10 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
11 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
12 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
13 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
14 #define XINPUT_GAMEPAD_START 0x0010
15 #define XINPUT_GAMEPAD_BACK 0x0020
16 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
17 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
18 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
19 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
20 #define XINPUT_GAMEPAD_A 0x1000
21 #define XINPUT_GAMEPAD_B 0x2000
22 #define XINPUT_GAMEPAD_X 0x4000
23 #define XINPUT_GAMEPAD_Y 0x8000
24 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
25 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
26 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
27 #define XUSER_INDEX_ANY 0x000000FF
29 typedef struct xinput_gamepad_s
41 typedef struct xinput_state_s
44 xinput_gamepad_t Gamepad;
48 typedef struct xinput_keystroke_s
58 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
59 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
61 qboolean vid_xinputinitialized = false;
62 int vid_xinputindex = -1;
68 // AK FIXME -> input_dest
69 qboolean in_client_mouse = true;
71 // AK where should it be placed ?
72 float in_mouse_x, in_mouse_y;
73 float in_windowmouse_x, in_windowmouse_y;
75 // LordHavoc: if window is hidden, don't update screen
76 qboolean vid_hidden = true;
77 // LordHavoc: if window is not the active window, don't hog as much CPU time,
78 // let go of the mouse, turn off sound, and restore system gamma ramps...
79 qboolean vid_activewindow = true;
81 vid_joystate_t vid_joystate;
84 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
86 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
87 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
88 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
89 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
90 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
91 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
92 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
93 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
94 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
95 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
96 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
101 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
102 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
103 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
104 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
105 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
106 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
107 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
108 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
109 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
110 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
111 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
112 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
113 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
114 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
115 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
116 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
121 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
122 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
125 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
126 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
127 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
129 // VorteX: more info cvars, mostly set in VID_CheckExtensions
130 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
131 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
132 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
133 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
134 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
135 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
137 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
138 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
139 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
140 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
141 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
142 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
143 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
144 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
145 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
146 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
147 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
148 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
149 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
152 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
153 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
154 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
169 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
170 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
171 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
172 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
173 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
174 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
175 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
176 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
177 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
178 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
179 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
180 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
181 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
182 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
183 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
185 // brand of graphics chip
186 const char *gl_vendor;
187 // graphics chip model and other information
188 const char *gl_renderer;
189 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
190 const char *gl_version;
191 // extensions list, space separated
192 const char *gl_extensions;
194 const char *gl_platform;
195 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
199 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
200 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
201 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
202 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
203 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
204 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
205 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
206 GLenum (GLAPIENTRY *qglGetError)(void);
207 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
208 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
209 GLuint (GLAPIENTRY *qglCreateProgram)(void);
210 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
211 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
212 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
213 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
214 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
215 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
216 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
217 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
218 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
219 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
220 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
221 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
222 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
223 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
224 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
225 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
226 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
227 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
228 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
229 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
231 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
232 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
233 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
234 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
235 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
236 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
237 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
238 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
239 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
240 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
241 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
242 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
243 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
244 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
245 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
246 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
247 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
248 void (GLAPIENTRY *qglClear)(GLbitfield mask);
249 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
250 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
251 void (GLAPIENTRY *qglClearStencil)(GLint s);
252 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
253 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
254 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
255 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
256 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
257 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
258 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
259 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
260 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
261 void (GLAPIENTRY *qglCullFace)(GLenum mode);
262 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
263 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
264 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
265 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
266 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
267 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
268 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
269 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
270 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
271 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
272 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
273 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
274 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
275 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
276 void (GLAPIENTRY *qglDisable)(GLenum cap);
277 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
278 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
279 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
280 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
281 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
282 void (GLAPIENTRY *qglEnable)(GLenum cap);
283 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
284 void (GLAPIENTRY *qglEndQuery)(GLenum target);
285 void (GLAPIENTRY *qglFinish)(void);
286 void (GLAPIENTRY *qglFlush)(void);
287 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
288 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
289 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
290 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
291 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
292 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
293 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
294 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
295 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
296 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
297 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
298 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
299 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
300 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
301 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
302 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
303 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
304 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
305 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
306 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
307 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
308 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
309 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
310 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
311 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
312 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
313 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
314 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
315 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
316 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
317 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
318 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
319 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
320 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
321 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
322 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
323 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
324 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
325 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
326 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
327 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
328 void (GLAPIENTRY *qglPointSize)(GLfloat size);
329 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
330 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
331 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
332 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
333 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
334 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
335 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
336 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
337 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
338 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
339 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
340 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
341 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
342 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
343 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
344 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
345 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
346 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
347 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
348 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
349 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
350 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
351 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
352 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
353 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
354 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
355 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
356 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
357 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
358 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
359 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
360 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
361 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
362 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
363 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
364 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
365 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
366 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
367 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
368 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
369 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
370 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
371 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
372 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
373 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
374 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
375 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
376 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
377 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
378 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
379 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
380 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
381 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
382 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
383 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
384 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
385 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
386 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
387 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
388 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
389 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
390 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
391 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
392 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
393 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
394 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
395 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
396 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
397 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
398 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
399 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
400 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
401 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
402 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
403 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
404 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
405 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
406 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
410 #define sscanf sscanf_s
413 typedef struct glfunction_s
415 const char *extension;
422 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
423 static glfunction_t openglfuncs[] =
425 {"core", "glActiveTexture", (void **) &qglActiveTexture},
426 {"core", "glAttachShader", (void **) &qglAttachShader},
427 {"core", "glBeginQuery", (void **) &qglBeginQuery},
428 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
429 {"core", "glBindBuffer", (void **) &qglBindBuffer},
430 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
431 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
432 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
433 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
434 {"core", "glBindTexture", (void **) &qglBindTexture},
435 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
436 {"core", "glBlendEquation", (void **) &qglBlendEquation},
437 {"core", "glBlendFunc", (void **) &qglBlendFunc},
438 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
439 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
440 {"core", "glBufferData", (void **) &qglBufferData},
441 {"core", "glBufferSubData", (void **) &qglBufferSubData},
442 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
443 {"core", "glClear", (void **) &qglClear},
444 {"core", "glClearColor", (void **) &qglClearColor},
445 {"core", "glClearDepth", (void **) &qglClearDepth},
446 {"core", "glClearStencil", (void **) &qglClearStencil},
447 {"core", "glColorMask", (void **) &qglColorMask},
448 {"core", "glCompileShader", (void **) &qglCompileShader},
449 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
450 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
451 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
452 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
453 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
454 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
455 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
456 {"core", "glCreateProgram", (void **) &qglCreateProgram},
457 {"core", "glCreateShader", (void **) &qglCreateShader},
458 {"core", "glCullFace", (void **) &qglCullFace},
459 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
460 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
461 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
462 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
463 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
464 {"core", "glDeleteShader", (void **) &qglDeleteShader},
465 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
466 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
467 {"core", "glDepthFunc", (void **) &qglDepthFunc},
468 {"core", "glDepthMask", (void **) &qglDepthMask},
469 {"core", "glDepthRange", (void **) &qglDepthRange},
470 {"core", "glDepthRangef", (void **) &qglDepthRangef},
471 {"core", "glDetachShader", (void **) &qglDetachShader},
472 {"core", "glDisable", (void **) &qglDisable},
473 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
474 {"core", "glDrawArrays", (void **) &qglDrawArrays},
475 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
476 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
477 {"core", "glDrawElements", (void **) &qglDrawElements},
478 {"core", "glEnable", (void **) &qglEnable},
479 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
480 {"core", "glEndQuery", (void **) &qglEndQuery},
481 {"core", "glFinish", (void **) &qglFinish},
482 {"core", "glFlush", (void **) &qglFlush},
483 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
484 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
485 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
486 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
487 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
488 {"core", "glGenBuffers", (void **) &qglGenBuffers},
489 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
490 {"core", "glGenQueries", (void **) &qglGenQueries},
491 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
492 {"core", "glGenTextures", (void **) &qglGenTextures},
493 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
494 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
495 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
496 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
497 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
498 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
499 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
500 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
501 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
502 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
503 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
504 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
505 {"core", "glGetDoublev", (void **) &qglGetDoublev},
506 {"core", "glGetError", (void **) &qglGetError},
507 {"core", "glGetFloatv", (void **) &qglGetFloatv},
508 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
509 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
510 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
511 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
512 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
513 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
514 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
515 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
516 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
517 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
518 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
519 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
520 {"core", "glGetString", (void **) &qglGetString},
521 {"core", "glGetStringi", (void **) &qglGetStringi},
522 {"core", "glGetTexImage", (void **) &qglGetTexImage},
523 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
524 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
525 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
526 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
527 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
528 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
529 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
530 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
531 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
532 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
533 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
534 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
535 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
536 {"core", "glHint", (void **) &qglHint},
537 {"core", "glIsBuffer", (void **) &qglIsBuffer},
538 {"core", "glIsEnabled", (void **) &qglIsEnabled},
539 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
540 {"core", "glIsQuery", (void **) &qglIsQuery},
541 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
542 {"core", "glLinkProgram", (void **) &qglLinkProgram},
543 {"core", "glMapBuffer", (void **) &qglMapBuffer},
544 {"core", "glPixelStorei", (void **) &qglPixelStorei},
545 {"core", "glPointSize", (void **) &qglPointSize},
546 {"core", "glPolygonMode", (void **) &qglPolygonMode},
547 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
548 {"core", "glReadBuffer", (void **) &qglReadBuffer},
549 {"core", "glReadPixels", (void **) &qglReadPixels},
550 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
551 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
552 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
553 {"core", "glScissor", (void **) &qglScissor},
554 {"core", "glShaderSource", (void **) &qglShaderSource},
555 {"core", "glStencilFunc", (void **) &qglStencilFunc},
556 {"core", "glStencilMask", (void **) &qglStencilMask},
557 {"core", "glStencilOp", (void **) &qglStencilOp},
558 {"core", "glTexImage2D", (void **) &qglTexImage2D},
559 {"core", "glTexImage3D", (void **) &qglTexImage3D},
560 {"core", "glTexParameterf", (void **) &qglTexParameterf},
561 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
562 {"core", "glTexParameteri", (void **) &qglTexParameteri},
563 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
564 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
565 {"core", "glUniform1f", (void **) &qglUniform1f},
566 {"core", "glUniform1fv", (void **) &qglUniform1fv},
567 {"core", "glUniform1i", (void **) &qglUniform1i},
568 {"core", "glUniform1iv", (void **) &qglUniform1iv},
569 {"core", "glUniform2f", (void **) &qglUniform2f},
570 {"core", "glUniform2fv", (void **) &qglUniform2fv},
571 {"core", "glUniform2i", (void **) &qglUniform2i},
572 {"core", "glUniform2iv", (void **) &qglUniform2iv},
573 {"core", "glUniform3f", (void **) &qglUniform3f},
574 {"core", "glUniform3fv", (void **) &qglUniform3fv},
575 {"core", "glUniform3i", (void **) &qglUniform3i},
576 {"core", "glUniform3iv", (void **) &qglUniform3iv},
577 {"core", "glUniform4f", (void **) &qglUniform4f},
578 {"core", "glUniform4fv", (void **) &qglUniform4fv},
579 {"core", "glUniform4i", (void **) &qglUniform4i},
580 {"core", "glUniform4iv", (void **) &qglUniform4iv},
581 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
582 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
583 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
584 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
585 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
586 {"core", "glUseProgram", (void **) &qglUseProgram},
587 {"core", "glValidateProgram", (void **) &qglValidateProgram},
588 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
589 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
590 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
591 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
592 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
593 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
594 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
595 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
596 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
597 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
598 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
599 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
600 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
601 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
602 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
603 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
604 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
605 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
606 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
607 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
608 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
609 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
610 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
611 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
612 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
613 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
614 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
615 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
616 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
617 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
618 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
619 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
620 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
621 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
622 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
623 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
624 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
625 {"core", "glViewport", (void **) &qglViewport},
626 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
627 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
628 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
629 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
630 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
631 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
636 qboolean GL_CheckExtension(const char *name, const char *disableparm, int silent)
639 const glfunction_t *func;
640 char extstr[MAX_INPUTLINE];
642 Con_DPrintf("checking for %s... ", name);
644 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
646 Con_DPrint("disabled by commandline\n");
650 if (!GL_ExtensionSupported(name))
652 Con_DPrint("not detected\n");
656 for (func = openglfuncs; func && func->name != NULL; func++)
658 if (!*func->funcvariable && !strcmp(name, func->extension))
661 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
665 // delay the return so it prints all missing functions
668 // VorteX: add to found extension list
669 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
670 Cvar_SetQuick(&gl_info_extensions, extstr);
672 Con_DPrint("enabled\n");
676 void VID_ClearExtensions(void)
678 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
679 Cvar_SetQuick(&gl_info_extensions, "");
681 // clear the extension flags
682 memset(&vid.support, 0, sizeof(vid.support));
688 const glfunction_t *func;
689 qboolean missingrequiredfuncs = false;
690 static char missingfuncs[16384];
693 // first fetch the function pointers for everything - after this we can begin making GL calls.
694 for (func = openglfuncs; func->name != NULL; func++)
695 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
698 gl_renderer = (const char *)qglGetString(GL_RENDERER);
699 gl_vendor = (const char *)qglGetString(GL_VENDOR);
700 gl_version = (const char *)qglGetString(GL_VERSION);
702 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
703 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
704 Con_Printf("GL_VERSION: %s\n", gl_version);
706 if (developer.integer)
709 GLint numextensions = 0;
710 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
711 Con_DPrint("GL_EXTENSIONS:");
712 for (j = 0; j < numextensions; j++)
714 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
715 Con_DPrintf(" %s", ext);
722 for (func = openglfuncs; func && func->name != NULL; func++)
724 if (!*func->funcvariable && !strcmp(func->extension, "core"))
726 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
727 missingrequiredfuncs = true;
728 strlcat(missingfuncs, " ", sizeof(missingfuncs));
729 strlcat(missingfuncs, func->name, sizeof(missingfuncs));
733 if (missingrequiredfuncs)
734 Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
737 Con_DPrint("Checking OpenGL extensions...\n");
739 // detect what GLSL version is available, to enable features like higher quality reliefmapping
740 vid.support.glshaderversion = 100;
741 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
743 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
744 if (vid.support.glshaderversion < 100)
745 vid.support.glshaderversion = 100;
746 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
749 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
750 vid.forcetextype = TEXTYPE_RGBA;
752 // GL drivers generally prefer GL_BGRA
753 vid.forcetextype = GL_BGRA;
756 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
757 vid.support.arb_draw_buffers = true;
758 vid.support.arb_occlusion_query = true;
759 vid.support.arb_query_buffer_object = true;
760 vid.support.arb_texture_compression = true;
761 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
762 vid.support.ext_blend_minmax = true;
763 vid.support.ext_blend_subtract = true;
764 vid.support.ext_blend_func_separate = true;
765 vid.support.ext_packed_depth_stencil = true;
766 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
767 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
769 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
771 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
772 vid.allowalphatocoverage = false;
774 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
775 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
776 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
777 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
778 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
780 if (vid.support.arb_draw_buffers)
781 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
783 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
784 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
785 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
786 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
789 Con_DPrint("Using GLES2 rendering path\n");
790 vid.renderpath = RENDERPATH_GLES2;
791 vid.sRGBcapable2D = false;
792 vid.sRGBcapable3D = false;
794 Con_DPrint("Using GL32 rendering path\n");
795 vid.renderpath = RENDERPATH_GL32;
796 vid.sRGBcapable2D = false;
797 vid.sRGBcapable3D = true;
798 // enable multisample antialiasing if possible
799 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
802 qglGetIntegerv(GL_SAMPLES, &samples);
803 vid.samples = samples;
805 qglEnable(GL_MULTISAMPLE);
807 vid.allowalphatocoverage = false;
812 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
813 if (vid.support.ext_texture_filter_anisotropic)
814 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
819 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
822 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
823 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
824 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
825 value = bound(-1, value, 1);
826 return value * fsensitivity;
829 qboolean VID_JoyBlockEmulatedKeys(int keycode)
832 vid_joystate_t joystate;
834 if (!joy_axiskeyevents.integer)
836 if (vid_joystate.is360)
838 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
841 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
842 VID_BuildJoyState(&joystate);
843 for (j = 32;j < 36;j++)
844 if (vid_joystate.button[j] || joystate.button[j])
850 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
853 xinput_state_t xinputstate;
855 memset(joystate, 0, sizeof(*joystate));
857 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
859 joystate->is360 = true;
860 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
861 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
862 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
863 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
864 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
865 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
866 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
867 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
868 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
869 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
870 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
871 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
872 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
873 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
874 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
875 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
876 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
877 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
878 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
879 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
880 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
881 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
882 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
883 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
884 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
885 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
886 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
887 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
888 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
889 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
894 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
899 // emulate key events for thumbstick
900 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
901 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
902 #if MAXJOYBUTTON != 36
903 #error this code must be updated if MAXJOYBUTTON changes!
905 joystate->button[32] = f > 0.0f;
906 joystate->button[33] = f < 0.0f;
907 joystate->button[34] = r > 0.0f;
908 joystate->button[35] = r < 0.0f;
911 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
917 if (realtime >= *timer)
919 Key_Event(key, 0, true);
920 *timer = realtime + 0.1;
925 Key_Event(key, 0, false);
933 Key_Event(key, 0, true);
934 *timer = realtime + 0.5;
939 #if MAXJOYBUTTON != 36
940 #error this code must be updated if MAXJOYBUTTON changes!
942 static int joybuttonkey[MAXJOYBUTTON][2] =
944 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
945 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
946 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
949 static int joybuttonkey360[][2] =
951 {K_X360_DPAD_UP, K_UPARROW},
952 {K_X360_DPAD_DOWN, K_DOWNARROW},
953 {K_X360_DPAD_LEFT, K_LEFTARROW},
954 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
955 {K_X360_START, K_ESCAPE},
956 {K_X360_BACK, K_ESCAPE},
957 {K_X360_LEFT_THUMB, 0},
958 {K_X360_RIGHT_THUMB, 0},
959 {K_X360_LEFT_SHOULDER, 0},
960 {K_X360_RIGHT_SHOULDER, 0},
962 {K_X360_B, K_ESCAPE},
965 {K_X360_LEFT_TRIGGER, 0},
966 {K_X360_RIGHT_TRIGGER, 0},
967 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
968 {K_X360_LEFT_THUMB_UP, K_UPARROW},
969 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
970 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
971 {K_X360_RIGHT_THUMB_DOWN, 0},
972 {K_X360_RIGHT_THUMB_UP, 0},
973 {K_X360_RIGHT_THUMB_LEFT, 0},
974 {K_X360_RIGHT_THUMB_RIGHT, 0},
977 double vid_joybuttontimer[MAXJOYBUTTON];
978 void VID_ApplyJoyState(vid_joystate_t *joystate)
981 int c = joy_axiskeyevents.integer != 0;
985 // keystrokes (chatpad)
986 // DOES NOT WORK - no driver support in xinput1_3.dll :(
987 xinput_keystroke_t keystroke;
988 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
989 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
992 // emit key events for buttons
993 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
994 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
997 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
998 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
999 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1000 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1001 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1002 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1006 // emit key events for buttons
1007 for (j = 0;j < MAXJOYBUTTON;j++)
1008 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1011 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1012 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1013 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1014 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1015 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1016 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1019 vid_joystate = *joystate;
1022 int VID_Shared_SetJoystick(int index)
1026 int xinputcount = 0;
1027 int xinputindex = -1;
1028 int xinputavailable = 0;
1029 xinput_state_t state;
1030 // detect available XInput controllers
1031 for (i = 0;i < 4;i++)
1033 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1035 xinputavailable |= 1<<i;
1036 if (index == xinputcount)
1041 if (joy_xinputavailable.integer != xinputavailable)
1042 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1043 if (vid_xinputindex != xinputindex)
1045 vid_xinputindex = xinputindex;
1046 if (xinputindex >= 0)
1047 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1056 static void Force_CenterView_f (void)
1058 cl.viewangles[PITCH] = 0;
1061 static int gamma_forcenextframe = false;
1062 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1063 static int cachecolorenable;
1065 void VID_ApplyGammaToColor(const float *rgb, float *out)
1068 if (cachecolorenable)
1070 for (i = 0; i < 3; i++)
1071 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1075 for (i = 0; i < 3; i++)
1076 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1080 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1081 qboolean vid_gammatables_trivial = true;
1082 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1084 if (cachecolorenable)
1086 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1087 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1088 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1092 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1093 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1094 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1097 if(vid.sRGB2D || vid.sRGB3D)
1100 for(i = 0; i < 3*rampsize; ++i)
1101 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1104 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1105 // immensely butchered it to work with variable framerates and fit in with
1106 // the rest of darkplaces.
1108 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1109 if (v_psycho.integer)
1113 static float n[3], nd[3], nt[3];
1114 static int init = true;
1115 unsigned short *ramp;
1116 gamma_forcenextframe = true;
1120 for (x = 0;x < 3;x++)
1122 n[x] = lhrandom(0, 1);
1123 nd[x] = (rand()&1)?-0.25:0.25;
1124 nt[x] = lhrandom(1, 8.2);
1128 for (x = 0;x < 3;x++)
1130 nt[x] -= cl.realframetime;
1134 nt[x] += lhrandom(1, 8.2);
1136 n[x] += nd[x] * cl.realframetime;
1137 n[x] -= floor(n[x]);
1140 for (x = 0, ramp = ramps;x < 3;x++)
1141 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1142 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1146 void VID_UpdateGamma(void)
1150 qboolean gamma_changed = false;
1152 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1153 BOUNDCVAR(v_gamma, 0.1, 5);
1154 BOUNDCVAR(v_contrast, 0.2, 5);
1155 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1156 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1157 BOUNDCVAR(v_color_black_r, 0, 0.8);
1158 BOUNDCVAR(v_color_black_g, 0, 0.8);
1159 BOUNDCVAR(v_color_black_b, 0, 0.8);
1160 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1161 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1162 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1163 BOUNDCVAR(v_color_white_r, 1, 5);
1164 BOUNDCVAR(v_color_white_g, 1, 5);
1165 BOUNDCVAR(v_color_white_b, 1, 5);
1168 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1169 vid_gammatables_trivial = false;
1170 if(v_psycho.integer == 0)
1171 if(v_contrastboost.value == 1)
1175 if(v_color_enable.integer)
1177 if(v_color_black_r.value == 0)
1178 if(v_color_black_g.value == 0)
1179 if(v_color_black_b.value == 0)
1180 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1181 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1182 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1183 if(v_color_white_r.value == 1)
1184 if(v_color_white_g.value == 1)
1185 if(v_color_white_b.value == 1)
1186 vid_gammatables_trivial = true;
1190 if(v_gamma.value == 1)
1191 if(v_contrast.value == 1)
1192 if(v_brightness.value == 0)
1193 vid_gammatables_trivial = true;
1197 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1198 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1199 if(v_psycho.integer)
1200 gamma_changed = true;
1201 GAMMACHECK(cachegamma , v_gamma.value);
1202 GAMMACHECK(cachecontrast , v_contrast.value);
1203 GAMMACHECK(cachebrightness , v_brightness.value);
1204 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1205 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1206 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1207 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1208 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1209 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1210 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1211 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1212 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1213 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1214 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1217 ++vid_gammatables_serial;
1222 static dllfunction_t xinputdllfuncs[] =
1224 {"XInputGetState", (void **) &qXInputGetState},
1225 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1228 static const char* xinputdllnames [] =
1235 static dllhandle_t xinputdll_dll = NULL;
1238 void VID_Shared_Init(void)
1240 Cvar_RegisterVariable(&gl_info_vendor);
1241 Cvar_RegisterVariable(&gl_info_renderer);
1242 Cvar_RegisterVariable(&gl_info_version);
1243 Cvar_RegisterVariable(&gl_info_extensions);
1244 Cvar_RegisterVariable(&gl_info_platform);
1245 Cvar_RegisterVariable(&gl_info_driver);
1246 Cvar_RegisterVariable(&v_gamma);
1247 Cvar_RegisterVariable(&v_brightness);
1248 Cvar_RegisterVariable(&v_contrastboost);
1249 Cvar_RegisterVariable(&v_contrast);
1251 Cvar_RegisterVariable(&v_color_enable);
1252 Cvar_RegisterVariable(&v_color_black_r);
1253 Cvar_RegisterVariable(&v_color_black_g);
1254 Cvar_RegisterVariable(&v_color_black_b);
1255 Cvar_RegisterVariable(&v_color_grey_r);
1256 Cvar_RegisterVariable(&v_color_grey_g);
1257 Cvar_RegisterVariable(&v_color_grey_b);
1258 Cvar_RegisterVariable(&v_color_white_r);
1259 Cvar_RegisterVariable(&v_color_white_g);
1260 Cvar_RegisterVariable(&v_color_white_b);
1262 Cvar_RegisterVariable(&v_glslgamma_2d);
1264 Cvar_RegisterVariable(&v_psycho);
1266 Cvar_RegisterVariable(&vid_fullscreen);
1267 Cvar_RegisterVariable(&vid_width);
1268 Cvar_RegisterVariable(&vid_height);
1269 Cvar_RegisterVariable(&vid_bitsperpixel);
1270 Cvar_RegisterVariable(&vid_samples);
1271 Cvar_RegisterVariable(&vid_refreshrate);
1272 Cvar_RegisterVariable(&vid_userefreshrate);
1273 Cvar_RegisterVariable(&vid_stereobuffer);
1274 Cvar_RegisterVariable(&vid_touchscreen_density);
1275 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1276 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1277 Cvar_RegisterVariable(&vid_vsync);
1278 Cvar_RegisterVariable(&vid_mouse);
1279 Cvar_RegisterVariable(&vid_grabkeyboard);
1280 Cvar_RegisterVariable(&vid_touchscreen);
1281 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1282 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1283 Cvar_RegisterVariable(&vid_stick_mouse);
1284 Cvar_RegisterVariable(&vid_resizable);
1285 Cvar_RegisterVariable(&vid_desktopfullscreen);
1286 Cvar_RegisterVariable(&vid_minwidth);
1287 Cvar_RegisterVariable(&vid_minheight);
1288 Cvar_RegisterVariable(&gl_finish);
1289 Cvar_RegisterVariable(&vid_sRGB);
1290 Cvar_RegisterVariable(&vid_sRGB_fallback);
1292 Cvar_RegisterVariable(&joy_active);
1294 Cvar_RegisterVariable(&joy_xinputavailable);
1296 Cvar_RegisterVariable(&joy_detected);
1297 Cvar_RegisterVariable(&joy_enable);
1298 Cvar_RegisterVariable(&joy_index);
1299 Cvar_RegisterVariable(&joy_axisforward);
1300 Cvar_RegisterVariable(&joy_axisside);
1301 Cvar_RegisterVariable(&joy_axisup);
1302 Cvar_RegisterVariable(&joy_axispitch);
1303 Cvar_RegisterVariable(&joy_axisyaw);
1304 //Cvar_RegisterVariable(&joy_axisroll);
1305 Cvar_RegisterVariable(&joy_deadzoneforward);
1306 Cvar_RegisterVariable(&joy_deadzoneside);
1307 Cvar_RegisterVariable(&joy_deadzoneup);
1308 Cvar_RegisterVariable(&joy_deadzonepitch);
1309 Cvar_RegisterVariable(&joy_deadzoneyaw);
1310 //Cvar_RegisterVariable(&joy_deadzoneroll);
1311 Cvar_RegisterVariable(&joy_sensitivityforward);
1312 Cvar_RegisterVariable(&joy_sensitivityside);
1313 Cvar_RegisterVariable(&joy_sensitivityup);
1314 Cvar_RegisterVariable(&joy_sensitivitypitch);
1315 Cvar_RegisterVariable(&joy_sensitivityyaw);
1316 //Cvar_RegisterVariable(&joy_sensitivityroll);
1317 Cvar_RegisterVariable(&joy_axiskeyevents);
1318 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1319 Cvar_RegisterVariable(&joy_x360_axisforward);
1320 Cvar_RegisterVariable(&joy_x360_axisside);
1321 Cvar_RegisterVariable(&joy_x360_axisup);
1322 Cvar_RegisterVariable(&joy_x360_axispitch);
1323 Cvar_RegisterVariable(&joy_x360_axisyaw);
1324 //Cvar_RegisterVariable(&joy_x360_axisroll);
1325 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1326 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1327 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1328 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1329 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1330 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1331 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1332 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1333 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1334 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1335 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1336 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1339 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1342 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1343 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1346 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1351 memset(&mode, 0, sizeof(mode));
1352 mode.fullscreen = fullscreen != 0;
1354 mode.height = height;
1355 mode.bitsperpixel = bpp;
1356 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1357 mode.userefreshrate = vid_userefreshrate.integer != 0;
1358 mode.stereobuffer = stereobuffer != 0;
1359 mode.samples = samples;
1360 cl_ignoremousemoves = 2;
1361 VID_ClearExtensions();
1363 vid.samples = vid.mode.samples;
1364 if (VID_InitMode(&mode))
1366 // accept the (possibly modified) mode
1368 vid.fullscreen = vid.mode.fullscreen;
1369 vid.width = vid.mode.width;
1370 vid.height = vid.mode.height;
1371 vid.bitsperpixel = vid.mode.bitsperpixel;
1372 vid.refreshrate = vid.mode.refreshrate;
1373 vid.userefreshrate = vid.mode.userefreshrate;
1374 vid.stereobuffer = vid.mode.stereobuffer;
1375 vid.stencil = vid.mode.bitsperpixel > 16;
1376 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1377 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1379 switch(vid.renderpath)
1381 case RENDERPATH_GL32:
1385 qglGetBooleanv(GL_STEREO, &stereo);
1386 vid.stereobuffer = stereo != 0;
1390 case RENDERPATH_GLES2:
1392 vid.stereobuffer = false;
1397 (vid_sRGB_fallback.integer >= 3) // force fallback
1399 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1400 r_viewfbo.integer < 2)
1402 vid.sRGB2D = vid.sRGB3D = false;
1404 if(vid.samples != vid.mode.samples)
1405 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1407 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1409 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1410 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1411 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1412 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1413 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1414 if(vid_userefreshrate.integer)
1415 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1416 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1418 if (vid_touchscreen.integer)
1420 in_windowmouse_x = vid_width.value / 2.f;
1421 in_windowmouse_y = vid_height.value / 2.f;
1430 static void VID_OpenSystems(void)
1437 static void VID_CloseSystems(void)
1440 R_Modules_Shutdown();
1444 qboolean vid_commandlinecheck = true;
1445 extern qboolean vid_opened;
1447 void VID_Restart_f(void)
1451 // don't crash if video hasn't started yet
1452 if (vid_commandlinecheck)
1457 SCR_BeginLoadingPlaque(false);
1461 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1462 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1463 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1466 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1468 Con_Print("Video mode change failed\n");
1469 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1470 Sys_Error("Unable to restore to last working video mode");
1475 const char *vidfallbacks[][2] =
1477 {"vid_stereobuffer", "0"},
1478 {"vid_samples", "1"},
1479 {"vid_userefreshrate", "0"},
1480 {"vid_width", "640"},
1481 {"vid_height", "480"},
1482 {"vid_bitsperpixel", "32"},
1486 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1487 void VID_Start(void)
1489 int i, width, height, success;
1490 if (vid_commandlinecheck)
1492 // interpret command-line parameters
1493 vid_commandlinecheck = false;
1494 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1495 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1496 Cvar_SetValueQuick(&vid_fullscreen, false);
1497 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1498 if (COM_CheckParm("-fullscreen"))
1499 Cvar_SetValueQuick(&vid_fullscreen, true);
1502 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1503 if ((i = COM_CheckParm("-width")) != 0)
1504 width = atoi(com_argv[i+1]);
1505 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1506 if ((i = COM_CheckParm("-height")) != 0)
1507 height = atoi(com_argv[i+1]);
1509 width = height * 4 / 3;
1511 height = width * 3 / 4;
1513 Cvar_SetValueQuick(&vid_width, width);
1515 Cvar_SetValueQuick(&vid_height, height);
1516 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1517 if ((i = COM_CheckParm("-density")) != 0)
1518 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1519 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1520 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1521 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1522 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1523 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1524 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1527 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1530 Con_Print("Desired video mode fail, trying fallbacks...\n");
1531 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1533 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1534 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1537 Sys_Error("Video modes failed");
1548 static int VID_SortModes_Compare(const void *a_, const void *b_)
1550 vid_mode_t *a = (vid_mode_t *) a_;
1551 vid_mode_t *b = (vid_mode_t *) b_;
1552 if(a->width > b->width)
1554 if(a->width < b->width)
1556 if(a->height > b->height)
1558 if(a->height < b->height)
1560 if(a->refreshrate > b->refreshrate)
1562 if(a->refreshrate < b->refreshrate)
1568 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1570 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1574 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1580 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1581 // 2. remove duplicates
1582 for(i = 0; i < count; ++i)
1584 if(modes[i].width && modes[i].height)
1588 if(modes[i].width != modes[i-1].width)
1590 if(modes[i].height != modes[i-1].height)
1593 if(modes[i].refreshrate != modes[i-1].refreshrate)
1596 if(modes[i].bpp != modes[i-1].bpp)
1599 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1602 // a dupe, or a bogus mode!
1604 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1605 --i; // check this index again, as mode i+1 is now here