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audit all uses of CL_ParticleEffect and CL_ParticleTrail and state box/trail intention
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         vec3_t angles, forward, right, up;
33         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35         AngleVectors(angles, forward, right, up);
36         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37         VectorCopy(right, PRVM_clientglobalvector(v_right));
38         VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44         prvm_edict_t    *e;
45         prvm_vec_t      *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning(prog, "setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning(prog, "setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, PRVM_clientedictvector(e, origin));
61         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63         CL_LinkEdict(e);
64 }
65
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68         int             i;
69
70         for (i=0 ; i<3 ; i++)
71                 if (min[i] > max[i])
72                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73
74         // set derived values
75         VectorCopy (min, PRVM_clientedictvector(e, mins));
76         VectorCopy (max, PRVM_clientedictvector(e, maxs));
77         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78
79         CL_LinkEdict (e);
80 }
81
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84         prvm_vec3_t mins, maxs;
85         VectorCopy(min, mins);
86         VectorCopy(max, maxs);
87         SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93         prvm_edict_t    *e;
94         const char              *m;
95         dp_model_t *mod;
96         int                             i;
97
98         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99
100         e = PRVM_G_EDICT(OFS_PARM0);
101         PRVM_clientedictfloat(e, modelindex) = 0;
102         PRVM_clientedictstring(e, model) = 0;
103
104         m = PRVM_G_STRING(OFS_PARM1);
105         mod = NULL;
106         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107         {
108                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109                 {
110                         mod = cl.csqc_model_precache[i];
111                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
113                         break;
114                 }
115         }
116
117         if( !mod ) {
118                 for (i = 0;i < MAX_MODELS;i++)
119                 {
120                         mod = cl.model_precache[i];
121                         if (mod && !strcmp(mod->name, m))
122                         {
123                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124                                 PRVM_clientedictfloat(e, modelindex) = i;
125                                 break;
126                         }
127                 }
128         }
129
130         if( mod ) {
131                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132                 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133                 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134         }
135         else
136         {
137                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139         }
140 }
141
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145         prvm_edict_t    *e;
146         vec3_t          mins, maxs;
147         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148
149         e = PRVM_G_EDICT(OFS_PARM0);
150         if (e == prog->edicts)
151         {
152                 VM_Warning(prog, "setsize: can not modify world entity\n");
153                 return;
154         }
155         if (e->priv.server->free)
156         {
157                 VM_Warning(prog, "setsize: can not modify free entity\n");
158                 return;
159         }
160         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162
163         SetMinMaxSize( prog, e, mins, maxs );
164
165         CL_LinkEdict(e);
166 }
167
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171         const char                      *sample;
172         int                                     channel;
173         prvm_edict_t            *entity;
174         float                           volume;
175         float                           attenuation;
176         float pitchchange;
177         float                           startposition;
178         int flags;
179         vec3_t                          org;
180
181         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182
183         entity = PRVM_G_EDICT(OFS_PARM0);
184         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185         sample = PRVM_G_STRING(OFS_PARM2);
186         volume = PRVM_G_FLOAT(OFS_PARM3);
187         attenuation = PRVM_G_FLOAT(OFS_PARM4);
188
189         if (volume < 0 || volume > 1)
190         {
191                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
192                 return;
193         }
194
195         if (attenuation < 0 || attenuation > 4)
196         {
197                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
198                 return;
199         }
200
201         if (prog->argc < 6)
202                 pitchchange = 0;
203         else
204                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
205
206         if (prog->argc < 7)
207                 flags = 0;
208         else
209         {
210                 // LordHavoc: we only let the qc set certain flags, others are off-limits
211                 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
212         }
213
214         // sound_starttime exists instead of sound_startposition because in a
215         // networking sense you might not know when something is being received,
216         // so making sounds match up in sync would be impossible if relative
217         // position was sent
218         if (PRVM_clientglobalfloat(sound_starttime))
219                 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220         else
221                 startposition = 0;
222
223         channel = CHAN_USER2ENGINE(channel);
224
225         if (!IS_CHAN(channel))
226         {
227                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228                 return;
229         }
230
231         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
233 }
234
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
237 {
238         const char                      *sample;
239         float                           volume;
240         float                           attenuation;
241         vec3_t                          org;
242
243         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244
245         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246         sample = PRVM_G_STRING(OFS_PARM1);
247         volume = PRVM_G_FLOAT(OFS_PARM2);
248         attenuation = PRVM_G_FLOAT(OFS_PARM3);
249
250         if (volume < 0 || volume > 1)
251         {
252                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253                 return;
254         }
255
256         if (attenuation < 0 || attenuation > 4)
257         {
258                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259                 return;
260         }
261
262         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
264 }
265
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
268 {
269         prvm_edict_t *ed;
270         ed = PRVM_ED_Alloc(prog);
271         VM_RETURN_EDICT(ed);
272 }
273
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 {
276         VM_SetTraceGlobals(prog, trace);
277         PRVM_clientglobalfloat(trace_networkentity) = svent;
278 }
279
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
285 {
286         vec3_t  v1, v2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291 //      R_TimeReport("pretraceline");
292
293         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294
295         prog->xfunction->builtinsprofile += 30;
296
297         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299         move = (int)PRVM_G_FLOAT(OFS_PARM2);
300         ent = PRVM_G_EDICT(OFS_PARM3);
301
302         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306
307         CL_VM_SetTraceGlobals(prog, &trace, svent);
308 //      R_TimeReport("traceline");
309 }
310
311 /*
312 =================
313 VM_CL_tracebox
314
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
318
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
320 =================
321 */
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
324 {
325         vec3_t  v1, v2, m1, m2;
326         trace_t trace;
327         int             move, svent;
328         prvm_edict_t    *ent;
329
330 //      R_TimeReport("pretracebox");
331         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332
333         prog->xfunction->builtinsprofile += 30;
334
335         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339         move = (int)PRVM_G_FLOAT(OFS_PARM4);
340         ent = PRVM_G_EDICT(OFS_PARM5);
341
342         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344
345         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346
347         CL_VM_SetTraceGlobals(prog, &trace, svent);
348 //      R_TimeReport("tracebox");
349 }
350
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 {
353         int i;
354         float gravity;
355         vec3_t start, end, mins, maxs, move;
356         vec3_t original_origin;
357         vec3_t original_velocity;
358         vec3_t original_angles;
359         vec3_t original_avelocity;
360         trace_t trace;
361
362         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
363         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
365         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366
367         gravity = PRVM_clientedictfloat(tossent, gravity);
368         if (!gravity)
369                 gravity = 1.0f;
370         gravity *= cl.movevars_gravity * 0.05;
371
372         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
373         {
374                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378                 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379                 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380                 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381                 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
382                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383
384                 if (trace.fraction < 1)
385                         break;
386         }
387
388         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
389         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
391         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
392
393         return trace;
394 }
395
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 {
398         trace_t trace;
399         prvm_edict_t    *ent;
400         prvm_edict_t    *ignore;
401         int svent = 0;
402
403         prog->xfunction->builtinsprofile += 600;
404
405         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406
407         ent = PRVM_G_EDICT(OFS_PARM0);
408         if (ent == prog->edicts)
409         {
410                 VM_Warning(prog, "tracetoss: can not use world entity\n");
411                 return;
412         }
413         ignore = PRVM_G_EDICT(OFS_PARM1);
414
415         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416
417         CL_VM_SetTraceGlobals(prog, &trace, svent);
418 }
419
420
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
423 {
424         const char      *name;
425         int                     i;
426         dp_model_t              *m;
427
428         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429
430         name = PRVM_G_STRING(OFS_PARM0);
431         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432         {
433                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434                 {
435                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436                         return;
437                 }
438         }
439         PRVM_G_FLOAT(OFS_RETURN) = 0;
440         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
441         if(m && m->loaded)
442         {
443                 for (i = 0;i < MAX_MODELS;i++)
444                 {
445                         if (!cl.csqc_model_precache[i])
446                         {
447                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
448                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449                                 return;
450                         }
451                 }
452                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
453                 return;
454         }
455         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
456 }
457
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
460 {
461         prvm_edict_t    *ent, *chain;
462         vec_t                   radius, radius2;
463         vec3_t                  org, eorg, mins, maxs;
464         int                             i, numtouchedicts;
465         static prvm_edict_t     *touchedicts[MAX_EDICTS];
466         int             chainfield;
467
468         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
469
470         if(prog->argc == 3)
471                 chainfield = PRVM_G_INT(OFS_PARM2);
472         else
473                 chainfield = prog->fieldoffsets.chain;
474         if(chainfield < 0)
475                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476
477         chain = (prvm_edict_t *)prog->edicts;
478
479         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480         radius = PRVM_G_FLOAT(OFS_PARM1);
481         radius2 = radius * radius;
482
483         mins[0] = org[0] - (radius + 1);
484         mins[1] = org[1] - (radius + 1);
485         mins[2] = org[2] - (radius + 1);
486         maxs[0] = org[0] + (radius + 1);
487         maxs[1] = org[1] + (radius + 1);
488         maxs[2] = org[2] + (radius + 1);
489         numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490         if (numtouchedicts > MAX_EDICTS)
491         {
492                 // this never happens   //[515]: for what then ?
493                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494                 numtouchedicts = MAX_EDICTS;
495         }
496         for (i = 0;i < numtouchedicts;i++)
497         {
498                 ent = touchedicts[i];
499                 // Quake did not return non-solid entities but darkplaces does
500                 // (note: this is the reason you can't blow up fallen zombies)
501                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502                         continue;
503                 // LordHavoc: compare against bounding box rather than center so it
504                 // doesn't miss large objects, and use DotProduct instead of Length
505                 // for a major speedup
506                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507                 if (sv_gameplayfix_findradiusdistancetobox.integer)
508                 {
509                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
512                 }
513                 else
514                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515                 if (DotProduct(eorg, eorg) < radius2)
516                 {
517                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
518                         chain = ent;
519                 }
520         }
521
522         VM_RETURN_EDICT(chain);
523 }
524
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
527 {
528         prvm_edict_t            *ent;
529         vec3_t                          start, end, mins, maxs;
530         trace_t                         trace;
531
532         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533
534         // assume failure if it returns early
535         PRVM_G_FLOAT(OFS_RETURN) = 0;
536
537         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538         if (ent == prog->edicts)
539         {
540                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
541                 return;
542         }
543         if (ent->priv.server->free)
544         {
545                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
546                 return;
547         }
548
549         VectorCopy(PRVM_clientedictvector(ent, origin), start);
550         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552         VectorCopy(PRVM_clientedictvector(ent, origin), end);
553         end[2] -= 256;
554
555         trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
556
557         if (trace.fraction != 1)
558         {
559                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562                 PRVM_G_FLOAT(OFS_RETURN) = 1;
563                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 //              ent->priv.server->suspendedinairflag = true;
565         }
566 }
567
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
570 {
571         int                     i;
572         const char      *c;
573
574         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575
576         i = (int)PRVM_G_FLOAT(OFS_PARM0);
577         c = PRVM_G_STRING(OFS_PARM1);
578         if (i >= cl.max_lightstyle)
579         {
580                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
581                 return;
582         }
583         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
586 }
587
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 {
591         static int              cs_yes, cs_no;
592         prvm_edict_t    *ent;
593         vec3_t                  mins, maxs, start, stop;
594         trace_t                 trace;
595         int                             x, y;
596         float                   mid, bottom;
597
598         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599         ent = PRVM_G_EDICT(OFS_PARM0);
600         PRVM_G_FLOAT(OFS_RETURN) = 0;
601
602         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608         start[2] = mins[2] - 1;
609         for     (x=0 ; x<=1 ; x++)
610                 for     (y=0 ; y<=1 ; y++)
611                 {
612                         start[0] = x ? maxs[0] : mins[0];
613                         start[1] = y ? maxs[1] : mins[1];
614                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
615                                 goto realcheck;
616                 }
617
618         cs_yes++;
619         PRVM_G_FLOAT(OFS_RETURN) = true;
620         return;         // we got out easy
621
622 realcheck:
623         cs_no++;
624 //
625 // check it for real...
626 //
627         start[2] = mins[2];
628
629 // the midpoint must be within 16 of the bottom
630         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632         stop[2] = start[2] - 2*sv_stepheight.value;
633         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
634
635         if (trace.fraction == 1.0)
636                 return;
637
638         mid = bottom = trace.endpos[2];
639
640 // the corners must be within 16 of the midpoint
641         for     (x=0 ; x<=1 ; x++)
642                 for     (y=0 ; y<=1 ; y++)
643                 {
644                         start[0] = stop[0] = x ? maxs[0] : mins[0];
645                         start[1] = stop[1] = y ? maxs[1] : mins[1];
646
647                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
648
649                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650                                 bottom = trace.endpos[2];
651                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
652                                 return;
653                 }
654
655         cs_yes++;
656         PRVM_G_FLOAT(OFS_RETURN) = true;
657 }
658
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
661 {
662         vec3_t point;
663         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
666 }
667
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
670 {
671         vec3_t org, dir;
672         int             count;
673         unsigned char   color;
674         VM_SAFEPARMCOUNT(4, VM_CL_particle);
675
676         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678         color = (int)PRVM_G_FLOAT(OFS_PARM2);
679         count = (int)PRVM_G_FLOAT(OFS_PARM3);
680         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
681 }
682
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
685 {
686         vec3_t f;
687         sfx_t   *s;
688         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
692 }
693
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
696 {
697         vec3_t ambientcolor, diffusecolor, diffusenormal;
698         vec3_t p;
699
700         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
701
702         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703         VectorClear(ambientcolor);
704         VectorClear(diffusecolor);
705         VectorClear(diffusenormal);
706         if (prog->argc >= 2)
707                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
708         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
709                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
710         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
711         if (PRVM_clientglobalvector(getlight_ambient))
712                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
713         if (PRVM_clientglobalvector(getlight_diffuse))
714                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
715         if (PRVM_clientglobalvector(getlight_dir))
716                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
717 }
718
719 //============================================================================
720 //[515]: SCENE MANAGER builtins
721
722 void CSQC_R_RecalcView (void)
723 {
724         extern matrix4x4_t viewmodelmatrix_nobob;
725         extern matrix4x4_t viewmodelmatrix_withbob;
726         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
727         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
728         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
729         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
730 }
731
732 //#300 void() clearscene (EXT_CSQC)
733 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
734 {
735         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
736         // clear renderable entity and light lists
737         r_refdef.scene.numentities = 0;
738         r_refdef.scene.numlights = 0;
739         // restore the view settings to the values that VM_CL_UpdateView received from the client code
740         r_refdef.view = csqc_original_r_refdef_view;
741         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
742         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
743         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
744         cl.csqc_vidvars.drawenginesbar = false;
745         cl.csqc_vidvars.drawcrosshair = false;
746         CSQC_R_RecalcView();
747 }
748
749 //#301 void(float mask) addentities (EXT_CSQC)
750 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
751 {
752         double t = Sys_DirtyTime();
753         int                     i, drawmask;
754         prvm_edict_t *ed;
755         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
756         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
757         CSQC_RelinkAllEntities(drawmask);
758         CL_RelinkLightFlashes();
759
760         PRVM_clientglobalfloat(time) = cl.time;
761         for(i=1;i<prog->num_edicts;i++)
762         {
763                 // so we can easily check if CSQC entity #edictnum is currently drawn
764                 cl.csqcrenderentities[i].entitynumber = 0;
765                 ed = &prog->edicts[i];
766                 if(ed->priv.required->free)
767                         continue;
768                 CSQC_Think(ed);
769                 if(ed->priv.required->free)
770                         continue;
771                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
772                 CSQC_Predraw(ed);
773                 if(ed->priv.required->free)
774                         continue;
775                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
776                         continue;
777                 CSQC_AddRenderEdict(ed, i);
778         }
779
780         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
781         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
782         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
783 }
784
785 //#302 void(entity ent) addentity (EXT_CSQC)
786 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
787 {
788         double t = Sys_DirtyTime();
789         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
790         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
791         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
792         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
793 }
794
795 //#303 float(float property, ...) setproperty (EXT_CSQC)
796 //#303 float(float property) getproperty
797 //#303 vector(float property) getpropertyvec
798 //#309 float(float property) getproperty
799 //#309 vector(float property) getpropertyvec
800 // VorteX: make this function be able to return previously set property if new value is not given
801 static void VM_CL_R_SetView (prvm_prog_t *prog)
802 {
803         int             c;
804         prvm_vec_t      *f;
805         float   k;
806
807         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
808
809         c = (int)PRVM_G_FLOAT(OFS_PARM0);
810
811         // return value?
812         if (prog->argc < 2)
813         {
814                 switch(c)
815                 {
816                 case VF_MIN:
817                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
818                         break;
819                 case VF_MIN_X:
820                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
821                         break;
822                 case VF_MIN_Y:
823                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
824                         break;
825                 case VF_SIZE:
826                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
827                         break;
828                 case VF_SIZE_X:
829                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
830                         break;
831                 case VF_SIZE_Y:
832                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
833                         break;
834                 case VF_VIEWPORT:
835                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
836                         break;
837                 case VF_FOV:
838                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
839                         break;
840                 case VF_FOVX:
841                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
842                         break;
843                 case VF_FOVY:
844                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
845                         break;
846                 case VF_ORIGIN:
847                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
848                         break;
849                 case VF_ORIGIN_X:
850                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
851                         break;
852                 case VF_ORIGIN_Y:
853                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
854                         break;
855                 case VF_ORIGIN_Z:
856                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
857                         break;
858                 case VF_ANGLES:
859                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
860                         break;
861                 case VF_ANGLES_X:
862                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
863                         break;
864                 case VF_ANGLES_Y:
865                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
866                         break;
867                 case VF_ANGLES_Z:
868                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
869                         break;
870                 case VF_DRAWWORLD:
871                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
872                         break;
873                 case VF_DRAWENGINESBAR:
874                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
875                         break;
876                 case VF_DRAWCROSSHAIR:
877                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
878                         break;
879                 case VF_CL_VIEWANGLES:
880                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
881                         break;
882                 case VF_CL_VIEWANGLES_X:
883                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
884                         break;
885                 case VF_CL_VIEWANGLES_Y:
886                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
887                         break;
888                 case VF_CL_VIEWANGLES_Z:
889                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
890                         break;
891                 case VF_PERSPECTIVE:
892                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
893                         break;
894                 case VF_CLEARSCREEN:
895                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
896                         break;
897                 case VF_MAINVIEW:
898                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
899                         break;
900                 case VF_FOG_DENSITY:
901                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
902                         break;
903                 case VF_FOG_COLOR:
904                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
905                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
906                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
907                         break;
908                 case VF_FOG_COLOR_R:
909                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
910                         break;
911                 case VF_FOG_COLOR_G:
912                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
913                         break;
914                 case VF_FOG_COLOR_B:
915                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
916                         break;
917                 case VF_FOG_ALPHA:
918                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
919                         break;
920                 case VF_FOG_START:
921                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
922                         break;
923                 case VF_FOG_END:
924                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
925                         break;
926                 case VF_FOG_HEIGHT:
927                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
928                         break;
929                 case VF_FOG_FADEDEPTH:
930                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
931                         break;
932                 case VF_MINFPS_QUALITY:
933                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
934                         break;
935                 default:
936                         PRVM_G_FLOAT(OFS_RETURN) = 0;
937                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
938                         return;
939                 }
940                 return;
941         }
942
943         f = PRVM_G_VECTOR(OFS_PARM1);
944         k = PRVM_G_FLOAT(OFS_PARM1);
945         switch(c)
946         {
947         case VF_MIN:
948                 r_refdef.view.x = (int)(f[0]);
949                 r_refdef.view.y = (int)(f[1]);
950                 DrawQ_RecalcView();
951                 break;
952         case VF_MIN_X:
953                 r_refdef.view.x = (int)(k);
954                 DrawQ_RecalcView();
955                 break;
956         case VF_MIN_Y:
957                 r_refdef.view.y = (int)(k);
958                 DrawQ_RecalcView();
959                 break;
960         case VF_SIZE:
961                 r_refdef.view.width = (int)(f[0]);
962                 r_refdef.view.height = (int)(f[1]);
963                 DrawQ_RecalcView();
964                 break;
965         case VF_SIZE_X:
966                 r_refdef.view.width = (int)(k);
967                 DrawQ_RecalcView();
968                 break;
969         case VF_SIZE_Y:
970                 r_refdef.view.height = (int)(k);
971                 DrawQ_RecalcView();
972                 break;
973         case VF_VIEWPORT:
974                 r_refdef.view.x = (int)(f[0]);
975                 r_refdef.view.y = (int)(f[1]);
976                 f = PRVM_G_VECTOR(OFS_PARM2);
977                 r_refdef.view.width = (int)(f[0]);
978                 r_refdef.view.height = (int)(f[1]);
979                 DrawQ_RecalcView();
980                 break;
981         case VF_FOV:
982                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
983                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
984                 break;
985         case VF_FOVX:
986                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
987                 break;
988         case VF_FOVY:
989                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
990                 break;
991         case VF_ORIGIN:
992                 VectorCopy(f, cl.csqc_vieworigin);
993                 CSQC_R_RecalcView();
994                 break;
995         case VF_ORIGIN_X:
996                 cl.csqc_vieworigin[0] = k;
997                 CSQC_R_RecalcView();
998                 break;
999         case VF_ORIGIN_Y:
1000                 cl.csqc_vieworigin[1] = k;
1001                 CSQC_R_RecalcView();
1002                 break;
1003         case VF_ORIGIN_Z:
1004                 cl.csqc_vieworigin[2] = k;
1005                 CSQC_R_RecalcView();
1006                 break;
1007         case VF_ANGLES:
1008                 VectorCopy(f, cl.csqc_viewangles);
1009                 CSQC_R_RecalcView();
1010                 break;
1011         case VF_ANGLES_X:
1012                 cl.csqc_viewangles[0] = k;
1013                 CSQC_R_RecalcView();
1014                 break;
1015         case VF_ANGLES_Y:
1016                 cl.csqc_viewangles[1] = k;
1017                 CSQC_R_RecalcView();
1018                 break;
1019         case VF_ANGLES_Z:
1020                 cl.csqc_viewangles[2] = k;
1021                 CSQC_R_RecalcView();
1022                 break;
1023         case VF_DRAWWORLD:
1024                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1025                 break;
1026         case VF_DRAWENGINESBAR:
1027                 cl.csqc_vidvars.drawenginesbar = k != 0;
1028                 break;
1029         case VF_DRAWCROSSHAIR:
1030                 cl.csqc_vidvars.drawcrosshair = k != 0;
1031                 break;
1032         case VF_CL_VIEWANGLES:
1033                 VectorCopy(f, cl.viewangles);
1034                 break;
1035         case VF_CL_VIEWANGLES_X:
1036                 cl.viewangles[0] = k;
1037                 break;
1038         case VF_CL_VIEWANGLES_Y:
1039                 cl.viewangles[1] = k;
1040                 break;
1041         case VF_CL_VIEWANGLES_Z:
1042                 cl.viewangles[2] = k;
1043                 break;
1044         case VF_PERSPECTIVE:
1045                 r_refdef.view.useperspective = k != 0;
1046                 break;
1047         case VF_CLEARSCREEN:
1048                 r_refdef.view.isoverlay = !k;
1049                 break;
1050         case VF_MAINVIEW:
1051                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1052                 break;
1053         case VF_FOG_DENSITY:
1054                 r_refdef.fog_density = k;
1055                 break;
1056         case VF_FOG_COLOR:
1057                 r_refdef.fog_red = f[0];
1058                 r_refdef.fog_green = f[1];
1059                 r_refdef.fog_blue = f[2];
1060                 break;
1061         case VF_FOG_COLOR_R:
1062                 r_refdef.fog_red = k;
1063                 break;
1064         case VF_FOG_COLOR_G:
1065                 r_refdef.fog_green = k;
1066                 break;
1067         case VF_FOG_COLOR_B:
1068                 r_refdef.fog_blue = k;
1069                 break;
1070         case VF_FOG_ALPHA:
1071                 r_refdef.fog_alpha = k;
1072                 break;
1073         case VF_FOG_START:
1074                 r_refdef.fog_start = k;
1075                 break;
1076         case VF_FOG_END:
1077                 r_refdef.fog_end = k;
1078                 break;
1079         case VF_FOG_HEIGHT:
1080                 r_refdef.fog_height = k;
1081                 break;
1082         case VF_FOG_FADEDEPTH:
1083                 r_refdef.fog_fadedepth = k;
1084                 break;
1085         case VF_MINFPS_QUALITY:
1086                 r_refdef.view.quality = k;
1087                 break;
1088         default:
1089                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1090                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1091                 return;
1092         }
1093         PRVM_G_FLOAT(OFS_RETURN) = 1;
1094 }
1095
1096 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1097 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1098 {
1099         double t = Sys_DirtyTime();
1100         vec3_t org;
1101         float radius = 300;
1102         vec3_t col;
1103         int style = -1;
1104         const char *cubemapname = NULL;
1105         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1106         float coronaintensity = 1;
1107         float coronasizescale = 0.25;
1108         qboolean castshadow = true;
1109         float ambientscale = 0;
1110         float diffusescale = 1;
1111         float specularscale = 1;
1112         matrix4x4_t matrix;
1113         vec3_t forward, left, up;
1114         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1115
1116         // if we've run out of dlights, just return
1117         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1118                 return;
1119
1120         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1121         radius = PRVM_G_FLOAT(OFS_PARM1);
1122         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1123         if (prog->argc >= 4)
1124         {
1125                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1126                 if (style >= MAX_LIGHTSTYLES)
1127                 {
1128                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1129                         style = -1;
1130                 }
1131         }
1132         if (prog->argc >= 5)
1133                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1134         if (prog->argc >= 6)
1135                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1136         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1137         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1138
1139         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1140         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1141         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1142         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1143
1144         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1145         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1146         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1147         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1148 }
1149
1150 //============================================================================
1151
1152 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1153 static void VM_CL_unproject (prvm_prog_t *prog)
1154 {
1155         vec3_t f;
1156         vec3_t temp;
1157         vec3_t result;
1158
1159         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1160         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1161         VectorSet(temp,
1162                 f[2],
1163                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1164                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1165         if(v_flipped.integer)
1166                 temp[1] = -temp[1];
1167         Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1168         VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1169 }
1170
1171 //#311 vector (vector v) cs_project (EXT_CSQC)
1172 static void VM_CL_project (prvm_prog_t *prog)
1173 {
1174         vec3_t f;
1175         vec3_t v;
1176         matrix4x4_t m;
1177
1178         VM_SAFEPARMCOUNT(1, VM_CL_project);
1179         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1180         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1181         Matrix4x4_Transform(&m, f, v);
1182         if(v_flipped.integer)
1183                 v[1] = -v[1];
1184         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1185                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1186                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1187                 v[0]);
1188         // explanation:
1189         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1190         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1191 }
1192
1193 //#330 float(float stnum) getstatf (EXT_CSQC)
1194 static void VM_CL_getstatf (prvm_prog_t *prog)
1195 {
1196         int i;
1197         union
1198         {
1199                 float f;
1200                 int l;
1201         }dat;
1202         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1203         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1204         if(i < 0 || i >= MAX_CL_STATS)
1205         {
1206                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1207                 return;
1208         }
1209         dat.l = cl.stats[i];
1210         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1211 }
1212
1213 //#331 float(float stnum) getstati (EXT_CSQC)
1214 static void VM_CL_getstati (prvm_prog_t *prog)
1215 {
1216         int i, index;
1217         int firstbit, bitcount;
1218
1219         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1220
1221         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1222         if (prog->argc > 1)
1223         {
1224                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1225                 if (prog->argc > 2)
1226                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1227                 else
1228                         bitcount = 1;
1229         }
1230         else
1231         {
1232                 firstbit = 0;
1233                 bitcount = 32;
1234         }
1235
1236         if(index < 0 || index >= MAX_CL_STATS)
1237         {
1238                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1239                 return;
1240         }
1241         i = cl.stats[index];
1242         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1243                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1244         PRVM_G_FLOAT(OFS_RETURN) = i;
1245 }
1246
1247 //#332 string(float firststnum) getstats (EXT_CSQC)
1248 static void VM_CL_getstats (prvm_prog_t *prog)
1249 {
1250         int i;
1251         char t[17];
1252         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1253         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1254         if(i < 0 || i > MAX_CL_STATS-4)
1255         {
1256                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1257                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1258                 return;
1259         }
1260         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1261         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1262 }
1263
1264 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1265 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1266 {
1267         int                             i;
1268         prvm_edict_t    *t;
1269         struct model_s  *model;
1270
1271         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1272
1273         t = PRVM_G_EDICT(OFS_PARM0);
1274
1275         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1276
1277         PRVM_clientedictstring(t, model) = 0;
1278         PRVM_clientedictfloat(t, modelindex) = 0;
1279
1280         if (!i)
1281                 return;
1282
1283         model = CL_GetModelByIndex(i);
1284         if (!model)
1285         {
1286                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1287                 return;
1288         }
1289         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1290         PRVM_clientedictfloat(t, modelindex) = i;
1291
1292         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1293         if (model)
1294         {
1295                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1296         }
1297         else
1298                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1299 }
1300
1301 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1302 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1303 {
1304         dp_model_t *model;
1305
1306         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1307
1308         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1309         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1310         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1311 }
1312
1313 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1314 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1315 {
1316         int                     i;
1317         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1318         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1319         if (i == 0)
1320                 i = -1;
1321         PRVM_G_FLOAT(OFS_RETURN) = i;
1322 }
1323
1324 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1325 static void VM_CL_trailparticles (prvm_prog_t *prog)
1326 {
1327         int                             i;
1328         vec3_t                  start, end, velocity;
1329         prvm_edict_t    *t;
1330         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1331
1332         t = PRVM_G_EDICT(OFS_PARM0);
1333         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1334         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1335         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1336         VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1337
1338         if (i < 0)
1339                 return;
1340         CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1341 }
1342
1343 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1344 static void VM_CL_pointparticles (prvm_prog_t *prog)
1345 {
1346         int                     i;
1347         float n;
1348         vec3_t f, v;
1349         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1350         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1351         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1352         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1353         n = PRVM_G_FLOAT(OFS_PARM3);
1354         if (i < 0)
1355                 return;
1356         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1357 }
1358
1359 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1360 static void VM_CL_boxparticles (prvm_prog_t *prog)
1361 {
1362         int effectnum;
1363         // prvm_edict_t *own;
1364         vec3_t origin_from, origin_to, dir_from, dir_to;
1365         float count;
1366         int flags;
1367         qboolean istrail;
1368         float tintmins[4], tintmaxs[4], fade;
1369         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1370
1371         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1372         if (effectnum < 0)
1373                 return;
1374         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1375         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1376         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
1377         VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from   );
1378         VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to     );
1379         count = PRVM_G_FLOAT(OFS_PARM6);
1380         if(prog->argc >= 8)
1381                 flags = PRVM_G_FLOAT(OFS_PARM7);
1382         else
1383                 flags = 0;
1384
1385         Vector4Set(tintmins, 1, 1, 1, 1);
1386         Vector4Set(tintmaxs, 1, 1, 1, 1);
1387         fade = 1;
1388         istrail = false;
1389
1390         if(flags & 1) // read alpha
1391         {
1392                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1393                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1394         }
1395         if(flags & 2) // read color
1396         {
1397                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1398                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1399         }
1400         if(flags & 4) // read fade
1401         {
1402                 fade = PRVM_clientglobalfloat(particles_fade);
1403         }
1404         if(flags & 128) // draw as trail
1405         {
1406                 istrail = true;
1407         }
1408
1409         if (istrail)
1410                 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1411         else
1412                 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1413 }
1414
1415 //#531 void(float pause) setpause
1416 static void VM_CL_setpause(prvm_prog_t *prog)
1417 {
1418         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1419         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1420                 cl.csqc_paused = true;
1421         else
1422                 cl.csqc_paused = false;
1423 }
1424
1425 //#343 void(float usecursor) setcursormode (DP_CSQC)
1426 static void VM_CL_setcursormode (prvm_prog_t *prog)
1427 {
1428         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1429         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1430         cl_ignoremousemoves = 2;
1431 }
1432
1433 //#344 vector() getmousepos (DP_CSQC)
1434 static void VM_CL_getmousepos(prvm_prog_t *prog)
1435 {
1436         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1437
1438         if (key_consoleactive || key_dest != key_game)
1439                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1440         else if (cl.csqc_wantsmousemove)
1441                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1442         else
1443                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1444 }
1445
1446 //#345 float(float framenum) getinputstate (EXT_CSQC)
1447 static void VM_CL_getinputstate (prvm_prog_t *prog)
1448 {
1449         int i, frame;
1450         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1451         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1452         PRVM_G_FLOAT(OFS_RETURN) = false;
1453         for (i = 0;i < CL_MAX_USERCMDS;i++)
1454         {
1455                 if (cl.movecmd[i].sequence == frame)
1456                 {
1457                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1458                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1459                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1460                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1461                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1462                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1463                         // this probably shouldn't be here
1464                         if(cl.movecmd[i].crouch)
1465                         {
1466                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1467                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1468                         }
1469                         else
1470                         {
1471                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1472                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1473                         }
1474                         PRVM_G_FLOAT(OFS_RETURN) = true;
1475                 }
1476         }
1477 }
1478
1479 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1480 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1481 {
1482         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1483         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1484 }
1485
1486 //#347 void() runstandardplayerphysics (EXT_CSQC)
1487 #define PMF_JUMP_HELD 1 // matches FTEQW
1488 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1489 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1490 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1491 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1492 {
1493         cl_clientmovement_state_t s;
1494         prvm_edict_t *ent;
1495
1496         memset(&s, 0, sizeof(s));
1497
1498         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1499
1500         ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1501         if(ent == prog->edicts)
1502         {
1503                 // deprecated use
1504                 s.self = NULL;
1505                 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1506                 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1507                 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1508                 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1509                 s.crouched = 0;
1510                 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1511                 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1512         }
1513         else
1514         {
1515                 // new use
1516                 s.self = ent;
1517                 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1518                 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1519                 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1520                 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1521                 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1522                 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1523                 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1524         }
1525
1526         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1527         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1528         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1529         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1530         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1531         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1532         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1533         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1534
1535         CL_ClientMovement_PlayerMove_Frame(&s);
1536
1537         if(ent == prog->edicts)
1538         {
1539                 // deprecated use
1540                 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1541                 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1542                 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1543                 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1544         }
1545         else
1546         {
1547                 // new use
1548                 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1549                 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1550                 PRVM_clientedictfloat(ent, pmove_flags) =
1551                         (s.crouched ? PMF_DUCKED : 0) |
1552                         (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1553                         (s.onground ? PMF_ONGROUND : 0);
1554         }
1555 }
1556
1557 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1558 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1559 {
1560         int                     i;
1561         char            t[128];
1562         const char      *c;
1563
1564         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1565
1566         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1567         c = PRVM_G_STRING(OFS_PARM1);
1568         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1569         Sbar_SortFrags();
1570
1571         if (i < 0)
1572                 i = Sbar_GetSortedPlayerIndex(-1-i);
1573         if(i < 0 || i >= cl.maxclients)
1574                 return;
1575
1576         t[0] = 0;
1577
1578         if(!strcasecmp(c, "name"))
1579                 strlcpy(t, cl.scores[i].name, sizeof(t));
1580         else
1581                 if(!strcasecmp(c, "frags"))
1582                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1583         else
1584                 if(!strcasecmp(c, "ping"))
1585                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1586         else
1587                 if(!strcasecmp(c, "pl"))
1588                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1589         else
1590                 if(!strcasecmp(c, "movementloss"))
1591                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1592         else
1593                 if(!strcasecmp(c, "entertime"))
1594                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1595         else
1596                 if(!strcasecmp(c, "colors"))
1597                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1598         else
1599                 if(!strcasecmp(c, "topcolor"))
1600                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1601         else
1602                 if(!strcasecmp(c, "bottomcolor"))
1603                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1604         else
1605                 if(!strcasecmp(c, "viewentity"))
1606                         dpsnprintf(t, sizeof(t), "%i", i+1);
1607         else
1608                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1609                 {
1610                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1611                         // is implemented, or Xonotic uses CSQC-networked
1612                         // players, whichever comes first
1613                         entity_t *e = cl.entities + (i+1);
1614                         if(e->state_current.active)
1615                         {
1616                                 vec3_t origin;
1617                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1618                                 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1619                         }
1620                 }
1621         if(!t[0])
1622                 return;
1623         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1624 }
1625
1626 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1627 static void VM_CL_setlistener (prvm_prog_t *prog)
1628 {
1629         vec3_t origin, forward, left, up;
1630         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1631         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1632         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1633         VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1634         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1635         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1636         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1637 }
1638
1639 //#352 void(string cmdname) registercommand (EXT_CSQC)
1640 static void VM_CL_registercmd (prvm_prog_t *prog)
1641 {
1642         char *t;
1643         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1644         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1645         {
1646                 size_t alloclen;
1647
1648                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1649                 t = (char *)Z_Malloc(alloclen);
1650                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1651                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1652         }
1653         else
1654                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1655
1656 }
1657
1658 //#360 float() readbyte (EXT_CSQC)
1659 static void VM_CL_ReadByte (prvm_prog_t *prog)
1660 {
1661         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1662         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1663 }
1664
1665 //#361 float() readchar (EXT_CSQC)
1666 static void VM_CL_ReadChar (prvm_prog_t *prog)
1667 {
1668         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1669         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1670 }
1671
1672 //#362 float() readshort (EXT_CSQC)
1673 static void VM_CL_ReadShort (prvm_prog_t *prog)
1674 {
1675         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1676         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1677 }
1678
1679 //#363 float() readlong (EXT_CSQC)
1680 static void VM_CL_ReadLong (prvm_prog_t *prog)
1681 {
1682         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1683         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1684 }
1685
1686 //#364 float() readcoord (EXT_CSQC)
1687 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1688 {
1689         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1690         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1691 }
1692
1693 //#365 float() readangle (EXT_CSQC)
1694 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1695 {
1696         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1697         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1698 }
1699
1700 //#366 string() readstring (EXT_CSQC)
1701 static void VM_CL_ReadString (prvm_prog_t *prog)
1702 {
1703         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1704         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1705 }
1706
1707 //#367 float() readfloat (EXT_CSQC)
1708 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1709 {
1710         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1711         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1712 }
1713
1714 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1715 extern cvar_t cl_readpicture_force;
1716 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1717 {
1718         const char *name;
1719         unsigned char *data;
1720         unsigned char *buf;
1721         unsigned short size;
1722         int i;
1723         cachepic_t *pic;
1724
1725         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1726
1727         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1728         size = (unsigned short) MSG_ReadShort(&cl_message);
1729
1730         // check if a texture of that name exists
1731         // if yes, it is used and the data is discarded
1732         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1733
1734         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1735
1736         if(size)
1737         {
1738                 if(pic->tex == r_texture_notexture)
1739                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1740                 if(pic->tex && !cl_readpicture_force.integer)
1741                 {
1742                         // texture found and loaded
1743                         // skip over the jpeg as we don't need it
1744                         for(i = 0; i < size; ++i)
1745                                 (void) MSG_ReadByte(&cl_message);
1746                 }
1747                 else
1748                 {
1749                         // texture not found
1750                         // use the attached jpeg as texture
1751                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1752                         MSG_ReadBytes(&cl_message, size, buf);
1753                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1754                         Mem_Free(buf);
1755                         Draw_NewPic(name, image_width, image_height, false, data);
1756                         Mem_Free(data);
1757                 }
1758         }
1759
1760         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1761 }
1762
1763 //////////////////////////////////////////////////////////
1764
1765 static void VM_CL_makestatic (prvm_prog_t *prog)
1766 {
1767         prvm_edict_t *ent;
1768
1769         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1770
1771         ent = PRVM_G_EDICT(OFS_PARM0);
1772         if (ent == prog->edicts)
1773         {
1774                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1775                 return;
1776         }
1777         if (ent->priv.server->free)
1778         {
1779                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1780                 return;
1781         }
1782
1783         if (cl.num_static_entities < cl.max_static_entities)
1784         {
1785                 int renderflags;
1786                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1787
1788                 // copy it to the current state
1789                 memset(staticent, 0, sizeof(*staticent));
1790                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1791                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1792                 staticent->render.framegroupblend[0].lerp = 1;
1793                 // make torchs play out of sync
1794                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1795                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1796                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1797                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1798                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1799                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1800                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1801
1802                 // sanitize values
1803                 if (!staticent->render.alpha)
1804                         staticent->render.alpha = 1.0f;
1805                 if (!staticent->render.scale)
1806                         staticent->render.scale = 1.0f;
1807                 if (!VectorLength2(staticent->render.colormod))
1808                         VectorSet(staticent->render.colormod, 1, 1, 1);
1809                 if (!VectorLength2(staticent->render.glowmod))
1810                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1811
1812                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1813                 if (renderflags & RF_USEAXIS)
1814                 {
1815                         vec3_t forward, left, up, origin;
1816                         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1817                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1818                         VectorCopy(PRVM_clientglobalvector(v_up), up);
1819                         VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1820                         Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1821                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1822                 }
1823                 else
1824                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1825
1826                 // either fullbright or lit
1827                 if(!r_fullbright.integer)
1828                 {
1829                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1830                                 staticent->render.flags |= RENDER_LIGHT;
1831                         else if(r_equalize_entities_fullbright.integer)
1832                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1833                 }
1834                 // turn off shadows from transparent objects
1835                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1836                         staticent->render.flags |= RENDER_SHADOW;
1837                 if (staticent->render.effects & EF_NODEPTHTEST)
1838                         staticent->render.flags |= RENDER_NODEPTHTEST;
1839                 if (staticent->render.effects & EF_ADDITIVE)
1840                         staticent->render.flags |= RENDER_ADDITIVE;
1841                 if (staticent->render.effects & EF_DOUBLESIDED)
1842                         staticent->render.flags |= RENDER_DOUBLESIDED;
1843
1844                 staticent->render.allowdecals = true;
1845                 CL_UpdateRenderEntity(&staticent->render);
1846         }
1847         else
1848                 Con_Printf("Too many static entities");
1849
1850 // throw the entity away now
1851         PRVM_ED_Free(prog, ent);
1852 }
1853
1854 //=================================================================//
1855
1856 /*
1857 =================
1858 VM_CL_copyentity
1859
1860 copies data from one entity to another
1861
1862 copyentity(src, dst)
1863 =================
1864 */
1865 static void VM_CL_copyentity (prvm_prog_t *prog)
1866 {
1867         prvm_edict_t *in, *out;
1868         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1869         in = PRVM_G_EDICT(OFS_PARM0);
1870         if (in == prog->edicts)
1871         {
1872                 VM_Warning(prog, "copyentity: can not read world entity\n");
1873                 return;
1874         }
1875         if (in->priv.server->free)
1876         {
1877                 VM_Warning(prog, "copyentity: can not read free entity\n");
1878                 return;
1879         }
1880         out = PRVM_G_EDICT(OFS_PARM1);
1881         if (out == prog->edicts)
1882         {
1883                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1884                 return;
1885         }
1886         if (out->priv.server->free)
1887         {
1888                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1889                 return;
1890         }
1891         memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1892         CL_LinkEdict(out);
1893 }
1894
1895 //=================================================================//
1896
1897 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1898 static void VM_CL_effect (prvm_prog_t *prog)
1899 {
1900 #if 1
1901         Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1902 #else
1903         vec3_t org;
1904         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1905         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1906         CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1907 #endif
1908 }
1909
1910 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1911 static void VM_CL_te_blood (prvm_prog_t *prog)
1912 {
1913         vec3_t pos, vel, pos2;
1914         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1915         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1916                 return;
1917         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1918         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1919         CL_FindNonSolidLocation(pos, pos2, 4);
1920         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1921 }
1922
1923 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1924 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1925 {
1926         vec_t speed;
1927         vec3_t mincorner, maxcorner, vel1, vel2;
1928         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1929         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1930                 return;
1931         speed = PRVM_G_FLOAT(OFS_PARM2);
1932         vel1[0] = -speed;
1933         vel1[1] = -speed;
1934         vel1[2] = -speed;
1935         vel2[0] = speed;
1936         vel2[1] = speed;
1937         vel2[2] = speed;
1938         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1939         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1940         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1941 }
1942
1943 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1944 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1945 {
1946         vec3_t          pos;
1947         vec3_t          pos2;
1948         matrix4x4_t     tempmatrix;
1949         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1950         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1951         CL_FindNonSolidLocation(pos, pos2, 10);
1952         CL_ParticleExplosion(pos2);
1953         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1954         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1955 }
1956
1957 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1958 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1959 {
1960         vec3_t mincorner, maxcorner, vel;
1961         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1962         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1963         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1964         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1965         CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1966 }
1967
1968 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1969 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1970 {
1971         vec3_t mincorner, maxcorner, vel;
1972         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1973         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1974         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1975         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1976         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1977 }
1978
1979 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1980 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1981 {
1982         vec3_t mincorner, maxcorner, vel;
1983         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1984         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1985         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1986         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1987         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1988 }
1989
1990 // #411 void(vector org, vector vel, float howmany) te_spark
1991 static void VM_CL_te_spark (prvm_prog_t *prog)
1992 {
1993         vec3_t pos, pos2, vel;
1994         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1995
1996         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1997         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1998         CL_FindNonSolidLocation(pos, pos2, 4);
1999         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2000 }
2001
2002 extern cvar_t cl_sound_ric_gunshot;
2003 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
2004 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
2005 {
2006         vec3_t          pos, pos2;
2007         int                     rnd;
2008         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2009
2010         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2011         CL_FindNonSolidLocation(pos, pos2, 4);
2012         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2013         if(cl_sound_ric_gunshot.integer >= 2)
2014         {
2015                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2016                 else
2017                 {
2018                         rnd = rand() & 3;
2019                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2020                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2021                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2022                 }
2023         }
2024 }
2025
2026 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2027 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2028 {
2029         vec3_t          pos, pos2;
2030         int                     rnd;
2031         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2032
2033         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2034         CL_FindNonSolidLocation(pos, pos2, 4);
2035         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2036         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2037         else
2038         {
2039                 rnd = rand() & 3;
2040                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2041                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2042                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2043         }
2044 }
2045
2046 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2047 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2048 {
2049         vec3_t          pos, pos2;
2050         int                     rnd;
2051         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2052
2053         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2054         CL_FindNonSolidLocation(pos, pos2, 4);
2055         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2056         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2057         else
2058         {
2059                 rnd = rand() & 3;
2060                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2061                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2062                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2063         }
2064 }
2065
2066 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2067 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2068 {
2069         vec3_t          pos, pos2;
2070         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2071
2072         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2073         CL_FindNonSolidLocation(pos, pos2, 10);
2074         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2076 }
2077
2078 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2079 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2080 {
2081         vec3_t          pos, pos2;
2082         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2083
2084         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2085         CL_FindNonSolidLocation(pos, pos2, 10);
2086         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2087 }
2088
2089 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2090 static void VM_CL_te_customflash (prvm_prog_t *prog)
2091 {
2092         vec3_t          pos, pos2;
2093         matrix4x4_t     tempmatrix;
2094         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2095
2096         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2097         CL_FindNonSolidLocation(pos, pos2, 4);
2098         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2099         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2100 }
2101
2102 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2103 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2104 {
2105         vec3_t          pos, pos2;
2106         int                     rnd;
2107         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2108
2109         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2110         CL_FindNonSolidLocation(pos, pos2, 4);
2111         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2112         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2113         {
2114                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2115                 else
2116                 {
2117                         rnd = rand() & 3;
2118                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2119                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2120                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2121                 }
2122         }
2123 }
2124
2125 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2126 static void VM_CL_te_spike (prvm_prog_t *prog)
2127 {
2128         vec3_t          pos, pos2;
2129         int                     rnd;
2130         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2131
2132         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2133         CL_FindNonSolidLocation(pos, pos2, 4);
2134         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2135         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2136         else
2137         {
2138                 rnd = rand() & 3;
2139                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2140                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2141                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2142         }
2143 }
2144
2145 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2146 static void VM_CL_te_superspike (prvm_prog_t *prog)
2147 {
2148         vec3_t          pos, pos2;
2149         int                     rnd;
2150         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2151
2152         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2153         CL_FindNonSolidLocation(pos, pos2, 4);
2154         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2155         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2156         else
2157         {
2158                 rnd = rand() & 3;
2159                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2160                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2161                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2162         }
2163 }
2164
2165 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2166 static void VM_CL_te_explosion (prvm_prog_t *prog)
2167 {
2168         vec3_t          pos, pos2;
2169         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2170
2171         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2172         CL_FindNonSolidLocation(pos, pos2, 10);
2173         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2174         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2175 }
2176
2177 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2178 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2179 {
2180         vec3_t          pos, pos2;
2181         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2182
2183         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2184         CL_FindNonSolidLocation(pos, pos2, 10);
2185         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2186         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2187 }
2188
2189 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2190 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2191 {
2192         vec3_t          pos, pos2;
2193         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2194
2195         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2196         CL_FindNonSolidLocation(pos, pos2, 4);
2197         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2198         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2199 }
2200
2201 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2202 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2203 {
2204         vec3_t          pos, pos2;
2205         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2206
2207         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2208         CL_FindNonSolidLocation(pos, pos2, 4);
2209         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2210         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2211 }
2212
2213 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2214 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2215 {
2216         vec3_t          pos;
2217         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2218         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2219         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220 }
2221
2222 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2223 static void VM_CL_te_teleport (prvm_prog_t *prog)
2224 {
2225         vec3_t          pos;
2226         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2227         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2228         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229 }
2230
2231 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2232 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2233 {
2234         vec3_t          pos, pos2, color;
2235         matrix4x4_t     tempmatrix;
2236         int                     colorStart, colorLength;
2237         unsigned char           *tempcolor;
2238         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2239
2240         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2241         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2242         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2243         CL_FindNonSolidLocation(pos, pos2, 10);
2244         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2245         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2246         color[0] = tempcolor[0] * (2.0f / 255.0f);
2247         color[1] = tempcolor[1] * (2.0f / 255.0f);
2248         color[2] = tempcolor[2] * (2.0f / 255.0f);
2249         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2250         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2251         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2252 }
2253
2254
2255 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2256 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2257 {
2258         vec3_t          start, end;
2259         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2260         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2261         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2262         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2263 }
2264
2265 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2266 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2267 {
2268         vec3_t          start, end;
2269         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2270         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2271         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2272         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2273 }
2274
2275 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2276 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2277 {
2278         vec3_t          start, end;
2279         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2280         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2281         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2282         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2283 }
2284
2285 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2286 static void VM_CL_te_beam (prvm_prog_t *prog)
2287 {
2288         vec3_t          start, end;
2289         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2290         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2291         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2292         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2293 }
2294
2295 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2296 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2297 {
2298         vec3_t          pos, pos2;
2299         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2300
2301         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2302         CL_FindNonSolidLocation(pos, pos2, 4);
2303         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2304 }
2305
2306 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2307 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2308 {
2309         vec3_t          pos, pos2, vel;
2310         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2311         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2312                 return;
2313         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2314         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2315         CL_FindNonSolidLocation(pos, pos2, 4);
2316         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2317 }
2318
2319
2320 // #443 void(entity e, entity tagentity, string tagname) setattachment
2321 static void VM_CL_setattachment (prvm_prog_t *prog)
2322 {
2323         prvm_edict_t *e;
2324         prvm_edict_t *tagentity;
2325         const char *tagname;
2326         int modelindex;
2327         int tagindex;
2328         dp_model_t *model;
2329         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2330
2331         e = PRVM_G_EDICT(OFS_PARM0);
2332         tagentity = PRVM_G_EDICT(OFS_PARM1);
2333         tagname = PRVM_G_STRING(OFS_PARM2);
2334
2335         if (e == prog->edicts)
2336         {
2337                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2338                 return;
2339         }
2340         if (e->priv.server->free)
2341         {
2342                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2343                 return;
2344         }
2345
2346         if (tagentity == NULL)
2347                 tagentity = prog->edicts;
2348
2349         tagindex = 0;
2350         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2351         {
2352                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2353                 model = CL_GetModelByIndex(modelindex);
2354                 if (model)
2355                 {
2356                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2357                         if (tagindex == 0)
2358                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2359                 }
2360                 else
2361                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2362         }
2363
2364         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2365         PRVM_clientedictfloat(e, tag_index) = tagindex;
2366 }
2367
2368 /////////////////////////////////////////
2369 // DP_MD3_TAGINFO extension coded by VorteX
2370
2371 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2372 {
2373         dp_model_t *model = CL_GetModelFromEdict(e);
2374         if (model)
2375                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2376         else
2377                 return -1;
2378 }
2379
2380 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2381 {
2382         int r;
2383         dp_model_t *model;
2384
2385         *tagname = NULL;
2386         *parentindex = 0;
2387         Matrix4x4_CreateIdentity(tag_localmatrix);
2388
2389         if (tagindex >= 0
2390          && (model = CL_GetModelFromEdict(e))
2391          && model->animscenes)
2392         {
2393                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2394
2395                 if(!r) // success?
2396                         *parentindex += 1;
2397
2398                 return r;
2399         }
2400
2401         return 1;
2402 }
2403
2404 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2405 {
2406         dp_model_t *model;
2407         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2408                 return -1;
2409         return 1;
2410 }
2411
2412 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2413 {
2414         float scale;
2415         float pitchsign = 1;
2416
2417         scale = PRVM_clientedictfloat(ent, scale);
2418         if (!scale)
2419                 scale = 1.0f;
2420
2421         if(viewmatrix)
2422                 *out = r_refdef.view.matrix;
2423         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2424         {
2425                 vec3_t forward;
2426                 vec3_t left;
2427                 vec3_t up;
2428                 vec3_t origin;
2429                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2430                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2431                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2432                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2433                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2434         }
2435         else
2436         {
2437                 pitchsign = CL_GetPitchSign(prog, ent);
2438                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2439         }
2440 }
2441
2442 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2443 {
2444         dp_model_t *model;
2445         if (tagindex >= 0
2446          && (model = CL_GetModelFromEdict(ent))
2447          && model->animscenes)
2448         {
2449                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2450                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2451                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2452                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2453         }
2454         *out = identitymatrix;
2455         return 0;
2456 }
2457
2458 // Warnings/errors code:
2459 // 0 - normal (everything all-right)
2460 // 1 - world entity
2461 // 2 - free entity
2462 // 3 - null or non-precached model
2463 // 4 - no tags with requested index
2464 // 5 - runaway loop at attachment chain
2465 extern cvar_t cl_bob;
2466 extern cvar_t cl_bobcycle;
2467 extern cvar_t cl_bobup;
2468 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2469 {
2470         int ret;
2471         int attachloop;
2472         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2473         dp_model_t *model;
2474
2475         *out = identitymatrix; // warnings and errors return identical matrix
2476
2477         if (ent == prog->edicts)
2478                 return 1;
2479         if (ent->priv.server->free)
2480                 return 2;
2481
2482         model = CL_GetModelFromEdict(ent);
2483         if(!model)
2484                 return 3;
2485
2486         tagmatrix = identitymatrix;
2487         attachloop = 0;
2488         for(;;)
2489         {
2490                 if(attachloop >= 256)
2491                         return 5;
2492                 // apply transformation by child's tagindex on parent entity and then
2493                 // by parent entity itself
2494                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2495                 if(ret && attachloop == 0)
2496                         return ret;
2497                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2498                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2499                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2500                 // next iteration we process the parent entity
2501                 if (PRVM_clientedictedict(ent, tag_entity))
2502                 {
2503                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2504                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2505                 }
2506                 else
2507                         break;
2508                 attachloop++;
2509         }
2510
2511         // RENDER_VIEWMODEL magic
2512         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2513         {
2514                 Matrix4x4_Copy(&tagmatrix, out);
2515
2516                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2517                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2518
2519                 /*
2520                 // Cl_bob, ported from rendering code
2521                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2522                 {
2523                         double bob, cycle;
2524                         // LordHavoc: this code is *weird*, but not replacable (I think it
2525                         // should be done in QC on the server, but oh well, quake is quake)
2526                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2527                         // degrees (which allows lengthening or squishing the peak or valley)
2528                         cycle = cl.time/cl_bobcycle.value;
2529                         cycle -= (int)cycle;
2530                         if (cycle < cl_bobup.value)
2531                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2532                         else
2533                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2534                         // bob is proportional to velocity in the xy plane
2535                         // (don't count Z, or jumping messes it up)
2536                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2537                         bob = bob*0.3 + bob*0.7*cycle;
2538                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2539                 }
2540                 */
2541         }
2542         return 0;
2543 }
2544
2545 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2546 static void VM_CL_gettagindex (prvm_prog_t *prog)
2547 {
2548         prvm_edict_t *ent;
2549         const char *tag_name;
2550         int tag_index;
2551
2552         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2553
2554         ent = PRVM_G_EDICT(OFS_PARM0);
2555         tag_name = PRVM_G_STRING(OFS_PARM1);
2556         if (ent == prog->edicts)
2557         {
2558                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2559                 return;
2560         }
2561         if (ent->priv.server->free)
2562         {
2563                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2564                 return;
2565         }
2566
2567         tag_index = 0;
2568         if (!CL_GetModelFromEdict(ent))
2569                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2570         else
2571         {
2572                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2573                 if (tag_index == 0)
2574                         if(developer_extra.integer)
2575                                 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2576         }
2577         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2578 }
2579
2580 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2581 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2582 {
2583         prvm_edict_t *e;
2584         int tagindex;
2585         matrix4x4_t tag_matrix;
2586         matrix4x4_t tag_localmatrix;
2587         int parentindex;
2588         const char *tagname;
2589         int returncode;
2590         vec3_t forward, left, up, origin;
2591         const dp_model_t *model;
2592
2593         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2594
2595         e = PRVM_G_EDICT(OFS_PARM0);
2596         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2597         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2598         Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2599         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2600         VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2601         VectorCopy(up, PRVM_clientglobalvector(v_up));
2602         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2603         model = CL_GetModelFromEdict(e);
2604         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2605         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2606         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2607         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2608         Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2609
2610         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2611         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2612         VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2613         VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2614         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2615         VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2616
2617         switch(returncode)
2618         {
2619                 case 1:
2620                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2621                         break;
2622                 case 2:
2623                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2624                         break;
2625                 case 3:
2626                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2627                         break;
2628                 case 4:
2629                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2630                         break;
2631                 case 5:
2632                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2633                         break;
2634         }
2635 }
2636
2637 //============================================================================
2638
2639 //====================
2640 // DP_CSQC_SPAWNPARTICLE
2641 // a QC hook to engine's CL_NewParticle
2642 //====================
2643
2644 // particle theme struct
2645 typedef struct vmparticletheme_s
2646 {
2647         unsigned short typeindex;
2648         qboolean initialized;
2649         pblend_t blendmode;
2650         porientation_t orientation;
2651         int color1;
2652         int color2;
2653         int tex;
2654         float size;
2655         float sizeincrease;
2656         float alpha;
2657         float alphafade;
2658         float gravity;
2659         float bounce;
2660         float airfriction;
2661         float liquidfriction;
2662         float originjitter;
2663         float velocityjitter;
2664         qboolean qualityreduction;
2665         float lifetime;
2666         float stretch;
2667         int staincolor1;
2668         int staincolor2;
2669         int staintex;
2670         float stainalpha;
2671         float stainsize;
2672         float delayspawn;
2673         float delaycollision;
2674         float angle;
2675         float spin;
2676 }vmparticletheme_t;
2677
2678 // particle spawner
2679 typedef struct vmparticlespawner_s
2680 {
2681         mempool_t                       *pool;
2682         qboolean                        initialized;
2683         qboolean                        verified;
2684         vmparticletheme_t       *themes;
2685         int                                     max_themes;
2686 }vmparticlespawner_t;
2687
2688 vmparticlespawner_t vmpartspawner;
2689
2690 // TODO: automatic max_themes grow
2691 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2692 {
2693         // bound max themes to not be an insane value
2694         if (maxthemes < 4)
2695                 maxthemes = 4;
2696         if (maxthemes > 2048)
2697                 maxthemes = 2048;
2698         // allocate and set up structure
2699         if (vmpartspawner.initialized) // reallocate
2700         {
2701                 Mem_FreePool(&vmpartspawner.pool);
2702                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2703         }
2704         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2705         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2706         vmpartspawner.max_themes = maxthemes;
2707         vmpartspawner.initialized = true;
2708         vmpartspawner.verified = true;
2709 }
2710
2711 // reset particle theme to default values
2712 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2713 {
2714         theme->initialized = true;
2715         theme->typeindex = pt_static;
2716         theme->blendmode = PBLEND_ADD;
2717         theme->orientation = PARTICLE_BILLBOARD;
2718         theme->color1 = 0x808080;
2719         theme->color2 = 0xFFFFFF;
2720         theme->tex = 63;
2721         theme->size = 2;
2722         theme->sizeincrease = 0;
2723         theme->alpha = 256;
2724         theme->alphafade = 512;
2725         theme->gravity = 0.0f;
2726         theme->bounce = 0.0f;
2727         theme->airfriction = 1.0f;
2728         theme->liquidfriction = 4.0f;
2729         theme->originjitter = 0.0f;
2730         theme->velocityjitter = 0.0f;
2731         theme->qualityreduction = false;
2732         theme->lifetime = 4;
2733         theme->stretch = 1;
2734         theme->staincolor1 = -1;
2735         theme->staincolor2 = -1;
2736         theme->staintex = -1;
2737         theme->delayspawn = 0.0f;
2738         theme->delaycollision = 0.0f;
2739         theme->angle = 0.0f;
2740         theme->spin = 0.0f;
2741 }
2742
2743 // particle theme -> QC globals
2744 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2745 {
2746         PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2747         PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2748         PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2749         // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2750         VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2751         VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2752         PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2753         PRVM_clientglobalfloat(particle_size) = theme->size;
2754         PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2755         PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2756         PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2757         PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2758         PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2759         PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2760         PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2761         PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2762         PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2763         PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2764         PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2765         PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2766         VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2767         VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2768         PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2769         PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2770         PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2771         PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2772         PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2773         PRVM_clientglobalfloat(particle_angle) = theme->angle;
2774         PRVM_clientglobalfloat(particle_spin) = theme->spin;
2775 }
2776
2777 // QC globals ->  particle theme
2778 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2779 {
2780         theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2781         theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2782         theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2783         theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2784         theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2785         theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2786         theme->size = PRVM_clientglobalfloat(particle_size);
2787         theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2788         theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2789         theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2790         theme->lifetime = PRVM_clientglobalfloat(particle_time);
2791         theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2792         theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2793         theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2794         theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2795         theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2796         theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2797         theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2798         theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2799         theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2800         theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2801         theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2802         theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2803         theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2804         theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2805         theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2806         theme->angle = PRVM_clientglobalfloat(particle_angle);
2807         theme->spin = PRVM_clientglobalfloat(particle_spin);
2808 }
2809
2810 // init particle spawner interface
2811 // # float(float max_themes) initparticlespawner
2812 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2813 {
2814         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2815         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2816         vmpartspawner.themes[0].initialized = true;
2817         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2818         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2819 }
2820
2821 // void() resetparticle
2822 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2823 {
2824         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2825         if (vmpartspawner.verified == false)
2826         {
2827                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2828                 return;
2829         }
2830         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2831 }
2832
2833 // void(float themenum) particletheme
2834 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2835 {
2836         int themenum;
2837
2838         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2839         if (vmpartspawner.verified == false)
2840         {
2841                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2842                 return;
2843         }
2844         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2845         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2846         {
2847                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2848                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2849                 return;
2850         }
2851         if (vmpartspawner.themes[themenum].initialized == false)
2852         {
2853                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2854                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2855                 return;
2856         }
2857         // load particle theme into globals
2858         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2859 }
2860
2861 // float() saveparticletheme
2862 // void(float themenum) updateparticletheme
2863 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2864 {
2865         int themenum;
2866
2867         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2868         if (vmpartspawner.verified == false)
2869         {
2870                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2871                 return;
2872         }
2873         // allocate new theme, save it and return
2874         if (prog->argc < 1)
2875         {
2876                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2877                         if (vmpartspawner.themes[themenum].initialized == false)
2878                                 break;
2879                 if (themenum >= vmpartspawner.max_themes)
2880                 {
2881                         if (vmpartspawner.max_themes == 2048)
2882                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2883                         else
2884                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2885                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2886                         return;
2887                 }
2888                 vmpartspawner.themes[themenum].initialized = true;
2889                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2890                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2891                 return;
2892         }
2893         // update existing theme
2894         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2895         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2896         {
2897                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2898                 return;
2899         }
2900         vmpartspawner.themes[themenum].initialized = true;
2901         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2902 }
2903
2904 // void(float themenum) freeparticletheme
2905 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2906 {
2907         int themenum;
2908
2909         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2910         if (vmpartspawner.verified == false)
2911         {
2912                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2913                 return;
2914         }
2915         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2916         // check parms
2917         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2918         {
2919                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2920                 return;
2921         }
2922         if (vmpartspawner.themes[themenum].initialized == false)
2923         {
2924                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2925                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2926                 return;
2927         }
2928         // free theme
2929         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2930         vmpartspawner.themes[themenum].initialized = false;
2931 }
2932
2933 // float(vector org, vector dir, [float theme]) particle
2934 // returns 0 if failed, 1 if succesful
2935 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2936 {
2937         vec3_t org, dir;
2938         vmparticletheme_t *theme;
2939         particle_t *part;
2940         int themenum;
2941
2942         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2943         if (vmpartspawner.verified == false)
2944         {
2945                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2946                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2947                 return;
2948         }
2949         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2950         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2951         
2952         if (prog->argc < 3) // global-set particle
2953         {
2954                 part = CL_NewParticle(org,
2955                         (unsigned short)PRVM_clientglobalfloat(particle_type),
2956                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2957                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2958                         (int)PRVM_clientglobalfloat(particle_tex),
2959                         PRVM_clientglobalfloat(particle_size),
2960                         PRVM_clientglobalfloat(particle_sizeincrease),
2961                         PRVM_clientglobalfloat(particle_alpha)*256,
2962                         PRVM_clientglobalfloat(particle_alphafade)*256,
2963                         PRVM_clientglobalfloat(particle_gravity),
2964                         PRVM_clientglobalfloat(particle_bounce),
2965                         org[0],
2966                         org[1],
2967                         org[2],
2968                         dir[0],
2969                         dir[1],
2970                         dir[2],
2971                         PRVM_clientglobalfloat(particle_airfriction),
2972                         PRVM_clientglobalfloat(particle_liquidfriction),
2973                         PRVM_clientglobalfloat(particle_originjitter),
2974                         PRVM_clientglobalfloat(particle_velocityjitter),
2975                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2976                         PRVM_clientglobalfloat(particle_time),
2977                         PRVM_clientglobalfloat(particle_stretch),
2978                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2979                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2980                         (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2981                         (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2982                         (int)PRVM_clientglobalfloat(particle_staintex),
2983                         PRVM_clientglobalfloat(particle_stainalpha)*256,
2984                         PRVM_clientglobalfloat(particle_stainsize),
2985                         PRVM_clientglobalfloat(particle_angle),
2986                         PRVM_clientglobalfloat(particle_spin),
2987                         NULL);
2988                 if (!part)
2989                 {
2990                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2991                         return;
2992                 }
2993                 if (PRVM_clientglobalfloat(particle_delayspawn))
2994                         part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2995                 //if (PRVM_clientglobalfloat(particle_delaycollision))
2996                 //      part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2997         }
2998         else // quick themed particle
2999         {
3000                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
3001                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3002                 {
3003                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3004                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3005                         return;
3006                 }
3007                 theme = &vmpartspawner.themes[themenum];
3008                 part = CL_NewParticle(org,
3009                         theme->typeindex,
3010                         theme->color1,
3011                         theme->color2,
3012                         theme->tex,
3013                         theme->size,
3014                         theme->sizeincrease,
3015                         theme->alpha,
3016                         theme->alphafade,
3017                         theme->gravity,
3018                         theme->bounce,
3019                         org[0],
3020                         org[1],
3021                         org[2],
3022                         dir[0],
3023                         dir[1],
3024                         dir[2],
3025                         theme->airfriction,
3026                         theme->liquidfriction,
3027                         theme->originjitter,
3028                         theme->velocityjitter,
3029                         theme->qualityreduction,
3030                         theme->lifetime,
3031                         theme->stretch,
3032                         theme->blendmode,
3033                         theme->orientation,
3034                         theme->staincolor1,
3035                         theme->staincolor2,
3036                         theme->staintex,
3037                         theme->stainalpha,
3038                         theme->stainsize,
3039                         theme->angle,
3040                         theme->spin,
3041                         NULL);
3042                 if (!part)
3043                 {
3044                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3045                         return;
3046                 }
3047                 if (theme->delayspawn)
3048                         part->delayedspawn = cl.time + theme->delayspawn;
3049                 //if (theme->delaycollision)
3050                 //      part->delayedcollisions = cl.time + theme->delaycollision;
3051         }
3052         PRVM_G_FLOAT(OFS_RETURN) = 1; 
3053 }
3054
3055 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3056 // returns 0 if failed, 1 if success
3057 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3058 {
3059         vec3_t org, dir;
3060         vmparticletheme_t *theme;
3061         particle_t *part;
3062         int themenum;
3063
3064         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3065         if (vmpartspawner.verified == false)
3066         {
3067                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3068                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3069                 return;
3070         }
3071         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3072         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3073         if (prog->argc < 5) // global-set particle
3074                 part = CL_NewParticle(org,
3075                         (unsigned short)PRVM_clientglobalfloat(particle_type),
3076                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3077                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3078                         (int)PRVM_clientglobalfloat(particle_tex),
3079                         PRVM_clientglobalfloat(particle_size),
3080                         PRVM_clientglobalfloat(particle_sizeincrease),
3081                         PRVM_clientglobalfloat(particle_alpha)*256,
3082                         PRVM_clientglobalfloat(particle_alphafade)*256,
3083                         PRVM_clientglobalfloat(particle_gravity),
3084                         PRVM_clientglobalfloat(particle_bounce),
3085                         org[0],
3086                         org[1],
3087                         org[2],
3088                         dir[0],
3089                         dir[1],
3090                         dir[2],
3091                         PRVM_clientglobalfloat(particle_airfriction),
3092                         PRVM_clientglobalfloat(particle_liquidfriction),
3093                         PRVM_clientglobalfloat(particle_originjitter),
3094                         PRVM_clientglobalfloat(particle_velocityjitter),
3095                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3096                         PRVM_clientglobalfloat(particle_time),
3097                         PRVM_clientglobalfloat(particle_stretch),
3098                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3099                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3100                         ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3101                         ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3102                         (int)PRVM_clientglobalfloat(particle_staintex),
3103                         PRVM_clientglobalfloat(particle_stainalpha)*256,
3104                         PRVM_clientglobalfloat(particle_stainsize),
3105                         PRVM_clientglobalfloat(particle_angle),
3106                         PRVM_clientglobalfloat(particle_spin),
3107                         NULL);
3108         else // themed particle
3109         {
3110                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3111                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3112                 {
3113                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3114                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
3115                         return;
3116                 }
3117                 theme = &vmpartspawner.themes[themenum];
3118                 part = CL_NewParticle(org,
3119                         theme->typeindex,
3120                         theme->color1,
3121                         theme->color2,
3122                         theme->tex,
3123                         theme->size,
3124                         theme->sizeincrease,
3125                         theme->alpha,
3126                         theme->alphafade,
3127                         theme->gravity,
3128                         theme->bounce,
3129                         org[0],
3130                         org[1],
3131                         org[2],
3132                         dir[0],
3133                         dir[1],
3134                         dir[2],
3135                         theme->airfriction,
3136                         theme->liquidfriction,
3137                         theme->originjitter,
3138                         theme->velocityjitter,
3139                         theme->qualityreduction,
3140                         theme->lifetime,
3141                         theme->stretch,
3142                         theme->blendmode,
3143                         theme->orientation,
3144                         theme->staincolor1,
3145                         theme->staincolor2,
3146                         theme->staintex,
3147                         theme->stainalpha,
3148                         theme->stainsize,
3149                         theme->angle,
3150                         theme->spin,
3151                         NULL);
3152         }
3153         if (!part) 
3154         { 
3155                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3156                 return; 
3157         }
3158         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3159         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3160         PRVM_G_FLOAT(OFS_RETURN) = 0;
3161 }
3162
3163 //====================
3164 //CSQC engine entities query
3165 //====================
3166
3167 // float(float entitynum, float whatfld) getentity;
3168 // vector(float entitynum, float whatfld) getentityvec;
3169 // querying engine-drawn entity
3170 // VorteX: currently it's only tested with whatfld = 1..7
3171 static void VM_CL_GetEntity (prvm_prog_t *prog)
3172 {
3173         int entnum, fieldnum;
3174         vec3_t forward, left, up, org;
3175         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3176
3177         entnum = PRVM_G_FLOAT(OFS_PARM0);
3178         if (entnum < 0 || entnum >= cl.num_entities)
3179         {
3180                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3181                 return;
3182         }
3183         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3184         switch(fieldnum)
3185         {
3186                 case 0: // active state
3187                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3188                         break;
3189                 case 1: // origin
3190                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3191                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3192                         break; 
3193                 case 2: // forward
3194                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3195                         VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3196                         break;
3197                 case 3: // right
3198                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3199                         VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3200                         break;
3201                 case 4: // up
3202                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3203                         VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3204                         break;
3205                 case 5: // scale
3206                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3207                         break;  
3208                 case 6: // origin + v_forward, v_right, v_up
3209                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3210                         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3211                         VectorNegate(left, PRVM_clientglobalvector(v_right));
3212                         VectorCopy(up, PRVM_clientglobalvector(v_up));
3213                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3214                         break;  
3215                 case 7: // alpha
3216                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3217                         break;  
3218                 case 8: // colormor
3219                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3220                         break;
3221                 case 9: // pants colormod
3222                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3223                         break;
3224                 case 10: // shirt colormod
3225                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3226                         break;
3227                 case 11: // skinnum
3228                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3229                         break;  
3230                 case 12: // mins
3231                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3232                         break;  
3233                 case 13: // maxs
3234                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3235                         break;  
3236                 case 14: // absmin
3237                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3238                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3239                         break;  
3240                 case 15: // absmax
3241                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3242                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3243                         break;
3244                 case 16: // light
3245                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3246                         break;  
3247                 default:
3248                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3249                         break;
3250         }
3251 }
3252
3253 //====================
3254 //QC POLYGON functions
3255 //====================
3256
3257 //#304 void() renderscene (EXT_CSQC)
3258 // moved that here to reset the polygons,
3259 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3260 // --blub
3261 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3262 {
3263         double t = Sys_DirtyTime();
3264         vmpolygons_t *polys = &prog->vmpolygons;
3265         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3266
3267         // update the views
3268         if(r_refdef.view.ismain)
3269         {
3270                 // set the main view
3271                 csqc_main_r_refdef_view = r_refdef.view;
3272
3273                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3274                 r_refdef.view.ismain = false;
3275                 csqc_original_r_refdef_view.ismain = false;
3276         }
3277
3278         // we need to update any RENDER_VIEWMODEL entities at this point because
3279         // csqc supplies its own view matrix
3280         CL_UpdateViewEntities();
3281
3282         // now draw stuff!
3283         R_RenderView();
3284
3285         polys->num_vertices = polys->num_triangles = 0;
3286
3287         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3288         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3289         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3290 }
3291
3292 static void VM_ResizePolygons(vmpolygons_t *polys)
3293 {
3294         float *oldvertex3f = polys->data_vertex3f;
3295         float *oldcolor4f = polys->data_color4f;
3296         float *oldtexcoord2f = polys->data_texcoord2f;
3297         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3298         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3299         polys->max_vertices = min(polys->max_triangles*3, 65536);
3300         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3301         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3302         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3303         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3304         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3305         if (polys->num_vertices)
3306         {
3307                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3308                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3309                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3310         }
3311         if (polys->num_triangles)
3312         {
3313                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3314                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3315         }
3316         if (oldvertex3f)
3317                 Mem_Free(oldvertex3f);
3318         if (oldcolor4f)
3319                 Mem_Free(oldcolor4f);
3320         if (oldtexcoord2f)
3321                 Mem_Free(oldtexcoord2f);
3322         if (oldtriangles)
3323                 Mem_Free(oldtriangles);
3324         if (oldsortedelement3s)
3325                 Mem_Free(oldsortedelement3s);
3326 }
3327
3328 static void VM_InitPolygons (vmpolygons_t* polys)
3329 {
3330         memset(polys, 0, sizeof(*polys));
3331         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3332         polys->max_triangles = 1024;
3333         VM_ResizePolygons(polys);
3334         polys->initialized = true;
3335 }
3336
3337 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3338 {
3339         int surfacelistindex;
3340         vmpolygons_t *polys = (vmpolygons_t *)ent;
3341 //      R_Mesh_ResetTextureState();
3342         R_EntityMatrix(&identitymatrix);
3343         GL_CullFace(GL_NONE);
3344         GL_DepthTest(true); // polys in 3D space shall always have depth test
3345         GL_DepthRange(0, 1);
3346         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3347
3348         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3349         {
3350                 int numtriangles = 0;
3351                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3352                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3353                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3354                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3355                 numtriangles = 0;
3356                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3357                 {
3358                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3359                                 break;
3360                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3361                         numtriangles++;
3362                 }
3363                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3364         }
3365 }
3366
3367 static void VMPolygons_Store(vmpolygons_t *polys)
3368 {
3369         qboolean hasalpha;
3370         int i;
3371
3372         // detect if we have alpha
3373         hasalpha = polys->begin_texture_hasalpha;
3374         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3375                 if(polys->begin_color[i][3] < 1)
3376                         hasalpha = true;
3377
3378         if (polys->begin_draw2d)
3379         {
3380                 // draw the polygon as 2D immediately
3381                 drawqueuemesh_t mesh;
3382                 mesh.texture = polys->begin_texture;
3383                 mesh.num_vertices = polys->begin_vertices;
3384                 mesh.num_triangles = polys->begin_vertices-2;
3385                 mesh.data_element3i = polygonelement3i;
3386                 mesh.data_element3s = polygonelement3s;
3387                 mesh.data_vertex3f = polys->begin_vertex[0];
3388                 mesh.data_color4f = polys->begin_color[0];
3389                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3390                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3391         }
3392         else
3393         {
3394                 // queue the polygon as 3D for sorted transparent rendering later
3395                 int i;
3396                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3397                 {
3398                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3399                                 polys->max_triangles *= 2;
3400                         VM_ResizePolygons(polys);
3401                 }
3402                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3403                 {
3404                         // needle in a haystack!
3405                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3406                         // that also caused it to not render the first polygon that is added
3407                         // --blub
3408                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3409                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3410                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3411                         for (i = 0;i < polys->begin_vertices-2;i++)
3412                         {
3413                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3414                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3415                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3416                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3417                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3418                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3419                                 polys->num_triangles++;
3420                         }
3421                         polys->num_vertices += polys->begin_vertices;
3422                 }
3423         }
3424         polys->begin_active = false;
3425 }
3426
3427 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3428 // LordHavoc: agreed, this is a mess
3429 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3430 {
3431         int i;
3432         vmpolygons_t *polys = &prog->vmpolygons;
3433         vec3_t center;
3434
3435         // only add polygons of the currently active prog to the queue - if there is none, we're done
3436         if( !prog )
3437                 return;
3438
3439         if (!polys->num_triangles)
3440                 return;
3441
3442         for (i = 0;i < polys->num_triangles;i++)
3443         {
3444                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3445                 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3446         }
3447
3448         /*polys->num_triangles = 0; // now done after rendering the scene,
3449           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3450 }
3451
3452 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3453 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3454 {
3455         const char              *picname;
3456         skinframe_t     *sf;
3457         vmpolygons_t *polys = &prog->vmpolygons;
3458         int tf;
3459
3460         // TODO instead of using skinframes here (which provides the benefit of
3461         // better management of flags, and is more suited for 3D rendering), what
3462         // about supporting Q3 shaders?
3463
3464         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3465
3466         if (!polys->initialized)
3467                 VM_InitPolygons(polys);
3468         if (polys->begin_active)
3469         {
3470                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3471                 return;
3472         }
3473         picname = PRVM_G_STRING(OFS_PARM0);
3474
3475         sf = NULL;
3476         if(*picname)
3477         {
3478                 tf = TEXF_ALPHA;
3479                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3480                         tf |= TEXF_MIPMAP;
3481
3482                 do
3483                 {
3484                         sf = R_SkinFrame_FindNextByName(sf, picname);
3485                 }
3486                 while(sf && sf->textureflags != tf);
3487
3488                 if(!sf || !sf->base)
3489                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3490
3491                 if(sf)
3492                         R_SkinFrame_MarkUsed(sf);
3493         }
3494
3495         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3496         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3497         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3498         polys->begin_vertices = 0;
3499         polys->begin_active = true;
3500         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3501 }
3502
3503 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3504 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3505 {
3506         vmpolygons_t *polys = &prog->vmpolygons;
3507
3508         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3509
3510         if (!polys->begin_active)
3511         {
3512                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3513                 return;
3514         }
3515
3516         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3517         {
3518                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3519                 return;
3520         }
3521
3522         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3523         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3524         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3525         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3526         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3527         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3528         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3529         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3530         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3531         polys->begin_vertices++;
3532 }
3533
3534 //void() R_EndPolygon
3535 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3536 {
3537         vmpolygons_t *polys = &prog->vmpolygons;
3538
3539         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3540         if (!polys->begin_active)
3541         {
3542                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3543                 return;
3544         }
3545         polys->begin_active = false;
3546         if (polys->begin_vertices >= 3)
3547                 VMPolygons_Store(polys);
3548         else
3549                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3550 }
3551
3552 static vmpolygons_t debugPolys;
3553
3554 void Debug_PolygonBegin(const char *picname, int drawflag)
3555 {
3556         if(!debugPolys.initialized)
3557                 VM_InitPolygons(&debugPolys);
3558         if(debugPolys.begin_active)
3559         {
3560                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3561                 return;
3562         }
3563         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3564         debugPolys.begin_drawflag = drawflag;
3565         debugPolys.begin_vertices = 0;
3566         debugPolys.begin_active = true;
3567 }
3568
3569 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3570 {
3571         if(!debugPolys.begin_active)
3572         {
3573                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3574                 return;
3575         }
3576
3577         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3578         {
3579                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3580                 return;
3581         }
3582
3583         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3584         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3585         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3586         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3587         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3588         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3589         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3590         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3591         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3592         debugPolys.begin_vertices++;
3593 }
3594
3595 void Debug_PolygonEnd(void)
3596 {
3597         if (!debugPolys.begin_active)
3598         {
3599                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3600                 return;
3601         }
3602         debugPolys.begin_active = false;
3603         if (debugPolys.begin_vertices >= 3)
3604                 VMPolygons_Store(&debugPolys);
3605         else
3606                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3607 }
3608
3609 /*
3610 =============
3611 CL_CheckBottom
3612
3613 Returns false if any part of the bottom of the entity is off an edge that
3614 is not a staircase.
3615
3616 =============
3617 */
3618 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3619 {
3620         prvm_prog_t *prog = CLVM_prog;
3621         vec3_t  mins, maxs, start, stop;
3622         trace_t trace;
3623         int             x, y;
3624         float   mid, bottom;
3625
3626         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3627         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3628
3629 // if all of the points under the corners are solid world, don't bother
3630 // with the tougher checks
3631 // the corners must be within 16 of the midpoint
3632         start[2] = mins[2] - 1;
3633         for     (x=0 ; x<=1 ; x++)
3634                 for     (y=0 ; y<=1 ; y++)
3635                 {
3636                         start[0] = x ? maxs[0] : mins[0];
3637                         start[1] = y ? maxs[1] : mins[1];
3638                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3639                                 goto realcheck;
3640                 }
3641
3642         return true;            // we got out easy
3643
3644 realcheck:
3645 //
3646 // check it for real...
3647 //
3648         start[2] = mins[2];
3649
3650 // the midpoint must be within 16 of the bottom
3651         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3652         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3653         stop[2] = start[2] - 2*sv_stepheight.value;
3654         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3655
3656         if (trace.fraction == 1.0)
3657                 return false;
3658         mid = bottom = trace.endpos[2];
3659
3660 // the corners must be within 16 of the midpoint
3661         for     (x=0 ; x<=1 ; x++)
3662                 for     (y=0 ; y<=1 ; y++)
3663                 {
3664                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3665                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3666
3667                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3668
3669                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3670                                 bottom = trace.endpos[2];
3671                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3672                                 return false;
3673                 }
3674
3675         return true;
3676 }
3677
3678 /*
3679 =============
3680 CL_movestep
3681
3682 Called by monster program code.
3683 The move will be adjusted for slopes and stairs, but if the move isn't
3684 possible, no move is done and false is returned
3685 =============
3686 */
3687 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3688 {
3689         prvm_prog_t *prog = CLVM_prog;
3690         float           dz;
3691         vec3_t          oldorg, neworg, end, traceendpos;
3692         vec3_t          mins, maxs, start;
3693         trace_t         trace;
3694         int                     i, svent;
3695         prvm_edict_t            *enemy;
3696
3697 // try the move
3698         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3699         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3700         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3701         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3702
3703 // flying monsters don't step up
3704         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3705         {
3706         // try one move with vertical motion, then one without
3707                 for (i=0 ; i<2 ; i++)
3708                 {
3709                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3710                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3711                         if (i == 0 && enemy != prog->edicts)
3712                         {
3713                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3714                                 if (dz > 40)
3715                                         neworg[2] -= 8;
3716                                 if (dz < 30)
3717                                         neworg[2] += 8;
3718                         }
3719                         VectorCopy(PRVM_clientedictvector(ent, origin), start);
3720                         trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3721                         if (settrace)
3722                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3723
3724                         if (trace.fraction == 1)
3725                         {
3726                                 VectorCopy(trace.endpos, traceendpos);
3727                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3728                                         return false;   // swim monster left water
3729
3730                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3731                                 if (relink)
3732                                         CL_LinkEdict(ent);
3733                                 return true;
3734                         }
3735
3736                         if (enemy == prog->edicts)
3737                                 break;
3738                 }
3739
3740                 return false;
3741         }
3742
3743 // push down from a step height above the wished position
3744         neworg[2] += sv_stepheight.value;
3745         VectorCopy (neworg, end);
3746         end[2] -= sv_stepheight.value*2;
3747
3748         trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3749         if (settrace)
3750                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3751
3752         if (trace.startsolid)
3753         {
3754                 neworg[2] -= sv_stepheight.value;
3755                 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3756                 if (settrace)
3757                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3758                 if (trace.startsolid)
3759                         return false;
3760         }
3761         if (trace.fraction == 1)
3762         {
3763         // if monster had the ground pulled out, go ahead and fall
3764                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3765                 {
3766                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3767                         if (relink)
3768                                 CL_LinkEdict(ent);
3769                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3770                         return true;
3771                 }
3772
3773                 return false;           // walked off an edge
3774         }
3775
3776 // check point traces down for dangling corners
3777         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3778
3779         if (!CL_CheckBottom (ent))
3780         {
3781                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3782                 {       // entity had floor mostly pulled out from underneath it
3783                         // and is trying to correct
3784                         if (relink)
3785                                 CL_LinkEdict(ent);
3786                         return true;
3787                 }
3788                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3789                 return false;
3790         }
3791
3792         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3793                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3794
3795         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3796
3797 // the move is ok
3798         if (relink)
3799                 CL_LinkEdict(ent);
3800         return true;
3801 }
3802
3803 /*
3804 ===============
3805 VM_CL_walkmove
3806
3807 float(float yaw, float dist[, settrace]) walkmove
3808 ===============
3809 */
3810 static void VM_CL_walkmove (prvm_prog_t *prog)
3811 {
3812         prvm_edict_t    *ent;
3813         float   yaw, dist;
3814         vec3_t  move;
3815         mfunction_t     *oldf;
3816         int     oldself;
3817         qboolean        settrace;
3818
3819         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3820
3821         // assume failure if it returns early
3822         PRVM_G_FLOAT(OFS_RETURN) = 0;
3823
3824         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3825         if (ent == prog->edicts)
3826         {
3827                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3828                 return;
3829         }
3830         if (ent->priv.server->free)
3831         {
3832                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3833                 return;
3834         }
3835         yaw = PRVM_G_FLOAT(OFS_PARM0);
3836         dist = PRVM_G_FLOAT(OFS_PARM1);
3837         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3838
3839         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3840                 return;
3841
3842         yaw = yaw*M_PI*2 / 360;
3843
3844         move[0] = cos(yaw)*dist;
3845         move[1] = sin(yaw)*dist;
3846         move[2] = 0;
3847
3848 // save program state, because CL_movestep may call other progs
3849         oldf = prog->xfunction;
3850         oldself = PRVM_clientglobaledict(self);
3851
3852         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3853
3854
3855 // restore program state
3856         prog->xfunction = oldf;
3857         PRVM_clientglobaledict(self) = oldself;
3858 }
3859
3860 /*
3861 ===============
3862 VM_CL_serverkey
3863
3864 string(string key) serverkey
3865 ===============
3866 */
3867 static void VM_CL_serverkey(prvm_prog_t *prog)
3868 {
3869         char string[VM_STRINGTEMP_LENGTH];
3870         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3871         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3872         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3873 }
3874
3875 /*
3876 =================
3877 VM_CL_checkpvs
3878
3879 Checks if an entity is in a point's PVS.
3880 Should be fast but can be inexact.
3881
3882 float checkpvs(vector viewpos, entity viewee) = #240;
3883 =================
3884 */
3885 static void VM_CL_checkpvs (prvm_prog_t *prog)
3886 {
3887         vec3_t viewpos;
3888         prvm_edict_t *viewee;
3889         vec3_t mi, ma;
3890 #if 1
3891         unsigned char *pvs;
3892 #else
3893         int fatpvsbytes;
3894         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3895 #endif
3896
3897         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3898         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3899         viewee = PRVM_G_EDICT(OFS_PARM1);
3900
3901         if(viewee->priv.required->free)
3902         {
3903                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3904                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3905                 return;
3906         }
3907
3908         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3909         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3910
3911 #if 1
3912         if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3913         {
3914                 // no PVS support on this worldmodel... darn
3915                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3916                 return;
3917         }
3918         pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3919         if(!pvs)
3920         {
3921                 // viewpos isn't in any PVS... darn
3922                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3923                 return;
3924         }
3925         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3926 #else
3927         // using fat PVS like FTEQW does (slow)
3928         if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3929         {
3930                 // no PVS support on this worldmodel... darn
3931                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3932                 return;
3933         }
3934         fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3935         if(!fatpvsbytes)
3936         {
3937                 // viewpos isn't in any PVS... darn
3938                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3939                 return;
3940         }
3941         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3942 #endif
3943 }
3944
3945 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3946 static void VM_CL_skel_create(prvm_prog_t *prog)
3947 {
3948         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3949         dp_model_t *model = CL_GetModelByIndex(modelindex);
3950         skeleton_t *skeleton;
3951         int i;
3952         PRVM_G_FLOAT(OFS_RETURN) = 0;
3953         if (!model || !model->num_bones)
3954                 return;
3955         for (i = 0;i < MAX_EDICTS;i++)
3956                 if (!prog->skeletons[i])
3957                         break;
3958         if (i == MAX_EDICTS)
3959                 return;
3960         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3961         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3962         skeleton->model = model;
3963         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3964         // initialize to identity matrices
3965         for (i = 0;i < skeleton->model->num_bones;i++)
3966                 skeleton->relativetransforms[i] = identitymatrix;
3967 }
3968
3969 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3970 static void VM_CL_skel_build(prvm_prog_t *prog)
3971 {
3972         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3973         skeleton_t *skeleton;
3974         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3975         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3976         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3977         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3978         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3979         dp_model_t *model = CL_GetModelByIndex(modelindex);
3980         int numblends;
3981         int bonenum;
3982         int blendindex;
3983         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3984         frameblend_t frameblend[MAX_FRAMEBLENDS];
3985         matrix4x4_t bonematrix;
3986         matrix4x4_t matrix;
3987         PRVM_G_FLOAT(OFS_RETURN) = 0;
3988         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3989                 return;
3990         firstbone = max(0, firstbone);
3991         lastbone = min(lastbone, model->num_bones - 1);
3992         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3993         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3994         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3995         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3996                 ;
3997         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3998         {
3999                 memset(&bonematrix, 0, sizeof(bonematrix));
4000                 for (blendindex = 0;blendindex < numblends;blendindex++)
4001                 {
4002                         Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
4003                         Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
4004                 }
4005                 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
4006                 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
4007         }
4008         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4009 }
4010
4011 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4012 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4013 {
4014         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4015         skeleton_t *skeleton;
4016         PRVM_G_FLOAT(OFS_RETURN) = 0;
4017         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4018                 return;
4019         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4020 }
4021
4022 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4023 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4024 {
4025         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4026         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4027         skeleton_t *skeleton;
4028         PRVM_G_INT(OFS_RETURN) = 0;
4029         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4030                 return;
4031         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4032                 return;
4033         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4034 }
4035
4036 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4037 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4038 {
4039         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4040         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4041         skeleton_t *skeleton;
4042         PRVM_G_FLOAT(OFS_RETURN) = 0;
4043         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4044                 return;
4045         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4046                 return;
4047         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4048 }
4049
4050 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4051 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4052 {
4053         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4054         const char *tagname = PRVM_G_STRING(OFS_PARM1);
4055         skeleton_t *skeleton;
4056         PRVM_G_FLOAT(OFS_RETURN) = 0;
4057         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4058                 return;
4059         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4060 }
4061
4062 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4063 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4064 {
4065         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4066         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4067         skeleton_t *skeleton;
4068         matrix4x4_t matrix;
4069         vec3_t forward, left, up, origin;
4070         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4071         VectorClear(PRVM_clientglobalvector(v_forward));
4072         VectorClear(PRVM_clientglobalvector(v_right));
4073         VectorClear(PRVM_clientglobalvector(v_up));
4074         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4075                 return;
4076         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4077                 return;
4078         matrix = skeleton->relativetransforms[bonenum];
4079         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4080         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4081         VectorNegate(left, PRVM_clientglobalvector(v_right));
4082         VectorCopy(up, PRVM_clientglobalvector(v_up));
4083         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4084 }
4085
4086 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4087 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4088 {
4089         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4090         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4091         skeleton_t *skeleton;
4092         matrix4x4_t matrix;
4093         matrix4x4_t temp;
4094         vec3_t forward, left, up, origin;
4095         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4096         VectorClear(PRVM_clientglobalvector(v_forward));
4097         VectorClear(PRVM_clientglobalvector(v_right));
4098         VectorClear(PRVM_clientglobalvector(v_up));
4099         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4100                 return;
4101         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4102                 return;
4103         matrix = skeleton->relativetransforms[bonenum];
4104         // convert to absolute
4105         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4106         {
4107                 temp = matrix;
4108                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4109         }
4110         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4111         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4112         VectorNegate(left, PRVM_clientglobalvector(v_right));
4113         VectorCopy(up, PRVM_clientglobalvector(v_up));
4114         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4115 }
4116
4117 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4118 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4119 {
4120         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4121         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4122         vec3_t forward, left, up, origin;
4123         skeleton_t *skeleton;
4124         matrix4x4_t matrix;
4125         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4126                 return;
4127         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4128                 return;
4129         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4130         VectorNegate(PRVM_clientglobalvector(v_right), left);
4131         VectorCopy(PRVM_clientglobalvector(v_up), up);
4132         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4133         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4134         skeleton->relativetransforms[bonenum] = matrix;
4135 }
4136
4137 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4138 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4139 {
4140         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4141         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4142         vec3_t forward, left, up, origin;
4143         skeleton_t *skeleton;
4144         matrix4x4_t matrix;
4145         matrix4x4_t temp;
4146         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4147                 return;
4148         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4149                 return;
4150         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4151         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4152         VectorNegate(PRVM_clientglobalvector(v_right), left);
4153         VectorCopy(PRVM_clientglobalvector(v_up), up);
4154         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4155         temp = skeleton->relativetransforms[bonenum];
4156         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4157 }
4158
4159 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4160 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4161 {
4162         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4163         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4164         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4165         int bonenum;
4166         vec3_t forward, left, up, origin;
4167         skeleton_t *skeleton;
4168         matrix4x4_t matrix;
4169         matrix4x4_t temp;
4170         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4171                 return;
4172         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4173         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4174         VectorNegate(PRVM_clientglobalvector(v_right), left);
4175         VectorCopy(PRVM_clientglobalvector(v_up), up);
4176         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4177         firstbone = max(0, firstbone);
4178         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4179         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4180         {
4181                 temp = skeleton->relativetransforms[bonenum];
4182                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4183         }
4184 }
4185
4186 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4187 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4188 {
4189         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4190         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4191         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4192         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4193         int bonenum;
4194         skeleton_t *skeletondst;
4195         skeleton_t *skeletonsrc;
4196         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4197                 return;
4198         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4199                 return;
4200         firstbone = max(0, firstbone);
4201         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4202         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4203         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4204                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4205 }
4206
4207 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4208 static void VM_CL_skel_delete(prvm_prog_t *prog)
4209 {
4210         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4211         skeleton_t *skeleton;
4212         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4213                 return;
4214         Mem_Free(skeleton);
4215         prog->skeletons[skeletonindex] = NULL;
4216 }
4217
4218 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4219 static void VM_CL_frameforname(prvm_prog_t *prog)
4220 {
4221         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4222         dp_model_t *model = CL_GetModelByIndex(modelindex);
4223         const char *name = PRVM_G_STRING(OFS_PARM1);
4224         int i;
4225         PRVM_G_FLOAT(OFS_RETURN) = -1;
4226         if (!model || !model->animscenes)
4227                 return;
4228         for (i = 0;i < model->numframes;i++)
4229         {
4230                 if (!strcasecmp(model->animscenes[i].name, name))
4231                 {
4232                         PRVM_G_FLOAT(OFS_RETURN) = i;
4233                         break;
4234                 }
4235         }
4236 }
4237
4238 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4239 static void VM_CL_frameduration(prvm_prog_t *prog)
4240 {
4241         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4242         dp_model_t *model = CL_GetModelByIndex(modelindex);
4243         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4244         PRVM_G_FLOAT(OFS_RETURN) = 0;
4245         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4246                 return;
4247         if (model->animscenes[framenum].framerate)
4248                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4249 }
4250
4251 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4252 {
4253         /*
4254          * Obscure builtin used by GAME_XONOTIC.
4255          *
4256          * Edits the input history of cl_movement by rotating all move commands
4257          * currently in the queue using the given transform.
4258          *
4259          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4260          * v_angle-like (non-inverted) euler angles that perform the rotation
4261          * of the space that is to be done.
4262          *
4263          * This is meant to be used as a fixangle replacement after passing
4264          * through a warpzone/portal: the client is told about the warp transform,
4265          * and calls this function in the same frame as the one on which the
4266          * client's origin got changed by the serverside teleport. Then this code
4267          * transforms the pre-warp input (which matches the empty space behind
4268          * the warp plane) into post-warp input (which matches the target area
4269          * of the warp). Also, at the same time, the client has to use
4270          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4271          *
4272          * This together allows warpzone motion to be perfectly predicted by
4273          * the client!
4274          *
4275          * Furthermore, for perfect warpzone behaviour, the server side also
4276          * has to detect input the client sent before it received the origin
4277          * update, but after the warp occurred on the server, and has to adjust
4278          * input appropriately.
4279     */
4280         matrix4x4_t m;
4281         vec3_t v = {0, 0, 0};
4282         vec3_t a, x, y, z;
4283         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4284         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4285         AngleVectorsFLU(a, x, y, z);
4286         Matrix4x4_FromVectors(&m, x, y, z, v);
4287         CL_RotateMoves(&m);
4288 }
4289
4290 // #358 void(string cubemapname) loadcubemap
4291 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4292 {
4293         const char *name;
4294
4295         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4296         name = PRVM_G_STRING(OFS_PARM0);
4297         R_GetCubemap(name);
4298 }
4299
4300 #define REFDEFFLAG_TELEPORTED 1
4301 #define REFDEFFLAG_JUMPING 2
4302 #define REFDEFFLAG_DEAD 4
4303 #define REFDEFFLAG_INTERMISSION 8
4304 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4305 {
4306         matrix4x4_t entrendermatrix;
4307         vec3_t clviewangles;
4308         vec3_t clvelocity;
4309         qboolean teleported;
4310         qboolean clonground;
4311         qboolean clcmdjump;
4312         qboolean cldead;
4313         qboolean clintermission;
4314         float clstatsviewheight;
4315         prvm_edict_t *ent;
4316         int flags;
4317
4318         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4319         ent = PRVM_G_EDICT(OFS_PARM0);
4320         flags = PRVM_G_FLOAT(OFS_PARM1);
4321
4322         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4323         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4324
4325         VectorCopy(cl.csqc_viewangles, clviewangles);
4326         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4327         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4328         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4329         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4330         cldead = (flags & REFDEFFLAG_DEAD) != 0;
4331         clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4332         VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4333
4334         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4335
4336         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4337         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4338         CSQC_R_RecalcView();
4339 }
4340
4341 //============================================================================
4342
4343 // To create a almost working builtin file from this replace:
4344 // "^NULL.*" with ""
4345 // "^{.*//.*}:Wh\(.*\)" with "\1"
4346 // "\:" with "//"
4347 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4348 // "\n\n+" with "\n\n"
4349
4350 prvm_builtin_t vm_cl_builtins[] = {
4351 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4352 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4353 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4354 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4355 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4356 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4357 VM_break,                                               // #6 void() break (QUAKE)
4358 VM_random,                                              // #7 float() random (QUAKE)
4359 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4360 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4361 VM_error,                                               // #10 void(string e) error (QUAKE)
4362 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4363 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4364 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4365 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4366 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4367 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4368 NULL,                                                   // #17 entity() checkclient (QUAKE)
4369 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4370 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4371 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4372 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4373 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4374 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4375 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4376 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4377 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4378 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4379 VM_coredump,                                    // #28 void() coredump (QUAKE)
4380 VM_traceon,                                             // #29 void() traceon (QUAKE)
4381 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4382 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4383 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4384 NULL,                                                   // #33 (QUAKE)
4385 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4386 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4387 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4388 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4389 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4390 NULL,                                                   // #39 (QUAKE)
4391 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4392 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4393 NULL,                                                   // #42 (QUAKE)
4394 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4395 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4396 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4397 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4398 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4399 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4400 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4401 NULL,                                                   // #50 (QUAKE)
4402 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4403 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4404 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4405 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4406 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4407 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4408 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4409 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4410 NULL,                                                   // #59 (QUAKE)
4411 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4412 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4413 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4414 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4415 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4416 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4417 NULL,                                                   // #66 (QUAKE)
4418 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4419 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4420 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4421 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4422 NULL,                                                   // #71 (QUAKE)
4423 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4424 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4425 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4426 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4427 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4428 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4429 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4430 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4431 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4432 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4433 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4434 NULL,                                                   // #83 (QUAKE)
4435 NULL,                                                   // #84 (QUAKE)
4436 NULL,                                                   // #85 (QUAKE)
4437 NULL,                                                   // #86 (QUAKE)
4438 NULL,                                                   // #87 (QUAKE)
4439 NULL,                                                   // #88 (QUAKE)
4440 NULL,                                                   // #89 (QUAKE)
4441 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4442 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4443 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4444 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4445 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4446 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4447 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4448 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4449 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4450 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4451 // FrikaC and Telejano range #100-#199
4452 NULL,                                                   // #100
4453 NULL,                                                   // #101
4454 NULL,                                                   // #102
4455 NULL,                                                   // #103
4456 NULL,                                                   // #104
4457 NULL,                                                   // #105
4458 NULL,                                                   // #106
4459 NULL,                                                   // #107
4460 NULL,                                                   // #108
4461 NULL,                                                   // #109
4462 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4463 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4464 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4465 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4466 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4467 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4468 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4469 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4470 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4471 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4472 NULL,                                                   // #120
4473 NULL,                                                   // #121
4474 NULL,                                                   // #122
4475 NULL,                                                   // #123
4476 NULL,                                                   // #124
4477 NULL,                                                   // #125
4478 NULL,                                                   // #126
4479 NULL,                                                   // #127
4480 NULL,                                                   // #128
4481 NULL,                                                   // #129
4482 NULL,                                                   // #130
4483 NULL,                                                   // #131
4484 NULL,                                                   // #132
4485 NULL,                                                   // #133
4486 NULL,                                                   // #134
4487 NULL,                                                   // #135
4488 NULL,                                                   // #136
4489 NULL,                                                   // #137
4490 NULL,                                                   // #138
4491 NULL,                                                   // #139
4492 NULL,                                                   // #140
4493 NULL,                                                   // #141
4494 NULL,                                                   // #142
4495 NULL,                                                   // #143
4496 NULL,                                                   // #144
4497 NULL,                                                   // #145
4498 NULL,                                                   // #146
4499 NULL,                                                   // #147
4500 NULL,                                                   // #148
4501 NULL,                                                   // #149
4502 NULL,                                                   // #150
4503 NULL,                                                   // #151
4504 NULL,                                                   // #152
4505 NULL,                                                   // #153
4506 NULL,                                                   // #154
4507 NULL,                                                   // #155
4508 NULL,                                                   // #156
4509 NULL,                                                   // #157
4510 NULL,                                                   // #158
4511 NULL,                                                   // #159
4512 NULL,                                                   // #160
4513 NULL,                                                   // #161
4514 NULL,                                                   // #162
4515 NULL,                                                   // #163
4516 NULL,                                                   // #164
4517 NULL,                                                   // #165
4518 NULL,                                                   // #166
4519 NULL,                                                   // #167
4520 NULL,                                                   // #168
4521 NULL,                                                   // #169
4522 NULL,                                                   // #170
4523 NULL,                                                   // #171
4524 NULL,                                                   // #172
4525 NULL,                                                   // #173
4526 NULL,                                                   // #174
4527 NULL,                                                   // #175
4528 NULL,                                                   // #176
4529 NULL,                                                   // #177
4530 NULL,                                                   // #178
4531 NULL,                                                   // #179
4532 NULL,                                                   // #180
4533 NULL,                                                   // #181
4534 NULL,                                                   // #182
4535 NULL,                                                   // #183
4536 NULL,                                                   // #184
4537 NULL,                                                   // #185
4538 NULL,                                                   // #186
4539 NULL,                                                   // #187
4540 NULL,                                                   // #188
4541 NULL,                                                   // #189
4542 NULL,                                                   // #190
4543 NULL,                                                   // #191
4544 NULL,                                                   // #192
4545 NULL,                                                   // #193
4546 NULL,                                                   // #194
4547 NULL,                                                   // #195
4548 NULL,                                                   // #196
4549 NULL,                                                   // #197
4550 NULL,                                                   // #198
4551 NULL,                                                   // #199
4552 // FTEQW range #200-#299
4553 NULL,                                                   // #200
4554 NULL,                                                   // #201
4555 NULL,                                                   // #202
4556 NULL,                                                   // #203
4557 NULL,                                                   // #204
4558 NULL,                                                   // #205
4559 NULL,                                                   // #206
4560 NULL,                                                   // #207
4561 NULL,                                                   // #208
4562 NULL,                                                   // #209
4563 NULL,                                                   // #210
4564 NULL,                                                   // #211
4565 NULL,                                                   // #212
4566 NULL,                                                   // #213
4567 NULL,                                                   // #214
4568 NULL,                                                   // #215
4569 NULL,                                                   // #216
4570 NULL,                                                   // #217
4571 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4572 NULL,                                                   // #219
4573 NULL,                                                   // #220
4574 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4575 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4576 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4577 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4578 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4579 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4580 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4581 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4582 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4583 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4584 NULL,                                                   // #231
4585 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4586 NULL,                                                   // #233
4587 NULL,                                                   // #234
4588 NULL,                                                   // #235
4589 NULL,                                                   // #236
4590 NULL,                                                   // #237
4591 NULL,                                                   // #238
4592 NULL,                                                   // #239
4593 VM_CL_checkpvs,                                 // #240
4594 NULL,                                                   // #241
4595 NULL,                                                   // #242
4596 NULL,                                                   // #243
4597 NULL,                                                   // #244
4598 NULL,                                                   // #245
4599 NULL,                                                   // #246
4600 NULL,                                                   // #247
4601 NULL,                                                   // #248
4602 NULL,                                                   // #249
4603 NULL,                                                   // #250
4604 NULL,                                                   // #251
4605 NULL,                                                   // #252
4606 NULL,                                                   // #253
4607 NULL,                                                   // #254
4608 NULL,                                                   // #255
4609 NULL,                                                   // #256
4610 NULL,                                                   // #257
4611 NULL,                                                   // #258
4612 NULL,                                                   // #259
4613 NULL,                                                   // #260
4614 NULL,                                                   // #261
4615 NULL,                                                   // #262
4616 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4617 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4618 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4619 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4620 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4621 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4622 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4623 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4624 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4625 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4626 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4627 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4628 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4629 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4630 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4631 NULL,                                                   // #278
4632 NULL,                                                   // #279
4633 NULL,                                                   // #280
4634 NULL,                                                   // #281
4635 NULL,                                                   // #282
4636 NULL,                                                   // #283
4637 NULL,                                                   // #284
4638 NULL,                                                   // #285
4639 NULL,                                                   // #286
4640 NULL,                                                   // #287
4641 NULL,                                                   // #288
4642 NULL,                                                   // #289
4643 NULL,                                                   // #290
4644 NULL,                                                   // #291
4645 NULL,                                                   // #292
4646 NULL,                                                   // #293
4647 NULL,                                                   // #294
4648 NULL,                                                   // #295
4649 NULL,                                                   // #296
4650 NULL,                                                   // #297
4651 NULL,                                                   // #298
4652 NULL,                                                   // #299
4653 // CSQC range #300-#399
4654 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4655 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4656 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4657 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4658 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4659 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4660 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4661 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4662 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4663 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4664 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4665 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4666 NULL,                                                   // #312
4667 NULL,                                                   // #313
4668 NULL,                                                   // #314
4669 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4670 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4671 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4672 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4673 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4674 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4675 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4676 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4677 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4678 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4679 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4680 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4681 VM_stringwidth,                 // #327 // FIXME is this okay?
4682 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4683 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4684 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4685 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4686 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4687 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4688 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4689 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4690 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4691 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4692 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4693 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4694 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4695 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4696 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4697 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4698 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4699 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4700 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4701 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4702 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4703 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4704 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4705 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4706 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4707 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4708 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4709 VM_CL_videoplaying,                             // #355
4710 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4711 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4712 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4713 NULL,                                                   // #359
4714 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4715 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4716 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4717 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4718 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4719 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4720 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4721 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4722 NULL,                                           // #368
4723 NULL,                                                   // #369
4724 NULL,                                                   // #370
4725 NULL,                                                   // #371
4726 NULL,                                                   // #372
4727 NULL,                                                   // #373
4728 NULL,                                                   // #374
4729 NULL,                                                   // #375
4730 NULL,                                                   // #376
4731 NULL,                                                   // #377
4732 NULL,                                                   // #378
4733 NULL,                                                   // #379
4734 NULL,                                                   // #380
4735 NULL,                                                   // #381
4736 NULL,                                                   // #382
4737 NULL,                                                   // #383
4738 NULL,                                                   // #384
4739 NULL,                                                   // #385
4740 NULL,                                                   // #386
4741 NULL,                                                   // #387
4742 NULL,                                                   // #388
4743 NULL,                                                   // #389
4744 NULL,                                                   // #390
4745 NULL,                                                   // #391
4746 NULL,                                                   // #392
4747 NULL,                                                   // #393
4748 NULL,                                                   // #394
4749 NULL,                                                   // #395
4750 NULL,                                                   // #396
4751 NULL,                                                   // #397
4752 NULL,                                                   // #398
4753 NULL,                                                   // #399
4754 // LordHavoc's range #400-#499
4755 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4756 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4757 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4758 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4759 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4760 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4761 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4762 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4763 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4764 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4765 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4766 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4767 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4768 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4769 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4770 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4771 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4772 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4773 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4775 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4776 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4777 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4778 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4779 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4780 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4781 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4782 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4783 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4784 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4785 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4786 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4787 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4788 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4789 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4790 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4791 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4792 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4793 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4794 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4795 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4796 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4797 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4798 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4799 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4800 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4801 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4802 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4803 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4804 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4805 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4806 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4807 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4808 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4809 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4810 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4811 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4812 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4813 NULL,                                                   // #458
4814 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4815 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4816 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4817 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4818 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4819 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4820 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4821 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4822 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4823 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4824 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4825 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4826 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4827 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4828 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4829 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4830 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4831 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4832 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4833 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4834 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4835 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4836 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4837 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4838 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4839 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4840 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4841 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4842 VM_gecko_create,                                        // #487 float gecko_create( string name )
4843 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4844 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4845 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4846 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4847 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4848 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4849 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4850 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4851 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4852 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4853 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4854 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4855 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4856 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4857 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4858 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4859 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4860 NULL,                                                   // #505
4861 NULL,                                                   // #506
4862 NULL,                                                   // #507
4863 NULL,                                                   // #508
4864 NULL,                                                   // #509
4865 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4866 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4867 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4868 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4869 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4870 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4871 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4872 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4873 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4874 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4875 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4876 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4877 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4878 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4879 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4880 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4881 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4882 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4883 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4884 VM_loadfromdata,                                // #529
4885 VM_loadfromfile,                                // #530
4886 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4887 VM_log,                                                 // #532
4888 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4889 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4890 VM_buf_loadfile,                // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4891 VM_buf_writefile,               // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4892 VM_bufstr_find,                 // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4893 VM_matchpattern,                // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4894 NULL,                                                   // #539
4895 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4896 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4897 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4898 NULL,                                                   // #543
4899 NULL,                                                   // #544
4900 NULL,                                                   // #545
4901 NULL,                                                   // #546
4902 NULL,                                                   // #547
4903 NULL,                                                   // #548
4904 NULL,                                                   // #549
4905 NULL,                                                   // #550
4906 NULL,                                                   // #551
4907 NULL,                                                   // #552
4908 NULL,                                                   // #553
4909 NULL,                                                   // #554
4910 NULL,                                                   // #555
4911 NULL,                                                   // #556
4912 NULL,                                                   // #557
4913 NULL,                                                   // #558
4914 NULL,                                                   // #559
4915 NULL,                                                   // #560
4916 NULL,                                                   // #561
4917 NULL,                                                   // #562
4918 NULL,                                                   // #563
4919 NULL,                                                   // #564
4920 NULL,                                                   // #565
4921 NULL,                                                   // #566
4922 NULL,                                                   // #567
4923 NULL,                                                   // #568
4924 NULL,                                                   // #569
4925 NULL,                                                   // #570
4926 NULL,                                                   // #571
4927 NULL,                                                   // #572
4928 NULL,                                                   // #573
4929 NULL,                                                   // #574
4930 NULL,                                                   // #575
4931 NULL,                                                   // #576
4932 NULL,                                                   // #577
4933 NULL,                                                   // #578
4934 NULL,                                                   // #579
4935 NULL,                                                   // #580
4936 NULL,                                                   // #581
4937 NULL,                                                   // #582
4938 NULL,                                                   // #583
4939 NULL,                                                   // #584
4940 NULL,                                                   // #585
4941 NULL,                                                   // #586
4942 NULL,                                                   // #587
4943 NULL,                                                   // #588
4944 NULL,                                                   // #589
4945 NULL,                                                   // #590
4946 NULL,                                                   // #591
4947 NULL,                                                   // #592
4948 NULL,                                                   // #593
4949 NULL,                                                   // #594
4950 NULL,                                                   // #595
4951 NULL,                                                   // #596
4952 NULL,                                                   // #597
4953 NULL,                                                   // #598
4954 NULL,                                                   // #599
4955 NULL,                                                   // #600
4956 NULL,                                                   // #601
4957 NULL,                                                   // #602
4958 NULL,                                                   // #603
4959 NULL,                                                   // #604
4960 VM_callfunction,                                // #605
4961 VM_writetofile,                                 // #606
4962 VM_isfunction,                                  // #607
4963 NULL,                                                   // #608
4964 NULL,                                                   // #609
4965 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4966 NULL,                                                   // #611
4967 NULL,                                                   // #612
4968 VM_parseentitydata,                             // #613
4969 NULL,                                                   // #614
4970 NULL,                                                   // #615
4971 NULL,                                                   // #616
4972 NULL,                                                   // #617
4973 NULL,                                                   // #618
4974 NULL,                                                   // #619
4975 NULL,                                                   // #620
4976 NULL,                                                   // #621
4977 NULL,                                                   // #622
4978 NULL,                                                   // #623
4979 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4980 NULL,                                                   // #625
4981 NULL,                                                   // #626
4982 VM_sprintf,                     // #627 string sprintf(string format, ...)
4983 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4984 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4985 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4986 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4987 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4988 NULL,                                                   // #633
4989 NULL,                                                   // #634
4990 NULL,                                                   // #635
4991 NULL,                                                   // #636
4992 NULL,                                                   // #637
4993 VM_CL_RotateMoves,                                      // #638
4994 VM_digest_hex,                                          // #639
4995 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4996 NULL,                                                   // #641
4997 };
4998
4999 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
5000
5001 void VM_Polygons_Reset(prvm_prog_t *prog)
5002 {
5003         vmpolygons_t *polys = &prog->vmpolygons;
5004
5005         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
5006         if(polys->initialized)
5007         {
5008                 Mem_FreePool(&polys->pool);
5009                 polys->initialized = false;
5010         }
5011 }
5012
5013 void CLVM_init_cmd(prvm_prog_t *prog)
5014 {
5015         VM_Cmd_Init(prog);
5016         VM_Polygons_Reset(prog);
5017 }
5018
5019 void CLVM_reset_cmd(prvm_prog_t *prog)
5020 {
5021         World_End(&cl.world);
5022         VM_Cmd_Reset(prog);
5023         VM_Polygons_Reset(prog);
5024 }