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host: Clean it up. Give some functions new names and new homes.
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
54
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
163
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
166
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
177
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
199
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
203
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
207
208 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
209
210 server_t sv;
211 server_static_t svs;
212
213 mempool_t *sv_mempool = NULL;
214
215 extern cvar_t host_timescale;
216 extern float            scr_centertime_off;
217
218 // MUST match effectnameindex_t in client.h
219 static const char *standardeffectnames[EFFECT_TOTAL] =
220 {
221         "",
222         "TE_GUNSHOT",
223         "TE_GUNSHOTQUAD",
224         "TE_SPIKE",
225         "TE_SPIKEQUAD",
226         "TE_SUPERSPIKE",
227         "TE_SUPERSPIKEQUAD",
228         "TE_WIZSPIKE",
229         "TE_KNIGHTSPIKE",
230         "TE_EXPLOSION",
231         "TE_EXPLOSIONQUAD",
232         "TE_TAREXPLOSION",
233         "TE_TELEPORT",
234         "TE_LAVASPLASH",
235         "TE_SMALLFLASH",
236         "TE_FLAMEJET",
237         "EF_FLAME",
238         "TE_BLOOD",
239         "TE_SPARK",
240         "TE_PLASMABURN",
241         "TE_TEI_G3",
242         "TE_TEI_SMOKE",
243         "TE_TEI_BIGEXPLOSION",
244         "TE_TEI_PLASMAHIT",
245         "EF_STARDUST",
246         "TR_ROCKET",
247         "TR_GRENADE",
248         "TR_BLOOD",
249         "TR_WIZSPIKE",
250         "TR_SLIGHTBLOOD",
251         "TR_KNIGHTSPIKE",
252         "TR_VORESPIKE",
253         "TR_NEHAHRASMOKE",
254         "TR_NEXUIZPLASMA",
255         "TR_GLOWTRAIL",
256         "SVC_PARTICLE"
257 };
258
259 #define SV_REQFUNCS 0
260 #define sv_reqfuncs NULL
261
262 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
263 //static const char *sv_reqfuncs[] = {
264 //};
265
266 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
267
268 prvm_required_field_t sv_reqfields[] =
269 {
270 #define PRVM_DECLARE_serverglobalfloat(x)
271 #define PRVM_DECLARE_serverglobalvector(x)
272 #define PRVM_DECLARE_serverglobalstring(x)
273 #define PRVM_DECLARE_serverglobaledict(x)
274 #define PRVM_DECLARE_serverglobalfunction(x)
275 #define PRVM_DECLARE_clientglobalfloat(x)
276 #define PRVM_DECLARE_clientglobalvector(x)
277 #define PRVM_DECLARE_clientglobalstring(x)
278 #define PRVM_DECLARE_clientglobaledict(x)
279 #define PRVM_DECLARE_clientglobalfunction(x)
280 #define PRVM_DECLARE_menuglobalfloat(x)
281 #define PRVM_DECLARE_menuglobalvector(x)
282 #define PRVM_DECLARE_menuglobalstring(x)
283 #define PRVM_DECLARE_menuglobaledict(x)
284 #define PRVM_DECLARE_menuglobalfunction(x)
285 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
286 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
287 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
288 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
289 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
290 #define PRVM_DECLARE_clientfieldfloat(x)
291 #define PRVM_DECLARE_clientfieldvector(x)
292 #define PRVM_DECLARE_clientfieldstring(x)
293 #define PRVM_DECLARE_clientfieldedict(x)
294 #define PRVM_DECLARE_clientfieldfunction(x)
295 #define PRVM_DECLARE_menufieldfloat(x)
296 #define PRVM_DECLARE_menufieldvector(x)
297 #define PRVM_DECLARE_menufieldstring(x)
298 #define PRVM_DECLARE_menufieldedict(x)
299 #define PRVM_DECLARE_menufieldfunction(x)
300 #define PRVM_DECLARE_serverfunction(x)
301 #define PRVM_DECLARE_clientfunction(x)
302 #define PRVM_DECLARE_menufunction(x)
303 #define PRVM_DECLARE_field(x)
304 #define PRVM_DECLARE_global(x)
305 #define PRVM_DECLARE_function(x)
306 #include "prvm_offsets.h"
307 #undef PRVM_DECLARE_serverglobalfloat
308 #undef PRVM_DECLARE_serverglobalvector
309 #undef PRVM_DECLARE_serverglobalstring
310 #undef PRVM_DECLARE_serverglobaledict
311 #undef PRVM_DECLARE_serverglobalfunction
312 #undef PRVM_DECLARE_clientglobalfloat
313 #undef PRVM_DECLARE_clientglobalvector
314 #undef PRVM_DECLARE_clientglobalstring
315 #undef PRVM_DECLARE_clientglobaledict
316 #undef PRVM_DECLARE_clientglobalfunction
317 #undef PRVM_DECLARE_menuglobalfloat
318 #undef PRVM_DECLARE_menuglobalvector
319 #undef PRVM_DECLARE_menuglobalstring
320 #undef PRVM_DECLARE_menuglobaledict
321 #undef PRVM_DECLARE_menuglobalfunction
322 #undef PRVM_DECLARE_serverfieldfloat
323 #undef PRVM_DECLARE_serverfieldvector
324 #undef PRVM_DECLARE_serverfieldstring
325 #undef PRVM_DECLARE_serverfieldedict
326 #undef PRVM_DECLARE_serverfieldfunction
327 #undef PRVM_DECLARE_clientfieldfloat
328 #undef PRVM_DECLARE_clientfieldvector
329 #undef PRVM_DECLARE_clientfieldstring
330 #undef PRVM_DECLARE_clientfieldedict
331 #undef PRVM_DECLARE_clientfieldfunction
332 #undef PRVM_DECLARE_menufieldfloat
333 #undef PRVM_DECLARE_menufieldvector
334 #undef PRVM_DECLARE_menufieldstring
335 #undef PRVM_DECLARE_menufieldedict
336 #undef PRVM_DECLARE_menufieldfunction
337 #undef PRVM_DECLARE_serverfunction
338 #undef PRVM_DECLARE_clientfunction
339 #undef PRVM_DECLARE_menufunction
340 #undef PRVM_DECLARE_field
341 #undef PRVM_DECLARE_global
342 #undef PRVM_DECLARE_function
343 };
344
345 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
346
347 prvm_required_field_t sv_reqglobals[] =
348 {
349 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
350 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
351 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
352 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
353 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
354 #define PRVM_DECLARE_clientglobalfloat(x)
355 #define PRVM_DECLARE_clientglobalvector(x)
356 #define PRVM_DECLARE_clientglobalstring(x)
357 #define PRVM_DECLARE_clientglobaledict(x)
358 #define PRVM_DECLARE_clientglobalfunction(x)
359 #define PRVM_DECLARE_menuglobalfloat(x)
360 #define PRVM_DECLARE_menuglobalvector(x)
361 #define PRVM_DECLARE_menuglobalstring(x)
362 #define PRVM_DECLARE_menuglobaledict(x)
363 #define PRVM_DECLARE_menuglobalfunction(x)
364 #define PRVM_DECLARE_serverfieldfloat(x)
365 #define PRVM_DECLARE_serverfieldvector(x)
366 #define PRVM_DECLARE_serverfieldstring(x)
367 #define PRVM_DECLARE_serverfieldedict(x)
368 #define PRVM_DECLARE_serverfieldfunction(x)
369 #define PRVM_DECLARE_clientfieldfloat(x)
370 #define PRVM_DECLARE_clientfieldvector(x)
371 #define PRVM_DECLARE_clientfieldstring(x)
372 #define PRVM_DECLARE_clientfieldedict(x)
373 #define PRVM_DECLARE_clientfieldfunction(x)
374 #define PRVM_DECLARE_menufieldfloat(x)
375 #define PRVM_DECLARE_menufieldvector(x)
376 #define PRVM_DECLARE_menufieldstring(x)
377 #define PRVM_DECLARE_menufieldedict(x)
378 #define PRVM_DECLARE_menufieldfunction(x)
379 #define PRVM_DECLARE_serverfunction(x)
380 #define PRVM_DECLARE_clientfunction(x)
381 #define PRVM_DECLARE_menufunction(x)
382 #define PRVM_DECLARE_field(x)
383 #define PRVM_DECLARE_global(x)
384 #define PRVM_DECLARE_function(x)
385 #include "prvm_offsets.h"
386 #undef PRVM_DECLARE_serverglobalfloat
387 #undef PRVM_DECLARE_serverglobalvector
388 #undef PRVM_DECLARE_serverglobalstring
389 #undef PRVM_DECLARE_serverglobaledict
390 #undef PRVM_DECLARE_serverglobalfunction
391 #undef PRVM_DECLARE_clientglobalfloat
392 #undef PRVM_DECLARE_clientglobalvector
393 #undef PRVM_DECLARE_clientglobalstring
394 #undef PRVM_DECLARE_clientglobaledict
395 #undef PRVM_DECLARE_clientglobalfunction
396 #undef PRVM_DECLARE_menuglobalfloat
397 #undef PRVM_DECLARE_menuglobalvector
398 #undef PRVM_DECLARE_menuglobalstring
399 #undef PRVM_DECLARE_menuglobaledict
400 #undef PRVM_DECLARE_menuglobalfunction
401 #undef PRVM_DECLARE_serverfieldfloat
402 #undef PRVM_DECLARE_serverfieldvector
403 #undef PRVM_DECLARE_serverfieldstring
404 #undef PRVM_DECLARE_serverfieldedict
405 #undef PRVM_DECLARE_serverfieldfunction
406 #undef PRVM_DECLARE_clientfieldfloat
407 #undef PRVM_DECLARE_clientfieldvector
408 #undef PRVM_DECLARE_clientfieldstring
409 #undef PRVM_DECLARE_clientfieldedict
410 #undef PRVM_DECLARE_clientfieldfunction
411 #undef PRVM_DECLARE_menufieldfloat
412 #undef PRVM_DECLARE_menufieldvector
413 #undef PRVM_DECLARE_menufieldstring
414 #undef PRVM_DECLARE_menufieldedict
415 #undef PRVM_DECLARE_menufieldfunction
416 #undef PRVM_DECLARE_serverfunction
417 #undef PRVM_DECLARE_clientfunction
418 #undef PRVM_DECLARE_menufunction
419 #undef PRVM_DECLARE_field
420 #undef PRVM_DECLARE_global
421 #undef PRVM_DECLARE_function
422 };
423
424 static void Host_Timescale_c(cvar_t *var)
425 {
426         if(var->value < 0.00001 && var->value != 0)
427                 Cvar_SetValueQuick(var, 0);
428 }
429
430 //============================================================================
431
432 static void SV_AreaStats_f(cmd_state_t *cmd)
433 {
434         World_PrintAreaStats(&sv.world, "server");
435 }
436
437 static qbool SV_CanSave(void)
438 {
439         prvm_prog_t *prog = SVVM_prog;
440         if(SV_IsLocalServer() == 1)
441         {
442                 // singleplayer checks
443                 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
444                 {
445                         Con_Print("Can't savegame with a dead player\n");
446                         return false;
447                 }
448
449                 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
450                 {
451                         Con_Print("Can't save in intermission.\n");
452                         return false;
453                 }
454         }
455         else
456                 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
457         return true;
458         
459 }
460
461 static void SV_ServerOptions (void)
462 {
463         int i;
464
465         // general default
466         svs.maxclients = 8;
467
468 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
469 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
470         // if no client is in the executable or -dedicated is specified on
471         // commandline, start a dedicated server
472         i = Sys_CheckParm ("-dedicated");
473         if (i || !cl_available)
474         {
475                 cls.state = ca_dedicated;
476                 // check for -dedicated specifying how many players
477                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
478                         svs.maxclients = atoi (sys.argv[i+1]);
479                 if (Sys_CheckParm ("-listen"))
480                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
481                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
482                 Cvar_SetValue(&cvars_all, "sv_public", 1);
483         }
484         else if (cl_available)
485         {
486                 // client exists and not dedicated, check if -listen is specified
487                 cls.state = ca_disconnected;
488                 i = Sys_CheckParm ("-listen");
489                 if (i)
490                 {
491                         // default players unless specified
492                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
493                                 svs.maxclients = atoi (sys.argv[i+1]);
494                 }
495                 else
496                 {
497                         // default players in some games, singleplayer in most
498                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
499                                 svs.maxclients = 1;
500                 }
501         }
502
503         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
504
505         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
506
507         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
508                 Cvar_SetValueQuick(&deathmatch, 1);
509 }
510
511 /*
512 ===============
513 SV_Init
514 ===============
515 */
516 void SV_Init (void)
517 {
518         // init the csqc progs cvars, since they are updated/used by the server code
519         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
520         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
521         extern cvar_t csqc_progcrc;
522         extern cvar_t csqc_progsize;
523         extern cvar_t csqc_usedemoprogs;
524
525         Cvar_RegisterVariable(&sv_worldmessage);
526         Cvar_RegisterVariable(&sv_worldname);
527         Cvar_RegisterVariable(&sv_worldnamenoextension);
528         Cvar_RegisterVariable(&sv_worldbasename);
529
530         Cvar_RegisterVariable (&csqc_progname);
531         Cvar_RegisterVariable (&csqc_progcrc);
532         Cvar_RegisterVariable (&csqc_progsize);
533         Cvar_RegisterVariable (&csqc_usedemoprogs);
534
535         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
536         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
537         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
538         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
539
540         Cvar_RegisterVariable (&sv_disablenotify);
541         Cvar_RegisterVariable (&coop);
542         Cvar_RegisterVariable (&deathmatch);
543         Cvar_RegisterVariable (&fraglimit);
544         Cvar_RegisterVariable (&gamecfg);
545         Cvar_RegisterVariable (&noexit);
546         Cvar_RegisterVariable (&nomonsters);
547         Cvar_RegisterVariable (&pausable);
548         Cvar_RegisterVariable (&pr_checkextension);
549         Cvar_RegisterVariable (&samelevel);
550         Cvar_RegisterVariable (&skill);
551         Cvar_RegisterVariable (&host_timescale);
552         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
553         Cvar_RegisterAlias (&host_timescale, "slowmo");
554         Cvar_RegisterAlias (&host_timescale, "timescale");
555         Cvar_RegisterVariable (&sv_accelerate);
556         Cvar_RegisterVariable (&sv_aim);
557         Cvar_RegisterVariable (&sv_airaccel_qw);
558         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
559         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
560         Cvar_RegisterVariable (&sv_airaccelerate);
561         Cvar_RegisterVariable (&sv_airstopaccelerate);
562         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
563         Cvar_RegisterVariable (&sv_maxairstrafespeed);
564         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
565         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
566         Cvar_RegisterVariable (&sv_aircontrol);
567         Cvar_RegisterVariable (&sv_aircontrol_power);
568         Cvar_RegisterVariable (&sv_aircontrol_penalty);
569         Cvar_RegisterVariable (&sv_allowdownloads);
570         Cvar_RegisterVariable (&sv_allowdownloads_archive);
571         Cvar_RegisterVariable (&sv_allowdownloads_config);
572         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
573         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
574         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
575         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
576         Cvar_RegisterVariable (&sv_clmovement_enable);
577         Cvar_RegisterVariable (&sv_clmovement_minping);
578         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
579         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
580         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
581         Cvar_RegisterVariable (&sv_cullentities_pvs);
582         Cvar_RegisterVariable (&sv_cullentities_stats);
583         Cvar_RegisterVariable (&sv_cullentities_trace);
584         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
585         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
586         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
587         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
588         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
589         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
590         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
591         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
592         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
593         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
594         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
595         Cvar_RegisterVariable (&sv_debugmove);
596         Cvar_RegisterVariable (&sv_echobprint);
597         Cvar_RegisterVariable (&sv_edgefriction);
598         Cvar_RegisterVariable (&sv_entpatch);
599         Cvar_RegisterVariable (&sv_freezenonclients);
600         Cvar_RegisterVariable (&sv_friction);
601         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
602         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
603         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
604         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
605         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
606         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
607         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
608         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
609         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
610         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
611         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
612         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
613         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
614         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
615         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
616         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
617         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
618         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
619         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
620         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
621         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
622         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
623         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
624         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
625         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
626         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
627         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
628         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
629         Cvar_RegisterVariable (&sv_gameplayfix_customstats);
630         Cvar_RegisterVariable (&sv_gravity);
631         Cvar_RegisterVariable (&sv_init_frame_count);
632         Cvar_RegisterVariable (&sv_idealpitchscale);
633         Cvar_RegisterVariable (&sv_jumpstep);
634         Cvar_RegisterVariable (&sv_jumpvelocity);
635         Cvar_RegisterVariable (&sv_maxairspeed);
636         Cvar_RegisterVariable (&sv_maxrate);
637         Cvar_RegisterVariable (&sv_maxspeed);
638         Cvar_RegisterVariable (&sv_maxvelocity);
639         Cvar_RegisterVariable (&sv_nostep);
640         Cvar_RegisterVariable (&sv_playerphysicsqc);
641         Cvar_RegisterVariable (&sv_progs);
642         Cvar_RegisterVariable (&sv_protocolname);
643         Cvar_RegisterVariable (&sv_random_seed);
644         Cvar_RegisterVariable (&host_limitlocal);
645         Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
646         Cvar_RegisterVariable (&sv_sound_land);
647         Cvar_RegisterVariable (&sv_sound_watersplash);
648         Cvar_RegisterVariable (&sv_stepheight);
649         Cvar_RegisterVariable (&sv_stopspeed);
650         Cvar_RegisterVariable (&sv_wallfriction);
651         Cvar_RegisterVariable (&sv_wateraccelerate);
652         Cvar_RegisterVariable (&sv_waterfriction);
653         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
654         Cvar_RegisterVariable (&sv_warsowbunny_accel);
655         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
656         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
657         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
658         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
659         Cvar_RegisterVariable (&sv_areadebug);
660         Cvar_RegisterVariable (&sys_ticrate);
661         Cvar_RegisterVariable (&teamplay);
662         Cvar_RegisterVariable (&timelimit);
663         Cvar_RegisterVariable (&sv_threaded);
664
665         Cvar_RegisterVariable (&sv_rollangle);
666         Cvar_RegisterVariable (&sv_rollspeed);
667
668         Cvar_RegisterVariable (&saved1);
669         Cvar_RegisterVariable (&saved2);
670         Cvar_RegisterVariable (&saved3);
671         Cvar_RegisterVariable (&saved4);
672         Cvar_RegisterVariable (&savedgamecfg);
673         Cvar_RegisterVariable (&scratch1);
674         Cvar_RegisterVariable (&scratch2);
675         Cvar_RegisterVariable (&scratch3);
676         Cvar_RegisterVariable (&scratch4);
677         Cvar_RegisterVariable (&temp1);
678
679         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
680         Cvar_RegisterVariable (&nehx00);
681         Cvar_RegisterVariable (&nehx01);
682         Cvar_RegisterVariable (&nehx02);
683         Cvar_RegisterVariable (&nehx03);
684         Cvar_RegisterVariable (&nehx04);
685         Cvar_RegisterVariable (&nehx05);
686         Cvar_RegisterVariable (&nehx06);
687         Cvar_RegisterVariable (&nehx07);
688         Cvar_RegisterVariable (&nehx08);
689         Cvar_RegisterVariable (&nehx09);
690         Cvar_RegisterVariable (&nehx10);
691         Cvar_RegisterVariable (&nehx11);
692         Cvar_RegisterVariable (&nehx12);
693         Cvar_RegisterVariable (&nehx13);
694         Cvar_RegisterVariable (&nehx14);
695         Cvar_RegisterVariable (&nehx15);
696         Cvar_RegisterVariable (&nehx16);
697         Cvar_RegisterVariable (&nehx17);
698         Cvar_RegisterVariable (&nehx18);
699         Cvar_RegisterVariable (&nehx19);
700         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
701
702         Cvar_RegisterVariable (&sv_autodemo_perclient);
703         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
704         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
705
706         Cvar_RegisterVariable (&halflifebsp);
707         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
708         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
709
710         Cvar_RegisterVariable (&sv_writepicture_quality);
711
712         SV_InitOperatorCommands();
713         host.hook.SV_CanSave = SV_CanSave;
714
715         sv_mempool = Mem_AllocPool("server", 0, NULL);
716
717         SV_ServerOptions();
718         Cvar_Callback(&sv_netport);
719 }
720
721 static void SV_SaveEntFile_f(cmd_state_t *cmd)
722 {
723         char vabuf[1024];
724         if (!sv.active || !sv.worldmodel)
725         {
726                 Con_Print("Not running a server\n");
727                 return;
728         }
729         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
730 }
731
732 /*
733 ==============================================================================
734
735 CLIENT SPAWNING
736
737 ==============================================================================
738 */
739
740 /*
741 ================
742 SV_SendServerinfo
743
744 Sends the first message from the server to a connected client.
745 This will be sent on the initial connection and upon each server load.
746 ================
747 */
748 void SV_SendServerinfo (client_t *client)
749 {
750         prvm_prog_t *prog = SVVM_prog;
751         int i;
752         char message[128];
753         char vabuf[1024];
754
755         // we know that this client has a netconnection and thus is not a bot
756
757         // edicts get reallocated on level changes, so we need to update it here
758         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
759
760         // clear cached stuff that depends on the level
761         client->weaponmodel[0] = 0;
762         client->weaponmodelindex = 0;
763
764         // LadyHavoc: clear entityframe tracking
765         client->latestframenum = 0;
766
767         // initialize the movetime, so a speedhack can't make use of the time before this client joined
768         client->cmd.time = sv.time;
769
770         if (client->entitydatabase)
771                 EntityFrame_FreeDatabase(client->entitydatabase);
772         if (client->entitydatabase4)
773                 EntityFrame4_FreeDatabase(client->entitydatabase4);
774         if (client->entitydatabase5)
775                 EntityFrame5_FreeDatabase(client->entitydatabase5);
776
777         memset(client->stats, 0, sizeof(client->stats));
778         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
779
780         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
781         {
782                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
783                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
784                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
785                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
786                 else
787                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
788         }
789
790         // reset csqc entity versions
791         for (i = 0;i < prog->max_edicts;i++)
792         {
793                 client->csqcentityscope[i] = 0;
794                 client->csqcentitysendflags[i] = 0xFFFFFF;
795         }
796         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
797         {
798                 client->csqcentityframehistory[i].num = 0;
799                 client->csqcentityframehistory[i].framenum = -1;
800         }
801         client->csqcnumedicts = 0;
802         client->csqcentityframehistory_next = 0;
803
804         SZ_Clear (&client->netconnection->message);
805         MSG_WriteByte (&client->netconnection->message, svc_print);
806         dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
807         MSG_WriteString (&client->netconnection->message,message);
808
809         SV_StopDemoRecording(client); // to split up demos into different files
810         if(sv_autodemo_perclient.integer)
811         {
812                 char demofile[MAX_OSPATH];
813                 char ipaddress[MAX_QPATH];
814                 size_t j;
815
816                 // start a new demo file
817                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
818                 for(j = 0; ipaddress[j]; ++j)
819                         if(!isalnum(ipaddress[j]))
820                                 ipaddress[j] = '-';
821                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
822
823                 SV_StartDemoRecording(client, demofile, -1);
824         }
825
826         //[515]: init csprogs according to version of svprogs, check the crc, etc.
827         if (sv.csqc_progname[0])
828         {
829                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
830                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
832                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
833                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
834                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
835                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
836
837                 if(client->sv_demo_file != NULL)
838                 {
839                         int k;
840                         static char buf[NET_MAXMESSAGE];
841                         sizebuf_t sb;
842
843                         sb.data = (unsigned char *) buf;
844                         sb.maxsize = sizeof(buf);
845                         k = 0;
846                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
847                                 SV_WriteDemoMessage(client, &sb, false);
848                 }
849
850                 //[515]: init stufftext string (it is sent before svc_serverinfo)
851                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
852                 {
853                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
854                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
855                 }
856         }
857
858         //if (sv_allowdownloads.integer)
859         // always send the info that the server supports the protocol, even if downloads are forbidden
860         // only because of that, the CSQC exception can work
861         {
862                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
863                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
864         }
865
866         // send at this time so it's guaranteed to get executed at the right time
867         {
868                 client_t *save;
869                 save = host_client;
870                 host_client = client;
871                 Curl_SendRequirements();
872                 host_client = save;
873         }
874
875         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
876         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
877         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
878
879         if (!coop.integer && deathmatch.integer)
880                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
881         else
882                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
883
884         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
885
886         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
887                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
888         MSG_WriteByte (&client->netconnection->message, 0);
889
890         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
891                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
892         MSG_WriteByte (&client->netconnection->message, 0);
893
894 // send music
895         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
896         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
897         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
898
899 // set view
900 // store this in clientcamera, too
901         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
902         MSG_WriteByte (&client->netconnection->message, svc_setview);
903         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
904
905         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
906         MSG_WriteByte (&client->netconnection->message, 1);
907
908         client->prespawned = false;             // need prespawn, spawn, etc
909         client->spawned = false;                // need prespawn, spawn, etc
910         client->begun = false;                  // need prespawn, spawn, etc
911         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
912
913         // clear movement info until client enters the new level properly
914         memset(&client->cmd, 0, sizeof(client->cmd));
915         client->movesequence = 0;
916         client->movement_highestsequence_seen = 0;
917         memset(&client->movement_count, 0, sizeof(client->movement_count));
918         client->ping = 0;
919
920         // allow the client some time to send his keepalives, even if map loading took ages
921         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
922 }
923
924 /*
925 ================
926 SV_ConnectClient
927
928 Initializes a client_t for a new net connection.  This will only be called
929 once for a player each game, not once for each level change.
930 ================
931 */
932 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
933 {
934         prvm_prog_t *prog = SVVM_prog;
935         client_t                *client;
936         int                             i;
937
938         client = svs.clients + clientnum;
939
940 // set up the client_t
941         if (sv.loadgame)
942         {
943                 float backupparms[NUM_SPAWN_PARMS];
944                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
945                 memset(client, 0, sizeof(*client));
946                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
947         }
948         else
949                 memset(client, 0, sizeof(*client));
950         client->active = true;
951         client->netconnection = netconnection;
952
953         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
954
955         if(client->netconnection && client->netconnection->crypto.authenticated)
956         {
957                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
958                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
959                                 client->netconnection->address,
960                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
961                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
962                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
963                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
964                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
965                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
966                                 );
967         }
968
969         strlcpy(client->name, "unconnected", sizeof(client->name));
970         strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
971         client->prespawned = false;
972         client->spawned = false;
973         client->begun = false;
974         client->edict = PRVM_EDICT_NUM(clientnum+1);
975         if (client->netconnection)
976                 client->netconnection->message.allowoverflow = true;            // we can catch it
977         // prepare the unreliable message buffer
978         client->unreliablemsg.data = client->unreliablemsg_data;
979         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
980         // updated by receiving "rate" command from client, this is also the default if not using a DP client
981         client->rate = 1000000000;
982         client->connecttime = host.realtime;
983
984         if (!sv.loadgame)
985         {
986                 // call the progs to get default spawn parms for the new client
987                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
988                 PRVM_serverglobalfloat(time) = sv.time;
989                 PRVM_serverglobaledict(self) = 0;
990                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
991                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
992                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
993
994                 // set up the entity for this client (including .colormap, .team, etc)
995                 PRVM_ED_ClearEdict(prog, client->edict);
996         }
997
998         // don't call SendServerinfo for a fresh botclient because its fields have
999         // not been set up by the qc yet
1000         if (client->netconnection)
1001                 SV_SendServerinfo (client);
1002         else
1003                 client->prespawned = client->spawned = client->begun = true;
1004 }
1005
1006 /*
1007 =====================
1008 SV_DropClient
1009
1010 Called when the player is getting totally kicked off the host
1011 if (crash = true), don't bother sending signofs
1012 =====================
1013 */
1014 void SV_DropClient(qbool crash)
1015 {
1016         prvm_prog_t *prog = SVVM_prog;
1017         int i;
1018         Con_Printf("Client \"%s\" dropped\n", host_client->name);
1019
1020         SV_StopDemoRecording(host_client);
1021
1022         // make sure edict is not corrupt (from a level change for example)
1023         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1024
1025         if (host_client->netconnection)
1026         {
1027                 // tell the client to be gone
1028                 if (!crash)
1029                 {
1030                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1031                         unsigned char bufdata[8];
1032                         sizebuf_t buf;
1033                         memset(&buf, 0, sizeof(buf));
1034                         buf.data = bufdata;
1035                         buf.maxsize = sizeof(bufdata);
1036                         MSG_WriteByte(&buf, svc_disconnect);
1037                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1038                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1039                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1040                 }
1041         }
1042
1043         // call qc ClientDisconnect function
1044         // LadyHavoc: don't call QC if server is dead (avoids recursive
1045         // Host_Error in some mods when they run out of edicts)
1046         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1047         {
1048                 // call the prog function for removing a client
1049                 // this will set the body to a dead frame, among other things
1050                 int saveSelf = PRVM_serverglobaledict(self);
1051                 host_client->clientconnectcalled = false;
1052                 PRVM_serverglobalfloat(time) = sv.time;
1053                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1054                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1055                 PRVM_serverglobaledict(self) = saveSelf;
1056         }
1057
1058         if (host_client->netconnection)
1059         {
1060                 // break the net connection
1061                 NetConn_Close(host_client->netconnection);
1062                 host_client->netconnection = NULL;
1063         }
1064
1065         // if a download is active, close it
1066         if (host_client->download_file)
1067         {
1068                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1069                 FS_Close(host_client->download_file);
1070                 host_client->download_file = NULL;
1071                 host_client->download_name[0] = 0;
1072                 host_client->download_expectedposition = 0;
1073                 host_client->download_started = false;
1074         }
1075
1076         // remove leaving player from scoreboard
1077         host_client->name[0] = 0;
1078         host_client->colors = 0;
1079         host_client->frags = 0;
1080         // send notification to all clients
1081         // get number of client manually just to make sure we get it right...
1082         i = host_client - svs.clients;
1083         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1084         MSG_WriteByte (&sv.reliable_datagram, i);
1085         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1086         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1087         MSG_WriteByte (&sv.reliable_datagram, i);
1088         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1089         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1090         MSG_WriteByte (&sv.reliable_datagram, i);
1091         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1092
1093         // free the client now
1094         if (host_client->entitydatabase)
1095                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1096         if (host_client->entitydatabase4)
1097                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1098         if (host_client->entitydatabase5)
1099                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1100
1101         if (sv.active)
1102         {
1103                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1104                 PRVM_ED_ClearEdict(prog, host_client->edict);
1105         }
1106
1107         // clear the client struct (this sets active to false)
1108         memset(host_client, 0, sizeof(*host_client));
1109
1110         // update server listing on the master because player count changed
1111         // (which the master uses for filtering empty/full servers)
1112         NetConn_Heartbeat(1);
1113
1114         if (sv.loadgame)
1115         {
1116                 for (i = 0;i < svs.maxclients;i++)
1117                         if (svs.clients[i].active && !svs.clients[i].spawned)
1118                                 break;
1119                 if (i == svs.maxclients)
1120                 {
1121                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1122                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1123                 }
1124         }
1125 }
1126
1127 static void SV_StartDownload_f(cmd_state_t *cmd)
1128 {
1129         if (host_client->download_file)
1130                 host_client->download_started = true;
1131 }
1132
1133 /*
1134  * Compression extension negotiation:
1135  *
1136  * Server to client:
1137  *   cl_serverextension_download 2
1138  *
1139  * Client to server:
1140  *   download <filename> <list of zero or more suppported compressions in order of preference>
1141  * e.g.
1142  *   download maps/map1.bsp lzo deflate huffman
1143  *
1144  * Server to client:
1145  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1146  * e.g.
1147  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1148  *
1149  * The server may choose not to compress the file by sending no compression name, like:
1150  *   cl_downloadbegin 345678 maps/map1.bsp
1151  *
1152  * NOTE: the "download" command may only specify compression algorithms if
1153  *       cl_serverextension_download is 2!
1154  *       If cl_serverextension_download has a different value, the client must
1155  *       assume this extension is not supported!
1156  */
1157
1158 static void Download_CheckExtensions(cmd_state_t *cmd)
1159 {
1160         int i;
1161         int argc = Cmd_Argc(cmd);
1162
1163         // first reset them all
1164         host_client->download_deflate = false;
1165         
1166         for(i = 2; i < argc; ++i)
1167         {
1168                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1169                 {
1170                         host_client->download_deflate = true;
1171                         break;
1172                 }
1173         }
1174 }
1175
1176 static void SV_Download_f(cmd_state_t *cmd)
1177 {
1178         const char *whichpack, *whichpack2, *extension;
1179         qbool is_csqc; // so we need to check only once
1180
1181         if (Cmd_Argc(cmd) < 2)
1182         {
1183                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1184                 SV_ClientPrintf("       supported extensions: deflate\n");
1185                 return;
1186         }
1187
1188         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1189         {
1190                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1191                 return;
1192         }
1193
1194         if (host_client->download_file)
1195         {
1196                 // at this point we'll assume the previous download should be aborted
1197                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1198                 SV_ClientCommands("\nstopdownload\n");
1199
1200                 // close the file and reset variables
1201                 FS_Close(host_client->download_file);
1202                 host_client->download_file = NULL;
1203                 host_client->download_name[0] = 0;
1204                 host_client->download_expectedposition = 0;
1205                 host_client->download_started = false;
1206         }
1207
1208         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1209         
1210         if (!sv_allowdownloads.integer && !is_csqc)
1211         {
1212                 SV_ClientPrintf("Downloads are disabled on this server\n");
1213                 SV_ClientCommands("\nstopdownload\n");
1214                 return;
1215         }
1216
1217         Download_CheckExtensions(cmd);
1218
1219         strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1220         extension = FS_FileExtension(host_client->download_name);
1221
1222         // host_client is asking to download a specified file
1223         if (developer_extra.integer)
1224                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1225
1226         if(is_csqc)
1227         {
1228                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1229                 extensions[0] = '\0';
1230                 
1231                 if(host_client->download_deflate)
1232                         strlcat(extensions, " deflate", sizeof(extensions));
1233                 
1234                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1235
1236                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1237                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1238                 else
1239                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1240                 
1241                 // no, no space is needed between %s and %s :P
1242                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1243
1244                 host_client->download_expectedposition = 0;
1245                 host_client->download_started = false;
1246                 host_client->sendsignon = true; // make sure this message is sent
1247                 return;
1248         }
1249
1250         if (!FS_FileExists(host_client->download_name))
1251         {
1252                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1253                 SV_ClientCommands("\nstopdownload\n");
1254                 return;
1255         }
1256
1257         // check if the user is trying to download part of registered Quake(r)
1258         whichpack = FS_WhichPack(host_client->download_name);
1259         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1260         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1261         {
1262                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1263                 SV_ClientCommands("\nstopdownload\n");
1264                 return;
1265         }
1266
1267         // check if the server has forbidden archive downloads entirely
1268         if (!sv_allowdownloads_inarchive.integer)
1269         {
1270                 whichpack = FS_WhichPack(host_client->download_name);
1271                 if (whichpack)
1272                 {
1273                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1274                         SV_ClientCommands("\nstopdownload\n");
1275                         return;
1276                 }
1277         }
1278
1279         if (!sv_allowdownloads_config.integer)
1280         {
1281                 if (!strcasecmp(extension, "cfg"))
1282                 {
1283                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1284                         SV_ClientCommands("\nstopdownload\n");
1285                         return;
1286                 }
1287         }
1288
1289         if (!sv_allowdownloads_dlcache.integer)
1290         {
1291                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1292                 {
1293                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1294                         SV_ClientCommands("\nstopdownload\n");
1295                         return;
1296                 }
1297         }
1298
1299         if (!sv_allowdownloads_archive.integer)
1300         {
1301                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1302                 {
1303                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1304                         SV_ClientCommands("\nstopdownload\n");
1305                         return;
1306                 }
1307         }
1308
1309         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1310         if (!host_client->download_file)
1311         {
1312                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1313                 SV_ClientCommands("\nstopdownload\n");
1314                 return;
1315         }
1316
1317         if (FS_FileSize(host_client->download_file) > 1<<30)
1318         {
1319                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1320                 SV_ClientCommands("\nstopdownload\n");
1321                 FS_Close(host_client->download_file);
1322                 host_client->download_file = NULL;
1323                 return;
1324         }
1325
1326         if (FS_FileSize(host_client->download_file) < 0)
1327         {
1328                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1329                 SV_ClientCommands("\nstopdownload\n");
1330                 FS_Close(host_client->download_file);
1331                 host_client->download_file = NULL;
1332                 return;
1333         }
1334
1335         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1336
1337         /*
1338          * we can only do this if we would actually deflate on the fly
1339          * which we do not (yet)!
1340         {
1341                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1342                 extensions[0] = '\0';
1343                 
1344                 if(host_client->download_deflate)
1345                         strlcat(extensions, " deflate", sizeof(extensions));
1346
1347                 // no, no space is needed between %s and %s :P
1348                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1349         }
1350         */
1351         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1352
1353         host_client->download_expectedposition = 0;
1354         host_client->download_started = false;
1355         host_client->sendsignon = true; // make sure this message is sent
1356
1357         // the rest of the download process is handled in SV_SendClientDatagram
1358         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1359         //
1360         // no svc_downloaddata messages will be sent until sv_startdownload is
1361         // sent by the client
1362 }
1363
1364 /*
1365 ==============================================================================
1366
1367 SERVER SPAWNING
1368
1369 ==============================================================================
1370 */
1371
1372 /*
1373 ================
1374 SV_ModelIndex
1375
1376 ================
1377 */
1378 int SV_ModelIndex(const char *s, int precachemode)
1379 {
1380         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1381         char filename[MAX_QPATH];
1382         if (!s || !*s)
1383                 return 0;
1384         // testing
1385         //if (precachemode == 2)
1386         //      return 0;
1387         strlcpy(filename, s, sizeof(filename));
1388         for (i = 2;i < limit;i++)
1389         {
1390                 if (!sv.model_precache[i][0])
1391                 {
1392                         if (precachemode)
1393                         {
1394                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1395                                 {
1396                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1397                                         return 0;
1398                                 }
1399                                 if (precachemode == 1)
1400                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1401                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1402                                 if (sv.state == ss_loading)
1403                                 {
1404                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1405                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1406                                 }
1407                                 else
1408                                 {
1409                                         if (svs.threaded)
1410                                         {
1411                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1412                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1413                                         }
1414                                         else
1415                                         {
1416                                                 // running single threaded, so we can load the model here
1417                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1418                                         }
1419                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1420                                         MSG_WriteShort(&sv.reliable_datagram, i);
1421                                         MSG_WriteString(&sv.reliable_datagram, filename);
1422                                 }
1423                                 return i;
1424                         }
1425                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1426                         return 0;
1427                 }
1428                 if (!strcmp(sv.model_precache[i], filename))
1429                         return i;
1430         }
1431         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1432         return 0;
1433 }
1434
1435 /*
1436 ================
1437 SV_SoundIndex
1438
1439 ================
1440 */
1441 int SV_SoundIndex(const char *s, int precachemode)
1442 {
1443         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1444         char filename[MAX_QPATH];
1445         if (!s || !*s)
1446                 return 0;
1447         // testing
1448         //if (precachemode == 2)
1449         //      return 0;
1450         strlcpy(filename, s, sizeof(filename));
1451         for (i = 1;i < limit;i++)
1452         {
1453                 if (!sv.sound_precache[i][0])
1454                 {
1455                         if (precachemode)
1456                         {
1457                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1458                                 {
1459                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1460                                         return 0;
1461                                 }
1462                                 if (precachemode == 1)
1463                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1464                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1465                                 if (sv.state != ss_loading)
1466                                 {
1467                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1468                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1469                                         MSG_WriteString(&sv.reliable_datagram, filename);
1470                                 }
1471                                 return i;
1472                         }
1473                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1474                         return 0;
1475                 }
1476                 if (!strcmp(sv.sound_precache[i], filename))
1477                         return i;
1478         }
1479         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1480         return 0;
1481 }
1482
1483 /*
1484 ================
1485 SV_ParticleEffectIndex
1486
1487 ================
1488 */
1489 int SV_ParticleEffectIndex(const char *name)
1490 {
1491         int i, argc, linenumber, effectnameindex;
1492         int filepass;
1493         fs_offset_t filesize;
1494         unsigned char *filedata;
1495         const char *text;
1496         const char *textstart;
1497         //const char *textend;
1498         char argv[16][1024];
1499         char filename[MAX_QPATH];
1500         if (!sv.particleeffectnamesloaded)
1501         {
1502                 sv.particleeffectnamesloaded = true;
1503                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1504                 for (i = 0;i < EFFECT_TOTAL;i++)
1505                         strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1506                 for (filepass = 0;;filepass++)
1507                 {
1508                         if (filepass == 0)
1509                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1510                         else if (filepass == 1)
1511                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1512                         else
1513                                 break;
1514                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1515                         if (!filedata)
1516                                 continue;
1517                         textstart = (const char *)filedata;
1518                         //textend = (const char *)filedata + filesize;
1519                         text = textstart;
1520                         for (linenumber = 1;;linenumber++)
1521                         {
1522                                 argc = 0;
1523                                 for (;;)
1524                                 {
1525                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1526                                                 break;
1527                                         if (argc < 16)
1528                                         {
1529                                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1530                                                 argc++;
1531                                         }
1532                                 }
1533                                 if (com_token[0] == 0)
1534                                         break; // if the loop exited and it's not a \n, it's EOF
1535                                 if (argc < 1)
1536                                         continue;
1537                                 if (!strcmp(argv[0], "effect"))
1538                                 {
1539                                         if (argc == 2)
1540                                         {
1541                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1542                                                 {
1543                                                         if (sv.particleeffectname[effectnameindex][0])
1544                                                         {
1545                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1546                                                                         break;
1547                                                         }
1548                                                         else
1549                                                         {
1550                                                                 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1551                                                                 break;
1552                                                         }
1553                                                 }
1554                                                 // if we run out of names, abort
1555                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1556                                                 {
1557                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1558                                                         break;
1559                                                 }
1560                                         }
1561                                 }
1562                         }
1563                         Mem_Free(filedata);
1564                 }
1565         }
1566         // search for the name
1567         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1568                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1569                         return effectnameindex;
1570         // return 0 if we couldn't find it
1571         return 0;
1572 }
1573
1574 model_t *SV_GetModelByIndex(int modelindex)
1575 {
1576         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1577 }
1578
1579 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1580 {
1581         prvm_prog_t *prog = SVVM_prog;
1582         int modelindex;
1583         if (!ed || ed->priv.server->free)
1584                 return NULL;
1585         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1586         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1587 }
1588
1589 /*
1590 ================
1591 SV_CreateBaseline
1592
1593 ================
1594 */
1595 static void SV_CreateBaseline (void)
1596 {
1597         prvm_prog_t *prog = SVVM_prog;
1598         int i, entnum, large;
1599         prvm_edict_t *svent;
1600
1601         // LadyHavoc: clear *all* baselines (not just active ones)
1602         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1603         {
1604                 // get the current server version
1605                 svent = PRVM_EDICT_NUM(entnum);
1606
1607                 // LadyHavoc: always clear state values, whether the entity is in use or not
1608                 svent->priv.server->baseline = defaultstate;
1609
1610                 if (svent->priv.server->free)
1611                         continue;
1612                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1613                         continue;
1614
1615                 // create entity baseline
1616                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1617                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1618                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1619                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1620                 if (entnum > 0 && entnum <= svs.maxclients)
1621                 {
1622                         svent->priv.server->baseline.colormap = entnum;
1623                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1624                 }
1625                 else
1626                 {
1627                         svent->priv.server->baseline.colormap = 0;
1628                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1629                 }
1630
1631                 large = false;
1632                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1633                 {
1634                         large = true;
1635                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1636                                 large = false;
1637                 }
1638
1639                 // add to the message
1640                 if (large)
1641                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1642                 else
1643                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1644                 MSG_WriteShort (&sv.signon, entnum);
1645
1646                 if (large)
1647                 {
1648                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1649                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1650                 }
1651                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1652                 {
1653                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1654                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1655                 }
1656                 else
1657                 {
1658                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1659                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1660                 }
1661                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1662                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1663                 for (i=0 ; i<3 ; i++)
1664                 {
1665                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1666                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1667                 }
1668         }
1669 }
1670
1671 /*
1672 ================
1673 SV_Prepare_CSQC
1674
1675 Load csprogs.dat and comperss it so it doesn't need to be
1676 reloaded on request.
1677 ================
1678 */
1679 static void SV_Prepare_CSQC(void)
1680 {
1681         fs_offset_t progsize;
1682
1683         if(svs.csqc_progdata)
1684         {
1685                 Con_DPrintf("Unloading old CSQC data.\n");
1686                 Mem_Free(svs.csqc_progdata);
1687                 if(svs.csqc_progdata_deflated)
1688                         Mem_Free(svs.csqc_progdata_deflated);
1689         }
1690
1691         svs.csqc_progdata = NULL;
1692         svs.csqc_progdata_deflated = NULL;
1693         
1694         sv.csqc_progname[0] = 0;
1695         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1696
1697         if(progsize > 0)
1698         {
1699                 size_t deflated_size;
1700
1701                 sv.csqc_progsize = (int)progsize;
1702                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1703                 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1704                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1705
1706                 Con_DPrint("Compressing csprogs.dat\n");
1707                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1708                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1709                 svs.csqc_progsize_deflated = (int)deflated_size;
1710                 if(svs.csqc_progdata_deflated)
1711                 {
1712                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1713                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1714                 }
1715                 else
1716                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1717         }
1718 }
1719
1720 /*
1721 ================
1722 SV_SaveSpawnparms
1723
1724 Grabs the current state of each client for saving across the
1725 transition to another level
1726 ================
1727 */
1728 void SV_SaveSpawnparms (void)
1729 {
1730         prvm_prog_t *prog = SVVM_prog;
1731         int             i, j;
1732
1733         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1734
1735         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1736         {
1737                 if (!host_client->active)
1738                         continue;
1739
1740         // call the progs to get default spawn parms for the new client
1741                 PRVM_serverglobalfloat(time) = sv.time;
1742                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1743                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1744                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1745                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1746         }
1747 }
1748
1749 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1750 int SV_IsLocalServer(void)
1751 {
1752         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1753 }
1754
1755 /*
1756 ================
1757 SV_SpawnServer
1758
1759 This is called at the start of each level
1760 ================
1761 */
1762
1763 void SV_SpawnServer (const char *map)
1764 {
1765         prvm_prog_t *prog = SVVM_prog;
1766         prvm_edict_t *ent;
1767         int i;
1768         char *entities;
1769         model_t *worldmodel;
1770         char modelname[sizeof(sv.worldname)];
1771         char vabuf[1024];
1772
1773         Con_Printf("SpawnServer: %s\n", map);
1774
1775         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1776
1777         if (!FS_FileExists(modelname))
1778         {
1779                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1780                 if (!FS_FileExists(modelname))
1781                 {
1782                         Con_Printf("SpawnServer: no map file named %s\n", modelname);
1783                         return;
1784                 }
1785         }
1786
1787 //      SV_LockThreadMutex();
1788
1789         if(!host_isclient.integer)
1790                 Sys_MakeProcessNice();
1791         else
1792         {
1793                 SCR_BeginLoadingPlaque(false);
1794                 S_StopAllSounds();
1795         }
1796
1797         if(sv.active)
1798         {
1799                 World_End(&sv.world);
1800                 if(PRVM_serverfunction(SV_Shutdown))
1801                 {
1802                         func_t s = PRVM_serverfunction(SV_Shutdown);
1803                         PRVM_serverglobalfloat(time) = sv.time;
1804                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1805                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1806                 }
1807         }
1808
1809         // free q3 shaders so that any newly downloaded shaders will be active
1810         Mod_FreeQ3Shaders();
1811
1812         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1813         if (!worldmodel || !worldmodel->TraceBox)
1814         {
1815                 Con_Printf("Couldn't load map %s\n", modelname);
1816
1817                 if(!host_isclient.integer)
1818                         Sys_MakeProcessMean();
1819
1820 //              SV_UnlockThreadMutex();
1821
1822                 return;
1823         }
1824
1825         Collision_Cache_Reset(true);
1826
1827         // let's not have any servers with no name
1828         if (hostname.string[0] == 0)
1829                 Cvar_SetQuick(&hostname, "UNNAMED");
1830         scr_centertime_off = 0;
1831
1832         svs.changelevel_issued = false;         // now safe to issue another
1833
1834         // make the map a required file for clients
1835         Curl_ClearRequirements();
1836         Curl_RequireFile(modelname);
1837
1838 //
1839 // tell all connected clients that we are going to a new level
1840 //
1841         if (sv.active)
1842         {
1843                 client_t *client;
1844                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1845                 {
1846                         if (client->netconnection)
1847                         {
1848                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1849                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1850                         }
1851                 }
1852         }
1853         else
1854         {
1855                 // open server port
1856                 NetConn_OpenServerPorts(true);
1857         }
1858
1859 //
1860 // make cvars consistant
1861 //
1862         if (coop.integer)
1863                 Cvar_SetValueQuick(&deathmatch, 0);
1864         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1865         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1866         //Cvar_SetValue ("skill", (float)current_skill);
1867         current_skill = (int)(skill.value + 0.5);
1868
1869 //
1870 // set up the new server
1871 //
1872         memset (&sv, 0, sizeof(sv));
1873         // if running a local client, make sure it doesn't try to access the last
1874         // level's data which is no longer valiud
1875         cls.signon = 0;
1876
1877         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1878         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1879         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1880
1881         if(*sv_random_seed.string)
1882         {
1883                 srand(sv_random_seed.integer);
1884                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1885         }
1886
1887         SV_VM_Setup();
1888
1889         sv.active = true;
1890
1891         // set level base name variables for later use
1892         strlcpy (sv.name, map, sizeof (sv.name));
1893         strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1894         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1895         strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1896         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1897         Cvar_SetQuick(&sv_worldname, sv.worldname);
1898         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1899         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1900
1901         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1902         if (sv.protocol == PROTOCOL_UNKNOWN)
1903         {
1904                 char buffer[1024];
1905                 Protocol_Names(buffer, sizeof(buffer));
1906                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1907                 sv.protocol = PROTOCOL_QUAKE;
1908         }
1909
1910 // load progs to get entity field count
1911         //PR_LoadProgs ( sv_progs.string );
1912
1913         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1914         sv.datagram.cursize = 0;
1915         sv.datagram.data = sv.datagram_buf;
1916
1917         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1918         sv.reliable_datagram.cursize = 0;
1919         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1920
1921         sv.signon.maxsize = sizeof(sv.signon_buf);
1922         sv.signon.cursize = 0;
1923         sv.signon.data = sv.signon_buf;
1924
1925 // leave slots at start for clients only
1926         //prog->num_edicts = svs.maxclients+1;
1927
1928         sv.state = ss_loading;
1929         prog->allowworldwrites = true;
1930         sv.paused = false;
1931
1932         sv.time = 1.0;
1933
1934         Mod_ClearUsed();
1935         worldmodel->used = true;
1936
1937         sv.worldmodel = worldmodel;
1938         sv.models[1] = sv.worldmodel;
1939
1940 //
1941 // clear world interaction links
1942 //
1943         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1944         World_Start(&sv.world);
1945
1946         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1947
1948         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1949         strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1950         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1951         {
1952                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1953                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1954         }
1955         if(i < sv.worldmodel->brush.numsubmodels)
1956                 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1957
1958 //
1959 // load the rest of the entities
1960 //
1961         // AK possible hack since num_edicts is still 0
1962         ent = PRVM_EDICT_NUM(0);
1963         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1964         ent->priv.server->free = false;
1965         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1966         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
1967         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1968         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1969         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1970         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1971         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1972         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1973
1974         if (coop.value)
1975                 PRVM_serverglobalfloat(coop) = coop.integer;
1976         else
1977                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1978
1979         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1980
1981 // serverflags are for cross level information (sigils)
1982         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1983
1984         // we need to reset the spawned flag on all connected clients here so that
1985         // their thinks don't run during startup (before PutClientInServer)
1986         // we also need to set up the client entities now
1987         // and we need to set the ->edict pointers to point into the progs edicts
1988         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1989         {
1990                 host_client->begun = false;
1991                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1992                 PRVM_ED_ClearEdict(prog, host_client->edict);
1993         }
1994
1995         // load replacement entity file if found
1996         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1997         {
1998                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1999                 PRVM_ED_LoadFromFile(prog, entities);
2000                 Mem_Free(entities);
2001         }
2002         else
2003                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2004
2005
2006         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2007         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2008
2009 // all setup is completed, any further precache statements are errors
2010 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2011         prog->allowworldwrites = false;
2012
2013 // run two frames to allow everything to settle
2014         sv.time = 1.0001;
2015         for (i = 0;i < sv_init_frame_count.integer;i++)
2016         {
2017                 sv.frametime = 0.1;
2018                 SV_Physics ();
2019         }
2020
2021         // Once all init frames have been run, we consider svqc code fully initialized.
2022         prog->inittime = host.realtime;
2023
2024         if(!host_isclient.integer)
2025                 Mod_PurgeUnused();
2026
2027 // create a baseline for more efficient communications
2028         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2029                 SV_CreateBaseline ();
2030
2031         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2032
2033 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2034         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2035         {
2036                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2037                 if (!host_client->active)
2038                         continue;
2039                 if (host_client->netconnection)
2040                         SV_SendServerinfo(host_client);
2041                 else
2042                 {
2043                         int j;
2044                         // if client is a botclient coming from a level change, we need to
2045                         // set up client info that normally requires networking
2046
2047                         // copy spawn parms out of the client_t
2048                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2049                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2050
2051                         // call the spawn function
2052                         host_client->clientconnectcalled = true;
2053                         PRVM_serverglobalfloat(time) = sv.time;
2054                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2055                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2056                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2057                         host_client->begun = true;
2058                 }
2059         }
2060
2061         // update the map title cvar
2062         strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2063         Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2064
2065         Con_Printf("Server spawned.\n");
2066         NetConn_Heartbeat (2);
2067
2068         if(!host_isclient.integer)
2069                 Sys_MakeProcessMean();
2070
2071 //      SV_UnlockThreadMutex();
2072 }
2073
2074 /*
2075 ==================
2076 SV_Shutdown
2077
2078 This only happens at the end of a game, not between levels
2079 ==================
2080 */
2081 void SV_Shutdown(void)
2082 {
2083         prvm_prog_t *prog = SVVM_prog;
2084         int i;
2085
2086         Con_DPrintf("SV_Shutdown\n");
2087
2088         if (!sv.active)
2089                 return;
2090
2091         NetConn_Heartbeat(2);
2092         NetConn_Heartbeat(2);
2093
2094 // make sure all the clients know we're disconnecting
2095         World_End(&sv.world);
2096         if(prog->loaded)
2097         {
2098                 if(PRVM_serverfunction(SV_Shutdown))
2099                 {
2100                         func_t s = PRVM_serverfunction(SV_Shutdown);
2101                         PRVM_serverglobalfloat(time) = sv.time;
2102                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2103                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2104                 }
2105         }
2106         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2107                 if (host_client->active)
2108                         SV_DropClient(false); // server shutdown
2109
2110         NetConn_CloseServerPorts();
2111
2112         sv.active = false;
2113 //
2114 // clear structures
2115 //
2116         memset(&sv, 0, sizeof(sv));
2117         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2118
2119         cl.islocalgame = false;
2120 }
2121
2122 /////////////////////////////////////////////////////
2123 // SV VM stuff
2124
2125 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2126 {
2127         // links don't survive the transition, so unlink everything
2128         World_UnlinkAll(&sv.world);
2129 }
2130
2131 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2132 {
2133         int i;
2134         prvm_edict_t *ent;
2135
2136         // link every entity except world
2137         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2138                 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2139                         SV_LinkEdict(ent);
2140 }
2141
2142 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2143 {
2144         // LadyHavoc: for consistency set these here
2145         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2146
2147         e->priv.server->move = false; // don't move on first frame
2148
2149         if (num >= 0 && num < svs.maxclients)
2150         {
2151                 // set colormap and team on newly created player entity
2152                 PRVM_serveredictfloat(e, colormap) = num + 1;
2153                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2154                 // set netname/clientcolors back to client values so that
2155                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2156                 // reset them
2157                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2158                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2159                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2160                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2161                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2162                 // Assign netaddress (IP Address, etc)
2163                 if(svs.clients[num].netconnection != NULL)
2164                 {
2165                         // Acquire Readable Address
2166                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2167                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2168                 }
2169                 else
2170                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2171                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2172                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2173                 else
2174                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2175                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2176                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2177                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2178                 else
2179                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2180                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2181                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2182                 else
2183                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2184                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2185                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2186                 else
2187                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2188                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2189                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2190                 else
2191                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2192         }
2193 }
2194
2195 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2196 {
2197         int i;
2198         int e;
2199
2200         World_UnlinkEdict(ed);          // unlink from world bsp
2201
2202         PRVM_serveredictstring(ed, model) = 0;
2203         PRVM_serveredictfloat(ed, takedamage) = 0;
2204         PRVM_serveredictfloat(ed, modelindex) = 0;
2205         PRVM_serveredictfloat(ed, colormap) = 0;
2206         PRVM_serveredictfloat(ed, skin) = 0;
2207         PRVM_serveredictfloat(ed, frame) = 0;
2208         VectorClear(PRVM_serveredictvector(ed, origin));
2209         VectorClear(PRVM_serveredictvector(ed, angles));
2210         PRVM_serveredictfloat(ed, nextthink) = -1;
2211         PRVM_serveredictfloat(ed, solid) = 0;
2212
2213         VM_RemoveEdictSkeleton(prog, ed);
2214         World_Physics_RemoveFromEntity(&sv.world, ed);
2215         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2216
2217         // make sure csqc networking is aware of the removed entity
2218         e = PRVM_NUM_FOR_EDICT(ed);
2219         sv.csqcentityversion[e] = 0;
2220         for (i = 0;i < svs.maxclients;i++)
2221                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2222 }
2223
2224 static void SVVM_count_edicts(prvm_prog_t *prog)
2225 {
2226         int             i;
2227         prvm_edict_t    *ent;
2228         int             active, models, solid, step;
2229
2230         active = models = solid = step = 0;
2231         for (i=0 ; i<prog->num_edicts ; i++)
2232         {
2233                 ent = PRVM_EDICT_NUM(i);
2234                 if (ent->priv.server->free)
2235                         continue;
2236                 active++;
2237                 if (PRVM_serveredictfloat(ent, solid))
2238                         solid++;
2239                 if (PRVM_serveredictstring(ent, model))
2240                         models++;
2241                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2242                         step++;
2243         }
2244
2245         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2246         Con_Printf("active    :%3i\n", active);
2247         Con_Printf("view      :%3i\n", models);
2248         Con_Printf("touch     :%3i\n", solid);
2249         Con_Printf("step      :%3i\n", step);
2250 }
2251
2252 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2253 {
2254         // remove things from different skill levels or deathmatch
2255         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2256         {
2257                 if (deathmatch.integer)
2258                 {
2259                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2260                         {
2261                                 return false;
2262                         }
2263                 }
2264                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2265                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2266                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2267                 {
2268                         return false;
2269                 }
2270         }
2271         return true;
2272 }
2273
2274 static void SV_VM_Setup(void)
2275 {
2276         prvm_prog_t *prog = SVVM_prog;
2277         PRVM_Prog_Init(prog, cmd_local);
2278
2279         // allocate the mempools
2280         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2281         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2282         prog->builtins = vm_sv_builtins;
2283         prog->numbuiltins = vm_sv_numbuiltins;
2284         prog->max_edicts = 512;
2285         if (sv.protocol == PROTOCOL_QUAKE)
2286                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2287         else if (sv.protocol == PROTOCOL_QUAKEDP)
2288                 prog->limit_edicts = 2048; // guessing
2289         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2290                 prog->limit_edicts = 2048; // guessing!
2291         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2292                 prog->limit_edicts = 4096; // guessing!
2293         else
2294                 prog->limit_edicts = MAX_EDICTS;
2295         prog->reserved_edicts = svs.maxclients;
2296         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2297         prog->name = "server";
2298         prog->extensionstring = vm_sv_extensions;
2299         prog->loadintoworld = true;
2300
2301         // all callbacks must be defined (pointers are not checked before calling)
2302         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2303         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2304         prog->init_edict            = SVVM_init_edict;
2305         prog->free_edict            = SVVM_free_edict;
2306         prog->count_edicts          = SVVM_count_edicts;
2307         prog->load_edict            = SVVM_load_edict;
2308         prog->init_cmd              = SVVM_init_cmd;
2309         prog->reset_cmd             = SVVM_reset_cmd;
2310         prog->error_cmd             = Host_Error;
2311         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2312
2313         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2314
2315         // some mods compiled with scrambling compilers lack certain critical
2316         // global names and field names such as "self" and "time" and "nextthink"
2317         // so we have to set these offsets manually, matching the entvars_t
2318         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2319         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2320         {
2321                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2322                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2323                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2324                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2325                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2326                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2327                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2328                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2329                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2330                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2331                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2332                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2333                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2334                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2335                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2336                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2337                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2338                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2339                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2340                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2341                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2342                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2343                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2344                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2345                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2346                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2347                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2348                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2349                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2350                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2351                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2352                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2353                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2354                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2355                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2356                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2394                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2395                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2396                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2397                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2398                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2399                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2400                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2401                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2402                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2403                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2404                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2405                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2406                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2407                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2408                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2409                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2410                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2411                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2412                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2413                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2414                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2415                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2416                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2417                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2418                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2419                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2420                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2421                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2422                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2423                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2424                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2425                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2426                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2427                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2428                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2429                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2430                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2431                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2432                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2433                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2438                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2439                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2440                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2441                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2442 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2443 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2444 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2445 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2446 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2447 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2448 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2449 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2450 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2451 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2452         }
2453         else
2454                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2455
2456         // OP_STATE is always supported on server because we add fields/globals for it
2457         prog->flag |= PRVM_OP_STATE;
2458
2459         VM_CustomStats_Clear();//[515]: csqc
2460
2461         SV_Prepare_CSQC();
2462 }
2463
2464 static void SV_CheckTimeouts(void)
2465 {
2466         int i;
2467
2468         // never timeout loopback connections
2469         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2470         {
2471                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2472                 {
2473                         if (host_client->begun)
2474                                 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2475                         else
2476                                 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2477
2478                         SV_DropClient(false);
2479                 }
2480         }
2481 }
2482
2483 /*
2484 ==================
2485 SV_TimeReport
2486
2487 Returns a time report string, for example for
2488 ==================
2489 */
2490 const char *SV_TimingReport(char *buf, size_t buflen)
2491 {
2492         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2493 }
2494
2495 extern cvar_t host_maxwait;
2496 extern cvar_t host_framerate;
2497 extern cvar_t cl_maxphysicsframesperserverframe;
2498 double SV_Frame(double time)
2499 {
2500         static double sv_timer;
2501         int i;
2502         char vabuf[1024];
2503         qbool playing = false;
2504
2505         if (!svs.threaded)
2506         {
2507                 svs.perf_acc_sleeptime = host.sleeptime;
2508                 svs.perf_acc_realtime += time;
2509
2510                 // Look for clients who have spawned
2511                 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2512                         if(host_client->begun && host_client->netconnection)
2513                                 playing = true;
2514
2515                 if(svs.perf_acc_realtime > 5)
2516                 {
2517                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2518                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2519
2520                         if(svs.perf_acc_offset_samples > 0)
2521                         {
2522                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2523                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2524                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2525                         }
2526
2527                         if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2528                                 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2529                 }
2530
2531                 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2532                 {
2533                         /*
2534                          * Don't accumulate time for the first 10 seconds of a match
2535                          * so things can settle
2536                          */
2537                         svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2538                         svs.perf_acc_lost = svs.perf_acc_offset =
2539                         svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2540                         svs.perf_acc_offset_samples = host.sleeptime = 0;
2541                 }
2542
2543                 /*
2544                  * Receive packets on each main loop iteration, as the main loop may
2545                  * be undersleeping due to select() detecting a new packet
2546                  */
2547                 if (sv.active)
2548                 {
2549                         NetConn_ServerFrame();
2550                         SV_CheckTimeouts();
2551                 }
2552         }
2553
2554         /*
2555          * If the accumulator hasn't become positive, don't
2556          * run the frame. Everything that happens before this
2557          * point will happen even if we're sleeping this frame.
2558          */
2559         if((sv_timer += time) < 0)
2560                 return sv_timer;
2561
2562         // limit the frametime steps to no more than 100ms each
2563         if (sv_timer > 0.1)
2564         {
2565                 if (!svs.threaded)
2566                         svs.perf_acc_lost += (sv_timer - 0.1);
2567                 sv_timer = 0.1;
2568         }
2569
2570         if (sv.active && sv_timer > 0 && !svs.threaded)
2571         {
2572                 /*
2573                  * Execute one or more server frames, with an upper limit on how much
2574                  * execution time to spend on server frames to avoid freezing the game if
2575                  * the server is overloaded. This execution time limit means the game will
2576                  * slow down if the server is taking too long.
2577                  */
2578                 int framecount, framelimit = 1;
2579                 double advancetime, aborttime = 0;
2580                 float offset;
2581                 prvm_prog_t *prog = SVVM_prog;
2582
2583                 // run the world state
2584                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2585
2586                 // stop running server frames if the wall time reaches this value
2587                 if (sys_ticrate.value <= 0)
2588                         advancetime = sv_timer;
2589                 else
2590                 {
2591                         advancetime = sys_ticrate.value;
2592                         // listen servers can run multiple server frames per client frame
2593                         framelimit = cl_maxphysicsframesperserverframe.integer;
2594                         aborttime = Sys_DirtyTime() + 0.1;
2595                 }
2596
2597                 if(host_timescale.value > 0 && host_timescale.value < 1)
2598                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2599                 else
2600                         advancetime = min(advancetime, 0.1);
2601
2602                 if(advancetime > 0)
2603                 {
2604                         offset = Sys_DirtyTime() - host.dirtytime;
2605                         if (offset < 0 || offset >= 1800)
2606                                 offset = 0;
2607
2608                         offset += sv_timer;
2609                         ++svs.perf_acc_offset_samples;
2610                         svs.perf_acc_offset += offset;
2611                         svs.perf_acc_offset_squared += offset * offset;
2612                         
2613                         if(svs.perf_acc_offset_max < offset)
2614                                 svs.perf_acc_offset_max = offset;
2615                 }
2616
2617                 // only advance time if not paused
2618                 // the game also pauses in singleplayer when menu or console is used
2619                 sv.frametime = advancetime * host_timescale.value;
2620                 if (host_framerate.value)
2621                         sv.frametime = host_framerate.value;
2622                 if (sv.paused || host.paused)
2623                         sv.frametime = 0;
2624
2625                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2626                 {
2627                         sv_timer -= advancetime;
2628
2629                         // move things around and think unless paused
2630                         if (sv.frametime)
2631                                 SV_Physics();
2632
2633                         // if this server frame took too long, break out of the loop
2634                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2635                                 break;
2636                 }
2637
2638                 R_TimeReport("serverphysics");
2639
2640                 // send all messages to the clients
2641                 SV_SendClientMessages();
2642
2643                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2644                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2645                         PRVM_serverglobalfloat(time) = sv.time;
2646                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2647                 }
2648
2649                 // send an heartbeat if enough time has passed since the last one
2650                 NetConn_Heartbeat(0);
2651                 R_TimeReport("servernetwork");
2652         }
2653         else
2654         {
2655                 // don't let r_speeds display jump around
2656                 R_TimeReport("serverphysics");
2657                 R_TimeReport("servernetwork");
2658         }
2659
2660         // if there is some time remaining from this frame, reset the timer
2661         if (sv_timer >= 0)
2662         {
2663                 if (!svs.threaded)
2664                         svs.perf_acc_lost += sv_timer;
2665                 sv_timer = 0;
2666         }
2667
2668         return sv_timer;
2669 }
2670
2671 static int SV_ThreadFunc(void *voiddata)
2672 {
2673         prvm_prog_t *prog = SVVM_prog;
2674         qbool playing = false;
2675         double sv_timer = 0;
2676         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2677         double wait;
2678         int i;
2679         char vabuf[1024];
2680         sv_realtime = Sys_DirtyTime();
2681         while (!svs.threadstop)
2682         {
2683                 // FIXME: we need to handle Host_Error in the server thread somehow
2684 //              if (setjmp(sv_abortframe))
2685 //                      continue;                       // something bad happened in the server game
2686
2687                 sv_oldrealtime = sv_realtime;
2688                 sv_realtime = Sys_DirtyTime();
2689                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2690                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2691
2692                 sv_timer += sv_deltarealtime;
2693
2694                 svs.perf_acc_realtime += sv_deltarealtime;
2695
2696                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2697                 SV_LockThreadMutex();
2698
2699                 // Look for clients who have spawned
2700                 playing = false;
2701                 if (sv.active)
2702                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2703                                 if(host_client->begun)
2704                                         if(host_client->netconnection)
2705                                                 playing = true;
2706                 if(sv.time < 10)
2707                 {
2708                         // don't accumulate time for the first 10 seconds of a match
2709                         // so things can settle
2710                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2711                 }
2712                 else if(svs.perf_acc_realtime > 5)
2713                 {
2714                         svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2715                         svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2716                         if(svs.perf_acc_offset_samples > 0)
2717                         {
2718                                 svs.perf_offset_max = svs.perf_acc_offset_max;
2719                                 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2720                                 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2721                         }
2722                         if(svs.perf_lost > 0 && developer_extra.integer)
2723                                 if(playing)
2724                                         Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2725                         svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2726                 }
2727
2728                 // get new packets
2729                 if (sv.active)
2730                 {
2731                         NetConn_ServerFrame();
2732                         SV_CheckTimeouts();
2733                 }
2734
2735                 // if the accumulators haven't become positive yet, wait a while
2736                 wait = sv_timer * -1000000.0;
2737                 if (wait >= 1)
2738                 {
2739                         double time0, delta;
2740                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2741                         if (host_maxwait.value <= 0)
2742                                 wait = min(wait, 1000000.0);
2743                         else
2744                                 wait = min(wait, host_maxwait.value * 1000.0);
2745                         if(wait < 1)
2746                                 wait = 1; // because we cast to int
2747                         time0 = Sys_DirtyTime();
2748                         Sys_Sleep((int)wait);
2749                         delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2750                         svs.perf_acc_sleeptime += delta;
2751                         continue;
2752                 }
2753
2754                 if (sv.active && sv_timer > 0)
2755                 {
2756                         // execute one server frame
2757                         double advancetime;
2758                         float offset;
2759
2760                         if (sys_ticrate.value <= 0)
2761                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2762                         else
2763                                 advancetime = sys_ticrate.value;
2764
2765                         if(advancetime > 0)
2766                         {
2767                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2768                                 ++svs.perf_acc_offset_samples;
2769                                 svs.perf_acc_offset += offset;
2770                                 svs.perf_acc_offset_squared += offset * offset;
2771                                 if(svs.perf_acc_offset_max < offset)
2772                                         svs.perf_acc_offset_max = offset;
2773                         }
2774
2775                         // only advance time if not paused
2776                         // the game also pauses in singleplayer when menu or console is used
2777                         sv.frametime = advancetime * host_timescale.value;
2778                         if (host_framerate.value)
2779                                 sv.frametime = host_framerate.value;
2780                         if (sv.paused || host.paused)
2781                                 sv.frametime = 0;
2782
2783                         sv_timer -= advancetime;
2784
2785                         // move things around and think unless paused
2786                         if (sv.frametime)
2787                                 SV_Physics();
2788
2789                         // send all messages to the clients
2790                         SV_SendClientMessages();
2791
2792                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2793                         {
2794                                 PRVM_serverglobalfloat(time) = sv.time;
2795                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2796                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2797                         }
2798
2799                         // send an heartbeat if enough time has passed since the last one
2800                         NetConn_Heartbeat(0);
2801
2802                 }
2803
2804                 // we're back to safe code now
2805                 SV_UnlockThreadMutex();
2806
2807                 // if there is some time remaining from this frame, reset the timers
2808                 if (sv_timer >= 0)
2809                 {
2810                         svs.perf_acc_lost += sv_timer;
2811                         sv_timer = 0;
2812                 }
2813         }
2814         return 0;
2815 }
2816
2817 void SV_StartThread(void)
2818 {
2819         if (!sv_threaded.integer || !Thread_HasThreads())
2820                 return;
2821         svs.threaded = true;
2822         svs.threadstop = false;
2823         svs.threadmutex = Thread_CreateMutex();
2824         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2825 }
2826
2827 void SV_StopThread(void)
2828 {
2829         if (!svs.threaded)
2830                 return;
2831         svs.threadstop = true;
2832         Thread_WaitThread(svs.thread, 0);
2833         Thread_DestroyMutex(svs.threadmutex);
2834         svs.threaded = false;
2835 }