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Delete the cmd_clientfromserver interpreter. Use cmd_client instead
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "taskqueue.h"
33 #include "thread.h"
34 #include "utf8lib.h"
35
36 /*
37
38 A server can always be started, even if the system started out as a client
39 to a remote system.
40
41 A client can NOT be started if the system started as a dedicated server.
42
43 Memory is cleared / released when a server or client begins, not when they end.
44
45 */
46
47 // how many frames have occurred
48 // (checked by Host_Error and Host_SaveConfig_f)
49 int host_framecount = 0;
50
51 // Cloudwalk: set when Host_Init is executed
52 qboolean host_init = false;
53 // LadyHavoc: set when quit is executed
54 qboolean host_shuttingdown = false;
55
56 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
57 double realtime;
58 // the main loop wall time for this frame
59 double host_dirtytime;
60
61 // current client
62 client_t *host_client;
63
64 jmp_buf host_abortframe;
65
66 // pretend frames take this amount of time (in seconds), 0 = realtime
67 cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
68 cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
69 // shows time used by certain subsystems
70 cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
71 cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
72 cvar_t cl_minfps = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
73 cvar_t cl_minfps_fade = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
74 cvar_t cl_minfps_qualitymax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
75 cvar_t cl_minfps_qualitymin = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
76 cvar_t cl_minfps_qualitymultiply = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
77 cvar_t cl_minfps_qualityhysteresis = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
78 cvar_t cl_minfps_qualitystepmax = {CVAR_CLIENT | CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
79 cvar_t cl_minfps_force = {CVAR_CLIENT, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
80 cvar_t cl_maxfps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
81 cvar_t cl_maxfps_alwayssleep = {CVAR_CLIENT, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
82 cvar_t cl_maxidlefps = {CVAR_CLIENT | CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
83
84 cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
85 cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
86 cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
87 cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
88 cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
89 cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
90
91 cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
92 cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
93
94 cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
95 cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
96
97 /*
98 ================
99 Host_AbortCurrentFrame
100
101 aborts the current host frame and goes on with the next one
102 ================
103 */
104 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
105 void Host_AbortCurrentFrame(void)
106 {
107         // in case we were previously nice, make us mean again
108         Sys_MakeProcessMean();
109
110         longjmp (host_abortframe, 1);
111 }
112
113 /*
114 ================
115 Host_Error
116
117 This shuts down both the client and server
118 ================
119 */
120 void Host_Error (const char *error, ...)
121 {
122         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
123         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
124         static qboolean hosterror = false;
125         va_list argptr;
126
127         // turn off rcon redirect if it was active when the crash occurred
128         // to prevent loops when it is a networking problem
129         Con_Rcon_Redirect_Abort();
130
131         va_start (argptr,error);
132         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
133         va_end (argptr);
134
135         Con_Errorf("Host_Error: %s\n", hosterrorstring1);
136
137         // LadyHavoc: if crashing very early, or currently shutting down, do
138         // Sys_Error instead
139         if (host_framecount < 3 || host_shuttingdown)
140                 Sys_Error ("Host_Error: %s", hosterrorstring1);
141
142         if (hosterror)
143                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
144         hosterror = true;
145
146         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
147
148         CL_Parse_DumpPacket();
149
150         CL_Parse_ErrorCleanUp();
151
152         //PR_Crash();
153
154         // print out where the crash happened, if it was caused by QC (and do a cleanup)
155         PRVM_Crash(SVVM_prog);
156         PRVM_Crash(CLVM_prog);
157 #ifdef CONFIG_MENU
158         PRVM_Crash(MVM_prog);
159 #endif
160
161         cl.csqc_loaded = false;
162         Cvar_SetValueQuick(&csqc_progcrc, -1);
163         Cvar_SetValueQuick(&csqc_progsize, -1);
164
165         SV_LockThreadMutex();
166         Host_ShutdownServer ();
167         SV_UnlockThreadMutex();
168
169         if (cls.state == ca_dedicated)
170                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
171
172         CL_Disconnect ();
173         cls.demonum = -1;
174
175         hosterror = false;
176
177         Host_AbortCurrentFrame();
178 }
179
180 static void Host_ServerOptions (void)
181 {
182         int i;
183
184         // general default
185         svs.maxclients = 8;
186
187 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
188 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
189         // if no client is in the executable or -dedicated is specified on
190         // commandline, start a dedicated server
191         i = COM_CheckParm ("-dedicated");
192         if (i || !cl_available)
193         {
194                 cls.state = ca_dedicated;
195                 // check for -dedicated specifying how many players
196                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
197                         svs.maxclients = atoi (com_argv[i+1]);
198                 if (COM_CheckParm ("-listen"))
199                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
200                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
201                 Cvar_SetValue(&cvars_all, "sv_public", 1);
202         }
203         else if (cl_available)
204         {
205                 // client exists and not dedicated, check if -listen is specified
206                 cls.state = ca_disconnected;
207                 i = COM_CheckParm ("-listen");
208                 if (i)
209                 {
210                         // default players unless specified
211                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
212                                 svs.maxclients = atoi (com_argv[i+1]);
213                 }
214                 else
215                 {
216                         // default players in some games, singleplayer in most
217                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
218                                 svs.maxclients = 1;
219                 }
220         }
221
222         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
223
224         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
225
226         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
227                 Cvar_SetValueQuick(&deathmatch, 1);
228 }
229
230 /*
231 =======================
232 Host_InitLocal
233 ======================
234 */
235 void Host_SaveConfig_f(cmd_state_t *cmd);
236 void Host_LoadConfig_f(cmd_state_t *cmd);
237 extern cvar_t sv_writepicture_quality;
238 extern cvar_t r_texture_jpeg_fastpicmip;
239 static void Host_InitLocal (void)
240 {
241         Cmd_AddCommand(&cmd_client, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
242         Cmd_AddCommand(&cmd_client, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
243         Cmd_AddCommand(&cmd_server, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
244         Cmd_AddCommand(&cmd_server, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
245
246         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
247         Cvar_RegisterVariable (&host_framerate);
248         Cvar_RegisterVariable (&host_speeds);
249         Cvar_RegisterVariable (&host_maxwait);
250         Cvar_RegisterVariable (&cl_minfps);
251         Cvar_RegisterVariable (&cl_minfps_fade);
252         Cvar_RegisterVariable (&cl_minfps_qualitymax);
253         Cvar_RegisterVariable (&cl_minfps_qualitymin);
254         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
255         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
256         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
257         Cvar_RegisterVariable (&cl_minfps_force);
258         Cvar_RegisterVariable (&cl_maxfps);
259         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
260         Cvar_RegisterVariable (&cl_maxidlefps);
261
262         Cvar_RegisterVariable (&developer);
263         Cvar_RegisterVariable (&developer_extra);
264         Cvar_RegisterVariable (&developer_insane);
265         Cvar_RegisterVariable (&developer_loadfile);
266         Cvar_RegisterVariable (&developer_loading);
267         Cvar_RegisterVariable (&developer_entityparsing);
268
269         Cvar_RegisterVariable (&timestamps);
270         Cvar_RegisterVariable (&timeformat);
271
272         Cvar_RegisterVariable (&sv_writepicture_quality);
273         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
274 }
275
276
277 /*
278 ===============
279 Host_SaveConfig_f
280
281 Writes key bindings and archived cvars to config.cfg
282 ===============
283 */
284 static void Host_SaveConfig_to(const char *file)
285 {
286         qfile_t *f;
287
288 // dedicated servers initialize the host but don't parse and set the
289 // config.cfg cvars
290         // LadyHavoc: don't save a config if it crashed in startup
291         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
292         {
293                 f = FS_OpenRealFile(file, "wb", false);
294                 if (!f)
295                 {
296                         Con_Errorf("Couldn't write %s.\n", file);
297                         return;
298                 }
299
300                 Key_WriteBindings (f);
301                 Cvar_WriteVariables (&cvars_all, f);
302
303                 FS_Close (f);
304         }
305 }
306 void Host_SaveConfig(void)
307 {
308         Host_SaveConfig_to(CONFIGFILENAME);
309 }
310 void Host_SaveConfig_f(cmd_state_t *cmd)
311 {
312         const char *file = CONFIGFILENAME;
313
314         if(Cmd_Argc(cmd) >= 2) {
315                 file = Cmd_Argv(cmd, 1);
316                 Con_Printf("Saving to %s\n", file);
317         }
318
319         Host_SaveConfig_to(file);
320 }
321
322 static void Host_AddConfigText(cmd_state_t *cmd)
323 {
324         // set up the default startmap_sp and startmap_dm aliases (mods can
325         // override these) and then execute the quake.rc startup script
326         if (gamemode == GAME_NEHAHRA)
327                 Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
328         else if (gamemode == GAME_TRANSFUSION)
329                 Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
330         else if (gamemode == GAME_TEU)
331                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
332         else
333                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
334         Cbuf_Execute(cmd);
335 }
336
337 /*
338 ===============
339 Host_LoadConfig_f
340
341 Resets key bindings and cvars to defaults and then reloads scripts
342 ===============
343 */
344 void Host_LoadConfig_f(cmd_state_t *cmd)
345 {
346         // reset all cvars, commands and aliases to init values
347         Cmd_RestoreInitState();
348 #ifdef CONFIG_MENU
349         // prepend a menu restart command to execute after the config
350         Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
351 #endif
352         // reset cvars to their defaults, and then exec startup scripts again
353         Host_AddConfigText(&cmd_client);
354 }
355
356 /*
357 =================
358 SV_ClientPrint
359
360 Sends text across to be displayed
361 FIXME: make this just a stuffed echo?
362 =================
363 */
364 void SV_ClientPrint(const char *msg)
365 {
366         if (host_client->netconnection)
367         {
368                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
369                 MSG_WriteString(&host_client->netconnection->message, msg);
370         }
371 }
372
373 /*
374 =================
375 SV_ClientPrintf
376
377 Sends text across to be displayed
378 FIXME: make this just a stuffed echo?
379 =================
380 */
381 void SV_ClientPrintf(const char *fmt, ...)
382 {
383         va_list argptr;
384         char msg[MAX_INPUTLINE];
385
386         va_start(argptr,fmt);
387         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
388         va_end(argptr);
389
390         SV_ClientPrint(msg);
391 }
392
393 /*
394 =================
395 SV_BroadcastPrint
396
397 Sends text to all active clients
398 =================
399 */
400 void SV_BroadcastPrint(const char *msg)
401 {
402         int i;
403         client_t *client;
404
405         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
406         {
407                 if (client->active && client->netconnection)
408                 {
409                         MSG_WriteByte(&client->netconnection->message, svc_print);
410                         MSG_WriteString(&client->netconnection->message, msg);
411                 }
412         }
413
414         if (sv_echobprint.integer && cls.state == ca_dedicated)
415                 Con_Print(msg);
416 }
417
418 /*
419 =================
420 SV_BroadcastPrintf
421
422 Sends text to all active clients
423 =================
424 */
425 void SV_BroadcastPrintf(const char *fmt, ...)
426 {
427         va_list argptr;
428         char msg[MAX_INPUTLINE];
429
430         va_start(argptr,fmt);
431         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
432         va_end(argptr);
433
434         SV_BroadcastPrint(msg);
435 }
436
437 /*
438 =================
439 Host_ClientCommands
440
441 Send text over to the client to be executed
442 =================
443 */
444 void Host_ClientCommands(const char *fmt, ...)
445 {
446         va_list argptr;
447         char string[MAX_INPUTLINE];
448
449         if (!host_client->netconnection)
450                 return;
451
452         va_start(argptr,fmt);
453         dpvsnprintf(string, sizeof(string), fmt, argptr);
454         va_end(argptr);
455
456         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
457         MSG_WriteString(&host_client->netconnection->message, string);
458 }
459
460 /*
461 =====================
462 SV_DropClient
463
464 Called when the player is getting totally kicked off the host
465 if (crash = true), don't bother sending signofs
466 =====================
467 */
468 void SV_DropClient(qboolean crash)
469 {
470         prvm_prog_t *prog = SVVM_prog;
471         int i;
472         Con_Printf("Client \"%s\" dropped\n", host_client->name);
473
474         SV_StopDemoRecording(host_client);
475
476         // make sure edict is not corrupt (from a level change for example)
477         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
478
479         if (host_client->netconnection)
480         {
481                 // tell the client to be gone
482                 if (!crash)
483                 {
484                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
485                         unsigned char bufdata[8];
486                         sizebuf_t buf;
487                         memset(&buf, 0, sizeof(buf));
488                         buf.data = bufdata;
489                         buf.maxsize = sizeof(bufdata);
490                         MSG_WriteByte(&buf, svc_disconnect);
491                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
492                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
493                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
494                 }
495         }
496
497         // call qc ClientDisconnect function
498         // LadyHavoc: don't call QC if server is dead (avoids recursive
499         // Host_Error in some mods when they run out of edicts)
500         if (host_client->clientconnectcalled && sv.active && host_client->edict)
501         {
502                 // call the prog function for removing a client
503                 // this will set the body to a dead frame, among other things
504                 int saveSelf = PRVM_serverglobaledict(self);
505                 host_client->clientconnectcalled = false;
506                 PRVM_serverglobalfloat(time) = sv.time;
507                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
508                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
509                 PRVM_serverglobaledict(self) = saveSelf;
510         }
511
512         if (host_client->netconnection)
513         {
514                 // break the net connection
515                 NetConn_Close(host_client->netconnection);
516                 host_client->netconnection = NULL;
517         }
518
519         // if a download is active, close it
520         if (host_client->download_file)
521         {
522                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
523                 FS_Close(host_client->download_file);
524                 host_client->download_file = NULL;
525                 host_client->download_name[0] = 0;
526                 host_client->download_expectedposition = 0;
527                 host_client->download_started = false;
528         }
529
530         // remove leaving player from scoreboard
531         host_client->name[0] = 0;
532         host_client->colors = 0;
533         host_client->frags = 0;
534         // send notification to all clients
535         // get number of client manually just to make sure we get it right...
536         i = host_client - svs.clients;
537         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
538         MSG_WriteByte (&sv.reliable_datagram, i);
539         MSG_WriteString (&sv.reliable_datagram, host_client->name);
540         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
541         MSG_WriteByte (&sv.reliable_datagram, i);
542         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
543         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
544         MSG_WriteByte (&sv.reliable_datagram, i);
545         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
546
547         // free the client now
548         if (host_client->entitydatabase)
549                 EntityFrame_FreeDatabase(host_client->entitydatabase);
550         if (host_client->entitydatabase4)
551                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
552         if (host_client->entitydatabase5)
553                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
554
555         if (sv.active)
556         {
557                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
558                 PRVM_ED_ClearEdict(prog, host_client->edict);
559         }
560
561         // clear the client struct (this sets active to false)
562         memset(host_client, 0, sizeof(*host_client));
563
564         // update server listing on the master because player count changed
565         // (which the master uses for filtering empty/full servers)
566         NetConn_Heartbeat(1);
567
568         if (sv.loadgame)
569         {
570                 for (i = 0;i < svs.maxclients;i++)
571                         if (svs.clients[i].active && !svs.clients[i].spawned)
572                                 break;
573                 if (i == svs.maxclients)
574                 {
575                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
576                         sv.paused = sv.loadgame = false; // we're basically done with loading now
577                 }
578         }
579 }
580
581 /*
582 ==================
583 Host_ShutdownServer
584
585 This only happens at the end of a game, not between levels
586 ==================
587 */
588 void Host_ShutdownServer(void)
589 {
590         prvm_prog_t *prog = SVVM_prog;
591         int i;
592
593         Con_DPrintf("Host_ShutdownServer\n");
594
595         if (!sv.active)
596                 return;
597
598         NetConn_Heartbeat(2);
599         NetConn_Heartbeat(2);
600
601 // make sure all the clients know we're disconnecting
602         World_End(&sv.world);
603         if(prog->loaded)
604         {
605                 if(PRVM_serverfunction(SV_Shutdown))
606                 {
607                         func_t s = PRVM_serverfunction(SV_Shutdown);
608                         PRVM_serverglobalfloat(time) = sv.time;
609                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
610                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
611                 }
612         }
613         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
614                 if (host_client->active)
615                         SV_DropClient(false); // server shutdown
616
617         NetConn_CloseServerPorts();
618
619         sv.active = false;
620 //
621 // clear structures
622 //
623         memset(&sv, 0, sizeof(sv));
624         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
625
626         cl.islocalgame = false;
627 }
628
629
630 //============================================================================
631
632 /*
633 ===================
634 Host_GetConsoleCommands
635
636 Add them exactly as if they had been typed at the console
637 ===================
638 */
639 static void Host_GetConsoleCommands (void)
640 {
641         char *line;
642
643         while ((line = Sys_ConsoleInput()))
644         {
645                 if (cls.state == ca_dedicated)
646                         Cbuf_AddText(&cmd_server, line);
647                 else
648                         Cbuf_AddText(&cmd_client, line);
649         }
650 }
651
652 /*
653 ==================
654 Host_TimeReport
655
656 Returns a time report string, for example for
657 ==================
658 */
659 const char *Host_TimingReport(char *buf, size_t buflen)
660 {
661         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
662 }
663
664 /*
665 ==================
666 Host_Frame
667
668 Runs all active servers
669 ==================
670 */
671 static void Host_Init(void);
672 void Host_Main(void)
673 {
674         double time1 = 0;
675         double time2 = 0;
676         double time3 = 0;
677         double cl_timer = 0, sv_timer = 0;
678         double clframetime, deltacleantime, olddirtytime, dirtytime;
679         double wait;
680         int pass1, pass2, pass3, i;
681         char vabuf[1024];
682         qboolean playing;
683
684         Host_Init();
685
686         realtime = 0;
687         host_dirtytime = Sys_DirtyTime();
688         for (;;)
689         {
690                 if (setjmp(host_abortframe))
691                 {
692                         SCR_ClearLoadingScreen(false);
693                         continue;                       // something bad happened, or the server disconnected
694                 }
695
696                 olddirtytime = host_dirtytime;
697                 dirtytime = Sys_DirtyTime();
698                 deltacleantime = dirtytime - olddirtytime;
699                 if (deltacleantime < 0)
700                 {
701                         // warn if it's significant
702                         if (deltacleantime < -0.01)
703                                 Con_Warnf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
704                         deltacleantime = 0;
705                 }
706                 else if (deltacleantime >= 1800)
707                 {
708                         Con_Warnf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
709                         deltacleantime = 0;
710                 }
711                 realtime += deltacleantime;
712                 host_dirtytime = dirtytime;
713
714                 cl_timer += deltacleantime;
715                 sv_timer += deltacleantime;
716
717                 if (!svs.threaded)
718                 {
719                         svs.perf_acc_realtime += deltacleantime;
720
721                         // Look for clients who have spawned
722                         playing = false;
723                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
724                                 if(host_client->begun)
725                                         if(host_client->netconnection)
726                                                 playing = true;
727                         if(sv.time < 10)
728                         {
729                                 // don't accumulate time for the first 10 seconds of a match
730                                 // so things can settle
731                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
732                         }
733                         else if(svs.perf_acc_realtime > 5)
734                         {
735                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
736                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
737                                 if(svs.perf_acc_offset_samples > 0)
738                                 {
739                                         svs.perf_offset_max = svs.perf_acc_offset_max;
740                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
741                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
742                                 }
743                                 if(svs.perf_lost > 0 && developer_extra.integer)
744                                         if(playing) // only complain if anyone is looking
745                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
746                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
747                         }
748                 }
749
750                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
751                         Cvar_SetValueQuick(&host_framerate, 0);
752
753                 TaskQueue_Frame(false);
754
755                 // keep the random time dependent, but not when playing demos/benchmarking
756                 if(!*sv_random_seed.string && !cls.demoplayback)
757                         rand();
758
759                 // get new key events
760                 Key_EventQueue_Unblock();
761                 SndSys_SendKeyEvents();
762                 Sys_SendKeyEvents();
763
764                 NetConn_UpdateSockets();
765
766                 Log_DestBuffer_Flush();
767
768                 // receive packets on each main loop iteration, as the main loop may
769                 // be undersleeping due to select() detecting a new packet
770                 if (sv.active && !svs.threaded)
771                         NetConn_ServerFrame();
772
773                 Curl_Run();
774
775                 // check for commands typed to the host
776                 Host_GetConsoleCommands();
777
778                 // when a server is running we only execute console commands on server frames
779                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
780                 // otherwise we execute them on client frames
781                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
782                 {
783                         // process console commands
784 //                      R_TimeReport("preconsole");
785                         CL_VM_PreventInformationLeaks();
786                         Cbuf_Frame(&cmd_client);
787                         Cbuf_Frame(&cmd_server);
788
789                         if(sv.active)
790                         {
791                                 Cbuf_Frame(&cmd_serverfromclient);
792                         }
793
794 //                      R_TimeReport("console");
795                 }
796
797                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
798
799                 // if the accumulators haven't become positive yet, wait a while
800                 if (cls.state == ca_dedicated)
801                         wait = sv_timer * -1000000.0;
802                 else if (!sv.active || svs.threaded)
803                         wait = cl_timer * -1000000.0;
804                 else
805                         wait = max(cl_timer, sv_timer) * -1000000.0;
806
807                 if (!cls.timedemo && wait >= 1)
808                 {
809                         double time0, delta;
810
811                         if(host_maxwait.value <= 0)
812                                 wait = min(wait, 1000000.0);
813                         else
814                                 wait = min(wait, host_maxwait.value * 1000.0);
815                         if(wait < 1)
816                                 wait = 1; // because we cast to int
817
818                         time0 = Sys_DirtyTime();
819                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
820                                 NetConn_SleepMicroseconds((int)wait);
821                                 if (cls.state != ca_dedicated)
822                                         NetConn_ClientFrame(); // helps server browser get good ping values
823                                 // TODO can we do the same for ServerFrame? Probably not.
824                         }
825                         else
826                                 Sys_Sleep((int)wait);
827                         delta = Sys_DirtyTime() - time0;
828                         if (delta < 0 || delta >= 1800) delta = 0;
829                         if (!svs.threaded)
830                                 svs.perf_acc_sleeptime += delta;
831 //                      R_TimeReport("sleep");
832                         continue;
833                 }
834
835                 // limit the frametime steps to no more than 100ms each
836                 if (cl_timer > 0.1)
837                         cl_timer = 0.1;
838                 if (sv_timer > 0.1)
839                 {
840                         if (!svs.threaded)
841                                 svs.perf_acc_lost += (sv_timer - 0.1);
842                         sv_timer = 0.1;
843                 }
844
845                 R_TimeReport("---");
846
847         //-------------------
848         //
849         // server operations
850         //
851         //-------------------
852
853                 // limit the frametime steps to no more than 100ms each
854                 if (sv.active && sv_timer > 0 && !svs.threaded)
855                 {
856                         // execute one or more server frames, with an upper limit on how much
857                         // execution time to spend on server frames to avoid freezing the game if
858                         // the server is overloaded, this execution time limit means the game will
859                         // slow down if the server is taking too long.
860                         int framecount, framelimit = 1;
861                         double advancetime, aborttime = 0;
862                         float offset;
863                         prvm_prog_t *prog = SVVM_prog;
864
865                         // run the world state
866                         // don't allow simulation to run too fast or too slow or logic glitches can occur
867
868                         // stop running server frames if the wall time reaches this value
869                         if (sys_ticrate.value <= 0)
870                                 advancetime = sv_timer;
871                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
872                         {
873                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
874                                 advancetime = bound(0.01, cl_timer, 0.1);
875                         }
876                         else
877                         {
878                                 advancetime = sys_ticrate.value;
879                                 // listen servers can run multiple server frames per client frame
880                                 framelimit = cl_maxphysicsframesperserverframe.integer;
881                                 aborttime = Sys_DirtyTime() + 0.1;
882                         }
883                         if(host_timescale.value > 0 && host_timescale.value < 1)
884                                 advancetime = min(advancetime, 0.1 / host_timescale.value);
885                         else
886                                 advancetime = min(advancetime, 0.1);
887
888                         if(advancetime > 0)
889                         {
890                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
891                                 offset += sv_timer;
892                                 ++svs.perf_acc_offset_samples;
893                                 svs.perf_acc_offset += offset;
894                                 svs.perf_acc_offset_squared += offset * offset;
895                                 if(svs.perf_acc_offset_max < offset)
896                                         svs.perf_acc_offset_max = offset;
897                         }
898
899                         // only advance time if not paused
900                         // the game also pauses in singleplayer when menu or console is used
901                         sv.frametime = advancetime * host_timescale.value;
902                         if (host_framerate.value)
903                                 sv.frametime = host_framerate.value;
904                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
905                                 sv.frametime = 0;
906
907                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
908                         {
909                                 sv_timer -= advancetime;
910
911                                 // move things around and think unless paused
912                                 if (sv.frametime)
913                                         SV_Physics();
914
915                                 // if this server frame took too long, break out of the loop
916                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
917                                         break;
918                         }
919                         R_TimeReport("serverphysics");
920
921                         // send all messages to the clients
922                         SV_SendClientMessages();
923
924                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
925                                 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
926                                 PRVM_serverglobalfloat(time) = sv.time;
927                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
928                         }
929
930                         // send an heartbeat if enough time has passed since the last one
931                         NetConn_Heartbeat(0);
932                         R_TimeReport("servernetwork");
933                 }
934                 else if (!svs.threaded)
935                 {
936                         // don't let r_speeds display jump around
937                         R_TimeReport("serverphysics");
938                         R_TimeReport("servernetwork");
939                 }
940
941         //-------------------
942         //
943         // client operations
944         //
945         //-------------------
946
947                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
948                 {
949                         R_TimeReport("---");
950                         Collision_Cache_NewFrame();
951                         R_TimeReport("photoncache");
952                         // decide the simulation time
953                         if (cls.capturevideo.active)
954                         {
955                                 //***
956                                 if (cls.capturevideo.realtime)
957                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
958                                 else
959                                 {
960                                         clframetime = 1.0 / cls.capturevideo.framerate;
961                                         cl.realframetime = max(cl_timer, clframetime);
962                                 }
963                         }
964                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
965                         {
966                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
967                                 // when running slow, we need to sleep to keep input responsive
968                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
969                                 if (wait > 0)
970                                         Sys_Sleep((int)wait);
971                         }
972                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
973                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
974                         else
975                                 clframetime = cl.realframetime = cl_timer;
976
977                         // apply slowmo scaling
978                         clframetime *= cl.movevars_timescale;
979                         // scale playback speed of demos by slowmo cvar
980                         if (cls.demoplayback)
981                         {
982                                 clframetime *= host_timescale.value;
983                                 // if demo playback is paused, don't advance time at all
984                                 if (cls.demopaused)
985                                         clframetime = 0;
986                         }
987                         else
988                         {
989                                 // host_framerate overrides all else
990                                 if (host_framerate.value)
991                                         clframetime = host_framerate.value;
992
993                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
994                                         clframetime = 0;
995                         }
996
997                         if (cls.timedemo)
998                                 clframetime = cl.realframetime = cl_timer;
999
1000                         // deduct the frame time from the accumulator
1001                         cl_timer -= cl.realframetime;
1002
1003                         cl.oldtime = cl.time;
1004                         cl.time += clframetime;
1005
1006                         // update video
1007                         if (host_speeds.integer)
1008                                 time1 = Sys_DirtyTime();
1009                         R_TimeReport("pre-input");
1010
1011                         // Collect input into cmd
1012                         CL_Input();
1013
1014                         R_TimeReport("input");
1015
1016                         // check for new packets
1017                         NetConn_ClientFrame();
1018
1019                         // read a new frame from a demo if needed
1020                         CL_ReadDemoMessage();
1021                         R_TimeReport("clientnetwork");
1022
1023                         // now that packets have been read, send input to server
1024                         CL_SendMove();
1025                         R_TimeReport("sendmove");
1026
1027                         // update client world (interpolate entities, create trails, etc)
1028                         CL_UpdateWorld();
1029                         R_TimeReport("lerpworld");
1030
1031                         CL_Video_Frame();
1032
1033                         R_TimeReport("client");
1034
1035                         CL_UpdateScreen();
1036                         R_TimeReport("render");
1037
1038                         if (host_speeds.integer)
1039                                 time2 = Sys_DirtyTime();
1040
1041                         // update audio
1042                         if(cl.csqc_usecsqclistener)
1043                         {
1044                                 S_Update(&cl.csqc_listenermatrix);
1045                                 cl.csqc_usecsqclistener = false;
1046                         }
1047                         else
1048                                 S_Update(&r_refdef.view.matrix);
1049
1050                         CDAudio_Update();
1051                         R_TimeReport("audio");
1052
1053                         // reset gathering of mouse input
1054                         in_mouse_x = in_mouse_y = 0;
1055
1056                         if (host_speeds.integer)
1057                         {
1058                                 pass1 = (int)((time1 - time3)*1000000);
1059                                 time3 = Sys_DirtyTime();
1060                                 pass2 = (int)((time2 - time1)*1000000);
1061                                 pass3 = (int)((time3 - time2)*1000000);
1062                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1063                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1064                         }
1065                 }
1066
1067 #if MEMPARANOIA
1068                 Mem_CheckSentinelsGlobal();
1069 #else
1070                 if (developer_memorydebug.integer)
1071                         Mem_CheckSentinelsGlobal();
1072 #endif
1073
1074                 // if there is some time remaining from this frame, reset the timers
1075                 if (cl_timer >= 0)
1076                         cl_timer = 0;
1077                 if (sv_timer >= 0)
1078                 {
1079                         if (!svs.threaded)
1080                                 svs.perf_acc_lost += sv_timer;
1081                         sv_timer = 0;
1082                 }
1083
1084                 host_framecount++;
1085         }
1086 }
1087
1088 //============================================================================
1089
1090 qboolean vid_opened = false;
1091 void Host_StartVideo(void)
1092 {
1093         if (!vid_opened && cls.state != ca_dedicated)
1094         {
1095                 vid_opened = true;
1096                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1097                 NetConn_UpdateSockets();
1098                 VID_Start();
1099                 CDAudio_Startup();
1100         }
1101 }
1102
1103 char engineversion[128];
1104
1105 qboolean sys_nostdout = false;
1106
1107 static qfile_t *locksession_fh = NULL;
1108 static qboolean locksession_run = false;
1109 static void Host_InitSession(void)
1110 {
1111         int i;
1112         char *buf;
1113         Cvar_RegisterVariable(&sessionid);
1114         Cvar_RegisterVariable(&locksession);
1115
1116         // load the session ID into the read-only cvar
1117         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1118         {
1119                 if(com_argv[i+1][0] == '.')
1120                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1121                 else
1122                 {
1123                         buf = (char *)Z_Malloc(strlen(com_argv[i+1]) + 2);
1124                         dpsnprintf(buf, sizeof(buf), ".%s", com_argv[i+1]);
1125                         Cvar_SetQuick(&sessionid, buf);
1126                 }
1127         }
1128 }
1129 void Host_LockSession(void)
1130 {
1131         if(locksession_run)
1132                 return;
1133         locksession_run = true;
1134         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1135         {
1136                 char vabuf[1024];
1137                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1138                 FS_CreatePath(p);
1139                 locksession_fh = FS_SysOpen(p, "wl", false);
1140                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1141                 if(!locksession_fh)
1142                 {
1143                         if(locksession.integer == 2)
1144                         {
1145                                 Con_Warnf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1146                         }
1147                         else
1148                         {
1149                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1150                         }
1151                 }
1152         }
1153 }
1154 void Host_UnlockSession(void)
1155 {
1156         if(!locksession_run)
1157                 return;
1158         locksession_run = false;
1159
1160         if(locksession_fh)
1161         {
1162                 FS_Close(locksession_fh);
1163                 // NOTE: we can NOT unlink the lock here, as doing so would
1164                 // create a race condition if another process created it
1165                 // between our close and our unlink
1166                 locksession_fh = NULL;
1167         }
1168 }
1169
1170 /*
1171 ====================
1172 Host_Init
1173 ====================
1174 */
1175 static void Host_Init (void)
1176 {
1177         int i;
1178         const char* os;
1179         char vabuf[1024];
1180         qboolean dedicated_server = COM_CheckParm("-dedicated") || !cl_available;
1181         cmd_state_t *cmd = &cmd_client;
1182
1183         host_init = true;
1184
1185         if (COM_CheckParm("-profilegameonly"))
1186                 Sys_AllowProfiling(false);
1187
1188         // LadyHavoc: quake never seeded the random number generator before... heh
1189         if (COM_CheckParm("-benchmark"))
1190                 srand(0); // predictable random sequence for -benchmark
1191         else
1192                 srand((unsigned int)time(NULL));
1193
1194         // FIXME: this is evil, but possibly temporary
1195         // LadyHavoc: doesn't seem very temporary...
1196         // LadyHavoc: made this a saved cvar
1197 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1198         if (COM_CheckParm("-developer"))
1199         {
1200                 developer.value = developer.integer = 1;
1201                 developer.string = "1";
1202         }
1203
1204         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1205         {
1206                 developer.value = developer.integer = 1;
1207                 developer.string = "1";
1208                 developer_extra.value = developer_extra.integer = 1;
1209                 developer_extra.string = "1";
1210                 developer_insane.value = developer_insane.integer = 1;
1211                 developer_insane.string = "1";
1212                 developer_memory.value = developer_memory.integer = 1;
1213                 developer_memory.string = "1";
1214                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1215                 developer_memorydebug.string = "1";
1216         }
1217
1218         if (COM_CheckParm("-developer3"))
1219         {
1220                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1221                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1222         }
1223
1224 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1225         if (COM_CheckParm("-nostdout"))
1226                 sys_nostdout = 1;
1227
1228         // used by everything
1229         Memory_Init();
1230
1231         // initialize console command/cvar/alias/command execution systems
1232         Cmd_Init();
1233
1234         Cmd_Init_Commands(dedicated_server);
1235
1236         // initialize memory subsystem cvars/commands
1237         Memory_Init_Commands();
1238
1239         // initialize console and logging and its cvars/commands
1240         Con_Init();
1241
1242         // initialize various cvars that could not be initialized earlier
1243         u8_Init();
1244         Curl_Init_Commands();
1245         Sys_Init_Commands();
1246         COM_Init_Commands();
1247         FS_Init_Commands();
1248
1249         // initialize console window (only used by sys_win.c)
1250         Sys_InitConsole();
1251
1252         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1253         FS_Init_SelfPack();
1254
1255         // detect gamemode from commandline options or executable name
1256         COM_InitGameType();
1257
1258         // construct a version string for the corner of the console
1259         os = DP_OS_NAME;
1260         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1261         Con_Printf("%s\n", engineversion);
1262
1263         // initialize process nice level
1264         Sys_InitProcessNice();
1265
1266         // initialize ixtable
1267         Mathlib_Init();
1268
1269         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1270         FS_Init();
1271
1272         // register the cvars for session locking
1273         Host_InitSession();
1274
1275         // must be after FS_Init
1276         Crypto_Init();
1277         Crypto_Init_Commands();
1278
1279         NetConn_Init();
1280         Curl_Init();
1281         //PR_Init();
1282         //PR_Cmd_Init();
1283         PRVM_Init();
1284         Mod_Init();
1285         World_Init();
1286         SV_Init();
1287         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1288         Host_InitCommands();
1289         Host_InitLocal();
1290         Host_ServerOptions();
1291
1292         Thread_Init();
1293         TaskQueue_Init();
1294
1295         CL_Init();
1296
1297         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1298         // NOTE: menu commands are freed by Cmd_RestoreInitState
1299         Cmd_SaveInitState();
1300
1301         // FIXME: put this into some neat design, but the menu should be allowed to crash
1302         // without crashing the whole game, so this should just be a short-time solution
1303
1304         // here comes the not so critical stuff
1305         if (setjmp(host_abortframe)) {
1306                 return;
1307         }
1308
1309         Host_AddConfigText(cmd);
1310
1311         Host_StartVideo();
1312
1313         // if quake.rc is missing, use default
1314         if (!FS_FileExists("quake.rc"))
1315         {
1316                 Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
1317                 Cbuf_Execute(cmd);
1318         }
1319
1320         host_init = false;
1321
1322         // run stuffcmds now, deferred previously because it can crash if a server starts that early
1323         Cbuf_AddText(cmd,"stuffcmds\n");
1324         Cbuf_Execute(cmd);
1325
1326         Log_Start();
1327         
1328         // put up the loading image so the user doesn't stare at a black screen...
1329         SCR_BeginLoadingPlaque(true);
1330
1331 #ifdef CONFIG_MENU
1332         if (cls.state != ca_dedicated)
1333         {
1334                 MR_Init();
1335         }
1336 #endif
1337
1338         // check for special benchmark mode
1339 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1340         i = COM_CheckParm("-benchmark");
1341         if (i && i + 1 < com_argc)
1342         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1343         {
1344                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1345                 Cbuf_Execute(&cmd_client);
1346         }
1347
1348         // check for special demo mode
1349 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1350         i = COM_CheckParm("-demo");
1351         if (i && i + 1 < com_argc)
1352         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1353         {
1354                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1355                 Cbuf_Execute(&cmd_client);
1356         }
1357
1358 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1359         i = COM_CheckParm("-capturedemo");
1360         if (i && i + 1 < com_argc)
1361         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1362         {
1363                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1364                 Cbuf_Execute(&cmd_client);
1365         }
1366
1367         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1368         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1369         {
1370                 Cbuf_AddText(&cmd_client, "startmap_dm\n");
1371                 Cbuf_Execute(&cmd_client);
1372         }
1373
1374         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1375         {
1376 #ifdef CONFIG_MENU
1377                 Cbuf_AddText(&cmd_client, "togglemenu 1\n");
1378 #endif
1379                 Cbuf_Execute(&cmd_client);
1380         }
1381
1382         Con_DPrint("========Initialized=========\n");
1383
1384         //Host_StartVideo();
1385
1386         if (cls.state != ca_dedicated)
1387                 SV_StartThread();
1388 }
1389
1390
1391 /*
1392 ===============
1393 Host_Shutdown
1394
1395 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1396 to run quit through here before the final handoff to the sys code.
1397 ===============
1398 */
1399 void Host_Shutdown(void)
1400 {
1401         static qboolean isdown = false;
1402
1403         if (isdown)
1404         {
1405                 Con_Print("recursive shutdown\n");
1406                 return;
1407         }
1408         if (setjmp(host_abortframe))
1409         {
1410                 Con_Print("aborted the quitting frame?!?\n");
1411                 return;
1412         }
1413         isdown = true;
1414
1415         // be quiet while shutting down
1416         S_StopAllSounds();
1417
1418         // end the server thread
1419         if (svs.threaded)
1420                 SV_StopThread();
1421
1422         // disconnect client from server if active
1423         CL_Disconnect();
1424
1425         // shut down local server if active
1426         SV_LockThreadMutex();
1427         Host_ShutdownServer ();
1428         SV_UnlockThreadMutex();
1429
1430 #ifdef CONFIG_MENU
1431         // Shutdown menu
1432         if(MR_Shutdown)
1433                 MR_Shutdown();
1434 #endif
1435
1436         // AK shutdown PRVM
1437         // AK hmm, no PRVM_Shutdown(); yet
1438
1439         CL_Video_Shutdown();
1440
1441         Host_SaveConfig();
1442
1443         CDAudio_Shutdown ();
1444         S_Terminate ();
1445         Curl_Shutdown ();
1446         NetConn_Shutdown ();
1447         //PR_Shutdown ();
1448
1449         if (cls.state != ca_dedicated)
1450         {
1451                 R_Modules_Shutdown();
1452                 VID_Shutdown();
1453         }
1454
1455         SV_StopThread();
1456         TaskQueue_Shutdown();
1457         Thread_Shutdown();
1458         Cmd_Shutdown();
1459         Key_Shutdown();
1460         CL_Shutdown();
1461         Sys_Shutdown();
1462         Log_Close();
1463         Crypto_Shutdown();
1464
1465         Host_UnlockSession();
1466
1467         S_Shutdown();
1468         Con_Shutdown();
1469         Memory_Shutdown();
1470 }
1471