This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "quakedef.h"
-extern int skytexturenum;
-
int lightmap_textures;
-signed blocklights[18*18*3]; // LordHavoc: *3 for colored lighting
-
-// LordHavoc: skinny but tall lightmaps for quicker subimage uploads
-#define BLOCK_WIDTH 128
-#define BLOCK_HEIGHT 128
+#define BLOCK_WIDTH 256
+#define BLOCK_HEIGHT 256
// LordHavoc: increased lightmap limit from 64 to 1024
#define MAX_LIGHTMAPS 1024
#define LIGHTMAPSIZE (BLOCK_WIDTH*BLOCK_HEIGHT*4)
byte *lightmaps[MAX_LIGHTMAPS];
short lightmapupdate[MAX_LIGHTMAPS][2];
+signed int blocklights[BLOCK_WIDTH*BLOCK_HEIGHT*3]; // LordHavoc: *3 for colored lighting
+
int lightmapalign, lightmapalignmask; // LordHavoc: NVIDIA's broken subimage fix, see BuildLightmaps for notes
-cvar_t gl_lightmapalign = {"gl_lightmapalign", "4"};
-cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "0"};
-cvar_t gl_nosubimagefragments = {"gl_nosubimagefragments", "0"};
-cvar_t gl_nosubimage = {"gl_nosubimage", "0"};
-cvar_t r_ambient = {"r_ambient", "0"};
-cvar_t gl_vertex = {"gl_vertex", "0"};
-cvar_t gl_texsort = {"gl_texsort", "1"};
-//cvar_t gl_funnywalls = {"gl_funnywalls", "0"}; // LordHavoc: see BuildSurfaceDisplayList
-
-qboolean lightmaprgba, nosubimagefragments, nosubimage, skyisvisible;
+cvar_t gl_lightmapalign = {0, "gl_lightmapalign", "4"};
+cvar_t gl_lightmaprgba = {0, "gl_lightmaprgba", "1"};
+cvar_t gl_nosubimagefragments = {0, "gl_nosubimagefragments", "0"};
+cvar_t gl_nosubimage = {0, "gl_nosubimage", "0"};
+cvar_t r_ambient = {0, "r_ambient", "0"};
+cvar_t gl_vertex = {0, "gl_vertex", "0"};
+cvar_t r_dlightmap = {CVAR_SAVE, "r_dlightmap", "1"};
+cvar_t r_drawportals = {0, "r_drawportals", "0"};
+cvar_t r_testvis = {0, "r_testvis", "0"};
+cvar_t r_solidworldnode = {0, "r_solidworldnode", "1"};
+
+qboolean lightmaprgba, nosubimagefragments, nosubimage;
int lightmapbytes;
-extern qboolean gl_arrays;
+int wateralpha;
-extern int r_dlightframecount;
+void gl_surf_start(void)
+{
+}
-void gl_surf_start()
+void gl_surf_shutdown(void)
{
}
-void gl_surf_shutdown()
+void gl_surf_newmap(void)
{
}
-void GL_Surf_Init()
+void GL_Surf_Init(void)
{
int i;
for (i = 0;i < MAX_LIGHTMAPS;i++)
Cvar_RegisterVariable(&gl_nosubimagefragments);
Cvar_RegisterVariable(&gl_nosubimage);
Cvar_RegisterVariable(&r_ambient);
-// Cvar_RegisterVariable(&gl_funnywalls);
Cvar_RegisterVariable(&gl_vertex);
- Cvar_RegisterVariable(&gl_texsort);
- // check if it's the glquake minigl driver
- if (strncasecmp(gl_vendor,"3Dfx",4)==0)
- if (!gl_arrays)
- {
-// Cvar_SetValue("gl_nosubimagefragments", 1);
-// Cvar_SetValue("gl_nosubimage", 1);
- Cvar_SetValue("gl_lightmode", 0);
- }
+ Cvar_RegisterVariable(&r_dlightmap);
+ Cvar_RegisterVariable(&r_drawportals);
+ Cvar_RegisterVariable(&r_testvis);
+ Cvar_RegisterVariable(&r_solidworldnode);
- R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown);
+ R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
}
-extern qboolean lighthalf;
-/*
-===============
-R_BuildLightMap
+int dlightdivtable[32768];
-Combine and scale multiple lightmaps into the 8.8 format in blocklights
-===============
+/*
+ R_AddDynamicLights
*/
-void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
+int R_AddDynamicLights (msurface_t *surf)
{
- int smax, tmax;
- int t;
- int i, j, size;
- byte *lightmap;
- int scale;
- int maps;
- int *bl;
+ int sdtable[18], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, red, green, blue, lit, dist2, impacts, impactt;
+ unsigned int *bl;
+ float dist;
+ vec3_t impact, local;
- surf->cached_lighthalf = lighthalf;
- surf->cached_ambient = r_ambient.value;
+ // LordHavoc: use 64bit integer... shame it's not very standardized...
+#if _MSC_VER || __BORLANDC__
+ __int64 k;
+#else
+ long long k;
+#endif
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
- size = smax*tmax;
- lightmap = surf->samples;
+ lit = false;
-// set to full bright if no light data
- if (currententity->effects & EF_FULLBRIGHT || !cl.worldmodel->lightdata)
+ if (!dlightdivtable[1])
{
- bl = blocklights;
- for (i=0 ; i<size ; i++)
- {
- *bl++ = 255*256;
- *bl++ = 255*256;
- *bl++ = 255*256;
- }
+ dlightdivtable[0] = 4194304;
+ for (s = 1; s < 32768; s++)
+ dlightdivtable[s] = 4194304 / (s << 7);
}
- else
+
+ smax = (surf->extents[0] >> 4) + 1;
+ tmax = (surf->extents[1] >> 4) + 1;
+
+ for (lnum = 0; lnum < MAX_DLIGHTS; lnum++)
{
-// clear to no light
+ if (!(surf->dlightbits[lnum >> 5] & (1 << (lnum & 31))))
+ continue; // not lit by this light
+
+ VectorSubtract (cl_dlights[lnum].origin, currententity->render.origin, local);
+ dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
+
+ // for comparisons to minimum acceptable light
+ maxdist = (int) ((cl_dlights[lnum].radius * cl_dlights[lnum].radius));
+
+ // clamp radius to avoid exceeding 32768 entry division table
+ if (maxdist > 4194304)
+ maxdist = 4194304;
+
+ dist2 = dist * dist;
+ if (dist2 >= maxdist)
+ continue;
+
+ impact[0] = cl_dlights[lnum].origin[0] - surf->plane->normal[0] * dist;
+ impact[1] = cl_dlights[lnum].origin[1] - surf->plane->normal[1] * dist;
+ impact[2] = cl_dlights[lnum].origin[2] - surf->plane->normal[2] * dist;
+
+ impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
+ impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
+
+ s = bound(0, impacts, smax * 16) - impacts;
+ t = bound(0, impactt, tmax * 16) - impactt;
+ i = s * s + t * t + dist2;
+ if (i > maxdist)
+ continue;
+
+ // reduce calculations
+ for (s = 0, i = impacts; s < smax; s++, i -= 16)
+ sdtable[s] = i * i + dist2 + LIGHTOFFSET;
+
+ maxdist3 = maxdist - (int) (dist * dist);
+
+ // convert to 8.8 blocklights format and scale up by radius
+ red = cl_dlights[lnum].color[0] * maxdist;
+ green = cl_dlights[lnum].color[1] * maxdist;
+ blue = cl_dlights[lnum].color[2] * maxdist;
bl = blocklights;
- j = r_ambient.value * 512.0f; // would be 256.0f logically, but using 512.0f to match winquake style
- for (i=0 ; i<size ; i++)
- {
- *bl++ = j;
- *bl++ = j;
- *bl++ = j;
- }
-// add all the lightmaps
- if (lightmap)
- for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
+ i = impactt;
+ for (t = 0; t < tmax; t++, i -= 16)
+ {
+ td = i * i;
+ // make sure some part of it is visible on this line
+ if (td < maxdist3)
{
- scale = d_lightstylevalue[surf->styles[maps]];
- surf->cached_light[maps] = scale; // 8.8 fraction
- bl = blocklights;
- for (i=0 ; i<size ; i++)
+ maxdist2 = maxdist - td;
+ for (s = 0; s < smax; s++)
{
- *bl++ += *lightmap++ * scale;
- *bl++ += *lightmap++ * scale;
- *bl++ += *lightmap++ * scale;
+ if (sdtable[s] < maxdist2)
+ {
+ k = dlightdivtable[(sdtable[s] + td) >> 7];
+ bl[0] += (red * k) >> 9;
+ bl[1] += (green * k) >> 9;
+ bl[2] += (blue * k) >> 9;
+ lit = true;
+ }
+ bl += 3;
}
}
+ else // skip line
+ bl += smax * 3;
+ }
}
- stride -= (smax*lightmapbytes);
- bl = blocklights;
+ return lit;
+}
+
+
+void R_ConvertLightmap (int *in, byte *out, int width, int height, int stride)
+{
+ int i, j;
+ stride -= (width*lightmapbytes);
if (lighthalf)
{
// LordHavoc: I shift down by 8 unlike GLQuake's 7,
// the image is brightened as a processing pass
if (lightmaprgba)
{
- for (i=0 ; i<tmax ; i++, dest += stride)
+ for (i = 0;i < height;i++, out += stride)
{
- for (j=0 ; j<smax ; j++)
+ for (j = 0;j < width;j++, in += 3, out += 4)
{
- t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- *dest++ = 255;
+ out[0] = min(in[0] >> 8, 255);
+ out[1] = min(in[1] >> 8, 255);
+ out[2] = min(in[2] >> 8, 255);
+ out[3] = 255;
}
}
}
else
{
- for (i=0 ; i<tmax ; i++, dest += stride)
+ for (i = 0;i < height;i++, out += stride)
{
- for (j=0 ; j<smax ; j++)
+ for (j = 0;j < width;j++, in += 3, out += 3)
{
- t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 8;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
+ out[0] = min(in[0] >> 8, 255);
+ out[1] = min(in[1] >> 8, 255);
+ out[2] = min(in[2] >> 8, 255);
}
}
}
{
if (lightmaprgba)
{
- for (i=0 ; i<tmax ; i++, dest += stride)
+ for (i = 0;i < height;i++, out += stride)
{
- for (j=0 ; j<smax ; j++)
+ for (j = 0;j < width;j++, in += 3, out += 4)
{
- t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- *dest++ = 255;
+ out[0] = min(in[0] >> 7, 255);
+ out[1] = min(in[1] >> 7, 255);
+ out[2] = min(in[2] >> 7, 255);
+ out[3] = 255;
}
}
}
else
{
- for (i=0 ; i<tmax ; i++, dest += stride)
+ for (i = 0;i < height;i++, out += stride)
{
- for (j=0 ; j<smax ; j++)
+ for (j = 0;j < width;j++, in += 3, out += 3)
{
- t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
- t = *bl++ >> 7;if (t > 255) t = 255;else if (t < 0) t = 0;*dest++ = t;
+ out[0] = min(in[0] >> 7, 255);
+ out[1] = min(in[1] >> 7, 255);
+ out[2] = min(in[2] >> 7, 255);
}
}
}
}
}
-byte templight[32*32*4];
+/*
+===============
+R_BuildLightMap
+
+Combine and scale multiple lightmaps into the 8.8 format in blocklights
+===============
+*/
+void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
+{
+ int smax, tmax;
+ int i, j, size, size3;
+ byte *lightmap;
+ int scale;
+ int maps;
+ int *bl;
+
+ surf->cached_dlight = 0;
+ surf->cached_lighthalf = lighthalf;
+ surf->cached_ambient = r_ambient.value;
+
+ smax = (surf->extents[0]>>4)+1;
+ tmax = (surf->extents[1]>>4)+1;
+ size = smax*tmax;
+ size3 = size*3;
+ lightmap = surf->samples;
+
+// set to full bright if no light data
+ if ((currententity && (currententity->render.effects & EF_FULLBRIGHT)) || !cl.worldmodel->lightdata)
+ {
+ bl = blocklights;
+ for (i=0 ; i<size ; i++)
+ {
+ *bl++ = 255*256;
+ *bl++ = 255*256;
+ *bl++ = 255*256;
+ }
+ }
+ else
+ {
+// clear to no light
+ j = r_ambient.value * 512.0f; // would be 256.0f logically, but using 512.0f to match winquake style
+ if (j)
+ {
+ bl = blocklights;
+ for (i = 0;i < size3;i++)
+ *bl++ = j;
+ }
+ else
+ memset(&blocklights[0], 0, size*3*sizeof(int));
+
+// add all the lightmaps
+ if (lightmap)
+ {
+ for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
+ {
+ scale = d_lightstylevalue[surf->styles[maps]];
+ surf->cached_light[maps] = scale; // 8.8 fraction
+ bl = blocklights;
+ for (i = 0;i < size3;i++)
+ *bl++ += *lightmap++ * scale;
+ }
+ }
+ if (r_dlightmap.value && surf->dlightframe == r_framecount)
+ if ((surf->cached_dlight = R_AddDynamicLights(surf)))
+ c_light_polys++;
+ }
+ R_ConvertLightmap(blocklights, dest, smax, tmax, stride);
+}
+
+byte templight[BLOCK_WIDTH*BLOCK_HEIGHT*4];
void R_UpdateLightmap(msurface_t *s, int lnum)
{
int smax, tmax;
// upload the new lightmap texture fragment
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + lnum);
+ if(r_upload.value)
+ glBindTexture(GL_TEXTURE_2D, lightmap_textures + lnum);
if (nosubimage || nosubimagefragments)
{
if (lightmapupdate[lnum][0] > s->light_t)
if (lightmaprgba)
{
R_BuildLightMap (s, templight, smax * 4);
- glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
+ if(r_upload.value)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
}
else
{
R_BuildLightMap (s, templight, smax * 3);
- glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
+ if(r_upload.value)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, s->light_s, s->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
}
}
}
*/
texture_t *R_TextureAnimation (texture_t *base)
{
- texture_t *original;
- int relative;
- int count;
+// texture_t *original;
+// int relative;
+// int count;
- if (currententity->frame)
+ if (currententity->render.frame)
{
if (base->alternate_anims)
base = base->alternate_anims;
if (!base->anim_total)
return base;
+ return base->anim_frames[(int)(cl.time*5) % base->anim_total];
+
+ /*
original = base;
- relative = (int)(cl.time*10) % base->anim_total;
+ relative = (int)(cl.time*5) % base->anim_total;
count = 0;
while (base->anim_min > relative || base->anim_max <= relative)
}
return base;
+ */
}
*/
-extern int solidskytexture;
-extern int alphaskytexture;
-extern float speedscale; // for top sky and bottom sky
-
-extern char skyname[];
-
-void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
float turbsin[256] =
{
#include "gl_warp_sin.h"
#define TURBSCALE (256.0 / (2 * M_PI))
-void UploadLightmaps()
+void UploadLightmaps(void)
{
int i;
if (nosubimage || nosubimagefragments)
{
if (lightmapupdate[i][0] < lightmapupdate[i][1])
{
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
- if (nosubimage)
- {
- if (lightmaprgba)
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
- }
- else
+ if(r_upload.value)
{
- if (lightmaprgba)
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 4 * lightmapupdate[i][0]));
+ glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
+ if (nosubimage)
+ {
+ if (lightmaprgba)
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
+ }
else
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 3 * lightmapupdate[i][0]));
+ {
+ if (lightmaprgba)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 4 * lightmapupdate[i][0]));
+ else
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, lightmapupdate[i][0], BLOCK_WIDTH, lightmapupdate[i][1] - lightmapupdate[i][0], GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i] + (BLOCK_WIDTH * 3 * lightmapupdate[i][0]));
+ }
}
}
lightmapupdate[i][0] = BLOCK_HEIGHT;
glpoly_t *p;
int i;
float *v;
+
+ // LordHavoc: HalfLife maps have freaky skypolys...
+ if (hlbsp)
+ return;
+
for (p=s->polys ; p ; p=p->next)
{
if (currentskypoly < MAX_SKYPOLYS && currentskyvert + p->numverts <= MAX_SKYVERTS)
{
for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
{
- skyvert[currentskyvert].v[0] = v[0];
- skyvert[currentskyvert].v[1] = v[1];
- skyvert[currentskyvert++].v[2] = v[2];
+ VectorCopy(v, skyvert[currentskyvert].v);
+ currentskyvert++;
}
}
}
cr = light->color[0];
cg = light->color[1];
cb = light->color[2];
- radius = light->radius*light->radius*LIGHTSCALE;
- radius2 = radius * (256.0f / LIGHTSCALE);
+ radius = light->radius*light->radius;
+ radius2 = radius * 256.0f;
wv = wvert;
for (p = polys;p;p = p->next)
{
void RSurf_DrawWater(msurface_t *s, texture_t *t, int transform, int alpha)
{
int i;
- float os = turbsin[(int)(realtime * TURBSCALE) & 255], ot = turbsin[(int)(realtime * TURBSCALE + 96.0) & 255];
+ float os = turbsin[(int)(cl.time * TURBSCALE) & 255], ot = turbsin[(int)(cl.time * TURBSCALE + 96.0) & 255];
glpoly_t *p;
- float *wv, *v;
- wv = wvert;
- for (p = s->polys;p;p = p->next)
+ float *v;
+ // FIXME: make fog texture if water texture is transparent?
+
+ if (s->dlightframe != r_framecount)
{
- for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ vec3_t temp;
+ // LordHavoc: fast path for no vertex lighting cases
+ if (transform)
{
- if (transform)
- softwaretransform(v, wv);
+ if (r_waterripple.value)
+ {
+ for (p=s->polys ; p ; p=p->next)
+ {
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ {
+ softwaretransform(v, temp);
+ transpolyvert(temp[0], temp[1], temp[2] + r_waterripple.value * turbsin[(int)((temp[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((temp[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
+ }
+ transpolyend();
+ }
+ }
else
- VectorCopy(v, wv);
+ {
+ for (p=s->polys ; p ; p=p->next)
+ {
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ {
+ softwaretransform(v, temp);
+ transpolyvert(temp[0], temp[1], temp[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
+ }
+ transpolyend();
+ }
+ }
+ }
+ else
+ {
if (r_waterripple.value)
- wv[2] += r_waterripple.value * turbsin[(int)((wv[0]*(1.0f/32.0f)+realtime) * TURBSCALE) & 255] * turbsin[(int)((wv[1]*(1.0f/32.0f)+realtime) * TURBSCALE) & 255] * (1.0f / 64.0f);
- wv[3] = wv[4] = wv[5] = 128.0f;
- wv += 6;
+ {
+ for (p=s->polys ; p ; p=p->next)
+ {
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ transpolyvert(v[0], v[1], v[2] + r_waterripple.value * turbsin[(int)((v[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((v[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f), (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
+ transpolyend();
+ }
+ }
+ else
+ {
+ for (p=s->polys ; p ; p=p->next)
+ {
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ transpolyvert(v[0], v[1], v[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), 128, 128, 128, alpha);
+ transpolyend();
+ }
+ }
}
}
- if (s->dlightframe == r_dlightframecount && r_dynamic.value)
- RSurf_Light(s->dlightbits, s->polys);
- wv = wvert;
- // FIXME: make fog texture if water texture is transparent?
- for (p=s->polys ; p ; p=p->next)
+ else
{
- transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), wv[3], wv[4], wv[5], alpha);
- transpolyend();
+ float *wv;
+ wv = wvert;
+ for (p = s->polys;p;p = p->next)
+ {
+ for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ {
+ if (transform)
+ softwaretransform(v, wv);
+ else
+ VectorCopy(v, wv);
+ if (r_waterripple.value)
+ wv[2] += r_waterripple.value * turbsin[(int)((wv[0]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * turbsin[(int)((wv[1]*(1.0f/32.0f)+cl.time) * TURBSCALE) & 255] * (1.0f / 64.0f);
+ wv[3] = wv[4] = wv[5] = 128.0f;
+ wv += 6;
+ }
+ }
+ if (s->dlightframe == r_framecount)
+ RSurf_Light(s->dlightbits, s->polys);
+ wv = wvert;
+ for (p=s->polys ; p ; p=p->next)
+ {
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
+ transpolyvert(wv[0], wv[1], wv[2], (v[3] + os) * (1.0f/64.0f), (v[4] + ot) * (1.0f/64.0f), wv[3], wv[4], wv[5], alpha);
+ transpolyend();
+ }
}
}
-void RSurf_CheckLightmap(msurface_t *s)
+void RSurf_DrawWall(msurface_t *s, texture_t *t, int transform)
{
- if (r_dynamic.value)
+ int i, lit = false, polys = 0, verts = 0;
+ float *v;
+ glpoly_t *p;
+ wallpoly_t *wp;
+ wallvert_t *out;
+ wallvertcolor_t *outcolor;
+ // check for lightmap modification
+ if (s->cached_dlight
+ || (r_dynamic.value && r_dlightmap.value && s->dlightframe == r_framecount)
+ || r_ambient.value != s->cached_ambient
+ || lighthalf != s->cached_lighthalf
+ || (r_dynamic.value
+ && ((s->styles[0] != 255 && d_lightstylevalue[s->styles[0]] != s->cached_light[0])
+ || (s->styles[1] != 255 && d_lightstylevalue[s->styles[1]] != s->cached_light[1])
+ || (s->styles[2] != 255 && d_lightstylevalue[s->styles[2]] != s->cached_light[2])
+ || (s->styles[3] != 255 && d_lightstylevalue[s->styles[3]] != s->cached_light[3]))))
+ R_UpdateLightmap(s, s->lightmaptexturenum);
+ if (s->dlightframe != r_framecount || r_dlightmap.value)
+ {
+ // LordHavoc: fast path version for no vertex lighting cases
+ wp = &wallpoly[currentwallpoly];
+ out = &wallvert[currentwallvert];
+ for (p = s->polys;p;p = p->next)
+ {
+ if ((currentwallpoly >= MAX_WALLPOLYS) || (currentwallvert+p->numverts > MAX_WALLVERTS))
+ return;
+ wp->texnum = (unsigned short) R_GetTexture(t->texture);
+ wp->lighttexnum = (unsigned short) (lightmap_textures + s->lightmaptexturenum);
+ wp->glowtexnum = (unsigned short) R_GetTexture(t->glowtexture);
+ wp->firstvert = currentwallvert;
+ wp->numverts = p->numverts;
+ wp->lit = false;
+ wp++;
+ currentwallpoly++;
+ currentwallvert += p->numverts;
+ v = p->verts[0];
+ if (transform)
+ {
+ for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, out++)
+ {
+ softwaretransform(v, out->vert);
+ out->vert[3] = v[3];
+ out->vert[4] = v[4];
+ out->vert[5] = v[5];
+ out->vert[6] = v[6];
+ }
+ }
+ else
+ {
+ /*
+ for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, out++)
+ {
+ VectorCopy(v, out->vert);
+ out->vert[3] = v[3];
+ out->vert[4] = v[4];
+ out->vert[5] = v[5];
+ out->vert[6] = v[6];
+ }
+ */
+ memcpy(out, v, sizeof(vec_t) * VERTEXSIZE * p->numverts);
+ out += p->numverts;
+ }
+ }
+ }
+ else
{
- if (r_ambient.value != s->cached_ambient || lighthalf != s->cached_lighthalf
- || (s->styles[0] != 255 && d_lightstylevalue[s->styles[0]] != s->cached_light[0])
- || (s->styles[1] != 255 && d_lightstylevalue[s->styles[1]] != s->cached_light[1])
- || (s->styles[2] != 255 && d_lightstylevalue[s->styles[2]] != s->cached_light[2])
- || (s->styles[3] != 255 && d_lightstylevalue[s->styles[3]] != s->cached_light[3]))
- R_UpdateLightmap(s, s->lightmaptexturenum);
+ float *wv;
+ wv = wvert;
+ for (p = s->polys;p;p = p->next)
+ {
+ for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ {
+ if (transform)
+ softwaretransform(v, wv);
+ else
+ VectorCopy(v, wv);
+ wv[3] = wv[4] = wv[5] = 0.0f;
+ wv += 6;
+ }
+ verts += p->numverts;
+ polys++;
+ }
+ if ((currentwallpoly + polys > MAX_WALLPOLYS) || (currentwallvert+verts > MAX_WALLVERTS))
+ return;
+ if ((!r_dlightmap.value) && s->dlightframe == r_framecount)
+ lit = RSurf_Light(s->dlightbits, s->polys);
+ wv = wvert;
+ wp = &wallpoly[currentwallpoly];
+ out = &wallvert[currentwallvert];
+ outcolor = &wallvertcolor[currentwallvert];
+ currentwallpoly += polys;
+ for (p = s->polys;p;p = p->next)
+ {
+ v = p->verts[0];
+ wp->texnum = (unsigned short) R_GetTexture(t->texture);
+ wp->lighttexnum = (unsigned short) (lightmap_textures + s->lightmaptexturenum);
+ wp->glowtexnum = (unsigned short) R_GetTexture(t->glowtexture);
+ wp->firstvert = currentwallvert;
+ wp->numverts = p->numverts;
+ wp->lit = lit;
+ wp++;
+ currentwallvert += p->numverts;
+ for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, wv += 6, out++, outcolor++)
+ {
+ if (lit)
+ {
+ if (lighthalf)
+ {
+ outcolor->r = (byte) (bound(0, (int) wv[3] >> 1, 255));
+ outcolor->g = (byte) (bound(0, (int) wv[4] >> 1, 255));
+ outcolor->b = (byte) (bound(0, (int) wv[5] >> 1, 255));
+ outcolor->a = 255;
+ }
+ else
+ {
+ outcolor->r = (byte) (bound(0, (int) wv[3], 255));
+ outcolor->g = (byte) (bound(0, (int) wv[4], 255));
+ outcolor->b = (byte) (bound(0, (int) wv[5], 255));
+ outcolor->a = 255;
+ }
+ }
+ out->vert[0] = wv[0];
+ out->vert[1] = wv[1];
+ out->vert[2] = wv[2];
+ out->vert[3] = v[3];
+ out->vert[4] = v[4];
+ out->vert[5] = v[5];
+ out->vert[6] = v[6];
+ }
+ }
}
}
-void RSurf_Transform(glpoly_t *p, int transform)
+// LordHavoc: transparent brush models
+void RSurf_DrawWallVertex(msurface_t *s, texture_t *t, int transform, int isbmodel)
{
- int i;
- float *v, *wv = wvert;
- for (;p;p = p->next)
+ int i, alpha, size3;
+ float *v, *wv, scale;
+ glpoly_t *p;
+ byte *lm;
+ alpha = (int) (modelalpha * 255.0f);
+ size3 = ((s->extents[0]>>4)+1)*((s->extents[1]>>4)+1)*3; // *3 for colored lighting
+ wv = wvert;
+ for (p = s->polys;p;p = p->next)
{
for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
{
softwaretransform(v, wv);
else
VectorCopy(v, wv);
- wv[3] = wv[4] = wv[5] = 0.0f;
+ wv[3] = wv[4] = wv[5] = r_ambient.value * 2.0f;
+ if (s->styles[0] != 255)
+ {
+ lm = (byte *)((long) s->samples + (int) v[7]);
+ scale = d_lightstylevalue[s->styles[0]] * (1.0f / 128.0f);wv[3] += lm[size3*0+0] * scale;wv[4] += lm[size3*0+1] * scale;wv[5] += lm[size3*0+2] * scale;
+ if (s->styles[1] != 255)
+ {
+ scale = d_lightstylevalue[s->styles[1]] * (1.0f / 128.0f);wv[3] += lm[size3*1+0] * scale;wv[4] += lm[size3*1+1] * scale;wv[5] += lm[size3*1+2] * scale;
+ if (s->styles[2] != 255)
+ {
+ scale = d_lightstylevalue[s->styles[2]] * (1.0f / 128.0f);wv[3] += lm[size3*2+0] * scale;wv[4] += lm[size3*2+1] * scale;wv[5] += lm[size3*2+2] * scale;
+ if (s->styles[3] != 255)
+ {
+ scale = d_lightstylevalue[s->styles[3]] * (1.0f / 128.0f);wv[3] += lm[size3*3+0] * scale;wv[4] += lm[size3*3+1] * scale;wv[5] += lm[size3*3+2] * scale;
+ }
+ }
+ }
+ }
wv += 6;
}
}
+ if (s->dlightframe == r_framecount)
+ RSurf_Light(s->dlightbits, s->polys);
+ wv = wvert;
+ if (isbmodel && (currententity->render.colormod[0] != 1 || currententity->render.colormod[1] != 1 || currententity->render.colormod[2] != 1))
+ {
+ for (p = s->polys;p;p = p->next)
+ {
+ v = p->verts[0];
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
+ transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->render.colormod[0], wv[4] * currententity->render.colormod[1], wv[5] * currententity->render.colormod[2], alpha);
+ transpolyend();
+ }
+ }
+ else
+ {
+ for (p = s->polys;p;p = p->next)
+ {
+ v = p->verts[0];
+ transpolybegin(R_GetTexture(t->texture), R_GetTexture(t->glowtexture), 0, currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+ for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
+ transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3], wv[4], wv[5], alpha);
+ transpolyend();
+ }
+ }
+}
+
+void R_NoVisMarkLights (vec3_t lightorigin, dlight_t *light, int bit, int bitindex, model_t *model);
+
+float bmverts[256*3];
+
+int vertexworld;
+
+/*
+void RBrushModelSurf_DoVisible(msurface_t *surf)
+{
+// float *v, *bmv, *endbmv;
+// glpoly_t *p;
+// for (p = surf->polys;p;p = p->next)
+// {
+// for (v = p->verts[0], bmv = bmpoints, endbmv = bmv + p->numverts * 3;bmv < endbmv;v += VERTEXSIZE, bmv += 3)
+// softwaretransform(v, bmv);
+// if (R_Clip_Polygon(bmpoints, p->numverts, sizeof(float) * 3, surf->flags & SURF_CLIPSOLID))
+ surf->visframe = r_framecount;
+// }
}
+*/
-void RSurf_EmitWallpolys(int lightmap, glpoly_t *p, texture_t *t, int lit)
+void RBrushModelSurf_Callback(void *data, void *data2)
{
- int i;
- float *v, *wv = wvert;
- wallpoly_t *wp = &wallpoly[currentwallpoly];
- wallvert_t *out = &wallvert[currentwallvert];
- for (;p;p = p->next)
+ entity_t *ent = data2;
+ msurface_t *surf = data;
+ texture_t *t;
+
+ /*
+ // FIXME: implement better dupe prevention in AddPolygon callback code
+ if (ent->render.model->firstmodelsurface != 0)
{
- if (currentwallpoly >= MAX_WALLPOLYS)
- break;
- if (currentwallvert+p->numverts > MAX_WALLVERTS)
- break;
- v = p->verts[0];
- wp->texnum = (unsigned short) t->gl_texturenum;
- wp->lighttexnum = (unsigned short) lightmap;
- wp->glowtexnum = (unsigned short) t->gl_glowtexturenum;
- wp->firstvert = currentwallvert;
- wp->numverts = p->numverts;
- wp->lit = lit;
- wp++;
- currentwallpoly++;
- currentwallvert += p->numverts;
- for (i = 0;i < p->numverts;i++, v += VERTEXSIZE, wv += 6, out++)
+ // it's not an instanced model, so we already rely on there being only one of it (usually a valid assumption, but QC can break this)
+ if (surf->visframe == r_framecount)
+ return;
+ }
+ */
+ surf->visframe = r_framecount;
+
+ c_faces++;
+
+ currententity = ent;
+ modelalpha = ent->render.alpha;
+
+ softwaretransformforbrushentity (ent);
+
+ if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ {
+ // sky and liquid don't need sorting (skypoly/transpoly)
+ if (surf->flags & SURF_DRAWSKY)
+ RSurf_DrawSky(surf, true);
+ else
+ RSurf_DrawWater(surf, R_TextureAnimation(surf->texinfo->texture), true, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
+ }
+ else
+ {
+ t = R_TextureAnimation(surf->texinfo->texture);
+ if (surf->texinfo->texture->transparent || vertexworld || ent->render.alpha != 1 || ent->render.model->firstmodelsurface == 0 || (ent->render.effects & EF_FULLBRIGHT) || ent->render.colormod[0] != 1 || ent->render.colormod[2] != 1 || ent->render.colormod[2] != 1)
+ RSurf_DrawWallVertex(surf, t, true, true);
+ else
+ RSurf_DrawWall(surf, t, true);
+ }
+}
+
+/*
+=================
+R_DrawBrushModel
+=================
+*/
+void R_DrawBrushModel (entity_t *e)
+{
+ int i, j;
+ vec3_t mins, maxs;
+ msurface_t *s;
+ model_t *clmodel;
+ int rotated;
+ vec3_t org;
+ glpoly_t *p;
+
+ currententity = e;
+
+ clmodel = e->render.model;
+
+ if (e->render.angles[0] || e->render.angles[1] || e->render.angles[2])
+ {
+ rotated = true;
+ for (i=0 ; i<3 ; i++)
{
- if (lit)
+ mins[i] = e->render.origin[i] - clmodel->radius;
+ maxs[i] = e->render.origin[i] + clmodel->radius;
+ }
+ }
+ else
+ {
+ rotated = false;
+ VectorAdd (e->render.origin, clmodel->mins, mins);
+ VectorAdd (e->render.origin, clmodel->maxs, maxs);
+ }
+
+ if (R_CullBox (mins, maxs))
+ return;
+
+ c_bmodels++;
+
+ VectorSubtract (r_origin, e->render.origin, modelorg);
+ if (rotated)
+ {
+ vec3_t temp;
+ vec3_t forward, right, up;
+
+ VectorCopy (modelorg, temp);
+ AngleVectors (e->render.angles, forward, right, up);
+ modelorg[0] = DotProduct (temp, forward);
+ modelorg[1] = -DotProduct (temp, right);
+ modelorg[2] = DotProduct (temp, up);
+ }
+
+ softwaretransformforbrushentity (e);
+
+ for (i = 0, s = &clmodel->surfaces[clmodel->firstmodelsurface];i < clmodel->nummodelsurfaces;i++, s++)
+ {
+ s->visframe = -1;
+ if (((s->flags & SURF_PLANEBACK) == 0) == (PlaneDiff(modelorg, s->plane) >= 0))
+ s->visframe = r_framecount;
+ }
+
+// calculate dynamic lighting for bmodel if it's not an instanced model
+ for (i = 0;i < MAX_DLIGHTS;i++)
+ {
+ if (!cl_dlights[i].radius)
+ continue;
+
+ VectorSubtract(cl_dlights[i].origin, currententity->render.origin, org);
+ R_NoVisMarkLights (org, &cl_dlights[i], 1<<(i&31), i >> 5, clmodel);
+ }
+// vertexlit = modelalpha != 1 || clmodel->firstmodelsurface == 0 || (currententity->render.effects & EF_FULLBRIGHT) || currententity->render.colormod[0] != 1 || currententity->render.colormod[2] != 1 || currententity->render.colormod[2] != 1;
+
+ // draw texture
+ for (i = 0, s = &clmodel->surfaces[clmodel->firstmodelsurface];i < clmodel->nummodelsurfaces;i++, s++)
+ {
+ if (s->visframe == r_framecount)
+ {
+// R_DrawSurf(s, true, vertexlit || s->texinfo->texture->transparent);
+ for (p = s->polys;p;p = p->next)
{
- if (lighthalf)
- {
- out->r = (byte) (bound(0, (int) wv[3] >> 1, 255));
- out->g = (byte) (bound(0, (int) wv[4] >> 1, 255));
- out->b = (byte) (bound(0, (int) wv[5] >> 1, 255));
- out->a = 255;
- }
+ for (j = 0;j < p->numverts;j++)
+ softwaretransform(&p->verts[j][0], bmverts + j * 3);
+ R_Clip_AddPolygon(bmverts, p->numverts, 3 * sizeof(float), (s->flags & SURF_CLIPSOLID) != 0 && modelalpha == 1, RBrushModelSurf_Callback, s, e, NULL);
+ }
+ /*
+ if (s->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ {
+ // sky and liquid don't need sorting (skypoly/transpoly)
+ if (s->flags & SURF_DRAWSKY)
+ RSurf_DrawSky(s, true);
else
- {
- out->r = (byte) (bound(0, (int) wv[3], 255));
- out->g = (byte) (bound(0, (int) wv[4], 255));
- out->b = (byte) (bound(0, (int) wv[5], 255));
- out->a = 255;
- }
+ RSurf_DrawWater(s, R_TextureAnimation(s->texinfo->texture), true, s->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
+ }
+ else
+ {
+ texture_t *t = R_TextureAnimation(s->texinfo->texture);
+ if (vertexlit || s->texinfo->texture->transparent)
+ RSurf_DrawWallVertex(s, t, true, true);
+ else
+ RSurf_DrawWall(s, t, true);
}
- out->vert[0] = wv[0];
- out->vert[1] = wv[1];
- out->vert[2] = wv[2];
- out->s = v[3];
- out->t = v[4];
- out->u = v[5];
- out->v = v[6];
+ */
}
}
+ UploadLightmaps();
}
-void RSurf_DrawWall(msurface_t *s, texture_t *t, int transform)
+/*
+=============================================================
+
+ WORLD MODEL
+
+=============================================================
+*/
+
+/*
+static byte *worldvis;
+
+void R_MarkLeaves (void)
{
- int lit = false;
- // check for lightmap modification
- RSurf_CheckLightmap(s);
- RSurf_Transform(s->polys, transform);
- if (s->dlightframe == r_dlightframecount && r_dynamic.value)
- lit = RSurf_Light(s->dlightbits, s->polys);
- RSurf_EmitWallpolys(lightmap_textures + s->lightmaptexturenum, s->polys, t, lit);
+ static float noviscache;
+ if (r_oldviewleaf == r_viewleaf && noviscache == r_novis.value)
+ return;
+
+ r_oldviewleaf = r_viewleaf;
+ noviscache = r_novis.value;
+
+ worldvis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
}
+*/
-// LordHavoc: transparent brush models
-extern int r_dlightframecount;
-extern float modelalpha;
+void RSurf_Callback(void *data, void *junk)
+{
+ ((msurface_t *)data)->visframe = r_framecount;
+}
-void RSurf_EmitWallVertex(glpoly_t *p, texture_t *t, int modulate, int alpha)
+/*
+void RSurf_Callback(void *data, void *junk)
{
- int i;
- float *v, *wv = wvert;
- if (modulate)
+ msurface_t *surf = data;
+ texture_t *t;
+
+// if (surf->visframe == r_framecount)
+// return;
+
+ surf->visframe = r_framecount;
+
+ c_faces++;
+
+ if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
+ {
+ // sky and liquid don't need sorting (skypoly/transpoly)
+ if (surf->flags & SURF_DRAWSKY)
+ RSurf_DrawSky(surf, false);
+ else
+ RSurf_DrawWater(surf, R_TextureAnimation(surf->texinfo->texture), false, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
+ }
+ else
{
- for (;p;p = p->next)
+ t = R_TextureAnimation(surf->texinfo->texture);
+ if (vertexworld)
+ RSurf_DrawWallVertex(surf, t, false, false);
+ else
+ RSurf_DrawWall(surf, t, false);
+ }
+}
+*/
+
+/*
+mleaf_t *r_oldviewleaf;
+int r_markvisframecount = 0;
+
+void R_MarkLeaves (void)
+{
+ static float noviscache;
+ int i, l, k, c;
+ mleaf_t *leaf;
+ msurface_t *surf, **mark, **endmark;
+ model_t *model = cl.worldmodel;
+// mportal_t *portal;
+ glpoly_t *p;
+ byte *in;
+ int row;
+
+ // ignore testvis if the map just changed
+ if (r_testvis.value && model->nodes->markvisframe == r_markvisframecount)
+ return;
+
+ if (r_oldviewleaf == r_viewleaf && noviscache == r_novis.value)
+ return;
+
+ r_oldviewleaf = r_viewleaf;
+ noviscache = r_novis.value;
+
+ if ((in = r_viewleaf->compressed_vis))
+ {
+ row = (model->numleafs+7)>>3;
+
+ if (!r_testvis.value)
+ r_markvisframecount++;
+
+ // LordHavoc: mark the root node as visible, it will terminate all other ascensions
+ model->nodes->markvisframe = r_markvisframecount;
+
+ k = 0;
+ while (k < row)
{
- v = p->verts[0];
- transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3] * currententity->colormod[0], wv[4] * currententity->colormod[1], wv[5] * currententity->colormod[2], alpha);
- transpolyend();
+ c = *in++;
+ if (c)
+ {
+ l = model->numleafs - (k << 3);
+ if (l > 8)
+ l = 8;
+ for (i=0 ; i<l ; i++)
+ {
+ if (c & (1<<i))
+ {
+ leaf = &model->leafs[(k << 3)+i+1];
+ node = (mnode_t *)leaf;
+ do
+ {
+ node->markvisframe = r_markvisframecount;
+ node = node->parent;
+ }
+ while (node->markvisframecount != r_markvisframecount);
+ }
+ }
+ k++;
+ }
+ else
+ k += *in++;
}
}
else
{
- for (;p;p = p->next)
+ // LordHavoc: no vis data, mark everything as visible
+ model->nodes->markvisframe = r_markvisframecount;
+
+ for (i = 1;i < model->numleafs;i++)
{
- v = p->verts[0];
- transpolybegin(t->gl_texturenum, t->gl_glowtexturenum, 0, currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
- for (i = 0,v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE, wv += 6)
- transpolyvert(wv[0], wv[1], wv[2], v[3], v[4], wv[3], wv[4], wv[5], alpha);
- transpolyend();
+ node = (mnode_t *)&model->leafs[i];
+ do
+ {
+ node->markvisframe = r_markvisframecount;
+ node = node->parent;
+ }
+ while (node->markvisframecount != r_markvisframecount);
}
}
}
+*/
-void RSurf_WallVertexTransform(msurface_t *s, texture_t *t, int transform)
+void R_SolidWorldNode (void)
{
- int i;
- glpoly_t *p;
- float *wv, *v;
- int size3;
- float scale;
- byte *lm;
- size3 = ((s->extents[0]>>4)+1)*((s->extents[1]>>4)+1)*3; // *3 for colored lighting
- wv = wvert;
- for (p = s->polys;p;p = p->next)
+ if ((int) r_solidworldnode.value == 2)
{
- for (i = 0, v = p->verts[0];i < p->numverts;i++, v += VERTEXSIZE)
+ mnode_t *nodestack[8192], *node = cl.worldmodel->nodes;
+ int nodestackpos = 0;
+ glpoly_t *p;
+
+loc0:
+ if (node->numsurfaces)
{
- if (transform)
- softwaretransform(v, wv);
+ msurface_t *surf = cl.worldmodel->surfaces + node->firstsurface, *surfend = surf + node->numsurfaces;
+ tinyplane_t plane;
+ if (PlaneDiff (r_origin, node->plane) < 0)
+ {
+ for (;surf < surfend;surf++)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ {
+ VectorNegate(surf->plane->normal, plane.normal);
+ plane.dist = -surf->plane->dist;
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, &plane);
+ }
+ }
+ }
else
- VectorCopy(v, wv);
- wv[3] = wv[4] = wv[5] = r_ambient.value * 2.0f;
- if (s->styles[0] != 255)
{
- lm = (byte *)((long) s->samples + (int) v[7]);
- scale = d_lightstylevalue[s->styles[0]] * (1.0f / 128.0f);wv[3] += lm[size3*0+0] * scale;wv[4] += lm[size3*0+1] * scale;wv[5] += lm[size3*0+2] * scale;
- if (s->styles[1] != 255)
+ for (;surf < surfend;surf++)
{
- scale = d_lightstylevalue[s->styles[1]] * (1.0f / 128.0f);wv[3] += lm[size3*1+0] * scale;wv[4] += lm[size3*1+1] * scale;wv[5] += lm[size3*1+2] * scale;
- if (s->styles[2] != 255)
+ if (!(surf->flags & SURF_PLANEBACK))
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
+ }
+ }
+ }
+
+ // recurse down the children
+ if (node->children[0]->contents >= 0)
+ {
+ if (node->children[1]->contents >= 0)
+ {
+ if (nodestackpos < 8192)
+ nodestack[nodestackpos++] = node->children[1];
+ node = node->children[0];
+ goto loc0;
+ }
+ node = node->children[0];
+ goto loc0;
+ }
+ else if (node->children[1]->contents >= 0)
+ {
+ node = node->children[1];
+ goto loc0;
+ }
+ else if (nodestackpos > 0)
+ {
+ node = nodestack[--nodestackpos];
+ goto loc0;
+ }
+ }
+ else if ((int) r_solidworldnode.value == 1)
+ {
+ glpoly_t *p;
+ msurface_t *surf, *endsurf;
+ tinyplane_t plane;
+
+
+ surf = &cl.worldmodel->surfaces[cl.worldmodel->firstmodelsurface];
+ endsurf = surf + cl.worldmodel->nummodelsurfaces;
+ for (;surf < endsurf;surf++)
+ {
+ if (PlaneDiff(r_origin, surf->plane) < 0)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ {
+ VectorNegate(surf->plane->normal, plane.normal);
+ plane.dist = -surf->plane->dist;
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
+ }
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)&surf->plane);
+ }
+ }
+ }
+ else
+ {
+ int l;
+ mleaf_t *leaf;
+ msurface_t *surf, **mark, **endmark;
+ glpoly_t *p;
+ tinyplane_t plane;
+
+ for (l = 0, leaf = cl.worldmodel->leafs;l < cl.worldmodel->numleafs;l++, leaf++)
+ {
+ if (R_CullBox(leaf->mins, leaf->maxs))
+ continue;
+// leaf->visframe = r_framecount;
+ c_leafs++;
+ if (leaf->nummarksurfaces)
+ {
+// if (R_CullBox(leaf->mins, leaf->maxs))
+// continue;
+
+ if (leaf->nummarksurfaces)
+ {
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
{
- scale = d_lightstylevalue[s->styles[2]] * (1.0f / 128.0f);wv[3] += lm[size3*2+0] * scale;wv[4] += lm[size3*2+1] * scale;wv[5] += lm[size3*2+2] * scale;
- if (s->styles[3] != 255)
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ {
+ VectorNegate(surf->plane->normal, plane.normal);
+ plane.dist = -surf->plane->dist;
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
+ }
+ }
+ else
{
- scale = d_lightstylevalue[s->styles[3]] * (1.0f / 128.0f);wv[3] += lm[size3*3+0] * scale;wv[4] += lm[size3*3+1] * scale;wv[5] += lm[size3*3+2] * scale;
+ if (!(surf->flags & SURF_PLANEBACK))
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
}
}
+ while (mark < endmark);
}
}
- wv += 6;
}
}
}
-void RSurf_DrawWallVertex(msurface_t *s, texture_t *t, int transform, int isbmodel)
+/*
+void RSurf_Callback(void *data, void *junk)
{
- RSurf_WallVertexTransform(s, t, transform);
- if (s->dlightframe == r_dlightframecount && r_dynamic.value)
- RSurf_Light(s->dlightbits, s->polys);
- RSurf_EmitWallVertex(s->polys, t, isbmodel && (currententity->colormod[0] != 1 || currententity->colormod[1] != 1 || currententity->colormod[2] != 1), (int) (modelalpha * 255.0f));
+ ((msurface_t *)data)->visframe = r_framecount;
}
-/*
-================
-DrawTextureChains
-================
-*/
-extern qboolean hlbsp;
-extern char skyname[];
-void R_DrawSurf(msurface_t *s, int isbmodel, int vertexlit)
+int R_FrustumTestPolygon(float *points, int numpoints, int stride);
+
+void RSurf_DoVisible(msurface_t *surf)
{
- texture_t *t;
- if (s->flags & SURF_DRAWSKY)
- {
- skyisvisible = true;
- if (!hlbsp) // LordHavoc: HalfLife maps have freaky skypolys...
- RSurf_DrawSky(s, false);
- return;
- }
- t = R_TextureAnimation (s->texinfo->texture);
- if (s->flags & SURF_DRAWTURB)
- {
- RSurf_DrawWater(s, t, false, s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f);
- return;
- }
- if (vertexlit)
- RSurf_DrawWallVertex(s, t, false, false);
- else
- RSurf_DrawWall(s, t, false);
+ glpoly_t *p;
+ for (p = surf->polys;p;p = p->next)
+ if (R_FrustumTestPolygon((float *) p->verts, p->numverts, VERTEXSIZE * sizeof(float)) >= 3)
+// R_Clip_Polygon((float *) p->verts, p->numverts, VERTEXSIZE * sizeof(float), true, RSurf_Callback, surf, 1);
+// if (R_Clip_Polygon((float *) p->verts, p->numverts, VERTEXSIZE * sizeof(float), surf->flags & SURF_CLIPSOLID))
+ surf->visframe = r_framecount;
}
+*/
-void DrawTextureChains (void)
-{
- int n;
- msurface_t *s;
- texture_t *t;
+//mleaf_t *llistbuffer[32768], *l, **llist;
- for (n = 0;n < cl.worldmodel->numtextures;n++)
+/*
+void RSurfLeaf_Callback(void *data)
+{
+ int portalstackpos = 0;
+ mleaf_t *leaf;
+ mportal_t *p, *portalstack[32768];
+ msurface_t *surf, **mark, **endmark;
+ do
{
- if (!cl.worldmodel->textures[n] || !(s = cl.worldmodel->textures[n]->texturechain))
- continue;
- cl.worldmodel->textures[n]->texturechain = NULL;
-// for (;s;s = s->texturechain)
-// R_DrawSurf(s, false, gl_vertex.value);
- // LordHavoc: decide the render type only once, because the surface properties were determined by texture anyway
- // sky
- if (s->flags & SURF_DRAWSKY)
+
+ leaf = data;
+ if (leaf->visframe == r_framecount)
+ return;
+ leaf->visframe = r_framecount;
+
+ c_leafs++;
+
+ if (leaf->nummarksurfaces)
{
- skyisvisible = true;
- if (!hlbsp) // LordHavoc: HalfLife maps have freaky skypolys...
- for (;s;s = s->texturechain)
- RSurf_DrawSky(s, false);
- continue;
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
+ {
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ RSurf_DoVisible(surf);
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ RSurf_DoVisible(surf);
+ }
+ }
+ while (mark < endmark);
}
- t = R_TextureAnimation (cl.worldmodel->textures[n]);
- // subdivided water surface warp
- if (s->flags & SURF_DRAWTURB)
+
+ // follow portals into other leafs
+ for (p = leaf->portals;p;p = p->next)
{
- int alpha = s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f;
- for (;s;s = s->texturechain)
- RSurf_DrawWater(s, t, false, alpha);
- continue;
+ if (p->past->visframe != r_framecount && DotProduct(r_origin, p->plane.normal) < p->plane.dist)
+ {
+ // R_Clip_Portal((float *) p->points, p->numpoints, sizeof(float) * 3, RSurfLeaf_Callback, p->past, 1);
+ if (R_Clip_Portal((float *) p->points, p->numpoints, sizeof(float) * 3))
+ portalstack[portalstackpos++] = p;
+ }
}
- if (gl_vertex.value)
- for (;s;s = s->texturechain)
- RSurf_DrawWallVertex(s, t, false, false);
- else
- for (;s;s = s->texturechain)
- RSurf_DrawWall(s, t, false);
}
+ while(portalstackpos);
+ RSurfLeaf_Callback(p->past);
+ // upon returning, R_ProcessSpans will notice that the spans have changed and restart the line, this is ok because we're not adding any polygons that aren't already behind the portal
}
-
-void R_NoVisMarkLights (vec3_t lightorigin, dlight_t *light, int bit, int bitindex, model_t *model);
+*/
/*
-=================
-R_DrawBrushModel
-=================
-*/
-void R_DrawBrushModel (entity_t *e)
+// experimental and inferior to the other in recursion depth allowances
+void R_PortalWorldNode (void)
{
- int i;
- vec3_t mins, maxs;
- msurface_t *s;
- model_t *clmodel;
- int rotated, vertexlit = false;
- texture_t *t;
- vec3_t org;
+// int i, j;
+ mportal_t *p;
+ msurface_t *surf, **mark, **endmark;
+ mleaf_t *leaf, *llistbuffer[32768], **l, **llist;
+
+ leaf = r_viewleaf;
+ leaf->visframe = r_framecount;
+ l = llist = &llistbuffer[0];
+ *llist++ = r_viewleaf;
+ while (l < llist)
+ {
+ leaf = *l++;
- currententity = e;
+ c_leafs++;
- clmodel = e->model;
+ if (leaf->nummarksurfaces)
+ {
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
+ {
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ RSurf_DoVisible(surf);
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ RSurf_DoVisible(surf);
+ }
+ }
+ while (mark < endmark);
+ }
- if (e->angles[0] || e->angles[1] || e->angles[2])
- {
- rotated = true;
- for (i=0 ; i<3 ; i++)
+ // follow portals into other leafs
+ for (p = leaf->portals;p;p = p->next)
{
- mins[i] = e->origin[i] - clmodel->radius;
- maxs[i] = e->origin[i] + clmodel->radius;
+ if (p->past->visframe != r_framecount)
+ {
+ if (R_Clip_Portal((float *) p->points, p->numpoints, sizeof(float) * 3))
+ {
+ p->past->visframe = r_framecount;
+ *llist++ = p->past;
+ }
+ }
}
- }
- else
- {
- rotated = false;
- VectorAdd (e->origin, clmodel->mins, mins);
- VectorAdd (e->origin, clmodel->maxs, maxs);
- }
- if (R_CullBox (mins, maxs))
- return;
+// for (p = leaf->portals;p;p = p->next)
+// {
+// leaf = p->past;
+// if (leaf->worldnodeframe != r_framecount)
+// {
+// leaf->worldnodeframe = r_framecount;
+// i = (leaf - cl.worldmodel->leafs) - 1;
+// if ((worldvis[i>>3] & (1<<(i&7))) && R_NotCulledBox(leaf->mins, leaf->maxs))
+// *llist++ = leaf;
+// }
+// }
+ }
- VectorSubtract (r_refdef.vieworg, e->origin, modelorg);
- if (rotated)
- {
- vec3_t temp;
- vec3_t forward, right, up;
+// i = 0;
+// j = 0;
+// p = r_viewleaf->portals;
+// for (;p;p = p->next)
+// {
+// j++;
+// if (p->past->worldnodeframe != r_framecount)
+// i++;
+// }
+// if (i)
+// Con_Printf("%i portals of viewleaf (%i portals) were not checked\n", i, j);
+}
+*/
- VectorCopy (modelorg, temp);
- AngleVectors (e->angles, forward, right, up);
- modelorg[0] = DotProduct (temp, forward);
- modelorg[1] = -DotProduct (temp, right);
- modelorg[2] = DotProduct (temp, up);
- }
- s = &clmodel->surfaces[clmodel->firstmodelsurface];
+int r_portalframecount = 0;
-// calculate dynamic lighting for bmodel if it's not an
-// instanced model
- for (i = 0;i < MAX_DLIGHTS;i++)
+/*
+void R_Portal_Callback(void *data, void *data2)
+{
+ mleaf_t *leaf = data;
+ if (!r_testvis.value)
+ ((mportal_t *)data2)->visframe = r_portalframecount;
+ if (leaf->visframe != r_framecount)
{
- if ((cl_dlights[i].die < cl.time) || (!cl_dlights[i].radius))
- continue;
-
- VectorSubtract(cl_dlights[i].origin, currententity->origin, org);
- R_NoVisMarkLights (org, &cl_dlights[i], 1<<(i&31), i >> 5, clmodel);
+ c_leafs++;
+ leaf->visframe = r_framecount;
}
- vertexlit = modelalpha != 1 || clmodel->firstmodelsurface == 0 || (currententity->effects & EF_FULLBRIGHT) || currententity->colormod[0] != 1 || currententity->colormod[2] != 1 || currententity->colormod[2] != 1;
-
-e->angles[0] = -e->angles[0]; // stupid quake bug
- softwaretransformforentity (e);
-e->angles[0] = -e->angles[0]; // stupid quake bug
+}
+*/
- // draw texture
- for (i = 0;i < clmodel->nummodelsurfaces;i++, s++)
+void R_PVSWorldNode()
+{
+ int i/*, l*/, k, c, row, numbits, bit, leafnum, numleafs;
+ mleaf_t *leaf;
+ msurface_t *surf, **mark, **endmark;
+ model_t *model = cl.worldmodel;
+ byte *in;
+// mportal_t *portal;
+ glpoly_t *p;
+ tinyplane_t plane;
+
+// c_leafs++;
+// r_viewleaf->visframe = r_framecount;
+ if (!r_testvis.value)
+ r_portalframecount++;
+
+ numleafs = model->numleafs;
+ numbits = numleafs;
+ k = 0;
+ in = r_viewleaf->compressed_vis;
+ row = (numbits + 7) >> 3;
+ while (k < row)
{
- if (((s->flags & SURF_PLANEBACK) == 0) == (PlaneDiff(modelorg, s->plane) >= 0))
+ c = *in++;
+ if (c)
{
-// R_DrawSurf(s, true, vertexlit || s->texinfo->texture->transparent);
- if (s->flags & SURF_DRAWSKY)
- {
- RSurf_DrawSky(s, true);
- continue;
- }
- t = R_TextureAnimation (s->texinfo->texture);
- if (s->flags & SURF_DRAWTURB)
+ for (i = 0, bit = 1;c;i++, bit <<= 1)
{
- RSurf_DrawWater(s, t, true, s->flags & SURF_DRAWNOALPHA ? 255 : r_wateralpha.value*255.0f);
- continue;
+ if (c & bit)
+ {
+ leafnum = (k << 3)+i+1;
+ if (leafnum > numleafs)
+ return;
+ c -= bit;
+ leaf = &model->leafs[leafnum];
+ if (R_NotCulledBox(leaf->mins, leaf->maxs))
+ {
+ //for (portal = leaf->portals;portal;portal = portal->next)
+ // if (DotProduct(r_origin, portal->plane.normal) > portal->plane.dist)
+ // R_Clip_AddPolygon((float *)portal->points, portal->numpoints, sizeof(mvertex_t), false, R_Portal_Callback, leaf, portal, portal->plane);
+ //leaf->visframe = r_framecount;
+ c_leafs++;
+ if (leaf->nummarksurfaces)
+ {
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
+ {
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ {
+ VectorNegate(surf->plane->normal, plane.normal);
+ plane.dist = -surf->plane->dist;
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
+ }
+ }
+ else
+ {
+ if (!(surf->flags & SURF_PLANEBACK))
+ for (p = surf->polys;p;p = p->next)
+ R_Clip_AddPolygon((float *)p->verts, p->numverts, VERTEXSIZE * sizeof(float), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
+ }
+ }
+ while (mark < endmark);
+ }
+ }
+ }
}
- if (vertexlit || s->texinfo->texture->transparent)
- RSurf_DrawWallVertex(s, t, true, true);
- else
- RSurf_DrawWall(s, t, true);
+ k++;
}
+ else
+ k += *in++;
}
- UploadLightmaps();
}
/*
-=============================================================
-
- WORLD MODEL
-
-=============================================================
-*/
-
-void R_StoreEfrags (efrag_t **ppefrag);
-
-/*
-================
-R_WorldNode
-================
-*/
-void R_WorldNode ()
+void R_OldPortalWorldNode (void)
{
- int c, side, s = 0;
- double dot;
- struct
- {
- double dot;
- mnode_t *node;
- } nodestack[8192];
- mnode_t *node;
+ int portalstack, i;
+ mportal_t *p, *pstack[8192];
+ msurface_t *surf, **mark, **endmark;
+ mleaf_t *leaf;
+
+ leaf = r_viewleaf;
+ leaf->worldnodeframe = r_framecount;
+ portalstack = 0;
+loc0:
+ c_leafs++;
- if (!(node = cl.worldmodel->nodes))
- return;
+ leaf->visframe = r_framecount;
- while(1)
+ if (leaf->nummarksurfaces)
{
- // if a leaf node, draw stuff
- if (node->contents < 0)
+ mark = leaf->firstmarksurface;
+ endmark = mark + leaf->nummarksurfaces;
+ do
{
- if (node->contents != CONTENTS_SOLID)
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
+ {
+ if (surf->flags & SURF_PLANEBACK)
+ surf->visframe = r_framecount;
+ }
+ else
{
- mleaf_t *pleaf;
- pleaf = (mleaf_t *)node;
+ if (!(surf->flags & SURF_PLANEBACK))
+ surf->visframe = r_framecount;
+ }
+ }
+ while (mark < endmark);
+ }
- c_leafs++;
- if ((c = pleaf->nummarksurfaces))
+ // follow portals into other leafs
+ p = leaf->portals;
+ for (;p;p = p->next)
+ {
+ leaf = p->past;
+ if (leaf->worldnodeframe != r_framecount)
+ {
+ leaf->worldnodeframe = r_framecount;
+ if (leaf->contents != CONTENTS_SOLID)
+ {
+ i = (leaf - cl.worldmodel->leafs) - 1;
+ if (worldvis[i>>3] & (1<<(i&7)))
{
- msurface_t **mark;
- mark = pleaf->firstmarksurface;
- do
+ if (R_NotCulledBox(leaf->mins, leaf->maxs))
{
- (*mark)->visframe = r_framecount;
- mark++;
- } while (--c);
- }
+ pstack[portalstack++] = p;
+ goto loc0;
- // deal with model fragments in this leaf
- if (pleaf->efrags)
- R_StoreEfrags (&pleaf->efrags);
+loc1:
+ p = pstack[--portalstack];
+ }
+ }
}
-
- if (!s)
- break;
- node = nodestack[--s].node;
- dot = nodestack[s].dot;
- goto loc0;
}
+ }
- c_nodes++;
-
- // node is just a decision point, so go down the apropriate sides
+ if (portalstack)
+ goto loc1;
- // find which side of the node we are on
- dot = (node->plane->type < 3 ? modelorg[node->plane->type] : DotProduct (modelorg, node->plane->normal)) - node->plane->dist;
+ i = 0;
+ portalstack = 0;
+ p = r_viewleaf->portals;
+ for (;p;p = p->next)
+ {
+ portalstack++;
+ if (p->past->worldnodeframe != r_framecount)
+ i++;
+ }
+ if (i)
+ Con_Printf("%i portals of viewleaf (%i portals) were not checked\n", i, portalstack);
+}
+*/
- // recurse down the children, front side first
- side = dot < 0;
- if (node->children[side]->visframe == r_visframecount && R_NotCulledBox(node->children[side]->minmaxs, node->children[side]->minmaxs+3))
- {
- nodestack[s].node = node;
- nodestack[s++].dot = dot;
- node = node->children[side];
- continue;
- }
-loc0:
+entity_t clworldent;
- // backside
- side = dot >= 0;
- // draw stuff
- if ((c = node->numsurfaces))
+void R_DrawSurfaces (void)
+{
+ msurface_t *surf, *endsurf;
+ texture_t *t, *currentt;
+ int vertex = gl_vertex.value;
+
+ currententity = &clworldent;
+ modelalpha = 1;
+ softwaretransformidentity();
+ surf = &cl.worldmodel->surfaces[cl.worldmodel->firstmodelsurface];
+ endsurf = surf + cl.worldmodel->nummodelsurfaces;
+ t = currentt = NULL;
+ for (;surf < endsurf;surf++)
+ {
+ if (surf->visframe == r_framecount)
{
- msurface_t *surf;
- surf = cl.worldmodel->surfaces + node->firstsurface;
-
- if (side)
+ c_faces++;
+ if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
{
- for (;c;c--, surf++)
+ // sky and liquid don't need sorting (skypoly/transpoly)
+ if (surf->flags & SURF_DRAWSKY)
+ RSurf_DrawSky(surf, false);
+ else
{
- if (surf->visframe == r_framecount && !(surf->flags & SURF_PLANEBACK))
+ if (currentt != surf->texinfo->texture)
{
- if (gl_texsort.value)
- {
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- else
- R_DrawSurf(surf, false, gl_vertex.value);
+ currentt = surf->texinfo->texture;
+ t = R_TextureAnimation(surf->texinfo->texture);
}
+ RSurf_DrawWater(surf, t, false, surf->flags & SURF_DRAWNOALPHA ? 255 : wateralpha);
}
}
else
{
- for (;c;c--, surf++)
+ if (currentt != surf->texinfo->texture)
{
- if (surf->visframe == r_framecount && (surf->flags & SURF_PLANEBACK))
- {
- if (gl_texsort.value)
- {
- surf->texturechain = surf->texinfo->texture->texturechain;
- surf->texinfo->texture->texturechain = surf;
- }
- else
- R_DrawSurf(surf, false, gl_vertex.value);
- }
+ currentt = surf->texinfo->texture;
+ t = R_TextureAnimation(surf->texinfo->texture);
}
+ if (vertex)
+ RSurf_DrawWallVertex(surf, t, false, false);
+ else
+ RSurf_DrawWall(surf, t, false);
}
}
+ }
+}
- // recurse down the back side
- if (node->children[side]->visframe == r_visframecount && R_NotCulledBox(node->children[side]->minmaxs, node->children[side]->minmaxs+3))
+void R_DrawPortals(void)
+{
+ int drawportals, i, r, g, b;
+// mleaf_t *leaf, *endleaf;
+ mportal_t *portal, *endportal;
+ mvertex_t *point/*, *endpoint*/;
+ drawportals = (int)r_drawportals.value;
+ if (drawportals < 1)
+ return;
+ /*
+ leaf = cl.worldmodel->leafs;
+ endleaf = leaf + cl.worldmodel->numleafs;
+ for (;leaf < endleaf;leaf++)
+ {
+ if (leaf->visframe == r_framecount && leaf->portals)
{
- node = node->children[side];
- continue;
+ i = leaf - cl.worldmodel->leafs;
+ r = (i & 0x0007) << 5;
+ g = (i & 0x0038) << 2;
+ b = (i & 0x01C0) >> 1;
+ portal = leaf->portals;
+ while (portal)
+ {
+ transpolybegin(0, 0, 0, TPOLYTYPE_ALPHA);
+ point = portal->points + portal->numpoints - 1;
+ endpoint = portal->points;
+ for (;point >= endpoint;point--)
+ transpolyvertub(point->position[0], point->position[1], point->position[2], 0, 0, r, g, b, 32);
+ transpolyend();
+ portal = portal->next;
+ }
+ }
+ }
+ */
+ portal = cl.worldmodel->portals;
+ endportal = portal + cl.worldmodel->numportals;
+ for (;portal < endportal;portal++)
+ {
+ if (portal->visframe == r_portalframecount)
+ {
+ i = portal - cl.worldmodel->portals;
+ r = (i & 0x0007) << 5;
+ g = (i & 0x0038) << 2;
+ b = (i & 0x01C0) >> 1;
+ transpolybegin(0, 0, 0, TPOLYTYPE_ALPHA);
+ point = portal->points;
+ if (PlaneDiff(r_origin, (&portal->plane)) > 0)
+ {
+ for (i = portal->numpoints - 1;i >= 0;i--)
+ transpolyvertub(point[i].position[0], point[i].position[1], point[i].position[2], 0, 0, r, g, b, 32);
+ }
+ else
+ {
+ for (i = 0;i < portal->numpoints;i++)
+ transpolyvertub(point[i].position[0], point[i].position[1], point[i].position[2], 0, 0, r, g, b, 32);
+ }
+ transpolyend();
}
-
- if (!s)
- break;
- node = nodestack[--s].node;
- dot = nodestack[s].dot;
- goto loc0;
}
}
-
/*
=============
R_DrawWorld
*/
void R_DrawWorld (void)
{
- entity_t ent;
+ wateralpha = bound(0, r_wateralpha.value*255.0f, 255);
+ vertexworld = gl_vertex.value;
- memset (&ent, 0, sizeof(ent));
- ent.model = cl.worldmodel;
- ent.colormod[0] = ent.colormod[1] = ent.colormod[2] = 1;
- modelalpha = ent.alpha = 1;
- ent.scale = 1;
+ memset (&clworldent, 0, sizeof(clworldent));
+ clworldent.render.model = cl.worldmodel;
+ clworldent.render.colormod[0] = clworldent.render.colormod[1] = clworldent.render.colormod[2] = 1;
+ modelalpha = clworldent.render.alpha = 1;
+ clworldent.render.scale = 1;
- VectorCopy (r_refdef.vieworg, modelorg);
+ VectorCopy (r_origin, modelorg);
- currententity = &ent;
+ currententity = &clworldent;
softwaretransformidentity(); // LordHavoc: clear transform
if (cl.worldmodel)
- R_WorldNode ();
-
- glClear (GL_DEPTH_BUFFER_BIT);
-
- R_PushDlights (); // now mark the lit surfaces
-
- DrawTextureChains ();
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-/*
-===============
-R_MarkLeaves
-===============
-*/
-void R_MarkLeaves (void)
-{
- byte *vis;
- mnode_t *node;
- int i;
-
- if (r_oldviewleaf == r_viewleaf && !r_novis.value)
- return;
-
- r_visframecount++;
- r_oldviewleaf = r_viewleaf;
-
- if (r_novis.value)
- {
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
- {
- node = (mnode_t *)&cl.worldmodel->leafs[i+1];
- do
- {
- if (node->visframe == r_visframecount)
- break;
- node->visframe = r_visframecount;
- node = node->parent;
- } while (node);
- }
- }
- else
{
- vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
-
- for (i=0 ; i<cl.worldmodel->numleafs ; i++)
+ if (r_novis.value || r_viewleaf->compressed_vis == NULL)
+ R_SolidWorldNode ();
+ else
{
- if (vis[i>>3] & (1<<(i&7)))
- {
- node = (mnode_t *)&cl.worldmodel->leafs[i+1];
- do
- {
- if (node->visframe == r_visframecount)
- break;
- node->visframe = r_visframecount;
- node = node->parent;
- } while (node);
- }
+// R_MarkLeaves ();
+ R_PVSWorldNode ();
}
}
}
-
-
/*
=============================================================================
*/
// returns a texture number and the position inside it
-int AllocBlock (int w, int h, int *x, int *y)
+int AllocBlock (int w, int h, short *x, short *y)
{
int i, j;
int best, best2;
int texnum;
- for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
+ for (texnum = 0;texnum < MAX_LIGHTMAPS;texnum++)
{
best = BLOCK_HEIGHT;
- for (i=0 ; i<BLOCK_WIDTH-w ; i+=lightmapalign) // LordHavoc: NVIDIA has broken subimage, so align the lightmaps
+ for (i = 0;i < BLOCK_WIDTH - w;i += lightmapalign) // LordHavoc: NVIDIA has broken subimage, so align the lightmaps
{
best2 = 0;
if (nosubimagefragments || nosubimage)
{
if (!lightmaps[texnum])
- lightmaps[texnum] = calloc(BLOCK_WIDTH*BLOCK_HEIGHT*4, 1);
+ {
+ lightmaps[texnum] = qmalloc(BLOCK_WIDTH*BLOCK_HEIGHT*4);
+ memset(lightmaps[texnum], 0, BLOCK_WIDTH*BLOCK_HEIGHT*4);
+ }
}
// LordHavoc: clear texture to blank image, fragments are uploaded using subimage
else if (!allocated[texnum][0])
{
- byte blank[BLOCK_WIDTH*BLOCK_HEIGHT*3];
+ byte blank[BLOCK_WIDTH*BLOCK_HEIGHT*4];
memset(blank, 0, sizeof(blank));
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + texnum);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if (lightmaprgba)
- glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank);
- else
- glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, blank);
+ if(r_upload.value)
+ {
+ glBindTexture(GL_TEXTURE_2D, lightmap_textures + texnum);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (lightmaprgba)
+ glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, blank);
+ else
+ glTexImage2D (GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, blank);
+ }
}
- for (i=0 ; i<w ; i++)
+ for (i = 0;i < w;i++)
allocated[texnum][*x + i] = best + h;
return texnum;
}
- Sys_Error ("AllocBlock: full");
+ Host_Error ("AllocBlock: full, unable to find room for %i by %i lightmap", w, h);
return 0;
}
-mvertex_t *r_pcurrentvertbase;
-model_t *currentmodel;
-
-int nColinElim;
+//int nColinElim;
/*
================
BuildSurfaceDisplayList
================
*/
-void BuildSurfaceDisplayList (msurface_t *fa)
+void BuildSurfaceDisplayList (model_t *model, mvertex_t *vertices, msurface_t *fa)
{
int i, j, lindex, lnumverts;
- medge_t *pedges, *r_pedge;
- int vertpage;
+ medge_t *pedges;
float *vec;
float s, t;
glpoly_t *poly;
// reconstruct the polygon
- pedges = currentmodel->edges;
+ pedges = model->edges;
lnumverts = fa->numedges;
- vertpage = 0;
//
// draw texture
//
- poly = Hunk_Alloc (sizeof(glpoly_t) + (lnumverts-4) * VERTEXSIZE*sizeof(float));
+ poly = Hunk_AllocName (sizeof(glpolysizeof_t) + lnumverts * sizeof(float[VERTEXSIZE]), "surfaces");
poly->next = fa->polys;
- poly->flags = fa->flags;
fa->polys = poly;
+// poly->flags = fa->flags;
poly->numverts = lnumverts;
for (i=0 ; i<lnumverts ; i++)
{
- lindex = currentmodel->surfedges[fa->firstedge + i];
+ lindex = model->surfedges[fa->firstedge + i];
if (lindex > 0)
- {
- r_pedge = &pedges[lindex];
- vec = r_pcurrentvertbase[r_pedge->v[0]].position;
- }
+ vec = vertices[pedges[lindex].v[0]].position;
else
- {
- r_pedge = &pedges[-lindex];
- vec = r_pcurrentvertbase[r_pedge->v[1]].position;
- }
+ vec = vertices[pedges[-lindex].v[1]].position;
+
s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
// skip co-linear points
#define COLINEAR_EPSILON 0.001
if ((fabs( v1[0] - v2[0] ) <= COLINEAR_EPSILON) &&
- (fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) &&
+ (fabs( v1[1] - v2[1] ) <= COLINEAR_EPSILON) &&
(fabs( v1[2] - v2[2] ) <= COLINEAR_EPSILON))
{
int j;
--i;
}
}
+ poly->numverts = lnumverts;
}
*/
- poly->numverts = lnumverts;
}
/*
if (lightmaprgba)
{
R_BuildLightMap (surf, templight, smax * 4);
- glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
+ if(r_upload.value)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, templight);
}
else
{
R_BuildLightMap (surf, templight, smax * 3);
- glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
+ if(r_upload.value)
+ glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax, tmax, GL_RGB , GL_UNSIGNED_BYTE, templight);
}
}
}
if (!lightmap_textures)
- {
- lightmap_textures = texture_extension_number;
- texture_extension_number += MAX_LIGHTMAPS;
- }
+ lightmap_textures = R_GetTextureSlots(MAX_LIGHTMAPS);
for (j=1 ; j<MAX_MODELS ; j++)
{
break;
if (m->name[0] == '*')
continue;
- r_pcurrentvertbase = m->vertexes;
- currentmodel = m;
for (i=0 ; i<m->numsurfaces ; i++)
{
if ( m->surfaces[i].flags & SURF_DRAWTURB )
if ( m->surfaces[i].flags & SURF_DRAWSKY )
continue;
GL_CreateSurfaceLightmap (m->surfaces + i);
- BuildSurfaceDisplayList (m->surfaces + i);
+ BuildSurfaceDisplayList (m, m->vertexes, m->surfaces + i);
}
}
if (nosubimage || nosubimagefragments)
{
- if (gl_mtexable)
- qglSelectTexture(gl_mtex_enum+1);
+ if(r_upload.value)
+ if (gl_mtexable)
+ qglSelectTexture(gl_mtex_enum+1);
for (i = 0;i < MAX_LIGHTMAPS;i++)
{
if (!allocated[i][0])
break;
lightmapupdate[i][0] = BLOCK_HEIGHT;
lightmapupdate[i][1] = 0;
- glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if (lightmaprgba)
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
- else
- glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
+ if(r_upload.value)
+ {
+ glBindTexture(GL_TEXTURE_2D, lightmap_textures + i);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (lightmaprgba)
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, lightmaps[i]);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE, lightmaps[i]);
+ }
}
- if (gl_mtexable)
- qglSelectTexture(gl_mtex_enum+0);
+ if(r_upload.value)
+ if (gl_mtexable)
+ qglSelectTexture(gl_mtex_enum+0);
}
}