]> git.xonotic.org Git - xonotic/darkplaces.git/blob - menu.c
Revert "Revert "Build in subdirs"", as the issues seem to be ironed out now.
[xonotic/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #ifdef CONFIG_CD
22 #include "cdaudio.h"
23 #endif
24 #include "image.h"
25 #include "progsvm.h"
26
27 #include "mprogdefs.h"
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
34 static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
35
36 static int NehGameType;
37
38 enum m_state_e m_state;
39 char m_return_reason[128];
40
41 void M_Menu_Main_f (void);
42         void M_Menu_SinglePlayer_f (void);
43                 void M_Menu_Transfusion_Episode_f (void);
44                         void M_Menu_Transfusion_Skill_f (void);
45                 void M_Menu_Load_f (void);
46                 void M_Menu_Save_f (void);
47         void M_Menu_MultiPlayer_f (void);
48                 void M_Menu_Setup_f (void);
49         void M_Menu_Options_f (void);
50         void M_Menu_Options_Effects_f (void);
51         void M_Menu_Options_Graphics_f (void);
52         void M_Menu_Options_ColorControl_f (void);
53                 void M_Menu_Keys_f (void);
54                 void M_Menu_Reset_f (void);
55                 void M_Menu_Video_f (void);
56         void M_Menu_Help_f (void);
57         void M_Menu_Credits_f (void);
58         void M_Menu_Quit_f (void);
59 void M_Menu_LanConfig_f (void);
60 void M_Menu_GameOptions_f (void);
61 void M_Menu_ServerList_f (void);
62 void M_Menu_ModList_f (void);
63
64 static void M_Main_Draw (void);
65         static void M_SinglePlayer_Draw (void);
66                 static void M_Transfusion_Episode_Draw (void);
67                         static void M_Transfusion_Skill_Draw (void);
68                 static void M_Load_Draw (void);
69                 static void M_Save_Draw (void);
70         static void M_MultiPlayer_Draw (void);
71                 static void M_Setup_Draw (void);
72         static void M_Options_Draw (void);
73         static void M_Options_Effects_Draw (void);
74         static void M_Options_Graphics_Draw (void);
75         static void M_Options_ColorControl_Draw (void);
76                 static void M_Keys_Draw (void);
77                 static void M_Reset_Draw (void);
78                 static void M_Video_Draw (void);
79         static void M_Help_Draw (void);
80         static void M_Credits_Draw (void);
81         static void M_Quit_Draw (void);
82 static void M_LanConfig_Draw (void);
83 static void M_GameOptions_Draw (void);
84 static void M_ServerList_Draw (void);
85 static void M_ModList_Draw (void);
86
87
88 static void M_Main_Key (int key, int ascii);
89         static void M_SinglePlayer_Key (int key, int ascii);
90                 static void M_Transfusion_Episode_Key (int key, int ascii);
91                         static void M_Transfusion_Skill_Key (int key, int ascii);
92                 static void M_Load_Key (int key, int ascii);
93                 static void M_Save_Key (int key, int ascii);
94         static void M_MultiPlayer_Key (int key, int ascii);
95                 static void M_Setup_Key (int key, int ascii);
96         static void M_Options_Key (int key, int ascii);
97         static void M_Options_Effects_Key (int key, int ascii);
98         static void M_Options_Graphics_Key (int key, int ascii);
99         static void M_Options_ColorControl_Key (int key, int ascii);
100                 static void M_Keys_Key (int key, int ascii);
101                 static void M_Reset_Key (int key, int ascii);
102                 static void M_Video_Key (int key, int ascii);
103         static void M_Help_Key (int key, int ascii);
104         static void M_Credits_Key (int key, int ascii);
105         static void M_Quit_Key (int key, int ascii);
106 static void M_LanConfig_Key (int key, int ascii);
107 static void M_GameOptions_Key (int key, int ascii);
108 static void M_ServerList_Key (int key, int ascii);
109 static void M_ModList_Key (int key, int ascii);
110
111 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
112
113 void M_Update_Return_Reason(const char *s)
114 {
115         strlcpy(m_return_reason, s, sizeof(m_return_reason));
116         if (s)
117                 Con_DPrintf("%s\n", s);
118 }
119
120 #define StartingGame    (m_multiplayer_cursor == 1)
121 #define JoiningGame             (m_multiplayer_cursor == 0)
122
123 // Nehahra
124 #define NumberOfNehahraDemos 34
125 typedef struct nehahrademonames_s
126 {
127         const char *name;
128         const char *desc;
129 } nehahrademonames_t;
130
131 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
132 {
133         {"intro", "Prologue"},
134         {"genf", "The Beginning"},
135         {"genlab", "A Doomed Project"},
136         {"nehcre", "The New Recruits"},
137         {"maxneh", "Breakthrough"},
138         {"maxchar", "Renewal and Duty"},
139         {"crisis", "Worlds Collide"},
140         {"postcris", "Darkening Skies"},
141         {"hearing", "The Hearing"},
142         {"getjack", "On a Mexican Radio"},
143         {"prelude", "Honor and Justice"},
144         {"abase", "A Message Sent"},
145         {"effect", "The Other Side"},
146         {"uhoh", "Missing in Action"},
147         {"prepare", "The Response"},
148         {"vision", "Farsighted Eyes"},
149         {"maxturns", "Enter the Immortal"},
150         {"backlot", "Separate Ways"},
151         {"maxside", "The Ancient Runes"},
152         {"counter", "The New Initiative"},
153         {"warprep", "Ghosts to the World"},
154         {"counter1", "A Fate Worse Than Death"},
155         {"counter2", "Friendly Fire"},
156         {"counter3", "Minor Setback"},
157         {"madmax", "Scores to Settle"},
158         {"quake", "One Man"},
159         {"cthmm", "Shattered Masks"},
160         {"shades", "Deal with the Dead"},
161         {"gophil", "An Unlikely Hero"},
162         {"cstrike", "War in Hell"},
163         {"shubset", "The Conspiracy"},
164         {"shubdie", "Even Death May Die"},
165         {"newranks", "An Empty Throne"},
166         {"seal", "The Seal is Broken"}
167 };
168
169 static float menu_x, menu_y, menu_width, menu_height;
170
171 static void M_Background(int width, int height)
172 {
173         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
174         menu_height = bound(1.0f, (float)height, vid_conheight.value);
175         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
176         menu_y = (vid_conheight.integer - menu_height) * 0.5;
177         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
178         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
179 }
180
181 /*
182 ================
183 M_DrawCharacter
184
185 Draws one solid graphics character
186 ================
187 */
188 static void M_DrawCharacter (float cx, float cy, int num)
189 {
190         char temp[2];
191         temp[0] = num;
192         temp[1] = 0;
193         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
194 }
195
196 static void M_PrintColored(float cx, float cy, const char *str)
197 {
198         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
199 }
200
201 static void M_Print(float cx, float cy, const char *str)
202 {
203         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
204 }
205
206 static void M_PrintRed(float cx, float cy, const char *str)
207 {
208         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
209 }
210
211 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
212 {
213         if (unghosted)
214                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
215         else
216                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
217 }
218
219 static void M_DrawPic(float cx, float cy, const char *picname)
220 {
221         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
222 }
223
224 static void M_DrawTextBox(float x, float y, float width, float height)
225 {
226         int n;
227         float cx, cy;
228
229         // draw left side
230         cx = x;
231         cy = y;
232         M_DrawPic (cx, cy, "gfx/box_tl");
233         for (n = 0; n < height; n++)
234         {
235                 cy += 8;
236                 M_DrawPic (cx, cy, "gfx/box_ml");
237         }
238         M_DrawPic (cx, cy+8, "gfx/box_bl");
239
240         // draw middle
241         cx += 8;
242         while (width > 0)
243         {
244                 cy = y;
245                 M_DrawPic (cx, cy, "gfx/box_tm");
246                 for (n = 0; n < height; n++)
247                 {
248                         cy += 8;
249                         if (n >= 1)
250                                 M_DrawPic (cx, cy, "gfx/box_mm2");
251                         else
252                                 M_DrawPic (cx, cy, "gfx/box_mm");
253                 }
254                 M_DrawPic (cx, cy+8, "gfx/box_bm");
255                 width -= 2;
256                 cx += 16;
257         }
258
259         // draw right side
260         cy = y;
261         M_DrawPic (cx, cy, "gfx/box_tr");
262         for (n = 0; n < height; n++)
263         {
264                 cy += 8;
265                 M_DrawPic (cx, cy, "gfx/box_mr");
266         }
267         M_DrawPic (cx, cy+8, "gfx/box_br");
268 }
269
270 //=============================================================================
271
272 //int m_save_demonum;
273
274 /*
275 ================
276 M_ToggleMenu
277 ================
278 */
279 static void M_ToggleMenu(int mode)
280 {
281         m_entersound = true;
282
283         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
284         {
285                 if(mode == 0)
286                         return; // the menu is off, and we want it off
287                 M_Menu_Main_f ();
288         }
289         else
290         {
291                 if(mode == 1)
292                         return; // the menu is on, and we want it on
293                 key_dest = key_game;
294                 m_state = m_none;
295         }
296 }
297
298
299 static int demo_cursor;
300 static void M_Demo_Draw (void)
301 {
302         int i;
303
304         M_Background(320, 200);
305
306         for (i = 0;i < NumberOfNehahraDemos;i++)
307                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
308
309         // line cursor
310         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 }
312
313
314 static void M_Menu_Demos_f (void)
315 {
316         key_dest = key_menu;
317         m_state = m_demo;
318         m_entersound = true;
319 }
320
321
322 static void M_Demo_Key (int k, int ascii)
323 {
324         char vabuf[1024];
325         switch (k)
326         {
327         case K_ESCAPE:
328                 M_Menu_Main_f ();
329                 break;
330
331         case K_ENTER:
332                 S_LocalSound ("sound/misc/menu2.wav");
333                 m_state = m_none;
334                 key_dest = key_game;
335                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
336                 return;
337
338         case K_UPARROW:
339         case K_LEFTARROW:
340                 S_LocalSound ("sound/misc/menu1.wav");
341                 demo_cursor--;
342                 if (demo_cursor < 0)
343                         demo_cursor = NumberOfNehahraDemos-1;
344                 break;
345
346         case K_DOWNARROW:
347         case K_RIGHTARROW:
348                 S_LocalSound ("sound/misc/menu1.wav");
349                 demo_cursor++;
350                 if (demo_cursor >= NumberOfNehahraDemos)
351                         demo_cursor = 0;
352                 break;
353         }
354 }
355
356 //=============================================================================
357 /* MAIN MENU */
358
359 static int      m_main_cursor;
360 static qboolean m_missingdata = false;
361
362 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
363
364
365 void M_Menu_Main_f (void)
366 {
367         const char *s;
368         s = "gfx/mainmenu";
369
370         if (gamemode == GAME_NEHAHRA)
371         {
372                 if (FS_FileExists("maps/neh1m4.bsp"))
373                 {
374                         if (FS_FileExists("hearing.dem"))
375                         {
376                                 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
377                                 NehGameType = TYPE_BOTH;
378                         }
379                         else
380                         {
381                                 Con_DPrint("Nehahra game detected.\n");
382                                 NehGameType = TYPE_GAME;
383                         }
384                 }
385                 else
386                 {
387                         if (FS_FileExists("hearing.dem"))
388                         {
389                                 Con_DPrint("Nehahra movie detected.\n");
390                                 NehGameType = TYPE_DEMO;
391                         }
392                         else
393                         {
394                                 Con_DPrint("Nehahra not found.\n");
395                                 NehGameType = TYPE_GAME; // could just complain, but...
396                         }
397                 }
398                 if (NehGameType == TYPE_DEMO)
399                         MAIN_ITEMS = 4;
400                 else if (NehGameType == TYPE_GAME)
401                         MAIN_ITEMS = 5;
402                 else
403                         MAIN_ITEMS = 6;
404         }
405         else if (gamemode == GAME_TRANSFUSION)
406         {
407                 s = "gfx/menu/mainmenu1";
408                 if (sv.active && !cl.intermission && cl.islocalgame)
409                         MAIN_ITEMS = 8;
410                 else
411                         MAIN_ITEMS = 7;
412         }
413         else
414                 MAIN_ITEMS = 5;
415
416         // check if the game data is missing and use a different main menu if so
417         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
418         if (m_missingdata)
419                 MAIN_ITEMS = 2;
420
421         /*
422         if (key_dest != key_menu)
423         {
424                 m_save_demonum = cls.demonum;
425                 cls.demonum = -1;
426         }
427         */
428         key_dest = key_menu;
429         m_state = m_main;
430         m_entersound = true;
431 }
432
433
434 static void M_Main_Draw (void)
435 {
436         int             f;
437         cachepic_t      *p;
438         char vabuf[1024];
439
440         if (m_missingdata)
441         {
442                 float y;
443                 const char *s;
444                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
445                 y = 480/3-16;
446                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
447                 y+=8;
448                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
449                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
450                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
451                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
452                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
453                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
454                 return;
455         }
456
457         if (gamemode == GAME_TRANSFUSION) {
458                 int y1, y2, y3;
459                 M_Background(640, 480);
460                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
461                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
462                 y2 = 120;
463                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
464                 for (y1 = 1; y1 <= 8; y1++)
465                 {
466                         if (MAIN_ITEMS == 7 && y1 == 4)
467                                 y1++;
468                         M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
469                         y2 += 40;
470                 }
471                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
472                         y3 = m_main_cursor + 2;
473                 else
474                         y3 = m_main_cursor + 1;
475                 M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
476                 return;
477         }
478
479         M_Background(320, 200);
480         M_DrawPic (16, 4, "gfx/qplaque");
481         p = Draw_CachePic ("gfx/ttl_main");
482         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
483 // Nehahra
484         if (gamemode == GAME_NEHAHRA)
485         {
486                 if (NehGameType == TYPE_BOTH)
487                         M_DrawPic (72, 32, "gfx/mainmenu");
488                 else if (NehGameType == TYPE_GAME)
489                         M_DrawPic (72, 32, "gfx/gamemenu");
490                 else
491                         M_DrawPic (72, 32, "gfx/demomenu");
492         }
493         else
494                 M_DrawPic (72, 32, "gfx/mainmenu");
495
496         f = (int)(realtime * 10)%6;
497
498         M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
499 }
500
501
502 static void M_Main_Key (int key, int ascii)
503 {
504         switch (key)
505         {
506         case K_ESCAPE:
507                 key_dest = key_game;
508                 m_state = m_none;
509                 //cls.demonum = m_save_demonum;
510                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
511                 //      CL_NextDemo ();
512                 break;
513
514         case K_DOWNARROW:
515                 S_LocalSound ("sound/misc/menu1.wav");
516                 if (++m_main_cursor >= MAIN_ITEMS)
517                         m_main_cursor = 0;
518                 break;
519
520         case K_UPARROW:
521                 S_LocalSound ("sound/misc/menu1.wav");
522                 if (--m_main_cursor < 0)
523                         m_main_cursor = MAIN_ITEMS - 1;
524                 break;
525
526         case K_ENTER:
527                 m_entersound = true;
528
529                 if (m_missingdata)
530                 {
531                         switch (m_main_cursor)
532                         {
533                         case 0:
534                                 if (cls.state == ca_connected)
535                                 {
536                                         m_state = m_none;
537                                         key_dest = key_game;
538                                 }
539                                 Con_ToggleConsole_f ();
540                                 break;
541                         case 1:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546                 else if (gamemode == GAME_NEHAHRA)
547                 {
548                         switch (NehGameType)
549                         {
550                         case TYPE_BOTH:
551                                 switch (m_main_cursor)
552                                 {
553                                 case 0:
554                                         M_Menu_SinglePlayer_f ();
555                                         break;
556
557                                 case 1:
558                                         M_Menu_Demos_f ();
559                                         break;
560
561                                 case 2:
562                                         M_Menu_MultiPlayer_f ();
563                                         break;
564
565                                 case 3:
566                                         M_Menu_Options_f ();
567                                         break;
568
569                                 case 4:
570                                         key_dest = key_game;
571                                         if (sv.active)
572                                                 Cbuf_AddText ("disconnect\n");
573                                         Cbuf_AddText ("playdemo endcred\n");
574                                         break;
575
576                                 case 5:
577                                         M_Menu_Quit_f ();
578                                         break;
579                                 }
580                                 break;
581                         case TYPE_GAME:
582                                 switch (m_main_cursor)
583                                 {
584                                 case 0:
585                                         M_Menu_SinglePlayer_f ();
586                                         break;
587
588                                 case 1:
589                                         M_Menu_MultiPlayer_f ();
590                                         break;
591
592                                 case 2:
593                                         M_Menu_Options_f ();
594                                         break;
595
596                                 case 3:
597                                         key_dest = key_game;
598                                         if (sv.active)
599                                                 Cbuf_AddText ("disconnect\n");
600                                         Cbuf_AddText ("playdemo endcred\n");
601                                         break;
602
603                                 case 4:
604                                         M_Menu_Quit_f ();
605                                         break;
606                                 }
607                                 break;
608                         case TYPE_DEMO:
609                                 switch (m_main_cursor)
610                                 {
611                                 case 0:
612                                         M_Menu_Demos_f ();
613                                         break;
614
615                                 case 1:
616                                         key_dest = key_game;
617                                         if (sv.active)
618                                                 Cbuf_AddText ("disconnect\n");
619                                         Cbuf_AddText ("playdemo endcred\n");
620                                         break;
621
622                                 case 2:
623                                         M_Menu_Options_f ();
624                                         break;
625
626                                 case 3:
627                                         M_Menu_Quit_f ();
628                                         break;
629                                 }
630                                 break;
631                         }
632                 }
633                 else if (gamemode == GAME_TRANSFUSION) {
634                         if (MAIN_ITEMS == 7)
635                         {
636                                 switch (m_main_cursor)
637                                 {
638                                 case 0:
639                                         M_Menu_Transfusion_Episode_f ();
640                                         break;
641
642                                 case 1:
643                                         M_Menu_MultiPlayer_f ();
644                                         break;
645
646                                 case 2:
647                                         M_Menu_Options_f ();
648                                         break;
649
650                                 case 3:
651                                         M_Menu_Load_f ();
652                                         break;
653
654                                 case 4:
655                                         M_Menu_Help_f ();
656                                         break;
657
658                                 case 5:
659                                         M_Menu_Credits_f ();
660                                         break;
661
662                                 case 6:
663                                         M_Menu_Quit_f ();
664                                         break;
665                                 }
666                         }
667                         else
668                         {
669                                 switch (m_main_cursor)
670                                 {
671                                 case 0:
672                                         M_Menu_Transfusion_Episode_f ();
673                                         break;
674
675                                 case 1:
676                                         M_Menu_MultiPlayer_f ();
677                                         break;
678
679                                 case 2:
680                                         M_Menu_Options_f ();
681                                         break;
682
683                                 case 3:
684                                         M_Menu_Save_f ();
685                                         break;
686
687                                 case 4:
688                                         M_Menu_Load_f ();
689                                         break;
690
691                                 case 5:
692                                         M_Menu_Help_f ();
693                                         break;
694
695                                 case 6:
696                                         M_Menu_Credits_f ();
697                                         break;
698
699                                 case 7:
700                                         M_Menu_Quit_f ();
701                                         break;
702                                 }
703                         }
704                 }
705                 else
706                 {
707                         switch (m_main_cursor)
708                         {
709                         case 0:
710                                 M_Menu_SinglePlayer_f ();
711                                 break;
712
713                         case 1:
714                                 M_Menu_MultiPlayer_f ();
715                                 break;
716
717                         case 2:
718                                 M_Menu_Options_f ();
719                                 break;
720
721                         case 3:
722                                 M_Menu_Help_f ();
723                                 break;
724
725                         case 4:
726                                 M_Menu_Quit_f ();
727                                 break;
728                         }
729                 }
730         }
731 }
732
733 //=============================================================================
734 /* SINGLE PLAYER MENU */
735
736 static int      m_singleplayer_cursor;
737 #define SINGLEPLAYER_ITEMS      3
738
739
740 void M_Menu_SinglePlayer_f (void)
741 {
742         key_dest = key_menu;
743         m_state = m_singleplayer;
744         m_entersound = true;
745 }
746
747
748 static void M_SinglePlayer_Draw (void)
749 {
750         cachepic_t      *p;
751         char vabuf[1024];
752
753         M_Background(320, 200);
754
755         M_DrawPic (16, 4, "gfx/qplaque");
756         p = Draw_CachePic ("gfx/ttl_sgl");
757
758         // Some mods don't have a single player mode
759         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760         {
761                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
762
763                 M_DrawTextBox (60, 8 * 8, 23, 4);
764                 if (gamemode == GAME_GOODVSBAD2)
765                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766                 else  // if (gamemode == GAME_BATTLEMECH)
767                         M_Print(95, 10 * 8, "Battlemech is for");
768                 M_Print(83, 11 * 8, "multiplayer play only");
769         }
770         else
771         {
772                 int             f;
773
774                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775                 M_DrawPic (72, 32, "gfx/sp_menu");
776
777                 f = (int)(realtime * 10)%6;
778
779                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
780         }
781 }
782
783
784 static void M_SinglePlayer_Key (int key, int ascii)
785 {
786         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787         {
788                 if (key == K_ESCAPE || key == K_ENTER)
789                         m_state = m_main;
790                 return;
791         }
792
793         switch (key)
794         {
795         case K_ESCAPE:
796                 M_Menu_Main_f ();
797                 break;
798
799         case K_DOWNARROW:
800                 S_LocalSound ("sound/misc/menu1.wav");
801                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802                         m_singleplayer_cursor = 0;
803                 break;
804
805         case K_UPARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (--m_singleplayer_cursor < 0)
808                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
809                 break;
810
811         case K_ENTER:
812                 m_entersound = true;
813
814                 switch (m_singleplayer_cursor)
815                 {
816                 case 0:
817                         key_dest = key_game;
818                         if (sv.active)
819                                 Cbuf_AddText ("disconnect\n");
820                         Cbuf_AddText ("maxplayers 1\n");
821                         Cbuf_AddText ("deathmatch 0\n");
822                         Cbuf_AddText ("coop 0\n");
823                         if (gamemode == GAME_TRANSFUSION)
824                         {
825                                 key_dest = key_menu;
826                                 M_Menu_Transfusion_Episode_f ();
827                                 break;
828                         }
829                         Cbuf_AddText ("startmap_sp\n");
830                         break;
831
832                 case 1:
833                         M_Menu_Load_f ();
834                         break;
835
836                 case 2:
837                         M_Menu_Save_f ();
838                         break;
839                 }
840         }
841 }
842
843 //=============================================================================
844 /* LOAD/SAVE MENU */
845
846 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
847
848 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
849 static int              loadable[MAX_SAVEGAMES];
850
851 static void M_ScanSaves (void)
852 {
853         int             i, j;
854         size_t  len;
855         char    name[MAX_OSPATH];
856         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
857         const char *t;
858         qfile_t *f;
859 //      int             version;
860
861         for (i=0 ; i<MAX_SAVEGAMES ; i++)
862         {
863                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
864                 loadable[i] = false;
865                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
866                 f = FS_OpenRealFile (name, "rb", false);
867                 if (!f)
868                         continue;
869                 // read enough to get the comment
870                 len = FS_Read(f, buf, sizeof(buf) - 1);
871                 len = min(len, sizeof(buf)-1);
872                 buf[len] = 0;
873                 t = buf;
874                 // version
875                 COM_ParseToken_Simple(&t, false, false, true);
876                 //version = atoi(com_token);
877                 // description
878                 COM_ParseToken_Simple(&t, false, false, true);
879                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
880
881         // change _ back to space
882                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
883                         if (m_filenames[i][j] == '_')
884                                 m_filenames[i][j] = ' ';
885                 loadable[i] = true;
886                 FS_Close (f);
887         }
888 }
889
890 void M_Menu_Load_f (void)
891 {
892         m_entersound = true;
893         m_state = m_load;
894         key_dest = key_menu;
895         M_ScanSaves ();
896 }
897
898
899 void M_Menu_Save_f (void)
900 {
901         if (!sv.active)
902                 return;
903 #if 1
904         // LordHavoc: allow saving multiplayer games
905         if (cl.islocalgame && cl.intermission)
906                 return;
907 #else
908         if (cl.intermission)
909                 return;
910         if (!cl.islocalgame)
911                 return;
912 #endif
913         m_entersound = true;
914         m_state = m_save;
915         key_dest = key_menu;
916         M_ScanSaves ();
917 }
918
919
920 static void M_Load_Draw (void)
921 {
922         int             i;
923         cachepic_t      *p;
924
925         M_Background(320, 200);
926
927         p = Draw_CachePic ("gfx/p_load");
928         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
929
930         for (i=0 ; i< MAX_SAVEGAMES; i++)
931                 M_Print(16, 32 + 8*i, m_filenames[i]);
932
933 // line cursor
934         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
935 }
936
937
938 static void M_Save_Draw (void)
939 {
940         int             i;
941         cachepic_t      *p;
942
943         M_Background(320, 200);
944
945         p = Draw_CachePic ("gfx/p_save");
946         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
947
948         for (i=0 ; i<MAX_SAVEGAMES ; i++)
949                 M_Print(16, 32 + 8*i, m_filenames[i]);
950
951 // line cursor
952         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
953 }
954
955
956 static void M_Load_Key (int k, int ascii)
957 {
958         char vabuf[1024];
959         switch (k)
960         {
961         case K_ESCAPE:
962                 if (gamemode == GAME_TRANSFUSION)
963                         M_Menu_Main_f ();
964                 else
965                         M_Menu_SinglePlayer_f ();
966                 break;
967
968         case K_ENTER:
969                 S_LocalSound ("sound/misc/menu2.wav");
970                 if (!loadable[load_cursor])
971                         return;
972                 m_state = m_none;
973                 key_dest = key_game;
974
975                 // issue the load command
976                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
977                 return;
978
979         case K_UPARROW:
980         case K_LEFTARROW:
981                 S_LocalSound ("sound/misc/menu1.wav");
982                 load_cursor--;
983                 if (load_cursor < 0)
984                         load_cursor = MAX_SAVEGAMES-1;
985                 break;
986
987         case K_DOWNARROW:
988         case K_RIGHTARROW:
989                 S_LocalSound ("sound/misc/menu1.wav");
990                 load_cursor++;
991                 if (load_cursor >= MAX_SAVEGAMES)
992                         load_cursor = 0;
993                 break;
994         }
995 }
996
997
998 static void M_Save_Key (int k, int ascii)
999 {
1000         char vabuf[1024];
1001         switch (k)
1002         {
1003         case K_ESCAPE:
1004                 if (gamemode == GAME_TRANSFUSION)
1005                         M_Menu_Main_f ();
1006                 else
1007                         M_Menu_SinglePlayer_f ();
1008                 break;
1009
1010         case K_ENTER:
1011                 m_state = m_none;
1012                 key_dest = key_game;
1013                 Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
1014                 return;
1015
1016         case K_UPARROW:
1017         case K_LEFTARROW:
1018                 S_LocalSound ("sound/misc/menu1.wav");
1019                 load_cursor--;
1020                 if (load_cursor < 0)
1021                         load_cursor = MAX_SAVEGAMES-1;
1022                 break;
1023
1024         case K_DOWNARROW:
1025         case K_RIGHTARROW:
1026                 S_LocalSound ("sound/misc/menu1.wav");
1027                 load_cursor++;
1028                 if (load_cursor >= MAX_SAVEGAMES)
1029                         load_cursor = 0;
1030                 break;
1031         }
1032 }
1033
1034 //=============================================================================
1035 /* Transfusion Single Player Episode Menu */
1036
1037 static int      m_episode_cursor;
1038 #define EPISODE_ITEMS   6
1039
1040 void M_Menu_Transfusion_Episode_f (void)
1041 {
1042         m_entersound = true;
1043         m_state = m_transfusion_episode;
1044         key_dest = key_menu;
1045 }
1046
1047 static void M_Transfusion_Episode_Draw (void)
1048 {
1049         int y;
1050         cachepic_t *p;
1051         char vabuf[1024];
1052         M_Background(640, 480);
1053
1054         p = Draw_CachePic ("gfx/menu/tb-episodes");
1055         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1056         for (y = 0; y < EPISODE_ITEMS; y++){
1057                 M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
1058         }
1059
1060         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
1061 }
1062
1063 static void M_Transfusion_Episode_Key (int key, int ascii)
1064 {
1065         switch (key)
1066         {
1067         case K_ESCAPE:
1068                 M_Menu_Main_f ();
1069                 break;
1070
1071         case K_DOWNARROW:
1072                 S_LocalSound ("sound/misc/menu1.wav");
1073                 m_episode_cursor++;
1074                 if (m_episode_cursor >= EPISODE_ITEMS)
1075                         m_episode_cursor = 0;
1076                 break;
1077
1078         case K_UPARROW:
1079                 S_LocalSound ("sound/misc/menu1.wav");
1080                 m_episode_cursor--;
1081                 if (m_episode_cursor < 0)
1082                         m_episode_cursor = EPISODE_ITEMS - 1;
1083                 break;
1084
1085         case K_ENTER:
1086                 Cbuf_AddText ("deathmatch 0\n");
1087                 m_entersound = true;
1088                 M_Menu_Transfusion_Skill_f ();
1089         }
1090 }
1091
1092 //=============================================================================
1093 /* Transfusion Single Player Skill Menu */
1094
1095 static int      m_skill_cursor = 2;
1096 #define SKILL_ITEMS     5
1097
1098 void M_Menu_Transfusion_Skill_f (void)
1099 {
1100         m_entersound = true;
1101         m_state = m_transfusion_skill;
1102         key_dest = key_menu;
1103 }
1104
1105 static void M_Transfusion_Skill_Draw (void)
1106 {
1107         int y;
1108         cachepic_t      *p;
1109         char vabuf[1024];
1110         M_Background(640, 480);
1111
1112         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1113         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1114
1115         for (y = 0; y < SKILL_ITEMS; y++)
1116         {
1117                 M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
1118         }
1119         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1120 }
1121
1122 static void M_Transfusion_Skill_Key (int key, int ascii)
1123 {
1124         switch (key)
1125         {
1126         case K_ESCAPE:
1127                 M_Menu_Transfusion_Episode_f ();
1128                 break;
1129
1130         case K_DOWNARROW:
1131                 S_LocalSound ("sound/misc/menu1.wav");
1132                 m_skill_cursor++;
1133                 if (m_skill_cursor >= SKILL_ITEMS)
1134                         m_skill_cursor = 0;
1135                 break;
1136
1137         case K_UPARROW:
1138                 S_LocalSound ("sound/misc/menu1.wav");
1139                 m_skill_cursor--;
1140                 if (m_skill_cursor < 0)
1141                         m_skill_cursor = SKILL_ITEMS - 1;
1142                 break;
1143
1144         case K_ENTER:
1145                 m_entersound = true;
1146                 switch (m_skill_cursor)
1147                 {
1148                 case 0:
1149                         Cbuf_AddText ("skill 1\n");
1150                         break;
1151                 case 1:
1152                         Cbuf_AddText ("skill 2\n");
1153                         break;
1154                 case 2:
1155                         Cbuf_AddText ("skill 3\n");
1156                         break;
1157                 case 3:
1158                         Cbuf_AddText ("skill 4\n");
1159                         break;
1160                 case 4:
1161                         Cbuf_AddText ("skill 5\n");
1162                         break;
1163                 }
1164                 key_dest = key_game;
1165                 if (sv.active)
1166                         Cbuf_AddText ("disconnect\n");
1167                 Cbuf_AddText ("maxplayers 1\n");
1168                 Cbuf_AddText ("deathmatch 0\n");
1169                 Cbuf_AddText ("coop 0\n");
1170                 switch (m_episode_cursor)
1171                 {
1172                 case 0:
1173                         Cbuf_AddText ("map e1m1\n");
1174                         break;
1175                 case 1:
1176                         Cbuf_AddText ("map e2m1\n");
1177                         break;
1178                 case 2:
1179                         Cbuf_AddText ("map e3m1\n");
1180                         break;
1181                 case 3:
1182                         Cbuf_AddText ("map e4m1\n");
1183                         break;
1184                 case 4:
1185                         Cbuf_AddText ("map e6m1\n");
1186                         break;
1187                 case 5:
1188                         Cbuf_AddText ("map cp01\n");
1189                         break;
1190                 }
1191         }
1192 }
1193 //=============================================================================
1194 /* MULTIPLAYER MENU */
1195
1196 static int      m_multiplayer_cursor;
1197 #define MULTIPLAYER_ITEMS       3
1198
1199
1200 void M_Menu_MultiPlayer_f (void)
1201 {
1202         key_dest = key_menu;
1203         m_state = m_multiplayer;
1204         m_entersound = true;
1205 }
1206
1207
1208 static void M_MultiPlayer_Draw (void)
1209 {
1210         int             f;
1211         cachepic_t      *p;
1212         char vabuf[1024];
1213
1214         if (gamemode == GAME_TRANSFUSION)
1215         {
1216                 M_Background(640, 480);
1217                 p = Draw_CachePic ("gfx/menu/tb-online");
1218                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1219                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1220                         M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
1221                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1222                 return;
1223         }
1224         M_Background(320, 200);
1225
1226         M_DrawPic (16, 4, "gfx/qplaque");
1227         p = Draw_CachePic ("gfx/p_multi");
1228         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1229         M_DrawPic (72, 32, "gfx/mp_menu");
1230
1231         f = (int)(realtime * 10)%6;
1232
1233         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
1234 }
1235
1236
1237 static void M_MultiPlayer_Key (int key, int ascii)
1238 {
1239         switch (key)
1240         {
1241         case K_ESCAPE:
1242                 M_Menu_Main_f ();
1243                 break;
1244
1245         case K_DOWNARROW:
1246                 S_LocalSound ("sound/misc/menu1.wav");
1247                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1248                         m_multiplayer_cursor = 0;
1249                 break;
1250
1251         case K_UPARROW:
1252                 S_LocalSound ("sound/misc/menu1.wav");
1253                 if (--m_multiplayer_cursor < 0)
1254                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1255                 break;
1256
1257         case K_ENTER:
1258                 m_entersound = true;
1259                 switch (m_multiplayer_cursor)
1260                 {
1261                 case 0:
1262                 case 1:
1263                         M_Menu_LanConfig_f ();
1264                         break;
1265
1266                 case 2:
1267                         M_Menu_Setup_f ();
1268                         break;
1269                 }
1270         }
1271 }
1272
1273 //=============================================================================
1274 /* SETUP MENU */
1275
1276 static int              setup_cursor = 4;
1277 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1278
1279 static char     setup_myname[MAX_SCOREBOARDNAME];
1280 static int              setup_oldtop;
1281 static int              setup_oldbottom;
1282 static int              setup_top;
1283 static int              setup_bottom;
1284 static int              setup_rate;
1285 static int              setup_oldrate;
1286
1287 #define NUM_SETUP_CMDS  5
1288
1289 void M_Menu_Setup_f (void)
1290 {
1291         key_dest = key_menu;
1292         m_state = m_setup;
1293         m_entersound = true;
1294         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1295         setup_top = setup_oldtop = cl_color.integer >> 4;
1296         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1297         setup_rate = cl_rate.integer;
1298 }
1299
1300 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1301 static unsigned char *menuplyr_pixels;
1302 static unsigned int *menuplyr_translated;
1303
1304 typedef struct ratetable_s
1305 {
1306         int rate;
1307         const char *name;
1308 }
1309 ratetable_t;
1310
1311 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1312 static ratetable_t setup_ratetable[] =
1313 {
1314         {1000, "28.8 bad"},
1315         {1500, "28.8 mediocre"},
1316         {2000, "28.8 good"},
1317         {2500, "33.6 mediocre"},
1318         {3000, "33.6 good"},
1319         {3500, "56k bad"},
1320         {4000, "56k mediocre"},
1321         {4500, "56k adequate"},
1322         {5000, "56k good"},
1323         {7000, "64k ISDN"},
1324         {15000, "128k ISDN"},
1325         {25000, "broadband"}
1326 };
1327
1328 static int setup_rateindex(int rate)
1329 {
1330         int i;
1331         for (i = 0;i < RATES;i++)
1332                 if (setup_ratetable[i].rate > setup_rate)
1333                         break;
1334         return bound(1, i, RATES) - 1;
1335 }
1336
1337 static void M_Setup_Draw (void)
1338 {
1339         int i, j;
1340         cachepic_t      *p;
1341         char vabuf[1024];
1342
1343         M_Background(320, 200);
1344
1345         M_DrawPic (16, 4, "gfx/qplaque");
1346         p = Draw_CachePic ("gfx/p_multi");
1347         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1348
1349         M_Print(64, 40, "Your name");
1350         M_DrawTextBox (160, 32, 16, 1);
1351         M_PrintColored(168, 40, setup_myname);
1352
1353         if (gamemode != GAME_GOODVSBAD2)
1354         {
1355                 M_Print(64, 64, "Shirt color");
1356                 M_Print(64, 88, "Pants color");
1357         }
1358
1359         M_Print(64, 124-8, "Network speed limit");
1360         M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1361
1362         M_DrawTextBox (64, 140-8, 14, 1);
1363         M_Print(72, 140, "Accept Changes");
1364
1365         // LordHavoc: rewrote this code greatly
1366         if (menuplyr_load)
1367         {
1368                 unsigned char *f;
1369                 fs_offset_t filesize;
1370                 menuplyr_load = false;
1371                 menuplyr_top = -1;
1372                 menuplyr_bottom = -1;
1373                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1374                 if (f && filesize >= 9)
1375                 {
1376                         int width, height;
1377                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1378                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1379                         if (filesize >= 8 + width * height)
1380                         {
1381                                 menuplyr_width = width;
1382                                 menuplyr_height = height;
1383                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1384                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1385                                 memcpy(menuplyr_pixels, f + 8, width * height);
1386                         }
1387                 }
1388                 if (f)
1389                         Mem_Free(f);
1390         }
1391
1392         if (menuplyr_pixels)
1393         {
1394                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1395                 {
1396                         menuplyr_top = setup_top;
1397                         menuplyr_bottom = setup_bottom;
1398
1399                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1400                         {
1401                                 j = menuplyr_pixels[i];
1402                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1403                                 {
1404                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1405                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1406                                         else
1407                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1408                                 }
1409                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1410                                 {
1411                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1412                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1413                                         else
1414                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1415                                 }
1416                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1417                         }
1418                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1419                 }
1420                 M_DrawPic(160, 48, "gfx/bigbox");
1421                 M_DrawPic(172, 56, "gfx/menuplyr");
1422         }
1423
1424         if (setup_cursor == 0)
1425                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1426         else
1427                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1428 }
1429
1430
1431 static void M_Setup_Key (int k, int ascii)
1432 {
1433         int                     l;
1434         char vabuf[1024];
1435
1436         switch (k)
1437         {
1438         case K_ESCAPE:
1439                 M_Menu_MultiPlayer_f ();
1440                 break;
1441
1442         case K_UPARROW:
1443                 S_LocalSound ("sound/misc/menu1.wav");
1444                 setup_cursor--;
1445                 if (setup_cursor < 0)
1446                         setup_cursor = NUM_SETUP_CMDS-1;
1447                 break;
1448
1449         case K_DOWNARROW:
1450                 S_LocalSound ("sound/misc/menu1.wav");
1451                 setup_cursor++;
1452                 if (setup_cursor >= NUM_SETUP_CMDS)
1453                         setup_cursor = 0;
1454                 break;
1455
1456         case K_LEFTARROW:
1457                 if (setup_cursor < 1)
1458                         return;
1459                 S_LocalSound ("sound/misc/menu3.wav");
1460                 if (setup_cursor == 1)
1461                         setup_top = setup_top - 1;
1462                 if (setup_cursor == 2)
1463                         setup_bottom = setup_bottom - 1;
1464                 if (setup_cursor == 3)
1465                 {
1466                         l = setup_rateindex(setup_rate) - 1;
1467                         if (l < 0)
1468                                 l = RATES - 1;
1469                         setup_rate = setup_ratetable[l].rate;
1470                 }
1471                 break;
1472         case K_RIGHTARROW:
1473                 if (setup_cursor < 1)
1474                         return;
1475 forward:
1476                 S_LocalSound ("sound/misc/menu3.wav");
1477                 if (setup_cursor == 1)
1478                         setup_top = setup_top + 1;
1479                 if (setup_cursor == 2)
1480                         setup_bottom = setup_bottom + 1;
1481                 if (setup_cursor == 3)
1482                 {
1483                         l = setup_rateindex(setup_rate) + 1;
1484                         if (l >= RATES)
1485                                 l = 0;
1486                         setup_rate = setup_ratetable[l].rate;
1487                 }
1488                 break;
1489
1490         case K_ENTER:
1491                 if (setup_cursor == 0)
1492                         return;
1493
1494                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1495                         goto forward;
1496
1497                 // setup_cursor == 4 (Accept changes)
1498                 if (strcmp(cl_name.string, setup_myname) != 0)
1499                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
1500                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1501                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
1502                 if (setup_rate != setup_oldrate)
1503                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
1504
1505                 m_entersound = true;
1506                 M_Menu_MultiPlayer_f ();
1507                 break;
1508
1509         case K_BACKSPACE:
1510                 if (setup_cursor == 0)
1511                 {
1512                         if (strlen(setup_myname))
1513                                 setup_myname[strlen(setup_myname)-1] = 0;
1514                 }
1515                 break;
1516
1517         default:
1518                 if (ascii < 32)
1519                         break;
1520                 if (setup_cursor == 0)
1521                 {
1522                         l = (int)strlen(setup_myname);
1523                         if (l < 15)
1524                         {
1525                                 setup_myname[l+1] = 0;
1526                                 setup_myname[l] = ascii;
1527                         }
1528                 }
1529         }
1530
1531         if (setup_top > 15)
1532                 setup_top = 0;
1533         if (setup_top < 0)
1534                 setup_top = 15;
1535         if (setup_bottom > 15)
1536                 setup_bottom = 0;
1537         if (setup_bottom < 0)
1538                 setup_bottom = 15;
1539 }
1540
1541 //=============================================================================
1542 /* OPTIONS MENU */
1543
1544 #define SLIDER_RANGE    10
1545
1546 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1547 {
1548         char text[16];
1549         int i;
1550         float range;
1551         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1552         M_DrawCharacter (x-8, y, 128);
1553         for (i = 0;i < SLIDER_RANGE;i++)
1554                 M_DrawCharacter (x + i*8, y, 129);
1555         M_DrawCharacter (x+i*8, y, 130);
1556         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1557         if (fabs((int)num - num) < 0.01)
1558                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1559         else
1560                 dpsnprintf(text, sizeof(text), "%.3f", num);
1561         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1562 }
1563
1564 static void M_DrawCheckbox (int x, int y, int on)
1565 {
1566         if (on)
1567                 M_Print(x, y, "on");
1568         else
1569                 M_Print(x, y, "off");
1570 }
1571
1572
1573 //#define OPTIONS_ITEMS 25 aule was here
1574 #define OPTIONS_ITEMS 27
1575
1576
1577 static int options_cursor;
1578
1579 void M_Menu_Options_f (void)
1580 {
1581         key_dest = key_menu;
1582         m_state = m_options;
1583         m_entersound = true;
1584 }
1585
1586 extern cvar_t slowmo;
1587 extern dllhandle_t jpeg_dll;
1588 extern cvar_t gl_texture_anisotropy;
1589 extern cvar_t r_textshadow;
1590 extern cvar_t r_hdr_scenebrightness;
1591
1592 static void M_Menu_Options_AdjustSliders (int dir)
1593 {
1594         int optnum;
1595         double f;
1596         S_LocalSound ("sound/misc/menu3.wav");
1597
1598         optnum = 0;
1599              if (options_cursor == optnum++) ;
1600         else if (options_cursor == optnum++) ;
1601         else if (options_cursor == optnum++) ;
1602         else if (options_cursor == optnum++) ;
1603         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1604         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1605         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1606         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1607         else if (options_cursor == optnum++)
1608         {
1609                 if (cl_forwardspeed.value > 200)
1610                 {
1611                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1612                         Cvar_SetValueQuick (&cl_backspeed, 200);
1613                 }
1614                 else
1615                 {
1616                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1617                         Cvar_SetValueQuick (&cl_backspeed, 400);
1618                 }
1619         }
1620         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1621         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1622         else if (options_cursor == optnum++) ;
1623         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1624         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1625         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1626         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1627         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1628 }
1629
1630 static int optnum;
1631 static int opty;
1632 static int optcursor;
1633
1634 static void M_Options_PrintCommand(const char *s, int enabled)
1635 {
1636         if (opty >= 32)
1637         {
1638                 if (optnum == optcursor)
1639                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1640                 M_ItemPrint(0 + 48, opty, s, enabled);
1641         }
1642         opty += 8;
1643         optnum++;
1644 }
1645
1646 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1647 {
1648         if (opty >= 32)
1649         {
1650                 if (optnum == optcursor)
1651                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1652                 M_ItemPrint(0 + 48, opty, s, enabled);
1653                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1654         }
1655         opty += 8;
1656         optnum++;
1657 }
1658
1659 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1660 {
1661         if (opty >= 32)
1662         {
1663                 if (optnum == optcursor)
1664                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1665                 M_ItemPrint(0 + 48, opty, s, enabled);
1666                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1667         }
1668         opty += 8;
1669         optnum++;
1670 }
1671
1672 static void M_Options_Draw (void)
1673 {
1674         int visible;
1675         cachepic_t      *p;
1676
1677         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1678
1679         M_DrawPic(16, 4, "gfx/qplaque");
1680         p = Draw_CachePic ("gfx/p_option");
1681         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1682
1683         optnum = 0;
1684         optcursor = options_cursor;
1685         visible = (int)((menu_height - 32) / 8);
1686         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1687
1688         M_Options_PrintCommand( "    Customize controls", true);
1689         M_Options_PrintCommand( "         Go to console", true);
1690         M_Options_PrintCommand( "     Reset to defaults", true);
1691         M_Options_PrintCommand( "     Change Video Mode", true);
1692         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1693         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1694         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1695         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1696         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1697         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1698         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1699         M_Options_PrintCommand( "     Custom Brightness", true);
1700         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1701         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1702         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1703         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1704 #ifdef CONFIG_CD
1705         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1706 #endif
1707         M_Options_PrintCommand( "     Customize Effects", true);
1708         M_Options_PrintCommand( "       Effects:  Quake", true);
1709         M_Options_PrintCommand( "       Effects: Normal", true);
1710         M_Options_PrintCommand( "       Effects:   High", true);
1711         M_Options_PrintCommand( "    Customize Lighting", true);
1712         M_Options_PrintCommand( "      Lighting: Flares", true);
1713         M_Options_PrintCommand( "      Lighting: Normal", true);
1714         M_Options_PrintCommand( "      Lighting:   High", true);
1715         M_Options_PrintCommand( "      Lighting:   Full", true);
1716         M_Options_PrintCommand( "           Browse Mods", true);
1717 }
1718
1719
1720 static void M_Options_Key (int k, int ascii)
1721 {
1722         switch (k)
1723         {
1724         case K_ESCAPE:
1725                 M_Menu_Main_f ();
1726                 break;
1727
1728         case K_ENTER:
1729                 m_entersound = true;
1730                 switch (options_cursor)
1731                 {
1732                 case 0:
1733                         M_Menu_Keys_f ();
1734                         break;
1735                 case 1:
1736                         m_state = m_none;
1737                         key_dest = key_game;
1738                         Con_ToggleConsole_f ();
1739                         break;
1740                 case 2:
1741                         M_Menu_Reset_f ();
1742                         break;
1743                 case 3:
1744                         M_Menu_Video_f ();
1745                         break;
1746                 case 11:
1747                         M_Menu_Options_ColorControl_f ();
1748                         break;
1749                 case 17: // Customize Effects
1750                         M_Menu_Options_Effects_f ();
1751                         break;
1752                 case 18: // Effects: Quake
1753                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1754                         break;
1755                 case 19: // Effects: Normal
1756                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1757                         break;
1758                 case 20: // Effects: High
1759                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1760                         break;
1761                 case 21:
1762                         M_Menu_Options_Graphics_f ();
1763                         break;
1764                 case 22: // Lighting: Flares
1765                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1766                         break;
1767                 case 23: // Lighting: Normal
1768                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
1769                         break;
1770                 case 24: // Lighting: High
1771                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1772                         break;
1773                 case 25: // Lighting: Full
1774                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
1775                         break;
1776                 case 26:
1777                         M_Menu_ModList_f ();
1778                         break;
1779                 default:
1780                         M_Menu_Options_AdjustSliders (1);
1781                         break;
1782                 }
1783                 return;
1784
1785         case K_UPARROW:
1786                 S_LocalSound ("sound/misc/menu1.wav");
1787                 options_cursor--;
1788                 if (options_cursor < 0)
1789                         options_cursor = OPTIONS_ITEMS-1;
1790                 break;
1791
1792         case K_DOWNARROW:
1793                 S_LocalSound ("sound/misc/menu1.wav");
1794                 options_cursor++;
1795                 if (options_cursor >= OPTIONS_ITEMS)
1796                         options_cursor = 0;
1797                 break;
1798
1799         case K_LEFTARROW:
1800                 M_Menu_Options_AdjustSliders (-1);
1801                 break;
1802
1803         case K_RIGHTARROW:
1804                 M_Menu_Options_AdjustSliders (1);
1805                 break;
1806         }
1807 }
1808
1809 #define OPTIONS_EFFECTS_ITEMS   35
1810
1811 static int options_effects_cursor;
1812
1813 void M_Menu_Options_Effects_f (void)
1814 {
1815         key_dest = key_menu;
1816         m_state = m_options_effects;
1817         m_entersound = true;
1818 }
1819
1820
1821 extern cvar_t cl_stainmaps;
1822 extern cvar_t cl_stainmaps_clearonload;
1823 extern cvar_t r_explosionclip;
1824 extern cvar_t r_coronas;
1825 extern cvar_t gl_flashblend;
1826 extern cvar_t cl_beams_polygons;
1827 extern cvar_t cl_beams_quakepositionhack;
1828 extern cvar_t cl_beams_instantaimhack;
1829 extern cvar_t cl_beams_lightatend;
1830 extern cvar_t r_lightningbeam_thickness;
1831 extern cvar_t r_lightningbeam_scroll;
1832 extern cvar_t r_lightningbeam_repeatdistance;
1833 extern cvar_t r_lightningbeam_color_red;
1834 extern cvar_t r_lightningbeam_color_green;
1835 extern cvar_t r_lightningbeam_color_blue;
1836 extern cvar_t r_lightningbeam_qmbtexture;
1837
1838 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1839 {
1840         int optnum;
1841         S_LocalSound ("sound/misc/menu3.wav");
1842
1843         optnum = 0;
1844              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1878         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1879 }
1880
1881 static void M_Options_Effects_Draw (void)
1882 {
1883         int visible;
1884         cachepic_t      *p;
1885
1886         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1887
1888         M_DrawPic(16, 4, "gfx/qplaque");
1889         p = Draw_CachePic ("gfx/p_option");
1890         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1891
1892         optcursor = options_effects_cursor;
1893         optnum = 0;
1894         visible = (int)((menu_height - 32) / 8);
1895         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1896
1897         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1898         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1899         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1900         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1901         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1902         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1903         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1904         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1905         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1906         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1907         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1908         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1909         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1910         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1911         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1912         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1913         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1914         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1915         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1916         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1917         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1918         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1919         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1920         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1921         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1922         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1923         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1924         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1925         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1926         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1927         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1928         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1929         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1930         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1931         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1932 }
1933
1934
1935 static void M_Options_Effects_Key (int k, int ascii)
1936 {
1937         switch (k)
1938         {
1939         case K_ESCAPE:
1940                 M_Menu_Options_f ();
1941                 break;
1942
1943         case K_ENTER:
1944                 M_Menu_Options_Effects_AdjustSliders (1);
1945                 break;
1946
1947         case K_UPARROW:
1948                 S_LocalSound ("sound/misc/menu1.wav");
1949                 options_effects_cursor--;
1950                 if (options_effects_cursor < 0)
1951                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1952                 break;
1953
1954         case K_DOWNARROW:
1955                 S_LocalSound ("sound/misc/menu1.wav");
1956                 options_effects_cursor++;
1957                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1958                         options_effects_cursor = 0;
1959                 break;
1960
1961         case K_LEFTARROW:
1962                 M_Menu_Options_Effects_AdjustSliders (-1);
1963                 break;
1964
1965         case K_RIGHTARROW:
1966                 M_Menu_Options_Effects_AdjustSliders (1);
1967                 break;
1968         }
1969 }
1970
1971
1972 #define OPTIONS_GRAPHICS_ITEMS  20
1973
1974 static int options_graphics_cursor;
1975
1976 void M_Menu_Options_Graphics_f (void)
1977 {
1978         key_dest = key_menu;
1979         m_state = m_options_graphics;
1980         m_entersound = true;
1981 }
1982
1983 extern cvar_t r_shadow_gloss;
1984 extern cvar_t r_shadow_realtime_dlight;
1985 extern cvar_t r_shadow_realtime_dlight_shadows;
1986 extern cvar_t r_shadow_realtime_world;
1987 extern cvar_t r_shadow_realtime_world_lightmaps;
1988 extern cvar_t r_shadow_realtime_world_shadows;
1989 extern cvar_t r_bloom;
1990 extern cvar_t r_bloom_colorscale;
1991 extern cvar_t r_bloom_colorsubtract;
1992 extern cvar_t r_bloom_colorexponent;
1993 extern cvar_t r_bloom_blur;
1994 extern cvar_t r_bloom_brighten;
1995 extern cvar_t r_bloom_resolution;
1996 extern cvar_t r_hdr_scenebrightness;
1997 extern cvar_t r_hdr_glowintensity;
1998 extern cvar_t gl_picmip;
1999
2000 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2001 {
2002         int optnum;
2003         S_LocalSound ("sound/misc/menu3.wav");
2004
2005         optnum = 0;
2006
2007              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2013         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2014         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2015         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2023         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2024         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2025 }
2026
2027
2028 static void M_Options_Graphics_Draw (void)
2029 {
2030         int visible;
2031         cachepic_t      *p;
2032
2033         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2034
2035         M_DrawPic(16, 4, "gfx/qplaque");
2036         p = Draw_CachePic ("gfx/p_option");
2037         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2038
2039         optcursor = options_graphics_cursor;
2040         optnum = 0;
2041         visible = (int)((menu_height - 32) / 8);
2042         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2043
2044         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2045         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2046         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2047         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2048         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2049         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2050         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2051         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2052         M_Options_PrintCheckbox("          Bloom Effect", true, r_bloom.integer);
2053         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2054         M_Options_PrintSlider(  "       Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2055         M_Options_PrintSlider(  "     Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2056         M_Options_PrintSlider(  "  Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2057         M_Options_PrintSlider(  "  Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2058         M_Options_PrintSlider(  "       Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2059         M_Options_PrintSlider(  "            Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2060         M_Options_PrintSlider(  "      Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2061         M_Options_PrintCommand( "      Restart Renderer", true);
2062 }
2063
2064
2065 static void M_Options_Graphics_Key (int k, int ascii)
2066 {
2067         switch (k)
2068         {
2069         case K_ESCAPE:
2070                 M_Menu_Options_f ();
2071                 break;
2072
2073         case K_ENTER:
2074                 M_Menu_Options_Graphics_AdjustSliders (1);
2075                 break;
2076
2077         case K_UPARROW:
2078                 S_LocalSound ("sound/misc/menu1.wav");
2079                 options_graphics_cursor--;
2080                 if (options_graphics_cursor < 0)
2081                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2082                 break;
2083
2084         case K_DOWNARROW:
2085                 S_LocalSound ("sound/misc/menu1.wav");
2086                 options_graphics_cursor++;
2087                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2088                         options_graphics_cursor = 0;
2089                 break;
2090
2091         case K_LEFTARROW:
2092                 M_Menu_Options_Graphics_AdjustSliders (-1);
2093                 break;
2094
2095         case K_RIGHTARROW:
2096                 M_Menu_Options_Graphics_AdjustSliders (1);
2097                 break;
2098         }
2099 }
2100
2101
2102 #define OPTIONS_COLORCONTROL_ITEMS      18
2103
2104 static int              options_colorcontrol_cursor;
2105
2106 // intensity value to match up to 50% dither to 'correct' quake
2107 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2108
2109 void M_Menu_Options_ColorControl_f (void)
2110 {
2111         key_dest = key_menu;
2112         m_state = m_options_colorcontrol;
2113         m_entersound = true;
2114 }
2115
2116
2117 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2118 {
2119         int optnum;
2120         float f;
2121         S_LocalSound ("sound/misc/menu3.wav");
2122
2123         optnum = 1;
2124         if (options_colorcontrol_cursor == optnum++)
2125                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2126         else if (options_colorcontrol_cursor == optnum++)
2127         {
2128                 Cvar_SetValueQuick (&v_color_enable, 0);
2129                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2130         }
2131         else if (options_colorcontrol_cursor == optnum++)
2132         {
2133                 Cvar_SetValueQuick (&v_color_enable, 0);
2134                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, 0);
2139                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 1);
2153                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, 1);
2158                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2159         }
2160         else if (options_colorcontrol_cursor == optnum++)
2161         {
2162                 Cvar_SetValueQuick (&v_color_enable, 1);
2163                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2164                 Cvar_SetValueQuick (&v_color_black_r, f);
2165                 Cvar_SetValueQuick (&v_color_black_g, f);
2166                 Cvar_SetValueQuick (&v_color_black_b, f);
2167         }
2168         else if (options_colorcontrol_cursor == optnum++)
2169         {
2170                 Cvar_SetValueQuick (&v_color_enable, 1);
2171                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2172         }
2173         else if (options_colorcontrol_cursor == optnum++)
2174         {
2175                 Cvar_SetValueQuick (&v_color_enable, 1);
2176                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2177         }
2178         else if (options_colorcontrol_cursor == optnum++)
2179         {
2180                 Cvar_SetValueQuick (&v_color_enable, 1);
2181                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2182         }
2183         else if (options_colorcontrol_cursor == optnum++)
2184         {
2185                 Cvar_SetValueQuick (&v_color_enable, 1);
2186                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2187                 Cvar_SetValueQuick (&v_color_grey_r, f);
2188                 Cvar_SetValueQuick (&v_color_grey_g, f);
2189                 Cvar_SetValueQuick (&v_color_grey_b, f);
2190         }
2191         else if (options_colorcontrol_cursor == optnum++)
2192         {
2193                 Cvar_SetValueQuick (&v_color_enable, 1);
2194                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2195         }
2196         else if (options_colorcontrol_cursor == optnum++)
2197         {
2198                 Cvar_SetValueQuick (&v_color_enable, 1);
2199                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2200         }
2201         else if (options_colorcontrol_cursor == optnum++)
2202         {
2203                 Cvar_SetValueQuick (&v_color_enable, 1);
2204                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2205         }
2206         else if (options_colorcontrol_cursor == optnum++)
2207         {
2208                 Cvar_SetValueQuick (&v_color_enable, 1);
2209                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2210                 Cvar_SetValueQuick (&v_color_white_r, f);
2211                 Cvar_SetValueQuick (&v_color_white_g, f);
2212                 Cvar_SetValueQuick (&v_color_white_b, f);
2213         }
2214 }
2215
2216 static void M_Options_ColorControl_Draw (void)
2217 {
2218         int visible;
2219         float x, c, s, t, u, v;
2220         cachepic_t      *p, *dither;
2221
2222         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2223
2224         M_Background(320, 256);
2225
2226         M_DrawPic(16, 4, "gfx/qplaque");
2227         p = Draw_CachePic ("gfx/p_option");
2228         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2229
2230         optcursor = options_colorcontrol_cursor;
2231         optnum = 0;
2232         visible = (int)((menu_height - 32) / 8);
2233         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2234
2235         M_Options_PrintCommand( "     Reset to defaults", true);
2236         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2237         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2238         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2239         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2240         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2241         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2242         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2243         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2244         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2245         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2246         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2247         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2248         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2249         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2250         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2251         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2252         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2253
2254         opty += 4;
2255         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2256         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2257         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2258         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2259         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2260         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2261         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2262         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2263         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2264         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2265         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2266
2267         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2268         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2269         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2270         u = s * 0.5;
2271         v = t * 0.5;
2272         opty += 8;
2273         x = 4;
2274         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2275         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2276         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2277         x += 80;
2278         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2279         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2280         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2281         x += 80;
2282         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2283         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2284         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2285         x += 80;
2286         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2287         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2288         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2289 }
2290
2291
2292 static void M_Options_ColorControl_Key (int k, int ascii)
2293 {
2294         switch (k)
2295         {
2296         case K_ESCAPE:
2297                 M_Menu_Options_f ();
2298                 break;
2299
2300         case K_ENTER:
2301                 m_entersound = true;
2302                 switch (options_colorcontrol_cursor)
2303                 {
2304                 case 0:
2305                         Cvar_SetValueQuick(&v_hwgamma, 1);
2306                         Cvar_SetValueQuick(&v_gamma, 1);
2307                         Cvar_SetValueQuick(&v_contrast, 1);
2308                         Cvar_SetValueQuick(&v_brightness, 0);
2309                         Cvar_SetValueQuick(&v_color_enable, 0);
2310                         Cvar_SetValueQuick(&v_color_black_r, 0);
2311                         Cvar_SetValueQuick(&v_color_black_g, 0);
2312                         Cvar_SetValueQuick(&v_color_black_b, 0);
2313                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2314                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2315                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2316                         Cvar_SetValueQuick(&v_color_white_r, 1);
2317                         Cvar_SetValueQuick(&v_color_white_g, 1);
2318                         Cvar_SetValueQuick(&v_color_white_b, 1);
2319                         break;
2320                 default:
2321                         M_Menu_Options_ColorControl_AdjustSliders (1);
2322                         break;
2323                 }
2324                 return;
2325
2326         case K_UPARROW:
2327                 S_LocalSound ("sound/misc/menu1.wav");
2328                 options_colorcontrol_cursor--;
2329                 if (options_colorcontrol_cursor < 0)
2330                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2331                 break;
2332
2333         case K_DOWNARROW:
2334                 S_LocalSound ("sound/misc/menu1.wav");
2335                 options_colorcontrol_cursor++;
2336                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2337                         options_colorcontrol_cursor = 0;
2338                 break;
2339
2340         case K_LEFTARROW:
2341                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2342                 break;
2343
2344         case K_RIGHTARROW:
2345                 M_Menu_Options_ColorControl_AdjustSliders (1);
2346                 break;
2347         }
2348 }
2349
2350
2351 //=============================================================================
2352 /* KEYS MENU */
2353
2354 static const char *quakebindnames[][2] =
2355 {
2356 {"+attack",             "attack"},
2357 {"impulse 10",          "next weapon"},
2358 {"impulse 12",          "previous weapon"},
2359 {"+jump",                       "jump / swim up"},
2360 {"+forward",            "walk forward"},
2361 {"+back",                       "backpedal"},
2362 {"+left",                       "turn left"},
2363 {"+right",                      "turn right"},
2364 {"+speed",                      "run"},
2365 {"+moveleft",           "step left"},
2366 {"+moveright",          "step right"},
2367 {"+strafe",             "sidestep"},
2368 {"+lookup",             "look up"},
2369 {"+lookdown",           "look down"},
2370 {"centerview",          "center view"},
2371 {"+mlook",                      "mouse look"},
2372 {"+klook",                      "keyboard look"},
2373 {"+moveup",                     "swim up"},
2374 {"+movedown",           "swim down"}
2375 };
2376
2377 static const char *transfusionbindnames[][2] =
2378 {
2379 {"",                            "Movement"},            // Movement commands
2380 {"+forward",            "walk forward"},
2381 {"+back",                       "backpedal"},
2382 {"+left",                       "turn left"},
2383 {"+right",                      "turn right"},
2384 {"+moveleft",           "step left"},
2385 {"+moveright",          "step right"},
2386 {"+jump",                       "jump / swim up"},
2387 {"+movedown",           "swim down"},
2388 {"",                            "Combat"},                      // Combat commands
2389 {"impulse 1",           "Pitch Fork"},
2390 {"impulse 2",           "Flare Gun"},
2391 {"impulse 3",           "Shotgun"},
2392 {"impulse 4",           "Machine Gun"},
2393 {"impulse 5",           "Incinerator"},
2394 {"impulse 6",           "Bombs (TNT)"},
2395 {"impulse 35",          "Proximity Bomb"},
2396 {"impulse 36",          "Remote Detonator"},
2397 {"impulse 7",           "Aerosol Can"},
2398 {"impulse 8",           "Tesla Cannon"},
2399 {"impulse 9",           "Life Leech"},
2400 {"impulse 10",          "Voodoo Doll"},
2401 {"impulse 21",          "next weapon"},
2402 {"impulse 22",          "previous weapon"},
2403 {"+attack",             "attack"},
2404 {"+button3",            "altfire"},
2405 {"",                            "Inventory"},           // Inventory commands
2406 {"impulse 40",          "Dr.'s Bag"},
2407 {"impulse 41",          "Crystal Ball"},
2408 {"impulse 42",          "Beast Vision"},
2409 {"impulse 43",          "Jump Boots"},
2410 {"impulse 23",          "next item"},
2411 {"impulse 24",          "previous item"},
2412 {"impulse 25",          "use item"},
2413 {"",                            "Misc"},                        // Misc commands
2414 {"+button4",            "use"},
2415 {"impulse 50",          "add bot (red)"},
2416 {"impulse 51",          "add bot (blue)"},
2417 {"impulse 52",          "kick a bot"},
2418 {"impulse 26",          "next armor type"},
2419 {"impulse 27",          "identify player"},
2420 {"impulse 55",          "voting menu"},
2421 {"impulse 56",          "observer mode"},
2422 {"",                            "Taunts"},            // Taunts
2423 {"impulse 70",          "taunt 0"},
2424 {"impulse 71",          "taunt 1"},
2425 {"impulse 72",          "taunt 2"},
2426 {"impulse 73",          "taunt 3"},
2427 {"impulse 74",          "taunt 4"},
2428 {"impulse 75",          "taunt 5"},
2429 {"impulse 76",          "taunt 6"},
2430 {"impulse 77",          "taunt 7"},
2431 {"impulse 78",          "taunt 8"},
2432 {"impulse 79",          "taunt 9"}
2433 };
2434
2435 static const char *goodvsbad2bindnames[][2] =
2436 {
2437 {"impulse 69",          "Power 1"},
2438 {"impulse 70",          "Power 2"},
2439 {"impulse 71",          "Power 3"},
2440 {"+jump",                       "jump / swim up"},
2441 {"+forward",            "walk forward"},
2442 {"+back",                       "backpedal"},
2443 {"+left",                       "turn left"},
2444 {"+right",                      "turn right"},
2445 {"+speed",                      "run"},
2446 {"+moveleft",           "step left"},
2447 {"+moveright",          "step right"},
2448 {"+strafe",             "sidestep"},
2449 {"+lookup",             "look up"},
2450 {"+lookdown",           "look down"},
2451 {"centerview",          "center view"},
2452 {"+mlook",                      "mouse look"},
2453 {"kill",                        "kill yourself"},
2454 {"+moveup",                     "swim up"},
2455 {"+movedown",           "swim down"}
2456 };
2457
2458 static int numcommands;
2459 static const char *(*bindnames)[2];
2460
2461 /*
2462 typedef struct binditem_s
2463 {
2464         char *command, *description;
2465         struct binditem_s *next;
2466 }
2467 binditem_t;
2468
2469 typedef struct bindcategory_s
2470 {
2471         char *name;
2472         binditem_t *binds;
2473         struct bindcategory_s *next;
2474 }
2475 bindcategory_t;
2476
2477 static bindcategory_t *bindcategories = NULL;
2478
2479 static void M_ClearBinds (void)
2480 {
2481         for (c = bindcategories;c;c = cnext)
2482         {
2483                 cnext = c->next;
2484                 for (b = c->binds;b;b = bnext)
2485                 {
2486                         bnext = b->next;
2487                         Z_Free(b);
2488                 }
2489                 Z_Free(c);
2490         }
2491         bindcategories = NULL;
2492 }
2493
2494 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2495 {
2496         for (b = &c->binds;*b;*b = &(*b)->next);
2497         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2498         *b->command = (char *)((*b) + 1);
2499         *b->description = *b->command + strlen(command) + 1;
2500         strlcpy(*b->command, command, strlen(command) + 1);
2501         strlcpy(*b->description, description, strlen(description) + 1);
2502 }
2503
2504 static void M_AddBind (char *category, char *command, char *description)
2505 {
2506         for (c = &bindcategories;*c;c = &(*c)->next)
2507         {
2508                 if (!strcmp(category, (*c)->name))
2509                 {
2510                         M_AddBindToCategory(*c, command, description);
2511                         return;
2512                 }
2513         }
2514         *c = Z_Alloc(sizeof(bindcategory_t));
2515         M_AddBindToCategory(*c, command, description);
2516 }
2517
2518 static void M_DefaultBinds (void)
2519 {
2520         M_ClearBinds();
2521         M_AddBind("movement", "+jump", "jump / swim up");
2522         M_AddBind("movement", "+forward", "walk forward");
2523         M_AddBind("movement", "+back", "backpedal");
2524         M_AddBind("movement", "+left", "turn left");
2525         M_AddBind("movement", "+right", "turn right");
2526         M_AddBind("movement", "+speed", "run");
2527         M_AddBind("movement", "+moveleft", "step left");
2528         M_AddBind("movement", "+moveright", "step right");
2529         M_AddBind("movement", "+strafe", "sidestep");
2530         M_AddBind("movement", "+lookup", "look up");
2531         M_AddBind("movement", "+lookdown", "look down");
2532         M_AddBind("movement", "centerview", "center view");
2533         M_AddBind("movement", "+mlook", "mouse look");
2534         M_AddBind("movement", "+klook", "keyboard look");
2535         M_AddBind("movement", "+moveup", "swim up");
2536         M_AddBind("movement", "+movedown", "swim down");
2537         M_AddBind("weapons", "+attack", "attack");
2538         M_AddBind("weapons", "impulse 10", "next weapon");
2539         M_AddBind("weapons", "impulse 12", "previous weapon");
2540         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2541         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2542         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2543         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2544         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2545         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2546         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2547         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2548 }
2549 */
2550
2551
2552 static int              keys_cursor;
2553 static int              bind_grab;
2554
2555 void M_Menu_Keys_f (void)
2556 {
2557         key_dest = key_menu_grabbed;
2558         m_state = m_keys;
2559         m_entersound = true;
2560
2561         if (gamemode == GAME_TRANSFUSION)
2562         {
2563                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2564                 bindnames = transfusionbindnames;
2565         }
2566         else if (gamemode == GAME_GOODVSBAD2)
2567         {
2568                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2569                 bindnames = goodvsbad2bindnames;
2570         }
2571         else
2572         {
2573                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2574                 bindnames = quakebindnames;
2575         }
2576
2577         // Make sure "keys_cursor" doesn't start on a section in the binding list
2578         keys_cursor = 0;
2579         while (bindnames[keys_cursor][0][0] == '\0')
2580         {
2581                 keys_cursor++;
2582
2583                 // Only sections? There may be a problem somewhere...
2584                 if (keys_cursor >= numcommands)
2585                         Sys_Error ("M_Init: The key binding list only contains sections");
2586         }
2587 }
2588
2589 #define NUMKEYS 5
2590
2591 static void M_UnbindCommand (const char *command)
2592 {
2593         int             j;
2594         const char      *b;
2595
2596         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2597         {
2598                 b = keybindings[0][j];
2599                 if (!b)
2600                         continue;
2601                 if (!strcmp (b, command))
2602                         Key_SetBinding (j, 0, "");
2603         }
2604 }
2605
2606
2607 static void M_Keys_Draw (void)
2608 {
2609         int             i, j;
2610         int             keys[NUMKEYS];
2611         int             y;
2612         cachepic_t      *p;
2613         char    keystring[MAX_INPUTLINE];
2614
2615         M_Background(320, 48 + 8 * numcommands);
2616
2617         p = Draw_CachePic ("gfx/ttl_cstm");
2618         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2619
2620         if (bind_grab)
2621                 M_Print(12, 32, "Press a key or button for this action");
2622         else
2623                 M_Print(18, 32, "Enter to change, backspace to clear");
2624
2625 // search for known bindings
2626         for (i=0 ; i<numcommands ; i++)
2627         {
2628                 y = 48 + 8*i;
2629
2630                 // If there's no command, it's just a section
2631                 if (bindnames[i][0][0] == '\0')
2632                 {
2633                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2634                         M_PrintRed (16, y, bindnames[i][1]);
2635                         continue;
2636                 }
2637                 else
2638                         M_Print(16, y, bindnames[i][1]);
2639
2640                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2641
2642                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2643                 if (keys[0] == -1)
2644                         strlcpy(keystring, "???", sizeof(keystring));
2645                 else
2646                 {
2647                         char tinystr[2];
2648                         keystring[0] = 0;
2649                         for (j = 0;j < NUMKEYS;j++)
2650                         {
2651                                 if (keys[j] != -1)
2652                                 {
2653                                         if (j > 0)
2654                                                 strlcat(keystring, " or ", sizeof(keystring));
2655                                         strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
2656                                 }
2657                         }
2658                 }
2659                 M_Print(150, y, keystring);
2660         }
2661
2662         if (bind_grab)
2663                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2664         else
2665                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2666 }
2667
2668
2669 static void M_Keys_Key (int k, int ascii)
2670 {
2671         char    cmd[80];
2672         int             keys[NUMKEYS];
2673         char    tinystr[2];
2674
2675         if (bind_grab)
2676         {       // defining a key
2677                 S_LocalSound ("sound/misc/menu1.wav");
2678                 if (k == K_ESCAPE)
2679                 {
2680                         bind_grab = false;
2681                 }
2682                 else //if (k != '`')
2683                 {
2684                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
2685                         Cbuf_InsertText (cmd);
2686                 }
2687
2688                 bind_grab = false;
2689                 return;
2690         }
2691
2692         switch (k)
2693         {
2694         case K_ESCAPE:
2695                 M_Menu_Options_f ();
2696                 break;
2697
2698         case K_LEFTARROW:
2699         case K_UPARROW:
2700                 S_LocalSound ("sound/misc/menu1.wav");
2701                 do
2702                 {
2703                         keys_cursor--;
2704                         if (keys_cursor < 0)
2705                                 keys_cursor = numcommands-1;
2706                 }
2707                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2708                 break;
2709
2710         case K_DOWNARROW:
2711         case K_RIGHTARROW:
2712                 S_LocalSound ("sound/misc/menu1.wav");
2713                 do
2714                 {
2715                         keys_cursor++;
2716                         if (keys_cursor >= numcommands)
2717                                 keys_cursor = 0;
2718                 }
2719                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2720                 break;
2721
2722         case K_ENTER:           // go into bind mode
2723                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2724                 S_LocalSound ("sound/misc/menu2.wav");
2725                 if (keys[NUMKEYS - 1] != -1)
2726                         M_UnbindCommand (bindnames[keys_cursor][0]);
2727                 bind_grab = true;
2728                 break;
2729
2730         case K_BACKSPACE:               // delete bindings
2731         case K_DEL:                             // delete bindings
2732                 S_LocalSound ("sound/misc/menu2.wav");
2733                 M_UnbindCommand (bindnames[keys_cursor][0]);
2734                 break;
2735         }
2736 }
2737
2738 void M_Menu_Reset_f (void)
2739 {
2740         key_dest = key_menu;
2741         m_state = m_reset;
2742         m_entersound = true;
2743 }
2744
2745
2746 static void M_Reset_Key (int key, int ascii)
2747 {
2748         switch (key)
2749         {
2750         case 'Y':
2751         case 'y':
2752                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2753                 // no break here since we also exit the menu
2754
2755         case K_ESCAPE:
2756         case 'n':
2757         case 'N':
2758                 m_state = m_options;
2759                 m_entersound = true;
2760                 break;
2761
2762         default:
2763                 break;
2764         }
2765 }
2766
2767 static void M_Reset_Draw (void)
2768 {
2769         int lines = 2, linelength = 20;
2770         M_Background(linelength * 8 + 16, lines * 8 + 16);
2771         M_DrawTextBox(0, 0, linelength, lines);
2772         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2773         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2774 }
2775
2776 //=============================================================================
2777 /* VIDEO MENU */
2778
2779 video_resolution_t video_resolutions_hardcoded[] =
2780 {
2781 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2782 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2783 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2784 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2785 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2786 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2787 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2788 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2789 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2790 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2791 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2792 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2793 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2794 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2795 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2796 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2797 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2798 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2799 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2800 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2801 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2802 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2803 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2804 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2805 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2806 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2807 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2808 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2809 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2810 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2811 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2812 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2813 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2814 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2815 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2816 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2817 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2818 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2819 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2820 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2821 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2822 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2823 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2824 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2825 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2826 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2827 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2828 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2829 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2830 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2831 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2832 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2833 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2834 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2835 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2836 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2837 {NULL, 0, 0, 0, 0, 0}
2838 };
2839 // this is the number of the default mode (640x480) in the list above
2840 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2841
2842 #define VIDEO_ITEMS 11
2843 static int video_cursor = 0;
2844 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2845 static int menu_video_resolution;
2846
2847 video_resolution_t *video_resolutions;
2848 int video_resolutions_count;
2849
2850 static video_resolution_t *menu_video_resolutions;
2851 static int menu_video_resolutions_count;
2852 static qboolean menu_video_resolutions_forfullscreen;
2853
2854 static void M_Menu_Video_FindResolution(int w, int h, float a)
2855 {
2856         int i;
2857
2858         if(menu_video_resolutions_forfullscreen)
2859         {
2860                 menu_video_resolutions = video_resolutions;
2861                 menu_video_resolutions_count = video_resolutions_count;
2862         }
2863         else
2864         {
2865                 menu_video_resolutions = video_resolutions_hardcoded;
2866                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2867         }
2868
2869         // Look for the closest match to the current resolution
2870         menu_video_resolution = 0;
2871         for (i = 1;i < menu_video_resolutions_count;i++)
2872         {
2873                 // if the new mode would be a worse match in width, skip it
2874                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2875                         continue;
2876                 // if it is equal in width, check height
2877                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2878                 {
2879                         // if the new mode would be a worse match in height, skip it
2880                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2881                                 continue;
2882                         // if it is equal in width and height, check pixel aspect
2883                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2884                         {
2885                                 // if the new mode would be a worse match in pixel aspect, skip it
2886                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2887                                         continue;
2888                                 // if it is equal in everything, skip it (prefer earlier modes)
2889                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2890                                         continue;
2891                                 // better match for width, height, and pixel aspect
2892                                 menu_video_resolution = i;
2893                         }
2894                         else // better match for width and height
2895                                 menu_video_resolution = i;
2896                 }
2897                 else // better match for width
2898                         menu_video_resolution = i;
2899         }
2900 }
2901
2902 void M_Menu_Video_f (void)
2903 {
2904         key_dest = key_menu;
2905         m_state = m_video;
2906         m_entersound = true;
2907
2908         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2909 }
2910
2911
2912 static void M_Video_Draw (void)
2913 {
2914         int t;
2915         cachepic_t      *p;
2916         char vabuf[1024];
2917
2918         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2919         {
2920                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2921                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2922                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2923         }
2924
2925         M_Background(320, 200);
2926
2927         M_DrawPic(16, 4, "gfx/qplaque");
2928         p = Draw_CachePic ("gfx/vidmodes");
2929         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2930
2931         t = 0;
2932
2933         // Current and Proposed Resolution
2934         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2935         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2936                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2937         else
2938                 M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
2939         M_Print(16, video_cursor_table[t], "        New Resolution");
2940         M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2941         M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
2942         t++;
2943
2944         // Bits per pixel
2945         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2946         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2947         t++;
2948
2949         // Bits per pixel
2950         M_Print(16, video_cursor_table[t], "          Antialiasing");
2951         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2952         t++;
2953
2954         // Refresh Rate
2955         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2956         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2957         t++;
2958
2959         // Refresh Rate
2960         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2961         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2962         t++;
2963
2964         // Fullscreen
2965         M_Print(16, video_cursor_table[t], "            Fullscreen");
2966         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2967         t++;
2968
2969         // Vertical Sync
2970         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2971         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2972         t++;
2973
2974         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2975         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2976         t++;
2977
2978         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2979         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2980         t++;
2981
2982         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2983         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2984         t++;
2985
2986         // "Apply" button
2987         M_Print(220, video_cursor_table[t], "Apply");
2988         t++;
2989
2990         // Cursor
2991         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2992 }
2993
2994
2995 static void M_Menu_Video_AdjustSliders (int dir)
2996 {
2997         int t;
2998
2999         S_LocalSound ("sound/misc/menu3.wav");
3000
3001         t = 0;
3002         if (video_cursor == t++)
3003         {
3004                 // Resolution
3005                 int r;
3006                 for(r = 0;r < menu_video_resolutions_count;r++)
3007                 {
3008                         menu_video_resolution += dir;
3009                         if (menu_video_resolution >= menu_video_resolutions_count)
3010                                 menu_video_resolution = 0;
3011                         if (menu_video_resolution < 0)
3012                                 menu_video_resolution = menu_video_resolutions_count - 1;
3013                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
3014                                 break;
3015                 }
3016         }
3017         else if (video_cursor == t++)
3018                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3019         else if (video_cursor == t++)
3020                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3021         else if (video_cursor == t++)
3022                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3023         else if (video_cursor == t++)
3024                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3025         else if (video_cursor == t++)
3026                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3027         else if (video_cursor == t++)
3028                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3029         else if (video_cursor == t++)
3030                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3031         else if (video_cursor == t++)
3032                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3033         else if (video_cursor == t++)
3034                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3035 }
3036
3037
3038 static void M_Video_Key (int key, int ascii)
3039 {
3040         switch (key)
3041         {
3042                 case K_ESCAPE:
3043                         // vid_shared.c has a copy of the current video config. We restore it
3044                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3045                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3046                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3047                         if (vid_supportrefreshrate)
3048                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3049                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3050
3051                         S_LocalSound ("sound/misc/menu1.wav");
3052                         M_Menu_Options_f ();
3053                         break;
3054
3055                 case K_ENTER:
3056                         m_entersound = true;
3057                         switch (video_cursor)
3058                         {
3059                                 case (VIDEO_ITEMS - 1):
3060                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3061                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3062                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3063                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3064                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3065                                         Cbuf_AddText ("vid_restart\n");
3066                                         M_Menu_Options_f ();
3067                                         break;
3068                                 default:
3069                                         M_Menu_Video_AdjustSliders (1);
3070                         }
3071                         break;
3072
3073                 case K_UPARROW:
3074                         S_LocalSound ("sound/misc/menu1.wav");
3075                         video_cursor--;
3076                         if (video_cursor < 0)
3077                                 video_cursor = VIDEO_ITEMS-1;
3078                         break;
3079
3080                 case K_DOWNARROW:
3081                         S_LocalSound ("sound/misc/menu1.wav");
3082                         video_cursor++;
3083                         if (video_cursor >= VIDEO_ITEMS)
3084                                 video_cursor = 0;
3085                         break;
3086
3087                 case K_LEFTARROW:
3088                         M_Menu_Video_AdjustSliders (-1);
3089                         break;
3090
3091                 case K_RIGHTARROW:
3092                         M_Menu_Video_AdjustSliders (1);
3093                         break;
3094         }
3095 }
3096
3097 //=============================================================================
3098 /* HELP MENU */
3099
3100 static int              help_page;
3101 #define NUM_HELP_PAGES  6
3102
3103
3104 void M_Menu_Help_f (void)
3105 {
3106         key_dest = key_menu;
3107         m_state = m_help;
3108         m_entersound = true;
3109         help_page = 0;
3110 }
3111
3112
3113
3114 static void M_Help_Draw (void)
3115 {
3116         char vabuf[1024];
3117         M_Background(320, 200);
3118         M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
3119 }
3120
3121
3122 static void M_Help_Key (int key, int ascii)
3123 {
3124         switch (key)
3125         {
3126         case K_ESCAPE:
3127                 M_Menu_Main_f ();
3128                 break;
3129
3130         case K_UPARROW:
3131         case K_RIGHTARROW:
3132                 m_entersound = true;
3133                 if (++help_page >= NUM_HELP_PAGES)
3134                         help_page = 0;
3135                 break;
3136
3137         case K_DOWNARROW:
3138         case K_LEFTARROW:
3139                 m_entersound = true;
3140                 if (--help_page < 0)
3141                         help_page = NUM_HELP_PAGES-1;
3142                 break;
3143         }
3144
3145 }
3146
3147 //=============================================================================
3148 /* CEDITS MENU */
3149
3150 void M_Menu_Credits_f (void)
3151 {
3152         key_dest = key_menu;
3153         m_state = m_credits;
3154         m_entersound = true;
3155 }
3156
3157
3158
3159 static void M_Credits_Draw (void)
3160 {
3161         M_Background(640, 480);
3162         M_DrawPic (0, 0, "gfx/creditsmiddle");
3163         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3164         M_DrawPic (0, 0, "gfx/creditstop");
3165         M_DrawPic (0, 433, "gfx/creditsbottom");
3166 }
3167
3168
3169 static void M_Credits_Key (int key, int ascii)
3170 {
3171                 M_Menu_Main_f ();
3172 }
3173
3174 //=============================================================================
3175 /* QUIT MENU */
3176
3177 static const char *m_quit_message[9];
3178 static int              m_quit_prevstate;
3179 static qboolean wasInMenus;
3180
3181
3182 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3183 {
3184         m_quit_message[0] = line1;
3185         m_quit_message[1] = line2;
3186         m_quit_message[2] = line3;
3187         m_quit_message[3] = line4;
3188         m_quit_message[4] = line5;
3189         m_quit_message[5] = line6;
3190         m_quit_message[6] = line7;
3191         m_quit_message[7] = line8;
3192         m_quit_message[8] = NULL;
3193         return 1;
3194 }
3195
3196 static int M_ChooseQuitMessage(int request)
3197 {
3198         if (m_missingdata)
3199         {
3200                 // frag related quit messages are pointless for a fallback menu, so use something generic
3201                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3202                 return 0;
3203         }
3204         switch (gamemode)
3205         {
3206         case GAME_NORMAL:
3207         case GAME_HIPNOTIC:
3208         case GAME_ROGUE:
3209         case GAME_QUOTH:
3210         case GAME_NEHAHRA:
3211         case GAME_DEFEATINDETAIL2:
3212                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3213                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3214                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3215                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3216                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3217                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3218                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3219                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3220                 break;
3221         case GAME_GOODVSBAD2:
3222                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3223                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3224                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3225                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3226                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3227                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3228                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3229                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3230                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3231                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3232                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3233                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3234                 break;
3235         case GAME_BATTLEMECH:
3236                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3237                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3238                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3239                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3240                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3241                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3242                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3243                 break;
3244         case GAME_OPENQUARTZ:
3245                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3246                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3247                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3248                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3249                 break;
3250         default:
3251                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3252                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3253                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3254                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3255                 break;
3256         }
3257         return 0;
3258 }
3259
3260 void M_Menu_Quit_f (void)
3261 {
3262         int n;
3263         if (m_state == m_quit)
3264                 return;
3265         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3266         key_dest = key_menu;
3267         m_quit_prevstate = m_state;
3268         m_state = m_quit;
3269         m_entersound = true;
3270         // count how many there are
3271         for (n = 1;M_ChooseQuitMessage(n);n++);
3272         // choose one
3273         M_ChooseQuitMessage(rand() % n);
3274 }
3275
3276
3277 static void M_Quit_Key (int key, int ascii)
3278 {
3279         switch (key)
3280         {
3281         case K_ESCAPE:
3282         case 'n':
3283         case 'N':
3284                 if (wasInMenus)
3285                 {
3286                         m_state = (enum m_state_e)m_quit_prevstate;
3287                         m_entersound = true;
3288                 }
3289                 else
3290                 {
3291                         key_dest = key_game;
3292                         m_state = m_none;
3293                 }
3294                 break;
3295
3296         case 'Y':
3297         case 'y':
3298                 Host_Quit_f ();
3299                 break;
3300
3301         default:
3302                 break;
3303         }
3304 }
3305
3306 static void M_Quit_Draw (void)
3307 {
3308         int i, l, linelength, firstline, lastline, lines;
3309         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3310         {
3311                 if ((l = (int)strlen(m_quit_message[i])))
3312                 {
3313                         if (firstline > i)
3314                                 firstline = i;
3315                         if (lastline < i)
3316                                 lastline = i;
3317                         if (linelength < l)
3318                                 linelength = l;
3319                 }
3320         }
3321         lines = (lastline - firstline) + 1;
3322         M_Background(linelength * 8 + 16, lines * 8 + 16);
3323         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3324                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3325         for (i = 0, l = firstline;i < lines;i++, l++)
3326                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3327 }
3328
3329 //=============================================================================
3330 /* LAN CONFIG MENU */
3331
3332 static int              lanConfig_cursor = -1;
3333 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3334 #define NUM_LANCONFIG_CMDS      4
3335
3336 static int      lanConfig_port;
3337 static char     lanConfig_portname[6];
3338 static char     lanConfig_joinname[40];
3339
3340 void M_Menu_LanConfig_f (void)
3341 {
3342         key_dest = key_menu;
3343         m_state = m_lanconfig;
3344         m_entersound = true;
3345         if (lanConfig_cursor == -1)
3346         {
3347                 if (JoiningGame)
3348                         lanConfig_cursor = 1;
3349         }
3350         if (StartingGame)
3351                 lanConfig_cursor = 1;
3352         lanConfig_port = 26000;
3353         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3354
3355         M_Update_Return_Reason("");
3356 }
3357
3358
3359 static void M_LanConfig_Draw (void)
3360 {
3361         cachepic_t      *p;
3362         int             basex;
3363         const char      *startJoin;
3364         const char      *protocol;
3365         char vabuf[1024];
3366
3367         M_Background(320, 200);
3368
3369         M_DrawPic (16, 4, "gfx/qplaque");
3370         p = Draw_CachePic ("gfx/p_multi");
3371         basex = (320-p->width)/2;
3372         M_DrawPic (basex, 4, "gfx/p_multi");
3373
3374         if (StartingGame)
3375                 startJoin = "New Game";
3376         else
3377                 startJoin = "Join Game";
3378         protocol = "TCP/IP";
3379         M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
3380         basex += 8;
3381
3382         M_Print(basex, lanConfig_cursor_table[0], "Port");
3383         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3384         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3385
3386         if (JoiningGame)
3387         {
3388                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3389                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3390                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3391                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3392                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3393         }
3394         else
3395         {
3396                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3397                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3398         }
3399
3400         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3401
3402         if (lanConfig_cursor == 0)
3403                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3404
3405         if (lanConfig_cursor == 3)
3406                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3407
3408         if (*m_return_reason)
3409                 M_Print(basex, 168, m_return_reason);
3410 }
3411
3412
3413 static void M_LanConfig_Key (int key, int ascii)
3414 {
3415         int             l;
3416         char vabuf[1024];
3417
3418         switch (key)
3419         {
3420         case K_ESCAPE:
3421                 M_Menu_MultiPlayer_f ();
3422                 break;
3423
3424         case K_UPARROW:
3425                 S_LocalSound ("sound/misc/menu1.wav");
3426                 lanConfig_cursor--;
3427                 if (lanConfig_cursor < 0)
3428                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3429                 // when in start game menu, skip the unused search qw servers item
3430                 if (StartingGame && lanConfig_cursor == 2)
3431                         lanConfig_cursor = 1;
3432                 break;
3433
3434         case K_DOWNARROW:
3435                 S_LocalSound ("sound/misc/menu1.wav");
3436                 lanConfig_cursor++;
3437                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3438                         lanConfig_cursor = 0;
3439                 // when in start game menu, skip the unused search qw servers item
3440                 if (StartingGame && lanConfig_cursor == 1)
3441                         lanConfig_cursor = 2;
3442                 break;
3443
3444         case K_ENTER:
3445                 if (lanConfig_cursor == 0)
3446                         break;
3447
3448                 m_entersound = true;
3449
3450                 Cbuf_AddText ("stopdemo\n");
3451
3452                 Cvar_SetValue("port", lanConfig_port);
3453
3454                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3455                 {
3456                         if (StartingGame)
3457                         {
3458                                 M_Menu_GameOptions_f ();
3459                                 break;
3460                         }
3461                         M_Menu_ServerList_f();
3462                         break;
3463                 }
3464
3465                 if (lanConfig_cursor == 3)
3466                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
3467                 break;
3468
3469         case K_BACKSPACE:
3470                 if (lanConfig_cursor == 0)
3471                 {
3472                         if (strlen(lanConfig_portname))
3473                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3474                 }
3475
3476                 if (lanConfig_cursor == 3)
3477                 {
3478                         if (strlen(lanConfig_joinname))
3479                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3480                 }
3481                 break;
3482
3483         default:
3484                 if (ascii < 32)
3485                         break;
3486
3487                 if (lanConfig_cursor == 3)
3488                 {
3489                         l = (int)strlen(lanConfig_joinname);
3490                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3491                         {
3492                                 lanConfig_joinname[l+1] = 0;
3493                                 lanConfig_joinname[l] = ascii;
3494                         }
3495                 }
3496
3497                 if (ascii < '0' || ascii > '9')
3498                         break;
3499                 if (lanConfig_cursor == 0)
3500                 {
3501                         l = (int)strlen(lanConfig_portname);
3502                         if (l < (int)sizeof(lanConfig_portname) - 1)
3503                         {
3504                                 lanConfig_portname[l+1] = 0;
3505                                 lanConfig_portname[l] = ascii;
3506                         }
3507                 }
3508         }
3509
3510         if (StartingGame && lanConfig_cursor == 3)
3511         {
3512                 if (key == K_UPARROW)
3513                         lanConfig_cursor = 1;
3514                 else
3515                         lanConfig_cursor = 0;
3516         }
3517
3518         l =  atoi(lanConfig_portname);
3519         if (l <= 65535)
3520                 lanConfig_port = l;
3521         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3522 }
3523
3524 //=============================================================================
3525 /* GAME OPTIONS MENU */
3526
3527 typedef struct level_s
3528 {
3529         const char      *name;
3530         const char      *description;
3531 } level_t;
3532
3533 typedef struct episode_s
3534 {
3535         const char      *description;
3536         int             firstLevel;
3537         int             levels;
3538 } episode_t;
3539
3540 typedef struct gamelevels_s
3541 {
3542         const char *gamename;
3543         level_t *levels;
3544         episode_t *episodes;
3545         int numepisodes;
3546 }
3547 gamelevels_t;
3548
3549 static level_t quakelevels[] =
3550 {
3551         {"start", "Entrance"},  // 0
3552
3553         {"e1m1", "Slipgate Complex"},                           // 1
3554         {"e1m2", "Castle of the Damned"},
3555         {"e1m3", "The Necropolis"},
3556         {"e1m4", "The Grisly Grotto"},
3557         {"e1m5", "Gloom Keep"},
3558         {"e1m6", "The Door To Chthon"},
3559         {"e1m7", "The House of Chthon"},
3560         {"e1m8", "Ziggurat Vertigo"},
3561
3562         {"e2m1", "The Installation"},                           // 9
3563         {"e2m2", "Ogre Citadel"},
3564         {"e2m3", "Crypt of Decay"},
3565         {"e2m4", "The Ebon Fortress"},
3566         {"e2m5", "The Wizard's Manse"},
3567         {"e2m6", "The Dismal Oubliette"},
3568         {"e2m7", "Underearth"},
3569
3570         {"e3m1", "Termination Central"},                        // 16
3571         {"e3m2", "The Vaults of Zin"},
3572         {"e3m3", "The Tomb of Terror"},
3573         {"e3m4", "Satan's Dark Delight"},
3574         {"e3m5", "Wind Tunnels"},
3575         {"e3m6", "Chambers of Torment"},
3576         {"e3m7", "The Haunted Halls"},
3577
3578         {"e4m1", "The Sewage System"},                          // 23
3579         {"e4m2", "The Tower of Despair"},
3580         {"e4m3", "The Elder God Shrine"},
3581         {"e4m4", "The Palace of Hate"},
3582         {"e4m5", "Hell's Atrium"},
3583         {"e4m6", "The Pain Maze"},
3584         {"e4m7", "Azure Agony"},
3585         {"e4m8", "The Nameless City"},
3586
3587         {"end", "Shub-Niggurath's Pit"},                        // 31
3588
3589         {"dm1", "Place of Two Deaths"},                         // 32
3590         {"dm2", "Claustrophobopolis"},
3591         {"dm3", "The Abandoned Base"},
3592         {"dm4", "The Bad Place"},
3593         {"dm5", "The Cistern"},
3594         {"dm6", "The Dark Zone"}
3595 };
3596
3597 static episode_t quakeepisodes[] =
3598 {
3599         {"Welcome to Quake", 0, 1},
3600         {"Doomed Dimension", 1, 8},
3601         {"Realm of Black Magic", 9, 7},
3602         {"Netherworld", 16, 7},
3603         {"The Elder World", 23, 8},
3604         {"Final Level", 31, 1},
3605         {"Deathmatch Arena", 32, 6}
3606 };
3607
3608  //MED 01/06/97 added hipnotic levels
3609 static level_t     hipnoticlevels[] =
3610 {
3611    {"start", "Command HQ"},  // 0
3612
3613    {"hip1m1", "The Pumping Station"},          // 1
3614    {"hip1m2", "Storage Facility"},
3615    {"hip1m3", "The Lost Mine"},
3616    {"hip1m4", "Research Facility"},
3617    {"hip1m5", "Military Complex"},
3618
3619    {"hip2m1", "Ancient Realms"},          // 6
3620    {"hip2m2", "The Black Cathedral"},
3621    {"hip2m3", "The Catacombs"},
3622    {"hip2m4", "The Crypt"},
3623    {"hip2m5", "Mortum's Keep"},
3624    {"hip2m6", "The Gremlin's Domain"},
3625
3626    {"hip3m1", "Tur Torment"},       // 12
3627    {"hip3m2", "Pandemonium"},
3628    {"hip3m3", "Limbo"},
3629    {"hip3m4", "The Gauntlet"},
3630
3631    {"hipend", "Armagon's Lair"},       // 16
3632
3633    {"hipdm1", "The Edge of Oblivion"}           // 17
3634 };
3635
3636 //MED 01/06/97  added hipnotic episodes
3637 static episode_t   hipnoticepisodes[] =
3638 {
3639    {"Scourge of Armagon", 0, 1},
3640    {"Fortress of the Dead", 1, 5},
3641    {"Dominion of Darkness", 6, 6},
3642    {"The Rift", 12, 4},
3643    {"Final Level", 16, 1},
3644    {"Deathmatch Arena", 17, 1}
3645 };
3646
3647 //PGM 01/07/97 added rogue levels
3648 //PGM 03/02/97 added dmatch level
3649 static level_t          roguelevels[] =
3650 {
3651         {"start",       "Split Decision"},
3652         {"r1m1",        "Deviant's Domain"},
3653         {"r1m2",        "Dread Portal"},
3654         {"r1m3",        "Judgement Call"},
3655         {"r1m4",        "Cave of Death"},
3656         {"r1m5",        "Towers of Wrath"},
3657         {"r1m6",        "Temple of Pain"},
3658         {"r1m7",        "Tomb of the Overlord"},
3659         {"r2m1",        "Tempus Fugit"},
3660         {"r2m2",        "Elemental Fury I"},
3661         {"r2m3",        "Elemental Fury II"},
3662         {"r2m4",        "Curse of Osiris"},
3663         {"r2m5",        "Wizard's Keep"},
3664         {"r2m6",        "Blood Sacrifice"},
3665         {"r2m7",        "Last Bastion"},
3666         {"r2m8",        "Source of Evil"},
3667         {"ctf1",    "Division of Change"}
3668 };
3669
3670 //PGM 01/07/97 added rogue episodes
3671 //PGM 03/02/97 added dmatch episode
3672 static episode_t        rogueepisodes[] =
3673 {
3674         {"Introduction", 0, 1},
3675         {"Hell's Fortress", 1, 7},
3676         {"Corridors of Time", 8, 8},
3677         {"Deathmatch Arena", 16, 1}
3678 };
3679
3680 static level_t          nehahralevels[] =
3681 {
3682         {"nehstart",    "Welcome to Nehahra"},
3683         {"neh1m1",      "Forge City1: Slipgates"},
3684         {"neh1m2",      "Forge City2: Boiler"},
3685         {"neh1m3",      "Forge City3: Escape"},
3686         {"neh1m4",      "Grind Core"},
3687         {"neh1m5",      "Industrial Silence"},
3688         {"neh1m6",      "Locked-Up Anger"},
3689         {"neh1m7",      "Wanderer of the Wastes"},
3690         {"neh1m8",      "Artemis System Net"},
3691         {"neh1m9",      "To the Death"},
3692         {"neh2m1",      "The Gates of Ghoro"},
3693         {"neh2m2",      "Sacred Trinity"},
3694         {"neh2m3",      "Realm of the Ancients"},
3695         {"neh2m4",      "Temple of the Ancients"},
3696         {"neh2m5",      "Dreams Made Flesh"},
3697         {"neh2m6",      "Your Last Cup of Sorrow"},
3698         {"nehsec",      "Ogre's Bane"},
3699         {"nehahra",     "Nehahra's Den"},
3700         {"nehend",      "Quintessence"}
3701 };
3702
3703 static episode_t        nehahraepisodes[] =
3704 {
3705         {"Welcome to Nehahra", 0, 1},
3706         {"The Fall of Forge", 1, 9},
3707         {"The Outlands", 10, 7},
3708         {"Dimension of the Lost", 17, 2}
3709 };
3710
3711 // Map list for Transfusion
3712 static level_t          transfusionlevels[] =
3713 {
3714         {"e1m1",                "Cradle to Grave"},
3715         {"e1m2",                "Wrong Side of the Tracks"},
3716         {"e1m3",                "Phantom Express"},
3717         {"e1m4",                "Dark Carnival"},
3718         {"e1m5",                "Hallowed Grounds"},
3719         {"e1m6",                "The Great Temple"},
3720         {"e1m7",                "Altar of Stone"},
3721         {"e1m8",                "House of Horrors"},
3722
3723         {"e2m1",                "Shipwrecked"},
3724         {"e2m2",                "The Lumber Mill"},
3725         {"e2m3",                "Rest for the Wicked"},
3726         {"e2m4",                "The Overlooked Hotel"},
3727         {"e2m5",                "The Haunting"},
3728         {"e2m6",                "The Cold Rush"},
3729         {"e2m7",                "Bowels of the Earth"},
3730         {"e2m8",                "The Lair of Shial"},
3731         {"e2m9",                "Thin Ice"},
3732
3733         {"e3m1",                "Ghost Town"},
3734         {"e3m2",                "The Siege"},
3735         {"e3m3",                "Raw Sewage"},
3736         {"e3m4",                "The Sick Ward"},
3737         {"e3m5",                "Spare Parts"},
3738         {"e3m6",                "Monster Bait"},
3739         {"e3m7",                "The Pit of Cerberus"},
3740         {"e3m8",                "Catacombs"},
3741
3742         {"e4m1",                "Butchery Loves Company"},
3743         {"e4m2",                "Breeding Grounds"},
3744         {"e4m3",                "Charnel House"},
3745         {"e4m4",                "Crystal Lake"},
3746         {"e4m5",                "Fire and Brimstone"},
3747         {"e4m6",                "The Ganglion Depths"},
3748         {"e4m7",                "In the Flesh"},
3749         {"e4m8",                "The Hall of the Epiphany"},
3750         {"e4m9",                "Mall of the Dead"},
3751
3752         {"bb1",                 "The Stronghold"},
3753         {"bb2",                 "Winter Wonderland"},
3754         {"bb3",                 "Bodies"},
3755         {"bb4",                 "The Tower"},
3756         {"bb5",                 "Click!"},
3757         {"bb6",                 "Twin Fortress"},
3758         {"bb7",                 "Midgard"},
3759         {"bb8",                 "Fun With Heads"},
3760         {"dm1",                 "Monolith Building 11"},
3761         {"dm2",                 "Power!"},
3762         {"dm3",                 "Area 15"},
3763
3764         {"e6m1",                "Welcome to Your Life"},
3765         {"e6m2",                "They Are Here"},
3766         {"e6m3",                "Public Storage"},
3767         {"e6m4",                "Aqueducts"},
3768         {"e6m5",                "The Ruined Temple"},
3769         {"e6m6",                "Forbidden Rituals"},
3770         {"e6m7",                "The Dungeon"},
3771         {"e6m8",                "Beauty and the Beast"},
3772         {"e6m9",                "Forgotten Catacombs"},
3773
3774         {"cp01",                "Boat Docks"},
3775         {"cp02",                "Old Opera House"},
3776         {"cp03",                "Gothic Library"},
3777         {"cp04",                "Lost Monastery"},
3778         {"cp05",                "Steamboat"},
3779         {"cp06",                "Graveyard"},
3780         {"cp07",                "Mountain Pass"},
3781         {"cp08",                "Abysmal Mine"},
3782         {"cp09",                "Castle"},
3783         {"cps1",                "Boggy Creek"},
3784
3785         {"cpbb01",              "Crypt of Despair"},
3786         {"cpbb02",              "Pits of Blood"},
3787         {"cpbb03",              "Unholy Cathedral"},
3788         {"cpbb04",              "Deadly Inspirations"},
3789
3790         {"b2a15",               "Area 15 (B2)"},
3791         {"b2bodies",    "BB_Bodies (B2)"},
3792         {"b2cabana",    "BB_Cabana"},
3793         {"b2power",             "BB_Power"},
3794         {"barena",              "Blood Arena"},
3795         {"bkeep",               "Blood Keep"},
3796         {"bstar",               "Brown Star"},
3797         {"crypt",               "The Crypt"},
3798
3799         {"bb3_2k1",             "Bodies Infusion"},
3800         {"captasao",    "Captasao"},
3801         {"curandero",   "Curandero"},
3802         {"dcamp",               "DeathCamp"},
3803         {"highnoon",    "HighNoon"},
3804         {"qbb1",                "The Confluence"},
3805         {"qbb2",                "KathartiK"},
3806         {"qbb3",                "Caleb's Woodland Retreat"},
3807         {"zoo",                 "Zoo"},
3808
3809         {"dranzbb6",    "Black Coffee"},
3810         {"fragm",               "Frag'M"},
3811         {"maim",                "Maim"},
3812         {"qe1m7",               "The House of Chthon"},
3813         {"qdm1",                "Place of Two Deaths"},
3814         {"qdm4",                "The Bad Place"},
3815         {"qdm5",                "The Cistern"},
3816         {"qmorbias",    "DM-Morbias"},
3817         {"simple",              "Dead Simple"}
3818 };
3819
3820 static episode_t        transfusionepisodes[] =
3821 {
3822         {"The Way of All Flesh", 0, 8},
3823         {"Even Death May Die", 8, 9},
3824         {"Farewell to Arms", 17, 8},
3825         {"Dead Reckoning", 25, 9},
3826         {"BloodBath", 34, 11},
3827         {"Post Mortem", 45, 9},
3828         {"Cryptic Passage", 54, 10},
3829         {"Cryptic BloodBath", 64, 4},
3830         {"Blood 2", 68, 8},
3831         {"Transfusion", 76, 9},
3832         {"Conversions", 85, 9}
3833 };
3834
3835 static level_t goodvsbad2levels[] =
3836 {
3837         {"rts", "Many Paths"},  // 0
3838         {"chess", "Chess, Scott Hess"},                         // 1
3839         {"dot", "Big Wall"},
3840         {"city2", "The Big City"},
3841         {"bwall", "0 G like Psychic TV"},
3842         {"snow", "Wireframed"},
3843         {"telep", "Infinite Falling"},
3844         {"faces", "Facing Bases"},
3845         {"island", "Adventure Islands"},
3846 };
3847
3848 static episode_t goodvsbad2episodes[] =
3849 {
3850         {"Levels? Bevels!", 0, 8},
3851 };
3852
3853 static level_t battlemechlevels[] =
3854 {
3855         {"start", "Parking Level"},
3856         {"dm1", "Hot Dump"},                        // 1
3857         {"dm2", "The Pits"},
3858         {"dm3", "Dimber Died"},
3859         {"dm4", "Fire in the Hole"},
3860         {"dm5", "Clubhouses"},
3861         {"dm6", "Army go Underground"},
3862 };
3863
3864 static episode_t battlemechepisodes[] =
3865 {
3866         {"Time for Battle", 0, 7},
3867 };
3868
3869 static level_t openquartzlevels[] =
3870 {
3871         {"start", "Welcome to Openquartz"},
3872
3873         {"void1", "The center of nowhere"},                        // 1
3874         {"void2", "The place with no name"},
3875         {"void3", "The lost supply base"},
3876         {"void4", "Past the outer limits"},
3877         {"void5", "Into the nonexistance"},
3878         {"void6", "Void walk"},
3879
3880         {"vtest", "Warp Central"},
3881         {"box", "The deathmatch box"},
3882         {"bunkers", "Void command"},
3883         {"house", "House of chaos"},
3884         {"office", "Overnight office kill"},
3885         {"am1", "The nameless chambers"},
3886 };
3887
3888 static episode_t openquartzepisodes[] =
3889 {
3890         {"Single Player", 0, 1},
3891         {"Void Deathmatch", 1, 6},
3892         {"Contrib", 7, 6},
3893 };
3894
3895 static level_t defeatindetail2levels[] =
3896 {
3897         {"atac3",       "River Crossing"},
3898         {"atac4",       "Canyon Chaos"},
3899         {"atac7",       "Desert Stormer"},
3900 };
3901
3902 static episode_t defeatindetail2episodes[] =
3903 {
3904         {"ATAC Campaign", 0, 3},
3905 };
3906
3907 static level_t prydonlevels[] =
3908 {
3909         {"curig2", "Capel Curig"},      // 0
3910
3911         {"tdastart", "Gateway"},                                // 1
3912 };
3913
3914 static episode_t prydonepisodes[] =
3915 {
3916         {"Prydon Gate", 0, 1},
3917         {"The Dark Age", 1, 1}
3918 };
3919
3920 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3921 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3922 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3923 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3924 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3925 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3926 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3927 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3928 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3929 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3930 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3931
3932 typedef struct gameinfo_s
3933 {
3934         gamemode_t gameid;
3935         gamelevels_t *notregistered;
3936         gamelevels_t *registered;
3937 }
3938 gameinfo_t;
3939
3940 static gameinfo_t gamelist[] =
3941 {
3942         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3943         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3944         {GAME_ROGUE, &roguegame, &roguegame},
3945         {GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
3946         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3947         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3948         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3949         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3950         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3951         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3952         {GAME_PRYDON, &prydongame, &prydongame},
3953 };
3954
3955 static gamelevels_t *gameoptions_levels  = NULL;
3956
3957 static int      startepisode;
3958 static int      startlevel;
3959 static int maxplayers;
3960 static qboolean m_serverInfoMessage = false;
3961 static double m_serverInfoMessageTime;
3962
3963 void M_Menu_GameOptions_f (void)
3964 {
3965         int i;
3966         key_dest = key_menu;
3967         m_state = m_gameoptions;
3968         m_entersound = true;
3969         if (maxplayers == 0)
3970                 maxplayers = svs.maxclients;
3971         if (maxplayers < 2)
3972                 maxplayers = min(8, MAX_SCOREBOARD);
3973         // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3974         gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3975         for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3976                 if (gamelist[i].gameid == gamemode)
3977                         gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3978 }
3979
3980
3981 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3982 #define NUM_GAMEOPTIONS 12
3983 static int              gameoptions_cursor;
3984
3985 void M_GameOptions_Draw (void)
3986 {
3987         cachepic_t      *p;
3988         int             x;
3989         char vabuf[1024];
3990
3991         M_Background(320, 200);
3992
3993         M_DrawPic (16, 4, "gfx/qplaque");
3994         p = Draw_CachePic ("gfx/p_multi");
3995         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3996
3997         M_DrawTextBox (152, 32, 10, 1);
3998         M_Print(160, 40, "begin game");
3999
4000         M_Print(0, 56, "      Max players");
4001         M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
4002
4003         if (gamemode != GAME_GOODVSBAD2)
4004         {
4005                 M_Print(0, 64, "        Game Type");
4006                 if (gamemode == GAME_TRANSFUSION)
4007                 {
4008                         if (!coop.integer && !deathmatch.integer)
4009                                 Cvar_SetValue("deathmatch", 1);
4010                         if (deathmatch.integer == 0)
4011                                 M_Print(160, 64, "Cooperative");
4012                         else if (deathmatch.integer == 2)
4013                                 M_Print(160, 64, "Capture the Flag");
4014                         else
4015                                 M_Print(160, 64, "Blood Bath");
4016                 }
4017                 else if (gamemode == GAME_BATTLEMECH)
4018                 {
4019                         if (!deathmatch.integer)
4020                                 Cvar_SetValue("deathmatch", 1);
4021                         if (deathmatch.integer == 2)
4022                                 M_Print(160, 64, "Rambo Match");
4023                         else
4024                                 M_Print(160, 64, "Deathmatch");
4025                 }
4026                 else
4027                 {
4028                         if (!coop.integer && !deathmatch.integer)
4029                                 Cvar_SetValue("deathmatch", 1);
4030                         if (coop.integer)
4031                                 M_Print(160, 64, "Cooperative");
4032                         else
4033                                 M_Print(160, 64, "Deathmatch");
4034                 }
4035
4036                 M_Print(0, 72, "        Teamplay");
4037                 if (gamemode == GAME_ROGUE)
4038                 {
4039                         const char *msg;
4040
4041                         switch((int)teamplay.integer)
4042                         {
4043                                 case 1: msg = "No Friendly Fire"; break;
4044                                 case 2: msg = "Friendly Fire"; break;
4045                                 case 3: msg = "Tag"; break;
4046                                 case 4: msg = "Capture the Flag"; break;
4047                                 case 5: msg = "One Flag CTF"; break;
4048                                 case 6: msg = "Three Team CTF"; break;
4049                                 default: msg = "Off"; break;
4050                         }
4051                         M_Print(160, 72, msg);
4052                 }
4053                 else
4054                 {
4055                         const char *msg;
4056
4057                         switch (teamplay.integer)
4058                         {
4059                                 case 0: msg = "Off"; break;
4060                                 case 2: msg = "Friendly Fire"; break;
4061                                 default: msg = "No Friendly Fire"; break;
4062                         }
4063                         M_Print(160, 72, msg);
4064                 }
4065                 M_Print(0, 80, "            Skill");
4066                 if (gamemode == GAME_TRANSFUSION)
4067                 {
4068                         if (skill.integer == 1)
4069                                 M_Print(160, 80, "Still Kicking");
4070                         else if (skill.integer == 2)
4071                                 M_Print(160, 80, "Pink On The Inside");
4072                         else if (skill.integer == 3)
4073                                 M_Print(160, 80, "Lightly Broiled");
4074                         else if (skill.integer == 4)
4075                                 M_Print(160, 80, "Well Done");
4076                         else
4077                                 M_Print(160, 80, "Extra Crispy");
4078                 }
4079                 else
4080                 {
4081                         if (skill.integer == 0)
4082                                 M_Print(160, 80, "Easy difficulty");
4083                         else if (skill.integer == 1)
4084                                 M_Print(160, 80, "Normal difficulty");
4085                         else if (skill.integer == 2)
4086                                 M_Print(160, 80, "Hard difficulty");
4087                         else
4088                                 M_Print(160, 80, "Nightmare difficulty");
4089                 }
4090                 M_Print(0, 88, "       Frag Limit");
4091                 if (fraglimit.integer == 0)
4092                         M_Print(160, 88, "none");
4093                 else
4094                         M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
4095
4096                 M_Print(0, 96, "       Time Limit");
4097                 if (timelimit.integer == 0)
4098                         M_Print(160, 96, "none");
4099                 else
4100                         M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
4101         }
4102
4103         M_Print(0, 104, "    Public server");
4104         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4105
4106         M_Print(0, 112, "   Server maxrate");
4107         M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
4108
4109         M_Print(0, 128, "      Server name");
4110         M_DrawTextBox (0, 132, 38, 1);
4111         M_Print(8, 140, hostname.string);
4112
4113         if (gamemode != GAME_GOODVSBAD2)
4114         {
4115                 M_Print(0, 160, "         Episode");
4116                 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4117         }
4118
4119         M_Print(0, 168, "           Level");
4120         M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4121         M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4122
4123 // line cursor
4124         if (gameoptions_cursor == 9)
4125                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4126         else
4127                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4128
4129         if (m_serverInfoMessage)
4130         {
4131                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4132                 {
4133                         x = (320-26*8)/2;
4134                         M_DrawTextBox (x, 138, 24, 4);
4135                         x += 8;
4136                         M_Print(x, 146, " More than 255 players??");
4137                         M_Print(x, 154, "  First, question your  ");
4138                         M_Print(x, 162, "   sanity, then email   ");
4139                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4140                 }
4141                 else
4142                         m_serverInfoMessage = false;
4143         }
4144 }
4145
4146
4147 static void M_NetStart_Change (int dir)
4148 {
4149         int count;
4150
4151         switch (gameoptions_cursor)
4152         {
4153         case 1:
4154                 maxplayers += dir;
4155                 if (maxplayers > MAX_SCOREBOARD)
4156                 {
4157                         maxplayers = MAX_SCOREBOARD;
4158                         m_serverInfoMessage = true;
4159                         m_serverInfoMessageTime = realtime;
4160                 }
4161                 if (maxplayers < 2)
4162                         maxplayers = 2;
4163                 break;
4164
4165         case 2:
4166                 if (gamemode == GAME_GOODVSBAD2)
4167                         break;
4168                 if (gamemode == GAME_TRANSFUSION)
4169                 {
4170                         switch (deathmatch.integer)
4171                         {
4172                                 // From Cooperative to BloodBath
4173                                 case 0:
4174                                         Cvar_SetValueQuick (&coop, 0);
4175                                         Cvar_SetValueQuick (&deathmatch, 1);
4176                                         break;
4177
4178                                 // From BloodBath to CTF
4179                                 case 1:
4180                                         Cvar_SetValueQuick (&coop, 0);
4181                                         Cvar_SetValueQuick (&deathmatch, 2);
4182                                         break;
4183
4184                                 // From CTF to Cooperative
4185                                 //case 2:
4186                                 default:
4187                                         Cvar_SetValueQuick (&coop, 1);
4188                                         Cvar_SetValueQuick (&deathmatch, 0);
4189                         }
4190                 }
4191                 else if (gamemode == GAME_BATTLEMECH)
4192                 {
4193                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4194                                 Cvar_SetValueQuick (&deathmatch, 0);
4195                         else // changing from Deathmatch to Rambo
4196                                 Cvar_SetValueQuick (&deathmatch, 2);
4197                 }
4198                 else
4199                 {
4200                         if (deathmatch.integer) // changing from deathmatch to coop
4201                         {
4202                                 Cvar_SetValueQuick (&coop, 1);
4203                                 Cvar_SetValueQuick (&deathmatch, 0);
4204                         }
4205                         else // changing from coop to deathmatch
4206                         {
4207                                 Cvar_SetValueQuick (&coop, 0);
4208                                 Cvar_SetValueQuick (&deathmatch, 1);
4209                         }
4210                 }
4211                 break;
4212
4213         case 3:
4214                 if (gamemode == GAME_GOODVSBAD2)
4215                         break;
4216                 if (gamemode == GAME_ROGUE)
4217                         count = 6;
4218                 else
4219                         count = 2;
4220
4221                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4222                 if (teamplay.integer > count)
4223                         Cvar_SetValueQuick (&teamplay, 0);
4224                 else if (teamplay.integer < 0)
4225                         Cvar_SetValueQuick (&teamplay, count);
4226                 break;
4227
4228         case 4:
4229                 if (gamemode == GAME_GOODVSBAD2)
4230                         break;
4231                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4232                 if (gamemode == GAME_TRANSFUSION)
4233                 {
4234                         if (skill.integer > 5)
4235                                 Cvar_SetValueQuick (&skill, 1);
4236                         if (skill.integer < 1)
4237                                 Cvar_SetValueQuick (&skill, 5);
4238                 }
4239                 else
4240                 {
4241                         if (skill.integer > 3)
4242                                 Cvar_SetValueQuick (&skill, 0);
4243                         if (skill.integer < 0)
4244                                 Cvar_SetValueQuick (&skill, 3);
4245                 }
4246                 break;
4247
4248         case 5:
4249                 if (gamemode == GAME_GOODVSBAD2)
4250                         break;
4251                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4252                 if (fraglimit.integer > 100)
4253                         Cvar_SetValueQuick (&fraglimit, 0);
4254                 if (fraglimit.integer < 0)
4255                         Cvar_SetValueQuick (&fraglimit, 100);
4256                 break;
4257
4258         case 6:
4259                 if (gamemode == GAME_GOODVSBAD2)
4260                         break;
4261                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4262                 if (timelimit.value > 60)
4263                         Cvar_SetValueQuick (&timelimit, 0);
4264                 if (timelimit.value < 0)
4265                         Cvar_SetValueQuick (&timelimit, 60);
4266                 break;
4267
4268         case 7:
4269                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4270                 break;
4271
4272         case 8:
4273                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4274                 if (sv_maxrate.integer < NET_MINRATE)
4275                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4276                 break;
4277
4278         case 9:
4279                 break;
4280
4281         case 10:
4282                 if (gamemode == GAME_GOODVSBAD2)
4283                         break;
4284                 startepisode += dir;
4285
4286                 if (startepisode < 0)
4287                         startepisode = gameoptions_levels->numepisodes - 1;
4288
4289                 if (startepisode >= gameoptions_levels->numepisodes)
4290                         startepisode = 0;
4291
4292                 startlevel = 0;
4293                 break;
4294
4295         case 11:
4296                 startlevel += dir;
4297
4298                 if (startlevel < 0)
4299                         startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4300
4301                 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4302                         startlevel = 0;
4303                 break;
4304         }
4305 }
4306
4307 static void M_GameOptions_Key (int key, int ascii)
4308 {
4309         int l;
4310         char hostnamebuf[128];
4311         char vabuf[1024];
4312
4313         switch (key)
4314         {
4315         case K_ESCAPE:
4316                 M_Menu_MultiPlayer_f ();
4317                 break;
4318
4319         case K_UPARROW:
4320                 S_LocalSound ("sound/misc/menu1.wav");
4321                 gameoptions_cursor--;
4322                 if (gameoptions_cursor < 0)
4323                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4324                 break;
4325
4326         case K_DOWNARROW:
4327                 S_LocalSound ("sound/misc/menu1.wav");
4328                 gameoptions_cursor++;
4329                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4330                         gameoptions_cursor = 0;
4331                 break;
4332
4333         case K_LEFTARROW:
4334                 if (gameoptions_cursor == 0)
4335                         break;
4336                 S_LocalSound ("sound/misc/menu3.wav");
4337                 M_NetStart_Change (-1);
4338                 break;
4339
4340         case K_RIGHTARROW:
4341                 if (gameoptions_cursor == 0)
4342                         break;
4343                 S_LocalSound ("sound/misc/menu3.wav");
4344                 M_NetStart_Change (1);
4345                 break;
4346
4347         case K_ENTER:
4348                 S_LocalSound ("sound/misc/menu2.wav");
4349                 if (gameoptions_cursor == 0)
4350                 {
4351                         if (sv.active)
4352                                 Cbuf_AddText("disconnect\n");
4353                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
4354
4355                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4356                         return;
4357                 }
4358
4359                 M_NetStart_Change (1);
4360                 break;
4361
4362         case K_BACKSPACE:
4363                 if (gameoptions_cursor == 9)
4364                 {
4365                         l = (int)strlen(hostname.string);
4366                         if (l)
4367                         {
4368                                 l = min(l - 1, 37);
4369                                 memcpy(hostnamebuf, hostname.string, l);
4370                                 hostnamebuf[l] = 0;
4371                                 Cvar_Set("hostname", hostnamebuf);
4372                         }
4373                 }
4374                 break;
4375
4376         default:
4377                 if (ascii < 32)
4378                         break;
4379                 if (gameoptions_cursor == 9)
4380                 {
4381                         l = (int)strlen(hostname.string);
4382                         if (l < 37)
4383                         {
4384                                 memcpy(hostnamebuf, hostname.string, l);
4385                                 hostnamebuf[l] = ascii;
4386                                 hostnamebuf[l+1] = 0;
4387                                 Cvar_Set("hostname", hostnamebuf);
4388                         }
4389                 }
4390         }
4391 }
4392
4393 //=============================================================================
4394 /* SLIST MENU */
4395
4396 static int slist_cursor;
4397
4398 void M_Menu_ServerList_f (void)
4399 {
4400         key_dest = key_menu;
4401         m_state = m_slist;
4402         m_entersound = true;
4403         slist_cursor = 0;
4404         M_Update_Return_Reason("");
4405         if (lanConfig_cursor == 2)
4406                 Net_SlistQW_f();
4407         else
4408                 Net_Slist_f();
4409 }
4410
4411
4412 static void M_ServerList_Draw (void)
4413 {
4414         int n, y, visible, start, end, numplayers, maxplayers;
4415         cachepic_t *p;
4416         const char *s;
4417         char vabuf[1024];
4418
4419         // use as much vertical space as available
4420         if (gamemode == GAME_TRANSFUSION)
4421                 M_Background(640, vid_conheight.integer - 80);
4422         else
4423                 M_Background(640, vid_conheight.integer);
4424         // scroll the list as the cursor moves
4425         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4426         s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4427         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4428         if (*m_return_reason)
4429                 M_Print(16, menu_height - 8, m_return_reason);
4430         y = 48;
4431         visible = (int)((menu_height - 16 - y) / 8 / 2);
4432         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4433         end = min(start + visible, serverlist_viewcount);
4434
4435         p = Draw_CachePic ("gfx/p_multi");
4436         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4437         if (end > start)
4438         {
4439                 for (n = start;n < end;n++)
4440                 {
4441                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4442                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4443                         M_PrintColored(0, y, entry->line1);y += 8;
4444                         M_PrintColored(0, y, entry->line2);y += 8;
4445                 }
4446         }
4447         else if (realtime - masterquerytime > 10)
4448         {
4449                 if (masterquerycount)
4450                         M_Print(0, y, "No servers found");
4451                 else
4452                         M_Print(0, y, "No master servers found (network problem?)");
4453         }
4454         else
4455         {
4456                 if (serverquerycount)
4457                         M_Print(0, y, "Querying servers");
4458                 else
4459                         M_Print(0, y, "Querying master servers");
4460         }
4461 }
4462
4463
4464 static void M_ServerList_Key(int k, int ascii)
4465 {
4466         char vabuf[1024];
4467         switch (k)
4468         {
4469         case K_ESCAPE:
4470                 M_Menu_LanConfig_f();
4471                 break;
4472
4473         case K_SPACE:
4474                 if (lanConfig_cursor == 2)
4475                         Net_SlistQW_f();
4476                 else
4477                         Net_Slist_f();
4478                 break;
4479
4480         case K_UPARROW:
4481         case K_LEFTARROW:
4482                 S_LocalSound ("sound/misc/menu1.wav");
4483                 slist_cursor--;
4484                 if (slist_cursor < 0)
4485                         slist_cursor = serverlist_viewcount - 1;
4486                 break;
4487
4488         case K_DOWNARROW:
4489         case K_RIGHTARROW:
4490                 S_LocalSound ("sound/misc/menu1.wav");
4491                 slist_cursor++;
4492                 if (slist_cursor >= serverlist_viewcount)
4493                         slist_cursor = 0;
4494                 break;
4495
4496         case K_ENTER:
4497                 S_LocalSound ("sound/misc/menu2.wav");
4498                 if (serverlist_viewcount)
4499                         Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4500                 break;
4501
4502         default:
4503                 break;
4504         }
4505
4506 }
4507
4508 //=============================================================================
4509 /* MODLIST MENU */
4510 // same limit of mod dirs as in fs.c
4511 #define MODLIST_MAXDIRS 16
4512 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4513 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4514
4515 typedef struct modlist_entry_s
4516 {
4517         qboolean loaded;        // used to determine whether this entry is loaded and running
4518         int enabled;            // index to array of modlist_enabled
4519
4520         // name of the modification, this is (will...be) displayed on the menu entry
4521         char name[128];
4522         // directory where we will find it
4523         char dir[MAX_QPATH];
4524 } modlist_entry_t;
4525
4526 static int modlist_cursor;
4527 //static int modlist_viewcount;
4528
4529 static int modlist_count = 0;
4530 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4531
4532 static void ModList_RebuildList(void)
4533 {
4534         int i,j;
4535         stringlist_t list;
4536
4537         stringlistinit(&list);
4538         listdirectory(&list, fs_basedir, "");
4539         stringlistsort(&list, true);
4540         modlist_count = 0;
4541         modlist_numenabled = fs_numgamedirs;
4542         for (i = 0;i < list.numstrings;i++)
4543         {
4544                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4545                 // check all dirs to see if they "appear" to be mods
4546                 // reject any dirs that are part of the base game
4547                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4548                 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4549                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4550                 if (!FS_CheckGameDir(list.strings[i])) continue;
4551
4552                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4553                 //check currently loaded mods
4554                 modlist[modlist_count].loaded = false;
4555                 if (fs_numgamedirs)
4556                         for (j = 0; j < fs_numgamedirs; j++)
4557                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4558                                 {
4559                                         modlist[modlist_count].loaded = true;
4560                                         modlist[modlist_count].enabled = j;
4561                                         modlist_enabled[j] = modlist_count;
4562                                         break;
4563                                 }
4564                 modlist_count ++;
4565         }
4566         stringlistfreecontents(&list);
4567 }
4568
4569 static void ModList_Enable (void)
4570 {
4571         int i;
4572         int numgamedirs;
4573         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4574
4575         // copy our mod list into an array for FS_ChangeGameDirs
4576         numgamedirs = modlist_numenabled;
4577         for (i = 0; i < modlist_numenabled; i++)
4578                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4579
4580         // this code snippet is from FS_ChangeGameDirs
4581         if (fs_numgamedirs == numgamedirs)
4582         {
4583                 for (i = 0;i < numgamedirs;i++)
4584                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4585                                 break;
4586                 if (i == numgamedirs)
4587                         return; // already using this set of gamedirs, do nothing
4588         }
4589
4590         // this part is basically the same as the FS_GameDir_f function
4591         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4592         {
4593                 // actually, changing during game would work fine, but would be stupid
4594                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4595                 return;
4596         }
4597
4598         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4599 }
4600
4601 void M_Menu_ModList_f (void)
4602 {
4603         key_dest = key_menu;
4604         m_state = m_modlist;
4605         m_entersound = true;
4606         modlist_cursor = 0;
4607         M_Update_Return_Reason("");
4608         ModList_RebuildList();
4609 }
4610
4611 static void M_Menu_ModList_AdjustSliders (int dir)
4612 {
4613         int i;
4614         S_LocalSound ("sound/misc/menu3.wav");
4615
4616         // stop adding mods, we reach the limit
4617         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4618         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4619         if (modlist[modlist_cursor].loaded)
4620         {
4621                 modlist[modlist_cursor].enabled = modlist_numenabled;
4622                 //push the value on the enabled list
4623                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4624         }
4625         else
4626         {
4627                 //eliminate the value from the enabled list
4628                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4629                 {
4630                         modlist_enabled[i] = modlist_enabled[i+1];
4631                         modlist[modlist_enabled[i]].enabled--;
4632                 }
4633                 modlist_numenabled--;
4634         }
4635 }
4636
4637 static void M_ModList_Draw (void)
4638 {
4639         int n, y, visible, start, end;
4640         cachepic_t *p;
4641         const char *s_available = "Available Mods";
4642         const char *s_enabled = "Enabled Mods";
4643
4644         // use as much vertical space as available
4645         if (gamemode == GAME_TRANSFUSION)
4646                 M_Background(640, vid_conheight.integer - 80);
4647         else
4648                 M_Background(640, vid_conheight.integer);
4649
4650         M_PrintRed(48 + 32, 32, s_available);
4651         M_PrintRed(432, 32, s_enabled);
4652         // Draw a list box with all enabled mods
4653         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4654         for (y = 0; y < modlist_numenabled; y++)
4655                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4656
4657         if (*m_return_reason)
4658                 M_Print(16, menu_height - 8, m_return_reason);
4659         // scroll the list as the cursor moves
4660         y = 48;
4661         visible = (int)((menu_height - 16 - y) / 8 / 2);
4662         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4663         end = min(start + visible, modlist_count);
4664
4665         p = Draw_CachePic ("gfx/p_option");
4666         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4667         if (end > start)
4668         {
4669                 for (n = start;n < end;n++)
4670                 {
4671                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4672                         M_ItemPrint(80, y, modlist[n].dir, true);
4673                         M_DrawCheckbox(48, y, modlist[n].loaded);
4674                         y +=8;
4675                 }
4676         }
4677         else
4678         {
4679                 M_Print(80, y, "No Mods found");
4680         }
4681 }
4682
4683 static void M_ModList_Key(int k, int ascii)
4684 {
4685         switch (k)
4686         {
4687         case K_ESCAPE:
4688                 ModList_Enable ();
4689                 M_Menu_Options_f();
4690                 break;
4691
4692         case K_SPACE:
4693                 S_LocalSound ("sound/misc/menu2.wav");
4694                 ModList_RebuildList();
4695                 break;
4696
4697         case K_UPARROW:
4698                 S_LocalSound ("sound/misc/menu1.wav");
4699                 modlist_cursor--;
4700                 if (modlist_cursor < 0)
4701                         modlist_cursor = modlist_count - 1;
4702                 break;
4703
4704         case K_LEFTARROW:
4705                 M_Menu_ModList_AdjustSliders (-1);
4706                 break;
4707
4708         case K_DOWNARROW:
4709                 S_LocalSound ("sound/misc/menu1.wav");
4710                 modlist_cursor++;
4711                 if (modlist_cursor >= modlist_count)
4712                         modlist_cursor = 0;
4713                 break;
4714
4715         case K_RIGHTARROW:
4716                 M_Menu_ModList_AdjustSliders (1);
4717                 break;
4718
4719         case K_ENTER:
4720                 S_LocalSound ("sound/misc/menu2.wav");
4721                 ModList_Enable ();
4722                 break;
4723
4724         default:
4725                 break;
4726         }
4727
4728 }
4729
4730 //=============================================================================
4731 /* Menu Subsystem */
4732
4733 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4734 static void M_Draw(void);
4735 void M_ToggleMenu(int mode);
4736 static void M_Shutdown(void);
4737
4738 static void M_Init (void)
4739 {
4740         menuplyr_load = true;
4741         menuplyr_pixels = NULL;
4742
4743         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4744         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4745         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4746         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4747         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4748         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4749         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4750         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4751         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4752         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4753         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4754         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4755         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4756         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4757         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4758         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4759         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4760         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4761         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4762 }
4763
4764 void M_Draw (void)
4765 {
4766         char vabuf[1024];
4767         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4768                 m_state = m_none;
4769
4770         if (m_state == m_none)
4771                 return;
4772
4773         switch (m_state)
4774         {
4775         case m_none:
4776                 break;
4777
4778         case m_main:
4779                 M_Main_Draw ();
4780                 break;
4781
4782         case m_demo:
4783                 M_Demo_Draw ();
4784                 break;
4785
4786         case m_singleplayer:
4787                 M_SinglePlayer_Draw ();
4788                 break;
4789
4790         case m_transfusion_episode:
4791                 M_Transfusion_Episode_Draw ();
4792                 break;
4793
4794         case m_transfusion_skill:
4795                 M_Transfusion_Skill_Draw ();
4796                 break;
4797
4798         case m_load:
4799                 M_Load_Draw ();
4800                 break;
4801
4802         case m_save:
4803                 M_Save_Draw ();
4804                 break;
4805
4806         case m_multiplayer:
4807                 M_MultiPlayer_Draw ();
4808                 break;
4809
4810         case m_setup:
4811                 M_Setup_Draw ();
4812                 break;
4813
4814         case m_options:
4815                 M_Options_Draw ();
4816                 break;
4817
4818         case m_options_effects:
4819                 M_Options_Effects_Draw ();
4820                 break;
4821
4822         case m_options_graphics:
4823                 M_Options_Graphics_Draw ();
4824                 break;
4825
4826         case m_options_colorcontrol:
4827                 M_Options_ColorControl_Draw ();
4828                 break;
4829
4830         case m_keys:
4831                 M_Keys_Draw ();
4832                 break;
4833
4834         case m_reset:
4835                 M_Reset_Draw ();
4836                 break;
4837
4838         case m_video:
4839                 M_Video_Draw ();
4840                 break;
4841
4842         case m_help:
4843                 M_Help_Draw ();
4844                 break;
4845
4846         case m_credits:
4847                 M_Credits_Draw ();
4848                 break;
4849
4850         case m_quit:
4851                 M_Quit_Draw ();
4852                 break;
4853
4854         case m_lanconfig:
4855                 M_LanConfig_Draw ();
4856                 break;
4857
4858         case m_gameoptions:
4859                 M_GameOptions_Draw ();
4860                 break;
4861
4862         case m_slist:
4863                 M_ServerList_Draw ();
4864                 break;
4865
4866         case m_modlist:
4867                 M_ModList_Draw ();
4868                 break;
4869         }
4870
4871         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4872                 if (m_state != m_credits) {
4873                         cachepic_t      *p, *drop1, *drop2, *drop3;
4874                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4875                         float scale_y_rate;
4876                         scale_y_repeat = vid_conheight.integer * 2;
4877                         g = (int)(realtime * 64)%96;
4878                         scale_y_rate = (float)(g+1) / 96;
4879                         top_offset = (g+12)/12;
4880                         p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
4881                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4882                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4883                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4884                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4885                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4886                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4887                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4888                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4889                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4890                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4892                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4893                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4894                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4896                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4897                                 }
4898                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4899                         }
4900                 }
4901         }
4902
4903         if (m_entersound)
4904         {
4905                 S_LocalSound ("sound/misc/menu2.wav");
4906                 m_entersound = false;
4907         }
4908
4909         S_ExtraUpdate ();
4910 }
4911
4912
4913 void M_KeyEvent (int key, int ascii, qboolean downevent)
4914 {
4915         if (!downevent)
4916                 return;
4917         switch (m_state)
4918         {
4919         case m_none:
4920                 return;
4921
4922         case m_main:
4923                 M_Main_Key (key, ascii);
4924                 return;
4925
4926         case m_demo:
4927                 M_Demo_Key (key, ascii);
4928                 return;
4929
4930         case m_singleplayer:
4931                 M_SinglePlayer_Key (key, ascii);
4932                 return;
4933
4934         case m_transfusion_episode:
4935                 M_Transfusion_Episode_Key (key, ascii);
4936                 return;
4937
4938         case m_transfusion_skill:
4939                 M_Transfusion_Skill_Key (key, ascii);
4940                 return;
4941
4942         case m_load:
4943                 M_Load_Key (key, ascii);
4944                 return;
4945
4946         case m_save:
4947                 M_Save_Key (key, ascii);
4948                 return;
4949
4950         case m_multiplayer:
4951                 M_MultiPlayer_Key (key, ascii);
4952                 return;
4953
4954         case m_setup:
4955                 M_Setup_Key (key, ascii);
4956                 return;
4957
4958         case m_options:
4959                 M_Options_Key (key, ascii);
4960                 return;
4961
4962         case m_options_effects:
4963                 M_Options_Effects_Key (key, ascii);
4964                 return;
4965
4966         case m_options_graphics:
4967                 M_Options_Graphics_Key (key, ascii);
4968                 return;
4969
4970         case m_options_colorcontrol:
4971                 M_Options_ColorControl_Key (key, ascii);
4972                 return;
4973
4974         case m_keys:
4975                 M_Keys_Key (key, ascii);
4976                 return;
4977
4978         case m_reset:
4979                 M_Reset_Key (key, ascii);
4980                 return;
4981
4982         case m_video:
4983                 M_Video_Key (key, ascii);
4984                 return;
4985
4986         case m_help:
4987                 M_Help_Key (key, ascii);
4988                 return;
4989
4990         case m_credits:
4991                 M_Credits_Key (key, ascii);
4992                 return;
4993
4994         case m_quit:
4995                 M_Quit_Key (key, ascii);
4996                 return;
4997
4998         case m_lanconfig:
4999                 M_LanConfig_Key (key, ascii);
5000                 return;
5001
5002         case m_gameoptions:
5003                 M_GameOptions_Key (key, ascii);
5004                 return;
5005
5006         case m_slist:
5007                 M_ServerList_Key (key, ascii);
5008                 return;
5009
5010         case m_modlist:
5011                 M_ModList_Key (key, ascii);
5012                 return;
5013         }
5014
5015 }
5016
5017 static void M_NewMap(void)
5018 {
5019 }
5020
5021 void M_Shutdown(void)
5022 {
5023         // reset key_dest
5024         key_dest = key_game;
5025 }
5026
5027 //============================================================================
5028 // Menu prog handling
5029
5030 static const char *m_required_func[] = {
5031 "m_init",
5032 "m_keydown",
5033 "m_draw",
5034 "m_toggle",
5035 "m_shutdown",
5036 };
5037
5038 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5039
5040 static prvm_required_field_t m_required_fields[] =
5041 {
5042 #define PRVM_DECLARE_serverglobalfloat(x)
5043 #define PRVM_DECLARE_serverglobalvector(x)
5044 #define PRVM_DECLARE_serverglobalstring(x)
5045 #define PRVM_DECLARE_serverglobaledict(x)
5046 #define PRVM_DECLARE_serverglobalfunction(x)
5047 #define PRVM_DECLARE_clientglobalfloat(x)
5048 #define PRVM_DECLARE_clientglobalvector(x)
5049 #define PRVM_DECLARE_clientglobalstring(x)
5050 #define PRVM_DECLARE_clientglobaledict(x)
5051 #define PRVM_DECLARE_clientglobalfunction(x)
5052 #define PRVM_DECLARE_menuglobalfloat(x)
5053 #define PRVM_DECLARE_menuglobalvector(x)
5054 #define PRVM_DECLARE_menuglobalstring(x)
5055 #define PRVM_DECLARE_menuglobaledict(x)
5056 #define PRVM_DECLARE_menuglobalfunction(x)
5057 #define PRVM_DECLARE_serverfieldfloat(x)
5058 #define PRVM_DECLARE_serverfieldvector(x)
5059 #define PRVM_DECLARE_serverfieldstring(x)
5060 #define PRVM_DECLARE_serverfieldedict(x)
5061 #define PRVM_DECLARE_serverfieldfunction(x)
5062 #define PRVM_DECLARE_clientfieldfloat(x)
5063 #define PRVM_DECLARE_clientfieldvector(x)
5064 #define PRVM_DECLARE_clientfieldstring(x)
5065 #define PRVM_DECLARE_clientfieldedict(x)
5066 #define PRVM_DECLARE_clientfieldfunction(x)
5067 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5068 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5069 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5070 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5071 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5072 #define PRVM_DECLARE_serverfunction(x)
5073 #define PRVM_DECLARE_clientfunction(x)
5074 #define PRVM_DECLARE_menufunction(x)
5075 #define PRVM_DECLARE_field(x)
5076 #define PRVM_DECLARE_global(x)
5077 #define PRVM_DECLARE_function(x)
5078 #include "prvm_offsets.h"
5079 #undef PRVM_DECLARE_serverglobalfloat
5080 #undef PRVM_DECLARE_serverglobalvector
5081 #undef PRVM_DECLARE_serverglobalstring
5082 #undef PRVM_DECLARE_serverglobaledict
5083 #undef PRVM_DECLARE_serverglobalfunction
5084 #undef PRVM_DECLARE_clientglobalfloat
5085 #undef PRVM_DECLARE_clientglobalvector
5086 #undef PRVM_DECLARE_clientglobalstring
5087 #undef PRVM_DECLARE_clientglobaledict
5088 #undef PRVM_DECLARE_clientglobalfunction
5089 #undef PRVM_DECLARE_menuglobalfloat
5090 #undef PRVM_DECLARE_menuglobalvector
5091 #undef PRVM_DECLARE_menuglobalstring
5092 #undef PRVM_DECLARE_menuglobaledict
5093 #undef PRVM_DECLARE_menuglobalfunction
5094 #undef PRVM_DECLARE_serverfieldfloat
5095 #undef PRVM_DECLARE_serverfieldvector
5096 #undef PRVM_DECLARE_serverfieldstring
5097 #undef PRVM_DECLARE_serverfieldedict
5098 #undef PRVM_DECLARE_serverfieldfunction
5099 #undef PRVM_DECLARE_clientfieldfloat
5100 #undef PRVM_DECLARE_clientfieldvector
5101 #undef PRVM_DECLARE_clientfieldstring
5102 #undef PRVM_DECLARE_clientfieldedict
5103 #undef PRVM_DECLARE_clientfieldfunction
5104 #undef PRVM_DECLARE_menufieldfloat
5105 #undef PRVM_DECLARE_menufieldvector
5106 #undef PRVM_DECLARE_menufieldstring
5107 #undef PRVM_DECLARE_menufieldedict
5108 #undef PRVM_DECLARE_menufieldfunction
5109 #undef PRVM_DECLARE_serverfunction
5110 #undef PRVM_DECLARE_clientfunction
5111 #undef PRVM_DECLARE_menufunction
5112 #undef PRVM_DECLARE_field
5113 #undef PRVM_DECLARE_global
5114 #undef PRVM_DECLARE_function
5115 };
5116
5117 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5118
5119 static prvm_required_field_t m_required_globals[] =
5120 {
5121 #define PRVM_DECLARE_serverglobalfloat(x)
5122 #define PRVM_DECLARE_serverglobalvector(x)
5123 #define PRVM_DECLARE_serverglobalstring(x)
5124 #define PRVM_DECLARE_serverglobaledict(x)
5125 #define PRVM_DECLARE_serverglobalfunction(x)
5126 #define PRVM_DECLARE_clientglobalfloat(x)
5127 #define PRVM_DECLARE_clientglobalvector(x)
5128 #define PRVM_DECLARE_clientglobalstring(x)
5129 #define PRVM_DECLARE_clientglobaledict(x)
5130 #define PRVM_DECLARE_clientglobalfunction(x)
5131 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5132 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5133 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5134 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5135 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5136 #define PRVM_DECLARE_serverfieldfloat(x)
5137 #define PRVM_DECLARE_serverfieldvector(x)
5138 #define PRVM_DECLARE_serverfieldstring(x)
5139 #define PRVM_DECLARE_serverfieldedict(x)
5140 #define PRVM_DECLARE_serverfieldfunction(x)
5141 #define PRVM_DECLARE_clientfieldfloat(x)
5142 #define PRVM_DECLARE_clientfieldvector(x)
5143 #define PRVM_DECLARE_clientfieldstring(x)
5144 #define PRVM_DECLARE_clientfieldedict(x)
5145 #define PRVM_DECLARE_clientfieldfunction(x)
5146 #define PRVM_DECLARE_menufieldfloat(x)
5147 #define PRVM_DECLARE_menufieldvector(x)
5148 #define PRVM_DECLARE_menufieldstring(x)
5149 #define PRVM_DECLARE_menufieldedict(x)
5150 #define PRVM_DECLARE_menufieldfunction(x)
5151 #define PRVM_DECLARE_serverfunction(x)
5152 #define PRVM_DECLARE_clientfunction(x)
5153 #define PRVM_DECLARE_menufunction(x)
5154 #define PRVM_DECLARE_field(x)
5155 #define PRVM_DECLARE_global(x)
5156 #define PRVM_DECLARE_function(x)
5157 #include "prvm_offsets.h"
5158 #undef PRVM_DECLARE_serverglobalfloat
5159 #undef PRVM_DECLARE_serverglobalvector
5160 #undef PRVM_DECLARE_serverglobalstring
5161 #undef PRVM_DECLARE_serverglobaledict
5162 #undef PRVM_DECLARE_serverglobalfunction
5163 #undef PRVM_DECLARE_clientglobalfloat
5164 #undef PRVM_DECLARE_clientglobalvector
5165 #undef PRVM_DECLARE_clientglobalstring
5166 #undef PRVM_DECLARE_clientglobaledict
5167 #undef PRVM_DECLARE_clientglobalfunction
5168 #undef PRVM_DECLARE_menuglobalfloat
5169 #undef PRVM_DECLARE_menuglobalvector
5170 #undef PRVM_DECLARE_menuglobalstring
5171 #undef PRVM_DECLARE_menuglobaledict
5172 #undef PRVM_DECLARE_menuglobalfunction
5173 #undef PRVM_DECLARE_serverfieldfloat
5174 #undef PRVM_DECLARE_serverfieldvector
5175 #undef PRVM_DECLARE_serverfieldstring
5176 #undef PRVM_DECLARE_serverfieldedict
5177 #undef PRVM_DECLARE_serverfieldfunction
5178 #undef PRVM_DECLARE_clientfieldfloat
5179 #undef PRVM_DECLARE_clientfieldvector
5180 #undef PRVM_DECLARE_clientfieldstring
5181 #undef PRVM_DECLARE_clientfieldedict
5182 #undef PRVM_DECLARE_clientfieldfunction
5183 #undef PRVM_DECLARE_menufieldfloat
5184 #undef PRVM_DECLARE_menufieldvector
5185 #undef PRVM_DECLARE_menufieldstring
5186 #undef PRVM_DECLARE_menufieldedict
5187 #undef PRVM_DECLARE_menufieldfunction
5188 #undef PRVM_DECLARE_serverfunction
5189 #undef PRVM_DECLARE_clientfunction
5190 #undef PRVM_DECLARE_menufunction
5191 #undef PRVM_DECLARE_field
5192 #undef PRVM_DECLARE_global
5193 #undef PRVM_DECLARE_function
5194 };
5195
5196 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5197
5198 void MR_SetRouting (qboolean forceold);
5199
5200 void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
5201 void MVM_error_cmd(const char *format, ...)
5202 {
5203         prvm_prog_t *prog = MVM_prog;
5204         static qboolean processingError = false;
5205         char errorstring[MAX_INPUTLINE];
5206         va_list argptr;
5207
5208         va_start (argptr, format);
5209         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5210         va_end (argptr);
5211         Con_Printf( "Menu_Error: %s\n", errorstring );
5212
5213         if( !processingError ) {
5214                 processingError = true;
5215                 PRVM_Crash(prog);
5216                 processingError = false;
5217         } else {
5218                 Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
5219         }
5220
5221         // fall back to the normal menu
5222
5223         // say it
5224         Con_Print("Falling back to normal menu\n");
5225
5226         key_dest = key_game;
5227
5228         // init the normal menu now -> this will also correct the menu router pointers
5229         MR_SetRouting (TRUE);
5230
5231         // reset the active scene, too (to be on the safe side ;))
5232    R_SelectScene( RST_CLIENT );
5233
5234         Host_AbortCurrentFrame();
5235 }
5236
5237 static void MVM_begin_increase_edicts(prvm_prog_t *prog)
5238 {
5239 }
5240
5241 static void MVM_end_increase_edicts(prvm_prog_t *prog)
5242 {
5243 }
5244
5245 static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
5246 {
5247 }
5248
5249 static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
5250 {
5251 }
5252
5253 static void MVM_count_edicts(prvm_prog_t *prog)
5254 {
5255         int i;
5256         prvm_edict_t *ent;
5257         int active;
5258
5259         active = 0;
5260         for (i=0 ; i<prog->num_edicts ; i++)
5261         {
5262                 ent = PRVM_EDICT_NUM(i);
5263                 if (ent->priv.required->free)
5264                         continue;
5265                 active++;
5266         }
5267
5268         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
5269         Con_Printf("active    :%3i\n", active);
5270 }
5271
5272 static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
5273 {
5274         return true;
5275 }
5276
5277 static void MP_KeyEvent (int key, int ascii, qboolean downevent)
5278 {
5279         prvm_prog_t *prog = MVM_prog;
5280
5281         // pass key
5282         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
5283         prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
5284         if (downevent)
5285                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5286         else if (PRVM_menufunction(m_keyup))
5287                 prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5288 }
5289
5290 static void MP_Draw (void)
5291 {
5292         prvm_prog_t *prog = MVM_prog;
5293         // declarations that are needed right now
5294
5295         float oldquality;
5296
5297         R_SelectScene( RST_MENU );
5298
5299         // reset the temp entities each frame
5300         r_refdef.scene.numtempentities = 0;
5301
5302         // menu scenes do not use reduced rendering quality
5303         oldquality = r_refdef.view.quality;
5304         r_refdef.view.quality = 1;
5305         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5306         r_refdef.scene.time = realtime;
5307
5308         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5309         // or does it kill the server too?
5310         prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
5311
5312         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5313         r_refdef.view.quality = oldquality;
5314
5315         R_SelectScene( RST_CLIENT );
5316 }
5317
5318 static void MP_ToggleMenu(int mode)
5319 {
5320         prvm_prog_t *prog = MVM_prog;
5321
5322         prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
5323         prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
5324 }
5325
5326 static void MP_NewMap(void)
5327 {
5328         prvm_prog_t *prog = MVM_prog;
5329         if (PRVM_menufunction(m_newmap))
5330                 prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
5331 }
5332
5333 static void MP_Shutdown (void)
5334 {
5335         prvm_prog_t *prog = MVM_prog;
5336
5337         prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
5338
5339         // reset key_dest
5340         key_dest = key_game;
5341
5342         // AK not using this cause Im not sure whether this is useful at all instead :
5343         PRVM_Prog_Reset(prog);
5344 }
5345
5346 static void MP_Init (void)
5347 {
5348         prvm_prog_t *prog = MVM_prog;
5349         PRVM_Prog_Init(prog);
5350
5351         prog->edictprivate_size = 0; // no private struct used
5352         prog->name = "menu";
5353         prog->num_edicts = 1;
5354         prog->limit_edicts = M_MAX_EDICTS;
5355         prog->extensionstring = vm_m_extensions;
5356         prog->builtins = vm_m_builtins;
5357         prog->numbuiltins = vm_m_numbuiltins;
5358
5359         // all callbacks must be defined (pointers are not checked before calling)
5360         prog->begin_increase_edicts = MVM_begin_increase_edicts;
5361         prog->end_increase_edicts   = MVM_end_increase_edicts;
5362         prog->init_edict            = MVM_init_edict;
5363         prog->free_edict            = MVM_free_edict;
5364         prog->count_edicts          = MVM_count_edicts;
5365         prog->load_edict            = MVM_load_edict;
5366         prog->init_cmd              = MVM_init_cmd;
5367         prog->reset_cmd             = MVM_reset_cmd;
5368         prog->error_cmd             = MVM_error_cmd;
5369         prog->ExecuteProgram        = MVM_ExecuteProgram;
5370
5371         // allocate the mempools
5372         prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
5373
5374         PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5375
5376         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5377         // it here
5378
5379         in_client_mouse = true;
5380
5381         // call the prog init
5382         prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
5383 }
5384
5385 //============================================================================
5386 // Menu router
5387
5388 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5389 void (*MR_Draw) (void);
5390 void (*MR_ToggleMenu) (int mode);
5391 void (*MR_Shutdown) (void);
5392 void (*MR_NewMap) (void);
5393
5394 void MR_SetRouting(qboolean forceold)
5395 {
5396         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5397         if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
5398         {
5399                 // set menu router function pointers
5400                 MR_KeyEvent = M_KeyEvent;
5401                 MR_Draw = M_Draw;
5402                 MR_ToggleMenu = M_ToggleMenu;
5403                 MR_Shutdown = M_Shutdown;
5404                 MR_NewMap = M_NewMap;
5405                 M_Init();
5406         }
5407         else
5408         {
5409                 // set menu router function pointers
5410                 MR_KeyEvent = MP_KeyEvent;
5411                 MR_Draw = MP_Draw;
5412                 MR_ToggleMenu = MP_ToggleMenu;
5413                 MR_Shutdown = MP_Shutdown;
5414                 MR_NewMap = MP_NewMap;
5415                 MP_Init();
5416         }
5417 }
5418
5419 void MR_Restart(void)
5420 {
5421         if(MR_Shutdown)
5422                 MR_Shutdown ();
5423         MR_SetRouting (FALSE);
5424 }
5425
5426 static void Call_MR_ToggleMenu_f(void)
5427 {
5428         int m;
5429         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5430         Host_StartVideo();
5431         if(MR_ToggleMenu)
5432                 MR_ToggleMenu(m);
5433 }
5434
5435 void MR_Init_Commands(void)
5436 {
5437         // set router console commands
5438         Cvar_RegisterVariable (&forceqmenu);
5439         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5440         Cvar_RegisterVariable (&menu_progs);
5441         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5442         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5443 }
5444
5445 void MR_Init(void)
5446 {
5447         vid_mode_t res[1024];
5448         size_t res_count, i;
5449
5450         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5451         res_count = VID_SortModes(res, res_count, false, false, true);
5452         if(res_count)
5453         {
5454                 video_resolutions_count = res_count;
5455                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5456                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5457                 for(i = 0; i < res_count; ++i)
5458                 {
5459                         int n, d, t;
5460                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5461                         video_resolutions[i].width = res[i].width;
5462                         video_resolutions[i].height = res[i].height;
5463                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5464                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5465                         d = res[i].pixelheight_num * video_resolutions[i].height;
5466                         while(d)
5467                         {
5468                                 t = n;
5469                                 n = d;
5470                                 d = t % d;
5471                         }
5472                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5473                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5474                         switch(n * 0x10000 | d)
5475                         {
5476                                 case 0x00040003:
5477                                         video_resolutions[i].conwidth = 640;
5478                                         video_resolutions[i].conheight = 480;
5479                                         video_resolutions[i].type = "Standard 4x3";
5480                                         break;
5481                                 case 0x00050004:
5482                                         video_resolutions[i].conwidth = 640;
5483                                         video_resolutions[i].conheight = 512;
5484                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5485                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5486                                         else
5487                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5488                                         break;
5489                                 case 0x00080005:
5490                                         video_resolutions[i].conwidth = 640;
5491                                         video_resolutions[i].conheight = 400;
5492                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5493                                                 video_resolutions[i].type = "Widescreen 8x5";
5494                                         else
5495                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5496
5497                                         break;
5498                                 case 0x00050003:
5499                                         video_resolutions[i].conwidth = 640;
5500                                         video_resolutions[i].conheight = 384;
5501                                         video_resolutions[i].type = "Widescreen 5x3";
5502                                         break;
5503                                 case 0x000D0009:
5504                                         video_resolutions[i].conwidth = 640;
5505                                         video_resolutions[i].conheight = 400;
5506                                         video_resolutions[i].type = "Widescreen 14x9";
5507                                         break;
5508                                 case 0x00100009:
5509                                         video_resolutions[i].conwidth = 640;
5510                                         video_resolutions[i].conheight = 480;
5511                                         video_resolutions[i].type = "Widescreen 16x9";
5512                                         break;
5513                                 case 0x00030002:
5514                                         video_resolutions[i].conwidth = 720;
5515                                         video_resolutions[i].conheight = 480;
5516                                         video_resolutions[i].type = "NTSC 3x2";
5517                                         break;
5518                                 case 0x000D000B:
5519                                         video_resolutions[i].conwidth = 720;
5520                                         video_resolutions[i].conheight = 566;
5521                                         video_resolutions[i].type = "PAL 14x11";
5522                                         break;
5523                                 case 0x00080007:
5524                                         if(video_resolutions[i].width >= 512)
5525                                         {
5526                                                 video_resolutions[i].conwidth = 512;
5527                                                 video_resolutions[i].conheight = 448;
5528                                                 video_resolutions[i].type = "SNES 8x7";
5529                                         }
5530                                         else
5531                                         {
5532                                                 video_resolutions[i].conwidth = 256;
5533                                                 video_resolutions[i].conheight = 224;
5534                                                 video_resolutions[i].type = "NES 8x7";
5535                                         }
5536                                         break;
5537                                 default:
5538                                         video_resolutions[i].conwidth = 640;
5539                                         video_resolutions[i].conheight = 640 * d / n;
5540                                         video_resolutions[i].type = "Detected mode";
5541                                         break;
5542                         }
5543                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5544                         {
5545                                 int f1, f2;
5546                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5547                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5548                                 if(f1 > f2)
5549                                 {
5550                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5551                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5552                                 }
5553                                 else
5554                                 {
5555                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5556                                         video_resolutions[i].conheight = video_resolutions[i].height;
5557                                 }
5558                         }
5559                 }
5560         }
5561         else
5562         {
5563                 video_resolutions = video_resolutions_hardcoded;
5564                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5565         }
5566
5567         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5568         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5569
5570         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5571 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5572         if(COM_CheckParm("-forceqmenu"))
5573                 Cvar_SetValueQuick(&forceqmenu,1);
5574         // use -useqmenu for debugging proposes, cause it starts
5575         // the normal quake menu only the first time
5576 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5577         if(COM_CheckParm("-useqmenu"))
5578                 MR_SetRouting (TRUE);
5579         else
5580                 MR_SetRouting (FALSE);
5581 }