2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
114 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
115 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
118 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
119 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
120 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
121 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
122 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
123 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
124 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
125 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
126 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
127 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
128 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
129 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
130 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
131 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
132 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
133 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
134 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
135 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
136 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
137 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
138 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
139 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
140 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
141 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
142 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
143 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
144 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
145 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
146 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
147 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
148 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
149 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
150 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
151 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
152 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
153 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
154 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
155 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
156 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
157 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
158 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
159 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
160 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
161 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
162 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
163 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
164 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
165 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
166 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
168 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
169 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
171 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
174 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
175 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
176 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
178 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
179 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
180 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
182 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
204 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
205 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
206 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
208 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
209 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
210 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
212 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
217 mempool_t *sv_mempool = NULL;
219 extern cvar_t host_timescale;
220 extern float scr_centertime_off;
222 // MUST match effectnameindex_t in client.h
223 static const char *standardeffectnames[EFFECT_TOTAL] =
247 "TE_TEI_BIGEXPLOSION",
263 #define SV_REQFUNCS 0
264 #define sv_reqfuncs NULL
266 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
267 //static const char *sv_reqfuncs[] = {
270 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
272 prvm_required_field_t sv_reqfields[] =
274 #define PRVM_DECLARE_serverglobalfloat(x)
275 #define PRVM_DECLARE_serverglobalvector(x)
276 #define PRVM_DECLARE_serverglobalstring(x)
277 #define PRVM_DECLARE_serverglobaledict(x)
278 #define PRVM_DECLARE_serverglobalfunction(x)
279 #define PRVM_DECLARE_clientglobalfloat(x)
280 #define PRVM_DECLARE_clientglobalvector(x)
281 #define PRVM_DECLARE_clientglobalstring(x)
282 #define PRVM_DECLARE_clientglobaledict(x)
283 #define PRVM_DECLARE_clientglobalfunction(x)
284 #define PRVM_DECLARE_menuglobalfloat(x)
285 #define PRVM_DECLARE_menuglobalvector(x)
286 #define PRVM_DECLARE_menuglobalstring(x)
287 #define PRVM_DECLARE_menuglobaledict(x)
288 #define PRVM_DECLARE_menuglobalfunction(x)
289 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
290 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
291 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
292 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
293 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
294 #define PRVM_DECLARE_clientfieldfloat(x)
295 #define PRVM_DECLARE_clientfieldvector(x)
296 #define PRVM_DECLARE_clientfieldstring(x)
297 #define PRVM_DECLARE_clientfieldedict(x)
298 #define PRVM_DECLARE_clientfieldfunction(x)
299 #define PRVM_DECLARE_menufieldfloat(x)
300 #define PRVM_DECLARE_menufieldvector(x)
301 #define PRVM_DECLARE_menufieldstring(x)
302 #define PRVM_DECLARE_menufieldedict(x)
303 #define PRVM_DECLARE_menufieldfunction(x)
304 #define PRVM_DECLARE_serverfunction(x)
305 #define PRVM_DECLARE_clientfunction(x)
306 #define PRVM_DECLARE_menufunction(x)
307 #define PRVM_DECLARE_field(x)
308 #define PRVM_DECLARE_global(x)
309 #define PRVM_DECLARE_function(x)
310 #include "prvm_offsets.h"
311 #undef PRVM_DECLARE_serverglobalfloat
312 #undef PRVM_DECLARE_serverglobalvector
313 #undef PRVM_DECLARE_serverglobalstring
314 #undef PRVM_DECLARE_serverglobaledict
315 #undef PRVM_DECLARE_serverglobalfunction
316 #undef PRVM_DECLARE_clientglobalfloat
317 #undef PRVM_DECLARE_clientglobalvector
318 #undef PRVM_DECLARE_clientglobalstring
319 #undef PRVM_DECLARE_clientglobaledict
320 #undef PRVM_DECLARE_clientglobalfunction
321 #undef PRVM_DECLARE_menuglobalfloat
322 #undef PRVM_DECLARE_menuglobalvector
323 #undef PRVM_DECLARE_menuglobalstring
324 #undef PRVM_DECLARE_menuglobaledict
325 #undef PRVM_DECLARE_menuglobalfunction
326 #undef PRVM_DECLARE_serverfieldfloat
327 #undef PRVM_DECLARE_serverfieldvector
328 #undef PRVM_DECLARE_serverfieldstring
329 #undef PRVM_DECLARE_serverfieldedict
330 #undef PRVM_DECLARE_serverfieldfunction
331 #undef PRVM_DECLARE_clientfieldfloat
332 #undef PRVM_DECLARE_clientfieldvector
333 #undef PRVM_DECLARE_clientfieldstring
334 #undef PRVM_DECLARE_clientfieldedict
335 #undef PRVM_DECLARE_clientfieldfunction
336 #undef PRVM_DECLARE_menufieldfloat
337 #undef PRVM_DECLARE_menufieldvector
338 #undef PRVM_DECLARE_menufieldstring
339 #undef PRVM_DECLARE_menufieldedict
340 #undef PRVM_DECLARE_menufieldfunction
341 #undef PRVM_DECLARE_serverfunction
342 #undef PRVM_DECLARE_clientfunction
343 #undef PRVM_DECLARE_menufunction
344 #undef PRVM_DECLARE_field
345 #undef PRVM_DECLARE_global
346 #undef PRVM_DECLARE_function
349 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
351 prvm_required_field_t sv_reqglobals[] =
353 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
354 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
355 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
356 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
357 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
358 #define PRVM_DECLARE_clientglobalfloat(x)
359 #define PRVM_DECLARE_clientglobalvector(x)
360 #define PRVM_DECLARE_clientglobalstring(x)
361 #define PRVM_DECLARE_clientglobaledict(x)
362 #define PRVM_DECLARE_clientglobalfunction(x)
363 #define PRVM_DECLARE_menuglobalfloat(x)
364 #define PRVM_DECLARE_menuglobalvector(x)
365 #define PRVM_DECLARE_menuglobalstring(x)
366 #define PRVM_DECLARE_menuglobaledict(x)
367 #define PRVM_DECLARE_menuglobalfunction(x)
368 #define PRVM_DECLARE_serverfieldfloat(x)
369 #define PRVM_DECLARE_serverfieldvector(x)
370 #define PRVM_DECLARE_serverfieldstring(x)
371 #define PRVM_DECLARE_serverfieldedict(x)
372 #define PRVM_DECLARE_serverfieldfunction(x)
373 #define PRVM_DECLARE_clientfieldfloat(x)
374 #define PRVM_DECLARE_clientfieldvector(x)
375 #define PRVM_DECLARE_clientfieldstring(x)
376 #define PRVM_DECLARE_clientfieldedict(x)
377 #define PRVM_DECLARE_clientfieldfunction(x)
378 #define PRVM_DECLARE_menufieldfloat(x)
379 #define PRVM_DECLARE_menufieldvector(x)
380 #define PRVM_DECLARE_menufieldstring(x)
381 #define PRVM_DECLARE_menufieldedict(x)
382 #define PRVM_DECLARE_menufieldfunction(x)
383 #define PRVM_DECLARE_serverfunction(x)
384 #define PRVM_DECLARE_clientfunction(x)
385 #define PRVM_DECLARE_menufunction(x)
386 #define PRVM_DECLARE_field(x)
387 #define PRVM_DECLARE_global(x)
388 #define PRVM_DECLARE_function(x)
389 #include "prvm_offsets.h"
390 #undef PRVM_DECLARE_serverglobalfloat
391 #undef PRVM_DECLARE_serverglobalvector
392 #undef PRVM_DECLARE_serverglobalstring
393 #undef PRVM_DECLARE_serverglobaledict
394 #undef PRVM_DECLARE_serverglobalfunction
395 #undef PRVM_DECLARE_clientglobalfloat
396 #undef PRVM_DECLARE_clientglobalvector
397 #undef PRVM_DECLARE_clientglobalstring
398 #undef PRVM_DECLARE_clientglobaledict
399 #undef PRVM_DECLARE_clientglobalfunction
400 #undef PRVM_DECLARE_menuglobalfloat
401 #undef PRVM_DECLARE_menuglobalvector
402 #undef PRVM_DECLARE_menuglobalstring
403 #undef PRVM_DECLARE_menuglobaledict
404 #undef PRVM_DECLARE_menuglobalfunction
405 #undef PRVM_DECLARE_serverfieldfloat
406 #undef PRVM_DECLARE_serverfieldvector
407 #undef PRVM_DECLARE_serverfieldstring
408 #undef PRVM_DECLARE_serverfieldedict
409 #undef PRVM_DECLARE_serverfieldfunction
410 #undef PRVM_DECLARE_clientfieldfloat
411 #undef PRVM_DECLARE_clientfieldvector
412 #undef PRVM_DECLARE_clientfieldstring
413 #undef PRVM_DECLARE_clientfieldedict
414 #undef PRVM_DECLARE_clientfieldfunction
415 #undef PRVM_DECLARE_menufieldfloat
416 #undef PRVM_DECLARE_menufieldvector
417 #undef PRVM_DECLARE_menufieldstring
418 #undef PRVM_DECLARE_menufieldedict
419 #undef PRVM_DECLARE_menufieldfunction
420 #undef PRVM_DECLARE_serverfunction
421 #undef PRVM_DECLARE_clientfunction
422 #undef PRVM_DECLARE_menufunction
423 #undef PRVM_DECLARE_field
424 #undef PRVM_DECLARE_global
425 #undef PRVM_DECLARE_function
428 static void Host_Timescale_c(cvar_t *var)
430 if(var->value < 0.00001 && var->value != 0)
431 Cvar_SetValueQuick(var, 0);
434 //============================================================================
436 static void SV_AreaStats_f(cmd_state_t *cmd)
438 World_PrintAreaStats(&sv.world, "server");
441 static void SV_ServerOptions (void)
448 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
449 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
450 // if no client is in the executable or -dedicated is specified on
451 // commandline, start a dedicated server
452 i = Sys_CheckParm ("-dedicated");
453 if (i || !cl_available)
455 // check for -dedicated specifying how many players
456 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
457 svs.maxclients = atoi (sys.argv[i+1]);
458 if (Sys_CheckParm ("-listen"))
459 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
460 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
461 Cvar_SetValue(&cvars_all, "sv_public", 1);
463 else if (cl_available)
465 // client exists and not dedicated, check if -listen is specified
466 cls.state = ca_disconnected;
467 i = Sys_CheckParm ("-listen");
470 // default players unless specified
471 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
472 svs.maxclients = atoi (sys.argv[i+1]);
476 // default players in some games, singleplayer in most
477 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
482 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
484 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
486 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
487 Cvar_SetValueQuick(&deathmatch, 1);
497 // init the csqc progs cvars, since they are updated/used by the server code
498 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
499 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
500 extern cvar_t csqc_progcrc;
501 extern cvar_t csqc_progsize;
502 extern cvar_t csqc_usedemoprogs;
504 Cvar_RegisterVariable(&sv_worldmessage);
505 Cvar_RegisterVariable(&sv_worldname);
506 Cvar_RegisterVariable(&sv_worldnamenoextension);
507 Cvar_RegisterVariable(&sv_worldbasename);
509 Cvar_RegisterVariable (&csqc_progname);
510 Cvar_RegisterVariable (&csqc_progcrc);
511 Cvar_RegisterVariable (&csqc_progsize);
512 Cvar_RegisterVariable (&csqc_usedemoprogs);
514 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
515 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
516 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
517 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
519 Cvar_RegisterVariable (&sv_disablenotify);
520 Cvar_RegisterVariable (&coop);
521 Cvar_RegisterVariable (&deathmatch);
522 Cvar_RegisterVariable (&fraglimit);
523 Cvar_RegisterVariable (&gamecfg);
524 Cvar_RegisterVariable (&noexit);
525 Cvar_RegisterVariable (&nomonsters);
526 Cvar_RegisterVariable (&pausable);
527 Cvar_RegisterVariable (&pr_checkextension);
528 Cvar_RegisterVariable (&samelevel);
529 Cvar_RegisterVariable (&skill);
530 Cvar_RegisterVariable (&campaign);
531 Cvar_RegisterVariable (&host_timescale);
532 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
533 Cvar_RegisterVirtual (&host_timescale, "slowmo");
534 Cvar_RegisterVirtual (&host_timescale, "timescale");
535 Cvar_RegisterVariable (&sv_accelerate);
536 Cvar_RegisterVariable (&sv_aim);
537 Cvar_RegisterVariable (&sv_airaccel_qw);
538 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
539 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
540 Cvar_RegisterVariable (&sv_airaccelerate);
541 Cvar_RegisterVariable (&sv_airstopaccelerate);
542 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
543 Cvar_RegisterVariable (&sv_maxairstrafespeed);
544 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
545 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
546 Cvar_RegisterVariable (&sv_aircontrol);
547 Cvar_RegisterVariable (&sv_aircontrol_power);
548 Cvar_RegisterVariable (&sv_aircontrol_penalty);
549 Cvar_RegisterVariable (&sv_allowdownloads);
550 Cvar_RegisterVariable (&sv_allowdownloads_archive);
551 Cvar_RegisterVariable (&sv_allowdownloads_config);
552 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
553 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
554 Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
555 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
556 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
557 Cvar_RegisterVariable (&sv_clmovement_enable);
558 Cvar_RegisterVariable (&sv_clmovement_minping);
559 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
560 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
561 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
562 Cvar_RegisterVariable (&sv_cullentities_pvs);
563 Cvar_RegisterVariable (&sv_cullentities_stats);
564 Cvar_RegisterVariable (&sv_cullentities_trace);
565 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
566 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
567 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
568 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
569 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
570 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
571 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
572 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
573 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
574 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
575 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
576 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
577 Cvar_RegisterVariable (&sv_debugmove);
578 Cvar_RegisterVariable (&sv_echobprint);
579 Cvar_RegisterVariable (&sv_edgefriction);
580 Cvar_RegisterVariable (&sv_entpatch);
581 Cvar_RegisterVariable (&sv_freezenonclients);
582 Cvar_RegisterVariable (&sv_friction);
583 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
584 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
585 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
586 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
587 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
588 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
589 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
590 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
591 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
592 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
593 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
594 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
595 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
596 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
597 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
598 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
599 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
600 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
601 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
602 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
603 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
604 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
605 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
606 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
607 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
608 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
609 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
610 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
611 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
612 Cvar_RegisterVariable (&sv_gravity);
613 Cvar_RegisterVariable (&sv_init_frame_count);
614 Cvar_RegisterVariable (&sv_idealpitchscale);
615 Cvar_RegisterVariable (&sv_jumpstep);
616 Cvar_RegisterVariable (&sv_jumpvelocity);
617 Cvar_RegisterVariable (&sv_legacy_bbox_expand);
618 Cvar_RegisterVariable (&sv_maxairspeed);
619 Cvar_RegisterVariable (&sv_maxrate);
620 Cvar_RegisterVariable (&sv_maxspeed);
621 Cvar_RegisterVariable (&sv_maxvelocity);
622 Cvar_RegisterVariable (&sv_nostep);
623 Cvar_RegisterVariable (&sv_playerphysicsqc);
624 Cvar_RegisterVariable (&sv_progs);
625 Cvar_RegisterVariable (&sv_protocolname);
626 Cvar_RegisterVariable (&sv_random_seed);
627 Cvar_RegisterVariable (&host_limitlocal);
628 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
629 Cvar_RegisterVariable (&sv_sound_land);
630 Cvar_RegisterVariable (&sv_sound_watersplash);
631 Cvar_RegisterVariable (&sv_stepheight);
632 Cvar_RegisterVariable (&sv_stopspeed);
633 Cvar_RegisterVariable (&sv_wallfriction);
634 Cvar_RegisterVariable (&sv_wateraccelerate);
635 Cvar_RegisterVariable (&sv_waterfriction);
636 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
637 Cvar_RegisterVariable (&sv_warsowbunny_accel);
638 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
639 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
640 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
641 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
642 Cvar_RegisterVariable (&sv_areadebug);
643 Cvar_RegisterVariable (&sys_ticrate);
644 Cvar_RegisterVariable (&teamplay);
645 Cvar_RegisterVariable (&timelimit);
646 Cvar_RegisterVariable (&sv_threaded);
648 Cvar_RegisterVariable (&sv_rollangle);
649 Cvar_RegisterVariable (&sv_rollspeed);
651 Cvar_RegisterVariable (&saved1);
652 Cvar_RegisterVariable (&saved2);
653 Cvar_RegisterVariable (&saved3);
654 Cvar_RegisterVariable (&saved4);
655 Cvar_RegisterVariable (&savedgamecfg);
656 Cvar_RegisterVariable (&scratch1);
657 Cvar_RegisterVariable (&scratch2);
658 Cvar_RegisterVariable (&scratch3);
659 Cvar_RegisterVariable (&scratch4);
660 Cvar_RegisterVariable (&temp1);
662 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
663 Cvar_RegisterVariable (&nehx00);
664 Cvar_RegisterVariable (&nehx01);
665 Cvar_RegisterVariable (&nehx02);
666 Cvar_RegisterVariable (&nehx03);
667 Cvar_RegisterVariable (&nehx04);
668 Cvar_RegisterVariable (&nehx05);
669 Cvar_RegisterVariable (&nehx06);
670 Cvar_RegisterVariable (&nehx07);
671 Cvar_RegisterVariable (&nehx08);
672 Cvar_RegisterVariable (&nehx09);
673 Cvar_RegisterVariable (&nehx10);
674 Cvar_RegisterVariable (&nehx11);
675 Cvar_RegisterVariable (&nehx12);
676 Cvar_RegisterVariable (&nehx13);
677 Cvar_RegisterVariable (&nehx14);
678 Cvar_RegisterVariable (&nehx15);
679 Cvar_RegisterVariable (&nehx16);
680 Cvar_RegisterVariable (&nehx17);
681 Cvar_RegisterVariable (&nehx18);
682 Cvar_RegisterVariable (&nehx19);
683 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
685 Cvar_RegisterVariable (&sv_autodemo_perclient);
686 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
687 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
689 Cvar_RegisterVariable (&halflifebsp);
690 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
691 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
693 Cvar_RegisterVariable (&sv_writepicture_quality);
695 SV_InitOperatorCommands();
696 host.hook.SV_Shutdown = SV_Shutdown;
698 sv_mempool = Mem_AllocPool("server", 0, NULL);
701 Cvar_Callback(&sv_netport);
704 static void SV_SaveEntFile_f(cmd_state_t *cmd)
707 if (!sv.active || !sv.worldmodel)
709 Con_Print("Not running a server\n");
712 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
716 ==============================================================================
720 ==============================================================================
727 Sends the first message from the server to a connected client.
728 This will be sent on the initial connection and upon each server load.
731 void SV_SendServerinfo (client_t *client)
733 prvm_prog_t *prog = SVVM_prog;
738 // we know that this client has a netconnection and thus is not a bot
740 // edicts get reallocated on level changes, so we need to update it here
741 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
743 // clear cached stuff that depends on the level
744 client->weaponmodel[0] = 0;
745 client->weaponmodelindex = 0;
747 // LadyHavoc: clear entityframe tracking
748 client->latestframenum = 0;
750 // initialize the movetime, so a speedhack can't make use of the time before this client joined
751 client->cmd.time = sv.time;
753 if (client->entitydatabase)
754 EntityFrame_FreeDatabase(client->entitydatabase);
755 if (client->entitydatabase4)
756 EntityFrame4_FreeDatabase(client->entitydatabase4);
757 if (client->entitydatabase5)
758 EntityFrame5_FreeDatabase(client->entitydatabase5);
760 memset(client->stats, 0, sizeof(client->stats));
761 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
763 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
765 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
766 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
767 else if (sv.protocol == PROTOCOL_DARKPLACES4)
768 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
770 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
773 // reset csqc entity versions
774 for (i = 0;i < prog->max_edicts;i++)
776 client->csqcentityscope[i] = 0;
777 client->csqcentitysendflags[i] = 0xFFFFFF;
779 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
781 client->csqcentityframehistory[i].num = 0;
782 client->csqcentityframehistory[i].framenum = -1;
784 client->csqcnumedicts = 0;
785 client->csqcentityframehistory_next = 0;
787 SZ_Clear (&client->netconnection->message);
788 MSG_WriteByte (&client->netconnection->message, svc_print);
789 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
790 MSG_WriteString (&client->netconnection->message,message);
792 SV_StopDemoRecording(client); // to split up demos into different files
793 if(sv_autodemo_perclient.integer)
795 char demofile[MAX_OSPATH];
796 char ipaddress[MAX_QPATH];
799 // start a new demo file
800 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
801 for(j = 0; ipaddress[j]; ++j)
802 if(!isalnum(ipaddress[j]))
804 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
806 SV_StartDemoRecording(client, demofile, -1);
809 //[515]: init csprogs according to version of svprogs, check the crc, etc.
810 if (sv.csqc_progname[0])
812 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
813 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
814 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
815 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
816 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
817 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
818 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
820 if(client->sv_demo_file != NULL)
823 static char buf[NET_MAXMESSAGE];
826 sb.data = (unsigned char *) buf;
827 sb.maxsize = sizeof(buf);
829 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
830 SV_WriteDemoMessage(client, &sb, false);
833 //[515]: init stufftext string (it is sent before svc_serverinfo)
834 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
836 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
837 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
841 //if (sv_allowdownloads.integer)
842 // always send the info that the server supports the protocol, even if downloads are forbidden
843 // only because of that, the CSQC exception can work
845 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
846 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
849 // send at this time so it's guaranteed to get executed at the right time
853 host_client = client;
854 Curl_SendRequirements();
858 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
859 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
860 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
862 if (!coop.integer && deathmatch.integer)
863 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
865 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
867 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
869 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
870 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
871 MSG_WriteByte (&client->netconnection->message, 0);
873 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
874 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
875 MSG_WriteByte (&client->netconnection->message, 0);
878 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
879 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
880 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
883 // store this in clientcamera, too
884 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
885 MSG_WriteByte (&client->netconnection->message, svc_setview);
886 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
888 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
889 MSG_WriteByte (&client->netconnection->message, 1);
891 client->prespawned = false; // need prespawn, spawn, etc
892 client->spawned = false; // need prespawn, spawn, etc
893 client->begun = false; // need prespawn, spawn, etc
894 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
896 // clear movement info until client enters the new level properly
897 memset(&client->cmd, 0, sizeof(client->cmd));
898 client->movesequence = 0;
899 client->movement_highestsequence_seen = 0;
900 memset(&client->movement_count, 0, sizeof(client->movement_count));
903 // allow the client some time to send his keepalives, even if map loading took ages
904 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
911 Initializes a client_t for a new net connection. This will only be called
912 once for a player each game, not once for each level change.
915 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
917 prvm_prog_t *prog = SVVM_prog;
921 client = svs.clients + clientnum;
923 // set up the client_t
926 float backupparms[NUM_SPAWN_PARMS];
927 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
928 memset(client, 0, sizeof(*client));
929 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
932 memset(client, 0, sizeof(*client));
933 client->active = true;
934 client->netconnection = netconnection;
936 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
938 if(client->netconnection && client->netconnection->crypto.authenticated)
940 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
941 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
942 client->netconnection->address,
943 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
944 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
945 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
946 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
947 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
948 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
952 strlcpy(client->name, "unconnected", sizeof(client->name));
953 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
954 client->prespawned = false;
955 client->spawned = false;
956 client->begun = false;
957 client->edict = PRVM_EDICT_NUM(clientnum+1);
958 if (client->netconnection)
959 client->netconnection->message.allowoverflow = true; // we can catch it
960 // prepare the unreliable message buffer
961 client->unreliablemsg.data = client->unreliablemsg_data;
962 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
963 // updated by receiving "rate" command from client, this is also the default if not using a DP client
964 client->rate = 1000000000;
965 client->connecttime = host.realtime;
969 // call the progs to get default spawn parms for the new client
970 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
971 PRVM_serverglobalfloat(time) = sv.time;
972 PRVM_serverglobaledict(self) = 0;
973 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
974 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
975 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
977 // set up the entity for this client (including .colormap, .team, etc)
978 PRVM_ED_ClearEdict(prog, client->edict);
981 // don't call SendServerinfo for a fresh botclient because its fields have
982 // not been set up by the qc yet
983 if (client->netconnection)
984 SV_SendServerinfo (client);
986 client->prespawned = client->spawned = client->begun = true;
990 =====================
993 Called when the player is getting totally kicked off the host
994 if (leaving = true), don't bother sending signofs
995 =====================
997 void SV_DropClient(qbool leaving, const char *fmt, ... )
999 prvm_prog_t *prog = SVVM_prog;
1003 char reason[512] = "";
1005 Con_Printf("Client \"%s\" dropped", host_client->name);
1009 va_start(argptr, fmt);
1010 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1013 Con_Printf(" (%s)\n", reason);
1020 SV_StopDemoRecording(host_client);
1022 // make sure edict is not corrupt (from a level change for example)
1023 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1025 if (host_client->netconnection)
1027 // tell the client to be gone
1030 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1031 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1033 memset(&buf, 0, sizeof(buf));
1035 buf.maxsize = sizeof(bufdata);
1036 MSG_WriteByte(&buf, svc_disconnect);
1039 if(sv.protocol == PROTOCOL_DARKPLACES8)
1040 MSG_WriteString(&buf, reason);
1042 SV_ClientPrintf("%s\n", reason);
1044 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1045 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1046 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1050 // call qc ClientDisconnect function
1051 // LadyHavoc: don't call QC if server is dead (avoids recursive
1052 // Host_Error in some mods when they run out of edicts)
1053 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1055 // call the prog function for removing a client
1056 // this will set the body to a dead frame, among other things
1057 int saveSelf = PRVM_serverglobaledict(self);
1058 host_client->clientconnectcalled = false;
1059 PRVM_serverglobalfloat(time) = sv.time;
1060 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1061 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1062 PRVM_serverglobaledict(self) = saveSelf;
1065 if (host_client->netconnection)
1067 // break the net connection
1068 NetConn_Close(host_client->netconnection);
1069 host_client->netconnection = NULL;
1072 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1074 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1076 // if a download is active, close it
1077 if (host_client->download_file)
1079 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1080 FS_Close(host_client->download_file);
1081 host_client->download_file = NULL;
1082 host_client->download_name[0] = 0;
1083 host_client->download_expectedposition = 0;
1084 host_client->download_started = false;
1087 // remove leaving player from scoreboard
1088 host_client->name[0] = 0;
1089 host_client->colors = 0;
1090 host_client->frags = 0;
1091 // send notification to all clients
1092 // get number of client manually just to make sure we get it right...
1093 i = host_client - svs.clients;
1094 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1095 MSG_WriteByte (&sv.reliable_datagram, i);
1096 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1097 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1098 MSG_WriteByte (&sv.reliable_datagram, i);
1099 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1100 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1101 MSG_WriteByte (&sv.reliable_datagram, i);
1102 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1104 // free the client now
1105 if (host_client->entitydatabase)
1106 EntityFrame_FreeDatabase(host_client->entitydatabase);
1107 if (host_client->entitydatabase4)
1108 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1109 if (host_client->entitydatabase5)
1110 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1114 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1115 PRVM_ED_ClearEdict(prog, host_client->edict);
1118 // clear the client struct (this sets active to false)
1119 memset(host_client, 0, sizeof(*host_client));
1121 // update server listing on the master because player count changed
1122 // (which the master uses for filtering empty/full servers)
1123 NetConn_Heartbeat(1);
1127 for (i = 0;i < svs.maxclients;i++)
1128 if (svs.clients[i].active && !svs.clients[i].spawned)
1130 if (i == svs.maxclients)
1132 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1133 sv.paused = sv.loadgame = false; // we're basically done with loading now
1138 static void SV_StartDownload_f(cmd_state_t *cmd)
1140 if (host_client->download_file)
1141 host_client->download_started = true;
1145 * Compression extension negotiation:
1148 * cl_serverextension_download 2
1151 * download <filename> <list of zero or more suppported compressions in order of preference>
1153 * download maps/map1.bsp lzo deflate huffman
1156 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1158 * cl_downloadbegin 123456 maps/map1.bsp deflate
1160 * The server may choose not to compress the file by sending no compression name, like:
1161 * cl_downloadbegin 345678 maps/map1.bsp
1163 * NOTE: the "download" command may only specify compression algorithms if
1164 * cl_serverextension_download is 2!
1165 * If cl_serverextension_download has a different value, the client must
1166 * assume this extension is not supported!
1169 static void Download_CheckExtensions(cmd_state_t *cmd)
1172 int argc = Cmd_Argc(cmd);
1174 // first reset them all
1175 host_client->download_deflate = false;
1177 for(i = 2; i < argc; ++i)
1179 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1181 host_client->download_deflate = true;
1187 static void SV_Download_f(cmd_state_t *cmd)
1189 const char *whichpack, *whichpack2, *extension;
1190 qbool is_csqc; // so we need to check only once
1192 if (Cmd_Argc(cmd) < 2)
1194 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1195 SV_ClientPrintf(" supported extensions: deflate\n");
1199 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1201 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1205 if (host_client->download_file)
1207 // at this point we'll assume the previous download should be aborted
1208 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1209 SV_ClientCommands("\nstopdownload\n");
1211 // close the file and reset variables
1212 FS_Close(host_client->download_file);
1213 host_client->download_file = NULL;
1214 host_client->download_name[0] = 0;
1215 host_client->download_expectedposition = 0;
1216 host_client->download_started = false;
1219 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1221 if (!sv_allowdownloads.integer && !is_csqc)
1223 SV_ClientPrintf("Downloads are disabled on this server\n");
1224 SV_ClientCommands("\nstopdownload\n");
1228 Download_CheckExtensions(cmd);
1230 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1231 extension = FS_FileExtension(host_client->download_name);
1233 // host_client is asking to download a specified file
1234 if (developer_extra.integer)
1235 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1239 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1240 extensions[0] = '\0';
1242 if(host_client->download_deflate)
1243 strlcat(extensions, " deflate", sizeof(extensions));
1245 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1247 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1248 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1250 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1252 // no, no space is needed between %s and %s :P
1253 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1255 host_client->download_expectedposition = 0;
1256 host_client->download_started = false;
1257 host_client->sendsignon = true; // make sure this message is sent
1261 if (!FS_FileExists(host_client->download_name))
1263 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1264 SV_ClientCommands("\nstopdownload\n");
1268 // check if the user is trying to download part of registered Quake(r)
1269 whichpack = FS_WhichPack(host_client->download_name);
1270 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1271 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1273 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1274 SV_ClientCommands("\nstopdownload\n");
1278 // check if the server has forbidden archive downloads entirely
1279 if (!sv_allowdownloads_inarchive.integer)
1281 whichpack = FS_WhichPack(host_client->download_name);
1284 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1285 SV_ClientCommands("\nstopdownload\n");
1290 if (!sv_allowdownloads_config.integer)
1292 if (!strcasecmp(extension, "cfg"))
1294 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1295 SV_ClientCommands("\nstopdownload\n");
1300 if (!sv_allowdownloads_dlcache.integer)
1302 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1304 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1305 SV_ClientCommands("\nstopdownload\n");
1310 if (!sv_allowdownloads_archive.integer)
1312 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1314 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1315 SV_ClientCommands("\nstopdownload\n");
1320 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1321 if (!host_client->download_file)
1323 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1324 SV_ClientCommands("\nstopdownload\n");
1328 if (FS_FileSize(host_client->download_file) > 1<<30)
1330 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1331 SV_ClientCommands("\nstopdownload\n");
1332 FS_Close(host_client->download_file);
1333 host_client->download_file = NULL;
1337 if (FS_FileSize(host_client->download_file) < 0)
1339 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1340 SV_ClientCommands("\nstopdownload\n");
1341 FS_Close(host_client->download_file);
1342 host_client->download_file = NULL;
1346 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1349 * we can only do this if we would actually deflate on the fly
1350 * which we do not (yet)!
1352 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1353 extensions[0] = '\0';
1355 if(host_client->download_deflate)
1356 strlcat(extensions, " deflate", sizeof(extensions));
1358 // no, no space is needed between %s and %s :P
1359 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1362 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1364 host_client->download_expectedposition = 0;
1365 host_client->download_started = false;
1366 host_client->sendsignon = true; // make sure this message is sent
1368 // the rest of the download process is handled in SV_SendClientDatagram
1369 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1371 // no svc_downloaddata messages will be sent until sv_startdownload is
1372 // sent by the client
1376 ==============================================================================
1380 ==============================================================================
1389 int SV_ModelIndex(const char *s, int precachemode)
1391 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1392 char filename[MAX_QPATH];
1396 //if (precachemode == 2)
1398 strlcpy(filename, s, sizeof(filename));
1399 for (i = 2;i < limit;i++)
1401 if (!sv.model_precache[i][0])
1405 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1407 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1410 if (precachemode == 1)
1411 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1412 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1413 if (sv.state == ss_loading)
1415 // running from SV_SpawnServer which is launched from the client console command interpreter
1416 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1422 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1423 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1427 // running single threaded, so we can load the model here
1428 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1430 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1431 MSG_WriteShort(&sv.reliable_datagram, i);
1432 MSG_WriteString(&sv.reliable_datagram, filename);
1436 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1439 if (!strcmp(sv.model_precache[i], filename))
1442 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1452 int SV_SoundIndex(const char *s, int precachemode)
1454 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1455 char filename[MAX_QPATH];
1459 //if (precachemode == 2)
1461 strlcpy(filename, s, sizeof(filename));
1462 for (i = 1;i < limit;i++)
1464 if (!sv.sound_precache[i][0])
1468 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1470 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1473 if (precachemode == 1)
1474 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1475 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1476 if (sv.state != ss_loading)
1478 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1479 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1480 MSG_WriteString(&sv.reliable_datagram, filename);
1484 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1487 if (!strcmp(sv.sound_precache[i], filename))
1490 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1496 SV_ParticleEffectIndex
1500 int SV_ParticleEffectIndex(const char *name)
1502 int i, argc, linenumber, effectnameindex;
1504 fs_offset_t filesize;
1505 unsigned char *filedata;
1507 const char *textstart;
1508 //const char *textend;
1509 char argv[16][1024];
1510 char filename[MAX_QPATH];
1511 if (!sv.particleeffectnamesloaded)
1513 sv.particleeffectnamesloaded = true;
1514 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1515 for (i = 0;i < EFFECT_TOTAL;i++)
1516 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1517 for (filepass = 0;;filepass++)
1520 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1521 else if (filepass == 1)
1522 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1525 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1528 textstart = (const char *)filedata;
1529 //textend = (const char *)filedata + filesize;
1531 for (linenumber = 1;;linenumber++)
1536 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1540 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1544 if (com_token[0] == 0)
1545 break; // if the loop exited and it's not a \n, it's EOF
1548 if (!strcmp(argv[0], "effect"))
1552 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1554 if (sv.particleeffectname[effectnameindex][0])
1556 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1561 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1565 // if we run out of names, abort
1566 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1568 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1577 // search for the name
1578 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1579 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1580 return effectnameindex;
1581 // return 0 if we couldn't find it
1585 model_t *SV_GetModelByIndex(int modelindex)
1587 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1590 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1592 prvm_prog_t *prog = SVVM_prog;
1594 if (!ed || ed->free)
1596 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1597 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1606 static void SV_CreateBaseline (void)
1608 prvm_prog_t *prog = SVVM_prog;
1609 int i, entnum, large;
1610 prvm_edict_t *svent;
1612 // LadyHavoc: clear *all* baselines (not just active ones)
1613 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1615 // get the current server version
1616 svent = PRVM_EDICT_NUM(entnum);
1618 // LadyHavoc: always clear state values, whether the entity is in use or not
1619 svent->priv.server->baseline = defaultstate;
1623 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1626 // create entity baseline
1627 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1628 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1629 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1630 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1631 if (entnum > 0 && entnum <= svs.maxclients)
1633 svent->priv.server->baseline.colormap = entnum;
1634 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1638 svent->priv.server->baseline.colormap = 0;
1639 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1643 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1646 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1650 // add to the message
1652 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1654 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1655 MSG_WriteShort (&sv.signon, entnum);
1659 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1660 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1662 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1664 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1665 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1669 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1670 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1672 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1673 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1674 for (i=0 ; i<3 ; i++)
1676 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1677 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1686 Load csprogs.dat and comperss it so it doesn't need to be
1687 reloaded on request.
1690 static void SV_Prepare_CSQC(void)
1692 fs_offset_t progsize;
1694 if(svs.csqc_progdata)
1696 Con_DPrintf("Unloading old CSQC data.\n");
1697 Mem_Free(svs.csqc_progdata);
1698 if(svs.csqc_progdata_deflated)
1699 Mem_Free(svs.csqc_progdata_deflated);
1702 svs.csqc_progdata = NULL;
1703 svs.csqc_progdata_deflated = NULL;
1705 sv.csqc_progname[0] = 0;
1706 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1710 size_t deflated_size;
1712 sv.csqc_progsize = (int)progsize;
1713 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1714 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1715 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1717 Con_DPrint("Compressing csprogs.dat\n");
1718 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1719 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1720 svs.csqc_progsize_deflated = (int)deflated_size;
1721 if(svs.csqc_progdata_deflated)
1723 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1724 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1727 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1735 Grabs the current state of each client for saving across the
1736 transition to another level
1739 void SV_SaveSpawnparms (void)
1741 prvm_prog_t *prog = SVVM_prog;
1744 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1746 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1748 if (!host_client->active)
1751 // call the progs to get default spawn parms for the new client
1752 PRVM_serverglobalfloat(time) = sv.time;
1753 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1754 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1755 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1756 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1760 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1761 int SV_IsLocalServer(void)
1763 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1770 This is called at the start of each level
1774 void SV_SpawnServer (const char *map)
1776 prvm_prog_t *prog = SVVM_prog;
1780 model_t *worldmodel;
1781 char modelname[sizeof(sv.worldname)];
1784 Con_Printf("SpawnServer: %s\n", map);
1786 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1788 if (!FS_FileExists(modelname))
1790 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1791 if (!FS_FileExists(modelname))
1793 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1798 // SV_LockThreadMutex();
1800 if(!host_isclient.integer)
1801 Sys_MakeProcessNice();
1804 SCR_BeginLoadingPlaque(false);
1810 World_End(&sv.world);
1811 if(PRVM_serverfunction(SV_Shutdown))
1813 func_t s = PRVM_serverfunction(SV_Shutdown);
1814 PRVM_serverglobalfloat(time) = sv.time;
1815 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1816 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1820 // free q3 shaders so that any newly downloaded shaders will be active
1821 Mod_FreeQ3Shaders();
1823 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1824 if (!worldmodel || !worldmodel->TraceBox)
1826 Con_Printf("Couldn't load map %s\n", modelname);
1828 if(!host_isclient.integer)
1829 Sys_MakeProcessMean();
1831 // SV_UnlockThreadMutex();
1836 Collision_Cache_Reset(true);
1838 // let's not have any servers with no name
1839 if (hostname.string[0] == 0)
1840 Cvar_SetQuick(&hostname, "UNNAMED");
1841 scr_centertime_off = 0;
1843 svs.changelevel_issued = false; // now safe to issue another
1845 // make the map a required file for clients
1846 Curl_ClearRequirements();
1847 Curl_RequireFile(modelname);
1850 // tell all connected clients that we are going to a new level
1855 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1857 if (client->netconnection)
1859 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1860 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1867 NetConn_OpenServerPorts(true);
1871 // make cvars consistant
1876 Cvar_SetValueQuick(&deathmatch, 0);
1877 Cvar_SetValueQuick(&campaign, 0);
1879 else if(!deathmatch.integer)
1880 Cvar_SetValueQuick(&campaign, 1);
1882 Cvar_SetValueQuick(&campaign, 0);
1883 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1884 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1885 //Cvar_SetValue ("skill", (float)current_skill);
1886 current_skill = (int)(skill.value + 0.5);
1889 // set up the new server
1891 memset (&sv, 0, sizeof(sv));
1892 // if running a local client, make sure it doesn't try to access the last
1893 // level's data which is no longer valiud
1896 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1897 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1898 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1900 if(*sv_random_seed.string)
1902 srand(sv_random_seed.integer);
1903 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1910 // set level base name variables for later use
1911 strlcpy (sv.name, map, sizeof (sv.name));
1912 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1913 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1914 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1915 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1916 Cvar_SetQuick(&sv_worldname, sv.worldname);
1917 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1918 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1920 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1921 if (sv.protocol == PROTOCOL_UNKNOWN)
1924 Protocol_Names(buffer, sizeof(buffer));
1925 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1926 sv.protocol = PROTOCOL_QUAKE;
1929 // load progs to get entity field count
1930 //PR_LoadProgs ( sv_progs.string );
1932 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1933 sv.datagram.cursize = 0;
1934 sv.datagram.data = sv.datagram_buf;
1936 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1937 sv.reliable_datagram.cursize = 0;
1938 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1940 sv.signon.maxsize = sizeof(sv.signon_buf);
1941 sv.signon.cursize = 0;
1942 sv.signon.data = sv.signon_buf;
1944 // leave slots at start for clients only
1945 //prog->num_edicts = svs.maxclients+1;
1947 sv.state = ss_loading;
1948 prog->allowworldwrites = true;
1954 worldmodel->used = true;
1956 sv.worldmodel = worldmodel;
1957 sv.models[1] = sv.worldmodel;
1960 // clear world interaction links
1962 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1963 World_Start(&sv.world);
1965 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1967 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1968 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1969 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1971 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1972 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1974 if(i < sv.worldmodel->brush.numsubmodels)
1975 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1978 // load the rest of the entities
1980 // AK possible hack since num_edicts is still 0
1981 ent = PRVM_EDICT_NUM(0);
1982 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1984 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1985 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1986 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1987 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1988 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1989 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1990 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1991 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1994 PRVM_serverglobalfloat(coop) = coop.integer;
1996 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1998 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
2000 // serverflags are for cross level information (sigils)
2001 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2003 // we need to reset the spawned flag on all connected clients here so that
2004 // their thinks don't run during startup (before PutClientInServer)
2005 // we also need to set up the client entities now
2006 // and we need to set the ->edict pointers to point into the progs edicts
2007 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2009 host_client->begun = false;
2010 host_client->edict = PRVM_EDICT_NUM(i + 1);
2011 PRVM_ED_ClearEdict(prog, host_client->edict);
2014 // load replacement entity file if found
2015 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2017 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2018 PRVM_ED_LoadFromFile(prog, entities);
2022 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2025 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2026 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2028 // all setup is completed, any further precache statements are errors
2029 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2030 prog->allowworldwrites = false;
2032 // run two frames to allow everything to settle
2034 for (i = 0;i < sv_init_frame_count.integer;i++)
2040 // Once all init frames have been run, we consider svqc code fully initialized.
2041 prog->inittime = host.realtime;
2043 if(!host_isclient.integer)
2046 // create a baseline for more efficient communications
2047 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2048 SV_CreateBaseline ();
2050 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2052 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2053 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2055 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2056 if (!host_client->active)
2058 if (host_client->netconnection)
2059 SV_SendServerinfo(host_client);
2063 // if client is a botclient coming from a level change, we need to
2064 // set up client info that normally requires networking
2066 // copy spawn parms out of the client_t
2067 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2068 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2070 // call the spawn function
2071 host_client->clientconnectcalled = true;
2072 PRVM_serverglobalfloat(time) = sv.time;
2073 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2074 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2075 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2076 host_client->begun = true;
2080 // update the map title cvar
2081 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2082 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2084 Con_Printf("Server spawned.\n");
2085 NetConn_Heartbeat (2);
2087 if(!host_isclient.integer)
2088 Sys_MakeProcessMean();
2090 // SV_UnlockThreadMutex();
2097 This only happens at the end of a game, not between levels
2100 void SV_Shutdown(void)
2102 prvm_prog_t *prog = SVVM_prog;
2105 SV_LockThreadMutex();
2110 Con_DPrintf("SV_Shutdown\n");
2112 NetConn_Heartbeat(2);
2113 NetConn_Heartbeat(2);
2115 // make sure all the clients know we're disconnecting
2116 World_End(&sv.world);
2119 if(PRVM_serverfunction(SV_Shutdown))
2121 func_t s = PRVM_serverfunction(SV_Shutdown);
2122 PRVM_serverglobalfloat(time) = sv.time;
2123 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2124 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2127 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2128 if (host_client->active)
2129 SV_DropClient(false, "Server shutting down"); // server shutdown
2131 NetConn_CloseServerPorts();
2137 memset(&sv, 0, sizeof(sv));
2138 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2140 SV_UnlockThreadMutex();
2143 /////////////////////////////////////////////////////
2146 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2148 // links don't survive the transition, so unlink everything
2149 World_UnlinkAll(&sv.world);
2152 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2157 // link every entity except world
2158 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2163 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2165 // LadyHavoc: for consistency set these here
2166 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2168 e->priv.server->move = false; // don't move on first frame
2170 if (num >= 0 && num < svs.maxclients)
2172 // set colormap and team on newly created player entity
2173 PRVM_serveredictfloat(e, colormap) = num + 1;
2174 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2175 // set netname/clientcolors back to client values so that
2176 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2178 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2179 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2180 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2181 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2182 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2183 // Assign netaddress (IP Address, etc)
2184 if(svs.clients[num].netconnection != NULL)
2186 // Acquire Readable Address
2187 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2188 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2191 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2192 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2193 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2195 PRVM_serveredictstring(e, crypto_idfp) = 0;
2196 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2197 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2198 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2200 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2201 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2202 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2204 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2205 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2206 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2208 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2209 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2210 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2212 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2216 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2221 World_UnlinkEdict(ed); // unlink from world bsp
2223 PRVM_serveredictstring(ed, model) = 0;
2224 PRVM_serveredictfloat(ed, takedamage) = 0;
2225 PRVM_serveredictfloat(ed, modelindex) = 0;
2226 PRVM_serveredictfloat(ed, colormap) = 0;
2227 PRVM_serveredictfloat(ed, skin) = 0;
2228 PRVM_serveredictfloat(ed, frame) = 0;
2229 VectorClear(PRVM_serveredictvector(ed, origin));
2230 VectorClear(PRVM_serveredictvector(ed, angles));
2231 PRVM_serveredictfloat(ed, nextthink) = -1;
2232 PRVM_serveredictfloat(ed, solid) = 0;
2234 VM_RemoveEdictSkeleton(prog, ed);
2236 World_Physics_RemoveFromEntity(&sv.world, ed);
2237 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2239 // make sure csqc networking is aware of the removed entity
2240 e = PRVM_NUM_FOR_EDICT(ed);
2241 sv.csqcentityversion[e] = 0;
2242 for (i = 0;i < svs.maxclients;i++)
2243 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2246 static void SVVM_count_edicts(prvm_prog_t *prog)
2250 int active, models, solid, step;
2252 active = models = solid = step = 0;
2253 for (i=0 ; i<prog->num_edicts ; i++)
2255 ent = PRVM_EDICT_NUM(i);
2259 if (PRVM_serveredictfloat(ent, solid))
2261 if (PRVM_serveredictstring(ent, model))
2263 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2267 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2268 Con_Printf("active :%3i\n", active);
2269 Con_Printf("view :%3i\n", models);
2270 Con_Printf("touch :%3i\n", solid);
2271 Con_Printf("step :%3i\n", step);
2274 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2276 // remove things from different skill levels or deathmatch
2277 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2279 if (deathmatch.integer)
2281 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2286 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2287 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2288 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2296 static void SV_VM_Setup(void)
2298 prvm_prog_t *prog = SVVM_prog;
2299 PRVM_Prog_Init(prog, cmd_local);
2301 // allocate the mempools
2302 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2303 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2304 prog->builtins = vm_sv_builtins;
2305 prog->numbuiltins = vm_sv_numbuiltins;
2306 prog->max_edicts = 512;
2307 if (sv.protocol == PROTOCOL_QUAKE)
2308 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2309 else if (sv.protocol == PROTOCOL_QUAKEDP)
2310 prog->limit_edicts = 2048; // guessing
2311 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2312 prog->limit_edicts = 2048; // guessing!
2313 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2314 prog->limit_edicts = 4096; // guessing!
2316 prog->limit_edicts = MAX_EDICTS;
2317 prog->reserved_edicts = svs.maxclients;
2318 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2319 prog->name = "server";
2320 prog->extensionstring = vm_sv_extensions;
2321 prog->loadintoworld = true;
2323 // all callbacks must be defined (pointers are not checked before calling)
2324 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2325 prog->end_increase_edicts = SVVM_end_increase_edicts;
2326 prog->init_edict = SVVM_init_edict;
2327 prog->free_edict = SVVM_free_edict;
2328 prog->count_edicts = SVVM_count_edicts;
2329 prog->load_edict = SVVM_load_edict;
2330 prog->init_cmd = SVVM_init_cmd;
2331 prog->reset_cmd = SVVM_reset_cmd;
2332 prog->error_cmd = Host_Error;
2333 prog->ExecuteProgram = SVVM_ExecuteProgram;
2335 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2337 // some mods compiled with scrambling compilers lack certain critical
2338 // global names and field names such as "self" and "time" and "nextthink"
2339 // so we have to set these offsets manually, matching the entvars_t
2340 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2341 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2463 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2464 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2465 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2466 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2467 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2468 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2469 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2470 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2471 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2472 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2473 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2476 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2478 // OP_STATE is always supported on server because we add fields/globals for it
2479 prog->flag |= PRVM_OP_STATE;
2481 VM_CustomStats_Clear();//[515]: csqc
2486 static void SV_CheckTimeouts(void)
2490 // never timeout loopback connections
2491 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2492 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2493 SV_DropClient(false, "Timed out");
2500 Returns a time report string, for example for
2503 const char *SV_TimingReport(char *buf, size_t buflen)
2505 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2508 extern cvar_t host_maxwait;
2509 extern cvar_t host_framerate;
2510 extern cvar_t cl_maxphysicsframesperserverframe;
2511 double SV_Frame(double time)
2513 static double sv_timer;
2516 qbool playing = false;
2520 svs.perf_acc_sleeptime = host.sleeptime;
2521 svs.perf_acc_realtime += time;
2523 // Look for clients who have spawned
2524 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2525 if(host_client->begun && host_client->netconnection)
2528 if(svs.perf_acc_realtime > 5)
2530 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2531 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2533 if(svs.perf_acc_offset_samples > 0)
2535 svs.perf_offset_max = svs.perf_acc_offset_max;
2536 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2537 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2540 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2541 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2544 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2547 * Don't accumulate time for the first 10 seconds of a match
2548 * so things can settle
2550 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2551 svs.perf_acc_lost = svs.perf_acc_offset =
2552 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2553 svs.perf_acc_offset_samples = host.sleeptime = 0;
2557 * Receive packets on each main loop iteration, as the main loop may
2558 * be undersleeping due to select() detecting a new packet
2562 NetConn_ServerFrame();
2568 * If the accumulator hasn't become positive, don't
2569 * run the frame. Everything that happens before this
2570 * point will happen even if we're sleeping this frame.
2572 if((sv_timer += time) < 0)
2575 // limit the frametime steps to no more than 100ms each
2579 svs.perf_acc_lost += (sv_timer - 0.1);
2583 if (sv.active && sv_timer > 0 && !svs.threaded)
2586 * Execute one or more server frames, with an upper limit on how much
2587 * execution time to spend on server frames to avoid freezing the game if
2588 * the server is overloaded. This execution time limit means the game will
2589 * slow down if the server is taking too long.
2591 int framecount, framelimit = 1;
2592 double advancetime, aborttime = 0;
2594 prvm_prog_t *prog = SVVM_prog;
2596 // run the world state
2597 // don't allow simulation to run too fast or too slow or logic glitches can occur
2599 // stop running server frames if the wall time reaches this value
2600 if (sys_ticrate.value <= 0)
2601 advancetime = sv_timer;
2604 advancetime = sys_ticrate.value;
2605 // listen servers can run multiple server frames per client frame
2606 if (cl_maxphysicsframesperserverframe.integer > 0)
2607 framelimit = cl_maxphysicsframesperserverframe.integer;
2608 aborttime = Sys_DirtyTime() + 0.1;
2611 if(host_timescale.value > 0 && host_timescale.value < 1)
2612 advancetime = min(advancetime, 0.1 / host_timescale.value);
2614 advancetime = min(advancetime, 0.1);
2618 offset = Sys_DirtyTime() - host.dirtytime;
2619 if (offset < 0 || offset >= 1800)
2623 ++svs.perf_acc_offset_samples;
2624 svs.perf_acc_offset += offset;
2625 svs.perf_acc_offset_squared += offset * offset;
2627 if(svs.perf_acc_offset_max < offset)
2628 svs.perf_acc_offset_max = offset;
2631 // only advance time if not paused
2632 // the game also pauses in singleplayer when menu or console is used
2633 sv.frametime = advancetime * host_timescale.value;
2634 if (host_framerate.value)
2635 sv.frametime = host_framerate.value;
2636 if (sv.paused || host.paused)
2639 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2641 sv_timer -= advancetime;
2643 // move things around and think unless paused
2647 // if this server frame took too long, break out of the loop
2648 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2652 R_TimeReport("serverphysics");
2654 // send all messages to the clients
2655 SV_SendClientMessages();
2657 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2658 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2659 PRVM_serverglobalfloat(time) = sv.time;
2660 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2663 // send an heartbeat if enough time has passed since the last one
2664 NetConn_Heartbeat(0);
2665 R_TimeReport("servernetwork");
2669 // don't let r_speeds display jump around
2670 R_TimeReport("serverphysics");
2671 R_TimeReport("servernetwork");
2674 // if there is some time remaining from this frame, reset the timer
2678 svs.perf_acc_lost += sv_timer;
2685 static int SV_ThreadFunc(void *voiddata)
2687 prvm_prog_t *prog = SVVM_prog;
2688 qbool playing = false;
2689 double sv_timer = 0;
2690 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2694 sv_realtime = Sys_DirtyTime();
2695 while (!svs.threadstop)
2697 // FIXME: we need to handle Host_Error in the server thread somehow
2698 // if (setjmp(sv_abortframe))
2699 // continue; // something bad happened in the server game
2701 sv_oldrealtime = sv_realtime;
2702 sv_realtime = Sys_DirtyTime();
2703 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2704 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2706 sv_timer += sv_deltarealtime;
2708 svs.perf_acc_realtime += sv_deltarealtime;
2710 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2711 SV_LockThreadMutex();
2713 // Look for clients who have spawned
2716 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2717 if(host_client->begun)
2718 if(host_client->netconnection)
2722 // don't accumulate time for the first 10 seconds of a match
2723 // so things can settle
2724 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2726 else if(svs.perf_acc_realtime > 5)
2728 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2729 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2730 if(svs.perf_acc_offset_samples > 0)
2732 svs.perf_offset_max = svs.perf_acc_offset_max;
2733 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2734 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2736 if(svs.perf_lost > 0 && developer_extra.integer)
2738 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2739 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2745 NetConn_ServerFrame();
2749 // if the accumulators haven't become positive yet, wait a while
2750 wait = sv_timer * -1000000.0;
2753 double time0, delta;
2754 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2755 if (host_maxwait.value <= 0)
2756 wait = min(wait, 1000000.0);
2758 wait = min(wait, host_maxwait.value * 1000.0);
2760 wait = 1; // because we cast to int
2761 time0 = Sys_DirtyTime();
2762 Sys_Sleep((int)wait);
2763 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2764 svs.perf_acc_sleeptime += delta;
2768 if (sv.active && sv_timer > 0)
2770 // execute one server frame
2774 if (sys_ticrate.value <= 0)
2775 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2777 advancetime = sys_ticrate.value;
2781 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2782 ++svs.perf_acc_offset_samples;
2783 svs.perf_acc_offset += offset;
2784 svs.perf_acc_offset_squared += offset * offset;
2785 if(svs.perf_acc_offset_max < offset)
2786 svs.perf_acc_offset_max = offset;
2789 // only advance time if not paused
2790 // the game also pauses in singleplayer when menu or console is used
2791 sv.frametime = advancetime * host_timescale.value;
2792 if (host_framerate.value)
2793 sv.frametime = host_framerate.value;
2794 if (sv.paused || host.paused)
2797 sv_timer -= advancetime;
2799 // move things around and think unless paused
2803 // send all messages to the clients
2804 SV_SendClientMessages();
2806 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2808 PRVM_serverglobalfloat(time) = sv.time;
2809 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2810 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2813 // send an heartbeat if enough time has passed since the last one
2814 NetConn_Heartbeat(0);
2818 // we're back to safe code now
2819 SV_UnlockThreadMutex();
2821 // if there is some time remaining from this frame, reset the timers
2824 svs.perf_acc_lost += sv_timer;
2831 void SV_StartThread(void)
2833 if (!sv_threaded.integer || !Thread_HasThreads())
2835 svs.threaded = true;
2836 svs.threadstop = false;
2837 svs.threadmutex = Thread_CreateMutex();
2838 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2841 void SV_StopThread(void)
2845 svs.threadstop = true;
2846 Thread_WaitThread(svs.thread, 0);
2847 Thread_DestroyMutex(svs.threadmutex);
2848 svs.threaded = false;