]> git.xonotic.org Git - xonotic/darkplaces.git/blob - sv_main.c
Revert "Tell clients to reconnect before loading the next map. Should fix lag/stutter"
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
163
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
166
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
177
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
199
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
203
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
207
208 server_t sv;
209 server_static_t svs;
210
211 mempool_t *sv_mempool = NULL;
212
213 extern cvar_t host_timescale;
214 extern float            scr_centertime_off;
215
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
218 {
219         "",
220         "TE_GUNSHOT",
221         "TE_GUNSHOTQUAD",
222         "TE_SPIKE",
223         "TE_SPIKEQUAD",
224         "TE_SUPERSPIKE",
225         "TE_SUPERSPIKEQUAD",
226         "TE_WIZSPIKE",
227         "TE_KNIGHTSPIKE",
228         "TE_EXPLOSION",
229         "TE_EXPLOSIONQUAD",
230         "TE_TAREXPLOSION",
231         "TE_TELEPORT",
232         "TE_LAVASPLASH",
233         "TE_SMALLFLASH",
234         "TE_FLAMEJET",
235         "EF_FLAME",
236         "TE_BLOOD",
237         "TE_SPARK",
238         "TE_PLASMABURN",
239         "TE_TEI_G3",
240         "TE_TEI_SMOKE",
241         "TE_TEI_BIGEXPLOSION",
242         "TE_TEI_PLASMAHIT",
243         "EF_STARDUST",
244         "TR_ROCKET",
245         "TR_GRENADE",
246         "TR_BLOOD",
247         "TR_WIZSPIKE",
248         "TR_SLIGHTBLOOD",
249         "TR_KNIGHTSPIKE",
250         "TR_VORESPIKE",
251         "TR_NEHAHRASMOKE",
252         "TR_NEXUIZPLASMA",
253         "TR_GLOWTRAIL",
254         "SVC_PARTICLE"
255 };
256
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
259
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
262 //};
263
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
265
266 prvm_required_field_t sv_reqfields[] =
267 {
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
341 };
342
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
344
345 prvm_required_field_t sv_reqglobals[] =
346 {
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
420 };
421
422 static void Host_Timescale_c(cvar_t *var)
423 {
424         if(var->value < 0.00001 && var->value != 0)
425                 Cvar_SetValueQuick(var, 0);
426 }
427
428 //============================================================================
429
430 static void SV_AreaStats_f(cmd_state_t *cmd)
431 {
432         World_PrintAreaStats(&sv.world, "server");
433 }
434
435 static qbool SV_CanSave(void)
436 {
437         prvm_prog_t *prog = SVVM_prog;
438         if(SV_IsLocalServer() == 1)
439         {
440                 // singleplayer checks
441                 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
442                 {
443                         Con_Print("Can't savegame with a dead player\n");
444                         return false;
445                 }
446
447                 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
448                 {
449                         Con_Print("Can't save in intermission.\n");
450                         return false;
451                 }
452         }
453         else
454                 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
455         return true;
456         
457 }
458
459 static void SV_ServerOptions (void)
460 {
461         int i;
462
463         // general default
464         svs.maxclients = 8;
465
466 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
467 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
468         // if no client is in the executable or -dedicated is specified on
469         // commandline, start a dedicated server
470         i = Sys_CheckParm ("-dedicated");
471         if (i || !cl_available)
472         {
473                 cls.state = ca_dedicated;
474                 // check for -dedicated specifying how many players
475                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
476                         svs.maxclients = atoi (sys.argv[i+1]);
477                 if (Sys_CheckParm ("-listen"))
478                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
479                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
480                 Cvar_SetValue(&cvars_all, "sv_public", 1);
481         }
482         else if (cl_available)
483         {
484                 // client exists and not dedicated, check if -listen is specified
485                 cls.state = ca_disconnected;
486                 i = Sys_CheckParm ("-listen");
487                 if (i)
488                 {
489                         // default players unless specified
490                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
491                                 svs.maxclients = atoi (sys.argv[i+1]);
492                 }
493                 else
494                 {
495                         // default players in some games, singleplayer in most
496                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
497                                 svs.maxclients = 1;
498                 }
499         }
500
501         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
502
503         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
504
505         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
506                 Cvar_SetValueQuick(&deathmatch, 1);
507 }
508
509 /*
510 ===============
511 SV_Init
512 ===============
513 */
514 void SV_Init (void)
515 {
516         // init the csqc progs cvars, since they are updated/used by the server code
517         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
518         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
519         extern cvar_t csqc_progcrc;
520         extern cvar_t csqc_progsize;
521         extern cvar_t csqc_usedemoprogs;
522
523         Cvar_RegisterVariable(&sv_worldmessage);
524         Cvar_RegisterVariable(&sv_worldname);
525         Cvar_RegisterVariable(&sv_worldnamenoextension);
526         Cvar_RegisterVariable(&sv_worldbasename);
527
528         Cvar_RegisterVariable (&csqc_progname);
529         Cvar_RegisterVariable (&csqc_progcrc);
530         Cvar_RegisterVariable (&csqc_progsize);
531         Cvar_RegisterVariable (&csqc_usedemoprogs);
532
533         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
534         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
535         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
536         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
537
538         Cvar_RegisterVariable (&sv_disablenotify);
539         Cvar_RegisterVariable (&coop);
540         Cvar_RegisterVariable (&deathmatch);
541         Cvar_RegisterVariable (&fraglimit);
542         Cvar_RegisterVariable (&gamecfg);
543         Cvar_RegisterVariable (&noexit);
544         Cvar_RegisterVariable (&nomonsters);
545         Cvar_RegisterVariable (&pausable);
546         Cvar_RegisterVariable (&pr_checkextension);
547         Cvar_RegisterVariable (&samelevel);
548         Cvar_RegisterVariable (&skill);
549         Cvar_RegisterVariable (&host_timescale);
550         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
551         Cvar_RegisterAlias (&host_timescale, "slowmo");
552         Cvar_RegisterAlias (&host_timescale, "timescale");
553         Cvar_RegisterVariable (&sv_accelerate);
554         Cvar_RegisterVariable (&sv_aim);
555         Cvar_RegisterVariable (&sv_airaccel_qw);
556         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
557         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
558         Cvar_RegisterVariable (&sv_airaccelerate);
559         Cvar_RegisterVariable (&sv_airstopaccelerate);
560         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
561         Cvar_RegisterVariable (&sv_maxairstrafespeed);
562         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
563         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
564         Cvar_RegisterVariable (&sv_aircontrol);
565         Cvar_RegisterVariable (&sv_aircontrol_power);
566         Cvar_RegisterVariable (&sv_aircontrol_penalty);
567         Cvar_RegisterVariable (&sv_allowdownloads);
568         Cvar_RegisterVariable (&sv_allowdownloads_archive);
569         Cvar_RegisterVariable (&sv_allowdownloads_config);
570         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
571         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
572         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
573         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
574         Cvar_RegisterVariable (&sv_clmovement_enable);
575         Cvar_RegisterVariable (&sv_clmovement_minping);
576         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
577         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
578         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
579         Cvar_RegisterVariable (&sv_cullentities_pvs);
580         Cvar_RegisterVariable (&sv_cullentities_stats);
581         Cvar_RegisterVariable (&sv_cullentities_trace);
582         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
583         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
584         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
585         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
586         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
587         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
588         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
589         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
590         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
591         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
592         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
593         Cvar_RegisterVariable (&sv_debugmove);
594         Cvar_RegisterVariable (&sv_echobprint);
595         Cvar_RegisterVariable (&sv_edgefriction);
596         Cvar_RegisterVariable (&sv_entpatch);
597         Cvar_RegisterVariable (&sv_freezenonclients);
598         Cvar_RegisterVariable (&sv_friction);
599         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
600         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
601         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
602         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
603         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
604         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
605         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
606         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
607         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
608         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
609         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
610         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
611         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
612         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
613         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
614         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
615         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
616         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
617         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
618         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
619         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
620         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
621         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
622         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
623         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
624         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
625         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
626         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
627         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
628         Cvar_RegisterVariable (&sv_gravity);
629         Cvar_RegisterVariable (&sv_init_frame_count);
630         Cvar_RegisterVariable (&sv_idealpitchscale);
631         Cvar_RegisterVariable (&sv_jumpstep);
632         Cvar_RegisterVariable (&sv_jumpvelocity);
633         Cvar_RegisterVariable (&sv_maxairspeed);
634         Cvar_RegisterVariable (&sv_maxrate);
635         Cvar_RegisterVariable (&sv_maxspeed);
636         Cvar_RegisterVariable (&sv_maxvelocity);
637         Cvar_RegisterVariable (&sv_nostep);
638         Cvar_RegisterVariable (&sv_playerphysicsqc);
639         Cvar_RegisterVariable (&sv_progs);
640         Cvar_RegisterVariable (&sv_protocolname);
641         Cvar_RegisterVariable (&sv_random_seed);
642         Cvar_RegisterVariable (&host_limitlocal);
643         Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
644         Cvar_RegisterVariable (&sv_sound_land);
645         Cvar_RegisterVariable (&sv_sound_watersplash);
646         Cvar_RegisterVariable (&sv_stepheight);
647         Cvar_RegisterVariable (&sv_stopspeed);
648         Cvar_RegisterVariable (&sv_wallfriction);
649         Cvar_RegisterVariable (&sv_wateraccelerate);
650         Cvar_RegisterVariable (&sv_waterfriction);
651         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
652         Cvar_RegisterVariable (&sv_warsowbunny_accel);
653         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
654         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
655         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
656         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
657         Cvar_RegisterVariable (&sv_areadebug);
658         Cvar_RegisterVariable (&sys_ticrate);
659         Cvar_RegisterVariable (&teamplay);
660         Cvar_RegisterVariable (&timelimit);
661         Cvar_RegisterVariable (&sv_threaded);
662
663         Cvar_RegisterVariable (&sv_rollangle);
664         Cvar_RegisterVariable (&sv_rollspeed);
665
666         Cvar_RegisterVariable (&saved1);
667         Cvar_RegisterVariable (&saved2);
668         Cvar_RegisterVariable (&saved3);
669         Cvar_RegisterVariable (&saved4);
670         Cvar_RegisterVariable (&savedgamecfg);
671         Cvar_RegisterVariable (&scratch1);
672         Cvar_RegisterVariable (&scratch2);
673         Cvar_RegisterVariable (&scratch3);
674         Cvar_RegisterVariable (&scratch4);
675         Cvar_RegisterVariable (&temp1);
676
677         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
678         Cvar_RegisterVariable (&nehx00);
679         Cvar_RegisterVariable (&nehx01);
680         Cvar_RegisterVariable (&nehx02);
681         Cvar_RegisterVariable (&nehx03);
682         Cvar_RegisterVariable (&nehx04);
683         Cvar_RegisterVariable (&nehx05);
684         Cvar_RegisterVariable (&nehx06);
685         Cvar_RegisterVariable (&nehx07);
686         Cvar_RegisterVariable (&nehx08);
687         Cvar_RegisterVariable (&nehx09);
688         Cvar_RegisterVariable (&nehx10);
689         Cvar_RegisterVariable (&nehx11);
690         Cvar_RegisterVariable (&nehx12);
691         Cvar_RegisterVariable (&nehx13);
692         Cvar_RegisterVariable (&nehx14);
693         Cvar_RegisterVariable (&nehx15);
694         Cvar_RegisterVariable (&nehx16);
695         Cvar_RegisterVariable (&nehx17);
696         Cvar_RegisterVariable (&nehx18);
697         Cvar_RegisterVariable (&nehx19);
698         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
699
700         Cvar_RegisterVariable (&sv_autodemo_perclient);
701         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
702         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
703
704         Cvar_RegisterVariable (&halflifebsp);
705         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
706         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
707
708         SV_InitOperatorCommands();
709         host.hook.SV_CanSave = SV_CanSave;
710
711         sv_mempool = Mem_AllocPool("server", 0, NULL);
712
713         SV_ServerOptions();
714 }
715
716 static void SV_SaveEntFile_f(cmd_state_t *cmd)
717 {
718         char vabuf[1024];
719         if (!sv.active || !sv.worldmodel)
720         {
721                 Con_Print("Not running a server\n");
722                 return;
723         }
724         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
725 }
726
727 /*
728 ==============================================================================
729
730 CLIENT SPAWNING
731
732 ==============================================================================
733 */
734
735 /*
736 ================
737 SV_SendServerinfo
738
739 Sends the first message from the server to a connected client.
740 This will be sent on the initial connection and upon each server load.
741 ================
742 */
743 void SV_SendServerinfo (client_t *client)
744 {
745         prvm_prog_t *prog = SVVM_prog;
746         int i;
747         char message[128];
748         char vabuf[1024];
749
750         // we know that this client has a netconnection and thus is not a bot
751
752         // edicts get reallocated on level changes, so we need to update it here
753         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
754
755         // clear cached stuff that depends on the level
756         client->weaponmodel[0] = 0;
757         client->weaponmodelindex = 0;
758
759         // LadyHavoc: clear entityframe tracking
760         client->latestframenum = 0;
761
762         // initialize the movetime, so a speedhack can't make use of the time before this client joined
763         client->cmd.time = sv.time;
764
765         if (client->entitydatabase)
766                 EntityFrame_FreeDatabase(client->entitydatabase);
767         if (client->entitydatabase4)
768                 EntityFrame4_FreeDatabase(client->entitydatabase4);
769         if (client->entitydatabase5)
770                 EntityFrame5_FreeDatabase(client->entitydatabase5);
771
772         memset(client->stats, 0, sizeof(client->stats));
773         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
774
775         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
776         {
777                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
778                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
779                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
780                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
781                 else
782                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
783         }
784
785         // reset csqc entity versions
786         for (i = 0;i < prog->max_edicts;i++)
787         {
788                 client->csqcentityscope[i] = 0;
789                 client->csqcentitysendflags[i] = 0xFFFFFF;
790         }
791         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
792         {
793                 client->csqcentityframehistory[i].num = 0;
794                 client->csqcentityframehistory[i].framenum = -1;
795         }
796         client->csqcnumedicts = 0;
797         client->csqcentityframehistory_next = 0;
798
799         SZ_Clear (&client->netconnection->message);
800         MSG_WriteByte (&client->netconnection->message, svc_print);
801         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
802         MSG_WriteString (&client->netconnection->message,message);
803
804         SV_StopDemoRecording(client); // to split up demos into different files
805         if(sv_autodemo_perclient.integer)
806         {
807                 char demofile[MAX_OSPATH];
808                 char ipaddress[MAX_QPATH];
809                 size_t j;
810
811                 // start a new demo file
812                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
813                 for(j = 0; ipaddress[j]; ++j)
814                         if(!isalnum(ipaddress[j]))
815                                 ipaddress[j] = '-';
816                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
817
818                 SV_StartDemoRecording(client, demofile, -1);
819         }
820
821         //[515]: init csprogs according to version of svprogs, check the crc, etc.
822         if (sv.csqc_progname[0])
823         {
824                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
825                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
826                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
827                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
829                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
831
832                 if(client->sv_demo_file != NULL)
833                 {
834                         int k;
835                         static char buf[NET_MAXMESSAGE];
836                         sizebuf_t sb;
837
838                         sb.data = (unsigned char *) buf;
839                         sb.maxsize = sizeof(buf);
840                         k = 0;
841                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
842                                 SV_WriteDemoMessage(client, &sb, false);
843                 }
844
845                 //[515]: init stufftext string (it is sent before svc_serverinfo)
846                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
847                 {
848                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
849                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
850                 }
851         }
852
853         //if (sv_allowdownloads.integer)
854         // always send the info that the server supports the protocol, even if downloads are forbidden
855         // only because of that, the CSQC exception can work
856         {
857                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
858                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
859         }
860
861         // send at this time so it's guaranteed to get executed at the right time
862         {
863                 client_t *save;
864                 save = host_client;
865                 host_client = client;
866                 Curl_SendRequirements();
867                 host_client = save;
868         }
869
870         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
871         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
872         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
873
874         if (!coop.integer && deathmatch.integer)
875                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
876         else
877                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
878
879         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
880
881         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
882                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
883         MSG_WriteByte (&client->netconnection->message, 0);
884
885         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
886                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
887         MSG_WriteByte (&client->netconnection->message, 0);
888
889 // send music
890         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
891         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
892         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
893
894 // set view
895 // store this in clientcamera, too
896         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
897         MSG_WriteByte (&client->netconnection->message, svc_setview);
898         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
899
900         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
901         MSG_WriteByte (&client->netconnection->message, 1);
902
903         client->prespawned = false;             // need prespawn, spawn, etc
904         client->spawned = false;                // need prespawn, spawn, etc
905         client->begun = false;                  // need prespawn, spawn, etc
906         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
907
908         // clear movement info until client enters the new level properly
909         memset(&client->cmd, 0, sizeof(client->cmd));
910         client->movesequence = 0;
911         client->movement_highestsequence_seen = 0;
912         memset(&client->movement_count, 0, sizeof(client->movement_count));
913         client->ping = 0;
914
915         // allow the client some time to send his keepalives, even if map loading took ages
916         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
917 }
918
919 /*
920 ================
921 SV_ConnectClient
922
923 Initializes a client_t for a new net connection.  This will only be called
924 once for a player each game, not once for each level change.
925 ================
926 */
927 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
928 {
929         prvm_prog_t *prog = SVVM_prog;
930         client_t                *client;
931         int                             i;
932
933         client = svs.clients + clientnum;
934
935 // set up the client_t
936         if (sv.loadgame)
937         {
938                 float backupparms[NUM_SPAWN_PARMS];
939                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
940                 memset(client, 0, sizeof(*client));
941                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
942         }
943         else
944                 memset(client, 0, sizeof(*client));
945         client->active = true;
946         client->netconnection = netconnection;
947
948         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
949
950         if(client->netconnection && client->netconnection->crypto.authenticated)
951         {
952                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
953                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
954                                 client->netconnection->address,
955                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
956                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
957                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
958                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
959                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
960                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
961                                 );
962         }
963
964         strlcpy(client->name, "unconnected", sizeof(client->name));
965         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
966         client->prespawned = false;
967         client->spawned = false;
968         client->begun = false;
969         client->edict = PRVM_EDICT_NUM(clientnum+1);
970         if (client->netconnection)
971                 client->netconnection->message.allowoverflow = true;            // we can catch it
972         // prepare the unreliable message buffer
973         client->unreliablemsg.data = client->unreliablemsg_data;
974         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
975         // updated by receiving "rate" command from client, this is also the default if not using a DP client
976         client->rate = 1000000000;
977         client->connecttime = host.realtime;
978
979         if (!sv.loadgame)
980         {
981                 // call the progs to get default spawn parms for the new client
982                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
983                 PRVM_serverglobalfloat(time) = sv.time;
984                 PRVM_serverglobaledict(self) = 0;
985                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
986                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
987                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
988
989                 // set up the entity for this client (including .colormap, .team, etc)
990                 PRVM_ED_ClearEdict(prog, client->edict);
991         }
992
993         // don't call SendServerinfo for a fresh botclient because its fields have
994         // not been set up by the qc yet
995         if (client->netconnection)
996                 SV_SendServerinfo (client);
997         else
998                 client->prespawned = client->spawned = client->begun = true;
999 }
1000
1001 /*
1002 =====================
1003 SV_DropClient
1004
1005 Called when the player is getting totally kicked off the host
1006 if (crash = true), don't bother sending signofs
1007 =====================
1008 */
1009 void SV_DropClient(qbool crash)
1010 {
1011         prvm_prog_t *prog = SVVM_prog;
1012         int i;
1013         Con_Printf("Client \"%s\" dropped\n", host_client->name);
1014
1015         SV_StopDemoRecording(host_client);
1016
1017         // make sure edict is not corrupt (from a level change for example)
1018         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1019
1020         if (host_client->netconnection)
1021         {
1022                 // tell the client to be gone
1023                 if (!crash)
1024                 {
1025                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1026                         unsigned char bufdata[8];
1027                         sizebuf_t buf;
1028                         memset(&buf, 0, sizeof(buf));
1029                         buf.data = bufdata;
1030                         buf.maxsize = sizeof(bufdata);
1031                         MSG_WriteByte(&buf, svc_disconnect);
1032                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1033                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1034                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1035                 }
1036         }
1037
1038         // call qc ClientDisconnect function
1039         // LadyHavoc: don't call QC if server is dead (avoids recursive
1040         // Host_Error in some mods when they run out of edicts)
1041         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1042         {
1043                 // call the prog function for removing a client
1044                 // this will set the body to a dead frame, among other things
1045                 int saveSelf = PRVM_serverglobaledict(self);
1046                 host_client->clientconnectcalled = false;
1047                 PRVM_serverglobalfloat(time) = sv.time;
1048                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1049                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1050                 PRVM_serverglobaledict(self) = saveSelf;
1051         }
1052
1053         if (host_client->netconnection)
1054         {
1055                 // break the net connection
1056                 NetConn_Close(host_client->netconnection);
1057                 host_client->netconnection = NULL;
1058         }
1059
1060         // if a download is active, close it
1061         if (host_client->download_file)
1062         {
1063                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1064                 FS_Close(host_client->download_file);
1065                 host_client->download_file = NULL;
1066                 host_client->download_name[0] = 0;
1067                 host_client->download_expectedposition = 0;
1068                 host_client->download_started = false;
1069         }
1070
1071         // remove leaving player from scoreboard
1072         host_client->name[0] = 0;
1073         host_client->colors = 0;
1074         host_client->frags = 0;
1075         // send notification to all clients
1076         // get number of client manually just to make sure we get it right...
1077         i = host_client - svs.clients;
1078         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1079         MSG_WriteByte (&sv.reliable_datagram, i);
1080         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1081         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1082         MSG_WriteByte (&sv.reliable_datagram, i);
1083         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1084         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1085         MSG_WriteByte (&sv.reliable_datagram, i);
1086         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1087
1088         // free the client now
1089         if (host_client->entitydatabase)
1090                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1091         if (host_client->entitydatabase4)
1092                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1093         if (host_client->entitydatabase5)
1094                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1095
1096         if (sv.active)
1097         {
1098                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1099                 PRVM_ED_ClearEdict(prog, host_client->edict);
1100         }
1101
1102         // clear the client struct (this sets active to false)
1103         memset(host_client, 0, sizeof(*host_client));
1104
1105         // update server listing on the master because player count changed
1106         // (which the master uses for filtering empty/full servers)
1107         NetConn_Heartbeat(1);
1108
1109         if (sv.loadgame)
1110         {
1111                 for (i = 0;i < svs.maxclients;i++)
1112                         if (svs.clients[i].active && !svs.clients[i].spawned)
1113                                 break;
1114                 if (i == svs.maxclients)
1115                 {
1116                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1117                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1118                 }
1119         }
1120 }
1121
1122 static void SV_StartDownload_f(cmd_state_t *cmd)
1123 {
1124         if (host_client->download_file)
1125                 host_client->download_started = true;
1126 }
1127
1128 /*
1129  * Compression extension negotiation:
1130  *
1131  * Server to client:
1132  *   cl_serverextension_download 2
1133  *
1134  * Client to server:
1135  *   download <filename> <list of zero or more suppported compressions in order of preference>
1136  * e.g.
1137  *   download maps/map1.bsp lzo deflate huffman
1138  *
1139  * Server to client:
1140  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1141  * e.g.
1142  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1143  *
1144  * The server may choose not to compress the file by sending no compression name, like:
1145  *   cl_downloadbegin 345678 maps/map1.bsp
1146  *
1147  * NOTE: the "download" command may only specify compression algorithms if
1148  *       cl_serverextension_download is 2!
1149  *       If cl_serverextension_download has a different value, the client must
1150  *       assume this extension is not supported!
1151  */
1152
1153 static void Download_CheckExtensions(cmd_state_t *cmd)
1154 {
1155         int i;
1156         int argc = Cmd_Argc(cmd);
1157
1158         // first reset them all
1159         host_client->download_deflate = false;
1160         
1161         for(i = 2; i < argc; ++i)
1162         {
1163                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1164                 {
1165                         host_client->download_deflate = true;
1166                         break;
1167                 }
1168         }
1169 }
1170
1171 static void SV_Download_f(cmd_state_t *cmd)
1172 {
1173         const char *whichpack, *whichpack2, *extension;
1174         qbool is_csqc; // so we need to check only once
1175
1176         if (Cmd_Argc(cmd) < 2)
1177         {
1178                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1179                 SV_ClientPrintf("       supported extensions: deflate\n");
1180                 return;
1181         }
1182
1183         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1184         {
1185                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1186                 return;
1187         }
1188
1189         if (host_client->download_file)
1190         {
1191                 // at this point we'll assume the previous download should be aborted
1192                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1193                 SV_ClientCommands("\nstopdownload\n");
1194
1195                 // close the file and reset variables
1196                 FS_Close(host_client->download_file);
1197                 host_client->download_file = NULL;
1198                 host_client->download_name[0] = 0;
1199                 host_client->download_expectedposition = 0;
1200                 host_client->download_started = false;
1201         }
1202
1203         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1204         
1205         if (!sv_allowdownloads.integer && !is_csqc)
1206         {
1207                 SV_ClientPrintf("Downloads are disabled on this server\n");
1208                 SV_ClientCommands("\nstopdownload\n");
1209                 return;
1210         }
1211
1212         Download_CheckExtensions(cmd);
1213
1214         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1215         extension = FS_FileExtension(host_client->download_name);
1216
1217         // host_client is asking to download a specified file
1218         if (developer_extra.integer)
1219                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1220
1221         if(is_csqc)
1222         {
1223                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1224                 extensions[0] = '\0';
1225                 
1226                 if(host_client->download_deflate)
1227                         strlcat(extensions, " deflate", sizeof(extensions));
1228                 
1229                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1230
1231                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1232                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1233                 else
1234                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1235                 
1236                 // no, no space is needed between %s and %s :P
1237                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1238
1239                 host_client->download_expectedposition = 0;
1240                 host_client->download_started = false;
1241                 host_client->sendsignon = true; // make sure this message is sent
1242                 return;
1243         }
1244
1245         if (!FS_FileExists(host_client->download_name))
1246         {
1247                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1248                 SV_ClientCommands("\nstopdownload\n");
1249                 return;
1250         }
1251
1252         // check if the user is trying to download part of registered Quake(r)
1253         whichpack = FS_WhichPack(host_client->download_name);
1254         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1255         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1256         {
1257                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1258                 SV_ClientCommands("\nstopdownload\n");
1259                 return;
1260         }
1261
1262         // check if the server has forbidden archive downloads entirely
1263         if (!sv_allowdownloads_inarchive.integer)
1264         {
1265                 whichpack = FS_WhichPack(host_client->download_name);
1266                 if (whichpack)
1267                 {
1268                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1269                         SV_ClientCommands("\nstopdownload\n");
1270                         return;
1271                 }
1272         }
1273
1274         if (!sv_allowdownloads_config.integer)
1275         {
1276                 if (!strcasecmp(extension, "cfg"))
1277                 {
1278                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1279                         SV_ClientCommands("\nstopdownload\n");
1280                         return;
1281                 }
1282         }
1283
1284         if (!sv_allowdownloads_dlcache.integer)
1285         {
1286                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1287                 {
1288                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1289                         SV_ClientCommands("\nstopdownload\n");
1290                         return;
1291                 }
1292         }
1293
1294         if (!sv_allowdownloads_archive.integer)
1295         {
1296                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1297                 {
1298                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1299                         SV_ClientCommands("\nstopdownload\n");
1300                         return;
1301                 }
1302         }
1303
1304         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1305         if (!host_client->download_file)
1306         {
1307                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1308                 SV_ClientCommands("\nstopdownload\n");
1309                 return;
1310         }
1311
1312         if (FS_FileSize(host_client->download_file) > 1<<30)
1313         {
1314                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1315                 SV_ClientCommands("\nstopdownload\n");
1316                 FS_Close(host_client->download_file);
1317                 host_client->download_file = NULL;
1318                 return;
1319         }
1320
1321         if (FS_FileSize(host_client->download_file) < 0)
1322         {
1323                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1324                 SV_ClientCommands("\nstopdownload\n");
1325                 FS_Close(host_client->download_file);
1326                 host_client->download_file = NULL;
1327                 return;
1328         }
1329
1330         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1331
1332         /*
1333          * we can only do this if we would actually deflate on the fly
1334          * which we do not (yet)!
1335         {
1336                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1337                 extensions[0] = '\0';
1338                 
1339                 if(host_client->download_deflate)
1340                         strlcat(extensions, " deflate", sizeof(extensions));
1341
1342                 // no, no space is needed between %s and %s :P
1343                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1344         }
1345         */
1346         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1347
1348         host_client->download_expectedposition = 0;
1349         host_client->download_started = false;
1350         host_client->sendsignon = true; // make sure this message is sent
1351
1352         // the rest of the download process is handled in SV_SendClientDatagram
1353         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1354         //
1355         // no svc_downloaddata messages will be sent until sv_startdownload is
1356         // sent by the client
1357 }
1358
1359 /*
1360 ==============================================================================
1361
1362 SERVER SPAWNING
1363
1364 ==============================================================================
1365 */
1366
1367 /*
1368 ================
1369 SV_ModelIndex
1370
1371 ================
1372 */
1373 int SV_ModelIndex(const char *s, int precachemode)
1374 {
1375         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1376         char filename[MAX_QPATH];
1377         if (!s || !*s)
1378                 return 0;
1379         // testing
1380         //if (precachemode == 2)
1381         //      return 0;
1382         strlcpy(filename, s, sizeof(filename));
1383         for (i = 2;i < limit;i++)
1384         {
1385                 if (!sv.model_precache[i][0])
1386                 {
1387                         if (precachemode)
1388                         {
1389                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1390                                 {
1391                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1392                                         return 0;
1393                                 }
1394                                 if (precachemode == 1)
1395                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1396                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1397                                 if (sv.state == ss_loading)
1398                                 {
1399                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1400                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1401                                 }
1402                                 else
1403                                 {
1404                                         if (svs.threaded)
1405                                         {
1406                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1407                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1408                                         }
1409                                         else
1410                                         {
1411                                                 // running single threaded, so we can load the model here
1412                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1413                                         }
1414                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1415                                         MSG_WriteShort(&sv.reliable_datagram, i);
1416                                         MSG_WriteString(&sv.reliable_datagram, filename);
1417                                 }
1418                                 return i;
1419                         }
1420                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1421                         return 0;
1422                 }
1423                 if (!strcmp(sv.model_precache[i], filename))
1424                         return i;
1425         }
1426         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1427         return 0;
1428 }
1429
1430 /*
1431 ================
1432 SV_SoundIndex
1433
1434 ================
1435 */
1436 int SV_SoundIndex(const char *s, int precachemode)
1437 {
1438         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1439         char filename[MAX_QPATH];
1440         if (!s || !*s)
1441                 return 0;
1442         // testing
1443         //if (precachemode == 2)
1444         //      return 0;
1445         strlcpy(filename, s, sizeof(filename));
1446         for (i = 1;i < limit;i++)
1447         {
1448                 if (!sv.sound_precache[i][0])
1449                 {
1450                         if (precachemode)
1451                         {
1452                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1453                                 {
1454                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1455                                         return 0;
1456                                 }
1457                                 if (precachemode == 1)
1458                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1459                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1460                                 if (sv.state != ss_loading)
1461                                 {
1462                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1463                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1464                                         MSG_WriteString(&sv.reliable_datagram, filename);
1465                                 }
1466                                 return i;
1467                         }
1468                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1469                         return 0;
1470                 }
1471                 if (!strcmp(sv.sound_precache[i], filename))
1472                         return i;
1473         }
1474         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1475         return 0;
1476 }
1477
1478 /*
1479 ================
1480 SV_ParticleEffectIndex
1481
1482 ================
1483 */
1484 int SV_ParticleEffectIndex(const char *name)
1485 {
1486         int i, argc, linenumber, effectnameindex;
1487         int filepass;
1488         fs_offset_t filesize;
1489         unsigned char *filedata;
1490         const char *text;
1491         const char *textstart;
1492         //const char *textend;
1493         char argv[16][1024];
1494         char filename[MAX_QPATH];
1495         if (!sv.particleeffectnamesloaded)
1496         {
1497                 sv.particleeffectnamesloaded = true;
1498                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1499                 for (i = 0;i < EFFECT_TOTAL;i++)
1500                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1501                 for (filepass = 0;;filepass++)
1502                 {
1503                         if (filepass == 0)
1504                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1505                         else if (filepass == 1)
1506                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1507                         else
1508                                 break;
1509                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1510                         if (!filedata)
1511                                 continue;
1512                         textstart = (const char *)filedata;
1513                         //textend = (const char *)filedata + filesize;
1514                         text = textstart;
1515                         for (linenumber = 1;;linenumber++)
1516                         {
1517                                 argc = 0;
1518                                 for (;;)
1519                                 {
1520                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1521                                                 break;
1522                                         if (argc < 16)
1523                                         {
1524                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1525                                                 argc++;
1526                                         }
1527                                 }
1528                                 if (com_token[0] == 0)
1529                                         break; // if the loop exited and it's not a \n, it's EOF
1530                                 if (argc < 1)
1531                                         continue;
1532                                 if (!strcmp(argv[0], "effect"))
1533                                 {
1534                                         if (argc == 2)
1535                                         {
1536                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1537                                                 {
1538                                                         if (sv.particleeffectname[effectnameindex][0])
1539                                                         {
1540                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1541                                                                         break;
1542                                                         }
1543                                                         else
1544                                                         {
1545                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1546                                                                 break;
1547                                                         }
1548                                                 }
1549                                                 // if we run out of names, abort
1550                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1551                                                 {
1552                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1553                                                         break;
1554                                                 }
1555                                         }
1556                                 }
1557                         }
1558                         Mem_Free(filedata);
1559                 }
1560         }
1561         // search for the name
1562         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1563                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1564                         return effectnameindex;
1565         // return 0 if we couldn't find it
1566         return 0;
1567 }
1568
1569 model_t *SV_GetModelByIndex(int modelindex)
1570 {
1571         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1572 }
1573
1574 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1575 {
1576         prvm_prog_t *prog = SVVM_prog;
1577         int modelindex;
1578         if (!ed || ed->priv.server->free)
1579                 return NULL;
1580         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1581         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1582 }
1583
1584 /*
1585 ================
1586 SV_CreateBaseline
1587
1588 ================
1589 */
1590 static void SV_CreateBaseline (void)
1591 {
1592         prvm_prog_t *prog = SVVM_prog;
1593         int i, entnum, large;
1594         prvm_edict_t *svent;
1595
1596         // LadyHavoc: clear *all* baselines (not just active ones)
1597         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1598         {
1599                 // get the current server version
1600                 svent = PRVM_EDICT_NUM(entnum);
1601
1602                 // LadyHavoc: always clear state values, whether the entity is in use or not
1603                 svent->priv.server->baseline = defaultstate;
1604
1605                 if (svent->priv.server->free)
1606                         continue;
1607                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1608                         continue;
1609
1610                 // create entity baseline
1611                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1612                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1613                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1614                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1615                 if (entnum > 0 && entnum <= svs.maxclients)
1616                 {
1617                         svent->priv.server->baseline.colormap = entnum;
1618                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1619                 }
1620                 else
1621                 {
1622                         svent->priv.server->baseline.colormap = 0;
1623                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1624                 }
1625
1626                 large = false;
1627                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1628                 {
1629                         large = true;
1630                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1631                                 large = false;
1632                 }
1633
1634                 // add to the message
1635                 if (large)
1636                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1637                 else
1638                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1639                 MSG_WriteShort (&sv.signon, entnum);
1640
1641                 if (large)
1642                 {
1643                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1644                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1645                 }
1646                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1647                 {
1648                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1649                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1650                 }
1651                 else
1652                 {
1653                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1654                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1655                 }
1656                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1657                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1658                 for (i=0 ; i<3 ; i++)
1659                 {
1660                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1661                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1662                 }
1663         }
1664 }
1665
1666 /*
1667 ================
1668 SV_Prepare_CSQC
1669
1670 Load csprogs.dat and comperss it so it doesn't need to be
1671 reloaded on request.
1672 ================
1673 */
1674 static void SV_Prepare_CSQC(void)
1675 {
1676         fs_offset_t progsize;
1677
1678         if(svs.csqc_progdata)
1679         {
1680                 Con_DPrintf("Unloading old CSQC data.\n");
1681                 Mem_Free(svs.csqc_progdata);
1682                 if(svs.csqc_progdata_deflated)
1683                         Mem_Free(svs.csqc_progdata_deflated);
1684         }
1685
1686         svs.csqc_progdata = NULL;
1687         svs.csqc_progdata_deflated = NULL;
1688         
1689         sv.csqc_progname[0] = 0;
1690         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1691
1692         if(progsize > 0)
1693         {
1694                 size_t deflated_size;
1695
1696                 sv.csqc_progsize = (int)progsize;
1697                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1698                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1699                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1700
1701                 Con_DPrint("Compressing csprogs.dat\n");
1702                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1703                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1704                 svs.csqc_progsize_deflated = (int)deflated_size;
1705                 if(svs.csqc_progdata_deflated)
1706                 {
1707                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1708                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1709                 }
1710                 else
1711                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1712         }
1713 }
1714
1715 /*
1716 ================
1717 SV_SaveSpawnparms
1718
1719 Grabs the current state of each client for saving across the
1720 transition to another level
1721 ================
1722 */
1723 void SV_SaveSpawnparms (void)
1724 {
1725         prvm_prog_t *prog = SVVM_prog;
1726         int             i, j;
1727
1728         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1729
1730         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1731         {
1732                 if (!host_client->active)
1733                         continue;
1734
1735         // call the progs to get default spawn parms for the new client
1736                 PRVM_serverglobalfloat(time) = sv.time;
1737                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1738                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1739                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1740                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1741         }
1742 }
1743
1744 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1745 int SV_IsLocalServer(void)
1746 {
1747         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1748 }
1749
1750 /*
1751 ================
1752 SV_SpawnServer
1753
1754 This is called at the start of each level
1755 ================
1756 */
1757
1758 void SV_SpawnServer (const char *map)
1759 {
1760         prvm_prog_t *prog = SVVM_prog;
1761         prvm_edict_t *ent;
1762         int i;
1763         char *entities;
1764         model_t *worldmodel;
1765         char modelname[sizeof(sv.worldname)];
1766         char vabuf[1024];
1767
1768         Con_Printf("SpawnServer: %s\n", map);
1769
1770         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1771
1772         if (!FS_FileExists(modelname))
1773         {
1774                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1775                 if (!FS_FileExists(modelname))
1776                 {
1777                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1778                         return;
1779                 }
1780         }
1781
1782 //      SV_LockThreadMutex();
1783
1784         if(!host_isclient.integer)
1785                 Sys_MakeProcessNice();
1786         else
1787         {
1788                 SCR_BeginLoadingPlaque(false);
1789                 S_StopAllSounds();
1790         }
1791
1792         if(sv.active)
1793         {
1794                 World_End(&sv.world);
1795                 if(PRVM_serverfunction(SV_Shutdown))
1796                 {
1797                         func_t s = PRVM_serverfunction(SV_Shutdown);
1798                         PRVM_serverglobalfloat(time) = sv.time;
1799                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1800                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1801                 }
1802         }
1803
1804         // free q3 shaders so that any newly downloaded shaders will be active
1805         Mod_FreeQ3Shaders();
1806
1807         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1808         if (!worldmodel || !worldmodel->TraceBox)
1809         {
1810                 Con_Printf("Couldn't load map %s\n", modelname);
1811
1812                 if(!host_isclient.integer)
1813                         Sys_MakeProcessMean();
1814
1815 //              SV_UnlockThreadMutex();
1816
1817                 return;
1818         }
1819
1820         Collision_Cache_Reset(true);
1821
1822         // let's not have any servers with no name
1823         if (hostname.string[0] == 0)
1824                 Cvar_SetQuick(&hostname, "UNNAMED");
1825         scr_centertime_off = 0;
1826
1827         svs.changelevel_issued = false;         // now safe to issue another
1828
1829         // make the map a required file for clients
1830         Curl_ClearRequirements();
1831         Curl_RequireFile(modelname);
1832
1833 //
1834 // tell all connected clients that we are going to a new level
1835 //
1836         if (sv.active)
1837         {
1838                 client_t *client;
1839                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1840                 {
1841                         if (client->netconnection)
1842                         {
1843                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1844                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1845                         }
1846                 }
1847         }
1848         else
1849         {
1850                 // open server port
1851                 NetConn_OpenServerPorts(true);
1852         }
1853
1854 //
1855 // make cvars consistant
1856 //
1857         if (coop.integer)
1858                 Cvar_SetValueQuick(&deathmatch, 0);
1859         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1860         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1861         //Cvar_SetValue ("skill", (float)current_skill);
1862         current_skill = (int)(skill.value + 0.5);
1863
1864 //
1865 // set up the new server
1866 //
1867         memset (&sv, 0, sizeof(sv));
1868         // if running a local client, make sure it doesn't try to access the last
1869         // level's data which is no longer valiud
1870         cls.signon = 0;
1871
1872         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1873         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1874         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1875
1876         if(*sv_random_seed.string)
1877         {
1878                 srand(sv_random_seed.integer);
1879                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1880         }
1881
1882         SV_VM_Setup();
1883
1884         sv.active = true;
1885
1886         // set level base name variables for later use
1887         strlcpy (sv.name, map, sizeof (sv.name));
1888         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1889         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1890         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1891         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1892         Cvar_SetQuick(&sv_worldname, sv.worldname);
1893         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1894         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1895
1896         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1897         if (sv.protocol == PROTOCOL_UNKNOWN)
1898         {
1899                 char buffer[1024];
1900                 Protocol_Names(buffer, sizeof(buffer));
1901                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1902                 sv.protocol = PROTOCOL_QUAKE;
1903         }
1904
1905 // load progs to get entity field count
1906         //PR_LoadProgs ( sv_progs.string );
1907
1908         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1909         sv.datagram.cursize = 0;
1910         sv.datagram.data = sv.datagram_buf;
1911
1912         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1913         sv.reliable_datagram.cursize = 0;
1914         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1915
1916         sv.signon.maxsize = sizeof(sv.signon_buf);
1917         sv.signon.cursize = 0;
1918         sv.signon.data = sv.signon_buf;
1919
1920 // leave slots at start for clients only
1921         //prog->num_edicts = svs.maxclients+1;
1922
1923         sv.state = ss_loading;
1924         prog->allowworldwrites = true;
1925         sv.paused = false;
1926
1927         sv.time = 1.0;
1928
1929         Mod_ClearUsed();
1930         worldmodel->used = true;
1931
1932         sv.worldmodel = worldmodel;
1933         sv.models[1] = sv.worldmodel;
1934
1935 //
1936 // clear world interaction links
1937 //
1938         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1939         World_Start(&sv.world);
1940
1941         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1942
1943         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1944         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1945         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1946         {
1947                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1948                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1949         }
1950         if(i < sv.worldmodel->brush.numsubmodels)
1951                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1952
1953 //
1954 // load the rest of the entities
1955 //
1956         // AK possible hack since num_edicts is still 0
1957         ent = PRVM_EDICT_NUM(0);
1958         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1959         ent->priv.server->free = false;
1960         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1961         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1962         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1963         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1964         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1965         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1966         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1967         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1968
1969         if (coop.value)
1970                 PRVM_serverglobalfloat(coop) = coop.integer;
1971         else
1972                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1973
1974         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1975
1976 // serverflags are for cross level information (sigils)
1977         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1978
1979         // we need to reset the spawned flag on all connected clients here so that
1980         // their thinks don't run during startup (before PutClientInServer)
1981         // we also need to set up the client entities now
1982         // and we need to set the ->edict pointers to point into the progs edicts
1983         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1984         {
1985                 host_client->begun = false;
1986                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1987                 PRVM_ED_ClearEdict(prog, host_client->edict);
1988         }
1989
1990         // load replacement entity file if found
1991         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1992         {
1993                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1994                 PRVM_ED_LoadFromFile(prog, entities);
1995                 Mem_Free(entities);
1996         }
1997         else
1998                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1999
2000
2001         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2002         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2003
2004 // all setup is completed, any further precache statements are errors
2005 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2006         prog->allowworldwrites = false;
2007
2008 // run two frames to allow everything to settle
2009         sv.time = 1.0001;
2010         for (i = 0;i < sv_init_frame_count.integer;i++)
2011         {
2012                 sv.frametime = 0.1;
2013                 SV_Physics ();
2014         }
2015
2016         // Once all init frames have been run, we consider svqc code fully initialized.
2017         prog->inittime = host.realtime;
2018
2019         if(!host_isclient.integer)
2020                 Mod_PurgeUnused();
2021
2022 // create a baseline for more efficient communications
2023         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2024                 SV_CreateBaseline ();
2025
2026         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2027
2028 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2029         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2030         {
2031                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2032                 if (!host_client->active)
2033                         continue;
2034                 if (host_client->netconnection)
2035                         SV_SendServerinfo(host_client);
2036                 else
2037                 {
2038                         int j;
2039                         // if client is a botclient coming from a level change, we need to
2040                         // set up client info that normally requires networking
2041
2042                         // copy spawn parms out of the client_t
2043                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2044                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2045
2046                         // call the spawn function
2047                         host_client->clientconnectcalled = true;
2048                         PRVM_serverglobalfloat(time) = sv.time;
2049                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2050                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2051                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2052                         host_client->begun = true;
2053                 }
2054         }
2055
2056         // update the map title cvar
2057         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2058         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2059
2060         Con_Printf("Server spawned.\n");
2061         NetConn_Heartbeat (2);
2062
2063         if(!host_isclient.integer)
2064                 Sys_MakeProcessMean();
2065
2066 //      SV_UnlockThreadMutex();
2067 }
2068
2069 /*
2070 ==================
2071 SV_Shutdown
2072
2073 This only happens at the end of a game, not between levels
2074 ==================
2075 */
2076 void SV_Shutdown(void)
2077 {
2078         prvm_prog_t *prog = SVVM_prog;
2079         int i;
2080
2081         Con_DPrintf("SV_Shutdown\n");
2082
2083         if (!sv.active)
2084                 return;
2085
2086         NetConn_Heartbeat(2);
2087         NetConn_Heartbeat(2);
2088
2089 // make sure all the clients know we're disconnecting
2090         World_End(&sv.world);
2091         if(prog->loaded)
2092         {
2093                 if(PRVM_serverfunction(SV_Shutdown))
2094                 {
2095                         func_t s = PRVM_serverfunction(SV_Shutdown);
2096                         PRVM_serverglobalfloat(time) = sv.time;
2097                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2098                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2099                 }
2100         }
2101         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2102                 if (host_client->active)
2103                         SV_DropClient(false); // server shutdown
2104
2105         NetConn_CloseServerPorts();
2106
2107         sv.active = false;
2108 //
2109 // clear structures
2110 //
2111         memset(&sv, 0, sizeof(sv));
2112         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2113
2114         cl.islocalgame = false;
2115 }
2116
2117 /////////////////////////////////////////////////////
2118 // SV VM stuff
2119
2120 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2121 {
2122         // links don't survive the transition, so unlink everything
2123         World_UnlinkAll(&sv.world);
2124 }
2125
2126 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2127 {
2128         int i;
2129         prvm_edict_t *ent;
2130
2131         // link every entity except world
2132         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2133                 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2134                         SV_LinkEdict(ent);
2135 }
2136
2137 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2138 {
2139         // LadyHavoc: for consistency set these here
2140         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2141
2142         e->priv.server->move = false; // don't move on first frame
2143
2144         if (num >= 0 && num < svs.maxclients)
2145         {
2146                 // set colormap and team on newly created player entity
2147                 PRVM_serveredictfloat(e, colormap) = num + 1;
2148                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2149                 // set netname/clientcolors back to client values so that
2150                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2151                 // reset them
2152                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2153                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2154                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2155                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2156                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2157                 // Assign netaddress (IP Address, etc)
2158                 if(svs.clients[num].netconnection != NULL)
2159                 {
2160                         // Acquire Readable Address
2161                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2162                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2163                 }
2164                 else
2165                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2166                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2167                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2168                 else
2169                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2170                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2171                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2172                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2173                 else
2174                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2175                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2176                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2177                 else
2178                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2179                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2180                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2181                 else
2182                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2183                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2184                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2185                 else
2186                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2187         }
2188 }
2189
2190 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2191 {
2192         int i;
2193         int e;
2194
2195         World_UnlinkEdict(ed);          // unlink from world bsp
2196
2197         PRVM_serveredictstring(ed, model) = 0;
2198         PRVM_serveredictfloat(ed, takedamage) = 0;
2199         PRVM_serveredictfloat(ed, modelindex) = 0;
2200         PRVM_serveredictfloat(ed, colormap) = 0;
2201         PRVM_serveredictfloat(ed, skin) = 0;
2202         PRVM_serveredictfloat(ed, frame) = 0;
2203         VectorClear(PRVM_serveredictvector(ed, origin));
2204         VectorClear(PRVM_serveredictvector(ed, angles));
2205         PRVM_serveredictfloat(ed, nextthink) = -1;
2206         PRVM_serveredictfloat(ed, solid) = 0;
2207
2208         VM_RemoveEdictSkeleton(prog, ed);
2209         World_Physics_RemoveFromEntity(&sv.world, ed);
2210         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2211
2212         // make sure csqc networking is aware of the removed entity
2213         e = PRVM_NUM_FOR_EDICT(ed);
2214         sv.csqcentityversion[e] = 0;
2215         for (i = 0;i < svs.maxclients;i++)
2216                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2217 }
2218
2219 static void SVVM_count_edicts(prvm_prog_t *prog)
2220 {
2221         int             i;
2222         prvm_edict_t    *ent;
2223         int             active, models, solid, step;
2224
2225         active = models = solid = step = 0;
2226         for (i=0 ; i<prog->num_edicts ; i++)
2227         {
2228                 ent = PRVM_EDICT_NUM(i);
2229                 if (ent->priv.server->free)
2230                         continue;
2231                 active++;
2232                 if (PRVM_serveredictfloat(ent, solid))
2233                         solid++;
2234                 if (PRVM_serveredictstring(ent, model))
2235                         models++;
2236                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2237                         step++;
2238         }
2239
2240         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2241         Con_Printf("active    :%3i\n", active);
2242         Con_Printf("view      :%3i\n", models);
2243         Con_Printf("touch     :%3i\n", solid);
2244         Con_Printf("step      :%3i\n", step);
2245 }
2246
2247 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2248 {
2249         // remove things from different skill levels or deathmatch
2250         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2251         {
2252                 if (deathmatch.integer)
2253                 {
2254                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2255                         {
2256                                 return false;
2257                         }
2258                 }
2259                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2260                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2261                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2262                 {
2263                         return false;
2264                 }
2265         }
2266         return true;
2267 }
2268
2269 static void SV_VM_Setup(void)
2270 {
2271         prvm_prog_t *prog = SVVM_prog;
2272         PRVM_Prog_Init(prog, cmd_server);
2273
2274         // allocate the mempools
2275         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2276         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2277         prog->builtins = vm_sv_builtins;
2278         prog->numbuiltins = vm_sv_numbuiltins;
2279         prog->max_edicts = 512;
2280         if (sv.protocol == PROTOCOL_QUAKE)
2281                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2282         else if (sv.protocol == PROTOCOL_QUAKEDP)
2283                 prog->limit_edicts = 2048; // guessing
2284         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2285                 prog->limit_edicts = 2048; // guessing!
2286         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2287                 prog->limit_edicts = 4096; // guessing!
2288         else
2289                 prog->limit_edicts = MAX_EDICTS;
2290         prog->reserved_edicts = svs.maxclients;
2291         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2292         prog->name = "server";
2293         prog->extensionstring = vm_sv_extensions;
2294         prog->loadintoworld = true;
2295
2296         // all callbacks must be defined (pointers are not checked before calling)
2297         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2298         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2299         prog->init_edict            = SVVM_init_edict;
2300         prog->free_edict            = SVVM_free_edict;
2301         prog->count_edicts          = SVVM_count_edicts;
2302         prog->load_edict            = SVVM_load_edict;
2303         prog->init_cmd              = SVVM_init_cmd;
2304         prog->reset_cmd             = SVVM_reset_cmd;
2305         prog->error_cmd             = Host_Error;
2306         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2307
2308         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2309
2310         // some mods compiled with scrambling compilers lack certain critical
2311         // global names and field names such as "self" and "time" and "nextthink"
2312         // so we have to set these offsets manually, matching the entvars_t
2313         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2314         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2315         {
2316                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2317                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2318                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2319                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2320                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2321                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2322                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2323                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2324                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2325                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2326                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2327                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2328                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2329                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2330                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2331                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2332                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2333                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2334                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2335                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2336                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2337                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2338                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2339                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2340                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2341                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2393                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2394                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2395                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2396                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2397                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2398                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2399                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2400                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2401                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2402                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2403                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2404                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2405                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2406                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2407                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2408                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2409                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2410                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2411                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2412                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2413                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2414                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2415                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2416                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2417                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2418                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2419                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2420                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2421                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2422                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2423                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2424                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2425                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2426                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2427                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2428                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2429                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2430                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2431                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2437 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2438 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2439 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2440 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2441 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2442 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2443 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2444 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2445 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2446 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2447         }
2448         else
2449                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2450
2451         // OP_STATE is always supported on server because we add fields/globals for it
2452         prog->flag |= PRVM_OP_STATE;
2453
2454         VM_CustomStats_Clear();//[515]: csqc
2455
2456         SV_Prepare_CSQC();
2457 }
2458
2459 static void SV_CheckTimeouts(void)
2460 {
2461         int i;
2462
2463         // never timeout loopback connections
2464         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2465         {
2466                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2467                 {
2468                         Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2469                         SV_DropClient(false);
2470                 }
2471         }
2472 }
2473
2474 extern cvar_t host_maxwait;
2475 extern cvar_t host_framerate;
2476 extern cvar_t cl_maxphysicsframesperserverframe;
2477 double SV_Frame(double time)
2478 {
2479         static double sv_timer;
2480         int i;
2481         char vabuf[1024];
2482         qbool playing = false;
2483
2484         if (!svs.threaded)
2485         {
2486                 svs.perf_acc_sleeptime = host.sleeptime;
2487                 svs.perf_acc_realtime += time;
2488
2489                 // Look for clients who have spawned
2490                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2491                         if(host_client->begun && host_client->netconnection)
2492                                 playing = true;
2493
2494                 if(svs.perf_acc_realtime > 5)
2495                 {
2496                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2497                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2498
2499                         if(svs.perf_acc_offset_samples > 0)
2500                         {
2501                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2502                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2503                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2504                         }
2505
2506                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2507                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2508                 }
2509
2510                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2511                 {
2512                         /*
2513                          * Don't accumulate time for the first 10 seconds of a match
2514                          * so things can settle
2515                          */
2516                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2517                         svs.perf_acc_lost = svs.perf_acc_offset =
2518                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2519                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2520                 }
2521
2522                 /*
2523                  * Receive packets on each main loop iteration, as the main loop may
2524                  * be undersleeping due to select() detecting a new packet
2525                  */
2526                 if (sv.active)
2527                 {
2528                         NetConn_ServerFrame();
2529                         SV_CheckTimeouts();
2530                 }
2531         }
2532
2533         /*
2534          * If the accumulator hasn't become positive, don't
2535          * run the frame. Everything that happens before this
2536          * point will happen even if we're sleeping this frame.
2537          */
2538         if((sv_timer += time) < 0)
2539                 return sv_timer;
2540
2541         // limit the frametime steps to no more than 100ms each
2542         if (sv_timer > 0.1)
2543         {
2544                 if (!svs.threaded)
2545                         svs.perf_acc_lost += (sv_timer - 0.1);
2546                 sv_timer = 0.1;
2547         }
2548
2549         if (sv.active && sv_timer > 0 && !svs.threaded)
2550         {
2551                 /*
2552                  * Execute one or more server frames, with an upper limit on how much
2553                  * execution time to spend on server frames to avoid freezing the game if
2554                  * the server is overloaded. This execution time limit means the game will
2555                  * slow down if the server is taking too long.
2556                  */
2557                 int framecount, framelimit = 1;
2558                 double advancetime, aborttime = 0;
2559                 float offset;
2560                 prvm_prog_t *prog = SVVM_prog;
2561
2562                 // run the world state
2563                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2564
2565                 // stop running server frames if the wall time reaches this value
2566                 if (sys_ticrate.value <= 0)
2567                         advancetime = sv_timer;
2568                 else
2569                 {
2570                         advancetime = sys_ticrate.value;
2571                         // listen servers can run multiple server frames per client frame
2572                         framelimit = cl_maxphysicsframesperserverframe.integer;
2573                         aborttime = Sys_DirtyTime() + 0.1;
2574                 }
2575
2576                 if(host_timescale.value > 0 && host_timescale.value < 1)
2577                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2578                 else
2579                         advancetime = min(advancetime, 0.1);
2580
2581                 if(advancetime > 0)
2582                 {
2583                         offset = Sys_DirtyTime() - host.dirtytime;
2584                         if (offset < 0 || offset >= 1800)
2585                                 offset = 0;
2586
2587                         offset += sv_timer;
2588                         ++svs.perf_acc_offset_samples;
2589                         svs.perf_acc_offset += offset;
2590                         svs.perf_acc_offset_squared += offset * offset;
2591                         
2592                         if(svs.perf_acc_offset_max < offset)
2593                                 svs.perf_acc_offset_max = offset;
2594                 }
2595
2596                 // only advance time if not paused
2597                 // the game also pauses in singleplayer when menu or console is used
2598                 sv.frametime = advancetime * host_timescale.value;
2599                 if (host_framerate.value)
2600                         sv.frametime = host_framerate.value;
2601                 if (sv.paused || host.paused)
2602                         sv.frametime = 0;
2603
2604                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2605                 {
2606                         sv_timer -= advancetime;
2607
2608                         // move things around and think unless paused
2609                         if (sv.frametime)
2610                                 SV_Physics();
2611
2612                         // if this server frame took too long, break out of the loop
2613                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2614                                 break;
2615                 }
2616
2617                 R_TimeReport("serverphysics");
2618
2619                 // send all messages to the clients
2620                 SV_SendClientMessages();
2621
2622                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2623                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2624                         PRVM_serverglobalfloat(time) = sv.time;
2625                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2626                 }
2627
2628                 // send an heartbeat if enough time has passed since the last one
2629                 NetConn_Heartbeat(0);
2630                 R_TimeReport("servernetwork");
2631         }
2632         else
2633         {
2634                 // don't let r_speeds display jump around
2635                 R_TimeReport("serverphysics");
2636                 R_TimeReport("servernetwork");
2637         }
2638
2639         // if there is some time remaining from this frame, reset the timer
2640         if (sv_timer >= 0)
2641         {
2642                 if (!svs.threaded)
2643                         svs.perf_acc_lost += sv_timer;
2644                 sv_timer = 0;
2645         }
2646
2647         return sv_timer;
2648 }
2649
2650 static int SV_ThreadFunc(void *voiddata)
2651 {
2652         prvm_prog_t *prog = SVVM_prog;
2653         qbool playing = false;
2654         double sv_timer = 0;
2655         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2656         double wait;
2657         int i;
2658         char vabuf[1024];
2659         sv_realtime = Sys_DirtyTime();
2660         while (!svs.threadstop)
2661         {
2662                 // FIXME: we need to handle Host_Error in the server thread somehow
2663 //              if (setjmp(sv_abortframe))
2664 //                      continue;                       // something bad happened in the server game
2665
2666                 sv_oldrealtime = sv_realtime;
2667                 sv_realtime = Sys_DirtyTime();
2668                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2669                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2670
2671                 sv_timer += sv_deltarealtime;
2672
2673                 svs.perf_acc_realtime += sv_deltarealtime;
2674
2675                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2676                 SV_LockThreadMutex();
2677
2678                 // Look for clients who have spawned
2679                 playing = false;
2680                 if (sv.active)
2681                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2682                                 if(host_client->begun)
2683                                         if(host_client->netconnection)
2684                                                 playing = true;
2685                 if(sv.time < 10)
2686                 {
2687                         // don't accumulate time for the first 10 seconds of a match
2688                         // so things can settle
2689                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2690                 }
2691                 else if(svs.perf_acc_realtime > 5)
2692                 {
2693                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2694                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2695                         if(svs.perf_acc_offset_samples > 0)
2696                         {
2697                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2698                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2699                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2700                         }
2701                         if(svs.perf_lost > 0 && developer_extra.integer)
2702                                 if(playing)
2703                                         Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2704                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2705                 }
2706
2707                 // get new packets
2708                 if (sv.active)
2709                 {
2710                         NetConn_ServerFrame();
2711                         SV_CheckTimeouts();
2712                 }
2713
2714                 // if the accumulators haven't become positive yet, wait a while
2715                 wait = sv_timer * -1000000.0;
2716                 if (wait >= 1)
2717                 {
2718                         double time0, delta;
2719                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2720                         if (host_maxwait.value <= 0)
2721                                 wait = min(wait, 1000000.0);
2722                         else
2723                                 wait = min(wait, host_maxwait.value * 1000.0);
2724                         if(wait < 1)
2725                                 wait = 1; // because we cast to int
2726                         time0 = Sys_DirtyTime();
2727                         Sys_Sleep((int)wait);
2728                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2729                         svs.perf_acc_sleeptime += delta;
2730                         continue;
2731                 }
2732
2733                 if (sv.active && sv_timer > 0)
2734                 {
2735                         // execute one server frame
2736                         double advancetime;
2737                         float offset;
2738
2739                         if (sys_ticrate.value <= 0)
2740                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2741                         else
2742                                 advancetime = sys_ticrate.value;
2743
2744                         if(advancetime > 0)
2745                         {
2746                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2747                                 ++svs.perf_acc_offset_samples;
2748                                 svs.perf_acc_offset += offset;
2749                                 svs.perf_acc_offset_squared += offset * offset;
2750                                 if(svs.perf_acc_offset_max < offset)
2751                                         svs.perf_acc_offset_max = offset;
2752                         }
2753
2754                         // only advance time if not paused
2755                         // the game also pauses in singleplayer when menu or console is used
2756                         sv.frametime = advancetime * host_timescale.value;
2757                         if (host_framerate.value)
2758                                 sv.frametime = host_framerate.value;
2759                         if (sv.paused || host.paused)
2760                                 sv.frametime = 0;
2761
2762                         sv_timer -= advancetime;
2763
2764                         // move things around and think unless paused
2765                         if (sv.frametime)
2766                                 SV_Physics();
2767
2768                         // send all messages to the clients
2769                         SV_SendClientMessages();
2770
2771                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2772                         {
2773                                 PRVM_serverglobalfloat(time) = sv.time;
2774                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2775                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2776                         }
2777
2778                         // send an heartbeat if enough time has passed since the last one
2779                         NetConn_Heartbeat(0);
2780
2781                 }
2782
2783                 // we're back to safe code now
2784                 SV_UnlockThreadMutex();
2785
2786                 // if there is some time remaining from this frame, reset the timers
2787                 if (sv_timer >= 0)
2788                 {
2789                         svs.perf_acc_lost += sv_timer;
2790                         sv_timer = 0;
2791                 }
2792         }
2793         return 0;
2794 }
2795
2796 void SV_StartThread(void)
2797 {
2798         if (!sv_threaded.integer || !Thread_HasThreads())
2799                 return;
2800         svs.threaded = true;
2801         svs.threadstop = false;
2802         svs.threadmutex = Thread_CreateMutex();
2803         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2804 }
2805
2806 void SV_StopThread(void)
2807 {
2808         if (!svs.threaded)
2809                 return;
2810         svs.threadstop = true;
2811         Thread_WaitThread(svs.thread, 0);
2812         Thread_DestroyMutex(svs.threadmutex);
2813         svs.threaded = false;
2814 }