5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (fvolume < 0 || fvolume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (fvolume < 0 || fvolume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
699 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
701 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
703 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706 if (PRVM_clientglobalvector(getlight_ambient))
707 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708 if (PRVM_clientglobalvector(getlight_diffuse))
709 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710 if (PRVM_clientglobalvector(getlight_dir))
711 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
717 extern cvar_t v_yshearing;
718 void CSQC_R_RecalcView (void)
720 extern matrix4x4_t viewmodelmatrix_nobob;
721 extern matrix4x4_t viewmodelmatrix_withbob;
722 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723 if (v_yshearing.value > 0)
724 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
730 //#300 void() clearscene (EXT_CSQC)
731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
733 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734 // clear renderable entity and light lists
735 r_refdef.scene.numentities = 0;
736 r_refdef.scene.numlights = 0;
737 // restore the view settings to the values that VM_CL_UpdateView received from the client code
738 r_refdef.view = csqc_original_r_refdef_view;
739 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742 cl.csqc_vidvars.drawenginesbar = false;
743 cl.csqc_vidvars.drawcrosshair = false;
747 //#301 void(float mask) addentities (EXT_CSQC)
748 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
750 double t = Sys_DirtyTime();
753 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
754 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
755 CSQC_RelinkAllEntities(drawmask);
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
766 if(ed->priv.required->free)
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
770 if(ed->priv.required->free)
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
774 CSQC_AddRenderEdict(ed, i);
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
779 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
782 //#302 void(entity ent) addentity (EXT_CSQC)
783 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
785 double t = Sys_DirtyTime();
786 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
787 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
788 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
789 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
792 //#303 float(float property, ...) setproperty (EXT_CSQC)
793 //#303 float(float property) getproperty
794 //#303 vector(float property) getpropertyvec
795 //#309 float(float property) getproperty
796 //#309 vector(float property) getpropertyvec
797 // VorteX: make this function be able to return previously set property if new value is not given
798 static void VM_CL_R_SetView (prvm_prog_t *prog)
804 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
806 c = (int)PRVM_G_FLOAT(OFS_PARM0);
814 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
817 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
823 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
832 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
835 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
838 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
844 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
856 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
870 case VF_DRAWENGINESBAR:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
873 case VF_DRAWCROSSHAIR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
876 case VF_CL_VIEWANGLES:
877 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
879 case VF_CL_VIEWANGLES_X:
880 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
882 case VF_CL_VIEWANGLES_Y:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
885 case VF_CL_VIEWANGLES_Z:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
889 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
901 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
902 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
903 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
906 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
912 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
926 case VF_FOG_FADEDEPTH:
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
929 case VF_MINFPS_QUALITY:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
933 PRVM_G_FLOAT(OFS_RETURN) = 0;
934 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
940 f = PRVM_G_VECTOR(OFS_PARM1);
941 k = PRVM_G_FLOAT(OFS_PARM1);
945 r_refdef.view.x = (int)(f[0]);
946 r_refdef.view.y = (int)(f[1]);
950 r_refdef.view.x = (int)(k);
954 r_refdef.view.y = (int)(k);
958 r_refdef.view.width = (int)(f[0]);
959 r_refdef.view.height = (int)(f[1]);
963 r_refdef.view.width = (int)(k);
967 r_refdef.view.height = (int)(k);
971 r_refdef.view.x = (int)(f[0]);
972 r_refdef.view.y = (int)(f[1]);
973 f = PRVM_G_VECTOR(OFS_PARM2);
974 r_refdef.view.width = (int)(f[0]);
975 r_refdef.view.height = (int)(f[1]);
979 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
980 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
983 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
986 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
989 VectorCopy(f, cl.csqc_vieworigin);
993 cl.csqc_vieworigin[0] = k;
997 cl.csqc_vieworigin[1] = k;
1001 cl.csqc_vieworigin[2] = k;
1002 CSQC_R_RecalcView();
1005 VectorCopy(f, cl.csqc_viewangles);
1006 CSQC_R_RecalcView();
1009 cl.csqc_viewangles[0] = k;
1010 CSQC_R_RecalcView();
1013 cl.csqc_viewangles[1] = k;
1014 CSQC_R_RecalcView();
1017 cl.csqc_viewangles[2] = k;
1018 CSQC_R_RecalcView();
1021 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1023 case VF_DRAWENGINESBAR:
1024 cl.csqc_vidvars.drawenginesbar = k != 0;
1026 case VF_DRAWCROSSHAIR:
1027 cl.csqc_vidvars.drawcrosshair = k != 0;
1029 case VF_CL_VIEWANGLES:
1030 VectorCopy(f, cl.viewangles);
1032 case VF_CL_VIEWANGLES_X:
1033 cl.viewangles[0] = k;
1035 case VF_CL_VIEWANGLES_Y:
1036 cl.viewangles[1] = k;
1038 case VF_CL_VIEWANGLES_Z:
1039 cl.viewangles[2] = k;
1041 case VF_PERSPECTIVE:
1042 r_refdef.view.useperspective = k != 0;
1044 case VF_CLEARSCREEN:
1045 r_refdef.view.isoverlay = !k;
1048 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1050 case VF_FOG_DENSITY:
1051 r_refdef.fog_density = k;
1054 r_refdef.fog_red = f[0];
1055 r_refdef.fog_green = f[1];
1056 r_refdef.fog_blue = f[2];
1058 case VF_FOG_COLOR_R:
1059 r_refdef.fog_red = k;
1061 case VF_FOG_COLOR_G:
1062 r_refdef.fog_green = k;
1064 case VF_FOG_COLOR_B:
1065 r_refdef.fog_blue = k;
1068 r_refdef.fog_alpha = k;
1071 r_refdef.fog_start = k;
1074 r_refdef.fog_end = k;
1077 r_refdef.fog_height = k;
1079 case VF_FOG_FADEDEPTH:
1080 r_refdef.fog_fadedepth = k;
1082 case VF_MINFPS_QUALITY:
1083 r_refdef.view.quality = k;
1086 PRVM_G_FLOAT(OFS_RETURN) = 0;
1087 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1090 PRVM_G_FLOAT(OFS_RETURN) = 1;
1093 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1094 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1096 double t = Sys_DirtyTime();
1101 const char *cubemapname = NULL;
1102 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1103 float coronaintensity = 1;
1104 float coronasizescale = 0.25;
1105 qboolean castshadow = true;
1106 float ambientscale = 0;
1107 float diffusescale = 1;
1108 float specularscale = 1;
1110 vec3_t forward, left, up;
1111 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1113 // if we've run out of dlights, just return
1114 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1117 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1118 radius = PRVM_G_FLOAT(OFS_PARM1);
1119 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1120 if (prog->argc >= 4)
1122 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1123 if (style >= MAX_LIGHTSTYLES)
1125 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1129 if (prog->argc >= 5)
1130 cubemapname = PRVM_G_STRING(OFS_PARM4);
1131 if (prog->argc >= 6)
1132 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1133 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1134 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1136 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1137 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1138 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1139 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1141 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1143 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1144 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1147 //============================================================================
1149 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1150 static void VM_CL_unproject (prvm_prog_t *prog)
1156 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1160 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1161 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1162 if(v_flipped.integer)
1164 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1165 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1168 //#311 vector (vector v) cs_project (EXT_CSQC)
1169 static void VM_CL_project (prvm_prog_t *prog)
1175 VM_SAFEPARMCOUNT(1, VM_CL_project);
1176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1178 Matrix4x4_Transform(&m, f, v);
1179 if(v_flipped.integer)
1181 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1182 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1183 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1186 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1187 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1190 //#330 float(float stnum) getstatf (EXT_CSQC)
1191 static void VM_CL_getstatf (prvm_prog_t *prog)
1199 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1200 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1201 if(i < 0 || i >= MAX_CL_STATS)
1203 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1206 dat.l = cl.stats[i];
1207 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1210 //#331 float(float stnum) getstati (EXT_CSQC)
1211 static void VM_CL_getstati (prvm_prog_t *prog)
1214 int firstbit, bitcount;
1216 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1218 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1221 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1223 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1233 if(index < 0 || index >= MAX_CL_STATS)
1235 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1238 i = cl.stats[index];
1239 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1240 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1241 PRVM_G_FLOAT(OFS_RETURN) = i;
1244 //#332 string(float firststnum) getstats (EXT_CSQC)
1245 static void VM_CL_getstats (prvm_prog_t *prog)
1249 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1250 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251 if(i < 0 || i > MAX_CL_STATS-4)
1253 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1254 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1257 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1258 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1261 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1262 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1266 struct model_s *model;
1268 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1270 t = PRVM_G_EDICT(OFS_PARM0);
1272 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1274 PRVM_clientedictstring(t, model) = 0;
1275 PRVM_clientedictfloat(t, modelindex) = 0;
1280 model = CL_GetModelByIndex(i);
1283 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1286 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1287 PRVM_clientedictfloat(t, modelindex) = i;
1289 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1292 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1295 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1298 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1299 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1303 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1305 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1306 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1307 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1310 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1311 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1314 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1315 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1318 PRVM_G_FLOAT(OFS_RETURN) = i;
1321 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1322 static void VM_CL_trailparticles (prvm_prog_t *prog)
1325 vec3_t start, end, velocity;
1327 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1329 t = PRVM_G_EDICT(OFS_PARM0);
1330 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1331 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1332 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1333 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1337 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1340 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1341 static void VM_CL_pointparticles (prvm_prog_t *prog)
1346 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1347 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1348 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1349 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1350 n = PRVM_G_FLOAT(OFS_PARM3);
1353 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1356 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1357 static void VM_CL_boxparticles (prvm_prog_t *prog)
1360 // prvm_edict_t *own;
1361 vec3_t origin_from, origin_to, dir_from, dir_to;
1365 float tintmins[4], tintmaxs[4], fade;
1366 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1368 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1371 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1376 count = PRVM_G_FLOAT(OFS_PARM6);
1378 flags = PRVM_G_FLOAT(OFS_PARM7);
1382 Vector4Set(tintmins, 1, 1, 1, 1);
1383 Vector4Set(tintmaxs, 1, 1, 1, 1);
1387 if(flags & 1) // read alpha
1389 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1392 if(flags & 2) // read color
1394 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1397 if(flags & 4) // read fade
1399 fade = PRVM_clientglobalfloat(particles_fade);
1401 if(flags & 128) // draw as trail
1407 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1409 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1412 //#531 void(float pause) setpause
1413 static void VM_CL_setpause(prvm_prog_t *prog)
1415 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1416 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1417 cl.csqc_paused = true;
1419 cl.csqc_paused = false;
1422 //#343 void(float usecursor) setcursormode (DP_CSQC)
1423 static void VM_CL_setcursormode (prvm_prog_t *prog)
1425 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1426 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1427 cl_ignoremousemoves = 2;
1430 //#344 vector() getmousepos (DP_CSQC)
1431 static void VM_CL_getmousepos(prvm_prog_t *prog)
1433 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1435 if (key_consoleactive || key_dest != key_game)
1436 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1437 else if (cl.csqc_wantsmousemove)
1438 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1440 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1443 //#345 float(float framenum) getinputstate (EXT_CSQC)
1444 static void VM_CL_getinputstate (prvm_prog_t *prog)
1446 unsigned int i, frame;
1447 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1448 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1449 PRVM_G_FLOAT(OFS_RETURN) = false;
1450 for (i = 0;i < CL_MAX_USERCMDS;i++)
1452 if (cl.movecmd[i].sequence == frame)
1454 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1455 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1456 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1457 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1458 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1459 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1460 // this probably shouldn't be here
1461 if(cl.movecmd[i].crouch)
1463 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1464 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1468 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1469 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 PRVM_G_FLOAT(OFS_RETURN) = true;
1476 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1477 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1479 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1480 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1483 //#347 void() runstandardplayerphysics (EXT_CSQC)
1484 #define PMF_JUMP_HELD 1 // matches FTEQW
1485 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1486 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1487 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1488 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1490 cl_clientmovement_state_t s;
1493 memset(&s, 0, sizeof(s));
1495 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1497 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1498 if(ent == prog->edicts)
1502 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1503 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1504 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1505 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1507 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1508 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1514 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1515 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1516 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1517 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1518 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1519 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1520 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1523 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1524 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1525 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1526 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1527 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1528 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1529 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1530 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1532 CL_ClientMovement_PlayerMove_Frame(&s);
1534 if(ent == prog->edicts)
1537 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1538 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1539 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1540 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1545 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1546 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1547 PRVM_clientedictfloat(ent, pmove_flags) =
1548 (s.crouched ? PMF_DUCKED : 0) |
1549 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1550 (s.onground ? PMF_ONGROUND : 0);
1554 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1555 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1561 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1563 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1564 c = PRVM_G_STRING(OFS_PARM1);
1565 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1569 i = Sbar_GetSortedPlayerIndex(-1-i);
1570 if(i < 0 || i >= cl.maxclients)
1575 if(!strcasecmp(c, "name"))
1576 strlcpy(t, cl.scores[i].name, sizeof(t));
1578 if(!strcasecmp(c, "frags"))
1579 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1581 if(!strcasecmp(c, "ping"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1584 if(!strcasecmp(c, "pl"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1587 if(!strcasecmp(c, "movementloss"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1590 if(!strcasecmp(c, "entertime"))
1591 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1593 if(!strcasecmp(c, "colors"))
1594 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1596 if(!strcasecmp(c, "topcolor"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1599 if(!strcasecmp(c, "bottomcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1602 if(!strcasecmp(c, "viewentity"))
1603 dpsnprintf(t, sizeof(t), "%i", i+1);
1606 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1612 vec3_t origin, forward, left, up;
1613 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1626 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1631 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632 t = (char *)Z_Malloc(alloclen);
1633 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1637 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1641 //#360 float() readbyte (EXT_CSQC)
1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1644 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1648 //#361 float() readchar (EXT_CSQC)
1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1651 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1655 //#362 float() readshort (EXT_CSQC)
1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1658 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1662 //#363 float() readlong (EXT_CSQC)
1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1665 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1669 //#364 float() readcoord (EXT_CSQC)
1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1672 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1676 //#365 float() readangle (EXT_CSQC)
1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1679 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1683 //#366 string() readstring (EXT_CSQC)
1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1686 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1690 //#367 float() readfloat (EXT_CSQC)
1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1693 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1702 unsigned char *data;
1704 unsigned short size;
1708 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1710 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711 size = (unsigned short) MSG_ReadShort(&cl_message);
1713 // check if a texture of that name exists
1714 // if yes, it is used and the data is discarded
1715 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1717 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1721 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1723 // texture found and loaded
1724 // skip over the jpeg as we don't need it
1725 for(i = 0; i < size; ++i)
1726 (void) MSG_ReadByte(&cl_message);
1730 // texture not found
1731 // use the attached jpeg as texture
1732 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1733 MSG_ReadBytes(&cl_message, size, buf);
1734 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1736 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1741 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1744 //////////////////////////////////////////////////////////
1746 static void VM_CL_makestatic (prvm_prog_t *prog)
1750 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1752 ent = PRVM_G_EDICT(OFS_PARM0);
1753 if (ent == prog->edicts)
1755 VM_Warning(prog, "makestatic: can not modify world entity\n");
1758 if (ent->priv.server->free)
1760 VM_Warning(prog, "makestatic: can not modify free entity\n");
1764 if (cl.num_static_entities < cl.max_static_entities)
1767 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1769 // copy it to the current state
1770 memset(staticent, 0, sizeof(*staticent));
1771 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1772 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1773 staticent->render.framegroupblend[0].lerp = 1;
1774 // make torchs play out of sync
1775 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1776 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1777 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1778 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1779 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1780 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1781 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1784 if (!staticent->render.alpha)
1785 staticent->render.alpha = 1.0f;
1786 if (!staticent->render.scale)
1787 staticent->render.scale = 1.0f;
1788 if (!VectorLength2(staticent->render.colormod))
1789 VectorSet(staticent->render.colormod, 1, 1, 1);
1790 if (!VectorLength2(staticent->render.glowmod))
1791 VectorSet(staticent->render.glowmod, 1, 1, 1);
1793 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1794 if (renderflags & RF_USEAXIS)
1796 vec3_t forward, left, up, origin;
1797 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1798 VectorNegate(PRVM_clientglobalvector(v_right), left);
1799 VectorCopy(PRVM_clientglobalvector(v_up), up);
1800 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1801 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1802 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1805 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1807 // either fullbright or lit
1808 if(!r_fullbright.integer)
1810 if (!(staticent->render.effects & EF_FULLBRIGHT))
1811 staticent->render.flags |= RENDER_LIGHT;
1812 else if(r_equalize_entities_fullbright.integer)
1813 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1815 // turn off shadows from transparent objects
1816 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1817 staticent->render.flags |= RENDER_SHADOW;
1818 if (staticent->render.effects & EF_NODEPTHTEST)
1819 staticent->render.flags |= RENDER_NODEPTHTEST;
1820 if (staticent->render.effects & EF_ADDITIVE)
1821 staticent->render.flags |= RENDER_ADDITIVE;
1822 if (staticent->render.effects & EF_DOUBLESIDED)
1823 staticent->render.flags |= RENDER_DOUBLESIDED;
1825 staticent->render.allowdecals = true;
1826 CL_UpdateRenderEntity(&staticent->render);
1829 Con_Printf("Too many static entities");
1831 // throw the entity away now
1832 PRVM_ED_Free(prog, ent);
1835 //=================================================================//
1841 copies data from one entity to another
1843 copyentity(src, dst)
1846 static void VM_CL_copyentity (prvm_prog_t *prog)
1848 prvm_edict_t *in, *out;
1849 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1850 in = PRVM_G_EDICT(OFS_PARM0);
1851 if (in == prog->edicts)
1853 VM_Warning(prog, "copyentity: can not read world entity\n");
1856 if (in->priv.server->free)
1858 VM_Warning(prog, "copyentity: can not read free entity\n");
1861 out = PRVM_G_EDICT(OFS_PARM1);
1862 if (out == prog->edicts)
1864 VM_Warning(prog, "copyentity: can not modify world entity\n");
1867 if (out->priv.server->free)
1869 VM_Warning(prog, "copyentity: can not modify free entity\n");
1872 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1876 //=================================================================//
1878 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1879 static void VM_CL_effect (prvm_prog_t *prog)
1882 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1885 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1886 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1887 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1891 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1892 static void VM_CL_te_blood (prvm_prog_t *prog)
1894 vec3_t pos, vel, pos2;
1895 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1896 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1898 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1899 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1900 CL_FindNonSolidLocation(pos, pos2, 4);
1901 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1904 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1905 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1908 vec3_t mincorner, maxcorner, vel1, vel2;
1909 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1910 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1912 speed = PRVM_G_FLOAT(OFS_PARM2);
1919 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1920 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1921 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1924 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1925 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1929 matrix4x4_t tempmatrix;
1930 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1931 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1932 CL_FindNonSolidLocation(pos, pos2, 10);
1933 CL_ParticleExplosion(pos2);
1934 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1935 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1938 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1939 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1941 vec3_t mincorner, maxcorner, vel;
1942 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1943 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1944 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1946 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1949 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1950 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1952 vec3_t mincorner, maxcorner, vel;
1953 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1954 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1955 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1957 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1960 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1961 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1963 vec3_t mincorner, maxcorner, vel;
1964 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1965 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1966 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1968 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1971 // #411 void(vector org, vector vel, float howmany) te_spark
1972 static void VM_CL_te_spark (prvm_prog_t *prog)
1974 vec3_t pos, pos2, vel;
1975 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1977 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1978 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1979 CL_FindNonSolidLocation(pos, pos2, 4);
1980 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1983 extern cvar_t cl_sound_ric_gunshot;
1984 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1985 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1989 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1991 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1992 CL_FindNonSolidLocation(pos, pos2, 4);
1993 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1994 if(cl_sound_ric_gunshot.integer >= 2)
1996 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2000 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2001 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2002 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2007 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2008 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2012 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2014 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2015 CL_FindNonSolidLocation(pos, pos2, 4);
2016 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2017 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2021 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2022 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2023 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2027 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2028 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2032 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2034 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2035 CL_FindNonSolidLocation(pos, pos2, 4);
2036 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2037 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2041 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2042 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2043 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2047 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2048 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2051 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2053 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2054 CL_FindNonSolidLocation(pos, pos2, 10);
2055 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2056 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2059 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2060 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2063 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2065 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2066 CL_FindNonSolidLocation(pos, pos2, 10);
2067 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2070 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2071 static void VM_CL_te_customflash (prvm_prog_t *prog)
2074 matrix4x4_t tempmatrix;
2075 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2077 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2078 CL_FindNonSolidLocation(pos, pos2, 4);
2079 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2080 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2083 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2084 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2088 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2090 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2091 CL_FindNonSolidLocation(pos, pos2, 4);
2092 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2093 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2095 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2099 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2100 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2101 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2106 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2107 static void VM_CL_te_spike (prvm_prog_t *prog)
2111 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2113 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2114 CL_FindNonSolidLocation(pos, pos2, 4);
2115 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2116 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2120 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2121 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2122 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2126 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2127 static void VM_CL_te_superspike (prvm_prog_t *prog)
2131 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2133 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2134 CL_FindNonSolidLocation(pos, pos2, 4);
2135 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2136 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2140 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2141 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2142 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2146 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2147 static void VM_CL_te_explosion (prvm_prog_t *prog)
2150 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2152 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2153 CL_FindNonSolidLocation(pos, pos2, 10);
2154 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2155 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2158 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2159 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2162 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2164 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2165 CL_FindNonSolidLocation(pos, pos2, 10);
2166 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2167 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2170 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2174 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2177 CL_FindNonSolidLocation(pos, pos2, 4);
2178 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2179 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2182 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2183 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2186 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2188 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2189 CL_FindNonSolidLocation(pos, pos2, 4);
2190 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2191 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2194 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2195 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2198 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2199 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2200 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2204 static void VM_CL_te_teleport (prvm_prog_t *prog)
2207 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2208 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2209 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2212 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2213 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2215 vec3_t pos, pos2, color;
2216 matrix4x4_t tempmatrix;
2217 int colorStart, colorLength;
2218 unsigned char *tempcolor;
2219 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2221 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2222 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2223 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2224 CL_FindNonSolidLocation(pos, pos2, 10);
2225 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2226 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2227 color[0] = tempcolor[0] * (2.0f / 255.0f);
2228 color[1] = tempcolor[1] * (2.0f / 255.0f);
2229 color[2] = tempcolor[2] * (2.0f / 255.0f);
2230 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2231 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2232 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2236 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2237 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2240 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2241 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2242 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2243 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2246 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2247 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2250 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2251 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2252 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2253 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2256 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2257 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2260 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2261 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2262 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2263 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2266 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2267 static void VM_CL_te_beam (prvm_prog_t *prog)
2270 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2271 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2272 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2273 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2276 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2277 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2280 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2282 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2283 CL_FindNonSolidLocation(pos, pos2, 4);
2284 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2287 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2288 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2290 vec3_t pos, pos2, vel;
2291 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2292 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2294 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2295 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2296 CL_FindNonSolidLocation(pos, pos2, 4);
2297 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2301 // #443 void(entity e, entity tagentity, string tagname) setattachment
2302 static void VM_CL_setattachment (prvm_prog_t *prog)
2305 prvm_edict_t *tagentity;
2306 const char *tagname;
2310 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2312 e = PRVM_G_EDICT(OFS_PARM0);
2313 tagentity = PRVM_G_EDICT(OFS_PARM1);
2314 tagname = PRVM_G_STRING(OFS_PARM2);
2316 if (e == prog->edicts)
2318 VM_Warning(prog, "setattachment: can not modify world entity\n");
2321 if (e->priv.server->free)
2323 VM_Warning(prog, "setattachment: can not modify free entity\n");
2327 if (tagentity == NULL)
2328 tagentity = prog->edicts;
2331 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2333 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2334 model = CL_GetModelByIndex(modelindex);
2337 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2339 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2342 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2345 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2346 PRVM_clientedictfloat(e, tag_index) = tagindex;
2349 /////////////////////////////////////////
2350 // DP_MD3_TAGINFO extension coded by VorteX
2352 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2354 dp_model_t *model = CL_GetModelFromEdict(e);
2356 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2361 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2368 Matrix4x4_CreateIdentity(tag_localmatrix);
2371 && (model = CL_GetModelFromEdict(e))
2372 && model->animscenes)
2374 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2385 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2388 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2393 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2396 float pitchsign = 1;
2398 scale = PRVM_clientedictfloat(ent, scale);
2403 *out = r_refdef.view.matrix;
2404 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2410 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2411 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2412 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2413 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2414 Matrix4x4_FromVectors(out, forward, left, up, origin);
2418 pitchsign = CL_GetPitchSign(prog, ent);
2419 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2423 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2427 && (model = CL_GetModelFromEdict(ent))
2428 && model->animscenes)
2430 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2431 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2432 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2433 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2435 *out = identitymatrix;
2439 // Warnings/errors code:
2440 // 0 - normal (everything all-right)
2443 // 3 - null or non-precached model
2444 // 4 - no tags with requested index
2445 // 5 - runaway loop at attachment chain
2446 extern cvar_t cl_bob;
2447 extern cvar_t cl_bobcycle;
2448 extern cvar_t cl_bobup;
2449 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
2453 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2456 *out = identitymatrix; // warnings and errors return identical matrix
2458 if (ent == prog->edicts)
2460 if (ent->priv.server->free)
2463 model = CL_GetModelFromEdict(ent);
2467 tagmatrix = identitymatrix;
2471 if(attachloop >= 256)
2473 // apply transformation by child's tagindex on parent entity and then
2474 // by parent entity itself
2475 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2476 if(ret && attachloop == 0)
2478 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2479 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2480 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2481 // next iteration we process the parent entity
2482 if (PRVM_clientedictedict(ent, tag_entity))
2484 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2485 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2492 // RENDER_VIEWMODEL magic
2493 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2495 Matrix4x4_Copy(&tagmatrix, out);
2497 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2498 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2501 // Cl_bob, ported from rendering code
2502 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2505 // LordHavoc: this code is *weird*, but not replacable (I think it
2506 // should be done in QC on the server, but oh well, quake is quake)
2507 // LordHavoc: figured out bobup: the time at which the sin is at 180
2508 // degrees (which allows lengthening or squishing the peak or valley)
2509 cycle = cl.time/cl_bobcycle.value;
2510 cycle -= (int)cycle;
2511 if (cycle < cl_bobup.value)
2512 cycle = sin(M_PI * cycle / cl_bobup.value);
2514 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2515 // bob is proportional to velocity in the xy plane
2516 // (don't count Z, or jumping messes it up)
2517 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2518 bob = bob*0.3 + bob*0.7*cycle;
2519 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2523 // return the origin of the view
2525 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2529 // return the origin of the root entity in the chain
2531 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2536 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2537 static void VM_CL_gettagindex (prvm_prog_t *prog)
2540 const char *tag_name;
2543 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2545 ent = PRVM_G_EDICT(OFS_PARM0);
2546 tag_name = PRVM_G_STRING(OFS_PARM1);
2547 if (ent == prog->edicts)
2549 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2552 if (ent->priv.server->free)
2554 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2559 if (!CL_GetModelFromEdict(ent))
2560 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2563 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2565 if(developer_extra.integer)
2566 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2568 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2571 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2572 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2576 matrix4x4_t tag_matrix;
2577 matrix4x4_t tag_localmatrix;
2579 const char *tagname;
2581 vec3_t forward, left, up, origin;
2582 const dp_model_t *model;
2584 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2586 e = PRVM_G_EDICT(OFS_PARM0);
2587 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2588 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2589 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2590 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2591 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2592 VectorCopy(up, PRVM_clientglobalvector(v_up));
2593 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2594 model = CL_GetModelFromEdict(e);
2595 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2596 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2597 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2598 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2599 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2601 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2602 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2603 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2604 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2605 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2606 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2611 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2614 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2617 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2620 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2623 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2628 //============================================================================
2630 //====================
2631 // DP_CSQC_SPAWNPARTICLE
2632 // a QC hook to engine's CL_NewParticle
2633 //====================
2635 // particle theme struct
2636 typedef struct vmparticletheme_s
2638 unsigned short typeindex;
2639 qboolean initialized;
2641 porientation_t orientation;
2652 float liquidfriction;
2654 float velocityjitter;
2655 qboolean qualityreduction;
2664 float delaycollision;
2670 typedef struct vmparticlespawner_s
2673 qboolean initialized;
2675 vmparticletheme_t *themes;
2677 }vmparticlespawner_t;
2679 vmparticlespawner_t vmpartspawner;
2681 // TODO: automatic max_themes grow
2682 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2684 // bound max themes to not be an insane value
2687 if (maxthemes > 2048)
2689 // allocate and set up structure
2690 if (vmpartspawner.initialized) // reallocate
2692 Mem_FreePool(&vmpartspawner.pool);
2693 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2695 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2696 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2697 vmpartspawner.max_themes = maxthemes;
2698 vmpartspawner.initialized = true;
2699 vmpartspawner.verified = true;
2702 // reset particle theme to default values
2703 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2705 theme->initialized = true;
2706 theme->typeindex = pt_static;
2707 theme->blendmode = PBLEND_ADD;
2708 theme->orientation = PARTICLE_BILLBOARD;
2709 theme->color1 = 0x808080;
2710 theme->color2 = 0xFFFFFF;
2713 theme->sizeincrease = 0;
2715 theme->alphafade = 512;
2716 theme->gravity = 0.0f;
2717 theme->bounce = 0.0f;
2718 theme->airfriction = 1.0f;
2719 theme->liquidfriction = 4.0f;
2720 theme->originjitter = 0.0f;
2721 theme->velocityjitter = 0.0f;
2722 theme->qualityreduction = false;
2723 theme->lifetime = 4;
2725 theme->staincolor1 = -1;
2726 theme->staincolor2 = -1;
2727 theme->staintex = -1;
2728 theme->delayspawn = 0.0f;
2729 theme->delaycollision = 0.0f;
2730 theme->angle = 0.0f;
2734 // particle theme -> QC globals
2735 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2737 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2738 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2739 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2740 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2741 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2742 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2743 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2744 PRVM_clientglobalfloat(particle_size) = theme->size;
2745 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2746 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2747 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2748 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2749 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2750 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2751 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2752 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2753 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2754 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2755 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2756 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2757 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2758 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2759 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2760 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2761 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2762 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2763 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2764 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2765 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2768 // QC globals -> particle theme
2769 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2771 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2772 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2773 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2774 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2775 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2776 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2777 theme->size = PRVM_clientglobalfloat(particle_size);
2778 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2779 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2780 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2781 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2782 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2783 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2784 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2785 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2786 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2787 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2788 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2789 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2790 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2791 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2792 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2793 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2794 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2795 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2796 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2797 theme->angle = PRVM_clientglobalfloat(particle_angle);
2798 theme->spin = PRVM_clientglobalfloat(particle_spin);
2801 // init particle spawner interface
2802 // # float(float max_themes) initparticlespawner
2803 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2805 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2806 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2807 vmpartspawner.themes[0].initialized = true;
2808 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2809 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2812 // void() resetparticle
2813 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2815 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2816 if (vmpartspawner.verified == false)
2818 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2821 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2824 // void(float themenum) particletheme
2825 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2829 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2830 if (vmpartspawner.verified == false)
2832 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2835 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2836 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2838 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2839 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2842 if (vmpartspawner.themes[themenum].initialized == false)
2844 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2845 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2848 // load particle theme into globals
2849 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2852 // float() saveparticletheme
2853 // void(float themenum) updateparticletheme
2854 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2858 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2859 if (vmpartspawner.verified == false)
2861 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2864 // allocate new theme, save it and return
2867 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2868 if (vmpartspawner.themes[themenum].initialized == false)
2870 if (themenum >= vmpartspawner.max_themes)
2872 if (vmpartspawner.max_themes == 2048)
2873 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2875 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2876 PRVM_G_FLOAT(OFS_RETURN) = -1;
2879 vmpartspawner.themes[themenum].initialized = true;
2880 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2881 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2884 // update existing theme
2885 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2886 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2888 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2891 vmpartspawner.themes[themenum].initialized = true;
2892 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2895 // void(float themenum) freeparticletheme
2896 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2900 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2901 if (vmpartspawner.verified == false)
2903 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2906 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2908 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2910 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2913 if (vmpartspawner.themes[themenum].initialized == false)
2915 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2916 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2920 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2921 vmpartspawner.themes[themenum].initialized = false;
2924 // float(vector org, vector dir, [float theme]) particle
2925 // returns 0 if failed, 1 if succesful
2926 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2929 vmparticletheme_t *theme;
2933 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2934 if (vmpartspawner.verified == false)
2936 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2937 PRVM_G_FLOAT(OFS_RETURN) = 0;
2940 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2941 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2943 if (prog->argc < 3) // global-set particle
2945 part = CL_NewParticle(org,
2946 (unsigned short)PRVM_clientglobalfloat(particle_type),
2947 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2948 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2949 (int)PRVM_clientglobalfloat(particle_tex),
2950 PRVM_clientglobalfloat(particle_size),
2951 PRVM_clientglobalfloat(particle_sizeincrease),
2952 PRVM_clientglobalfloat(particle_alpha)*256,
2953 PRVM_clientglobalfloat(particle_alphafade)*256,
2954 PRVM_clientglobalfloat(particle_gravity),
2955 PRVM_clientglobalfloat(particle_bounce),
2962 PRVM_clientglobalfloat(particle_airfriction),
2963 PRVM_clientglobalfloat(particle_liquidfriction),
2964 PRVM_clientglobalfloat(particle_originjitter),
2965 PRVM_clientglobalfloat(particle_velocityjitter),
2966 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2967 PRVM_clientglobalfloat(particle_time),
2968 PRVM_clientglobalfloat(particle_stretch),
2969 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2970 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2971 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2972 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2973 (int)PRVM_clientglobalfloat(particle_staintex),
2974 PRVM_clientglobalfloat(particle_stainalpha)*256,
2975 PRVM_clientglobalfloat(particle_stainsize),
2976 PRVM_clientglobalfloat(particle_angle),
2977 PRVM_clientglobalfloat(particle_spin),
2981 PRVM_G_FLOAT(OFS_RETURN) = 0;
2984 if (PRVM_clientglobalfloat(particle_delayspawn))
2985 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2986 //if (PRVM_clientglobalfloat(particle_delaycollision))
2987 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2989 else // quick themed particle
2991 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2992 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2994 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2995 PRVM_G_FLOAT(OFS_RETURN) = 0;
2998 theme = &vmpartspawner.themes[themenum];
2999 part = CL_NewParticle(org,
3005 theme->sizeincrease,
3017 theme->liquidfriction,
3018 theme->originjitter,
3019 theme->velocityjitter,
3020 theme->qualityreduction,
3035 PRVM_G_FLOAT(OFS_RETURN) = 0;
3038 if (theme->delayspawn)
3039 part->delayedspawn = cl.time + theme->delayspawn;
3040 //if (theme->delaycollision)
3041 // part->delayedcollisions = cl.time + theme->delaycollision;
3043 PRVM_G_FLOAT(OFS_RETURN) = 1;
3046 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3047 // returns 0 if failed, 1 if success
3048 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3051 vmparticletheme_t *theme;
3055 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3056 if (vmpartspawner.verified == false)
3058 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3059 PRVM_G_FLOAT(OFS_RETURN) = 0;
3062 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3063 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3064 if (prog->argc < 5) // global-set particle
3065 part = CL_NewParticle(org,
3066 (unsigned short)PRVM_clientglobalfloat(particle_type),
3067 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3068 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3069 (int)PRVM_clientglobalfloat(particle_tex),
3070 PRVM_clientglobalfloat(particle_size),
3071 PRVM_clientglobalfloat(particle_sizeincrease),
3072 PRVM_clientglobalfloat(particle_alpha)*256,
3073 PRVM_clientglobalfloat(particle_alphafade)*256,
3074 PRVM_clientglobalfloat(particle_gravity),
3075 PRVM_clientglobalfloat(particle_bounce),
3082 PRVM_clientglobalfloat(particle_airfriction),
3083 PRVM_clientglobalfloat(particle_liquidfriction),
3084 PRVM_clientglobalfloat(particle_originjitter),
3085 PRVM_clientglobalfloat(particle_velocityjitter),
3086 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3087 PRVM_clientglobalfloat(particle_time),
3088 PRVM_clientglobalfloat(particle_stretch),
3089 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3090 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3091 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3092 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3093 (int)PRVM_clientglobalfloat(particle_staintex),
3094 PRVM_clientglobalfloat(particle_stainalpha)*256,
3095 PRVM_clientglobalfloat(particle_stainsize),
3096 PRVM_clientglobalfloat(particle_angle),
3097 PRVM_clientglobalfloat(particle_spin),
3099 else // themed particle
3101 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3102 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3104 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3105 PRVM_G_FLOAT(OFS_RETURN) = 0;
3108 theme = &vmpartspawner.themes[themenum];
3109 part = CL_NewParticle(org,
3115 theme->sizeincrease,
3127 theme->liquidfriction,
3128 theme->originjitter,
3129 theme->velocityjitter,
3130 theme->qualityreduction,
3146 PRVM_G_FLOAT(OFS_RETURN) = 0;
3149 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3150 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3151 PRVM_G_FLOAT(OFS_RETURN) = 0;
3154 //====================
3155 //CSQC engine entities query
3156 //====================
3158 // float(float entitynum, float whatfld) getentity;
3159 // vector(float entitynum, float whatfld) getentityvec;
3160 // querying engine-drawn entity
3161 // VorteX: currently it's only tested with whatfld = 1..7
3162 static void VM_CL_GetEntity (prvm_prog_t *prog)
3164 int entnum, fieldnum;
3165 vec3_t forward, left, up, org;
3166 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3168 entnum = PRVM_G_FLOAT(OFS_PARM0);
3169 if (entnum < 0 || entnum >= cl.num_entities)
3171 PRVM_G_FLOAT(OFS_RETURN) = 0;
3174 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3177 case 0: // active state
3178 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3181 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3182 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3185 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3189 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3190 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3193 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3197 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3199 case 6: // origin + v_forward, v_right, v_up
3200 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3201 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3202 VectorNegate(left, PRVM_clientglobalvector(v_right));
3203 VectorCopy(up, PRVM_clientglobalvector(v_up));
3204 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3207 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3210 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3212 case 9: // pants colormod
3213 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3215 case 10: // shirt colormod
3216 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3219 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3222 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3225 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3228 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3229 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3232 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3233 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3236 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3239 PRVM_G_FLOAT(OFS_RETURN) = 0;
3244 //====================
3245 //QC POLYGON functions
3246 //====================
3248 //#304 void() renderscene (EXT_CSQC)
3249 // moved that here to reset the polygons,
3250 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3252 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3254 double t = Sys_DirtyTime();
3255 vmpolygons_t *polys = &prog->vmpolygons;
3256 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3259 if(r_refdef.view.ismain)
3261 // set the main view
3262 csqc_main_r_refdef_view = r_refdef.view;
3264 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3265 r_refdef.view.ismain = false;
3266 csqc_original_r_refdef_view.ismain = false;
3269 // we need to update any RENDER_VIEWMODEL entities at this point because
3270 // csqc supplies its own view matrix
3271 CL_UpdateViewEntities();
3272 CL_UpdateEntityShading();
3277 polys->num_vertices = polys->num_triangles = 0;
3279 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3280 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3281 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3284 static void VM_ResizePolygons(vmpolygons_t *polys)
3286 float *oldvertex3f = polys->data_vertex3f;
3287 float *oldcolor4f = polys->data_color4f;
3288 float *oldtexcoord2f = polys->data_texcoord2f;
3289 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3290 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3291 polys->max_vertices = min(polys->max_triangles*3, 65536);
3292 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3293 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3294 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3295 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3296 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3297 if (polys->num_vertices)
3299 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3300 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3301 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3303 if (polys->num_triangles)
3305 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3306 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3309 Mem_Free(oldvertex3f);
3311 Mem_Free(oldcolor4f);
3313 Mem_Free(oldtexcoord2f);
3315 Mem_Free(oldtriangles);
3316 if (oldsortedelement3s)
3317 Mem_Free(oldsortedelement3s);
3320 static void VM_InitPolygons (vmpolygons_t* polys)
3322 memset(polys, 0, sizeof(*polys));
3323 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3324 polys->max_triangles = 1024;
3325 VM_ResizePolygons(polys);
3326 polys->initialized = true;
3329 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3331 int surfacelistindex;
3332 vmpolygons_t *polys = (vmpolygons_t *)ent;
3333 // R_Mesh_ResetTextureState();
3334 R_EntityMatrix(&identitymatrix);
3335 GL_CullFace(GL_NONE);
3336 GL_DepthTest(true); // polys in 3D space shall always have depth test
3337 GL_DepthRange(0, 1);
3338 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3340 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3342 int numtriangles = 0;
3343 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3344 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3345 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3346 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3348 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3350 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3352 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3355 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3359 static void VMPolygons_Store(vmpolygons_t *polys)
3364 // detect if we have alpha
3365 hasalpha = polys->begin_texture_hasalpha;
3366 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3367 if(polys->begin_color[i][3] < 1)
3370 if (polys->begin_draw2d)
3372 // draw the polygon as 2D immediately
3373 drawqueuemesh_t mesh;
3374 mesh.texture = polys->begin_texture;
3375 mesh.num_vertices = polys->begin_vertices;
3376 mesh.num_triangles = polys->begin_vertices-2;
3377 mesh.data_element3i = polygonelement3i;
3378 mesh.data_element3s = polygonelement3s;
3379 mesh.data_vertex3f = polys->begin_vertex[0];
3380 mesh.data_color4f = polys->begin_color[0];
3381 mesh.data_texcoord2f = polys->begin_texcoord[0];
3382 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3386 // queue the polygon as 3D for sorted transparent rendering later
3387 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3389 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3390 polys->max_triangles *= 2;
3391 VM_ResizePolygons(polys);
3393 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3395 // needle in a haystack!
3396 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3397 // that also caused it to not render the first polygon that is added
3399 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3400 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3401 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3402 for (i = 0;i < polys->begin_vertices-2;i++)
3404 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3405 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3406 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3407 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3408 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3409 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3410 polys->num_triangles++;
3412 polys->num_vertices += polys->begin_vertices;
3415 polys->begin_active = false;
3418 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3419 // LordHavoc: agreed, this is a mess
3420 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3423 vmpolygons_t *polys = &prog->vmpolygons;
3426 // only add polygons of the currently active prog to the queue - if there is none, we're done
3430 if (!polys->num_triangles)
3433 for (i = 0;i < polys->num_triangles;i++)
3435 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3436 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3439 /*polys->num_triangles = 0; // now done after rendering the scene,
3440 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3443 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3444 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3446 const char *picname;
3448 vmpolygons_t *polys = &prog->vmpolygons;
3451 // TODO instead of using skinframes here (which provides the benefit of
3452 // better management of flags, and is more suited for 3D rendering), what
3453 // about supporting Q3 shaders?
3455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3457 if (!polys->initialized)
3458 VM_InitPolygons(polys);
3459 if (polys->begin_active)
3461 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3464 picname = PRVM_G_STRING(OFS_PARM0);
3470 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3475 sf = R_SkinFrame_FindNextByName(sf, picname);
3477 while(sf && sf->textureflags != tf);
3479 if(!sf || !sf->base)
3480 sf = R_SkinFrame_LoadExternal(picname, tf, true, true);
3483 R_SkinFrame_MarkUsed(sf);
3486 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3487 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3488 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3489 polys->begin_vertices = 0;
3490 polys->begin_active = true;
3491 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3494 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3495 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3497 vmpolygons_t *polys = &prog->vmpolygons;
3499 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3501 if (!polys->begin_active)
3503 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3507 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3509 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3513 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3514 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3515 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3516 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3517 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3518 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3519 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3520 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3521 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3522 polys->begin_vertices++;
3525 //void() R_EndPolygon
3526 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3528 vmpolygons_t *polys = &prog->vmpolygons;
3530 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3531 if (!polys->begin_active)
3533 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3536 polys->begin_active = false;
3537 if (polys->begin_vertices >= 3)
3538 VMPolygons_Store(polys);
3540 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3547 Returns false if any part of the bottom of the entity is off an edge that
3552 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3554 prvm_prog_t *prog = CLVM_prog;
3555 vec3_t mins, maxs, start, stop;
3560 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3561 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3563 // if all of the points under the corners are solid world, don't bother
3564 // with the tougher checks
3565 // the corners must be within 16 of the midpoint
3566 start[2] = mins[2] - 1;
3567 for (x=0 ; x<=1 ; x++)
3568 for (y=0 ; y<=1 ; y++)
3570 start[0] = x ? maxs[0] : mins[0];
3571 start[1] = y ? maxs[1] : mins[1];
3572 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3576 return true; // we got out easy
3580 // check it for real...
3584 // the midpoint must be within 16 of the bottom
3585 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3586 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3587 stop[2] = start[2] - 2*sv_stepheight.value;
3588 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3590 if (trace.fraction == 1.0)
3592 mid = bottom = trace.endpos[2];
3594 // the corners must be within 16 of the midpoint
3595 for (x=0 ; x<=1 ; x++)
3596 for (y=0 ; y<=1 ; y++)
3598 start[0] = stop[0] = x ? maxs[0] : mins[0];
3599 start[1] = stop[1] = y ? maxs[1] : mins[1];
3601 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3603 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3604 bottom = trace.endpos[2];
3605 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3616 Called by monster program code.
3617 The move will be adjusted for slopes and stairs, but if the move isn't
3618 possible, no move is done and false is returned
3621 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3623 prvm_prog_t *prog = CLVM_prog;
3625 vec3_t oldorg, neworg, end, traceendpos;
3626 vec3_t mins, maxs, start;
3629 prvm_edict_t *enemy;
3632 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3633 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3634 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3635 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3637 // flying monsters don't step up
3638 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3640 // try one move with vertical motion, then one without
3641 for (i=0 ; i<2 ; i++)
3643 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3644 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3645 if (i == 0 && enemy != prog->edicts)
3647 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3653 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3654 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3656 CL_VM_SetTraceGlobals(prog, &trace, svent);
3658 if (trace.fraction == 1)
3660 VectorCopy(trace.endpos, traceendpos);
3661 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3662 return false; // swim monster left water
3664 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3670 if (enemy == prog->edicts)
3677 // push down from a step height above the wished position
3678 neworg[2] += sv_stepheight.value;
3679 VectorCopy (neworg, end);
3680 end[2] -= sv_stepheight.value*2;
3682 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3684 CL_VM_SetTraceGlobals(prog, &trace, svent);
3686 if (trace.startsolid)
3688 neworg[2] -= sv_stepheight.value;
3689 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3691 CL_VM_SetTraceGlobals(prog, &trace, svent);
3692 if (trace.startsolid)
3695 if (trace.fraction == 1)
3697 // if monster had the ground pulled out, go ahead and fall
3698 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3700 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3703 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3707 return false; // walked off an edge
3710 // check point traces down for dangling corners
3711 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3713 if (!CL_CheckBottom (ent))
3715 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3716 { // entity had floor mostly pulled out from underneath it
3717 // and is trying to correct
3722 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3726 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3727 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3729 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3741 float(float yaw, float dist[, settrace]) walkmove
3744 static void VM_CL_walkmove (prvm_prog_t *prog)
3753 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3755 // assume failure if it returns early
3756 PRVM_G_FLOAT(OFS_RETURN) = 0;
3758 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3759 if (ent == prog->edicts)
3761 VM_Warning(prog, "walkmove: can not modify world entity\n");
3764 if (ent->priv.server->free)
3766 VM_Warning(prog, "walkmove: can not modify free entity\n");
3769 yaw = PRVM_G_FLOAT(OFS_PARM0);
3770 dist = PRVM_G_FLOAT(OFS_PARM1);
3771 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3773 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3776 yaw = yaw*M_PI*2 / 360;
3778 move[0] = cos(yaw)*dist;
3779 move[1] = sin(yaw)*dist;
3782 // save program state, because CL_movestep may call other progs
3783 oldf = prog->xfunction;
3784 oldself = PRVM_clientglobaledict(self);
3786 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3789 // restore program state
3790 prog->xfunction = oldf;
3791 PRVM_clientglobaledict(self) = oldself;
3798 string(string key) serverkey
3801 static void VM_CL_serverkey(prvm_prog_t *prog)
3803 char string[VM_STRINGTEMP_LENGTH];
3804 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3805 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3806 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3813 Checks if an entity is in a point's PVS.
3814 Should be fast but can be inexact.
3816 float checkpvs(vector viewpos, entity viewee) = #240;
3819 static void VM_CL_checkpvs (prvm_prog_t *prog)
3822 prvm_edict_t *viewee;
3828 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3831 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3832 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3833 viewee = PRVM_G_EDICT(OFS_PARM1);
3835 if(viewee->priv.required->free)
3837 VM_Warning(prog, "checkpvs: can not check free entity\n");
3838 PRVM_G_FLOAT(OFS_RETURN) = 4;
3842 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3843 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3846 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3848 // no PVS support on this worldmodel... darn
3849 PRVM_G_FLOAT(OFS_RETURN) = 3;
3852 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3855 // viewpos isn't in any PVS... darn
3856 PRVM_G_FLOAT(OFS_RETURN) = 2;
3859 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3861 // using fat PVS like FTEQW does (slow)
3862 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3864 // no PVS support on this worldmodel... darn
3865 PRVM_G_FLOAT(OFS_RETURN) = 3;
3868 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3871 // viewpos isn't in any PVS... darn
3872 PRVM_G_FLOAT(OFS_RETURN) = 2;
3875 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3879 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3880 static void VM_CL_skel_create(prvm_prog_t *prog)
3882 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3883 dp_model_t *model = CL_GetModelByIndex(modelindex);
3884 skeleton_t *skeleton;
3886 PRVM_G_FLOAT(OFS_RETURN) = 0;
3887 if (!model || !model->num_bones)
3889 for (i = 0;i < MAX_EDICTS;i++)
3890 if (!prog->skeletons[i])
3892 if (i == MAX_EDICTS)
3894 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3895 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3896 skeleton->model = model;
3897 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3898 // initialize to identity matrices
3899 for (i = 0;i < skeleton->model->num_bones;i++)
3900 skeleton->relativetransforms[i] = identitymatrix;
3903 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3904 static void VM_CL_skel_build(prvm_prog_t *prog)
3906 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3907 skeleton_t *skeleton;
3908 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3909 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3910 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3911 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3912 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3913 dp_model_t *model = CL_GetModelByIndex(modelindex);
3917 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3918 frameblend_t frameblend[MAX_FRAMEBLENDS];
3919 matrix4x4_t bonematrix;
3921 PRVM_G_FLOAT(OFS_RETURN) = 0;
3922 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3924 firstbone = max(0, firstbone);
3925 lastbone = min(lastbone, model->num_bones - 1);
3926 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3927 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3928 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3929 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3931 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3933 memset(&bonematrix, 0, sizeof(bonematrix));
3934 for (blendindex = 0;blendindex < numblends;blendindex++)
3936 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3937 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3939 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3940 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3942 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3945 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3946 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3948 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 skeleton_t *skeleton;
3950 PRVM_G_FLOAT(OFS_RETURN) = 0;
3951 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3953 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3956 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3957 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3959 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3961 skeleton_t *skeleton;
3962 PRVM_G_INT(OFS_RETURN) = 0;
3963 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3965 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3967 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3970 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3971 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3973 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3974 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3975 skeleton_t *skeleton;
3976 PRVM_G_FLOAT(OFS_RETURN) = 0;
3977 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3979 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3981 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3984 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3985 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3987 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3988 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3989 skeleton_t *skeleton;
3990 PRVM_G_FLOAT(OFS_RETURN) = 0;
3991 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3993 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3996 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3997 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3999 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4000 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4001 skeleton_t *skeleton;
4003 vec3_t forward, left, up, origin;
4004 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4005 VectorClear(PRVM_clientglobalvector(v_forward));
4006 VectorClear(PRVM_clientglobalvector(v_right));
4007 VectorClear(PRVM_clientglobalvector(v_up));
4008 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4010 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4012 matrix = skeleton->relativetransforms[bonenum];
4013 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4014 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4015 VectorNegate(left, PRVM_clientglobalvector(v_right));
4016 VectorCopy(up, PRVM_clientglobalvector(v_up));
4017 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4020 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4021 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4023 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4024 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4025 skeleton_t *skeleton;
4028 vec3_t forward, left, up, origin;
4029 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4030 VectorClear(PRVM_clientglobalvector(v_forward));
4031 VectorClear(PRVM_clientglobalvector(v_right));
4032 VectorClear(PRVM_clientglobalvector(v_up));
4033 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4035 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4037 matrix = skeleton->relativetransforms[bonenum];
4038 // convert to absolute
4039 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4042 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4044 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4045 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4046 VectorNegate(left, PRVM_clientglobalvector(v_right));
4047 VectorCopy(up, PRVM_clientglobalvector(v_up));
4048 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4051 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4052 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4054 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4055 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4056 vec3_t forward, left, up, origin;
4057 skeleton_t *skeleton;
4059 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4061 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4063 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4064 VectorNegate(PRVM_clientglobalvector(v_right), left);
4065 VectorCopy(PRVM_clientglobalvector(v_up), up);
4066 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4067 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4068 skeleton->relativetransforms[bonenum] = matrix;
4071 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4072 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4074 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4075 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4076 vec3_t forward, left, up, origin;
4077 skeleton_t *skeleton;
4080 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4082 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4084 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4085 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4086 VectorNegate(PRVM_clientglobalvector(v_right), left);
4087 VectorCopy(PRVM_clientglobalvector(v_up), up);
4088 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4089 temp = skeleton->relativetransforms[bonenum];
4090 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4093 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4094 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4096 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4097 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4098 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4100 vec3_t forward, left, up, origin;
4101 skeleton_t *skeleton;
4104 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4106 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4107 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4108 VectorNegate(PRVM_clientglobalvector(v_right), left);
4109 VectorCopy(PRVM_clientglobalvector(v_up), up);
4110 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4111 firstbone = max(0, firstbone);
4112 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4113 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4115 temp = skeleton->relativetransforms[bonenum];
4116 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4120 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4121 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4123 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4124 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4125 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4126 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4128 skeleton_t *skeletondst;
4129 skeleton_t *skeletonsrc;
4130 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4132 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4134 firstbone = max(0, firstbone);
4135 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4136 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4137 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4138 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4141 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4142 static void VM_CL_skel_delete(prvm_prog_t *prog)
4144 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4145 skeleton_t *skeleton;
4146 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4149 prog->skeletons[skeletonindex] = NULL;
4152 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4153 static void VM_CL_frameforname(prvm_prog_t *prog)
4155 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4156 dp_model_t *model = CL_GetModelByIndex(modelindex);
4157 const char *name = PRVM_G_STRING(OFS_PARM1);
4159 PRVM_G_FLOAT(OFS_RETURN) = -1;
4160 if (!model || !model->animscenes)
4162 for (i = 0;i < model->numframes;i++)
4164 if (!strcasecmp(model->animscenes[i].name, name))
4166 PRVM_G_FLOAT(OFS_RETURN) = i;
4172 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4173 static void VM_CL_frameduration(prvm_prog_t *prog)
4175 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4176 dp_model_t *model = CL_GetModelByIndex(modelindex);
4177 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4178 PRVM_G_FLOAT(OFS_RETURN) = 0;
4179 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4181 if (model->animscenes[framenum].framerate)
4182 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4185 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4188 * Obscure builtin used by GAME_XONOTIC.
4190 * Edits the input history of cl_movement by rotating all move commands
4191 * currently in the queue using the given transform.
4193 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4194 * v_angle-like (non-inverted) euler angles that perform the rotation
4195 * of the space that is to be done.
4197 * This is meant to be used as a fixangle replacement after passing
4198 * through a warpzone/portal: the client is told about the warp transform,
4199 * and calls this function in the same frame as the one on which the
4200 * client's origin got changed by the serverside teleport. Then this code
4201 * transforms the pre-warp input (which matches the empty space behind
4202 * the warp plane) into post-warp input (which matches the target area
4203 * of the warp). Also, at the same time, the client has to use
4204 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4206 * This together allows warpzone motion to be perfectly predicted by
4209 * Furthermore, for perfect warpzone behaviour, the server side also
4210 * has to detect input the client sent before it received the origin
4211 * update, but after the warp occurred on the server, and has to adjust
4212 * input appropriately.
4215 vec3_t v = {0, 0, 0};
4217 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4218 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4219 AngleVectorsFLU(a, x, y, z);
4220 Matrix4x4_FromVectors(&m, x, y, z, v);
4224 // #358 void(string cubemapname) loadcubemap
4225 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4229 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4230 name = PRVM_G_STRING(OFS_PARM0);
4234 #define REFDEFFLAG_TELEPORTED 1
4235 #define REFDEFFLAG_JUMPING 2
4236 #define REFDEFFLAG_DEAD 4
4237 #define REFDEFFLAG_INTERMISSION 8
4238 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4240 matrix4x4_t entrendermatrix;
4241 vec3_t clviewangles;
4243 qboolean teleported;
4244 qboolean clonground;
4247 qboolean clintermission;
4248 float clstatsviewheight;
4252 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4253 ent = PRVM_G_EDICT(OFS_PARM0);
4254 flags = PRVM_G_FLOAT(OFS_PARM1);
4256 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4257 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4259 VectorCopy(cl.csqc_viewangles, clviewangles);
4260 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4261 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4262 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4263 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4264 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4265 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4266 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4268 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4270 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4271 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4272 CSQC_R_RecalcView();
4275 //============================================================================
4277 // To create a almost working builtin file from this replace:
4278 // "^NULL.*" with ""
4279 // "^{.*//.*}:Wh\(.*\)" with "\1"
4281 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4282 // "\n\n+" with "\n\n"
4284 prvm_builtin_t vm_cl_builtins[] = {
4285 NULL, // #0 NULL function (not callable) (QUAKE)
4286 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4287 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4288 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4289 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4290 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4291 VM_break, // #6 void() break (QUAKE)
4292 VM_random, // #7 float() random (QUAKE)
4293 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4294 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4295 VM_error, // #10 void(string e) error (QUAKE)
4296 VM_objerror, // #11 void(string e) objerror (QUAKE)
4297 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4298 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4299 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4300 VM_remove, // #15 void(entity e) remove (QUAKE)
4301 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4302 NULL, // #17 entity() checkclient (QUAKE)
4303 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4304 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4305 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4306 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4307 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4308 NULL, // #23 void(string s, ...) bprint (QUAKE)
4309 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4310 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4311 VM_ftos, // #26 string(float f) ftos (QUAKE)
4312 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4313 VM_coredump, // #28 void() coredump (QUAKE)
4314 VM_traceon, // #29 void() traceon (QUAKE)
4315 VM_traceoff, // #30 void() traceoff (QUAKE)
4316 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4317 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4318 NULL, // #33 (QUAKE)
4319 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4320 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4321 VM_rint, // #36 float(float v) rint (QUAKE)
4322 VM_floor, // #37 float(float v) floor (QUAKE)
4323 VM_ceil, // #38 float(float v) ceil (QUAKE)
4324 NULL, // #39 (QUAKE)
4325 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4326 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4327 NULL, // #42 (QUAKE)
4328 VM_fabs, // #43 float(float f) fabs (QUAKE)
4329 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4330 VM_cvar, // #45 float(string s) cvar (QUAKE)
4331 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4332 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4333 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4334 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4335 NULL, // #50 (QUAKE)
4336 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4337 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4338 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4339 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4340 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4341 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4342 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4343 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4344 NULL, // #59 (QUAKE)
4345 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4346 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4347 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4348 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4349 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4350 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4351 NULL, // #66 (QUAKE)
4352 NULL, // #67 void(float step) movetogoal (QUAKE)
4353 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4354 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4355 NULL, // #70 void(string s) changelevel (QUAKE)
4356 NULL, // #71 (QUAKE)
4357 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4358 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4359 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4360 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4361 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4362 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4363 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4364 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4365 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4366 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4367 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4368 NULL, // #83 (QUAKE)
4369 NULL, // #84 (QUAKE)
4370 NULL, // #85 (QUAKE)
4371 NULL, // #86 (QUAKE)
4372 NULL, // #87 (QUAKE)
4373 NULL, // #88 (QUAKE)
4374 NULL, // #89 (QUAKE)
4375 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4376 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4377 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4378 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4379 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4380 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4381 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4382 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4383 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4384 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4385 // FrikaC and Telejano range #100-#199
4396 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4397 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4398 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4399 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4400 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4401 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4402 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4403 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4404 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4405 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4486 // FTEQW range #200-#299
4505 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4508 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4509 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4510 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4511 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4512 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4513 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4514 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4515 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4516 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4517 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4519 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4527 VM_CL_checkpvs, // #240
4550 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4551 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4552 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4553 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4554 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4555 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4556 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4557 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4558 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4559 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4560 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4561 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4562 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4563 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4564 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4587 // CSQC range #300-#399
4588 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4589 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4590 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4591 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4592 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4593 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4594 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4595 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4596 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4597 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4598 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4599 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4603 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4604 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4605 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4606 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4607 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4608 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4609 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4610 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4611 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4612 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4613 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4614 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4615 VM_stringwidth, // #327 // FIXME is this okay?
4616 VM_drawsubpic, // #328 // FIXME is this okay?
4617 VM_drawrotpic, // #329 // FIXME is this okay?
4618 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4619 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4620 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4621 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4622 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4623 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4624 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4625 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4626 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4627 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4628 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4629 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4630 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4631 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4632 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4633 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4634 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4635 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4636 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4637 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4638 VM_isserver, // #350 float() isserver (EXT_CSQC)
4639 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4640 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4641 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4642 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4643 VM_CL_videoplaying, // #355
4644 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4645 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4646 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4648 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4649 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4650 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4651 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4652 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4653 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4654 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4655 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4688 // LordHavoc's range #400-#499
4689 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4690 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4691 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4692 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4693 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4694 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4695 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4696 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4697 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4698 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4699 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4700 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4701 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4702 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4703 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4704 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4705 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4706 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4707 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4708 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4709 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4718 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4719 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4720 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4721 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4722 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4723 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4724 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4725 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4726 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4727 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4728 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4729 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4730 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4731 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4732 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4733 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4734 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4735 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4736 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4737 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4738 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4739 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4740 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4741 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4742 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4743 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4744 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4745 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4746 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4748 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4749 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4750 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4751 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4752 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4753 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4754 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4755 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4756 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4757 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4758 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4759 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4760 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4761 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4762 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4763 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4764 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4765 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4766 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4767 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4768 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4769 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4770 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4771 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4772 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4773 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4774 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4775 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4776 VM_gecko_create, // #487 float gecko_create( string name )
4777 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4778 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4779 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4780 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4781 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4782 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4783 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4784 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4785 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4786 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4787 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4788 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4789 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4790 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4791 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4792 VM_whichpack, // #503 string(string) whichpack = #503;
4793 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4799 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4800 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4801 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4802 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4803 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4804 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4805 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4806 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4807 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4808 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4809 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4810 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4811 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4812 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4813 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4814 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4815 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4816 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4817 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4818 VM_loadfromdata, // #529
4819 VM_loadfromfile, // #530
4820 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4822 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4823 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4824 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4825 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4826 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4827 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4829 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4830 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4831 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4894 VM_callfunction, // #605
4895 VM_writetofile, // #606
4896 VM_isfunction, // #607
4899 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4902 VM_parseentitydata, // #613
4913 VM_CL_getextresponse, // #624 string getextresponse(void)
4916 VM_sprintf, // #627 string sprintf(string format, ...)
4917 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4918 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4919 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4920 VM_getbindmaps, // #631 vector(void) getbindmap
4921 VM_setbindmaps, // #632 float(vector bm) setbindmap
4927 VM_CL_RotateMoves, // #638
4928 VM_digest_hex, // #639
4929 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4931 VM_coverage, // #642
4935 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4937 void VM_Polygons_Reset(prvm_prog_t *prog)
4939 vmpolygons_t *polys = &prog->vmpolygons;
4941 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4942 if(polys->initialized)
4944 Mem_FreePool(&polys->pool);
4945 polys->initialized = false;
4949 void CLVM_init_cmd(prvm_prog_t *prog)
4952 VM_Polygons_Reset(prog);
4955 void CLVM_reset_cmd(prvm_prog_t *prog)
4957 World_End(&cl.world);
4959 VM_Polygons_Reset(prog);