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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // host.c -- coordinates spawning and killing of local servers
21
22 #include "quakedef.h"
23
24 #include <time.h>
25 #include "libcurl.h"
26 #include "cdaudio.h"
27 #include "cl_video.h"
28 #include "progsvm.h"
29 #include "csprogs.h"
30 #include "sv_demo.h"
31 #include "snd_main.h"
32 #include "taskqueue.h"
33 #include "thread.h"
34 #include "utf8lib.h"
35
36 /*
37
38 A server can always be started, even if the system started out as a client
39 to a remote system.
40
41 A client can NOT be started if the system started as a dedicated server.
42
43 Memory is cleared / released when a server or client begins, not when they end.
44
45 */
46
47 host_t host;
48
49 // pretend frames take this amount of time (in seconds), 0 = realtime
50 cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
51 cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
52 // shows time used by certain subsystems
53 cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
54 cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
55
56 cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
57 cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
58 cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc.  Not recommended!"};
59 cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
60 cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
61 cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
62
63 cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
64 cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
65
66 cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
67 cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
68
69 /*
70 ================
71 Host_AbortCurrentFrame
72
73 aborts the current host frame and goes on with the next one
74 ================
75 */
76 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
77 void Host_AbortCurrentFrame(void)
78 {
79         // in case we were previously nice, make us mean again
80         Sys_MakeProcessMean();
81
82         longjmp (host.abortframe, 1);
83 }
84
85 /*
86 ================
87 Host_Error
88
89 This shuts down both the client and server
90 ================
91 */
92 void Host_Error (const char *error, ...)
93 {
94         static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
95         static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
96         static qboolean hosterror = false;
97         va_list argptr;
98
99         // turn off rcon redirect if it was active when the crash occurred
100         // to prevent loops when it is a networking problem
101         Con_Rcon_Redirect_Abort();
102
103         va_start (argptr,error);
104         dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
105         va_end (argptr);
106
107         Con_Printf(CON_ERROR "Host_Error: %s\n", hosterrorstring1);
108
109         // LadyHavoc: if crashing very early, or currently shutting down, do
110         // Sys_Error instead
111         if (host.framecount < 3 || host.state == host_shutdown)
112                 Sys_Error ("Host_Error: %s", hosterrorstring1);
113
114         if (hosterror)
115                 Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
116         hosterror = true;
117
118         strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
119
120         CL_Parse_DumpPacket();
121
122         CL_Parse_ErrorCleanUp();
123
124         //PR_Crash();
125
126         // print out where the crash happened, if it was caused by QC (and do a cleanup)
127         PRVM_Crash(SVVM_prog);
128         PRVM_Crash(CLVM_prog);
129 #ifdef CONFIG_MENU
130         PRVM_Crash(MVM_prog);
131 #endif
132
133         cl.csqc_loaded = false;
134         Cvar_SetValueQuick(&csqc_progcrc, -1);
135         Cvar_SetValueQuick(&csqc_progsize, -1);
136
137         SV_LockThreadMutex();
138         SV_Shutdown ();
139         SV_UnlockThreadMutex();
140
141         if (cls.state == ca_dedicated)
142                 Sys_Error ("Host_Error: %s",hosterrorstring2);  // dedicated servers exit
143
144         CL_Disconnect ();
145         cls.demonum = -1;
146
147         hosterror = false;
148
149         Host_AbortCurrentFrame();
150 }
151
152 static void Host_ServerOptions (void)
153 {
154         int i;
155
156         // general default
157         svs.maxclients = 8;
158
159 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
160 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
161         // if no client is in the executable or -dedicated is specified on
162         // commandline, start a dedicated server
163         i = COM_CheckParm ("-dedicated");
164         if (i || !cl_available)
165         {
166                 cls.state = ca_dedicated;
167                 // check for -dedicated specifying how many players
168                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
169                         svs.maxclients = atoi (sys.argv[i+1]);
170                 if (COM_CheckParm ("-listen"))
171                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
172                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
173                 Cvar_SetValue(&cvars_all, "sv_public", 1);
174         }
175         else if (cl_available)
176         {
177                 // client exists and not dedicated, check if -listen is specified
178                 cls.state = ca_disconnected;
179                 i = COM_CheckParm ("-listen");
180                 if (i)
181                 {
182                         // default players unless specified
183                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
184                                 svs.maxclients = atoi (sys.argv[i+1]);
185                 }
186                 else
187                 {
188                         // default players in some games, singleplayer in most
189                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
190                                 svs.maxclients = 1;
191                 }
192         }
193
194         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
195
196         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
197
198         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
199                 Cvar_SetValueQuick(&deathmatch, 1);
200 }
201
202 /*
203 ==================
204 Host_Quit_f
205 ==================
206 */
207 void Host_Quit_f(cmd_state_t *cmd)
208 {
209         if(host.state == host_shutdown)
210                 Con_Printf("shutting down already!\n");
211         else
212                 host.state = host_shutdown;
213 }
214
215 static void Host_Version_f(cmd_state_t *cmd)
216 {
217         Con_Printf("Version: %s build %s\n", gamename, buildstring);
218 }
219
220 /*
221 =======================
222 Host_InitLocal
223 ======================
224 */
225 void Host_SaveConfig_f(cmd_state_t *cmd);
226 void Host_LoadConfig_f(cmd_state_t *cmd);
227 extern cvar_t sv_writepicture_quality;
228 extern cvar_t r_texture_jpeg_fastpicmip;
229 static void Host_InitLocal (void)
230 {
231         Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
232         Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
233         Cmd_AddCommand(CMD_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
234         Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
235         Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
236         Cvar_RegisterVariable (&host_framerate);
237         Cvar_RegisterVariable (&host_speeds);
238         Cvar_RegisterVariable (&host_maxwait);
239
240         Cvar_RegisterVariable (&developer);
241         Cvar_RegisterVariable (&developer_extra);
242         Cvar_RegisterVariable (&developer_insane);
243         Cvar_RegisterVariable (&developer_loadfile);
244         Cvar_RegisterVariable (&developer_loading);
245         Cvar_RegisterVariable (&developer_entityparsing);
246
247         Cvar_RegisterVariable (&timestamps);
248         Cvar_RegisterVariable (&timeformat);
249
250         Cvar_RegisterVariable (&sv_writepicture_quality);
251         Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
252 }
253
254
255 /*
256 ===============
257 Host_SaveConfig_f
258
259 Writes key bindings and archived cvars to config.cfg
260 ===============
261 */
262 static void Host_SaveConfig_to(const char *file)
263 {
264         qfile_t *f;
265
266 // dedicated servers initialize the host but don't parse and set the
267 // config.cfg cvars
268         // LadyHavoc: don't save a config if it crashed in startup
269         if (host.framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
270         {
271                 f = FS_OpenRealFile(file, "wb", false);
272                 if (!f)
273                 {
274                         Con_Printf(CON_ERROR "Couldn't write %s.\n", file);
275                         return;
276                 }
277
278                 Key_WriteBindings (f);
279                 Cvar_WriteVariables (&cvars_all, f);
280
281                 FS_Close (f);
282         }
283 }
284 void Host_SaveConfig(void)
285 {
286         Host_SaveConfig_to(CONFIGFILENAME);
287 }
288 void Host_SaveConfig_f(cmd_state_t *cmd)
289 {
290         const char *file = CONFIGFILENAME;
291
292         if(Cmd_Argc(cmd) >= 2) {
293                 file = Cmd_Argv(cmd, 1);
294                 Con_Printf("Saving to %s\n", file);
295         }
296
297         Host_SaveConfig_to(file);
298 }
299
300 static void Host_AddConfigText(cmd_state_t *cmd)
301 {
302         // set up the default startmap_sp and startmap_dm aliases (mods can
303         // override these) and then execute the quake.rc startup script
304         if (gamemode == GAME_NEHAHRA)
305                 Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
306         else if (gamemode == GAME_TRANSFUSION)
307                 Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
308         else if (gamemode == GAME_TEU)
309                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
310         else
311                 Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
312         Cbuf_Execute(cmd);
313 }
314
315 /*
316 ===============
317 Host_LoadConfig_f
318
319 Resets key bindings and cvars to defaults and then reloads scripts
320 ===============
321 */
322 void Host_LoadConfig_f(cmd_state_t *cmd)
323 {
324         // reset all cvars, commands and aliases to init values
325         Cmd_RestoreInitState();
326 #ifdef CONFIG_MENU
327         // prepend a menu restart command to execute after the config
328         Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
329 #endif
330         // reset cvars to their defaults, and then exec startup scripts again
331         Host_AddConfigText(&cmd_client);
332 }
333
334 //============================================================================
335
336 /*
337 ===================
338 Host_GetConsoleCommands
339
340 Add them exactly as if they had been typed at the console
341 ===================
342 */
343 static void Host_GetConsoleCommands (void)
344 {
345         char *line;
346
347         while ((line = Sys_ConsoleInput()))
348         {
349                 if (cls.state == ca_dedicated)
350                         Cbuf_AddText(&cmd_server, line);
351                 else
352                         Cbuf_AddText(&cmd_client, line);
353         }
354 }
355
356 /*
357 ==================
358 Host_TimeReport
359
360 Returns a time report string, for example for
361 ==================
362 */
363 const char *Host_TimingReport(char *buf, size_t buflen)
364 {
365         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
366 }
367
368 /*
369 ==================
370 Host_Frame
371
372 Runs all active servers
373 ==================
374 */
375 static void Host_Init(void);
376 void Host_Main(void)
377 {
378         double cl_timer = 0, sv_timer = 0;
379         double time, oldtime, newtime;
380         double wait;
381         int i;
382         char vabuf[1024];
383         qboolean playing;
384
385         host.restless = false;
386
387         Host_Init();
388
389         host.realtime = 0;
390         host.sleeptime = 0;
391         host.dirtytime = oldtime = Sys_DirtyTime();
392
393         while(host.state != host_shutdown)
394         {
395                 if (setjmp(host.abortframe))
396                 {
397                         SCR_ClearLoadingScreen(false);
398                         continue;                       // something bad happened, or the server disconnected
399                 }
400
401                 newtime = host.dirtytime = Sys_DirtyTime();
402                 time = newtime - oldtime;
403                 if (time < 0)
404                 {
405                         // warn if it's significant
406                         if (time < -0.01)
407                                 Con_Printf(CON_WARN "Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time);
408                         time = 0;
409                 }
410                 else if (time >= 1800)
411                 {
412                         Con_Printf(CON_WARN "Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time);
413                         time = 0;
414                 }
415                 host.realtime += time;
416
417                 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
418                         Cvar_SetValueQuick(&host_framerate, 0);
419
420                 TaskQueue_Frame(false);
421
422                 // keep the random time dependent, but not when playing demos/benchmarking
423                 if(!*sv_random_seed.string && !cls.demoplayback)
424                         rand();
425
426                 NetConn_UpdateSockets();
427
428                 Log_DestBuffer_Flush();
429
430                 Curl_Run();
431
432                 // check for commands typed to the host
433                 Host_GetConsoleCommands();
434
435                 // process console commands
436 //              R_TimeReport("preconsole");
437                 CL_VM_PreventInformationLeaks();
438                 Cbuf_Frame(&cmd_client);
439                 Cbuf_Frame(&cmd_server);
440
441                 if(sv.active)
442                         Cbuf_Frame(&cmd_serverfromclient);
443
444 //              R_TimeReport("console");
445
446                 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
447
448                 R_TimeReport("---");
449
450         //-------------------
451         //
452         // server operations
453         //
454         //-------------------
455
456                 // limit the frametime steps to no more than 100ms each
457                 if (sv_timer > 0.1)
458                 {
459                         if (!svs.threaded)
460                                 svs.perf_acc_lost += (sv_timer - 0.1);
461                         sv_timer = 0.1;
462                 }
463
464                 if (!svs.threaded)
465                 {
466                         svs.perf_acc_sleeptime = host.sleeptime;
467                         svs.perf_acc_realtime += time;
468
469                         // Look for clients who have spawned
470                         playing = false;
471                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
472                                 if(host_client->begun)
473                                         if(host_client->netconnection)
474                                                 playing = true;
475                         if(sv.time < 10)
476                         {
477                                 // don't accumulate time for the first 10 seconds of a match
478                                 // so things can settle
479                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = host.sleeptime = 0;
480                         }
481                         else if(svs.perf_acc_realtime > 5)
482                         {
483                                 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
484                                 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
485                                 if(svs.perf_acc_offset_samples > 0)
486                                 {
487                                         svs.perf_offset_max = svs.perf_acc_offset_max;
488                                         svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
489                                         svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
490                                 }
491                                 if(svs.perf_lost > 0 && developer_extra.integer)
492                                         if(playing) // only complain if anyone is looking
493                                                 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
494                                 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = host.sleeptime = 0;
495                         }
496
497                         if (sv.active && sv_timer > 0)
498                         {
499                                 // execute one or more server frames, with an upper limit on how much
500                                 // execution time to spend on server frames to avoid freezing the game if
501                                 // the server is overloaded, this execution time limit means the game will
502                                 // slow down if the server is taking too long.
503                                 int framecount, framelimit = 1;
504                                 double advancetime, aborttime = 0;
505                                 float offset;
506                                 prvm_prog_t *prog = SVVM_prog;
507                                 // receive packets on each main loop iteration, as the main loop may
508                                 // be undersleeping due to select() detecting a new packet
509                                 if (sv.active && !svs.threaded)
510                                         NetConn_ServerFrame();
511                                 // run the world state
512                                 // don't allow simulation to run too fast or too slow or logic glitches can occur
513
514                                 // stop running server frames if the wall time reaches this value
515                                 if (sys_ticrate.value <= 0)
516                                         advancetime = sv_timer;
517                                 else
518                                 {
519                                         advancetime = sys_ticrate.value;
520                                         // listen servers can run multiple server frames per client frame
521                                         framelimit = cl_maxphysicsframesperserverframe.integer;
522                                         aborttime = Sys_DirtyTime() + 0.1;
523                                 }
524                                 if(host_timescale.value > 0 && host_timescale.value < 1)
525                                         advancetime = min(advancetime, 0.1 / host_timescale.value);
526                                 else
527                                         advancetime = min(advancetime, 0.1);
528
529                                 if(advancetime > 0)
530                                 {
531                                         offset = Sys_DirtyTime() - newtime;if (offset < 0 || offset >= 1800) offset = 0;
532                                         offset += sv_timer;
533                                         ++svs.perf_acc_offset_samples;
534                                         svs.perf_acc_offset += offset;
535                                         svs.perf_acc_offset_squared += offset * offset;
536                                         if(svs.perf_acc_offset_max < offset)
537                                                 svs.perf_acc_offset_max = offset;
538                                 }
539
540                                 // only advance time if not paused
541                                 // the game also pauses in singleplayer when menu or console is used
542                                 sv.frametime = advancetime * host_timescale.value;
543                                 if (host_framerate.value)
544                                         sv.frametime = host_framerate.value;
545                                 if (sv.paused || host.paused)
546                                         sv.frametime = 0;
547
548                                 for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
549                                 {
550                                         sv_timer -= advancetime;
551
552                                         // move things around and think unless paused
553                                         if (sv.frametime)
554                                                 SV_Physics();
555
556                                         // if this server frame took too long, break out of the loop
557                                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
558                                                 break;
559                                 }
560                                 R_TimeReport("serverphysics");
561
562                                 // send all messages to the clients
563                                 SV_SendClientMessages();
564
565                                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
566                                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
567                                         PRVM_serverglobalfloat(time) = sv.time;
568                                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
569                                 }
570
571                                 // send an heartbeat if enough time has passed since the last one
572                                 NetConn_Heartbeat(0);
573                                 R_TimeReport("servernetwork");
574                         }
575                         else
576                         {
577                                 // don't let r_speeds display jump around
578                                 R_TimeReport("serverphysics");
579                                 R_TimeReport("servernetwork");
580                         }
581                 }
582                 // if there is some time remaining from this frame, reset the timer
583                 if (sv_timer >= 0)
584                 {
585                         if (!svs.threaded)
586                                 svs.perf_acc_lost += sv_timer;
587                         sv_timer = 0;
588                 }
589
590                 sv_timer += time;
591
592         //-------------------
593         //
594         // client operations
595         //
596         //-------------------
597
598                 cl_timer = CL_Frame(cl_timer);
599                 cl_timer += time;
600
601 #if MEMPARANOIA
602                 Mem_CheckSentinelsGlobal();
603 #else
604                 if (developer_memorydebug.integer)
605                         Mem_CheckSentinelsGlobal();
606 #endif
607
608                 // if the accumulators haven't become positive yet, wait a while
609                 wait = max(cl_timer, sv_timer) * -1000000.0;
610
611                 if (!host.restless && wait >= 1)
612                 {
613                         double time0, delta;
614
615                         if(host_maxwait.value <= 0)
616                                 wait = min(wait, 1000000.0);
617                         else
618                                 wait = min(wait, host_maxwait.value * 1000.0);
619                         if(wait < 1)
620                                 wait = 1; // because we cast to int
621
622                         time0 = Sys_DirtyTime();
623                         if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
624                                 NetConn_SleepMicroseconds((int)wait);
625                                 if (cls.state != ca_dedicated)
626                                         NetConn_ClientFrame(); // helps server browser get good ping values
627                                 // TODO can we do the same for ServerFrame? Probably not.
628                         }
629                         else
630                                 Sys_Sleep((int)wait);
631                         delta = Sys_DirtyTime() - time0;
632                         if (delta < 0 || delta >= 1800) 
633                                 delta = 0;
634                         host.sleeptime += delta;
635 //                      R_TimeReport("sleep");
636                 }
637
638                 host.framecount++;
639                 oldtime = newtime;
640         }
641
642         Sys_Quit(0);
643 }
644
645 //============================================================================
646
647 qboolean vid_opened = false;
648 void Host_StartVideo(void)
649 {
650         if (!vid_opened && cls.state != ca_dedicated)
651         {
652                 vid_opened = true;
653                 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
654                 NetConn_UpdateSockets();
655                 VID_Start();
656                 CDAudio_Startup();
657         }
658 }
659
660 char engineversion[128];
661
662 qboolean sys_nostdout = false;
663
664 static qfile_t *locksession_fh = NULL;
665 static qboolean locksession_run = false;
666 static void Host_InitSession(void)
667 {
668         int i;
669         char *buf;
670         Cvar_RegisterVariable(&sessionid);
671         Cvar_RegisterVariable(&locksession);
672
673         // load the session ID into the read-only cvar
674         if ((i = COM_CheckParm("-sessionid")) && (i + 1 < sys.argc))
675         {
676                 if(sys.argv[i+1][0] == '.')
677                         Cvar_SetQuick(&sessionid, sys.argv[i+1]);
678                 else
679                 {
680                         buf = (char *)Z_Malloc(strlen(sys.argv[i+1]) + 2);
681                         dpsnprintf(buf, sizeof(buf), ".%s", sys.argv[i+1]);
682                         Cvar_SetQuick(&sessionid, buf);
683                 }
684         }
685 }
686 void Host_LockSession(void)
687 {
688         if(locksession_run)
689                 return;
690         locksession_run = true;
691         if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
692         {
693                 char vabuf[1024];
694                 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
695                 FS_CreatePath(p);
696                 locksession_fh = FS_SysOpen(p, "wl", false);
697                 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
698                 if(!locksession_fh)
699                 {
700                         if(locksession.integer == 2)
701                         {
702                                 Con_Printf(CON_WARN "WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
703                         }
704                         else
705                         {
706                                 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
707                         }
708                 }
709         }
710 }
711 void Host_UnlockSession(void)
712 {
713         if(!locksession_run)
714                 return;
715         locksession_run = false;
716
717         if(locksession_fh)
718         {
719                 FS_Close(locksession_fh);
720                 // NOTE: we can NOT unlink the lock here, as doing so would
721                 // create a race condition if another process created it
722                 // between our close and our unlink
723                 locksession_fh = NULL;
724         }
725 }
726
727 /*
728 ====================
729 Host_Init
730 ====================
731 */
732 static void Host_Init (void)
733 {
734         int i;
735         const char* os;
736         char vabuf[1024];
737         cmd_state_t *cmd = &cmd_client;
738
739         host.state = host_init;
740
741         if (COM_CheckParm("-profilegameonly"))
742                 Sys_AllowProfiling(false);
743
744         // LadyHavoc: quake never seeded the random number generator before... heh
745         if (COM_CheckParm("-benchmark"))
746                 srand(0); // predictable random sequence for -benchmark
747         else
748                 srand((unsigned int)time(NULL));
749
750         // FIXME: this is evil, but possibly temporary
751         // LadyHavoc: doesn't seem very temporary...
752         // LadyHavoc: made this a saved cvar
753 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
754         if (COM_CheckParm("-developer"))
755         {
756                 developer.value = developer.integer = 1;
757                 developer.string = "1";
758         }
759
760         if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
761         {
762                 developer.value = developer.integer = 1;
763                 developer.string = "1";
764                 developer_extra.value = developer_extra.integer = 1;
765                 developer_extra.string = "1";
766                 developer_insane.value = developer_insane.integer = 1;
767                 developer_insane.string = "1";
768                 developer_memory.value = developer_memory.integer = 1;
769                 developer_memory.string = "1";
770                 developer_memorydebug.value = developer_memorydebug.integer = 1;
771                 developer_memorydebug.string = "1";
772         }
773
774         if (COM_CheckParm("-developer3"))
775         {
776                 gl_paranoid.integer = 1;gl_paranoid.string = "1";
777                 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
778         }
779
780 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
781         if (COM_CheckParm("-nostdout"))
782                 sys_nostdout = 1;
783
784         // used by everything
785         Memory_Init();
786
787         // initialize console command/cvar/alias/command execution systems
788         Cmd_Init();
789
790         // initialize memory subsystem cvars/commands
791         Memory_Init_Commands();
792
793         // initialize console and logging and its cvars/commands
794         Con_Init();
795
796         // initialize various cvars that could not be initialized earlier
797         u8_Init();
798         Curl_Init_Commands();
799         Sys_Init_Commands();
800         COM_Init_Commands();
801
802         // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
803         FS_Init();
804
805         // construct a version string for the corner of the console
806         os = DP_OS_NAME;
807         dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
808         Con_Printf("%s\n", engineversion);
809
810         // initialize process nice level
811         Sys_InitProcessNice();
812
813         // initialize ixtable
814         Mathlib_Init();
815
816         // register the cvars for session locking
817         Host_InitSession();
818
819         // must be after FS_Init
820         Crypto_Init();
821         Crypto_Init_Commands();
822
823         NetConn_Init();
824         Curl_Init();
825         PRVM_Init();
826         Mod_Init();
827         World_Init();
828         SV_Init();
829         V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
830         Host_InitLocal();
831         Host_ServerOptions();
832
833         Thread_Init();
834         TaskQueue_Init();
835
836         CL_Init();
837
838         // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
839         // NOTE: menu commands are freed by Cmd_RestoreInitState
840         Cmd_SaveInitState();
841
842         // FIXME: put this into some neat design, but the menu should be allowed to crash
843         // without crashing the whole game, so this should just be a short-time solution
844
845         // here comes the not so critical stuff
846         if (setjmp(host.abortframe)) {
847                 return;
848         }
849
850         Host_AddConfigText(cmd);
851
852         Host_StartVideo();
853
854         // if quake.rc is missing, use default
855         if (!FS_FileExists("quake.rc"))
856         {
857                 Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
858                 Cbuf_Execute(cmd);
859         }
860
861         host.state = host_active;
862
863         // run stuffcmds now, deferred previously because it can crash if a server starts that early
864         Cbuf_AddText(cmd,"stuffcmds\n");
865         Cbuf_Execute(cmd);
866
867         Log_Start();
868
869         // put up the loading image so the user doesn't stare at a black screen...
870         SCR_BeginLoadingPlaque(true);
871         
872         // check for special benchmark mode
873 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
874         i = COM_CheckParm("-benchmark");
875         if (i && i + 1 < sys.argc)
876         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
877         {
878                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1]));
879                 Cbuf_Execute(&cmd_client);
880         }
881
882         // check for special demo mode
883 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
884         i = COM_CheckParm("-demo");
885         if (i && i + 1 < sys.argc)
886         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
887         {
888                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1]));
889                 Cbuf_Execute(&cmd_client);
890         }
891
892 #ifdef CONFIG_VIDEO_CAPTURE
893 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
894         i = COM_CheckParm("-capturedemo");
895         if (i && i + 1 < sys.argc)
896         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
897         {
898                 Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1]));
899                 Cbuf_Execute(&cmd_client);
900         }
901 #endif
902
903         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
904         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
905         {
906                 Cbuf_AddText(&cmd_client, "startmap_dm\n");
907                 Cbuf_Execute(&cmd_client);
908         }
909
910         if (!sv.active && !cls.demoplayback && !cls.connect_trying)
911         {
912 #ifdef CONFIG_MENU
913                 Cbuf_AddText(&cmd_client, "togglemenu 1\n");
914 #endif
915                 Cbuf_Execute(&cmd_client);
916         }
917
918         Con_DPrint("========Initialized=========\n");
919
920         if (cls.state != ca_dedicated)
921                 SV_StartThread();
922 }
923
924
925 /*
926 ===============
927 Host_Shutdown
928
929 FIXME: this is a callback from Sys_Quit and Sys_Error.  It would be better
930 to run quit through here before the final handoff to the sys code.
931 ===============
932 */
933 void Host_Shutdown(void)
934 {
935         static qboolean isdown = false;
936
937         if (isdown)
938         {
939                 Con_Print("recursive shutdown\n");
940                 return;
941         }
942         if (setjmp(host.abortframe))
943         {
944                 Con_Print("aborted the quitting frame?!?\n");
945                 return;
946         }
947         isdown = true;
948
949         if(cls.state != ca_dedicated)
950                 CL_Shutdown();
951
952         // end the server thread
953         if (svs.threaded)
954                 SV_StopThread();
955
956         // shut down local server if active
957         SV_LockThreadMutex();
958         SV_Shutdown ();
959         SV_UnlockThreadMutex();
960
961         // AK shutdown PRVM
962         // AK hmm, no PRVM_Shutdown(); yet
963
964         Host_SaveConfig();
965
966         Curl_Shutdown ();
967         NetConn_Shutdown ();
968
969         SV_StopThread();
970         TaskQueue_Shutdown();
971         Thread_Shutdown();
972         Cmd_Shutdown();
973         Sys_Shutdown();
974         Log_Close();
975         Crypto_Shutdown();
976
977         Host_UnlockSession();
978
979         Con_Shutdown();
980         Memory_Shutdown();
981 }
982
983 void Host_NoOperation_f(cmd_state_t *cmd)
984 {
985 }