10 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
11 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
12 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
13 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
14 #define XINPUT_GAMEPAD_START 0x0010
15 #define XINPUT_GAMEPAD_BACK 0x0020
16 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
17 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
18 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
19 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
20 #define XINPUT_GAMEPAD_A 0x1000
21 #define XINPUT_GAMEPAD_B 0x2000
22 #define XINPUT_GAMEPAD_X 0x4000
23 #define XINPUT_GAMEPAD_Y 0x8000
24 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
25 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
26 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
27 #define XUSER_INDEX_ANY 0x000000FF
29 typedef struct xinput_gamepad_s
41 typedef struct xinput_state_s
44 xinput_gamepad_t Gamepad;
48 typedef struct xinput_keystroke_s
58 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
59 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
61 qboolean vid_xinputinitialized = false;
62 int vid_xinputindex = -1;
68 // AK FIXME -> input_dest
69 qboolean in_client_mouse = true;
71 // AK where should it be placed ?
72 float in_mouse_x, in_mouse_y;
73 float in_windowmouse_x, in_windowmouse_y;
75 // LordHavoc: if window is hidden, don't update screen
76 qboolean vid_hidden = true;
77 // LordHavoc: if window is not the active window, don't hog as much CPU time,
78 // let go of the mouse, turn off sound, and restore system gamma ramps...
79 qboolean vid_activewindow = true;
81 vid_joystate_t vid_joystate;
84 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
86 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
87 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
88 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
89 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
90 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
91 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
92 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
93 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
94 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
95 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
96 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
101 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
102 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
103 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
104 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
105 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
106 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
107 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
108 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
109 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
110 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
111 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
112 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
113 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
114 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
115 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
116 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
121 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
122 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
125 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
126 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
127 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
129 // VorteX: more info cvars, mostly set in VID_CheckExtensions
130 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
131 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
132 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
133 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
134 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
135 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
137 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
138 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
139 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
140 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
141 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
142 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
143 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
144 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
145 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
146 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
147 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
148 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
149 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
152 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
153 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
154 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
169 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
170 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
171 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
172 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
173 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
174 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
175 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
176 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
177 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
178 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
179 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
180 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
181 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
182 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
183 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
185 // brand of graphics chip
186 const char *gl_vendor;
187 // graphics chip model and other information
188 const char *gl_renderer;
189 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
190 const char *gl_version;
191 // extensions list, space separated
192 const char *gl_extensions;
194 const char *gl_platform;
195 // another extensions list, containing platform-specific extensions that are
196 // not in the main list
197 const char *gl_platformextensions;
198 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
202 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
203 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
204 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
205 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
206 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
207 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
208 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
209 GLenum (GLAPIENTRY *qglGetError)(void);
210 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
211 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
212 GLuint (GLAPIENTRY *qglCreateProgram)(void);
213 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
214 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
215 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
216 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
217 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
218 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
219 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
220 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
221 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
222 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
223 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
224 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
225 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
226 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
227 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
228 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
229 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
230 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
231 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
232 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
233 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
234 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
235 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
236 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
237 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
238 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
239 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
240 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
241 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
242 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
243 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
244 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
245 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
246 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
247 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
248 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
249 void (GLAPIENTRY *qglClear)(GLbitfield mask);
250 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
251 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
252 void (GLAPIENTRY *qglClearStencil)(GLint s);
253 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
254 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
255 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
256 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
257 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
258 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
259 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
260 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
261 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
262 void (GLAPIENTRY *qglCullFace)(GLenum mode);
263 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
264 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
265 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
266 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
267 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
268 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
269 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
270 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
271 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
272 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
273 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
274 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
275 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
276 void (GLAPIENTRY *qglDisable)(GLenum cap);
277 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
278 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
279 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
280 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
281 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
282 void (GLAPIENTRY *qglEnable)(GLenum cap);
283 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
284 void (GLAPIENTRY *qglEndQuery)(GLenum target);
285 void (GLAPIENTRY *qglFinish)(void);
286 void (GLAPIENTRY *qglFlush)(void);
287 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
288 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
289 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
290 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
291 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
292 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
293 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
294 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
295 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
296 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
297 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
298 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
299 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
300 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
301 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
302 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
303 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
304 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
305 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
306 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
307 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
308 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
309 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
310 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
311 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
312 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
313 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
314 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
315 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
316 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
317 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
318 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
319 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
320 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
321 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
322 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
323 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
324 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
325 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
326 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
327 void (GLAPIENTRY *qglPointSize)(GLfloat size);
328 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
329 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
330 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
331 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
332 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
333 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
334 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
335 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
336 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
337 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
338 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
339 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
340 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
341 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
342 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
343 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
344 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
345 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
346 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
347 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
348 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
349 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
350 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
351 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
352 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
353 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
354 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
355 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
356 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
357 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
358 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
359 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
360 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
361 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
362 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
363 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
364 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
365 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
366 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
367 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
368 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
369 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
370 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
371 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
372 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
373 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
374 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
375 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
376 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
377 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
378 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
379 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
380 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
381 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
382 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
383 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
384 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
385 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
386 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
387 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
388 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
389 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
390 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
391 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
392 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
393 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
394 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
395 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
396 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
397 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
398 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
399 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
400 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
401 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
402 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
403 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
404 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
408 #define sscanf sscanf_s
411 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
414 const dllfunction_t *func;
415 struct { int major, minor; } min_version, curr_version;
416 char extstr[MAX_INPUTLINE];
419 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
420 ext = 0; // opengl version
421 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
422 ext = -1; // pseudo name
424 ext = 1; // extension name
427 Con_DPrintf("checking for %s... ", minglver_or_ext);
429 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
431 for (func = funcs;func && func->name;func++)
432 *func->funcvariable = NULL;
434 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
436 Con_DPrint("disabled by commandline\n");
440 if (ext == 1) // opengl extension
442 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
444 Con_DPrint("not detected\n");
449 if(ext == 0) // opengl version
451 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
452 curr_version.major = curr_version.minor = 1;
454 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
456 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
461 for (func = funcs;func && func->name != NULL;func++)
463 // Con_DPrintf("\n %s... ", func->name);
465 // functions are cleared before all the extensions are evaluated
466 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
469 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
471 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
475 // delay the return so it prints all missing functions
478 // VorteX: add to found extension list
479 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
480 Cvar_SetQuick(&gl_info_extensions, extstr);
482 Con_DPrint("enabled\n");
487 // functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
488 static dllfunction_t openglfuncs[] =
490 {"glClearColor", (void **) &qglClearColor},
491 {"glClear", (void **) &qglClear},
492 {"glBlendFunc", (void **) &qglBlendFunc},
493 {"glCullFace", (void **) &qglCullFace},
494 {"glDrawBuffer", (void **) &qglDrawBuffer},
495 {"glReadBuffer", (void **) &qglReadBuffer},
496 {"glEnable", (void **) &qglEnable},
497 {"glDisable", (void **) &qglDisable},
498 {"glIsEnabled", (void **) &qglIsEnabled},
499 {"glGetBooleanv", (void **) &qglGetBooleanv},
500 {"glGetDoublev", (void **) &qglGetDoublev},
501 {"glGetFloatv", (void **) &qglGetFloatv},
502 {"glGetIntegerv", (void **) &qglGetIntegerv},
503 {"glGetError", (void **) &qglGetError},
504 {"glGetString", (void **) &qglGetString},
505 {"glFinish", (void **) &qglFinish},
506 {"glFlush", (void **) &qglFlush},
507 {"glClearDepth", (void **) &qglClearDepth},
508 {"glDepthFunc", (void **) &qglDepthFunc},
509 {"glDepthMask", (void **) &qglDepthMask},
510 {"glDepthRange", (void **) &qglDepthRange},
511 {"glDrawElements", (void **) &qglDrawElements},
512 {"glDrawArrays", (void **) &qglDrawArrays},
513 {"glColorMask", (void **) &qglColorMask},
514 {"glPointSize", (void**) &qglPointSize},
515 {"glViewport", (void **) &qglViewport},
516 {"glReadPixels", (void **) &qglReadPixels},
517 {"glStencilFunc", (void **) &qglStencilFunc},
518 {"glStencilMask", (void **) &qglStencilMask},
519 {"glStencilOp", (void **) &qglStencilOp},
520 {"glClearStencil", (void **) &qglClearStencil},
521 {"glTexParameterf", (void **) &qglTexParameterf},
522 {"glTexParameterfv", (void **) &qglTexParameterfv},
523 {"glTexParameteri", (void **) &qglTexParameteri},
524 {"glGetTexImage", (void **) &qglGetTexImage},
525 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
526 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
527 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
528 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
529 {"glHint", (void **) &qglHint},
530 {"glPixelStorei", (void **) &qglPixelStorei},
531 {"glGenTextures", (void **) &qglGenTextures},
532 {"glDeleteTextures", (void **) &qglDeleteTextures},
533 {"glBindTexture", (void **) &qglBindTexture},
534 {"glTexImage2D", (void **) &qglTexImage2D},
535 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
536 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
537 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
538 {"glScissor", (void **) &qglScissor},
539 {"glPolygonOffset", (void **) &qglPolygonOffset},
540 {"glPolygonMode", (void **) &qglPolygonMode},
541 {"glActiveTexture", (void **) &qglActiveTexture},
542 {"glTexImage3D", (void **) &qglTexImage3D},
543 {"glTexSubImage3D", (void **) &qglTexSubImage3D},
544 {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
545 {"glDeleteShader", (void **) &qglDeleteShader},
546 {"glDeleteProgram", (void **) &qglDeleteProgram},
547 {"glDetachShader", (void **) &qglDetachShader},
548 {"glCreateShader", (void **) &qglCreateShader},
549 {"glShaderSource", (void **) &qglShaderSource},
550 {"glCompileShader", (void **) &qglCompileShader},
551 {"glCreateProgram", (void **) &qglCreateProgram},
552 {"glAttachShader", (void **) &qglAttachShader},
553 {"glLinkProgram", (void **) &qglLinkProgram},
554 {"glUseProgram", (void **) &qglUseProgram},
555 {"glValidateProgram", (void **) &qglValidateProgram},
556 {"glUniform1f", (void **) &qglUniform1f},
557 {"glUniform2f", (void **) &qglUniform2f},
558 {"glUniform3f", (void **) &qglUniform3f},
559 {"glUniform4f", (void **) &qglUniform4f},
560 {"glUniform1i", (void **) &qglUniform1i},
561 {"glUniform2i", (void **) &qglUniform2i},
562 {"glUniform3i", (void **) &qglUniform3i},
563 {"glUniform4i", (void **) &qglUniform4i},
564 {"glUniform1fv", (void **) &qglUniform1fv},
565 {"glUniform2fv", (void **) &qglUniform2fv},
566 {"glUniform3fv", (void **) &qglUniform3fv},
567 {"glUniform4fv", (void **) &qglUniform4fv},
568 {"glUniform1iv", (void **) &qglUniform1iv},
569 {"glUniform2iv", (void **) &qglUniform2iv},
570 {"glUniform3iv", (void **) &qglUniform3iv},
571 {"glUniform4iv", (void **) &qglUniform4iv},
572 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
573 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
574 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
575 {"glGetShaderiv", (void **) &qglGetShaderiv},
576 {"glGetProgramiv", (void **) &qglGetProgramiv},
577 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
578 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
579 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
580 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
581 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
582 {"glGetUniformfv", (void **) &qglGetUniformfv},
583 {"glGetUniformiv", (void **) &qglGetUniformiv},
584 {"glGetShaderSource", (void **) &qglGetShaderSource},
585 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
586 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
587 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
588 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
589 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
590 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
591 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
592 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
593 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
594 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
595 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
596 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
597 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
598 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
599 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
600 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
601 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
602 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
603 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
604 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
605 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
606 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
607 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
608 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
609 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
610 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
611 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
612 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
613 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
614 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
615 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
616 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
617 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
618 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
619 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
620 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
621 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
622 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
623 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
624 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
625 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
626 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
627 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
628 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
629 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
630 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
631 {"glBindBuffer", (void **) &qglBindBuffer},
632 {"glDeleteBuffers", (void **) &qglDeleteBuffers},
633 {"glGenBuffers", (void **) &qglGenBuffers},
634 {"glIsBuffer", (void **) &qglIsBuffer},
635 {"glMapBuffer", (void **) &qglMapBuffer},
636 {"glUnmapBuffer", (void **) &qglUnmapBuffer},
637 {"glBufferData", (void **) &qglBufferData},
638 {"glBufferSubData", (void **) &qglBufferSubData},
639 {"glIsRenderbuffer", (void **) &qglIsRenderbuffer},
640 {"glBindRenderbuffer", (void **) &qglBindRenderbuffer},
641 {"glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
642 {"glGenRenderbuffers", (void **) &qglGenRenderbuffers},
643 {"glRenderbufferStorage", (void **) &qglRenderbufferStorage},
644 {"glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
645 {"glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
646 {"glIsFramebuffer", (void **) &qglIsFramebuffer},
647 {"glBindFramebuffer", (void **) &qglBindFramebuffer},
648 {"glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
649 {"glGenFramebuffers", (void **) &qglGenFramebuffers},
650 {"glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
651 {"glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
652 {"glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
653 {"glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
654 {"glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
655 {"glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
656 {"glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
657 {"glBlitFramebuffer", (void **) &qglBlitFramebuffer},
658 {"glGenerateMipmap", (void **) &qglGenerateMipmap},
659 {"glGetUniformIndices", (void **) &qglGetUniformIndices},
660 {"glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
661 {"glGetActiveUniformName", (void **) &qglGetActiveUniformName},
662 {"glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
663 {"glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
664 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
665 {"glBindBufferRange", (void **) &qglBindBufferRange},
666 {"glBindBufferBase", (void **) &qglBindBufferBase},
667 {"glGetIntegeri_v", (void **) &qglGetIntegeri_v},
668 {"glUniformBlockBinding", (void **) &qglUniformBlockBinding},
669 {"glBlendEquation", (void **) &qglBlendEquation},
670 {"glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
671 {"glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
672 {"glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
673 {"glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
674 {"glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
675 {"glGenQueries", (void **) &qglGenQueries},
676 {"glDeleteQueries", (void **) &qglDeleteQueries},
677 {"glIsQuery", (void **) &qglIsQuery},
678 {"glBeginQuery", (void **) &qglBeginQuery},
679 {"glEndQuery", (void **) &qglEndQuery},
680 {"glGetQueryiv", (void **) &qglGetQueryiv},
681 {"glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
682 {"glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
683 {"glDrawBuffers", (void **) &qglDrawBuffers},
684 {"glSampleCoverage", (void **) &qglSampleCoverage},
685 {"glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
686 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
690 static dllfunction_t debugoutputfuncs[] =
692 {"glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
693 {"glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
694 {"glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
695 {"glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
696 {"glGetPointerv", (void **)&qglGetPointerv},
702 void VID_ClearExtensions(void)
704 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
705 Cvar_SetQuick(&gl_info_extensions, "");
707 // clear the extension flags
708 memset(&vid.support, 0, sizeof(vid.support));
712 void VID_CheckExtensions(void)
715 if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
716 Sys_Error("OpenGL driver/hardware lacks required features");
720 Con_DPrint("Checking OpenGL extensions...\n");
722 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
723 vid.support.glshaderversion = 100;
724 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
726 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
727 if (vid.support.glshaderversion < 100)
728 vid.support.glshaderversion = 100;
729 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
730 vid.support.gl20shaders130 = true;
732 // GL drivers generally prefer GL_BGRA
733 vid.forcetextype = GL_BGRA;
735 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
736 vid.support.arb_draw_buffers = true;
737 vid.support.arb_occlusion_query = true;
738 vid.support.arb_query_buffer_object = true;
739 vid.support.arb_texture_compression = true;
740 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
741 vid.support.ext_blend_minmax = true;
742 vid.support.ext_blend_subtract = true;
743 vid.support.ext_blend_func_separate = true;
744 vid.support.ext_packed_depth_stencil = true;
745 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
746 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
747 vid.support.ext_texture_srgb = true;
748 vid.support.arb_texture_float = true;
749 vid.support.arb_half_float_pixel = true;
750 vid.support.arb_half_float_vertex = true;
751 vid.support.arb_multisample = true;
752 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", debugoutputfuncs, "-nogldebugoutput", false);
753 vid.allowalphatocoverage = false;
755 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
756 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
757 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
758 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
759 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
760 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
761 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
762 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
763 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
764 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
765 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
766 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
767 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
768 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
769 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
770 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
771 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
772 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
773 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
774 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
775 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
776 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
778 if (vid.support.arb_draw_buffers)
779 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
781 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
782 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
783 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
784 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
786 vid.renderpath = RENDERPATH_GL32;
787 vid.sRGBcapable2D = false;
788 vid.sRGBcapable3D = true;
789 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
791 // enable multisample antialiasing if possible
792 if(vid.support.arb_multisample)
795 qglGetIntegerv(GL_SAMPLES, &samples);
796 vid.samples = samples;
798 qglEnable(GL_MULTISAMPLE);
800 vid.allowalphatocoverage = false;
804 vid.allowalphatocoverage = false;
808 // VorteX: set other info (maybe place them in VID_InitMode?)
809 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
810 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
811 Cvar_SetQuick(&gl_info_version, gl_version);
812 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
813 Cvar_SetQuick(&gl_info_driver, gl_driver);
817 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
820 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
821 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
822 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
823 value = bound(-1, value, 1);
824 return value * fsensitivity;
827 qboolean VID_JoyBlockEmulatedKeys(int keycode)
830 vid_joystate_t joystate;
832 if (!joy_axiskeyevents.integer)
834 if (vid_joystate.is360)
836 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
839 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
840 VID_BuildJoyState(&joystate);
841 for (j = 32;j < 36;j++)
842 if (vid_joystate.button[j] || joystate.button[j])
848 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
851 xinput_state_t xinputstate;
853 memset(joystate, 0, sizeof(*joystate));
855 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
857 joystate->is360 = true;
858 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
859 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
860 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
861 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
862 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
863 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
864 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
865 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
866 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
867 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
868 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
869 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
870 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
871 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
872 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
873 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
874 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
875 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
876 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
877 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
878 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
879 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
880 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
881 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
882 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
883 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
884 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
885 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
886 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
887 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
892 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
897 // emulate key events for thumbstick
898 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
899 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
900 #if MAXJOYBUTTON != 36
901 #error this code must be updated if MAXJOYBUTTON changes!
903 joystate->button[32] = f > 0.0f;
904 joystate->button[33] = f < 0.0f;
905 joystate->button[34] = r > 0.0f;
906 joystate->button[35] = r < 0.0f;
909 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
915 if (realtime >= *timer)
917 Key_Event(key, 0, true);
918 *timer = realtime + 0.1;
923 Key_Event(key, 0, false);
931 Key_Event(key, 0, true);
932 *timer = realtime + 0.5;
937 #if MAXJOYBUTTON != 36
938 #error this code must be updated if MAXJOYBUTTON changes!
940 static int joybuttonkey[MAXJOYBUTTON][2] =
942 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
943 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
944 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
947 static int joybuttonkey360[][2] =
949 {K_X360_DPAD_UP, K_UPARROW},
950 {K_X360_DPAD_DOWN, K_DOWNARROW},
951 {K_X360_DPAD_LEFT, K_LEFTARROW},
952 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
953 {K_X360_START, K_ESCAPE},
954 {K_X360_BACK, K_ESCAPE},
955 {K_X360_LEFT_THUMB, 0},
956 {K_X360_RIGHT_THUMB, 0},
957 {K_X360_LEFT_SHOULDER, 0},
958 {K_X360_RIGHT_SHOULDER, 0},
960 {K_X360_B, K_ESCAPE},
963 {K_X360_LEFT_TRIGGER, 0},
964 {K_X360_RIGHT_TRIGGER, 0},
965 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
966 {K_X360_LEFT_THUMB_UP, K_UPARROW},
967 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
968 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
969 {K_X360_RIGHT_THUMB_DOWN, 0},
970 {K_X360_RIGHT_THUMB_UP, 0},
971 {K_X360_RIGHT_THUMB_LEFT, 0},
972 {K_X360_RIGHT_THUMB_RIGHT, 0},
975 double vid_joybuttontimer[MAXJOYBUTTON];
976 void VID_ApplyJoyState(vid_joystate_t *joystate)
979 int c = joy_axiskeyevents.integer != 0;
983 // keystrokes (chatpad)
984 // DOES NOT WORK - no driver support in xinput1_3.dll :(
985 xinput_keystroke_t keystroke;
986 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
987 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
990 // emit key events for buttons
991 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
992 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
995 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
996 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
997 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
998 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
999 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1000 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1004 // emit key events for buttons
1005 for (j = 0;j < MAXJOYBUTTON;j++)
1006 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1009 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1010 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1011 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1012 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1013 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1014 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1017 vid_joystate = *joystate;
1020 int VID_Shared_SetJoystick(int index)
1024 int xinputcount = 0;
1025 int xinputindex = -1;
1026 int xinputavailable = 0;
1027 xinput_state_t state;
1028 // detect available XInput controllers
1029 for (i = 0;i < 4;i++)
1031 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1033 xinputavailable |= 1<<i;
1034 if (index == xinputcount)
1039 if (joy_xinputavailable.integer != xinputavailable)
1040 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1041 if (vid_xinputindex != xinputindex)
1043 vid_xinputindex = xinputindex;
1044 if (xinputindex >= 0)
1045 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1054 static void Force_CenterView_f (void)
1056 cl.viewangles[PITCH] = 0;
1059 static int gamma_forcenextframe = false;
1060 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1061 static int cachecolorenable;
1063 void VID_ApplyGammaToColor(const float *rgb, float *out)
1066 if (cachecolorenable)
1068 for (i = 0; i < 3; i++)
1069 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1073 for (i = 0; i < 3; i++)
1074 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1078 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1079 qboolean vid_gammatables_trivial = true;
1080 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1082 if (cachecolorenable)
1084 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1085 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1086 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1090 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1091 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1092 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1095 if(vid.sRGB2D || vid.sRGB3D)
1098 for(i = 0; i < 3*rampsize; ++i)
1099 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1102 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1103 // immensely butchered it to work with variable framerates and fit in with
1104 // the rest of darkplaces.
1106 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1107 if (v_psycho.integer)
1111 static float n[3], nd[3], nt[3];
1112 static int init = true;
1113 unsigned short *ramp;
1114 gamma_forcenextframe = true;
1118 for (x = 0;x < 3;x++)
1120 n[x] = lhrandom(0, 1);
1121 nd[x] = (rand()&1)?-0.25:0.25;
1122 nt[x] = lhrandom(1, 8.2);
1126 for (x = 0;x < 3;x++)
1128 nt[x] -= cl.realframetime;
1132 nt[x] += lhrandom(1, 8.2);
1134 n[x] += nd[x] * cl.realframetime;
1135 n[x] -= floor(n[x]);
1138 for (x = 0, ramp = ramps;x < 3;x++)
1139 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1140 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1144 void VID_UpdateGamma(void)
1148 qboolean gamma_changed = false;
1150 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1151 BOUNDCVAR(v_gamma, 0.1, 5);
1152 BOUNDCVAR(v_contrast, 0.2, 5);
1153 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1154 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1155 BOUNDCVAR(v_color_black_r, 0, 0.8);
1156 BOUNDCVAR(v_color_black_g, 0, 0.8);
1157 BOUNDCVAR(v_color_black_b, 0, 0.8);
1158 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1159 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1160 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1161 BOUNDCVAR(v_color_white_r, 1, 5);
1162 BOUNDCVAR(v_color_white_g, 1, 5);
1163 BOUNDCVAR(v_color_white_b, 1, 5);
1166 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1167 vid_gammatables_trivial = false;
1168 if(v_psycho.integer == 0)
1169 if(v_contrastboost.value == 1)
1173 if(v_color_enable.integer)
1175 if(v_color_black_r.value == 0)
1176 if(v_color_black_g.value == 0)
1177 if(v_color_black_b.value == 0)
1178 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1179 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1180 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1181 if(v_color_white_r.value == 1)
1182 if(v_color_white_g.value == 1)
1183 if(v_color_white_b.value == 1)
1184 vid_gammatables_trivial = true;
1188 if(v_gamma.value == 1)
1189 if(v_contrast.value == 1)
1190 if(v_brightness.value == 0)
1191 vid_gammatables_trivial = true;
1195 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1196 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1197 if(v_psycho.integer)
1198 gamma_changed = true;
1199 GAMMACHECK(cachegamma , v_gamma.value);
1200 GAMMACHECK(cachecontrast , v_contrast.value);
1201 GAMMACHECK(cachebrightness , v_brightness.value);
1202 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1203 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1204 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1205 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1206 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1207 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1208 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1209 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1210 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1211 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1212 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1215 ++vid_gammatables_serial;
1220 static dllfunction_t xinputdllfuncs[] =
1222 {"XInputGetState", (void **) &qXInputGetState},
1223 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1226 static const char* xinputdllnames [] =
1233 static dllhandle_t xinputdll_dll = NULL;
1236 void VID_Shared_Init(void)
1238 Cvar_RegisterVariable(&gl_info_vendor);
1239 Cvar_RegisterVariable(&gl_info_renderer);
1240 Cvar_RegisterVariable(&gl_info_version);
1241 Cvar_RegisterVariable(&gl_info_extensions);
1242 Cvar_RegisterVariable(&gl_info_platform);
1243 Cvar_RegisterVariable(&gl_info_driver);
1244 Cvar_RegisterVariable(&v_gamma);
1245 Cvar_RegisterVariable(&v_brightness);
1246 Cvar_RegisterVariable(&v_contrastboost);
1247 Cvar_RegisterVariable(&v_contrast);
1249 Cvar_RegisterVariable(&v_color_enable);
1250 Cvar_RegisterVariable(&v_color_black_r);
1251 Cvar_RegisterVariable(&v_color_black_g);
1252 Cvar_RegisterVariable(&v_color_black_b);
1253 Cvar_RegisterVariable(&v_color_grey_r);
1254 Cvar_RegisterVariable(&v_color_grey_g);
1255 Cvar_RegisterVariable(&v_color_grey_b);
1256 Cvar_RegisterVariable(&v_color_white_r);
1257 Cvar_RegisterVariable(&v_color_white_g);
1258 Cvar_RegisterVariable(&v_color_white_b);
1260 Cvar_RegisterVariable(&v_glslgamma_2d);
1262 Cvar_RegisterVariable(&v_psycho);
1264 Cvar_RegisterVariable(&vid_fullscreen);
1265 Cvar_RegisterVariable(&vid_width);
1266 Cvar_RegisterVariable(&vid_height);
1267 Cvar_RegisterVariable(&vid_bitsperpixel);
1268 Cvar_RegisterVariable(&vid_samples);
1269 Cvar_RegisterVariable(&vid_refreshrate);
1270 Cvar_RegisterVariable(&vid_userefreshrate);
1271 Cvar_RegisterVariable(&vid_stereobuffer);
1272 Cvar_RegisterVariable(&vid_touchscreen_density);
1273 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1274 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1275 Cvar_RegisterVariable(&vid_vsync);
1276 Cvar_RegisterVariable(&vid_mouse);
1277 Cvar_RegisterVariable(&vid_grabkeyboard);
1278 Cvar_RegisterVariable(&vid_touchscreen);
1279 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1280 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1281 Cvar_RegisterVariable(&vid_stick_mouse);
1282 Cvar_RegisterVariable(&vid_resizable);
1283 Cvar_RegisterVariable(&vid_desktopfullscreen);
1284 Cvar_RegisterVariable(&vid_minwidth);
1285 Cvar_RegisterVariable(&vid_minheight);
1286 Cvar_RegisterVariable(&gl_finish);
1287 Cvar_RegisterVariable(&vid_sRGB);
1288 Cvar_RegisterVariable(&vid_sRGB_fallback);
1290 Cvar_RegisterVariable(&joy_active);
1292 Cvar_RegisterVariable(&joy_xinputavailable);
1294 Cvar_RegisterVariable(&joy_detected);
1295 Cvar_RegisterVariable(&joy_enable);
1296 Cvar_RegisterVariable(&joy_index);
1297 Cvar_RegisterVariable(&joy_axisforward);
1298 Cvar_RegisterVariable(&joy_axisside);
1299 Cvar_RegisterVariable(&joy_axisup);
1300 Cvar_RegisterVariable(&joy_axispitch);
1301 Cvar_RegisterVariable(&joy_axisyaw);
1302 //Cvar_RegisterVariable(&joy_axisroll);
1303 Cvar_RegisterVariable(&joy_deadzoneforward);
1304 Cvar_RegisterVariable(&joy_deadzoneside);
1305 Cvar_RegisterVariable(&joy_deadzoneup);
1306 Cvar_RegisterVariable(&joy_deadzonepitch);
1307 Cvar_RegisterVariable(&joy_deadzoneyaw);
1308 //Cvar_RegisterVariable(&joy_deadzoneroll);
1309 Cvar_RegisterVariable(&joy_sensitivityforward);
1310 Cvar_RegisterVariable(&joy_sensitivityside);
1311 Cvar_RegisterVariable(&joy_sensitivityup);
1312 Cvar_RegisterVariable(&joy_sensitivitypitch);
1313 Cvar_RegisterVariable(&joy_sensitivityyaw);
1314 //Cvar_RegisterVariable(&joy_sensitivityroll);
1315 Cvar_RegisterVariable(&joy_axiskeyevents);
1316 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1317 Cvar_RegisterVariable(&joy_x360_axisforward);
1318 Cvar_RegisterVariable(&joy_x360_axisside);
1319 Cvar_RegisterVariable(&joy_x360_axisup);
1320 Cvar_RegisterVariable(&joy_x360_axispitch);
1321 Cvar_RegisterVariable(&joy_x360_axisyaw);
1322 //Cvar_RegisterVariable(&joy_x360_axisroll);
1323 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1324 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1325 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1326 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1327 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1328 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1329 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1330 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1331 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1332 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1333 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1334 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1337 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1340 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1341 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1344 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1349 memset(&mode, 0, sizeof(mode));
1350 mode.fullscreen = fullscreen != 0;
1352 mode.height = height;
1353 mode.bitsperpixel = bpp;
1354 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1355 mode.userefreshrate = vid_userefreshrate.integer != 0;
1356 mode.stereobuffer = stereobuffer != 0;
1357 mode.samples = samples;
1358 cl_ignoremousemoves = 2;
1359 VID_ClearExtensions();
1361 vid.samples = vid.mode.samples;
1362 if (VID_InitMode(&mode))
1364 // accept the (possibly modified) mode
1366 vid.fullscreen = vid.mode.fullscreen;
1367 vid.width = vid.mode.width;
1368 vid.height = vid.mode.height;
1369 vid.bitsperpixel = vid.mode.bitsperpixel;
1370 vid.refreshrate = vid.mode.refreshrate;
1371 vid.userefreshrate = vid.mode.userefreshrate;
1372 vid.stereobuffer = vid.mode.stereobuffer;
1373 vid.stencil = vid.mode.bitsperpixel > 16;
1374 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1375 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1377 switch(vid.renderpath)
1379 case RENDERPATH_GL32:
1383 qglGetBooleanv(GL_STEREO, &stereo);
1384 vid.stereobuffer = stereo != 0;
1388 case RENDERPATH_GLES2:
1390 vid.stereobuffer = false;
1395 (vid_sRGB_fallback.integer >= 3) // force fallback
1397 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1398 r_viewfbo.integer < 2)
1400 vid.sRGB2D = vid.sRGB3D = false;
1402 if(vid.samples != vid.mode.samples)
1403 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1405 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1407 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1408 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1409 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1410 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1411 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1412 if(vid_userefreshrate.integer)
1413 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1414 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1416 if (vid_touchscreen.integer)
1418 in_windowmouse_x = vid_width.value / 2.f;
1419 in_windowmouse_y = vid_height.value / 2.f;
1428 static void VID_OpenSystems(void)
1435 static void VID_CloseSystems(void)
1438 R_Modules_Shutdown();
1442 qboolean vid_commandlinecheck = true;
1443 extern qboolean vid_opened;
1445 void VID_Restart_f(void)
1449 // don't crash if video hasn't started yet
1450 if (vid_commandlinecheck)
1455 SCR_BeginLoadingPlaque(false);
1459 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1460 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1461 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1464 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1466 Con_Print("Video mode change failed\n");
1467 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1468 Sys_Error("Unable to restore to last working video mode");
1473 const char *vidfallbacks[][2] =
1475 {"vid_stereobuffer", "0"},
1476 {"vid_samples", "1"},
1477 {"vid_userefreshrate", "0"},
1478 {"vid_width", "640"},
1479 {"vid_height", "480"},
1480 {"vid_bitsperpixel", "32"},
1484 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1485 void VID_Start(void)
1487 int i, width, height, success;
1488 if (vid_commandlinecheck)
1490 // interpret command-line parameters
1491 vid_commandlinecheck = false;
1492 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1493 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1494 Cvar_SetValueQuick(&vid_fullscreen, false);
1495 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1496 if (COM_CheckParm("-fullscreen"))
1497 Cvar_SetValueQuick(&vid_fullscreen, true);
1500 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1501 if ((i = COM_CheckParm("-width")) != 0)
1502 width = atoi(com_argv[i+1]);
1503 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1504 if ((i = COM_CheckParm("-height")) != 0)
1505 height = atoi(com_argv[i+1]);
1507 width = height * 4 / 3;
1509 height = width * 3 / 4;
1511 Cvar_SetValueQuick(&vid_width, width);
1513 Cvar_SetValueQuick(&vid_height, height);
1514 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1515 if ((i = COM_CheckParm("-density")) != 0)
1516 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1517 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1518 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1519 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1520 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1521 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1522 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1525 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1528 Con_Print("Desired video mode fail, trying fallbacks...\n");
1529 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1531 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1532 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1535 Sys_Error("Video modes failed");
1546 static int VID_SortModes_Compare(const void *a_, const void *b_)
1548 vid_mode_t *a = (vid_mode_t *) a_;
1549 vid_mode_t *b = (vid_mode_t *) b_;
1550 if(a->width > b->width)
1552 if(a->width < b->width)
1554 if(a->height > b->height)
1556 if(a->height < b->height)
1558 if(a->refreshrate > b->refreshrate)
1560 if(a->refreshrate < b->refreshrate)
1566 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1568 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1572 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1578 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1579 // 2. remove duplicates
1580 for(i = 0; i < count; ++i)
1582 if(modes[i].width && modes[i].height)
1586 if(modes[i].width != modes[i-1].width)
1588 if(modes[i].height != modes[i-1].height)
1591 if(modes[i].refreshrate != modes[i-1].refreshrate)
1594 if(modes[i].bpp != modes[i-1].bpp)
1597 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1600 // a dupe, or a bogus mode!
1602 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1603 --i; // check this index again, as mode i+1 is now here