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csqc sound7 call now looks at the global variable sound_starttime to
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         vec3_t angles, forward, right, up;
33         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35         AngleVectors(angles, forward, right, up);
36         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37         VectorCopy(right, PRVM_clientglobalvector(v_right));
38         VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44         prvm_edict_t    *e;
45         prvm_vec_t      *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning(prog, "setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning(prog, "setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, PRVM_clientedictvector(e, origin));
61         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63         CL_LinkEdict(e);
64 }
65
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68         int             i;
69
70         for (i=0 ; i<3 ; i++)
71                 if (min[i] > max[i])
72                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73
74         // set derived values
75         VectorCopy (min, PRVM_clientedictvector(e, mins));
76         VectorCopy (max, PRVM_clientedictvector(e, maxs));
77         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78
79         CL_LinkEdict (e);
80 }
81
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84         prvm_vec3_t mins, maxs;
85         VectorCopy(min, mins);
86         VectorCopy(max, maxs);
87         SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93         prvm_edict_t    *e;
94         const char              *m;
95         dp_model_t *mod;
96         int                             i;
97
98         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99
100         e = PRVM_G_EDICT(OFS_PARM0);
101         PRVM_clientedictfloat(e, modelindex) = 0;
102         PRVM_clientedictstring(e, model) = 0;
103
104         m = PRVM_G_STRING(OFS_PARM1);
105         mod = NULL;
106         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107         {
108                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109                 {
110                         mod = cl.csqc_model_precache[i];
111                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
113                         break;
114                 }
115         }
116
117         if( !mod ) {
118                 for (i = 0;i < MAX_MODELS;i++)
119                 {
120                         mod = cl.model_precache[i];
121                         if (mod && !strcmp(mod->name, m))
122                         {
123                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124                                 PRVM_clientedictfloat(e, modelindex) = i;
125                                 break;
126                         }
127                 }
128         }
129
130         if( mod ) {
131                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132                 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133                 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134         }
135         else
136         {
137                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139         }
140 }
141
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145         prvm_edict_t    *e;
146         vec3_t          mins, maxs;
147         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148
149         e = PRVM_G_EDICT(OFS_PARM0);
150         if (e == prog->edicts)
151         {
152                 VM_Warning(prog, "setsize: can not modify world entity\n");
153                 return;
154         }
155         if (e->priv.server->free)
156         {
157                 VM_Warning(prog, "setsize: can not modify free entity\n");
158                 return;
159         }
160         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162
163         SetMinMaxSize( prog, e, mins, maxs );
164
165         CL_LinkEdict(e);
166 }
167
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171         const char                      *sample;
172         int                                     channel;
173         prvm_edict_t            *entity;
174         float                           volume;
175         float                           attenuation;
176         float pitchchange;
177         float                           startposition;
178         /*
179         int flags;
180         */
181         vec3_t                          org;
182
183         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
184
185         entity = PRVM_G_EDICT(OFS_PARM0);
186         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
187         sample = PRVM_G_STRING(OFS_PARM2);
188         volume = PRVM_G_FLOAT(OFS_PARM3);
189         attenuation = PRVM_G_FLOAT(OFS_PARM4);
190
191         if (volume < 0 || volume > 1)
192         {
193                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194                 return;
195         }
196
197         if (attenuation < 0 || attenuation > 4)
198         {
199                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
200                 return;
201         }
202
203         if (prog->argc < 6)
204                 pitchchange = 0;
205         else
206                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
207         // ignoring prog->argc < 7 for now (no flags supported yet)
208
209         /*
210         if (prog->argc < 7)
211                 flags = 0;
212         else
213                 flags = PRVM_G_FLOAT(OFS_PARM6);
214         */
215
216         // sound_starttime exists instead of sound_startposition because in a
217         // networking sense you might not know when something is being received,
218         // so making sounds match up in sync would be impossible if relative
219         // position was sent
220         if (PRVM_clientglobalfloat(sound_starttime))
221                 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
222         else
223                 startposition = 0;
224
225         channel = CHAN_USER2ENGINE(channel);
226
227         if (!IS_CHAN(channel))
228         {
229                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
230                 return;
231         }
232
233         // TODO currently the only flag defined in the interface is
234         // SOUNDFLAG_RELIABLE. This one makes no sense at all from CSQC.
235         // We want to, in a later extension, expose more flags.
236
237         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
238         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, 0, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
239 }
240
241 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
242 static void VM_CL_pointsound(prvm_prog_t *prog)
243 {
244         const char                      *sample;
245         float                           volume;
246         float                           attenuation;
247         vec3_t                          org;
248
249         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
250
251         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
252         sample = PRVM_G_STRING(OFS_PARM1);
253         volume = PRVM_G_FLOAT(OFS_PARM2);
254         attenuation = PRVM_G_FLOAT(OFS_PARM3);
255
256         if (volume < 0 || volume > 1)
257         {
258                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
259                 return;
260         }
261
262         if (attenuation < 0 || attenuation > 4)
263         {
264                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
265                 return;
266         }
267
268         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
269         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
270 }
271
272 // #14 entity() spawn
273 static void VM_CL_spawn (prvm_prog_t *prog)
274 {
275         prvm_edict_t *ed;
276         ed = PRVM_ED_Alloc(prog);
277         VM_RETURN_EDICT(ed);
278 }
279
280 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
281 {
282         VM_SetTraceGlobals(prog, trace);
283         PRVM_clientglobalfloat(trace_networkentity) = svent;
284 }
285
286 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
287 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
288
289 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
290 static void VM_CL_traceline (prvm_prog_t *prog)
291 {
292         vec3_t  v1, v2;
293         trace_t trace;
294         int             move, svent;
295         prvm_edict_t    *ent;
296
297 //      R_TimeReport("pretraceline");
298
299         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
300
301         prog->xfunction->builtinsprofile += 30;
302
303         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
304         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
305         move = (int)PRVM_G_FLOAT(OFS_PARM2);
306         ent = PRVM_G_EDICT(OFS_PARM3);
307
308         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
309                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
310
311         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
312
313         CL_VM_SetTraceGlobals(prog, &trace, svent);
314 //      R_TimeReport("traceline");
315 }
316
317 /*
318 =================
319 VM_CL_tracebox
320
321 Used for use tracing and shot targeting
322 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
323 if the tryents flag is set.
324
325 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
326 =================
327 */
328 // LordHavoc: added this for my own use, VERY useful, similar to traceline
329 static void VM_CL_tracebox (prvm_prog_t *prog)
330 {
331         vec3_t  v1, v2, m1, m2;
332         trace_t trace;
333         int             move, svent;
334         prvm_edict_t    *ent;
335
336 //      R_TimeReport("pretracebox");
337         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
338
339         prog->xfunction->builtinsprofile += 30;
340
341         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
342         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
343         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
344         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
345         move = (int)PRVM_G_FLOAT(OFS_PARM4);
346         ent = PRVM_G_EDICT(OFS_PARM5);
347
348         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
349                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
350
351         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
352
353         CL_VM_SetTraceGlobals(prog, &trace, svent);
354 //      R_TimeReport("tracebox");
355 }
356
357 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
358 {
359         int i;
360         float gravity;
361         vec3_t start, end, mins, maxs, move;
362         vec3_t original_origin;
363         vec3_t original_velocity;
364         vec3_t original_angles;
365         vec3_t original_avelocity;
366         trace_t trace;
367
368         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
369         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
370         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
371         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
372
373         gravity = PRVM_clientedictfloat(tossent, gravity);
374         if (!gravity)
375                 gravity = 1.0f;
376         gravity *= cl.movevars_gravity * 0.05;
377
378         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
379         {
380                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
381                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
382                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
383                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
384                 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
385                 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
386                 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
387                 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
388                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
389
390                 if (trace.fraction < 1)
391                         break;
392         }
393
394         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
395         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
396         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
397         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
398
399         return trace;
400 }
401
402 static void VM_CL_tracetoss (prvm_prog_t *prog)
403 {
404         trace_t trace;
405         prvm_edict_t    *ent;
406         prvm_edict_t    *ignore;
407         int svent = 0;
408
409         prog->xfunction->builtinsprofile += 600;
410
411         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
412
413         ent = PRVM_G_EDICT(OFS_PARM0);
414         if (ent == prog->edicts)
415         {
416                 VM_Warning(prog, "tracetoss: can not use world entity\n");
417                 return;
418         }
419         ignore = PRVM_G_EDICT(OFS_PARM1);
420
421         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
422
423         CL_VM_SetTraceGlobals(prog, &trace, svent);
424 }
425
426
427 // #20 void(string s) precache_model
428 static void VM_CL_precache_model (prvm_prog_t *prog)
429 {
430         const char      *name;
431         int                     i;
432         dp_model_t              *m;
433
434         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
435
436         name = PRVM_G_STRING(OFS_PARM0);
437         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
438         {
439                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
440                 {
441                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
442                         return;
443                 }
444         }
445         PRVM_G_FLOAT(OFS_RETURN) = 0;
446         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
447         if(m && m->loaded)
448         {
449                 for (i = 0;i < MAX_MODELS;i++)
450                 {
451                         if (!cl.csqc_model_precache[i])
452                         {
453                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
454                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
455                                 return;
456                         }
457                 }
458                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
459                 return;
460         }
461         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
462 }
463
464 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
465 {
466         prvm_edict_t    *ent;
467         int                             i, k;
468
469         ent = PRVM_NEXT_EDICT(prog->edicts);
470         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
471         {
472                 if (ent->priv.required->free)
473                         continue;
474                 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
475                         list[k++] = ent;
476         }
477         return k;
478 }
479
480 // #22 entity(vector org, float rad) findradius
481 static void VM_CL_findradius (prvm_prog_t *prog)
482 {
483         prvm_edict_t    *ent, *chain;
484         vec_t                   radius, radius2;
485         vec3_t                  org, eorg, mins, maxs;
486         int                             i, numtouchedicts;
487         static prvm_edict_t     *touchedicts[MAX_EDICTS];
488         int             chainfield;
489
490         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
491
492         if(prog->argc == 3)
493                 chainfield = PRVM_G_INT(OFS_PARM2);
494         else
495                 chainfield = prog->fieldoffsets.chain;
496         if(chainfield < 0)
497                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
498
499         chain = (prvm_edict_t *)prog->edicts;
500
501         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
502         radius = PRVM_G_FLOAT(OFS_PARM1);
503         radius2 = radius * radius;
504
505         mins[0] = org[0] - (radius + 1);
506         mins[1] = org[1] - (radius + 1);
507         mins[2] = org[2] - (radius + 1);
508         maxs[0] = org[0] + (radius + 1);
509         maxs[1] = org[1] + (radius + 1);
510         maxs[2] = org[2] + (radius + 1);
511         numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
512         if (numtouchedicts > MAX_EDICTS)
513         {
514                 // this never happens   //[515]: for what then ?
515                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
516                 numtouchedicts = MAX_EDICTS;
517         }
518         for (i = 0;i < numtouchedicts;i++)
519         {
520                 ent = touchedicts[i];
521                 // Quake did not return non-solid entities but darkplaces does
522                 // (note: this is the reason you can't blow up fallen zombies)
523                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
524                         continue;
525                 // LordHavoc: compare against bounding box rather than center so it
526                 // doesn't miss large objects, and use DotProduct instead of Length
527                 // for a major speedup
528                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
529                 if (sv_gameplayfix_findradiusdistancetobox.integer)
530                 {
531                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
532                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
533                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
534                 }
535                 else
536                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
537                 if (DotProduct(eorg, eorg) < radius2)
538                 {
539                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
540                         chain = ent;
541                 }
542         }
543
544         VM_RETURN_EDICT(chain);
545 }
546
547 // #34 float() droptofloor
548 static void VM_CL_droptofloor (prvm_prog_t *prog)
549 {
550         prvm_edict_t            *ent;
551         vec3_t                          start, end, mins, maxs;
552         trace_t                         trace;
553
554         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
555
556         // assume failure if it returns early
557         PRVM_G_FLOAT(OFS_RETURN) = 0;
558
559         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
560         if (ent == prog->edicts)
561         {
562                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
563                 return;
564         }
565         if (ent->priv.server->free)
566         {
567                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
568                 return;
569         }
570
571         VectorCopy(PRVM_clientedictvector(ent, origin), start);
572         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
573         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
574         VectorCopy(PRVM_clientedictvector(ent, origin), end);
575         end[2] -= 256;
576
577         trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
578
579         if (trace.fraction != 1)
580         {
581                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
582                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
583                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
584                 PRVM_G_FLOAT(OFS_RETURN) = 1;
585                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
586 //              ent->priv.server->suspendedinairflag = true;
587         }
588 }
589
590 // #35 void(float style, string value) lightstyle
591 static void VM_CL_lightstyle (prvm_prog_t *prog)
592 {
593         int                     i;
594         const char      *c;
595
596         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
597
598         i = (int)PRVM_G_FLOAT(OFS_PARM0);
599         c = PRVM_G_STRING(OFS_PARM1);
600         if (i >= cl.max_lightstyle)
601         {
602                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
603                 return;
604         }
605         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
606         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
607         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
608 }
609
610 // #40 float(entity e) checkbottom
611 static void VM_CL_checkbottom (prvm_prog_t *prog)
612 {
613         static int              cs_yes, cs_no;
614         prvm_edict_t    *ent;
615         vec3_t                  mins, maxs, start, stop;
616         trace_t                 trace;
617         int                             x, y;
618         float                   mid, bottom;
619
620         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
621         ent = PRVM_G_EDICT(OFS_PARM0);
622         PRVM_G_FLOAT(OFS_RETURN) = 0;
623
624         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
625         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
626
627 // if all of the points under the corners are solid world, don't bother
628 // with the tougher checks
629 // the corners must be within 16 of the midpoint
630         start[2] = mins[2] - 1;
631         for     (x=0 ; x<=1 ; x++)
632                 for     (y=0 ; y<=1 ; y++)
633                 {
634                         start[0] = x ? maxs[0] : mins[0];
635                         start[1] = y ? maxs[1] : mins[1];
636                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
637                                 goto realcheck;
638                 }
639
640         cs_yes++;
641         PRVM_G_FLOAT(OFS_RETURN) = true;
642         return;         // we got out easy
643
644 realcheck:
645         cs_no++;
646 //
647 // check it for real...
648 //
649         start[2] = mins[2];
650
651 // the midpoint must be within 16 of the bottom
652         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
653         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
654         stop[2] = start[2] - 2*sv_stepheight.value;
655         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
656
657         if (trace.fraction == 1.0)
658                 return;
659
660         mid = bottom = trace.endpos[2];
661
662 // the corners must be within 16 of the midpoint
663         for     (x=0 ; x<=1 ; x++)
664                 for     (y=0 ; y<=1 ; y++)
665                 {
666                         start[0] = stop[0] = x ? maxs[0] : mins[0];
667                         start[1] = stop[1] = y ? maxs[1] : mins[1];
668
669                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
670
671                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
672                                 bottom = trace.endpos[2];
673                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
674                                 return;
675                 }
676
677         cs_yes++;
678         PRVM_G_FLOAT(OFS_RETURN) = true;
679 }
680
681 // #41 float(vector v) pointcontents
682 static void VM_CL_pointcontents (prvm_prog_t *prog)
683 {
684         vec3_t point;
685         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
686         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
687         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
688 }
689
690 // #48 void(vector o, vector d, float color, float count) particle
691 static void VM_CL_particle (prvm_prog_t *prog)
692 {
693         vec3_t org, dir;
694         int             count;
695         unsigned char   color;
696         VM_SAFEPARMCOUNT(4, VM_CL_particle);
697
698         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
699         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
700         color = (int)PRVM_G_FLOAT(OFS_PARM2);
701         count = (int)PRVM_G_FLOAT(OFS_PARM3);
702         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
703 }
704
705 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
706 static void VM_CL_ambientsound (prvm_prog_t *prog)
707 {
708         vec3_t f;
709         sfx_t   *s;
710         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
711         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
712         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
713         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
714 }
715
716 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
717 static void VM_CL_getlight (prvm_prog_t *prog)
718 {
719         vec3_t ambientcolor, diffusecolor, diffusenormal;
720         vec3_t p;
721
722         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
723
724         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
725         VectorClear(ambientcolor);
726         VectorClear(diffusecolor);
727         VectorClear(diffusenormal);
728         if (prog->argc >= 2)
729                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
730         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
731                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
732         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
733         if (PRVM_clientglobalvector(getlight_ambient))
734                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
735         if (PRVM_clientglobalvector(getlight_diffuse))
736                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
737         if (PRVM_clientglobalvector(getlight_dir))
738                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
739 }
740
741 //============================================================================
742 //[515]: SCENE MANAGER builtins
743
744 void CSQC_R_RecalcView (void)
745 {
746         extern matrix4x4_t viewmodelmatrix_nobob;
747         extern matrix4x4_t viewmodelmatrix_withbob;
748         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
749         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
750         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
751         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
752 }
753
754 //#300 void() clearscene (EXT_CSQC)
755 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
756 {
757         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
758         // clear renderable entity and light lists
759         r_refdef.scene.numentities = 0;
760         r_refdef.scene.numlights = 0;
761         // restore the view settings to the values that VM_CL_UpdateView received from the client code
762         r_refdef.view = csqc_original_r_refdef_view;
763         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
764         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
765         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
766         cl.csqc_vidvars.drawenginesbar = false;
767         cl.csqc_vidvars.drawcrosshair = false;
768         CSQC_R_RecalcView();
769 }
770
771 //#301 void(float mask) addentities (EXT_CSQC)
772 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
773 {
774         double t = Sys_DirtyTime();
775         int                     i, drawmask;
776         prvm_edict_t *ed;
777         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
778         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
779         CSQC_RelinkAllEntities(drawmask);
780         CL_RelinkLightFlashes();
781
782         PRVM_clientglobalfloat(time) = cl.time;
783         for(i=1;i<prog->num_edicts;i++)
784         {
785                 // so we can easily check if CSQC entity #edictnum is currently drawn
786                 cl.csqcrenderentities[i].entitynumber = 0;
787                 ed = &prog->edicts[i];
788                 if(ed->priv.required->free)
789                         continue;
790                 CSQC_Think(ed);
791                 if(ed->priv.required->free)
792                         continue;
793                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
794                 CSQC_Predraw(ed);
795                 if(ed->priv.required->free)
796                         continue;
797                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
798                         continue;
799                 CSQC_AddRenderEdict(ed, i);
800         }
801
802         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
803         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
804         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
805 }
806
807 //#302 void(entity ent) addentity (EXT_CSQC)
808 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
809 {
810         double t = Sys_DirtyTime();
811         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
812         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
813         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
814         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
815 }
816
817 //#303 float(float property, ...) setproperty (EXT_CSQC)
818 //#303 float(float property) getproperty
819 //#303 vector(float property) getpropertyvec
820 //#309 float(float property) getproperty
821 //#309 vector(float property) getpropertyvec
822 // VorteX: make this function be able to return previously set property if new value is not given
823 static void VM_CL_R_SetView (prvm_prog_t *prog)
824 {
825         int             c;
826         prvm_vec_t      *f;
827         float   k;
828
829         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
830
831         c = (int)PRVM_G_FLOAT(OFS_PARM0);
832
833         // return value?
834         if (prog->argc < 2)
835         {
836                 switch(c)
837                 {
838                 case VF_MIN:
839                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
840                         break;
841                 case VF_MIN_X:
842                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
843                         break;
844                 case VF_MIN_Y:
845                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
846                         break;
847                 case VF_SIZE:
848                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
849                         break;
850                 case VF_SIZE_X:
851                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
852                         break;
853                 case VF_SIZE_Y:
854                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
855                         break;
856                 case VF_VIEWPORT:
857                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
858                         break;
859                 case VF_FOV:
860                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
861                         break;
862                 case VF_FOVX:
863                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
864                         break;
865                 case VF_FOVY:
866                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
867                         break;
868                 case VF_ORIGIN:
869                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
870                         break;
871                 case VF_ORIGIN_X:
872                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
873                         break;
874                 case VF_ORIGIN_Y:
875                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
876                         break;
877                 case VF_ORIGIN_Z:
878                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
879                         break;
880                 case VF_ANGLES:
881                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
882                         break;
883                 case VF_ANGLES_X:
884                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
885                         break;
886                 case VF_ANGLES_Y:
887                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
888                         break;
889                 case VF_ANGLES_Z:
890                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
891                         break;
892                 case VF_DRAWWORLD:
893                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
894                         break;
895                 case VF_DRAWENGINESBAR:
896                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
897                         break;
898                 case VF_DRAWCROSSHAIR:
899                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
900                         break;
901                 case VF_CL_VIEWANGLES:
902                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
903                         break;
904                 case VF_CL_VIEWANGLES_X:
905                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
906                         break;
907                 case VF_CL_VIEWANGLES_Y:
908                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
909                         break;
910                 case VF_CL_VIEWANGLES_Z:
911                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
912                         break;
913                 case VF_PERSPECTIVE:
914                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
915                         break;
916                 case VF_CLEARSCREEN:
917                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
918                         break;
919                 case VF_MAINVIEW:
920                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
921                         break;
922                 case VF_FOG_DENSITY:
923                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
924                         break;
925                 case VF_FOG_COLOR:
926                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
927                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
928                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
929                         break;
930                 case VF_FOG_COLOR_R:
931                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
932                         break;
933                 case VF_FOG_COLOR_G:
934                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
935                         break;
936                 case VF_FOG_COLOR_B:
937                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
938                         break;
939                 case VF_FOG_ALPHA:
940                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
941                         break;
942                 case VF_FOG_START:
943                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
944                         break;
945                 case VF_FOG_END:
946                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
947                         break;
948                 case VF_FOG_HEIGHT:
949                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
950                         break;
951                 case VF_FOG_FADEDEPTH:
952                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
953                         break;
954                 case VF_MINFPS_QUALITY:
955                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
956                         break;
957                 default:
958                         PRVM_G_FLOAT(OFS_RETURN) = 0;
959                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
960                         return;
961                 }
962                 return;
963         }
964
965         f = PRVM_G_VECTOR(OFS_PARM1);
966         k = PRVM_G_FLOAT(OFS_PARM1);
967         switch(c)
968         {
969         case VF_MIN:
970                 r_refdef.view.x = (int)(f[0]);
971                 r_refdef.view.y = (int)(f[1]);
972                 DrawQ_RecalcView();
973                 break;
974         case VF_MIN_X:
975                 r_refdef.view.x = (int)(k);
976                 DrawQ_RecalcView();
977                 break;
978         case VF_MIN_Y:
979                 r_refdef.view.y = (int)(k);
980                 DrawQ_RecalcView();
981                 break;
982         case VF_SIZE:
983                 r_refdef.view.width = (int)(f[0]);
984                 r_refdef.view.height = (int)(f[1]);
985                 DrawQ_RecalcView();
986                 break;
987         case VF_SIZE_X:
988                 r_refdef.view.width = (int)(k);
989                 DrawQ_RecalcView();
990                 break;
991         case VF_SIZE_Y:
992                 r_refdef.view.height = (int)(k);
993                 DrawQ_RecalcView();
994                 break;
995         case VF_VIEWPORT:
996                 r_refdef.view.x = (int)(f[0]);
997                 r_refdef.view.y = (int)(f[1]);
998                 f = PRVM_G_VECTOR(OFS_PARM2);
999                 r_refdef.view.width = (int)(f[0]);
1000                 r_refdef.view.height = (int)(f[1]);
1001                 DrawQ_RecalcView();
1002                 break;
1003         case VF_FOV:
1004                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
1005                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
1006                 break;
1007         case VF_FOVX:
1008                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
1009                 break;
1010         case VF_FOVY:
1011                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
1012                 break;
1013         case VF_ORIGIN:
1014                 VectorCopy(f, cl.csqc_vieworigin);
1015                 CSQC_R_RecalcView();
1016                 break;
1017         case VF_ORIGIN_X:
1018                 cl.csqc_vieworigin[0] = k;
1019                 CSQC_R_RecalcView();
1020                 break;
1021         case VF_ORIGIN_Y:
1022                 cl.csqc_vieworigin[1] = k;
1023                 CSQC_R_RecalcView();
1024                 break;
1025         case VF_ORIGIN_Z:
1026                 cl.csqc_vieworigin[2] = k;
1027                 CSQC_R_RecalcView();
1028                 break;
1029         case VF_ANGLES:
1030                 VectorCopy(f, cl.csqc_viewangles);
1031                 CSQC_R_RecalcView();
1032                 break;
1033         case VF_ANGLES_X:
1034                 cl.csqc_viewangles[0] = k;
1035                 CSQC_R_RecalcView();
1036                 break;
1037         case VF_ANGLES_Y:
1038                 cl.csqc_viewangles[1] = k;
1039                 CSQC_R_RecalcView();
1040                 break;
1041         case VF_ANGLES_Z:
1042                 cl.csqc_viewangles[2] = k;
1043                 CSQC_R_RecalcView();
1044                 break;
1045         case VF_DRAWWORLD:
1046                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1047                 break;
1048         case VF_DRAWENGINESBAR:
1049                 cl.csqc_vidvars.drawenginesbar = k != 0;
1050                 break;
1051         case VF_DRAWCROSSHAIR:
1052                 cl.csqc_vidvars.drawcrosshair = k != 0;
1053                 break;
1054         case VF_CL_VIEWANGLES:
1055                 VectorCopy(f, cl.viewangles);
1056                 break;
1057         case VF_CL_VIEWANGLES_X:
1058                 cl.viewangles[0] = k;
1059                 break;
1060         case VF_CL_VIEWANGLES_Y:
1061                 cl.viewangles[1] = k;
1062                 break;
1063         case VF_CL_VIEWANGLES_Z:
1064                 cl.viewangles[2] = k;
1065                 break;
1066         case VF_PERSPECTIVE:
1067                 r_refdef.view.useperspective = k != 0;
1068                 break;
1069         case VF_CLEARSCREEN:
1070                 r_refdef.view.isoverlay = !k;
1071                 break;
1072         case VF_MAINVIEW:
1073                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1074                 break;
1075         case VF_FOG_DENSITY:
1076                 r_refdef.fog_density = k;
1077                 break;
1078         case VF_FOG_COLOR:
1079                 r_refdef.fog_red = f[0];
1080                 r_refdef.fog_green = f[1];
1081                 r_refdef.fog_blue = f[2];
1082                 break;
1083         case VF_FOG_COLOR_R:
1084                 r_refdef.fog_red = k;
1085                 break;
1086         case VF_FOG_COLOR_G:
1087                 r_refdef.fog_green = k;
1088                 break;
1089         case VF_FOG_COLOR_B:
1090                 r_refdef.fog_blue = k;
1091                 break;
1092         case VF_FOG_ALPHA:
1093                 r_refdef.fog_alpha = k;
1094                 break;
1095         case VF_FOG_START:
1096                 r_refdef.fog_start = k;
1097                 break;
1098         case VF_FOG_END:
1099                 r_refdef.fog_end = k;
1100                 break;
1101         case VF_FOG_HEIGHT:
1102                 r_refdef.fog_height = k;
1103                 break;
1104         case VF_FOG_FADEDEPTH:
1105                 r_refdef.fog_fadedepth = k;
1106                 break;
1107         case VF_MINFPS_QUALITY:
1108                 r_refdef.view.quality = k;
1109                 break;
1110         default:
1111                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1112                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1113                 return;
1114         }
1115         PRVM_G_FLOAT(OFS_RETURN) = 1;
1116 }
1117
1118 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1119 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1120 {
1121         double t = Sys_DirtyTime();
1122         vec3_t org;
1123         float radius = 300;
1124         vec3_t col;
1125         int style = -1;
1126         const char *cubemapname = NULL;
1127         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1128         float coronaintensity = 1;
1129         float coronasizescale = 0.25;
1130         qboolean castshadow = true;
1131         float ambientscale = 0;
1132         float diffusescale = 1;
1133         float specularscale = 1;
1134         matrix4x4_t matrix;
1135         vec3_t forward, left, up;
1136         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1137
1138         // if we've run out of dlights, just return
1139         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1140                 return;
1141
1142         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1143         radius = PRVM_G_FLOAT(OFS_PARM1);
1144         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1145         if (prog->argc >= 4)
1146         {
1147                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1148                 if (style >= MAX_LIGHTSTYLES)
1149                 {
1150                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1151                         style = -1;
1152                 }
1153         }
1154         if (prog->argc >= 5)
1155                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1156         if (prog->argc >= 6)
1157                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1158         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1159         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1160
1161         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1162         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1163         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1164         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1165
1166         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1167         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1168         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1169         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1170 }
1171
1172 //============================================================================
1173
1174 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1175 static void VM_CL_unproject (prvm_prog_t *prog)
1176 {
1177         vec3_t f;
1178         vec3_t temp;
1179         vec3_t result;
1180
1181         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1182         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1183         VectorSet(temp,
1184                 f[2],
1185                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1186                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1187         if(v_flipped.integer)
1188                 temp[1] = -temp[1];
1189         Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1190         VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1191 }
1192
1193 //#311 vector (vector v) cs_project (EXT_CSQC)
1194 static void VM_CL_project (prvm_prog_t *prog)
1195 {
1196         vec3_t f;
1197         vec3_t v;
1198         matrix4x4_t m;
1199
1200         VM_SAFEPARMCOUNT(1, VM_CL_project);
1201         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1202         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1203         Matrix4x4_Transform(&m, f, v);
1204         if(v_flipped.integer)
1205                 v[1] = -v[1];
1206         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1207                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1208                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1209                 v[0]);
1210         // explanation:
1211         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1212         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1213 }
1214
1215 //#330 float(float stnum) getstatf (EXT_CSQC)
1216 static void VM_CL_getstatf (prvm_prog_t *prog)
1217 {
1218         int i;
1219         union
1220         {
1221                 float f;
1222                 int l;
1223         }dat;
1224         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1225         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1226         if(i < 0 || i >= MAX_CL_STATS)
1227         {
1228                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1229                 return;
1230         }
1231         dat.l = cl.stats[i];
1232         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1233 }
1234
1235 //#331 float(float stnum) getstati (EXT_CSQC)
1236 static void VM_CL_getstati (prvm_prog_t *prog)
1237 {
1238         int i, index;
1239         int firstbit, bitcount;
1240
1241         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1242
1243         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1244         if (prog->argc > 1)
1245         {
1246                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1247                 if (prog->argc > 2)
1248                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1249                 else
1250                         bitcount = 1;
1251         }
1252         else
1253         {
1254                 firstbit = 0;
1255                 bitcount = 32;
1256         }
1257
1258         if(index < 0 || index >= MAX_CL_STATS)
1259         {
1260                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1261                 return;
1262         }
1263         i = cl.stats[index];
1264         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1265                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1266         PRVM_G_FLOAT(OFS_RETURN) = i;
1267 }
1268
1269 //#332 string(float firststnum) getstats (EXT_CSQC)
1270 static void VM_CL_getstats (prvm_prog_t *prog)
1271 {
1272         int i;
1273         char t[17];
1274         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1275         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1276         if(i < 0 || i > MAX_CL_STATS-4)
1277         {
1278                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1279                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1280                 return;
1281         }
1282         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1283         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1284 }
1285
1286 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1287 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1288 {
1289         int                             i;
1290         prvm_edict_t    *t;
1291         struct model_s  *model;
1292
1293         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1294
1295         t = PRVM_G_EDICT(OFS_PARM0);
1296
1297         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1298
1299         PRVM_clientedictstring(t, model) = 0;
1300         PRVM_clientedictfloat(t, modelindex) = 0;
1301
1302         if (!i)
1303                 return;
1304
1305         model = CL_GetModelByIndex(i);
1306         if (!model)
1307         {
1308                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1309                 return;
1310         }
1311         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1312         PRVM_clientedictfloat(t, modelindex) = i;
1313
1314         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1315         if (model)
1316         {
1317                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1318         }
1319         else
1320                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1321 }
1322
1323 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1324 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1325 {
1326         dp_model_t *model;
1327
1328         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1329
1330         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1331         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1332         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1333 }
1334
1335 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1336 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1337 {
1338         int                     i;
1339         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1340         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1341         if (i == 0)
1342                 i = -1;
1343         PRVM_G_FLOAT(OFS_RETURN) = i;
1344 }
1345
1346 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1347 static void VM_CL_trailparticles (prvm_prog_t *prog)
1348 {
1349         int                             i;
1350         vec3_t                  start, end, velocity;
1351         prvm_edict_t    *t;
1352         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1353
1354         t = PRVM_G_EDICT(OFS_PARM0);
1355         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1356         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1357         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1358         VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1359
1360         if (i < 0)
1361                 return;
1362         CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1363 }
1364
1365 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1366 static void VM_CL_pointparticles (prvm_prog_t *prog)
1367 {
1368         int                     i;
1369         float n;
1370         vec3_t f, v;
1371         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1372         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1373         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1374         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1375         n = PRVM_G_FLOAT(OFS_PARM3);
1376         if (i < 0)
1377                 return;
1378         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1379 }
1380
1381 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1382 static void VM_CL_boxparticles (prvm_prog_t *prog)
1383 {
1384         int effectnum;
1385         // prvm_edict_t *own;
1386         vec3_t origin_from, origin_to, dir_from, dir_to;
1387         float count;
1388         int flags;
1389         float tintmins[4], tintmaxs[4];
1390         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1391
1392         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1393         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1394         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1395         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
1396         VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from   );
1397         VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to     );
1398         count = PRVM_G_FLOAT(OFS_PARM6);
1399         if(prog->argc >= 8)
1400                 flags = PRVM_G_FLOAT(OFS_PARM7);
1401         else
1402                 flags = 0;
1403         Vector4Set(tintmins, 1, 1, 1, 1);
1404         Vector4Set(tintmaxs, 1, 1, 1, 1);
1405         if(flags & 1) // read alpha
1406         {
1407                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1408                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1409         }
1410         if(flags & 2) // read color
1411         {
1412                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1413                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1414         }
1415         if (effectnum < 0)
1416                 return;
1417         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1418 }
1419
1420 //#531 void(float pause) setpause
1421 static void VM_CL_setpause(prvm_prog_t *prog)
1422 {
1423         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1424         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1425                 cl.csqc_paused = true;
1426         else
1427                 cl.csqc_paused = false;
1428 }
1429
1430 //#343 void(float usecursor) setcursormode (DP_CSQC)
1431 static void VM_CL_setcursormode (prvm_prog_t *prog)
1432 {
1433         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1434         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1435         cl_ignoremousemoves = 2;
1436 }
1437
1438 //#344 vector() getmousepos (DP_CSQC)
1439 static void VM_CL_getmousepos(prvm_prog_t *prog)
1440 {
1441         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1442
1443         if (key_consoleactive || key_dest != key_game)
1444                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1445         else if (cl.csqc_wantsmousemove)
1446                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1447         else
1448                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1449 }
1450
1451 //#345 float(float framenum) getinputstate (EXT_CSQC)
1452 static void VM_CL_getinputstate (prvm_prog_t *prog)
1453 {
1454         int i, frame;
1455         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1456         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1457         PRVM_G_FLOAT(OFS_RETURN) = false;
1458         for (i = 0;i < CL_MAX_USERCMDS;i++)
1459         {
1460                 if (cl.movecmd[i].sequence == frame)
1461                 {
1462                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1463                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1464                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1465                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1466                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1467                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1468                         // this probably shouldn't be here
1469                         if(cl.movecmd[i].crouch)
1470                         {
1471                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1472                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1473                         }
1474                         else
1475                         {
1476                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1477                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1478                         }
1479                         PRVM_G_FLOAT(OFS_RETURN) = true;
1480                 }
1481         }
1482 }
1483
1484 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1485 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1486 {
1487         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1488         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1489 }
1490
1491 //#347 void() runstandardplayerphysics (EXT_CSQC)
1492 #define PMF_JUMP_HELD 1 // matches FTEQW
1493 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1494 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1495 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1496 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1497 {
1498         cl_clientmovement_state_t s;
1499         prvm_edict_t *ent;
1500
1501         memset(&s, 0, sizeof(s));
1502
1503         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1504
1505         ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1506         if(ent == prog->edicts)
1507         {
1508                 // deprecated use
1509                 s.self = NULL;
1510                 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1511                 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1512                 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1513                 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1514                 s.crouched = 0;
1515                 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1516                 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1517         }
1518         else
1519         {
1520                 // new use
1521                 s.self = ent;
1522                 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1523                 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1524                 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1525                 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1526                 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1527                 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1528                 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1529         }
1530
1531         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1532         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1533         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1534         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1535         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1536         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1537         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1538         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1539
1540         CL_ClientMovement_PlayerMove_Frame(&s);
1541
1542         if(ent == prog->edicts)
1543         {
1544                 // deprecated use
1545                 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1546                 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1547                 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1548                 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1549         }
1550         else
1551         {
1552                 // new use
1553                 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1554                 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1555                 PRVM_clientedictfloat(ent, pmove_flags) =
1556                         (s.crouched ? PMF_DUCKED : 0) |
1557                         (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1558                         (s.onground ? PMF_ONGROUND : 0);
1559         }
1560 }
1561
1562 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1563 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1564 {
1565         int                     i;
1566         char            t[128];
1567         const char      *c;
1568
1569         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1570
1571         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1572         c = PRVM_G_STRING(OFS_PARM1);
1573         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1574         Sbar_SortFrags();
1575
1576         if (i < 0)
1577                 i = Sbar_GetSortedPlayerIndex(-1-i);
1578         if(i < 0 || i >= cl.maxclients)
1579                 return;
1580
1581         t[0] = 0;
1582
1583         if(!strcasecmp(c, "name"))
1584                 strlcpy(t, cl.scores[i].name, sizeof(t));
1585         else
1586                 if(!strcasecmp(c, "frags"))
1587                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1588         else
1589                 if(!strcasecmp(c, "ping"))
1590                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1591         else
1592                 if(!strcasecmp(c, "pl"))
1593                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1594         else
1595                 if(!strcasecmp(c, "movementloss"))
1596                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1597         else
1598                 if(!strcasecmp(c, "entertime"))
1599                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1600         else
1601                 if(!strcasecmp(c, "colors"))
1602                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1603         else
1604                 if(!strcasecmp(c, "topcolor"))
1605                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1606         else
1607                 if(!strcasecmp(c, "bottomcolor"))
1608                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1609         else
1610                 if(!strcasecmp(c, "viewentity"))
1611                         dpsnprintf(t, sizeof(t), "%i", i+1);
1612         else
1613                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1614                 {
1615                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1616                         // is implemented, or Xonotic uses CSQC-networked
1617                         // players, whichever comes first
1618                         entity_t *e = cl.entities + (i+1);
1619                         if(e->state_current.active)
1620                         {
1621                                 vec3_t origin;
1622                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1623                                 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1624                         }
1625                 }
1626         if(!t[0])
1627                 return;
1628         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1629 }
1630
1631 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1632 static void VM_CL_setlistener (prvm_prog_t *prog)
1633 {
1634         vec3_t origin, forward, left, up;
1635         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1636         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1637         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1638         VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1639         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1640         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1641         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1642 }
1643
1644 //#352 void(string cmdname) registercommand (EXT_CSQC)
1645 static void VM_CL_registercmd (prvm_prog_t *prog)
1646 {
1647         char *t;
1648         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1649         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1650         {
1651                 size_t alloclen;
1652
1653                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1654                 t = (char *)Z_Malloc(alloclen);
1655                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1656                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1657         }
1658         else
1659                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1660
1661 }
1662
1663 //#360 float() readbyte (EXT_CSQC)
1664 static void VM_CL_ReadByte (prvm_prog_t *prog)
1665 {
1666         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1667         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1668 }
1669
1670 //#361 float() readchar (EXT_CSQC)
1671 static void VM_CL_ReadChar (prvm_prog_t *prog)
1672 {
1673         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1674         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1675 }
1676
1677 //#362 float() readshort (EXT_CSQC)
1678 static void VM_CL_ReadShort (prvm_prog_t *prog)
1679 {
1680         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1681         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1682 }
1683
1684 //#363 float() readlong (EXT_CSQC)
1685 static void VM_CL_ReadLong (prvm_prog_t *prog)
1686 {
1687         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1688         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1689 }
1690
1691 //#364 float() readcoord (EXT_CSQC)
1692 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1693 {
1694         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1695         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1696 }
1697
1698 //#365 float() readangle (EXT_CSQC)
1699 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1700 {
1701         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1702         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1703 }
1704
1705 //#366 string() readstring (EXT_CSQC)
1706 static void VM_CL_ReadString (prvm_prog_t *prog)
1707 {
1708         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1709         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1710 }
1711
1712 //#367 float() readfloat (EXT_CSQC)
1713 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1714 {
1715         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1716         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1717 }
1718
1719 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1720 extern cvar_t cl_readpicture_force;
1721 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1722 {
1723         const char *name;
1724         unsigned char *data;
1725         unsigned char *buf;
1726         unsigned short size;
1727         int i;
1728         cachepic_t *pic;
1729
1730         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1731
1732         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1733         size = (unsigned short) MSG_ReadShort(&cl_message);
1734
1735         // check if a texture of that name exists
1736         // if yes, it is used and the data is discarded
1737         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1738
1739         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1740
1741         if(size)
1742         {
1743                 if(pic->tex == r_texture_notexture)
1744                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1745                 if(pic->tex && !cl_readpicture_force.integer)
1746                 {
1747                         // texture found and loaded
1748                         // skip over the jpeg as we don't need it
1749                         for(i = 0; i < size; ++i)
1750                                 (void) MSG_ReadByte(&cl_message);
1751                 }
1752                 else
1753                 {
1754                         // texture not found
1755                         // use the attached jpeg as texture
1756                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1757                         MSG_ReadBytes(&cl_message, size, buf);
1758                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1759                         Mem_Free(buf);
1760                         Draw_NewPic(name, image_width, image_height, false, data);
1761                         Mem_Free(data);
1762                 }
1763         }
1764
1765         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1766 }
1767
1768 //////////////////////////////////////////////////////////
1769
1770 static void VM_CL_makestatic (prvm_prog_t *prog)
1771 {
1772         prvm_edict_t *ent;
1773
1774         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1775
1776         ent = PRVM_G_EDICT(OFS_PARM0);
1777         if (ent == prog->edicts)
1778         {
1779                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1780                 return;
1781         }
1782         if (ent->priv.server->free)
1783         {
1784                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1785                 return;
1786         }
1787
1788         if (cl.num_static_entities < cl.max_static_entities)
1789         {
1790                 int renderflags;
1791                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1792
1793                 // copy it to the current state
1794                 memset(staticent, 0, sizeof(*staticent));
1795                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1796                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1797                 staticent->render.framegroupblend[0].lerp = 1;
1798                 // make torchs play out of sync
1799                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1800                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1801                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1802                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1803                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1804                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1805                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1806
1807                 // sanitize values
1808                 if (!staticent->render.alpha)
1809                         staticent->render.alpha = 1.0f;
1810                 if (!staticent->render.scale)
1811                         staticent->render.scale = 1.0f;
1812                 if (!VectorLength2(staticent->render.colormod))
1813                         VectorSet(staticent->render.colormod, 1, 1, 1);
1814                 if (!VectorLength2(staticent->render.glowmod))
1815                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1816
1817                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1818                 if (renderflags & RF_USEAXIS)
1819                 {
1820                         vec3_t forward, left, up, origin;
1821                         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1822                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1823                         VectorCopy(PRVM_clientglobalvector(v_up), up);
1824                         VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1825                         Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1826                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1827                 }
1828                 else
1829                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1830
1831                 // either fullbright or lit
1832                 if(!r_fullbright.integer)
1833                 {
1834                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1835                                 staticent->render.flags |= RENDER_LIGHT;
1836                         else if(r_equalize_entities_fullbright.integer)
1837                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1838                 }
1839                 // turn off shadows from transparent objects
1840                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1841                         staticent->render.flags |= RENDER_SHADOW;
1842                 if (staticent->render.effects & EF_NODEPTHTEST)
1843                         staticent->render.flags |= RENDER_NODEPTHTEST;
1844                 if (staticent->render.effects & EF_ADDITIVE)
1845                         staticent->render.flags |= RENDER_ADDITIVE;
1846                 if (staticent->render.effects & EF_DOUBLESIDED)
1847                         staticent->render.flags |= RENDER_DOUBLESIDED;
1848
1849                 staticent->render.allowdecals = true;
1850                 CL_UpdateRenderEntity(&staticent->render);
1851         }
1852         else
1853                 Con_Printf("Too many static entities");
1854
1855 // throw the entity away now
1856         PRVM_ED_Free(prog, ent);
1857 }
1858
1859 //=================================================================//
1860
1861 /*
1862 =================
1863 VM_CL_copyentity
1864
1865 copies data from one entity to another
1866
1867 copyentity(src, dst)
1868 =================
1869 */
1870 static void VM_CL_copyentity (prvm_prog_t *prog)
1871 {
1872         prvm_edict_t *in, *out;
1873         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1874         in = PRVM_G_EDICT(OFS_PARM0);
1875         if (in == prog->edicts)
1876         {
1877                 VM_Warning(prog, "copyentity: can not read world entity\n");
1878                 return;
1879         }
1880         if (in->priv.server->free)
1881         {
1882                 VM_Warning(prog, "copyentity: can not read free entity\n");
1883                 return;
1884         }
1885         out = PRVM_G_EDICT(OFS_PARM1);
1886         if (out == prog->edicts)
1887         {
1888                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1889                 return;
1890         }
1891         if (out->priv.server->free)
1892         {
1893                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1894                 return;
1895         }
1896         memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1897         CL_LinkEdict(out);
1898 }
1899
1900 //=================================================================//
1901
1902 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1903 static void VM_CL_effect (prvm_prog_t *prog)
1904 {
1905 #if 1
1906         Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1907 #else
1908         vec3_t org;
1909         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1910         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1911         CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1912 #endif
1913 }
1914
1915 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1916 static void VM_CL_te_blood (prvm_prog_t *prog)
1917 {
1918         vec3_t pos, vel, pos2;
1919         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1920         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1921                 return;
1922         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1923         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1924         CL_FindNonSolidLocation(pos, pos2, 4);
1925         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1926 }
1927
1928 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1929 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1930 {
1931         vec_t speed;
1932         vec3_t mincorner, maxcorner, vel1, vel2;
1933         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1934         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1935                 return;
1936         speed = PRVM_G_FLOAT(OFS_PARM2);
1937         vel1[0] = -speed;
1938         vel1[1] = -speed;
1939         vel1[2] = -speed;
1940         vel2[0] = speed;
1941         vel2[1] = speed;
1942         vel2[2] = speed;
1943         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1944         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1945         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1946 }
1947
1948 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1949 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1950 {
1951         vec3_t          pos;
1952         vec3_t          pos2;
1953         matrix4x4_t     tempmatrix;
1954         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1955         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1956         CL_FindNonSolidLocation(pos, pos2, 10);
1957         CL_ParticleExplosion(pos2);
1958         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1959         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1960 }
1961
1962 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1963 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1964 {
1965         vec3_t mincorner, maxcorner, vel;
1966         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1967         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1968         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1969         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1970         CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1971 }
1972
1973 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1974 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1975 {
1976         vec3_t mincorner, maxcorner, vel;
1977         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1978         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1979         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1980         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1981         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1982 }
1983
1984 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1985 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1986 {
1987         vec3_t mincorner, maxcorner, vel;
1988         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1989         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1990         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1991         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1992         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1993 }
1994
1995 // #411 void(vector org, vector vel, float howmany) te_spark
1996 static void VM_CL_te_spark (prvm_prog_t *prog)
1997 {
1998         vec3_t pos, pos2, vel;
1999         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
2000
2001         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2002         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2003         CL_FindNonSolidLocation(pos, pos2, 4);
2004         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2005 }
2006
2007 extern cvar_t cl_sound_ric_gunshot;
2008 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
2009 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
2010 {
2011         vec3_t          pos, pos2;
2012         int                     rnd;
2013         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2014
2015         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2016         CL_FindNonSolidLocation(pos, pos2, 4);
2017         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2018         if(cl_sound_ric_gunshot.integer >= 2)
2019         {
2020                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2021                 else
2022                 {
2023                         rnd = rand() & 3;
2024                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2025                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2026                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2027                 }
2028         }
2029 }
2030
2031 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2032 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2033 {
2034         vec3_t          pos, pos2;
2035         int                     rnd;
2036         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2037
2038         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2039         CL_FindNonSolidLocation(pos, pos2, 4);
2040         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2041         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2042         else
2043         {
2044                 rnd = rand() & 3;
2045                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2046                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2047                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2048         }
2049 }
2050
2051 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2052 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2053 {
2054         vec3_t          pos, pos2;
2055         int                     rnd;
2056         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2057
2058         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2059         CL_FindNonSolidLocation(pos, pos2, 4);
2060         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2061         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2062         else
2063         {
2064                 rnd = rand() & 3;
2065                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2066                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2067                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2068         }
2069 }
2070
2071 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2072 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2073 {
2074         vec3_t          pos, pos2;
2075         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2076
2077         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2078         CL_FindNonSolidLocation(pos, pos2, 10);
2079         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2080         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2081 }
2082
2083 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2084 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2085 {
2086         vec3_t          pos, pos2;
2087         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2088
2089         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2090         CL_FindNonSolidLocation(pos, pos2, 10);
2091         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2092 }
2093
2094 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2095 static void VM_CL_te_customflash (prvm_prog_t *prog)
2096 {
2097         vec3_t          pos, pos2;
2098         matrix4x4_t     tempmatrix;
2099         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2100
2101         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2102         CL_FindNonSolidLocation(pos, pos2, 4);
2103         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2104         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2105 }
2106
2107 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2108 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2109 {
2110         vec3_t          pos, pos2;
2111         int                     rnd;
2112         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2113
2114         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2115         CL_FindNonSolidLocation(pos, pos2, 4);
2116         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2117         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2118         {
2119                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2120                 else
2121                 {
2122                         rnd = rand() & 3;
2123                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2124                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2125                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2126                 }
2127         }
2128 }
2129
2130 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2131 static void VM_CL_te_spike (prvm_prog_t *prog)
2132 {
2133         vec3_t          pos, pos2;
2134         int                     rnd;
2135         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2136
2137         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2138         CL_FindNonSolidLocation(pos, pos2, 4);
2139         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2140         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2141         else
2142         {
2143                 rnd = rand() & 3;
2144                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2145                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2146                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2147         }
2148 }
2149
2150 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2151 static void VM_CL_te_superspike (prvm_prog_t *prog)
2152 {
2153         vec3_t          pos, pos2;
2154         int                     rnd;
2155         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2156
2157         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2158         CL_FindNonSolidLocation(pos, pos2, 4);
2159         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2160         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2161         else
2162         {
2163                 rnd = rand() & 3;
2164                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2165                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2166                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2167         }
2168 }
2169
2170 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_explosion (prvm_prog_t *prog)
2172 {
2173         vec3_t          pos, pos2;
2174         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2175
2176         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2177         CL_FindNonSolidLocation(pos, pos2, 10);
2178         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2179         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2180 }
2181
2182 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2183 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2184 {
2185         vec3_t          pos, pos2;
2186         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2187
2188         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2189         CL_FindNonSolidLocation(pos, pos2, 10);
2190         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2191         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2192 }
2193
2194 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2195 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2196 {
2197         vec3_t          pos, pos2;
2198         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2199
2200         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2201         CL_FindNonSolidLocation(pos, pos2, 4);
2202         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2203         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2204 }
2205
2206 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2207 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2208 {
2209         vec3_t          pos, pos2;
2210         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2211
2212         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2213         CL_FindNonSolidLocation(pos, pos2, 4);
2214         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2215         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2216 }
2217
2218 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2219 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2220 {
2221         vec3_t          pos;
2222         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2223         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2224         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2225 }
2226
2227 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2228 static void VM_CL_te_teleport (prvm_prog_t *prog)
2229 {
2230         vec3_t          pos;
2231         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2232         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2233         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2234 }
2235
2236 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2237 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2238 {
2239         vec3_t          pos, pos2, color;
2240         matrix4x4_t     tempmatrix;
2241         int                     colorStart, colorLength;
2242         unsigned char           *tempcolor;
2243         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2244
2245         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2246         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2247         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2248         CL_FindNonSolidLocation(pos, pos2, 10);
2249         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2250         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2251         color[0] = tempcolor[0] * (2.0f / 255.0f);
2252         color[1] = tempcolor[1] * (2.0f / 255.0f);
2253         color[2] = tempcolor[2] * (2.0f / 255.0f);
2254         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2255         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2256         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2257 }
2258
2259
2260 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2261 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2262 {
2263         vec3_t          start, end;
2264         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2265         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2266         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2267         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2268 }
2269
2270 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2271 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2272 {
2273         vec3_t          start, end;
2274         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2275         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2276         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2277         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2278 }
2279
2280 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2281 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2282 {
2283         vec3_t          start, end;
2284         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2285         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2286         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2287         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2288 }
2289
2290 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2291 static void VM_CL_te_beam (prvm_prog_t *prog)
2292 {
2293         vec3_t          start, end;
2294         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2295         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2296         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2297         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2298 }
2299
2300 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2301 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2302 {
2303         vec3_t          pos, pos2;
2304         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2305
2306         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2307         CL_FindNonSolidLocation(pos, pos2, 4);
2308         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2309 }
2310
2311 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2312 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2313 {
2314         vec3_t          pos, pos2, vel;
2315         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2316         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2317                 return;
2318         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2319         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2320         CL_FindNonSolidLocation(pos, pos2, 4);
2321         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2322 }
2323
2324
2325 // #443 void(entity e, entity tagentity, string tagname) setattachment
2326 static void VM_CL_setattachment (prvm_prog_t *prog)
2327 {
2328         prvm_edict_t *e;
2329         prvm_edict_t *tagentity;
2330         const char *tagname;
2331         int modelindex;
2332         int tagindex;
2333         dp_model_t *model;
2334         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2335
2336         e = PRVM_G_EDICT(OFS_PARM0);
2337         tagentity = PRVM_G_EDICT(OFS_PARM1);
2338         tagname = PRVM_G_STRING(OFS_PARM2);
2339
2340         if (e == prog->edicts)
2341         {
2342                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2343                 return;
2344         }
2345         if (e->priv.server->free)
2346         {
2347                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2348                 return;
2349         }
2350
2351         if (tagentity == NULL)
2352                 tagentity = prog->edicts;
2353
2354         tagindex = 0;
2355         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2356         {
2357                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2358                 model = CL_GetModelByIndex(modelindex);
2359                 if (model)
2360                 {
2361                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2362                         if (tagindex == 0)
2363                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2364                 }
2365                 else
2366                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2367         }
2368
2369         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2370         PRVM_clientedictfloat(e, tag_index) = tagindex;
2371 }
2372
2373 /////////////////////////////////////////
2374 // DP_MD3_TAGINFO extension coded by VorteX
2375
2376 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2377 {
2378         dp_model_t *model = CL_GetModelFromEdict(e);
2379         if (model)
2380                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2381         else
2382                 return -1;
2383 }
2384
2385 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2386 {
2387         int r;
2388         dp_model_t *model;
2389
2390         *tagname = NULL;
2391         *parentindex = 0;
2392         Matrix4x4_CreateIdentity(tag_localmatrix);
2393
2394         if (tagindex >= 0
2395          && (model = CL_GetModelFromEdict(e))
2396          && model->animscenes)
2397         {
2398                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2399
2400                 if(!r) // success?
2401                         *parentindex += 1;
2402
2403                 return r;
2404         }
2405
2406         return 1;
2407 }
2408
2409 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2410 {
2411         dp_model_t *model;
2412         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2413                 return -1;
2414         return 1;
2415 }
2416
2417 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2418 {
2419         float scale;
2420         float pitchsign = 1;
2421
2422         scale = PRVM_clientedictfloat(ent, scale);
2423         if (!scale)
2424                 scale = 1.0f;
2425
2426         if(viewmatrix)
2427                 *out = r_refdef.view.matrix;
2428         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2429         {
2430                 vec3_t forward;
2431                 vec3_t left;
2432                 vec3_t up;
2433                 vec3_t origin;
2434                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2435                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2436                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2437                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2438                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2439         }
2440         else
2441         {
2442                 pitchsign = CL_GetPitchSign(prog, ent);
2443                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2444         }
2445 }
2446
2447 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2448 {
2449         dp_model_t *model;
2450         if (tagindex >= 0
2451          && (model = CL_GetModelFromEdict(ent))
2452          && model->animscenes)
2453         {
2454                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2455                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2456                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2457                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2458         }
2459         *out = identitymatrix;
2460         return 0;
2461 }
2462
2463 // Warnings/errors code:
2464 // 0 - normal (everything all-right)
2465 // 1 - world entity
2466 // 2 - free entity
2467 // 3 - null or non-precached model
2468 // 4 - no tags with requested index
2469 // 5 - runaway loop at attachment chain
2470 extern cvar_t cl_bob;
2471 extern cvar_t cl_bobcycle;
2472 extern cvar_t cl_bobup;
2473 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2474 {
2475         int ret;
2476         int attachloop;
2477         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2478         dp_model_t *model;
2479
2480         *out = identitymatrix; // warnings and errors return identical matrix
2481
2482         if (ent == prog->edicts)
2483                 return 1;
2484         if (ent->priv.server->free)
2485                 return 2;
2486
2487         model = CL_GetModelFromEdict(ent);
2488         if(!model)
2489                 return 3;
2490
2491         tagmatrix = identitymatrix;
2492         attachloop = 0;
2493         for(;;)
2494         {
2495                 if(attachloop >= 256)
2496                         return 5;
2497                 // apply transformation by child's tagindex on parent entity and then
2498                 // by parent entity itself
2499                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2500                 if(ret && attachloop == 0)
2501                         return ret;
2502                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2503                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2504                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2505                 // next iteration we process the parent entity
2506                 if (PRVM_clientedictedict(ent, tag_entity))
2507                 {
2508                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2509                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2510                 }
2511                 else
2512                         break;
2513                 attachloop++;
2514         }
2515
2516         // RENDER_VIEWMODEL magic
2517         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2518         {
2519                 Matrix4x4_Copy(&tagmatrix, out);
2520
2521                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2522                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2523
2524                 /*
2525                 // Cl_bob, ported from rendering code
2526                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2527                 {
2528                         double bob, cycle;
2529                         // LordHavoc: this code is *weird*, but not replacable (I think it
2530                         // should be done in QC on the server, but oh well, quake is quake)
2531                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2532                         // degrees (which allows lengthening or squishing the peak or valley)
2533                         cycle = cl.time/cl_bobcycle.value;
2534                         cycle -= (int)cycle;
2535                         if (cycle < cl_bobup.value)
2536                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2537                         else
2538                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2539                         // bob is proportional to velocity in the xy plane
2540                         // (don't count Z, or jumping messes it up)
2541                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2542                         bob = bob*0.3 + bob*0.7*cycle;
2543                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2544                 }
2545                 */
2546         }
2547         return 0;
2548 }
2549
2550 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2551 static void VM_CL_gettagindex (prvm_prog_t *prog)
2552 {
2553         prvm_edict_t *ent;
2554         const char *tag_name;
2555         int tag_index;
2556
2557         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2558
2559         ent = PRVM_G_EDICT(OFS_PARM0);
2560         tag_name = PRVM_G_STRING(OFS_PARM1);
2561         if (ent == prog->edicts)
2562         {
2563                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2564                 return;
2565         }
2566         if (ent->priv.server->free)
2567         {
2568                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2569                 return;
2570         }
2571
2572         tag_index = 0;
2573         if (!CL_GetModelFromEdict(ent))
2574                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2575         else
2576         {
2577                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2578                 if (tag_index == 0)
2579                         if(developer_extra.integer)
2580                                 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2581         }
2582         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2583 }
2584
2585 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2586 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2587 {
2588         prvm_edict_t *e;
2589         int tagindex;
2590         matrix4x4_t tag_matrix;
2591         matrix4x4_t tag_localmatrix;
2592         int parentindex;
2593         const char *tagname;
2594         int returncode;
2595         vec3_t forward, left, up, origin;
2596         const dp_model_t *model;
2597
2598         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2599
2600         e = PRVM_G_EDICT(OFS_PARM0);
2601         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2602         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2603         Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2604         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2605         VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2606         VectorCopy(up, PRVM_clientglobalvector(v_up));
2607         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2608         model = CL_GetModelFromEdict(e);
2609         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2610         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2611         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2612         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2613         Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2614
2615         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2616         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2617         VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2618         VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2619         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2620         VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2621
2622         switch(returncode)
2623         {
2624                 case 1:
2625                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2626                         break;
2627                 case 2:
2628                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2629                         break;
2630                 case 3:
2631                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2632                         break;
2633                 case 4:
2634                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2635                         break;
2636                 case 5:
2637                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2638                         break;
2639         }
2640 }
2641
2642 //============================================================================
2643
2644 //====================
2645 // DP_CSQC_SPAWNPARTICLE
2646 // a QC hook to engine's CL_NewParticle
2647 //====================
2648
2649 // particle theme struct
2650 typedef struct vmparticletheme_s
2651 {
2652         unsigned short typeindex;
2653         qboolean initialized;
2654         pblend_t blendmode;
2655         porientation_t orientation;
2656         int color1;
2657         int color2;
2658         int tex;
2659         float size;
2660         float sizeincrease;
2661         float alpha;
2662         float alphafade;
2663         float gravity;
2664         float bounce;
2665         float airfriction;
2666         float liquidfriction;
2667         float originjitter;
2668         float velocityjitter;
2669         qboolean qualityreduction;
2670         float lifetime;
2671         float stretch;
2672         int staincolor1;
2673         int staincolor2;
2674         int staintex;
2675         float stainalpha;
2676         float stainsize;
2677         float delayspawn;
2678         float delaycollision;
2679         float angle;
2680         float spin;
2681 }vmparticletheme_t;
2682
2683 // particle spawner
2684 typedef struct vmparticlespawner_s
2685 {
2686         mempool_t                       *pool;
2687         qboolean                        initialized;
2688         qboolean                        verified;
2689         vmparticletheme_t       *themes;
2690         int                                     max_themes;
2691 }vmparticlespawner_t;
2692
2693 vmparticlespawner_t vmpartspawner;
2694
2695 // TODO: automatic max_themes grow
2696 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2697 {
2698         // bound max themes to not be an insane value
2699         if (maxthemes < 4)
2700                 maxthemes = 4;
2701         if (maxthemes > 2048)
2702                 maxthemes = 2048;
2703         // allocate and set up structure
2704         if (vmpartspawner.initialized) // reallocate
2705         {
2706                 Mem_FreePool(&vmpartspawner.pool);
2707                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2708         }
2709         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2710         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2711         vmpartspawner.max_themes = maxthemes;
2712         vmpartspawner.initialized = true;
2713         vmpartspawner.verified = true;
2714 }
2715
2716 // reset particle theme to default values
2717 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2718 {
2719         theme->initialized = true;
2720         theme->typeindex = pt_static;
2721         theme->blendmode = PBLEND_ADD;
2722         theme->orientation = PARTICLE_BILLBOARD;
2723         theme->color1 = 0x808080;
2724         theme->color2 = 0xFFFFFF;
2725         theme->tex = 63;
2726         theme->size = 2;
2727         theme->sizeincrease = 0;
2728         theme->alpha = 256;
2729         theme->alphafade = 512;
2730         theme->gravity = 0.0f;
2731         theme->bounce = 0.0f;
2732         theme->airfriction = 1.0f;
2733         theme->liquidfriction = 4.0f;
2734         theme->originjitter = 0.0f;
2735         theme->velocityjitter = 0.0f;
2736         theme->qualityreduction = false;
2737         theme->lifetime = 4;
2738         theme->stretch = 1;
2739         theme->staincolor1 = -1;
2740         theme->staincolor2 = -1;
2741         theme->staintex = -1;
2742         theme->delayspawn = 0.0f;
2743         theme->delaycollision = 0.0f;
2744         theme->angle = 0.0f;
2745         theme->spin = 0.0f;
2746 }
2747
2748 // particle theme -> QC globals
2749 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2750 {
2751         PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2752         PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2753         PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2754         // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2755         VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2756         VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2757         PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2758         PRVM_clientglobalfloat(particle_size) = theme->size;
2759         PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2760         PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2761         PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2762         PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2763         PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2764         PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2765         PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2766         PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2767         PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2768         PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2769         PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2770         PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2771         VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2772         VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2773         PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2774         PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2775         PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2776         PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2777         PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2778         PRVM_clientglobalfloat(particle_angle) = theme->angle;
2779         PRVM_clientglobalfloat(particle_spin) = theme->spin;
2780 }
2781
2782 // QC globals ->  particle theme
2783 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2784 {
2785         theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2786         theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2787         theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2788         theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2789         theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2790         theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2791         theme->size = PRVM_clientglobalfloat(particle_size);
2792         theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2793         theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2794         theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2795         theme->lifetime = PRVM_clientglobalfloat(particle_time);
2796         theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2797         theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2798         theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2799         theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2800         theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2801         theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2802         theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2803         theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2804         theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2805         theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2806         theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2807         theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2808         theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2809         theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2810         theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2811         theme->angle = PRVM_clientglobalfloat(particle_angle);
2812         theme->spin = PRVM_clientglobalfloat(particle_spin);
2813 }
2814
2815 // init particle spawner interface
2816 // # float(float max_themes) initparticlespawner
2817 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2818 {
2819         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2820         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2821         vmpartspawner.themes[0].initialized = true;
2822         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2823         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2824 }
2825
2826 // void() resetparticle
2827 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2828 {
2829         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2830         if (vmpartspawner.verified == false)
2831         {
2832                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2833                 return;
2834         }
2835         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2836 }
2837
2838 // void(float themenum) particletheme
2839 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2840 {
2841         int themenum;
2842
2843         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2844         if (vmpartspawner.verified == false)
2845         {
2846                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2847                 return;
2848         }
2849         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2850         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2851         {
2852                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2853                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2854                 return;
2855         }
2856         if (vmpartspawner.themes[themenum].initialized == false)
2857         {
2858                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2859                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2860                 return;
2861         }
2862         // load particle theme into globals
2863         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2864 }
2865
2866 // float() saveparticletheme
2867 // void(float themenum) updateparticletheme
2868 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2869 {
2870         int themenum;
2871
2872         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2873         if (vmpartspawner.verified == false)
2874         {
2875                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2876                 return;
2877         }
2878         // allocate new theme, save it and return
2879         if (prog->argc < 1)
2880         {
2881                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2882                         if (vmpartspawner.themes[themenum].initialized == false)
2883                                 break;
2884                 if (themenum >= vmpartspawner.max_themes)
2885                 {
2886                         if (vmpartspawner.max_themes == 2048)
2887                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2888                         else
2889                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2890                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2891                         return;
2892                 }
2893                 vmpartspawner.themes[themenum].initialized = true;
2894                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2895                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2896                 return;
2897         }
2898         // update existing theme
2899         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2900         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2901         {
2902                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2903                 return;
2904         }
2905         vmpartspawner.themes[themenum].initialized = true;
2906         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2907 }
2908
2909 // void(float themenum) freeparticletheme
2910 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2911 {
2912         int themenum;
2913
2914         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2915         if (vmpartspawner.verified == false)
2916         {
2917                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2918                 return;
2919         }
2920         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2921         // check parms
2922         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2923         {
2924                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2925                 return;
2926         }
2927         if (vmpartspawner.themes[themenum].initialized == false)
2928         {
2929                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2930                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2931                 return;
2932         }
2933         // free theme
2934         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2935         vmpartspawner.themes[themenum].initialized = false;
2936 }
2937
2938 // float(vector org, vector dir, [float theme]) particle
2939 // returns 0 if failed, 1 if succesful
2940 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2941 {
2942         vec3_t org, dir;
2943         vmparticletheme_t *theme;
2944         particle_t *part;
2945         int themenum;
2946
2947         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2948         if (vmpartspawner.verified == false)
2949         {
2950                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2951                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2952                 return;
2953         }
2954         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2955         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2956         
2957         if (prog->argc < 3) // global-set particle
2958         {
2959                 part = CL_NewParticle(org,
2960                         (unsigned short)PRVM_clientglobalfloat(particle_type),
2961                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2962                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2963                         (int)PRVM_clientglobalfloat(particle_tex),
2964                         PRVM_clientglobalfloat(particle_size),
2965                         PRVM_clientglobalfloat(particle_sizeincrease),
2966                         PRVM_clientglobalfloat(particle_alpha)*256,
2967                         PRVM_clientglobalfloat(particle_alphafade)*256,
2968                         PRVM_clientglobalfloat(particle_gravity),
2969                         PRVM_clientglobalfloat(particle_bounce),
2970                         org[0],
2971                         org[1],
2972                         org[2],
2973                         dir[0],
2974                         dir[1],
2975                         dir[2],
2976                         PRVM_clientglobalfloat(particle_airfriction),
2977                         PRVM_clientglobalfloat(particle_liquidfriction),
2978                         PRVM_clientglobalfloat(particle_originjitter),
2979                         PRVM_clientglobalfloat(particle_velocityjitter),
2980                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2981                         PRVM_clientglobalfloat(particle_time),
2982                         PRVM_clientglobalfloat(particle_stretch),
2983                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2984                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2985                         (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2986                         (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2987                         (int)PRVM_clientglobalfloat(particle_staintex),
2988                         PRVM_clientglobalfloat(particle_stainalpha)*256,
2989                         PRVM_clientglobalfloat(particle_stainsize),
2990                         PRVM_clientglobalfloat(particle_angle),
2991                         PRVM_clientglobalfloat(particle_spin),
2992                         NULL);
2993                 if (!part)
2994                 {
2995                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2996                         return;
2997                 }
2998                 if (PRVM_clientglobalfloat(particle_delayspawn))
2999                         part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
3000                 //if (PRVM_clientglobalfloat(particle_delaycollision))
3001                 //      part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
3002         }
3003         else // quick themed particle
3004         {
3005                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
3006                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3007                 {
3008                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3009                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3010                         return;
3011                 }
3012                 theme = &vmpartspawner.themes[themenum];
3013                 part = CL_NewParticle(org,
3014                         theme->typeindex,
3015                         theme->color1,
3016                         theme->color2,
3017                         theme->tex,
3018                         theme->size,
3019                         theme->sizeincrease,
3020                         theme->alpha,
3021                         theme->alphafade,
3022                         theme->gravity,
3023                         theme->bounce,
3024                         org[0],
3025                         org[1],
3026                         org[2],
3027                         dir[0],
3028                         dir[1],
3029                         dir[2],
3030                         theme->airfriction,
3031                         theme->liquidfriction,
3032                         theme->originjitter,
3033                         theme->velocityjitter,
3034                         theme->qualityreduction,
3035                         theme->lifetime,
3036                         theme->stretch,
3037                         theme->blendmode,
3038                         theme->orientation,
3039                         theme->staincolor1,
3040                         theme->staincolor2,
3041                         theme->staintex,
3042                         theme->stainalpha,
3043                         theme->stainsize,
3044                         theme->angle,
3045                         theme->spin,
3046                         NULL);
3047                 if (!part)
3048                 {
3049                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3050                         return;
3051                 }
3052                 if (theme->delayspawn)
3053                         part->delayedspawn = cl.time + theme->delayspawn;
3054                 //if (theme->delaycollision)
3055                 //      part->delayedcollisions = cl.time + theme->delaycollision;
3056         }
3057         PRVM_G_FLOAT(OFS_RETURN) = 1; 
3058 }
3059
3060 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3061 // returns 0 if failed, 1 if success
3062 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3063 {
3064         vec3_t org, dir;
3065         vmparticletheme_t *theme;
3066         particle_t *part;
3067         int themenum;
3068
3069         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3070         if (vmpartspawner.verified == false)
3071         {
3072                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3073                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3074                 return;
3075         }
3076         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3077         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3078         if (prog->argc < 5) // global-set particle
3079                 part = CL_NewParticle(org,
3080                         (unsigned short)PRVM_clientglobalfloat(particle_type),
3081                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3082                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3083                         (int)PRVM_clientglobalfloat(particle_tex),
3084                         PRVM_clientglobalfloat(particle_size),
3085                         PRVM_clientglobalfloat(particle_sizeincrease),
3086                         PRVM_clientglobalfloat(particle_alpha)*256,
3087                         PRVM_clientglobalfloat(particle_alphafade)*256,
3088                         PRVM_clientglobalfloat(particle_gravity),
3089                         PRVM_clientglobalfloat(particle_bounce),
3090                         org[0],
3091                         org[1],
3092                         org[2],
3093                         dir[0],
3094                         dir[1],
3095                         dir[2],
3096                         PRVM_clientglobalfloat(particle_airfriction),
3097                         PRVM_clientglobalfloat(particle_liquidfriction),
3098                         PRVM_clientglobalfloat(particle_originjitter),
3099                         PRVM_clientglobalfloat(particle_velocityjitter),
3100                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3101                         PRVM_clientglobalfloat(particle_time),
3102                         PRVM_clientglobalfloat(particle_stretch),
3103                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3104                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3105                         ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3106                         ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3107                         (int)PRVM_clientglobalfloat(particle_staintex),
3108                         PRVM_clientglobalfloat(particle_stainalpha)*256,
3109                         PRVM_clientglobalfloat(particle_stainsize),
3110                         PRVM_clientglobalfloat(particle_angle),
3111                         PRVM_clientglobalfloat(particle_spin),
3112                         NULL);
3113         else // themed particle
3114         {
3115                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3116                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3117                 {
3118                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3119                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
3120                         return;
3121                 }
3122                 theme = &vmpartspawner.themes[themenum];
3123                 part = CL_NewParticle(org,
3124                         theme->typeindex,
3125                         theme->color1,
3126                         theme->color2,
3127                         theme->tex,
3128                         theme->size,
3129                         theme->sizeincrease,
3130                         theme->alpha,
3131                         theme->alphafade,
3132                         theme->gravity,
3133                         theme->bounce,
3134                         org[0],
3135                         org[1],
3136                         org[2],
3137                         dir[0],
3138                         dir[1],
3139                         dir[2],
3140                         theme->airfriction,
3141                         theme->liquidfriction,
3142                         theme->originjitter,
3143                         theme->velocityjitter,
3144                         theme->qualityreduction,
3145                         theme->lifetime,
3146                         theme->stretch,
3147                         theme->blendmode,
3148                         theme->orientation,
3149                         theme->staincolor1,
3150                         theme->staincolor2,
3151                         theme->staintex,
3152                         theme->stainalpha,
3153                         theme->stainsize,
3154                         theme->angle,
3155                         theme->spin,
3156                         NULL);
3157         }
3158         if (!part) 
3159         { 
3160                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3161                 return; 
3162         }
3163         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3164         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3165         PRVM_G_FLOAT(OFS_RETURN) = 0;
3166 }
3167
3168 //====================
3169 //CSQC engine entities query
3170 //====================
3171
3172 // float(float entitynum, float whatfld) getentity;
3173 // vector(float entitynum, float whatfld) getentityvec;
3174 // querying engine-drawn entity
3175 // VorteX: currently it's only tested with whatfld = 1..7
3176 static void VM_CL_GetEntity (prvm_prog_t *prog)
3177 {
3178         int entnum, fieldnum;
3179         vec3_t forward, left, up, org;
3180         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3181
3182         entnum = PRVM_G_FLOAT(OFS_PARM0);
3183         if (entnum < 0 || entnum >= cl.num_entities)
3184         {
3185                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3186                 return;
3187         }
3188         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3189         switch(fieldnum)
3190         {
3191                 case 0: // active state
3192                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3193                         break;
3194                 case 1: // origin
3195                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3196                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3197                         break; 
3198                 case 2: // forward
3199                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3200                         VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3201                         break;
3202                 case 3: // right
3203                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3204                         VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3205                         break;
3206                 case 4: // up
3207                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3208                         VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3209                         break;
3210                 case 5: // scale
3211                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3212                         break;  
3213                 case 6: // origin + v_forward, v_right, v_up
3214                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3215                         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3216                         VectorNegate(left, PRVM_clientglobalvector(v_right));
3217                         VectorCopy(up, PRVM_clientglobalvector(v_up));
3218                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3219                         break;  
3220                 case 7: // alpha
3221                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3222                         break;  
3223                 case 8: // colormor
3224                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3225                         break;
3226                 case 9: // pants colormod
3227                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3228                         break;
3229                 case 10: // shirt colormod
3230                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3231                         break;
3232                 case 11: // skinnum
3233                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3234                         break;  
3235                 case 12: // mins
3236                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3237                         break;  
3238                 case 13: // maxs
3239                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3240                         break;  
3241                 case 14: // absmin
3242                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3243                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3244                         break;  
3245                 case 15: // absmax
3246                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3247                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3248                         break;
3249                 case 16: // light
3250                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3251                         break;  
3252                 default:
3253                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3254                         break;
3255         }
3256 }
3257
3258 //====================
3259 //QC POLYGON functions
3260 //====================
3261
3262 //#304 void() renderscene (EXT_CSQC)
3263 // moved that here to reset the polygons,
3264 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3265 // --blub
3266 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3267 {
3268         double t = Sys_DirtyTime();
3269         vmpolygons_t *polys = &prog->vmpolygons;
3270         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3271
3272         // update the views
3273         if(r_refdef.view.ismain)
3274         {
3275                 // set the main view
3276                 csqc_main_r_refdef_view = r_refdef.view;
3277
3278                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3279                 r_refdef.view.ismain = false;
3280                 csqc_original_r_refdef_view.ismain = false;
3281         }
3282
3283         // we need to update any RENDER_VIEWMODEL entities at this point because
3284         // csqc supplies its own view matrix
3285         CL_UpdateViewEntities();
3286
3287         // now draw stuff!
3288         R_RenderView();
3289
3290         polys->num_vertices = polys->num_triangles = 0;
3291
3292         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3293         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3294         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3295 }
3296
3297 static void VM_ResizePolygons(vmpolygons_t *polys)
3298 {
3299         float *oldvertex3f = polys->data_vertex3f;
3300         float *oldcolor4f = polys->data_color4f;
3301         float *oldtexcoord2f = polys->data_texcoord2f;
3302         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3303         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3304         polys->max_vertices = min(polys->max_triangles*3, 65536);
3305         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3306         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3307         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3308         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3309         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3310         if (polys->num_vertices)
3311         {
3312                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3313                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3314                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3315         }
3316         if (polys->num_triangles)
3317         {
3318                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3319                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3320         }
3321         if (oldvertex3f)
3322                 Mem_Free(oldvertex3f);
3323         if (oldcolor4f)
3324                 Mem_Free(oldcolor4f);
3325         if (oldtexcoord2f)
3326                 Mem_Free(oldtexcoord2f);
3327         if (oldtriangles)
3328                 Mem_Free(oldtriangles);
3329         if (oldsortedelement3s)
3330                 Mem_Free(oldsortedelement3s);
3331 }
3332
3333 static void VM_InitPolygons (vmpolygons_t* polys)
3334 {
3335         memset(polys, 0, sizeof(*polys));
3336         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3337         polys->max_triangles = 1024;
3338         VM_ResizePolygons(polys);
3339         polys->initialized = true;
3340 }
3341
3342 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3343 {
3344         int surfacelistindex;
3345         vmpolygons_t *polys = (vmpolygons_t *)ent;
3346 //      R_Mesh_ResetTextureState();
3347         R_EntityMatrix(&identitymatrix);
3348         GL_CullFace(GL_NONE);
3349         GL_DepthTest(true); // polys in 3D space shall always have depth test
3350         GL_DepthRange(0, 1);
3351         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3352
3353         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3354         {
3355                 int numtriangles = 0;
3356                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3357                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3358                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3359                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3360                 numtriangles = 0;
3361                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3362                 {
3363                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3364                                 break;
3365                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3366                         numtriangles++;
3367                 }
3368                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3369         }
3370 }
3371
3372 static void VMPolygons_Store(vmpolygons_t *polys)
3373 {
3374         qboolean hasalpha;
3375         int i;
3376
3377         // detect if we have alpha
3378         hasalpha = polys->begin_texture_hasalpha;
3379         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3380                 if(polys->begin_color[i][3] < 1)
3381                         hasalpha = true;
3382
3383         if (polys->begin_draw2d)
3384         {
3385                 // draw the polygon as 2D immediately
3386                 drawqueuemesh_t mesh;
3387                 mesh.texture = polys->begin_texture;
3388                 mesh.num_vertices = polys->begin_vertices;
3389                 mesh.num_triangles = polys->begin_vertices-2;
3390                 mesh.data_element3i = polygonelement3i;
3391                 mesh.data_element3s = polygonelement3s;
3392                 mesh.data_vertex3f = polys->begin_vertex[0];
3393                 mesh.data_color4f = polys->begin_color[0];
3394                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3395                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3396         }
3397         else
3398         {
3399                 // queue the polygon as 3D for sorted transparent rendering later
3400                 int i;
3401                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3402                 {
3403                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3404                                 polys->max_triangles *= 2;
3405                         VM_ResizePolygons(polys);
3406                 }
3407                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3408                 {
3409                         // needle in a haystack!
3410                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3411                         // that also caused it to not render the first polygon that is added
3412                         // --blub
3413                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3414                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3415                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3416                         for (i = 0;i < polys->begin_vertices-2;i++)
3417                         {
3418                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3419                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3420                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3421                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3422                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3423                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3424                                 polys->num_triangles++;
3425                         }
3426                         polys->num_vertices += polys->begin_vertices;
3427                 }
3428         }
3429         polys->begin_active = false;
3430 }
3431
3432 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3433 // LordHavoc: agreed, this is a mess
3434 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3435 {
3436         int i;
3437         vmpolygons_t *polys = &prog->vmpolygons;
3438         vec3_t center;
3439
3440         // only add polygons of the currently active prog to the queue - if there is none, we're done
3441         if( !prog )
3442                 return;
3443
3444         if (!polys->num_triangles)
3445                 return;
3446
3447         for (i = 0;i < polys->num_triangles;i++)
3448         {
3449                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3450                 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3451         }
3452
3453         /*polys->num_triangles = 0; // now done after rendering the scene,
3454           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3455 }
3456
3457 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3458 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3459 {
3460         const char              *picname;
3461         skinframe_t     *sf;
3462         vmpolygons_t *polys = &prog->vmpolygons;
3463         int tf;
3464
3465         // TODO instead of using skinframes here (which provides the benefit of
3466         // better management of flags, and is more suited for 3D rendering), what
3467         // about supporting Q3 shaders?
3468
3469         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3470
3471         if (!polys->initialized)
3472                 VM_InitPolygons(polys);
3473         if (polys->begin_active)
3474         {
3475                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3476                 return;
3477         }
3478         picname = PRVM_G_STRING(OFS_PARM0);
3479
3480         sf = NULL;
3481         if(*picname)
3482         {
3483                 tf = TEXF_ALPHA;
3484                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3485                         tf |= TEXF_MIPMAP;
3486
3487                 do
3488                 {
3489                         sf = R_SkinFrame_FindNextByName(sf, picname);
3490                 }
3491                 while(sf && sf->textureflags != tf);
3492
3493                 if(!sf || !sf->base)
3494                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3495
3496                 if(sf)
3497                         R_SkinFrame_MarkUsed(sf);
3498         }
3499
3500         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3501         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3502         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3503         polys->begin_vertices = 0;
3504         polys->begin_active = true;
3505         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3506 }
3507
3508 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3509 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3510 {
3511         vmpolygons_t *polys = &prog->vmpolygons;
3512
3513         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3514
3515         if (!polys->begin_active)
3516         {
3517                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3518                 return;
3519         }
3520
3521         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3522         {
3523                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3524                 return;
3525         }
3526
3527         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3528         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3529         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3530         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3531         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3532         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3533         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3534         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3535         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3536         polys->begin_vertices++;
3537 }
3538
3539 //void() R_EndPolygon
3540 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3541 {
3542         vmpolygons_t *polys = &prog->vmpolygons;
3543
3544         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3545         if (!polys->begin_active)
3546         {
3547                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3548                 return;
3549         }
3550         polys->begin_active = false;
3551         if (polys->begin_vertices >= 3)
3552                 VMPolygons_Store(polys);
3553         else
3554                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3555 }
3556
3557 static vmpolygons_t debugPolys;
3558
3559 void Debug_PolygonBegin(const char *picname, int drawflag)
3560 {
3561         if(!debugPolys.initialized)
3562                 VM_InitPolygons(&debugPolys);
3563         if(debugPolys.begin_active)
3564         {
3565                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3566                 return;
3567         }
3568         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3569         debugPolys.begin_drawflag = drawflag;
3570         debugPolys.begin_vertices = 0;
3571         debugPolys.begin_active = true;
3572 }
3573
3574 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3575 {
3576         if(!debugPolys.begin_active)
3577         {
3578                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3579                 return;
3580         }
3581
3582         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3583         {
3584                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3585                 return;
3586         }
3587
3588         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3589         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3590         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3591         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3592         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3593         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3594         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3595         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3596         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3597         debugPolys.begin_vertices++;
3598 }
3599
3600 void Debug_PolygonEnd(void)
3601 {
3602         if (!debugPolys.begin_active)
3603         {
3604                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3605                 return;
3606         }
3607         debugPolys.begin_active = false;
3608         if (debugPolys.begin_vertices >= 3)
3609                 VMPolygons_Store(&debugPolys);
3610         else
3611                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3612 }
3613
3614 /*
3615 =============
3616 CL_CheckBottom
3617
3618 Returns false if any part of the bottom of the entity is off an edge that
3619 is not a staircase.
3620
3621 =============
3622 */
3623 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3624 {
3625         prvm_prog_t *prog = CLVM_prog;
3626         vec3_t  mins, maxs, start, stop;
3627         trace_t trace;
3628         int             x, y;
3629         float   mid, bottom;
3630
3631         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3632         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3633
3634 // if all of the points under the corners are solid world, don't bother
3635 // with the tougher checks
3636 // the corners must be within 16 of the midpoint
3637         start[2] = mins[2] - 1;
3638         for     (x=0 ; x<=1 ; x++)
3639                 for     (y=0 ; y<=1 ; y++)
3640                 {
3641                         start[0] = x ? maxs[0] : mins[0];
3642                         start[1] = y ? maxs[1] : mins[1];
3643                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3644                                 goto realcheck;
3645                 }
3646
3647         return true;            // we got out easy
3648
3649 realcheck:
3650 //
3651 // check it for real...
3652 //
3653         start[2] = mins[2];
3654
3655 // the midpoint must be within 16 of the bottom
3656         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3657         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3658         stop[2] = start[2] - 2*sv_stepheight.value;
3659         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3660
3661         if (trace.fraction == 1.0)
3662                 return false;
3663         mid = bottom = trace.endpos[2];
3664
3665 // the corners must be within 16 of the midpoint
3666         for     (x=0 ; x<=1 ; x++)
3667                 for     (y=0 ; y<=1 ; y++)
3668                 {
3669                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3670                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3671
3672                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3673
3674                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3675                                 bottom = trace.endpos[2];
3676                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3677                                 return false;
3678                 }
3679
3680         return true;
3681 }
3682
3683 /*
3684 =============
3685 CL_movestep
3686
3687 Called by monster program code.
3688 The move will be adjusted for slopes and stairs, but if the move isn't
3689 possible, no move is done and false is returned
3690 =============
3691 */
3692 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3693 {
3694         prvm_prog_t *prog = CLVM_prog;
3695         float           dz;
3696         vec3_t          oldorg, neworg, end, traceendpos;
3697         vec3_t          mins, maxs, start;
3698         trace_t         trace;
3699         int                     i, svent;
3700         prvm_edict_t            *enemy;
3701
3702 // try the move
3703         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3704         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3705         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3706         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3707
3708 // flying monsters don't step up
3709         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3710         {
3711         // try one move with vertical motion, then one without
3712                 for (i=0 ; i<2 ; i++)
3713                 {
3714                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3715                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3716                         if (i == 0 && enemy != prog->edicts)
3717                         {
3718                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3719                                 if (dz > 40)
3720                                         neworg[2] -= 8;
3721                                 if (dz < 30)
3722                                         neworg[2] += 8;
3723                         }
3724                         VectorCopy(PRVM_clientedictvector(ent, origin), start);
3725                         trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3726                         if (settrace)
3727                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3728
3729                         if (trace.fraction == 1)
3730                         {
3731                                 VectorCopy(trace.endpos, traceendpos);
3732                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3733                                         return false;   // swim monster left water
3734
3735                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3736                                 if (relink)
3737                                         CL_LinkEdict(ent);
3738                                 return true;
3739                         }
3740
3741                         if (enemy == prog->edicts)
3742                                 break;
3743                 }
3744
3745                 return false;
3746         }
3747
3748 // push down from a step height above the wished position
3749         neworg[2] += sv_stepheight.value;
3750         VectorCopy (neworg, end);
3751         end[2] -= sv_stepheight.value*2;
3752
3753         trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3754         if (settrace)
3755                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3756
3757         if (trace.startsolid)
3758         {
3759                 neworg[2] -= sv_stepheight.value;
3760                 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3761                 if (settrace)
3762                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3763                 if (trace.startsolid)
3764                         return false;
3765         }
3766         if (trace.fraction == 1)
3767         {
3768         // if monster had the ground pulled out, go ahead and fall
3769                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3770                 {
3771                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3772                         if (relink)
3773                                 CL_LinkEdict(ent);
3774                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3775                         return true;
3776                 }
3777
3778                 return false;           // walked off an edge
3779         }
3780
3781 // check point traces down for dangling corners
3782         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3783
3784         if (!CL_CheckBottom (ent))
3785         {
3786                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3787                 {       // entity had floor mostly pulled out from underneath it
3788                         // and is trying to correct
3789                         if (relink)
3790                                 CL_LinkEdict(ent);
3791                         return true;
3792                 }
3793                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3794                 return false;
3795         }
3796
3797         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3798                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3799
3800         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3801
3802 // the move is ok
3803         if (relink)
3804                 CL_LinkEdict(ent);
3805         return true;
3806 }
3807
3808 /*
3809 ===============
3810 VM_CL_walkmove
3811
3812 float(float yaw, float dist[, settrace]) walkmove
3813 ===============
3814 */
3815 static void VM_CL_walkmove (prvm_prog_t *prog)
3816 {
3817         prvm_edict_t    *ent;
3818         float   yaw, dist;
3819         vec3_t  move;
3820         mfunction_t     *oldf;
3821         int     oldself;
3822         qboolean        settrace;
3823
3824         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3825
3826         // assume failure if it returns early
3827         PRVM_G_FLOAT(OFS_RETURN) = 0;
3828
3829         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3830         if (ent == prog->edicts)
3831         {
3832                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3833                 return;
3834         }
3835         if (ent->priv.server->free)
3836         {
3837                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3838                 return;
3839         }
3840         yaw = PRVM_G_FLOAT(OFS_PARM0);
3841         dist = PRVM_G_FLOAT(OFS_PARM1);
3842         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3843
3844         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3845                 return;
3846
3847         yaw = yaw*M_PI*2 / 360;
3848
3849         move[0] = cos(yaw)*dist;
3850         move[1] = sin(yaw)*dist;
3851         move[2] = 0;
3852
3853 // save program state, because CL_movestep may call other progs
3854         oldf = prog->xfunction;
3855         oldself = PRVM_clientglobaledict(self);
3856
3857         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3858
3859
3860 // restore program state
3861         prog->xfunction = oldf;
3862         PRVM_clientglobaledict(self) = oldself;
3863 }
3864
3865 /*
3866 ===============
3867 VM_CL_serverkey
3868
3869 string(string key) serverkey
3870 ===============
3871 */
3872 static void VM_CL_serverkey(prvm_prog_t *prog)
3873 {
3874         char string[VM_STRINGTEMP_LENGTH];
3875         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3876         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3877         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3878 }
3879
3880 /*
3881 =================
3882 VM_CL_checkpvs
3883
3884 Checks if an entity is in a point's PVS.
3885 Should be fast but can be inexact.
3886
3887 float checkpvs(vector viewpos, entity viewee) = #240;
3888 =================
3889 */
3890 static void VM_CL_checkpvs (prvm_prog_t *prog)
3891 {
3892         vec3_t viewpos;
3893         prvm_edict_t *viewee;
3894         vec3_t mi, ma;
3895 #if 1
3896         unsigned char *pvs;
3897 #else
3898         int fatpvsbytes;
3899         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3900 #endif
3901
3902         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3903         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3904         viewee = PRVM_G_EDICT(OFS_PARM1);
3905
3906         if(viewee->priv.required->free)
3907         {
3908                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3909                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3910                 return;
3911         }
3912
3913         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3914         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3915
3916 #if 1
3917         if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3918         {
3919                 // no PVS support on this worldmodel... darn
3920                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3921                 return;
3922         }
3923         pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3924         if(!pvs)
3925         {
3926                 // viewpos isn't in any PVS... darn
3927                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3928                 return;
3929         }
3930         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3931 #else
3932         // using fat PVS like FTEQW does (slow)
3933         if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3934         {
3935                 // no PVS support on this worldmodel... darn
3936                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3937                 return;
3938         }
3939         fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3940         if(!fatpvsbytes)
3941         {
3942                 // viewpos isn't in any PVS... darn
3943                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3944                 return;
3945         }
3946         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3947 #endif
3948 }
3949
3950 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3951 static void VM_CL_skel_create(prvm_prog_t *prog)
3952 {
3953         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3954         dp_model_t *model = CL_GetModelByIndex(modelindex);
3955         skeleton_t *skeleton;
3956         int i;
3957         PRVM_G_FLOAT(OFS_RETURN) = 0;
3958         if (!model || !model->num_bones)
3959                 return;
3960         for (i = 0;i < MAX_EDICTS;i++)
3961                 if (!prog->skeletons[i])
3962                         break;
3963         if (i == MAX_EDICTS)
3964                 return;
3965         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3966         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3967         skeleton->model = model;
3968         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3969         // initialize to identity matrices
3970         for (i = 0;i < skeleton->model->num_bones;i++)
3971                 skeleton->relativetransforms[i] = identitymatrix;
3972 }
3973
3974 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3975 static void VM_CL_skel_build(prvm_prog_t *prog)
3976 {
3977         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3978         skeleton_t *skeleton;
3979         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3980         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3981         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3982         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3983         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3984         dp_model_t *model = CL_GetModelByIndex(modelindex);
3985         int numblends;
3986         int bonenum;
3987         int blendindex;
3988         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3989         frameblend_t frameblend[MAX_FRAMEBLENDS];
3990         matrix4x4_t bonematrix;
3991         matrix4x4_t matrix;
3992         PRVM_G_FLOAT(OFS_RETURN) = 0;
3993         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3994                 return;
3995         firstbone = max(0, firstbone);
3996         lastbone = min(lastbone, model->num_bones - 1);
3997         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3998         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3999         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
4000         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
4001                 ;
4002         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4003         {
4004                 memset(&bonematrix, 0, sizeof(bonematrix));
4005                 for (blendindex = 0;blendindex < numblends;blendindex++)
4006                 {
4007                         Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
4008                         Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
4009                 }
4010                 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
4011                 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
4012         }
4013         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4014 }
4015
4016 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4017 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4018 {
4019         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4020         skeleton_t *skeleton;
4021         PRVM_G_FLOAT(OFS_RETURN) = 0;
4022         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4023                 return;
4024         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4025 }
4026
4027 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4028 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4029 {
4030         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4031         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4032         skeleton_t *skeleton;
4033         PRVM_G_INT(OFS_RETURN) = 0;
4034         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4035                 return;
4036         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4037                 return;
4038         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4039 }
4040
4041 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4042 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4043 {
4044         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4045         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4046         skeleton_t *skeleton;
4047         PRVM_G_FLOAT(OFS_RETURN) = 0;
4048         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4049                 return;
4050         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4051                 return;
4052         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4053 }
4054
4055 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4056 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4057 {
4058         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4059         const char *tagname = PRVM_G_STRING(OFS_PARM1);
4060         skeleton_t *skeleton;
4061         PRVM_G_FLOAT(OFS_RETURN) = 0;
4062         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4063                 return;
4064         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4065 }
4066
4067 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4068 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4069 {
4070         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4071         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4072         skeleton_t *skeleton;
4073         matrix4x4_t matrix;
4074         vec3_t forward, left, up, origin;
4075         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4076         VectorClear(PRVM_clientglobalvector(v_forward));
4077         VectorClear(PRVM_clientglobalvector(v_right));
4078         VectorClear(PRVM_clientglobalvector(v_up));
4079         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4080                 return;
4081         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4082                 return;
4083         matrix = skeleton->relativetransforms[bonenum];
4084         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4085         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4086         VectorNegate(left, PRVM_clientglobalvector(v_right));
4087         VectorCopy(up, PRVM_clientglobalvector(v_up));
4088         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4089 }
4090
4091 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4092 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4093 {
4094         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4095         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4096         skeleton_t *skeleton;
4097         matrix4x4_t matrix;
4098         matrix4x4_t temp;
4099         vec3_t forward, left, up, origin;
4100         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4101         VectorClear(PRVM_clientglobalvector(v_forward));
4102         VectorClear(PRVM_clientglobalvector(v_right));
4103         VectorClear(PRVM_clientglobalvector(v_up));
4104         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4105                 return;
4106         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4107                 return;
4108         matrix = skeleton->relativetransforms[bonenum];
4109         // convert to absolute
4110         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4111         {
4112                 temp = matrix;
4113                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4114         }
4115         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4116         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4117         VectorNegate(left, PRVM_clientglobalvector(v_right));
4118         VectorCopy(up, PRVM_clientglobalvector(v_up));
4119         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4120 }
4121
4122 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4123 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4124 {
4125         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4126         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4127         vec3_t forward, left, up, origin;
4128         skeleton_t *skeleton;
4129         matrix4x4_t matrix;
4130         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4131                 return;
4132         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4133                 return;
4134         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4135         VectorNegate(PRVM_clientglobalvector(v_right), left);
4136         VectorCopy(PRVM_clientglobalvector(v_up), up);
4137         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4138         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4139         skeleton->relativetransforms[bonenum] = matrix;
4140 }
4141
4142 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4143 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4144 {
4145         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4146         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4147         vec3_t forward, left, up, origin;
4148         skeleton_t *skeleton;
4149         matrix4x4_t matrix;
4150         matrix4x4_t temp;
4151         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4152                 return;
4153         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4154                 return;
4155         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4156         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4157         VectorNegate(PRVM_clientglobalvector(v_right), left);
4158         VectorCopy(PRVM_clientglobalvector(v_up), up);
4159         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4160         temp = skeleton->relativetransforms[bonenum];
4161         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4162 }
4163
4164 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4165 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4166 {
4167         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4168         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4169         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4170         int bonenum;
4171         vec3_t forward, left, up, origin;
4172         skeleton_t *skeleton;
4173         matrix4x4_t matrix;
4174         matrix4x4_t temp;
4175         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4176                 return;
4177         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4178         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4179         VectorNegate(PRVM_clientglobalvector(v_right), left);
4180         VectorCopy(PRVM_clientglobalvector(v_up), up);
4181         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4182         firstbone = max(0, firstbone);
4183         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4184         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4185         {
4186                 temp = skeleton->relativetransforms[bonenum];
4187                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4188         }
4189 }
4190
4191 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4192 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4193 {
4194         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4195         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4196         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4197         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4198         int bonenum;
4199         skeleton_t *skeletondst;
4200         skeleton_t *skeletonsrc;
4201         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4202                 return;
4203         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4204                 return;
4205         firstbone = max(0, firstbone);
4206         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4207         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4208         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4209                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4210 }
4211
4212 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4213 static void VM_CL_skel_delete(prvm_prog_t *prog)
4214 {
4215         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4216         skeleton_t *skeleton;
4217         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4218                 return;
4219         Mem_Free(skeleton);
4220         prog->skeletons[skeletonindex] = NULL;
4221 }
4222
4223 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4224 static void VM_CL_frameforname(prvm_prog_t *prog)
4225 {
4226         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4227         dp_model_t *model = CL_GetModelByIndex(modelindex);
4228         const char *name = PRVM_G_STRING(OFS_PARM1);
4229         int i;
4230         PRVM_G_FLOAT(OFS_RETURN) = -1;
4231         if (!model || !model->animscenes)
4232                 return;
4233         for (i = 0;i < model->numframes;i++)
4234         {
4235                 if (!strcasecmp(model->animscenes[i].name, name))
4236                 {
4237                         PRVM_G_FLOAT(OFS_RETURN) = i;
4238                         break;
4239                 }
4240         }
4241 }
4242
4243 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4244 static void VM_CL_frameduration(prvm_prog_t *prog)
4245 {
4246         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4247         dp_model_t *model = CL_GetModelByIndex(modelindex);
4248         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4249         PRVM_G_FLOAT(OFS_RETURN) = 0;
4250         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4251                 return;
4252         if (model->animscenes[framenum].framerate)
4253                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4254 }
4255
4256 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4257 {
4258         /*
4259          * Obscure builtin used by GAME_XONOTIC.
4260          *
4261          * Edits the input history of cl_movement by rotating all move commands
4262          * currently in the queue using the given transform.
4263          *
4264          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4265          * v_angle-like (non-inverted) euler angles that perform the rotation
4266          * of the space that is to be done.
4267          *
4268          * This is meant to be used as a fixangle replacement after passing
4269          * through a warpzone/portal: the client is told about the warp transform,
4270          * and calls this function in the same frame as the one on which the
4271          * client's origin got changed by the serverside teleport. Then this code
4272          * transforms the pre-warp input (which matches the empty space behind
4273          * the warp plane) into post-warp input (which matches the target area
4274          * of the warp). Also, at the same time, the client has to use
4275          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4276          *
4277          * This together allows warpzone motion to be perfectly predicted by
4278          * the client!
4279          *
4280          * Furthermore, for perfect warpzone behaviour, the server side also
4281          * has to detect input the client sent before it received the origin
4282          * update, but after the warp occurred on the server, and has to adjust
4283          * input appropriately.
4284     */
4285         matrix4x4_t m;
4286         vec3_t v = {0, 0, 0};
4287         vec3_t a, x, y, z;
4288         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4289         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4290         AngleVectorsFLU(a, x, y, z);
4291         Matrix4x4_FromVectors(&m, x, y, z, v);
4292         CL_RotateMoves(&m);
4293 }
4294
4295 // #358 void(string cubemapname) loadcubemap
4296 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4297 {
4298         const char *name;
4299
4300         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4301         name = PRVM_G_STRING(OFS_PARM0);
4302         R_GetCubemap(name);
4303 }
4304
4305 #define REFDEFFLAG_TELEPORTED 1
4306 #define REFDEFFLAG_JUMPING 2
4307 #define REFDEFFLAG_DEAD 4
4308 #define REFDEFFLAG_INTERMISSION 8
4309 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4310 {
4311         matrix4x4_t entrendermatrix;
4312         vec3_t clviewangles;
4313         vec3_t clvelocity;
4314         qboolean teleported;
4315         qboolean clonground;
4316         qboolean clcmdjump;
4317         qboolean cldead;
4318         qboolean clintermission;
4319         float clstatsviewheight;
4320         prvm_edict_t *ent;
4321         int flags;
4322
4323         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4324         ent = PRVM_G_EDICT(OFS_PARM0);
4325         flags = PRVM_G_FLOAT(OFS_PARM1);
4326
4327         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4328         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4329
4330         VectorCopy(cl.csqc_viewangles, clviewangles);
4331         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4332         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4333         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4334         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4335         cldead = (flags & REFDEFFLAG_DEAD) != 0;
4336         clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4337         VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4338
4339         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4340
4341         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4342         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4343         CSQC_R_RecalcView();
4344 }
4345
4346 //============================================================================
4347
4348 // To create a almost working builtin file from this replace:
4349 // "^NULL.*" with ""
4350 // "^{.*//.*}:Wh\(.*\)" with "\1"
4351 // "\:" with "//"
4352 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4353 // "\n\n+" with "\n\n"
4354
4355 prvm_builtin_t vm_cl_builtins[] = {
4356 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4357 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4358 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4359 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4360 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4361 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4362 VM_break,                                               // #6 void() break (QUAKE)
4363 VM_random,                                              // #7 float() random (QUAKE)
4364 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4365 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4366 VM_error,                                               // #10 void(string e) error (QUAKE)
4367 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4368 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4369 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4370 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4371 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4372 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4373 NULL,                                                   // #17 entity() checkclient (QUAKE)
4374 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4375 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4376 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4377 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4378 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4379 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4380 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4381 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4382 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4383 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4384 VM_coredump,                                    // #28 void() coredump (QUAKE)
4385 VM_traceon,                                             // #29 void() traceon (QUAKE)
4386 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4387 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4388 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4389 NULL,                                                   // #33 (QUAKE)
4390 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4391 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4392 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4393 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4394 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4395 NULL,                                                   // #39 (QUAKE)
4396 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4397 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4398 NULL,                                                   // #42 (QUAKE)
4399 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4400 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4401 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4402 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4403 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4404 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4405 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4406 NULL,                                                   // #50 (QUAKE)
4407 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4408 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4409 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4410 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4411 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4412 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4413 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4414 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4415 NULL,                                                   // #59 (QUAKE)
4416 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4417 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4418 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4419 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4420 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4421 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4422 NULL,                                                   // #66 (QUAKE)
4423 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4424 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4425 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4426 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4427 NULL,                                                   // #71 (QUAKE)
4428 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4429 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4430 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4431 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4432 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4433 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4434 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4435 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4436 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4437 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4438 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4439 NULL,                                                   // #83 (QUAKE)
4440 NULL,                                                   // #84 (QUAKE)
4441 NULL,                                                   // #85 (QUAKE)
4442 NULL,                                                   // #86 (QUAKE)
4443 NULL,                                                   // #87 (QUAKE)
4444 NULL,                                                   // #88 (QUAKE)
4445 NULL,                                                   // #89 (QUAKE)
4446 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4447 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4448 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4449 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4450 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4451 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4452 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4453 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4454 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4455 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4456 // FrikaC and Telejano range #100-#199
4457 NULL,                                                   // #100
4458 NULL,                                                   // #101
4459 NULL,                                                   // #102
4460 NULL,                                                   // #103
4461 NULL,                                                   // #104
4462 NULL,                                                   // #105
4463 NULL,                                                   // #106
4464 NULL,                                                   // #107
4465 NULL,                                                   // #108
4466 NULL,                                                   // #109
4467 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4468 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4469 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4470 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4471 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4472 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4473 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4474 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4475 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4476 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4477 NULL,                                                   // #120
4478 NULL,                                                   // #121
4479 NULL,                                                   // #122
4480 NULL,                                                   // #123
4481 NULL,                                                   // #124
4482 NULL,                                                   // #125
4483 NULL,                                                   // #126
4484 NULL,                                                   // #127
4485 NULL,                                                   // #128
4486 NULL,                                                   // #129
4487 NULL,                                                   // #130
4488 NULL,                                                   // #131
4489 NULL,                                                   // #132
4490 NULL,                                                   // #133
4491 NULL,                                                   // #134
4492 NULL,                                                   // #135
4493 NULL,                                                   // #136
4494 NULL,                                                   // #137
4495 NULL,                                                   // #138
4496 NULL,                                                   // #139
4497 NULL,                                                   // #140
4498 NULL,                                                   // #141
4499 NULL,                                                   // #142
4500 NULL,                                                   // #143
4501 NULL,                                                   // #144
4502 NULL,                                                   // #145
4503 NULL,                                                   // #146
4504 NULL,                                                   // #147
4505 NULL,                                                   // #148
4506 NULL,                                                   // #149
4507 NULL,                                                   // #150
4508 NULL,                                                   // #151
4509 NULL,                                                   // #152
4510 NULL,                                                   // #153
4511 NULL,                                                   // #154
4512 NULL,                                                   // #155
4513 NULL,                                                   // #156
4514 NULL,                                                   // #157
4515 NULL,                                                   // #158
4516 NULL,                                                   // #159
4517 NULL,                                                   // #160
4518 NULL,                                                   // #161
4519 NULL,                                                   // #162
4520 NULL,                                                   // #163
4521 NULL,                                                   // #164
4522 NULL,                                                   // #165
4523 NULL,                                                   // #166
4524 NULL,                                                   // #167
4525 NULL,                                                   // #168
4526 NULL,                                                   // #169
4527 NULL,                                                   // #170
4528 NULL,                                                   // #171
4529 NULL,                                                   // #172
4530 NULL,                                                   // #173
4531 NULL,                                                   // #174
4532 NULL,                                                   // #175
4533 NULL,                                                   // #176
4534 NULL,                                                   // #177
4535 NULL,                                                   // #178
4536 NULL,                                                   // #179
4537 NULL,                                                   // #180
4538 NULL,                                                   // #181
4539 NULL,                                                   // #182
4540 NULL,                                                   // #183
4541 NULL,                                                   // #184
4542 NULL,                                                   // #185
4543 NULL,                                                   // #186
4544 NULL,                                                   // #187
4545 NULL,                                                   // #188
4546 NULL,                                                   // #189
4547 NULL,                                                   // #190
4548 NULL,                                                   // #191
4549 NULL,                                                   // #192
4550 NULL,                                                   // #193
4551 NULL,                                                   // #194
4552 NULL,                                                   // #195
4553 NULL,                                                   // #196
4554 NULL,                                                   // #197
4555 NULL,                                                   // #198
4556 NULL,                                                   // #199
4557 // FTEQW range #200-#299
4558 NULL,                                                   // #200
4559 NULL,                                                   // #201
4560 NULL,                                                   // #202
4561 NULL,                                                   // #203
4562 NULL,                                                   // #204
4563 NULL,                                                   // #205
4564 NULL,                                                   // #206
4565 NULL,                                                   // #207
4566 NULL,                                                   // #208
4567 NULL,                                                   // #209
4568 NULL,                                                   // #210
4569 NULL,                                                   // #211
4570 NULL,                                                   // #212
4571 NULL,                                                   // #213
4572 NULL,                                                   // #214
4573 NULL,                                                   // #215
4574 NULL,                                                   // #216
4575 NULL,                                                   // #217
4576 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4577 NULL,                                                   // #219
4578 NULL,                                                   // #220
4579 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4580 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4581 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4582 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4583 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4584 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4585 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4586 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4587 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4588 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4589 NULL,                                                   // #231
4590 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4591 NULL,                                                   // #233
4592 NULL,                                                   // #234
4593 NULL,                                                   // #235
4594 NULL,                                                   // #236
4595 NULL,                                                   // #237
4596 NULL,                                                   // #238
4597 NULL,                                                   // #239
4598 VM_CL_checkpvs,                                 // #240
4599 NULL,                                                   // #241
4600 NULL,                                                   // #242
4601 NULL,                                                   // #243
4602 NULL,                                                   // #244
4603 NULL,                                                   // #245
4604 NULL,                                                   // #246
4605 NULL,                                                   // #247
4606 NULL,                                                   // #248
4607 NULL,                                                   // #249
4608 NULL,                                                   // #250
4609 NULL,                                                   // #251
4610 NULL,                                                   // #252
4611 NULL,                                                   // #253
4612 NULL,                                                   // #254
4613 NULL,                                                   // #255
4614 NULL,                                                   // #256
4615 NULL,                                                   // #257
4616 NULL,                                                   // #258
4617 NULL,                                                   // #259
4618 NULL,                                                   // #260
4619 NULL,                                                   // #261
4620 NULL,                                                   // #262
4621 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4622 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4623 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4624 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4625 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4626 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4627 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4628 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4629 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4630 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4631 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4632 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4633 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4634 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4635 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4636 NULL,                                                   // #278
4637 NULL,                                                   // #279
4638 NULL,                                                   // #280
4639 NULL,                                                   // #281
4640 NULL,                                                   // #282
4641 NULL,                                                   // #283
4642 NULL,                                                   // #284
4643 NULL,                                                   // #285
4644 NULL,                                                   // #286
4645 NULL,                                                   // #287
4646 NULL,                                                   // #288
4647 NULL,                                                   // #289
4648 NULL,                                                   // #290
4649 NULL,                                                   // #291
4650 NULL,                                                   // #292
4651 NULL,                                                   // #293
4652 NULL,                                                   // #294
4653 NULL,                                                   // #295
4654 NULL,                                                   // #296
4655 NULL,                                                   // #297
4656 NULL,                                                   // #298
4657 NULL,                                                   // #299
4658 // CSQC range #300-#399
4659 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4660 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4661 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4662 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4663 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4664 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4665 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4666 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4667 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4668 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4669 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4670 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4671 NULL,                                                   // #312
4672 NULL,                                                   // #313
4673 NULL,                                                   // #314
4674 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4675 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4676 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4677 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4678 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4679 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4680 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4681 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4682 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4683 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4684 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4685 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4686 VM_stringwidth,                 // #327 // FIXME is this okay?
4687 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4688 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4689 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4690 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4691 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4692 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4693 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4694 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4695 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4696 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4697 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4698 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4699 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4700 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4701 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4702 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4703 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4704 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4705 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4706 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4707 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4708 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4709 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4710 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4711 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4712 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4713 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4714 VM_CL_videoplaying,                             // #355
4715 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4716 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4717 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4718 NULL,                                                   // #359
4719 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4720 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4721 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4722 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4723 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4724 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4725 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4726 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4727 NULL,                                           // #368
4728 NULL,                                                   // #369
4729 NULL,                                                   // #370
4730 NULL,                                                   // #371
4731 NULL,                                                   // #372
4732 NULL,                                                   // #373
4733 NULL,                                                   // #374
4734 NULL,                                                   // #375
4735 NULL,                                                   // #376
4736 NULL,                                                   // #377
4737 NULL,                                                   // #378
4738 NULL,                                                   // #379
4739 NULL,                                                   // #380
4740 NULL,                                                   // #381
4741 NULL,                                                   // #382
4742 NULL,                                                   // #383
4743 NULL,                                                   // #384
4744 NULL,                                                   // #385
4745 NULL,                                                   // #386
4746 NULL,                                                   // #387
4747 NULL,                                                   // #388
4748 NULL,                                                   // #389
4749 NULL,                                                   // #390
4750 NULL,                                                   // #391
4751 NULL,                                                   // #392
4752 NULL,                                                   // #393
4753 NULL,                                                   // #394
4754 NULL,                                                   // #395
4755 NULL,                                                   // #396
4756 NULL,                                                   // #397
4757 NULL,                                                   // #398
4758 NULL,                                                   // #399
4759 // LordHavoc's range #400-#499
4760 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4761 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4762 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4763 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4764 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4765 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4766 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4767 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4768 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4769 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4770 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4771 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4772 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4773 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4774 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4775 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4776 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4777 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4778 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4779 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4780 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4781 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4782 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4783 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4784 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4785 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4786 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4787 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4788 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4789 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4790 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4791 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4792 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4793 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4794 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4795 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4796 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4797 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4798 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4799 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4800 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4801 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4802 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4803 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4804 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4805 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4806 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4807 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4808 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4809 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4810 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4811 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4812 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4813 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4814 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4815 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4816 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4817 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4818 NULL,                                                   // #458
4819 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4820 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4821 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4822 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4823 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4824 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4825 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4826 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4827 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4828 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4829 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4830 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4831 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4832 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4833 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4834 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4835 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4836 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4837 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4838 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4839 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4840 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4841 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4842 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4843 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4844 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4845 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4846 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4847 VM_gecko_create,                                        // #487 float gecko_create( string name )
4848 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4849 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4850 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4851 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4852 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4853 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4854 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4855 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4856 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4857 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4858 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4859 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4860 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4861 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4862 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4863 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4864 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4865 NULL,                                                   // #505
4866 NULL,                                                   // #506
4867 NULL,                                                   // #507
4868 NULL,                                                   // #508
4869 NULL,                                                   // #509
4870 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4871 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4872 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4873 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4874 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4875 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4876 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4877 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4878 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4879 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4880 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4881 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4882 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4883 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4884 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4885 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4886 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4887 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4888 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4889 VM_loadfromdata,                                // #529
4890 VM_loadfromfile,                                // #530
4891 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4892 VM_log,                                                 // #532
4893 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4894 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4895 VM_buf_loadfile,                // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4896 VM_buf_writefile,               // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4897 VM_bufstr_find,                 // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4898 VM_matchpattern,                // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4899 NULL,                                                   // #539
4900 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4901 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4902 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4903 NULL,                                                   // #543
4904 NULL,                                                   // #544
4905 NULL,                                                   // #545
4906 NULL,                                                   // #546
4907 NULL,                                                   // #547
4908 NULL,                                                   // #548
4909 NULL,                                                   // #549
4910 NULL,                                                   // #550
4911 NULL,                                                   // #551
4912 NULL,                                                   // #552
4913 NULL,                                                   // #553
4914 NULL,                                                   // #554
4915 NULL,                                                   // #555
4916 NULL,                                                   // #556
4917 NULL,                                                   // #557
4918 NULL,                                                   // #558
4919 NULL,                                                   // #559
4920 NULL,                                                   // #560
4921 NULL,                                                   // #561
4922 NULL,                                                   // #562
4923 NULL,                                                   // #563
4924 NULL,                                                   // #564
4925 NULL,                                                   // #565
4926 NULL,                                                   // #566
4927 NULL,                                                   // #567
4928 NULL,                                                   // #568
4929 NULL,                                                   // #569
4930 NULL,                                                   // #570
4931 NULL,                                                   // #571
4932 NULL,                                                   // #572
4933 NULL,                                                   // #573
4934 NULL,                                                   // #574
4935 NULL,                                                   // #575
4936 NULL,                                                   // #576
4937 NULL,                                                   // #577
4938 NULL,                                                   // #578
4939 NULL,                                                   // #579
4940 NULL,                                                   // #580
4941 NULL,                                                   // #581
4942 NULL,                                                   // #582
4943 NULL,                                                   // #583
4944 NULL,                                                   // #584
4945 NULL,                                                   // #585
4946 NULL,                                                   // #586
4947 NULL,                                                   // #587
4948 NULL,                                                   // #588
4949 NULL,                                                   // #589
4950 NULL,                                                   // #590
4951 NULL,                                                   // #591
4952 NULL,                                                   // #592
4953 NULL,                                                   // #593
4954 NULL,                                                   // #594
4955 NULL,                                                   // #595
4956 NULL,                                                   // #596
4957 NULL,                                                   // #597
4958 NULL,                                                   // #598
4959 NULL,                                                   // #599
4960 NULL,                                                   // #600
4961 NULL,                                                   // #601
4962 NULL,                                                   // #602
4963 NULL,                                                   // #603
4964 NULL,                                                   // #604
4965 VM_callfunction,                                // #605
4966 VM_writetofile,                                 // #606
4967 VM_isfunction,                                  // #607
4968 NULL,                                                   // #608
4969 NULL,                                                   // #609
4970 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4971 NULL,                                                   // #611
4972 NULL,                                                   // #612
4973 VM_parseentitydata,                             // #613
4974 NULL,                                                   // #614
4975 NULL,                                                   // #615
4976 NULL,                                                   // #616
4977 NULL,                                                   // #617
4978 NULL,                                                   // #618
4979 NULL,                                                   // #619
4980 NULL,                                                   // #620
4981 NULL,                                                   // #621
4982 NULL,                                                   // #622
4983 NULL,                                                   // #623
4984 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4985 NULL,                                                   // #625
4986 NULL,                                                   // #626
4987 VM_sprintf,                     // #627 string sprintf(string format, ...)
4988 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4989 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4990 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4991 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4992 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4993 NULL,                                                   // #633
4994 NULL,                                                   // #634
4995 NULL,                                                   // #635
4996 NULL,                                                   // #636
4997 NULL,                                                   // #637
4998 VM_CL_RotateMoves,                                      // #638
4999 VM_digest_hex,                                          // #639
5000 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
5001 NULL,                                                   // #641
5002 };
5003
5004 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
5005
5006 void VM_Polygons_Reset(prvm_prog_t *prog)
5007 {
5008         vmpolygons_t *polys = &prog->vmpolygons;
5009
5010         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
5011         if(polys->initialized)
5012         {
5013                 Mem_FreePool(&polys->pool);
5014                 polys->initialized = false;
5015         }
5016 }
5017
5018 void CLVM_init_cmd(prvm_prog_t *prog)
5019 {
5020         VM_Cmd_Init(prog);
5021         VM_Polygons_Reset(prog);
5022 }
5023
5024 void CLVM_reset_cmd(prvm_prog_t *prog)
5025 {
5026         World_End(&cl.world);
5027         VM_Cmd_Reset(prog);
5028         VM_Polygons_Reset(prog);
5029 }