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[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
31 {
32         vec3_t angles, forward, right, up;
33         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35         AngleVectors(angles, forward, right, up);
36         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37         VectorCopy(right, PRVM_clientglobalvector(v_right));
38         VectorCopy(up, PRVM_clientglobalvector(v_up));
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
43 {
44         prvm_edict_t    *e;
45         prvm_vec_t      *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning(prog, "setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning(prog, "setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, PRVM_clientedictvector(e, origin));
61         if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62                 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
63         CL_LinkEdict(e);
64 }
65
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
67 {
68         int             i;
69
70         for (i=0 ; i<3 ; i++)
71                 if (min[i] > max[i])
72                         prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
73
74         // set derived values
75         VectorCopy (min, PRVM_clientedictvector(e, mins));
76         VectorCopy (max, PRVM_clientedictvector(e, maxs));
77         VectorSubtract (max, min, PRVM_clientedictvector(e, size));
78
79         CL_LinkEdict (e);
80 }
81
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 {
84         prvm_vec3_t mins, maxs;
85         VectorCopy(min, mins);
86         VectorCopy(max, maxs);
87         SetMinMaxSizePRVM(prog, e, mins, maxs);
88 }
89
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
92 {
93         prvm_edict_t    *e;
94         const char              *m;
95         dp_model_t *mod;
96         int                             i;
97
98         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99
100         e = PRVM_G_EDICT(OFS_PARM0);
101         PRVM_clientedictfloat(e, modelindex) = 0;
102         PRVM_clientedictstring(e, model) = 0;
103
104         m = PRVM_G_STRING(OFS_PARM1);
105         mod = NULL;
106         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107         {
108                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109                 {
110                         mod = cl.csqc_model_precache[i];
111                         PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112                         PRVM_clientedictfloat(e, modelindex) = -(i+1);
113                         break;
114                 }
115         }
116
117         if( !mod ) {
118                 for (i = 0;i < MAX_MODELS;i++)
119                 {
120                         mod = cl.model_precache[i];
121                         if (mod && !strcmp(mod->name, m))
122                         {
123                                 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124                                 PRVM_clientedictfloat(e, modelindex) = i;
125                                 break;
126                         }
127                 }
128         }
129
130         if( mod ) {
131                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132                 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133                 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
134         }
135         else
136         {
137                 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138                 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
139         }
140 }
141
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
144 {
145         prvm_edict_t    *e;
146         vec3_t          mins, maxs;
147         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148
149         e = PRVM_G_EDICT(OFS_PARM0);
150         if (e == prog->edicts)
151         {
152                 VM_Warning(prog, "setsize: can not modify world entity\n");
153                 return;
154         }
155         if (e->priv.server->free)
156         {
157                 VM_Warning(prog, "setsize: can not modify free entity\n");
158                 return;
159         }
160         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162
163         SetMinMaxSize( prog, e, mins, maxs );
164
165         CL_LinkEdict(e);
166 }
167
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
170 {
171         const char                      *sample;
172         int                                     channel;
173         prvm_edict_t            *entity;
174         float                           fvolume;
175         float                           attenuation;
176         float pitchchange;
177         float                           startposition;
178         int flags;
179         vec3_t                          org;
180
181         VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182
183         entity = PRVM_G_EDICT(OFS_PARM0);
184         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185         sample = PRVM_G_STRING(OFS_PARM2);
186         fvolume = PRVM_G_FLOAT(OFS_PARM3);
187         attenuation = PRVM_G_FLOAT(OFS_PARM4);
188
189         if (fvolume < 0 || fvolume > 1)
190         {
191                 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
192                 return;
193         }
194
195         if (attenuation < 0 || attenuation > 4)
196         {
197                 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
198                 return;
199         }
200
201         if (prog->argc < 6)
202                 pitchchange = 0;
203         else
204                 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
205
206         if (prog->argc < 7)
207                 flags = 0;
208         else
209         {
210                 // LordHavoc: we only let the qc set certain flags, others are off-limits
211                 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
212         }
213
214         // sound_starttime exists instead of sound_startposition because in a
215         // networking sense you might not know when something is being received,
216         // so making sounds match up in sync would be impossible if relative
217         // position was sent
218         if (PRVM_clientglobalfloat(sound_starttime))
219                 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
220         else
221                 startposition = 0;
222
223         channel = CHAN_USER2ENGINE(channel);
224
225         if (!IS_CHAN(channel))
226         {
227                 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
228                 return;
229         }
230
231         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232         S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
233 }
234
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
237 {
238         const char                      *sample;
239         float                           fvolume;
240         float                           attenuation;
241         vec3_t                          org;
242
243         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244
245         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246         sample = PRVM_G_STRING(OFS_PARM1);
247         fvolume = PRVM_G_FLOAT(OFS_PARM2);
248         attenuation = PRVM_G_FLOAT(OFS_PARM3);
249
250         if (fvolume < 0 || fvolume > 1)
251         {
252                 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
253                 return;
254         }
255
256         if (attenuation < 0 || attenuation > 4)
257         {
258                 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
259                 return;
260         }
261
262         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
264 }
265
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
268 {
269         prvm_edict_t *ed;
270         ed = PRVM_ED_Alloc(prog);
271         VM_RETURN_EDICT(ed);
272 }
273
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 {
276         VM_SetTraceGlobals(prog, trace);
277         PRVM_clientglobalfloat(trace_networkentity) = svent;
278 }
279
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
285 {
286         vec3_t  v1, v2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291 //      R_TimeReport("pretraceline");
292
293         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294
295         prog->xfunction->builtinsprofile += 30;
296
297         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299         move = (int)PRVM_G_FLOAT(OFS_PARM2);
300         ent = PRVM_G_EDICT(OFS_PARM3);
301
302         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303                 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306
307         CL_VM_SetTraceGlobals(prog, &trace, svent);
308 //      R_TimeReport("traceline");
309 }
310
311 /*
312 =================
313 VM_CL_tracebox
314
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
318
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
320 =================
321 */
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
324 {
325         vec3_t  v1, v2, m1, m2;
326         trace_t trace;
327         int             move, svent;
328         prvm_edict_t    *ent;
329
330 //      R_TimeReport("pretracebox");
331         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332
333         prog->xfunction->builtinsprofile += 30;
334
335         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339         move = (int)PRVM_G_FLOAT(OFS_PARM4);
340         ent = PRVM_G_EDICT(OFS_PARM5);
341
342         if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343                 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344
345         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346
347         CL_VM_SetTraceGlobals(prog, &trace, svent);
348 //      R_TimeReport("tracebox");
349 }
350
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
352 {
353         int i;
354         float gravity;
355         vec3_t start, end, mins, maxs, move;
356         vec3_t original_origin;
357         vec3_t original_velocity;
358         vec3_t original_angles;
359         vec3_t original_avelocity;
360         trace_t trace;
361
362         VectorCopy(PRVM_clientedictvector(tossent, origin)   , original_origin   );
363         VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364         VectorCopy(PRVM_clientedictvector(tossent, angles)   , original_angles   );
365         VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366
367         gravity = PRVM_clientedictfloat(tossent, gravity);
368         if (!gravity)
369                 gravity = 1.0f;
370         gravity *= cl.movevars_gravity * 0.05;
371
372         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
373         {
374                 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375                 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376                 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377                 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378                 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379                 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380                 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381                 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382                 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383
384                 if (trace.fraction < 1)
385                         break;
386         }
387
388         VectorCopy(original_origin   , PRVM_clientedictvector(tossent, origin)   );
389         VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390         VectorCopy(original_angles   , PRVM_clientedictvector(tossent, angles)   );
391         VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
392
393         return trace;
394 }
395
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
397 {
398         trace_t trace;
399         prvm_edict_t    *ent;
400         prvm_edict_t    *ignore;
401         int svent = 0;
402
403         prog->xfunction->builtinsprofile += 600;
404
405         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406
407         ent = PRVM_G_EDICT(OFS_PARM0);
408         if (ent == prog->edicts)
409         {
410                 VM_Warning(prog, "tracetoss: can not use world entity\n");
411                 return;
412         }
413         ignore = PRVM_G_EDICT(OFS_PARM1);
414
415         trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416
417         CL_VM_SetTraceGlobals(prog, &trace, svent);
418 }
419
420
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
423 {
424         const char      *name;
425         int                     i;
426         dp_model_t              *m;
427
428         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429
430         name = PRVM_G_STRING(OFS_PARM0);
431         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432         {
433                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434                 {
435                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
436                         return;
437                 }
438         }
439         PRVM_G_FLOAT(OFS_RETURN) = 0;
440         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
441         if(m && m->loaded)
442         {
443                 for (i = 0;i < MAX_MODELS;i++)
444                 {
445                         if (!cl.csqc_model_precache[i])
446                         {
447                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
448                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
449                                 return;
450                         }
451                 }
452                 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
453                 return;
454         }
455         VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
456 }
457
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
460 {
461         prvm_edict_t    *ent, *chain;
462         vec_t                   radius, radius2;
463         vec3_t                  org, eorg, mins, maxs;
464         int                             i, numtouchedicts;
465         static prvm_edict_t     *touchedicts[MAX_EDICTS];
466         int             chainfield;
467
468         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
469
470         if(prog->argc == 3)
471                 chainfield = PRVM_G_INT(OFS_PARM2);
472         else
473                 chainfield = prog->fieldoffsets.chain;
474         if(chainfield < 0)
475                 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476
477         chain = (prvm_edict_t *)prog->edicts;
478
479         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480         radius = PRVM_G_FLOAT(OFS_PARM1);
481         radius2 = radius * radius;
482
483         mins[0] = org[0] - (radius + 1);
484         mins[1] = org[1] - (radius + 1);
485         mins[2] = org[2] - (radius + 1);
486         maxs[0] = org[0] + (radius + 1);
487         maxs[1] = org[1] + (radius + 1);
488         maxs[2] = org[2] + (radius + 1);
489         numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490         if (numtouchedicts > MAX_EDICTS)
491         {
492                 // this never happens   //[515]: for what then ?
493                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494                 numtouchedicts = MAX_EDICTS;
495         }
496         for (i = 0;i < numtouchedicts;i++)
497         {
498                 ent = touchedicts[i];
499                 // Quake did not return non-solid entities but darkplaces does
500                 // (note: this is the reason you can't blow up fallen zombies)
501                 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502                         continue;
503                 // LordHavoc: compare against bounding box rather than center so it
504                 // doesn't miss large objects, and use DotProduct instead of Length
505                 // for a major speedup
506                 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507                 if (sv_gameplayfix_findradiusdistancetobox.integer)
508                 {
509                         eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510                         eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511                         eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
512                 }
513                 else
514                         VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515                 if (DotProduct(eorg, eorg) < radius2)
516                 {
517                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
518                         chain = ent;
519                 }
520         }
521
522         VM_RETURN_EDICT(chain);
523 }
524
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
527 {
528         prvm_edict_t            *ent;
529         vec3_t                          start, end, mins, maxs;
530         trace_t                         trace;
531
532         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533
534         // assume failure if it returns early
535         PRVM_G_FLOAT(OFS_RETURN) = 0;
536
537         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538         if (ent == prog->edicts)
539         {
540                 VM_Warning(prog, "droptofloor: can not modify world entity\n");
541                 return;
542         }
543         if (ent->priv.server->free)
544         {
545                 VM_Warning(prog, "droptofloor: can not modify free entity\n");
546                 return;
547         }
548
549         VectorCopy(PRVM_clientedictvector(ent, origin), start);
550         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552         VectorCopy(PRVM_clientedictvector(ent, origin), end);
553         end[2] -= 256;
554
555         trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
556
557         if (trace.fraction != 1)
558         {
559                 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561                 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562                 PRVM_G_FLOAT(OFS_RETURN) = 1;
563                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 //              ent->priv.server->suspendedinairflag = true;
565         }
566 }
567
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
570 {
571         int                     i;
572         const char      *c;
573
574         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575
576         i = (int)PRVM_G_FLOAT(OFS_PARM0);
577         c = PRVM_G_STRING(OFS_PARM1);
578         if (i >= cl.max_lightstyle)
579         {
580                 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
581                 return;
582         }
583         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
586 }
587
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 {
591         static int              cs_yes, cs_no;
592         prvm_edict_t    *ent;
593         vec3_t                  mins, maxs, start, stop;
594         trace_t                 trace;
595         int                             x, y;
596         float                   mid, bottom;
597
598         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599         ent = PRVM_G_EDICT(OFS_PARM0);
600         PRVM_G_FLOAT(OFS_RETURN) = 0;
601
602         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608         start[2] = mins[2] - 1;
609         for     (x=0 ; x<=1 ; x++)
610                 for     (y=0 ; y<=1 ; y++)
611                 {
612                         start[0] = x ? maxs[0] : mins[0];
613                         start[1] = y ? maxs[1] : mins[1];
614                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
615                                 goto realcheck;
616                 }
617
618         cs_yes++;
619         PRVM_G_FLOAT(OFS_RETURN) = true;
620         return;         // we got out easy
621
622 realcheck:
623         cs_no++;
624 //
625 // check it for real...
626 //
627         start[2] = mins[2];
628
629 // the midpoint must be within 16 of the bottom
630         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632         stop[2] = start[2] - 2*sv_stepheight.value;
633         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
634
635         if (trace.fraction == 1.0)
636                 return;
637
638         mid = bottom = trace.endpos[2];
639
640 // the corners must be within 16 of the midpoint
641         for     (x=0 ; x<=1 ; x++)
642                 for     (y=0 ; y<=1 ; y++)
643                 {
644                         start[0] = stop[0] = x ? maxs[0] : mins[0];
645                         start[1] = stop[1] = y ? maxs[1] : mins[1];
646
647                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
648
649                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650                                 bottom = trace.endpos[2];
651                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
652                                 return;
653                 }
654
655         cs_yes++;
656         PRVM_G_FLOAT(OFS_RETURN) = true;
657 }
658
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
661 {
662         vec3_t point;
663         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
666 }
667
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
670 {
671         vec3_t org, dir;
672         int             count;
673         unsigned char   color;
674         VM_SAFEPARMCOUNT(4, VM_CL_particle);
675
676         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678         color = (int)PRVM_G_FLOAT(OFS_PARM2);
679         count = (int)PRVM_G_FLOAT(OFS_PARM3);
680         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
681 }
682
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
685 {
686         vec3_t f;
687         sfx_t   *s;
688         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
692 }
693
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
696 {
697         vec3_t ambientcolor, diffusecolor, diffusenormal;
698         vec3_t p;
699         int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
700
701         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702
703         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704         R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706         if (PRVM_clientglobalvector(getlight_ambient))
707                 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708         if (PRVM_clientglobalvector(getlight_diffuse))
709                 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710         if (PRVM_clientglobalvector(getlight_dir))
711                 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
712 }
713
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
716
717 extern cvar_t v_yshearing;
718 void CSQC_R_RecalcView (void)
719 {
720         extern matrix4x4_t viewmodelmatrix_nobob;
721         extern matrix4x4_t viewmodelmatrix_withbob;
722         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723         if (v_yshearing.value > 0)
724                 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725         Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726         Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727         Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
728 }
729
730 //#300 void() clearscene (EXT_CSQC)
731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
732 {
733         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734         // clear renderable entity and light lists
735         r_refdef.scene.numentities = 0;
736         r_refdef.scene.numlights = 0;
737         // restore the view settings to the values that VM_CL_UpdateView received from the client code
738         r_refdef.view = csqc_original_r_refdef_view;
739         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742         cl.csqc_vidvars.drawenginesbar = false;
743         cl.csqc_vidvars.drawcrosshair = false;
744         CSQC_R_RecalcView();
745 }
746
747 //#301 void(float mask) addentities (EXT_CSQC)
748 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
749 {
750         double t = Sys_DirtyTime();
751         int                     i, drawmask;
752         prvm_edict_t *ed;
753         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
754         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
755         CSQC_RelinkAllEntities(drawmask);
756
757         PRVM_clientglobalfloat(time) = cl.time;
758         for(i=1;i<prog->num_edicts;i++)
759         {
760                 // so we can easily check if CSQC entity #edictnum is currently drawn
761                 cl.csqcrenderentities[i].entitynumber = 0;
762                 ed = &prog->edicts[i];
763                 if(ed->priv.required->free)
764                         continue;
765                 CSQC_Think(ed);
766                 if(ed->priv.required->free)
767                         continue;
768                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
769                 CSQC_Predraw(ed);
770                 if(ed->priv.required->free)
771                         continue;
772                 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
773                         continue;
774                 CSQC_AddRenderEdict(ed, i);
775         }
776
777         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
779         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
780 }
781
782 //#302 void(entity ent) addentity (EXT_CSQC)
783 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
784 {
785         double t = Sys_DirtyTime();
786         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
787         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
788         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
789         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
790 }
791
792 //#303 float(float property, ...) setproperty (EXT_CSQC)
793 //#303 float(float property) getproperty
794 //#303 vector(float property) getpropertyvec
795 //#309 float(float property) getproperty
796 //#309 vector(float property) getpropertyvec
797 // VorteX: make this function be able to return previously set property if new value is not given
798 static void VM_CL_R_SetView (prvm_prog_t *prog)
799 {
800         int             c;
801         prvm_vec_t      *f;
802         float   k;
803
804         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
805
806         c = (int)PRVM_G_FLOAT(OFS_PARM0);
807
808         // return value?
809         if (prog->argc < 2)
810         {
811                 switch(c)
812                 {
813                 case VF_MIN:
814                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
815                         break;
816                 case VF_MIN_X:
817                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
818                         break;
819                 case VF_MIN_Y:
820                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
821                         break;
822                 case VF_SIZE:
823                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
824                         break;
825                 case VF_SIZE_X:
826                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
827                         break;
828                 case VF_SIZE_Y:
829                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
830                         break;
831                 case VF_VIEWPORT:
832                         VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
833                         break;
834                 case VF_FOV:
835                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
836                         break;
837                 case VF_FOVX:
838                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
839                         break;
840                 case VF_FOVY:
841                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
842                         break;
843                 case VF_ORIGIN:
844                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
845                         break;
846                 case VF_ORIGIN_X:
847                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
848                         break;
849                 case VF_ORIGIN_Y:
850                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
851                         break;
852                 case VF_ORIGIN_Z:
853                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
854                         break;
855                 case VF_ANGLES:
856                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
857                         break;
858                 case VF_ANGLES_X:
859                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
860                         break;
861                 case VF_ANGLES_Y:
862                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
863                         break;
864                 case VF_ANGLES_Z:
865                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
866                         break;
867                 case VF_DRAWWORLD:
868                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
869                         break;
870                 case VF_DRAWENGINESBAR:
871                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
872                         break;
873                 case VF_DRAWCROSSHAIR:
874                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
875                         break;
876                 case VF_CL_VIEWANGLES:
877                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
878                         break;
879                 case VF_CL_VIEWANGLES_X:
880                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
881                         break;
882                 case VF_CL_VIEWANGLES_Y:
883                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
884                         break;
885                 case VF_CL_VIEWANGLES_Z:
886                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
887                         break;
888                 case VF_PERSPECTIVE:
889                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
890                         break;
891                 case VF_CLEARSCREEN:
892                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
893                         break;
894                 case VF_MAINVIEW:
895                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
896                         break;
897                 case VF_FOG_DENSITY:
898                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
899                         break;
900                 case VF_FOG_COLOR:
901                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
902                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
903                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
904                         break;
905                 case VF_FOG_COLOR_R:
906                         PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
907                         break;
908                 case VF_FOG_COLOR_G:
909                         PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
910                         break;
911                 case VF_FOG_COLOR_B:
912                         PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
913                         break;
914                 case VF_FOG_ALPHA:
915                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
916                         break;
917                 case VF_FOG_START:
918                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
919                         break;
920                 case VF_FOG_END:
921                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
922                         break;
923                 case VF_FOG_HEIGHT:
924                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
925                         break;
926                 case VF_FOG_FADEDEPTH:
927                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
928                         break;
929                 case VF_MINFPS_QUALITY:
930                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
931                         break;
932                 default:
933                         PRVM_G_FLOAT(OFS_RETURN) = 0;
934                         VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
935                         return;
936                 }
937                 return;
938         }
939
940         f = PRVM_G_VECTOR(OFS_PARM1);
941         k = PRVM_G_FLOAT(OFS_PARM1);
942         switch(c)
943         {
944         case VF_MIN:
945                 r_refdef.view.x = (int)(f[0]);
946                 r_refdef.view.y = (int)(f[1]);
947                 DrawQ_RecalcView();
948                 break;
949         case VF_MIN_X:
950                 r_refdef.view.x = (int)(k);
951                 DrawQ_RecalcView();
952                 break;
953         case VF_MIN_Y:
954                 r_refdef.view.y = (int)(k);
955                 DrawQ_RecalcView();
956                 break;
957         case VF_SIZE:
958                 r_refdef.view.width = (int)(f[0]);
959                 r_refdef.view.height = (int)(f[1]);
960                 DrawQ_RecalcView();
961                 break;
962         case VF_SIZE_X:
963                 r_refdef.view.width = (int)(k);
964                 DrawQ_RecalcView();
965                 break;
966         case VF_SIZE_Y:
967                 r_refdef.view.height = (int)(k);
968                 DrawQ_RecalcView();
969                 break;
970         case VF_VIEWPORT:
971                 r_refdef.view.x = (int)(f[0]);
972                 r_refdef.view.y = (int)(f[1]);
973                 f = PRVM_G_VECTOR(OFS_PARM2);
974                 r_refdef.view.width = (int)(f[0]);
975                 r_refdef.view.height = (int)(f[1]);
976                 DrawQ_RecalcView();
977                 break;
978         case VF_FOV:
979                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
980                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
981                 break;
982         case VF_FOVX:
983                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
984                 break;
985         case VF_FOVY:
986                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
987                 break;
988         case VF_ORIGIN:
989                 VectorCopy(f, cl.csqc_vieworigin);
990                 CSQC_R_RecalcView();
991                 break;
992         case VF_ORIGIN_X:
993                 cl.csqc_vieworigin[0] = k;
994                 CSQC_R_RecalcView();
995                 break;
996         case VF_ORIGIN_Y:
997                 cl.csqc_vieworigin[1] = k;
998                 CSQC_R_RecalcView();
999                 break;
1000         case VF_ORIGIN_Z:
1001                 cl.csqc_vieworigin[2] = k;
1002                 CSQC_R_RecalcView();
1003                 break;
1004         case VF_ANGLES:
1005                 VectorCopy(f, cl.csqc_viewangles);
1006                 CSQC_R_RecalcView();
1007                 break;
1008         case VF_ANGLES_X:
1009                 cl.csqc_viewangles[0] = k;
1010                 CSQC_R_RecalcView();
1011                 break;
1012         case VF_ANGLES_Y:
1013                 cl.csqc_viewangles[1] = k;
1014                 CSQC_R_RecalcView();
1015                 break;
1016         case VF_ANGLES_Z:
1017                 cl.csqc_viewangles[2] = k;
1018                 CSQC_R_RecalcView();
1019                 break;
1020         case VF_DRAWWORLD:
1021                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1022                 break;
1023         case VF_DRAWENGINESBAR:
1024                 cl.csqc_vidvars.drawenginesbar = k != 0;
1025                 break;
1026         case VF_DRAWCROSSHAIR:
1027                 cl.csqc_vidvars.drawcrosshair = k != 0;
1028                 break;
1029         case VF_CL_VIEWANGLES:
1030                 VectorCopy(f, cl.viewangles);
1031                 break;
1032         case VF_CL_VIEWANGLES_X:
1033                 cl.viewangles[0] = k;
1034                 break;
1035         case VF_CL_VIEWANGLES_Y:
1036                 cl.viewangles[1] = k;
1037                 break;
1038         case VF_CL_VIEWANGLES_Z:
1039                 cl.viewangles[2] = k;
1040                 break;
1041         case VF_PERSPECTIVE:
1042                 r_refdef.view.useperspective = k != 0;
1043                 break;
1044         case VF_CLEARSCREEN:
1045                 r_refdef.view.isoverlay = !k;
1046                 break;
1047         case VF_MAINVIEW:
1048                 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1049                 break;
1050         case VF_FOG_DENSITY:
1051                 r_refdef.fog_density = k;
1052                 break;
1053         case VF_FOG_COLOR:
1054                 r_refdef.fog_red = f[0];
1055                 r_refdef.fog_green = f[1];
1056                 r_refdef.fog_blue = f[2];
1057                 break;
1058         case VF_FOG_COLOR_R:
1059                 r_refdef.fog_red = k;
1060                 break;
1061         case VF_FOG_COLOR_G:
1062                 r_refdef.fog_green = k;
1063                 break;
1064         case VF_FOG_COLOR_B:
1065                 r_refdef.fog_blue = k;
1066                 break;
1067         case VF_FOG_ALPHA:
1068                 r_refdef.fog_alpha = k;
1069                 break;
1070         case VF_FOG_START:
1071                 r_refdef.fog_start = k;
1072                 break;
1073         case VF_FOG_END:
1074                 r_refdef.fog_end = k;
1075                 break;
1076         case VF_FOG_HEIGHT:
1077                 r_refdef.fog_height = k;
1078                 break;
1079         case VF_FOG_FADEDEPTH:
1080                 r_refdef.fog_fadedepth = k;
1081                 break;
1082         case VF_MINFPS_QUALITY:
1083                 r_refdef.view.quality = k;
1084                 break;
1085         default:
1086                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1087                 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1088                 return;
1089         }
1090         PRVM_G_FLOAT(OFS_RETURN) = 1;
1091 }
1092
1093 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1094 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1095 {
1096         double t = Sys_DirtyTime();
1097         vec3_t org;
1098         float radius = 300;
1099         vec3_t col;
1100         int style = -1;
1101         const char *cubemapname = NULL;
1102         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1103         float coronaintensity = 1;
1104         float coronasizescale = 0.25;
1105         qboolean castshadow = true;
1106         float ambientscale = 0;
1107         float diffusescale = 1;
1108         float specularscale = 1;
1109         matrix4x4_t matrix;
1110         vec3_t forward, left, up;
1111         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1112
1113         // if we've run out of dlights, just return
1114         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1115                 return;
1116
1117         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1118         radius = PRVM_G_FLOAT(OFS_PARM1);
1119         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1120         if (prog->argc >= 4)
1121         {
1122                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1123                 if (style >= MAX_LIGHTSTYLES)
1124                 {
1125                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1126                         style = -1;
1127                 }
1128         }
1129         if (prog->argc >= 5)
1130                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1131         if (prog->argc >= 6)
1132                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1133         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1134         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1135
1136         VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1137         VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1138         VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1139         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1140
1141         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1143         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1144         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1145 }
1146
1147 //============================================================================
1148
1149 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1150 static void VM_CL_unproject (prvm_prog_t *prog)
1151 {
1152         vec3_t f;
1153         vec3_t temp;
1154         vec3_t result;
1155
1156         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1157         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1158         VectorSet(temp,
1159                 f[2],
1160                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1161                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1162         if(v_flipped.integer)
1163                 temp[1] = -temp[1];
1164         Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1165         VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1166 }
1167
1168 //#311 vector (vector v) cs_project (EXT_CSQC)
1169 static void VM_CL_project (prvm_prog_t *prog)
1170 {
1171         vec3_t f;
1172         vec3_t v;
1173         matrix4x4_t m;
1174
1175         VM_SAFEPARMCOUNT(1, VM_CL_project);
1176         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177         Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1178         Matrix4x4_Transform(&m, f, v);
1179         if(v_flipped.integer)
1180                 v[1] = -v[1];
1181         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1182                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1183                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1184                 v[0]);
1185         // explanation:
1186         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1187         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1188 }
1189
1190 //#330 float(float stnum) getstatf (EXT_CSQC)
1191 static void VM_CL_getstatf (prvm_prog_t *prog)
1192 {
1193         int i;
1194         union
1195         {
1196                 float f;
1197                 int l;
1198         }dat;
1199         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1200         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1201         if(i < 0 || i >= MAX_CL_STATS)
1202         {
1203                 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1204                 return;
1205         }
1206         dat.l = cl.stats[i];
1207         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1208 }
1209
1210 //#331 float(float stnum) getstati (EXT_CSQC)
1211 static void VM_CL_getstati (prvm_prog_t *prog)
1212 {
1213         int i, index;
1214         int firstbit, bitcount;
1215
1216         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1217
1218         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1219         if (prog->argc > 1)
1220         {
1221                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1222                 if (prog->argc > 2)
1223                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1224                 else
1225                         bitcount = 1;
1226         }
1227         else
1228         {
1229                 firstbit = 0;
1230                 bitcount = 32;
1231         }
1232
1233         if(index < 0 || index >= MAX_CL_STATS)
1234         {
1235                 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1236                 return;
1237         }
1238         i = cl.stats[index];
1239         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1240                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1241         PRVM_G_FLOAT(OFS_RETURN) = i;
1242 }
1243
1244 //#332 string(float firststnum) getstats (EXT_CSQC)
1245 static void VM_CL_getstats (prvm_prog_t *prog)
1246 {
1247         int i;
1248         char t[17];
1249         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1250         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251         if(i < 0 || i > MAX_CL_STATS-4)
1252         {
1253                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1254                 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1255                 return;
1256         }
1257         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1258         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1259 }
1260
1261 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1262 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1263 {
1264         int                             i;
1265         prvm_edict_t    *t;
1266         struct model_s  *model;
1267
1268         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1269
1270         t = PRVM_G_EDICT(OFS_PARM0);
1271
1272         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1273
1274         PRVM_clientedictstring(t, model) = 0;
1275         PRVM_clientedictfloat(t, modelindex) = 0;
1276
1277         if (!i)
1278                 return;
1279
1280         model = CL_GetModelByIndex(i);
1281         if (!model)
1282         {
1283                 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1284                 return;
1285         }
1286         PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1287         PRVM_clientedictfloat(t, modelindex) = i;
1288
1289         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1290         if (model)
1291         {
1292                 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1293         }
1294         else
1295                 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1296 }
1297
1298 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1299 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1300 {
1301         dp_model_t *model;
1302
1303         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1304
1305         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1306         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1307         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1308 }
1309
1310 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1311 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1312 {
1313         int                     i;
1314         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1315         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1316         if (i == 0)
1317                 i = -1;
1318         PRVM_G_FLOAT(OFS_RETURN) = i;
1319 }
1320
1321 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1322 static void VM_CL_trailparticles (prvm_prog_t *prog)
1323 {
1324         int                             i;
1325         vec3_t                  start, end, velocity;
1326         prvm_edict_t    *t;
1327         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1328
1329         t = PRVM_G_EDICT(OFS_PARM0);
1330         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1331         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1332         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1333         VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1334
1335         if (i < 0)
1336                 return;
1337         CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1338 }
1339
1340 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1341 static void VM_CL_pointparticles (prvm_prog_t *prog)
1342 {
1343         int                     i;
1344         float n;
1345         vec3_t f, v;
1346         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1347         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1348         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1349         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1350         n = PRVM_G_FLOAT(OFS_PARM3);
1351         if (i < 0)
1352                 return;
1353         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1354 }
1355
1356 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1357 static void VM_CL_boxparticles (prvm_prog_t *prog)
1358 {
1359         int effectnum;
1360         // prvm_edict_t *own;
1361         vec3_t origin_from, origin_to, dir_from, dir_to;
1362         float count;
1363         int flags;
1364         qboolean istrail;
1365         float tintmins[4], tintmaxs[4], fade;
1366         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1367
1368         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1369         if (effectnum < 0)
1370                 return;
1371         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
1374         VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from   );
1375         VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to     );
1376         count = PRVM_G_FLOAT(OFS_PARM6);
1377         if(prog->argc >= 8)
1378                 flags = PRVM_G_FLOAT(OFS_PARM7);
1379         else
1380                 flags = 0;
1381
1382         Vector4Set(tintmins, 1, 1, 1, 1);
1383         Vector4Set(tintmaxs, 1, 1, 1, 1);
1384         fade = 1;
1385         istrail = false;
1386
1387         if(flags & 1) // read alpha
1388         {
1389                 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390                 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1391         }
1392         if(flags & 2) // read color
1393         {
1394                 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395                 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1396         }
1397         if(flags & 4) // read fade
1398         {
1399                 fade = PRVM_clientglobalfloat(particles_fade);
1400         }
1401         if(flags & 128) // draw as trail
1402         {
1403                 istrail = true;
1404         }
1405
1406         if (istrail)
1407                 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1408         else
1409                 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1410 }
1411
1412 //#531 void(float pause) setpause
1413 static void VM_CL_setpause(prvm_prog_t *prog)
1414 {
1415         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1416         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1417                 cl.csqc_paused = true;
1418         else
1419                 cl.csqc_paused = false;
1420 }
1421
1422 //#343 void(float usecursor) setcursormode (DP_CSQC)
1423 static void VM_CL_setcursormode (prvm_prog_t *prog)
1424 {
1425         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1426         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1427         cl_ignoremousemoves = 2;
1428 }
1429
1430 //#344 vector() getmousepos (DP_CSQC)
1431 static void VM_CL_getmousepos(prvm_prog_t *prog)
1432 {
1433         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1434
1435         if (key_consoleactive || key_dest != key_game)
1436                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1437         else if (cl.csqc_wantsmousemove)
1438                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1439         else
1440                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1441 }
1442
1443 //#345 float(float framenum) getinputstate (EXT_CSQC)
1444 static void VM_CL_getinputstate (prvm_prog_t *prog)
1445 {
1446         unsigned int i, frame;
1447         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1448         frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1449         PRVM_G_FLOAT(OFS_RETURN) = false;
1450         for (i = 0;i < CL_MAX_USERCMDS;i++)
1451         {
1452                 if (cl.movecmd[i].sequence == frame)
1453                 {
1454                         VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1455                         PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1456                         PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1457                         PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1458                         PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1459                         PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1460                         // this probably shouldn't be here
1461                         if(cl.movecmd[i].crouch)
1462                         {
1463                                 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1464                                 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1465                         }
1466                         else
1467                         {
1468                                 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1469                                 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1470                         }
1471                         PRVM_G_FLOAT(OFS_RETURN) = true;
1472                 }
1473         }
1474 }
1475
1476 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1477 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1478 {
1479         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1480         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1481 }
1482
1483 //#347 void() runstandardplayerphysics (EXT_CSQC)
1484 #define PMF_JUMP_HELD 1 // matches FTEQW
1485 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1486 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1487 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1488 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1489 {
1490         cl_clientmovement_state_t s;
1491         prvm_edict_t *ent;
1492
1493         memset(&s, 0, sizeof(s));
1494
1495         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1496
1497         ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1498         if(ent == prog->edicts)
1499         {
1500                 // deprecated use
1501                 s.self = NULL;
1502                 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1503                 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1504                 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1505                 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1506                 s.crouched = 0;
1507                 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1508                 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1509         }
1510         else
1511         {
1512                 // new use
1513                 s.self = ent;
1514                 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1515                 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1516                 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1517                 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1518                 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1519                 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1520                 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1521         }
1522
1523         VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1524         s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1525         s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1526         s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1527         s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1528         s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1529         s.cmd.jump = (s.cmd.buttons & 2) != 0;
1530         s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1531
1532         CL_ClientMovement_PlayerMove_Frame(&s);
1533
1534         if(ent == prog->edicts)
1535         {
1536                 // deprecated use
1537                 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1538                 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1539                 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1540                 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1541         }
1542         else
1543         {
1544                 // new use
1545                 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1546                 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1547                 PRVM_clientedictfloat(ent, pmove_flags) =
1548                         (s.crouched ? PMF_DUCKED : 0) |
1549                         (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1550                         (s.onground ? PMF_ONGROUND : 0);
1551         }
1552 }
1553
1554 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1555 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1556 {
1557         int                     i;
1558         char            t[128];
1559         const char      *c;
1560
1561         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1562
1563         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1564         c = PRVM_G_STRING(OFS_PARM1);
1565         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1566         Sbar_SortFrags();
1567
1568         if (i < 0)
1569                 i = Sbar_GetSortedPlayerIndex(-1-i);
1570         if(i < 0 || i >= cl.maxclients)
1571                 return;
1572
1573         t[0] = 0;
1574
1575         if(!strcasecmp(c, "name"))
1576                 strlcpy(t, cl.scores[i].name, sizeof(t));
1577         else
1578                 if(!strcasecmp(c, "frags"))
1579                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1580         else
1581                 if(!strcasecmp(c, "ping"))
1582                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1583         else
1584                 if(!strcasecmp(c, "pl"))
1585                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1586         else
1587                 if(!strcasecmp(c, "movementloss"))
1588                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1589         else
1590                 if(!strcasecmp(c, "entertime"))
1591                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1592         else
1593                 if(!strcasecmp(c, "colors"))
1594                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1595         else
1596                 if(!strcasecmp(c, "topcolor"))
1597                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1598         else
1599                 if(!strcasecmp(c, "bottomcolor"))
1600                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1601         else
1602                 if(!strcasecmp(c, "viewentity"))
1603                         dpsnprintf(t, sizeof(t), "%i", i+1);
1604         if(!t[0])
1605                 return;
1606         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1607 }
1608
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1611 {
1612         vec3_t origin, forward, left, up;
1613         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616         VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1620 }
1621
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1624 {
1625         char *t;
1626         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1628         {
1629                 size_t alloclen;
1630
1631                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632                 t = (char *)Z_Malloc(alloclen);
1633                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1635         }
1636         else
1637                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1638
1639 }
1640
1641 //#360 float() readbyte (EXT_CSQC)
1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1643 {
1644         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1646 }
1647
1648 //#361 float() readchar (EXT_CSQC)
1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1650 {
1651         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1653 }
1654
1655 //#362 float() readshort (EXT_CSQC)
1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1657 {
1658         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1660 }
1661
1662 //#363 float() readlong (EXT_CSQC)
1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1664 {
1665         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1667 }
1668
1669 //#364 float() readcoord (EXT_CSQC)
1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1671 {
1672         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1674 }
1675
1676 //#365 float() readangle (EXT_CSQC)
1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1678 {
1679         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1681 }
1682
1683 //#366 string() readstring (EXT_CSQC)
1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1685 {
1686         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1688 }
1689
1690 //#367 float() readfloat (EXT_CSQC)
1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1692 {
1693         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1695 }
1696
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1700 {
1701         const char *name;
1702         unsigned char *data;
1703         unsigned char *buf;
1704         unsigned short size;
1705         int i;
1706         cachepic_t *pic;
1707
1708         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1709
1710         name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711         size = (unsigned short) MSG_ReadShort(&cl_message);
1712
1713         // check if a texture of that name exists
1714         // if yes, it is used and the data is discarded
1715         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1716
1717         pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1718
1719         if(size)
1720         {
1721                 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1722                 {
1723                         // texture found and loaded
1724                         // skip over the jpeg as we don't need it
1725                         for(i = 0; i < size; ++i)
1726                                 (void) MSG_ReadByte(&cl_message);
1727                 }
1728                 else
1729                 {
1730                         // texture not found
1731                         // use the attached jpeg as texture
1732                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1733                         MSG_ReadBytes(&cl_message, size, buf);
1734                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1735                         Mem_Free(buf);
1736                         Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1737                         Mem_Free(data);
1738                 }
1739         }
1740
1741         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1742 }
1743
1744 //////////////////////////////////////////////////////////
1745
1746 static void VM_CL_makestatic (prvm_prog_t *prog)
1747 {
1748         prvm_edict_t *ent;
1749
1750         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1751
1752         ent = PRVM_G_EDICT(OFS_PARM0);
1753         if (ent == prog->edicts)
1754         {
1755                 VM_Warning(prog, "makestatic: can not modify world entity\n");
1756                 return;
1757         }
1758         if (ent->priv.server->free)
1759         {
1760                 VM_Warning(prog, "makestatic: can not modify free entity\n");
1761                 return;
1762         }
1763
1764         if (cl.num_static_entities < cl.max_static_entities)
1765         {
1766                 int renderflags;
1767                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1768
1769                 // copy it to the current state
1770                 memset(staticent, 0, sizeof(*staticent));
1771                 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1772                 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1773                 staticent->render.framegroupblend[0].lerp = 1;
1774                 // make torchs play out of sync
1775                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1776                 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1777                 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1778                 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1779                 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1780                 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1781                 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1782
1783                 // sanitize values
1784                 if (!staticent->render.alpha)
1785                         staticent->render.alpha = 1.0f;
1786                 if (!staticent->render.scale)
1787                         staticent->render.scale = 1.0f;
1788                 if (!VectorLength2(staticent->render.colormod))
1789                         VectorSet(staticent->render.colormod, 1, 1, 1);
1790                 if (!VectorLength2(staticent->render.glowmod))
1791                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1792
1793                 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1794                 if (renderflags & RF_USEAXIS)
1795                 {
1796                         vec3_t forward, left, up, origin;
1797                         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1798                         VectorNegate(PRVM_clientglobalvector(v_right), left);
1799                         VectorCopy(PRVM_clientglobalvector(v_up), up);
1800                         VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1801                         Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1802                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1803                 }
1804                 else
1805                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1806
1807                 // either fullbright or lit
1808                 if(!r_fullbright.integer)
1809                 {
1810                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1811                                 staticent->render.flags |= RENDER_LIGHT;
1812                         else if(r_equalize_entities_fullbright.integer)
1813                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1814                 }
1815                 // turn off shadows from transparent objects
1816                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1817                         staticent->render.flags |= RENDER_SHADOW;
1818                 if (staticent->render.effects & EF_NODEPTHTEST)
1819                         staticent->render.flags |= RENDER_NODEPTHTEST;
1820                 if (staticent->render.effects & EF_ADDITIVE)
1821                         staticent->render.flags |= RENDER_ADDITIVE;
1822                 if (staticent->render.effects & EF_DOUBLESIDED)
1823                         staticent->render.flags |= RENDER_DOUBLESIDED;
1824
1825                 staticent->render.allowdecals = true;
1826                 CL_UpdateRenderEntity(&staticent->render);
1827         }
1828         else
1829                 Con_Printf("Too many static entities");
1830
1831 // throw the entity away now
1832         PRVM_ED_Free(prog, ent);
1833 }
1834
1835 //=================================================================//
1836
1837 /*
1838 =================
1839 VM_CL_copyentity
1840
1841 copies data from one entity to another
1842
1843 copyentity(src, dst)
1844 =================
1845 */
1846 static void VM_CL_copyentity (prvm_prog_t *prog)
1847 {
1848         prvm_edict_t *in, *out;
1849         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1850         in = PRVM_G_EDICT(OFS_PARM0);
1851         if (in == prog->edicts)
1852         {
1853                 VM_Warning(prog, "copyentity: can not read world entity\n");
1854                 return;
1855         }
1856         if (in->priv.server->free)
1857         {
1858                 VM_Warning(prog, "copyentity: can not read free entity\n");
1859                 return;
1860         }
1861         out = PRVM_G_EDICT(OFS_PARM1);
1862         if (out == prog->edicts)
1863         {
1864                 VM_Warning(prog, "copyentity: can not modify world entity\n");
1865                 return;
1866         }
1867         if (out->priv.server->free)
1868         {
1869                 VM_Warning(prog, "copyentity: can not modify free entity\n");
1870                 return;
1871         }
1872         memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1873         CL_LinkEdict(out);
1874 }
1875
1876 //=================================================================//
1877
1878 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1879 static void VM_CL_effect (prvm_prog_t *prog)
1880 {
1881 #if 1
1882         Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1883 #else
1884         vec3_t org;
1885         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1886         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1887         CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1888 #endif
1889 }
1890
1891 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1892 static void VM_CL_te_blood (prvm_prog_t *prog)
1893 {
1894         vec3_t pos, vel, pos2;
1895         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1896         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1897                 return;
1898         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1899         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1900         CL_FindNonSolidLocation(pos, pos2, 4);
1901         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1902 }
1903
1904 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1905 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1906 {
1907         vec_t speed;
1908         vec3_t mincorner, maxcorner, vel1, vel2;
1909         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1910         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1911                 return;
1912         speed = PRVM_G_FLOAT(OFS_PARM2);
1913         vel1[0] = -speed;
1914         vel1[1] = -speed;
1915         vel1[2] = -speed;
1916         vel2[0] = speed;
1917         vel2[1] = speed;
1918         vel2[2] = speed;
1919         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1920         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1921         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1922 }
1923
1924 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1925 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1926 {
1927         vec3_t          pos;
1928         vec3_t          pos2;
1929         matrix4x4_t     tempmatrix;
1930         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1931         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1932         CL_FindNonSolidLocation(pos, pos2, 10);
1933         CL_ParticleExplosion(pos2);
1934         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1935         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1936 }
1937
1938 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1939 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1940 {
1941         vec3_t mincorner, maxcorner, vel;
1942         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1943         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1944         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1945         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1946         CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1947 }
1948
1949 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1950 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1951 {
1952         vec3_t mincorner, maxcorner, vel;
1953         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1954         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1955         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1956         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1957         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1958 }
1959
1960 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1961 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1962 {
1963         vec3_t mincorner, maxcorner, vel;
1964         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1965         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1966         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1967         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1968         CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1969 }
1970
1971 // #411 void(vector org, vector vel, float howmany) te_spark
1972 static void VM_CL_te_spark (prvm_prog_t *prog)
1973 {
1974         vec3_t pos, pos2, vel;
1975         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1976
1977         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1978         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1979         CL_FindNonSolidLocation(pos, pos2, 4);
1980         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1981 }
1982
1983 extern cvar_t cl_sound_ric_gunshot;
1984 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1985 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1986 {
1987         vec3_t          pos, pos2;
1988         int                     rnd;
1989         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1990
1991         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1992         CL_FindNonSolidLocation(pos, pos2, 4);
1993         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1994         if(cl_sound_ric_gunshot.integer >= 2)
1995         {
1996                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1997                 else
1998                 {
1999                         rnd = rand() & 3;
2000                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2001                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2002                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2003                 }
2004         }
2005 }
2006
2007 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2008 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2009 {
2010         vec3_t          pos, pos2;
2011         int                     rnd;
2012         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2013
2014         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2015         CL_FindNonSolidLocation(pos, pos2, 4);
2016         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2017         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2018         else
2019         {
2020                 rnd = rand() & 3;
2021                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2022                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2023                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2024         }
2025 }
2026
2027 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2028 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2029 {
2030         vec3_t          pos, pos2;
2031         int                     rnd;
2032         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2033
2034         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2035         CL_FindNonSolidLocation(pos, pos2, 4);
2036         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2037         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2038         else
2039         {
2040                 rnd = rand() & 3;
2041                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2042                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2043                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2044         }
2045 }
2046
2047 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2048 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2049 {
2050         vec3_t          pos, pos2;
2051         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2052
2053         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2054         CL_FindNonSolidLocation(pos, pos2, 10);
2055         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2056         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2057 }
2058
2059 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2060 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2061 {
2062         vec3_t          pos, pos2;
2063         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2064
2065         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2066         CL_FindNonSolidLocation(pos, pos2, 10);
2067         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2068 }
2069
2070 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2071 static void VM_CL_te_customflash (prvm_prog_t *prog)
2072 {
2073         vec3_t          pos, pos2;
2074         matrix4x4_t     tempmatrix;
2075         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2076
2077         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2078         CL_FindNonSolidLocation(pos, pos2, 4);
2079         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2080         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2081 }
2082
2083 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2084 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2085 {
2086         vec3_t          pos, pos2;
2087         int                     rnd;
2088         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2089
2090         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2091         CL_FindNonSolidLocation(pos, pos2, 4);
2092         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2093         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2094         {
2095                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2096                 else
2097                 {
2098                         rnd = rand() & 3;
2099                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2100                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2101                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2102                 }
2103         }
2104 }
2105
2106 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2107 static void VM_CL_te_spike (prvm_prog_t *prog)
2108 {
2109         vec3_t          pos, pos2;
2110         int                     rnd;
2111         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2112
2113         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2114         CL_FindNonSolidLocation(pos, pos2, 4);
2115         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2116         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2117         else
2118         {
2119                 rnd = rand() & 3;
2120                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2121                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2122                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2123         }
2124 }
2125
2126 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2127 static void VM_CL_te_superspike (prvm_prog_t *prog)
2128 {
2129         vec3_t          pos, pos2;
2130         int                     rnd;
2131         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2132
2133         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2134         CL_FindNonSolidLocation(pos, pos2, 4);
2135         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2136         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2137         else
2138         {
2139                 rnd = rand() & 3;
2140                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2141                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2142                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2143         }
2144 }
2145
2146 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2147 static void VM_CL_te_explosion (prvm_prog_t *prog)
2148 {
2149         vec3_t          pos, pos2;
2150         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2151
2152         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2153         CL_FindNonSolidLocation(pos, pos2, 10);
2154         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2155         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2156 }
2157
2158 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2159 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2160 {
2161         vec3_t          pos, pos2;
2162         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2163
2164         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2165         CL_FindNonSolidLocation(pos, pos2, 10);
2166         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2167         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2168 }
2169
2170 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2171 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2172 {
2173         vec3_t          pos, pos2;
2174         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2175
2176         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2177         CL_FindNonSolidLocation(pos, pos2, 4);
2178         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2179         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2180 }
2181
2182 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2183 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2184 {
2185         vec3_t          pos, pos2;
2186         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2187
2188         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2189         CL_FindNonSolidLocation(pos, pos2, 4);
2190         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2191         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2192 }
2193
2194 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2195 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2196 {
2197         vec3_t          pos;
2198         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2199         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2200         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201 }
2202
2203 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2204 static void VM_CL_te_teleport (prvm_prog_t *prog)
2205 {
2206         vec3_t          pos;
2207         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2208         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2209         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 }
2211
2212 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2213 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2214 {
2215         vec3_t          pos, pos2, color;
2216         matrix4x4_t     tempmatrix;
2217         int                     colorStart, colorLength;
2218         unsigned char           *tempcolor;
2219         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2220
2221         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2222         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2223         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2224         CL_FindNonSolidLocation(pos, pos2, 10);
2225         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2226         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2227         color[0] = tempcolor[0] * (2.0f / 255.0f);
2228         color[1] = tempcolor[1] * (2.0f / 255.0f);
2229         color[2] = tempcolor[2] * (2.0f / 255.0f);
2230         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2231         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2232         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2233 }
2234
2235
2236 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2237 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2238 {
2239         vec3_t          start, end;
2240         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2241         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2242         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2243         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2244 }
2245
2246 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2247 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2248 {
2249         vec3_t          start, end;
2250         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2251         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2252         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2253         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2254 }
2255
2256 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2257 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2258 {
2259         vec3_t          start, end;
2260         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2261         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2262         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2263         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2264 }
2265
2266 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2267 static void VM_CL_te_beam (prvm_prog_t *prog)
2268 {
2269         vec3_t          start, end;
2270         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2271         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2272         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2273         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2274 }
2275
2276 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2277 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2278 {
2279         vec3_t          pos, pos2;
2280         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2281
2282         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2283         CL_FindNonSolidLocation(pos, pos2, 4);
2284         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2285 }
2286
2287 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2288 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2289 {
2290         vec3_t          pos, pos2, vel;
2291         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2292         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2293                 return;
2294         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2295         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2296         CL_FindNonSolidLocation(pos, pos2, 4);
2297         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2298 }
2299
2300
2301 // #443 void(entity e, entity tagentity, string tagname) setattachment
2302 static void VM_CL_setattachment (prvm_prog_t *prog)
2303 {
2304         prvm_edict_t *e;
2305         prvm_edict_t *tagentity;
2306         const char *tagname;
2307         int modelindex;
2308         int tagindex;
2309         dp_model_t *model;
2310         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2311
2312         e = PRVM_G_EDICT(OFS_PARM0);
2313         tagentity = PRVM_G_EDICT(OFS_PARM1);
2314         tagname = PRVM_G_STRING(OFS_PARM2);
2315
2316         if (e == prog->edicts)
2317         {
2318                 VM_Warning(prog, "setattachment: can not modify world entity\n");
2319                 return;
2320         }
2321         if (e->priv.server->free)
2322         {
2323                 VM_Warning(prog, "setattachment: can not modify free entity\n");
2324                 return;
2325         }
2326
2327         if (tagentity == NULL)
2328                 tagentity = prog->edicts;
2329
2330         tagindex = 0;
2331         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2332         {
2333                 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2334                 model = CL_GetModelByIndex(modelindex);
2335                 if (model)
2336                 {
2337                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2338                         if (tagindex == 0)
2339                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2340                 }
2341                 else
2342                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2343         }
2344
2345         PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2346         PRVM_clientedictfloat(e, tag_index) = tagindex;
2347 }
2348
2349 /////////////////////////////////////////
2350 // DP_MD3_TAGINFO extension coded by VorteX
2351
2352 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2353 {
2354         dp_model_t *model = CL_GetModelFromEdict(e);
2355         if (model)
2356                 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2357         else
2358                 return -1;
2359 }
2360
2361 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2362 {
2363         int r;
2364         dp_model_t *model;
2365
2366         *tagname = NULL;
2367         *parentindex = 0;
2368         Matrix4x4_CreateIdentity(tag_localmatrix);
2369
2370         if (tagindex >= 0
2371          && (model = CL_GetModelFromEdict(e))
2372          && model->animscenes)
2373         {
2374                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2375
2376                 if(!r) // success?
2377                         *parentindex += 1;
2378
2379                 return r;
2380         }
2381
2382         return 1;
2383 }
2384
2385 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2386 {
2387         dp_model_t *model;
2388         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2389                 return -1;
2390         return 1;
2391 }
2392
2393 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2394 {
2395         float scale;
2396         float pitchsign = 1;
2397
2398         scale = PRVM_clientedictfloat(ent, scale);
2399         if (!scale)
2400                 scale = 1.0f;
2401
2402         if(viewmatrix)
2403                 *out = r_refdef.view.matrix;
2404         else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2405         {
2406                 vec3_t forward;
2407                 vec3_t left;
2408                 vec3_t up;
2409                 vec3_t origin;
2410                 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2411                 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2412                 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2413                 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2414                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2415         }
2416         else
2417         {
2418                 pitchsign = CL_GetPitchSign(prog, ent);
2419                 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2420         }
2421 }
2422
2423 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2424 {
2425         dp_model_t *model;
2426         if (tagindex >= 0
2427          && (model = CL_GetModelFromEdict(ent))
2428          && model->animscenes)
2429         {
2430                 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2431                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2432                 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2433                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2434         }
2435         *out = identitymatrix;
2436         return 0;
2437 }
2438
2439 // Warnings/errors code:
2440 // 0 - normal (everything all-right)
2441 // 1 - world entity
2442 // 2 - free entity
2443 // 3 - null or non-precached model
2444 // 4 - no tags with requested index
2445 // 5 - runaway loop at attachment chain
2446 extern cvar_t cl_bob;
2447 extern cvar_t cl_bobcycle;
2448 extern cvar_t cl_bobup;
2449 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
2450 {
2451         int ret;
2452         int attachloop;
2453         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2454         dp_model_t *model;
2455
2456         *out = identitymatrix; // warnings and errors return identical matrix
2457
2458         if (ent == prog->edicts)
2459                 return 1;
2460         if (ent->priv.server->free)
2461                 return 2;
2462
2463         model = CL_GetModelFromEdict(ent);
2464         if(!model)
2465                 return 3;
2466
2467         tagmatrix = identitymatrix;
2468         attachloop = 0;
2469         for(;;)
2470         {
2471                 if(attachloop >= 256)
2472                         return 5;
2473                 // apply transformation by child's tagindex on parent entity and then
2474                 // by parent entity itself
2475                 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2476                 if(ret && attachloop == 0)
2477                         return ret;
2478                 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2479                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2480                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2481                 // next iteration we process the parent entity
2482                 if (PRVM_clientedictedict(ent, tag_entity))
2483                 {
2484                         tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2485                         ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2486                 }
2487                 else
2488                         break;
2489                 attachloop++;
2490         }
2491
2492         // RENDER_VIEWMODEL magic
2493         if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2494         {
2495                 Matrix4x4_Copy(&tagmatrix, out);
2496
2497                 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2498                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499
2500                 /*
2501                 // Cl_bob, ported from rendering code
2502                 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2503                 {
2504                         double bob, cycle;
2505                         // LordHavoc: this code is *weird*, but not replacable (I think it
2506                         // should be done in QC on the server, but oh well, quake is quake)
2507                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2508                         // degrees (which allows lengthening or squishing the peak or valley)
2509                         cycle = cl.time/cl_bobcycle.value;
2510                         cycle -= (int)cycle;
2511                         if (cycle < cl_bobup.value)
2512                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2513                         else
2514                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2515                         // bob is proportional to velocity in the xy plane
2516                         // (don't count Z, or jumping messes it up)
2517                         bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2518                         bob = bob*0.3 + bob*0.7*cycle;
2519                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2520                 }
2521                 */
2522
2523                 // return the origin of the view
2524                 if (shadingorigin)
2525                         Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2526         }
2527         else
2528         {
2529                 // return the origin of the root entity in the chain
2530                 if (shadingorigin)
2531                         Matrix4x4_OriginFromMatrix(out, shadingorigin);
2532         }
2533         return 0;
2534 }
2535
2536 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2537 static void VM_CL_gettagindex (prvm_prog_t *prog)
2538 {
2539         prvm_edict_t *ent;
2540         const char *tag_name;
2541         int tag_index;
2542
2543         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2544
2545         ent = PRVM_G_EDICT(OFS_PARM0);
2546         tag_name = PRVM_G_STRING(OFS_PARM1);
2547         if (ent == prog->edicts)
2548         {
2549                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2550                 return;
2551         }
2552         if (ent->priv.server->free)
2553         {
2554                 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2555                 return;
2556         }
2557
2558         tag_index = 0;
2559         if (!CL_GetModelFromEdict(ent))
2560                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2561         else
2562         {
2563                 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2564                 if (tag_index == 0)
2565                         if(developer_extra.integer)
2566                                 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2567         }
2568         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2569 }
2570
2571 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2572 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2573 {
2574         prvm_edict_t *e;
2575         int tagindex;
2576         matrix4x4_t tag_matrix;
2577         matrix4x4_t tag_localmatrix;
2578         int parentindex;
2579         const char *tagname;
2580         int returncode;
2581         vec3_t forward, left, up, origin;
2582         const dp_model_t *model;
2583
2584         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2585
2586         e = PRVM_G_EDICT(OFS_PARM0);
2587         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2588         returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2589         Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2590         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2591         VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2592         VectorCopy(up, PRVM_clientglobalvector(v_up));
2593         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2594         model = CL_GetModelFromEdict(e);
2595         VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2596         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2597         VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2598         CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2599         Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2600
2601         PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2602         PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2603         VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2604         VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2605         VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2606         VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2607
2608         switch(returncode)
2609         {
2610                 case 1:
2611                         VM_Warning(prog, "gettagindex: can't affect world entity\n");
2612                         break;
2613                 case 2:
2614                         VM_Warning(prog, "gettagindex: can't affect free entity\n");
2615                         break;
2616                 case 3:
2617                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2618                         break;
2619                 case 4:
2620                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2621                         break;
2622                 case 5:
2623                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2624                         break;
2625         }
2626 }
2627
2628 //============================================================================
2629
2630 //====================
2631 // DP_CSQC_SPAWNPARTICLE
2632 // a QC hook to engine's CL_NewParticle
2633 //====================
2634
2635 // particle theme struct
2636 typedef struct vmparticletheme_s
2637 {
2638         unsigned short typeindex;
2639         qboolean initialized;
2640         pblend_t blendmode;
2641         porientation_t orientation;
2642         int color1;
2643         int color2;
2644         int tex;
2645         float size;
2646         float sizeincrease;
2647         float alpha;
2648         float alphafade;
2649         float gravity;
2650         float bounce;
2651         float airfriction;
2652         float liquidfriction;
2653         float originjitter;
2654         float velocityjitter;
2655         qboolean qualityreduction;
2656         float lifetime;
2657         float stretch;
2658         int staincolor1;
2659         int staincolor2;
2660         int staintex;
2661         float stainalpha;
2662         float stainsize;
2663         float delayspawn;
2664         float delaycollision;
2665         float angle;
2666         float spin;
2667 }vmparticletheme_t;
2668
2669 // particle spawner
2670 typedef struct vmparticlespawner_s
2671 {
2672         mempool_t                       *pool;
2673         qboolean                        initialized;
2674         qboolean                        verified;
2675         vmparticletheme_t       *themes;
2676         int                                     max_themes;
2677 }vmparticlespawner_t;
2678
2679 vmparticlespawner_t vmpartspawner;
2680
2681 // TODO: automatic max_themes grow
2682 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2683 {
2684         // bound max themes to not be an insane value
2685         if (maxthemes < 4)
2686                 maxthemes = 4;
2687         if (maxthemes > 2048)
2688                 maxthemes = 2048;
2689         // allocate and set up structure
2690         if (vmpartspawner.initialized) // reallocate
2691         {
2692                 Mem_FreePool(&vmpartspawner.pool);
2693                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2694         }
2695         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2696         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2697         vmpartspawner.max_themes = maxthemes;
2698         vmpartspawner.initialized = true;
2699         vmpartspawner.verified = true;
2700 }
2701
2702 // reset particle theme to default values
2703 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2704 {
2705         theme->initialized = true;
2706         theme->typeindex = pt_static;
2707         theme->blendmode = PBLEND_ADD;
2708         theme->orientation = PARTICLE_BILLBOARD;
2709         theme->color1 = 0x808080;
2710         theme->color2 = 0xFFFFFF;
2711         theme->tex = 63;
2712         theme->size = 2;
2713         theme->sizeincrease = 0;
2714         theme->alpha = 256;
2715         theme->alphafade = 512;
2716         theme->gravity = 0.0f;
2717         theme->bounce = 0.0f;
2718         theme->airfriction = 1.0f;
2719         theme->liquidfriction = 4.0f;
2720         theme->originjitter = 0.0f;
2721         theme->velocityjitter = 0.0f;
2722         theme->qualityreduction = false;
2723         theme->lifetime = 4;
2724         theme->stretch = 1;
2725         theme->staincolor1 = -1;
2726         theme->staincolor2 = -1;
2727         theme->staintex = -1;
2728         theme->delayspawn = 0.0f;
2729         theme->delaycollision = 0.0f;
2730         theme->angle = 0.0f;
2731         theme->spin = 0.0f;
2732 }
2733
2734 // particle theme -> QC globals
2735 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2736 {
2737         PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2738         PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2739         PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2740         // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2741         VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2742         VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2743         PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2744         PRVM_clientglobalfloat(particle_size) = theme->size;
2745         PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2746         PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2747         PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2748         PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2749         PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2750         PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2751         PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2752         PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2753         PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2754         PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2755         PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2756         PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2757         VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2758         VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2759         PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2760         PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2761         PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2762         PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2763         PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2764         PRVM_clientglobalfloat(particle_angle) = theme->angle;
2765         PRVM_clientglobalfloat(particle_spin) = theme->spin;
2766 }
2767
2768 // QC globals ->  particle theme
2769 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2770 {
2771         theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2772         theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2773         theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2774         theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2775         theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2776         theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2777         theme->size = PRVM_clientglobalfloat(particle_size);
2778         theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2779         theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2780         theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2781         theme->lifetime = PRVM_clientglobalfloat(particle_time);
2782         theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2783         theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2784         theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2785         theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2786         theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2787         theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2788         theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2789         theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2790         theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2791         theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2792         theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2793         theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2794         theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2795         theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2796         theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2797         theme->angle = PRVM_clientglobalfloat(particle_angle);
2798         theme->spin = PRVM_clientglobalfloat(particle_spin);
2799 }
2800
2801 // init particle spawner interface
2802 // # float(float max_themes) initparticlespawner
2803 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2804 {
2805         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2806         VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2807         vmpartspawner.themes[0].initialized = true;
2808         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2809         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2810 }
2811
2812 // void() resetparticle
2813 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2814 {
2815         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2816         if (vmpartspawner.verified == false)
2817         {
2818                 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2819                 return;
2820         }
2821         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2822 }
2823
2824 // void(float themenum) particletheme
2825 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2826 {
2827         int themenum;
2828
2829         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2830         if (vmpartspawner.verified == false)
2831         {
2832                 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2833                 return;
2834         }
2835         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2836         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2837         {
2838                 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2839                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840                 return;
2841         }
2842         if (vmpartspawner.themes[themenum].initialized == false)
2843         {
2844                 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2845                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2846                 return;
2847         }
2848         // load particle theme into globals
2849         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2850 }
2851
2852 // float() saveparticletheme
2853 // void(float themenum) updateparticletheme
2854 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2855 {
2856         int themenum;
2857
2858         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2859         if (vmpartspawner.verified == false)
2860         {
2861                 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2862                 return;
2863         }
2864         // allocate new theme, save it and return
2865         if (prog->argc < 1)
2866         {
2867                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2868                         if (vmpartspawner.themes[themenum].initialized == false)
2869                                 break;
2870                 if (themenum >= vmpartspawner.max_themes)
2871                 {
2872                         if (vmpartspawner.max_themes == 2048)
2873                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2874                         else
2875                                 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2876                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2877                         return;
2878                 }
2879                 vmpartspawner.themes[themenum].initialized = true;
2880                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2881                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2882                 return;
2883         }
2884         // update existing theme
2885         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2886         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2887         {
2888                 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2889                 return;
2890         }
2891         vmpartspawner.themes[themenum].initialized = true;
2892         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2893 }
2894
2895 // void(float themenum) freeparticletheme
2896 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2897 {
2898         int themenum;
2899
2900         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2901         if (vmpartspawner.verified == false)
2902         {
2903                 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2904                 return;
2905         }
2906         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2907         // check parms
2908         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2909         {
2910                 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2911                 return;
2912         }
2913         if (vmpartspawner.themes[themenum].initialized == false)
2914         {
2915                 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2916                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2917                 return;
2918         }
2919         // free theme
2920         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2921         vmpartspawner.themes[themenum].initialized = false;
2922 }
2923
2924 // float(vector org, vector dir, [float theme]) particle
2925 // returns 0 if failed, 1 if succesful
2926 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2927 {
2928         vec3_t org, dir;
2929         vmparticletheme_t *theme;
2930         particle_t *part;
2931         int themenum;
2932
2933         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2934         if (vmpartspawner.verified == false)
2935         {
2936                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2937                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2938                 return;
2939         }
2940         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2941         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2942         
2943         if (prog->argc < 3) // global-set particle
2944         {
2945                 part = CL_NewParticle(org,
2946                         (unsigned short)PRVM_clientglobalfloat(particle_type),
2947                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2948                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2949                         (int)PRVM_clientglobalfloat(particle_tex),
2950                         PRVM_clientglobalfloat(particle_size),
2951                         PRVM_clientglobalfloat(particle_sizeincrease),
2952                         PRVM_clientglobalfloat(particle_alpha)*256,
2953                         PRVM_clientglobalfloat(particle_alphafade)*256,
2954                         PRVM_clientglobalfloat(particle_gravity),
2955                         PRVM_clientglobalfloat(particle_bounce),
2956                         org[0],
2957                         org[1],
2958                         org[2],
2959                         dir[0],
2960                         dir[1],
2961                         dir[2],
2962                         PRVM_clientglobalfloat(particle_airfriction),
2963                         PRVM_clientglobalfloat(particle_liquidfriction),
2964                         PRVM_clientglobalfloat(particle_originjitter),
2965                         PRVM_clientglobalfloat(particle_velocityjitter),
2966                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2967                         PRVM_clientglobalfloat(particle_time),
2968                         PRVM_clientglobalfloat(particle_stretch),
2969                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2970                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2971                         (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2972                         (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2973                         (int)PRVM_clientglobalfloat(particle_staintex),
2974                         PRVM_clientglobalfloat(particle_stainalpha)*256,
2975                         PRVM_clientglobalfloat(particle_stainsize),
2976                         PRVM_clientglobalfloat(particle_angle),
2977                         PRVM_clientglobalfloat(particle_spin),
2978                         NULL);
2979                 if (!part)
2980                 {
2981                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2982                         return;
2983                 }
2984                 if (PRVM_clientglobalfloat(particle_delayspawn))
2985                         part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2986                 //if (PRVM_clientglobalfloat(particle_delaycollision))
2987                 //      part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2988         }
2989         else // quick themed particle
2990         {
2991                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2992                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2993                 {
2994                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2995                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2996                         return;
2997                 }
2998                 theme = &vmpartspawner.themes[themenum];
2999                 part = CL_NewParticle(org,
3000                         theme->typeindex,
3001                         theme->color1,
3002                         theme->color2,
3003                         theme->tex,
3004                         theme->size,
3005                         theme->sizeincrease,
3006                         theme->alpha,
3007                         theme->alphafade,
3008                         theme->gravity,
3009                         theme->bounce,
3010                         org[0],
3011                         org[1],
3012                         org[2],
3013                         dir[0],
3014                         dir[1],
3015                         dir[2],
3016                         theme->airfriction,
3017                         theme->liquidfriction,
3018                         theme->originjitter,
3019                         theme->velocityjitter,
3020                         theme->qualityreduction,
3021                         theme->lifetime,
3022                         theme->stretch,
3023                         theme->blendmode,
3024                         theme->orientation,
3025                         theme->staincolor1,
3026                         theme->staincolor2,
3027                         theme->staintex,
3028                         theme->stainalpha,
3029                         theme->stainsize,
3030                         theme->angle,
3031                         theme->spin,
3032                         NULL);
3033                 if (!part)
3034                 {
3035                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
3036                         return;
3037                 }
3038                 if (theme->delayspawn)
3039                         part->delayedspawn = cl.time + theme->delayspawn;
3040                 //if (theme->delaycollision)
3041                 //      part->delayedcollisions = cl.time + theme->delaycollision;
3042         }
3043         PRVM_G_FLOAT(OFS_RETURN) = 1; 
3044 }
3045
3046 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3047 // returns 0 if failed, 1 if success
3048 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3049 {
3050         vec3_t org, dir;
3051         vmparticletheme_t *theme;
3052         particle_t *part;
3053         int themenum;
3054
3055         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3056         if (vmpartspawner.verified == false)
3057         {
3058                 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3059                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3060                 return;
3061         }
3062         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3063         VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3064         if (prog->argc < 5) // global-set particle
3065                 part = CL_NewParticle(org,
3066                         (unsigned short)PRVM_clientglobalfloat(particle_type),
3067                         ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3068                         ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3069                         (int)PRVM_clientglobalfloat(particle_tex),
3070                         PRVM_clientglobalfloat(particle_size),
3071                         PRVM_clientglobalfloat(particle_sizeincrease),
3072                         PRVM_clientglobalfloat(particle_alpha)*256,
3073                         PRVM_clientglobalfloat(particle_alphafade)*256,
3074                         PRVM_clientglobalfloat(particle_gravity),
3075                         PRVM_clientglobalfloat(particle_bounce),
3076                         org[0],
3077                         org[1],
3078                         org[2],
3079                         dir[0],
3080                         dir[1],
3081                         dir[2],
3082                         PRVM_clientglobalfloat(particle_airfriction),
3083                         PRVM_clientglobalfloat(particle_liquidfriction),
3084                         PRVM_clientglobalfloat(particle_originjitter),
3085                         PRVM_clientglobalfloat(particle_velocityjitter),
3086                         (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3087                         PRVM_clientglobalfloat(particle_time),
3088                         PRVM_clientglobalfloat(particle_stretch),
3089                         (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3090                         (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3091                         ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3092                         ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3093                         (int)PRVM_clientglobalfloat(particle_staintex),
3094                         PRVM_clientglobalfloat(particle_stainalpha)*256,
3095                         PRVM_clientglobalfloat(particle_stainsize),
3096                         PRVM_clientglobalfloat(particle_angle),
3097                         PRVM_clientglobalfloat(particle_spin),
3098                         NULL);
3099         else // themed particle
3100         {
3101                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3102                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3103                 {
3104                         VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3105                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
3106                         return;
3107                 }
3108                 theme = &vmpartspawner.themes[themenum];
3109                 part = CL_NewParticle(org,
3110                         theme->typeindex,
3111                         theme->color1,
3112                         theme->color2,
3113                         theme->tex,
3114                         theme->size,
3115                         theme->sizeincrease,
3116                         theme->alpha,
3117                         theme->alphafade,
3118                         theme->gravity,
3119                         theme->bounce,
3120                         org[0],
3121                         org[1],
3122                         org[2],
3123                         dir[0],
3124                         dir[1],
3125                         dir[2],
3126                         theme->airfriction,
3127                         theme->liquidfriction,
3128                         theme->originjitter,
3129                         theme->velocityjitter,
3130                         theme->qualityreduction,
3131                         theme->lifetime,
3132                         theme->stretch,
3133                         theme->blendmode,
3134                         theme->orientation,
3135                         theme->staincolor1,
3136                         theme->staincolor2,
3137                         theme->staintex,
3138                         theme->stainalpha,
3139                         theme->stainsize,
3140                         theme->angle,
3141                         theme->spin,
3142                         NULL);
3143         }
3144         if (!part) 
3145         { 
3146                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
3147                 return; 
3148         }
3149         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3150         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3151         PRVM_G_FLOAT(OFS_RETURN) = 0;
3152 }
3153
3154 //====================
3155 //CSQC engine entities query
3156 //====================
3157
3158 // float(float entitynum, float whatfld) getentity;
3159 // vector(float entitynum, float whatfld) getentityvec;
3160 // querying engine-drawn entity
3161 // VorteX: currently it's only tested with whatfld = 1..7
3162 static void VM_CL_GetEntity (prvm_prog_t *prog)
3163 {
3164         int entnum, fieldnum;
3165         vec3_t forward, left, up, org;
3166         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3167
3168         entnum = PRVM_G_FLOAT(OFS_PARM0);
3169         if (entnum < 0 || entnum >= cl.num_entities)
3170         {
3171                 PRVM_G_FLOAT(OFS_RETURN) = 0;
3172                 return;
3173         }
3174         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3175         switch(fieldnum)
3176         {
3177                 case 0: // active state
3178                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3179                         break;
3180                 case 1: // origin
3181                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3182                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3183                         break; 
3184                 case 2: // forward
3185                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186                         VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3187                         break;
3188                 case 3: // right
3189                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3190                         VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3191                         break;
3192                 case 4: // up
3193                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194                         VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3195                         break;
3196                 case 5: // scale
3197                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3198                         break;  
3199                 case 6: // origin + v_forward, v_right, v_up
3200                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3201                         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3202                         VectorNegate(left, PRVM_clientglobalvector(v_right));
3203                         VectorCopy(up, PRVM_clientglobalvector(v_up));
3204                         VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3205                         break;  
3206                 case 7: // alpha
3207                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3208                         break;  
3209                 case 8: // colormor
3210                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3211                         break;
3212                 case 9: // pants colormod
3213                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3214                         break;
3215                 case 10: // shirt colormod
3216                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3217                         break;
3218                 case 11: // skinnum
3219                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3220                         break;  
3221                 case 12: // mins
3222                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
3223                         break;  
3224                 case 13: // maxs
3225                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
3226                         break;  
3227                 case 14: // absmin
3228                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3229                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
3230                         break;  
3231                 case 15: // absmax
3232                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3233                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
3234                         break;
3235                 case 16: // light
3236                         VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3237                         break;  
3238                 default:
3239                         PRVM_G_FLOAT(OFS_RETURN) = 0;
3240                         break;
3241         }
3242 }
3243
3244 //====================
3245 //QC POLYGON functions
3246 //====================
3247
3248 //#304 void() renderscene (EXT_CSQC)
3249 // moved that here to reset the polygons,
3250 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3251 // --blub
3252 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3253 {
3254         double t = Sys_DirtyTime();
3255         vmpolygons_t *polys = &prog->vmpolygons;
3256         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3257
3258         // update the views
3259         if(r_refdef.view.ismain)
3260         {
3261                 // set the main view
3262                 csqc_main_r_refdef_view = r_refdef.view;
3263
3264                 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3265                 r_refdef.view.ismain = false;
3266                 csqc_original_r_refdef_view.ismain = false;
3267         }
3268
3269         // we need to update any RENDER_VIEWMODEL entities at this point because
3270         // csqc supplies its own view matrix
3271         CL_UpdateViewEntities();
3272         CL_UpdateEntityShading();
3273
3274         // now draw stuff!
3275         R_RenderView();
3276
3277         polys->num_vertices = polys->num_triangles = 0;
3278
3279         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3280         t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3281         prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3282 }
3283
3284 static void VM_ResizePolygons(vmpolygons_t *polys)
3285 {
3286         float *oldvertex3f = polys->data_vertex3f;
3287         float *oldcolor4f = polys->data_color4f;
3288         float *oldtexcoord2f = polys->data_texcoord2f;
3289         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3290         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3291         polys->max_vertices = min(polys->max_triangles*3, 65536);
3292         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3293         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3294         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3295         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3296         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3297         if (polys->num_vertices)
3298         {
3299                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3300                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3301                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3302         }
3303         if (polys->num_triangles)
3304         {
3305                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3306                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3307         }
3308         if (oldvertex3f)
3309                 Mem_Free(oldvertex3f);
3310         if (oldcolor4f)
3311                 Mem_Free(oldcolor4f);
3312         if (oldtexcoord2f)
3313                 Mem_Free(oldtexcoord2f);
3314         if (oldtriangles)
3315                 Mem_Free(oldtriangles);
3316         if (oldsortedelement3s)
3317                 Mem_Free(oldsortedelement3s);
3318 }
3319
3320 static void VM_InitPolygons (vmpolygons_t* polys)
3321 {
3322         memset(polys, 0, sizeof(*polys));
3323         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3324         polys->max_triangles = 1024;
3325         VM_ResizePolygons(polys);
3326         polys->initialized = true;
3327 }
3328
3329 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3330 {
3331         int surfacelistindex;
3332         vmpolygons_t *polys = (vmpolygons_t *)ent;
3333 //      R_Mesh_ResetTextureState();
3334         R_EntityMatrix(&identitymatrix);
3335         GL_CullFace(GL_NONE);
3336         GL_DepthTest(true); // polys in 3D space shall always have depth test
3337         GL_DepthRange(0, 1);
3338         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3339
3340         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3341         {
3342                 int numtriangles = 0;
3343                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3344                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3345                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3346                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3347                 numtriangles = 0;
3348                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3349                 {
3350                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3351                                 break;
3352                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3353                         numtriangles++;
3354                 }
3355                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3356         }
3357 }
3358
3359 static void VMPolygons_Store(vmpolygons_t *polys)
3360 {
3361         qboolean hasalpha;
3362         int i;
3363
3364         // detect if we have alpha
3365         hasalpha = polys->begin_texture_hasalpha;
3366         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3367                 if(polys->begin_color[i][3] < 1)
3368                         hasalpha = true;
3369
3370         if (polys->begin_draw2d)
3371         {
3372                 // draw the polygon as 2D immediately
3373                 drawqueuemesh_t mesh;
3374                 mesh.texture = polys->begin_texture;
3375                 mesh.num_vertices = polys->begin_vertices;
3376                 mesh.num_triangles = polys->begin_vertices-2;
3377                 mesh.data_element3i = polygonelement3i;
3378                 mesh.data_element3s = polygonelement3s;
3379                 mesh.data_vertex3f = polys->begin_vertex[0];
3380                 mesh.data_color4f = polys->begin_color[0];
3381                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3382                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3383         }
3384         else
3385         {
3386                 // queue the polygon as 3D for sorted transparent rendering later
3387                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3388                 {
3389                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3390                                 polys->max_triangles *= 2;
3391                         VM_ResizePolygons(polys);
3392                 }
3393                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3394                 {
3395                         // needle in a haystack!
3396                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3397                         // that also caused it to not render the first polygon that is added
3398                         // --blub
3399                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3400                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3401                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3402                         for (i = 0;i < polys->begin_vertices-2;i++)
3403                         {
3404                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3405                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3406                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3407                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3408                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3409                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3410                                 polys->num_triangles++;
3411                         }
3412                         polys->num_vertices += polys->begin_vertices;
3413                 }
3414         }
3415         polys->begin_active = false;
3416 }
3417
3418 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3419 // LordHavoc: agreed, this is a mess
3420 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3421 {
3422         int i;
3423         vmpolygons_t *polys = &prog->vmpolygons;
3424         vec3_t center;
3425
3426         // only add polygons of the currently active prog to the queue - if there is none, we're done
3427         if( !prog )
3428                 return;
3429
3430         if (!polys->num_triangles)
3431                 return;
3432
3433         for (i = 0;i < polys->num_triangles;i++)
3434         {
3435                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3436                 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3437         }
3438
3439         /*polys->num_triangles = 0; // now done after rendering the scene,
3440           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3441 }
3442
3443 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3444 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3445 {
3446         const char              *picname;
3447         skinframe_t     *sf;
3448         vmpolygons_t *polys = &prog->vmpolygons;
3449         int tf;
3450
3451         // TODO instead of using skinframes here (which provides the benefit of
3452         // better management of flags, and is more suited for 3D rendering), what
3453         // about supporting Q3 shaders?
3454
3455         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3456
3457         if (!polys->initialized)
3458                 VM_InitPolygons(polys);
3459         if (polys->begin_active)
3460         {
3461                 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3462                 return;
3463         }
3464         picname = PRVM_G_STRING(OFS_PARM0);
3465
3466         sf = NULL;
3467         if(*picname)
3468         {
3469                 tf = TEXF_ALPHA;
3470                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3471                         tf |= TEXF_MIPMAP;
3472
3473                 do
3474                 {
3475                         sf = R_SkinFrame_FindNextByName(sf, picname);
3476                 }
3477                 while(sf && sf->textureflags != tf);
3478
3479                 if(!sf || !sf->base)
3480                         sf = R_SkinFrame_LoadExternal(picname, tf, true, true);
3481
3482                 if(sf)
3483                         R_SkinFrame_MarkUsed(sf);
3484         }
3485
3486         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3487         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3488         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3489         polys->begin_vertices = 0;
3490         polys->begin_active = true;
3491         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3492 }
3493
3494 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3495 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3496 {
3497         vmpolygons_t *polys = &prog->vmpolygons;
3498
3499         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3500
3501         if (!polys->begin_active)
3502         {
3503                 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3504                 return;
3505         }
3506
3507         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3508         {
3509                 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3510                 return;
3511         }
3512
3513         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3514         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3515         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3516         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3517         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3518         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3519         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3520         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3521         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3522         polys->begin_vertices++;
3523 }
3524
3525 //void() R_EndPolygon
3526 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3527 {
3528         vmpolygons_t *polys = &prog->vmpolygons;
3529
3530         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3531         if (!polys->begin_active)
3532         {
3533                 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3534                 return;
3535         }
3536         polys->begin_active = false;
3537         if (polys->begin_vertices >= 3)
3538                 VMPolygons_Store(polys);
3539         else
3540                 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3541 }
3542
3543 /*
3544 =============
3545 CL_CheckBottom
3546
3547 Returns false if any part of the bottom of the entity is off an edge that
3548 is not a staircase.
3549
3550 =============
3551 */
3552 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3553 {
3554         prvm_prog_t *prog = CLVM_prog;
3555         vec3_t  mins, maxs, start, stop;
3556         trace_t trace;
3557         int             x, y;
3558         float   mid, bottom;
3559
3560         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3561         VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3562
3563 // if all of the points under the corners are solid world, don't bother
3564 // with the tougher checks
3565 // the corners must be within 16 of the midpoint
3566         start[2] = mins[2] - 1;
3567         for     (x=0 ; x<=1 ; x++)
3568                 for     (y=0 ; y<=1 ; y++)
3569                 {
3570                         start[0] = x ? maxs[0] : mins[0];
3571                         start[1] = y ? maxs[1] : mins[1];
3572                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3573                                 goto realcheck;
3574                 }
3575
3576         return true;            // we got out easy
3577
3578 realcheck:
3579 //
3580 // check it for real...
3581 //
3582         start[2] = mins[2];
3583
3584 // the midpoint must be within 16 of the bottom
3585         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3586         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3587         stop[2] = start[2] - 2*sv_stepheight.value;
3588         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3589
3590         if (trace.fraction == 1.0)
3591                 return false;
3592         mid = bottom = trace.endpos[2];
3593
3594 // the corners must be within 16 of the midpoint
3595         for     (x=0 ; x<=1 ; x++)
3596                 for     (y=0 ; y<=1 ; y++)
3597                 {
3598                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3599                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3600
3601                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3602
3603                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3604                                 bottom = trace.endpos[2];
3605                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3606                                 return false;
3607                 }
3608
3609         return true;
3610 }
3611
3612 /*
3613 =============
3614 CL_movestep
3615
3616 Called by monster program code.
3617 The move will be adjusted for slopes and stairs, but if the move isn't
3618 possible, no move is done and false is returned
3619 =============
3620 */
3621 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3622 {
3623         prvm_prog_t *prog = CLVM_prog;
3624         float           dz;
3625         vec3_t          oldorg, neworg, end, traceendpos;
3626         vec3_t          mins, maxs, start;
3627         trace_t         trace;
3628         int                     i, svent;
3629         prvm_edict_t            *enemy;
3630
3631 // try the move
3632         VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3633         VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3634         VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3635         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3636
3637 // flying monsters don't step up
3638         if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3639         {
3640         // try one move with vertical motion, then one without
3641                 for (i=0 ; i<2 ; i++)
3642                 {
3643                         VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3644                         enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3645                         if (i == 0 && enemy != prog->edicts)
3646                         {
3647                                 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3648                                 if (dz > 40)
3649                                         neworg[2] -= 8;
3650                                 if (dz < 30)
3651                                         neworg[2] += 8;
3652                         }
3653                         VectorCopy(PRVM_clientedictvector(ent, origin), start);
3654                         trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3655                         if (settrace)
3656                                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3657
3658                         if (trace.fraction == 1)
3659                         {
3660                                 VectorCopy(trace.endpos, traceendpos);
3661                                 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3662                                         return false;   // swim monster left water
3663
3664                                 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3665                                 if (relink)
3666                                         CL_LinkEdict(ent);
3667                                 return true;
3668                         }
3669
3670                         if (enemy == prog->edicts)
3671                                 break;
3672                 }
3673
3674                 return false;
3675         }
3676
3677 // push down from a step height above the wished position
3678         neworg[2] += sv_stepheight.value;
3679         VectorCopy (neworg, end);
3680         end[2] -= sv_stepheight.value*2;
3681
3682         trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3683         if (settrace)
3684                 CL_VM_SetTraceGlobals(prog, &trace, svent);
3685
3686         if (trace.startsolid)
3687         {
3688                 neworg[2] -= sv_stepheight.value;
3689                 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3690                 if (settrace)
3691                         CL_VM_SetTraceGlobals(prog, &trace, svent);
3692                 if (trace.startsolid)
3693                         return false;
3694         }
3695         if (trace.fraction == 1)
3696         {
3697         // if monster had the ground pulled out, go ahead and fall
3698                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3699                 {
3700                         VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3701                         if (relink)
3702                                 CL_LinkEdict(ent);
3703                         PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3704                         return true;
3705                 }
3706
3707                 return false;           // walked off an edge
3708         }
3709
3710 // check point traces down for dangling corners
3711         VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3712
3713         if (!CL_CheckBottom (ent))
3714         {
3715                 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3716                 {       // entity had floor mostly pulled out from underneath it
3717                         // and is trying to correct
3718                         if (relink)
3719                                 CL_LinkEdict(ent);
3720                         return true;
3721                 }
3722                 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3723                 return false;
3724         }
3725
3726         if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3727                 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3728
3729         PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3730
3731 // the move is ok
3732         if (relink)
3733                 CL_LinkEdict(ent);
3734         return true;
3735 }
3736
3737 /*
3738 ===============
3739 VM_CL_walkmove
3740
3741 float(float yaw, float dist[, settrace]) walkmove
3742 ===============
3743 */
3744 static void VM_CL_walkmove (prvm_prog_t *prog)
3745 {
3746         prvm_edict_t    *ent;
3747         float   yaw, dist;
3748         vec3_t  move;
3749         mfunction_t     *oldf;
3750         int     oldself;
3751         qboolean        settrace;
3752
3753         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3754
3755         // assume failure if it returns early
3756         PRVM_G_FLOAT(OFS_RETURN) = 0;
3757
3758         ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3759         if (ent == prog->edicts)
3760         {
3761                 VM_Warning(prog, "walkmove: can not modify world entity\n");
3762                 return;
3763         }
3764         if (ent->priv.server->free)
3765         {
3766                 VM_Warning(prog, "walkmove: can not modify free entity\n");
3767                 return;
3768         }
3769         yaw = PRVM_G_FLOAT(OFS_PARM0);
3770         dist = PRVM_G_FLOAT(OFS_PARM1);
3771         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3772
3773         if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3774                 return;
3775
3776         yaw = yaw*M_PI*2 / 360;
3777
3778         move[0] = cos(yaw)*dist;
3779         move[1] = sin(yaw)*dist;
3780         move[2] = 0;
3781
3782 // save program state, because CL_movestep may call other progs
3783         oldf = prog->xfunction;
3784         oldself = PRVM_clientglobaledict(self);
3785
3786         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3787
3788
3789 // restore program state
3790         prog->xfunction = oldf;
3791         PRVM_clientglobaledict(self) = oldself;
3792 }
3793
3794 /*
3795 ===============
3796 VM_CL_serverkey
3797
3798 string(string key) serverkey
3799 ===============
3800 */
3801 static void VM_CL_serverkey(prvm_prog_t *prog)
3802 {
3803         char string[VM_STRINGTEMP_LENGTH];
3804         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3805         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3806         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3807 }
3808
3809 /*
3810 =================
3811 VM_CL_checkpvs
3812
3813 Checks if an entity is in a point's PVS.
3814 Should be fast but can be inexact.
3815
3816 float checkpvs(vector viewpos, entity viewee) = #240;
3817 =================
3818 */
3819 static void VM_CL_checkpvs (prvm_prog_t *prog)
3820 {
3821         vec3_t viewpos;
3822         prvm_edict_t *viewee;
3823         vec3_t mi, ma;
3824 #if 1
3825         unsigned char *pvs;
3826 #else
3827         int fatpvsbytes;
3828         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3829 #endif
3830
3831         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3832         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3833         viewee = PRVM_G_EDICT(OFS_PARM1);
3834
3835         if(viewee->priv.required->free)
3836         {
3837                 VM_Warning(prog, "checkpvs: can not check free entity\n");
3838                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3839                 return;
3840         }
3841
3842         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3843         VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3844
3845 #if 1
3846         if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3847         {
3848                 // no PVS support on this worldmodel... darn
3849                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3850                 return;
3851         }
3852         pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3853         if(!pvs)
3854         {
3855                 // viewpos isn't in any PVS... darn
3856                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3857                 return;
3858         }
3859         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3860 #else
3861         // using fat PVS like FTEQW does (slow)
3862         if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3863         {
3864                 // no PVS support on this worldmodel... darn
3865                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3866                 return;
3867         }
3868         fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3869         if(!fatpvsbytes)
3870         {
3871                 // viewpos isn't in any PVS... darn
3872                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3873                 return;
3874         }
3875         PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3876 #endif
3877 }
3878
3879 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3880 static void VM_CL_skel_create(prvm_prog_t *prog)
3881 {
3882         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3883         dp_model_t *model = CL_GetModelByIndex(modelindex);
3884         skeleton_t *skeleton;
3885         int i;
3886         PRVM_G_FLOAT(OFS_RETURN) = 0;
3887         if (!model || !model->num_bones)
3888                 return;
3889         for (i = 0;i < MAX_EDICTS;i++)
3890                 if (!prog->skeletons[i])
3891                         break;
3892         if (i == MAX_EDICTS)
3893                 return;
3894         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3895         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3896         skeleton->model = model;
3897         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3898         // initialize to identity matrices
3899         for (i = 0;i < skeleton->model->num_bones;i++)
3900                 skeleton->relativetransforms[i] = identitymatrix;
3901 }
3902
3903 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3904 static void VM_CL_skel_build(prvm_prog_t *prog)
3905 {
3906         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3907         skeleton_t *skeleton;
3908         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3909         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3910         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3911         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3912         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3913         dp_model_t *model = CL_GetModelByIndex(modelindex);
3914         int numblends;
3915         int bonenum;
3916         int blendindex;
3917         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3918         frameblend_t frameblend[MAX_FRAMEBLENDS];
3919         matrix4x4_t bonematrix;
3920         matrix4x4_t matrix;
3921         PRVM_G_FLOAT(OFS_RETURN) = 0;
3922         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3923                 return;
3924         firstbone = max(0, firstbone);
3925         lastbone = min(lastbone, model->num_bones - 1);
3926         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3927         VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3928         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3929         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3930                 ;
3931         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3932         {
3933                 memset(&bonematrix, 0, sizeof(bonematrix));
3934                 for (blendindex = 0;blendindex < numblends;blendindex++)
3935                 {
3936                         Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3937                         Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3938                 }
3939                 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3940                 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3941         }
3942         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3943 }
3944
3945 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3946 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3947 {
3948         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949         skeleton_t *skeleton;
3950         PRVM_G_FLOAT(OFS_RETURN) = 0;
3951         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3952                 return;
3953         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3954 }
3955
3956 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3957 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3958 {
3959         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3960         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3961         skeleton_t *skeleton;
3962         PRVM_G_INT(OFS_RETURN) = 0;
3963         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3964                 return;
3965         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3966                 return;
3967         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3968 }
3969
3970 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3971 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3972 {
3973         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3974         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3975         skeleton_t *skeleton;
3976         PRVM_G_FLOAT(OFS_RETURN) = 0;
3977         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3978                 return;
3979         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3980                 return;
3981         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3982 }
3983
3984 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3985 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3986 {
3987         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3988         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3989         skeleton_t *skeleton;
3990         PRVM_G_FLOAT(OFS_RETURN) = 0;
3991         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3992                 return;
3993         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3994 }
3995
3996 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3997 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3998 {
3999         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4000         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4001         skeleton_t *skeleton;
4002         matrix4x4_t matrix;
4003         vec3_t forward, left, up, origin;
4004         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4005         VectorClear(PRVM_clientglobalvector(v_forward));
4006         VectorClear(PRVM_clientglobalvector(v_right));
4007         VectorClear(PRVM_clientglobalvector(v_up));
4008         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4009                 return;
4010         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4011                 return;
4012         matrix = skeleton->relativetransforms[bonenum];
4013         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4014         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4015         VectorNegate(left, PRVM_clientglobalvector(v_right));
4016         VectorCopy(up, PRVM_clientglobalvector(v_up));
4017         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4018 }
4019
4020 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4021 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4022 {
4023         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4024         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4025         skeleton_t *skeleton;
4026         matrix4x4_t matrix;
4027         matrix4x4_t temp;
4028         vec3_t forward, left, up, origin;
4029         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4030         VectorClear(PRVM_clientglobalvector(v_forward));
4031         VectorClear(PRVM_clientglobalvector(v_right));
4032         VectorClear(PRVM_clientglobalvector(v_up));
4033         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4034                 return;
4035         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4036                 return;
4037         matrix = skeleton->relativetransforms[bonenum];
4038         // convert to absolute
4039         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4040         {
4041                 temp = matrix;
4042                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4043         }
4044         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4045         VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4046         VectorNegate(left, PRVM_clientglobalvector(v_right));
4047         VectorCopy(up, PRVM_clientglobalvector(v_up));
4048         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4049 }
4050
4051 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4052 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4053 {
4054         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4055         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4056         vec3_t forward, left, up, origin;
4057         skeleton_t *skeleton;
4058         matrix4x4_t matrix;
4059         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4060                 return;
4061         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4062                 return;
4063         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4064         VectorNegate(PRVM_clientglobalvector(v_right), left);
4065         VectorCopy(PRVM_clientglobalvector(v_up), up);
4066         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4067         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4068         skeleton->relativetransforms[bonenum] = matrix;
4069 }
4070
4071 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4072 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4073 {
4074         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4075         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4076         vec3_t forward, left, up, origin;
4077         skeleton_t *skeleton;
4078         matrix4x4_t matrix;
4079         matrix4x4_t temp;
4080         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4081                 return;
4082         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4083                 return;
4084         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4085         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4086         VectorNegate(PRVM_clientglobalvector(v_right), left);
4087         VectorCopy(PRVM_clientglobalvector(v_up), up);
4088         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4089         temp = skeleton->relativetransforms[bonenum];
4090         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4091 }
4092
4093 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4094 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4095 {
4096         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4097         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4098         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4099         int bonenum;
4100         vec3_t forward, left, up, origin;
4101         skeleton_t *skeleton;
4102         matrix4x4_t matrix;
4103         matrix4x4_t temp;
4104         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4105                 return;
4106         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4107         VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4108         VectorNegate(PRVM_clientglobalvector(v_right), left);
4109         VectorCopy(PRVM_clientglobalvector(v_up), up);
4110         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4111         firstbone = max(0, firstbone);
4112         lastbone = min(lastbone, skeleton->model->num_bones - 1);
4113         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4114         {
4115                 temp = skeleton->relativetransforms[bonenum];
4116                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4117         }
4118 }
4119
4120 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4121 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4122 {
4123         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4124         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4125         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4126         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4127         int bonenum;
4128         skeleton_t *skeletondst;
4129         skeleton_t *skeletonsrc;
4130         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4131                 return;
4132         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4133                 return;
4134         firstbone = max(0, firstbone);
4135         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4136         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4137         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4138                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4139 }
4140
4141 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4142 static void VM_CL_skel_delete(prvm_prog_t *prog)
4143 {
4144         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4145         skeleton_t *skeleton;
4146         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4147                 return;
4148         Mem_Free(skeleton);
4149         prog->skeletons[skeletonindex] = NULL;
4150 }
4151
4152 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4153 static void VM_CL_frameforname(prvm_prog_t *prog)
4154 {
4155         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4156         dp_model_t *model = CL_GetModelByIndex(modelindex);
4157         const char *name = PRVM_G_STRING(OFS_PARM1);
4158         int i;
4159         PRVM_G_FLOAT(OFS_RETURN) = -1;
4160         if (!model || !model->animscenes)
4161                 return;
4162         for (i = 0;i < model->numframes;i++)
4163         {
4164                 if (!strcasecmp(model->animscenes[i].name, name))
4165                 {
4166                         PRVM_G_FLOAT(OFS_RETURN) = i;
4167                         break;
4168                 }
4169         }
4170 }
4171
4172 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4173 static void VM_CL_frameduration(prvm_prog_t *prog)
4174 {
4175         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4176         dp_model_t *model = CL_GetModelByIndex(modelindex);
4177         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4178         PRVM_G_FLOAT(OFS_RETURN) = 0;
4179         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4180                 return;
4181         if (model->animscenes[framenum].framerate)
4182                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4183 }
4184
4185 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4186 {
4187         /*
4188          * Obscure builtin used by GAME_XONOTIC.
4189          *
4190          * Edits the input history of cl_movement by rotating all move commands
4191          * currently in the queue using the given transform.
4192          *
4193          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4194          * v_angle-like (non-inverted) euler angles that perform the rotation
4195          * of the space that is to be done.
4196          *
4197          * This is meant to be used as a fixangle replacement after passing
4198          * through a warpzone/portal: the client is told about the warp transform,
4199          * and calls this function in the same frame as the one on which the
4200          * client's origin got changed by the serverside teleport. Then this code
4201          * transforms the pre-warp input (which matches the empty space behind
4202          * the warp plane) into post-warp input (which matches the target area
4203          * of the warp). Also, at the same time, the client has to use
4204          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4205          *
4206          * This together allows warpzone motion to be perfectly predicted by
4207          * the client!
4208          *
4209          * Furthermore, for perfect warpzone behaviour, the server side also
4210          * has to detect input the client sent before it received the origin
4211          * update, but after the warp occurred on the server, and has to adjust
4212          * input appropriately.
4213     */
4214         matrix4x4_t m;
4215         vec3_t v = {0, 0, 0};
4216         vec3_t a, x, y, z;
4217         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4218         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4219         AngleVectorsFLU(a, x, y, z);
4220         Matrix4x4_FromVectors(&m, x, y, z, v);
4221         CL_RotateMoves(&m);
4222 }
4223
4224 // #358 void(string cubemapname) loadcubemap
4225 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4226 {
4227         const char *name;
4228
4229         VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4230         name = PRVM_G_STRING(OFS_PARM0);
4231         R_GetCubemap(name);
4232 }
4233
4234 #define REFDEFFLAG_TELEPORTED 1
4235 #define REFDEFFLAG_JUMPING 2
4236 #define REFDEFFLAG_DEAD 4
4237 #define REFDEFFLAG_INTERMISSION 8
4238 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4239 {
4240         matrix4x4_t entrendermatrix;
4241         vec3_t clviewangles;
4242         vec3_t clvelocity;
4243         qboolean teleported;
4244         qboolean clonground;
4245         qboolean clcmdjump;
4246         qboolean cldead;
4247         qboolean clintermission;
4248         float clstatsviewheight;
4249         prvm_edict_t *ent;
4250         int flags;
4251
4252         VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4253         ent = PRVM_G_EDICT(OFS_PARM0);
4254         flags = PRVM_G_FLOAT(OFS_PARM1);
4255
4256         // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4257         CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4258
4259         VectorCopy(cl.csqc_viewangles, clviewangles);
4260         teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4261         clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4262         clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4263         clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4264         cldead = (flags & REFDEFFLAG_DEAD) != 0;
4265         clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4266         VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4267
4268         V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4269
4270         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4271         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4272         CSQC_R_RecalcView();
4273 }
4274
4275 //============================================================================
4276
4277 // To create a almost working builtin file from this replace:
4278 // "^NULL.*" with ""
4279 // "^{.*//.*}:Wh\(.*\)" with "\1"
4280 // "\:" with "//"
4281 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4282 // "\n\n+" with "\n\n"
4283
4284 prvm_builtin_t vm_cl_builtins[] = {
4285 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4286 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4287 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4288 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4289 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4290 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4291 VM_break,                                               // #6 void() break (QUAKE)
4292 VM_random,                                              // #7 float() random (QUAKE)
4293 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4294 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4295 VM_error,                                               // #10 void(string e) error (QUAKE)
4296 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4297 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4298 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4299 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4300 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4301 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4302 NULL,                                                   // #17 entity() checkclient (QUAKE)
4303 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4304 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4305 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4306 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4307 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4308 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4309 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4310 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4311 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4312 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4313 VM_coredump,                                    // #28 void() coredump (QUAKE)
4314 VM_traceon,                                             // #29 void() traceon (QUAKE)
4315 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4316 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4317 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4318 NULL,                                                   // #33 (QUAKE)
4319 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4320 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4321 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4322 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4323 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4324 NULL,                                                   // #39 (QUAKE)
4325 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4326 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4327 NULL,                                                   // #42 (QUAKE)
4328 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4329 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4330 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4331 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4332 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4333 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4334 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4335 NULL,                                                   // #50 (QUAKE)
4336 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4337 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4338 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4339 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4340 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4341 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4342 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4343 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4344 NULL,                                                   // #59 (QUAKE)
4345 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4346 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4347 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4348 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4349 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4350 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4351 NULL,                                                   // #66 (QUAKE)
4352 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4353 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4354 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4355 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4356 NULL,                                                   // #71 (QUAKE)
4357 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4358 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4359 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4360 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4361 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4362 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4363 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4364 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4365 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4366 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4367 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4368 NULL,                                                   // #83 (QUAKE)
4369 NULL,                                                   // #84 (QUAKE)
4370 NULL,                                                   // #85 (QUAKE)
4371 NULL,                                                   // #86 (QUAKE)
4372 NULL,                                                   // #87 (QUAKE)
4373 NULL,                                                   // #88 (QUAKE)
4374 NULL,                                                   // #89 (QUAKE)
4375 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4376 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4377 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4378 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4379 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4380 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4381 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4382 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4383 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4384 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4385 // FrikaC and Telejano range #100-#199
4386 NULL,                                                   // #100
4387 NULL,                                                   // #101
4388 NULL,                                                   // #102
4389 NULL,                                                   // #103
4390 NULL,                                                   // #104
4391 NULL,                                                   // #105
4392 NULL,                                                   // #106
4393 NULL,                                                   // #107
4394 NULL,                                                   // #108
4395 NULL,                                                   // #109
4396 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4397 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4398 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4399 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4400 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4401 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4402 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4403 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4404 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4405 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4406 NULL,                                                   // #120
4407 NULL,                                                   // #121
4408 NULL,                                                   // #122
4409 NULL,                                                   // #123
4410 NULL,                                                   // #124
4411 NULL,                                                   // #125
4412 NULL,                                                   // #126
4413 NULL,                                                   // #127
4414 NULL,                                                   // #128
4415 NULL,                                                   // #129
4416 NULL,                                                   // #130
4417 NULL,                                                   // #131
4418 NULL,                                                   // #132
4419 NULL,                                                   // #133
4420 NULL,                                                   // #134
4421 NULL,                                                   // #135
4422 NULL,                                                   // #136
4423 NULL,                                                   // #137
4424 NULL,                                                   // #138
4425 NULL,                                                   // #139
4426 NULL,                                                   // #140
4427 NULL,                                                   // #141
4428 NULL,                                                   // #142
4429 NULL,                                                   // #143
4430 NULL,                                                   // #144
4431 NULL,                                                   // #145
4432 NULL,                                                   // #146
4433 NULL,                                                   // #147
4434 NULL,                                                   // #148
4435 NULL,                                                   // #149
4436 NULL,                                                   // #150
4437 NULL,                                                   // #151
4438 NULL,                                                   // #152
4439 NULL,                                                   // #153
4440 NULL,                                                   // #154
4441 NULL,                                                   // #155
4442 NULL,                                                   // #156
4443 NULL,                                                   // #157
4444 NULL,                                                   // #158
4445 NULL,                                                   // #159
4446 NULL,                                                   // #160
4447 NULL,                                                   // #161
4448 NULL,                                                   // #162
4449 NULL,                                                   // #163
4450 NULL,                                                   // #164
4451 NULL,                                                   // #165
4452 NULL,                                                   // #166
4453 NULL,                                                   // #167
4454 NULL,                                                   // #168
4455 NULL,                                                   // #169
4456 NULL,                                                   // #170
4457 NULL,                                                   // #171
4458 NULL,                                                   // #172
4459 NULL,                                                   // #173
4460 NULL,                                                   // #174
4461 NULL,                                                   // #175
4462 NULL,                                                   // #176
4463 NULL,                                                   // #177
4464 NULL,                                                   // #178
4465 NULL,                                                   // #179
4466 NULL,                                                   // #180
4467 NULL,                                                   // #181
4468 NULL,                                                   // #182
4469 NULL,                                                   // #183
4470 NULL,                                                   // #184
4471 NULL,                                                   // #185
4472 NULL,                                                   // #186
4473 NULL,                                                   // #187
4474 NULL,                                                   // #188
4475 NULL,                                                   // #189
4476 NULL,                                                   // #190
4477 NULL,                                                   // #191
4478 NULL,                                                   // #192
4479 NULL,                                                   // #193
4480 NULL,                                                   // #194
4481 NULL,                                                   // #195
4482 NULL,                                                   // #196
4483 NULL,                                                   // #197
4484 NULL,                                                   // #198
4485 NULL,                                                   // #199
4486 // FTEQW range #200-#299
4487 NULL,                                                   // #200
4488 NULL,                                                   // #201
4489 NULL,                                                   // #202
4490 NULL,                                                   // #203
4491 NULL,                                                   // #204
4492 NULL,                                                   // #205
4493 NULL,                                                   // #206
4494 NULL,                                                   // #207
4495 NULL,                                                   // #208
4496 NULL,                                                   // #209
4497 NULL,                                                   // #210
4498 NULL,                                                   // #211
4499 NULL,                                                   // #212
4500 NULL,                                                   // #213
4501 NULL,                                                   // #214
4502 NULL,                                                   // #215
4503 NULL,                                                   // #216
4504 NULL,                                                   // #217
4505 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4506 NULL,                                                   // #219
4507 NULL,                                                   // #220
4508 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4509 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4510 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4511 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4512 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4513 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4514 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4515 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4516 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4517 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4518 NULL,                                                   // #231
4519 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4520 NULL,                                                   // #233
4521 NULL,                                                   // #234
4522 NULL,                                                   // #235
4523 NULL,                                                   // #236
4524 NULL,                                                   // #237
4525 NULL,                                                   // #238
4526 NULL,                                                   // #239
4527 VM_CL_checkpvs,                                 // #240
4528 NULL,                                                   // #241
4529 NULL,                                                   // #242
4530 NULL,                                                   // #243
4531 NULL,                                                   // #244
4532 NULL,                                                   // #245
4533 NULL,                                                   // #246
4534 NULL,                                                   // #247
4535 NULL,                                                   // #248
4536 NULL,                                                   // #249
4537 NULL,                                                   // #250
4538 NULL,                                                   // #251
4539 NULL,                                                   // #252
4540 NULL,                                                   // #253
4541 NULL,                                                   // #254
4542 NULL,                                                   // #255
4543 NULL,                                                   // #256
4544 NULL,                                                   // #257
4545 NULL,                                                   // #258
4546 NULL,                                                   // #259
4547 NULL,                                                   // #260
4548 NULL,                                                   // #261
4549 NULL,                                                   // #262
4550 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4551 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4552 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4553 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4554 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4555 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4556 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4557 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4558 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4559 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4560 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4561 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4562 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4563 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4564 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4565 NULL,                                                   // #278
4566 NULL,                                                   // #279
4567 NULL,                                                   // #280
4568 NULL,                                                   // #281
4569 NULL,                                                   // #282
4570 NULL,                                                   // #283
4571 NULL,                                                   // #284
4572 NULL,                                                   // #285
4573 NULL,                                                   // #286
4574 NULL,                                                   // #287
4575 NULL,                                                   // #288
4576 NULL,                                                   // #289
4577 NULL,                                                   // #290
4578 NULL,                                                   // #291
4579 NULL,                                                   // #292
4580 NULL,                                                   // #293
4581 NULL,                                                   // #294
4582 NULL,                                                   // #295
4583 NULL,                                                   // #296
4584 NULL,                                                   // #297
4585 NULL,                                                   // #298
4586 NULL,                                                   // #299
4587 // CSQC range #300-#399
4588 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4589 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4590 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4591 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4592 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4593 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4594 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4595 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4596 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4597 VM_CL_R_SetView,                                // #309 float(float property) getproperty (EXT_CSQC)
4598 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4599 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4600 NULL,                                                   // #312
4601 NULL,                                                   // #313
4602 NULL,                                                   // #314
4603 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4604 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4605 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4606 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4607 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4608 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4609 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4610 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4611 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4612 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4613 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4614 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4615 VM_stringwidth,                 // #327 // FIXME is this okay?
4616 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4617 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4618 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4619 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4620 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4621 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4622 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4623 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4624 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4625 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4626 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4627 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4628 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4629 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4630 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4631 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (DP_CSQC)
4632 VM_CL_getmousepos,                              // #344 vector() getmousepos (DP_CSQC)
4633 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4634 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4635 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4636 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4637 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4638 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4639 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4640 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4641 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4642 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4643 VM_CL_videoplaying,                             // #355
4644 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4645 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4646 VM_CL_loadcubemap,                              // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4647 NULL,                                                   // #359
4648 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4649 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4650 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4651 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4652 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4653 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4654 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4655 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4656 NULL,                                           // #368
4657 NULL,                                                   // #369
4658 NULL,                                                   // #370
4659 NULL,                                                   // #371
4660 NULL,                                                   // #372
4661 NULL,                                                   // #373
4662 NULL,                                                   // #374
4663 NULL,                                                   // #375
4664 NULL,                                                   // #376
4665 NULL,                                                   // #377
4666 NULL,                                                   // #378
4667 NULL,                                                   // #379
4668 NULL,                                                   // #380
4669 NULL,                                                   // #381
4670 NULL,                                                   // #382
4671 NULL,                                                   // #383
4672 NULL,                                                   // #384
4673 NULL,                                                   // #385
4674 NULL,                                                   // #386
4675 NULL,                                                   // #387
4676 NULL,                                                   // #388
4677 NULL,                                                   // #389
4678 NULL,                                                   // #390
4679 NULL,                                                   // #391
4680 NULL,                                                   // #392
4681 NULL,                                                   // #393
4682 NULL,                                                   // #394
4683 NULL,                                                   // #395
4684 NULL,                                                   // #396
4685 NULL,                                                   // #397
4686 NULL,                                                   // #398
4687 NULL,                                                   // #399
4688 // LordHavoc's range #400-#499
4689 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4690 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4691 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4692 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4693 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4694 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4695 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4696 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4697 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4698 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4699 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4700 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4701 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4702 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4703 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4704 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4705 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4706 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4707 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4708 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4709 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4718 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4719 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4720 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4721 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4722 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4723 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4724 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4725 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4726 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4727 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4728 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4729 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4730 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4731 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4732 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4733 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4734 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4735 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4736 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4737 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4738 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4739 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4740 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4741 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4742 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4743 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4744 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4745 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4746 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4747 NULL,                                                   // #458
4748 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4749 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4750 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4751 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4752 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4753 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4754 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4755 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4756 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4757 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4758 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4759 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4760 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4761 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4762 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4763 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4764 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4765 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4766 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4767 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4768 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4769 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4770 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4771 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4772 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4773 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4774 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4775 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4776 VM_gecko_create,                                        // #487 float gecko_create( string name )
4777 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4778 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4779 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4780 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4781 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4782 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4783 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4784 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4785 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4786 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4787 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4788 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4789 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4790 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4791 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4792 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4793 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4794 NULL,                                                   // #505
4795 NULL,                                                   // #506
4796 NULL,                                                   // #507
4797 NULL,                                                   // #508
4798 NULL,                                                   // #509
4799 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4800 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4801 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4802 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4803 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4804 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4805 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4806 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4807 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4808 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4809 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4810 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4811 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4812 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4813 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4814 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4815 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4816 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4817 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4818 VM_loadfromdata,                                // #529
4819 VM_loadfromfile,                                // #530
4820 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4821 VM_log,                                                 // #532
4822 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4823 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4824 VM_buf_loadfile,                // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4825 VM_buf_writefile,               // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4826 VM_bufstr_find,                 // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4827 VM_matchpattern,                // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4828 NULL,                                                   // #539
4829 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4830 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4831 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4832 NULL,                                                   // #543
4833 NULL,                                                   // #544
4834 NULL,                                                   // #545
4835 NULL,                                                   // #546
4836 NULL,                                                   // #547
4837 NULL,                                                   // #548
4838 NULL,                                                   // #549
4839 NULL,                                                   // #550
4840 NULL,                                                   // #551
4841 NULL,                                                   // #552
4842 NULL,                                                   // #553
4843 NULL,                                                   // #554
4844 NULL,                                                   // #555
4845 NULL,                                                   // #556
4846 NULL,                                                   // #557
4847 NULL,                                                   // #558
4848 NULL,                                                   // #559
4849 NULL,                                                   // #560
4850 NULL,                                                   // #561
4851 NULL,                                                   // #562
4852 NULL,                                                   // #563
4853 NULL,                                                   // #564
4854 NULL,                                                   // #565
4855 NULL,                                                   // #566
4856 NULL,                                                   // #567
4857 NULL,                                                   // #568
4858 NULL,                                                   // #569
4859 NULL,                                                   // #570
4860 NULL,                                                   // #571
4861 NULL,                                                   // #572
4862 NULL,                                                   // #573
4863 NULL,                                                   // #574
4864 NULL,                                                   // #575
4865 NULL,                                                   // #576
4866 NULL,                                                   // #577
4867 NULL,                                                   // #578
4868 NULL,                                                   // #579
4869 NULL,                                                   // #580
4870 NULL,                                                   // #581
4871 NULL,                                                   // #582
4872 NULL,                                                   // #583
4873 NULL,                                                   // #584
4874 NULL,                                                   // #585
4875 NULL,                                                   // #586
4876 NULL,                                                   // #587
4877 NULL,                                                   // #588
4878 NULL,                                                   // #589
4879 NULL,                                                   // #590
4880 NULL,                                                   // #591
4881 NULL,                                                   // #592
4882 NULL,                                                   // #593
4883 NULL,                                                   // #594
4884 NULL,                                                   // #595
4885 NULL,                                                   // #596
4886 NULL,                                                   // #597
4887 NULL,                                                   // #598
4888 NULL,                                                   // #599
4889 NULL,                                                   // #600
4890 NULL,                                                   // #601
4891 NULL,                                                   // #602
4892 NULL,                                                   // #603
4893 NULL,                                                   // #604
4894 VM_callfunction,                                // #605
4895 VM_writetofile,                                 // #606
4896 VM_isfunction,                                  // #607
4897 NULL,                                                   // #608
4898 NULL,                                                   // #609
4899 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4900 NULL,                                                   // #611
4901 NULL,                                                   // #612
4902 VM_parseentitydata,                             // #613
4903 NULL,                                                   // #614
4904 NULL,                                                   // #615
4905 NULL,                                                   // #616
4906 NULL,                                                   // #617
4907 NULL,                                                   // #618
4908 NULL,                                                   // #619
4909 NULL,                                                   // #620
4910 NULL,                                                   // #621
4911 NULL,                                                   // #622
4912 NULL,                                                   // #623
4913 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4914 NULL,                                                   // #625
4915 NULL,                                                   // #626
4916 VM_sprintf,                     // #627 string sprintf(string format, ...)
4917 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4918 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4919 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4920 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4921 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4922 NULL,                                                   // #633
4923 NULL,                                                   // #634
4924 NULL,                                                   // #635
4925 NULL,                                                   // #636
4926 NULL,                                                   // #637
4927 VM_CL_RotateMoves,                                      // #638
4928 VM_digest_hex,                                          // #639
4929 VM_CL_V_CalcRefdef,                                     // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4930 NULL,                                                   // #641
4931 VM_coverage,                                            // #642
4932 NULL
4933 };
4934
4935 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4936
4937 void VM_Polygons_Reset(prvm_prog_t *prog)
4938 {
4939         vmpolygons_t *polys = &prog->vmpolygons;
4940
4941         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4942         if(polys->initialized)
4943         {
4944                 Mem_FreePool(&polys->pool);
4945                 polys->initialized = false;
4946         }
4947 }
4948
4949 void CLVM_init_cmd(prvm_prog_t *prog)
4950 {
4951         VM_Cmd_Init(prog);
4952         VM_Polygons_Reset(prog);
4953 }
4954
4955 void CLVM_reset_cmd(prvm_prog_t *prog)
4956 {
4957         World_End(&cl.world);
4958         VM_Cmd_Reset(prog);
4959         VM_Polygons_Reset(prog);
4960 }