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SVVM: fully shut down when stopping a server to avoid segfaulting later
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
114 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
115 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors where an object ended up in solid for some reason, supersedes sv_gameplayfix_unstickentities"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
118 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
119 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
120 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
121 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
122 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
123 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
124 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
125 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
126 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
127 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
128 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
129 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "0", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
130 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position, superseded by sv_gameplayfix_nudgeoutofsolid"};
131 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
138 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
139 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
140 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
141 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
142 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
143 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
144 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
145 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
146 cvar_t sv_qcstats = {CF_SERVER, "sv_qcstats", "0", "Disables engine sending of stats 220 and above, for use by certain games such as Xonotic, NOTE: it's strongly recommended that SVQC send correct STAT_MOVEVARS_TICRATE and STAT_MOVEVARS_TIMESCALE"};
147 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
148 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
149 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
150 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
151 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
152 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
153 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
154 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
155 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
156 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
157 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
158 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
159 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
160 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
161 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
162 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
163
164 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
165 cvar_t sv_maxphysicsframesperserverframe = {CF_SERVER, "sv_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
166 cvar_t sv_lagreporting_always = {CF_SERVER, "sv_lagreporting_always", "0", "report lag even in singleplayer, listen, or an empty dedicated server"};
167 cvar_t sv_lagreporting_strict = {CF_SERVER, "sv_lagreporting_strict", "0", "log any extra frames run to catch up after a holdup (only applies when sv_maxphysicsframesperserverframe > 1)"};
168 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
169
170 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
171 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
172
173 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
174 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
175
176 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
177 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
178 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
179 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
180 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
181 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
182 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
183 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
184 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
185 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
186
187 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
203 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
204 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
205 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
206 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
207 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
208
209 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
210 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
211 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
212
213 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
214 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
215 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
216
217 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
218
219 server_t sv;
220 server_static_t svs;
221
222 mempool_t *sv_mempool = NULL;
223
224 extern cvar_t host_timescale;
225 extern float            scr_centertime_off;
226
227 // MUST match effectnameindex_t in client.h
228 static const char *standardeffectnames[EFFECT_TOTAL] =
229 {
230         "",
231         "TE_GUNSHOT",
232         "TE_GUNSHOTQUAD",
233         "TE_SPIKE",
234         "TE_SPIKEQUAD",
235         "TE_SUPERSPIKE",
236         "TE_SUPERSPIKEQUAD",
237         "TE_WIZSPIKE",
238         "TE_KNIGHTSPIKE",
239         "TE_EXPLOSION",
240         "TE_EXPLOSIONQUAD",
241         "TE_TAREXPLOSION",
242         "TE_TELEPORT",
243         "TE_LAVASPLASH",
244         "TE_SMALLFLASH",
245         "TE_FLAMEJET",
246         "EF_FLAME",
247         "TE_BLOOD",
248         "TE_SPARK",
249         "TE_PLASMABURN",
250         "TE_TEI_G3",
251         "TE_TEI_SMOKE",
252         "TE_TEI_BIGEXPLOSION",
253         "TE_TEI_PLASMAHIT",
254         "EF_STARDUST",
255         "TR_ROCKET",
256         "TR_GRENADE",
257         "TR_BLOOD",
258         "TR_WIZSPIKE",
259         "TR_SLIGHTBLOOD",
260         "TR_KNIGHTSPIKE",
261         "TR_VORESPIKE",
262         "TR_NEHAHRASMOKE",
263         "TR_NEXUIZPLASMA",
264         "TR_GLOWTRAIL",
265         "SVC_PARTICLE"
266 };
267
268 #define SV_REQFUNCS 0
269 #define sv_reqfuncs NULL
270
271 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
272 //static const char *sv_reqfuncs[] = {
273 //};
274
275 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
276
277 prvm_required_field_t sv_reqfields[] =
278 {
279 #define PRVM_DECLARE_serverglobalfloat(x)
280 #define PRVM_DECLARE_serverglobalvector(x)
281 #define PRVM_DECLARE_serverglobalstring(x)
282 #define PRVM_DECLARE_serverglobaledict(x)
283 #define PRVM_DECLARE_serverglobalfunction(x)
284 #define PRVM_DECLARE_clientglobalfloat(x)
285 #define PRVM_DECLARE_clientglobalvector(x)
286 #define PRVM_DECLARE_clientglobalstring(x)
287 #define PRVM_DECLARE_clientglobaledict(x)
288 #define PRVM_DECLARE_clientglobalfunction(x)
289 #define PRVM_DECLARE_menuglobalfloat(x)
290 #define PRVM_DECLARE_menuglobalvector(x)
291 #define PRVM_DECLARE_menuglobalstring(x)
292 #define PRVM_DECLARE_menuglobaledict(x)
293 #define PRVM_DECLARE_menuglobalfunction(x)
294 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
295 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
296 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
297 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
298 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
299 #define PRVM_DECLARE_clientfieldfloat(x)
300 #define PRVM_DECLARE_clientfieldvector(x)
301 #define PRVM_DECLARE_clientfieldstring(x)
302 #define PRVM_DECLARE_clientfieldedict(x)
303 #define PRVM_DECLARE_clientfieldfunction(x)
304 #define PRVM_DECLARE_menufieldfloat(x)
305 #define PRVM_DECLARE_menufieldvector(x)
306 #define PRVM_DECLARE_menufieldstring(x)
307 #define PRVM_DECLARE_menufieldedict(x)
308 #define PRVM_DECLARE_menufieldfunction(x)
309 #define PRVM_DECLARE_serverfunction(x)
310 #define PRVM_DECLARE_clientfunction(x)
311 #define PRVM_DECLARE_menufunction(x)
312 #define PRVM_DECLARE_field(x)
313 #define PRVM_DECLARE_global(x)
314 #define PRVM_DECLARE_function(x)
315 #include "prvm_offsets.h"
316 #undef PRVM_DECLARE_serverglobalfloat
317 #undef PRVM_DECLARE_serverglobalvector
318 #undef PRVM_DECLARE_serverglobalstring
319 #undef PRVM_DECLARE_serverglobaledict
320 #undef PRVM_DECLARE_serverglobalfunction
321 #undef PRVM_DECLARE_clientglobalfloat
322 #undef PRVM_DECLARE_clientglobalvector
323 #undef PRVM_DECLARE_clientglobalstring
324 #undef PRVM_DECLARE_clientglobaledict
325 #undef PRVM_DECLARE_clientglobalfunction
326 #undef PRVM_DECLARE_menuglobalfloat
327 #undef PRVM_DECLARE_menuglobalvector
328 #undef PRVM_DECLARE_menuglobalstring
329 #undef PRVM_DECLARE_menuglobaledict
330 #undef PRVM_DECLARE_menuglobalfunction
331 #undef PRVM_DECLARE_serverfieldfloat
332 #undef PRVM_DECLARE_serverfieldvector
333 #undef PRVM_DECLARE_serverfieldstring
334 #undef PRVM_DECLARE_serverfieldedict
335 #undef PRVM_DECLARE_serverfieldfunction
336 #undef PRVM_DECLARE_clientfieldfloat
337 #undef PRVM_DECLARE_clientfieldvector
338 #undef PRVM_DECLARE_clientfieldstring
339 #undef PRVM_DECLARE_clientfieldedict
340 #undef PRVM_DECLARE_clientfieldfunction
341 #undef PRVM_DECLARE_menufieldfloat
342 #undef PRVM_DECLARE_menufieldvector
343 #undef PRVM_DECLARE_menufieldstring
344 #undef PRVM_DECLARE_menufieldedict
345 #undef PRVM_DECLARE_menufieldfunction
346 #undef PRVM_DECLARE_serverfunction
347 #undef PRVM_DECLARE_clientfunction
348 #undef PRVM_DECLARE_menufunction
349 #undef PRVM_DECLARE_field
350 #undef PRVM_DECLARE_global
351 #undef PRVM_DECLARE_function
352 };
353
354 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
355
356 prvm_required_field_t sv_reqglobals[] =
357 {
358 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
359 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
360 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
361 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
362 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
363 #define PRVM_DECLARE_clientglobalfloat(x)
364 #define PRVM_DECLARE_clientglobalvector(x)
365 #define PRVM_DECLARE_clientglobalstring(x)
366 #define PRVM_DECLARE_clientglobaledict(x)
367 #define PRVM_DECLARE_clientglobalfunction(x)
368 #define PRVM_DECLARE_menuglobalfloat(x)
369 #define PRVM_DECLARE_menuglobalvector(x)
370 #define PRVM_DECLARE_menuglobalstring(x)
371 #define PRVM_DECLARE_menuglobaledict(x)
372 #define PRVM_DECLARE_menuglobalfunction(x)
373 #define PRVM_DECLARE_serverfieldfloat(x)
374 #define PRVM_DECLARE_serverfieldvector(x)
375 #define PRVM_DECLARE_serverfieldstring(x)
376 #define PRVM_DECLARE_serverfieldedict(x)
377 #define PRVM_DECLARE_serverfieldfunction(x)
378 #define PRVM_DECLARE_clientfieldfloat(x)
379 #define PRVM_DECLARE_clientfieldvector(x)
380 #define PRVM_DECLARE_clientfieldstring(x)
381 #define PRVM_DECLARE_clientfieldedict(x)
382 #define PRVM_DECLARE_clientfieldfunction(x)
383 #define PRVM_DECLARE_menufieldfloat(x)
384 #define PRVM_DECLARE_menufieldvector(x)
385 #define PRVM_DECLARE_menufieldstring(x)
386 #define PRVM_DECLARE_menufieldedict(x)
387 #define PRVM_DECLARE_menufieldfunction(x)
388 #define PRVM_DECLARE_serverfunction(x)
389 #define PRVM_DECLARE_clientfunction(x)
390 #define PRVM_DECLARE_menufunction(x)
391 #define PRVM_DECLARE_field(x)
392 #define PRVM_DECLARE_global(x)
393 #define PRVM_DECLARE_function(x)
394 #include "prvm_offsets.h"
395 #undef PRVM_DECLARE_serverglobalfloat
396 #undef PRVM_DECLARE_serverglobalvector
397 #undef PRVM_DECLARE_serverglobalstring
398 #undef PRVM_DECLARE_serverglobaledict
399 #undef PRVM_DECLARE_serverglobalfunction
400 #undef PRVM_DECLARE_clientglobalfloat
401 #undef PRVM_DECLARE_clientglobalvector
402 #undef PRVM_DECLARE_clientglobalstring
403 #undef PRVM_DECLARE_clientglobaledict
404 #undef PRVM_DECLARE_clientglobalfunction
405 #undef PRVM_DECLARE_menuglobalfloat
406 #undef PRVM_DECLARE_menuglobalvector
407 #undef PRVM_DECLARE_menuglobalstring
408 #undef PRVM_DECLARE_menuglobaledict
409 #undef PRVM_DECLARE_menuglobalfunction
410 #undef PRVM_DECLARE_serverfieldfloat
411 #undef PRVM_DECLARE_serverfieldvector
412 #undef PRVM_DECLARE_serverfieldstring
413 #undef PRVM_DECLARE_serverfieldedict
414 #undef PRVM_DECLARE_serverfieldfunction
415 #undef PRVM_DECLARE_clientfieldfloat
416 #undef PRVM_DECLARE_clientfieldvector
417 #undef PRVM_DECLARE_clientfieldstring
418 #undef PRVM_DECLARE_clientfieldedict
419 #undef PRVM_DECLARE_clientfieldfunction
420 #undef PRVM_DECLARE_menufieldfloat
421 #undef PRVM_DECLARE_menufieldvector
422 #undef PRVM_DECLARE_menufieldstring
423 #undef PRVM_DECLARE_menufieldedict
424 #undef PRVM_DECLARE_menufieldfunction
425 #undef PRVM_DECLARE_serverfunction
426 #undef PRVM_DECLARE_clientfunction
427 #undef PRVM_DECLARE_menufunction
428 #undef PRVM_DECLARE_field
429 #undef PRVM_DECLARE_global
430 #undef PRVM_DECLARE_function
431 };
432
433 static void Host_Timescale_c(cvar_t *var)
434 {
435         if(var->value < 0.00001 && var->value != 0)
436                 Cvar_SetValueQuick(var, 0);
437 }
438
439 //============================================================================
440
441 static void SV_AreaStats_f(cmd_state_t *cmd)
442 {
443         World_PrintAreaStats(&sv.world, "server");
444 }
445
446 static void SV_ServerOptions (void)
447 {
448         int i;
449
450         // general default
451         svs.maxclients = 8;
452
453 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
454 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
455         // if no client is in the executable or -dedicated is specified on
456         // commandline, start a dedicated server
457         i = Sys_CheckParm ("-dedicated");
458         if (i || !cl_available)
459         {
460                 // check for -dedicated specifying how many players
461                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
462                         svs.maxclients = atoi (sys.argv[i+1]);
463                 if (Sys_CheckParm ("-listen"))
464                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
465                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
466                 Cvar_SetValue(&cvars_all, "sv_public", 1);
467         }
468         else if (cl_available)
469         {
470                 // client exists and not dedicated, check if -listen is specified
471                 cls.state = ca_disconnected;
472                 i = Sys_CheckParm ("-listen");
473                 if (i)
474                 {
475                         // default players unless specified
476                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
477                                 svs.maxclients = atoi (sys.argv[i+1]);
478                 }
479                 else
480                 {
481                         // default players in some games, singleplayer in most
482                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
483                                 svs.maxclients = 1;
484                 }
485         }
486
487         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
488
489         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
490
491         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
492                 Cvar_SetValueQuick(&deathmatch, 1);
493 }
494
495 /*
496 ===============
497 SV_Init
498 ===============
499 */
500 void SV_Init (void)
501 {
502         // init the csqc progs cvars, since they are updated/used by the server code
503         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
504         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
505         extern cvar_t csqc_progcrc;
506         extern cvar_t csqc_progsize;
507         extern cvar_t csqc_usedemoprogs;
508
509         Cvar_RegisterVariable(&sv_worldmessage);
510         Cvar_RegisterVariable(&sv_worldname);
511         Cvar_RegisterVariable(&sv_worldnamenoextension);
512         Cvar_RegisterVariable(&sv_worldbasename);
513
514         Cvar_RegisterVariable (&csqc_progname);
515         Cvar_RegisterVariable (&csqc_progcrc);
516         Cvar_RegisterVariable (&csqc_progsize);
517         Cvar_RegisterVariable (&csqc_usedemoprogs);
518
519         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
520         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
521         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
522         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
523
524         Cvar_RegisterVariable (&sv_disablenotify);
525         Cvar_RegisterVariable (&coop);
526         Cvar_RegisterVariable (&deathmatch);
527         Cvar_RegisterVariable (&fraglimit);
528         Cvar_RegisterVariable (&gamecfg);
529         Cvar_RegisterVariable (&noexit);
530         Cvar_RegisterVariable (&nomonsters);
531         Cvar_RegisterVariable (&pausable);
532         Cvar_RegisterVariable (&pr_checkextension);
533         Cvar_RegisterVariable (&samelevel);
534         Cvar_RegisterVariable (&skill);
535         Cvar_RegisterVariable (&campaign);
536         Cvar_RegisterVariable (&host_timescale);
537         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
538         Cvar_RegisterVirtual (&host_timescale, "slowmo");
539         Cvar_RegisterVirtual (&host_timescale, "timescale");
540         Cvar_RegisterVariable (&sv_accelerate);
541         Cvar_RegisterVariable (&sv_aim);
542         Cvar_RegisterVariable (&sv_airaccel_qw);
543         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
544         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
545         Cvar_RegisterVariable (&sv_airaccelerate);
546         Cvar_RegisterVariable (&sv_airstopaccelerate);
547         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
548         Cvar_RegisterVariable (&sv_maxairstrafespeed);
549         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
550         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
551         Cvar_RegisterVariable (&sv_aircontrol);
552         Cvar_RegisterVariable (&sv_aircontrol_power);
553         Cvar_RegisterVariable (&sv_aircontrol_penalty);
554         Cvar_RegisterVariable (&sv_allowdownloads);
555         Cvar_RegisterVariable (&sv_allowdownloads_archive);
556         Cvar_RegisterVariable (&sv_allowdownloads_config);
557         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
558         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
559         Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
560         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
561         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
562         Cvar_RegisterVariable (&sv_clmovement_enable);
563         Cvar_RegisterVariable (&sv_clmovement_minping);
564         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
565         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
566         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
567         Cvar_RegisterVariable (&sv_cullentities_pvs);
568         Cvar_RegisterVariable (&sv_cullentities_stats);
569         Cvar_RegisterVariable (&sv_cullentities_trace);
570         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
571         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
572         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
573         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
574         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
575         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
576         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
577         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
578         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
579         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
580         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
581         Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
582         Cvar_RegisterVariable (&sv_debugmove);
583         Cvar_RegisterVariable (&sv_echobprint);
584         Cvar_RegisterVariable (&sv_edgefriction);
585         Cvar_RegisterVariable (&sv_entpatch);
586         Cvar_RegisterVariable (&sv_freezenonclients);
587         Cvar_RegisterVariable (&sv_friction);
588         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
589         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
590         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
591         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
592         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
593         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
594         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
595         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
596         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
597         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
598         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
599         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
600         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
601         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
602         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
603         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
604         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
605         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
606         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
607         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
608         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
609         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
610         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
611         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
612         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
613         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
614         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
615         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
616         Cvar_RegisterVariable (&sv_qcstats);
617         Cvar_RegisterVariable (&sv_gravity);
618         Cvar_RegisterVariable (&sv_init_frame_count);
619         Cvar_RegisterVariable (&sv_idealpitchscale);
620         Cvar_RegisterVariable (&sv_jumpstep);
621         Cvar_RegisterVariable (&sv_jumpvelocity);
622         Cvar_RegisterVariable (&sv_legacy_bbox_expand);
623         Cvar_RegisterVariable (&sv_maxairspeed);
624         Cvar_RegisterVariable (&sv_maxrate);
625         Cvar_RegisterVariable (&sv_maxspeed);
626         Cvar_RegisterVariable (&sv_maxvelocity);
627         Cvar_RegisterVariable (&sv_nostep);
628         Cvar_RegisterVariable (&sv_playerphysicsqc);
629         Cvar_RegisterVariable (&sv_progs);
630         Cvar_RegisterVariable (&sv_protocolname);
631         Cvar_RegisterVariable (&sv_random_seed);
632         Cvar_RegisterVariable (&host_limitlocal);
633         Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
634         Cvar_RegisterVariable (&sv_sound_land);
635         Cvar_RegisterVariable (&sv_sound_watersplash);
636         Cvar_RegisterVariable (&sv_stepheight);
637         Cvar_RegisterVariable (&sv_stopspeed);
638         Cvar_RegisterVariable (&sv_wallfriction);
639         Cvar_RegisterVariable (&sv_wateraccelerate);
640         Cvar_RegisterVariable (&sv_waterfriction);
641         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
642         Cvar_RegisterVariable (&sv_warsowbunny_accel);
643         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
644         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
645         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
646         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
647         Cvar_RegisterVariable (&sv_areadebug);
648
649         Cvar_RegisterVariable (&sys_ticrate);
650         Cvar_RegisterVariable (&sv_maxphysicsframesperserverframe);
651         Cvar_RegisterVariable (&sv_lagreporting_always);
652         Cvar_RegisterVariable (&sv_lagreporting_strict);
653         Cvar_RegisterVariable (&sv_threaded);
654
655         Cvar_RegisterVariable (&teamplay);
656         Cvar_RegisterVariable (&timelimit);
657
658         Cvar_RegisterVariable (&sv_rollangle);
659         Cvar_RegisterVariable (&sv_rollspeed);
660
661         Cvar_RegisterVariable (&saved1);
662         Cvar_RegisterVariable (&saved2);
663         Cvar_RegisterVariable (&saved3);
664         Cvar_RegisterVariable (&saved4);
665         Cvar_RegisterVariable (&savedgamecfg);
666         Cvar_RegisterVariable (&scratch1);
667         Cvar_RegisterVariable (&scratch2);
668         Cvar_RegisterVariable (&scratch3);
669         Cvar_RegisterVariable (&scratch4);
670         Cvar_RegisterVariable (&temp1);
671
672         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
673         Cvar_RegisterVariable (&nehx00);
674         Cvar_RegisterVariable (&nehx01);
675         Cvar_RegisterVariable (&nehx02);
676         Cvar_RegisterVariable (&nehx03);
677         Cvar_RegisterVariable (&nehx04);
678         Cvar_RegisterVariable (&nehx05);
679         Cvar_RegisterVariable (&nehx06);
680         Cvar_RegisterVariable (&nehx07);
681         Cvar_RegisterVariable (&nehx08);
682         Cvar_RegisterVariable (&nehx09);
683         Cvar_RegisterVariable (&nehx10);
684         Cvar_RegisterVariable (&nehx11);
685         Cvar_RegisterVariable (&nehx12);
686         Cvar_RegisterVariable (&nehx13);
687         Cvar_RegisterVariable (&nehx14);
688         Cvar_RegisterVariable (&nehx15);
689         Cvar_RegisterVariable (&nehx16);
690         Cvar_RegisterVariable (&nehx17);
691         Cvar_RegisterVariable (&nehx18);
692         Cvar_RegisterVariable (&nehx19);
693         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
694
695         Cvar_RegisterVariable (&sv_autodemo_perclient);
696         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
697         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
698
699         Cvar_RegisterVariable (&halflifebsp);
700         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
701         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
702
703         Cvar_RegisterVariable (&sv_writepicture_quality);
704
705         SV_InitOperatorCommands();
706         host.hook.SV_Shutdown = SV_Shutdown;
707
708         sv_mempool = Mem_AllocPool("server", 0, NULL);
709
710         SV_ServerOptions();
711         Cvar_Callback(&sv_netport);
712 }
713
714 static void SV_SaveEntFile_f(cmd_state_t *cmd)
715 {
716         char vabuf[1024];
717         if (!sv.active || !sv.worldmodel)
718         {
719                 Con_Print("Not running a server\n");
720                 return;
721         }
722         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
723 }
724
725 /*
726 ==============================================================================
727
728 CLIENT SPAWNING
729
730 ==============================================================================
731 */
732
733 /*
734 ================
735 SV_SendServerinfo
736
737 Sends the first message from the server to a connected client.
738 This will be sent on the initial connection and upon each server load.
739 ================
740 */
741 void SV_SendServerinfo (client_t *client)
742 {
743         prvm_prog_t *prog = SVVM_prog;
744         int i;
745         char message[128];
746         char vabuf[1024];
747
748         // we know that this client has a netconnection and thus is not a bot
749
750         // edicts get reallocated on level changes, so we need to update it here
751         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
752
753         // clear cached stuff that depends on the level
754         client->weaponmodel[0] = 0;
755         client->weaponmodelindex = 0;
756
757         // LadyHavoc: clear entityframe tracking
758         client->latestframenum = 0;
759
760         // initialize the movetime, so a speedhack can't make use of the time before this client joined
761         client->cmd.time = sv.time;
762
763         if (client->entitydatabase)
764                 EntityFrame_FreeDatabase(client->entitydatabase);
765         if (client->entitydatabase4)
766                 EntityFrame4_FreeDatabase(client->entitydatabase4);
767         if (client->entitydatabase5)
768                 EntityFrame5_FreeDatabase(client->entitydatabase5);
769
770         memset(client->stats, 0, sizeof(client->stats));
771         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
772
773         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
774         {
775                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
776                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
777                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
778                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
779                 else
780                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
781         }
782
783         // reset csqc entity versions
784         for (i = 0;i < prog->max_edicts;i++)
785         {
786                 client->csqcentityscope[i] = 0;
787                 client->csqcentitysendflags[i] = 0xFFFFFF;
788         }
789         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
790         {
791                 client->csqcentityframehistory[i].num = 0;
792                 client->csqcentityframehistory[i].framenum = -1;
793         }
794         client->csqcnumedicts = 0;
795         client->csqcentityframehistory_next = 0;
796
797         SZ_Clear (&client->netconnection->message);
798         MSG_WriteByte (&client->netconnection->message, svc_print);
799         dpsnprintf (message, sizeof (message), "\nServer: %s (progs %i crc)\n", engineversion, prog->filecrc);
800         MSG_WriteString (&client->netconnection->message,message);
801
802         SV_StopDemoRecording(client); // to split up demos into different files
803         if(sv_autodemo_perclient.integer)
804         {
805                 char demofile[MAX_OSPATH];
806                 char ipaddress[MAX_QPATH];
807                 size_t j;
808
809                 // start a new demo file
810                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
811                 for(j = 0; ipaddress[j]; ++j)
812                         if(!isalnum(ipaddress[j]))
813                                 ipaddress[j] = '-';
814                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
815
816                 SV_StartDemoRecording(client, demofile, -1);
817         }
818
819         //[515]: init csprogs according to version of svprogs, check the crc, etc.
820         if (sv.csqc_progname[0])
821         {
822                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
823                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
824                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
825                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
826                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
827                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
829
830                 if(client->sv_demo_file != NULL)
831                 {
832                         int k;
833                         static char buf[NET_MAXMESSAGE];
834                         sizebuf_t sb;
835
836                         sb.data = (unsigned char *) buf;
837                         sb.maxsize = sizeof(buf);
838                         k = 0;
839                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
840                                 SV_WriteDemoMessage(client, &sb, false);
841                 }
842
843                 //[515]: init stufftext string (it is sent before svc_serverinfo)
844                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
845                 {
846                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
847                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
848                 }
849         }
850
851         //if (sv_allowdownloads.integer)
852         // always send the info that the server supports the protocol, even if downloads are forbidden
853         // only because of that, the CSQC exception can work
854         {
855                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
856                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
857         }
858
859         // send at this time so it's guaranteed to get executed at the right time
860         {
861                 client_t *save;
862                 save = host_client;
863                 host_client = client;
864                 Curl_SendRequirements();
865                 host_client = save;
866         }
867
868         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
869         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
870         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
871
872         if (!coop.integer && deathmatch.integer)
873                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
874         else
875                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
876
877         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
878
879         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
880                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
881         MSG_WriteByte (&client->netconnection->message, 0);
882
883         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
884                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
885         MSG_WriteByte (&client->netconnection->message, 0);
886
887 // send music
888         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
889         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
890         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
891
892 // set view
893 // store this in clientcamera, too
894         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
895         MSG_WriteByte (&client->netconnection->message, svc_setview);
896         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
897
898         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
899         MSG_WriteByte (&client->netconnection->message, 1);
900
901         client->prespawned = false;             // need prespawn, spawn, etc
902         client->spawned = false;                // need prespawn, spawn, etc
903         client->begun = false;                  // need prespawn, spawn, etc
904         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
905
906         // clear movement info until client enters the new level properly
907         memset(&client->cmd, 0, sizeof(client->cmd));
908         client->movesequence = 0;
909         client->movement_highestsequence_seen = 0;
910         memset(&client->movement_count, 0, sizeof(client->movement_count));
911         client->ping = 0;
912
913         // allow the client some time to send his keepalives, even if map loading took ages
914         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
915 }
916
917 /*
918 ================
919 SV_ConnectClient
920
921 Initializes a client_t for a new net connection.  This will only be called
922 once for a player each game, not once for each level change.
923 ================
924 */
925 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
926 {
927         prvm_prog_t *prog = SVVM_prog;
928         client_t                *client;
929         int                             i;
930
931         client = svs.clients + clientnum;
932
933 // set up the client_t
934         if (sv.loadgame)
935         {
936                 float backupparms[NUM_SPAWN_PARMS];
937                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
938                 memset(client, 0, sizeof(*client));
939                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
940         }
941         else
942                 memset(client, 0, sizeof(*client));
943         client->active = true;
944         client->netconnection = netconnection;
945
946         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
947
948         if(client->netconnection && client->netconnection->crypto.authenticated)
949         {
950                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
951                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
952                                 client->netconnection->address,
953                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
954                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
955                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
956                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
957                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
958                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
959                                 );
960         }
961
962         dp_strlcpy(client->name, "unconnected", sizeof(client->name));
963         dp_strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
964         client->prespawned = false;
965         client->spawned = false;
966         client->begun = false;
967         client->edict = PRVM_EDICT_NUM(clientnum+1);
968         if (client->netconnection)
969                 client->netconnection->message.allowoverflow = true;            // we can catch it
970         // prepare the unreliable message buffer
971         client->unreliablemsg.data = client->unreliablemsg_data;
972         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
973         // updated by receiving "rate" command from client, this is also the default if not using a DP client
974         client->rate = 1000000000;
975         client->connecttime = host.realtime;
976
977         if (!sv.loadgame)
978         {
979                 // call the progs to get default spawn parms for the new client
980                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
981                 PRVM_serverglobalfloat(time) = sv.time;
982                 PRVM_serverglobaledict(self) = 0;
983                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
984                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
985                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
986
987                 // set up the entity for this client (including .colormap, .team, etc)
988                 PRVM_ED_ClearEdict(prog, client->edict);
989         }
990
991         // don't call SendServerinfo for a fresh botclient because its fields have
992         // not been set up by the qc yet
993         if (client->netconnection)
994                 SV_SendServerinfo (client);
995         else
996                 client->prespawned = client->spawned = client->begun = true;
997 }
998
999 /*
1000 =====================
1001 SV_DropClient
1002
1003 Called when the player is getting totally kicked off the host
1004 if (leaving = true), don't bother sending signofs
1005 =====================
1006 */
1007 void SV_DropClient(qbool leaving, const char *fmt, ... )
1008 {
1009         prvm_prog_t *prog = SVVM_prog;
1010         int i;
1011
1012         va_list argptr;
1013         char reason[512] = "";
1014
1015         Con_Printf("Client \"%s\" dropped", host_client->name);
1016
1017         if(fmt)
1018         {
1019                 va_start(argptr, fmt);
1020                 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1021                 va_end(argptr);
1022
1023                 Con_Printf(" (%s)\n", reason);
1024         }
1025         else
1026         {
1027                 Con_Printf(" \n");
1028         }
1029
1030         SV_StopDemoRecording(host_client);
1031
1032         // make sure edict is not corrupt (from a level change for example)
1033         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1034
1035         if (host_client->netconnection)
1036         {
1037                 // tell the client to be gone
1038                 if (!leaving)
1039                 {
1040                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1041                         unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1042                         sizebuf_t buf;
1043                         memset(&buf, 0, sizeof(buf));
1044                         buf.data = bufdata;
1045                         buf.maxsize = sizeof(bufdata);
1046                         MSG_WriteByte(&buf, svc_disconnect);
1047                         if(fmt)
1048                         {
1049                                 if(sv.protocol == PROTOCOL_DARKPLACES8)
1050                                         MSG_WriteString(&buf, reason);
1051                                 else
1052                                         SV_ClientPrintf("%s\n", reason);
1053                         }
1054                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1055                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1056                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1057                 }
1058         }
1059
1060         // call qc ClientDisconnect function
1061         // LadyHavoc: don't call QC if server is dead (avoids recursive
1062         // Host_Error in some mods when they run out of edicts)
1063         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1064         {
1065                 // call the prog function for removing a client
1066                 // this will set the body to a dead frame, among other things
1067                 int saveSelf = PRVM_serverglobaledict(self);
1068                 host_client->clientconnectcalled = false;
1069                 PRVM_serverglobalfloat(time) = sv.time;
1070                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1071                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1072                 PRVM_serverglobaledict(self) = saveSelf;
1073         }
1074
1075         if (host_client->netconnection)
1076         {
1077                 // break the net connection
1078                 NetConn_Close(host_client->netconnection);
1079                 host_client->netconnection = NULL;
1080         }
1081         if(fmt)
1082                 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1083         else
1084                 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1085
1086         // if a download is active, close it
1087         if (host_client->download_file)
1088         {
1089                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1090                 FS_Close(host_client->download_file);
1091                 host_client->download_file = NULL;
1092                 host_client->download_name[0] = 0;
1093                 host_client->download_expectedposition = 0;
1094                 host_client->download_started = false;
1095         }
1096
1097         // remove leaving player from scoreboard
1098         host_client->name[0] = 0;
1099         host_client->colors = 0;
1100         host_client->frags = 0;
1101         // send notification to all clients
1102         // get number of client manually just to make sure we get it right...
1103         i = host_client - svs.clients;
1104         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1105         MSG_WriteByte (&sv.reliable_datagram, i);
1106         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1107         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1108         MSG_WriteByte (&sv.reliable_datagram, i);
1109         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1110         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1111         MSG_WriteByte (&sv.reliable_datagram, i);
1112         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1113
1114         // free the client now
1115         if (host_client->entitydatabase)
1116                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1117         if (host_client->entitydatabase4)
1118                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1119         if (host_client->entitydatabase5)
1120                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1121
1122         if (sv.active)
1123         {
1124                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1125                 PRVM_ED_ClearEdict(prog, host_client->edict);
1126         }
1127
1128         // clear the client struct (this sets active to false)
1129         memset(host_client, 0, sizeof(*host_client));
1130
1131         // update server listing on the master because player count changed
1132         // (which the master uses for filtering empty/full servers)
1133         NetConn_Heartbeat(1);
1134
1135         if (sv.loadgame)
1136         {
1137                 for (i = 0;i < svs.maxclients;i++)
1138                         if (svs.clients[i].active && !svs.clients[i].spawned)
1139                                 break;
1140                 if (i == svs.maxclients)
1141                 {
1142                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1143                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1144                 }
1145         }
1146 }
1147
1148 static void SV_StartDownload_f(cmd_state_t *cmd)
1149 {
1150         if (host_client->download_file)
1151                 host_client->download_started = true;
1152 }
1153
1154 /*
1155  * Compression extension negotiation:
1156  *
1157  * Server to client:
1158  *   cl_serverextension_download 2
1159  *
1160  * Client to server:
1161  *   download <filename> <list of zero or more suppported compressions in order of preference>
1162  * e.g.
1163  *   download maps/map1.bsp lzo deflate huffman
1164  *
1165  * Server to client:
1166  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1167  * e.g.
1168  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1169  *
1170  * The server may choose not to compress the file by sending no compression name, like:
1171  *   cl_downloadbegin 345678 maps/map1.bsp
1172  *
1173  * NOTE: the "download" command may only specify compression algorithms if
1174  *       cl_serverextension_download is 2!
1175  *       If cl_serverextension_download has a different value, the client must
1176  *       assume this extension is not supported!
1177  */
1178
1179 static void Download_CheckExtensions(cmd_state_t *cmd)
1180 {
1181         int i;
1182         int argc = Cmd_Argc(cmd);
1183
1184         // first reset them all
1185         host_client->download_deflate = false;
1186         
1187         for(i = 2; i < argc; ++i)
1188         {
1189                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1190                 {
1191                         host_client->download_deflate = true;
1192                         break;
1193                 }
1194         }
1195 }
1196
1197 static void SV_Download_f(cmd_state_t *cmd)
1198 {
1199         const char *whichpack, *whichpack2, *extension;
1200         qbool is_csqc; // so we need to check only once
1201
1202         if (Cmd_Argc(cmd) < 2)
1203         {
1204                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1205                 SV_ClientPrintf("       supported extensions: deflate\n");
1206                 return;
1207         }
1208
1209         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1210         {
1211                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1212                 return;
1213         }
1214
1215         if (host_client->download_file)
1216         {
1217                 // at this point we'll assume the previous download should be aborted
1218                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1219                 SV_ClientCommands("\nstopdownload\n");
1220
1221                 // close the file and reset variables
1222                 FS_Close(host_client->download_file);
1223                 host_client->download_file = NULL;
1224                 host_client->download_name[0] = 0;
1225                 host_client->download_expectedposition = 0;
1226                 host_client->download_started = false;
1227         }
1228
1229         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1230         
1231         if (!sv_allowdownloads.integer && !is_csqc)
1232         {
1233                 SV_ClientPrintf("Downloads are disabled on this server\n");
1234                 SV_ClientCommands("\nstopdownload\n");
1235                 return;
1236         }
1237
1238         Download_CheckExtensions(cmd);
1239
1240         dp_strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1241         extension = FS_FileExtension(host_client->download_name);
1242
1243         // host_client is asking to download a specified file
1244         if (developer_extra.integer)
1245                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1246
1247         if(is_csqc)
1248         {
1249                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1250                 extensions[0] = '\0';
1251                 
1252                 if(host_client->download_deflate)
1253                         dp_strlcat(extensions, " deflate", sizeof(extensions));
1254                 
1255                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1256
1257                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1258                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1259                 else
1260                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1261                 
1262                 // no, no space is needed between %s and %s :P
1263                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1264
1265                 host_client->download_expectedposition = 0;
1266                 host_client->download_started = false;
1267                 host_client->sendsignon = true; // make sure this message is sent
1268                 return;
1269         }
1270
1271         if (!FS_FileExists(host_client->download_name))
1272         {
1273                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1274                 SV_ClientCommands("\nstopdownload\n");
1275                 return;
1276         }
1277
1278         // check if the user is trying to download part of registered Quake(r)
1279         whichpack = FS_WhichPack(host_client->download_name);
1280         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1281         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1282         {
1283                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1284                 SV_ClientCommands("\nstopdownload\n");
1285                 return;
1286         }
1287
1288         // check if the server has forbidden archive downloads entirely
1289         if (!sv_allowdownloads_inarchive.integer)
1290         {
1291                 whichpack = FS_WhichPack(host_client->download_name);
1292                 if (whichpack)
1293                 {
1294                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1295                         SV_ClientCommands("\nstopdownload\n");
1296                         return;
1297                 }
1298         }
1299
1300         if (!sv_allowdownloads_config.integer)
1301         {
1302                 if (!strcasecmp(extension, "cfg"))
1303                 {
1304                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1305                         SV_ClientCommands("\nstopdownload\n");
1306                         return;
1307                 }
1308         }
1309
1310         if (!sv_allowdownloads_dlcache.integer)
1311         {
1312                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1313                 {
1314                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1315                         SV_ClientCommands("\nstopdownload\n");
1316                         return;
1317                 }
1318         }
1319
1320         if (!sv_allowdownloads_archive.integer)
1321         {
1322                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1323                 {
1324                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1325                         SV_ClientCommands("\nstopdownload\n");
1326                         return;
1327                 }
1328         }
1329
1330         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1331         if (!host_client->download_file)
1332         {
1333                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1334                 SV_ClientCommands("\nstopdownload\n");
1335                 return;
1336         }
1337
1338         if (FS_FileSize(host_client->download_file) > 1<<30)
1339         {
1340                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1341                 SV_ClientCommands("\nstopdownload\n");
1342                 FS_Close(host_client->download_file);
1343                 host_client->download_file = NULL;
1344                 return;
1345         }
1346
1347         if (FS_FileSize(host_client->download_file) < 0)
1348         {
1349                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1350                 SV_ClientCommands("\nstopdownload\n");
1351                 FS_Close(host_client->download_file);
1352                 host_client->download_file = NULL;
1353                 return;
1354         }
1355
1356         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1357
1358         /*
1359          * we can only do this if we would actually deflate on the fly
1360          * which we do not (yet)!
1361         {
1362                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1363                 extensions[0] = '\0';
1364                 
1365                 if(host_client->download_deflate)
1366                         strlcat(extensions, " deflate", sizeof(extensions));
1367
1368                 // no, no space is needed between %s and %s :P
1369                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1370         }
1371         */
1372         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1373
1374         host_client->download_expectedposition = 0;
1375         host_client->download_started = false;
1376         host_client->sendsignon = true; // make sure this message is sent
1377
1378         // the rest of the download process is handled in SV_SendClientDatagram
1379         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1380         //
1381         // no svc_downloaddata messages will be sent until sv_startdownload is
1382         // sent by the client
1383 }
1384
1385 /*
1386 ==============================================================================
1387
1388 SERVER SPAWNING
1389
1390 ==============================================================================
1391 */
1392
1393 /*
1394 ================
1395 SV_ModelIndex
1396
1397 ================
1398 */
1399 int SV_ModelIndex(const char *s, int precachemode)
1400 {
1401         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1402         char filename[MAX_QPATH];
1403         if (!s || !*s)
1404                 return 0;
1405         // testing
1406         //if (precachemode == 2)
1407         //      return 0;
1408         dp_strlcpy(filename, s, sizeof(filename));
1409         for (i = 2;i < limit;i++)
1410         {
1411                 if (!sv.model_precache[i][0])
1412                 {
1413                         if (precachemode)
1414                         {
1415                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1416                                 {
1417                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1418                                         return 0;
1419                                 }
1420                                 if (precachemode == 1)
1421                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1422                                 dp_strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1423                                 if (sv.state == ss_loading)
1424                                 {
1425                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1426                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1427                                 }
1428                                 else
1429                                 {
1430                                         if (svs.threaded)
1431                                         {
1432                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1433                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1434                                         }
1435                                         else
1436                                         {
1437                                                 // running single threaded, so we can load the model here
1438                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1439                                         }
1440                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1441                                         MSG_WriteShort(&sv.reliable_datagram, i);
1442                                         MSG_WriteString(&sv.reliable_datagram, filename);
1443                                 }
1444                                 return i;
1445                         }
1446                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1447                         return 0;
1448                 }
1449                 if (!strcmp(sv.model_precache[i], filename))
1450                         return i;
1451         }
1452         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1453         return 0;
1454 }
1455
1456 /*
1457 ================
1458 SV_SoundIndex
1459
1460 ================
1461 */
1462 int SV_SoundIndex(const char *s, int precachemode)
1463 {
1464         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1465         char filename[MAX_QPATH];
1466         if (!s || !*s)
1467                 return 0;
1468         // testing
1469         //if (precachemode == 2)
1470         //      return 0;
1471         dp_strlcpy(filename, s, sizeof(filename));
1472         for (i = 1;i < limit;i++)
1473         {
1474                 if (!sv.sound_precache[i][0])
1475                 {
1476                         if (precachemode)
1477                         {
1478                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1479                                 {
1480                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1481                                         return 0;
1482                                 }
1483                                 if (precachemode == 1)
1484                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1485                                 dp_strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1486                                 if (sv.state != ss_loading)
1487                                 {
1488                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1489                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1490                                         MSG_WriteString(&sv.reliable_datagram, filename);
1491                                 }
1492                                 return i;
1493                         }
1494                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1495                         return 0;
1496                 }
1497                 if (!strcmp(sv.sound_precache[i], filename))
1498                         return i;
1499         }
1500         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1501         return 0;
1502 }
1503
1504 /*
1505 ================
1506 SV_ParticleEffectIndex
1507
1508 ================
1509 */
1510 int SV_ParticleEffectIndex(const char *name)
1511 {
1512         int i, argc, linenumber, effectnameindex;
1513         int filepass;
1514         fs_offset_t filesize;
1515         unsigned char *filedata;
1516         const char *text;
1517         const char *textstart;
1518         //const char *textend;
1519         char argv[16][1024];
1520         char filename[MAX_QPATH];
1521         if (!sv.particleeffectnamesloaded)
1522         {
1523                 sv.particleeffectnamesloaded = true;
1524                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1525                 for (i = 0;i < EFFECT_TOTAL;i++)
1526                         dp_strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1527                 for (filepass = 0;;filepass++)
1528                 {
1529                         if (filepass == 0)
1530                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1531                         else if (filepass == 1)
1532                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1533                         else
1534                                 break;
1535                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1536                         if (!filedata)
1537                                 continue;
1538                         textstart = (const char *)filedata;
1539                         //textend = (const char *)filedata + filesize;
1540                         text = textstart;
1541                         for (linenumber = 1;;linenumber++)
1542                         {
1543                                 argc = 0;
1544                                 for (;;)
1545                                 {
1546                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1547                                                 break;
1548                                         if (argc < 16)
1549                                         {
1550                                                 dp_strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1551                                                 argc++;
1552                                         }
1553                                 }
1554                                 if (com_token[0] == 0)
1555                                         break; // if the loop exited and it's not a \n, it's EOF
1556                                 if (argc < 1)
1557                                         continue;
1558                                 if (!strcmp(argv[0], "effect"))
1559                                 {
1560                                         if (argc == 2)
1561                                         {
1562                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1563                                                 {
1564                                                         if (sv.particleeffectname[effectnameindex][0])
1565                                                         {
1566                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1567                                                                         break;
1568                                                         }
1569                                                         else
1570                                                         {
1571                                                                 dp_strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1572                                                                 break;
1573                                                         }
1574                                                 }
1575                                                 // if we run out of names, abort
1576                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1577                                                 {
1578                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1579                                                         break;
1580                                                 }
1581                                         }
1582                                 }
1583                         }
1584                         Mem_Free(filedata);
1585                 }
1586         }
1587         // search for the name
1588         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1589                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1590                         return effectnameindex;
1591         // return 0 if we couldn't find it
1592         return 0;
1593 }
1594
1595 model_t *SV_GetModelByIndex(int modelindex)
1596 {
1597         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1598 }
1599
1600 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1601 {
1602         prvm_prog_t *prog = SVVM_prog;
1603         int modelindex;
1604         if (!ed || ed->free)
1605                 return NULL;
1606         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1607         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1608 }
1609
1610 /*
1611 ================
1612 SV_CreateBaseline
1613
1614 ================
1615 */
1616 static void SV_CreateBaseline (void)
1617 {
1618         prvm_prog_t *prog = SVVM_prog;
1619         int i, entnum, large;
1620         prvm_edict_t *svent;
1621
1622         // LadyHavoc: clear *all* baselines (not just active ones)
1623         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1624         {
1625                 // get the current server version
1626                 svent = PRVM_EDICT_NUM(entnum);
1627
1628                 // LadyHavoc: always clear state values, whether the entity is in use or not
1629                 svent->priv.server->baseline = defaultstate;
1630
1631                 if (svent->free)
1632                         continue;
1633                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1634                         continue;
1635
1636                 // create entity baseline
1637                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1638                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1639                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1640                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1641                 if (entnum > 0 && entnum <= svs.maxclients)
1642                 {
1643                         svent->priv.server->baseline.colormap = entnum;
1644                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1645                 }
1646                 else
1647                 {
1648                         svent->priv.server->baseline.colormap = 0;
1649                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1650                 }
1651
1652                 large = false;
1653                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1654                 {
1655                         large = true;
1656                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1657                                 large = false;
1658                 }
1659
1660                 // add to the message
1661                 if (large)
1662                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1663                 else
1664                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1665                 MSG_WriteShort (&sv.signon, entnum);
1666
1667                 if (large)
1668                 {
1669                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1670                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1671                 }
1672                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1673                 {
1674                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1675                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1676                 }
1677                 else
1678                 {
1679                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1680                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1681                 }
1682                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1683                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1684                 for (i=0 ; i<3 ; i++)
1685                 {
1686                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1687                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1688                 }
1689         }
1690 }
1691
1692 /*
1693 ================
1694 SV_Prepare_CSQC
1695
1696 Load csprogs.dat and comperss it so it doesn't need to be
1697 reloaded on request.
1698 ================
1699 */
1700 static void SV_Prepare_CSQC(void)
1701 {
1702         fs_offset_t progsize;
1703
1704         if(svs.csqc_progdata)
1705         {
1706                 Con_DPrintf("Unloading old CSQC data.\n");
1707                 Mem_Free(svs.csqc_progdata);
1708                 if(svs.csqc_progdata_deflated)
1709                         Mem_Free(svs.csqc_progdata_deflated);
1710         }
1711
1712         svs.csqc_progdata = NULL;
1713         svs.csqc_progdata_deflated = NULL;
1714         
1715         sv.csqc_progname[0] = 0;
1716         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1717
1718         if(progsize > 0)
1719         {
1720                 size_t deflated_size;
1721
1722                 sv.csqc_progsize = (int)progsize;
1723                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1724                 dp_strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1725                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1726
1727                 Con_DPrint("Compressing csprogs.dat\n");
1728                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1729                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1730                 svs.csqc_progsize_deflated = (int)deflated_size;
1731                 if(svs.csqc_progdata_deflated)
1732                 {
1733                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1734                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1735                 }
1736                 else
1737                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1738         }
1739 }
1740
1741 /*
1742 ================
1743 SV_SaveSpawnparms
1744
1745 Grabs the current state of each client for saving across the
1746 transition to another level
1747 ================
1748 */
1749 void SV_SaveSpawnparms (void)
1750 {
1751         prvm_prog_t *prog = SVVM_prog;
1752         int             i, j;
1753
1754         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1755
1756         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1757         {
1758                 if (!host_client->active)
1759                         continue;
1760
1761         // call the progs to get default spawn parms for the new client
1762                 PRVM_serverglobalfloat(time) = sv.time;
1763                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1764                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1765                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1766                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1767         }
1768 }
1769
1770 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1771 int SV_IsLocalServer(void)
1772 {
1773         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1774 }
1775
1776 /*
1777 ================
1778 SV_SpawnServer
1779
1780 This is called at the start of each level
1781 ================
1782 */
1783
1784 void SV_SpawnServer (const char *map)
1785 {
1786         prvm_prog_t *prog = SVVM_prog;
1787         prvm_edict_t *ent;
1788         int i;
1789         char *entities;
1790         model_t *worldmodel;
1791         char modelname[sizeof(sv.worldname)];
1792         char vabuf[1024];
1793
1794         Con_Printf("SpawnServer: %s\n", map);
1795
1796         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1797
1798         if (!FS_FileExists(modelname))
1799         {
1800                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1801                 if (!FS_FileExists(modelname))
1802                 {
1803                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1804                         return;
1805                 }
1806         }
1807
1808 //      SV_LockThreadMutex();
1809
1810         if(!host_isclient.integer)
1811                 Sys_MakeProcessNice();
1812         else
1813         {
1814                 SCR_BeginLoadingPlaque(false);
1815                 S_StopAllSounds();
1816         }
1817
1818         if(sv.active)
1819                 PRVM_Prog_Reset(prog); // calls graceful SVQC shutdown in SVVM_reset_cmd
1820
1821         // free q3 shaders so that any newly downloaded shaders will be active
1822         Mod_FreeQ3Shaders();
1823
1824         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1825         if (!worldmodel || !worldmodel->TraceBox)
1826         {
1827                 Con_Printf("Couldn't load map %s\n", modelname);
1828
1829                 if(!host_isclient.integer)
1830                         Sys_MakeProcessMean();
1831
1832 //              SV_UnlockThreadMutex();
1833
1834                 return;
1835         }
1836
1837         Collision_Cache_Reset(true);
1838
1839         // let's not have any servers with no name
1840         if (hostname.string[0] == 0)
1841                 Cvar_SetQuick(&hostname, "UNNAMED");
1842         scr_centertime_off = 0;
1843
1844         svs.changelevel_issued = false;         // now safe to issue another
1845
1846         // make the map a required file for clients
1847         Curl_ClearRequirements();
1848         Curl_RequireFile(modelname);
1849
1850 //
1851 // tell all connected clients that we are going to a new level
1852 //
1853         if (sv.active)
1854         {
1855                 client_t *client;
1856                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1857                 {
1858                         if (client->netconnection)
1859                         {
1860                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1861                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1862                         }
1863                 }
1864         }
1865         else
1866         {
1867                 // open server port
1868                 NetConn_OpenServerPorts(true);
1869         }
1870
1871 //
1872 // make cvars consistant
1873 //
1874
1875         if (coop.integer)
1876         {
1877                 Cvar_SetValueQuick(&deathmatch, 0);
1878                 Cvar_SetValueQuick(&campaign, 0);
1879         }
1880         else if(!deathmatch.integer)
1881                 Cvar_SetValueQuick(&campaign, 1);
1882         else
1883                 Cvar_SetValueQuick(&campaign, 0);
1884         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1885         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1886         //Cvar_SetValue ("skill", (float)current_skill);
1887         current_skill = (int)(skill.value + 0.5);
1888
1889 //
1890 // set up the new server
1891 //
1892         memset (&sv, 0, sizeof(sv));
1893
1894         // tell SV_Frame() to reset its timers
1895         sv.spawnframe = host.framecount;
1896
1897         // if running a local client, make sure it doesn't try to access the last
1898         // level's data which is no longer valiud
1899         cls.signon = 0;
1900
1901         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1902         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1903         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1904
1905         if(*sv_random_seed.string)
1906         {
1907                 srand(sv_random_seed.integer);
1908                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1909         }
1910
1911         SV_VM_Setup();
1912
1913         sv.active = true;
1914
1915         // set level base name variables for later use
1916         dp_strlcpy (sv.name, map, sizeof (sv.name));
1917         dp_strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1918         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1919         dp_strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1920         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1921         Cvar_SetQuick(&sv_worldname, sv.worldname);
1922         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1923         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1924
1925         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1926         if (sv.protocol == PROTOCOL_UNKNOWN)
1927         {
1928                 char buffer[1024];
1929                 Protocol_Names(buffer, sizeof(buffer));
1930                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1931                 sv.protocol = PROTOCOL_QUAKE;
1932         }
1933
1934 // load progs to get entity field count
1935         //PR_LoadProgs ( sv_progs.string );
1936
1937         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1938         sv.datagram.cursize = 0;
1939         sv.datagram.data = sv.datagram_buf;
1940
1941         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1942         sv.reliable_datagram.cursize = 0;
1943         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1944
1945         sv.signon.maxsize = sizeof(sv.signon_buf);
1946         sv.signon.cursize = 0;
1947         sv.signon.data = sv.signon_buf;
1948
1949 // leave slots at start for clients only
1950         //prog->num_edicts = svs.maxclients+1;
1951
1952         sv.state = ss_loading;
1953         prog->allowworldwrites = true;
1954         sv.paused = false;
1955
1956         sv.time = 1.0;
1957
1958         Mod_ClearUsed();
1959         worldmodel->used = true;
1960
1961         sv.worldmodel = worldmodel;
1962         sv.models[1] = sv.worldmodel;
1963
1964 //
1965 // clear world interaction links
1966 //
1967         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1968         World_Start(&sv.world);
1969
1970         dp_strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1971
1972         dp_strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1973         dp_strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1974         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1975         {
1976                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1977                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1978         }
1979         if(i < sv.worldmodel->brush.numsubmodels)
1980                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1981
1982 //
1983 // load the rest of the entities
1984 //
1985         // AK possible hack since num_edicts is still 0
1986         ent = PRVM_EDICT_NUM(0);
1987         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1988         ent->free = false;
1989         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1990         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1991         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1992         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1993         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1994         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1995         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1996         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1997
1998         if (coop.value)
1999                 PRVM_serverglobalfloat(coop) = coop.integer;
2000         else
2001                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2002
2003         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
2004
2005 // serverflags are for cross level information (sigils)
2006         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2007
2008         // we need to reset the spawned flag on all connected clients here so that
2009         // their thinks don't run during startup (before PutClientInServer)
2010         // we also need to set up the client entities now
2011         // and we need to set the ->edict pointers to point into the progs edicts
2012         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2013         {
2014                 host_client->begun = false;
2015                 host_client->edict = PRVM_EDICT_NUM(i + 1);
2016                 PRVM_ED_ClearEdict(prog, host_client->edict);
2017         }
2018
2019         // load replacement entity file if found
2020         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2021         {
2022                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2023                 PRVM_ED_LoadFromFile(prog, entities);
2024                 Mem_Free(entities);
2025         }
2026         else
2027                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2028
2029
2030         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2031         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2032
2033 // all setup is completed, any further precache statements are errors
2034 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2035         prog->allowworldwrites = false;
2036
2037 // run two frames to allow everything to settle
2038         sv.time = 1.0001;
2039         for (i = 0;i < sv_init_frame_count.integer;i++)
2040         {
2041                 sv.frametime = 0.1;
2042                 SV_Physics ();
2043         }
2044
2045         // Once all init frames have been run, we consider svqc code fully initialized.
2046         prog->inittime = host.realtime;
2047
2048         if(!host_isclient.integer)
2049                 Mod_PurgeUnused();
2050
2051 // create a baseline for more efficient communications
2052         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2053                 SV_CreateBaseline ();
2054
2055         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2056
2057 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2058         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2059         {
2060                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2061                 if (!host_client->active)
2062                         continue;
2063                 if (host_client->netconnection)
2064                         SV_SendServerinfo(host_client);
2065                 else
2066                 {
2067                         int j;
2068                         // if client is a botclient coming from a level change, we need to
2069                         // set up client info that normally requires networking
2070
2071                         // copy spawn parms out of the client_t
2072                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2073                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2074
2075                         // call the spawn function
2076                         host_client->clientconnectcalled = true;
2077                         PRVM_serverglobalfloat(time) = sv.time;
2078                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2079                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2080                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2081                         host_client->begun = true;
2082                 }
2083         }
2084
2085         // update the map title cvar (not related to filename)
2086         Cvar_SetQuick(&sv_worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
2087
2088         Con_Printf("Server spawned.\n");
2089         NetConn_Heartbeat (2);
2090
2091         if(!host_isclient.integer)
2092                 Sys_MakeProcessMean();
2093
2094 //      SV_UnlockThreadMutex();
2095 }
2096
2097 /*
2098 ==================
2099 SV_Shutdown
2100
2101 This only happens at the end of a game, not between levels
2102 ==================
2103 */
2104 void SV_Shutdown(void)
2105 {
2106         prvm_prog_t *prog = SVVM_prog;
2107         int i;
2108
2109         SV_LockThreadMutex();
2110
2111         if (!sv.active)
2112                 goto end;
2113
2114         Con_DPrintf("SV_Shutdown\n");
2115
2116         NetConn_Heartbeat(2);
2117         NetConn_Heartbeat(2);
2118
2119         // make sure all the clients know we're disconnecting
2120         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2121                 if (host_client->active)
2122                         SV_DropClient(false, "Server shutting down"); // server shutdown
2123
2124         PRVM_Prog_Reset(prog); // calls graceful SVQC shutdown in SVVM_reset_cmd
2125
2126         NetConn_CloseServerPorts();
2127
2128         sv.active = false;
2129 //
2130 // clear structures
2131 //
2132         memset(&sv, 0, sizeof(sv));
2133         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2134 end:
2135         SV_UnlockThreadMutex();
2136 }
2137
2138 /////////////////////////////////////////////////////
2139 // SV VM stuff
2140
2141 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2142 {
2143         // links don't survive the transition, so unlink everything
2144         World_UnlinkAll(&sv.world);
2145 }
2146
2147 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2148 {
2149         int i;
2150         prvm_edict_t *ent;
2151
2152         // link every entity except world
2153         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2154                 if (!ent->free)
2155                         SV_LinkEdict(ent);
2156 }
2157
2158 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2159 {
2160         // LadyHavoc: for consistency set these here
2161         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2162
2163         e->priv.server->move = false; // don't move on first frame
2164
2165         if (num >= 0 && num < svs.maxclients)
2166         {
2167                 // set colormap and team on newly created player entity
2168                 PRVM_serveredictfloat(e, colormap) = num + 1;
2169                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2170                 // set netname/clientcolors back to client values so that
2171                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2172                 // reset them
2173                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2174                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2175                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2176                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2177                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2178                 // Assign netaddress (IP Address, etc)
2179                 if(svs.clients[num].netconnection != NULL)
2180                 {
2181                         // Acquire Readable Address
2182                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2183                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2184                 }
2185                 else
2186                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2187                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2188                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2189                 else
2190                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2191                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2192                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2193                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2194                 else
2195                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2196                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2197                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2198                 else
2199                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2200                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2201                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2202                 else
2203                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2204                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2205                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2206                 else
2207                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2208         }
2209 }
2210
2211 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2212 {
2213         int i;
2214         int e;
2215
2216         World_UnlinkEdict(ed);          // unlink from world bsp
2217
2218         PRVM_serveredictstring(ed, model) = 0;
2219         PRVM_serveredictfloat(ed, takedamage) = 0;
2220         PRVM_serveredictfloat(ed, modelindex) = 0;
2221         PRVM_serveredictfloat(ed, colormap) = 0;
2222         PRVM_serveredictfloat(ed, skin) = 0;
2223         PRVM_serveredictfloat(ed, frame) = 0;
2224         VectorClear(PRVM_serveredictvector(ed, origin));
2225         VectorClear(PRVM_serveredictvector(ed, angles));
2226         PRVM_serveredictfloat(ed, nextthink) = -1;
2227         PRVM_serveredictfloat(ed, solid) = 0;
2228
2229         VM_RemoveEdictSkeleton(prog, ed);
2230 #ifdef USEODE
2231         World_Physics_RemoveFromEntity(&sv.world, ed);
2232         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2233 #endif
2234         // make sure csqc networking is aware of the removed entity
2235         e = PRVM_NUM_FOR_EDICT(ed);
2236         sv.csqcentityversion[e] = 0;
2237         for (i = 0;i < svs.maxclients;i++)
2238                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2239 }
2240
2241 static void SVVM_count_edicts(prvm_prog_t *prog)
2242 {
2243         int             i;
2244         prvm_edict_t    *ent;
2245         int             active, models, solid, step;
2246
2247         active = models = solid = step = 0;
2248         for (i=0 ; i<prog->num_edicts ; i++)
2249         {
2250                 ent = PRVM_EDICT_NUM(i);
2251                 if (ent->free)
2252                         continue;
2253                 active++;
2254                 if (PRVM_serveredictfloat(ent, solid))
2255                         solid++;
2256                 if (PRVM_serveredictstring(ent, model))
2257                         models++;
2258                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2259                         step++;
2260         }
2261
2262         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2263         Con_Printf("active    :%3i\n", active);
2264         Con_Printf("view      :%3i\n", models);
2265         Con_Printf("touch     :%3i\n", solid);
2266         Con_Printf("step      :%3i\n", step);
2267 }
2268
2269 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2270 {
2271         // remove things from different skill levels or deathmatch
2272         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2273         {
2274                 if (deathmatch.integer)
2275                 {
2276                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2277                         {
2278                                 return false;
2279                         }
2280                 }
2281                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2282                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2283                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2284                 {
2285                         return false;
2286                 }
2287         }
2288         return true;
2289 }
2290
2291 static void SV_VM_Setup(void)
2292 {
2293         prvm_prog_t *prog = SVVM_prog;
2294         PRVM_Prog_Init(prog, cmd_local);
2295
2296         // allocate the mempools
2297         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2298         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2299         prog->builtins = vm_sv_builtins;
2300         prog->numbuiltins = vm_sv_numbuiltins;
2301         prog->max_edicts = 512;
2302         if (sv.protocol == PROTOCOL_QUAKE)
2303                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2304         else if (sv.protocol == PROTOCOL_QUAKEDP)
2305                 prog->limit_edicts = 2048; // guessing
2306         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2307                 prog->limit_edicts = 2048; // guessing!
2308         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2309                 prog->limit_edicts = 4096; // guessing!
2310         else
2311                 prog->limit_edicts = MAX_EDICTS;
2312         prog->reserved_edicts = svs.maxclients;
2313         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2314         prog->name = "server";
2315         prog->extensionstring = vm_sv_extensions;
2316         prog->loadintoworld = true;
2317
2318         // all callbacks must be defined (pointers are not checked before calling)
2319         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2320         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2321         prog->init_edict            = SVVM_init_edict;
2322         prog->free_edict            = SVVM_free_edict;
2323         prog->count_edicts          = SVVM_count_edicts;
2324         prog->load_edict            = SVVM_load_edict;
2325         prog->init_cmd              = SVVM_init_cmd;
2326         prog->reset_cmd             = SVVM_reset_cmd;
2327         prog->error_cmd             = Host_Error;
2328         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2329
2330         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2331
2332         // some mods compiled with scrambling compilers lack certain critical
2333         // global names and field names such as "self" and "time" and "nextthink"
2334         // so we have to set these offsets manually, matching the entvars_t
2335         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2336         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2337         {
2338                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2339                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2340                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2341                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2394                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2395                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2396                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2397                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2398                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2399                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2400                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2401                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2402                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2403                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2404                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2405                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2406                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2407                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2408                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2409                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2410                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2411                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2412                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2413                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2414                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2415                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2416                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2417                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2418                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2419                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2420                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2421                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2422                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2423                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2424                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2425                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2426                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2427                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2428                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2429                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2430                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2431                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2438                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2439                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2440                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2441                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2442                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2443                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2444                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2445                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2446                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2447                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2448                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2449                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2450                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2451                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2452                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2453                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2454                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2455                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2456                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2457                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2458                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2459 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2460 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2461 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2462 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2463 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2464 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2465 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2466 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2467 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2468 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2469         }
2470         else
2471                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2472
2473         // OP_STATE is always supported on server because we add fields/globals for it
2474         prog->flag |= PRVM_OP_STATE;
2475
2476         VM_CustomStats_Clear();//[515]: csqc
2477
2478         SV_Prepare_CSQC();
2479 }
2480
2481 static void SV_CheckTimeouts(void)
2482 {
2483         int i;
2484
2485         // never timeout loopback connections
2486         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2487                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2488                         SV_DropClient(false, "Timed out");
2489 }
2490
2491 /*
2492 ==================
2493 SV_TimeReport
2494
2495 Returns a time report string, for example for
2496 ==================
2497 */
2498 const char *SV_TimingReport(char *buf, size_t buflen)
2499 {
2500         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", sv.perf_cpuload * 100, sv.perf_lost * 100, sv.perf_offset_avg * 1000, sv.perf_offset_max * 1000, sv.perf_offset_sdev * 1000);
2501 }
2502
2503 extern cvar_t host_framerate;
2504 double SV_Frame(double time)
2505 {
2506         static double sv_timer;
2507         int i;
2508         char vabuf[1024];
2509         qbool reporting = false;
2510
2511         // reset timer after level change
2512         if (host.framecount == sv.spawnframe || host.framecount == sv.spawnframe + 1)
2513                 sv_timer = time = host.sleeptime = 0;
2514
2515         if (!svs.threaded)
2516         {
2517                 sv.perf_acc_sleeptime += host.sleeptime;
2518                 sv.perf_acc_realtime += time;
2519
2520                 if (sv_lagreporting_always.integer)
2521                         reporting = true;
2522                 else if (cls.state == ca_dedicated)
2523                 {
2524                         // Report lag if there's players, so they know it wasn't the network or their machine
2525                         for (i = 0; i < svs.maxclients; ++i)
2526                         {
2527                                 if (svs.clients[i].begun && svs.clients[i].netconnection)
2528                                 {
2529                                         reporting = true;
2530                                         break;
2531                                 }
2532                         }
2533                 }
2534
2535                 if(sv.perf_acc_realtime > 5)
2536                 {
2537                         sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2538                         sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2539
2540                         if(sv.perf_acc_offset_samples > 0)
2541                         {
2542                                 sv.perf_offset_max = sv.perf_acc_offset_max;
2543                                 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2544                                 sv.perf_offset_sdev = sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg;
2545                                 sv.perf_offset_sdev = sv.perf_offset_sdev > 0 ? sqrt(sv.perf_offset_sdev) : 0;
2546                         }
2547
2548                         if (sv.perf_lost > 0 && reporting)
2549                                 SV_BroadcastPrintf("\003" CON_WARN "Server lag report: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2550
2551                         sv.perf_acc_realtime = sv.perf_acc_sleeptime =
2552                         sv.perf_acc_lost = sv.perf_acc_offset =
2553                         sv.perf_acc_offset_squared = sv.perf_acc_offset_max =
2554                         sv.perf_acc_offset_samples = 0;
2555                 }
2556
2557                 /*
2558                  * Receive packets on each main loop iteration, as the main loop may
2559                  * be undersleeping due to select() detecting a new packet
2560                  */
2561                 if (sv.active)
2562                 {
2563                         NetConn_ServerFrame();
2564                         SV_CheckTimeouts();
2565                 }
2566         }
2567
2568         /*
2569          * If the accumulator hasn't become positive, don't
2570          * run the frame. Everything that happens before this
2571          * point will happen even if we're sleeping this frame.
2572          */
2573         if((sv_timer += time) < 0)
2574                 return sv_timer;
2575
2576         // limit the frametime steps to no more than 100ms each
2577         if (sv_timer > 0.1)
2578         {
2579                 if (!svs.threaded)
2580                         sv.perf_acc_lost += (sv_timer - 0.1);
2581                 sv_timer = 0.1;
2582         }
2583
2584         if (sv.active && sv_timer > 0 && !svs.threaded)
2585         {
2586                 /*
2587                  * Execute one or more server frames, with an upper limit on how much
2588                  * execution time to spend on server frames to avoid freezing the game if
2589                  * the server is overloaded. This execution time limit means the game will
2590                  * slow down if the server is taking too long.
2591                  */
2592                 int framecount, framelimit = 1;
2593                 double advancetime, aborttime = 0;
2594                 float offset;
2595                 prvm_prog_t *prog = SVVM_prog;
2596
2597                 // run the world state
2598                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2599
2600                 // stop running server frames if the wall time reaches this value
2601                 if (sys_ticrate.value <= 0)
2602                         advancetime = sv_timer;
2603                 else
2604                 {
2605                         advancetime = sys_ticrate.value;
2606                         // listen servers can run multiple server frames per client frame
2607                         if (sv_maxphysicsframesperserverframe.integer > 0)
2608                                 framelimit = sv_maxphysicsframesperserverframe.integer;
2609                         aborttime = Sys_DirtyTime() + 0.1;
2610                 }
2611
2612                 if(host_timescale.value > 0 && host_timescale.value < 1)
2613                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2614                 else
2615                         advancetime = min(advancetime, 0.1);
2616
2617                 if(advancetime > 0)
2618                 {
2619                         offset = Sys_DirtyTime() - host.dirtytime;
2620                         if (offset < 0 || offset >= 1800)
2621                                 offset = 0;
2622
2623                         offset += sv_timer;
2624                         ++sv.perf_acc_offset_samples;
2625                         sv.perf_acc_offset += offset;
2626                         sv.perf_acc_offset_squared += offset * offset;
2627                         
2628                         if(sv.perf_acc_offset_max < offset)
2629                                 sv.perf_acc_offset_max = offset;
2630                 }
2631
2632                 // only advance time if not paused
2633                 // the game also pauses in singleplayer when menu or console is used
2634                 sv.frametime = advancetime * host_timescale.value;
2635                 if (host_framerate.value)
2636                         sv.frametime = host_framerate.value;
2637                 if (sv.paused || host.paused)
2638                         sv.frametime = 0;
2639
2640                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2641                 {
2642                         sv_timer -= advancetime;
2643
2644                         // move things around and think unless paused
2645                         if (sv.frametime)
2646                                 SV_Physics();
2647
2648                         // if this server frame took too long, break out of the loop
2649                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2650                                 break;
2651                 }
2652
2653                 if (framecount > 1 && sv_lagreporting_strict.integer && reporting)
2654                         SV_BroadcastPrintf(CON_WARN "Server lag report: caught up %.1fms by running %d extra frames\n", advancetime * (framecount - 1) * 1000, framecount - 1);
2655
2656                 R_TimeReport("serverphysics");
2657
2658                 // send all messages to the clients
2659                 SV_SendClientMessages();
2660
2661                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2662                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2663                         PRVM_serverglobalfloat(time) = sv.time;
2664                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2665                 }
2666
2667                 // send an heartbeat if enough time has passed since the last one
2668                 NetConn_Heartbeat(0);
2669                 R_TimeReport("servernetwork");
2670         }
2671         else
2672         {
2673                 // don't let r_speeds display jump around
2674                 R_TimeReport("serverphysics");
2675                 R_TimeReport("servernetwork");
2676         }
2677
2678         // if there is some time remaining from this frame, reset the timer
2679         if (sv_timer >= 0)
2680         {
2681                 if (!svs.threaded)
2682                         sv.perf_acc_lost += sv_timer;
2683                 sv_timer = 0;
2684         }
2685
2686         return sv_timer;
2687 }
2688
2689 static int SV_ThreadFunc(void *voiddata)
2690 {
2691         prvm_prog_t *prog = SVVM_prog;
2692         qbool playing = false;
2693         double sv_timer = 0;
2694         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2695         int i;
2696         char vabuf[1024];
2697         sv_realtime = Sys_DirtyTime();
2698         while (!svs.threadstop)
2699         {
2700                 // FIXME: we need to handle Host_Error in the server thread somehow
2701 //              if (setjmp(sv_abortframe))
2702 //                      continue;                       // something bad happened in the server game
2703
2704                 sv_oldrealtime = sv_realtime;
2705                 sv_realtime = Sys_DirtyTime();
2706                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2707                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2708
2709                 sv_timer += sv_deltarealtime;
2710
2711                 sv.perf_acc_realtime += sv_deltarealtime;
2712
2713                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2714                 SV_LockThreadMutex();
2715
2716                 // Look for clients who have spawned
2717                 playing = false;
2718                 if (sv.active)
2719                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2720                                 if(host_client->begun)
2721                                         if(host_client->netconnection)
2722                                                 playing = true;
2723                 if(sv.time < 10)
2724                 {
2725                         // don't accumulate time for the first 10 seconds of a match
2726                         // so things can settle
2727                         sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2728                 }
2729                 else if(sv.perf_acc_realtime > 5)
2730                 {
2731                         sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2732                         sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2733                         if(sv.perf_acc_offset_samples > 0)
2734                         {
2735                                 sv.perf_offset_max = sv.perf_acc_offset_max;
2736                                 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2737                                 sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
2738                         }
2739                         if(sv.perf_lost > 0 && developer_extra.integer)
2740                                 if(playing)
2741                                         Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2742                         sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2743                 }
2744
2745                 // get new packets
2746                 if (sv.active)
2747                 {
2748                         NetConn_ServerFrame();
2749                         SV_CheckTimeouts();
2750                 }
2751
2752                 // if the accumulators haven't become positive yet, wait a while
2753                 if (sv_timer < 0)
2754                 {
2755                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2756                         sv.perf_acc_sleeptime += Sys_Sleep(-sv_timer);
2757                         continue;
2758                 }
2759
2760                 if (sv.active && sv_timer > 0)
2761                 {
2762                         // execute one server frame
2763                         double advancetime;
2764                         float offset;
2765
2766                         if (sys_ticrate.value <= 0)
2767                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2768                         else
2769                                 advancetime = sys_ticrate.value;
2770
2771                         if(advancetime > 0)
2772                         {
2773                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2774                                 ++sv.perf_acc_offset_samples;
2775                                 sv.perf_acc_offset += offset;
2776                                 sv.perf_acc_offset_squared += offset * offset;
2777                                 if(sv.perf_acc_offset_max < offset)
2778                                         sv.perf_acc_offset_max = offset;
2779                         }
2780
2781                         // only advance time if not paused
2782                         // the game also pauses in singleplayer when menu or console is used
2783                         sv.frametime = advancetime * host_timescale.value;
2784                         if (host_framerate.value)
2785                                 sv.frametime = host_framerate.value;
2786                         if (sv.paused || host.paused)
2787                                 sv.frametime = 0;
2788
2789                         sv_timer -= advancetime;
2790
2791                         // move things around and think unless paused
2792                         if (sv.frametime)
2793                                 SV_Physics();
2794
2795                         // send all messages to the clients
2796                         SV_SendClientMessages();
2797
2798                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2799                         {
2800                                 PRVM_serverglobalfloat(time) = sv.time;
2801                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2802                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2803                         }
2804
2805                         // send an heartbeat if enough time has passed since the last one
2806                         NetConn_Heartbeat(0);
2807
2808                 }
2809
2810                 // we're back to safe code now
2811                 SV_UnlockThreadMutex();
2812
2813                 // if there is some time remaining from this frame, reset the timers
2814                 if (sv_timer >= 0)
2815                 {
2816                         sv.perf_acc_lost += sv_timer;
2817                         sv_timer = 0;
2818                 }
2819         }
2820         return 0;
2821 }
2822
2823 void SV_StartThread(void)
2824 {
2825         if (!sv_threaded.integer || !Thread_HasThreads())
2826                 return;
2827         svs.threaded = true;
2828         svs.threadstop = false;
2829         svs.threadmutex = Thread_CreateMutex();
2830         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2831 }
2832
2833 void SV_StopThread(void)
2834 {
2835         if (!svs.threaded)
2836                 return;
2837         svs.threadstop = true;
2838         Thread_WaitThread(svs.thread, 0);
2839         Thread_DestroyMutex(svs.threadmutex);
2840         svs.threaded = false;
2841 }