]> git.xonotic.org Git - xonotic/darkplaces.git/blob - sv_main.c
Merge PR 'Fixed two keyboard bugs'
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
76 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
77 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
82 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
83 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
84 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
85 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
86 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
87 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
88 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
91 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
92 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
93 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
94 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
95 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
96 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
97 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
98 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
99 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
100 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
101 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
102 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
103 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
104 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
105 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
108 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
109 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
110 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
111 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
112 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
113 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
114 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
117 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
118 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
119 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
120 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
121 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
122 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
123 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
124 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
125 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
126 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
127 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
128 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
129 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
130 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
131 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
138 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
139 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
140 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
141 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
142 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
143 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
144 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
145 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
146 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
147 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
148 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
149 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
150 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
151 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
152 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
153 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
154 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
155 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
156 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
157 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
158 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
159 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
160 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
161 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
162 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
163 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
164 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
165 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
166
167 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
168 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
169
170 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
174 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
175 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
178 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
179 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
180
181 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
202
203 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
204 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
205 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
206
207 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
208 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
209 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
210
211 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
212
213 server_t sv;
214 server_static_t svs;
215
216 mempool_t *sv_mempool = NULL;
217
218 extern cvar_t host_timescale;
219 extern float            scr_centertime_off;
220
221 // MUST match effectnameindex_t in client.h
222 static const char *standardeffectnames[EFFECT_TOTAL] =
223 {
224         "",
225         "TE_GUNSHOT",
226         "TE_GUNSHOTQUAD",
227         "TE_SPIKE",
228         "TE_SPIKEQUAD",
229         "TE_SUPERSPIKE",
230         "TE_SUPERSPIKEQUAD",
231         "TE_WIZSPIKE",
232         "TE_KNIGHTSPIKE",
233         "TE_EXPLOSION",
234         "TE_EXPLOSIONQUAD",
235         "TE_TAREXPLOSION",
236         "TE_TELEPORT",
237         "TE_LAVASPLASH",
238         "TE_SMALLFLASH",
239         "TE_FLAMEJET",
240         "EF_FLAME",
241         "TE_BLOOD",
242         "TE_SPARK",
243         "TE_PLASMABURN",
244         "TE_TEI_G3",
245         "TE_TEI_SMOKE",
246         "TE_TEI_BIGEXPLOSION",
247         "TE_TEI_PLASMAHIT",
248         "EF_STARDUST",
249         "TR_ROCKET",
250         "TR_GRENADE",
251         "TR_BLOOD",
252         "TR_WIZSPIKE",
253         "TR_SLIGHTBLOOD",
254         "TR_KNIGHTSPIKE",
255         "TR_VORESPIKE",
256         "TR_NEHAHRASMOKE",
257         "TR_NEXUIZPLASMA",
258         "TR_GLOWTRAIL",
259         "SVC_PARTICLE"
260 };
261
262 #define SV_REQFUNCS 0
263 #define sv_reqfuncs NULL
264
265 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
266 //static const char *sv_reqfuncs[] = {
267 //};
268
269 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
270
271 prvm_required_field_t sv_reqfields[] =
272 {
273 #define PRVM_DECLARE_serverglobalfloat(x)
274 #define PRVM_DECLARE_serverglobalvector(x)
275 #define PRVM_DECLARE_serverglobalstring(x)
276 #define PRVM_DECLARE_serverglobaledict(x)
277 #define PRVM_DECLARE_serverglobalfunction(x)
278 #define PRVM_DECLARE_clientglobalfloat(x)
279 #define PRVM_DECLARE_clientglobalvector(x)
280 #define PRVM_DECLARE_clientglobalstring(x)
281 #define PRVM_DECLARE_clientglobaledict(x)
282 #define PRVM_DECLARE_clientglobalfunction(x)
283 #define PRVM_DECLARE_menuglobalfloat(x)
284 #define PRVM_DECLARE_menuglobalvector(x)
285 #define PRVM_DECLARE_menuglobalstring(x)
286 #define PRVM_DECLARE_menuglobaledict(x)
287 #define PRVM_DECLARE_menuglobalfunction(x)
288 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
289 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
290 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
291 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
292 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
293 #define PRVM_DECLARE_clientfieldfloat(x)
294 #define PRVM_DECLARE_clientfieldvector(x)
295 #define PRVM_DECLARE_clientfieldstring(x)
296 #define PRVM_DECLARE_clientfieldedict(x)
297 #define PRVM_DECLARE_clientfieldfunction(x)
298 #define PRVM_DECLARE_menufieldfloat(x)
299 #define PRVM_DECLARE_menufieldvector(x)
300 #define PRVM_DECLARE_menufieldstring(x)
301 #define PRVM_DECLARE_menufieldedict(x)
302 #define PRVM_DECLARE_menufieldfunction(x)
303 #define PRVM_DECLARE_serverfunction(x)
304 #define PRVM_DECLARE_clientfunction(x)
305 #define PRVM_DECLARE_menufunction(x)
306 #define PRVM_DECLARE_field(x)
307 #define PRVM_DECLARE_global(x)
308 #define PRVM_DECLARE_function(x)
309 #include "prvm_offsets.h"
310 #undef PRVM_DECLARE_serverglobalfloat
311 #undef PRVM_DECLARE_serverglobalvector
312 #undef PRVM_DECLARE_serverglobalstring
313 #undef PRVM_DECLARE_serverglobaledict
314 #undef PRVM_DECLARE_serverglobalfunction
315 #undef PRVM_DECLARE_clientglobalfloat
316 #undef PRVM_DECLARE_clientglobalvector
317 #undef PRVM_DECLARE_clientglobalstring
318 #undef PRVM_DECLARE_clientglobaledict
319 #undef PRVM_DECLARE_clientglobalfunction
320 #undef PRVM_DECLARE_menuglobalfloat
321 #undef PRVM_DECLARE_menuglobalvector
322 #undef PRVM_DECLARE_menuglobalstring
323 #undef PRVM_DECLARE_menuglobaledict
324 #undef PRVM_DECLARE_menuglobalfunction
325 #undef PRVM_DECLARE_serverfieldfloat
326 #undef PRVM_DECLARE_serverfieldvector
327 #undef PRVM_DECLARE_serverfieldstring
328 #undef PRVM_DECLARE_serverfieldedict
329 #undef PRVM_DECLARE_serverfieldfunction
330 #undef PRVM_DECLARE_clientfieldfloat
331 #undef PRVM_DECLARE_clientfieldvector
332 #undef PRVM_DECLARE_clientfieldstring
333 #undef PRVM_DECLARE_clientfieldedict
334 #undef PRVM_DECLARE_clientfieldfunction
335 #undef PRVM_DECLARE_menufieldfloat
336 #undef PRVM_DECLARE_menufieldvector
337 #undef PRVM_DECLARE_menufieldstring
338 #undef PRVM_DECLARE_menufieldedict
339 #undef PRVM_DECLARE_menufieldfunction
340 #undef PRVM_DECLARE_serverfunction
341 #undef PRVM_DECLARE_clientfunction
342 #undef PRVM_DECLARE_menufunction
343 #undef PRVM_DECLARE_field
344 #undef PRVM_DECLARE_global
345 #undef PRVM_DECLARE_function
346 };
347
348 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
349
350 prvm_required_field_t sv_reqglobals[] =
351 {
352 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
353 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
354 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
355 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
356 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
357 #define PRVM_DECLARE_clientglobalfloat(x)
358 #define PRVM_DECLARE_clientglobalvector(x)
359 #define PRVM_DECLARE_clientglobalstring(x)
360 #define PRVM_DECLARE_clientglobaledict(x)
361 #define PRVM_DECLARE_clientglobalfunction(x)
362 #define PRVM_DECLARE_menuglobalfloat(x)
363 #define PRVM_DECLARE_menuglobalvector(x)
364 #define PRVM_DECLARE_menuglobalstring(x)
365 #define PRVM_DECLARE_menuglobaledict(x)
366 #define PRVM_DECLARE_menuglobalfunction(x)
367 #define PRVM_DECLARE_serverfieldfloat(x)
368 #define PRVM_DECLARE_serverfieldvector(x)
369 #define PRVM_DECLARE_serverfieldstring(x)
370 #define PRVM_DECLARE_serverfieldedict(x)
371 #define PRVM_DECLARE_serverfieldfunction(x)
372 #define PRVM_DECLARE_clientfieldfloat(x)
373 #define PRVM_DECLARE_clientfieldvector(x)
374 #define PRVM_DECLARE_clientfieldstring(x)
375 #define PRVM_DECLARE_clientfieldedict(x)
376 #define PRVM_DECLARE_clientfieldfunction(x)
377 #define PRVM_DECLARE_menufieldfloat(x)
378 #define PRVM_DECLARE_menufieldvector(x)
379 #define PRVM_DECLARE_menufieldstring(x)
380 #define PRVM_DECLARE_menufieldedict(x)
381 #define PRVM_DECLARE_menufieldfunction(x)
382 #define PRVM_DECLARE_serverfunction(x)
383 #define PRVM_DECLARE_clientfunction(x)
384 #define PRVM_DECLARE_menufunction(x)
385 #define PRVM_DECLARE_field(x)
386 #define PRVM_DECLARE_global(x)
387 #define PRVM_DECLARE_function(x)
388 #include "prvm_offsets.h"
389 #undef PRVM_DECLARE_serverglobalfloat
390 #undef PRVM_DECLARE_serverglobalvector
391 #undef PRVM_DECLARE_serverglobalstring
392 #undef PRVM_DECLARE_serverglobaledict
393 #undef PRVM_DECLARE_serverglobalfunction
394 #undef PRVM_DECLARE_clientglobalfloat
395 #undef PRVM_DECLARE_clientglobalvector
396 #undef PRVM_DECLARE_clientglobalstring
397 #undef PRVM_DECLARE_clientglobaledict
398 #undef PRVM_DECLARE_clientglobalfunction
399 #undef PRVM_DECLARE_menuglobalfloat
400 #undef PRVM_DECLARE_menuglobalvector
401 #undef PRVM_DECLARE_menuglobalstring
402 #undef PRVM_DECLARE_menuglobaledict
403 #undef PRVM_DECLARE_menuglobalfunction
404 #undef PRVM_DECLARE_serverfieldfloat
405 #undef PRVM_DECLARE_serverfieldvector
406 #undef PRVM_DECLARE_serverfieldstring
407 #undef PRVM_DECLARE_serverfieldedict
408 #undef PRVM_DECLARE_serverfieldfunction
409 #undef PRVM_DECLARE_clientfieldfloat
410 #undef PRVM_DECLARE_clientfieldvector
411 #undef PRVM_DECLARE_clientfieldstring
412 #undef PRVM_DECLARE_clientfieldedict
413 #undef PRVM_DECLARE_clientfieldfunction
414 #undef PRVM_DECLARE_menufieldfloat
415 #undef PRVM_DECLARE_menufieldvector
416 #undef PRVM_DECLARE_menufieldstring
417 #undef PRVM_DECLARE_menufieldedict
418 #undef PRVM_DECLARE_menufieldfunction
419 #undef PRVM_DECLARE_serverfunction
420 #undef PRVM_DECLARE_clientfunction
421 #undef PRVM_DECLARE_menufunction
422 #undef PRVM_DECLARE_field
423 #undef PRVM_DECLARE_global
424 #undef PRVM_DECLARE_function
425 };
426
427 static void Host_Timescale_c(cvar_t *var)
428 {
429         if(var->value < 0.00001 && var->value != 0)
430                 Cvar_SetValueQuick(var, 0);
431 }
432
433 //============================================================================
434
435 static void SV_AreaStats_f(cmd_state_t *cmd)
436 {
437         World_PrintAreaStats(&sv.world, "server");
438 }
439
440 static void SV_ServerOptions (void)
441 {
442         int i;
443
444         // general default
445         svs.maxclients = 8;
446
447 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
448 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
449         // if no client is in the executable or -dedicated is specified on
450         // commandline, start a dedicated server
451         i = Sys_CheckParm ("-dedicated");
452         if (i || !cl_available)
453         {
454                 cls.state = ca_dedicated;
455                 // check for -dedicated specifying how many players
456                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
457                         svs.maxclients = atoi (sys.argv[i+1]);
458                 if (Sys_CheckParm ("-listen"))
459                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
460                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
461                 Cvar_SetValue(&cvars_all, "sv_public", 1);
462         }
463         else if (cl_available)
464         {
465                 // client exists and not dedicated, check if -listen is specified
466                 cls.state = ca_disconnected;
467                 i = Sys_CheckParm ("-listen");
468                 if (i)
469                 {
470                         // default players unless specified
471                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
472                                 svs.maxclients = atoi (sys.argv[i+1]);
473                 }
474                 else
475                 {
476                         // default players in some games, singleplayer in most
477                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
478                                 svs.maxclients = 1;
479                 }
480         }
481
482         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
483
484         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
485
486         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
487                 Cvar_SetValueQuick(&deathmatch, 1);
488 }
489
490 /*
491 ===============
492 SV_Init
493 ===============
494 */
495 void SV_Init (void)
496 {
497         // init the csqc progs cvars, since they are updated/used by the server code
498         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
499         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
500         extern cvar_t csqc_progcrc;
501         extern cvar_t csqc_progsize;
502         extern cvar_t csqc_usedemoprogs;
503
504         Cvar_RegisterVariable(&sv_worldmessage);
505         Cvar_RegisterVariable(&sv_worldname);
506         Cvar_RegisterVariable(&sv_worldnamenoextension);
507         Cvar_RegisterVariable(&sv_worldbasename);
508
509         Cvar_RegisterVariable (&csqc_progname);
510         Cvar_RegisterVariable (&csqc_progcrc);
511         Cvar_RegisterVariable (&csqc_progsize);
512         Cvar_RegisterVariable (&csqc_usedemoprogs);
513
514         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
515         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
516         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
517         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
518
519         Cvar_RegisterVariable (&sv_disablenotify);
520         Cvar_RegisterVariable (&coop);
521         Cvar_RegisterVariable (&deathmatch);
522         Cvar_RegisterVariable (&fraglimit);
523         Cvar_RegisterVariable (&gamecfg);
524         Cvar_RegisterVariable (&noexit);
525         Cvar_RegisterVariable (&nomonsters);
526         Cvar_RegisterVariable (&pausable);
527         Cvar_RegisterVariable (&pr_checkextension);
528         Cvar_RegisterVariable (&samelevel);
529         Cvar_RegisterVariable (&skill);
530         Cvar_RegisterVariable (&campaign);
531         Cvar_RegisterVariable (&host_timescale);
532         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
533         Cvar_RegisterVirtual (&host_timescale, "slowmo");
534         Cvar_RegisterVirtual (&host_timescale, "timescale");
535         Cvar_RegisterVariable (&sv_accelerate);
536         Cvar_RegisterVariable (&sv_aim);
537         Cvar_RegisterVariable (&sv_airaccel_qw);
538         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
539         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
540         Cvar_RegisterVariable (&sv_airaccelerate);
541         Cvar_RegisterVariable (&sv_airstopaccelerate);
542         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
543         Cvar_RegisterVariable (&sv_maxairstrafespeed);
544         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
545         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
546         Cvar_RegisterVariable (&sv_aircontrol);
547         Cvar_RegisterVariable (&sv_aircontrol_power);
548         Cvar_RegisterVariable (&sv_aircontrol_penalty);
549         Cvar_RegisterVariable (&sv_allowdownloads);
550         Cvar_RegisterVariable (&sv_allowdownloads_archive);
551         Cvar_RegisterVariable (&sv_allowdownloads_config);
552         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
553         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
554         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
555         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
556         Cvar_RegisterVariable (&sv_clmovement_enable);
557         Cvar_RegisterVariable (&sv_clmovement_minping);
558         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
559         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
560         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
561         Cvar_RegisterVariable (&sv_cullentities_pvs);
562         Cvar_RegisterVariable (&sv_cullentities_stats);
563         Cvar_RegisterVariable (&sv_cullentities_trace);
564         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
565         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
566         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
567         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
568         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
569         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
570         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
571         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
572         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
573         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
574         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
575         Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
576         Cvar_RegisterVariable (&sv_debugmove);
577         Cvar_RegisterVariable (&sv_echobprint);
578         Cvar_RegisterVariable (&sv_edgefriction);
579         Cvar_RegisterVariable (&sv_entpatch);
580         Cvar_RegisterVariable (&sv_freezenonclients);
581         Cvar_RegisterVariable (&sv_friction);
582         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
583         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
584         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
585         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
586         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
587         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
588         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
589         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
590         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
591         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
592         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
593         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
594         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
595         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
596         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
597         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
598         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
599         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
600         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
601         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
602         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
603         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
604         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
605         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
606         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
607         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
608         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
609         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
610         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
611         Cvar_RegisterVariable (&sv_gravity);
612         Cvar_RegisterVariable (&sv_init_frame_count);
613         Cvar_RegisterVariable (&sv_idealpitchscale);
614         Cvar_RegisterVariable (&sv_jumpstep);
615         Cvar_RegisterVariable (&sv_jumpvelocity);
616         Cvar_RegisterVariable (&sv_legacy_bbox_expand);
617         Cvar_RegisterVariable (&sv_maxairspeed);
618         Cvar_RegisterVariable (&sv_maxrate);
619         Cvar_RegisterVariable (&sv_maxspeed);
620         Cvar_RegisterVariable (&sv_maxvelocity);
621         Cvar_RegisterVariable (&sv_nostep);
622         Cvar_RegisterVariable (&sv_playerphysicsqc);
623         Cvar_RegisterVariable (&sv_progs);
624         Cvar_RegisterVariable (&sv_protocolname);
625         Cvar_RegisterVariable (&sv_random_seed);
626         Cvar_RegisterVariable (&host_limitlocal);
627         Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
628         Cvar_RegisterVariable (&sv_sound_land);
629         Cvar_RegisterVariable (&sv_sound_watersplash);
630         Cvar_RegisterVariable (&sv_stepheight);
631         Cvar_RegisterVariable (&sv_stopspeed);
632         Cvar_RegisterVariable (&sv_wallfriction);
633         Cvar_RegisterVariable (&sv_wateraccelerate);
634         Cvar_RegisterVariable (&sv_waterfriction);
635         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
636         Cvar_RegisterVariable (&sv_warsowbunny_accel);
637         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
638         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
639         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
640         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
641         Cvar_RegisterVariable (&sv_areadebug);
642         Cvar_RegisterVariable (&sys_ticrate);
643         Cvar_RegisterVariable (&teamplay);
644         Cvar_RegisterVariable (&timelimit);
645         Cvar_RegisterVariable (&sv_threaded);
646
647         Cvar_RegisterVariable (&sv_rollangle);
648         Cvar_RegisterVariable (&sv_rollspeed);
649
650         Cvar_RegisterVariable (&saved1);
651         Cvar_RegisterVariable (&saved2);
652         Cvar_RegisterVariable (&saved3);
653         Cvar_RegisterVariable (&saved4);
654         Cvar_RegisterVariable (&savedgamecfg);
655         Cvar_RegisterVariable (&scratch1);
656         Cvar_RegisterVariable (&scratch2);
657         Cvar_RegisterVariable (&scratch3);
658         Cvar_RegisterVariable (&scratch4);
659         Cvar_RegisterVariable (&temp1);
660
661         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
662         Cvar_RegisterVariable (&nehx00);
663         Cvar_RegisterVariable (&nehx01);
664         Cvar_RegisterVariable (&nehx02);
665         Cvar_RegisterVariable (&nehx03);
666         Cvar_RegisterVariable (&nehx04);
667         Cvar_RegisterVariable (&nehx05);
668         Cvar_RegisterVariable (&nehx06);
669         Cvar_RegisterVariable (&nehx07);
670         Cvar_RegisterVariable (&nehx08);
671         Cvar_RegisterVariable (&nehx09);
672         Cvar_RegisterVariable (&nehx10);
673         Cvar_RegisterVariable (&nehx11);
674         Cvar_RegisterVariable (&nehx12);
675         Cvar_RegisterVariable (&nehx13);
676         Cvar_RegisterVariable (&nehx14);
677         Cvar_RegisterVariable (&nehx15);
678         Cvar_RegisterVariable (&nehx16);
679         Cvar_RegisterVariable (&nehx17);
680         Cvar_RegisterVariable (&nehx18);
681         Cvar_RegisterVariable (&nehx19);
682         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
683
684         Cvar_RegisterVariable (&sv_autodemo_perclient);
685         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
686         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
687
688         Cvar_RegisterVariable (&halflifebsp);
689         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
690         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
691
692         Cvar_RegisterVariable (&sv_writepicture_quality);
693
694         SV_InitOperatorCommands();
695         host.hook.SV_Shutdown = SV_Shutdown;
696
697         sv_mempool = Mem_AllocPool("server", 0, NULL);
698
699         SV_ServerOptions();
700         Cvar_Callback(&sv_netport);
701 }
702
703 static void SV_SaveEntFile_f(cmd_state_t *cmd)
704 {
705         char vabuf[1024];
706         if (!sv.active || !sv.worldmodel)
707         {
708                 Con_Print("Not running a server\n");
709                 return;
710         }
711         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
712 }
713
714 /*
715 ==============================================================================
716
717 CLIENT SPAWNING
718
719 ==============================================================================
720 */
721
722 /*
723 ================
724 SV_SendServerinfo
725
726 Sends the first message from the server to a connected client.
727 This will be sent on the initial connection and upon each server load.
728 ================
729 */
730 void SV_SendServerinfo (client_t *client)
731 {
732         prvm_prog_t *prog = SVVM_prog;
733         int i;
734         char message[128];
735         char vabuf[1024];
736
737         // we know that this client has a netconnection and thus is not a bot
738
739         // edicts get reallocated on level changes, so we need to update it here
740         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
741
742         // clear cached stuff that depends on the level
743         client->weaponmodel[0] = 0;
744         client->weaponmodelindex = 0;
745
746         // LadyHavoc: clear entityframe tracking
747         client->latestframenum = 0;
748
749         // initialize the movetime, so a speedhack can't make use of the time before this client joined
750         client->cmd.time = sv.time;
751
752         if (client->entitydatabase)
753                 EntityFrame_FreeDatabase(client->entitydatabase);
754         if (client->entitydatabase4)
755                 EntityFrame4_FreeDatabase(client->entitydatabase4);
756         if (client->entitydatabase5)
757                 EntityFrame5_FreeDatabase(client->entitydatabase5);
758
759         memset(client->stats, 0, sizeof(client->stats));
760         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
761
762         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
763         {
764                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
765                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
766                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
767                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
768                 else
769                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
770         }
771
772         // reset csqc entity versions
773         for (i = 0;i < prog->max_edicts;i++)
774         {
775                 client->csqcentityscope[i] = 0;
776                 client->csqcentitysendflags[i] = 0xFFFFFF;
777         }
778         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
779         {
780                 client->csqcentityframehistory[i].num = 0;
781                 client->csqcentityframehistory[i].framenum = -1;
782         }
783         client->csqcnumedicts = 0;
784         client->csqcentityframehistory_next = 0;
785
786         SZ_Clear (&client->netconnection->message);
787         MSG_WriteByte (&client->netconnection->message, svc_print);
788         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
789         MSG_WriteString (&client->netconnection->message,message);
790
791         SV_StopDemoRecording(client); // to split up demos into different files
792         if(sv_autodemo_perclient.integer)
793         {
794                 char demofile[MAX_OSPATH];
795                 char ipaddress[MAX_QPATH];
796                 size_t j;
797
798                 // start a new demo file
799                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
800                 for(j = 0; ipaddress[j]; ++j)
801                         if(!isalnum(ipaddress[j]))
802                                 ipaddress[j] = '-';
803                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
804
805                 SV_StartDemoRecording(client, demofile, -1);
806         }
807
808         //[515]: init csprogs according to version of svprogs, check the crc, etc.
809         if (sv.csqc_progname[0])
810         {
811                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
812                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
813                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
814                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
815                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
816                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
817                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
818
819                 if(client->sv_demo_file != NULL)
820                 {
821                         int k;
822                         static char buf[NET_MAXMESSAGE];
823                         sizebuf_t sb;
824
825                         sb.data = (unsigned char *) buf;
826                         sb.maxsize = sizeof(buf);
827                         k = 0;
828                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
829                                 SV_WriteDemoMessage(client, &sb, false);
830                 }
831
832                 //[515]: init stufftext string (it is sent before svc_serverinfo)
833                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
834                 {
835                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
836                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
837                 }
838         }
839
840         //if (sv_allowdownloads.integer)
841         // always send the info that the server supports the protocol, even if downloads are forbidden
842         // only because of that, the CSQC exception can work
843         {
844                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
845                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
846         }
847
848         // send at this time so it's guaranteed to get executed at the right time
849         {
850                 client_t *save;
851                 save = host_client;
852                 host_client = client;
853                 Curl_SendRequirements();
854                 host_client = save;
855         }
856
857         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
858         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
859         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
860
861         if (!coop.integer && deathmatch.integer)
862                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
863         else
864                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
865
866         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
867
868         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
869                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
870         MSG_WriteByte (&client->netconnection->message, 0);
871
872         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
873                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
874         MSG_WriteByte (&client->netconnection->message, 0);
875
876 // send music
877         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
878         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
879         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
880
881 // set view
882 // store this in clientcamera, too
883         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
884         MSG_WriteByte (&client->netconnection->message, svc_setview);
885         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
886
887         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
888         MSG_WriteByte (&client->netconnection->message, 1);
889
890         client->prespawned = false;             // need prespawn, spawn, etc
891         client->spawned = false;                // need prespawn, spawn, etc
892         client->begun = false;                  // need prespawn, spawn, etc
893         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
894
895         // clear movement info until client enters the new level properly
896         memset(&client->cmd, 0, sizeof(client->cmd));
897         client->movesequence = 0;
898         client->movement_highestsequence_seen = 0;
899         memset(&client->movement_count, 0, sizeof(client->movement_count));
900         client->ping = 0;
901
902         // allow the client some time to send his keepalives, even if map loading took ages
903         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
904 }
905
906 /*
907 ================
908 SV_ConnectClient
909
910 Initializes a client_t for a new net connection.  This will only be called
911 once for a player each game, not once for each level change.
912 ================
913 */
914 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
915 {
916         prvm_prog_t *prog = SVVM_prog;
917         client_t                *client;
918         int                             i;
919
920         client = svs.clients + clientnum;
921
922 // set up the client_t
923         if (sv.loadgame)
924         {
925                 float backupparms[NUM_SPAWN_PARMS];
926                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
927                 memset(client, 0, sizeof(*client));
928                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
929         }
930         else
931                 memset(client, 0, sizeof(*client));
932         client->active = true;
933         client->netconnection = netconnection;
934
935         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
936
937         if(client->netconnection && client->netconnection->crypto.authenticated)
938         {
939                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
940                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
941                                 client->netconnection->address,
942                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
943                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
944                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
945                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
946                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
947                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
948                                 );
949         }
950
951         strlcpy(client->name, "unconnected", sizeof(client->name));
952         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
953         client->prespawned = false;
954         client->spawned = false;
955         client->begun = false;
956         client->edict = PRVM_EDICT_NUM(clientnum+1);
957         if (client->netconnection)
958                 client->netconnection->message.allowoverflow = true;            // we can catch it
959         // prepare the unreliable message buffer
960         client->unreliablemsg.data = client->unreliablemsg_data;
961         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
962         // updated by receiving "rate" command from client, this is also the default if not using a DP client
963         client->rate = 1000000000;
964         client->connecttime = host.realtime;
965
966         if (!sv.loadgame)
967         {
968                 // call the progs to get default spawn parms for the new client
969                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
970                 PRVM_serverglobalfloat(time) = sv.time;
971                 PRVM_serverglobaledict(self) = 0;
972                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
973                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
974                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
975
976                 // set up the entity for this client (including .colormap, .team, etc)
977                 PRVM_ED_ClearEdict(prog, client->edict);
978         }
979
980         // don't call SendServerinfo for a fresh botclient because its fields have
981         // not been set up by the qc yet
982         if (client->netconnection)
983                 SV_SendServerinfo (client);
984         else
985                 client->prespawned = client->spawned = client->begun = true;
986 }
987
988 /*
989 =====================
990 SV_DropClient
991
992 Called when the player is getting totally kicked off the host
993 if (leaving = true), don't bother sending signofs
994 =====================
995 */
996 void SV_DropClient(qbool leaving, const char *fmt, ... )
997 {
998         prvm_prog_t *prog = SVVM_prog;
999         int i;
1000
1001         va_list argptr;
1002         char reason[512] = "";
1003
1004         Con_Printf("Client \"%s\" dropped", host_client->name);
1005
1006         if(fmt)
1007         {
1008                 va_start(argptr, fmt);
1009                 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1010                 va_end(argptr);
1011
1012                 Con_Printf(" (%s)\n", reason);
1013         }
1014         else
1015         {
1016                 Con_Printf(" \n");
1017         }
1018
1019         SV_StopDemoRecording(host_client);
1020
1021         // make sure edict is not corrupt (from a level change for example)
1022         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1023
1024         if (host_client->netconnection)
1025         {
1026                 // tell the client to be gone
1027                 if (!leaving)
1028                 {
1029                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1030                         unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1031                         sizebuf_t buf;
1032                         memset(&buf, 0, sizeof(buf));
1033                         buf.data = bufdata;
1034                         buf.maxsize = sizeof(bufdata);
1035                         MSG_WriteByte(&buf, svc_disconnect);
1036                         if(fmt)
1037                         {
1038                                 if(sv.protocol == PROTOCOL_DARKPLACES8)
1039                                         MSG_WriteString(&buf, reason);
1040                                 else
1041                                         SV_ClientPrintf("%s\n", reason);
1042                         }
1043                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1044                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1045                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1046                 }
1047         }
1048
1049         // call qc ClientDisconnect function
1050         // LadyHavoc: don't call QC if server is dead (avoids recursive
1051         // Host_Error in some mods when they run out of edicts)
1052         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1053         {
1054                 // call the prog function for removing a client
1055                 // this will set the body to a dead frame, among other things
1056                 int saveSelf = PRVM_serverglobaledict(self);
1057                 host_client->clientconnectcalled = false;
1058                 PRVM_serverglobalfloat(time) = sv.time;
1059                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1060                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1061                 PRVM_serverglobaledict(self) = saveSelf;
1062         }
1063
1064         if (host_client->netconnection)
1065         {
1066                 // break the net connection
1067                 NetConn_Close(host_client->netconnection);
1068                 host_client->netconnection = NULL;
1069         }
1070         if(fmt)
1071                 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1072         else
1073                 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1074
1075         // if a download is active, close it
1076         if (host_client->download_file)
1077         {
1078                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1079                 FS_Close(host_client->download_file);
1080                 host_client->download_file = NULL;
1081                 host_client->download_name[0] = 0;
1082                 host_client->download_expectedposition = 0;
1083                 host_client->download_started = false;
1084         }
1085
1086         // remove leaving player from scoreboard
1087         host_client->name[0] = 0;
1088         host_client->colors = 0;
1089         host_client->frags = 0;
1090         // send notification to all clients
1091         // get number of client manually just to make sure we get it right...
1092         i = host_client - svs.clients;
1093         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1094         MSG_WriteByte (&sv.reliable_datagram, i);
1095         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1096         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1097         MSG_WriteByte (&sv.reliable_datagram, i);
1098         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1099         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1100         MSG_WriteByte (&sv.reliable_datagram, i);
1101         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1102
1103         // free the client now
1104         if (host_client->entitydatabase)
1105                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1106         if (host_client->entitydatabase4)
1107                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1108         if (host_client->entitydatabase5)
1109                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1110
1111         if (sv.active)
1112         {
1113                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1114                 PRVM_ED_ClearEdict(prog, host_client->edict);
1115         }
1116
1117         // clear the client struct (this sets active to false)
1118         memset(host_client, 0, sizeof(*host_client));
1119
1120         // update server listing on the master because player count changed
1121         // (which the master uses for filtering empty/full servers)
1122         NetConn_Heartbeat(1);
1123
1124         if (sv.loadgame)
1125         {
1126                 for (i = 0;i < svs.maxclients;i++)
1127                         if (svs.clients[i].active && !svs.clients[i].spawned)
1128                                 break;
1129                 if (i == svs.maxclients)
1130                 {
1131                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1132                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1133                 }
1134         }
1135 }
1136
1137 static void SV_StartDownload_f(cmd_state_t *cmd)
1138 {
1139         if (host_client->download_file)
1140                 host_client->download_started = true;
1141 }
1142
1143 /*
1144  * Compression extension negotiation:
1145  *
1146  * Server to client:
1147  *   cl_serverextension_download 2
1148  *
1149  * Client to server:
1150  *   download <filename> <list of zero or more suppported compressions in order of preference>
1151  * e.g.
1152  *   download maps/map1.bsp lzo deflate huffman
1153  *
1154  * Server to client:
1155  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1156  * e.g.
1157  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1158  *
1159  * The server may choose not to compress the file by sending no compression name, like:
1160  *   cl_downloadbegin 345678 maps/map1.bsp
1161  *
1162  * NOTE: the "download" command may only specify compression algorithms if
1163  *       cl_serverextension_download is 2!
1164  *       If cl_serverextension_download has a different value, the client must
1165  *       assume this extension is not supported!
1166  */
1167
1168 static void Download_CheckExtensions(cmd_state_t *cmd)
1169 {
1170         int i;
1171         int argc = Cmd_Argc(cmd);
1172
1173         // first reset them all
1174         host_client->download_deflate = false;
1175         
1176         for(i = 2; i < argc; ++i)
1177         {
1178                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1179                 {
1180                         host_client->download_deflate = true;
1181                         break;
1182                 }
1183         }
1184 }
1185
1186 static void SV_Download_f(cmd_state_t *cmd)
1187 {
1188         const char *whichpack, *whichpack2, *extension;
1189         qbool is_csqc; // so we need to check only once
1190
1191         if (Cmd_Argc(cmd) < 2)
1192         {
1193                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1194                 SV_ClientPrintf("       supported extensions: deflate\n");
1195                 return;
1196         }
1197
1198         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1199         {
1200                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1201                 return;
1202         }
1203
1204         if (host_client->download_file)
1205         {
1206                 // at this point we'll assume the previous download should be aborted
1207                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1208                 SV_ClientCommands("\nstopdownload\n");
1209
1210                 // close the file and reset variables
1211                 FS_Close(host_client->download_file);
1212                 host_client->download_file = NULL;
1213                 host_client->download_name[0] = 0;
1214                 host_client->download_expectedposition = 0;
1215                 host_client->download_started = false;
1216         }
1217
1218         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1219         
1220         if (!sv_allowdownloads.integer && !is_csqc)
1221         {
1222                 SV_ClientPrintf("Downloads are disabled on this server\n");
1223                 SV_ClientCommands("\nstopdownload\n");
1224                 return;
1225         }
1226
1227         Download_CheckExtensions(cmd);
1228
1229         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1230         extension = FS_FileExtension(host_client->download_name);
1231
1232         // host_client is asking to download a specified file
1233         if (developer_extra.integer)
1234                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1235
1236         if(is_csqc)
1237         {
1238                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1239                 extensions[0] = '\0';
1240                 
1241                 if(host_client->download_deflate)
1242                         strlcat(extensions, " deflate", sizeof(extensions));
1243                 
1244                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1245
1246                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1247                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1248                 else
1249                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1250                 
1251                 // no, no space is needed between %s and %s :P
1252                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1253
1254                 host_client->download_expectedposition = 0;
1255                 host_client->download_started = false;
1256                 host_client->sendsignon = true; // make sure this message is sent
1257                 return;
1258         }
1259
1260         if (!FS_FileExists(host_client->download_name))
1261         {
1262                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1263                 SV_ClientCommands("\nstopdownload\n");
1264                 return;
1265         }
1266
1267         // check if the user is trying to download part of registered Quake(r)
1268         whichpack = FS_WhichPack(host_client->download_name);
1269         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1270         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1271         {
1272                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1273                 SV_ClientCommands("\nstopdownload\n");
1274                 return;
1275         }
1276
1277         // check if the server has forbidden archive downloads entirely
1278         if (!sv_allowdownloads_inarchive.integer)
1279         {
1280                 whichpack = FS_WhichPack(host_client->download_name);
1281                 if (whichpack)
1282                 {
1283                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1284                         SV_ClientCommands("\nstopdownload\n");
1285                         return;
1286                 }
1287         }
1288
1289         if (!sv_allowdownloads_config.integer)
1290         {
1291                 if (!strcasecmp(extension, "cfg"))
1292                 {
1293                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1294                         SV_ClientCommands("\nstopdownload\n");
1295                         return;
1296                 }
1297         }
1298
1299         if (!sv_allowdownloads_dlcache.integer)
1300         {
1301                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1302                 {
1303                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1304                         SV_ClientCommands("\nstopdownload\n");
1305                         return;
1306                 }
1307         }
1308
1309         if (!sv_allowdownloads_archive.integer)
1310         {
1311                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1312                 {
1313                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1314                         SV_ClientCommands("\nstopdownload\n");
1315                         return;
1316                 }
1317         }
1318
1319         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1320         if (!host_client->download_file)
1321         {
1322                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1323                 SV_ClientCommands("\nstopdownload\n");
1324                 return;
1325         }
1326
1327         if (FS_FileSize(host_client->download_file) > 1<<30)
1328         {
1329                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1330                 SV_ClientCommands("\nstopdownload\n");
1331                 FS_Close(host_client->download_file);
1332                 host_client->download_file = NULL;
1333                 return;
1334         }
1335
1336         if (FS_FileSize(host_client->download_file) < 0)
1337         {
1338                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1339                 SV_ClientCommands("\nstopdownload\n");
1340                 FS_Close(host_client->download_file);
1341                 host_client->download_file = NULL;
1342                 return;
1343         }
1344
1345         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1346
1347         /*
1348          * we can only do this if we would actually deflate on the fly
1349          * which we do not (yet)!
1350         {
1351                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1352                 extensions[0] = '\0';
1353                 
1354                 if(host_client->download_deflate)
1355                         strlcat(extensions, " deflate", sizeof(extensions));
1356
1357                 // no, no space is needed between %s and %s :P
1358                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1359         }
1360         */
1361         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1362
1363         host_client->download_expectedposition = 0;
1364         host_client->download_started = false;
1365         host_client->sendsignon = true; // make sure this message is sent
1366
1367         // the rest of the download process is handled in SV_SendClientDatagram
1368         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1369         //
1370         // no svc_downloaddata messages will be sent until sv_startdownload is
1371         // sent by the client
1372 }
1373
1374 /*
1375 ==============================================================================
1376
1377 SERVER SPAWNING
1378
1379 ==============================================================================
1380 */
1381
1382 /*
1383 ================
1384 SV_ModelIndex
1385
1386 ================
1387 */
1388 int SV_ModelIndex(const char *s, int precachemode)
1389 {
1390         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1391         char filename[MAX_QPATH];
1392         if (!s || !*s)
1393                 return 0;
1394         // testing
1395         //if (precachemode == 2)
1396         //      return 0;
1397         strlcpy(filename, s, sizeof(filename));
1398         for (i = 2;i < limit;i++)
1399         {
1400                 if (!sv.model_precache[i][0])
1401                 {
1402                         if (precachemode)
1403                         {
1404                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1405                                 {
1406                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1407                                         return 0;
1408                                 }
1409                                 if (precachemode == 1)
1410                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1411                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1412                                 if (sv.state == ss_loading)
1413                                 {
1414                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1415                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1416                                 }
1417                                 else
1418                                 {
1419                                         if (svs.threaded)
1420                                         {
1421                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1422                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1423                                         }
1424                                         else
1425                                         {
1426                                                 // running single threaded, so we can load the model here
1427                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1428                                         }
1429                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1430                                         MSG_WriteShort(&sv.reliable_datagram, i);
1431                                         MSG_WriteString(&sv.reliable_datagram, filename);
1432                                 }
1433                                 return i;
1434                         }
1435                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1436                         return 0;
1437                 }
1438                 if (!strcmp(sv.model_precache[i], filename))
1439                         return i;
1440         }
1441         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1442         return 0;
1443 }
1444
1445 /*
1446 ================
1447 SV_SoundIndex
1448
1449 ================
1450 */
1451 int SV_SoundIndex(const char *s, int precachemode)
1452 {
1453         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1454         char filename[MAX_QPATH];
1455         if (!s || !*s)
1456                 return 0;
1457         // testing
1458         //if (precachemode == 2)
1459         //      return 0;
1460         strlcpy(filename, s, sizeof(filename));
1461         for (i = 1;i < limit;i++)
1462         {
1463                 if (!sv.sound_precache[i][0])
1464                 {
1465                         if (precachemode)
1466                         {
1467                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1468                                 {
1469                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1470                                         return 0;
1471                                 }
1472                                 if (precachemode == 1)
1473                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1474                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1475                                 if (sv.state != ss_loading)
1476                                 {
1477                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1478                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1479                                         MSG_WriteString(&sv.reliable_datagram, filename);
1480                                 }
1481                                 return i;
1482                         }
1483                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1484                         return 0;
1485                 }
1486                 if (!strcmp(sv.sound_precache[i], filename))
1487                         return i;
1488         }
1489         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1490         return 0;
1491 }
1492
1493 /*
1494 ================
1495 SV_ParticleEffectIndex
1496
1497 ================
1498 */
1499 int SV_ParticleEffectIndex(const char *name)
1500 {
1501         int i, argc, linenumber, effectnameindex;
1502         int filepass;
1503         fs_offset_t filesize;
1504         unsigned char *filedata;
1505         const char *text;
1506         const char *textstart;
1507         //const char *textend;
1508         char argv[16][1024];
1509         char filename[MAX_QPATH];
1510         if (!sv.particleeffectnamesloaded)
1511         {
1512                 sv.particleeffectnamesloaded = true;
1513                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1514                 for (i = 0;i < EFFECT_TOTAL;i++)
1515                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1516                 for (filepass = 0;;filepass++)
1517                 {
1518                         if (filepass == 0)
1519                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1520                         else if (filepass == 1)
1521                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1522                         else
1523                                 break;
1524                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1525                         if (!filedata)
1526                                 continue;
1527                         textstart = (const char *)filedata;
1528                         //textend = (const char *)filedata + filesize;
1529                         text = textstart;
1530                         for (linenumber = 1;;linenumber++)
1531                         {
1532                                 argc = 0;
1533                                 for (;;)
1534                                 {
1535                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1536                                                 break;
1537                                         if (argc < 16)
1538                                         {
1539                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1540                                                 argc++;
1541                                         }
1542                                 }
1543                                 if (com_token[0] == 0)
1544                                         break; // if the loop exited and it's not a \n, it's EOF
1545                                 if (argc < 1)
1546                                         continue;
1547                                 if (!strcmp(argv[0], "effect"))
1548                                 {
1549                                         if (argc == 2)
1550                                         {
1551                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1552                                                 {
1553                                                         if (sv.particleeffectname[effectnameindex][0])
1554                                                         {
1555                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1556                                                                         break;
1557                                                         }
1558                                                         else
1559                                                         {
1560                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1561                                                                 break;
1562                                                         }
1563                                                 }
1564                                                 // if we run out of names, abort
1565                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1566                                                 {
1567                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1568                                                         break;
1569                                                 }
1570                                         }
1571                                 }
1572                         }
1573                         Mem_Free(filedata);
1574                 }
1575         }
1576         // search for the name
1577         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1578                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1579                         return effectnameindex;
1580         // return 0 if we couldn't find it
1581         return 0;
1582 }
1583
1584 model_t *SV_GetModelByIndex(int modelindex)
1585 {
1586         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1587 }
1588
1589 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1590 {
1591         prvm_prog_t *prog = SVVM_prog;
1592         int modelindex;
1593         if (!ed || ed->free)
1594                 return NULL;
1595         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1596         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1597 }
1598
1599 /*
1600 ================
1601 SV_CreateBaseline
1602
1603 ================
1604 */
1605 static void SV_CreateBaseline (void)
1606 {
1607         prvm_prog_t *prog = SVVM_prog;
1608         int i, entnum, large;
1609         prvm_edict_t *svent;
1610
1611         // LadyHavoc: clear *all* baselines (not just active ones)
1612         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1613         {
1614                 // get the current server version
1615                 svent = PRVM_EDICT_NUM(entnum);
1616
1617                 // LadyHavoc: always clear state values, whether the entity is in use or not
1618                 svent->priv.server->baseline = defaultstate;
1619
1620                 if (svent->free)
1621                         continue;
1622                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1623                         continue;
1624
1625                 // create entity baseline
1626                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1627                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1628                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1629                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1630                 if (entnum > 0 && entnum <= svs.maxclients)
1631                 {
1632                         svent->priv.server->baseline.colormap = entnum;
1633                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1634                 }
1635                 else
1636                 {
1637                         svent->priv.server->baseline.colormap = 0;
1638                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1639                 }
1640
1641                 large = false;
1642                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1643                 {
1644                         large = true;
1645                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1646                                 large = false;
1647                 }
1648
1649                 // add to the message
1650                 if (large)
1651                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1652                 else
1653                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1654                 MSG_WriteShort (&sv.signon, entnum);
1655
1656                 if (large)
1657                 {
1658                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1659                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1660                 }
1661                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1662                 {
1663                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1664                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1665                 }
1666                 else
1667                 {
1668                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1669                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1670                 }
1671                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1672                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1673                 for (i=0 ; i<3 ; i++)
1674                 {
1675                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1676                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1677                 }
1678         }
1679 }
1680
1681 /*
1682 ================
1683 SV_Prepare_CSQC
1684
1685 Load csprogs.dat and comperss it so it doesn't need to be
1686 reloaded on request.
1687 ================
1688 */
1689 static void SV_Prepare_CSQC(void)
1690 {
1691         fs_offset_t progsize;
1692
1693         if(svs.csqc_progdata)
1694         {
1695                 Con_DPrintf("Unloading old CSQC data.\n");
1696                 Mem_Free(svs.csqc_progdata);
1697                 if(svs.csqc_progdata_deflated)
1698                         Mem_Free(svs.csqc_progdata_deflated);
1699         }
1700
1701         svs.csqc_progdata = NULL;
1702         svs.csqc_progdata_deflated = NULL;
1703         
1704         sv.csqc_progname[0] = 0;
1705         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1706
1707         if(progsize > 0)
1708         {
1709                 size_t deflated_size;
1710
1711                 sv.csqc_progsize = (int)progsize;
1712                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1713                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1714                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1715
1716                 Con_DPrint("Compressing csprogs.dat\n");
1717                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1718                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1719                 svs.csqc_progsize_deflated = (int)deflated_size;
1720                 if(svs.csqc_progdata_deflated)
1721                 {
1722                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1723                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1724                 }
1725                 else
1726                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1727         }
1728 }
1729
1730 /*
1731 ================
1732 SV_SaveSpawnparms
1733
1734 Grabs the current state of each client for saving across the
1735 transition to another level
1736 ================
1737 */
1738 void SV_SaveSpawnparms (void)
1739 {
1740         prvm_prog_t *prog = SVVM_prog;
1741         int             i, j;
1742
1743         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1744
1745         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1746         {
1747                 if (!host_client->active)
1748                         continue;
1749
1750         // call the progs to get default spawn parms for the new client
1751                 PRVM_serverglobalfloat(time) = sv.time;
1752                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1753                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1754                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1755                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1756         }
1757 }
1758
1759 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1760 int SV_IsLocalServer(void)
1761 {
1762         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1763 }
1764
1765 /*
1766 ================
1767 SV_SpawnServer
1768
1769 This is called at the start of each level
1770 ================
1771 */
1772
1773 void SV_SpawnServer (const char *map)
1774 {
1775         prvm_prog_t *prog = SVVM_prog;
1776         prvm_edict_t *ent;
1777         int i;
1778         char *entities;
1779         model_t *worldmodel;
1780         char modelname[sizeof(sv.worldname)];
1781         char vabuf[1024];
1782
1783         Con_Printf("SpawnServer: %s\n", map);
1784
1785         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1786
1787         if (!FS_FileExists(modelname))
1788         {
1789                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1790                 if (!FS_FileExists(modelname))
1791                 {
1792                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1793                         return;
1794                 }
1795         }
1796
1797 //      SV_LockThreadMutex();
1798
1799         if(!host_isclient.integer)
1800                 Sys_MakeProcessNice();
1801         else
1802         {
1803                 SCR_BeginLoadingPlaque(false);
1804                 S_StopAllSounds();
1805         }
1806
1807         if(sv.active)
1808         {
1809                 World_End(&sv.world);
1810                 if(PRVM_serverfunction(SV_Shutdown))
1811                 {
1812                         func_t s = PRVM_serverfunction(SV_Shutdown);
1813                         PRVM_serverglobalfloat(time) = sv.time;
1814                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1815                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1816                 }
1817         }
1818
1819         // free q3 shaders so that any newly downloaded shaders will be active
1820         Mod_FreeQ3Shaders();
1821
1822         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1823         if (!worldmodel || !worldmodel->TraceBox)
1824         {
1825                 Con_Printf("Couldn't load map %s\n", modelname);
1826
1827                 if(!host_isclient.integer)
1828                         Sys_MakeProcessMean();
1829
1830 //              SV_UnlockThreadMutex();
1831
1832                 return;
1833         }
1834
1835         Collision_Cache_Reset(true);
1836
1837         // let's not have any servers with no name
1838         if (hostname.string[0] == 0)
1839                 Cvar_SetQuick(&hostname, "UNNAMED");
1840         scr_centertime_off = 0;
1841
1842         svs.changelevel_issued = false;         // now safe to issue another
1843
1844         // make the map a required file for clients
1845         Curl_ClearRequirements();
1846         Curl_RequireFile(modelname);
1847
1848 //
1849 // tell all connected clients that we are going to a new level
1850 //
1851         if (sv.active)
1852         {
1853                 client_t *client;
1854                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1855                 {
1856                         if (client->netconnection)
1857                         {
1858                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1859                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1860                         }
1861                 }
1862         }
1863         else
1864         {
1865                 // open server port
1866                 NetConn_OpenServerPorts(true);
1867         }
1868
1869 //
1870 // make cvars consistant
1871 //
1872
1873         if (coop.integer)
1874         {
1875                 Cvar_SetValueQuick(&deathmatch, 0);
1876                 Cvar_SetValueQuick(&campaign, 0);
1877         }
1878         else if(!deathmatch.integer)
1879                 Cvar_SetValueQuick(&campaign, 1);
1880         else
1881                 Cvar_SetValueQuick(&campaign, 0);
1882         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1883         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1884         //Cvar_SetValue ("skill", (float)current_skill);
1885         current_skill = (int)(skill.value + 0.5);
1886
1887 //
1888 // set up the new server
1889 //
1890         memset (&sv, 0, sizeof(sv));
1891         // if running a local client, make sure it doesn't try to access the last
1892         // level's data which is no longer valiud
1893         cls.signon = 0;
1894
1895         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1896         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1897         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1898
1899         if(*sv_random_seed.string)
1900         {
1901                 srand(sv_random_seed.integer);
1902                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1903         }
1904
1905         SV_VM_Setup();
1906
1907         sv.active = true;
1908
1909         // set level base name variables for later use
1910         strlcpy (sv.name, map, sizeof (sv.name));
1911         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1912         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1913         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1914         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1915         Cvar_SetQuick(&sv_worldname, sv.worldname);
1916         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1917         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1918
1919         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1920         if (sv.protocol == PROTOCOL_UNKNOWN)
1921         {
1922                 char buffer[1024];
1923                 Protocol_Names(buffer, sizeof(buffer));
1924                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1925                 sv.protocol = PROTOCOL_QUAKE;
1926         }
1927
1928 // load progs to get entity field count
1929         //PR_LoadProgs ( sv_progs.string );
1930
1931         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1932         sv.datagram.cursize = 0;
1933         sv.datagram.data = sv.datagram_buf;
1934
1935         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1936         sv.reliable_datagram.cursize = 0;
1937         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1938
1939         sv.signon.maxsize = sizeof(sv.signon_buf);
1940         sv.signon.cursize = 0;
1941         sv.signon.data = sv.signon_buf;
1942
1943 // leave slots at start for clients only
1944         //prog->num_edicts = svs.maxclients+1;
1945
1946         sv.state = ss_loading;
1947         prog->allowworldwrites = true;
1948         sv.paused = false;
1949
1950         sv.time = 1.0;
1951
1952         Mod_ClearUsed();
1953         worldmodel->used = true;
1954
1955         sv.worldmodel = worldmodel;
1956         sv.models[1] = sv.worldmodel;
1957
1958 //
1959 // clear world interaction links
1960 //
1961         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1962         World_Start(&sv.world);
1963
1964         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1965
1966         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1967         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1968         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1969         {
1970                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1971                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1972         }
1973         if(i < sv.worldmodel->brush.numsubmodels)
1974                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1975
1976 //
1977 // load the rest of the entities
1978 //
1979         // AK possible hack since num_edicts is still 0
1980         ent = PRVM_EDICT_NUM(0);
1981         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1982         ent->free = false;
1983         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1984         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1985         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1986         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1987         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1988         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1989         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1990         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1991
1992         if (coop.value)
1993                 PRVM_serverglobalfloat(coop) = coop.integer;
1994         else
1995                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1996
1997         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1998
1999 // serverflags are for cross level information (sigils)
2000         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2001
2002         // we need to reset the spawned flag on all connected clients here so that
2003         // their thinks don't run during startup (before PutClientInServer)
2004         // we also need to set up the client entities now
2005         // and we need to set the ->edict pointers to point into the progs edicts
2006         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2007         {
2008                 host_client->begun = false;
2009                 host_client->edict = PRVM_EDICT_NUM(i + 1);
2010                 PRVM_ED_ClearEdict(prog, host_client->edict);
2011         }
2012
2013         // load replacement entity file if found
2014         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2015         {
2016                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2017                 PRVM_ED_LoadFromFile(prog, entities);
2018                 Mem_Free(entities);
2019         }
2020         else
2021                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2022
2023
2024         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2025         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2026
2027 // all setup is completed, any further precache statements are errors
2028 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2029         prog->allowworldwrites = false;
2030
2031 // run two frames to allow everything to settle
2032         sv.time = 1.0001;
2033         for (i = 0;i < sv_init_frame_count.integer;i++)
2034         {
2035                 sv.frametime = 0.1;
2036                 SV_Physics ();
2037         }
2038
2039         // Once all init frames have been run, we consider svqc code fully initialized.
2040         prog->inittime = host.realtime;
2041
2042         if(!host_isclient.integer)
2043                 Mod_PurgeUnused();
2044
2045 // create a baseline for more efficient communications
2046         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2047                 SV_CreateBaseline ();
2048
2049         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2050
2051 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2052         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2053         {
2054                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2055                 if (!host_client->active)
2056                         continue;
2057                 if (host_client->netconnection)
2058                         SV_SendServerinfo(host_client);
2059                 else
2060                 {
2061                         int j;
2062                         // if client is a botclient coming from a level change, we need to
2063                         // set up client info that normally requires networking
2064
2065                         // copy spawn parms out of the client_t
2066                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2067                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2068
2069                         // call the spawn function
2070                         host_client->clientconnectcalled = true;
2071                         PRVM_serverglobalfloat(time) = sv.time;
2072                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2073                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2074                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2075                         host_client->begun = true;
2076                 }
2077         }
2078
2079         // update the map title cvar
2080         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2081         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2082
2083         Con_Printf("Server spawned.\n");
2084         NetConn_Heartbeat (2);
2085
2086         if(!host_isclient.integer)
2087                 Sys_MakeProcessMean();
2088
2089 //      SV_UnlockThreadMutex();
2090 }
2091
2092 /*
2093 ==================
2094 SV_Shutdown
2095
2096 This only happens at the end of a game, not between levels
2097 ==================
2098 */
2099 void SV_Shutdown(void)
2100 {
2101         prvm_prog_t *prog = SVVM_prog;
2102         int i;
2103
2104         SV_LockThreadMutex();
2105
2106         if (!sv.active)
2107                 goto end;
2108
2109         Con_DPrintf("SV_Shutdown\n");
2110
2111         NetConn_Heartbeat(2);
2112         NetConn_Heartbeat(2);
2113
2114 // make sure all the clients know we're disconnecting
2115         World_End(&sv.world);
2116         if(prog->loaded)
2117         {
2118                 if(PRVM_serverfunction(SV_Shutdown))
2119                 {
2120                         func_t s = PRVM_serverfunction(SV_Shutdown);
2121                         PRVM_serverglobalfloat(time) = sv.time;
2122                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2123                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2124                 }
2125         }
2126         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2127                 if (host_client->active)
2128                         SV_DropClient(false, "Server shutting down"); // server shutdown
2129
2130         NetConn_CloseServerPorts();
2131
2132         sv.active = false;
2133 //
2134 // clear structures
2135 //
2136         memset(&sv, 0, sizeof(sv));
2137         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2138 end:
2139         SV_UnlockThreadMutex();
2140 }
2141
2142 /////////////////////////////////////////////////////
2143 // SV VM stuff
2144
2145 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2146 {
2147         // links don't survive the transition, so unlink everything
2148         World_UnlinkAll(&sv.world);
2149 }
2150
2151 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2152 {
2153         int i;
2154         prvm_edict_t *ent;
2155
2156         // link every entity except world
2157         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2158                 if (!ent->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2159                         SV_LinkEdict(ent);
2160 }
2161
2162 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2163 {
2164         // LadyHavoc: for consistency set these here
2165         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2166
2167         e->priv.server->move = false; // don't move on first frame
2168
2169         if (num >= 0 && num < svs.maxclients)
2170         {
2171                 // set colormap and team on newly created player entity
2172                 PRVM_serveredictfloat(e, colormap) = num + 1;
2173                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2174                 // set netname/clientcolors back to client values so that
2175                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2176                 // reset them
2177                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2178                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2179                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2180                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2181                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2182                 // Assign netaddress (IP Address, etc)
2183                 if(svs.clients[num].netconnection != NULL)
2184                 {
2185                         // Acquire Readable Address
2186                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2187                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2188                 }
2189                 else
2190                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2191                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2192                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2193                 else
2194                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2195                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2196                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2197                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2198                 else
2199                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2200                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2201                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2202                 else
2203                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2204                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2205                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2206                 else
2207                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2208                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2209                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2210                 else
2211                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2212         }
2213 }
2214
2215 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2216 {
2217         int i;
2218         int e;
2219
2220         World_UnlinkEdict(ed);          // unlink from world bsp
2221
2222         PRVM_serveredictstring(ed, model) = 0;
2223         PRVM_serveredictfloat(ed, takedamage) = 0;
2224         PRVM_serveredictfloat(ed, modelindex) = 0;
2225         PRVM_serveredictfloat(ed, colormap) = 0;
2226         PRVM_serveredictfloat(ed, skin) = 0;
2227         PRVM_serveredictfloat(ed, frame) = 0;
2228         VectorClear(PRVM_serveredictvector(ed, origin));
2229         VectorClear(PRVM_serveredictvector(ed, angles));
2230         PRVM_serveredictfloat(ed, nextthink) = -1;
2231         PRVM_serveredictfloat(ed, solid) = 0;
2232
2233         VM_RemoveEdictSkeleton(prog, ed);
2234 #ifdef USEODE
2235         World_Physics_RemoveFromEntity(&sv.world, ed);
2236         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2237 #endif
2238         // make sure csqc networking is aware of the removed entity
2239         e = PRVM_NUM_FOR_EDICT(ed);
2240         sv.csqcentityversion[e] = 0;
2241         for (i = 0;i < svs.maxclients;i++)
2242                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2243 }
2244
2245 static void SVVM_count_edicts(prvm_prog_t *prog)
2246 {
2247         int             i;
2248         prvm_edict_t    *ent;
2249         int             active, models, solid, step;
2250
2251         active = models = solid = step = 0;
2252         for (i=0 ; i<prog->num_edicts ; i++)
2253         {
2254                 ent = PRVM_EDICT_NUM(i);
2255                 if (ent->free)
2256                         continue;
2257                 active++;
2258                 if (PRVM_serveredictfloat(ent, solid))
2259                         solid++;
2260                 if (PRVM_serveredictstring(ent, model))
2261                         models++;
2262                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2263                         step++;
2264         }
2265
2266         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2267         Con_Printf("active    :%3i\n", active);
2268         Con_Printf("view      :%3i\n", models);
2269         Con_Printf("touch     :%3i\n", solid);
2270         Con_Printf("step      :%3i\n", step);
2271 }
2272
2273 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2274 {
2275         // remove things from different skill levels or deathmatch
2276         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2277         {
2278                 if (deathmatch.integer)
2279                 {
2280                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2281                         {
2282                                 return false;
2283                         }
2284                 }
2285                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2286                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2287                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2288                 {
2289                         return false;
2290                 }
2291         }
2292         return true;
2293 }
2294
2295 static void SV_VM_Setup(void)
2296 {
2297         prvm_prog_t *prog = SVVM_prog;
2298         PRVM_Prog_Init(prog, cmd_local);
2299
2300         // allocate the mempools
2301         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2302         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2303         prog->builtins = vm_sv_builtins;
2304         prog->numbuiltins = vm_sv_numbuiltins;
2305         prog->max_edicts = 512;
2306         if (sv.protocol == PROTOCOL_QUAKE)
2307                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2308         else if (sv.protocol == PROTOCOL_QUAKEDP)
2309                 prog->limit_edicts = 2048; // guessing
2310         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2311                 prog->limit_edicts = 2048; // guessing!
2312         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2313                 prog->limit_edicts = 4096; // guessing!
2314         else
2315                 prog->limit_edicts = MAX_EDICTS;
2316         prog->reserved_edicts = svs.maxclients;
2317         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2318         prog->name = "server";
2319         prog->extensionstring = vm_sv_extensions;
2320         prog->loadintoworld = true;
2321
2322         // all callbacks must be defined (pointers are not checked before calling)
2323         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2324         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2325         prog->init_edict            = SVVM_init_edict;
2326         prog->free_edict            = SVVM_free_edict;
2327         prog->count_edicts          = SVVM_count_edicts;
2328         prog->load_edict            = SVVM_load_edict;
2329         prog->init_cmd              = SVVM_init_cmd;
2330         prog->reset_cmd             = SVVM_reset_cmd;
2331         prog->error_cmd             = Host_Error;
2332         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2333
2334         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2335
2336         // some mods compiled with scrambling compilers lack certain critical
2337         // global names and field names such as "self" and "time" and "nextthink"
2338         // so we have to set these offsets manually, matching the entvars_t
2339         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2340         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2341         {
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2394                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2395                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2396                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2397                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2398                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2399                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2400                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2401                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2402                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2403                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2404                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2405                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2406                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2407                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2408                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2409                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2410                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2411                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2412                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2413                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2414                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2415                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2416                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2417                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2418                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2419                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2420                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2421                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2422                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2423                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2424                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2425                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2426                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2427                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2428                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2429                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2430                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2431                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2438                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2439                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2440                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2441                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2442                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2443                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2444                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2445                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2446                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2447                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2448                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2449                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2450                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2451                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2452                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2453                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2454                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2455                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2456                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2457                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2458                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2459                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2460                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2461                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2462                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2463 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2464 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2465 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2466 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2467 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2468 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2469 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2470 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2471 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2472 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2473         }
2474         else
2475                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2476
2477         // OP_STATE is always supported on server because we add fields/globals for it
2478         prog->flag |= PRVM_OP_STATE;
2479
2480         VM_CustomStats_Clear();//[515]: csqc
2481
2482         SV_Prepare_CSQC();
2483 }
2484
2485 static void SV_CheckTimeouts(void)
2486 {
2487         int i;
2488
2489         // never timeout loopback connections
2490         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2491                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2492                         SV_DropClient(false, "Timed out");
2493 }
2494
2495 /*
2496 ==================
2497 SV_TimeReport
2498
2499 Returns a time report string, for example for
2500 ==================
2501 */
2502 const char *SV_TimingReport(char *buf, size_t buflen)
2503 {
2504         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2505 }
2506
2507 extern cvar_t host_maxwait;
2508 extern cvar_t host_framerate;
2509 extern cvar_t cl_maxphysicsframesperserverframe;
2510 double SV_Frame(double time)
2511 {
2512         static double sv_timer;
2513         int i;
2514         char vabuf[1024];
2515         qbool playing = false;
2516
2517         if (!svs.threaded)
2518         {
2519                 svs.perf_acc_sleeptime = host.sleeptime;
2520                 svs.perf_acc_realtime += time;
2521
2522                 // Look for clients who have spawned
2523                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2524                         if(host_client->begun && host_client->netconnection)
2525                                 playing = true;
2526
2527                 if(svs.perf_acc_realtime > 5)
2528                 {
2529                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2530                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2531
2532                         if(svs.perf_acc_offset_samples > 0)
2533                         {
2534                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2535                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2536                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2537                         }
2538
2539                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2540                                 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2541                 }
2542
2543                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2544                 {
2545                         /*
2546                          * Don't accumulate time for the first 10 seconds of a match
2547                          * so things can settle
2548                          */
2549                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2550                         svs.perf_acc_lost = svs.perf_acc_offset =
2551                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2552                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2553                 }
2554
2555                 /*
2556                  * Receive packets on each main loop iteration, as the main loop may
2557                  * be undersleeping due to select() detecting a new packet
2558                  */
2559                 if (sv.active)
2560                 {
2561                         NetConn_ServerFrame();
2562                         SV_CheckTimeouts();
2563                 }
2564         }
2565
2566         /*
2567          * If the accumulator hasn't become positive, don't
2568          * run the frame. Everything that happens before this
2569          * point will happen even if we're sleeping this frame.
2570          */
2571         if((sv_timer += time) < 0)
2572                 return sv_timer;
2573
2574         // limit the frametime steps to no more than 100ms each
2575         if (sv_timer > 0.1)
2576         {
2577                 if (!svs.threaded)
2578                         svs.perf_acc_lost += (sv_timer - 0.1);
2579                 sv_timer = 0.1;
2580         }
2581
2582         if (sv.active && sv_timer > 0 && !svs.threaded)
2583         {
2584                 /*
2585                  * Execute one or more server frames, with an upper limit on how much
2586                  * execution time to spend on server frames to avoid freezing the game if
2587                  * the server is overloaded. This execution time limit means the game will
2588                  * slow down if the server is taking too long.
2589                  */
2590                 int framecount, framelimit = 1;
2591                 double advancetime, aborttime = 0;
2592                 float offset;
2593                 prvm_prog_t *prog = SVVM_prog;
2594
2595                 // run the world state
2596                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2597
2598                 // stop running server frames if the wall time reaches this value
2599                 if (sys_ticrate.value <= 0)
2600                         advancetime = sv_timer;
2601                 else
2602                 {
2603                         advancetime = sys_ticrate.value;
2604                         // listen servers can run multiple server frames per client frame
2605                         framelimit = cl_maxphysicsframesperserverframe.integer;
2606                         aborttime = Sys_DirtyTime() + 0.1;
2607                 }
2608
2609                 if(host_timescale.value > 0 && host_timescale.value < 1)
2610                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2611                 else
2612                         advancetime = min(advancetime, 0.1);
2613
2614                 if(advancetime > 0)
2615                 {
2616                         offset = Sys_DirtyTime() - host.dirtytime;
2617                         if (offset < 0 || offset >= 1800)
2618                                 offset = 0;
2619
2620                         offset += sv_timer;
2621                         ++svs.perf_acc_offset_samples;
2622                         svs.perf_acc_offset += offset;
2623                         svs.perf_acc_offset_squared += offset * offset;
2624                         
2625                         if(svs.perf_acc_offset_max < offset)
2626                                 svs.perf_acc_offset_max = offset;
2627                 }
2628
2629                 // only advance time if not paused
2630                 // the game also pauses in singleplayer when menu or console is used
2631                 sv.frametime = advancetime * host_timescale.value;
2632                 if (host_framerate.value)
2633                         sv.frametime = host_framerate.value;
2634                 if (sv.paused || host.paused)
2635                         sv.frametime = 0;
2636
2637                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2638                 {
2639                         sv_timer -= advancetime;
2640
2641                         // move things around and think unless paused
2642                         if (sv.frametime)
2643                                 SV_Physics();
2644
2645                         // if this server frame took too long, break out of the loop
2646                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2647                                 break;
2648                 }
2649
2650                 R_TimeReport("serverphysics");
2651
2652                 // send all messages to the clients
2653                 SV_SendClientMessages();
2654
2655                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2656                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2657                         PRVM_serverglobalfloat(time) = sv.time;
2658                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2659                 }
2660
2661                 // send an heartbeat if enough time has passed since the last one
2662                 NetConn_Heartbeat(0);
2663                 R_TimeReport("servernetwork");
2664         }
2665         else
2666         {
2667                 // don't let r_speeds display jump around
2668                 R_TimeReport("serverphysics");
2669                 R_TimeReport("servernetwork");
2670         }
2671
2672         // if there is some time remaining from this frame, reset the timer
2673         if (sv_timer >= 0)
2674         {
2675                 if (!svs.threaded)
2676                         svs.perf_acc_lost += sv_timer;
2677                 sv_timer = 0;
2678         }
2679
2680         return sv_timer;
2681 }
2682
2683 static int SV_ThreadFunc(void *voiddata)
2684 {
2685         prvm_prog_t *prog = SVVM_prog;
2686         qbool playing = false;
2687         double sv_timer = 0;
2688         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2689         double wait;
2690         int i;
2691         char vabuf[1024];
2692         sv_realtime = Sys_DirtyTime();
2693         while (!svs.threadstop)
2694         {
2695                 // FIXME: we need to handle Host_Error in the server thread somehow
2696 //              if (setjmp(sv_abortframe))
2697 //                      continue;                       // something bad happened in the server game
2698
2699                 sv_oldrealtime = sv_realtime;
2700                 sv_realtime = Sys_DirtyTime();
2701                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2702                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2703
2704                 sv_timer += sv_deltarealtime;
2705
2706                 svs.perf_acc_realtime += sv_deltarealtime;
2707
2708                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2709                 SV_LockThreadMutex();
2710
2711                 // Look for clients who have spawned
2712                 playing = false;
2713                 if (sv.active)
2714                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2715                                 if(host_client->begun)
2716                                         if(host_client->netconnection)
2717                                                 playing = true;
2718                 if(sv.time < 10)
2719                 {
2720                         // don't accumulate time for the first 10 seconds of a match
2721                         // so things can settle
2722                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2723                 }
2724                 else if(svs.perf_acc_realtime > 5)
2725                 {
2726                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2727                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2728                         if(svs.perf_acc_offset_samples > 0)
2729                         {
2730                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2731                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2732                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2733                         }
2734                         if(svs.perf_lost > 0 && developer_extra.integer)
2735                                 if(playing)
2736                                         Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2737                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2738                 }
2739
2740                 // get new packets
2741                 if (sv.active)
2742                 {
2743                         NetConn_ServerFrame();
2744                         SV_CheckTimeouts();
2745                 }
2746
2747                 // if the accumulators haven't become positive yet, wait a while
2748                 wait = sv_timer * -1000000.0;
2749                 if (wait >= 1)
2750                 {
2751                         double time0, delta;
2752                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2753                         if (host_maxwait.value <= 0)
2754                                 wait = min(wait, 1000000.0);
2755                         else
2756                                 wait = min(wait, host_maxwait.value * 1000.0);
2757                         if(wait < 1)
2758                                 wait = 1; // because we cast to int
2759                         time0 = Sys_DirtyTime();
2760                         Sys_Sleep((int)wait);
2761                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2762                         svs.perf_acc_sleeptime += delta;
2763                         continue;
2764                 }
2765
2766                 if (sv.active && sv_timer > 0)
2767                 {
2768                         // execute one server frame
2769                         double advancetime;
2770                         float offset;
2771
2772                         if (sys_ticrate.value <= 0)
2773                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2774                         else
2775                                 advancetime = sys_ticrate.value;
2776
2777                         if(advancetime > 0)
2778                         {
2779                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2780                                 ++svs.perf_acc_offset_samples;
2781                                 svs.perf_acc_offset += offset;
2782                                 svs.perf_acc_offset_squared += offset * offset;
2783                                 if(svs.perf_acc_offset_max < offset)
2784                                         svs.perf_acc_offset_max = offset;
2785                         }
2786
2787                         // only advance time if not paused
2788                         // the game also pauses in singleplayer when menu or console is used
2789                         sv.frametime = advancetime * host_timescale.value;
2790                         if (host_framerate.value)
2791                                 sv.frametime = host_framerate.value;
2792                         if (sv.paused || host.paused)
2793                                 sv.frametime = 0;
2794
2795                         sv_timer -= advancetime;
2796
2797                         // move things around and think unless paused
2798                         if (sv.frametime)
2799                                 SV_Physics();
2800
2801                         // send all messages to the clients
2802                         SV_SendClientMessages();
2803
2804                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2805                         {
2806                                 PRVM_serverglobalfloat(time) = sv.time;
2807                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2808                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2809                         }
2810
2811                         // send an heartbeat if enough time has passed since the last one
2812                         NetConn_Heartbeat(0);
2813
2814                 }
2815
2816                 // we're back to safe code now
2817                 SV_UnlockThreadMutex();
2818
2819                 // if there is some time remaining from this frame, reset the timers
2820                 if (sv_timer >= 0)
2821                 {
2822                         svs.perf_acc_lost += sv_timer;
2823                         sv_timer = 0;
2824                 }
2825         }
2826         return 0;
2827 }
2828
2829 void SV_StartThread(void)
2830 {
2831         if (!sv_threaded.integer || !Thread_HasThreads())
2832                 return;
2833         svs.threaded = true;
2834         svs.threadstop = false;
2835         svs.threadmutex = Thread_CreateMutex();
2836         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2837 }
2838
2839 void SV_StopThread(void)
2840 {
2841         if (!svs.threaded)
2842                 return;
2843         svs.threadstop = true;
2844         Thread_WaitThread(svs.thread, 0);
2845         Thread_DestroyMutex(svs.threadmutex);
2846         svs.threaded = false;
2847 }