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VectorVectors: renormalize 'up' vector as it seems to be unnormalized in some cases...
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // mathlib.c -- math primitives
21
22 #include "quakedef.h"
23
24 #include <math.h>
25
26 vec3_t vec3_origin = {0,0,0};
27 float ixtable[4096];
28
29 /*-----------------------------------------------------------------*/
30
31 float m_bytenormals[NUMVERTEXNORMALS][3] =
32 {
33 {-0.525731, 0.000000, 0.850651}, {-0.442863, 0.238856, 0.864188},
34 {-0.295242, 0.000000, 0.955423}, {-0.309017, 0.500000, 0.809017},
35 {-0.162460, 0.262866, 0.951056}, {0.000000, 0.000000, 1.000000},
36 {0.000000, 0.850651, 0.525731}, {-0.147621, 0.716567, 0.681718},
37 {0.147621, 0.716567, 0.681718}, {0.000000, 0.525731, 0.850651},
38 {0.309017, 0.500000, 0.809017}, {0.525731, 0.000000, 0.850651},
39 {0.295242, 0.000000, 0.955423}, {0.442863, 0.238856, 0.864188},
40 {0.162460, 0.262866, 0.951056}, {-0.681718, 0.147621, 0.716567},
41 {-0.809017, 0.309017, 0.500000}, {-0.587785, 0.425325, 0.688191},
42 {-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856},
43 {-0.716567, 0.681718, 0.147621}, {-0.688191, 0.587785, 0.425325},
44 {-0.500000, 0.809017, 0.309017}, {-0.238856, 0.864188, 0.442863},
45 {-0.425325, 0.688191, 0.587785}, {-0.716567, 0.681718, -0.147621},
46 {-0.500000, 0.809017, -0.309017}, {-0.525731, 0.850651, 0.000000},
47 {0.000000, 0.850651, -0.525731}, {-0.238856, 0.864188, -0.442863},
48 {0.000000, 0.955423, -0.295242}, {-0.262866, 0.951056, -0.162460},
49 {0.000000, 1.000000, 0.000000}, {0.000000, 0.955423, 0.295242},
50 {-0.262866, 0.951056, 0.162460}, {0.238856, 0.864188, 0.442863},
51 {0.262866, 0.951056, 0.162460}, {0.500000, 0.809017, 0.309017},
52 {0.238856, 0.864188, -0.442863}, {0.262866, 0.951056, -0.162460},
53 {0.500000, 0.809017, -0.309017}, {0.850651, 0.525731, 0.000000},
54 {0.716567, 0.681718, 0.147621}, {0.716567, 0.681718, -0.147621},
55 {0.525731, 0.850651, 0.000000}, {0.425325, 0.688191, 0.587785},
56 {0.864188, 0.442863, 0.238856}, {0.688191, 0.587785, 0.425325},
57 {0.809017, 0.309017, 0.500000}, {0.681718, 0.147621, 0.716567},
58 {0.587785, 0.425325, 0.688191}, {0.955423, 0.295242, 0.000000},
59 {1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866},
60 {0.850651, -0.525731, 0.000000}, {0.955423, -0.295242, 0.000000},
61 {0.864188, -0.442863, 0.238856}, {0.951056, -0.162460, 0.262866},
62 {0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567},
63 {0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856},
64 {0.809017, 0.309017, -0.500000}, {0.951056, 0.162460, -0.262866},
65 {0.525731, 0.000000, -0.850651}, {0.681718, 0.147621, -0.716567},
66 {0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731},
67 {0.809017, -0.309017, -0.500000}, {0.864188, -0.442863, -0.238856},
68 {0.951056, -0.162460, -0.262866}, {0.147621, 0.716567, -0.681718},
69 {0.309017, 0.500000, -0.809017}, {0.425325, 0.688191, -0.587785},
70 {0.442863, 0.238856, -0.864188}, {0.587785, 0.425325, -0.688191},
71 {0.688191, 0.587785, -0.425325}, {-0.147621, 0.716567, -0.681718},
72 {-0.309017, 0.500000, -0.809017}, {0.000000, 0.525731, -0.850651},
73 {-0.525731, 0.000000, -0.850651}, {-0.442863, 0.238856, -0.864188},
74 {-0.295242, 0.000000, -0.955423}, {-0.162460, 0.262866, -0.951056},
75 {0.000000, 0.000000, -1.000000}, {0.295242, 0.000000, -0.955423},
76 {0.162460, 0.262866, -0.951056}, {-0.442863, -0.238856, -0.864188},
77 {-0.309017, -0.500000, -0.809017}, {-0.162460, -0.262866, -0.951056},
78 {0.000000, -0.850651, -0.525731}, {-0.147621, -0.716567, -0.681718},
79 {0.147621, -0.716567, -0.681718}, {0.000000, -0.525731, -0.850651},
80 {0.309017, -0.500000, -0.809017}, {0.442863, -0.238856, -0.864188},
81 {0.162460, -0.262866, -0.951056}, {0.238856, -0.864188, -0.442863},
82 {0.500000, -0.809017, -0.309017}, {0.425325, -0.688191, -0.587785},
83 {0.716567, -0.681718, -0.147621}, {0.688191, -0.587785, -0.425325},
84 {0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242},
85 {0.000000, -1.000000, 0.000000}, {0.262866, -0.951056, -0.162460},
86 {0.000000, -0.850651, 0.525731}, {0.000000, -0.955423, 0.295242},
87 {0.238856, -0.864188, 0.442863}, {0.262866, -0.951056, 0.162460},
88 {0.500000, -0.809017, 0.309017}, {0.716567, -0.681718, 0.147621},
89 {0.525731, -0.850651, 0.000000}, {-0.238856, -0.864188, -0.442863},
90 {-0.500000, -0.809017, -0.309017}, {-0.262866, -0.951056, -0.162460},
91 {-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621},
92 {-0.716567, -0.681718, 0.147621}, {-0.525731, -0.850651, 0.000000},
93 {-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863},
94 {-0.262866, -0.951056, 0.162460}, {-0.864188, -0.442863, 0.238856},
95 {-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325},
96 {-0.681718, -0.147621, 0.716567}, {-0.442863, -0.238856, 0.864188},
97 {-0.587785, -0.425325, 0.688191}, {-0.309017, -0.500000, 0.809017},
98 {-0.147621, -0.716567, 0.681718}, {-0.425325, -0.688191, 0.587785},
99 {-0.162460, -0.262866, 0.951056}, {0.442863, -0.238856, 0.864188},
100 {0.162460, -0.262866, 0.951056}, {0.309017, -0.500000, 0.809017},
101 {0.147621, -0.716567, 0.681718}, {0.000000, -0.525731, 0.850651},
102 {0.425325, -0.688191, 0.587785}, {0.587785, -0.425325, 0.688191},
103 {0.688191, -0.587785, 0.425325}, {-0.955423, 0.295242, 0.000000},
104 {-0.951056, 0.162460, 0.262866}, {-1.000000, 0.000000, 0.000000},
105 {-0.850651, 0.000000, 0.525731}, {-0.955423, -0.295242, 0.000000},
106 {-0.951056, -0.162460, 0.262866}, {-0.864188, 0.442863, -0.238856},
107 {-0.951056, 0.162460, -0.262866}, {-0.809017, 0.309017, -0.500000},
108 {-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866},
109 {-0.809017, -0.309017, -0.500000}, {-0.681718, 0.147621, -0.716567},
110 {-0.681718, -0.147621, -0.716567}, {-0.850651, 0.000000, -0.525731},
111 {-0.688191, 0.587785, -0.425325}, {-0.587785, 0.425325, -0.688191},
112 {-0.425325, 0.688191, -0.587785}, {-0.425325, -0.688191, -0.587785},
113 {-0.587785, -0.425325, -0.688191}, {-0.688191, -0.587785, -0.425325},
114 };
115
116 #if 0
117 unsigned char NormalToByte(const vec3_t n)
118 {
119         int i, best;
120         float bestdistance, distance;
121
122         best = 0;
123         bestdistance = DotProduct (n, m_bytenormals[0]);
124         for (i = 1;i < NUMVERTEXNORMALS;i++)
125         {
126                 distance = DotProduct (n, m_bytenormals[i]);
127                 if (distance > bestdistance)
128                 {
129                         bestdistance = distance;
130                         best = i;
131                 }
132         }
133         return best;
134 }
135
136 // note: uses byte partly to force unsigned for the validity check
137 void ByteToNormal(unsigned char num, vec3_t n)
138 {
139         if (num < NUMVERTEXNORMALS)
140                 VectorCopy(m_bytenormals[num], n);
141         else
142                 VectorClear(n); // FIXME: complain?
143 }
144
145 // assumes "src" is normalized
146 void PerpendicularVector( vec3_t dst, const vec3_t src )
147 {
148         // LordHavoc: optimized to death and beyond
149         int pos;
150         float minelem;
151
152         if (src[0])
153         {
154                 dst[0] = 0;
155                 if (src[1])
156                 {
157                         dst[1] = 0;
158                         if (src[2])
159                         {
160                                 dst[2] = 0;
161                                 pos = 0;
162                                 minelem = fabs(src[0]);
163                                 if (fabs(src[1]) < minelem)
164                                 {
165                                         pos = 1;
166                                         minelem = fabs(src[1]);
167                                 }
168                                 if (fabs(src[2]) < minelem)
169                                         pos = 2;
170
171                                 dst[pos] = 1;
172                                 dst[0] -= src[pos] * src[0];
173                                 dst[1] -= src[pos] * src[1];
174                                 dst[2] -= src[pos] * src[2];
175
176                                 // normalize the result
177                                 VectorNormalize(dst);
178                         }
179                         else
180                                 dst[2] = 1;
181                 }
182                 else
183                 {
184                         dst[1] = 1;
185                         dst[2] = 0;
186                 }
187         }
188         else
189         {
190                 dst[0] = 1;
191                 dst[1] = 0;
192                 dst[2] = 0;
193         }
194 }
195 #endif
196
197
198 // LordHavoc: like AngleVectors, but taking a forward vector instead of angles, useful!
199 void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
200 {
201         float d;
202
203         right[0] = forward[2];
204         right[1] = -forward[0];
205         right[2] = forward[1];
206
207         d = DotProduct(forward, right);
208         VectorMA(right, -d, forward, right);
209         VectorNormalize(right);
210         CrossProduct(right, forward, up);
211         VectorNormalize(up); // CrossProduct in this case returns 'up thats length is not 1
212 }
213
214 void VectorVectorsDouble(const double *forward, double *right, double *up)
215 {
216         double d;
217
218         right[0] = forward[2];
219         right[1] = -forward[0];
220         right[2] = forward[1];
221
222         d = DotProduct(forward, right);
223         VectorMA(right, -d, forward, right);
224         VectorNormalize(right);
225         CrossProduct(right, forward, up);
226 }
227
228 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
229 {
230         float t0, t1;
231         float angle, c, s;
232         vec3_t vr, vu, vf;
233
234         angle = DEG2RAD(degrees);
235         c = cos(angle);
236         s = sin(angle);
237         VectorCopy(dir, vf);
238         VectorVectors(vf, vr, vu);
239
240         t0 = vr[0] *  c + vu[0] * -s;
241         t1 = vr[0] *  s + vu[0] *  c;
242         dst[0] = (t0 * vr[0] + t1 * vu[0] + vf[0] * vf[0]) * point[0]
243                + (t0 * vr[1] + t1 * vu[1] + vf[0] * vf[1]) * point[1]
244                + (t0 * vr[2] + t1 * vu[2] + vf[0] * vf[2]) * point[2];
245
246         t0 = vr[1] *  c + vu[1] * -s;
247         t1 = vr[1] *  s + vu[1] *  c;
248         dst[1] = (t0 * vr[0] + t1 * vu[0] + vf[1] * vf[0]) * point[0]
249                + (t0 * vr[1] + t1 * vu[1] + vf[1] * vf[1]) * point[1]
250                + (t0 * vr[2] + t1 * vu[2] + vf[1] * vf[2]) * point[2];
251
252         t0 = vr[2] *  c + vu[2] * -s;
253         t1 = vr[2] *  s + vu[2] *  c;
254         dst[2] = (t0 * vr[0] + t1 * vu[0] + vf[2] * vf[0]) * point[0]
255                + (t0 * vr[1] + t1 * vu[1] + vf[2] * vf[1]) * point[1]
256                + (t0 * vr[2] + t1 * vu[2] + vf[2] * vf[2]) * point[2];
257 }
258
259 /*-----------------------------------------------------------------*/
260
261 // returns the smallest integer greater than or equal to "value", or 0 if "value" is too big
262 unsigned int CeilPowerOf2(unsigned int value)
263 {
264         unsigned int ceilvalue;
265
266         if (value > (1U << (sizeof(int) * 8 - 1)))
267                 return 0;
268
269         ceilvalue = 1;
270         while (ceilvalue < value)
271                 ceilvalue <<= 1;
272
273         return ceilvalue;
274 }
275
276
277 /*-----------------------------------------------------------------*/
278
279
280 void PlaneClassify(mplane_t *p)
281 {
282         // for optimized plane comparisons
283         if (p->normal[0] == 1)
284                 p->type = 0;
285         else if (p->normal[1] == 1)
286                 p->type = 1;
287         else if (p->normal[2] == 1)
288                 p->type = 2;
289         else
290                 p->type = 3;
291         // for BoxOnPlaneSide
292         p->signbits = 0;
293         if (p->normal[0] < 0) // 1
294                 p->signbits |= 1;
295         if (p->normal[1] < 0) // 2
296                 p->signbits |= 2;
297         if (p->normal[2] < 0) // 4
298                 p->signbits |= 4;
299 }
300
301 int BoxOnPlaneSide(const vec3_t emins, const vec3_t emaxs, const mplane_t *p)
302 {
303         if (p->type < 3)
304                 return ((emaxs[p->type] >= p->dist) | ((emins[p->type] < p->dist) << 1));
305         switch(p->signbits)
306         {
307         default:
308         case 0: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
309         case 1: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
310         case 2: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
311         case 3: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
312         case 4: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
313         case 5: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
314         case 6: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
315         case 7: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
316         }
317 }
318
319 #if 0
320 int BoxOnPlaneSide_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, const vec_t dist)
321 {
322         switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
323         {
324         default:
325         case 0: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1));
326         case 1: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1));
327         case 2: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1));
328         case 3: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1));
329         case 4: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1));
330         case 5: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1));
331         case 6: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
332         case 7: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
333         }
334 }
335 #endif
336
337 void BoxPlaneCorners(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec3_t outnear, vec3_t outfar)
338 {
339         if (p->type < 3)
340         {
341                 outnear[0] = outnear[1] = outnear[2] = outfar[0] = outfar[1] = outfar[2] = 0;
342                 outnear[p->type] = emins[p->type];
343                 outfar[p->type] = emaxs[p->type];
344                 return;
345         }
346         switch(p->signbits)
347         {
348         default:
349         case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
350         case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
351         case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
352         case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
353         case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
354         case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
355         case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
356         case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
357         }
358 }
359
360 void BoxPlaneCorners_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec3_t outnear, vec3_t outfar)
361 {
362         switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
363         {
364         default:
365         case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
366         case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
367         case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
368         case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
369         case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
370         case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
371         case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
372         case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
373         }
374 }
375
376 void BoxPlaneCornerDistances(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec_t *outneardist, vec_t *outfardist)
377 {
378         if (p->type < 3)
379         {
380                 *outneardist = emins[p->type] - p->dist;
381                 *outfardist = emaxs[p->type] - p->dist;
382                 return;
383         }
384         switch(p->signbits)
385         {
386         default:
387         case 0: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break;
388         case 1: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break;
389         case 2: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break;
390         case 3: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break;
391         case 4: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break;
392         case 5: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break;
393         case 6: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break;
394         case 7: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break;
395         }
396 }
397
398 void BoxPlaneCornerDistances_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec_t *outneardist, vec_t *outfardist)
399 {
400         switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
401         {
402         default:
403         case 0: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];break;
404         case 1: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];break;
405         case 2: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break;
406         case 3: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break;
407         case 4: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break;
408         case 5: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break;
409         case 6: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break;
410         case 7: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break;
411         }
412 }
413
414 void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
415 {
416         double angle, sr, sp, sy, cr, cp, cy;
417
418         angle = angles[YAW] * (M_PI*2 / 360);
419         sy = sin(angle);
420         cy = cos(angle);
421         angle = angles[PITCH] * (M_PI*2 / 360);
422         sp = sin(angle);
423         cp = cos(angle);
424         if (forward)
425         {
426                 forward[0] = cp*cy;
427                 forward[1] = cp*sy;
428                 forward[2] = -sp;
429         }
430         if (right || up)
431         {
432                 if (angles[ROLL])
433                 {
434                         angle = angles[ROLL] * (M_PI*2 / 360);
435                         sr = sin(angle);
436                         cr = cos(angle);
437                         if (right)
438                         {
439                                 right[0] = -1*(sr*sp*cy+cr*-sy);
440                                 right[1] = -1*(sr*sp*sy+cr*cy);
441                                 right[2] = -1*(sr*cp);
442                         }
443                         if (up)
444                         {
445                                 up[0] = (cr*sp*cy+-sr*-sy);
446                                 up[1] = (cr*sp*sy+-sr*cy);
447                                 up[2] = cr*cp;
448                         }
449                 }
450                 else
451                 {
452                         if (right)
453                         {
454                                 right[0] = sy;
455                                 right[1] = -cy;
456                                 right[2] = 0;
457                         }
458                         if (up)
459                         {
460                                 up[0] = (sp*cy);
461                                 up[1] = (sp*sy);
462                                 up[2] = cp;
463                         }
464                 }
465         }
466 }
467
468 void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up)
469 {
470         double angle, sr, sp, sy, cr, cp, cy;
471
472         angle = angles[YAW] * (M_PI*2 / 360);
473         sy = sin(angle);
474         cy = cos(angle);
475         angle = angles[PITCH] * (M_PI*2 / 360);
476         sp = sin(angle);
477         cp = cos(angle);
478         if (forward)
479         {
480                 forward[0] = cp*cy;
481                 forward[1] = cp*sy;
482                 forward[2] = -sp;
483         }
484         if (left || up)
485         {
486                 if (angles[ROLL])
487                 {
488                         angle = angles[ROLL] * (M_PI*2 / 360);
489                         sr = sin(angle);
490                         cr = cos(angle);
491                         if (left)
492                         {
493                                 left[0] = sr*sp*cy+cr*-sy;
494                                 left[1] = sr*sp*sy+cr*cy;
495                                 left[2] = sr*cp;
496                         }
497                         if (up)
498                         {
499                                 up[0] = cr*sp*cy+-sr*-sy;
500                                 up[1] = cr*sp*sy+-sr*cy;
501                                 up[2] = cr*cp;
502                         }
503                 }
504                 else
505                 {
506                         if (left)
507                         {
508                                 left[0] = -sy;
509                                 left[1] = cy;
510                                 left[2] = 0;
511                         }
512                         if (up)
513                         {
514                                 up[0] = sp*cy;
515                                 up[1] = sp*sy;
516                                 up[2] = cp;
517                         }
518                 }
519         }
520 }
521
522 // LordHavoc: calculates pitch/yaw/roll angles from forward and up vectors
523 void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch)
524 {
525         if (forward[0] == 0 && forward[1] == 0)
526         {
527                 if(forward[2] > 0)
528                 {
529                         angles[PITCH] = -M_PI * 0.5;
530                         angles[YAW] = up ? atan2(-up[1], -up[0]) : 0;
531                 }
532                 else
533                 {
534                         angles[PITCH] = M_PI * 0.5;
535                         angles[YAW] = up ? atan2(up[1], up[0]) : 0;
536                 }
537                 angles[ROLL] = 0;
538         }
539         else
540         {
541                 angles[YAW] = atan2(forward[1], forward[0]);
542                 angles[PITCH] = -atan2(forward[2], sqrt(forward[0]*forward[0] + forward[1]*forward[1]));
543                 if (up)
544                 {
545                         vec_t cp = cos(angles[PITCH]), sp = sin(angles[PITCH]);
546                         vec_t cy = cos(angles[YAW]), sy = sin(angles[YAW]);
547                         vec3_t tleft, tup;
548                         tleft[0] = -sy;
549                         tleft[1] = cy;
550                         tleft[2] = 0;
551                         tup[0] = sp*cy;
552                         tup[1] = sp*sy;
553                         tup[2] = cp;
554                         angles[ROLL] = -atan2(DotProduct(up, tleft), DotProduct(up, tup));
555                 }
556                 else
557                         angles[ROLL] = 0;
558         }
559
560         // now convert radians to degrees, and make all values positive
561         VectorScale(angles, 180.0 / M_PI, angles);
562         if (flippitch)
563                 angles[PITCH] *= -1;
564         if (angles[PITCH] < 0) angles[PITCH] += 360;
565         if (angles[YAW] < 0) angles[YAW] += 360;
566         if (angles[ROLL] < 0) angles[ROLL] += 360;
567
568 #if 0
569 {
570         // debugging code
571         vec3_t tforward, tleft, tup, nforward, nup;
572         VectorCopy(forward, nforward);
573         VectorNormalize(nforward);
574         if (up)
575         {
576                 VectorCopy(up, nup);
577                 VectorNormalize(nup);
578                 AngleVectors(angles, tforward, tleft, tup);
579                 if (VectorDistance(tforward, nforward) > 0.01 || VectorDistance(tup, nup) > 0.01)
580                 {
581                         Con_Printf("vectoangles('%f %f %f', '%f %f %f') = %f %f %f\n", nforward[0], nforward[1], nforward[2], nup[0], nup[1], nup[2], angles[0], angles[1], angles[2]);
582                         Con_Printf("^3But that is '%f %f %f', '%f %f %f'\n", tforward[0], tforward[1], tforward[2], tup[0], tup[1], tup[2]);
583                 }
584         }
585         else
586         {
587                 AngleVectors(angles, tforward, tleft, tup);
588                 if (VectorDistance(tforward, nforward) > 0.01)
589                 {
590                         Con_Printf("vectoangles('%f %f %f') = %f %f %f\n", nforward[0], nforward[1], nforward[2], angles[0], angles[1], angles[2]);
591                         Con_Printf("^3But that is '%f %f %f'\n", tforward[0], tforward[1], tforward[2]);
592                 }
593         }
594 }
595 #endif
596 }
597
598 #if 0
599 void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4])
600 {
601         double angle, sr, sp, sy, cr, cp, cy;
602
603         angle = angles[YAW] * (M_PI*2 / 360);
604         sy = sin(angle);
605         cy = cos(angle);
606         angle = angles[PITCH] * (M_PI*2 / 360);
607         sp = sin(angle);
608         cp = cos(angle);
609         angle = angles[ROLL] * (M_PI*2 / 360);
610         sr = sin(angle);
611         cr = cos(angle);
612         matrix[0][0] = cp*cy;
613         matrix[0][1] = sr*sp*cy+cr*-sy;
614         matrix[0][2] = cr*sp*cy+-sr*-sy;
615         matrix[0][3] = translate[0];
616         matrix[1][0] = cp*sy;
617         matrix[1][1] = sr*sp*sy+cr*cy;
618         matrix[1][2] = cr*sp*sy+-sr*cy;
619         matrix[1][3] = translate[1];
620         matrix[2][0] = -sp;
621         matrix[2][1] = sr*cp;
622         matrix[2][2] = cr*cp;
623         matrix[2][3] = translate[2];
624 }
625 #endif
626
627
628 // LordHavoc: renamed this to Length, and made the normal one a #define
629 float VectorNormalizeLength (vec3_t v)
630 {
631         float length, ilength;
632
633         length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
634         length = sqrt (length);
635
636         if (length)
637         {
638                 ilength = 1/length;
639                 v[0] *= ilength;
640                 v[1] *= ilength;
641                 v[2] *= ilength;
642         }
643
644         return length;
645
646 }
647
648
649 /*
650 ================
651 R_ConcatRotations
652 ================
653 */
654 void R_ConcatRotations (const float in1[3*3], const float in2[3*3], float out[3*3])
655 {
656         out[0*3+0] = in1[0*3+0] * in2[0*3+0] + in1[0*3+1] * in2[1*3+0] + in1[0*3+2] * in2[2*3+0];
657         out[0*3+1] = in1[0*3+0] * in2[0*3+1] + in1[0*3+1] * in2[1*3+1] + in1[0*3+2] * in2[2*3+1];
658         out[0*3+2] = in1[0*3+0] * in2[0*3+2] + in1[0*3+1] * in2[1*3+2] + in1[0*3+2] * in2[2*3+2];
659         out[1*3+0] = in1[1*3+0] * in2[0*3+0] + in1[1*3+1] * in2[1*3+0] + in1[1*3+2] * in2[2*3+0];
660         out[1*3+1] = in1[1*3+0] * in2[0*3+1] + in1[1*3+1] * in2[1*3+1] + in1[1*3+2] * in2[2*3+1];
661         out[1*3+2] = in1[1*3+0] * in2[0*3+2] + in1[1*3+1] * in2[1*3+2] + in1[1*3+2] * in2[2*3+2];
662         out[2*3+0] = in1[2*3+0] * in2[0*3+0] + in1[2*3+1] * in2[1*3+0] + in1[2*3+2] * in2[2*3+0];
663         out[2*3+1] = in1[2*3+0] * in2[0*3+1] + in1[2*3+1] * in2[1*3+1] + in1[2*3+2] * in2[2*3+1];
664         out[2*3+2] = in1[2*3+0] * in2[0*3+2] + in1[2*3+1] * in2[1*3+2] + in1[2*3+2] * in2[2*3+2];
665 }
666
667
668 /*
669 ================
670 R_ConcatTransforms
671 ================
672 */
673 void R_ConcatTransforms (const float in1[3*4], const float in2[3*4], float out[3*4])
674 {
675         out[0*4+0] = in1[0*4+0] * in2[0*4+0] + in1[0*4+1] * in2[1*4+0] + in1[0*4+2] * in2[2*4+0];
676         out[0*4+1] = in1[0*4+0] * in2[0*4+1] + in1[0*4+1] * in2[1*4+1] + in1[0*4+2] * in2[2*4+1];
677         out[0*4+2] = in1[0*4+0] * in2[0*4+2] + in1[0*4+1] * in2[1*4+2] + in1[0*4+2] * in2[2*4+2];
678         out[0*4+3] = in1[0*4+0] * in2[0*4+3] + in1[0*4+1] * in2[1*4+3] + in1[0*4+2] * in2[2*4+3] + in1[0*4+3];
679         out[1*4+0] = in1[1*4+0] * in2[0*4+0] + in1[1*4+1] * in2[1*4+0] + in1[1*4+2] * in2[2*4+0];
680         out[1*4+1] = in1[1*4+0] * in2[0*4+1] + in1[1*4+1] * in2[1*4+1] + in1[1*4+2] * in2[2*4+1];
681         out[1*4+2] = in1[1*4+0] * in2[0*4+2] + in1[1*4+1] * in2[1*4+2] + in1[1*4+2] * in2[2*4+2];
682         out[1*4+3] = in1[1*4+0] * in2[0*4+3] + in1[1*4+1] * in2[1*4+3] + in1[1*4+2] * in2[2*4+3] + in1[1*4+3];
683         out[2*4+0] = in1[2*4+0] * in2[0*4+0] + in1[2*4+1] * in2[1*4+0] + in1[2*4+2] * in2[2*4+0];
684         out[2*4+1] = in1[2*4+0] * in2[0*4+1] + in1[2*4+1] * in2[1*4+1] + in1[2*4+2] * in2[2*4+1];
685         out[2*4+2] = in1[2*4+0] * in2[0*4+2] + in1[2*4+1] * in2[1*4+2] + in1[2*4+2] * in2[2*4+2];
686         out[2*4+3] = in1[2*4+0] * in2[0*4+3] + in1[2*4+1] * in2[1*4+3] + in1[2*4+2] * in2[2*4+3] + in1[2*4+3];
687 }
688
689 float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
690 {
691         vec3_t m1, m2;
692         VectorMultiply(mins, mins, m1);
693         VectorMultiply(maxs, maxs, m2);
694         return sqrt(max(m1[0], m2[0]) + max(m1[1], m2[1]) + max(m1[2], m2[2]));
695 }
696
697 float RadiusFromBoundsAndOrigin (const vec3_t mins, const vec3_t maxs, const vec3_t origin)
698 {
699         vec3_t m1, m2;
700         VectorSubtract(mins, origin, m1);VectorMultiply(m1, m1, m1);
701         VectorSubtract(maxs, origin, m2);VectorMultiply(m2, m2, m2);
702         return sqrt(max(m1[0], m2[0]) + max(m1[1], m2[1]) + max(m1[2], m2[2]));
703 }
704
705 void Mathlib_Init(void)
706 {
707         int a;
708
709         // LordHavoc: setup 1.0f / N table for quick recipricols of integers
710         ixtable[0] = 0;
711         for (a = 1;a < 4096;a++)
712                 ixtable[a] = 1.0f / a;
713 }
714
715 #include "matrixlib.h"
716
717 void Matrix4x4_Print(const matrix4x4_t *in)
718 {
719         Con_Printf("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
720         , in->m[0][0], in->m[0][1], in->m[0][2], in->m[0][3]
721         , in->m[1][0], in->m[1][1], in->m[1][2], in->m[1][3]
722         , in->m[2][0], in->m[2][1], in->m[2][2], in->m[2][3]
723         , in->m[3][0], in->m[3][1], in->m[3][2], in->m[3][3]);
724 }
725
726 int Math_atov(const char *s, vec3_t out)
727 {
728         int i;
729         VectorClear(out);
730         if (*s == '\'')
731                 s++;
732         for (i = 0;i < 3;i++)
733         {
734                 while (*s == ' ' || *s == '\t')
735                         s++;
736                 out[i] = atof (s);
737                 if (out[i] == 0 && *s != '-' && *s != '+' && (*s < '0' || *s > '9'))
738                         break; // not a number
739                 while (*s && *s != ' ' && *s !='\t' && *s != '\'')
740                         s++;
741                 if (*s == '\'')
742                         break;
743         }
744         return i;
745 }
746
747 void BoxFromPoints(vec3_t mins, vec3_t maxs, int numpoints, vec_t *point3f)
748 {
749         int i;
750         VectorCopy(point3f, mins);
751         VectorCopy(point3f, maxs);
752         for (i = 1, point3f += 3;i < numpoints;i++, point3f += 3)
753         {
754                 mins[0] = min(mins[0], point3f[0]);maxs[0] = max(maxs[0], point3f[0]);
755                 mins[1] = min(mins[1], point3f[1]);maxs[1] = max(maxs[1], point3f[1]);
756                 mins[2] = min(mins[2], point3f[2]);maxs[2] = max(maxs[2], point3f[2]);
757         }
758 }
759
760 // LordHavoc: this has to be done right or you get severe precision breakdown
761 int LoopingFrameNumberFromDouble(double t, int loopframes)
762 {
763         if (loopframes)
764                 return (int)(t - floor(t/loopframes)*loopframes);
765         else
766                 return (int)t;
767 }
768