2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
85 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
128 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
129 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
130 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
131 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
132 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
133 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
134 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
135 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
136 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
137 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
138 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
139 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
140 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
141 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
142 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
143 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
144 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
145 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
146 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
147 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
148 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
149 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
150 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
151 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
152 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
153 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
154 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
155 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
156 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
157 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
158 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
159 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
160 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
162 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
173 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
195 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
196 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
197 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
199 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
201 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
206 mempool_t *sv_mempool = NULL;
208 extern cvar_t host_timescale;
209 extern float scr_centertime_off;
211 // MUST match effectnameindex_t in client.h
212 static const char *standardeffectnames[EFFECT_TOTAL] =
236 "TE_TEI_BIGEXPLOSION",
252 #define SV_REQFUNCS 0
253 #define sv_reqfuncs NULL
255 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
256 //static const char *sv_reqfuncs[] = {
259 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
261 prvm_required_field_t sv_reqfields[] =
263 #define PRVM_DECLARE_serverglobalfloat(x)
264 #define PRVM_DECLARE_serverglobalvector(x)
265 #define PRVM_DECLARE_serverglobalstring(x)
266 #define PRVM_DECLARE_serverglobaledict(x)
267 #define PRVM_DECLARE_serverglobalfunction(x)
268 #define PRVM_DECLARE_clientglobalfloat(x)
269 #define PRVM_DECLARE_clientglobalvector(x)
270 #define PRVM_DECLARE_clientglobalstring(x)
271 #define PRVM_DECLARE_clientglobaledict(x)
272 #define PRVM_DECLARE_clientglobalfunction(x)
273 #define PRVM_DECLARE_menuglobalfloat(x)
274 #define PRVM_DECLARE_menuglobalvector(x)
275 #define PRVM_DECLARE_menuglobalstring(x)
276 #define PRVM_DECLARE_menuglobaledict(x)
277 #define PRVM_DECLARE_menuglobalfunction(x)
278 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
279 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
280 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
281 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
282 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
283 #define PRVM_DECLARE_clientfieldfloat(x)
284 #define PRVM_DECLARE_clientfieldvector(x)
285 #define PRVM_DECLARE_clientfieldstring(x)
286 #define PRVM_DECLARE_clientfieldedict(x)
287 #define PRVM_DECLARE_clientfieldfunction(x)
288 #define PRVM_DECLARE_menufieldfloat(x)
289 #define PRVM_DECLARE_menufieldvector(x)
290 #define PRVM_DECLARE_menufieldstring(x)
291 #define PRVM_DECLARE_menufieldedict(x)
292 #define PRVM_DECLARE_menufieldfunction(x)
293 #define PRVM_DECLARE_serverfunction(x)
294 #define PRVM_DECLARE_clientfunction(x)
295 #define PRVM_DECLARE_menufunction(x)
296 #define PRVM_DECLARE_field(x)
297 #define PRVM_DECLARE_global(x)
298 #define PRVM_DECLARE_function(x)
299 #include "prvm_offsets.h"
300 #undef PRVM_DECLARE_serverglobalfloat
301 #undef PRVM_DECLARE_serverglobalvector
302 #undef PRVM_DECLARE_serverglobalstring
303 #undef PRVM_DECLARE_serverglobaledict
304 #undef PRVM_DECLARE_serverglobalfunction
305 #undef PRVM_DECLARE_clientglobalfloat
306 #undef PRVM_DECLARE_clientglobalvector
307 #undef PRVM_DECLARE_clientglobalstring
308 #undef PRVM_DECLARE_clientglobaledict
309 #undef PRVM_DECLARE_clientglobalfunction
310 #undef PRVM_DECLARE_menuglobalfloat
311 #undef PRVM_DECLARE_menuglobalvector
312 #undef PRVM_DECLARE_menuglobalstring
313 #undef PRVM_DECLARE_menuglobaledict
314 #undef PRVM_DECLARE_menuglobalfunction
315 #undef PRVM_DECLARE_serverfieldfloat
316 #undef PRVM_DECLARE_serverfieldvector
317 #undef PRVM_DECLARE_serverfieldstring
318 #undef PRVM_DECLARE_serverfieldedict
319 #undef PRVM_DECLARE_serverfieldfunction
320 #undef PRVM_DECLARE_clientfieldfloat
321 #undef PRVM_DECLARE_clientfieldvector
322 #undef PRVM_DECLARE_clientfieldstring
323 #undef PRVM_DECLARE_clientfieldedict
324 #undef PRVM_DECLARE_clientfieldfunction
325 #undef PRVM_DECLARE_menufieldfloat
326 #undef PRVM_DECLARE_menufieldvector
327 #undef PRVM_DECLARE_menufieldstring
328 #undef PRVM_DECLARE_menufieldedict
329 #undef PRVM_DECLARE_menufieldfunction
330 #undef PRVM_DECLARE_serverfunction
331 #undef PRVM_DECLARE_clientfunction
332 #undef PRVM_DECLARE_menufunction
333 #undef PRVM_DECLARE_field
334 #undef PRVM_DECLARE_global
335 #undef PRVM_DECLARE_function
338 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
340 prvm_required_field_t sv_reqglobals[] =
342 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
343 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
344 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
345 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
346 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
347 #define PRVM_DECLARE_clientglobalfloat(x)
348 #define PRVM_DECLARE_clientglobalvector(x)
349 #define PRVM_DECLARE_clientglobalstring(x)
350 #define PRVM_DECLARE_clientglobaledict(x)
351 #define PRVM_DECLARE_clientglobalfunction(x)
352 #define PRVM_DECLARE_menuglobalfloat(x)
353 #define PRVM_DECLARE_menuglobalvector(x)
354 #define PRVM_DECLARE_menuglobalstring(x)
355 #define PRVM_DECLARE_menuglobaledict(x)
356 #define PRVM_DECLARE_menuglobalfunction(x)
357 #define PRVM_DECLARE_serverfieldfloat(x)
358 #define PRVM_DECLARE_serverfieldvector(x)
359 #define PRVM_DECLARE_serverfieldstring(x)
360 #define PRVM_DECLARE_serverfieldedict(x)
361 #define PRVM_DECLARE_serverfieldfunction(x)
362 #define PRVM_DECLARE_clientfieldfloat(x)
363 #define PRVM_DECLARE_clientfieldvector(x)
364 #define PRVM_DECLARE_clientfieldstring(x)
365 #define PRVM_DECLARE_clientfieldedict(x)
366 #define PRVM_DECLARE_clientfieldfunction(x)
367 #define PRVM_DECLARE_menufieldfloat(x)
368 #define PRVM_DECLARE_menufieldvector(x)
369 #define PRVM_DECLARE_menufieldstring(x)
370 #define PRVM_DECLARE_menufieldedict(x)
371 #define PRVM_DECLARE_menufieldfunction(x)
372 #define PRVM_DECLARE_serverfunction(x)
373 #define PRVM_DECLARE_clientfunction(x)
374 #define PRVM_DECLARE_menufunction(x)
375 #define PRVM_DECLARE_field(x)
376 #define PRVM_DECLARE_global(x)
377 #define PRVM_DECLARE_function(x)
378 #include "prvm_offsets.h"
379 #undef PRVM_DECLARE_serverglobalfloat
380 #undef PRVM_DECLARE_serverglobalvector
381 #undef PRVM_DECLARE_serverglobalstring
382 #undef PRVM_DECLARE_serverglobaledict
383 #undef PRVM_DECLARE_serverglobalfunction
384 #undef PRVM_DECLARE_clientglobalfloat
385 #undef PRVM_DECLARE_clientglobalvector
386 #undef PRVM_DECLARE_clientglobalstring
387 #undef PRVM_DECLARE_clientglobaledict
388 #undef PRVM_DECLARE_clientglobalfunction
389 #undef PRVM_DECLARE_menuglobalfloat
390 #undef PRVM_DECLARE_menuglobalvector
391 #undef PRVM_DECLARE_menuglobalstring
392 #undef PRVM_DECLARE_menuglobaledict
393 #undef PRVM_DECLARE_menuglobalfunction
394 #undef PRVM_DECLARE_serverfieldfloat
395 #undef PRVM_DECLARE_serverfieldvector
396 #undef PRVM_DECLARE_serverfieldstring
397 #undef PRVM_DECLARE_serverfieldedict
398 #undef PRVM_DECLARE_serverfieldfunction
399 #undef PRVM_DECLARE_clientfieldfloat
400 #undef PRVM_DECLARE_clientfieldvector
401 #undef PRVM_DECLARE_clientfieldstring
402 #undef PRVM_DECLARE_clientfieldedict
403 #undef PRVM_DECLARE_clientfieldfunction
404 #undef PRVM_DECLARE_menufieldfloat
405 #undef PRVM_DECLARE_menufieldvector
406 #undef PRVM_DECLARE_menufieldstring
407 #undef PRVM_DECLARE_menufieldedict
408 #undef PRVM_DECLARE_menufieldfunction
409 #undef PRVM_DECLARE_serverfunction
410 #undef PRVM_DECLARE_clientfunction
411 #undef PRVM_DECLARE_menufunction
412 #undef PRVM_DECLARE_field
413 #undef PRVM_DECLARE_global
414 #undef PRVM_DECLARE_function
417 static void Host_Timescale_c(char *string)
420 value = atof(string);
422 if(value < 0.00001 && value != 0)
423 string[0] = '0', string[1] = 0;
426 //============================================================================
428 static void SV_AreaStats_f(cmd_state_t *cmd)
430 World_PrintAreaStats(&sv.world, "server");
440 // init the csqc progs cvars, since they are updated/used by the server code
441 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
442 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
443 extern cvar_t csqc_progcrc;
444 extern cvar_t csqc_progsize;
445 extern cvar_t csqc_usedemoprogs;
447 Cvar_RegisterVariable(&sv_worldmessage);
448 Cvar_RegisterVariable(&sv_worldname);
449 Cvar_RegisterVariable(&sv_worldnamenoextension);
450 Cvar_RegisterVariable(&sv_worldbasename);
452 Cvar_RegisterVariable (&csqc_progname);
453 Cvar_RegisterVariable (&csqc_progcrc);
454 Cvar_RegisterVariable (&csqc_progsize);
455 Cvar_RegisterVariable (&csqc_usedemoprogs);
457 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
458 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
459 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
460 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
462 Cvar_RegisterVariable (&sv_disablenotify);
463 Cvar_RegisterVariable (&coop);
464 Cvar_RegisterVariable (&deathmatch);
465 Cvar_RegisterVariable (&fraglimit);
466 Cvar_RegisterVariable (&gamecfg);
467 Cvar_RegisterVariable (&noexit);
468 Cvar_RegisterVariable (&nomonsters);
469 Cvar_RegisterVariable (&pausable);
470 Cvar_RegisterVariable (&pr_checkextension);
471 Cvar_RegisterVariable (&samelevel);
472 Cvar_RegisterVariable (&skill);
473 Cvar_RegisterVariable (&host_timescale);
474 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
475 Cvar_RegisterAlias (&host_timescale, "slowmo");
476 Cvar_RegisterAlias (&host_timescale, "timescale");
477 Cvar_RegisterVariable (&sv_accelerate);
478 Cvar_RegisterVariable (&sv_aim);
479 Cvar_RegisterVariable (&sv_airaccel_qw);
480 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
481 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
482 Cvar_RegisterVariable (&sv_airaccelerate);
483 Cvar_RegisterVariable (&sv_airstopaccelerate);
484 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
485 Cvar_RegisterVariable (&sv_maxairstrafespeed);
486 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
487 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
488 Cvar_RegisterVariable (&sv_aircontrol);
489 Cvar_RegisterVariable (&sv_aircontrol_power);
490 Cvar_RegisterVariable (&sv_aircontrol_penalty);
491 Cvar_RegisterVariable (&sv_allowdownloads);
492 Cvar_RegisterVariable (&sv_allowdownloads_archive);
493 Cvar_RegisterVariable (&sv_allowdownloads_config);
494 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
495 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
496 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
497 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
498 Cvar_RegisterVariable (&sv_clmovement_enable);
499 Cvar_RegisterVariable (&sv_clmovement_minping);
500 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
501 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
502 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
503 Cvar_RegisterVariable (&sv_cullentities_pvs);
504 Cvar_RegisterVariable (&sv_cullentities_stats);
505 Cvar_RegisterVariable (&sv_cullentities_trace);
506 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
507 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
508 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
509 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
510 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
511 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
512 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
513 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
514 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
515 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
516 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
517 Cvar_RegisterVariable (&sv_debugmove);
518 Cvar_RegisterVariable (&sv_echobprint);
519 Cvar_RegisterVariable (&sv_edgefriction);
520 Cvar_RegisterVariable (&sv_entpatch);
521 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
522 Cvar_RegisterVariable (&sv_freezenonclients);
523 Cvar_RegisterVariable (&sv_friction);
524 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
525 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
526 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
527 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
528 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
529 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
530 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
531 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
532 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
533 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
534 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
535 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
536 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
537 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
538 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
539 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
540 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
541 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
542 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
543 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
544 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
545 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
546 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
547 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
548 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
549 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
550 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
551 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
552 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
553 Cvar_RegisterVariable (&sv_gravity);
554 Cvar_RegisterVariable (&sv_init_frame_count);
555 Cvar_RegisterVariable (&sv_idealpitchscale);
556 Cvar_RegisterVariable (&sv_jumpstep);
557 Cvar_RegisterVariable (&sv_jumpvelocity);
558 Cvar_RegisterVariable (&sv_maxairspeed);
559 Cvar_RegisterVariable (&sv_maxrate);
560 Cvar_RegisterVariable (&sv_maxspeed);
561 Cvar_RegisterVariable (&sv_maxvelocity);
562 Cvar_RegisterVariable (&sv_nostep);
563 Cvar_RegisterVariable (&sv_playerphysicsqc);
564 Cvar_RegisterVariable (&sv_progs);
565 Cvar_RegisterVariable (&sv_protocolname);
566 Cvar_RegisterVariable (&sv_random_seed);
567 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
568 Cvar_RegisterVariable (&sv_sound_land);
569 Cvar_RegisterVariable (&sv_sound_watersplash);
570 Cvar_RegisterVariable (&sv_stepheight);
571 Cvar_RegisterVariable (&sv_stopspeed);
572 Cvar_RegisterVariable (&sv_wallfriction);
573 Cvar_RegisterVariable (&sv_wateraccelerate);
574 Cvar_RegisterVariable (&sv_waterfriction);
575 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
576 Cvar_RegisterVariable (&sv_warsowbunny_accel);
577 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
578 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
579 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
580 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
581 Cvar_RegisterVariable (&sv_areadebug);
582 Cvar_RegisterVariable (&sys_ticrate);
583 Cvar_RegisterVariable (&teamplay);
584 Cvar_RegisterVariable (&timelimit);
585 Cvar_RegisterVariable (&sv_threaded);
587 Cvar_RegisterVariable (&saved1);
588 Cvar_RegisterVariable (&saved2);
589 Cvar_RegisterVariable (&saved3);
590 Cvar_RegisterVariable (&saved4);
591 Cvar_RegisterVariable (&savedgamecfg);
592 Cvar_RegisterVariable (&scratch1);
593 Cvar_RegisterVariable (&scratch2);
594 Cvar_RegisterVariable (&scratch3);
595 Cvar_RegisterVariable (&scratch4);
596 Cvar_RegisterVariable (&temp1);
598 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
599 Cvar_RegisterVariable (&nehx00);
600 Cvar_RegisterVariable (&nehx01);
601 Cvar_RegisterVariable (&nehx02);
602 Cvar_RegisterVariable (&nehx03);
603 Cvar_RegisterVariable (&nehx04);
604 Cvar_RegisterVariable (&nehx05);
605 Cvar_RegisterVariable (&nehx06);
606 Cvar_RegisterVariable (&nehx07);
607 Cvar_RegisterVariable (&nehx08);
608 Cvar_RegisterVariable (&nehx09);
609 Cvar_RegisterVariable (&nehx10);
610 Cvar_RegisterVariable (&nehx11);
611 Cvar_RegisterVariable (&nehx12);
612 Cvar_RegisterVariable (&nehx13);
613 Cvar_RegisterVariable (&nehx14);
614 Cvar_RegisterVariable (&nehx15);
615 Cvar_RegisterVariable (&nehx16);
616 Cvar_RegisterVariable (&nehx17);
617 Cvar_RegisterVariable (&nehx18);
618 Cvar_RegisterVariable (&nehx19);
619 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
621 Cvar_RegisterVariable (&sv_autodemo_perclient);
622 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
623 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
625 Cvar_RegisterVariable (&halflifebsp);
626 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
627 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
629 sv_mempool = Mem_AllocPool("server", 0, NULL);
632 static void SV_SaveEntFile_f(cmd_state_t *cmd)
635 if (!sv.active || !sv.worldmodel)
637 Con_Print("Not running a server\n");
640 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
645 =============================================================================
649 =============================================================================
656 Make sure the event gets sent to all clients
659 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
663 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
665 MSG_WriteByte (&sv.datagram, svc_particle);
666 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
668 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
669 for (i=0 ; i<3 ; i++)
670 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
671 MSG_WriteByte (&sv.datagram, count);
672 MSG_WriteByte (&sv.datagram, color);
673 SV_FlushBroadcastMessages();
680 Make sure the event gets sent to all clients
683 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
685 if (modelindex >= 256 || startframe >= 256)
687 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
689 MSG_WriteByte (&sv.datagram, svc_effect2);
690 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
691 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
692 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
693 MSG_WriteShort (&sv.datagram, modelindex);
694 MSG_WriteShort (&sv.datagram, startframe);
695 MSG_WriteByte (&sv.datagram, framecount);
696 MSG_WriteByte (&sv.datagram, framerate);
700 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
702 MSG_WriteByte (&sv.datagram, svc_effect);
703 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
704 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
705 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
706 MSG_WriteByte (&sv.datagram, modelindex);
707 MSG_WriteByte (&sv.datagram, startframe);
708 MSG_WriteByte (&sv.datagram, framecount);
709 MSG_WriteByte (&sv.datagram, framerate);
711 SV_FlushBroadcastMessages();
718 Each entity can have eight independant sound sources, like voice,
721 Channel 0 is an auto-allocate channel, the others override anything
722 already running on that entity/channel pair.
724 An attenuation of 0 will play full volume everywhere in the level.
725 Larger attenuations will drop off. (max 4 attenuation)
729 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
731 prvm_prog_t *prog = SVVM_prog;
733 int sound_num, field_mask, i, ent, speed4000;
735 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
737 if (nvolume < 0 || nvolume > 255)
739 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
743 if (attenuation < 0 || attenuation > 4)
745 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
749 if (!IS_CHAN(channel))
751 Con_Printf ("SV_StartSound: channel = %i\n", channel);
755 channel = CHAN_ENGINE2NET(channel);
757 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
760 // find precache number for sound
761 sound_num = SV_SoundIndex(sample, 1);
765 ent = PRVM_NUM_FOR_EDICT(entity);
767 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
769 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
770 field_mask |= SND_VOLUME;
771 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
772 field_mask |= SND_ATTENUATION;
773 if (speed4000 && speed4000 != 4000)
774 field_mask |= SND_SPEEDUSHORT4000;
775 if (ent >= 8192 || channel < 0 || channel > 7)
776 field_mask |= SND_LARGEENTITY;
777 if (sound_num >= 256)
778 field_mask |= SND_LARGESOUND;
780 // directed messages go only to the entity they are targeted on
781 MSG_WriteByte (dest, svc_sound);
782 MSG_WriteByte (dest, field_mask);
783 if (field_mask & SND_VOLUME)
784 MSG_WriteByte (dest, nvolume);
785 if (field_mask & SND_ATTENUATION)
786 MSG_WriteByte (dest, (int)(attenuation*64));
787 if (field_mask & SND_SPEEDUSHORT4000)
788 MSG_WriteShort (dest, speed4000);
789 if (field_mask & SND_LARGEENTITY)
791 MSG_WriteShort (dest, ent);
792 MSG_WriteChar (dest, channel);
795 MSG_WriteShort (dest, (ent<<3) | channel);
796 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
797 MSG_WriteShort (dest, sound_num);
799 MSG_WriteByte (dest, sound_num);
800 for (i = 0;i < 3;i++)
801 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
803 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
805 SV_FlushBroadcastMessages();
812 Nearly the same logic as SV_StartSound, except an origin
813 instead of an entity is provided and channel is omitted.
815 The entity sent to the client is 0 (world) and the channel
816 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
817 function, therefore the check for it is omitted.
821 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
823 int sound_num, field_mask, i, speed4000;
825 if (nvolume < 0 || nvolume > 255)
827 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
831 if (attenuation < 0 || attenuation > 4)
833 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
837 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
840 // find precache number for sound
841 sound_num = SV_SoundIndex(sample, 1);
845 speed4000 = (int)(speed * 40.0f);
847 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
848 field_mask |= SND_VOLUME;
849 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
850 field_mask |= SND_ATTENUATION;
851 if (sound_num >= 256)
852 field_mask |= SND_LARGESOUND;
853 if (speed4000 && speed4000 != 4000)
854 field_mask |= SND_SPEEDUSHORT4000;
856 // directed messages go only to the entity they are targeted on
857 MSG_WriteByte (&sv.datagram, svc_sound);
858 MSG_WriteByte (&sv.datagram, field_mask);
859 if (field_mask & SND_VOLUME)
860 MSG_WriteByte (&sv.datagram, nvolume);
861 if (field_mask & SND_ATTENUATION)
862 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
863 if (field_mask & SND_SPEEDUSHORT4000)
864 MSG_WriteShort (&sv.datagram, speed4000);
865 // Always write entnum 0 for the world entity
866 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
867 if (field_mask & SND_LARGESOUND)
868 MSG_WriteShort (&sv.datagram, sound_num);
870 MSG_WriteByte (&sv.datagram, sound_num);
871 for (i = 0;i < 3;i++)
872 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
873 SV_FlushBroadcastMessages();
877 ==============================================================================
881 ==============================================================================
888 Sends the first message from the server to a connected client.
889 This will be sent on the initial connection and upon each server load.
892 void SV_SendServerinfo (client_t *client)
894 prvm_prog_t *prog = SVVM_prog;
899 // we know that this client has a netconnection and thus is not a bot
901 // edicts get reallocated on level changes, so we need to update it here
902 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
904 // clear cached stuff that depends on the level
905 client->weaponmodel[0] = 0;
906 client->weaponmodelindex = 0;
908 // LadyHavoc: clear entityframe tracking
909 client->latestframenum = 0;
911 // initialize the movetime, so a speedhack can't make use of the time before this client joined
912 client->cmd.time = sv.time;
914 if (client->entitydatabase)
915 EntityFrame_FreeDatabase(client->entitydatabase);
916 if (client->entitydatabase4)
917 EntityFrame4_FreeDatabase(client->entitydatabase4);
918 if (client->entitydatabase5)
919 EntityFrame5_FreeDatabase(client->entitydatabase5);
921 memset(client->stats, 0, sizeof(client->stats));
922 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
924 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
926 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
927 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
928 else if (sv.protocol == PROTOCOL_DARKPLACES4)
929 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
931 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
934 // reset csqc entity versions
935 for (i = 0;i < prog->max_edicts;i++)
937 client->csqcentityscope[i] = 0;
938 client->csqcentitysendflags[i] = 0xFFFFFF;
940 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
942 client->csqcentityframehistory[i].num = 0;
943 client->csqcentityframehistory[i].framenum = -1;
945 client->csqcnumedicts = 0;
946 client->csqcentityframehistory_next = 0;
948 SZ_Clear (&client->netconnection->message);
949 MSG_WriteByte (&client->netconnection->message, svc_print);
950 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
951 MSG_WriteString (&client->netconnection->message,message);
953 SV_StopDemoRecording(client); // to split up demos into different files
954 if(sv_autodemo_perclient.integer)
956 char demofile[MAX_OSPATH];
957 char ipaddress[MAX_QPATH];
960 // start a new demo file
961 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
962 for(j = 0; ipaddress[j]; ++j)
963 if(!isalnum(ipaddress[j]))
965 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
967 SV_StartDemoRecording(client, demofile, -1);
970 //[515]: init csprogs according to version of svprogs, check the crc, etc.
971 if (sv.csqc_progname[0])
973 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
974 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
975 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
976 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
977 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
981 if(client->sv_demo_file != NULL)
984 static char buf[NET_MAXMESSAGE];
987 sb.data = (unsigned char *) buf;
988 sb.maxsize = sizeof(buf);
990 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
991 SV_WriteDemoMessage(client, &sb, false);
994 //[515]: init stufftext string (it is sent before svc_serverinfo)
995 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
997 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
998 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1002 //if (sv_allowdownloads.integer)
1003 // always send the info that the server supports the protocol, even if downloads are forbidden
1004 // only because of that, the CSQC exception can work
1006 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1007 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1010 // send at this time so it's guaranteed to get executed at the right time
1014 host_client = client;
1015 Curl_SendRequirements();
1019 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1020 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1021 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1023 if (!coop.integer && deathmatch.integer)
1024 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1026 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1028 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1030 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1031 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1032 MSG_WriteByte (&client->netconnection->message, 0);
1034 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1035 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1036 MSG_WriteByte (&client->netconnection->message, 0);
1039 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1040 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1041 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1044 // store this in clientcamera, too
1045 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1046 MSG_WriteByte (&client->netconnection->message, svc_setview);
1047 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1049 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1050 MSG_WriteByte (&client->netconnection->message, 1);
1052 client->prespawned = false; // need prespawn, spawn, etc
1053 client->spawned = false; // need prespawn, spawn, etc
1054 client->begun = false; // need prespawn, spawn, etc
1055 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1057 // clear movement info until client enters the new level properly
1058 memset(&client->cmd, 0, sizeof(client->cmd));
1059 client->movesequence = 0;
1060 client->movement_highestsequence_seen = 0;
1061 memset(&client->movement_count, 0, sizeof(client->movement_count));
1062 #ifdef NUM_PING_TIMES
1063 for (i = 0;i < NUM_PING_TIMES;i++)
1064 client->ping_times[i] = 0;
1065 client->num_pings = 0;
1069 // allow the client some time to send his keepalives, even if map loading took ages
1070 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1077 Initializes a client_t for a new net connection. This will only be called
1078 once for a player each game, not once for each level change.
1081 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1083 prvm_prog_t *prog = SVVM_prog;
1087 client = svs.clients + clientnum;
1089 // set up the client_t
1092 float backupparms[NUM_SPAWN_PARMS];
1093 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1094 memset(client, 0, sizeof(*client));
1095 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1098 memset(client, 0, sizeof(*client));
1099 client->active = true;
1100 client->netconnection = netconnection;
1102 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1104 if(client->netconnection && client->netconnection->crypto.authenticated)
1106 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1107 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1108 client->netconnection->address,
1109 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1110 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1111 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1112 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1113 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1114 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1118 strlcpy(client->name, "unconnected", sizeof(client->name));
1119 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1120 client->prespawned = false;
1121 client->spawned = false;
1122 client->begun = false;
1123 client->edict = PRVM_EDICT_NUM(clientnum+1);
1124 if (client->netconnection)
1125 client->netconnection->message.allowoverflow = true; // we can catch it
1126 // prepare the unreliable message buffer
1127 client->unreliablemsg.data = client->unreliablemsg_data;
1128 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1129 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1130 client->rate = 1000000000;
1131 client->connecttime = host.realtime;
1135 // call the progs to get default spawn parms for the new client
1136 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1137 PRVM_serverglobalfloat(time) = sv.time;
1138 PRVM_serverglobaledict(self) = 0;
1139 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1140 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1141 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1143 // set up the entity for this client (including .colormap, .team, etc)
1144 PRVM_ED_ClearEdict(prog, client->edict);
1147 // don't call SendServerinfo for a fresh botclient because its fields have
1148 // not been set up by the qc yet
1149 if (client->netconnection)
1150 SV_SendServerinfo (client);
1152 client->prespawned = client->spawned = client->begun = true;
1156 =====================
1159 Called when the player is getting totally kicked off the host
1160 if (crash = true), don't bother sending signofs
1161 =====================
1163 void SV_DropClient(qboolean crash)
1165 prvm_prog_t *prog = SVVM_prog;
1167 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1169 SV_StopDemoRecording(host_client);
1171 // make sure edict is not corrupt (from a level change for example)
1172 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1174 if (host_client->netconnection)
1176 // tell the client to be gone
1179 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1180 unsigned char bufdata[8];
1182 memset(&buf, 0, sizeof(buf));
1184 buf.maxsize = sizeof(bufdata);
1185 MSG_WriteByte(&buf, svc_disconnect);
1186 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1187 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1188 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1192 // call qc ClientDisconnect function
1193 // LadyHavoc: don't call QC if server is dead (avoids recursive
1194 // Host_Error in some mods when they run out of edicts)
1195 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1197 // call the prog function for removing a client
1198 // this will set the body to a dead frame, among other things
1199 int saveSelf = PRVM_serverglobaledict(self);
1200 host_client->clientconnectcalled = false;
1201 PRVM_serverglobalfloat(time) = sv.time;
1202 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1203 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1204 PRVM_serverglobaledict(self) = saveSelf;
1207 if (host_client->netconnection)
1209 // break the net connection
1210 NetConn_Close(host_client->netconnection);
1211 host_client->netconnection = NULL;
1214 // if a download is active, close it
1215 if (host_client->download_file)
1217 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1218 FS_Close(host_client->download_file);
1219 host_client->download_file = NULL;
1220 host_client->download_name[0] = 0;
1221 host_client->download_expectedposition = 0;
1222 host_client->download_started = false;
1225 // remove leaving player from scoreboard
1226 host_client->name[0] = 0;
1227 host_client->colors = 0;
1228 host_client->frags = 0;
1229 // send notification to all clients
1230 // get number of client manually just to make sure we get it right...
1231 i = host_client - svs.clients;
1232 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1233 MSG_WriteByte (&sv.reliable_datagram, i);
1234 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1235 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1236 MSG_WriteByte (&sv.reliable_datagram, i);
1237 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1238 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1239 MSG_WriteByte (&sv.reliable_datagram, i);
1240 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1242 // free the client now
1243 if (host_client->entitydatabase)
1244 EntityFrame_FreeDatabase(host_client->entitydatabase);
1245 if (host_client->entitydatabase4)
1246 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1247 if (host_client->entitydatabase5)
1248 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1252 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1253 PRVM_ED_ClearEdict(prog, host_client->edict);
1256 // clear the client struct (this sets active to false)
1257 memset(host_client, 0, sizeof(*host_client));
1259 // update server listing on the master because player count changed
1260 // (which the master uses for filtering empty/full servers)
1261 NetConn_Heartbeat(1);
1265 for (i = 0;i < svs.maxclients;i++)
1266 if (svs.clients[i].active && !svs.clients[i].spawned)
1268 if (i == svs.maxclients)
1270 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1271 sv.paused = sv.loadgame = false; // we're basically done with loading now
1277 ===============================================================================
1281 ===============================================================================
1285 =============================================================================
1287 The PVS must include a small area around the client to allow head bobbing
1288 or other small motion on the client side. Otherwise, a bob might cause an
1289 entity that should be visible to not show up, especially when the bob
1290 crosses a waterline.
1292 =============================================================================
1295 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1297 prvm_prog_t *prog = SVVM_prog;
1299 unsigned int sendflags;
1300 unsigned int version;
1301 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1302 unsigned int customizeentityforclient;
1303 unsigned int sendentity;
1306 vec3_t cullmins, cullmaxs;
1309 // fast path for games that do not use legacy entity networking
1310 // note: still networks clients even if they are legacy
1311 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1312 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1315 // this 2 billion unit check is actually to detect NAN origins
1316 // (we really don't want to send those)
1317 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1320 // EF_NODRAW prevents sending for any reason except for your own
1321 // client, so we must keep all clients in this superset
1322 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1324 // we can omit invisible entities with no effects that are not clients
1325 // LadyHavoc: this could kill tags attached to an invisible entity, I
1326 // just hope we never have to support that case
1327 i = (int)PRVM_serveredictfloat(ent, modelindex);
1328 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1331 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1332 glowsize = (unsigned char)bound(0, i, 255);
1333 if (PRVM_serveredictfloat(ent, glow_trail))
1334 flags |= RENDER_GLOWTRAIL;
1335 if (PRVM_serveredictedict(ent, viewmodelforclient))
1336 flags |= RENDER_VIEWMODEL;
1338 v = PRVM_serveredictvector(ent, color);
1340 light[0] = (unsigned short)bound(0, f, 65535);
1342 light[1] = (unsigned short)bound(0, f, 65535);
1344 light[2] = (unsigned short)bound(0, f, 65535);
1345 f = PRVM_serveredictfloat(ent, light_lev);
1346 light[3] = (unsigned short)bound(0, f, 65535);
1347 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1348 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1350 if (gamemode == GAME_TENEBRAE)
1352 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1356 lightpflags |= PFLAGS_FULLDYNAMIC;
1358 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1362 light[0] = (int)(0.2*256);
1363 light[1] = (int)(1.0*256);
1364 light[2] = (int)(0.2*256);
1366 lightpflags |= PFLAGS_FULLDYNAMIC;
1370 specialvisibilityradius = 0;
1371 if (lightpflags & PFLAGS_FULLDYNAMIC)
1372 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1374 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1375 if (flags & RENDER_GLOWTRAIL)
1376 specialvisibilityradius = max(specialvisibilityradius, 100);
1377 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1379 if (effects & EF_BRIGHTFIELD)
1380 specialvisibilityradius = max(specialvisibilityradius, 80);
1381 if (effects & EF_MUZZLEFLASH)
1382 specialvisibilityradius = max(specialvisibilityradius, 100);
1383 if (effects & EF_BRIGHTLIGHT)
1384 specialvisibilityradius = max(specialvisibilityradius, 400);
1385 if (effects & EF_DIMLIGHT)
1386 specialvisibilityradius = max(specialvisibilityradius, 200);
1387 if (effects & EF_RED)
1388 specialvisibilityradius = max(specialvisibilityradius, 200);
1389 if (effects & EF_BLUE)
1390 specialvisibilityradius = max(specialvisibilityradius, 200);
1391 if (effects & EF_FLAME)
1392 specialvisibilityradius = max(specialvisibilityradius, 250);
1393 if (effects & EF_STARDUST)
1394 specialvisibilityradius = max(specialvisibilityradius, 100);
1397 // early culling checks
1398 // (final culling is done by SV_MarkWriteEntityStateToClient)
1399 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1400 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1404 cs->active = ACTIVE_NETWORK;
1405 cs->number = enumber;
1406 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1407 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1409 cs->effects = effects;
1410 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1411 cs->modelindex = modelindex;
1412 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1413 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1414 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1415 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1416 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1417 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1418 cs->customizeentityforclient = customizeentityforclient;
1419 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1420 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1421 cs->glowsize = glowsize;
1422 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1424 // don't need to init cs->colormod because the defaultstate did that for us
1425 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1426 v = PRVM_serveredictvector(ent, colormod);
1427 if (VectorLength2(v))
1429 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1430 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1431 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1434 // don't need to init cs->glowmod because the defaultstate did that for us
1435 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1436 v = PRVM_serveredictvector(ent, glowmod);
1437 if (VectorLength2(v))
1439 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1440 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1441 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1444 cs->modelindex = modelindex;
1447 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1451 cs->alpha = (unsigned char)bound(0, i, 255);
1454 f = (PRVM_serveredictfloat(ent, renderamt));
1458 cs->alpha = (unsigned char)bound(0, i, 255);
1462 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1466 cs->scale = (unsigned char)bound(0, i, 255);
1469 cs->glowcolor = 254;
1470 f = PRVM_serveredictfloat(ent, glow_color);
1472 cs->glowcolor = (int)f;
1474 if (PRVM_serveredictfloat(ent, fullbright))
1475 cs->effects |= EF_FULLBRIGHT;
1477 f = PRVM_serveredictfloat(ent, modelflags);
1479 cs->effects |= ((unsigned int)f & 0xff) << 24;
1481 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1482 cs->flags |= RENDER_STEP;
1483 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1484 cs->flags |= RENDER_LOWPRECISION;
1485 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1486 cs->flags |= RENDER_COLORMAPPED;
1487 if (cs->viewmodelforclient)
1488 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1490 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1492 cs->flags |= RENDER_COMPLEXANIMATION;
1493 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1494 cs->skeletonobject = ent->priv.server->skeleton;
1495 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1496 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1497 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1498 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1499 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1500 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1501 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1502 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1503 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1504 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1505 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1506 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1507 cs->frame = 0; // don't need the legacy frame
1510 cs->light[0] = light[0];
1511 cs->light[1] = light[1];
1512 cs->light[2] = light[2];
1513 cs->light[3] = light[3];
1514 cs->lightstyle = lightstyle;
1515 cs->lightpflags = lightpflags;
1517 cs->specialvisibilityradius = specialvisibilityradius;
1519 // calculate the visible box of this entity (don't use the physics box
1520 // as that is often smaller than a model, and would not count
1521 // specialvisibilityradius)
1522 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1524 float scale = cs->scale * (1.0f / 16.0f);
1525 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1527 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1528 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1530 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1532 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1533 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1537 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1538 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1543 // if there is no model (or it could not be loaded), use the physics box
1544 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1545 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1547 if (specialvisibilityradius)
1549 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1550 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1551 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1552 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1553 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1554 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1557 // calculate center of bbox for network prioritization purposes
1558 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1560 // if culling box has moved, update pvs cluster links
1561 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1563 VectorCopy(cullmins, ent->priv.server->cullmins);
1564 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1565 // a value of -1 for pvs_numclusters indicates that the links are not
1566 // cached, and should be re-tested each time, this is the case if the
1567 // culling box touches too many pvs clusters to store, or if the world
1568 // model does not support FindBoxClusters
1569 ent->priv.server->pvs_numclusters = -1;
1570 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1572 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1573 if (i <= MAX_ENTITYCLUSTERS)
1574 ent->priv.server->pvs_numclusters = i;
1578 // we need to do some csqc entity upkeep here
1579 // get self.SendFlags and clear them
1580 // (to let the QC know that they've been read)
1583 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1584 PRVM_serveredictfloat(ent, SendFlags) = 0;
1585 // legacy self.Version system
1586 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1588 if (sv.csqcentityversion[enumber] != version)
1589 sendflags = 0xFFFFFF;
1590 sv.csqcentityversion[enumber] = version;
1592 // move sendflags into the per-client sendflags
1594 for (i = 0;i < svs.maxclients;i++)
1595 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1596 // mark it as inactive for non-csqc networking
1597 cs->active = ACTIVE_SHARED;
1603 static void SV_PrepareEntitiesForSending(void)
1605 prvm_prog_t *prog = SVVM_prog;
1608 // send all entities that touch the pvs
1609 sv.numsendentities = 0;
1610 sv.sendentitiesindex[0] = NULL;
1611 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1612 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1614 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1616 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1617 sv.numsendentities++;
1622 #define MAX_LINEOFSIGHTTRACES 64
1624 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1626 prvm_prog_t *prog = SVVM_prog;
1629 float starttransformed[3], endtransformed[3];
1630 float boxminstransformed[3], boxmaxstransformed[3];
1631 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1634 int originalnumtouchedicts;
1635 int numtouchedicts = 0;
1637 matrix4x4_t matrix, imatrix;
1639 prvm_edict_t *touch;
1640 static prvm_edict_t *touchedicts[MAX_EDICTS];
1641 vec3_t eyemins, eyemaxs, start;
1642 vec3_t boxmins, boxmaxs;
1643 vec3_t clipboxmins, clipboxmaxs;
1644 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1646 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1648 // jitter the eye location within this box
1649 eyemins[0] = eye[0] - eyejitter;
1650 eyemaxs[0] = eye[0] + eyejitter;
1651 eyemins[1] = eye[1] - eyejitter;
1652 eyemaxs[1] = eye[1] + eyejitter;
1653 eyemins[2] = eye[2] - eyejitter;
1654 eyemaxs[2] = eye[2] + eyejitter;
1655 // expand the box a little
1656 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1657 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1658 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1659 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1660 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1661 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1663 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1664 for (traceindex = 1;traceindex < numtraces;traceindex++)
1665 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1667 // calculate sweep box for the entire swarm of traces
1668 VectorCopy(eyemins, clipboxmins);
1669 VectorCopy(eyemaxs, clipboxmaxs);
1670 for (traceindex = 0;traceindex < numtraces;traceindex++)
1672 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1673 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1674 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1675 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1676 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1677 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1680 // get the list of entities in the sweep box
1681 if (sv_cullentities_trace_entityocclusion.integer)
1682 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1683 if (numtouchedicts > MAX_EDICTS)
1685 // this never happens
1686 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1687 numtouchedicts = MAX_EDICTS;
1689 // iterate the entities found in the sweep box and filter them
1690 originalnumtouchedicts = numtouchedicts;
1692 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1694 touch = touchedicts[touchindex];
1695 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1697 model = SV_GetModelFromEdict(touch);
1698 if (!model || !model->brush.TraceLineOfSight)
1700 // skip obviously transparent entities
1701 alpha = PRVM_serveredictfloat(touch, alpha);
1702 if (alpha && alpha < 1)
1704 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1706 touchedicts[numtouchedicts++] = touch;
1709 // now that we have a filtered list of "interesting" entities, fire each
1710 // ray against all of them, this gives us an early-out case when something
1711 // is visible (which it often is)
1713 for (traceindex = 0;traceindex < numtraces;traceindex++)
1715 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1716 // check world occlusion
1717 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1718 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1720 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1722 touch = touchedicts[touchindex];
1723 model = SV_GetModelFromEdict(touch);
1724 if(model && model->brush.TraceLineOfSight)
1726 // get the entity matrix
1727 pitchsign = SV_GetPitchSign(prog, touch);
1728 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1729 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1730 // see if the ray hits this entity
1731 Matrix4x4_Transform(&imatrix, start, starttransformed);
1732 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1733 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1734 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1735 // transform the AABB to local space
1736 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1737 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1738 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1739 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1740 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1741 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1742 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1743 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1744 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1745 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1746 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1753 // check if the ray was blocked
1754 if (touchindex < numtouchedicts)
1756 // return if the ray was not blocked
1764 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1766 prvm_prog_t *prog = SVVM_prog;
1770 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1772 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1773 sv.writeentitiestoclient_stats_totalentities++;
1775 if (s->customizeentityforclient)
1777 PRVM_serverglobalfloat(time) = sv.time;
1778 PRVM_serverglobaledict(self) = s->number;
1779 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1780 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1781 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1785 // never reject player
1786 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1788 // check various rejection conditions
1789 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1791 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1793 if (s->effects & EF_NODRAW)
1795 // LadyHavoc: only send entities with a model or important effects
1796 if (!s->modelindex && s->specialvisibilityradius == 0)
1799 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1800 // viewmodels don't have visibility checking
1801 if (s->viewmodelforclient)
1803 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1806 else if (s->tagentity)
1808 // tag attached entities simply check their parent
1809 if (!sv.sendentitiesindex[s->tagentity])
1811 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1812 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1815 // always send world submodels in newer protocols because they don't
1816 // generate much traffic (in old protocols they hog bandwidth)
1817 // but only if sv_cullentities_nevercullbmodels is off
1818 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1820 // entity has survived every check so far, check if visible
1821 ed = PRVM_EDICT_NUM(s->number);
1823 // if not touching a visible leaf
1824 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1826 if (ed->priv.server->pvs_numclusters < 0)
1828 // entity too big for clusters list
1829 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1831 sv.writeentitiestoclient_stats_culled_pvs++;
1838 // check cached clusters list
1839 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1840 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1842 if (i == ed->priv.server->pvs_numclusters)
1844 sv.writeentitiestoclient_stats_culled_pvs++;
1850 // or not seen by random tracelines
1851 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1854 s->number <= svs.maxclients
1855 ? sv_cullentities_trace_samples_players.integer
1857 s->specialvisibilityradius
1858 ? sv_cullentities_trace_samples_extra.integer
1859 : sv_cullentities_trace_samples.integer;
1860 float enlarge = sv_cullentities_trace_enlarge.value;
1865 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1866 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1868 if(eyeindex < sv.writeentitiestoclient_numeyes)
1869 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1871 s->number <= svs.maxclients
1872 ? sv_cullentities_trace_delay_players.value
1873 : sv_cullentities_trace_delay.value
1875 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1877 sv.writeentitiestoclient_stats_culled_trace++;
1885 // this just marks it for sending
1886 // FIXME: it would be more efficient to send here, but the entity
1887 // compressor isn't that flexible
1888 sv.writeentitiestoclient_stats_visibleentities++;
1889 sv.sententities[s->number] = sv.sententitiesmark;
1892 #if MAX_LEVELNETWORKEYES > 0
1893 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1894 static void SV_AddCameraEyes(void)
1896 prvm_prog_t *prog = SVVM_prog;
1899 static int cameras[MAX_LEVELNETWORKEYES];
1900 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1901 static int eye_levels[MAX_CLIENTNETWORKEYES];
1905 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1908 // check line of sight to portal entities and add them to PVS
1909 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1911 if (!ed->priv.server->free)
1913 if(PRVM_serveredictfunction(ed, camera_transform))
1915 PRVM_serverglobalfloat(time) = sv.time;
1916 PRVM_serverglobaledict(self) = e;
1917 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1918 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1919 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1920 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1921 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1922 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1924 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1925 cameras[n_cameras] = e;
1927 if(n_cameras >= MAX_LEVELNETWORKEYES)
1937 // i is loop counter, is reset to 0 when an eye got added
1938 // j is camera index to check
1939 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1943 ed = PRVM_EDICT_NUM(cameras[j]);
1944 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1945 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1946 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1947 if(eye_levels[k] <= MAX_EYE_RECURSION)
1949 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1951 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1952 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1953 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1954 sv.writeentitiestoclient_numeyes++;
1963 void SV_AddCameraEyes(void)
1968 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1970 prvm_prog_t *prog = SVVM_prog;
1971 qboolean need_empty = false;
1972 int i, numsendstates, numcsqcsendstates;
1974 prvm_edict_t *camera;
1978 // if there isn't enough space to accomplish anything, skip it
1979 if (msg->cursize + 25 > maxsize)
1982 sv.writeentitiestoclient_msg = msg;
1983 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1985 sv.writeentitiestoclient_stats_culled_pvs = 0;
1986 sv.writeentitiestoclient_stats_culled_trace = 0;
1987 sv.writeentitiestoclient_stats_visibleentities = 0;
1988 sv.writeentitiestoclient_stats_totalentities = 0;
1989 sv.writeentitiestoclient_numeyes = 0;
1992 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1993 camera = PRVM_EDICT_NUM( client->clientcamera );
1994 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1995 sv.writeentitiestoclient_pvsbytes = 0;
1996 // get the PVS values for the eye location, later FatPVS calls will merge
1997 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1998 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2000 // add the eye to a list for SV_CanSeeBox tests
2001 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2002 sv.writeentitiestoclient_numeyes++;
2004 // calculate predicted eye origin for SV_CanSeeBox tests
2005 if (sv_cullentities_trace_prediction.integer)
2007 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
2009 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
2010 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
2012 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2013 sv.writeentitiestoclient_numeyes++;
2015 //if (!sv.writeentitiestoclient_useprediction)
2016 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
2021 // build PVS from the new eyes
2022 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2023 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
2024 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2026 sv.sententitiesmark++;
2028 for (i = 0;i < sv.numsendentities;i++)
2029 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
2032 numcsqcsendstates = 0;
2033 for (i = 0;i < sv.numsendentities;i++)
2035 s = &sv.sendentities[i];
2036 if (sv.sententities[s->number] == sv.sententitiesmark)
2038 if(s->active == ACTIVE_NETWORK)
2040 if (s->exteriormodelforclient)
2042 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
2043 s->flags |= RENDER_EXTERIORMODEL;
2045 s->flags &= ~RENDER_EXTERIORMODEL;
2047 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
2049 else if(sv.sendentities[i].active == ACTIVE_SHARED)
2050 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
2052 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
2056 if (sv_cullentities_stats.integer)
2057 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
2059 if(client->entitydatabase5)
2060 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
2062 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
2064 // force every 16th frame to be not empty (or cl_movement replay takes
2066 // BTW, this should normally not kick in any more due to the check
2067 // below, except if the client stopped sending movement frames
2068 if(client->num_skippedentityframes >= 16)
2071 // help cl_movement a bit more
2072 if(client->movesequence != client->lastmovesequence)
2074 client->lastmovesequence = client->movesequence;
2076 if (client->entitydatabase5)
2077 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
2078 else if (client->entitydatabase4)
2080 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
2081 Protocol_WriteStatsReliable();
2083 else if (client->entitydatabase)
2085 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
2086 Protocol_WriteStatsReliable();
2090 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
2091 Protocol_WriteStatsReliable();
2095 client->num_skippedentityframes = 0;
2097 ++client->num_skippedentityframes;
2106 static void SV_CleanupEnts (void)
2108 prvm_prog_t *prog = SVVM_prog;
2112 ent = PRVM_NEXT_EDICT(prog->edicts);
2113 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
2114 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2119 SV_WriteClientdataToMessage
2123 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2125 prvm_prog_t *prog = SVVM_prog;
2128 prvm_edict_t *other;
2133 float *statsf = (float *)stats;
2137 // send a damage message
2139 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2141 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2142 MSG_WriteByte (msg, svc_damage);
2143 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2144 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2145 for (i=0 ; i<3 ; i++)
2146 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2148 PRVM_serveredictfloat(ent, dmg_take) = 0;
2149 PRVM_serveredictfloat(ent, dmg_save) = 0;
2153 // send the current viewpos offset from the view entity
2155 SV_SetIdealPitch (); // how much to look up / down ideally
2157 // a fixangle might get lost in a dropped packet. Oh well.
2158 if(PRVM_serveredictfloat(ent, fixangle))
2160 // angle fixing was requested by global thinking code...
2161 // so store the current angles for later use
2162 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2163 host_client->fixangle_angles_set = true;
2165 // and clear fixangle for the next frame
2166 PRVM_serveredictfloat(ent, fixangle) = 0;
2169 if (host_client->fixangle_angles_set)
2171 MSG_WriteByte (msg, svc_setangle);
2172 for (i=0 ; i < 3 ; i++)
2173 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2174 host_client->fixangle_angles_set = false;
2177 // the runes are in serverflags, pack them into the items value, also pack
2178 // in the items2 value for mission pack huds
2179 // (used only in the mission packs, which do not use serverflags)
2180 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2182 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2184 // cache weapon model name and index in client struct to save time
2185 // (this search can be almost 1% of cpu time!)
2186 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2187 if (strcmp(s, client->weaponmodel))
2189 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2190 client->weaponmodelindex = SV_ModelIndex(s, 1);
2193 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2199 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2200 bits |= SU_ONGROUND;
2201 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2203 if (PRVM_serveredictfloat(ent, idealpitch))
2204 bits |= SU_IDEALPITCH;
2206 for (i=0 ; i<3 ; i++)
2208 if (PRVM_serveredictvector(ent, punchangle)[i])
2209 bits |= (SU_PUNCH1<<i);
2210 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2212 bits |= (SU_PUNCHVEC1<<i);
2213 if (PRVM_serveredictvector(ent, velocity)[i])
2214 bits |= (SU_VELOCITY1<<i);
2217 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2219 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2220 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2221 stats[STAT_ITEMS] = items;
2222 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2223 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2224 stats[STAT_WEAPON] = client->weaponmodelindex;
2225 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2226 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2227 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2228 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2229 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2230 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2231 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2232 stats[STAT_VIEWZOOM] = viewzoom;
2233 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2234 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2235 // the QC bumps these itself by sending svc_'s, so we have to keep them
2236 // zero or they'll be corrected by the engine
2237 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2238 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2240 if(!sv_gameplayfix_customstats.integer)
2242 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2243 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2244 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2245 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2246 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2247 // movement settings for prediction
2248 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2249 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2250 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2251 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2252 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2254 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2255 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2256 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2257 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2258 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2259 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2260 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2261 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2262 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2263 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2264 statsf[STAT_TIMELIMIT] = timelimit.value;
2265 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2266 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2267 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2268 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2269 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2270 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2271 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2272 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2273 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2274 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2275 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2276 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2277 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2278 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2279 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2280 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2281 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2282 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2285 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2287 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2289 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2290 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2292 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2293 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2294 if (viewzoom != 255)
2295 bits |= SU_VIEWZOOM;
2300 if (bits >= 16777216)
2304 MSG_WriteByte (msg, svc_clientdata);
2305 MSG_WriteShort (msg, bits);
2306 if (bits & SU_EXTEND1)
2307 MSG_WriteByte(msg, bits >> 16);
2308 if (bits & SU_EXTEND2)
2309 MSG_WriteByte(msg, bits >> 24);
2311 if (bits & SU_VIEWHEIGHT)
2312 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2314 if (bits & SU_IDEALPITCH)
2315 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2317 for (i=0 ; i<3 ; i++)
2319 if (bits & (SU_PUNCH1<<i))
2321 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2322 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2324 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2326 if (bits & (SU_PUNCHVEC1<<i))
2328 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2329 MSG_WriteCoord16i(msg, punchvector[i]);
2331 MSG_WriteCoord32f(msg, punchvector[i]);
2333 if (bits & (SU_VELOCITY1<<i))
2335 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2336 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2338 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2342 if (bits & SU_ITEMS)
2343 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2345 if (sv.protocol == PROTOCOL_DARKPLACES5)
2347 if (bits & SU_WEAPONFRAME)
2348 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2349 if (bits & SU_ARMOR)
2350 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2351 if (bits & SU_WEAPON)
2352 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2353 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2354 MSG_WriteShort (msg, stats[STAT_AMMO]);
2355 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2356 MSG_WriteShort (msg, stats[STAT_NAILS]);
2357 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2358 MSG_WriteShort (msg, stats[STAT_CELLS]);
2359 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2360 if (bits & SU_VIEWZOOM)
2361 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2363 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2365 if (bits & SU_WEAPONFRAME)
2366 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2367 if (bits & SU_ARMOR)
2368 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2369 if (bits & SU_WEAPON)
2371 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2372 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2374 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2376 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2377 MSG_WriteByte (msg, stats[STAT_AMMO]);
2378 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2379 MSG_WriteByte (msg, stats[STAT_NAILS]);
2380 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2381 MSG_WriteByte (msg, stats[STAT_CELLS]);
2382 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2384 for (i = 0;i < 32;i++)
2385 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2387 MSG_WriteByte (msg, i);
2390 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2391 if (bits & SU_VIEWZOOM)
2393 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2394 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2396 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2401 void SV_FlushBroadcastMessages(void)
2405 if (sv.datagram.cursize <= 0)
2407 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2409 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2411 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2412 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2414 SZ_Clear(&sv.datagram);
2417 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2419 // scan the splitpoints to find out how many we can fit in
2420 int numsegments, j, split;
2421 if (!client->unreliablemsg_splitpoints)
2423 // always accept the first one if it's within 1024 bytes, this ensures
2424 // that very big datagrams which are over the rate limit still get
2425 // through, just to keep it working
2426 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2427 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2429 // the first segment gets an exemption from the rate limiting, otherwise
2430 // it could get dropped consistently due to a low rate limit
2431 if (numsegments == 1)
2433 // some will fit, so add the ones that will fit
2434 split = client->unreliablemsg_splitpoint[numsegments-1];
2435 // note this discards ones that were accepted by the segments scan but
2436 // can not fit, such as a really huge first one that will never ever
2437 // fit in a packet...
2438 if (msg->cursize + split <= maxsize)
2439 SZ_Write(msg, client->unreliablemsg.data, split);
2440 // remove the part we sent, keeping any remaining data
2441 client->unreliablemsg.cursize -= split;
2442 if (client->unreliablemsg.cursize > 0)
2443 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2444 // adjust remaining splitpoints
2445 client->unreliablemsg_splitpoints -= numsegments;
2446 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2447 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2451 =======================
2452 SV_SendClientDatagram
2453 =======================
2455 static void SV_SendClientDatagram (client_t *client)
2457 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2459 int stats[MAX_CL_STATS];
2460 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2463 // obey rate limit by limiting packet frequency if the packet size
2465 // (usually this is caused by reliable messages)
2466 if (!NetConn_CanSend(client->netconnection))
2469 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2470 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2471 if (sv_maxrate.integer != maxrate)
2472 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2474 // clientrate determines the 'cleartime' of a packet
2475 // (how long to wait before sending another, based on this packet's size)
2476 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2478 switch (sv.protocol)
2480 case PROTOCOL_QUAKE:
2481 case PROTOCOL_QUAKEDP:
2482 case PROTOCOL_NEHAHRAMOVIE:
2483 case PROTOCOL_NEHAHRABJP:
2484 case PROTOCOL_NEHAHRABJP2:
2485 case PROTOCOL_NEHAHRABJP3:
2486 case PROTOCOL_QUAKEWORLD:
2487 // no packet size limit support on Quake protocols because it just
2488 // causes missing entities/effects
2489 // packets are simply sent less often to obey the rate limit
2493 case PROTOCOL_DARKPLACES1:
2494 case PROTOCOL_DARKPLACES2:
2495 case PROTOCOL_DARKPLACES3:
2496 case PROTOCOL_DARKPLACES4:
2497 // no packet size limit support on DP1-4 protocols because they kick
2498 // the client off if they overflow, and miss effects
2499 // packets are simply sent less often to obey the rate limit
2500 maxsize = sizeof(sv_sendclientdatagram_buf);
2501 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2504 // DP5 and later protocols support packet size limiting which is a
2505 // better method than limiting packet frequency as QW does
2507 // at very low rates (or very small sys_ticrate) the packet size is
2508 // not reduced below 128, but packets may be sent less often
2510 // how long are bursts?
2511 timedelta = host_client->rate_burstsize / (double)client->rate;
2513 // how much of the burst do we keep reserved?
2514 timedelta *= 1 - net_burstreserve.value;
2516 // only try to use excess time
2517 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2519 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2520 timedelta += sys_ticrate.value;
2522 // note: packet overhead (not counted in maxsize) is 28 bytes
2523 maxsize = (int)(clientrate * timedelta) - 28;
2525 // put it in sound bounds
2526 maxsize = bound(128, maxsize, 1400);
2529 // csqc entities can easily exceed 128 bytes, so disable throttling in
2530 // mods that use csqc (they are likely to use less bandwidth anyway)
2531 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2537 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2539 // for good singleplayer, send huge packets
2540 maxsize = sizeof(sv_sendclientdatagram_buf);
2541 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2542 // never limit frequency in singleplayer
2543 clientrate = 1000000000;
2546 // while downloading, limit entity updates to half the packet
2547 // (any leftover space will be used for downloading)
2548 if (host_client->download_file)
2551 msg.data = sv_sendclientdatagram_buf;
2552 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2554 msg.allowoverflow = false;
2556 if (host_client->begun)
2558 // the player is in the game
2559 MSG_WriteByte (&msg, svc_time);
2560 MSG_WriteFloat (&msg, sv.time);
2562 // add the client specific data to the datagram
2563 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2564 // now update the stats[] array using any registered custom fields
2565 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2566 // set host_client->statsdeltabits
2567 Protocol_UpdateClientStats (stats);
2569 // add as many queued unreliable messages (effects) as we can fit
2570 // limit effects to half of the remaining space
2571 if (client->unreliablemsg.cursize)
2572 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2574 // now write as many entities as we can fit, and also sends stats
2575 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2577 else if (host.realtime > client->keepalivetime)
2579 // the player isn't totally in the game yet
2580 // send small keepalive messages if too much time has passed
2581 // (may also be sending downloads)
2582 client->keepalivetime = host.realtime + 5;
2583 MSG_WriteChar (&msg, svc_nop);
2586 // if a download is active, see if there is room to fit some download data
2588 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2589 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2591 fs_offset_t downloadstart;
2592 unsigned char data[1400];
2593 downloadstart = FS_Tell(host_client->download_file);
2594 downloadsize = min(downloadsize, (int)sizeof(data));
2595 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2596 // note this sends empty messages if at the end of the file, which is
2597 // necessary to keep the packet loss logic working
2598 // (the last blocks may be lost and need to be re-sent, and that will
2599 // only occur if the client acks the empty end messages, revealing
2600 // a gap in the download progress, causing the last blocks to be
2602 MSG_WriteChar (&msg, svc_downloaddata);
2603 MSG_WriteLong (&msg, downloadstart);
2604 MSG_WriteShort (&msg, downloadsize);
2605 if (downloadsize > 0)
2606 SZ_Write (&msg, data, downloadsize);
2609 // reliable only if none is in progress
2610 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2611 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2613 SV_WriteDemoMessage(client, &msg, false);
2615 // send the datagram
2616 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2617 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2618 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2622 =======================
2623 SV_UpdateToReliableMessages
2624 =======================
2626 static void SV_UpdateToReliableMessages (void)
2628 prvm_prog_t *prog = SVVM_prog;
2636 // check for changes to be sent over the reliable streams
2637 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2639 // update the host_client fields we care about according to the entity fields
2640 host_client->edict = PRVM_EDICT_NUM(i+1);
2643 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2646 // always point the string back at host_client->name to keep it safe
2647 //strlcpy (host_client->name, name, sizeof (host_client->name));
2648 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2649 strlcpy (host_client->name, name, sizeof (host_client->name));
2650 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2651 if (strcmp(host_client->old_name, host_client->name))
2653 if (host_client->begun)
2654 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2655 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2656 // send notification to all clients
2657 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2658 MSG_WriteByte (&sv.reliable_datagram, i);
2659 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2660 SV_WriteNetnameIntoDemo(host_client);
2663 // DP_SV_CLIENTCOLORS
2664 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2665 if (host_client->old_colors != host_client->colors)
2667 host_client->old_colors = host_client->colors;
2668 // send notification to all clients
2669 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2670 MSG_WriteByte (&sv.reliable_datagram, i);
2671 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2674 // NEXUIZ_PLAYERMODEL
2675 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2678 // always point the string back at host_client->name to keep it safe
2679 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2680 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2681 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2682 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2684 // NEXUIZ_PLAYERSKIN
2685 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2688 // always point the string back at host_client->name to keep it safe
2689 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2690 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2691 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2692 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2694 // TODO: add an extension name for this [1/17/2008 Black]
2695 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2696 if (clientcamera > 0)
2698 int oldclientcamera = host_client->clientcamera;
2699 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2700 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2701 host_client->clientcamera = clientcamera;
2703 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2705 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2706 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2711 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2712 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2713 if(!host_client->begun && host_client->netconnection)
2714 host_client->frags = -666;
2715 if (host_client->old_frags != host_client->frags)
2717 host_client->old_frags = host_client->frags;
2718 // send notification to all clients
2719 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2720 MSG_WriteByte (&sv.reliable_datagram, i);
2721 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2725 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2726 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2727 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2729 SZ_Clear (&sv.reliable_datagram);
2734 =======================
2735 SV_SendClientMessages
2736 =======================
2738 void SV_SendClientMessages(void)
2740 int i, prepared = false;
2742 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2743 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2745 SV_FlushBroadcastMessages();
2747 // update frags, names, etc
2748 SV_UpdateToReliableMessages();
2750 // build individual updates
2751 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2753 if (!host_client->active)
2755 if (!host_client->netconnection)
2758 if (host_client->netconnection->message.overflowed)
2760 SV_DropClient (true); // if the message couldn't send, kick off
2767 // only prepare entities once per frame
2768 SV_PrepareEntitiesForSending();
2770 SV_SendClientDatagram(host_client);
2773 // clear muzzle flashes
2777 static void SV_StartDownload_f(cmd_state_t *cmd)
2779 if (host_client->download_file)
2780 host_client->download_started = true;
2784 * Compression extension negotiation:
2787 * cl_serverextension_download 2
2790 * download <filename> <list of zero or more suppported compressions in order of preference>
2792 * download maps/map1.bsp lzo deflate huffman
2795 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2797 * cl_downloadbegin 123456 maps/map1.bsp deflate
2799 * The server may choose not to compress the file by sending no compression name, like:
2800 * cl_downloadbegin 345678 maps/map1.bsp
2802 * NOTE: the "download" command may only specify compression algorithms if
2803 * cl_serverextension_download is 2!
2804 * If cl_serverextension_download has a different value, the client must
2805 * assume this extension is not supported!
2808 static void Download_CheckExtensions(cmd_state_t *cmd)
2811 int argc = Cmd_Argc(cmd);
2813 // first reset them all
2814 host_client->download_deflate = false;
2816 for(i = 2; i < argc; ++i)
2818 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2820 host_client->download_deflate = true;
2826 static void SV_Download_f(cmd_state_t *cmd)
2828 const char *whichpack, *whichpack2, *extension;
2829 qboolean is_csqc; // so we need to check only once
2831 if (Cmd_Argc(cmd) < 2)
2833 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2834 SV_ClientPrintf(" supported extensions: deflate\n");
2838 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2840 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2844 if (host_client->download_file)
2846 // at this point we'll assume the previous download should be aborted
2847 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2848 SV_ClientCommands("\nstopdownload\n");
2850 // close the file and reset variables
2851 FS_Close(host_client->download_file);
2852 host_client->download_file = NULL;
2853 host_client->download_name[0] = 0;
2854 host_client->download_expectedposition = 0;
2855 host_client->download_started = false;
2858 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2860 if (!sv_allowdownloads.integer && !is_csqc)
2862 SV_ClientPrintf("Downloads are disabled on this server\n");
2863 SV_ClientCommands("\nstopdownload\n");
2867 Download_CheckExtensions(cmd);
2869 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2870 extension = FS_FileExtension(host_client->download_name);
2872 // host_client is asking to download a specified file
2873 if (developer_extra.integer)
2874 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2878 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2879 extensions[0] = '\0';
2881 if(host_client->download_deflate)
2882 strlcat(extensions, " deflate", sizeof(extensions));
2884 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2886 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2887 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2889 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2891 // no, no space is needed between %s and %s :P
2892 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2894 host_client->download_expectedposition = 0;
2895 host_client->download_started = false;
2896 host_client->sendsignon = true; // make sure this message is sent
2900 if (!FS_FileExists(host_client->download_name))
2902 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2903 SV_ClientCommands("\nstopdownload\n");
2907 // check if the user is trying to download part of registered Quake(r)
2908 whichpack = FS_WhichPack(host_client->download_name);
2909 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2910 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2912 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2913 SV_ClientCommands("\nstopdownload\n");
2917 // check if the server has forbidden archive downloads entirely
2918 if (!sv_allowdownloads_inarchive.integer)
2920 whichpack = FS_WhichPack(host_client->download_name);
2923 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2924 SV_ClientCommands("\nstopdownload\n");
2929 if (!sv_allowdownloads_config.integer)
2931 if (!strcasecmp(extension, "cfg"))
2933 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2934 SV_ClientCommands("\nstopdownload\n");
2939 if (!sv_allowdownloads_dlcache.integer)
2941 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2943 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2944 SV_ClientCommands("\nstopdownload\n");
2949 if (!sv_allowdownloads_archive.integer)
2951 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2953 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2954 SV_ClientCommands("\nstopdownload\n");
2959 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2960 if (!host_client->download_file)
2962 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2963 SV_ClientCommands("\nstopdownload\n");
2967 if (FS_FileSize(host_client->download_file) > 1<<30)
2969 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2970 SV_ClientCommands("\nstopdownload\n");
2971 FS_Close(host_client->download_file);
2972 host_client->download_file = NULL;
2976 if (FS_FileSize(host_client->download_file) < 0)
2978 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2979 SV_ClientCommands("\nstopdownload\n");
2980 FS_Close(host_client->download_file);
2981 host_client->download_file = NULL;
2985 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2988 * we can only do this if we would actually deflate on the fly
2989 * which we do not (yet)!
2991 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2992 extensions[0] = '\0';
2994 if(host_client->download_deflate)
2995 strlcat(extensions, " deflate", sizeof(extensions));
2997 // no, no space is needed between %s and %s :P
2998 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
3001 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
3003 host_client->download_expectedposition = 0;
3004 host_client->download_started = false;
3005 host_client->sendsignon = true; // make sure this message is sent
3007 // the rest of the download process is handled in SV_SendClientDatagram
3008 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
3010 // no svc_downloaddata messages will be sent until sv_startdownload is
3011 // sent by the client
3015 ==============================================================================
3019 ==============================================================================
3028 int SV_ModelIndex(const char *s, int precachemode)
3030 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
3031 char filename[MAX_QPATH];
3035 //if (precachemode == 2)
3037 strlcpy(filename, s, sizeof(filename));
3038 for (i = 2;i < limit;i++)
3040 if (!sv.model_precache[i][0])
3044 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3046 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
3049 if (precachemode == 1)
3050 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3051 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
3052 if (sv.state == ss_loading)
3054 // running from SV_SpawnServer which is launched from the client console command interpreter
3055 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3061 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
3062 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
3066 // running single threaded, so we can load the model here
3067 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3069 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3070 MSG_WriteShort(&sv.reliable_datagram, i);
3071 MSG_WriteString(&sv.reliable_datagram, filename);
3075 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
3078 if (!strcmp(sv.model_precache[i], filename))
3081 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
3091 int SV_SoundIndex(const char *s, int precachemode)
3093 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
3094 char filename[MAX_QPATH];
3098 //if (precachemode == 2)
3100 strlcpy(filename, s, sizeof(filename));
3101 for (i = 1;i < limit;i++)
3103 if (!sv.sound_precache[i][0])
3107 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3109 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
3112 if (precachemode == 1)
3113 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3114 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
3115 if (sv.state != ss_loading)
3117 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3118 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
3119 MSG_WriteString(&sv.reliable_datagram, filename);
3123 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3126 if (!strcmp(sv.sound_precache[i], filename))
3129 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3135 SV_ParticleEffectIndex
3139 int SV_ParticleEffectIndex(const char *name)
3141 int i, argc, linenumber, effectnameindex;
3143 fs_offset_t filesize;
3144 unsigned char *filedata;
3146 const char *textstart;
3147 //const char *textend;
3148 char argv[16][1024];
3149 char filename[MAX_QPATH];
3150 if (!sv.particleeffectnamesloaded)
3152 sv.particleeffectnamesloaded = true;
3153 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3154 for (i = 0;i < EFFECT_TOTAL;i++)
3155 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3156 for (filepass = 0;;filepass++)
3159 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3160 else if (filepass == 1)
3161 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3164 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3167 textstart = (const char *)filedata;
3168 //textend = (const char *)filedata + filesize;
3170 for (linenumber = 1;;linenumber++)
3175 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3179 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3183 if (com_token[0] == 0)
3184 break; // if the loop exited and it's not a \n, it's EOF
3187 if (!strcmp(argv[0], "effect"))
3191 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3193 if (sv.particleeffectname[effectnameindex][0])
3195 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3200 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3204 // if we run out of names, abort
3205 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3207 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3216 // search for the name
3217 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3218 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3219 return effectnameindex;
3220 // return 0 if we couldn't find it
3224 dp_model_t *SV_GetModelByIndex(int modelindex)
3226 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3229 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3231 prvm_prog_t *prog = SVVM_prog;
3233 if (!ed || ed->priv.server->free)
3235 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3236 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3245 static void SV_CreateBaseline (void)
3247 prvm_prog_t *prog = SVVM_prog;
3248 int i, entnum, large;
3249 prvm_edict_t *svent;
3251 // LadyHavoc: clear *all* baselines (not just active ones)
3252 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3254 // get the current server version
3255 svent = PRVM_EDICT_NUM(entnum);
3257 // LadyHavoc: always clear state values, whether the entity is in use or not
3258 svent->priv.server->baseline = defaultstate;
3260 if (svent->priv.server->free)
3262 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3265 // create entity baseline
3266 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3267 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3268 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3269 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3270 if (entnum > 0 && entnum <= svs.maxclients)
3272 svent->priv.server->baseline.colormap = entnum;
3273 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3277 svent->priv.server->baseline.colormap = 0;
3278 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3282 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3285 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3289 // add to the message
3291 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3293 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3294 MSG_WriteShort (&sv.signon, entnum);
3298 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3299 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3301 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3303 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3304 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3308 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3309 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3311 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3312 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3313 for (i=0 ; i<3 ; i++)
3315 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3316 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3325 Load csprogs.dat and comperss it so it doesn't need to be
3326 reloaded on request.
3329 static void SV_Prepare_CSQC(void)
3331 fs_offset_t progsize;
3333 if(svs.csqc_progdata)
3335 Con_DPrintf("Unloading old CSQC data.\n");
3336 Mem_Free(svs.csqc_progdata);
3337 if(svs.csqc_progdata_deflated)
3338 Mem_Free(svs.csqc_progdata_deflated);
3341 svs.csqc_progdata = NULL;
3342 svs.csqc_progdata_deflated = NULL;
3344 sv.csqc_progname[0] = 0;
3345 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3349 size_t deflated_size;
3351 sv.csqc_progsize = (int)progsize;
3352 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3353 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3354 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3356 Con_DPrint("Compressing csprogs.dat\n");
3357 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3358 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3359 svs.csqc_progsize_deflated = (int)deflated_size;
3360 if(svs.csqc_progdata_deflated)
3362 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3363 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3366 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3374 Grabs the current state of each client for saving across the
3375 transition to another level
3378 void SV_SaveSpawnparms (void)
3380 prvm_prog_t *prog = SVVM_prog;
3383 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3385 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3387 if (!host_client->active)
3390 // call the progs to get default spawn parms for the new client
3391 PRVM_serverglobalfloat(time) = sv.time;
3392 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3393 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3394 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3395 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3403 This is called at the start of each level
3407 void SV_SpawnServer (const char *server)
3409 prvm_prog_t *prog = SVVM_prog;
3413 dp_model_t *worldmodel;
3414 char modelname[sizeof(sv.worldname)];
3417 Con_DPrintf("SpawnServer: %s\n", server);
3419 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3421 if (!FS_FileExists(modelname))
3423 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3424 if (!FS_FileExists(modelname))
3426 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3431 // SV_LockThreadMutex();
3433 if(cls.state == ca_dedicated)
3434 Sys_MakeProcessNice();
3436 if (cls.state != ca_dedicated)
3438 SCR_BeginLoadingPlaque(false);
3444 World_End(&sv.world);
3445 if(PRVM_serverfunction(SV_Shutdown))
3447 func_t s = PRVM_serverfunction(SV_Shutdown);
3448 PRVM_serverglobalfloat(time) = sv.time;
3449 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3450 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3454 // free q3 shaders so that any newly downloaded shaders will be active
3455 Mod_FreeQ3Shaders();
3457 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3458 if (!worldmodel || !worldmodel->TraceBox)
3460 Con_Printf("Couldn't load map %s\n", modelname);
3462 if(cls.state == ca_dedicated)
3463 Sys_MakeProcessMean();
3465 // SV_UnlockThreadMutex();
3470 Collision_Cache_Reset(true);
3472 // let's not have any servers with no name
3473 if (hostname.string[0] == 0)
3474 Cvar_SetQuick(&hostname, "UNNAMED");
3475 scr_centertime_off = 0;
3477 svs.changelevel_issued = false; // now safe to issue another
3479 // make the map a required file for clients
3480 Curl_ClearRequirements();
3481 Curl_RequireFile(modelname);
3484 // tell all connected clients that we are going to a new level
3489 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3491 if (client->netconnection)
3493 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3494 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3501 NetConn_OpenServerPorts(true);
3505 // make cvars consistant
3508 Cvar_SetValueQuick(&deathmatch, 0);
3509 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3510 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3511 //Cvar_SetValue ("skill", (float)current_skill);
3512 current_skill = (int)(skill.value + 0.5);
3515 // set up the new server
3517 memset (&sv, 0, sizeof(sv));
3518 // if running a local client, make sure it doesn't try to access the last
3519 // level's data which is no longer valiud
3522 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3523 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3524 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3526 if(*sv_random_seed.string)
3528 srand(sv_random_seed.integer);
3529 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3536 // set level base name variables for later use
3537 strlcpy (sv.name, server, sizeof (sv.name));
3538 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3539 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3540 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3541 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3542 Cvar_SetQuick(&sv_worldname, sv.worldname);
3543 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3544 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3546 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3547 if (sv.protocol == PROTOCOL_UNKNOWN)
3550 Protocol_Names(buffer, sizeof(buffer));
3551 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3552 sv.protocol = PROTOCOL_QUAKE;
3555 // load progs to get entity field count
3556 //PR_LoadProgs ( sv_progs.string );
3558 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3559 sv.datagram.cursize = 0;
3560 sv.datagram.data = sv.datagram_buf;
3562 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3563 sv.reliable_datagram.cursize = 0;
3564 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3566 sv.signon.maxsize = sizeof(sv.signon_buf);
3567 sv.signon.cursize = 0;
3568 sv.signon.data = sv.signon_buf;
3570 // leave slots at start for clients only
3571 //prog->num_edicts = svs.maxclients+1;
3573 sv.state = ss_loading;
3574 prog->allowworldwrites = true;
3580 worldmodel->used = true;
3582 sv.worldmodel = worldmodel;
3583 sv.models[1] = sv.worldmodel;
3586 // clear world interaction links
3588 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3589 World_Start(&sv.world);
3591 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3593 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3594 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3595 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3597 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3598 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3600 if(i < sv.worldmodel->brush.numsubmodels)
3601 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3604 // load the rest of the entities
3606 // AK possible hack since num_edicts is still 0
3607 ent = PRVM_EDICT_NUM(0);
3608 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3609 ent->priv.server->free = false;
3610 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3611 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3612 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3613 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3614 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3615 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3616 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3617 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3620 PRVM_serverglobalfloat(coop) = coop.integer;
3622 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3624 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3626 // serverflags are for cross level information (sigils)
3627 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3629 // we need to reset the spawned flag on all connected clients here so that
3630 // their thinks don't run during startup (before PutClientInServer)
3631 // we also need to set up the client entities now
3632 // and we need to set the ->edict pointers to point into the progs edicts
3633 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3635 host_client->begun = false;
3636 host_client->edict = PRVM_EDICT_NUM(i + 1);
3637 PRVM_ED_ClearEdict(prog, host_client->edict);
3640 // load replacement entity file if found
3641 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3643 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3644 PRVM_ED_LoadFromFile(prog, entities);
3648 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3651 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3652 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3654 // all setup is completed, any further precache statements are errors
3655 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3656 prog->allowworldwrites = false;
3658 // run two frames to allow everything to settle
3660 for (i = 0;i < sv_init_frame_count.integer;i++)
3666 // Once all init frames have been run, we consider svqc code fully initialized.
3667 prog->inittime = host.realtime;
3669 if (cls.state == ca_dedicated)
3672 // create a baseline for more efficient communications
3673 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3674 SV_CreateBaseline ();
3676 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3678 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3679 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3681 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3682 if (!host_client->active)
3684 if (host_client->netconnection)
3685 SV_SendServerinfo(host_client);
3689 // if client is a botclient coming from a level change, we need to
3690 // set up client info that normally requires networking
3692 // copy spawn parms out of the client_t
3693 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3694 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3696 // call the spawn function
3697 host_client->clientconnectcalled = true;
3698 PRVM_serverglobalfloat(time) = sv.time;
3699 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3700 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3701 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3702 host_client->begun = true;
3706 // update the map title cvar
3707 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3708 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3710 Con_DPrint("Server spawned.\n");
3711 NetConn_Heartbeat (2);
3713 if(cls.state == ca_dedicated)
3714 Sys_MakeProcessMean();
3716 // SV_UnlockThreadMutex();
3723 This only happens at the end of a game, not between levels
3726 void SV_Shutdown(void)
3728 prvm_prog_t *prog = SVVM_prog;
3731 Con_DPrintf("SV_Shutdown\n");
3736 NetConn_Heartbeat(2);
3737 NetConn_Heartbeat(2);
3739 // make sure all the clients know we're disconnecting
3740 World_End(&sv.world);
3743 if(PRVM_serverfunction(SV_Shutdown))
3745 func_t s = PRVM_serverfunction(SV_Shutdown);
3746 PRVM_serverglobalfloat(time) = sv.time;
3747 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3748 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3751 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3752 if (host_client->active)
3753 SV_DropClient(false); // server shutdown
3755 NetConn_CloseServerPorts();
3761 memset(&sv, 0, sizeof(sv));
3762 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
3764 cl.islocalgame = false;
3767 /////////////////////////////////////////////////////
3770 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3772 // links don't survive the transition, so unlink everything
3773 World_UnlinkAll(&sv.world);
3776 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3781 // link every entity except world
3782 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3783 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3787 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3789 // LadyHavoc: for consistency set these here
3790 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3792 e->priv.server->move = false; // don't move on first frame
3794 if (num >= 0 && num < svs.maxclients)
3796 // set colormap and team on newly created player entity
3797 PRVM_serveredictfloat(e, colormap) = num + 1;
3798 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3799 // set netname/clientcolors back to client values so that
3800 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3802 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3803 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3804 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3805 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3806 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3807 // Assign netaddress (IP Address, etc)
3808 if(svs.clients[num].netconnection != NULL)
3810 // Acquire Readable Address
3811 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3812 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3815 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3816 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3817 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3819 PRVM_serveredictstring(e, crypto_idfp) = 0;
3820 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3821 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3822 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3824 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3825 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3826 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3828 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3829 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3830 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3832 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3833 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3834 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3836 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3840 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3845 World_UnlinkEdict(ed); // unlink from world bsp
3847 PRVM_serveredictstring(ed, model) = 0;
3848 PRVM_serveredictfloat(ed, takedamage) = 0;
3849 PRVM_serveredictfloat(ed, modelindex) = 0;
3850 PRVM_serveredictfloat(ed, colormap) = 0;
3851 PRVM_serveredictfloat(ed, skin) = 0;
3852 PRVM_serveredictfloat(ed, frame) = 0;
3853 VectorClear(PRVM_serveredictvector(ed, origin));
3854 VectorClear(PRVM_serveredictvector(ed, angles));
3855 PRVM_serveredictfloat(ed, nextthink) = -1;
3856 PRVM_serveredictfloat(ed, solid) = 0;
3858 VM_RemoveEdictSkeleton(prog, ed);
3859 World_Physics_RemoveFromEntity(&sv.world, ed);
3860 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3862 // make sure csqc networking is aware of the removed entity
3863 e = PRVM_NUM_FOR_EDICT(ed);
3864 sv.csqcentityversion[e] = 0;
3865 for (i = 0;i < svs.maxclients;i++)
3866 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3869 static void SVVM_count_edicts(prvm_prog_t *prog)
3873 int active, models, solid, step;
3875 active = models = solid = step = 0;
3876 for (i=0 ; i<prog->num_edicts ; i++)
3878 ent = PRVM_EDICT_NUM(i);
3879 if (ent->priv.server->free)
3882 if (PRVM_serveredictfloat(ent, solid))
3884 if (PRVM_serveredictstring(ent, model))
3886 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3890 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3891 Con_Printf("active :%3i\n", active);
3892 Con_Printf("view :%3i\n", models);
3893 Con_Printf("touch :%3i\n", solid);
3894 Con_Printf("step :%3i\n", step);
3897 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3899 // remove things from different skill levels or deathmatch
3900 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3902 if (deathmatch.integer)
3904 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3909 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3910 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3911 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3919 static void SV_VM_Setup(void)
3921 prvm_prog_t *prog = SVVM_prog;
3922 PRVM_Prog_Init(prog, &cmd_server);
3924 // allocate the mempools
3925 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3926 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3927 prog->builtins = vm_sv_builtins;
3928 prog->numbuiltins = vm_sv_numbuiltins;
3929 prog->max_edicts = 512;
3930 if (sv.protocol == PROTOCOL_QUAKE)
3931 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3932 else if (sv.protocol == PROTOCOL_QUAKEDP)
3933 prog->limit_edicts = 2048; // guessing
3934 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3935 prog->limit_edicts = 2048; // guessing!
3936 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3937 prog->limit_edicts = 4096; // guessing!
3939 prog->limit_edicts = MAX_EDICTS;
3940 prog->reserved_edicts = svs.maxclients;
3941 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3942 prog->name = "server";
3943 prog->extensionstring = vm_sv_extensions;
3944 prog->loadintoworld = true;
3946 // all callbacks must be defined (pointers are not checked before calling)
3947 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3948 prog->end_increase_edicts = SVVM_end_increase_edicts;
3949 prog->init_edict = SVVM_init_edict;
3950 prog->free_edict = SVVM_free_edict;
3951 prog->count_edicts = SVVM_count_edicts;
3952 prog->load_edict = SVVM_load_edict;
3953 prog->init_cmd = SVVM_init_cmd;
3954 prog->reset_cmd = SVVM_reset_cmd;
3955 prog->error_cmd = Host_Error;
3956 prog->ExecuteProgram = SVVM_ExecuteProgram;
3958 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3960 // some mods compiled with scrambling compilers lack certain critical
3961 // global names and field names such as "self" and "time" and "nextthink"
3962 // so we have to set these offsets manually, matching the entvars_t
3963 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3964 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3966 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3967 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3975 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3976 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3977 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3978 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3979 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3980 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3981 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3982 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3983 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3984 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3985 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3986 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3987 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3988 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3989 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3990 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3991 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3992 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3993 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3994 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3995 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3996 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3997 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3998 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3999 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
4000 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
4001 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
4002 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
4003 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
4004 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
4005 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
4006 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
4007 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
4008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
4009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
4010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
4011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
4012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
4013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
4014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
4015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
4016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
4017 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
4018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
4019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
4020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
4021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
4022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
4023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
4024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
4025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
4026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
4027 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
4028 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
4029 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
4030 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
4031 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
4032 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
4033 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
4034 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
4035 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
4036 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
4037 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
4038 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
4039 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
4040 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
4041 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
4042 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
4043 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
4044 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
4045 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
4046 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
4047 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
4048 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
4049 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
4050 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
4051 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
4052 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
4053 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
4054 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
4055 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
4056 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
4057 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
4058 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
4059 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
4060 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
4061 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
4062 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
4063 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
4064 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
4065 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
4066 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
4067 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
4068 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
4069 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
4070 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
4071 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
4072 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
4073 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
4074 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
4075 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
4076 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
4077 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
4078 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
4079 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
4080 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
4081 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
4082 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
4083 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
4084 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
4085 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
4086 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
4087 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
4088 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
4089 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
4090 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
4091 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
4092 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
4093 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
4094 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
4095 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
4096 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
4099 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
4101 // OP_STATE is always supported on server because we add fields/globals for it
4102 prog->flag |= PRVM_OP_STATE;
4104 VM_CustomStats_Clear();//[515]: csqc
4109 extern cvar_t host_maxwait;
4110 extern cvar_t host_framerate;
4111 static int SV_ThreadFunc(void *voiddata)
4113 prvm_prog_t *prog = SVVM_prog;
4114 qboolean playing = false;
4115 double sv_timer = 0;
4116 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
4120 sv_realtime = Sys_DirtyTime();
4121 while (!svs.threadstop)
4123 // FIXME: we need to handle Host_Error in the server thread somehow
4124 // if (setjmp(sv_abortframe))
4125 // continue; // something bad happened in the server game
4127 sv_oldrealtime = sv_realtime;
4128 sv_realtime = Sys_DirtyTime();
4129 sv_deltarealtime = sv_realtime - sv_oldrealtime;
4130 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
4132 sv_timer += sv_deltarealtime;
4134 svs.perf_acc_realtime += sv_deltarealtime;
4136 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
4137 SV_LockThreadMutex();
4139 // Look for clients who have spawned
4142 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
4143 if(host_client->begun)
4144 if(host_client->netconnection)
4148 // don't accumulate time for the first 10 seconds of a match
4149 // so things can settle
4150 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4152 else if(svs.perf_acc_realtime > 5)
4154 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4155 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4156 if(svs.perf_acc_offset_samples > 0)
4158 svs.perf_offset_max = svs.perf_acc_offset_max;
4159 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4160 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4162 if(svs.perf_lost > 0 && developer_extra.integer)
4164 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4165 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4170 NetConn_ServerFrame();
4172 // if the accumulators haven't become positive yet, wait a while
4173 wait = sv_timer * -1000000.0;
4176 double time0, delta;
4177 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4178 if (host_maxwait.value <= 0)
4179 wait = min(wait, 1000000.0);
4181 wait = min(wait, host_maxwait.value * 1000.0);
4183 wait = 1; // because we cast to int
4184 time0 = Sys_DirtyTime();
4185 Sys_Sleep((int)wait);
4186 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4187 svs.perf_acc_sleeptime += delta;
4191 if (sv.active && sv_timer > 0)
4193 // execute one server frame
4197 if (sys_ticrate.value <= 0)
4198 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4200 advancetime = sys_ticrate.value;
4204 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4205 ++svs.perf_acc_offset_samples;
4206 svs.perf_acc_offset += offset;
4207 svs.perf_acc_offset_squared += offset * offset;
4208 if(svs.perf_acc_offset_max < offset)
4209 svs.perf_acc_offset_max = offset;
4212 // only advance time if not paused
4213 // the game also pauses in singleplayer when menu or console is used
4214 sv.frametime = advancetime * host_timescale.value;
4215 if (host_framerate.value)
4216 sv.frametime = host_framerate.value;
4217 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4220 sv_timer -= advancetime;
4222 // move things around and think unless paused
4226 // send all messages to the clients
4227 SV_SendClientMessages();
4229 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4231 PRVM_serverglobalfloat(time) = sv.time;
4232 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4233 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4236 // send an heartbeat if enough time has passed since the last one
4237 NetConn_Heartbeat(0);
4241 // we're back to safe code now
4242 SV_UnlockThreadMutex();
4244 // if there is some time remaining from this frame, reset the timers
4247 svs.perf_acc_lost += sv_timer;
4254 void SV_StartThread(void)
4256 if (!sv_threaded.integer || !Thread_HasThreads())
4258 svs.threaded = true;
4259 svs.threadstop = false;
4260 svs.threadmutex = Thread_CreateMutex();
4261 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4264 void SV_StopThread(void)
4268 svs.threadstop = true;
4269 Thread_WaitThread(svs.thread, 0);
4270 Thread_DestroyMutex(svs.threadmutex);
4271 svs.threaded = false;