2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
122 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
123 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
124 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
125 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
126 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
127 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
128 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
129 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
130 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
131 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
132 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
133 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
134 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
135 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
136 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
137 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
138 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
139 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
140 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
141 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
142 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
143 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
144 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
145 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
146 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
147 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
148 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
149 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
150 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
152 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
163 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
185 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
186 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
187 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
189 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
194 mempool_t *sv_mempool = NULL;
196 extern cvar_t slowmo;
197 extern float scr_centertime_off;
199 // MUST match effectnameindex_t in client.h
200 static const char *standardeffectnames[EFFECT_TOTAL] =
224 "TE_TEI_BIGEXPLOSION",
240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
242 prvm_required_field_t reqfields[] =
244 {ev_entity, "cursor_trace_ent"},
245 {ev_entity, "drawonlytoclient"},
246 {ev_entity, "exteriormodeltoclient"},
247 {ev_entity, "nodrawtoclient"},
248 {ev_entity, "tag_entity"},
249 {ev_entity, "viewmodelforclient"},
250 {ev_float, "SendFlags"},
251 {ev_float, "Version"},
253 {ev_float, "ammo_cells1"},
254 {ev_float, "ammo_lava_nails"},
255 {ev_float, "ammo_multi_rockets"},
256 {ev_float, "ammo_nails1"},
257 {ev_float, "ammo_plasma"},
258 {ev_float, "ammo_rockets1"},
259 {ev_float, "ammo_shells1"},
260 {ev_float, "button3"},
261 {ev_float, "button4"},
262 {ev_float, "button5"},
263 {ev_float, "button6"},
264 {ev_float, "button7"},
265 {ev_float, "button8"},
266 {ev_float, "button9"},
267 {ev_float, "button10"},
268 {ev_float, "button11"},
269 {ev_float, "button12"},
270 {ev_float, "button13"},
271 {ev_float, "button14"},
272 {ev_float, "button15"},
273 {ev_float, "button16"},
274 {ev_float, "buttonchat"},
275 {ev_float, "buttonuse"},
276 {ev_float, "clientcolors"},
277 {ev_float, "cursor_active"},
278 {ev_float, "disableclientprediction"},
279 {ev_float, "fullbright"},
280 {ev_float, "glow_color"},
281 {ev_float, "glow_size"},
282 {ev_float, "glow_trail"},
283 {ev_float, "gravity"},
284 {ev_float, "idealpitch"},
285 {ev_float, "items2"},
286 {ev_float, "light_lev"},
287 {ev_float, "modelflags"},
288 {ev_float, "pflags"},
290 {ev_float, "pitch_speed"},
291 {ev_float, "pmodel"},
292 {ev_float, "renderamt"}, // HalfLife support
293 {ev_float, "rendermode"}, // HalfLife support
296 {ev_float, "tag_index"},
297 {ev_float, "viewzoom"},
298 {ev_function, "SendEntity"},
299 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
300 {ev_function, "customizeentityforclient"},
301 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
302 {ev_string, "netaddress"},
303 {ev_string, "playermodel"},
304 {ev_string, "playerskin"},
305 {ev_vector, "color"},
306 {ev_vector, "colormod"},
307 {ev_vector, "cursor_screen"},
308 {ev_vector, "cursor_trace_endpos"},
309 {ev_vector, "cursor_trace_start"},
310 {ev_vector, "glowmod"},
311 {ev_vector, "movement"},
312 {ev_vector, "punchvector"},
315 //{ev_float, "solid"},
316 //{ev_float, "movetype"},
317 //{ev_float, "modelindex"},
319 //{ev_vector, "origin"},
320 //{ev_vector, "velocity"},
321 //{ev_vector, "axis_forward"},
322 //{ev_vector, "axis_left"},
323 //{ev_vector, "axis_up"},
324 //{ev_vector, "spinvelocity"},
325 //{ev_vector, "angles"},
326 //{ev_vector, "avelocity"},
332 //============================================================================
334 void SV_AreaStats_f(void)
336 World_PrintAreaStats(&sv.world, "server");
346 // init the csqc progs cvars, since they are updated/used by the server code
347 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
348 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
349 extern cvar_t csqc_progcrc;
350 extern cvar_t csqc_progsize;
352 Cvar_RegisterVariable(&sv_worldmessage);
353 Cvar_RegisterVariable(&sv_worldname);
354 Cvar_RegisterVariable(&sv_worldnamenoextension);
355 Cvar_RegisterVariable(&sv_worldbasename);
357 Cvar_RegisterVariable (&csqc_progname);
358 Cvar_RegisterVariable (&csqc_progcrc);
359 Cvar_RegisterVariable (&csqc_progsize);
361 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
362 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
363 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
364 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
366 Cvar_RegisterVariable (&coop);
367 Cvar_RegisterVariable (&deathmatch);
368 Cvar_RegisterVariable (&fraglimit);
369 Cvar_RegisterVariable (&gamecfg);
370 Cvar_RegisterVariable (&noexit);
371 Cvar_RegisterVariable (&nomonsters);
372 Cvar_RegisterVariable (&pausable);
373 Cvar_RegisterVariable (&pr_checkextension);
374 Cvar_RegisterVariable (&samelevel);
375 Cvar_RegisterVariable (&skill);
376 Cvar_RegisterVariable (&slowmo);
377 Cvar_RegisterVariable (&sv_accelerate);
378 Cvar_RegisterVariable (&sv_aim);
379 Cvar_RegisterVariable (&sv_airaccel_qw);
380 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
381 Cvar_RegisterVariable (&sv_airaccelerate);
382 Cvar_RegisterVariable (&sv_airstopaccelerate);
383 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
384 Cvar_RegisterVariable (&sv_maxairstrafespeed);
385 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
386 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
387 Cvar_RegisterVariable (&sv_aircontrol);
388 Cvar_RegisterVariable (&sv_aircontrol_power);
389 Cvar_RegisterVariable (&sv_aircontrol_penalty);
390 Cvar_RegisterVariable (&sv_allowdownloads);
391 Cvar_RegisterVariable (&sv_allowdownloads_archive);
392 Cvar_RegisterVariable (&sv_allowdownloads_config);
393 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
394 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
395 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
396 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
397 Cvar_RegisterVariable (&sv_clmovement_enable);
398 Cvar_RegisterVariable (&sv_clmovement_minping);
399 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
400 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
401 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
402 Cvar_RegisterVariable (&sv_cullentities_pvs);
403 Cvar_RegisterVariable (&sv_cullentities_stats);
404 Cvar_RegisterVariable (&sv_cullentities_trace);
405 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
407 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
408 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
409 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
411 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
414 Cvar_RegisterVariable (&sv_debugmove);
415 Cvar_RegisterVariable (&sv_echobprint);
416 Cvar_RegisterVariable (&sv_edgefriction);
417 Cvar_RegisterVariable (&sv_entpatch);
418 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
419 Cvar_RegisterVariable (&sv_freezenonclients);
420 Cvar_RegisterVariable (&sv_friction);
421 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
422 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
423 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
424 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
426 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
427 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
428 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
429 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
430 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
431 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
433 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
435 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
436 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
437 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
438 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
439 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
442 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
443 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
444 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
445 Cvar_RegisterVariable (&sv_gravity);
446 Cvar_RegisterVariable (&sv_idealpitchscale);
447 Cvar_RegisterVariable (&sv_jumpstep);
448 Cvar_RegisterVariable (&sv_jumpvelocity);
449 Cvar_RegisterVariable (&sv_maxairspeed);
450 Cvar_RegisterVariable (&sv_maxrate);
451 Cvar_RegisterVariable (&sv_maxspeed);
452 Cvar_RegisterVariable (&sv_maxvelocity);
453 Cvar_RegisterVariable (&sv_nostep);
454 Cvar_RegisterVariable (&sv_playerphysicsqc);
455 Cvar_RegisterVariable (&sv_progs);
456 Cvar_RegisterVariable (&sv_protocolname);
457 Cvar_RegisterVariable (&sv_random_seed);
458 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
459 Cvar_RegisterVariable (&sv_sound_land);
460 Cvar_RegisterVariable (&sv_sound_watersplash);
461 Cvar_RegisterVariable (&sv_stepheight);
462 Cvar_RegisterVariable (&sv_stopspeed);
463 Cvar_RegisterVariable (&sv_wallfriction);
464 Cvar_RegisterVariable (&sv_wateraccelerate);
465 Cvar_RegisterVariable (&sv_waterfriction);
466 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
467 Cvar_RegisterVariable (&sv_warsowbunny_accel);
468 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
469 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
470 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
471 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
472 Cvar_RegisterVariable (&sys_ticrate);
473 Cvar_RegisterVariable (&teamplay);
474 Cvar_RegisterVariable (&timelimit);
476 Cvar_RegisterVariable (&saved1);
477 Cvar_RegisterVariable (&saved2);
478 Cvar_RegisterVariable (&saved3);
479 Cvar_RegisterVariable (&saved4);
480 Cvar_RegisterVariable (&savedgamecfg);
481 Cvar_RegisterVariable (&scratch1);
482 Cvar_RegisterVariable (&scratch2);
483 Cvar_RegisterVariable (&scratch3);
484 Cvar_RegisterVariable (&scratch4);
485 Cvar_RegisterVariable (&temp1);
487 // LordHavoc: Nehahra uses these to pass data around cutscene demos
488 if (gamemode == GAME_NEHAHRA)
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
511 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
513 Cvar_RegisterVariable (&sv_autodemo_perclient);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
515 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
517 Cvar_RegisterVariable (&halflifebsp);
519 // any special defaults for gamemodes go here
520 if (gamemode == GAME_NEHAHRA)
522 // Nehahra pushable crates malfunction in some levels if this is on
523 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
524 // Nehahra NPC AI is confused by this feature
525 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 if (gamemode == GAME_HIPNOTIC)
529 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
530 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
531 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
532 Cvar_SetValueQuick (&sys_ticrate, 0.02);
533 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
534 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
536 if (gamemode == GAME_ROGUE)
538 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
539 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
541 if (gamemode == GAME_NEXUIZ)
543 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
544 Cvar_SetValueQuick (&sv_gameplayfix_stepmultipletimes, 1);
547 sv_mempool = Mem_AllocPool("server", 0, NULL);
550 static void SV_SaveEntFile_f(void)
552 if (!sv.active || !sv.worldmodel)
554 Con_Print("Not running a server\n");
557 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
562 =============================================================================
566 =============================================================================
573 Make sure the event gets sent to all clients
576 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
580 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
582 MSG_WriteByte (&sv.datagram, svc_particle);
583 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
585 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
586 for (i=0 ; i<3 ; i++)
587 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
588 MSG_WriteByte (&sv.datagram, count);
589 MSG_WriteByte (&sv.datagram, color);
590 SV_FlushBroadcastMessages();
597 Make sure the event gets sent to all clients
600 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
602 if (modelindex >= 256 || startframe >= 256)
604 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
606 MSG_WriteByte (&sv.datagram, svc_effect2);
607 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
608 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
609 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
610 MSG_WriteShort (&sv.datagram, modelindex);
611 MSG_WriteShort (&sv.datagram, startframe);
612 MSG_WriteByte (&sv.datagram, framecount);
613 MSG_WriteByte (&sv.datagram, framerate);
617 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
619 MSG_WriteByte (&sv.datagram, svc_effect);
620 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
621 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
622 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
623 MSG_WriteByte (&sv.datagram, modelindex);
624 MSG_WriteByte (&sv.datagram, startframe);
625 MSG_WriteByte (&sv.datagram, framecount);
626 MSG_WriteByte (&sv.datagram, framerate);
628 SV_FlushBroadcastMessages();
635 Each entity can have eight independant sound sources, like voice,
638 Channel 0 is an auto-allocate channel, the others override anything
639 already running on that entity/channel pair.
641 An attenuation of 0 will play full volume everywhere in the level.
642 Larger attenuations will drop off. (max 4 attenuation)
646 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
648 int sound_num, field_mask, i, ent;
650 if (volume < 0 || volume > 255)
652 Con_Printf ("SV_StartSound: volume = %i\n", volume);
656 if (attenuation < 0 || attenuation > 4)
658 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
662 if (channel < 0 || channel > 7)
664 Con_Printf ("SV_StartSound: channel = %i\n", channel);
668 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
671 // find precache number for sound
672 sound_num = SV_SoundIndex(sample, 1);
676 ent = PRVM_NUM_FOR_EDICT(entity);
679 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
680 field_mask |= SND_VOLUME;
681 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
682 field_mask |= SND_ATTENUATION;
684 field_mask |= SND_LARGEENTITY;
685 if (sound_num >= 256 || channel >= 8)
686 field_mask |= SND_LARGESOUND;
688 // directed messages go only to the entity they are targeted on
689 MSG_WriteByte (&sv.datagram, svc_sound);
690 MSG_WriteByte (&sv.datagram, field_mask);
691 if (field_mask & SND_VOLUME)
692 MSG_WriteByte (&sv.datagram, volume);
693 if (field_mask & SND_ATTENUATION)
694 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
695 if (field_mask & SND_LARGEENTITY)
697 MSG_WriteShort (&sv.datagram, ent);
698 MSG_WriteByte (&sv.datagram, channel);
701 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
702 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
703 MSG_WriteShort (&sv.datagram, sound_num);
705 MSG_WriteByte (&sv.datagram, sound_num);
706 for (i = 0;i < 3;i++)
707 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
708 SV_FlushBroadcastMessages();
715 Nearly the same logic as SV_StartSound, except an origin
716 instead of an entity is provided and channel is omitted.
718 The entity sent to the client is 0 (world) and the channel
719 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
720 function, therefore the check for it is omitted.
724 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
726 int sound_num, field_mask, i;
728 if (volume < 0 || volume > 255)
730 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
734 if (attenuation < 0 || attenuation > 4)
736 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
740 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
743 // find precache number for sound
744 sound_num = SV_SoundIndex(sample, 1);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (sound_num >= 256)
754 field_mask |= SND_LARGESOUND;
756 // directed messages go only to the entity they are targeted on
757 MSG_WriteByte (&sv.datagram, svc_sound);
758 MSG_WriteByte (&sv.datagram, field_mask);
759 if (field_mask & SND_VOLUME)
760 MSG_WriteByte (&sv.datagram, volume);
761 if (field_mask & SND_ATTENUATION)
762 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
763 // Always write entnum 0 for the world entity
764 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
765 if (field_mask & SND_LARGESOUND)
766 MSG_WriteShort (&sv.datagram, sound_num);
768 MSG_WriteByte (&sv.datagram, sound_num);
769 for (i = 0;i < 3;i++)
770 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
771 SV_FlushBroadcastMessages();
775 ==============================================================================
779 ==============================================================================
786 Sends the first message from the server to a connected client.
787 This will be sent on the initial connection and upon each server load.
790 void SV_SendServerinfo (client_t *client)
795 // we know that this client has a netconnection and thus is not a bot
797 // edicts get reallocated on level changes, so we need to update it here
798 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
800 // clear cached stuff that depends on the level
801 client->weaponmodel[0] = 0;
802 client->weaponmodelindex = 0;
804 // LordHavoc: clear entityframe tracking
805 client->latestframenum = 0;
807 // initialize the movetime, so a speedhack can't make use of the time before this client joined
808 client->cmd.time = sv.time;
810 if (client->entitydatabase)
811 EntityFrame_FreeDatabase(client->entitydatabase);
812 if (client->entitydatabase4)
813 EntityFrame4_FreeDatabase(client->entitydatabase4);
814 if (client->entitydatabase5)
815 EntityFrame5_FreeDatabase(client->entitydatabase5);
817 memset(client->stats, 0, sizeof(client->stats));
818 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
820 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
822 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
823 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
824 else if (sv.protocol == PROTOCOL_DARKPLACES4)
825 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
827 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
830 // reset csqc entity versions
831 for (i = 0;i < prog->max_edicts;i++)
833 client->csqcentityscope[i] = 0;
834 client->csqcentitysendflags[i] = 0xFFFFFF;
835 client->csqcentityglobalhistory[i] = 0;
837 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
839 client->csqcentityframehistory[i].num = 0;
840 client->csqcentityframehistory[i].framenum = -1;
842 client->csqcnumedicts = 0;
843 client->csqcentityframehistory_next = 0;
845 SZ_Clear (&client->netconnection->message);
846 MSG_WriteByte (&client->netconnection->message, svc_print);
847 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
848 MSG_WriteString (&client->netconnection->message,message);
850 SV_StopDemoRecording(client); // to split up demos into different files
851 if(sv_autodemo_perclient.integer && client->netconnection)
853 char demofile[MAX_OSPATH];
854 char ipaddress[MAX_QPATH];
857 // start a new demo file
858 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
859 for(i = 0; ipaddress[i]; ++i)
860 if(!isalnum(ipaddress[i]))
862 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
864 SV_StartDemoRecording(client, demofile, -1);
867 //[515]: init csprogs according to version of svprogs, check the crc, etc.
868 if (sv.csqc_progname[0])
871 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
872 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
873 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
879 if(client->sv_demo_file != NULL)
882 static char buf[NET_MAXMESSAGE];
885 sb.data = (unsigned char *) buf;
886 sb.maxsize = sizeof(buf);
888 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
889 SV_WriteDemoMessage(client, &sb, false);
892 //[515]: init stufftext string (it is sent before svc_serverinfo)
893 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
896 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
897 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
901 //if (sv_allowdownloads.integer)
902 // always send the info that the server supports the protocol, even if downloads are forbidden
903 // only because of that, the CSQC exception can work
905 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
906 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
909 // send at this time so it's guaranteed to get executed at the right time
913 host_client = client;
914 Curl_SendRequirements();
918 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
919 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
920 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
922 if (!coop.integer && deathmatch.integer)
923 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
925 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
927 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
929 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
930 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
931 MSG_WriteByte (&client->netconnection->message, 0);
933 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
934 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
935 MSG_WriteByte (&client->netconnection->message, 0);
938 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
939 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
940 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
943 // store this in clientcamera, too
944 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
945 MSG_WriteByte (&client->netconnection->message, svc_setview);
946 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
948 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
949 MSG_WriteByte (&client->netconnection->message, 1);
951 client->spawned = false; // need prespawn, spawn, etc
952 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
954 // clear movement info until client enters the new level properly
955 memset(&client->cmd, 0, sizeof(client->cmd));
956 client->movesequence = 0;
957 client->movement_highestsequence_seen = 0;
958 memset(&client->movement_count, 0, sizeof(client->movement_count));
959 #ifdef NUM_PING_TIMES
960 for (i = 0;i < NUM_PING_TIMES;i++)
961 client->ping_times[i] = 0;
962 client->num_pings = 0;
966 // allow the client some time to send his keepalives, even if map loading took ages
967 client->netconnection->timeout = realtime + net_connecttimeout.value;
974 Initializes a client_t for a new net connection. This will only be called
975 once for a player each game, not once for each level change.
978 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
982 float spawn_parms[NUM_SPAWN_PARMS];
984 client = svs.clients + clientnum;
986 // set up the client_t
988 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
989 memset (client, 0, sizeof(*client));
990 client->active = true;
991 client->netconnection = netconnection;
993 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
995 strlcpy(client->name, "unconnected", sizeof(client->name));
996 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
997 client->spawned = false;
998 client->edict = PRVM_EDICT_NUM(clientnum+1);
999 if (client->netconnection)
1000 client->netconnection->message.allowoverflow = true; // we can catch it
1001 // prepare the unreliable message buffer
1002 client->unreliablemsg.data = client->unreliablemsg_data;
1003 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1004 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1005 client->rate = 1000000000;
1006 // no limits for local player
1007 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1008 client->rate = 1000000000;
1009 client->connecttime = realtime;
1012 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1015 // call the progs to get default spawn parms for the new client
1016 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1017 prog->globals.server->self = 0;
1018 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1019 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1020 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1022 // set up the entity for this client (including .colormap, .team, etc)
1023 PRVM_ED_ClearEdict(client->edict);
1026 // don't call SendServerinfo for a fresh botclient because its fields have
1027 // not been set up by the qc yet
1028 if (client->netconnection)
1029 SV_SendServerinfo (client);
1031 client->spawned = true;
1036 ===============================================================================
1040 ===============================================================================
1044 =============================================================================
1046 The PVS must include a small area around the client to allow head bobbing
1047 or other small motion on the client side. Otherwise, a bob might cause an
1048 entity that should be visible to not show up, especially when the bob
1049 crosses a waterline.
1051 =============================================================================
1054 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1057 unsigned int sendflags;
1058 unsigned int version;
1059 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1060 unsigned int customizeentityforclient;
1061 unsigned int sendentity;
1063 vec3_t cullmins, cullmaxs;
1065 prvm_eval_t *val, *val2;
1067 // fast path for games that do not use legacy entity networking
1068 // note: still networks clients even if they are legacy
1069 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1070 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1073 // this 2 billion unit check is actually to detect NAN origins
1074 // (we really don't want to send those)
1075 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1078 // EF_NODRAW prevents sending for any reason except for your own
1079 // client, so we must keep all clients in this superset
1080 effects = (unsigned)ent->fields.server->effects;
1082 // we can omit invisible entities with no effects that are not clients
1083 // LordHavoc: this could kill tags attached to an invisible entity, I
1084 // just hope we never have to support that case
1085 i = (int)ent->fields.server->modelindex;
1086 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1089 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1090 glowsize = (unsigned char)bound(0, i, 255);
1091 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1092 flags |= RENDER_GLOWTRAIL;
1093 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1094 flags |= RENDER_VIEWMODEL;
1096 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1097 light[0] = (unsigned short)bound(0, f, 65535);
1098 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1099 light[1] = (unsigned short)bound(0, f, 65535);
1100 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1101 light[2] = (unsigned short)bound(0, f, 65535);
1102 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1103 light[3] = (unsigned short)bound(0, f, 65535);
1104 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1105 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1107 if (gamemode == GAME_TENEBRAE)
1109 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1113 lightpflags |= PFLAGS_FULLDYNAMIC;
1115 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1119 light[0] = (int)(0.2*256);
1120 light[1] = (int)(1.0*256);
1121 light[2] = (int)(0.2*256);
1123 lightpflags |= PFLAGS_FULLDYNAMIC;
1127 specialvisibilityradius = 0;
1128 if (lightpflags & PFLAGS_FULLDYNAMIC)
1129 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1131 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1132 if (flags & RENDER_GLOWTRAIL)
1133 specialvisibilityradius = max(specialvisibilityradius, 100);
1134 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1136 if (effects & EF_BRIGHTFIELD)
1137 specialvisibilityradius = max(specialvisibilityradius, 80);
1138 if (effects & EF_MUZZLEFLASH)
1139 specialvisibilityradius = max(specialvisibilityradius, 100);
1140 if (effects & EF_BRIGHTLIGHT)
1141 specialvisibilityradius = max(specialvisibilityradius, 400);
1142 if (effects & EF_DIMLIGHT)
1143 specialvisibilityradius = max(specialvisibilityradius, 200);
1144 if (effects & EF_RED)
1145 specialvisibilityradius = max(specialvisibilityradius, 200);
1146 if (effects & EF_BLUE)
1147 specialvisibilityradius = max(specialvisibilityradius, 200);
1148 if (effects & EF_FLAME)
1149 specialvisibilityradius = max(specialvisibilityradius, 250);
1150 if (effects & EF_STARDUST)
1151 specialvisibilityradius = max(specialvisibilityradius, 100);
1154 // early culling checks
1155 // (final culling is done by SV_MarkWriteEntityStateToClient)
1156 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1157 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1161 cs->active = ACTIVE_NETWORK;
1162 cs->number = enumber;
1163 VectorCopy(ent->fields.server->origin, cs->origin);
1164 VectorCopy(ent->fields.server->angles, cs->angles);
1166 cs->effects = effects;
1167 cs->colormap = (unsigned)ent->fields.server->colormap;
1168 cs->modelindex = modelindex;
1169 cs->skin = (unsigned)ent->fields.server->skin;
1170 cs->frame = (unsigned)ent->fields.server->frame;
1171 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1172 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1173 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1174 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1175 cs->customizeentityforclient = customizeentityforclient;
1176 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1177 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1178 cs->glowsize = glowsize;
1180 // don't need to init cs->colormod because the defaultstate did that for us
1181 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1182 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1183 if (val->vector[0] || val->vector[1] || val->vector[2])
1185 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1186 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1187 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1190 // don't need to init cs->glowmod because the defaultstate did that for us
1191 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1192 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1193 if (val->vector[0] || val->vector[1] || val->vector[2])
1195 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1196 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1197 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1200 cs->modelindex = modelindex;
1203 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1207 cs->alpha = (unsigned char)bound(0, i, 255);
1210 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1214 cs->alpha = (unsigned char)bound(0, i, 255);
1218 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1222 cs->scale = (unsigned char)bound(0, i, 255);
1225 cs->glowcolor = 254;
1226 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1228 cs->glowcolor = (int)f;
1230 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1231 cs->effects |= EF_FULLBRIGHT;
1233 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1234 if (val && val->_float)
1235 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1237 if (ent->fields.server->movetype == MOVETYPE_STEP)
1238 cs->flags |= RENDER_STEP;
1239 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1240 cs->flags |= RENDER_LOWPRECISION;
1241 if (ent->fields.server->colormap >= 1024)
1242 cs->flags |= RENDER_COLORMAPPED;
1243 if (cs->viewmodelforclient)
1244 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1246 cs->light[0] = light[0];
1247 cs->light[1] = light[1];
1248 cs->light[2] = light[2];
1249 cs->light[3] = light[3];
1250 cs->lightstyle = lightstyle;
1251 cs->lightpflags = lightpflags;
1253 cs->specialvisibilityradius = specialvisibilityradius;
1255 // calculate the visible box of this entity (don't use the physics box
1256 // as that is often smaller than a model, and would not count
1257 // specialvisibilityradius)
1258 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1260 float scale = cs->scale * (1.0f / 16.0f);
1261 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1263 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1264 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1266 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1268 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1269 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1273 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1274 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1279 // if there is no model (or it could not be loaded), use the physics box
1280 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1281 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1283 if (specialvisibilityradius)
1285 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1286 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1287 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1288 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1289 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1290 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1293 // calculate center of bbox for network prioritization purposes
1294 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1296 // if culling box has moved, update pvs cluster links
1297 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1299 VectorCopy(cullmins, ent->priv.server->cullmins);
1300 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1301 // a value of -1 for pvs_numclusters indicates that the links are not
1302 // cached, and should be re-tested each time, this is the case if the
1303 // culling box touches too many pvs clusters to store, or if the world
1304 // model does not support FindBoxClusters
1305 ent->priv.server->pvs_numclusters = -1;
1306 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1308 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1309 if (i <= MAX_ENTITYCLUSTERS)
1310 ent->priv.server->pvs_numclusters = i;
1314 // we need to do some csqc entity upkeep here
1315 // get self.SendFlags and clear them
1316 // (to let the QC know that they've been read)
1319 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1320 sendflags = (unsigned int)val->_float;
1322 // legacy self.Version system
1323 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1326 version = (unsigned int)val2->_float;
1327 if (sv.csqcentityversion[enumber] != version)
1328 sendflags = 0xFFFFFF;
1329 sv.csqcentityversion[enumber] = version;
1331 // move sendflags into the per-client sendflags
1333 for (i = 0;i < svs.maxclients;i++)
1334 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1335 // mark it as inactive for non-csqc networking
1336 cs->active = ACTIVE_SHARED;
1342 void SV_PrepareEntitiesForSending(void)
1346 // send all entities that touch the pvs
1347 sv.numsendentities = 0;
1348 sv.sendentitiesindex[0] = NULL;
1349 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1350 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1352 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1354 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1355 sv.numsendentities++;
1360 #define MAX_LINEOFSIGHTTRACES 64
1362 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1366 float starttransformed[3], endtransformed[3];
1369 int originalnumtouchedicts;
1370 int numtouchedicts = 0;
1372 matrix4x4_t matrix, imatrix;
1374 prvm_edict_t *touch;
1375 static prvm_edict_t *touchedicts[MAX_EDICTS];
1376 vec3_t boxmins, boxmaxs;
1377 vec3_t clipboxmins, clipboxmaxs;
1378 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1380 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1382 // expand the box a little
1383 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1384 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1385 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1386 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1387 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1388 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1390 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1391 for (traceindex = 1;traceindex < numtraces;traceindex++)
1392 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1394 // calculate sweep box for the entire swarm of traces
1395 VectorCopy(eye, clipboxmins);
1396 VectorCopy(eye, clipboxmaxs);
1397 for (traceindex = 0;traceindex < numtraces;traceindex++)
1399 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1400 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1401 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1402 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1403 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1404 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1407 // get the list of entities in the sweep box
1408 if (sv_cullentities_trace_entityocclusion.integer)
1409 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1410 if (numtouchedicts > MAX_EDICTS)
1412 // this never happens
1413 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1414 numtouchedicts = MAX_EDICTS;
1416 // iterate the entities found in the sweep box and filter them
1417 originalnumtouchedicts = numtouchedicts;
1419 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1421 touch = touchedicts[touchindex];
1422 if (touch->fields.server->solid != SOLID_BSP)
1424 model = SV_GetModelFromEdict(touch);
1425 if (!model || !model->brush.TraceLineOfSight)
1427 // skip obviously transparent entities
1428 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1429 if (alpha && alpha < 1)
1431 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1433 touchedicts[numtouchedicts++] = touch;
1436 // now that we have a filtered list of "interesting" entities, fire each
1437 // ray against all of them, this gives us an early-out case when something
1438 // is visible (which it often is)
1440 for (traceindex = 0;traceindex < numtraces;traceindex++)
1442 // check world occlusion
1443 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1444 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1446 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1448 touch = touchedicts[touchindex];
1449 model = SV_GetModelFromEdict(touch);
1450 if(model && model->brush.TraceLineOfSight)
1452 // get the entity matrix
1453 pitchsign = SV_GetPitchSign(touch);
1454 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1455 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1456 // see if the ray hits this entity
1457 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1458 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1459 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1466 // check if the ray was blocked
1467 if (touchindex < numtouchedicts)
1469 // return if the ray was not blocked
1477 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1482 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1484 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1485 sv.writeentitiestoclient_stats_totalentities++;
1487 if (s->customizeentityforclient)
1489 prog->globals.server->self = s->number;
1490 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1491 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1492 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1496 // never reject player
1497 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1499 // check various rejection conditions
1500 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1502 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1504 if (s->effects & EF_NODRAW)
1506 // LordHavoc: only send entities with a model or important effects
1507 if (!s->modelindex && s->specialvisibilityradius == 0)
1510 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1511 // viewmodels don't have visibility checking
1512 if (s->viewmodelforclient)
1514 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1517 else if (s->tagentity)
1519 // tag attached entities simply check their parent
1520 if (!sv.sendentitiesindex[s->tagentity])
1522 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1523 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1526 // always send world submodels in newer protocols because they don't
1527 // generate much traffic (in old protocols they hog bandwidth)
1528 // but only if sv_cullentities_nevercullbmodels is off
1529 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1531 // entity has survived every check so far, check if visible
1532 ed = PRVM_EDICT_NUM(s->number);
1534 // if not touching a visible leaf
1535 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1537 if (ed->priv.server->pvs_numclusters < 0)
1539 // entity too big for clusters list
1540 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1542 sv.writeentitiestoclient_stats_culled_pvs++;
1549 // check cached clusters list
1550 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1551 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1553 if (i == ed->priv.server->pvs_numclusters)
1555 sv.writeentitiestoclient_stats_culled_pvs++;
1561 // or not seen by random tracelines
1562 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1565 s->number <= svs.maxclients
1566 ? sv_cullentities_trace_samples_players.integer
1568 s->specialvisibilityradius
1569 ? sv_cullentities_trace_samples_extra.integer
1570 : sv_cullentities_trace_samples.integer;
1571 float enlarge = sv_cullentities_trace_enlarge.value;
1576 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1577 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1579 if(eyeindex < sv.writeentitiestoclient_numeyes)
1580 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1582 s->number <= svs.maxclients
1583 ? sv_cullentities_trace_delay_players.value
1584 : sv_cullentities_trace_delay.value
1586 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1588 sv.writeentitiestoclient_stats_culled_trace++;
1596 // this just marks it for sending
1597 // FIXME: it would be more efficient to send here, but the entity
1598 // compressor isn't that flexible
1599 sv.writeentitiestoclient_stats_visibleentities++;
1600 sv.sententities[s->number] = sv.sententitiesmark;
1603 #if MAX_LEVELNETWORKEYES > 0
1604 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1605 void SV_AddCameraEyes(void)
1609 static int cameras[MAX_LEVELNETWORKEYES];
1610 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1611 static int eye_levels[MAX_CLIENTNETWORKEYES];
1614 prvm_eval_t *valendpos, *val;
1616 if(!prog->fieldoffsets.camera_transform)
1618 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1622 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1625 // check line of sight to portal entities and add them to PVS
1626 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1628 if (!ed->priv.server->free)
1630 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1632 prog->globals.server->self = e;
1633 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1634 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1635 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1636 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1637 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1638 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1640 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1641 cameras[n_cameras] = e;
1643 if(n_cameras >= MAX_LEVELNETWORKEYES)
1653 // i is loop counter, is reset to 0 when an eye got added
1654 // j is camera index to check
1655 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1659 ed = PRVM_EDICT_NUM(cameras[j]);
1660 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1661 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1662 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1663 if(eye_levels[k] <= MAX_EYE_RECURSION)
1665 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1667 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1668 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1669 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1670 sv.writeentitiestoclient_numeyes++;
1679 void SV_AddCameraEyes(void)
1684 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1686 qboolean need_empty = false;
1687 int i, numsendstates, numcsqcsendstates;
1689 prvm_edict_t *camera;
1693 // if there isn't enough space to accomplish anything, skip it
1694 if (msg->cursize + 25 > maxsize)
1697 sv.writeentitiestoclient_msg = msg;
1698 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1700 sv.writeentitiestoclient_stats_culled_pvs = 0;
1701 sv.writeentitiestoclient_stats_culled_trace = 0;
1702 sv.writeentitiestoclient_stats_visibleentities = 0;
1703 sv.writeentitiestoclient_stats_totalentities = 0;
1704 sv.writeentitiestoclient_numeyes = 0;
1707 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1708 camera = PRVM_EDICT_NUM( client->clientcamera );
1709 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1710 sv.writeentitiestoclient_pvsbytes = 0;
1711 // get the PVS values for the eye location, later FatPVS calls will merge
1712 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1713 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1715 // add the eye to a list for SV_CanSeeBox tests
1716 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1717 sv.writeentitiestoclient_numeyes++;
1719 // calculate predicted eye origin for SV_CanSeeBox tests
1720 if (sv_cullentities_trace_prediction.integer)
1722 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1724 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1725 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1727 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1728 sv.writeentitiestoclient_numeyes++;
1730 //if (!sv.writeentitiestoclient_useprediction)
1731 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1736 // build PVS from the new eyes
1737 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1738 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1739 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1741 sv.sententitiesmark++;
1743 for (i = 0;i < sv.numsendentities;i++)
1744 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1747 numcsqcsendstates = 0;
1748 for (i = 0;i < sv.numsendentities;i++)
1750 s = &sv.sendentities[i];
1751 if (sv.sententities[s->number] == sv.sententitiesmark)
1753 if(s->active == ACTIVE_NETWORK)
1755 if (s->exteriormodelforclient)
1757 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1758 s->flags |= RENDER_EXTERIORMODEL;
1760 s->flags &= ~RENDER_EXTERIORMODEL;
1762 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1764 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1765 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1767 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1771 if (sv_cullentities_stats.integer)
1772 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1774 if(client->entitydatabase5)
1775 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1777 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1779 if(client->num_skippedentityframes >= 10)
1780 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1782 if (client->entitydatabase5)
1783 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1784 else if (client->entitydatabase4)
1786 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1787 Protocol_WriteStatsReliable();
1789 else if (client->entitydatabase)
1791 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1792 Protocol_WriteStatsReliable();
1796 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1797 Protocol_WriteStatsReliable();
1801 client->num_skippedentityframes = 0;
1803 ++client->num_skippedentityframes;
1812 static void SV_CleanupEnts (void)
1817 ent = PRVM_NEXT_EDICT(prog->edicts);
1818 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1819 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1824 SV_WriteClientdataToMessage
1828 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1832 prvm_edict_t *other;
1838 float *statsf = (float *)stats;
1841 // send a damage message
1843 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1845 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1846 MSG_WriteByte (msg, svc_damage);
1847 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1848 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1849 for (i=0 ; i<3 ; i++)
1850 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1852 ent->fields.server->dmg_take = 0;
1853 ent->fields.server->dmg_save = 0;
1857 // send the current viewpos offset from the view entity
1859 SV_SetIdealPitch (); // how much to look up / down ideally
1861 // a fixangle might get lost in a dropped packet. Oh well.
1862 if(ent->fields.server->fixangle)
1864 // angle fixing was requested by global thinking code...
1865 // so store the current angles for later use
1866 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1867 host_client->fixangle_angles_set = TRUE;
1869 // and clear fixangle for the next frame
1870 ent->fields.server->fixangle = 0;
1873 if (host_client->fixangle_angles_set)
1875 MSG_WriteByte (msg, svc_setangle);
1876 for (i=0 ; i < 3 ; i++)
1877 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1878 host_client->fixangle_angles_set = FALSE;
1881 // stuff the sigil bits into the high bits of items for sbar, or else
1883 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1884 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1885 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1887 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1889 VectorClear(punchvector);
1890 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1891 VectorCopy(val->vector, punchvector);
1893 // cache weapon model name and index in client struct to save time
1894 // (this search can be almost 1% of cpu time!)
1895 s = PRVM_GetString(ent->fields.server->weaponmodel);
1896 if (strcmp(s, client->weaponmodel))
1898 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1899 client->weaponmodelindex = SV_ModelIndex(s, 1);
1903 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1904 viewzoom = (int)(val->_float * 255.0f);
1910 if ((int)ent->fields.server->flags & FL_ONGROUND)
1911 bits |= SU_ONGROUND;
1912 if (ent->fields.server->waterlevel >= 2)
1914 if (ent->fields.server->idealpitch)
1915 bits |= SU_IDEALPITCH;
1917 for (i=0 ; i<3 ; i++)
1919 if (ent->fields.server->punchangle[i])
1920 bits |= (SU_PUNCH1<<i);
1921 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1923 bits |= (SU_PUNCHVEC1<<i);
1924 if (ent->fields.server->velocity[i])
1925 bits |= (SU_VELOCITY1<<i);
1928 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1929 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1930 stats[STAT_ITEMS] = items;
1931 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1932 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1933 stats[STAT_WEAPON] = client->weaponmodelindex;
1934 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1935 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1936 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1937 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1938 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1939 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1940 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1941 stats[STAT_VIEWZOOM] = viewzoom;
1942 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1943 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1944 // the QC bumps these itself by sending svc_'s, so we have to keep them
1945 // zero or they'll be corrected by the engine
1946 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1947 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1949 // movement settings for prediction
1950 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1951 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1952 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1953 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1954 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1956 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1957 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1958 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1959 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1960 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1961 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1962 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1963 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1964 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1965 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1966 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1967 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1968 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1969 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1970 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1971 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1972 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1973 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1974 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1975 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1976 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1977 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1978 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1979 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1980 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1981 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1982 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1983 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1984 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1985 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1986 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1987 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
1988 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1989 statsf[STAT_TIMELIMIT] = timelimit.value;
1991 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1993 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1995 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1996 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1998 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1999 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2000 if (viewzoom != 255)
2001 bits |= SU_VIEWZOOM;
2006 if (bits >= 16777216)
2010 MSG_WriteByte (msg, svc_clientdata);
2011 MSG_WriteShort (msg, bits);
2012 if (bits & SU_EXTEND1)
2013 MSG_WriteByte(msg, bits >> 16);
2014 if (bits & SU_EXTEND2)
2015 MSG_WriteByte(msg, bits >> 24);
2017 if (bits & SU_VIEWHEIGHT)
2018 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2020 if (bits & SU_IDEALPITCH)
2021 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2023 for (i=0 ; i<3 ; i++)
2025 if (bits & (SU_PUNCH1<<i))
2027 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2028 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2030 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2032 if (bits & (SU_PUNCHVEC1<<i))
2034 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2035 MSG_WriteCoord16i(msg, punchvector[i]);
2037 MSG_WriteCoord32f(msg, punchvector[i]);
2039 if (bits & (SU_VELOCITY1<<i))
2041 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2042 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2044 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2048 if (bits & SU_ITEMS)
2049 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2051 if (sv.protocol == PROTOCOL_DARKPLACES5)
2053 if (bits & SU_WEAPONFRAME)
2054 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2055 if (bits & SU_ARMOR)
2056 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2057 if (bits & SU_WEAPON)
2058 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2059 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2060 MSG_WriteShort (msg, stats[STAT_AMMO]);
2061 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2062 MSG_WriteShort (msg, stats[STAT_NAILS]);
2063 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2064 MSG_WriteShort (msg, stats[STAT_CELLS]);
2065 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2066 if (bits & SU_VIEWZOOM)
2067 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2069 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2071 if (bits & SU_WEAPONFRAME)
2072 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2073 if (bits & SU_ARMOR)
2074 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2075 if (bits & SU_WEAPON)
2077 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2078 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2080 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2082 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2083 MSG_WriteByte (msg, stats[STAT_AMMO]);
2084 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2085 MSG_WriteByte (msg, stats[STAT_NAILS]);
2086 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2087 MSG_WriteByte (msg, stats[STAT_CELLS]);
2088 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2090 for (i = 0;i < 32;i++)
2091 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2093 MSG_WriteByte (msg, i);
2096 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2097 if (bits & SU_VIEWZOOM)
2099 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2100 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2102 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2107 void SV_FlushBroadcastMessages(void)
2111 if (sv.datagram.cursize <= 0)
2113 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2115 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2117 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2118 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2120 SZ_Clear(&sv.datagram);
2123 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2125 // scan the splitpoints to find out how many we can fit in
2126 int numsegments, j, split;
2127 if (!client->unreliablemsg_splitpoints)
2129 // always accept the first one if it's within 1024 bytes, this ensures
2130 // that very big datagrams which are over the rate limit still get
2131 // through, just to keep it working
2132 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2133 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2135 // the first segment gets an exemption from the rate limiting, otherwise
2136 // it could get dropped consistently due to a low rate limit
2137 if (numsegments == 1)
2139 // some will fit, so add the ones that will fit
2140 split = client->unreliablemsg_splitpoint[numsegments-1];
2141 // note this discards ones that were accepted by the segments scan but
2142 // can not fit, such as a really huge first one that will never ever
2143 // fit in a packet...
2144 if (msg->cursize + split <= maxsize)
2145 SZ_Write(msg, client->unreliablemsg.data, split);
2146 // remove the part we sent, keeping any remaining data
2147 client->unreliablemsg.cursize -= split;
2148 if (client->unreliablemsg.cursize > 0)
2149 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2150 // adjust remaining splitpoints
2151 client->unreliablemsg_splitpoints -= numsegments;
2152 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2153 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2157 =======================
2158 SV_SendClientDatagram
2159 =======================
2161 static void SV_SendClientDatagram (client_t *client)
2163 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2165 int stats[MAX_CL_STATS];
2166 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2168 // obey rate limit by limiting packet frequency if the packet size
2170 // (usually this is caused by reliable messages)
2171 if (!NetConn_CanSend(client->netconnection))
2174 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2175 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2176 if (sv_maxrate.integer != maxrate)
2177 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2179 // clientrate determines the 'cleartime' of a packet
2180 // (how long to wait before sending another, based on this packet's size)
2181 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2183 switch (sv.protocol)
2185 case PROTOCOL_QUAKE:
2186 case PROTOCOL_QUAKEDP:
2187 case PROTOCOL_NEHAHRAMOVIE:
2188 case PROTOCOL_NEHAHRABJP:
2189 case PROTOCOL_NEHAHRABJP2:
2190 case PROTOCOL_NEHAHRABJP3:
2191 case PROTOCOL_QUAKEWORLD:
2192 // no packet size limit support on Quake protocols because it just
2193 // causes missing entities/effects
2194 // packets are simply sent less often to obey the rate limit
2198 case PROTOCOL_DARKPLACES1:
2199 case PROTOCOL_DARKPLACES2:
2200 case PROTOCOL_DARKPLACES3:
2201 case PROTOCOL_DARKPLACES4:
2202 // no packet size limit support on DP1-4 protocols because they kick
2203 // the client off if they overflow, and miss effects
2204 // packets are simply sent less often to obey the rate limit
2205 maxsize = sizeof(sv_sendclientdatagram_buf);
2206 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2209 // DP5 and later protocols support packet size limiting which is a
2210 // better method than limiting packet frequency as QW does
2212 // at very low rates (or very small sys_ticrate) the packet size is
2213 // not reduced below 128, but packets may be sent less often
2214 maxsize = (int)(clientrate * sys_ticrate.value);
2215 maxsize = bound(128, maxsize, 1400);
2217 // csqc entities can easily exceed 128 bytes, so disable throttling in
2218 // mods that use csqc (they are likely to use less bandwidth anyway)
2219 if (sv.csqc_progsize > 0)
2224 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2226 // for good singleplayer, send huge packets
2227 maxsize = sizeof(sv_sendclientdatagram_buf);
2228 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2229 // never limit frequency in singleplayer
2230 clientrate = 1000000000;
2233 // while downloading, limit entity updates to half the packet
2234 // (any leftover space will be used for downloading)
2235 if (host_client->download_file)
2238 msg.data = sv_sendclientdatagram_buf;
2239 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2241 msg.allowoverflow = false;
2243 if (host_client->spawned)
2245 // the player is in the game
2246 MSG_WriteByte (&msg, svc_time);
2247 MSG_WriteFloat (&msg, sv.time);
2249 // add the client specific data to the datagram
2250 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2251 // now update the stats[] array using any registered custom fields
2252 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2253 // set host_client->statsdeltabits
2254 Protocol_UpdateClientStats (stats);
2256 // add as many queued unreliable messages (effects) as we can fit
2257 // limit effects to half of the remaining space
2258 if (client->unreliablemsg.cursize)
2259 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2261 // now write as many entities as we can fit, and also sends stats
2262 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2264 else if (realtime > client->keepalivetime)
2266 // the player isn't totally in the game yet
2267 // send small keepalive messages if too much time has passed
2268 // (may also be sending downloads)
2269 client->keepalivetime = realtime + 5;
2270 MSG_WriteChar (&msg, svc_nop);
2273 // if a download is active, see if there is room to fit some download data
2275 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2276 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2278 fs_offset_t downloadstart;
2279 unsigned char data[1400];
2280 downloadstart = FS_Tell(host_client->download_file);
2281 downloadsize = min(downloadsize, (int)sizeof(data));
2282 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2283 // note this sends empty messages if at the end of the file, which is
2284 // necessary to keep the packet loss logic working
2285 // (the last blocks may be lost and need to be re-sent, and that will
2286 // only occur if the client acks the empty end messages, revealing
2287 // a gap in the download progress, causing the last blocks to be
2289 MSG_WriteChar (&msg, svc_downloaddata);
2290 MSG_WriteLong (&msg, downloadstart);
2291 MSG_WriteShort (&msg, downloadsize);
2292 if (downloadsize > 0)
2293 SZ_Write (&msg, data, downloadsize);
2296 // reliable only if none is in progress
2297 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2298 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2300 SV_WriteDemoMessage(client, &msg, false);
2302 // send the datagram
2303 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2304 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2305 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2309 =======================
2310 SV_UpdateToReliableMessages
2311 =======================
2313 static void SV_UpdateToReliableMessages (void)
2322 // check for changes to be sent over the reliable streams
2323 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2325 // update the host_client fields we care about according to the entity fields
2326 host_client->edict = PRVM_EDICT_NUM(i+1);
2329 name = PRVM_GetString(host_client->edict->fields.server->netname);
2332 // always point the string back at host_client->name to keep it safe
2333 strlcpy (host_client->name, name, sizeof (host_client->name));
2334 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2335 if (strcmp(host_client->old_name, host_client->name))
2337 if (host_client->spawned)
2338 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2339 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2340 // send notification to all clients
2341 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2342 MSG_WriteByte (&sv.reliable_datagram, i);
2343 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2344 SV_WriteNetnameIntoDemo(host_client);
2347 // DP_SV_CLIENTCOLORS
2348 // this is always found (since it's added by the progs loader)
2349 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2350 host_client->colors = (int)val->_float;
2351 if (host_client->old_colors != host_client->colors)
2353 host_client->old_colors = host_client->colors;
2354 // send notification to all clients
2355 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2356 MSG_WriteByte (&sv.reliable_datagram, i);
2357 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2360 // NEXUIZ_PLAYERMODEL
2361 if( prog->fieldoffsets.playermodel >= 0 ) {
2362 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2365 // always point the string back at host_client->name to keep it safe
2366 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2367 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2370 // NEXUIZ_PLAYERSKIN
2371 if( prog->fieldoffsets.playerskin >= 0 ) {
2372 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2375 // always point the string back at host_client->name to keep it safe
2376 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2377 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2380 // TODO: add an extension name for this [1/17/2008 Black]
2381 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2382 int oldclientcamera = host_client->clientcamera;
2383 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2384 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2386 host_client->clientcamera = val->edict;
2389 if( oldclientcamera != host_client->clientcamera ) {
2390 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2391 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2396 host_client->frags = (int)host_client->edict->fields.server->frags;
2397 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2398 if(!host_client->spawned && host_client->netconnection)
2399 host_client->frags = -666;
2400 if (host_client->old_frags != host_client->frags)
2402 host_client->old_frags = host_client->frags;
2403 // send notification to all clients
2404 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2405 MSG_WriteByte (&sv.reliable_datagram, i);
2406 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2410 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2411 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2412 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2414 SZ_Clear (&sv.reliable_datagram);
2419 =======================
2420 SV_SendClientMessages
2421 =======================
2423 void SV_SendClientMessages (void)
2425 int i, prepared = false;
2427 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2428 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2430 SV_FlushBroadcastMessages();
2432 // update frags, names, etc
2433 SV_UpdateToReliableMessages();
2435 // build individual updates
2436 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2438 if (!host_client->active)
2440 if (!host_client->netconnection)
2443 if (host_client->netconnection->message.overflowed)
2445 SV_DropClient (true); // if the message couldn't send, kick off
2452 // only prepare entities once per frame
2453 SV_PrepareEntitiesForSending();
2455 SV_SendClientDatagram (host_client);
2458 // clear muzzle flashes
2462 static void SV_StartDownload_f(void)
2464 if (host_client->download_file)
2465 host_client->download_started = true;
2469 * Compression extension negotiation:
2472 * cl_serverextension_download 2
2475 * download <filename> <list of zero or more suppported compressions in order of preference>
2477 * download maps/map1.bsp lzo deflate huffman
2480 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2482 * cl_downloadbegin 123456 maps/map1.bsp deflate
2484 * The server may choose not to compress the file by sending no compression name, like:
2485 * cl_downloadbegin 345678 maps/map1.bsp
2487 * NOTE: the "download" command may only specify compression algorithms if
2488 * cl_serverextension_download is 2!
2489 * If cl_serverextension_download has a different value, the client must
2490 * assume this extension is not supported!
2493 static void Download_CheckExtensions(void)
2496 int argc = Cmd_Argc();
2498 // first reset them all
2499 host_client->download_deflate = false;
2501 for(i = 2; i < argc; ++i)
2503 if(!strcmp(Cmd_Argv(i), "deflate"))
2505 host_client->download_deflate = true;
2511 static void SV_Download_f(void)
2513 const char *whichpack, *whichpack2, *extension;
2514 qboolean is_csqc; // so we need to check only once
2518 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2519 SV_ClientPrintf(" supported extensions: deflate\n");
2523 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2525 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2529 if (host_client->download_file)
2531 // at this point we'll assume the previous download should be aborted
2532 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2533 Host_ClientCommands("\nstopdownload\n");
2535 // close the file and reset variables
2536 FS_Close(host_client->download_file);
2537 host_client->download_file = NULL;
2538 host_client->download_name[0] = 0;
2539 host_client->download_expectedposition = 0;
2540 host_client->download_started = false;
2543 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2545 if (!sv_allowdownloads.integer && !is_csqc)
2547 SV_ClientPrintf("Downloads are disabled on this server\n");
2548 Host_ClientCommands("\nstopdownload\n");
2552 Download_CheckExtensions();
2554 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2555 extension = FS_FileExtension(host_client->download_name);
2557 // host_client is asking to download a specified file
2558 if (developer_extra.integer)
2559 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2563 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2564 extensions[0] = '\0';
2566 if(host_client->download_deflate)
2567 strlcat(extensions, " deflate", sizeof(extensions));
2569 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2571 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2572 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2574 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2576 // no, no space is needed between %s and %s :P
2577 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2579 host_client->download_expectedposition = 0;
2580 host_client->download_started = false;
2581 host_client->sendsignon = true; // make sure this message is sent
2585 if (!FS_FileExists(host_client->download_name))
2587 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2588 Host_ClientCommands("\nstopdownload\n");
2592 // check if the user is trying to download part of registered Quake(r)
2593 whichpack = FS_WhichPack(host_client->download_name);
2594 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2595 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2597 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2598 Host_ClientCommands("\nstopdownload\n");
2602 // check if the server has forbidden archive downloads entirely
2603 if (!sv_allowdownloads_inarchive.integer)
2605 whichpack = FS_WhichPack(host_client->download_name);
2608 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2609 Host_ClientCommands("\nstopdownload\n");
2614 if (!sv_allowdownloads_config.integer)
2616 if (!strcasecmp(extension, "cfg"))
2618 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2619 Host_ClientCommands("\nstopdownload\n");
2624 if (!sv_allowdownloads_dlcache.integer)
2626 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2628 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2629 Host_ClientCommands("\nstopdownload\n");
2634 if (!sv_allowdownloads_archive.integer)
2636 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2638 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2639 Host_ClientCommands("\nstopdownload\n");
2644 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2645 if (!host_client->download_file)
2647 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2648 Host_ClientCommands("\nstopdownload\n");
2652 if (FS_FileSize(host_client->download_file) > 1<<30)
2654 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2655 Host_ClientCommands("\nstopdownload\n");
2656 FS_Close(host_client->download_file);
2657 host_client->download_file = NULL;
2661 if (FS_FileSize(host_client->download_file) < 0)
2663 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2664 Host_ClientCommands("\nstopdownload\n");
2665 FS_Close(host_client->download_file);
2666 host_client->download_file = NULL;
2670 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2673 * we can only do this if we would actually deflate on the fly
2674 * which we do not (yet)!
2676 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2677 extensions[0] = '\0';
2679 if(host_client->download_deflate)
2680 strlcat(extensions, " deflate", sizeof(extensions));
2682 // no, no space is needed between %s and %s :P
2683 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2686 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2688 host_client->download_expectedposition = 0;
2689 host_client->download_started = false;
2690 host_client->sendsignon = true; // make sure this message is sent
2692 // the rest of the download process is handled in SV_SendClientDatagram
2693 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2695 // no svc_downloaddata messages will be sent until sv_startdownload is
2696 // sent by the client
2700 ==============================================================================
2704 ==============================================================================
2713 int SV_ModelIndex(const char *s, int precachemode)
2715 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2716 char filename[MAX_QPATH];
2720 //if (precachemode == 2)
2722 strlcpy(filename, s, sizeof(filename));
2723 for (i = 2;i < limit;i++)
2725 if (!sv.model_precache[i][0])
2729 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2731 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2734 if (precachemode == 1)
2735 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2736 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2737 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2738 if (sv.state != ss_loading)
2740 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2741 MSG_WriteShort(&sv.reliable_datagram, i);
2742 MSG_WriteString(&sv.reliable_datagram, filename);
2746 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2749 if (!strcmp(sv.model_precache[i], filename))
2752 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2762 int SV_SoundIndex(const char *s, int precachemode)
2764 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2765 char filename[MAX_QPATH];
2769 //if (precachemode == 2)
2771 strlcpy(filename, s, sizeof(filename));
2772 for (i = 1;i < limit;i++)
2774 if (!sv.sound_precache[i][0])
2778 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2780 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2783 if (precachemode == 1)
2784 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2785 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2786 if (sv.state != ss_loading)
2788 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2789 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2790 MSG_WriteString(&sv.reliable_datagram, filename);
2794 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2797 if (!strcmp(sv.sound_precache[i], filename))
2800 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2806 SV_ParticleEffectIndex
2810 int SV_ParticleEffectIndex(const char *name)
2812 int i, argc, linenumber, effectnameindex;
2814 fs_offset_t filesize;
2815 unsigned char *filedata;
2817 const char *textstart;
2818 //const char *textend;
2819 char argv[16][1024];
2820 char filename[MAX_QPATH];
2821 if (!sv.particleeffectnamesloaded)
2823 sv.particleeffectnamesloaded = true;
2824 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2825 for (i = 0;i < EFFECT_TOTAL;i++)
2826 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2827 for (filepass = 0;;filepass++)
2830 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2831 else if (filepass == 1)
2832 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2835 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2838 textstart = (const char *)filedata;
2839 //textend = (const char *)filedata + filesize;
2841 for (linenumber = 1;;linenumber++)
2846 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2850 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2854 if (com_token[0] == 0)
2855 break; // if the loop exited and it's not a \n, it's EOF
2858 if (!strcmp(argv[0], "effect"))
2862 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2864 if (sv.particleeffectname[effectnameindex][0])
2866 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2871 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2875 // if we run out of names, abort
2876 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2878 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2887 // search for the name
2888 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2889 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2890 return effectnameindex;
2891 // return 0 if we couldn't find it
2895 dp_model_t *SV_GetModelByIndex(int modelindex)
2897 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2900 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2903 if (!ed || ed->priv.server->free)
2905 modelindex = (int)ed->fields.server->modelindex;
2906 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2915 static void SV_CreateBaseline (void)
2917 int i, entnum, large;
2918 prvm_edict_t *svent;
2920 // LordHavoc: clear *all* states (note just active ones)
2921 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2923 // get the current server version
2924 svent = PRVM_EDICT_NUM(entnum);
2926 // LordHavoc: always clear state values, whether the entity is in use or not
2927 svent->priv.server->baseline = defaultstate;
2929 if (svent->priv.server->free)
2931 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2934 // create entity baseline
2935 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2936 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2937 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2938 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2939 if (entnum > 0 && entnum <= svs.maxclients)
2941 svent->priv.server->baseline.colormap = entnum;
2942 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2946 svent->priv.server->baseline.colormap = 0;
2947 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2951 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2954 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2958 // add to the message
2960 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2962 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2963 MSG_WriteShort (&sv.signon, entnum);
2967 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2968 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2970 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2972 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2973 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2977 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2978 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2980 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2981 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2982 for (i=0 ; i<3 ; i++)
2984 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2985 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2994 Load csprogs.dat and comperss it so it doesn't need to be
2995 reloaded on request.
2998 void SV_Prepare_CSQC(void)
3000 fs_offset_t progsize;
3002 if(svs.csqc_progdata)
3004 Con_DPrintf("Unloading old CSQC data.\n");
3005 Mem_Free(svs.csqc_progdata);
3006 if(svs.csqc_progdata_deflated)
3007 Mem_Free(svs.csqc_progdata_deflated);
3010 svs.csqc_progdata = NULL;
3011 svs.csqc_progdata_deflated = NULL;
3013 sv.csqc_progname[0] = 0;
3014 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3018 size_t deflated_size;
3020 sv.csqc_progsize = (int)progsize;
3021 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3022 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3023 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3025 Con_DPrint("Compressing csprogs.dat\n");
3026 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3027 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3028 svs.csqc_progsize_deflated = (int)deflated_size;
3029 if(svs.csqc_progdata_deflated)
3031 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3032 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3035 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3043 Grabs the current state of each client for saving across the
3044 transition to another level
3047 void SV_SaveSpawnparms (void)
3051 svs.serverflags = (int)prog->globals.server->serverflags;
3053 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3055 if (!host_client->active)
3058 // call the progs to get default spawn parms for the new client
3059 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3060 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3061 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3062 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3070 This is called at the start of each level
3074 void SV_SpawnServer (const char *server)
3079 dp_model_t *worldmodel;
3080 char modelname[sizeof(sv.worldname)];
3082 Con_DPrintf("SpawnServer: %s\n", server);
3084 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3086 if (!FS_FileExists(modelname))
3088 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3089 if (!FS_FileExists(modelname))
3091 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3096 if (cls.state != ca_dedicated)
3098 SCR_BeginLoadingPlaque();
3105 World_End(&sv.world);
3106 if(prog->funcoffsets.SV_Shutdown)
3108 func_t s = prog->funcoffsets.SV_Shutdown;
3109 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3110 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3115 // free q3 shaders so that any newly downloaded shaders will be active
3116 Mod_FreeQ3Shaders();
3118 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3119 if (!worldmodel || !worldmodel->TraceBox)
3121 Con_Printf("Couldn't load map %s\n", modelname);
3125 // let's not have any servers with no name
3126 if (hostname.string[0] == 0)
3127 Cvar_Set ("hostname", "UNNAMED");
3128 scr_centertime_off = 0;
3130 svs.changelevel_issued = false; // now safe to issue another
3132 // make the map a required file for clients
3133 Curl_ClearRequirements();
3134 Curl_RequireFile(modelname);
3137 // tell all connected clients that we are going to a new level
3142 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3144 if (client->netconnection)
3146 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3147 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3154 NetConn_OpenServerPorts(true);
3158 // make cvars consistant
3161 Cvar_SetValue ("deathmatch", 0);
3162 // LordHavoc: it can be useful to have skills outside the range 0-3...
3163 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3164 //Cvar_SetValue ("skill", (float)current_skill);
3165 current_skill = (int)(skill.value + 0.5);
3168 // set up the new server
3170 memset (&sv, 0, sizeof(sv));
3171 // if running a local client, make sure it doesn't try to access the last
3172 // level's data which is no longer valiud
3175 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3177 if(*sv_random_seed.string)
3179 srand(sv_random_seed.integer);
3180 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3187 // set level base name variables for later use
3188 strlcpy (sv.name, server, sizeof (sv.name));
3189 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3190 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3191 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3192 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3193 Cvar_SetQuick(&sv_worldname, sv.worldname);
3194 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3195 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3197 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3198 if (sv.protocol == PROTOCOL_UNKNOWN)
3201 Protocol_Names(buffer, sizeof(buffer));
3202 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3203 sv.protocol = PROTOCOL_QUAKE;
3208 // load progs to get entity field count
3209 //PR_LoadProgs ( sv_progs.string );
3211 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3212 sv.datagram.cursize = 0;
3213 sv.datagram.data = sv.datagram_buf;
3215 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3216 sv.reliable_datagram.cursize = 0;
3217 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3219 sv.signon.maxsize = sizeof(sv.signon_buf);
3220 sv.signon.cursize = 0;
3221 sv.signon.data = sv.signon_buf;
3223 // leave slots at start for clients only
3224 //prog->num_edicts = svs.maxclients+1;
3226 sv.state = ss_loading;
3227 prog->allowworldwrites = true;
3230 prog->globals.server->time = sv.time = 1.0;
3233 worldmodel->used = true;
3235 sv.worldmodel = worldmodel;
3236 sv.models[1] = sv.worldmodel;
3239 // clear world interaction links
3241 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3242 World_Start(&sv.world);
3244 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3246 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3247 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3248 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3250 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3251 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3253 if(i < sv.worldmodel->brush.numsubmodels)
3254 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3257 // load the rest of the entities
3259 // AK possible hack since num_edicts is still 0
3260 ent = PRVM_EDICT_NUM(0);
3261 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3262 ent->priv.server->free = false;
3263 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3264 ent->fields.server->modelindex = 1; // world model
3265 ent->fields.server->solid = SOLID_BSP;
3266 ent->fields.server->movetype = MOVETYPE_PUSH;
3267 VectorCopy(sv.world.mins, ent->fields.server->mins);
3268 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3269 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3270 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3273 prog->globals.server->coop = coop.integer;
3275 prog->globals.server->deathmatch = deathmatch.integer;
3277 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3279 // serverflags are for cross level information (sigils)
3280 prog->globals.server->serverflags = svs.serverflags;
3282 // we need to reset the spawned flag on all connected clients here so that
3283 // their thinks don't run during startup (before PutClientInServer)
3284 // we also need to set up the client entities now
3285 // and we need to set the ->edict pointers to point into the progs edicts
3286 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3288 host_client->spawned = false;
3289 host_client->edict = PRVM_EDICT_NUM(i + 1);
3290 PRVM_ED_ClearEdict(host_client->edict);
3293 // load replacement entity file if found
3294 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3296 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3297 PRVM_ED_LoadFromFile (entities);
3301 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3304 // LordHavoc: clear world angles (to fix e3m3.bsp)
3305 VectorClear(prog->edicts->fields.server->angles);
3307 // all setup is completed, any further precache statements are errors
3308 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3309 prog->allowworldwrites = false;
3311 // run two frames to allow everything to settle
3312 prog->globals.server->time = sv.time = 1.0001;
3313 for (i = 0;i < 2;i++)
3319 if (cls.state == ca_dedicated)
3322 // create a baseline for more efficient communications
3323 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3324 SV_CreateBaseline ();
3326 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3328 // to prevent network timeouts
3329 realtime = Sys_DoubleTime();
3331 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3332 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3334 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3335 if (!host_client->active)
3337 if (host_client->netconnection)
3338 SV_SendServerinfo(host_client);
3342 // if client is a botclient coming from a level change, we need to
3343 // set up client info that normally requires networking
3345 // copy spawn parms out of the client_t
3346 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3347 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3349 // call the spawn function
3350 host_client->clientconnectcalled = true;
3351 prog->globals.server->time = sv.time;
3352 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3353 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3354 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3355 host_client->spawned = true;
3359 // update the map title cvar
3360 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3361 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3363 Con_DPrint("Server spawned.\n");
3364 NetConn_Heartbeat (2);
3369 /////////////////////////////////////////////////////
3372 static void SV_VM_CB_BeginIncreaseEdicts(void)
3374 // links don't survive the transition, so unlink everything
3375 World_UnlinkAll(&sv.world);
3378 static void SV_VM_CB_EndIncreaseEdicts(void)
3383 // link every entity except world
3384 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3385 if (!ent->priv.server->free)
3389 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3391 // LordHavoc: for consistency set these here
3392 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3394 e->priv.server->move = false; // don't move on first frame
3396 if (num >= 0 && num < svs.maxclients)
3399 // set colormap and team on newly created player entity
3400 e->fields.server->colormap = num + 1;
3401 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3402 // set netname/clientcolors back to client values so that
3403 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3405 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3406 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3407 val->_float = svs.clients[num].colors;
3408 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3409 if( prog->fieldoffsets.playermodel >= 0 )
3410 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3411 if( prog->fieldoffsets.playerskin >= 0 )
3412 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3413 // Assign netaddress (IP Address, etc)
3414 if(prog->fieldoffsets.netaddress >= 0)
3415 { // Valid Field; Process
3416 if(svs.clients[num].netconnection != NULL)
3417 {// Valid Address; Assign
3418 // Acquire Readable Address
3419 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3420 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3424 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3429 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3434 World_UnlinkEdict(ed); // unlink from world bsp
3436 ed->fields.server->model = 0;
3437 ed->fields.server->takedamage = 0;
3438 ed->fields.server->modelindex = 0;
3439 ed->fields.server->colormap = 0;
3440 ed->fields.server->skin = 0;
3441 ed->fields.server->frame = 0;
3442 VectorClear(ed->fields.server->origin);
3443 VectorClear(ed->fields.server->angles);
3444 ed->fields.server->nextthink = -1;
3445 ed->fields.server->solid = 0;
3447 VM_RemoveEdictSkeleton(ed);
3448 World_Physics_RemoveFromEntity(&sv.world, ed);
3449 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3451 // make sure csqc networking is aware of the removed entity
3452 e = PRVM_NUM_FOR_EDICT(ed);
3453 sv.csqcentityversion[e] = 0;
3454 for (i = 0;i < svs.maxclients;i++)
3456 if (svs.clients[i].csqcentityscope[e])
3457 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3458 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3462 static void SV_VM_CB_CountEdicts(void)
3466 int active, models, solid, step;
3468 active = models = solid = step = 0;
3469 for (i=0 ; i<prog->num_edicts ; i++)
3471 ent = PRVM_EDICT_NUM(i);
3472 if (ent->priv.server->free)
3475 if (ent->fields.server->solid)
3477 if (ent->fields.server->model)
3479 if (ent->fields.server->movetype == MOVETYPE_STEP)
3483 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3484 Con_Printf("active :%3i\n", active);
3485 Con_Printf("view :%3i\n", models);
3486 Con_Printf("touch :%3i\n", solid);
3487 Con_Printf("step :%3i\n", step);
3490 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3492 // remove things from different skill levels or deathmatch
3493 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3495 if (deathmatch.integer)
3497 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3502 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3503 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3504 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3512 static void SV_VM_Setup(void)
3515 PRVM_InitProg( PRVM_SERVERPROG );
3517 // allocate the mempools
3518 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3519 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3520 prog->builtins = vm_sv_builtins;
3521 prog->numbuiltins = vm_sv_numbuiltins;
3522 prog->headercrc = PROGHEADER_CRC;
3523 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3524 prog->max_edicts = 512;
3525 if (sv.protocol == PROTOCOL_QUAKE)
3526 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3527 else if (sv.protocol == PROTOCOL_QUAKEDP)
3528 prog->limit_edicts = 2048; // guessing
3529 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3530 prog->limit_edicts = 2048; // guessing!
3531 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3532 prog->limit_edicts = 4096; // guessing!
3534 prog->limit_edicts = MAX_EDICTS;
3535 prog->reserved_edicts = svs.maxclients;
3536 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3537 prog->name = "server";
3538 prog->extensionstring = vm_sv_extensions;
3539 prog->loadintoworld = true;
3541 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3542 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3543 prog->init_edict = SV_VM_CB_InitEdict;
3544 prog->free_edict = SV_VM_CB_FreeEdict;
3545 prog->count_edicts = SV_VM_CB_CountEdicts;
3546 prog->load_edict = SV_VM_CB_LoadEdict;
3547 prog->init_cmd = VM_SV_Cmd_Init;
3548 prog->reset_cmd = VM_SV_Cmd_Reset;
3549 prog->error_cmd = Host_Error;
3550 prog->ExecuteProgram = SVVM_ExecuteProgram;
3552 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3553 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3555 // some mods compiled with scrambling compilers lack certain critical
3556 // global names and field names such as "self" and "time" and "nextthink"
3557 // so we have to set these offsets manually, matching the entvars_t
3558 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3559 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3560 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3561 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3562 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3563 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3564 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3565 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3566 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3567 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3568 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3569 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3570 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3571 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3572 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3573 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3574 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3575 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3576 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3577 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3578 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3579 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3580 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3581 // OP_STATE is always supported on server (due to entvars_t)
3582 prog->flag |= PRVM_OP_STATE;
3584 VM_CustomStats_Clear();//[515]: csqc
3591 void SV_VM_Begin(void)
3594 PRVM_SetProg( PRVM_SERVERPROG );
3596 prog->globals.server->time = (float) sv.time;
3599 void SV_VM_End(void)