2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
77 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
78 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
79 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
80 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
81 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
82 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
84 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
85 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
86 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
87 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
88 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
90 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
91 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
92 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
93 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
94 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
95 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
96 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
105 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
106 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
107 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
108 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
109 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
110 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
111 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
112 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
113 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
114 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
115 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
116 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
117 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
118 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
119 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
120 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
121 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
122 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
123 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
124 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
125 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
126 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
127 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
128 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
129 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
130 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
131 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance"};
132 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
133 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
134 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
136 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
144 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
147 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
169 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
170 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
172 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
177 mempool_t *sv_mempool = NULL;
179 extern cvar_t slowmo;
180 extern float scr_centertime_off;
182 // MUST match effectnameindex_t in client.h
183 static const char *standardeffectnames[EFFECT_TOTAL] =
207 "TE_TEI_BIGEXPLOSION",
223 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
225 prvm_required_field_t reqfields[] =
227 {ev_entity, "cursor_trace_ent"},
228 {ev_entity, "drawonlytoclient"},
229 {ev_entity, "exteriormodeltoclient"},
230 {ev_entity, "nodrawtoclient"},
231 {ev_entity, "tag_entity"},
232 {ev_entity, "viewmodelforclient"},
233 {ev_float, "SendFlags"},
234 {ev_float, "Version"},
236 {ev_float, "ammo_cells1"},
237 {ev_float, "ammo_lava_nails"},
238 {ev_float, "ammo_multi_rockets"},
239 {ev_float, "ammo_nails1"},
240 {ev_float, "ammo_plasma"},
241 {ev_float, "ammo_rockets1"},
242 {ev_float, "ammo_shells1"},
243 {ev_float, "button3"},
244 {ev_float, "button4"},
245 {ev_float, "button5"},
246 {ev_float, "button6"},
247 {ev_float, "button7"},
248 {ev_float, "button8"},
249 {ev_float, "button9"},
250 {ev_float, "button10"},
251 {ev_float, "button11"},
252 {ev_float, "button12"},
253 {ev_float, "button13"},
254 {ev_float, "button14"},
255 {ev_float, "button15"},
256 {ev_float, "button16"},
257 {ev_float, "buttonchat"},
258 {ev_float, "buttonuse"},
259 {ev_float, "clientcolors"},
260 {ev_float, "cursor_active"},
261 {ev_float, "disableclientprediction"},
262 {ev_float, "fullbright"},
263 {ev_float, "glow_color"},
264 {ev_float, "glow_size"},
265 {ev_float, "glow_trail"},
266 {ev_float, "gravity"},
267 {ev_float, "idealpitch"},
268 {ev_float, "items2"},
269 {ev_float, "light_lev"},
270 {ev_float, "modelflags"},
271 {ev_float, "pflags"},
273 {ev_float, "pitch_speed"},
274 {ev_float, "pmodel"},
275 {ev_float, "renderamt"}, // HalfLife support
276 {ev_float, "rendermode"}, // HalfLife support
279 {ev_float, "tag_index"},
280 {ev_float, "viewzoom"},
281 {ev_function, "SendEntity"},
282 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
283 {ev_function, "customizeentityforclient"},
284 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
285 {ev_string, "netaddress"},
286 {ev_string, "playermodel"},
287 {ev_string, "playerskin"},
288 {ev_vector, "color"},
289 {ev_vector, "colormod"},
290 {ev_vector, "cursor_screen"},
291 {ev_vector, "cursor_trace_endpos"},
292 {ev_vector, "cursor_trace_start"},
293 {ev_vector, "movement"},
294 {ev_vector, "punchvector"},
299 //============================================================================
301 void SV_AreaStats_f(void)
303 World_PrintAreaStats(&sv.world, "server");
313 // init the csqc progs cvars, since they are updated/used by the server code
314 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
315 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
316 extern cvar_t csqc_progcrc;
317 extern cvar_t csqc_progsize;
318 Cvar_RegisterVariable (&csqc_progname);
319 Cvar_RegisterVariable (&csqc_progcrc);
320 Cvar_RegisterVariable (&csqc_progsize);
322 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
323 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
324 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
325 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
327 Cvar_RegisterVariable (&coop);
328 Cvar_RegisterVariable (&deathmatch);
329 Cvar_RegisterVariable (&fraglimit);
330 Cvar_RegisterVariable (&gamecfg);
331 Cvar_RegisterVariable (&noexit);
332 Cvar_RegisterVariable (&nomonsters);
333 Cvar_RegisterVariable (&pausable);
334 Cvar_RegisterVariable (&pr_checkextension);
335 Cvar_RegisterVariable (&samelevel);
336 Cvar_RegisterVariable (&skill);
337 Cvar_RegisterVariable (&slowmo);
338 Cvar_RegisterVariable (&sv_accelerate);
339 Cvar_RegisterVariable (&sv_aim);
340 Cvar_RegisterVariable (&sv_airaccel_qw);
341 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
342 Cvar_RegisterVariable (&sv_airaccelerate);
343 Cvar_RegisterVariable (&sv_airstopaccelerate);
344 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
345 Cvar_RegisterVariable (&sv_maxairstrafespeed);
346 Cvar_RegisterVariable (&sv_aircontrol);
347 Cvar_RegisterVariable (&sv_allowdownloads);
348 Cvar_RegisterVariable (&sv_allowdownloads_archive);
349 Cvar_RegisterVariable (&sv_allowdownloads_config);
350 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
351 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
352 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
353 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
354 Cvar_RegisterVariable (&sv_clmovement_enable);
355 Cvar_RegisterVariable (&sv_clmovement_minping);
356 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
357 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
358 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
359 Cvar_RegisterVariable (&sv_cullentities_pvs);
360 Cvar_RegisterVariable (&sv_cullentities_stats);
361 Cvar_RegisterVariable (&sv_cullentities_trace);
362 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
363 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
364 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
365 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
366 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
367 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
368 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
369 Cvar_RegisterVariable (&sv_debugmove);
370 Cvar_RegisterVariable (&sv_echobprint);
371 Cvar_RegisterVariable (&sv_edgefriction);
372 Cvar_RegisterVariable (&sv_entpatch);
373 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
374 Cvar_RegisterVariable (&sv_freezenonclients);
375 Cvar_RegisterVariable (&sv_friction);
376 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
377 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
378 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
379 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
380 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
381 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
382 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
383 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
384 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
385 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
386 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
387 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
388 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
389 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
390 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
391 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
392 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
393 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
394 Cvar_RegisterVariable (&sv_gravity);
395 Cvar_RegisterVariable (&sv_idealpitchscale);
396 Cvar_RegisterVariable (&sv_jumpstep);
397 Cvar_RegisterVariable (&sv_jumpvelocity);
398 Cvar_RegisterVariable (&sv_maxairspeed);
399 Cvar_RegisterVariable (&sv_maxrate);
400 Cvar_RegisterVariable (&sv_maxspeed);
401 Cvar_RegisterVariable (&sv_maxvelocity);
402 Cvar_RegisterVariable (&sv_newflymove);
403 Cvar_RegisterVariable (&sv_nostep);
404 Cvar_RegisterVariable (&sv_playerphysicsqc);
405 Cvar_RegisterVariable (&sv_progs);
406 Cvar_RegisterVariable (&sv_protocolname);
407 Cvar_RegisterVariable (&sv_random_seed);
408 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
409 Cvar_RegisterVariable (&sv_sound_land);
410 Cvar_RegisterVariable (&sv_sound_watersplash);
411 Cvar_RegisterVariable (&sv_stepheight);
412 Cvar_RegisterVariable (&sv_stopspeed);
413 Cvar_RegisterVariable (&sv_wallfriction);
414 Cvar_RegisterVariable (&sv_wateraccelerate);
415 Cvar_RegisterVariable (&sv_waterfriction);
416 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
417 Cvar_RegisterVariable (&sv_warsowbunny_accel);
418 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
419 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
420 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
421 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
422 Cvar_RegisterVariable (&sys_ticrate);
423 Cvar_RegisterVariable (&teamplay);
424 Cvar_RegisterVariable (&timelimit);
426 Cvar_RegisterVariable (&saved1);
427 Cvar_RegisterVariable (&saved2);
428 Cvar_RegisterVariable (&saved3);
429 Cvar_RegisterVariable (&saved4);
430 Cvar_RegisterVariable (&savedgamecfg);
431 Cvar_RegisterVariable (&scratch1);
432 Cvar_RegisterVariable (&scratch2);
433 Cvar_RegisterVariable (&scratch3);
434 Cvar_RegisterVariable (&scratch4);
435 Cvar_RegisterVariable (&temp1);
437 // LordHavoc: Nehahra uses these to pass data around cutscene demos
438 if (gamemode == GAME_NEHAHRA)
440 Cvar_RegisterVariable (&nehx00);
441 Cvar_RegisterVariable (&nehx01);
442 Cvar_RegisterVariable (&nehx02);
443 Cvar_RegisterVariable (&nehx03);
444 Cvar_RegisterVariable (&nehx04);
445 Cvar_RegisterVariable (&nehx05);
446 Cvar_RegisterVariable (&nehx06);
447 Cvar_RegisterVariable (&nehx07);
448 Cvar_RegisterVariable (&nehx08);
449 Cvar_RegisterVariable (&nehx09);
450 Cvar_RegisterVariable (&nehx10);
451 Cvar_RegisterVariable (&nehx11);
452 Cvar_RegisterVariable (&nehx12);
453 Cvar_RegisterVariable (&nehx13);
454 Cvar_RegisterVariable (&nehx14);
455 Cvar_RegisterVariable (&nehx15);
456 Cvar_RegisterVariable (&nehx16);
457 Cvar_RegisterVariable (&nehx17);
458 Cvar_RegisterVariable (&nehx18);
459 Cvar_RegisterVariable (&nehx19);
461 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
463 Cvar_RegisterVariable (&sv_autodemo_perclient);
464 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
466 Cvar_RegisterVariable (&halflifebsp);
468 // any special defaults for gamemodes go here
469 if (gamemode == GAME_NEHAHRA)
471 // Nehahra pushable crates malfunction in some levels if this is on
472 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
473 // Nehahra NPC AI is confused by this feature
474 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
476 if (gamemode == GAME_HIPNOTIC)
478 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
479 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
480 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
481 Cvar_SetValueQuick (&sys_ticrate, 0.02);
482 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
483 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
485 if (gamemode == GAME_ROGUE)
487 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
488 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
490 if (gamemode == GAME_NEXUIZ)
492 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
493 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
496 sv_mempool = Mem_AllocPool("server", 0, NULL);
499 static void SV_SaveEntFile_f(void)
501 char basename[MAX_QPATH];
502 if (!sv.active || !sv.worldmodel)
504 Con_Print("Not running a server\n");
507 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
508 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
513 =============================================================================
517 =============================================================================
524 Make sure the event gets sent to all clients
527 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
531 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
533 MSG_WriteByte (&sv.datagram, svc_particle);
534 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
535 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
536 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
537 for (i=0 ; i<3 ; i++)
538 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
539 MSG_WriteByte (&sv.datagram, count);
540 MSG_WriteByte (&sv.datagram, color);
541 SV_FlushBroadcastMessages();
548 Make sure the event gets sent to all clients
551 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
553 if (modelindex >= 256 || startframe >= 256)
555 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
557 MSG_WriteByte (&sv.datagram, svc_effect2);
558 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
559 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
560 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
561 MSG_WriteShort (&sv.datagram, modelindex);
562 MSG_WriteShort (&sv.datagram, startframe);
563 MSG_WriteByte (&sv.datagram, framecount);
564 MSG_WriteByte (&sv.datagram, framerate);
568 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
570 MSG_WriteByte (&sv.datagram, svc_effect);
571 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
572 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
573 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
574 MSG_WriteByte (&sv.datagram, modelindex);
575 MSG_WriteByte (&sv.datagram, startframe);
576 MSG_WriteByte (&sv.datagram, framecount);
577 MSG_WriteByte (&sv.datagram, framerate);
579 SV_FlushBroadcastMessages();
586 Each entity can have eight independant sound sources, like voice,
589 Channel 0 is an auto-allocate channel, the others override anything
590 already running on that entity/channel pair.
592 An attenuation of 0 will play full volume everywhere in the level.
593 Larger attenuations will drop off. (max 4 attenuation)
597 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
599 int sound_num, field_mask, i, ent;
601 if (volume < 0 || volume > 255)
603 Con_Printf ("SV_StartSound: volume = %i\n", volume);
607 if (attenuation < 0 || attenuation > 4)
609 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
613 if (channel < 0 || channel > 7)
615 Con_Printf ("SV_StartSound: channel = %i\n", channel);
619 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
622 // find precache number for sound
623 sound_num = SV_SoundIndex(sample, 1);
627 ent = PRVM_NUM_FOR_EDICT(entity);
630 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
631 field_mask |= SND_VOLUME;
632 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
633 field_mask |= SND_ATTENUATION;
635 field_mask |= SND_LARGEENTITY;
636 if (sound_num >= 256 || channel >= 8)
637 field_mask |= SND_LARGESOUND;
639 // directed messages go only to the entity they are targeted on
640 MSG_WriteByte (&sv.datagram, svc_sound);
641 MSG_WriteByte (&sv.datagram, field_mask);
642 if (field_mask & SND_VOLUME)
643 MSG_WriteByte (&sv.datagram, volume);
644 if (field_mask & SND_ATTENUATION)
645 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
646 if (field_mask & SND_LARGEENTITY)
648 MSG_WriteShort (&sv.datagram, ent);
649 MSG_WriteByte (&sv.datagram, channel);
652 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
653 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
654 MSG_WriteShort (&sv.datagram, sound_num);
656 MSG_WriteByte (&sv.datagram, sound_num);
657 for (i = 0;i < 3;i++)
658 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
659 SV_FlushBroadcastMessages();
666 Nearly the same logic as SV_StartSound, except an origin
667 instead of an entity is provided and channel is omitted.
669 The entity sent to the client is 0 (world) and the channel
670 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
671 function, therefore the check for it is omitted.
675 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
677 int sound_num, field_mask, i;
679 if (volume < 0 || volume > 255)
681 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
685 if (attenuation < 0 || attenuation > 4)
687 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
691 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
694 // find precache number for sound
695 sound_num = SV_SoundIndex(sample, 1);
700 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
701 field_mask |= SND_VOLUME;
702 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
703 field_mask |= SND_ATTENUATION;
704 if (sound_num >= 256)
705 field_mask |= SND_LARGESOUND;
707 // directed messages go only to the entity they are targeted on
708 MSG_WriteByte (&sv.datagram, svc_sound);
709 MSG_WriteByte (&sv.datagram, field_mask);
710 if (field_mask & SND_VOLUME)
711 MSG_WriteByte (&sv.datagram, volume);
712 if (field_mask & SND_ATTENUATION)
713 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
714 // Always write entnum 0 for the world entity
715 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
716 if (field_mask & SND_LARGESOUND)
717 MSG_WriteShort (&sv.datagram, sound_num);
719 MSG_WriteByte (&sv.datagram, sound_num);
720 for (i = 0;i < 3;i++)
721 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
722 SV_FlushBroadcastMessages();
726 ==============================================================================
730 ==============================================================================
737 Sends the first message from the server to a connected client.
738 This will be sent on the initial connection and upon each server load.
741 void SV_SendServerinfo (client_t *client)
746 // we know that this client has a netconnection and thus is not a bot
748 // edicts get reallocated on level changes, so we need to update it here
749 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
751 // clear cached stuff that depends on the level
752 client->weaponmodel[0] = 0;
753 client->weaponmodelindex = 0;
755 // LordHavoc: clear entityframe tracking
756 client->latestframenum = 0;
758 // initialize the movetime, so a speedhack can't make use of the time before this client joined
759 client->cmd.time = sv.time;
761 if (client->entitydatabase)
762 EntityFrame_FreeDatabase(client->entitydatabase);
763 if (client->entitydatabase4)
764 EntityFrame4_FreeDatabase(client->entitydatabase4);
765 if (client->entitydatabase5)
766 EntityFrame5_FreeDatabase(client->entitydatabase5);
768 memset(client->stats, 0, sizeof(client->stats));
769 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
771 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
773 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
774 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
775 else if (sv.protocol == PROTOCOL_DARKPLACES4)
776 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
778 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
781 // reset csqc entity versions
782 for (i = 0;i < prog->max_edicts;i++)
784 client->csqcentityscope[i] = 0;
785 client->csqcentitysendflags[i] = 0xFFFFFF;
786 client->csqcentityglobalhistory[i] = 0;
788 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
790 client->csqcentityframehistory[i].num = 0;
791 client->csqcentityframehistory[i].framenum = -1;
793 client->csqcnumedicts = 0;
794 client->csqcentityframehistory_next = 0;
796 SZ_Clear (&client->netconnection->message);
797 MSG_WriteByte (&client->netconnection->message, svc_print);
798 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
799 MSG_WriteString (&client->netconnection->message,message);
801 SV_StopDemoRecording(client); // to split up demos into different files
802 if(sv_autodemo_perclient.integer && client->netconnection)
804 char demofile[MAX_OSPATH];
805 char levelname[MAX_QPATH];
806 char ipaddress[MAX_QPATH];
809 // start a new demo file
810 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
811 if (strrchr(levelname, '.'))
812 *(strrchr(levelname, '.')) = 0;
814 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
815 for(i = 0; ipaddress[i]; ++i)
816 if(!isalnum(ipaddress[i]))
818 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
820 SV_StartDemoRecording(client, demofile, -1);
823 //[515]: init csprogs according to version of svprogs, check the crc, etc.
824 if (sv.csqc_progname[0])
827 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
828 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
830 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
832 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
833 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
835 if(client->sv_demo_file != NULL)
838 char buf[NET_MAXMESSAGE];
841 sb.data = (unsigned char *) buf;
842 sb.maxsize = sizeof(buf);
844 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
845 SV_WriteDemoMessage(client, &sb, false);
848 //[515]: init stufftext string (it is sent before svc_serverinfo)
849 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
852 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
853 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
857 //if (sv_allowdownloads.integer)
858 // always send the info that the server supports the protocol, even if downloads are forbidden
859 // only because of that, the CSQC exception can work
861 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
862 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
865 // send at this time so it's guaranteed to get executed at the right time
869 host_client = client;
870 Curl_SendRequirements();
874 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
875 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
876 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
878 if (!coop.integer && deathmatch.integer)
879 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
881 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
883 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
885 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
886 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
887 MSG_WriteByte (&client->netconnection->message, 0);
889 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
890 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
891 MSG_WriteByte (&client->netconnection->message, 0);
894 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
895 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
896 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
899 // store this in clientcamera, too
900 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
901 MSG_WriteByte (&client->netconnection->message, svc_setview);
902 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
904 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
905 MSG_WriteByte (&client->netconnection->message, 1);
907 client->spawned = false; // need prespawn, spawn, etc
908 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
910 // clear movement info until client enters the new level properly
911 memset(&client->cmd, 0, sizeof(client->cmd));
912 client->movesequence = 0;
913 #ifdef NUM_PING_TIMES
914 for (i = 0;i < NUM_PING_TIMES;i++)
915 client->ping_times[i] = 0;
916 client->num_pings = 0;
920 // allow the client some time to send his keepalives, even if map loading took ages
921 client->netconnection->timeout = realtime + net_connecttimeout.value;
928 Initializes a client_t for a new net connection. This will only be called
929 once for a player each game, not once for each level change.
932 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
936 float spawn_parms[NUM_SPAWN_PARMS];
938 client = svs.clients + clientnum;
940 // set up the client_t
942 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
943 memset (client, 0, sizeof(*client));
944 client->active = true;
945 client->netconnection = netconnection;
947 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
949 strlcpy(client->name, "unconnected", sizeof(client->name));
950 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
951 client->spawned = false;
952 client->edict = PRVM_EDICT_NUM(clientnum+1);
953 if (client->netconnection)
954 client->netconnection->message.allowoverflow = true; // we can catch it
955 // prepare the unreliable message buffer
956 client->unreliablemsg.data = client->unreliablemsg_data;
957 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
958 // updated by receiving "rate" command from client, this is also the default if not using a DP client
959 client->rate = 1000000000;
960 // no limits for local player
961 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
962 client->rate = 1000000000;
963 client->connecttime = realtime;
966 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
969 // call the progs to get default spawn parms for the new client
970 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
971 prog->globals.server->self = 0;
972 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
973 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
974 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
976 // set up the entity for this client (including .colormap, .team, etc)
977 PRVM_ED_ClearEdict(client->edict);
980 // don't call SendServerinfo for a fresh botclient because its fields have
981 // not been set up by the qc yet
982 if (client->netconnection)
983 SV_SendServerinfo (client);
985 client->spawned = true;
990 ===============================================================================
994 ===============================================================================
998 =============================================================================
1000 The PVS must include a small area around the client to allow head bobbing
1001 or other small motion on the client side. Otherwise, a bob might cause an
1002 entity that should be visible to not show up, especially when the bob
1003 crosses a waterline.
1005 =============================================================================
1008 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1011 unsigned int sendflags;
1012 unsigned int version;
1013 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1014 unsigned int customizeentityforclient;
1015 unsigned int sendentity;
1017 vec3_t cullmins, cullmaxs;
1019 prvm_eval_t *val, *val2;
1021 // fast path for games that do not use legacy entity networking
1022 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1023 if (sv_onlycsqcnetworking.integer && !sendentity)
1026 // this 2 billion unit check is actually to detect NAN origins
1027 // (we really don't want to send those)
1028 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1031 // EF_NODRAW prevents sending for any reason except for your own
1032 // client, so we must keep all clients in this superset
1033 effects = (unsigned)ent->fields.server->effects;
1035 // we can omit invisible entities with no effects that are not clients
1036 // LordHavoc: this could kill tags attached to an invisible entity, I
1037 // just hope we never have to support that case
1038 i = (int)ent->fields.server->modelindex;
1039 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1042 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1043 glowsize = (unsigned char)bound(0, i, 255);
1044 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1045 flags |= RENDER_GLOWTRAIL;
1046 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1047 flags |= RENDER_VIEWMODEL;
1049 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1050 light[0] = (unsigned short)bound(0, f, 65535);
1051 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1052 light[1] = (unsigned short)bound(0, f, 65535);
1053 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1054 light[2] = (unsigned short)bound(0, f, 65535);
1055 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1056 light[3] = (unsigned short)bound(0, f, 65535);
1057 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1058 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1060 if (gamemode == GAME_TENEBRAE)
1062 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1066 lightpflags |= PFLAGS_FULLDYNAMIC;
1068 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1072 light[0] = (int)(0.2*256);
1073 light[1] = (int)(1.0*256);
1074 light[2] = (int)(0.2*256);
1076 lightpflags |= PFLAGS_FULLDYNAMIC;
1080 specialvisibilityradius = 0;
1081 if (lightpflags & PFLAGS_FULLDYNAMIC)
1082 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1084 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1085 if (flags & RENDER_GLOWTRAIL)
1086 specialvisibilityradius = max(specialvisibilityradius, 100);
1087 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1089 if (effects & EF_BRIGHTFIELD)
1090 specialvisibilityradius = max(specialvisibilityradius, 80);
1091 if (effects & EF_MUZZLEFLASH)
1092 specialvisibilityradius = max(specialvisibilityradius, 100);
1093 if (effects & EF_BRIGHTLIGHT)
1094 specialvisibilityradius = max(specialvisibilityradius, 400);
1095 if (effects & EF_DIMLIGHT)
1096 specialvisibilityradius = max(specialvisibilityradius, 200);
1097 if (effects & EF_RED)
1098 specialvisibilityradius = max(specialvisibilityradius, 200);
1099 if (effects & EF_BLUE)
1100 specialvisibilityradius = max(specialvisibilityradius, 200);
1101 if (effects & EF_FLAME)
1102 specialvisibilityradius = max(specialvisibilityradius, 250);
1103 if (effects & EF_STARDUST)
1104 specialvisibilityradius = max(specialvisibilityradius, 100);
1107 // early culling checks
1108 // (final culling is done by SV_MarkWriteEntityStateToClient)
1109 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1110 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1114 cs->active = ACTIVE_NETWORK;
1115 cs->number = enumber;
1116 VectorCopy(ent->fields.server->origin, cs->origin);
1117 VectorCopy(ent->fields.server->angles, cs->angles);
1119 cs->effects = effects;
1120 cs->colormap = (unsigned)ent->fields.server->colormap;
1121 cs->modelindex = modelindex;
1122 cs->skin = (unsigned)ent->fields.server->skin;
1123 cs->frame = (unsigned)ent->fields.server->frame;
1124 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1125 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1126 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1127 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1128 cs->customizeentityforclient = customizeentityforclient;
1129 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1130 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1131 cs->glowsize = glowsize;
1133 // don't need to init cs->colormod because the defaultstate did that for us
1134 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1135 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1136 if (val->vector[0] || val->vector[1] || val->vector[2])
1138 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1139 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1140 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1143 cs->modelindex = modelindex;
1146 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1150 cs->alpha = (unsigned char)bound(0, i, 255);
1153 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1157 cs->alpha = (unsigned char)bound(0, i, 255);
1161 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1165 cs->scale = (unsigned char)bound(0, i, 255);
1168 cs->glowcolor = 254;
1169 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1171 cs->glowcolor = (int)f;
1173 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1174 cs->effects |= EF_FULLBRIGHT;
1176 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1177 if (val && val->_float)
1178 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1180 if (ent->fields.server->movetype == MOVETYPE_STEP)
1181 cs->flags |= RENDER_STEP;
1182 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1183 cs->flags |= RENDER_LOWPRECISION;
1184 if (ent->fields.server->colormap >= 1024)
1185 cs->flags |= RENDER_COLORMAPPED;
1186 if (cs->viewmodelforclient)
1187 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1189 cs->light[0] = light[0];
1190 cs->light[1] = light[1];
1191 cs->light[2] = light[2];
1192 cs->light[3] = light[3];
1193 cs->lightstyle = lightstyle;
1194 cs->lightpflags = lightpflags;
1196 cs->specialvisibilityradius = specialvisibilityradius;
1198 // calculate the visible box of this entity (don't use the physics box
1199 // as that is often smaller than a model, and would not count
1200 // specialvisibilityradius)
1201 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1203 float scale = cs->scale * (1.0f / 16.0f);
1204 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1206 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1207 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1209 else if (cs->angles[1])
1211 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1212 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1216 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1217 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1222 // if there is no model (or it could not be loaded), use the physics box
1223 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1224 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1226 if (specialvisibilityradius)
1228 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1229 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1230 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1231 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1232 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1233 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1236 // calculate center of bbox for network prioritization purposes
1237 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1239 // if culling box has moved, update pvs cluster links
1240 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1242 VectorCopy(cullmins, ent->priv.server->cullmins);
1243 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1244 // a value of -1 for pvs_numclusters indicates that the links are not
1245 // cached, and should be re-tested each time, this is the case if the
1246 // culling box touches too many pvs clusters to store, or if the world
1247 // model does not support FindBoxClusters
1248 ent->priv.server->pvs_numclusters = -1;
1249 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1251 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1252 if (i <= MAX_ENTITYCLUSTERS)
1253 ent->priv.server->pvs_numclusters = i;
1257 // we need to do some csqc entity upkeep here
1258 // get self.SendFlags and clear them
1259 // (to let the QC know that they've been read)
1262 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1263 sendflags = (unsigned int)val->_float;
1265 // legacy self.Version system
1266 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1269 version = (unsigned int)val2->_float;
1270 if (sv.csqcentityversion[enumber] != version)
1271 sendflags = 0xFFFFFF;
1272 sv.csqcentityversion[enumber] = version;
1274 // move sendflags into the per-client sendflags
1276 for (i = 0;i < svs.maxclients;i++)
1277 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1278 // mark it as inactive for non-csqc networking
1279 cs->active = ACTIVE_SHARED;
1285 void SV_PrepareEntitiesForSending(void)
1289 // send all entities that touch the pvs
1290 sv.numsendentities = 0;
1291 sv.sendentitiesindex[0] = NULL;
1292 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1293 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1295 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1297 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1298 sv.numsendentities++;
1303 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1308 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1310 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1311 sv.writeentitiestoclient_stats_totalentities++;
1313 if (s->customizeentityforclient)
1315 prog->globals.server->self = s->number;
1316 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1317 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1318 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1322 // never reject player
1323 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1325 // check various rejection conditions
1326 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1328 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1330 if (s->effects & EF_NODRAW)
1332 // LordHavoc: only send entities with a model or important effects
1333 if (!s->modelindex && s->specialvisibilityradius == 0)
1336 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1337 // viewmodels don't have visibility checking
1338 if (s->viewmodelforclient)
1340 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1343 else if (s->tagentity)
1345 // tag attached entities simply check their parent
1346 if (!sv.sendentitiesindex[s->tagentity])
1348 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1349 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1352 // always send world submodels in newer protocols because they don't
1353 // generate much traffic (in old protocols they hog bandwidth)
1354 // but only if sv_cullentities_nevercullbmodels is off
1355 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1357 // entity has survived every check so far, check if visible
1358 ed = PRVM_EDICT_NUM(s->number);
1360 // if not touching a visible leaf
1361 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1363 if (ed->priv.server->pvs_numclusters < 0)
1365 // entity too big for clusters list
1366 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1368 sv.writeentitiestoclient_stats_culled_pvs++;
1375 // check cached clusters list
1376 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1377 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1379 if (i == ed->priv.server->pvs_numclusters)
1381 sv.writeentitiestoclient_stats_culled_pvs++;
1387 // or not seen by random tracelines
1388 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1391 s->number <= svs.maxclients
1392 ? sv_cullentities_trace_samples_players.integer
1394 s->specialvisibilityradius
1395 ? sv_cullentities_trace_samples_extra.integer
1396 : sv_cullentities_trace_samples.integer;
1397 float enlarge = sv_cullentities_trace_enlarge.value;
1399 qboolean visible = TRUE;
1405 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1406 break; // directly visible from the server's view
1408 if(sv_cullentities_trace_prediction.integer)
1412 // get player velocity
1413 float predtime = bound(0, host_client->ping, 0.2); // / 2
1414 // sorry, no wallhacking by high ping please, and at 200ms
1415 // ping a FPS is annoying to play anyway and a player is
1416 // likely to have changed his direction
1417 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1418 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1420 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1421 break; // directly visible from the predicted view
1425 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1429 // when we get here, we can't see the entity
1435 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1437 s->number <= svs.maxclients
1438 ? sv_cullentities_trace_delay_players.value
1439 : sv_cullentities_trace_delay.value
1441 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1443 sv.writeentitiestoclient_stats_culled_trace++;
1451 // this just marks it for sending
1452 // FIXME: it would be more efficient to send here, but the entity
1453 // compressor isn't that flexible
1454 sv.writeentitiestoclient_stats_visibleentities++;
1455 sv.sententities[s->number] = sv.sententitiesmark;
1458 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1460 qboolean need_empty = false;
1461 int i, numsendstates, numcsqcsendstates;
1463 prvm_edict_t *camera;
1466 // if there isn't enough space to accomplish anything, skip it
1467 if (msg->cursize + 25 > maxsize)
1470 sv.writeentitiestoclient_msg = msg;
1471 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1473 sv.writeentitiestoclient_stats_culled_pvs = 0;
1474 sv.writeentitiestoclient_stats_culled_trace = 0;
1475 sv.writeentitiestoclient_stats_visibleentities = 0;
1476 sv.writeentitiestoclient_stats_totalentities = 0;
1478 // find the client's PVS
1479 // the real place being tested from
1480 camera = PRVM_EDICT_NUM( client->clientcamera );
1481 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1482 sv.writeentitiestoclient_pvsbytes = 0;
1483 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1484 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1486 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1488 sv.sententitiesmark++;
1490 for (i = 0;i < sv.numsendentities;i++)
1491 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1494 numcsqcsendstates = 0;
1495 for (i = 0;i < sv.numsendentities;i++)
1497 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1499 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1501 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1502 *s = sv.sendentities[i];
1503 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1504 s->flags |= RENDER_EXTERIORMODEL;
1506 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1507 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1509 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1513 if (sv_cullentities_stats.integer)
1514 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1516 if(client->entitydatabase5)
1517 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1519 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1521 if(client->num_skippedentityframes >= 10)
1522 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1524 if (client->entitydatabase5)
1525 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1526 else if (client->entitydatabase4)
1528 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1529 Protocol_WriteStatsReliable();
1531 else if (client->entitydatabase)
1533 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1534 Protocol_WriteStatsReliable();
1538 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1539 Protocol_WriteStatsReliable();
1543 client->num_skippedentityframes = 0;
1545 ++client->num_skippedentityframes;
1554 static void SV_CleanupEnts (void)
1559 ent = PRVM_NEXT_EDICT(prog->edicts);
1560 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1561 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1566 SV_WriteClientdataToMessage
1570 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1574 prvm_edict_t *other;
1580 float *statsf = (float *)stats;
1583 // send a damage message
1585 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1587 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1588 MSG_WriteByte (msg, svc_damage);
1589 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1590 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1591 for (i=0 ; i<3 ; i++)
1592 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1594 ent->fields.server->dmg_take = 0;
1595 ent->fields.server->dmg_save = 0;
1599 // send the current viewpos offset from the view entity
1601 SV_SetIdealPitch (); // how much to look up / down ideally
1603 // a fixangle might get lost in a dropped packet. Oh well.
1604 if(ent->fields.server->fixangle)
1606 // angle fixing was requested by global thinking code...
1607 // so store the current angles for later use
1608 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1609 host_client->fixangle_angles_set = TRUE;
1611 // and clear fixangle for the next frame
1612 ent->fields.server->fixangle = 0;
1615 if (host_client->fixangle_angles_set)
1617 MSG_WriteByte (msg, svc_setangle);
1618 for (i=0 ; i < 3 ; i++)
1619 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1620 host_client->fixangle_angles_set = FALSE;
1623 // stuff the sigil bits into the high bits of items for sbar, or else
1625 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1626 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1627 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1629 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1631 VectorClear(punchvector);
1632 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1633 VectorCopy(val->vector, punchvector);
1635 // cache weapon model name and index in client struct to save time
1636 // (this search can be almost 1% of cpu time!)
1637 s = PRVM_GetString(ent->fields.server->weaponmodel);
1638 if (strcmp(s, client->weaponmodel))
1640 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1641 client->weaponmodelindex = SV_ModelIndex(s, 1);
1645 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1646 viewzoom = (int)(val->_float * 255.0f);
1652 if ((int)ent->fields.server->flags & FL_ONGROUND)
1653 bits |= SU_ONGROUND;
1654 if (ent->fields.server->waterlevel >= 2)
1656 if (ent->fields.server->idealpitch)
1657 bits |= SU_IDEALPITCH;
1659 for (i=0 ; i<3 ; i++)
1661 if (ent->fields.server->punchangle[i])
1662 bits |= (SU_PUNCH1<<i);
1663 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1665 bits |= (SU_PUNCHVEC1<<i);
1666 if (ent->fields.server->velocity[i])
1667 bits |= (SU_VELOCITY1<<i);
1670 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1671 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1672 stats[STAT_ITEMS] = items;
1673 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1674 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1675 stats[STAT_WEAPON] = client->weaponmodelindex;
1676 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1677 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1678 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1679 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1680 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1681 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1682 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1683 stats[STAT_VIEWZOOM] = viewzoom;
1684 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1685 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1686 // the QC bumps these itself by sending svc_'s, so we have to keep them
1687 // zero or they'll be corrected by the engine
1688 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1689 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1691 // movement settings for prediction
1692 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1693 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1694 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1696 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1697 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1698 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1699 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1700 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1701 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1702 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1703 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1704 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1705 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1706 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1707 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1708 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1709 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1710 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1711 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1712 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1713 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1714 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1715 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1716 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1717 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1718 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1719 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1720 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1721 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1722 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1723 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1724 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1725 statsf[STAT_TIMELIMIT] = timelimit.value;
1727 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1729 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1731 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1732 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1734 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1735 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1736 if (viewzoom != 255)
1737 bits |= SU_VIEWZOOM;
1742 if (bits >= 16777216)
1746 MSG_WriteByte (msg, svc_clientdata);
1747 MSG_WriteShort (msg, bits);
1748 if (bits & SU_EXTEND1)
1749 MSG_WriteByte(msg, bits >> 16);
1750 if (bits & SU_EXTEND2)
1751 MSG_WriteByte(msg, bits >> 24);
1753 if (bits & SU_VIEWHEIGHT)
1754 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1756 if (bits & SU_IDEALPITCH)
1757 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1759 for (i=0 ; i<3 ; i++)
1761 if (bits & (SU_PUNCH1<<i))
1763 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1764 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1766 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1768 if (bits & (SU_PUNCHVEC1<<i))
1770 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1771 MSG_WriteCoord16i(msg, punchvector[i]);
1773 MSG_WriteCoord32f(msg, punchvector[i]);
1775 if (bits & (SU_VELOCITY1<<i))
1777 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1778 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1780 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1784 if (bits & SU_ITEMS)
1785 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1787 if (sv.protocol == PROTOCOL_DARKPLACES5)
1789 if (bits & SU_WEAPONFRAME)
1790 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1791 if (bits & SU_ARMOR)
1792 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1793 if (bits & SU_WEAPON)
1794 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1795 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1796 MSG_WriteShort (msg, stats[STAT_AMMO]);
1797 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1798 MSG_WriteShort (msg, stats[STAT_NAILS]);
1799 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1800 MSG_WriteShort (msg, stats[STAT_CELLS]);
1801 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1802 if (bits & SU_VIEWZOOM)
1803 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1805 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1807 if (bits & SU_WEAPONFRAME)
1808 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1809 if (bits & SU_ARMOR)
1810 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1811 if (bits & SU_WEAPON)
1813 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1814 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1816 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1818 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1819 MSG_WriteByte (msg, stats[STAT_AMMO]);
1820 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1821 MSG_WriteByte (msg, stats[STAT_NAILS]);
1822 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1823 MSG_WriteByte (msg, stats[STAT_CELLS]);
1824 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1826 for (i = 0;i < 32;i++)
1827 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1829 MSG_WriteByte (msg, i);
1832 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1833 if (bits & SU_VIEWZOOM)
1835 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1836 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1838 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1843 void SV_FlushBroadcastMessages(void)
1847 if (sv.datagram.cursize <= 0)
1849 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1851 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1853 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1854 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1856 SZ_Clear(&sv.datagram);
1859 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1861 // scan the splitpoints to find out how many we can fit in
1862 int numsegments, j, split;
1863 if (!client->unreliablemsg_splitpoints)
1865 // always accept the first one if it's within 1024 bytes, this ensures
1866 // that very big datagrams which are over the rate limit still get
1867 // through, just to keep it working
1868 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1869 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1871 // the first segment gets an exemption from the rate limiting, otherwise
1872 // it could get dropped consistently due to a low rate limit
1873 if (numsegments == 1)
1875 // some will fit, so add the ones that will fit
1876 split = client->unreliablemsg_splitpoint[numsegments-1];
1877 // note this discards ones that were accepted by the segments scan but
1878 // can not fit, such as a really huge first one that will never ever
1879 // fit in a packet...
1880 if (msg->cursize + split <= maxsize)
1881 SZ_Write(msg, client->unreliablemsg.data, split);
1882 // remove the part we sent, keeping any remaining data
1883 client->unreliablemsg.cursize -= split;
1884 if (client->unreliablemsg.cursize > 0)
1885 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1886 // adjust remaining splitpoints
1887 client->unreliablemsg_splitpoints -= numsegments;
1888 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1889 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1893 =======================
1894 SV_SendClientDatagram
1895 =======================
1897 static void SV_SendClientDatagram (client_t *client)
1899 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1901 int stats[MAX_CL_STATS];
1902 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1904 // obey rate limit by limiting packet frequency if the packet size
1906 // (usually this is caused by reliable messages)
1907 if (!NetConn_CanSend(client->netconnection))
1910 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1911 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1912 if (sv_maxrate.integer != maxrate)
1913 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1915 // clientrate determines the 'cleartime' of a packet
1916 // (how long to wait before sending another, based on this packet's size)
1917 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1919 switch (sv.protocol)
1921 case PROTOCOL_QUAKE:
1922 case PROTOCOL_QUAKEDP:
1923 case PROTOCOL_NEHAHRAMOVIE:
1924 case PROTOCOL_NEHAHRABJP:
1925 case PROTOCOL_NEHAHRABJP2:
1926 case PROTOCOL_NEHAHRABJP3:
1927 case PROTOCOL_QUAKEWORLD:
1928 // no packet size limit support on Quake protocols because it just
1929 // causes missing entities/effects
1930 // packets are simply sent less often to obey the rate limit
1934 case PROTOCOL_DARKPLACES1:
1935 case PROTOCOL_DARKPLACES2:
1936 case PROTOCOL_DARKPLACES3:
1937 case PROTOCOL_DARKPLACES4:
1938 // no packet size limit support on DP1-4 protocols because they kick
1939 // the client off if they overflow, and miss effects
1940 // packets are simply sent less often to obey the rate limit
1941 maxsize = sizeof(sv_sendclientdatagram_buf);
1942 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1945 // DP5 and later protocols support packet size limiting which is a
1946 // better method than limiting packet frequency as QW does
1948 // at very low rates (or very small sys_ticrate) the packet size is
1949 // not reduced below 128, but packets may be sent less often
1950 maxsize = (int)(clientrate * sys_ticrate.value);
1951 maxsize = bound(128, maxsize, 1400);
1953 // csqc entities can easily exceed 128 bytes, so disable throttling in
1954 // mods that use csqc (they are likely to use less bandwidth anyway)
1955 if (sv.csqc_progsize > 0)
1960 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1962 // for good singleplayer, send huge packets
1963 maxsize = sizeof(sv_sendclientdatagram_buf);
1964 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1965 // never limit frequency in singleplayer
1966 clientrate = 1000000000;
1969 // while downloading, limit entity updates to half the packet
1970 // (any leftover space will be used for downloading)
1971 if (host_client->download_file)
1974 msg.data = sv_sendclientdatagram_buf;
1975 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1977 msg.allowoverflow = false;
1979 if (host_client->spawned)
1981 // the player is in the game
1982 MSG_WriteByte (&msg, svc_time);
1983 MSG_WriteFloat (&msg, sv.time);
1985 // add the client specific data to the datagram
1986 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1987 // now update the stats[] array using any registered custom fields
1988 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1989 // set host_client->statsdeltabits
1990 Protocol_UpdateClientStats (stats);
1992 // add as many queued unreliable messages (effects) as we can fit
1993 // limit effects to half of the remaining space
1994 if (client->unreliablemsg.cursize)
1995 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
1997 // now write as many entities as we can fit, and also sends stats
1998 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2000 else if (realtime > client->keepalivetime)
2002 // the player isn't totally in the game yet
2003 // send small keepalive messages if too much time has passed
2004 // (may also be sending downloads)
2005 client->keepalivetime = realtime + 5;
2006 MSG_WriteChar (&msg, svc_nop);
2009 // if a download is active, see if there is room to fit some download data
2011 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2012 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2014 fs_offset_t downloadstart;
2015 unsigned char data[1400];
2016 downloadstart = FS_Tell(host_client->download_file);
2017 downloadsize = min(downloadsize, (int)sizeof(data));
2018 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2019 // note this sends empty messages if at the end of the file, which is
2020 // necessary to keep the packet loss logic working
2021 // (the last blocks may be lost and need to be re-sent, and that will
2022 // only occur if the client acks the empty end messages, revealing
2023 // a gap in the download progress, causing the last blocks to be
2025 MSG_WriteChar (&msg, svc_downloaddata);
2026 MSG_WriteLong (&msg, downloadstart);
2027 MSG_WriteShort (&msg, downloadsize);
2028 if (downloadsize > 0)
2029 SZ_Write (&msg, data, downloadsize);
2032 // reliable only if none is in progress
2033 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2034 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2036 SV_WriteDemoMessage(client, &msg, false);
2038 // send the datagram
2039 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2040 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2041 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2045 =======================
2046 SV_UpdateToReliableMessages
2047 =======================
2049 static void SV_UpdateToReliableMessages (void)
2058 // check for changes to be sent over the reliable streams
2059 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2061 // update the host_client fields we care about according to the entity fields
2062 host_client->edict = PRVM_EDICT_NUM(i+1);
2065 name = PRVM_GetString(host_client->edict->fields.server->netname);
2068 // always point the string back at host_client->name to keep it safe
2069 strlcpy (host_client->name, name, sizeof (host_client->name));
2070 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2071 if (strcmp(host_client->old_name, host_client->name))
2073 if (host_client->spawned)
2074 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2075 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2076 // send notification to all clients
2077 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2078 MSG_WriteByte (&sv.reliable_datagram, i);
2079 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2080 SV_WriteNetnameIntoDemo(host_client);
2083 // DP_SV_CLIENTCOLORS
2084 // this is always found (since it's added by the progs loader)
2085 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2086 host_client->colors = (int)val->_float;
2087 if (host_client->old_colors != host_client->colors)
2089 host_client->old_colors = host_client->colors;
2090 // send notification to all clients
2091 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2092 MSG_WriteByte (&sv.reliable_datagram, i);
2093 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2096 // NEXUIZ_PLAYERMODEL
2097 if( prog->fieldoffsets.playermodel >= 0 ) {
2098 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2101 // always point the string back at host_client->name to keep it safe
2102 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2103 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2106 // NEXUIZ_PLAYERSKIN
2107 if( prog->fieldoffsets.playerskin >= 0 ) {
2108 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2111 // always point the string back at host_client->name to keep it safe
2112 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2113 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2116 // TODO: add an extension name for this [1/17/2008 Black]
2117 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2118 int oldclientcamera = host_client->clientcamera;
2119 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2120 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2122 host_client->clientcamera = val->edict;
2125 if( oldclientcamera != host_client->clientcamera ) {
2126 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2127 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2132 host_client->frags = (int)host_client->edict->fields.server->frags;
2133 if(gamemode == GAME_NEXUIZ)
2134 if(!host_client->spawned && host_client->netconnection)
2135 host_client->frags = -666;
2136 if (host_client->old_frags != host_client->frags)
2138 host_client->old_frags = host_client->frags;
2139 // send notification to all clients
2140 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2141 MSG_WriteByte (&sv.reliable_datagram, i);
2142 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2146 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2147 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2148 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2150 SZ_Clear (&sv.reliable_datagram);
2155 =======================
2156 SV_SendClientMessages
2157 =======================
2159 void SV_SendClientMessages (void)
2161 int i, prepared = false;
2163 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2164 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2166 SV_FlushBroadcastMessages();
2168 // update frags, names, etc
2169 SV_UpdateToReliableMessages();
2171 // build individual updates
2172 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2174 if (!host_client->active)
2176 if (!host_client->netconnection)
2179 if (host_client->netconnection->message.overflowed)
2181 SV_DropClient (true); // if the message couldn't send, kick off
2188 // only prepare entities once per frame
2189 SV_PrepareEntitiesForSending();
2191 SV_SendClientDatagram (host_client);
2194 // clear muzzle flashes
2198 static void SV_StartDownload_f(void)
2200 if (host_client->download_file)
2201 host_client->download_started = true;
2205 * Compression extension negotiation:
2208 * cl_serverextension_download 2
2211 * download <filename> <list of zero or more suppported compressions in order of preference>
2213 * download maps/map1.bsp lzo deflate huffman
2216 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2218 * cl_downloadbegin 123456 maps/map1.bsp deflate
2220 * The server may choose not to compress the file by sending no compression name, like:
2221 * cl_downloadbegin 345678 maps/map1.bsp
2223 * NOTE: the "download" command may only specify compression algorithms if
2224 * cl_serverextension_download is 2!
2225 * If cl_serverextension_download has a different value, the client must
2226 * assume this extension is not supported!
2229 static void Download_CheckExtensions(void)
2232 int argc = Cmd_Argc();
2234 // first reset them all
2235 host_client->download_deflate = false;
2237 for(i = 2; i < argc; ++i)
2239 if(!strcmp(Cmd_Argv(i), "deflate"))
2241 host_client->download_deflate = true;
2247 static void SV_Download_f(void)
2249 const char *whichpack, *whichpack2, *extension;
2250 qboolean is_csqc; // so we need to check only once
2254 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2255 SV_ClientPrintf(" supported extensions: deflate\n");
2259 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2261 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2265 if (host_client->download_file)
2267 // at this point we'll assume the previous download should be aborted
2268 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2269 Host_ClientCommands("\nstopdownload\n");
2271 // close the file and reset variables
2272 FS_Close(host_client->download_file);
2273 host_client->download_file = NULL;
2274 host_client->download_name[0] = 0;
2275 host_client->download_expectedposition = 0;
2276 host_client->download_started = false;
2279 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2281 if (!sv_allowdownloads.integer && !is_csqc)
2283 SV_ClientPrintf("Downloads are disabled on this server\n");
2284 Host_ClientCommands("\nstopdownload\n");
2288 Download_CheckExtensions();
2290 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2291 extension = FS_FileExtension(host_client->download_name);
2293 // host_client is asking to download a specified file
2294 if (developer.integer >= 100)
2295 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2299 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2300 extensions[0] = '\0';
2302 if(host_client->download_deflate)
2303 strlcat(extensions, " deflate", sizeof(extensions));
2305 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2307 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2308 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2310 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2312 // no, no space is needed between %s and %s :P
2313 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2315 host_client->download_expectedposition = 0;
2316 host_client->download_started = false;
2317 host_client->sendsignon = true; // make sure this message is sent
2321 if (!FS_FileExists(host_client->download_name))
2323 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2324 Host_ClientCommands("\nstopdownload\n");
2328 // check if the user is trying to download part of registered Quake(r)
2329 whichpack = FS_WhichPack(host_client->download_name);
2330 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2331 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2333 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2334 Host_ClientCommands("\nstopdownload\n");
2338 // check if the server has forbidden archive downloads entirely
2339 if (!sv_allowdownloads_inarchive.integer)
2341 whichpack = FS_WhichPack(host_client->download_name);
2344 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2345 Host_ClientCommands("\nstopdownload\n");
2350 if (!sv_allowdownloads_config.integer)
2352 if (!strcasecmp(extension, "cfg"))
2354 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2355 Host_ClientCommands("\nstopdownload\n");
2360 if (!sv_allowdownloads_dlcache.integer)
2362 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2364 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2365 Host_ClientCommands("\nstopdownload\n");
2370 if (!sv_allowdownloads_archive.integer)
2372 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2374 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2375 Host_ClientCommands("\nstopdownload\n");
2380 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2381 if (!host_client->download_file)
2383 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2384 Host_ClientCommands("\nstopdownload\n");
2388 if (FS_FileSize(host_client->download_file) > 1<<30)
2390 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2391 Host_ClientCommands("\nstopdownload\n");
2392 FS_Close(host_client->download_file);
2393 host_client->download_file = NULL;
2397 if (FS_FileSize(host_client->download_file) < 0)
2399 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2400 Host_ClientCommands("\nstopdownload\n");
2401 FS_Close(host_client->download_file);
2402 host_client->download_file = NULL;
2406 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2409 * we can only do this if we would actually deflate on the fly
2410 * which we do not (yet)!
2412 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2413 extensions[0] = '\0';
2415 if(host_client->download_deflate)
2416 strlcat(extensions, " deflate", sizeof(extensions));
2418 // no, no space is needed between %s and %s :P
2419 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2422 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2424 host_client->download_expectedposition = 0;
2425 host_client->download_started = false;
2426 host_client->sendsignon = true; // make sure this message is sent
2428 // the rest of the download process is handled in SV_SendClientDatagram
2429 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2431 // no svc_downloaddata messages will be sent until sv_startdownload is
2432 // sent by the client
2436 ==============================================================================
2440 ==============================================================================
2449 int SV_ModelIndex(const char *s, int precachemode)
2451 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2452 char filename[MAX_QPATH];
2456 //if (precachemode == 2)
2458 strlcpy(filename, s, sizeof(filename));
2459 for (i = 2;i < limit;i++)
2461 if (!sv.model_precache[i][0])
2465 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2467 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2470 if (precachemode == 1)
2471 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2472 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2473 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2474 if (sv.state != ss_loading)
2476 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2477 MSG_WriteShort(&sv.reliable_datagram, i);
2478 MSG_WriteString(&sv.reliable_datagram, filename);
2482 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2485 if (!strcmp(sv.model_precache[i], filename))
2488 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2498 int SV_SoundIndex(const char *s, int precachemode)
2500 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2501 char filename[MAX_QPATH];
2505 //if (precachemode == 2)
2507 strlcpy(filename, s, sizeof(filename));
2508 for (i = 1;i < limit;i++)
2510 if (!sv.sound_precache[i][0])
2514 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2516 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2519 if (precachemode == 1)
2520 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2521 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2522 if (sv.state != ss_loading)
2524 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2525 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2526 MSG_WriteString(&sv.reliable_datagram, filename);
2530 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2533 if (!strcmp(sv.sound_precache[i], filename))
2536 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2542 SV_ParticleEffectIndex
2546 int SV_ParticleEffectIndex(const char *name)
2548 int i, argc, linenumber, effectnameindex;
2549 fs_offset_t filesize;
2550 unsigned char *filedata;
2551 const char *text, *textstart, *textend;
2552 char argv[16][1024];
2553 if (!sv.particleeffectnamesloaded)
2555 sv.particleeffectnamesloaded = true;
2556 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2557 for (i = 0;i < EFFECT_TOTAL;i++)
2558 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2559 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2562 textstart = (const char *)filedata;
2563 textend = (const char *)filedata + filesize;
2565 for (linenumber = 1;;linenumber++)
2570 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2574 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2578 if (com_token[0] == 0)
2579 break; // if the loop exited and it's not a \n, it's EOF
2582 if (!strcmp(argv[0], "effect"))
2586 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2588 if (sv.particleeffectname[effectnameindex][0])
2590 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2595 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2599 // if we run out of names, abort
2600 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2602 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2611 // search for the name
2612 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2613 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2614 return effectnameindex;
2615 // return 0 if we couldn't find it
2625 static void SV_CreateBaseline (void)
2627 int i, entnum, large;
2628 prvm_edict_t *svent;
2630 // LordHavoc: clear *all* states (note just active ones)
2631 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2633 // get the current server version
2634 svent = PRVM_EDICT_NUM(entnum);
2636 // LordHavoc: always clear state values, whether the entity is in use or not
2637 svent->priv.server->baseline = defaultstate;
2639 if (svent->priv.server->free)
2641 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2644 // create entity baseline
2645 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2646 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2647 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2648 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2649 if (entnum > 0 && entnum <= svs.maxclients)
2651 svent->priv.server->baseline.colormap = entnum;
2652 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2656 svent->priv.server->baseline.colormap = 0;
2657 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2661 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2664 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2668 // add to the message
2670 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2672 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2673 MSG_WriteShort (&sv.signon, entnum);
2677 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2678 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2680 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2682 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2683 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2687 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2688 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2690 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2691 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2692 for (i=0 ; i<3 ; i++)
2694 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2695 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2704 Load csprogs.dat and comperss it so it doesn't need to be
2705 reloaded on request.
2708 void SV_Prepare_CSQC(void)
2710 fs_offset_t progsize;
2712 if(svs.csqc_progdata)
2714 Con_DPrintf("Unloading old CSQC data.\n");
2715 Mem_Free(svs.csqc_progdata);
2716 if(svs.csqc_progdata_deflated)
2717 Mem_Free(svs.csqc_progdata_deflated);
2720 svs.csqc_progdata = NULL;
2721 svs.csqc_progdata_deflated = NULL;
2723 Con_Print("Loading csprogs.dat\n");
2725 sv.csqc_progname[0] = 0;
2726 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2730 size_t deflated_size;
2732 sv.csqc_progsize = (int)progsize;
2733 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2734 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2735 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2737 Con_Print("Compressing csprogs.dat\n");
2738 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2739 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2740 svs.csqc_progsize_deflated = (int)deflated_size;
2741 if(svs.csqc_progdata_deflated)
2743 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2744 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2747 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2755 Grabs the current state of each client for saving across the
2756 transition to another level
2759 void SV_SaveSpawnparms (void)
2763 svs.serverflags = (int)prog->globals.server->serverflags;
2765 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2767 if (!host_client->active)
2770 // call the progs to get default spawn parms for the new client
2771 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2772 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2773 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2774 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2782 This is called at the start of each level
2786 void SV_SpawnServer (const char *server)
2791 dp_model_t *worldmodel;
2792 char modelname[sizeof(sv.modelname)];
2794 Con_DPrintf("SpawnServer: %s\n", server);
2796 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2798 if (!FS_FileExists(modelname))
2800 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2804 if (cls.state != ca_dedicated)
2806 SCR_BeginLoadingPlaque();
2813 if(prog->funcoffsets.SV_Shutdown)
2815 func_t s = prog->funcoffsets.SV_Shutdown;
2816 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2817 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2822 // free q3 shaders so that any newly downloaded shaders will be active
2823 Mod_FreeQ3Shaders();
2825 worldmodel = Mod_ForName(modelname, false, true, NULL);
2826 if (!worldmodel || !worldmodel->TraceBox)
2828 Con_Printf("Couldn't load map %s\n", modelname);
2832 // let's not have any servers with no name
2833 if (hostname.string[0] == 0)
2834 Cvar_Set ("hostname", "UNNAMED");
2835 scr_centertime_off = 0;
2837 svs.changelevel_issued = false; // now safe to issue another
2839 // make the map a required file for clients
2840 Curl_ClearRequirements();
2841 Curl_RequireFile(modelname);
2844 // tell all connected clients that we are going to a new level
2849 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2851 if (client->netconnection)
2853 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2854 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2861 NetConn_OpenServerPorts(true);
2865 // make cvars consistant
2868 Cvar_SetValue ("deathmatch", 0);
2869 // LordHavoc: it can be useful to have skills outside the range 0-3...
2870 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2871 //Cvar_SetValue ("skill", (float)current_skill);
2872 current_skill = (int)(skill.value + 0.5);
2875 // set up the new server
2877 memset (&sv, 0, sizeof(sv));
2878 // if running a local client, make sure it doesn't try to access the last
2879 // level's data which is no longer valiud
2882 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2884 if(*sv_random_seed.string)
2886 srand(sv_random_seed.integer);
2887 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2894 strlcpy (sv.name, server, sizeof (sv.name));
2896 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2897 if (sv.protocol == PROTOCOL_UNKNOWN)
2900 Protocol_Names(buffer, sizeof(buffer));
2901 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2902 sv.protocol = PROTOCOL_QUAKE;
2907 // load progs to get entity field count
2908 //PR_LoadProgs ( sv_progs.string );
2910 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2911 sv.datagram.cursize = 0;
2912 sv.datagram.data = sv.datagram_buf;
2914 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2915 sv.reliable_datagram.cursize = 0;
2916 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2918 sv.signon.maxsize = sizeof(sv.signon_buf);
2919 sv.signon.cursize = 0;
2920 sv.signon.data = sv.signon_buf;
2922 // leave slots at start for clients only
2923 //prog->num_edicts = svs.maxclients+1;
2925 sv.state = ss_loading;
2926 prog->allowworldwrites = true;
2929 prog->globals.server->time = sv.time = 1.0;
2932 worldmodel->used = true;
2934 strlcpy (sv.name, server, sizeof (sv.name));
2935 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2936 sv.worldmodel = worldmodel;
2937 sv.models[1] = sv.worldmodel;
2940 // clear world interaction links
2942 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2944 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2946 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2947 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2948 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2950 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2951 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2953 if(i < sv.worldmodel->brush.numsubmodels)
2954 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2957 // load the rest of the entities
2959 // AK possible hack since num_edicts is still 0
2960 ent = PRVM_EDICT_NUM(0);
2961 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2962 ent->priv.server->free = false;
2963 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2964 ent->fields.server->modelindex = 1; // world model
2965 ent->fields.server->solid = SOLID_BSP;
2966 ent->fields.server->movetype = MOVETYPE_PUSH;
2967 VectorCopy(sv.world.mins, ent->fields.server->mins);
2968 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2969 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2970 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2973 prog->globals.server->coop = coop.integer;
2975 prog->globals.server->deathmatch = deathmatch.integer;
2977 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2979 // serverflags are for cross level information (sigils)
2980 prog->globals.server->serverflags = svs.serverflags;
2982 // we need to reset the spawned flag on all connected clients here so that
2983 // their thinks don't run during startup (before PutClientInServer)
2984 // we also need to set up the client entities now
2985 // and we need to set the ->edict pointers to point into the progs edicts
2986 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2988 host_client->spawned = false;
2989 host_client->edict = PRVM_EDICT_NUM(i + 1);
2990 PRVM_ED_ClearEdict(host_client->edict);
2993 // load replacement entity file if found
2994 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2996 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2997 PRVM_ED_LoadFromFile (entities);
3001 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3004 // LordHavoc: clear world angles (to fix e3m3.bsp)
3005 VectorClear(prog->edicts->fields.server->angles);
3007 // all setup is completed, any further precache statements are errors
3008 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3009 prog->allowworldwrites = false;
3011 // run two frames to allow everything to settle
3012 prog->globals.server->time = sv.time = 1.0001;
3013 for (i = 0;i < 2;i++)
3019 if (cls.state == ca_dedicated)
3022 // create a baseline for more efficient communications
3023 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3024 SV_CreateBaseline ();
3026 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3028 // to prevent network timeouts
3029 realtime = Sys_DoubleTime();
3031 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3032 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3034 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3035 if (!host_client->active)
3037 if (host_client->netconnection)
3038 SV_SendServerinfo(host_client);
3042 // if client is a botclient coming from a level change, we need to
3043 // set up client info that normally requires networking
3045 // copy spawn parms out of the client_t
3046 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3047 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3049 // call the spawn function
3050 host_client->clientconnectcalled = true;
3051 prog->globals.server->time = sv.time;
3052 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3053 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3054 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3055 host_client->spawned = true;
3059 Con_DPrint("Server spawned.\n");
3060 NetConn_Heartbeat (2);
3065 /////////////////////////////////////////////////////
3068 static void SV_VM_CB_BeginIncreaseEdicts(void)
3070 // links don't survive the transition, so unlink everything
3071 World_UnlinkAll(&sv.world);
3074 static void SV_VM_CB_EndIncreaseEdicts(void)
3079 // link every entity except world
3080 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3081 if (!ent->priv.server->free)
3082 SV_LinkEdict(ent, false);
3085 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3087 // LordHavoc: for consistency set these here
3088 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3090 e->priv.server->move = false; // don't move on first frame
3092 if (num >= 0 && num < svs.maxclients)
3095 // set colormap and team on newly created player entity
3096 e->fields.server->colormap = num + 1;
3097 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3098 // set netname/clientcolors back to client values so that
3099 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3101 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3102 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3103 val->_float = svs.clients[num].colors;
3104 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3105 if( prog->fieldoffsets.playermodel >= 0 )
3106 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3107 if( prog->fieldoffsets.playerskin >= 0 )
3108 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3109 // Assign netaddress (IP Address, etc)
3110 if(prog->fieldoffsets.netaddress >= 0)
3111 { // Valid Field; Process
3112 if(svs.clients[num].netconnection != NULL)
3113 {// Valid Address; Assign
3114 // Acquire Readable Address
3115 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3116 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3120 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3125 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3130 World_UnlinkEdict(ed); // unlink from world bsp
3132 ed->fields.server->model = 0;
3133 ed->fields.server->takedamage = 0;
3134 ed->fields.server->modelindex = 0;
3135 ed->fields.server->colormap = 0;
3136 ed->fields.server->skin = 0;
3137 ed->fields.server->frame = 0;
3138 VectorClear(ed->fields.server->origin);
3139 VectorClear(ed->fields.server->angles);
3140 ed->fields.server->nextthink = -1;
3141 ed->fields.server->solid = 0;
3143 // make sure csqc networking is aware of the removed entity
3144 e = PRVM_NUM_FOR_EDICT(ed);
3145 sv.csqcentityversion[e] = 0;
3146 for (i = 0;i < svs.maxclients;i++)
3148 if (svs.clients[i].csqcentityscope[e])
3149 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3150 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3154 static void SV_VM_CB_CountEdicts(void)
3158 int active, models, solid, step;
3160 active = models = solid = step = 0;
3161 for (i=0 ; i<prog->num_edicts ; i++)
3163 ent = PRVM_EDICT_NUM(i);
3164 if (ent->priv.server->free)
3167 if (ent->fields.server->solid)
3169 if (ent->fields.server->model)
3171 if (ent->fields.server->movetype == MOVETYPE_STEP)
3175 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3176 Con_Printf("active :%3i\n", active);
3177 Con_Printf("view :%3i\n", models);
3178 Con_Printf("touch :%3i\n", solid);
3179 Con_Printf("step :%3i\n", step);
3182 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3184 // remove things from different skill levels or deathmatch
3185 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3187 if (deathmatch.integer)
3189 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3194 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3195 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3196 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3204 static void SV_VM_Setup(void)
3207 PRVM_InitProg( PRVM_SERVERPROG );
3209 // allocate the mempools
3210 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3211 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3212 prog->builtins = vm_sv_builtins;
3213 prog->numbuiltins = vm_sv_numbuiltins;
3214 prog->headercrc = PROGHEADER_CRC;
3215 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3216 prog->max_edicts = 512;
3217 if (sv.protocol == PROTOCOL_QUAKE)
3218 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3219 else if (sv.protocol == PROTOCOL_QUAKEDP)
3220 prog->limit_edicts = 2048; // guessing
3221 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3222 prog->limit_edicts = 2048; // guessing!
3223 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3224 prog->limit_edicts = 4096; // guessing!
3226 prog->limit_edicts = MAX_EDICTS;
3227 prog->reserved_edicts = svs.maxclients;
3228 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3229 prog->name = "server";
3230 prog->extensionstring = vm_sv_extensions;
3231 prog->loadintoworld = true;
3233 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3234 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3235 prog->init_edict = SV_VM_CB_InitEdict;
3236 prog->free_edict = SV_VM_CB_FreeEdict;
3237 prog->count_edicts = SV_VM_CB_CountEdicts;
3238 prog->load_edict = SV_VM_CB_LoadEdict;
3239 prog->init_cmd = VM_SV_Cmd_Init;
3240 prog->reset_cmd = VM_SV_Cmd_Reset;
3241 prog->error_cmd = Host_Error;
3243 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3244 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3246 // some mods compiled with scrambling compilers lack certain critical
3247 // global names and field names such as "self" and "time" and "nextthink"
3248 // so we have to set these offsets manually, matching the entvars_t
3249 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3250 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3251 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3252 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3253 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3254 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3255 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3256 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3257 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3258 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3259 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3260 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3261 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3262 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3263 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3264 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3265 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3266 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3267 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3268 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3269 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3270 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3271 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3272 // OP_STATE is always supported on server (due to entvars_t)
3273 prog->flag |= PRVM_OP_STATE;
3275 VM_CustomStats_Clear();//[515]: csqc
3282 void SV_VM_Begin(void)
3285 PRVM_SetProg( PRVM_SERVERPROG );
3287 prog->globals.server->time = (float) sv.time;
3290 void SV_VM_End(void)