5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 volume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (volume < 0 || volume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
204 // ignoring prog->argc < 7 for now (no flags supported yet)
209 flags = PRVM_G_FLOAT(OFS_PARM6);
211 channel = CHAN_USER2ENGINE(channel);
213 if (!IS_CHAN(channel))
215 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
219 // TODO currently the only flag defined in the interface is
220 // SOUNDFLAG_RELIABLE. This one makes no sense at all from CSQC.
221 // We want to, in a later extension, expose more flags.
223 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
224 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, 0, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
227 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
228 static void VM_CL_pointsound(prvm_prog_t *prog)
235 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
237 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
238 sample = PRVM_G_STRING(OFS_PARM1);
239 volume = PRVM_G_FLOAT(OFS_PARM2);
240 attenuation = PRVM_G_FLOAT(OFS_PARM3);
242 if (volume < 0 || volume > 1)
244 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
248 if (attenuation < 0 || attenuation > 4)
250 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
254 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
255 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
258 // #14 entity() spawn
259 static void VM_CL_spawn (prvm_prog_t *prog)
262 ed = PRVM_ED_Alloc(prog);
266 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
268 VM_SetTraceGlobals(prog, trace);
269 PRVM_clientglobalfloat(trace_networkentity) = svent;
272 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
273 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
275 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
276 static void VM_CL_traceline (prvm_prog_t *prog)
283 // R_TimeReport("pretraceline");
285 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
287 prog->xfunction->builtinsprofile += 30;
289 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
290 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
291 move = (int)PRVM_G_FLOAT(OFS_PARM2);
292 ent = PRVM_G_EDICT(OFS_PARM3);
294 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
295 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
297 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
299 CL_VM_SetTraceGlobals(prog, &trace, svent);
300 // R_TimeReport("traceline");
307 Used for use tracing and shot targeting
308 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
309 if the tryents flag is set.
311 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
314 // LordHavoc: added this for my own use, VERY useful, similar to traceline
315 static void VM_CL_tracebox (prvm_prog_t *prog)
317 vec3_t v1, v2, m1, m2;
322 // R_TimeReport("pretracebox");
323 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
325 prog->xfunction->builtinsprofile += 30;
327 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
328 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
329 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
330 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
331 move = (int)PRVM_G_FLOAT(OFS_PARM4);
332 ent = PRVM_G_EDICT(OFS_PARM5);
334 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
335 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
337 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
339 CL_VM_SetTraceGlobals(prog, &trace, svent);
340 // R_TimeReport("tracebox");
343 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
347 vec3_t start, end, mins, maxs, move;
348 vec3_t original_origin;
349 vec3_t original_velocity;
350 vec3_t original_angles;
351 vec3_t original_avelocity;
354 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
355 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
356 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
357 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
359 gravity = PRVM_clientedictfloat(tossent, gravity);
362 gravity *= cl.movevars_gravity * 0.05;
364 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
366 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
367 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
368 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
369 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
370 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
371 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
372 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
373 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
374 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
376 if (trace.fraction < 1)
380 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
381 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
382 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
383 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
388 static void VM_CL_tracetoss (prvm_prog_t *prog)
392 prvm_edict_t *ignore;
395 prog->xfunction->builtinsprofile += 600;
397 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
399 ent = PRVM_G_EDICT(OFS_PARM0);
400 if (ent == prog->edicts)
402 VM_Warning(prog, "tracetoss: can not use world entity\n");
405 ignore = PRVM_G_EDICT(OFS_PARM1);
407 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
409 CL_VM_SetTraceGlobals(prog, &trace, svent);
413 // #20 void(string s) precache_model
414 static void VM_CL_precache_model (prvm_prog_t *prog)
420 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
422 name = PRVM_G_STRING(OFS_PARM0);
423 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
425 if(!strcmp(cl.csqc_model_precache[i]->name, name))
427 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
431 PRVM_G_FLOAT(OFS_RETURN) = 0;
432 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
435 for (i = 0;i < MAX_MODELS;i++)
437 if (!cl.csqc_model_precache[i])
439 cl.csqc_model_precache[i] = (dp_model_t*)m;
440 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
444 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
447 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
450 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
455 ent = PRVM_NEXT_EDICT(prog->edicts);
456 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
458 if (ent->priv.required->free)
460 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
466 // #22 entity(vector org, float rad) findradius
467 static void VM_CL_findradius (prvm_prog_t *prog)
469 prvm_edict_t *ent, *chain;
470 vec_t radius, radius2;
471 vec3_t org, eorg, mins, maxs;
472 int i, numtouchedicts;
473 static prvm_edict_t *touchedicts[MAX_EDICTS];
476 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
479 chainfield = PRVM_G_INT(OFS_PARM2);
481 chainfield = prog->fieldoffsets.chain;
483 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
485 chain = (prvm_edict_t *)prog->edicts;
487 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
488 radius = PRVM_G_FLOAT(OFS_PARM1);
489 radius2 = radius * radius;
491 mins[0] = org[0] - (radius + 1);
492 mins[1] = org[1] - (radius + 1);
493 mins[2] = org[2] - (radius + 1);
494 maxs[0] = org[0] + (radius + 1);
495 maxs[1] = org[1] + (radius + 1);
496 maxs[2] = org[2] + (radius + 1);
497 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
498 if (numtouchedicts > MAX_EDICTS)
500 // this never happens //[515]: for what then ?
501 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
502 numtouchedicts = MAX_EDICTS;
504 for (i = 0;i < numtouchedicts;i++)
506 ent = touchedicts[i];
507 // Quake did not return non-solid entities but darkplaces does
508 // (note: this is the reason you can't blow up fallen zombies)
509 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
511 // LordHavoc: compare against bounding box rather than center so it
512 // doesn't miss large objects, and use DotProduct instead of Length
513 // for a major speedup
514 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
515 if (sv_gameplayfix_findradiusdistancetobox.integer)
517 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
518 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
519 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
522 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
523 if (DotProduct(eorg, eorg) < radius2)
525 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
530 VM_RETURN_EDICT(chain);
533 // #34 float() droptofloor
534 static void VM_CL_droptofloor (prvm_prog_t *prog)
537 vec3_t start, end, mins, maxs;
540 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
542 // assume failure if it returns early
543 PRVM_G_FLOAT(OFS_RETURN) = 0;
545 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
546 if (ent == prog->edicts)
548 VM_Warning(prog, "droptofloor: can not modify world entity\n");
551 if (ent->priv.server->free)
553 VM_Warning(prog, "droptofloor: can not modify free entity\n");
557 VectorCopy(PRVM_clientedictvector(ent, origin), start);
558 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
559 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
560 VectorCopy(PRVM_clientedictvector(ent, origin), end);
563 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
565 if (trace.fraction != 1)
567 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
568 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
569 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
570 PRVM_G_FLOAT(OFS_RETURN) = 1;
571 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
572 // ent->priv.server->suspendedinairflag = true;
576 // #35 void(float style, string value) lightstyle
577 static void VM_CL_lightstyle (prvm_prog_t *prog)
582 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
584 i = (int)PRVM_G_FLOAT(OFS_PARM0);
585 c = PRVM_G_STRING(OFS_PARM1);
586 if (i >= cl.max_lightstyle)
588 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
591 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
592 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
593 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
596 // #40 float(entity e) checkbottom
597 static void VM_CL_checkbottom (prvm_prog_t *prog)
599 static int cs_yes, cs_no;
601 vec3_t mins, maxs, start, stop;
606 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
607 ent = PRVM_G_EDICT(OFS_PARM0);
608 PRVM_G_FLOAT(OFS_RETURN) = 0;
610 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
611 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
613 // if all of the points under the corners are solid world, don't bother
614 // with the tougher checks
615 // the corners must be within 16 of the midpoint
616 start[2] = mins[2] - 1;
617 for (x=0 ; x<=1 ; x++)
618 for (y=0 ; y<=1 ; y++)
620 start[0] = x ? maxs[0] : mins[0];
621 start[1] = y ? maxs[1] : mins[1];
622 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
627 PRVM_G_FLOAT(OFS_RETURN) = true;
628 return; // we got out easy
633 // check it for real...
637 // the midpoint must be within 16 of the bottom
638 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
639 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
640 stop[2] = start[2] - 2*sv_stepheight.value;
641 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
643 if (trace.fraction == 1.0)
646 mid = bottom = trace.endpos[2];
648 // the corners must be within 16 of the midpoint
649 for (x=0 ; x<=1 ; x++)
650 for (y=0 ; y<=1 ; y++)
652 start[0] = stop[0] = x ? maxs[0] : mins[0];
653 start[1] = stop[1] = y ? maxs[1] : mins[1];
655 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
657 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
658 bottom = trace.endpos[2];
659 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
664 PRVM_G_FLOAT(OFS_RETURN) = true;
667 // #41 float(vector v) pointcontents
668 static void VM_CL_pointcontents (prvm_prog_t *prog)
671 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
672 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
673 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
676 // #48 void(vector o, vector d, float color, float count) particle
677 static void VM_CL_particle (prvm_prog_t *prog)
682 VM_SAFEPARMCOUNT(4, VM_CL_particle);
684 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
685 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
686 color = (int)PRVM_G_FLOAT(OFS_PARM2);
687 count = (int)PRVM_G_FLOAT(OFS_PARM3);
688 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
691 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
692 static void VM_CL_ambientsound (prvm_prog_t *prog)
696 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
697 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
698 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
699 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
702 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
703 static void VM_CL_getlight (prvm_prog_t *prog)
705 vec3_t ambientcolor, diffusecolor, diffusenormal;
708 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
710 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
711 VectorClear(ambientcolor);
712 VectorClear(diffusecolor);
713 VectorClear(diffusenormal);
715 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
716 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
717 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
718 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
719 if (PRVM_clientglobalvector(getlight_ambient))
720 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
721 if (PRVM_clientglobalvector(getlight_diffuse))
722 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
723 if (PRVM_clientglobalvector(getlight_dir))
724 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
727 //============================================================================
728 //[515]: SCENE MANAGER builtins
730 void CSQC_R_RecalcView (void)
732 extern matrix4x4_t viewmodelmatrix_nobob;
733 extern matrix4x4_t viewmodelmatrix_withbob;
734 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
735 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
736 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
737 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
740 //#300 void() clearscene (EXT_CSQC)
741 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
743 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
744 // clear renderable entity and light lists
745 r_refdef.scene.numentities = 0;
746 r_refdef.scene.numlights = 0;
747 // restore the view settings to the values that VM_CL_UpdateView received from the client code
748 r_refdef.view = csqc_original_r_refdef_view;
749 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
750 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
751 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
752 cl.csqc_vidvars.drawenginesbar = false;
753 cl.csqc_vidvars.drawcrosshair = false;
757 //#301 void(float mask) addentities (EXT_CSQC)
758 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
760 double t = Sys_DirtyTime();
763 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
764 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
765 CSQC_RelinkAllEntities(drawmask);
766 CL_RelinkLightFlashes();
768 PRVM_clientglobalfloat(time) = cl.time;
769 for(i=1;i<prog->num_edicts;i++)
771 // so we can easily check if CSQC entity #edictnum is currently drawn
772 cl.csqcrenderentities[i].entitynumber = 0;
773 ed = &prog->edicts[i];
774 if(ed->priv.required->free)
777 if(ed->priv.required->free)
779 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
781 if(ed->priv.required->free)
783 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
785 CSQC_AddRenderEdict(ed, i);
788 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
789 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
790 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
793 //#302 void(entity ent) addentity (EXT_CSQC)
794 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
796 double t = Sys_DirtyTime();
797 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
798 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
799 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
800 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
803 //#303 float(float property, ...) setproperty (EXT_CSQC)
804 //#303 float(float property) getproperty
805 //#303 vector(float property) getpropertyvec
806 //#309 float(float property) getproperty
807 //#309 vector(float property) getpropertyvec
808 // VorteX: make this function be able to return previously set property if new value is not given
809 static void VM_CL_R_SetView (prvm_prog_t *prog)
815 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
817 c = (int)PRVM_G_FLOAT(OFS_PARM0);
825 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
828 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
831 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
834 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
837 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
840 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
843 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
846 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
849 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
852 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
855 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
861 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
864 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
867 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
870 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
873 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
876 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
879 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
881 case VF_DRAWENGINESBAR:
882 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
884 case VF_DRAWCROSSHAIR:
885 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
887 case VF_CL_VIEWANGLES:
888 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
890 case VF_CL_VIEWANGLES_X:
891 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
893 case VF_CL_VIEWANGLES_Y:
894 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
896 case VF_CL_VIEWANGLES_Z:
897 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
912 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
913 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
914 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
917 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
920 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
923 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
926 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
929 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
932 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
935 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
937 case VF_FOG_FADEDEPTH:
938 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
940 case VF_MINFPS_QUALITY:
941 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
944 PRVM_G_FLOAT(OFS_RETURN) = 0;
945 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
951 f = PRVM_G_VECTOR(OFS_PARM1);
952 k = PRVM_G_FLOAT(OFS_PARM1);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
961 r_refdef.view.x = (int)(k);
965 r_refdef.view.y = (int)(k);
969 r_refdef.view.width = (int)(f[0]);
970 r_refdef.view.height = (int)(f[1]);
974 r_refdef.view.width = (int)(k);
978 r_refdef.view.height = (int)(k);
982 r_refdef.view.x = (int)(f[0]);
983 r_refdef.view.y = (int)(f[1]);
984 f = PRVM_G_VECTOR(OFS_PARM2);
985 r_refdef.view.width = (int)(f[0]);
986 r_refdef.view.height = (int)(f[1]);
990 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
991 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
994 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
997 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
1000 VectorCopy(f, cl.csqc_vieworigin);
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[0] = k;
1005 CSQC_R_RecalcView();
1008 cl.csqc_vieworigin[1] = k;
1009 CSQC_R_RecalcView();
1012 cl.csqc_vieworigin[2] = k;
1013 CSQC_R_RecalcView();
1016 VectorCopy(f, cl.csqc_viewangles);
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[0] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_viewangles[1] = k;
1025 CSQC_R_RecalcView();
1028 cl.csqc_viewangles[2] = k;
1029 CSQC_R_RecalcView();
1032 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1034 case VF_DRAWENGINESBAR:
1035 cl.csqc_vidvars.drawenginesbar = k != 0;
1037 case VF_DRAWCROSSHAIR:
1038 cl.csqc_vidvars.drawcrosshair = k != 0;
1040 case VF_CL_VIEWANGLES:
1041 VectorCopy(f, cl.viewangles);
1043 case VF_CL_VIEWANGLES_X:
1044 cl.viewangles[0] = k;
1046 case VF_CL_VIEWANGLES_Y:
1047 cl.viewangles[1] = k;
1049 case VF_CL_VIEWANGLES_Z:
1050 cl.viewangles[2] = k;
1052 case VF_PERSPECTIVE:
1053 r_refdef.view.useperspective = k != 0;
1055 case VF_CLEARSCREEN:
1056 r_refdef.view.isoverlay = !k;
1059 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1061 case VF_FOG_DENSITY:
1062 r_refdef.fog_density = k;
1065 r_refdef.fog_red = f[0];
1066 r_refdef.fog_green = f[1];
1067 r_refdef.fog_blue = f[2];
1069 case VF_FOG_COLOR_R:
1070 r_refdef.fog_red = k;
1072 case VF_FOG_COLOR_G:
1073 r_refdef.fog_green = k;
1075 case VF_FOG_COLOR_B:
1076 r_refdef.fog_blue = k;
1079 r_refdef.fog_alpha = k;
1082 r_refdef.fog_start = k;
1085 r_refdef.fog_end = k;
1088 r_refdef.fog_height = k;
1090 case VF_FOG_FADEDEPTH:
1091 r_refdef.fog_fadedepth = k;
1093 case VF_MINFPS_QUALITY:
1094 r_refdef.view.quality = k;
1097 PRVM_G_FLOAT(OFS_RETURN) = 0;
1098 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1101 PRVM_G_FLOAT(OFS_RETURN) = 1;
1104 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1105 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1107 double t = Sys_DirtyTime();
1112 const char *cubemapname = NULL;
1113 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1114 float coronaintensity = 1;
1115 float coronasizescale = 0.25;
1116 qboolean castshadow = true;
1117 float ambientscale = 0;
1118 float diffusescale = 1;
1119 float specularscale = 1;
1121 vec3_t forward, left, up;
1122 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1124 // if we've run out of dlights, just return
1125 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1128 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1129 radius = PRVM_G_FLOAT(OFS_PARM1);
1130 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1131 if (prog->argc >= 4)
1133 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1134 if (style >= MAX_LIGHTSTYLES)
1136 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1140 if (prog->argc >= 5)
1141 cubemapname = PRVM_G_STRING(OFS_PARM4);
1142 if (prog->argc >= 6)
1143 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1144 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1145 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1147 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1148 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1149 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1150 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1152 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1153 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1154 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1155 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1158 //============================================================================
1160 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1161 static void VM_CL_unproject (prvm_prog_t *prog)
1167 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1168 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1171 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1172 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1173 if(v_flipped.integer)
1175 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1176 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1179 //#311 vector (vector v) cs_project (EXT_CSQC)
1180 static void VM_CL_project (prvm_prog_t *prog)
1186 VM_SAFEPARMCOUNT(1, VM_CL_project);
1187 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1188 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1189 Matrix4x4_Transform(&m, f, v);
1190 if(v_flipped.integer)
1192 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1193 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1194 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1197 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1198 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1201 //#330 float(float stnum) getstatf (EXT_CSQC)
1202 static void VM_CL_getstatf (prvm_prog_t *prog)
1210 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1211 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1212 if(i < 0 || i >= MAX_CL_STATS)
1214 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1217 dat.l = cl.stats[i];
1218 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1221 //#331 float(float stnum) getstati (EXT_CSQC)
1222 static void VM_CL_getstati (prvm_prog_t *prog)
1225 int firstbit, bitcount;
1227 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1229 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1232 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1234 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1244 if(index < 0 || index >= MAX_CL_STATS)
1246 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1249 i = cl.stats[index];
1250 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1251 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1252 PRVM_G_FLOAT(OFS_RETURN) = i;
1255 //#332 string(float firststnum) getstats (EXT_CSQC)
1256 static void VM_CL_getstats (prvm_prog_t *prog)
1260 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1261 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1262 if(i < 0 || i > MAX_CL_STATS-4)
1264 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1265 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1268 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1269 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1272 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1273 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1277 struct model_s *model;
1279 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1281 t = PRVM_G_EDICT(OFS_PARM0);
1283 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1285 PRVM_clientedictstring(t, model) = 0;
1286 PRVM_clientedictfloat(t, modelindex) = 0;
1291 model = CL_GetModelByIndex(i);
1294 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1297 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1298 PRVM_clientedictfloat(t, modelindex) = i;
1300 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1303 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1306 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1309 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1310 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1314 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1316 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1317 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1318 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1321 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1322 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1325 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1326 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1329 PRVM_G_FLOAT(OFS_RETURN) = i;
1332 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1333 static void VM_CL_trailparticles (prvm_prog_t *prog)
1336 vec3_t start, end, velocity;
1338 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1340 t = PRVM_G_EDICT(OFS_PARM0);
1341 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1342 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1343 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1344 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1348 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1351 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1352 static void VM_CL_pointparticles (prvm_prog_t *prog)
1357 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1358 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1359 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1360 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1361 n = PRVM_G_FLOAT(OFS_PARM3);
1364 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1367 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1368 static void VM_CL_boxparticles (prvm_prog_t *prog)
1371 // prvm_edict_t *own;
1372 vec3_t origin_from, origin_to, dir_from, dir_to;
1375 float tintmins[4], tintmaxs[4];
1376 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1378 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1379 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1380 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1381 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1382 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1383 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1384 count = PRVM_G_FLOAT(OFS_PARM6);
1386 flags = PRVM_G_FLOAT(OFS_PARM7);
1389 Vector4Set(tintmins, 1, 1, 1, 1);
1390 Vector4Set(tintmaxs, 1, 1, 1, 1);
1391 if(flags & 1) // read alpha
1393 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1394 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1396 if(flags & 2) // read color
1398 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1399 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1403 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1406 //#531 void(float pause) setpause
1407 static void VM_CL_setpause(prvm_prog_t *prog)
1409 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1410 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1411 cl.csqc_paused = true;
1413 cl.csqc_paused = false;
1416 //#343 void(float usecursor) setcursormode (DP_CSQC)
1417 static void VM_CL_setcursormode (prvm_prog_t *prog)
1419 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1420 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1421 cl_ignoremousemoves = 2;
1424 //#344 vector() getmousepos (DP_CSQC)
1425 static void VM_CL_getmousepos(prvm_prog_t *prog)
1427 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1429 if (key_consoleactive || key_dest != key_game)
1430 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1431 else if (cl.csqc_wantsmousemove)
1432 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1434 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1437 //#345 float(float framenum) getinputstate (EXT_CSQC)
1438 static void VM_CL_getinputstate (prvm_prog_t *prog)
1441 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1442 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1443 PRVM_G_FLOAT(OFS_RETURN) = false;
1444 for (i = 0;i < CL_MAX_USERCMDS;i++)
1446 if (cl.movecmd[i].sequence == frame)
1448 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1449 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1450 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1451 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1452 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1453 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1454 // this probably shouldn't be here
1455 if(cl.movecmd[i].crouch)
1457 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1458 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1462 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1463 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1465 PRVM_G_FLOAT(OFS_RETURN) = true;
1470 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1471 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1473 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1474 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1477 //#347 void() runstandardplayerphysics (EXT_CSQC)
1478 #define PMF_JUMP_HELD 1 // matches FTEQW
1479 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1480 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1481 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1482 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1484 cl_clientmovement_state_t s;
1487 memset(&s, 0, sizeof(s));
1489 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1491 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1492 if(ent == prog->edicts)
1496 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1497 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1498 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1499 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1501 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1502 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1508 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1509 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1510 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1511 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1512 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1513 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1514 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1517 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1518 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1519 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1520 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1521 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1522 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1523 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1524 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1526 CL_ClientMovement_PlayerMove_Frame(&s);
1528 if(ent == prog->edicts)
1531 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1532 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1533 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1534 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1539 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1540 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1541 PRVM_clientedictfloat(ent, pmove_flags) =
1542 (s.crouched ? PMF_DUCKED : 0) |
1543 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1544 (s.onground ? PMF_ONGROUND : 0);
1548 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1549 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1555 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1557 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1558 c = PRVM_G_STRING(OFS_PARM1);
1559 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1563 i = Sbar_GetSortedPlayerIndex(-1-i);
1564 if(i < 0 || i >= cl.maxclients)
1569 if(!strcasecmp(c, "name"))
1570 strlcpy(t, cl.scores[i].name, sizeof(t));
1572 if(!strcasecmp(c, "frags"))
1573 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1575 if(!strcasecmp(c, "ping"))
1576 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1578 if(!strcasecmp(c, "pl"))
1579 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1581 if(!strcasecmp(c, "movementloss"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1584 if(!strcasecmp(c, "entertime"))
1585 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1587 if(!strcasecmp(c, "colors"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1590 if(!strcasecmp(c, "topcolor"))
1591 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1593 if(!strcasecmp(c, "bottomcolor"))
1594 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1596 if(!strcasecmp(c, "viewentity"))
1597 dpsnprintf(t, sizeof(t), "%i", i+1);
1599 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1601 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1602 // is implemented, or Xonotic uses CSQC-networked
1603 // players, whichever comes first
1604 entity_t *e = cl.entities + (i+1);
1605 if(e->state_current.active)
1608 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1609 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1614 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1617 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1618 static void VM_CL_setlistener (prvm_prog_t *prog)
1620 vec3_t origin, forward, left, up;
1621 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1622 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1623 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1624 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1625 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1626 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1627 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1630 //#352 void(string cmdname) registercommand (EXT_CSQC)
1631 static void VM_CL_registercmd (prvm_prog_t *prog)
1634 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1635 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1639 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1640 t = (char *)Z_Malloc(alloclen);
1641 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1642 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1645 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1649 //#360 float() readbyte (EXT_CSQC)
1650 static void VM_CL_ReadByte (prvm_prog_t *prog)
1652 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1653 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1656 //#361 float() readchar (EXT_CSQC)
1657 static void VM_CL_ReadChar (prvm_prog_t *prog)
1659 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1660 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1663 //#362 float() readshort (EXT_CSQC)
1664 static void VM_CL_ReadShort (prvm_prog_t *prog)
1666 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1667 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1670 //#363 float() readlong (EXT_CSQC)
1671 static void VM_CL_ReadLong (prvm_prog_t *prog)
1673 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1674 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1677 //#364 float() readcoord (EXT_CSQC)
1678 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1680 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1681 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1684 //#365 float() readangle (EXT_CSQC)
1685 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1687 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1688 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1691 //#366 string() readstring (EXT_CSQC)
1692 static void VM_CL_ReadString (prvm_prog_t *prog)
1694 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1695 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1698 //#367 float() readfloat (EXT_CSQC)
1699 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1701 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1702 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1705 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1706 extern cvar_t cl_readpicture_force;
1707 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1710 unsigned char *data;
1712 unsigned short size;
1716 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1718 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1719 size = (unsigned short) MSG_ReadShort(&cl_message);
1721 // check if a texture of that name exists
1722 // if yes, it is used and the data is discarded
1723 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1725 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1729 if(pic->tex == r_texture_notexture)
1730 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1731 if(pic->tex && !cl_readpicture_force.integer)
1733 // texture found and loaded
1734 // skip over the jpeg as we don't need it
1735 for(i = 0; i < size; ++i)
1736 (void) MSG_ReadByte(&cl_message);
1740 // texture not found
1741 // use the attached jpeg as texture
1742 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1743 MSG_ReadBytes(&cl_message, size, buf);
1744 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1746 Draw_NewPic(name, image_width, image_height, false, data);
1751 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1754 //////////////////////////////////////////////////////////
1756 static void VM_CL_makestatic (prvm_prog_t *prog)
1760 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1762 ent = PRVM_G_EDICT(OFS_PARM0);
1763 if (ent == prog->edicts)
1765 VM_Warning(prog, "makestatic: can not modify world entity\n");
1768 if (ent->priv.server->free)
1770 VM_Warning(prog, "makestatic: can not modify free entity\n");
1774 if (cl.num_static_entities < cl.max_static_entities)
1777 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1779 // copy it to the current state
1780 memset(staticent, 0, sizeof(*staticent));
1781 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1782 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1783 staticent->render.framegroupblend[0].lerp = 1;
1784 // make torchs play out of sync
1785 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1786 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1787 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1788 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1789 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1790 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1791 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1794 if (!staticent->render.alpha)
1795 staticent->render.alpha = 1.0f;
1796 if (!staticent->render.scale)
1797 staticent->render.scale = 1.0f;
1798 if (!VectorLength2(staticent->render.colormod))
1799 VectorSet(staticent->render.colormod, 1, 1, 1);
1800 if (!VectorLength2(staticent->render.glowmod))
1801 VectorSet(staticent->render.glowmod, 1, 1, 1);
1803 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1804 if (renderflags & RF_USEAXIS)
1806 vec3_t forward, left, up, origin;
1807 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1808 VectorNegate(PRVM_clientglobalvector(v_right), left);
1809 VectorCopy(PRVM_clientglobalvector(v_up), up);
1810 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1811 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1812 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1815 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1817 // either fullbright or lit
1818 if(!r_fullbright.integer)
1820 if (!(staticent->render.effects & EF_FULLBRIGHT))
1821 staticent->render.flags |= RENDER_LIGHT;
1822 else if(r_equalize_entities_fullbright.integer)
1823 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1825 // turn off shadows from transparent objects
1826 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1827 staticent->render.flags |= RENDER_SHADOW;
1828 if (staticent->render.effects & EF_NODEPTHTEST)
1829 staticent->render.flags |= RENDER_NODEPTHTEST;
1830 if (staticent->render.effects & EF_ADDITIVE)
1831 staticent->render.flags |= RENDER_ADDITIVE;
1832 if (staticent->render.effects & EF_DOUBLESIDED)
1833 staticent->render.flags |= RENDER_DOUBLESIDED;
1835 staticent->render.allowdecals = true;
1836 CL_UpdateRenderEntity(&staticent->render);
1839 Con_Printf("Too many static entities");
1841 // throw the entity away now
1842 PRVM_ED_Free(prog, ent);
1845 //=================================================================//
1851 copies data from one entity to another
1853 copyentity(src, dst)
1856 static void VM_CL_copyentity (prvm_prog_t *prog)
1858 prvm_edict_t *in, *out;
1859 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1860 in = PRVM_G_EDICT(OFS_PARM0);
1861 if (in == prog->edicts)
1863 VM_Warning(prog, "copyentity: can not read world entity\n");
1866 if (in->priv.server->free)
1868 VM_Warning(prog, "copyentity: can not read free entity\n");
1871 out = PRVM_G_EDICT(OFS_PARM1);
1872 if (out == prog->edicts)
1874 VM_Warning(prog, "copyentity: can not modify world entity\n");
1877 if (out->priv.server->free)
1879 VM_Warning(prog, "copyentity: can not modify free entity\n");
1882 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1886 //=================================================================//
1888 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1889 static void VM_CL_effect (prvm_prog_t *prog)
1892 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1895 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1896 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1897 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1901 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1902 static void VM_CL_te_blood (prvm_prog_t *prog)
1904 vec3_t pos, vel, pos2;
1905 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1906 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1908 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1909 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1910 CL_FindNonSolidLocation(pos, pos2, 4);
1911 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1914 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1915 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1918 vec3_t mincorner, maxcorner, vel1, vel2;
1919 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1920 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1922 speed = PRVM_G_FLOAT(OFS_PARM2);
1929 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1930 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1931 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1934 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1935 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1939 matrix4x4_t tempmatrix;
1940 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1941 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1942 CL_FindNonSolidLocation(pos, pos2, 10);
1943 CL_ParticleExplosion(pos2);
1944 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1945 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1948 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1949 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1951 vec3_t mincorner, maxcorner, vel;
1952 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1953 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1954 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1955 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1956 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1959 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1960 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1962 vec3_t mincorner, maxcorner, vel;
1963 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1964 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1965 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1966 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1967 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1970 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1971 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1973 vec3_t mincorner, maxcorner, vel;
1974 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1975 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1976 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1977 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1978 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1981 // #411 void(vector org, vector vel, float howmany) te_spark
1982 static void VM_CL_te_spark (prvm_prog_t *prog)
1984 vec3_t pos, pos2, vel;
1985 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1987 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1988 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1989 CL_FindNonSolidLocation(pos, pos2, 4);
1990 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1993 extern cvar_t cl_sound_ric_gunshot;
1994 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1995 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1999 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2001 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2002 CL_FindNonSolidLocation(pos, pos2, 4);
2003 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2004 if(cl_sound_ric_gunshot.integer >= 2)
2006 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2010 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2011 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2012 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2017 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2018 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2022 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2024 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2025 CL_FindNonSolidLocation(pos, pos2, 4);
2026 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2027 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2031 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2032 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2033 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2037 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2038 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2042 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2044 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2045 CL_FindNonSolidLocation(pos, pos2, 4);
2046 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2047 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2051 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2052 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2053 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2057 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2058 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2061 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2063 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2064 CL_FindNonSolidLocation(pos, pos2, 10);
2065 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2066 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2069 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2070 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2073 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2075 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2076 CL_FindNonSolidLocation(pos, pos2, 10);
2077 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2080 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2081 static void VM_CL_te_customflash (prvm_prog_t *prog)
2084 matrix4x4_t tempmatrix;
2085 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2087 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2088 CL_FindNonSolidLocation(pos, pos2, 4);
2089 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2090 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2093 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2094 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2098 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2100 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2101 CL_FindNonSolidLocation(pos, pos2, 4);
2102 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2103 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2105 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2109 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2110 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2111 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2116 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2117 static void VM_CL_te_spike (prvm_prog_t *prog)
2121 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2123 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2124 CL_FindNonSolidLocation(pos, pos2, 4);
2125 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2126 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2130 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2131 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2132 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2136 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2137 static void VM_CL_te_superspike (prvm_prog_t *prog)
2141 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2143 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2144 CL_FindNonSolidLocation(pos, pos2, 4);
2145 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2146 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2150 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2151 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2152 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2156 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2157 static void VM_CL_te_explosion (prvm_prog_t *prog)
2160 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2162 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2163 CL_FindNonSolidLocation(pos, pos2, 10);
2164 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2165 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2168 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2169 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2172 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2174 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2175 CL_FindNonSolidLocation(pos, pos2, 10);
2176 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2177 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2180 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2181 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2184 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2186 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2187 CL_FindNonSolidLocation(pos, pos2, 4);
2188 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2189 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2192 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2193 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2196 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2198 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2199 CL_FindNonSolidLocation(pos, pos2, 4);
2200 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2201 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2204 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2205 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2208 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2209 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2210 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2214 static void VM_CL_te_teleport (prvm_prog_t *prog)
2217 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2218 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2219 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2222 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2223 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2225 vec3_t pos, pos2, color;
2226 matrix4x4_t tempmatrix;
2227 int colorStart, colorLength;
2228 unsigned char *tempcolor;
2229 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2231 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2232 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2233 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2234 CL_FindNonSolidLocation(pos, pos2, 10);
2235 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2236 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2237 color[0] = tempcolor[0] * (2.0f / 255.0f);
2238 color[1] = tempcolor[1] * (2.0f / 255.0f);
2239 color[2] = tempcolor[2] * (2.0f / 255.0f);
2240 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2241 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2242 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2246 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2247 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2250 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2251 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2252 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2253 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2256 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2257 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2260 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2261 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2262 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2263 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2266 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2267 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2270 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2271 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2272 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2273 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2276 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2277 static void VM_CL_te_beam (prvm_prog_t *prog)
2280 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2281 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2282 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2283 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2286 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2287 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2290 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2292 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2293 CL_FindNonSolidLocation(pos, pos2, 4);
2294 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2297 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2298 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2300 vec3_t pos, pos2, vel;
2301 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2302 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2304 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2305 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2306 CL_FindNonSolidLocation(pos, pos2, 4);
2307 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2311 // #443 void(entity e, entity tagentity, string tagname) setattachment
2312 static void VM_CL_setattachment (prvm_prog_t *prog)
2315 prvm_edict_t *tagentity;
2316 const char *tagname;
2320 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2322 e = PRVM_G_EDICT(OFS_PARM0);
2323 tagentity = PRVM_G_EDICT(OFS_PARM1);
2324 tagname = PRVM_G_STRING(OFS_PARM2);
2326 if (e == prog->edicts)
2328 VM_Warning(prog, "setattachment: can not modify world entity\n");
2331 if (e->priv.server->free)
2333 VM_Warning(prog, "setattachment: can not modify free entity\n");
2337 if (tagentity == NULL)
2338 tagentity = prog->edicts;
2341 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2343 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2344 model = CL_GetModelByIndex(modelindex);
2347 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2349 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2352 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2355 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2356 PRVM_clientedictfloat(e, tag_index) = tagindex;
2359 /////////////////////////////////////////
2360 // DP_MD3_TAGINFO extension coded by VorteX
2362 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2364 dp_model_t *model = CL_GetModelFromEdict(e);
2366 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2371 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2378 Matrix4x4_CreateIdentity(tag_localmatrix);
2381 && (model = CL_GetModelFromEdict(e))
2382 && model->animscenes)
2384 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2395 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2398 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2403 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2406 float pitchsign = 1;
2408 scale = PRVM_clientedictfloat(ent, scale);
2413 *out = r_refdef.view.matrix;
2414 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2420 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2421 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2422 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2423 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2424 Matrix4x4_FromVectors(out, forward, left, up, origin);
2428 pitchsign = CL_GetPitchSign(prog, ent);
2429 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2433 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2437 && (model = CL_GetModelFromEdict(ent))
2438 && model->animscenes)
2440 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2441 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2442 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2443 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2445 *out = identitymatrix;
2449 // Warnings/errors code:
2450 // 0 - normal (everything all-right)
2453 // 3 - null or non-precached model
2454 // 4 - no tags with requested index
2455 // 5 - runaway loop at attachment chain
2456 extern cvar_t cl_bob;
2457 extern cvar_t cl_bobcycle;
2458 extern cvar_t cl_bobup;
2459 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2463 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2466 *out = identitymatrix; // warnings and errors return identical matrix
2468 if (ent == prog->edicts)
2470 if (ent->priv.server->free)
2473 model = CL_GetModelFromEdict(ent);
2477 tagmatrix = identitymatrix;
2481 if(attachloop >= 256)
2483 // apply transformation by child's tagindex on parent entity and then
2484 // by parent entity itself
2485 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2486 if(ret && attachloop == 0)
2488 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2489 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2490 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2491 // next iteration we process the parent entity
2492 if (PRVM_clientedictedict(ent, tag_entity))
2494 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2495 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2502 // RENDER_VIEWMODEL magic
2503 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2505 Matrix4x4_Copy(&tagmatrix, out);
2507 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2508 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2511 // Cl_bob, ported from rendering code
2512 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2515 // LordHavoc: this code is *weird*, but not replacable (I think it
2516 // should be done in QC on the server, but oh well, quake is quake)
2517 // LordHavoc: figured out bobup: the time at which the sin is at 180
2518 // degrees (which allows lengthening or squishing the peak or valley)
2519 cycle = cl.time/cl_bobcycle.value;
2520 cycle -= (int)cycle;
2521 if (cycle < cl_bobup.value)
2522 cycle = sin(M_PI * cycle / cl_bobup.value);
2524 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2525 // bob is proportional to velocity in the xy plane
2526 // (don't count Z, or jumping messes it up)
2527 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2528 bob = bob*0.3 + bob*0.7*cycle;
2529 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2536 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2537 static void VM_CL_gettagindex (prvm_prog_t *prog)
2540 const char *tag_name;
2543 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2545 ent = PRVM_G_EDICT(OFS_PARM0);
2546 tag_name = PRVM_G_STRING(OFS_PARM1);
2547 if (ent == prog->edicts)
2549 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2552 if (ent->priv.server->free)
2554 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2559 if (!CL_GetModelFromEdict(ent))
2560 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2563 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2565 if(developer_extra.integer)
2566 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2568 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2571 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2572 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2576 matrix4x4_t tag_matrix;
2577 matrix4x4_t tag_localmatrix;
2579 const char *tagname;
2581 vec3_t forward, left, up, origin;
2582 const dp_model_t *model;
2584 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2586 e = PRVM_G_EDICT(OFS_PARM0);
2587 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2588 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2589 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2590 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2591 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2592 VectorCopy(up, PRVM_clientglobalvector(v_up));
2593 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2594 model = CL_GetModelFromEdict(e);
2595 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2596 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2597 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2598 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2599 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2601 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2602 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2603 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2604 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2605 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2606 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2611 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2614 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2617 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2620 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2623 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2628 //============================================================================
2630 //====================
2631 // DP_CSQC_SPAWNPARTICLE
2632 // a QC hook to engine's CL_NewParticle
2633 //====================
2635 // particle theme struct
2636 typedef struct vmparticletheme_s
2638 unsigned short typeindex;
2639 qboolean initialized;
2641 porientation_t orientation;
2652 float liquidfriction;
2654 float velocityjitter;
2655 qboolean qualityreduction;
2664 float delaycollision;
2670 typedef struct vmparticlespawner_s
2673 qboolean initialized;
2675 vmparticletheme_t *themes;
2677 }vmparticlespawner_t;
2679 vmparticlespawner_t vmpartspawner;
2681 // TODO: automatic max_themes grow
2682 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2684 // bound max themes to not be an insane value
2687 if (maxthemes > 2048)
2689 // allocate and set up structure
2690 if (vmpartspawner.initialized) // reallocate
2692 Mem_FreePool(&vmpartspawner.pool);
2693 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2695 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2696 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2697 vmpartspawner.max_themes = maxthemes;
2698 vmpartspawner.initialized = true;
2699 vmpartspawner.verified = true;
2702 // reset particle theme to default values
2703 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2705 theme->initialized = true;
2706 theme->typeindex = pt_static;
2707 theme->blendmode = PBLEND_ADD;
2708 theme->orientation = PARTICLE_BILLBOARD;
2709 theme->color1 = 0x808080;
2710 theme->color2 = 0xFFFFFF;
2713 theme->sizeincrease = 0;
2715 theme->alphafade = 512;
2716 theme->gravity = 0.0f;
2717 theme->bounce = 0.0f;
2718 theme->airfriction = 1.0f;
2719 theme->liquidfriction = 4.0f;
2720 theme->originjitter = 0.0f;
2721 theme->velocityjitter = 0.0f;
2722 theme->qualityreduction = false;
2723 theme->lifetime = 4;
2725 theme->staincolor1 = -1;
2726 theme->staincolor2 = -1;
2727 theme->staintex = -1;
2728 theme->delayspawn = 0.0f;
2729 theme->delaycollision = 0.0f;
2730 theme->angle = 0.0f;
2734 // particle theme -> QC globals
2735 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2737 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2738 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2739 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2740 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2741 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2742 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2743 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2744 PRVM_clientglobalfloat(particle_size) = theme->size;
2745 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2746 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2747 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2748 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2749 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2750 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2751 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2752 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2753 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2754 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2755 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2756 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2757 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2758 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2759 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2760 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2761 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2762 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2763 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2764 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2765 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2768 // QC globals -> particle theme
2769 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2771 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2772 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2773 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2774 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2775 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2776 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2777 theme->size = PRVM_clientglobalfloat(particle_size);
2778 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2779 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2780 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2781 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2782 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2783 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2784 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2785 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2786 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2787 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2788 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2789 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2790 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2791 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2792 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2793 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2794 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2795 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2796 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2797 theme->angle = PRVM_clientglobalfloat(particle_angle);
2798 theme->spin = PRVM_clientglobalfloat(particle_spin);
2801 // init particle spawner interface
2802 // # float(float max_themes) initparticlespawner
2803 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2805 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2806 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2807 vmpartspawner.themes[0].initialized = true;
2808 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2809 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2812 // void() resetparticle
2813 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2815 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2816 if (vmpartspawner.verified == false)
2818 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2821 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2824 // void(float themenum) particletheme
2825 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2829 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2830 if (vmpartspawner.verified == false)
2832 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2835 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2836 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2838 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2839 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2842 if (vmpartspawner.themes[themenum].initialized == false)
2844 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2845 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2848 // load particle theme into globals
2849 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2852 // float() saveparticletheme
2853 // void(float themenum) updateparticletheme
2854 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2858 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2859 if (vmpartspawner.verified == false)
2861 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2864 // allocate new theme, save it and return
2867 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2868 if (vmpartspawner.themes[themenum].initialized == false)
2870 if (themenum >= vmpartspawner.max_themes)
2872 if (vmpartspawner.max_themes == 2048)
2873 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2875 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2876 PRVM_G_FLOAT(OFS_RETURN) = -1;
2879 vmpartspawner.themes[themenum].initialized = true;
2880 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2881 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2884 // update existing theme
2885 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2886 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2888 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2891 vmpartspawner.themes[themenum].initialized = true;
2892 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2895 // void(float themenum) freeparticletheme
2896 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2900 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2901 if (vmpartspawner.verified == false)
2903 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2906 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2908 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2910 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2913 if (vmpartspawner.themes[themenum].initialized == false)
2915 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2916 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2920 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2921 vmpartspawner.themes[themenum].initialized = false;
2924 // float(vector org, vector dir, [float theme]) particle
2925 // returns 0 if failed, 1 if succesful
2926 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2929 vmparticletheme_t *theme;
2933 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2934 if (vmpartspawner.verified == false)
2936 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2937 PRVM_G_FLOAT(OFS_RETURN) = 0;
2940 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2941 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2943 if (prog->argc < 3) // global-set particle
2945 part = CL_NewParticle(org,
2946 (unsigned short)PRVM_clientglobalfloat(particle_type),
2947 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2948 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2949 (int)PRVM_clientglobalfloat(particle_tex),
2950 PRVM_clientglobalfloat(particle_size),
2951 PRVM_clientglobalfloat(particle_sizeincrease),
2952 PRVM_clientglobalfloat(particle_alpha)*256,
2953 PRVM_clientglobalfloat(particle_alphafade)*256,
2954 PRVM_clientglobalfloat(particle_gravity),
2955 PRVM_clientglobalfloat(particle_bounce),
2962 PRVM_clientglobalfloat(particle_airfriction),
2963 PRVM_clientglobalfloat(particle_liquidfriction),
2964 PRVM_clientglobalfloat(particle_originjitter),
2965 PRVM_clientglobalfloat(particle_velocityjitter),
2966 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2967 PRVM_clientglobalfloat(particle_time),
2968 PRVM_clientglobalfloat(particle_stretch),
2969 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2970 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2971 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2972 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2973 (int)PRVM_clientglobalfloat(particle_staintex),
2974 PRVM_clientglobalfloat(particle_stainalpha)*256,
2975 PRVM_clientglobalfloat(particle_stainsize),
2976 PRVM_clientglobalfloat(particle_angle),
2977 PRVM_clientglobalfloat(particle_spin),
2981 PRVM_G_FLOAT(OFS_RETURN) = 0;
2984 if (PRVM_clientglobalfloat(particle_delayspawn))
2985 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2986 //if (PRVM_clientglobalfloat(particle_delaycollision))
2987 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2989 else // quick themed particle
2991 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2992 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2994 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2995 PRVM_G_FLOAT(OFS_RETURN) = 0;
2998 theme = &vmpartspawner.themes[themenum];
2999 part = CL_NewParticle(org,
3005 theme->sizeincrease,
3017 theme->liquidfriction,
3018 theme->originjitter,
3019 theme->velocityjitter,
3020 theme->qualityreduction,
3035 PRVM_G_FLOAT(OFS_RETURN) = 0;
3038 if (theme->delayspawn)
3039 part->delayedspawn = cl.time + theme->delayspawn;
3040 //if (theme->delaycollision)
3041 // part->delayedcollisions = cl.time + theme->delaycollision;
3043 PRVM_G_FLOAT(OFS_RETURN) = 1;
3046 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3047 // returns 0 if failed, 1 if success
3048 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3051 vmparticletheme_t *theme;
3055 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3056 if (vmpartspawner.verified == false)
3058 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3059 PRVM_G_FLOAT(OFS_RETURN) = 0;
3062 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3063 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3064 if (prog->argc < 5) // global-set particle
3065 part = CL_NewParticle(org,
3066 (unsigned short)PRVM_clientglobalfloat(particle_type),
3067 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3068 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3069 (int)PRVM_clientglobalfloat(particle_tex),
3070 PRVM_clientglobalfloat(particle_size),
3071 PRVM_clientglobalfloat(particle_sizeincrease),
3072 PRVM_clientglobalfloat(particle_alpha)*256,
3073 PRVM_clientglobalfloat(particle_alphafade)*256,
3074 PRVM_clientglobalfloat(particle_gravity),
3075 PRVM_clientglobalfloat(particle_bounce),
3082 PRVM_clientglobalfloat(particle_airfriction),
3083 PRVM_clientglobalfloat(particle_liquidfriction),
3084 PRVM_clientglobalfloat(particle_originjitter),
3085 PRVM_clientglobalfloat(particle_velocityjitter),
3086 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3087 PRVM_clientglobalfloat(particle_time),
3088 PRVM_clientglobalfloat(particle_stretch),
3089 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3090 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3091 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3092 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3093 (int)PRVM_clientglobalfloat(particle_staintex),
3094 PRVM_clientglobalfloat(particle_stainalpha)*256,
3095 PRVM_clientglobalfloat(particle_stainsize),
3096 PRVM_clientglobalfloat(particle_angle),
3097 PRVM_clientglobalfloat(particle_spin),
3099 else // themed particle
3101 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3102 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3104 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3105 PRVM_G_FLOAT(OFS_RETURN) = 0;
3108 theme = &vmpartspawner.themes[themenum];
3109 part = CL_NewParticle(org,
3115 theme->sizeincrease,
3127 theme->liquidfriction,
3128 theme->originjitter,
3129 theme->velocityjitter,
3130 theme->qualityreduction,
3146 PRVM_G_FLOAT(OFS_RETURN) = 0;
3149 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3150 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3151 PRVM_G_FLOAT(OFS_RETURN) = 0;
3154 //====================
3155 //CSQC engine entities query
3156 //====================
3158 // float(float entitynum, float whatfld) getentity;
3159 // vector(float entitynum, float whatfld) getentityvec;
3160 // querying engine-drawn entity
3161 // VorteX: currently it's only tested with whatfld = 1..7
3162 static void VM_CL_GetEntity (prvm_prog_t *prog)
3164 int entnum, fieldnum;
3165 vec3_t forward, left, up, org;
3166 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3168 entnum = PRVM_G_FLOAT(OFS_PARM0);
3169 if (entnum < 0 || entnum >= cl.num_entities)
3171 PRVM_G_FLOAT(OFS_RETURN) = 0;
3174 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3177 case 0: // active state
3178 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3181 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3182 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3185 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3189 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3190 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3193 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3197 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3199 case 6: // origin + v_forward, v_right, v_up
3200 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3201 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3202 VectorNegate(left, PRVM_clientglobalvector(v_right));
3203 VectorCopy(up, PRVM_clientglobalvector(v_up));
3204 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3207 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3210 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3212 case 9: // pants colormod
3213 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3215 case 10: // shirt colormod
3216 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3219 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3222 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3225 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3228 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3229 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3232 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3233 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3236 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3239 PRVM_G_FLOAT(OFS_RETURN) = 0;
3244 //====================
3245 //QC POLYGON functions
3246 //====================
3248 //#304 void() renderscene (EXT_CSQC)
3249 // moved that here to reset the polygons,
3250 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3252 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3254 double t = Sys_DirtyTime();
3255 vmpolygons_t *polys = &prog->vmpolygons;
3256 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3259 if(r_refdef.view.ismain)
3261 // set the main view
3262 csqc_main_r_refdef_view = r_refdef.view;
3264 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3265 r_refdef.view.ismain = false;
3266 csqc_original_r_refdef_view.ismain = false;
3269 // we need to update any RENDER_VIEWMODEL entities at this point because
3270 // csqc supplies its own view matrix
3271 CL_UpdateViewEntities();
3276 polys->num_vertices = polys->num_triangles = 0;
3278 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3279 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3280 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3283 static void VM_ResizePolygons(vmpolygons_t *polys)
3285 float *oldvertex3f = polys->data_vertex3f;
3286 float *oldcolor4f = polys->data_color4f;
3287 float *oldtexcoord2f = polys->data_texcoord2f;
3288 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3289 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3290 polys->max_vertices = min(polys->max_triangles*3, 65536);
3291 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3292 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3293 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3294 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3295 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3296 if (polys->num_vertices)
3298 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3299 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3300 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3302 if (polys->num_triangles)
3304 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3305 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3308 Mem_Free(oldvertex3f);
3310 Mem_Free(oldcolor4f);
3312 Mem_Free(oldtexcoord2f);
3314 Mem_Free(oldtriangles);
3315 if (oldsortedelement3s)
3316 Mem_Free(oldsortedelement3s);
3319 static void VM_InitPolygons (vmpolygons_t* polys)
3321 memset(polys, 0, sizeof(*polys));
3322 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3323 polys->max_triangles = 1024;
3324 VM_ResizePolygons(polys);
3325 polys->initialized = true;
3328 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3330 int surfacelistindex;
3331 vmpolygons_t *polys = (vmpolygons_t *)ent;
3332 // R_Mesh_ResetTextureState();
3333 R_EntityMatrix(&identitymatrix);
3334 GL_CullFace(GL_NONE);
3335 GL_DepthTest(true); // polys in 3D space shall always have depth test
3336 GL_DepthRange(0, 1);
3337 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3339 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3341 int numtriangles = 0;
3342 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3343 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3344 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3345 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3347 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3349 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3351 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3354 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3358 static void VMPolygons_Store(vmpolygons_t *polys)
3363 // detect if we have alpha
3364 hasalpha = polys->begin_texture_hasalpha;
3365 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3366 if(polys->begin_color[i][3] < 1)
3369 if (polys->begin_draw2d)
3371 // draw the polygon as 2D immediately
3372 drawqueuemesh_t mesh;
3373 mesh.texture = polys->begin_texture;
3374 mesh.num_vertices = polys->begin_vertices;
3375 mesh.num_triangles = polys->begin_vertices-2;
3376 mesh.data_element3i = polygonelement3i;
3377 mesh.data_element3s = polygonelement3s;
3378 mesh.data_vertex3f = polys->begin_vertex[0];
3379 mesh.data_color4f = polys->begin_color[0];
3380 mesh.data_texcoord2f = polys->begin_texcoord[0];
3381 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3385 // queue the polygon as 3D for sorted transparent rendering later
3387 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3389 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3390 polys->max_triangles *= 2;
3391 VM_ResizePolygons(polys);
3393 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3395 // needle in a haystack!
3396 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3397 // that also caused it to not render the first polygon that is added
3399 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3400 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3401 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3402 for (i = 0;i < polys->begin_vertices-2;i++)
3404 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3405 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3406 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3407 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3408 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3409 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3410 polys->num_triangles++;
3412 polys->num_vertices += polys->begin_vertices;
3415 polys->begin_active = false;
3418 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3419 // LordHavoc: agreed, this is a mess
3420 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3423 vmpolygons_t *polys = &prog->vmpolygons;
3426 // only add polygons of the currently active prog to the queue - if there is none, we're done
3430 if (!polys->num_triangles)
3433 for (i = 0;i < polys->num_triangles;i++)
3435 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3436 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3439 /*polys->num_triangles = 0; // now done after rendering the scene,
3440 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3443 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3444 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3446 const char *picname;
3448 vmpolygons_t *polys = &prog->vmpolygons;
3451 // TODO instead of using skinframes here (which provides the benefit of
3452 // better management of flags, and is more suited for 3D rendering), what
3453 // about supporting Q3 shaders?
3455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3457 if (!polys->initialized)
3458 VM_InitPolygons(polys);
3459 if (polys->begin_active)
3461 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3464 picname = PRVM_G_STRING(OFS_PARM0);
3470 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3475 sf = R_SkinFrame_FindNextByName(sf, picname);
3477 while(sf && sf->textureflags != tf);
3479 if(!sf || !sf->base)
3480 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3483 R_SkinFrame_MarkUsed(sf);
3486 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3487 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3488 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3489 polys->begin_vertices = 0;
3490 polys->begin_active = true;
3491 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3494 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3495 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3497 vmpolygons_t *polys = &prog->vmpolygons;
3499 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3501 if (!polys->begin_active)
3503 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3507 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3509 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3513 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3514 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3515 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3516 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3517 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3518 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3519 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3520 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3521 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3522 polys->begin_vertices++;
3525 //void() R_EndPolygon
3526 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3528 vmpolygons_t *polys = &prog->vmpolygons;
3530 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3531 if (!polys->begin_active)
3533 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3536 polys->begin_active = false;
3537 if (polys->begin_vertices >= 3)
3538 VMPolygons_Store(polys);
3540 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3543 static vmpolygons_t debugPolys;
3545 void Debug_PolygonBegin(const char *picname, int drawflag)
3547 if(!debugPolys.initialized)
3548 VM_InitPolygons(&debugPolys);
3549 if(debugPolys.begin_active)
3551 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3554 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3555 debugPolys.begin_drawflag = drawflag;
3556 debugPolys.begin_vertices = 0;
3557 debugPolys.begin_active = true;
3560 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3562 if(!debugPolys.begin_active)
3564 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3568 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3570 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3574 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3575 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3576 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3577 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3578 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3579 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3580 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3581 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3582 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3583 debugPolys.begin_vertices++;
3586 void Debug_PolygonEnd(void)
3588 if (!debugPolys.begin_active)
3590 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3593 debugPolys.begin_active = false;
3594 if (debugPolys.begin_vertices >= 3)
3595 VMPolygons_Store(&debugPolys);
3597 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3604 Returns false if any part of the bottom of the entity is off an edge that
3609 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3611 prvm_prog_t *prog = CLVM_prog;
3612 vec3_t mins, maxs, start, stop;
3617 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3618 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3620 // if all of the points under the corners are solid world, don't bother
3621 // with the tougher checks
3622 // the corners must be within 16 of the midpoint
3623 start[2] = mins[2] - 1;
3624 for (x=0 ; x<=1 ; x++)
3625 for (y=0 ; y<=1 ; y++)
3627 start[0] = x ? maxs[0] : mins[0];
3628 start[1] = y ? maxs[1] : mins[1];
3629 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3633 return true; // we got out easy
3637 // check it for real...
3641 // the midpoint must be within 16 of the bottom
3642 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3643 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3644 stop[2] = start[2] - 2*sv_stepheight.value;
3645 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3647 if (trace.fraction == 1.0)
3649 mid = bottom = trace.endpos[2];
3651 // the corners must be within 16 of the midpoint
3652 for (x=0 ; x<=1 ; x++)
3653 for (y=0 ; y<=1 ; y++)
3655 start[0] = stop[0] = x ? maxs[0] : mins[0];
3656 start[1] = stop[1] = y ? maxs[1] : mins[1];
3658 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3660 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3661 bottom = trace.endpos[2];
3662 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3673 Called by monster program code.
3674 The move will be adjusted for slopes and stairs, but if the move isn't
3675 possible, no move is done and false is returned
3678 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3680 prvm_prog_t *prog = CLVM_prog;
3682 vec3_t oldorg, neworg, end, traceendpos;
3683 vec3_t mins, maxs, start;
3686 prvm_edict_t *enemy;
3689 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3690 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3691 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3692 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3694 // flying monsters don't step up
3695 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3697 // try one move with vertical motion, then one without
3698 for (i=0 ; i<2 ; i++)
3700 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3701 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3702 if (i == 0 && enemy != prog->edicts)
3704 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3710 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3711 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3713 CL_VM_SetTraceGlobals(prog, &trace, svent);
3715 if (trace.fraction == 1)
3717 VectorCopy(trace.endpos, traceendpos);
3718 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3719 return false; // swim monster left water
3721 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3727 if (enemy == prog->edicts)
3734 // push down from a step height above the wished position
3735 neworg[2] += sv_stepheight.value;
3736 VectorCopy (neworg, end);
3737 end[2] -= sv_stepheight.value*2;
3739 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3741 CL_VM_SetTraceGlobals(prog, &trace, svent);
3743 if (trace.startsolid)
3745 neworg[2] -= sv_stepheight.value;
3746 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3748 CL_VM_SetTraceGlobals(prog, &trace, svent);
3749 if (trace.startsolid)
3752 if (trace.fraction == 1)
3754 // if monster had the ground pulled out, go ahead and fall
3755 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3757 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3760 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3764 return false; // walked off an edge
3767 // check point traces down for dangling corners
3768 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3770 if (!CL_CheckBottom (ent))
3772 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3773 { // entity had floor mostly pulled out from underneath it
3774 // and is trying to correct
3779 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3783 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3784 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3786 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3798 float(float yaw, float dist[, settrace]) walkmove
3801 static void VM_CL_walkmove (prvm_prog_t *prog)
3810 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3812 // assume failure if it returns early
3813 PRVM_G_FLOAT(OFS_RETURN) = 0;
3815 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3816 if (ent == prog->edicts)
3818 VM_Warning(prog, "walkmove: can not modify world entity\n");
3821 if (ent->priv.server->free)
3823 VM_Warning(prog, "walkmove: can not modify free entity\n");
3826 yaw = PRVM_G_FLOAT(OFS_PARM0);
3827 dist = PRVM_G_FLOAT(OFS_PARM1);
3828 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3830 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3833 yaw = yaw*M_PI*2 / 360;
3835 move[0] = cos(yaw)*dist;
3836 move[1] = sin(yaw)*dist;
3839 // save program state, because CL_movestep may call other progs
3840 oldf = prog->xfunction;
3841 oldself = PRVM_clientglobaledict(self);
3843 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3846 // restore program state
3847 prog->xfunction = oldf;
3848 PRVM_clientglobaledict(self) = oldself;
3855 string(string key) serverkey
3858 static void VM_CL_serverkey(prvm_prog_t *prog)
3860 char string[VM_STRINGTEMP_LENGTH];
3861 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3862 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3863 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3870 Checks if an entity is in a point's PVS.
3871 Should be fast but can be inexact.
3873 float checkpvs(vector viewpos, entity viewee) = #240;
3876 static void VM_CL_checkpvs (prvm_prog_t *prog)
3879 prvm_edict_t *viewee;
3885 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3888 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3889 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3890 viewee = PRVM_G_EDICT(OFS_PARM1);
3892 if(viewee->priv.required->free)
3894 VM_Warning(prog, "checkpvs: can not check free entity\n");
3895 PRVM_G_FLOAT(OFS_RETURN) = 4;
3899 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3900 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3903 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3905 // no PVS support on this worldmodel... darn
3906 PRVM_G_FLOAT(OFS_RETURN) = 3;
3909 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3912 // viewpos isn't in any PVS... darn
3913 PRVM_G_FLOAT(OFS_RETURN) = 2;
3916 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3918 // using fat PVS like FTEQW does (slow)
3919 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3921 // no PVS support on this worldmodel... darn
3922 PRVM_G_FLOAT(OFS_RETURN) = 3;
3925 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3928 // viewpos isn't in any PVS... darn
3929 PRVM_G_FLOAT(OFS_RETURN) = 2;
3932 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3936 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3937 static void VM_CL_skel_create(prvm_prog_t *prog)
3939 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3940 dp_model_t *model = CL_GetModelByIndex(modelindex);
3941 skeleton_t *skeleton;
3943 PRVM_G_FLOAT(OFS_RETURN) = 0;
3944 if (!model || !model->num_bones)
3946 for (i = 0;i < MAX_EDICTS;i++)
3947 if (!prog->skeletons[i])
3949 if (i == MAX_EDICTS)
3951 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3952 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3953 skeleton->model = model;
3954 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3955 // initialize to identity matrices
3956 for (i = 0;i < skeleton->model->num_bones;i++)
3957 skeleton->relativetransforms[i] = identitymatrix;
3960 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3961 static void VM_CL_skel_build(prvm_prog_t *prog)
3963 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3964 skeleton_t *skeleton;
3965 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3966 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3967 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3968 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3969 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3970 dp_model_t *model = CL_GetModelByIndex(modelindex);
3974 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3975 frameblend_t frameblend[MAX_FRAMEBLENDS];
3976 matrix4x4_t bonematrix;
3978 PRVM_G_FLOAT(OFS_RETURN) = 0;
3979 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3981 firstbone = max(0, firstbone);
3982 lastbone = min(lastbone, model->num_bones - 1);
3983 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3984 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3985 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3986 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3988 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3990 memset(&bonematrix, 0, sizeof(bonematrix));
3991 for (blendindex = 0;blendindex < numblends;blendindex++)
3993 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3994 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3996 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3997 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3999 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4002 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4003 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4005 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4006 skeleton_t *skeleton;
4007 PRVM_G_FLOAT(OFS_RETURN) = 0;
4008 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4010 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4013 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4014 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4016 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4017 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4018 skeleton_t *skeleton;
4019 PRVM_G_INT(OFS_RETURN) = 0;
4020 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4022 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4024 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4027 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4028 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4030 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4031 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4032 skeleton_t *skeleton;
4033 PRVM_G_FLOAT(OFS_RETURN) = 0;
4034 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4036 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4038 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4041 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4042 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4044 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4045 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4046 skeleton_t *skeleton;
4047 PRVM_G_FLOAT(OFS_RETURN) = 0;
4048 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4050 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4053 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4054 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4056 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4057 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4058 skeleton_t *skeleton;
4060 vec3_t forward, left, up, origin;
4061 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4062 VectorClear(PRVM_clientglobalvector(v_forward));
4063 VectorClear(PRVM_clientglobalvector(v_right));
4064 VectorClear(PRVM_clientglobalvector(v_up));
4065 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4067 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4069 matrix = skeleton->relativetransforms[bonenum];
4070 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4071 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4072 VectorNegate(left, PRVM_clientglobalvector(v_right));
4073 VectorCopy(up, PRVM_clientglobalvector(v_up));
4074 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4077 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4078 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4080 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4081 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4082 skeleton_t *skeleton;
4085 vec3_t forward, left, up, origin;
4086 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4087 VectorClear(PRVM_clientglobalvector(v_forward));
4088 VectorClear(PRVM_clientglobalvector(v_right));
4089 VectorClear(PRVM_clientglobalvector(v_up));
4090 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4092 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4094 matrix = skeleton->relativetransforms[bonenum];
4095 // convert to absolute
4096 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4099 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4101 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4102 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4103 VectorNegate(left, PRVM_clientglobalvector(v_right));
4104 VectorCopy(up, PRVM_clientglobalvector(v_up));
4105 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4108 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4109 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4111 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4112 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4113 vec3_t forward, left, up, origin;
4114 skeleton_t *skeleton;
4116 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4118 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4120 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4121 VectorNegate(PRVM_clientglobalvector(v_right), left);
4122 VectorCopy(PRVM_clientglobalvector(v_up), up);
4123 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4124 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4125 skeleton->relativetransforms[bonenum] = matrix;
4128 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4129 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4131 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4132 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4133 vec3_t forward, left, up, origin;
4134 skeleton_t *skeleton;
4137 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4139 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4141 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4142 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4143 VectorNegate(PRVM_clientglobalvector(v_right), left);
4144 VectorCopy(PRVM_clientglobalvector(v_up), up);
4145 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4146 temp = skeleton->relativetransforms[bonenum];
4147 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4150 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4151 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4153 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4154 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4155 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4157 vec3_t forward, left, up, origin;
4158 skeleton_t *skeleton;
4161 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4163 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4164 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4165 VectorNegate(PRVM_clientglobalvector(v_right), left);
4166 VectorCopy(PRVM_clientglobalvector(v_up), up);
4167 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4168 firstbone = max(0, firstbone);
4169 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4170 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4172 temp = skeleton->relativetransforms[bonenum];
4173 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4177 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4178 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4180 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4181 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4182 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4183 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4185 skeleton_t *skeletondst;
4186 skeleton_t *skeletonsrc;
4187 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4189 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4191 firstbone = max(0, firstbone);
4192 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4193 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4194 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4195 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4198 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4199 static void VM_CL_skel_delete(prvm_prog_t *prog)
4201 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4202 skeleton_t *skeleton;
4203 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4206 prog->skeletons[skeletonindex] = NULL;
4209 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4210 static void VM_CL_frameforname(prvm_prog_t *prog)
4212 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4213 dp_model_t *model = CL_GetModelByIndex(modelindex);
4214 const char *name = PRVM_G_STRING(OFS_PARM1);
4216 PRVM_G_FLOAT(OFS_RETURN) = -1;
4217 if (!model || !model->animscenes)
4219 for (i = 0;i < model->numframes;i++)
4221 if (!strcasecmp(model->animscenes[i].name, name))
4223 PRVM_G_FLOAT(OFS_RETURN) = i;
4229 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4230 static void VM_CL_frameduration(prvm_prog_t *prog)
4232 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4233 dp_model_t *model = CL_GetModelByIndex(modelindex);
4234 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4235 PRVM_G_FLOAT(OFS_RETURN) = 0;
4236 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4238 if (model->animscenes[framenum].framerate)
4239 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4242 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4245 * Obscure builtin used by GAME_XONOTIC.
4247 * Edits the input history of cl_movement by rotating all move commands
4248 * currently in the queue using the given transform.
4250 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4251 * v_angle-like (non-inverted) euler angles that perform the rotation
4252 * of the space that is to be done.
4254 * This is meant to be used as a fixangle replacement after passing
4255 * through a warpzone/portal: the client is told about the warp transform,
4256 * and calls this function in the same frame as the one on which the
4257 * client's origin got changed by the serverside teleport. Then this code
4258 * transforms the pre-warp input (which matches the empty space behind
4259 * the warp plane) into post-warp input (which matches the target area
4260 * of the warp). Also, at the same time, the client has to use
4261 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4263 * This together allows warpzone motion to be perfectly predicted by
4266 * Furthermore, for perfect warpzone behaviour, the server side also
4267 * has to detect input the client sent before it received the origin
4268 * update, but after the warp occurred on the server, and has to adjust
4269 * input appropriately.
4272 vec3_t v = {0, 0, 0};
4274 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4275 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4276 AngleVectorsFLU(a, x, y, z);
4277 Matrix4x4_FromVectors(&m, x, y, z, v);
4281 // #358 void(string cubemapname) loadcubemap
4282 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4286 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4287 name = PRVM_G_STRING(OFS_PARM0);
4291 #define REFDEFFLAG_TELEPORTED 1
4292 #define REFDEFFLAG_JUMPING 2
4293 #define REFDEFFLAG_DEAD 4
4294 #define REFDEFFLAG_INTERMISSION 8
4295 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4297 matrix4x4_t entrendermatrix;
4298 vec3_t clviewangles;
4300 qboolean teleported;
4301 qboolean clonground;
4304 qboolean clintermission;
4305 float clstatsviewheight;
4309 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4310 ent = PRVM_G_EDICT(OFS_PARM0);
4311 flags = PRVM_G_FLOAT(OFS_PARM1);
4313 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4314 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4316 VectorCopy(cl.csqc_viewangles, clviewangles);
4317 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4318 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4319 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4320 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4321 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4322 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4323 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4325 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4327 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4328 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4329 CSQC_R_RecalcView();
4332 //============================================================================
4334 // To create a almost working builtin file from this replace:
4335 // "^NULL.*" with ""
4336 // "^{.*//.*}:Wh\(.*\)" with "\1"
4338 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4339 // "\n\n+" with "\n\n"
4341 prvm_builtin_t vm_cl_builtins[] = {
4342 NULL, // #0 NULL function (not callable) (QUAKE)
4343 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4344 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4345 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4346 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4347 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4348 VM_break, // #6 void() break (QUAKE)
4349 VM_random, // #7 float() random (QUAKE)
4350 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4351 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4352 VM_error, // #10 void(string e) error (QUAKE)
4353 VM_objerror, // #11 void(string e) objerror (QUAKE)
4354 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4355 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4356 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4357 VM_remove, // #15 void(entity e) remove (QUAKE)
4358 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4359 NULL, // #17 entity() checkclient (QUAKE)
4360 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4361 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4362 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4363 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4364 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4365 NULL, // #23 void(string s, ...) bprint (QUAKE)
4366 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4367 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4368 VM_ftos, // #26 string(float f) ftos (QUAKE)
4369 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4370 VM_coredump, // #28 void() coredump (QUAKE)
4371 VM_traceon, // #29 void() traceon (QUAKE)
4372 VM_traceoff, // #30 void() traceoff (QUAKE)
4373 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4374 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4375 NULL, // #33 (QUAKE)
4376 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4377 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4378 VM_rint, // #36 float(float v) rint (QUAKE)
4379 VM_floor, // #37 float(float v) floor (QUAKE)
4380 VM_ceil, // #38 float(float v) ceil (QUAKE)
4381 NULL, // #39 (QUAKE)
4382 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4383 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4384 NULL, // #42 (QUAKE)
4385 VM_fabs, // #43 float(float f) fabs (QUAKE)
4386 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4387 VM_cvar, // #45 float(string s) cvar (QUAKE)
4388 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4389 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4390 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4391 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4392 NULL, // #50 (QUAKE)
4393 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4394 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4395 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4396 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4397 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4398 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4399 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4400 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4401 NULL, // #59 (QUAKE)
4402 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4403 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4404 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4405 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4406 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4407 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4408 NULL, // #66 (QUAKE)
4409 NULL, // #67 void(float step) movetogoal (QUAKE)
4410 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4411 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4412 NULL, // #70 void(string s) changelevel (QUAKE)
4413 NULL, // #71 (QUAKE)
4414 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4415 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4416 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4417 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4418 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4419 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4420 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4421 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4422 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4423 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4424 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4425 NULL, // #83 (QUAKE)
4426 NULL, // #84 (QUAKE)
4427 NULL, // #85 (QUAKE)
4428 NULL, // #86 (QUAKE)
4429 NULL, // #87 (QUAKE)
4430 NULL, // #88 (QUAKE)
4431 NULL, // #89 (QUAKE)
4432 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4433 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4434 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4435 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4436 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4437 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4438 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4439 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4440 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4441 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4442 // FrikaC and Telejano range #100-#199
4453 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4454 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4455 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4456 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4457 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4458 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4459 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4460 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4461 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4462 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4543 // FTEQW range #200-#299
4562 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4565 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4566 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4567 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4568 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4569 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4570 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4571 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4572 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4573 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4574 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4576 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4584 VM_CL_checkpvs, // #240
4607 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4608 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4609 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4610 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4611 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4612 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4613 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4614 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4615 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4616 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4617 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4618 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4619 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4620 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4621 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4644 // CSQC range #300-#399
4645 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4646 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4647 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4648 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4649 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4650 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4651 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4652 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4653 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4654 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4655 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4656 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4660 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4661 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4662 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4663 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4664 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4665 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4666 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4667 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4668 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4669 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4670 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4671 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4672 VM_stringwidth, // #327 // FIXME is this okay?
4673 VM_drawsubpic, // #328 // FIXME is this okay?
4674 VM_drawrotpic, // #329 // FIXME is this okay?
4675 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4676 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4677 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4678 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4679 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4680 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4681 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4682 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4683 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4684 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4685 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4686 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4687 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4688 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4689 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4690 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4691 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4692 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4693 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4694 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4695 VM_isserver, // #350 float() isserver (EXT_CSQC)
4696 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4697 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4698 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4699 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4700 VM_CL_videoplaying, // #355
4701 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4702 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4703 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4705 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4706 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4707 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4708 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4709 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4710 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4711 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4712 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4745 // LordHavoc's range #400-#499
4746 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4747 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4748 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4749 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4750 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4751 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4752 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4753 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4754 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4755 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4756 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4757 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4758 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4759 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4760 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4761 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4762 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4763 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4764 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4765 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4766 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4767 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4768 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4769 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4770 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4771 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4772 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4773 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4775 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4776 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4777 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4778 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4779 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4780 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4781 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4782 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4783 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4784 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4785 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4786 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4787 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4788 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4789 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4790 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4791 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4792 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4793 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4794 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4795 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4796 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4797 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4798 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4799 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4800 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4801 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4802 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4803 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4805 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4806 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4807 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4808 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4809 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4810 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4811 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4812 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4813 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4814 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4815 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4816 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4817 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4818 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4819 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4820 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4821 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4822 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4823 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4824 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4825 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4826 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4827 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4828 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4829 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4830 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4831 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4832 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4833 VM_gecko_create, // #487 float gecko_create( string name )
4834 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4835 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4836 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4837 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4838 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4839 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4840 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4841 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4842 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4843 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4844 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4845 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4846 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4847 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4848 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4849 VM_whichpack, // #503 string(string) whichpack = #503;
4850 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4856 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4857 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4858 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4859 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4860 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4861 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4862 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4863 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4864 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4865 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4866 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4867 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4868 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4869 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4870 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4871 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4872 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4873 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4874 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4875 VM_loadfromdata, // #529
4876 VM_loadfromfile, // #530
4877 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4879 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4880 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4881 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4882 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4883 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4884 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4886 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4887 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4888 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4951 VM_callfunction, // #605
4952 VM_writetofile, // #606
4953 VM_isfunction, // #607
4956 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4959 VM_parseentitydata, // #613
4970 VM_CL_getextresponse, // #624 string getextresponse(void)
4973 VM_sprintf, // #627 string sprintf(string format, ...)
4974 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4975 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4976 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4977 VM_getbindmaps, // #631 vector(void) getbindmap
4978 VM_setbindmaps, // #632 float(vector bm) setbindmap
4984 VM_CL_RotateMoves, // #638
4985 VM_digest_hex, // #639
4986 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4990 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4992 void VM_Polygons_Reset(prvm_prog_t *prog)
4994 vmpolygons_t *polys = &prog->vmpolygons;
4996 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4997 if(polys->initialized)
4999 Mem_FreePool(&polys->pool);
5000 polys->initialized = false;
5004 void CLVM_init_cmd(prvm_prog_t *prog)
5007 VM_Polygons_Reset(prog);
5010 void CLVM_reset_cmd(prvm_prog_t *prog)
5012 World_End(&cl.world);
5014 VM_Polygons_Reset(prog);