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Make cdda optional, server does not need to play music
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #ifdef CONFIG_CD
27 #include "cdaudio.h"
28 #endif
29 #include "cl_video.h"
30 #include "progsvm.h"
31 #include "csprogs.h"
32 #include "sv_demo.h"
33 #include "snd_main.h"
34 #include "thread.h"
35 #include "utf8lib.h"
36
37 /*
38
39 A server can always be started, even if the system started out as a client
40 to a remote system.
41
42 A client can NOT be started if the system started as a dedicated server.
43
44 Memory is cleared / released when a server or client begins, not when they end.
45
46 */
47
48 // how many frames have occurred
49 // (checked by Host_Error and Host_SaveConfig_f)
50 int host_framecount = 0;
51 // LordHavoc: set when quit is executed
52 qboolean host_shuttingdown = false;
53
54 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
55 double realtime;
56 // the main loop wall time for this frame
57 double host_dirtytime;
58
59 // current client
60 client_t *host_client;
61
62 jmp_buf host_abortframe;
63
64 // pretend frames take this amount of time (in seconds), 0 = realtime
65 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
66 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
67 // shows time used by certain subsystems
68 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
69 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
70 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
71 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
72 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
73 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
74 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
75 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
76 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
77 cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
78 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
79 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
80 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
81
82 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
83 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
84 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
85 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
86 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
87 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
88
89 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
90 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
91
92 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
93 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
94
95 /*
96 ================
97 Host_AbortCurrentFrame
98
99 aborts the current host frame and goes on with the next one
100 ================
101 */
102 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
103 void Host_AbortCurrentFrame(void)
104 {
105         // in case we were previously nice, make us mean again
106         Sys_MakeProcessMean();
107
108         longjmp (host_abortframe, 1);
109 }
110
111 /*
112 ================
113 Host_Error
114
115 This shuts down both the client and server
116 ================
117 */
118 void Host_Error (const char *error, ...)
119 {
120         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
121         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
122         static qboolean hosterror = false;
123         va_list argptr;
124
125         // turn off rcon redirect if it was active when the crash occurred
126         // to prevent loops when it is a networking problem
127         Con_Rcon_Redirect_Abort();
128
129         va_start (argptr,error);
130         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
131         va_end (argptr);
132
133         Con_Printf("Host_Error: %s\n", hosterrorstring1);
134
135         // LordHavoc: if crashing very early, or currently shutting down, do
136         // Sys_Error instead
137         if (host_framecount < 3 || host_shuttingdown)
138                 Sys_Error ("Host_Error: %s", hosterrorstring1);
139
140         if (hosterror)
141                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
142         hosterror = true;
143
144         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
145
146         CL_Parse_DumpPacket();
147
148         CL_Parse_ErrorCleanUp();
149
150         //PR_Crash();
151
152         // print out where the crash happened, if it was caused by QC (and do a cleanup)
153         PRVM_Crash(SVVM_prog);
154         PRVM_Crash(CLVM_prog);
155         PRVM_Crash(MVM_prog);
156
157         cl.csqc_loaded = false;
158         Cvar_SetValueQuick(&csqc_progcrc, -1);
159         Cvar_SetValueQuick(&csqc_progsize, -1);
160
161         SV_LockThreadMutex();
162         Host_ShutdownServer ();
163         SV_UnlockThreadMutex();
164
165         if (cls.state == ca_dedicated)
166                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
167
168         CL_Disconnect ();
169         cls.demonum = -1;
170
171         hosterror = false;
172
173         Host_AbortCurrentFrame();
174 }
175
176 static void Host_ServerOptions (void)
177 {
178         int i;
179
180         // general default
181         svs.maxclients = 8;
182
183 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
184 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
185         // if no client is in the executable or -dedicated is specified on
186         // commandline, start a dedicated server
187         i = COM_CheckParm ("-dedicated");
188         if (i || !cl_available)
189         {
190                 cls.state = ca_dedicated;
191                 // check for -dedicated specifying how many players
192                 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
193                         svs.maxclients = atoi (com_argv[i+1]);
194                 if (COM_CheckParm ("-listen"))
195                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
196                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
197                 Cvar_SetValue("sv_public", 1);
198         }
199         else if (cl_available)
200         {
201                 // client exists and not dedicated, check if -listen is specified
202                 cls.state = ca_disconnected;
203                 i = COM_CheckParm ("-listen");
204                 if (i)
205                 {
206                         // default players unless specified
207                         if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
208                                 svs.maxclients = atoi (com_argv[i+1]);
209                 }
210                 else
211                 {
212                         // default players in some games, singleplayer in most
213                         if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
214                                 svs.maxclients = 1;
215                 }
216         }
217
218         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
219
220         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
221
222         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
223                 Cvar_SetValueQuick(&deathmatch, 1);
224 }
225
226 /*
227 =======================
228 Host_InitLocal
229 ======================
230 */
231 void Host_SaveConfig_f(void);
232 void Host_LoadConfig_f(void);
233 extern cvar_t sv_writepicture_quality;
234 extern cvar_t r_texture_jpeg_fastpicmip;
235 static void Host_InitLocal (void)
236 {
237         Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
238         Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
239
240         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
241         Cvar_RegisterVariable (&host_framerate);
242         Cvar_RegisterVariable (&host_speeds);
243         Cvar_RegisterVariable (&host_maxwait);
244         Cvar_RegisterVariable (&cl_minfps);
245         Cvar_RegisterVariable (&cl_minfps_fade);
246         Cvar_RegisterVariable (&cl_minfps_qualitymax);
247         Cvar_RegisterVariable (&cl_minfps_qualitymin);
248         Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
249         Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
250         Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
251         Cvar_RegisterVariable (&cl_minfps_force);
252         Cvar_RegisterVariable (&cl_maxfps);
253         Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
254         Cvar_RegisterVariable (&cl_maxidlefps);
255
256         Cvar_RegisterVariable (&developer);
257         Cvar_RegisterVariable (&developer_extra);
258         Cvar_RegisterVariable (&developer_insane);
259         Cvar_RegisterVariable (&developer_loadfile);
260         Cvar_RegisterVariable (&developer_loading);
261         Cvar_RegisterVariable (&developer_entityparsing);
262
263         Cvar_RegisterVariable (&timestamps);
264         Cvar_RegisterVariable (&timeformat);
265
266         Cvar_RegisterVariable (&sv_writepicture_quality);
267         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
268 }
269
270
271 /*
272 ===============
273 Host_SaveConfig_f
274
275 Writes key bindings and archived cvars to config.cfg
276 ===============
277 */
278 static void Host_SaveConfig_to(const char *file)
279 {
280         qfile_t *f;
281
282 // dedicated servers initialize the host but don't parse and set the
283 // config.cfg cvars
284         // LordHavoc: don't save a config if it crashed in startup
285         if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
286         {
287                 f = FS_OpenRealFile(file, "wb", false);
288                 if (!f)
289                 {
290                         Con_Printf("Couldn't write %s.\n", file);
291                         return;
292                 }
293
294                 Key_WriteBindings (f);
295                 Cvar_WriteVariables (f);
296
297                 FS_Close (f);
298         }
299 }
300 void Host_SaveConfig(void)
301 {
302         Host_SaveConfig_to(CONFIGFILENAME);
303 }
304 void Host_SaveConfig_f(void)
305 {
306         const char *file = CONFIGFILENAME;
307
308         if(Cmd_Argc() >= 2) {
309                 file = Cmd_Argv(1);
310                 Con_Printf("Saving to %s\n", file);
311         }
312
313         Host_SaveConfig_to(file);
314 }
315
316 static void Host_AddConfigText(void)
317 {
318         // set up the default startmap_sp and startmap_dm aliases (mods can
319         // override these) and then execute the quake.rc startup script
320         if (gamemode == GAME_NEHAHRA)
321                 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
322         else if (gamemode == GAME_TRANSFUSION)
323                 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
324         else if (gamemode == GAME_TEU)
325                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
326         else
327                 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
328 }
329
330 /*
331 ===============
332 Host_LoadConfig_f
333
334 Resets key bindings and cvars to defaults and then reloads scripts
335 ===============
336 */
337 void Host_LoadConfig_f(void)
338 {
339         // reset all cvars, commands and aliases to init values
340         Cmd_RestoreInitState();
341         // prepend a menu restart command to execute after the config
342         Cbuf_InsertText("\nmenu_restart\n");
343         // reset cvars to their defaults, and then exec startup scripts again
344         Host_AddConfigText();
345 }
346
347 /*
348 =================
349 SV_ClientPrint
350
351 Sends text across to be displayed
352 FIXME: make this just a stuffed echo?
353 =================
354 */
355 void SV_ClientPrint(const char *msg)
356 {
357         if (host_client->netconnection)
358         {
359                 MSG_WriteByte(&host_client->netconnection->message, svc_print);
360                 MSG_WriteString(&host_client->netconnection->message, msg);
361         }
362 }
363
364 /*
365 =================
366 SV_ClientPrintf
367
368 Sends text across to be displayed
369 FIXME: make this just a stuffed echo?
370 =================
371 */
372 void SV_ClientPrintf(const char *fmt, ...)
373 {
374         va_list argptr;
375         char msg[MAX_INPUTLINE];
376
377         va_start(argptr,fmt);
378         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
379         va_end(argptr);
380
381         SV_ClientPrint(msg);
382 }
383
384 /*
385 =================
386 SV_BroadcastPrint
387
388 Sends text to all active clients
389 =================
390 */
391 void SV_BroadcastPrint(const char *msg)
392 {
393         int i;
394         client_t *client;
395
396         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
397         {
398                 if (client->active && client->netconnection)
399                 {
400                         MSG_WriteByte(&client->netconnection->message, svc_print);
401                         MSG_WriteString(&client->netconnection->message, msg);
402                 }
403         }
404
405         if (sv_echobprint.integer && cls.state == ca_dedicated)
406                 Con_Print(msg);
407 }
408
409 /*
410 =================
411 SV_BroadcastPrintf
412
413 Sends text to all active clients
414 =================
415 */
416 void SV_BroadcastPrintf(const char *fmt, ...)
417 {
418         va_list argptr;
419         char msg[MAX_INPUTLINE];
420
421         va_start(argptr,fmt);
422         dpvsnprintf(msg,sizeof(msg),fmt,argptr);
423         va_end(argptr);
424
425         SV_BroadcastPrint(msg);
426 }
427
428 /*
429 =================
430 Host_ClientCommands
431
432 Send text over to the client to be executed
433 =================
434 */
435 void Host_ClientCommands(const char *fmt, ...)
436 {
437         va_list argptr;
438         char string[MAX_INPUTLINE];
439
440         if (!host_client->netconnection)
441                 return;
442
443         va_start(argptr,fmt);
444         dpvsnprintf(string, sizeof(string), fmt, argptr);
445         va_end(argptr);
446
447         MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
448         MSG_WriteString(&host_client->netconnection->message, string);
449 }
450
451 /*
452 =====================
453 SV_DropClient
454
455 Called when the player is getting totally kicked off the host
456 if (crash = true), don't bother sending signofs
457 =====================
458 */
459 void SV_DropClient(qboolean crash)
460 {
461         prvm_prog_t *prog = SVVM_prog;
462         int i;
463         Con_Printf("Client \"%s\" dropped\n", host_client->name);
464
465         SV_StopDemoRecording(host_client);
466
467         // make sure edict is not corrupt (from a level change for example)
468         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
469
470         if (host_client->netconnection)
471         {
472                 // tell the client to be gone
473                 if (!crash)
474                 {
475                         // LordHavoc: no opportunity for resending, so use unreliable 3 times
476                         unsigned char bufdata[8];
477                         sizebuf_t buf;
478                         memset(&buf, 0, sizeof(buf));
479                         buf.data = bufdata;
480                         buf.maxsize = sizeof(bufdata);
481                         MSG_WriteByte(&buf, svc_disconnect);
482                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
483                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
484                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
485                 }
486         }
487
488         // call qc ClientDisconnect function
489         // LordHavoc: don't call QC if server is dead (avoids recursive
490         // Host_Error in some mods when they run out of edicts)
491         if (host_client->clientconnectcalled && sv.active && host_client->edict)
492         {
493                 // call the prog function for removing a client
494                 // this will set the body to a dead frame, among other things
495                 int saveSelf = PRVM_serverglobaledict(self);
496                 host_client->clientconnectcalled = false;
497                 PRVM_serverglobalfloat(time) = sv.time;
498                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
499                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
500                 PRVM_serverglobaledict(self) = saveSelf;
501         }
502
503         if (host_client->netconnection)
504         {
505                 // break the net connection
506                 NetConn_Close(host_client->netconnection);
507                 host_client->netconnection = NULL;
508         }
509
510         // if a download is active, close it
511         if (host_client->download_file)
512         {
513                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
514                 FS_Close(host_client->download_file);
515                 host_client->download_file = NULL;
516                 host_client->download_name[0] = 0;
517                 host_client->download_expectedposition = 0;
518                 host_client->download_started = false;
519         }
520
521         // remove leaving player from scoreboard
522         host_client->name[0] = 0;
523         host_client->colors = 0;
524         host_client->frags = 0;
525         // send notification to all clients
526         // get number of client manually just to make sure we get it right...
527         i = host_client - svs.clients;
528         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
529         MSG_WriteByte (&sv.reliable_datagram, i);
530         MSG_WriteString (&sv.reliable_datagram, host_client->name);
531         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
532         MSG_WriteByte (&sv.reliable_datagram, i);
533         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
534         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
535         MSG_WriteByte (&sv.reliable_datagram, i);
536         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
537
538         // free the client now
539         if (host_client->entitydatabase)
540                 EntityFrame_FreeDatabase(host_client->entitydatabase);
541         if (host_client->entitydatabase4)
542                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
543         if (host_client->entitydatabase5)
544                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
545
546         if (sv.active)
547         {
548                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
549                 PRVM_ED_ClearEdict(prog, host_client->edict);
550         }
551
552         // clear the client struct (this sets active to false)
553         memset(host_client, 0, sizeof(*host_client));
554
555         // update server listing on the master because player count changed
556         // (which the master uses for filtering empty/full servers)
557         NetConn_Heartbeat(1);
558
559         if (sv.loadgame)
560         {
561                 for (i = 0;i < svs.maxclients;i++)
562                         if (svs.clients[i].active && !svs.clients[i].spawned)
563                                 break;
564                 if (i == svs.maxclients)
565                 {
566                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
567                         sv.paused = sv.loadgame = false; // we're basically done with loading now
568                 }
569         }
570 }
571
572 /*
573 ==================
574 Host_ShutdownServer
575
576 This only happens at the end of a game, not between levels
577 ==================
578 */
579 void Host_ShutdownServer(void)
580 {
581         prvm_prog_t *prog = SVVM_prog;
582         int i;
583
584         Con_DPrintf("Host_ShutdownServer\n");
585
586         if (!sv.active)
587                 return;
588
589         NetConn_Heartbeat(2);
590         NetConn_Heartbeat(2);
591
592 // make sure all the clients know we're disconnecting
593         World_End(&sv.world);
594         if(prog->loaded)
595         {
596                 if(PRVM_serverfunction(SV_Shutdown))
597                 {
598                         func_t s = PRVM_serverfunction(SV_Shutdown);
599                         PRVM_serverglobalfloat(time) = sv.time;
600                         PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
601                         prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
602                 }
603         }
604         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
605                 if (host_client->active)
606                         SV_DropClient(false); // server shutdown
607
608         NetConn_CloseServerPorts();
609
610         sv.active = false;
611 //
612 // clear structures
613 //
614         memset(&sv, 0, sizeof(sv));
615         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
616
617         cl.islocalgame = false;
618 }
619
620
621 //============================================================================
622
623 /*
624 ===================
625 Host_GetConsoleCommands
626
627 Add them exactly as if they had been typed at the console
628 ===================
629 */
630 static void Host_GetConsoleCommands (void)
631 {
632         char *cmd;
633
634         while (1)
635         {
636                 cmd = Sys_ConsoleInput ();
637                 if (!cmd)
638                         break;
639                 Cbuf_AddText (cmd);
640         }
641 }
642
643 /*
644 ==================
645 Host_TimeReport
646
647 Returns a time report string, for example for
648 ==================
649 */
650 const char *Host_TimingReport(char *buf, size_t buflen)
651 {
652         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
653 }
654
655 /*
656 ==================
657 Host_Frame
658
659 Runs all active servers
660 ==================
661 */
662 static void Host_Init(void);
663 void Host_Main(void)
664 {
665         double time1 = 0;
666         double time2 = 0;
667         double time3 = 0;
668         double cl_timer = 0, sv_timer = 0;
669         double clframetime, deltacleantime, olddirtytime, dirtytime;
670         double wait;
671         int pass1, pass2, pass3, i;
672         char vabuf[1024];
673         qboolean playing;
674
675         Host_Init();
676
677         realtime = 0;
678         for (;;)
679         {
680                 if (setjmp(host_abortframe))
681                 {
682                         SCR_ClearLoadingScreen(false);
683                         continue;                       // something bad happened, or the server disconnected
684                 }
685
686                 olddirtytime = host_dirtytime;
687                 dirtytime = Sys_DirtyTime();
688                 deltacleantime = dirtytime - olddirtytime;
689                 if (deltacleantime < 0)
690                 {
691                         // warn if it's significant
692                         if (deltacleantime < -0.01)
693                                 Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
694                         deltacleantime = 0;
695                 }
696                 else if (deltacleantime >= 1800)
697                 {
698                         Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
699                         deltacleantime = 0;
700                 }
701                 realtime += deltacleantime;
702                 host_dirtytime = dirtytime;
703
704                 cl_timer += deltacleantime;
705                 sv_timer += deltacleantime;
706
707                 if (!svs.threaded)
708                 {
709                         svs.perf_acc_realtime += deltacleantime;
710
711                         // Look for clients who have spawned
712                         playing = false;
713                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
714                                 if(host_client->begun)
715                                         if(host_client->netconnection)
716                                                 playing = true;
717                         if(sv.time < 10)
718                         {
719                                 // don't accumulate time for the first 10 seconds of a match
720                                 // so things can settle
721                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
722                         }
723                         else if(svs.perf_acc_realtime > 5)
724                         {
725                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
726                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
727                                 if(svs.perf_acc_offset_samples > 0)
728                                 {
729                                         svs.perf_offset_max = svs.perf_acc_offset_max;
730                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
731                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
732                                 }
733                                 if(svs.perf_lost > 0 && developer_extra.integer)
734                                         if(playing) // only complain if anyone is looking
735                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
736                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
737                         }
738                 }
739
740                 if (slowmo.value < 0.00001 && slowmo.value != 0)
741                         Cvar_SetValue("slowmo", 0);
742                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
743                         Cvar_SetValue("host_framerate", 0);
744
745                 // keep the random time dependent, but not when playing demos/benchmarking
746                 if(!*sv_random_seed.string && !cls.demoplayback)
747                         rand();
748
749                 // get new key events
750                 Key_EventQueue_Unblock();
751                 SndSys_SendKeyEvents();
752                 Sys_SendKeyEvents();
753
754                 NetConn_UpdateSockets();
755
756                 Log_DestBuffer_Flush();
757
758                 // receive packets on each main loop iteration, as the main loop may
759                 // be undersleeping due to select() detecting a new packet
760                 if (sv.active && !svs.threaded)
761                         NetConn_ServerFrame();
762
763                 Curl_Run();
764
765                 // check for commands typed to the host
766                 Host_GetConsoleCommands();
767
768                 // when a server is running we only execute console commands on server frames
769                 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
770                 // otherwise we execute them on client frames
771                 if (sv.active ? sv_timer > 0 : cl_timer > 0)
772                 {
773                         // process console commands
774 //                      R_TimeReport("preconsole");
775                         CL_VM_PreventInformationLeaks();
776                         Cbuf_Frame();
777 //                      R_TimeReport("console");
778                 }
779
780                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
781
782                 // if the accumulators haven't become positive yet, wait a while
783                 if (cls.state == ca_dedicated)
784                         wait = sv_timer * -1000000.0;
785                 else if (!sv.active || svs.threaded)
786                         wait = cl_timer * -1000000.0;
787                 else
788                         wait = max(cl_timer, sv_timer) * -1000000.0;
789
790                 if (!cls.timedemo && wait >= 1)
791                 {
792                         double time0, delta;
793
794                         if(host_maxwait.value <= 0)
795                                 wait = min(wait, 1000000.0);
796                         else
797                                 wait = min(wait, host_maxwait.value * 1000.0);
798                         if(wait < 1)
799                                 wait = 1; // because we cast to int
800
801                         time0 = Sys_DirtyTime();
802                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
803                                 NetConn_SleepMicroseconds((int)wait);
804                         else
805                                 Sys_Sleep((int)wait);
806                         delta = Sys_DirtyTime() - time0;
807                         if (delta < 0 || delta >= 1800) delta = 0;
808                         if (!svs.threaded)
809                                 svs.perf_acc_sleeptime += delta;
810 //                      R_TimeReport("sleep");
811                         continue;
812                 }
813
814                 // limit the frametime steps to no more than 100ms each
815                 if (cl_timer > 0.1)
816                         cl_timer = 0.1;
817                 if (sv_timer > 0.1)
818                 {
819                         if (!svs.threaded)
820                                 svs.perf_acc_lost += (sv_timer - 0.1);
821                         sv_timer = 0.1;
822                 }
823
824                 R_TimeReport("---");
825
826         //-------------------
827         //
828         // server operations
829         //
830         //-------------------
831
832                 // limit the frametime steps to no more than 100ms each
833                 if (sv.active && sv_timer > 0 && !svs.threaded)
834                 {
835                         // execute one or more server frames, with an upper limit on how much
836                         // execution time to spend on server frames to avoid freezing the game if
837                         // the server is overloaded, this execution time limit means the game will
838                         // slow down if the server is taking too long.
839                         int framecount, framelimit = 1;
840                         double advancetime, aborttime = 0;
841                         float offset;
842                         prvm_prog_t *prog = SVVM_prog;
843
844                         // run the world state
845                         // don't allow simulation to run too fast or too slow or logic glitches can occur
846
847                         // stop running server frames if the wall time reaches this value
848                         if (sys_ticrate.value <= 0)
849                                 advancetime = sv_timer;
850                         else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
851                         {
852                                 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
853                                 advancetime = bound(0.01, cl_timer, 0.1);
854                         }
855                         else
856                         {
857                                 advancetime = sys_ticrate.value;
858                                 // listen servers can run multiple server frames per client frame
859                                 framelimit = cl_maxphysicsframesperserverframe.integer;
860                                 aborttime = Sys_DirtyTime() + 0.1;
861                         }
862                         if(slowmo.value > 0 && slowmo.value < 1)
863                                 advancetime = min(advancetime, 0.1 / slowmo.value);
864                         else
865                                 advancetime = min(advancetime, 0.1);
866
867                         if(advancetime > 0)
868                         {
869                                 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
870                                 offset += sv_timer;
871                                 ++svs.perf_acc_offset_samples;
872                                 svs.perf_acc_offset += offset;
873                                 svs.perf_acc_offset_squared += offset * offset;
874                                 if(svs.perf_acc_offset_max < offset)
875                                         svs.perf_acc_offset_max = offset;
876                         }
877
878                         // only advance time if not paused
879                         // the game also pauses in singleplayer when menu or console is used
880                         sv.frametime = advancetime * slowmo.value;
881                         if (host_framerate.value)
882                                 sv.frametime = host_framerate.value;
883                         if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
884                                 sv.frametime = 0;
885
886                         for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
887                         {
888                                 sv_timer -= advancetime;
889
890                                 // move things around and think unless paused
891                                 if (sv.frametime)
892                                         SV_Physics();
893
894                                 // if this server frame took too long, break out of the loop
895                                 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
896                                         break;
897                         }
898                         R_TimeReport("serverphysics");
899
900                         // send all messages to the clients
901                         SV_SendClientMessages();
902
903                         if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
904                                 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
905                                 PRVM_serverglobalfloat(time) = sv.time;
906                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
907                         }
908
909                         // send an heartbeat if enough time has passed since the last one
910                         NetConn_Heartbeat(0);
911                         R_TimeReport("servernetwork");
912                 }
913                 else if (!svs.threaded)
914                 {
915                         // don't let r_speeds display jump around
916                         R_TimeReport("serverphysics");
917                         R_TimeReport("servernetwork");
918                 }
919
920         //-------------------
921         //
922         // client operations
923         //
924         //-------------------
925
926                 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
927                 {
928                         R_TimeReport("---");
929                         Collision_Cache_NewFrame();
930                         R_TimeReport("photoncache");
931                         // decide the simulation time
932                         if (cls.capturevideo.active)
933                         {
934                                 //***
935                                 if (cls.capturevideo.realtime)
936                                         clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
937                                 else
938                                 {
939                                         clframetime = 1.0 / cls.capturevideo.framerate;
940                                         cl.realframetime = max(cl_timer, clframetime);
941                                 }
942                         }
943                         else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
944                         {
945                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
946                                 // when running slow, we need to sleep to keep input responsive
947                                 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
948                                 if (wait > 0)
949                                         Sys_Sleep((int)wait);
950                         }
951                         else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
952                                 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
953                         else
954                                 clframetime = cl.realframetime = cl_timer;
955
956                         // apply slowmo scaling
957                         clframetime *= cl.movevars_timescale;
958                         // scale playback speed of demos by slowmo cvar
959                         if (cls.demoplayback)
960                         {
961                                 clframetime *= slowmo.value;
962                                 // if demo playback is paused, don't advance time at all
963                                 if (cls.demopaused)
964                                         clframetime = 0;
965                         }
966                         else
967                         {
968                                 // host_framerate overrides all else
969                                 if (host_framerate.value)
970                                         clframetime = host_framerate.value;
971
972                                 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
973                                         clframetime = 0;
974                         }
975
976                         if (cls.timedemo)
977                                 clframetime = cl.realframetime = cl_timer;
978
979                         // deduct the frame time from the accumulator
980                         cl_timer -= cl.realframetime;
981
982                         cl.oldtime = cl.time;
983                         cl.time += clframetime;
984
985                         // update video
986                         if (host_speeds.integer)
987                                 time1 = Sys_DirtyTime();
988                         R_TimeReport("pre-input");
989
990                         // Collect input into cmd
991                         CL_Input();
992
993                         R_TimeReport("input");
994
995                         // check for new packets
996                         NetConn_ClientFrame();
997
998                         // read a new frame from a demo if needed
999                         CL_ReadDemoMessage();
1000                         R_TimeReport("clientnetwork");
1001
1002                         // now that packets have been read, send input to server
1003                         CL_SendMove();
1004                         R_TimeReport("sendmove");
1005
1006                         // update client world (interpolate entities, create trails, etc)
1007                         CL_UpdateWorld();
1008                         R_TimeReport("lerpworld");
1009
1010                         CL_Video_Frame();
1011
1012                         R_TimeReport("client");
1013
1014                         CL_UpdateScreen();
1015                         R_TimeReport("render");
1016
1017                         if (host_speeds.integer)
1018                                 time2 = Sys_DirtyTime();
1019
1020                         // update audio
1021                         if(cl.csqc_usecsqclistener)
1022                         {
1023                                 S_Update(&cl.csqc_listenermatrix);
1024                                 cl.csqc_usecsqclistener = false;
1025                         }
1026                         else
1027                                 S_Update(&r_refdef.view.matrix);
1028
1029 #ifdef CONFIG_CD
1030                         CDAudio_Update();
1031                         R_TimeReport("audio");
1032 #endif
1033
1034                         // reset gathering of mouse input
1035                         in_mouse_x = in_mouse_y = 0;
1036
1037                         if (host_speeds.integer)
1038                         {
1039                                 pass1 = (int)((time1 - time3)*1000000);
1040                                 time3 = Sys_DirtyTime();
1041                                 pass2 = (int)((time2 - time1)*1000000);
1042                                 pass3 = (int)((time3 - time2)*1000000);
1043                                 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1044                                                         pass1+pass2+pass3, pass1, pass2, pass3);
1045                         }
1046                 }
1047
1048 #if MEMPARANOIA
1049                 Mem_CheckSentinelsGlobal();
1050 #else
1051                 if (developer_memorydebug.integer)
1052                         Mem_CheckSentinelsGlobal();
1053 #endif
1054
1055                 // if there is some time remaining from this frame, reset the timers
1056                 if (cl_timer >= 0)
1057                         cl_timer = 0;
1058                 if (sv_timer >= 0)
1059                 {
1060                         if (!svs.threaded)
1061                                 svs.perf_acc_lost += sv_timer;
1062                         sv_timer = 0;
1063                 }
1064
1065                 host_framecount++;
1066         }
1067 }
1068
1069 //============================================================================
1070
1071 qboolean vid_opened = false;
1072 void Host_StartVideo(void)
1073 {
1074         if (!vid_opened && cls.state != ca_dedicated)
1075         {
1076                 vid_opened = true;
1077                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1078                 NetConn_UpdateSockets();
1079                 VID_Start();
1080 #ifdef CONFIG_CD
1081                 CDAudio_Startup();
1082 #endif
1083         }
1084 }
1085
1086 char engineversion[128];
1087
1088 qboolean sys_nostdout = false;
1089
1090 extern qboolean host_stuffcmdsrun;
1091
1092 static qfile_t *locksession_fh = NULL;
1093 static qboolean locksession_run = false;
1094 static void Host_InitSession(void)
1095 {
1096         int i;
1097         Cvar_RegisterVariable(&sessionid);
1098         Cvar_RegisterVariable(&locksession);
1099
1100         // load the session ID into the read-only cvar
1101         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1102         {
1103                 char vabuf[1024];
1104                 if(com_argv[i+1][0] == '.')
1105                         Cvar_SetQuick(&sessionid, com_argv[i+1]);
1106                 else
1107                         Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
1108         }
1109 }
1110 void Host_LockSession(void)
1111 {
1112         if(locksession_run)
1113                 return;
1114         locksession_run = true;
1115         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1116         {
1117                 char vabuf[1024];
1118                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1119                 FS_CreatePath(p);
1120                 locksession_fh = FS_SysOpen(p, "wl", false);
1121                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1122                 if(!locksession_fh)
1123                 {
1124                         if(locksession.integer == 2)
1125                         {
1126                                 Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1127                         }
1128                         else
1129                         {
1130                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1131                         }
1132                 }
1133         }
1134 }
1135 void Host_UnlockSession(void)
1136 {
1137         if(!locksession_run)
1138                 return;
1139         locksession_run = false;
1140
1141         if(locksession_fh)
1142         {
1143                 FS_Close(locksession_fh);
1144                 // NOTE: we can NOT unlink the lock here, as doing so would
1145                 // create a race condition if another process created it
1146                 // between our close and our unlink
1147                 locksession_fh = NULL;
1148         }
1149 }
1150
1151 /*
1152 ====================
1153 Host_Init
1154 ====================
1155 */
1156 static void Host_Init (void)
1157 {
1158         int i;
1159         const char* os;
1160         char vabuf[1024];
1161
1162         if (COM_CheckParm("-profilegameonly"))
1163                 Sys_AllowProfiling(false);
1164
1165         // LordHavoc: quake never seeded the random number generator before... heh
1166         if (COM_CheckParm("-benchmark"))
1167                 srand(0); // predictable random sequence for -benchmark
1168         else
1169                 srand((unsigned int)time(NULL));
1170
1171         // FIXME: this is evil, but possibly temporary
1172         // LordHavoc: doesn't seem very temporary...
1173         // LordHavoc: made this a saved cvar
1174 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1175         if (COM_CheckParm("-developer"))
1176         {
1177                 developer.value = developer.integer = 1;
1178                 developer.string = "1";
1179         }
1180
1181         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1182         {
1183                 developer.value = developer.integer = 1;
1184                 developer.string = "1";
1185                 developer_extra.value = developer_extra.integer = 1;
1186                 developer_extra.string = "1";
1187                 developer_insane.value = developer_insane.integer = 1;
1188                 developer_insane.string = "1";
1189                 developer_memory.value = developer_memory.integer = 1;
1190                 developer_memory.string = "1";
1191                 developer_memorydebug.value = developer_memorydebug.integer = 1;
1192                 developer_memorydebug.string = "1";
1193         }
1194
1195         if (COM_CheckParm("-developer3"))
1196         {
1197                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1198                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1199         }
1200
1201 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1202         if (COM_CheckParm("-nostdout"))
1203                 sys_nostdout = 1;
1204
1205         // used by everything
1206         Memory_Init();
1207
1208         // initialize console command/cvar/alias/command execution systems
1209         Cmd_Init();
1210
1211         // initialize memory subsystem cvars/commands
1212         Memory_Init_Commands();
1213
1214         // initialize console and logging and its cvars/commands
1215         Con_Init();
1216
1217         // initialize various cvars that could not be initialized earlier
1218         u8_Init();
1219         Curl_Init_Commands();
1220         Cmd_Init_Commands();
1221         Sys_Init_Commands();
1222         COM_Init_Commands();
1223         FS_Init_Commands();
1224
1225         // initialize console window (only used by sys_win.c)
1226         Sys_InitConsole();
1227
1228         // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1229         FS_Init_SelfPack();
1230
1231         // detect gamemode from commandline options or executable name
1232         COM_InitGameType();
1233
1234         // construct a version string for the corner of the console
1235         os = DP_OS_NAME;
1236         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1237         Con_Printf("%s\n", engineversion);
1238
1239         // initialize process nice level
1240         Sys_InitProcessNice();
1241
1242         // initialize ixtable
1243         Mathlib_Init();
1244
1245         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1246         FS_Init();
1247
1248         // register the cvars for session locking
1249         Host_InitSession();
1250
1251         // must be after FS_Init
1252         Crypto_Init();
1253         Crypto_Init_Commands();
1254
1255         NetConn_Init();
1256         Curl_Init();
1257         //PR_Init();
1258         //PR_Cmd_Init();
1259         PRVM_Init();
1260         Mod_Init();
1261         World_Init();
1262         SV_Init();
1263         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1264         Host_InitCommands();
1265         Host_InitLocal();
1266         Host_ServerOptions();
1267
1268         Thread_Init();
1269
1270         if (cls.state == ca_dedicated)
1271                 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1272         else
1273         {
1274                 Con_DPrintf("Initializing client\n");
1275
1276                 R_Modules_Init();
1277                 Palette_Init();
1278                 MR_Init_Commands();
1279                 VID_Shared_Init();
1280                 VID_Init();
1281                 Render_Init();
1282                 S_Init();
1283 #ifdef CONFIG_CD
1284                 CDAudio_Init();
1285 #endif
1286                 Key_Init();
1287                 CL_Init();
1288         }
1289
1290         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1291         // NOTE: menu commands are freed by Cmd_RestoreInitState
1292         Cmd_SaveInitState();
1293
1294         // FIXME: put this into some neat design, but the menu should be allowed to crash
1295         // without crashing the whole game, so this should just be a short-time solution
1296
1297         // here comes the not so critical stuff
1298         if (setjmp(host_abortframe)) {
1299                 return;
1300         }
1301
1302         Host_AddConfigText();
1303         Cbuf_Execute();
1304
1305         // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1306         if (!host_stuffcmdsrun)
1307         {
1308                 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1309                 Cbuf_Execute();
1310         }
1311
1312         // put up the loading image so the user doesn't stare at a black screen...
1313         SCR_BeginLoadingPlaque(true);
1314
1315         if (cls.state != ca_dedicated)
1316         {
1317                 MR_Init();
1318         }
1319
1320         // check for special benchmark mode
1321 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1322         i = COM_CheckParm("-benchmark");
1323         if (i && i + 1 < com_argc)
1324         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1325         {
1326                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1327                 Cbuf_Execute();
1328         }
1329
1330         // check for special demo mode
1331 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1332         i = COM_CheckParm("-demo");
1333         if (i && i + 1 < com_argc)
1334         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1335         {
1336                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1337                 Cbuf_Execute();
1338         }
1339
1340 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1341         i = COM_CheckParm("-capturedemo");
1342         if (i && i + 1 < com_argc)
1343         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1344         {
1345                 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1346                 Cbuf_Execute();
1347         }
1348
1349         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1350         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1351         {
1352                 Cbuf_AddText("startmap_dm\n");
1353                 Cbuf_Execute();
1354         }
1355
1356         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1357         {
1358                 Cbuf_AddText("togglemenu 1\n");
1359                 Cbuf_Execute();
1360         }
1361
1362         Con_DPrint("========Initialized=========\n");
1363
1364         //Host_StartVideo();
1365
1366         if (cls.state != ca_dedicated)
1367                 SV_StartThread();
1368 }
1369
1370
1371 /*
1372 ===============
1373 Host_Shutdown
1374
1375 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
1376 to run quit through here before the final handoff to the sys code.
1377 ===============
1378 */
1379 void Host_Shutdown(void)
1380 {
1381         static qboolean isdown = false;
1382
1383         if (isdown)
1384         {
1385                 Con_Print("recursive shutdown\n");
1386                 return;
1387         }
1388         if (setjmp(host_abortframe))
1389         {
1390                 Con_Print("aborted the quitting frame?!?\n");
1391                 return;
1392         }
1393         isdown = true;
1394
1395         // be quiet while shutting down
1396         S_StopAllSounds();
1397
1398         // end the server thread
1399         if (svs.threaded)
1400                 SV_StopThread();
1401
1402         // disconnect client from server if active
1403         CL_Disconnect();
1404
1405         // shut down local server if active
1406         SV_LockThreadMutex();
1407         Host_ShutdownServer ();
1408         SV_UnlockThreadMutex();
1409
1410         // Shutdown menu
1411         if(MR_Shutdown)
1412                 MR_Shutdown();
1413
1414         // AK shutdown PRVM
1415         // AK hmm, no PRVM_Shutdown(); yet
1416
1417         CL_Video_Shutdown();
1418
1419         Host_SaveConfig();
1420
1421 #ifdef CONFIG_CD
1422         CDAudio_Shutdown ();
1423 #endif
1424         S_Terminate ();
1425         Curl_Shutdown ();
1426         NetConn_Shutdown ();
1427         //PR_Shutdown ();
1428
1429         if (cls.state != ca_dedicated)
1430         {
1431                 R_Modules_Shutdown();
1432                 VID_Shutdown();
1433         }
1434
1435         SV_StopThread();
1436         Thread_Shutdown();
1437         Cmd_Shutdown();
1438         Key_Shutdown();
1439         CL_Shutdown();
1440         Sys_Shutdown();
1441         Log_Close();
1442         Crypto_Shutdown();
1443
1444         Host_UnlockSession();
1445
1446         S_Shutdown();
1447         Con_Shutdown();
1448         Memory_Shutdown();
1449 }
1450