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[xonotic/darkplaces.git] / cl_screen.c
1
2 #include "quakedef.h"
3 #include "cl_video.h"
4 #include "image.h"
5 #include "jpeg.h"
6 #include "image_png.h"
7 #include "cl_collision.h"
8 #include "libcurl.h"
9 #include "csprogs.h"
10 #include "cap_avi.h"
11 #include "cap_ogg.h"
12
13 // we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
14 #include "snd_main.h"
15
16 cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
17 cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
18 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
19 cvar_t scr_conalphafactor = {CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
20 cvar_t scr_conalpha2factor = {CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
21 cvar_t scr_conalpha3factor = {CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
22 cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
23 cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
24 cvar_t scr_conscroll_x = {CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
25 cvar_t scr_conscroll_y = {CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
26 cvar_t scr_conscroll2_x = {CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
27 cvar_t scr_conscroll2_y = {CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
28 cvar_t scr_conscroll3_x = {CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
29 cvar_t scr_conscroll3_y = {CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
30 cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
31 cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
32 cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
33 cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
34 cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
35 cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
36 cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
37 cvar_t scr_loadingscreen_background = {0, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
38 cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
39 cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
40 cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
41 cvar_t scr_loadingscreen_picture = {CVAR_SAVE, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
42 cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
43 cvar_t scr_loadingscreen_firstforstartup = {0, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
44 cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
45 cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
46 cvar_t scr_loadingscreen_maxfps = {0, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
47 cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"};
48 cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
49 cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
50 cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
51 cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
52 cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
53 cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
54 cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
55 cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"};
56 cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
57 cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
58 // scr_screenshot_name is defined in fs.c
59 cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
60 cvar_t cl_capturevideo_demo_stop = {CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
61 cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
62 cvar_t cl_capturevideo_width = {CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
63 cvar_t cl_capturevideo_height = {CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
64 cvar_t cl_capturevideo_realtime = {0, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
65 cvar_t cl_capturevideo_fps = {CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
66 cvar_t cl_capturevideo_nameformat = {CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
67 cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
68 cvar_t cl_capturevideo_ogg = {CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
69 cvar_t cl_capturevideo_framestep = {CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
70 cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
71 cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
72 cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
73 cvar_t r_stereo_horizontal = {0, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
74 cvar_t r_stereo_vertical = {0, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
75 cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
76 cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
77 cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
78 cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
79 cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
80 cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
81 cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
82 cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
83 cvar_t cl_demo_mousegrab = {0, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
84 cvar_t timedemo_screenshotframelist = {0, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
85 cvar_t vid_touchscreen_outlinealpha = {0, "vid_touchscreen_outlinealpha", "0.25", "opacity of touchscreen area outlines"};
86 cvar_t vid_touchscreen_overlayalpha = {0, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
87 cvar_t r_speeds_graph = {CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "};
88 cvar_t r_speeds_graph_filter[8] =
89 {
90         {CVAR_SAVE, "r_speeds_graph_filter_r", "timedelta", "Red - display the specified renderer statistic"},
91         {CVAR_SAVE, "r_speeds_graph_filter_g", "batch_batches", "Green - display the specified renderer statistic"},
92         {CVAR_SAVE, "r_speeds_graph_filter_b", "batch_triangles", "Blue - display the specified renderer statistic"},
93         {CVAR_SAVE, "r_speeds_graph_filter_y", "fast_triangles", "Yellow - display the specified renderer statistic"},
94         {CVAR_SAVE, "r_speeds_graph_filter_c", "copytriangles_triangles", "Cyan - display the specified renderer statistic"},
95         {CVAR_SAVE, "r_speeds_graph_filter_m", "dynamic_triangles", "Magenta - display the specified renderer statistic"},
96         {CVAR_SAVE, "r_speeds_graph_filter_w", "animcache_shade_vertices", "White - display the specified renderer statistic"},
97         {CVAR_SAVE, "r_speeds_graph_filter_o", "animcache_shape_vertices", "Orange - display the specified renderer statistic"},
98 };
99 cvar_t r_speeds_graph_length = {CVAR_SAVE, "r_speeds_graph_length", "1024", "number of frames in statistics graph, can be from 4 to 8192"};
100 cvar_t r_speeds_graph_seconds = {CVAR_SAVE, "r_speeds_graph_seconds", "2", "number of seconds in graph, can be from 0.1 to 120"};
101 cvar_t r_speeds_graph_x = {CVAR_SAVE, "r_speeds_graph_x", "0", "position of graph"};
102 cvar_t r_speeds_graph_y = {CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"};
103 cvar_t r_speeds_graph_width = {CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"};
104 cvar_t r_speeds_graph_height = {CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"};
105
106
107
108 extern cvar_t v_glslgamma;
109 extern cvar_t sbar_info_pos;
110 extern cvar_t r_fog_clear;
111 #define WANT_SCREENSHOT_HWGAMMA (scr_screenshot_hwgamma.integer && vid_usinghwgamma)
112
113 int jpeg_supported = false;
114
115 qboolean        scr_initialized;                // ready to draw
116
117 float           scr_con_current;
118 int                     scr_con_margin_bottom;
119
120 extern int      con_vislines;
121
122 static void SCR_ScreenShot_f (void);
123 static void R_Envmap_f (void);
124
125 // backend
126 void R_ClearScreen(qboolean fogcolor);
127
128 /*
129 ===============================================================================
130
131 CENTER PRINTING
132
133 ===============================================================================
134 */
135
136 char            scr_centerstring[MAX_INPUTLINE];
137 float           scr_centertime_start;   // for slow victory printing
138 float           scr_centertime_off;
139 int                     scr_center_lines;
140 int                     scr_erase_lines;
141 int                     scr_erase_center;
142 char        scr_infobarstring[MAX_INPUTLINE];
143 float       scr_infobartime_off;
144
145 /*
146 ==============
147 SCR_CenterPrint
148
149 Called for important messages that should stay in the center of the screen
150 for a few moments
151 ==============
152 */
153 void SCR_CenterPrint(const char *str)
154 {
155         strlcpy (scr_centerstring, str, sizeof (scr_centerstring));
156         scr_centertime_off = scr_centertime.value;
157         scr_centertime_start = cl.time;
158
159 // count the number of lines for centering
160         scr_center_lines = 1;
161         while (*str)
162         {
163                 if (*str == '\n')
164                         scr_center_lines++;
165                 str++;
166         }
167 }
168
169
170 static void SCR_DrawCenterString (void)
171 {
172         char    *start;
173         int             x, y;
174         int             remaining;
175         int             color;
176
177         if(cl.intermission == 2) // in finale,
178                 if(sb_showscores) // make TAB hide the finale message (sb_showscores overrides finale in sbar.c)
179                         return;
180
181         if(scr_centertime.value <= 0 && !cl.intermission)
182                 return;
183
184 // the finale prints the characters one at a time, except if printspeed is an absurdly high value
185         if (cl.intermission && scr_printspeed.value > 0 && scr_printspeed.value < 1000000)
186                 remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start));
187         else
188                 remaining = 9999;
189
190         scr_erase_center = 0;
191         start = scr_centerstring;
192
193         if (remaining < 1)
194                 return;
195
196         if (scr_center_lines <= 4)
197                 y = (int)(vid_conheight.integer*0.35);
198         else
199                 y = 48;
200
201         color = -1;
202         do
203         {
204                 // scan the number of characters on the line, not counting color codes
205                 char *newline = strchr(start, '\n');
206                 int l = newline ? (newline - start) : (int)strlen(start);
207                 float width = DrawQ_TextWidth(start, l, 8, 8, false, FONT_CENTERPRINT);
208
209                 x = (int) (vid_conwidth.integer - width)/2;
210                 if (l > 0)
211                 {
212                         if (remaining < l)
213                                 l = remaining;
214                         DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT);
215                         remaining -= l;
216                         if (remaining <= 0)
217                                 return;
218                 }
219                 y += 8;
220
221                 if (!newline)
222                         break;
223                 start = newline + 1; // skip the \n
224         } while (1);
225 }
226
227 static void SCR_CheckDrawCenterString (void)
228 {
229         if (scr_center_lines > scr_erase_lines)
230                 scr_erase_lines = scr_center_lines;
231
232         if (cl.time > cl.oldtime)
233                 scr_centertime_off -= cl.time - cl.oldtime;
234
235         // don't draw if this is a normal stats-screen intermission,
236         // only if it is not an intermission, or a finale intermission
237         if (cl.intermission == 1)
238                 return;
239         if (scr_centertime_off <= 0 && !cl.intermission)
240                 return;
241         if (key_dest != key_game)
242                 return;
243
244         SCR_DrawCenterString ();
245 }
246
247 static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
248 {
249         netgraphitem_t *graph;
250         int j, x, y, numlines;
251         int totalbytes = 0;
252         char bytesstring[128];
253         float g[NETGRAPH_PACKETS][6];
254         float *a;
255         float *b;
256         r_vertexgeneric_t vertex[(NETGRAPH_PACKETS+2)*5*2];
257         r_vertexgeneric_t *v;
258         DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
259         // draw the bar graph itself
260         memset(g, 0, sizeof(g));
261         for (j = 0;j < NETGRAPH_PACKETS;j++)
262         {
263                 graph = netgraph + j;
264                 g[j][0] = 1.0f - 0.25f * (realtime - graph->time);
265                 g[j][1] = 1.0f;
266                 g[j][2] = 1.0f;
267                 g[j][3] = 1.0f;
268                 g[j][4] = 1.0f;
269                 g[j][5] = 1.0f;
270                 if (graph->unreliablebytes == NETGRAPH_LOSTPACKET)
271                         g[j][1] = 0.00f;
272                 else if (graph->unreliablebytes == NETGRAPH_CHOKEDPACKET)
273                         g[j][2] = 0.96f;
274                 else
275                 {
276                         g[j][3] = 1.0f    - graph->unreliablebytes * graphscale;
277                         g[j][4] = g[j][3] - graph->reliablebytes   * graphscale;
278                         g[j][5] = g[j][4] - graph->ackbytes        * graphscale;
279                         // count bytes in the last second
280                         if (realtime - graph->time < 1.0f)
281                                 totalbytes += graph->unreliablebytes + graph->reliablebytes + graph->ackbytes;
282                 }
283                 g[j][1] = bound(0.0f, g[j][1], 1.0f);
284                 g[j][2] = bound(0.0f, g[j][2], 1.0f);
285                 g[j][3] = bound(0.0f, g[j][3], 1.0f);
286                 g[j][4] = bound(0.0f, g[j][4], 1.0f);
287                 g[j][5] = bound(0.0f, g[j][5], 1.0f);
288         }
289         // render the lines for the graph
290         numlines = 0;
291         v = vertex;
292         for (j = 0;j < NETGRAPH_PACKETS;j++)
293         {
294                 a = g[j];
295                 b = g[(j+1)%NETGRAPH_PACKETS];
296                 if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
297                         continue;
298                 VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
299                 VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[2], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
300
301                 VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
302                 VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[1], 0.0f);Vector4Set(v->color4f, 1.0f, 0.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
303
304                 VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
305                 VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f);Vector4Set(v->color4f, 0.0f, 1.0f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
306
307                 VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
308                 VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[4], 0.0f);Vector4Set(v->color4f, 1.0f, 1.0f, 1.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
309
310                 VectorSet(v->vertex3f, graphx + graphwidth * a[0], graphy + graphheight * a[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
311                 VectorSet(v->vertex3f, graphx + graphwidth * b[0], graphy + graphheight * b[3], 0.0f);Vector4Set(v->color4f, 1.0f, 0.5f, 0.0f, 1.0f);Vector2Set(v->texcoord2f, 0.0f, 0.0f);v++;
312
313                 numlines += 5;
314         }
315         if (numlines > 0)
316         {
317                 R_Mesh_PrepareVertices_Generic(numlines*2, vertex, NULL);
318                 DrawQ_Lines(0.0f, numlines, 0, false);
319         }
320         x = graphx;
321         y = graphy + graphheight;
322         dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes);
323         DrawQ_String(x, y, label      , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
324         DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
325 }
326
327 /*
328 ==============
329 SCR_DrawNetGraph
330 ==============
331 */
332 static void SCR_DrawNetGraph (void)
333 {
334         int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow;
335         float graphscale;
336         netconn_t *c;
337         char vabuf[1024];
338
339         if (cls.state != ca_connected)
340                 return;
341         if (!cls.netcon)
342                 return;
343         if (!shownetgraph.integer)
344                 return;
345
346         separator1 = 2;
347         separator2 = 4;
348         textsize = 8;
349         graphwidth = 120;
350         graphheight = 70;
351         graphscale = 1.0f / 1500.0f;
352
353         netgraphsperrow = (vid_conwidth.integer + separator2) / (graphwidth * 2 + separator1 + separator2);
354         netgraphsperrow = max(netgraphsperrow, 1);
355
356         index = 0;
357         netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
358         netgraph_y = (vid_conheight.integer - 48 - sbar_info_pos.integer + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
359         c = cls.netcon;
360         SCR_DrawNetGraph_DrawGraph(netgraph_x                          , netgraph_y, graphwidth, graphheight, graphscale, "incoming", textsize, c->incoming_packetcounter, c->incoming_netgraph);
361         SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
362         index++;
363
364         if (sv.active && shownetgraph.integer >= 2)
365         {
366                 for (i = 0;i < svs.maxclients;i++)
367                 {
368                         c = svs.clients[i].netconnection;
369                         if (!c)
370                                 continue;
371                         netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
372                         netgraph_y = (vid_conheight.integer - 48 + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
373                         SCR_DrawNetGraph_DrawGraph(netgraph_x                          , netgraph_y, graphwidth, graphheight, graphscale, va(vabuf, sizeof(vabuf), "%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
374                         SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, ""                           , textsize, c->incoming_packetcounter, c->incoming_netgraph);
375                         index++;
376                 }
377         }
378 }
379
380 /*
381 ==============
382 SCR_DrawTurtle
383 ==============
384 */
385 static void SCR_DrawTurtle (void)
386 {
387         static int      count;
388
389         if (cls.state != ca_connected)
390                 return;
391
392         if (!scr_showturtle.integer)
393                 return;
394
395         if (cl.realframetime < 0.1)
396         {
397                 count = 0;
398                 return;
399         }
400
401         count++;
402         if (count < 3)
403                 return;
404
405         DrawQ_Pic (0, 0, Draw_CachePic ("gfx/turtle"), 0, 0, 1, 1, 1, 1, 0);
406 }
407
408 /*
409 ==============
410 SCR_DrawNet
411 ==============
412 */
413 static void SCR_DrawNet (void)
414 {
415         if (cls.state != ca_connected)
416                 return;
417         if (realtime - cl.last_received_message < 0.3)
418                 return;
419         if (cls.demoplayback)
420                 return;
421
422         DrawQ_Pic (64, 0, Draw_CachePic ("gfx/net"), 0, 0, 1, 1, 1, 1, 0);
423 }
424
425 /*
426 ==============
427 DrawPause
428 ==============
429 */
430 static void SCR_DrawPause (void)
431 {
432         cachepic_t      *pic;
433
434         if (cls.state != ca_connected)
435                 return;
436
437         if (!scr_showpause.integer)             // turn off for screenshots
438                 return;
439
440         if (!cl.paused)
441                 return;
442
443         pic = Draw_CachePic ("gfx/pause");
444         DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, (vid_conheight.integer - pic->height)/2, pic, 0, 0, 1, 1, 1, 1, 0);
445 }
446
447 /*
448 ==============
449 SCR_DrawBrand
450 ==============
451 */
452 static void SCR_DrawBrand (void)
453 {
454         cachepic_t      *pic;
455         float           x, y;
456
457         if (!scr_showbrand.value)
458                 return;
459
460         pic = Draw_CachePic ("gfx/brand");
461
462         switch ((int)scr_showbrand.value)
463         {
464         case 1: // bottom left
465                 x = 0;
466                 y = vid_conheight.integer - pic->height;
467                 break;
468         case 2: // bottom centre
469                 x = (vid_conwidth.integer - pic->width) / 2;
470                 y = vid_conheight.integer - pic->height;
471                 break;
472         case 3: // bottom right
473                 x = vid_conwidth.integer - pic->width;
474                 y = vid_conheight.integer - pic->height;
475                 break;
476         case 4: // centre right
477                 x = vid_conwidth.integer - pic->width;
478                 y = (vid_conheight.integer - pic->height) / 2;
479                 break;
480         case 5: // top right
481                 x = vid_conwidth.integer - pic->width;
482                 y = 0;
483                 break;
484         case 6: // top centre
485                 x = (vid_conwidth.integer - pic->width) / 2;
486                 y = 0;
487                 break;
488         case 7: // top left
489                 x = 0;
490                 y = 0;
491                 break;
492         case 8: // centre left
493                 x = 0;
494                 y = (vid_conheight.integer - pic->height) / 2;
495                 break;
496         default:
497                 return;
498         }
499
500         DrawQ_Pic (x, y, pic, 0, 0, 1, 1, 1, 1, 0);
501 }
502
503 /*
504 ==============
505 SCR_DrawQWDownload
506 ==============
507 */
508 static int SCR_DrawQWDownload(int offset)
509 {
510         // sync with SCR_InfobarHeight
511         int len;
512         float x, y;
513         float size = scr_infobar_height.value;
514         char temp[256];
515
516         if (!cls.qw_downloadname[0])
517         {
518                 cls.qw_downloadspeedrate = 0;
519                 cls.qw_downloadspeedtime = realtime;
520                 cls.qw_downloadspeedcount = 0;
521                 return 0;
522         }
523         if (realtime >= cls.qw_downloadspeedtime + 1)
524         {
525                 cls.qw_downloadspeedrate = cls.qw_downloadspeedcount;
526                 cls.qw_downloadspeedtime = realtime;
527                 cls.qw_downloadspeedcount = 0;
528         }
529         if (cls.protocol == PROTOCOL_QUAKEWORLD)
530                 dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
531         else
532                 dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
533         len = (int)strlen(temp);
534         x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
535         y = vid_conheight.integer - size - offset;
536         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
537         DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
538         return size;
539 }
540 /*
541 ==============
542 SCR_DrawInfobarString
543 ==============
544 */
545 static int SCR_DrawInfobarString(int offset)
546 {
547         int len;
548         float x, y;
549         float size = scr_infobar_height.value;
550
551         len = (int)strlen(scr_infobarstring);
552         x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2;
553         y = vid_conheight.integer - size - offset;
554         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
555         DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
556         return size;
557 }
558
559 /*
560 ==============
561 SCR_DrawCurlDownload
562 ==============
563 */
564 static int SCR_DrawCurlDownload(int offset)
565 {
566         // sync with SCR_InfobarHeight
567         int len;
568         int nDownloads;
569         int i;
570         float x, y;
571         float size = scr_infobar_height.value;
572         Curl_downloadinfo_t *downinfo;
573         char temp[256];
574         char addinfobuf[128];
575         const char *addinfo;
576
577         downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
578         if(!downinfo)
579                 return 0;
580
581         y = vid_conheight.integer - size * nDownloads - offset;
582
583         if(addinfo)
584         {
585                 len = (int)strlen(addinfo);
586                 x = (vid_conwidth.integer - DrawQ_TextWidth(addinfo, len, size, size, true, FONT_INFOBAR)) / 2;
587                 DrawQ_Fill(0, y - size, vid_conwidth.integer, size, 1, 1, 1, cls.signon == SIGNONS ? 0.8 : 1, 0);
588                 DrawQ_String(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
589         }
590
591         for(i = 0; i != nDownloads; ++i)
592         {
593                 if(downinfo[i].queued)
594                         dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename);
595                 else if(downinfo[i].progress <= 0)
596                         dpsnprintf(temp, sizeof(temp), "Downloading %s ...  ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0);
597                 else
598                         dpsnprintf(temp, sizeof(temp), "Downloading %s ...  %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
599                 len = (int)strlen(temp);
600                 x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
601                 DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
602                 DrawQ_String(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
603         }
604
605         Z_Free(downinfo);
606
607         return size * (nDownloads + (addinfo ? 1 : 0));
608 }
609
610 /*
611 ==============
612 SCR_DrawInfobar
613 ==============
614 */
615 static void SCR_DrawInfobar(void)
616 {
617         int offset = 0;
618         offset += SCR_DrawQWDownload(offset);
619         offset += SCR_DrawCurlDownload(offset);
620         if(scr_infobartime_off > 0)
621                 offset += SCR_DrawInfobarString(offset);
622         if(offset != scr_con_margin_bottom)
623                 Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
624 }
625
626 static int SCR_InfobarHeight(void)
627 {
628         int offset = 0;
629         Curl_downloadinfo_t *downinfo;
630         const char *addinfo;
631         int nDownloads;
632         char addinfobuf[128];
633
634         if (cl.time > cl.oldtime)
635                 scr_infobartime_off -= cl.time - cl.oldtime;
636         if(scr_infobartime_off > 0)
637                 offset += 1;
638         if(cls.qw_downloadname[0])
639                 offset += 1;
640
641         downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
642         if(downinfo)
643         {
644                 offset += (nDownloads + (addinfo ? 1 : 0));
645                 Z_Free(downinfo);
646         }
647         offset *= scr_infobar_height.value;
648
649         return offset;
650 }
651
652 /*
653 ==============
654 SCR_InfoBar_f
655 ==============
656 */
657 static void SCR_InfoBar_f(void)
658 {
659         if(Cmd_Argc() == 3)
660         {
661                 scr_infobartime_off = atof(Cmd_Argv(1));
662                 strlcpy(scr_infobarstring, Cmd_Argv(2), sizeof(scr_infobarstring));
663         }
664         else
665         {
666                 Con_Printf("usage:\ninfobar expiretime \"string\"\n");
667         }
668 }
669 //=============================================================================
670
671 /*
672 ==================
673 SCR_SetUpToDrawConsole
674 ==================
675 */
676 static void SCR_SetUpToDrawConsole (void)
677 {
678         // lines of console to display
679         float conlines;
680         static int framecounter = 0;
681
682         Con_CheckResize ();
683
684         if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
685         {
686                 if (framecounter >= 2)
687                         MR_ToggleMenu(1);
688                 else
689                         framecounter++;
690         }
691         else
692                 framecounter = 0;
693
694         if (scr_conforcewhiledisconnected.integer && key_dest == key_game && cls.signon != SIGNONS)
695                 key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
696         else
697                 key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
698
699 // decide on the height of the console
700         if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
701                 conlines = vid_conheight.integer/2;     // half screen
702         else
703                 conlines = 0;                           // none visible
704
705         scr_con_current = conlines;
706 }
707
708 /*
709 ==================
710 SCR_DrawConsole
711 ==================
712 */
713 void SCR_DrawConsole (void)
714 {
715         scr_con_margin_bottom = SCR_InfobarHeight();
716         if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
717         {
718                 // full screen
719                 Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom);
720         }
721         else if (scr_con_current)
722                 Con_DrawConsole (min((int)scr_con_current, vid_conheight.integer - scr_con_margin_bottom));
723         else
724                 con_vislines = 0;
725 }
726
727 /*
728 ===============
729 SCR_BeginLoadingPlaque
730
731 ================
732 */
733 void SCR_BeginLoadingPlaque (qboolean startup)
734 {
735         // save console log up to this point to log_file if it was set by configs
736         Log_Start();
737
738         Host_StartVideo();
739         SCR_UpdateLoadingScreen(false, startup);
740 }
741
742 //=============================================================================
743
744 const char *r_stat_name[r_stat_count] =
745 {
746         "timedelta",
747         "quality",
748         "renders",
749         "entities",
750         "entities_surfaces",
751         "entities_triangles",
752         "world_leafs",
753         "world_portals",
754         "world_surfaces",
755         "world_triangles",
756         "lightmapupdates",
757         "lightmapupdatepixels",
758         "particles",
759         "drawndecals",
760         "totaldecals",
761         "draws",
762         "draws_vertices",
763         "draws_elements",
764         "lights",
765         "lights_clears",
766         "lights_scissored",
767         "lights_lighttriangles",
768         "lights_shadowtriangles",
769         "lights_dynamicshadowtriangles",
770         "bouncegrid_lights",
771         "bouncegrid_particles",
772         "bouncegrid_traces",
773         "bouncegrid_hits",
774         "bouncegrid_splats",
775         "bouncegrid_bounces",
776         "photoncache_animated",
777         "photoncache_cached",
778         "photoncache_traced",
779         "bloom",
780         "bloom_copypixels",
781         "bloom_drawpixels",
782         "indexbufferuploadcount",
783         "indexbufferuploadsize",
784         "vertexbufferuploadcount",
785         "vertexbufferuploadsize",
786         "framedatacurrent",
787         "framedatasize",
788         "animcache_vertexmesh_count",
789         "animcache_vertexmesh_vertices",
790         "animcache_vertexmesh_maxvertices",
791         "animcache_skeletal_count",
792         "animcache_skeletal_bones",
793         "animcache_skeletal_maxbones",
794         "animcache_shade_count",
795         "animcache_shade_vertices",
796         "animcache_shade_maxvertices",
797         "animcache_shape_count",
798         "animcache_shape_vertices",
799         "animcache_shape_maxvertices",
800         "batch_batches",
801         "batch_withgaps",
802         "batch_surfaces",
803         "batch_vertices",
804         "batch_triangles",
805         "fast_batches",
806         "fast_surfaces",
807         "fast_vertices",
808         "fast_triangles",
809         "copytriangles_batches",
810         "copytriangles_surfaces",
811         "copytriangles_vertices",
812         "copytriangles_triangles",
813         "dynamic_batches",
814         "dynamic_surfaces",
815         "dynamic_vertices",
816         "dynamic_triangles",
817         "dynamicskeletal_batches",
818         "dynamicskeletal_surfaces",
819         "dynamicskeletal_vertices",
820         "dynamicskeletal_triangles",
821         "dynamic_batches_because_cvar",
822         "dynamic_surfaces_because_cvar",
823         "dynamic_vertices_because_cvar",
824         "dynamic_triangles_because_cvar",
825         "dynamic_batches_because_lightmapvertex",
826         "dynamic_surfaces_because_lightmapvertex",
827         "dynamic_vertices_because_lightmapvertex",
828         "dynamic_triangles_because_lightmapvertex",
829         "dynamic_batches_because_deformvertexes_autosprite",
830         "dynamic_surfaces_because_deformvertexes_autosprite",
831         "dynamic_vertices_because_deformvertexes_autosprite",
832         "dynamic_triangles_because_deformvertexes_autosprite",
833         "dynamic_batches_because_deformvertexes_autosprite2",
834         "dynamic_surfaces_because_deformvertexes_autosprite2",
835         "dynamic_vertices_because_deformvertexes_autosprite2",
836         "dynamic_triangles_because_deformvertexes_autosprite2",
837         "dynamic_batches_because_deformvertexes_normal",
838         "dynamic_surfaces_because_deformvertexes_normal",
839         "dynamic_vertices_because_deformvertexes_normal",
840         "dynamic_triangles_because_deformvertexes_normal",
841         "dynamic_batches_because_deformvertexes_wave",
842         "dynamic_surfaces_because_deformvertexes_wave",
843         "dynamic_vertices_because_deformvertexes_wave",
844         "dynamic_triangles_because_deformvertexes_wave",
845         "dynamic_batches_because_deformvertexes_bulge",
846         "dynamic_surfaces_because_deformvertexes_bulge",
847         "dynamic_vertices_because_deformvertexes_bulge",
848         "dynamic_triangles_because_deformvertexes_bulge",
849         "dynamic_batches_because_deformvertexes_move",
850         "dynamic_surfaces_because_deformvertexes_move",
851         "dynamic_vertices_because_deformvertexes_move",
852         "dynamic_triangles_because_deformvertexes_move",
853         "dynamic_batches_because_tcgen_lightmap",
854         "dynamic_surfaces_because_tcgen_lightmap",
855         "dynamic_vertices_because_tcgen_lightmap",
856         "dynamic_triangles_because_tcgen_lightmap",
857         "dynamic_batches_because_tcgen_vector",
858         "dynamic_surfaces_because_tcgen_vector",
859         "dynamic_vertices_because_tcgen_vector",
860         "dynamic_triangles_because_tcgen_vector",
861         "dynamic_batches_because_tcgen_environment",
862         "dynamic_surfaces_because_tcgen_environment",
863         "dynamic_vertices_because_tcgen_environment",
864         "dynamic_triangles_because_tcgen_environment",
865         "dynamic_batches_because_tcmod_turbulent",
866         "dynamic_surfaces_because_tcmod_turbulent",
867         "dynamic_vertices_because_tcmod_turbulent",
868         "dynamic_triangles_because_tcmod_turbulent",
869         "dynamic_batches_because_interleavedarrays",
870         "dynamic_surfaces_because_interleavedarrays",
871         "dynamic_vertices_because_interleavedarrays",
872         "dynamic_triangles_because_interleavedarrays",
873         "dynamic_batches_because_nogaps",
874         "dynamic_surfaces_because_nogaps",
875         "dynamic_vertices_because_nogaps",
876         "dynamic_triangles_because_nogaps",
877         "dynamic_batches_because_derived",
878         "dynamic_surfaces_because_derived",
879         "dynamic_vertices_because_derived",
880         "dynamic_triangles_because_derived",
881 };
882
883 char r_speeds_timestring[4096];
884 int speedstringcount, r_timereport_active;
885 double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0;
886 int r_speeds_longestitem = 0;
887
888 void R_TimeReport(const char *desc)
889 {
890         char tempbuf[256];
891         int length;
892         int t;
893
894         if (r_speeds.integer < 2 || !r_timereport_active)
895                 return;
896
897         CHECKGLERROR
898         if (r_speeds.integer == 2)
899                 GL_Finish();
900         CHECKGLERROR
901         r_timereport_temp = r_timereport_current;
902         r_timereport_current = Sys_DirtyTime();
903         t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5);
904
905         length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc);
906         length = min(length, (int)sizeof(tempbuf) - 1);
907         if (r_speeds_longestitem < length)
908                 r_speeds_longestitem = length;
909         for (;length < r_speeds_longestitem;length++)
910                 tempbuf[length] = ' ';
911         tempbuf[length] = 0;
912
913         if (speedstringcount + length > (vid_conwidth.integer / 8))
914         {
915                 strlcat(r_speeds_timestring, "\n", sizeof(r_speeds_timestring));
916                 speedstringcount = 0;
917         }
918         strlcat(r_speeds_timestring, tempbuf, sizeof(r_speeds_timestring));
919         speedstringcount += length;
920 }
921
922 static void R_TimeReport_BeginFrame(void)
923 {
924         speedstringcount = 0;
925         r_speeds_timestring[0] = 0;
926         r_timereport_active = false;
927         memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
928
929         if (r_speeds.integer >= 2)
930         {
931                 r_timereport_active = true;
932                 r_timereport_start = r_timereport_current = Sys_DirtyTime();
933         }
934 }
935
936 static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf)
937 {
938         int i, triangles = 0;
939         for (i = 0;i < leaf->numleafsurfaces;i++)
940                 triangles += model->data_surfaces[leaf->firstleafsurface[i]].num_triangles;
941         return triangles;
942 }
943
944 #define R_SPEEDS_GRAPH_COLORS 8
945 #define R_SPEEDS_GRAPH_TEXTLENGTH 64
946 static float r_speeds_graph_colors[R_SPEEDS_GRAPH_COLORS][4] = {{1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1}, {1, 0.5f, 0, 1}};
947
948 extern cvar_t r_viewscale;
949 extern float viewscalefpsadjusted;
950 static void R_TimeReport_EndFrame(void)
951 {
952         int i, j, lines, y;
953         cl_locnode_t *loc;
954         char string[1024+4096];
955         mleaf_t *viewleaf;
956         static double oldtime = 0;
957
958         r_refdef.stats[r_stat_timedelta] = (int)((realtime - oldtime) * 1000000.0);
959         oldtime = realtime;
960         r_refdef.stats[r_stat_quality] = (int)(100 * r_refdef.view.quality);
961
962         string[0] = 0;
963         if (r_speeds.integer)
964         {
965                 // put the location name in the r_speeds display as it greatly helps
966                 // when creating loc files
967                 loc = CL_Locs_FindNearest(cl.movement_origin);
968                 viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
969                 dpsnprintf(string, sizeof(string),
970 "%6ius time delta %s%s %.3f cl.time%2.4f brightness\n"
971 "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
972 "%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n"
973 "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
974 "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
975 "%7i lightmap updates (%7i pixels)%8i/%8i framedata\n"
976 "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
977 "bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
978 "photon cache efficiency:%6i cached%6i traced%6ianimated\n"
979 "%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
980 "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
981 "animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n"
982 "fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n"
983 "copytris%5i count%5i surfaces%7i vertices %7i triangles\n"
984 "dynamic%5i count%5i surfaces%7i vertices%7i triangles\n"
985 "%s"
986 , r_refdef.stats[r_stat_timedelta], loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale
987 , r_refdef.stats[r_stat_renders], r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
988 , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
989 , r_refdef.stats[r_stat_world_surfaces], r_refdef.stats[r_stat_world_triangles], r_refdef.stats[r_stat_entities], r_refdef.stats[r_stat_entities_surfaces], r_refdef.stats[r_stat_entities_triangles]
990 , r_refdef.stats[r_stat_world_leafs], r_refdef.stats[r_stat_world_portals], r_refdef.stats[r_stat_particles], cl.num_particles, r_refdef.stats[r_stat_drawndecals], r_refdef.stats[r_stat_totaldecals], r_refdef.stats[r_stat_quality]
991 , r_refdef.stats[r_stat_lightmapupdates], r_refdef.stats[r_stat_lightmapupdatepixels], r_refdef.stats[r_stat_framedatacurrent], r_refdef.stats[r_stat_framedatasize]
992 , r_refdef.stats[r_stat_lights], r_refdef.stats[r_stat_lights_clears], r_refdef.stats[r_stat_lights_scissored], r_refdef.stats[r_stat_lights_lighttriangles], r_refdef.stats[r_stat_lights_shadowtriangles], r_refdef.stats[r_stat_lights_dynamicshadowtriangles]
993 , r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces]
994 , r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated]
995 , r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels]
996 , r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize]
997 , r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices]
998 , r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles]
999 , r_refdef.stats[r_stat_batch_copytriangles_batches], r_refdef.stats[r_stat_batch_copytriangles_surfaces], r_refdef.stats[r_stat_batch_copytriangles_vertices], r_refdef.stats[r_stat_batch_copytriangles_triangles]
1000 , r_refdef.stats[r_stat_batch_dynamic_batches], r_refdef.stats[r_stat_batch_dynamic_surfaces], r_refdef.stats[r_stat_batch_dynamic_vertices], r_refdef.stats[r_stat_batch_dynamic_triangles]
1001 , r_speeds_timestring);
1002         }
1003
1004         speedstringcount = 0;
1005         r_speeds_timestring[0] = 0;
1006         r_timereport_active = false;
1007
1008         if (r_speeds.integer >= 2)
1009         {
1010                 r_timereport_active = true;
1011                 r_timereport_start = r_timereport_current = Sys_DirtyTime();
1012         }
1013
1014         if (string[0])
1015         {
1016                 if (string[strlen(string)-1] == '\n')
1017                         string[strlen(string)-1] = 0;
1018                 lines = 1;
1019                 for (i = 0;string[i];i++)
1020                         if (string[i] == '\n')
1021                                 lines++;
1022                 y = vid_conheight.integer - sb_lines - lines * 8;
1023                 i = j = 0;
1024                 r_draw2d_force = true;
1025                 DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0);
1026                 while (string[i])
1027                 {
1028                         j = i;
1029                         while (string[i] && string[i] != '\n')
1030                                 i++;
1031                         if (i - j > 0)
1032                                 DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT);
1033                         if (string[i] == '\n')
1034                                 i++;
1035                         y += 8;
1036                 }
1037                 r_draw2d_force = false;
1038         }
1039
1040         if (r_speeds_graph_length.integer != bound(4, r_speeds_graph_length.integer, 8192))
1041                 Cvar_SetValueQuick(&r_speeds_graph_length, bound(4, r_speeds_graph_length.integer, 8192));
1042         if (fabs(r_speeds_graph_seconds.value - bound(0.1f, r_speeds_graph_seconds.value, 120.0f)) > 0.01f)
1043                 Cvar_SetValueQuick(&r_speeds_graph_seconds, bound(0.1f, r_speeds_graph_seconds.value, 120.0f));
1044         if (r_speeds_graph.integer)
1045         {
1046                 // if we currently have no graph data, reset the graph data entirely
1047                 if (!cls.r_speeds_graph_data)
1048                         for (i = 0;i < r_stat_count;i++)
1049                                 cls.r_speeds_graph_datamin[i] = cls.r_speeds_graph_datamax[i] = r_refdef.stats[i];
1050                 if (cls.r_speeds_graph_length != r_speeds_graph_length.integer)
1051                 {
1052                         int i, stat, index, d, graph_length, *graph_data;
1053                         cls.r_speeds_graph_length = r_speeds_graph_length.integer;
1054                         cls.r_speeds_graph_current = 0;
1055                         if (cls.r_speeds_graph_data)
1056                                 Mem_Free(cls.r_speeds_graph_data);
1057                         cls.r_speeds_graph_data = Mem_Alloc(cls.permanentmempool, cls.r_speeds_graph_length * sizeof(r_refdef.stats));
1058                         // initialize the graph to have the current values throughout history
1059                         graph_data = cls.r_speeds_graph_data;
1060                         graph_length = cls.r_speeds_graph_length;
1061                         index = 0;
1062                         for (stat = 0;stat < r_stat_count;stat++)
1063                         {
1064                                 d = r_refdef.stats[stat];
1065                                 if (stat == r_stat_timedelta)
1066                                         d = 0;
1067                                 for (i = 0;i < graph_length;i++)
1068                                         graph_data[index++] = d;
1069                         }
1070                 }
1071         }
1072         else
1073         {
1074                 if (cls.r_speeds_graph_length)
1075                 {
1076                         cls.r_speeds_graph_length = 0;
1077                         Mem_Free(cls.r_speeds_graph_data);
1078                         cls.r_speeds_graph_data = NULL;
1079                         cls.r_speeds_graph_current = 0;
1080                 }
1081         }
1082
1083         if (cls.r_speeds_graph_length)
1084         {
1085                 char legend[128];
1086                 r_vertexgeneric_t *v;
1087                 int numlines;
1088                 const int *data;
1089                 float x, y, width, height, scalex, scaley;
1090                 int color, stat, stats, index, range_min, range_max;
1091                 int graph_current, graph_length, *graph_data;
1092                 int statindex[R_SPEEDS_GRAPH_COLORS];
1093                 int sum;
1094
1095                 // add current stats to the graph_data
1096                 cls.r_speeds_graph_current++;
1097                 if (cls.r_speeds_graph_current >= cls.r_speeds_graph_length)
1098                         cls.r_speeds_graph_current = 0;
1099                 // poke each new stat into the current offset of its graph
1100                 graph_data = cls.r_speeds_graph_data;
1101                 graph_current = cls.r_speeds_graph_current;
1102                 graph_length = cls.r_speeds_graph_length;
1103                 for (stat = 0;stat < r_stat_count;stat++)
1104                         graph_data[stat * graph_length + graph_current] = r_refdef.stats[stat];
1105
1106                 // update the graph ranges
1107                 for (stat = 0;stat < r_stat_count;stat++)
1108                 {
1109                         if (cls.r_speeds_graph_datamin[stat] > r_refdef.stats[stat])
1110                                 cls.r_speeds_graph_datamin[stat] = r_refdef.stats[stat];
1111                         if (cls.r_speeds_graph_datamax[stat] < r_refdef.stats[stat])
1112                                 cls.r_speeds_graph_datamax[stat] = r_refdef.stats[stat];
1113                 }
1114
1115                 // force 2D drawing to occur even if r_render is 0
1116                 r_draw2d_force = true;
1117
1118                 // position the graph
1119                 width = r_speeds_graph_width.value;
1120                 height = r_speeds_graph_height.value;
1121                 x = bound(0, r_speeds_graph_x.value, vid_conwidth.value - width);
1122                 y = bound(0, r_speeds_graph_y.value, vid_conheight.value - height);
1123
1124                 // fill background with a pattern of gray and black at one second intervals
1125                 scalex = (float)width / (float)r_speeds_graph_seconds.value;
1126                 for (i = 0;i < r_speeds_graph_seconds.integer + 1;i++)
1127                 {
1128                         float x1 = x + width - (i + 1) * scalex;
1129                         float x2 = x + width - i * scalex;
1130                         if (x1 < x)
1131                                 x1 = x;
1132                         if (i & 1)
1133                                 DrawQ_Fill(x1, y, x2 - x1, height, 0.0f, 0.0f, 0.0f, 0.5f, 0);
1134                         else
1135                                 DrawQ_Fill(x1, y, x2 - x1, height, 0.2f, 0.2f, 0.2f, 0.5f, 0);
1136                 }
1137
1138                 // count how many stats match our pattern
1139                 stats = 0;
1140                 color = 0;
1141                 for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
1142                 {
1143                         // look at all stat names and find ones matching the filter
1144                         statindex[color] = -1;
1145                         if (!r_speeds_graph_filter[color].string)
1146                                 continue;
1147                         for (stat = 0;stat < r_stat_count;stat++)
1148                                 if (!strcmp(r_stat_name[stat], r_speeds_graph_filter[color].string))
1149                                         break;
1150                         if (stat >= r_stat_count)
1151                                 continue;
1152                         // record that this color is this stat for the line drawing loop
1153                         statindex[color] = stat;
1154                         // draw the legend text in the background of the graph
1155                         dpsnprintf(legend, sizeof(legend), "%10i :%s", graph_data[stat * graph_length + graph_current], r_stat_name[stat]);
1156                         DrawQ_String(x, y + stats * 8, legend, 0, 8, 8, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3] * 1.00f, 0, NULL, true, FONT_DEFAULT);
1157                         // count how many stats we need to graph in vertex buffer
1158                         stats++;
1159                 }
1160
1161                 if (stats)
1162                 {
1163                         // legend text is drawn after the graphs
1164                         // render the graph lines, we'll go back and render the legend text later
1165                         scalex = (float)width / (1000000.0 * r_speeds_graph_seconds.value);
1166                         // get space in a vertex buffer to draw this
1167                         numlines = stats * (graph_length - 1);
1168                         v = R_Mesh_PrepareVertices_Generic_Lock(numlines * 2);
1169                         stats = 0;
1170                         for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
1171                         {
1172                                 // look at all stat names and find ones matching the filter
1173                                 stat = statindex[color];
1174                                 if (stat < 0)
1175                                         continue;
1176                                 // prefer to graph stats with 0 base, but if they are
1177                                 // negative we have no choice
1178                                 range_min = min(cls.r_speeds_graph_datamin[stat], 0);
1179                                 range_max = cls.r_speeds_graph_datamax[stat];
1180                                 // some stats we specifically override the graph scale on
1181                                 if (stat == r_stat_timedelta)
1182                                         range_max = 100000;
1183                                 if (range_max == range_min)
1184                                         range_max++;
1185                                 scaley = height / (range_max - range_min);
1186                                 // generate lines (2 vertices each)
1187                                 // to deal with incomplete data we walk right to left
1188                                 data = graph_data + stat * graph_length;
1189                                 index = graph_current;
1190                                 sum = 0;
1191                                 for (i = 0;i < graph_length - 1;)
1192                                 {
1193                                         v->vertex3f[0] = x + width - sum * scalex;
1194                                         if (v->vertex3f[0] < x)
1195                                                 v->vertex3f[0] = x;
1196                                         v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
1197                                         v->vertex3f[2] = 0;
1198                                         v->color4f[0] = r_speeds_graph_colors[color][0];
1199                                         v->color4f[1] = r_speeds_graph_colors[color][1];
1200                                         v->color4f[2] = r_speeds_graph_colors[color][2];
1201                                         v->color4f[3] = r_speeds_graph_colors[color][3];
1202                                         v->texcoord2f[0] = 0;
1203                                         v->texcoord2f[1] = 0;
1204                                         v++;
1205                                         sum += graph_data[r_stat_timedelta * graph_length + index];
1206                                         index--;
1207                                         if (index < 0)
1208                                                 index = graph_length - 1;
1209                                         i++;
1210                                         v->vertex3f[0] = x + width - sum * scalex;
1211                                         if (v->vertex3f[0] < x)
1212                                                 v->vertex3f[0] = x;
1213                                         v->vertex3f[1] = y + height - (data[index] - range_min) * scaley;
1214                                         v->vertex3f[2] = 0;
1215                                         v->color4f[0] = r_speeds_graph_colors[color][0];
1216                                         v->color4f[1] = r_speeds_graph_colors[color][1];
1217                                         v->color4f[2] = r_speeds_graph_colors[color][2];
1218                                         v->color4f[3] = r_speeds_graph_colors[color][3];
1219                                         v->texcoord2f[0] = 0;
1220                                         v->texcoord2f[1] = 0;
1221                                         v++;
1222                                 }
1223                         }
1224                         R_Mesh_PrepareVertices_Generic_Unlock();
1225                         DrawQ_Lines(0.0f, numlines, 0, false);
1226                 }
1227
1228                 // return to not drawing anything if r_render is 0
1229                 r_draw2d_force = false;
1230         }
1231
1232         memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
1233 }
1234
1235 /*
1236 =================
1237 SCR_SizeUp_f
1238
1239 Keybinding command
1240 =================
1241 */
1242 static void SCR_SizeUp_f (void)
1243 {
1244         Cvar_SetValue ("viewsize",scr_viewsize.value+10);
1245 }
1246
1247
1248 /*
1249 =================
1250 SCR_SizeDown_f
1251
1252 Keybinding command
1253 =================
1254 */
1255 static void SCR_SizeDown_f (void)
1256 {
1257         Cvar_SetValue ("viewsize",scr_viewsize.value-10);
1258 }
1259
1260 void SCR_CaptureVideo_EndVideo(void);
1261 void CL_Screen_Shutdown(void)
1262 {
1263         SCR_CaptureVideo_EndVideo();
1264 }
1265
1266 void CL_Screen_Init(void)
1267 {
1268         int i;
1269         Cvar_RegisterVariable (&scr_fov);
1270         Cvar_RegisterVariable (&scr_viewsize);
1271         Cvar_RegisterVariable (&scr_conalpha);
1272         Cvar_RegisterVariable (&scr_conalphafactor);
1273         Cvar_RegisterVariable (&scr_conalpha2factor);
1274         Cvar_RegisterVariable (&scr_conalpha3factor);
1275         Cvar_RegisterVariable (&scr_conscroll_x);
1276         Cvar_RegisterVariable (&scr_conscroll_y);
1277         Cvar_RegisterVariable (&scr_conscroll2_x);
1278         Cvar_RegisterVariable (&scr_conscroll2_y);
1279         Cvar_RegisterVariable (&scr_conscroll3_x);
1280         Cvar_RegisterVariable (&scr_conscroll3_y);
1281         Cvar_RegisterVariable (&scr_conbrightness);
1282         Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
1283         Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
1284         Cvar_RegisterVariable (&scr_loadingscreen_background);
1285         Cvar_RegisterVariable (&scr_loadingscreen_scale);
1286         Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
1287         Cvar_RegisterVariable (&scr_loadingscreen_scale_limit);
1288         Cvar_RegisterVariable (&scr_loadingscreen_picture);
1289         Cvar_RegisterVariable (&scr_loadingscreen_count);
1290         Cvar_RegisterVariable (&scr_loadingscreen_firstforstartup);
1291         Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
1292         Cvar_RegisterVariable (&scr_loadingscreen_barheight);
1293         Cvar_RegisterVariable (&scr_loadingscreen_maxfps);
1294         Cvar_RegisterVariable (&scr_infobar_height);
1295         Cvar_RegisterVariable (&scr_showram);
1296         Cvar_RegisterVariable (&scr_showturtle);
1297         Cvar_RegisterVariable (&scr_showpause);
1298         Cvar_RegisterVariable (&scr_showbrand);
1299         Cvar_RegisterVariable (&scr_centertime);
1300         Cvar_RegisterVariable (&scr_printspeed);
1301         Cvar_RegisterVariable (&vid_conwidth);
1302         Cvar_RegisterVariable (&vid_conheight);
1303         Cvar_RegisterVariable (&vid_pixelheight);
1304         Cvar_RegisterVariable (&scr_screenshot_jpeg);
1305         Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
1306         Cvar_RegisterVariable (&scr_screenshot_png);
1307         Cvar_RegisterVariable (&scr_screenshot_gammaboost);
1308         Cvar_RegisterVariable (&scr_screenshot_hwgamma);
1309         Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
1310         Cvar_RegisterVariable (&scr_screenshot_alpha);
1311         Cvar_RegisterVariable (&scr_screenshot_timestamp);
1312         Cvar_RegisterVariable (&cl_capturevideo);
1313         Cvar_RegisterVariable (&cl_capturevideo_demo_stop);
1314         Cvar_RegisterVariable (&cl_capturevideo_printfps);
1315         Cvar_RegisterVariable (&cl_capturevideo_width);
1316         Cvar_RegisterVariable (&cl_capturevideo_height);
1317         Cvar_RegisterVariable (&cl_capturevideo_realtime);
1318         Cvar_RegisterVariable (&cl_capturevideo_fps);
1319         Cvar_RegisterVariable (&cl_capturevideo_nameformat);
1320         Cvar_RegisterVariable (&cl_capturevideo_number);
1321         Cvar_RegisterVariable (&cl_capturevideo_ogg);
1322         Cvar_RegisterVariable (&cl_capturevideo_framestep);
1323         Cvar_RegisterVariable (&r_letterbox);
1324         Cvar_RegisterVariable(&r_stereo_separation);
1325         Cvar_RegisterVariable(&r_stereo_sidebyside);
1326         Cvar_RegisterVariable(&r_stereo_horizontal);
1327         Cvar_RegisterVariable(&r_stereo_vertical);
1328         Cvar_RegisterVariable(&r_stereo_redblue);
1329         Cvar_RegisterVariable(&r_stereo_redcyan);
1330         Cvar_RegisterVariable(&r_stereo_redgreen);
1331         Cvar_RegisterVariable(&r_stereo_angle);
1332         Cvar_RegisterVariable(&scr_stipple);
1333         Cvar_RegisterVariable(&scr_refresh);
1334         Cvar_RegisterVariable(&shownetgraph);
1335         Cvar_RegisterVariable(&cl_demo_mousegrab);
1336         Cvar_RegisterVariable(&timedemo_screenshotframelist);
1337         Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
1338         Cvar_RegisterVariable(&vid_touchscreen_overlayalpha);
1339         Cvar_RegisterVariable(&r_speeds_graph);
1340         for (i = 0;i < (int)(sizeof(r_speeds_graph_filter)/sizeof(r_speeds_graph_filter[0]));i++)
1341                 Cvar_RegisterVariable(&r_speeds_graph_filter[i]);
1342         Cvar_RegisterVariable(&r_speeds_graph_length);
1343         Cvar_RegisterVariable(&r_speeds_graph_seconds);
1344         Cvar_RegisterVariable(&r_speeds_graph_x);
1345         Cvar_RegisterVariable(&r_speeds_graph_y);
1346         Cvar_RegisterVariable(&r_speeds_graph_width);
1347         Cvar_RegisterVariable(&r_speeds_graph_height);
1348
1349         // if we want no console, turn it off here too
1350         if (COM_CheckParm ("-noconsole"))
1351                 Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
1352
1353         Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
1354         Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
1355         Cmd_AddCommand ("screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
1356         Cmd_AddCommand ("envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
1357         Cmd_AddCommand ("infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
1358
1359         SCR_CaptureVideo_Ogg_Init();
1360
1361         scr_initialized = true;
1362 }
1363
1364 /*
1365 ==================
1366 SCR_ScreenShot_f
1367 ==================
1368 */
1369 void SCR_ScreenShot_f (void)
1370 {
1371         static int shotnumber;
1372         static char old_prefix_name[MAX_QPATH];
1373         char prefix_name[MAX_QPATH];
1374         char filename[MAX_QPATH];
1375         unsigned char *buffer1;
1376         unsigned char *buffer2;
1377         qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
1378         qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
1379         char vabuf[1024];
1380
1381         if (Cmd_Argc() == 2)
1382         {
1383                 const char *ext;
1384                 strlcpy(filename, Cmd_Argv(1), sizeof(filename));
1385                 ext = FS_FileExtension(filename);
1386                 if (!strcasecmp(ext, "jpg"))
1387                 {
1388                         jpeg = true;
1389                         png = false;
1390                 }
1391                 else if (!strcasecmp(ext, "tga"))
1392                 {
1393                         jpeg = false;
1394                         png = false;
1395                 }
1396                 else if (!strcasecmp(ext, "png"))
1397                 {
1398                         jpeg = false;
1399                         png = true;
1400                 }
1401                 else
1402                 {
1403                         Con_Printf("screenshot: supplied filename must end in .jpg or .tga or .png\n");
1404                         return;
1405                 }
1406         }
1407         else if (scr_screenshot_timestamp.integer)
1408         {
1409                 int shotnumber100;
1410
1411                 // TODO maybe make capturevideo and screenshot use similar name patterns?
1412                 if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
1413                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
1414                 else
1415                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
1416
1417                 // find a file name to save it to
1418                 for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++)
1419                         if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
1420                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
1421                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
1422                                 break;
1423                 if (shotnumber100 >= 100)
1424                 {
1425                         Con_Print("Couldn't create the image file - already 100 shots taken this second!\n");
1426                         return;
1427                 }
1428
1429                 dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga");
1430         }
1431         else
1432         {
1433                 // TODO maybe make capturevideo and screenshot use similar name patterns?
1434                 if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
1435                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
1436                 else
1437                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
1438
1439                 // if prefix changed, gamedir or map changed, reset the shotnumber so
1440                 // we scan again
1441                 // FIXME: should probably do this whenever FS_Rescan or something like that occurs?
1442                 if (strcmp(old_prefix_name, prefix_name))
1443                 {
1444                         dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
1445                         shotnumber = 0;
1446                 }
1447
1448                 // find a file name to save it to
1449                 for (;shotnumber < 1000000;shotnumber++)
1450                         if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
1451                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
1452                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
1453                                 break;
1454                 if (shotnumber >= 1000000)
1455                 {
1456                         Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n");
1457                         return;
1458                 }
1459
1460                 dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga");
1461
1462                 shotnumber++;
1463         }
1464
1465         buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
1466         buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3));
1467
1468         if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0))
1469                 Con_Printf("Wrote %s\n", filename);
1470         else
1471         {
1472                 Con_Printf("Unable to write %s\n", filename);
1473                 if(jpeg || png)
1474                 {
1475                         if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
1476                         {
1477                                 strlcpy(filename + strlen(filename) - 3, "tga", 4);
1478                                 Con_Printf("Wrote %s\n", filename);
1479                         }
1480                 }
1481         }
1482
1483         Mem_Free (buffer1);
1484         Mem_Free (buffer2);
1485 }
1486
1487 static void SCR_CaptureVideo_BeginVideo(void)
1488 {
1489         double r, g, b;
1490         unsigned int i;
1491         int width = cl_capturevideo_width.integer, height = cl_capturevideo_height.integer;
1492         if (cls.capturevideo.active)
1493                 return;
1494         memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
1495         // soundrate is figured out on the first SoundFrame
1496
1497         if(width == 0 && height != 0)
1498                 width = (int) (height * (double)vid.width / ((double)vid.height * vid_pixelheight.value)); // keep aspect
1499         if(width != 0 && height == 0)
1500                 height = (int) (width * ((double)vid.height * vid_pixelheight.value) / (double)vid.width); // keep aspect
1501
1502         if(width < 2 || width > vid.width) // can't scale up
1503                 width = vid.width;
1504         if(height < 2 || height > vid.height) // can't scale up
1505                 height = vid.height;
1506
1507         // ensure it's all even; if not, scale down a little
1508         if(width % 1)
1509                 --width;
1510         if(height % 1)
1511                 --height;
1512
1513         cls.capturevideo.width = width;
1514         cls.capturevideo.height = height;
1515         cls.capturevideo.active = true;
1516         cls.capturevideo.framerate = bound(1, cl_capturevideo_fps.value, 1001) * bound(1, cl_capturevideo_framestep.integer, 64);
1517         cls.capturevideo.framestep = cl_capturevideo_framestep.integer;
1518         cls.capturevideo.soundrate = S_GetSoundRate();
1519         cls.capturevideo.soundchannels = S_GetSoundChannels();
1520         cls.capturevideo.startrealtime = realtime;
1521         cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0;
1522         cls.capturevideo.starttime = cls.capturevideo.lastfpstime = realtime;
1523         cls.capturevideo.soundsampleframe = 0;
1524         cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0;
1525         cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
1526         cls.capturevideo.outbuffer = (unsigned char *)Mem_Alloc(tempmempool, width * height * (4+4) + 18);
1527         dpsnprintf(cls.capturevideo.basename, sizeof(cls.capturevideo.basename), "video/%s%03i", Sys_TimeString(cl_capturevideo_nameformat.string), cl_capturevideo_number.integer);
1528         Cvar_SetValueQuick(&cl_capturevideo_number, cl_capturevideo_number.integer + 1);
1529
1530         /*
1531         for (i = 0;i < 256;i++)
1532         {
1533                 unsigned char j = (unsigned char)bound(0, 255*pow(i/255.0, gamma), 255);
1534                 cls.capturevideo.rgbgammatable[0][i] = j;
1535                 cls.capturevideo.rgbgammatable[1][i] = j;
1536                 cls.capturevideo.rgbgammatable[2][i] = j;
1537         }
1538         */
1539 /*
1540 R = Y + 1.4075 * (Cr - 128);
1541 G = Y + -0.3455 * (Cb - 128) + -0.7169 * (Cr - 128);
1542 B = Y + 1.7790 * (Cb - 128);
1543 Y = R *  .299 + G *  .587 + B *  .114;
1544 Cb = R * -.169 + G * -.332 + B *  .500 + 128.;
1545 Cr = R *  .500 + G * -.419 + B * -.0813 + 128.;
1546 */
1547
1548         if(WANT_SCREENSHOT_HWGAMMA)
1549         {
1550                 VID_BuildGammaTables(&cls.capturevideo.vidramp[0], 256);
1551         }
1552         else
1553         {
1554                 // identity gamma table
1555                 BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
1556                 BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
1557                 BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
1558         }
1559         if(scr_screenshot_gammaboost.value != 1)
1560         {
1561                 double igamma = 1 / scr_screenshot_gammaboost.value;
1562                 for (i = 0;i < 256 * 3;i++)
1563                         cls.capturevideo.vidramp[i] = (unsigned short) (0.5 + pow(cls.capturevideo.vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
1564         }
1565
1566         for (i = 0;i < 256;i++)
1567         {
1568                 r = 255*cls.capturevideo.vidramp[i]/65535.0;
1569                 g = 255*cls.capturevideo.vidramp[i+256]/65535.0;
1570                 b = 255*cls.capturevideo.vidramp[i+512]/65535.0;
1571                 // NOTE: we have to round DOWN here, or integer overflows happen. Sorry for slightly wrong looking colors sometimes...
1572                 // Y weights from RGB
1573                 cls.capturevideo.rgbtoyuvscaletable[0][0][i] = (short)(r *  0.299);
1574                 cls.capturevideo.rgbtoyuvscaletable[0][1][i] = (short)(g *  0.587);
1575                 cls.capturevideo.rgbtoyuvscaletable[0][2][i] = (short)(b *  0.114);
1576                 // Cb weights from RGB
1577                 cls.capturevideo.rgbtoyuvscaletable[1][0][i] = (short)(r * -0.169);
1578                 cls.capturevideo.rgbtoyuvscaletable[1][1][i] = (short)(g * -0.332);
1579                 cls.capturevideo.rgbtoyuvscaletable[1][2][i] = (short)(b *  0.500);
1580                 // Cr weights from RGB
1581                 cls.capturevideo.rgbtoyuvscaletable[2][0][i] = (short)(r *  0.500);
1582                 cls.capturevideo.rgbtoyuvscaletable[2][1][i] = (short)(g * -0.419);
1583                 cls.capturevideo.rgbtoyuvscaletable[2][2][i] = (short)(b * -0.0813);
1584                 // range reduction of YCbCr to valid signal range
1585                 cls.capturevideo.yuvnormalizetable[0][i] = 16 + i * (236-16) / 256;
1586                 cls.capturevideo.yuvnormalizetable[1][i] = 16 + i * (240-16) / 256;
1587                 cls.capturevideo.yuvnormalizetable[2][i] = 16 + i * (240-16) / 256;
1588         }
1589
1590         if (cl_capturevideo_ogg.integer)
1591         {
1592                 if(SCR_CaptureVideo_Ogg_Available())
1593                 {
1594                         SCR_CaptureVideo_Ogg_BeginVideo();
1595                         return;
1596                 }
1597                 else
1598                         Con_Print("cl_capturevideo_ogg: libraries not available. Capturing in AVI instead.\n");
1599         }
1600
1601         SCR_CaptureVideo_Avi_BeginVideo();
1602 }
1603
1604 void SCR_CaptureVideo_EndVideo(void)
1605 {
1606         if (!cls.capturevideo.active)
1607                 return;
1608         cls.capturevideo.active = false;
1609
1610         Con_Printf("Finishing capture of %s.%s (%d frames, %d audio frames)\n", cls.capturevideo.basename, cls.capturevideo.formatextension, cls.capturevideo.frame, cls.capturevideo.soundsampleframe);
1611
1612         if (cls.capturevideo.videofile)
1613         {
1614                 cls.capturevideo.endvideo();
1615         }
1616
1617         if (cls.capturevideo.screenbuffer)
1618         {
1619                 Mem_Free (cls.capturevideo.screenbuffer);
1620                 cls.capturevideo.screenbuffer = NULL;
1621         }
1622
1623         if (cls.capturevideo.outbuffer)
1624         {
1625                 Mem_Free (cls.capturevideo.outbuffer);
1626                 cls.capturevideo.outbuffer = NULL;
1627         }
1628
1629         memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
1630 }
1631
1632 static void SCR_ScaleDownBGRA(unsigned char *in, int inw, int inh, unsigned char *out, int outw, int outh)
1633 {
1634         // TODO optimize this function
1635
1636         int x, y;
1637         float area;
1638
1639         // memcpy is faster than me
1640         if(inw == outw && inh == outh)
1641         {
1642                 memcpy(out, in, 4 * inw * inh);
1643                 return;
1644         }
1645
1646         // otherwise: a box filter
1647         area = (float)outw * (float)outh / (float)inw / (float)inh;
1648         for(y = 0; y < outh; ++y)
1649         {
1650                 float iny0 =  y    / (float)outh * inh; int iny0_i = (int) floor(iny0);
1651                 float iny1 = (y+1) / (float)outh * inh; int iny1_i = (int) ceil(iny1);
1652                 for(x = 0; x < outw; ++x)
1653                 {
1654                         float inx0 =  x    / (float)outw * inw; int inx0_i = (int) floor(inx0);
1655                         float inx1 = (x+1) / (float)outw * inw; int inx1_i = (int) ceil(inx1);
1656                         float r = 0, g = 0, b = 0, alpha = 0;
1657                         int xx, yy;
1658
1659                         for(yy = iny0_i; yy < iny1_i; ++yy)
1660                         {
1661                                 float ya = min(yy+1, iny1) - max(iny0, yy);
1662                                 for(xx = inx0_i; xx < inx1_i; ++xx)
1663                                 {
1664                                         float a = ya * (min(xx+1, inx1) - max(inx0, xx));
1665                                         r += a * in[4*(xx + inw * yy)+0];
1666                                         g += a * in[4*(xx + inw * yy)+1];
1667                                         b += a * in[4*(xx + inw * yy)+2];
1668                                         alpha += a * in[4*(xx + inw * yy)+3];
1669                                 }
1670                         }
1671
1672                         out[4*(x + outw * y)+0] = (unsigned char) (r * area);
1673                         out[4*(x + outw * y)+1] = (unsigned char) (g * area);
1674                         out[4*(x + outw * y)+2] = (unsigned char) (b * area);
1675                         out[4*(x + outw * y)+3] = (unsigned char) (alpha * area);
1676                 }
1677         }
1678 }
1679
1680 static void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
1681 {
1682         int x = 0, y = 0;
1683         int width = cls.capturevideo.width, height = cls.capturevideo.height;
1684
1685         if(newframestepframenum == cls.capturevideo.framestepframe)
1686                 return;
1687
1688         CHECKGLERROR
1689         // speed is critical here, so do saving as directly as possible
1690
1691         GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer);
1692
1693         SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height);
1694
1695         cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe);
1696         cls.capturevideo.framestepframe = newframestepframenum;
1697
1698         if(cl_capturevideo_printfps.integer)
1699         {
1700                 char buf[80];
1701                 double t = realtime;
1702                 if(t > cls.capturevideo.lastfpstime + 1)
1703                 {
1704                         double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
1705                         double fps  = (cls.capturevideo.frame                                ) / (t - cls.capturevideo.starttime   + 0.0000001);
1706                         dpsnprintf(buf, sizeof(buf), "capturevideo: (%.1fs) last second %.3ffps, total %.3ffps\n", cls.capturevideo.frame / cls.capturevideo.framerate, fps1, fps);
1707                         Sys_PrintToTerminal(buf);
1708                         cls.capturevideo.lastfpstime = t;
1709                         cls.capturevideo.lastfpsframe = cls.capturevideo.frame;
1710                 }
1711         }
1712 }
1713
1714 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length)
1715 {
1716         cls.capturevideo.soundsampleframe += length;
1717         cls.capturevideo.soundframe(paintbuffer, length);
1718 }
1719
1720 static void SCR_CaptureVideo(void)
1721 {
1722         int newframenum;
1723         if (cl_capturevideo.integer)
1724         {
1725                 if (!cls.capturevideo.active)
1726                         SCR_CaptureVideo_BeginVideo();
1727                 if (cls.capturevideo.framerate != cl_capturevideo_fps.value * cl_capturevideo_framestep.integer)
1728                 {
1729                         Con_Printf("You can not change the video framerate while recording a video.\n");
1730                         Cvar_SetValueQuick(&cl_capturevideo_fps, cls.capturevideo.framerate / (double) cl_capturevideo_framestep.integer);
1731                 }
1732                 // for AVI saving we have to make sure that sound is saved before video
1733                 if (cls.capturevideo.soundrate && !cls.capturevideo.soundsampleframe)
1734                         return;
1735                 if (cls.capturevideo.realtime)
1736                 {
1737                         // preserve sound sync by duplicating frames when running slow
1738                         newframenum = (int)((realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
1739                 }
1740                 else
1741                         newframenum = cls.capturevideo.frame + 1;
1742                 // if falling behind more than one second, stop
1743                 if (newframenum - cls.capturevideo.frame > 60 * (int)ceil(cls.capturevideo.framerate))
1744                 {
1745                         Cvar_SetValueQuick(&cl_capturevideo, 0);
1746                         Con_Printf("video saving failed on frame %i, your machine is too slow for this capture speed.\n", cls.capturevideo.frame);
1747                         SCR_CaptureVideo_EndVideo();
1748                         return;
1749                 }
1750                 // write frames
1751                 SCR_CaptureVideo_VideoFrame(newframenum / cls.capturevideo.framestep);
1752                 cls.capturevideo.frame = newframenum;
1753                 if (cls.capturevideo.error)
1754                 {
1755                         Cvar_SetValueQuick(&cl_capturevideo, 0);
1756                         Con_Printf("video saving failed on frame %i, out of disk space? stopping video capture.\n", cls.capturevideo.frame);
1757                         SCR_CaptureVideo_EndVideo();
1758                 }
1759         }
1760         else if (cls.capturevideo.active)
1761                 SCR_CaptureVideo_EndVideo();
1762 }
1763
1764 /*
1765 ===============
1766 R_Envmap_f
1767
1768 Grab six views for environment mapping tests
1769 ===============
1770 */
1771 struct envmapinfo_s
1772 {
1773         float angles[3];
1774         const char *name;
1775         qboolean flipx, flipy, flipdiagonaly;
1776 }
1777 envmapinfo[12] =
1778 {
1779         {{  0,   0, 0}, "rt", false, false, false},
1780         {{  0, 270, 0}, "ft", false, false, false},
1781         {{  0, 180, 0}, "lf", false, false, false},
1782         {{  0,  90, 0}, "bk", false, false, false},
1783         {{-90, 180, 0}, "up",  true,  true, false},
1784         {{ 90, 180, 0}, "dn",  true,  true, false},
1785
1786         {{  0,   0, 0}, "px",  true,  true,  true},
1787         {{  0,  90, 0}, "py", false,  true, false},
1788         {{  0, 180, 0}, "nx", false, false,  true},
1789         {{  0, 270, 0}, "ny",  true, false, false},
1790         {{-90, 180, 0}, "pz", false, false,  true},
1791         {{ 90, 180, 0}, "nz", false, false,  true}
1792 };
1793
1794 static void R_Envmap_f (void)
1795 {
1796         int j, size;
1797         char filename[MAX_QPATH], basename[MAX_QPATH];
1798         unsigned char *buffer1;
1799         unsigned char *buffer2;
1800
1801         if (Cmd_Argc() != 3)
1802         {
1803                 Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
1804                 return;
1805         }
1806
1807         strlcpy (basename, Cmd_Argv(1), sizeof (basename));
1808         size = atoi(Cmd_Argv(2));
1809         if (size != 128 && size != 256 && size != 512 && size != 1024)
1810         {
1811                 Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
1812                 return;
1813         }
1814         if (size > vid.width || size > vid.height)
1815         {
1816                 Con_Print("envmap: your resolution is not big enough to render that size\n");
1817                 return;
1818         }
1819
1820         r_refdef.envmap = true;
1821
1822         R_UpdateVariables();
1823
1824         r_refdef.view.x = 0;
1825         r_refdef.view.y = 0;
1826         r_refdef.view.z = 0;
1827         r_refdef.view.width = size;
1828         r_refdef.view.height = size;
1829         r_refdef.view.depth = 1;
1830         r_refdef.view.useperspective = true;
1831         r_refdef.view.isoverlay = false;
1832
1833         r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
1834         r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
1835         r_refdef.view.ortho_x = 90; // abused as angle by VM_CL_R_SetView
1836         r_refdef.view.ortho_y = 90; // abused as angle by VM_CL_R_SetView
1837
1838         buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
1839         buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
1840
1841         for (j = 0;j < 12;j++)
1842         {
1843                 dpsnprintf(filename, sizeof(filename), "env/%s%s.tga", basename, envmapinfo[j].name);
1844                 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
1845                 r_refdef.view.quality = 1;
1846                 r_refdef.view.clear = true;
1847                 R_Mesh_Start();
1848                 R_RenderView();
1849                 R_Mesh_Finish();
1850                 SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
1851         }
1852
1853         Mem_Free (buffer1);
1854         Mem_Free (buffer2);
1855
1856         r_refdef.envmap = false;
1857 }
1858
1859 //=============================================================================
1860
1861 void SHOWLMP_decodehide(void)
1862 {
1863         int i;
1864         char *lmplabel;
1865         lmplabel = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1866         for (i = 0;i < cl.num_showlmps;i++)
1867                 if (cl.showlmps[i].isactive && strcmp(cl.showlmps[i].label, lmplabel) == 0)
1868                 {
1869                         cl.showlmps[i].isactive = false;
1870                         return;
1871                 }
1872 }
1873
1874 void SHOWLMP_decodeshow(void)
1875 {
1876         int k;
1877         char lmplabel[256], picname[256];
1878         float x, y;
1879         strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel));
1880         strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname));
1881         if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
1882         {
1883                 x = MSG_ReadByte(&cl_message);
1884                 y = MSG_ReadByte(&cl_message);
1885         }
1886         else
1887         {
1888                 x = MSG_ReadShort(&cl_message);
1889                 y = MSG_ReadShort(&cl_message);
1890         }
1891         if (!cl.showlmps || cl.num_showlmps >= cl.max_showlmps)
1892         {
1893                 showlmp_t *oldshowlmps = cl.showlmps;
1894                 cl.max_showlmps += 16;
1895                 cl.showlmps = (showlmp_t *) Mem_Alloc(cls.levelmempool, cl.max_showlmps * sizeof(showlmp_t));
1896                 if (cl.num_showlmps)
1897                         memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
1898                 if (oldshowlmps)
1899                         Mem_Free(oldshowlmps);
1900         }
1901         for (k = 0;k < cl.max_showlmps;k++)
1902                 if (cl.showlmps[k].isactive && !strcmp(cl.showlmps[k].label, lmplabel))
1903                         break;
1904         if (k == cl.max_showlmps)
1905                 for (k = 0;k < cl.max_showlmps;k++)
1906                         if (!cl.showlmps[k].isactive)
1907                                 break;
1908         cl.showlmps[k].isactive = true;
1909         strlcpy (cl.showlmps[k].label, lmplabel, sizeof (cl.showlmps[k].label));
1910         strlcpy (cl.showlmps[k].pic, picname, sizeof (cl.showlmps[k].pic));
1911         cl.showlmps[k].x = x;
1912         cl.showlmps[k].y = y;
1913         cl.num_showlmps = max(cl.num_showlmps, k + 1);
1914 }
1915
1916 void SHOWLMP_drawall(void)
1917 {
1918         int i;
1919         for (i = 0;i < cl.num_showlmps;i++)
1920                 if (cl.showlmps[i].isactive)
1921                         DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0);
1922 }
1923
1924 /*
1925 ==============================================================================
1926
1927                                                 SCREEN SHOTS
1928
1929 ==============================================================================
1930 */
1931
1932 // buffer1: 4*w*h
1933 // buffer2: 3*w*h (or 4*w*h if screenshotting alpha too)
1934 qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha)
1935 {
1936         int     indices[4] = {0,1,2,3}; // BGRA
1937         qboolean ret;
1938
1939         GL_ReadPixelsBGRA(x, y, width, height, buffer1);
1940
1941         if(gammacorrect && (scr_screenshot_gammaboost.value != 1 || WANT_SCREENSHOT_HWGAMMA))
1942         {
1943                 int i;
1944                 double igamma = 1.0 / scr_screenshot_gammaboost.value;
1945                 unsigned short vidramp[256 * 3];
1946                 if(WANT_SCREENSHOT_HWGAMMA)
1947                 {
1948                         VID_BuildGammaTables(&vidramp[0], 256);
1949                 }
1950                 else
1951                 {
1952                         // identity gamma table
1953                         BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
1954                         BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
1955                         BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
1956                 }
1957                 if(scr_screenshot_gammaboost.value != 1)
1958                 {
1959                         for (i = 0;i < 256 * 3;i++)
1960                                 vidramp[i] = (unsigned short) (0.5 + pow(vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
1961                 }
1962                 for (i = 0;i < width*height*4;i += 4)
1963                 {
1964                         buffer1[i] = (unsigned char) (vidramp[buffer1[i] + 512] * 255.0 / 65535.0 + 0.5); // B
1965                         buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); // G
1966                         buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2]] * 255.0 / 65535.0 + 0.5); // R
1967                         // A
1968                 }
1969         }
1970
1971         if(keep_alpha && !jpeg)
1972         {
1973                 if(!png)
1974                         flipy = !flipy; // TGA: not preflipped
1975                 Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 4, 4, indices);
1976                 if (png)
1977                         ret = PNG_SaveImage_preflipped (filename, width, height, true, buffer2);
1978                 else
1979                         ret = Image_WriteTGABGRA(filename, width, height, buffer2);
1980         }
1981         else
1982         {
1983                 if(jpeg)
1984                 {
1985                         indices[0] = 2;
1986                         indices[2] = 0; // RGB
1987                 }
1988                 Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 4, indices);
1989                 if (jpeg)
1990                         ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
1991                 else if (png)
1992                         ret = PNG_SaveImage_preflipped (filename, width, height, false, buffer2);
1993                 else
1994                         ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2);
1995         }
1996
1997         return ret;
1998 }
1999
2000 //=============================================================================
2001
2002 int scr_numtouchscreenareas;
2003 scr_touchscreenarea_t scr_touchscreenareas[16];
2004
2005 static void SCR_DrawTouchscreenOverlay(void)
2006 {
2007         int i;
2008         scr_touchscreenarea_t *a;
2009         cachepic_t *pic;
2010         for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++)
2011         {
2012                 if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4)
2013                 {
2014                         DrawQ_Fill(a->rect[0] +              2, a->rect[1]                 , a->rect[2] - 4,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2015                         DrawQ_Fill(a->rect[0] +              1, a->rect[1] +              1, a->rect[2] - 2,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2016                         DrawQ_Fill(a->rect[0]                 , a->rect[1] +              2,          2    , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2017                         DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] +              2,          2    , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2018                         DrawQ_Fill(a->rect[0] +              1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2019                         DrawQ_Fill(a->rect[0] +              2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2020                 }
2021                 pic = a->pic ? Draw_CachePic(a->pic) : NULL;
2022                 if (pic && pic->tex != r_texture_notexture)
2023                         DrawQ_Pic(a->rect[0], a->rect[1], Draw_CachePic(a->pic), a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
2024         }
2025 }
2026
2027 void R_ClearScreen(qboolean fogcolor)
2028 {
2029         float clearcolor[4];
2030         // clear to black
2031         Vector4Clear(clearcolor);
2032         if (fogcolor && r_fog_clear.integer)
2033         {
2034                 R_UpdateFog();
2035                 VectorCopy(r_refdef.fogcolor, clearcolor);
2036         }
2037         // clear depth is 1.0
2038         // LordHavoc: we use a stencil centered around 128 instead of 0,
2039         // to avoid clamping interfering with strange shadow volume
2040         // drawing orders
2041         // clear the screen
2042         GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
2043 }
2044
2045 int r_stereo_side;
2046
2047 static void SCR_DrawScreen (void)
2048 {
2049         Draw_Frame();
2050
2051         R_Mesh_Start();
2052
2053         R_UpdateVariables();
2054
2055         // Quake uses clockwise winding, so these are swapped
2056         r_refdef.view.cullface_front = GL_BACK;
2057         r_refdef.view.cullface_back = GL_FRONT;
2058
2059         if (cls.signon == SIGNONS)
2060         {
2061                 float size;
2062
2063                 size = scr_viewsize.value * (1.0 / 100.0);
2064                 size = min(size, 1);
2065
2066                 if (r_stereo_sidebyside.integer)
2067                 {
2068                         r_refdef.view.width = (int)(vid.width * size / 2.5);
2069                         r_refdef.view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
2070                         r_refdef.view.depth = 1;
2071                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.5) * 0.5);
2072                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
2073                         r_refdef.view.z = 0;
2074                         if (r_stereo_side)
2075                                 r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
2076                 }
2077                 else if (r_stereo_horizontal.integer)
2078                 {
2079                         r_refdef.view.width = (int)(vid.width * size / 2);
2080                         r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
2081                         r_refdef.view.depth = 1;
2082                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2);
2083                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
2084                         r_refdef.view.z = 0;
2085                         if (r_stereo_side)
2086                                 r_refdef.view.x += (int)(r_refdef.view.width);
2087                 }
2088                 else if (r_stereo_vertical.integer)
2089                 {
2090                         r_refdef.view.width = (int)(vid.width * size);
2091                         r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2);
2092                         r_refdef.view.depth = 1;
2093                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
2094                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2);
2095                         r_refdef.view.z = 0;
2096                         if (r_stereo_side)
2097                                 r_refdef.view.y += (int)(r_refdef.view.height);
2098                 }
2099                 else
2100                 {
2101                         r_refdef.view.width = (int)(vid.width * size);
2102                         r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
2103                         r_refdef.view.depth = 1;
2104                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
2105                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
2106                         r_refdef.view.z = 0;
2107                 }
2108
2109                 // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
2110                 // LordHavoc: this is designed to produce widescreen fov values
2111                 // when the screen is wider than 4/3 width/height aspect, to do
2112                 // this it simply assumes the requested fov is the vertical fov
2113                 // for a 4x3 display, if the ratio is not 4x3 this makes the fov
2114                 // higher/lower according to the ratio
2115                 r_refdef.view.useperspective = true;
2116                 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
2117                 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
2118
2119                 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
2120                 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
2121                 r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
2122                 r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
2123
2124                 if(!CL_VM_UpdateView())
2125                         R_RenderView();
2126         }
2127
2128         if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
2129         {
2130                 r_refdef.view.width = vid.width;
2131                 r_refdef.view.height = vid.height;
2132                 r_refdef.view.depth = 1;
2133                 r_refdef.view.x = 0;
2134                 r_refdef.view.y = 0;
2135                 r_refdef.view.z = 0;
2136                 r_refdef.view.useperspective = false;
2137         }
2138
2139         if (cls.timedemo && cls.td_frames > 0 && timedemo_screenshotframelist.string && timedemo_screenshotframelist.string[0])
2140         {
2141                 const char *t;
2142                 int framenum;
2143                 t = timedemo_screenshotframelist.string;
2144                 while (*t)
2145                 {
2146                         while (*t == ' ')
2147                                 t++;
2148                         if (!*t)
2149                                 break;
2150                         framenum = atof(t);
2151                         if (framenum == cls.td_frames)
2152                                 break;
2153                         while (*t && *t != ' ')
2154                                 t++;
2155                 }
2156                 if (*t)
2157                 {
2158                         // we need to take a screenshot of this frame...
2159                         char filename[MAX_QPATH];
2160                         unsigned char *buffer1;
2161                         unsigned char *buffer2;
2162                         dpsnprintf(filename, sizeof(filename), "timedemoscreenshots/%s%06d.tga", cls.demoname, cls.td_frames);
2163                         buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
2164                         buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3);
2165                         SCR_ScreenShot(filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, false);
2166                         Mem_Free(buffer1);
2167                         Mem_Free(buffer2);
2168                 }
2169         }
2170
2171         // draw 2D stuff
2172         if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
2173                 if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value)
2174                         Con_DrawNotify ();      // only draw notify in game
2175
2176         if (cls.signon == SIGNONS)
2177         {
2178                 SCR_DrawNet ();
2179                 SCR_DrawTurtle ();
2180                 SCR_DrawPause ();
2181                 if (!r_letterbox.value)
2182                         Sbar_Draw();
2183                 SHOWLMP_drawall();
2184                 SCR_CheckDrawCenterString();
2185         }
2186         SCR_DrawNetGraph ();
2187         MR_Draw();
2188         CL_DrawVideo();
2189         R_Shadow_EditLights_DrawSelectedLightProperties();
2190
2191         SCR_DrawConsole();
2192
2193         SCR_DrawBrand();
2194
2195         SCR_DrawInfobar();
2196
2197         SCR_DrawTouchscreenOverlay();
2198
2199         if (r_timereport_active)
2200                 R_TimeReport("2d");
2201
2202         R_TimeReport_EndFrame();
2203         R_TimeReport_BeginFrame();
2204         Sbar_ShowFPS();
2205
2206         DrawQ_Finish();
2207
2208         R_DrawGamma();
2209
2210         R_Mesh_Finish();
2211 }
2212
2213 typedef struct loadingscreenstack_s
2214 {
2215         struct loadingscreenstack_s *prev;
2216         char msg[MAX_QPATH];
2217         float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
2218         float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
2219         float relative_completion; // 0 .. 1
2220 }
2221 loadingscreenstack_t;
2222 static loadingscreenstack_t *loadingscreenstack = NULL;
2223 static qboolean loadingscreendone = false;
2224 static qboolean loadingscreencleared = false;
2225 static float loadingscreenheight = 0;
2226 rtexture_t *loadingscreentexture = NULL;
2227 static float loadingscreentexture_vertex3f[12];
2228 static float loadingscreentexture_texcoord2f[8];
2229 static int loadingscreenpic_number = 0;
2230
2231 static void SCR_ClearLoadingScreenTexture(void)
2232 {
2233         if(loadingscreentexture)
2234                 R_FreeTexture(loadingscreentexture);
2235         loadingscreentexture = NULL;
2236 }
2237
2238 extern rtexturepool_t *r_main_texturepool;
2239 static void SCR_SetLoadingScreenTexture(void)
2240 {
2241         int w, h;
2242         float loadingscreentexture_w;
2243         float loadingscreentexture_h;
2244
2245         SCR_ClearLoadingScreenTexture();
2246
2247         if (vid.support.arb_texture_non_power_of_two)
2248         {
2249                 w = vid.width; h = vid.height;
2250                 loadingscreentexture_w = loadingscreentexture_h = 1;
2251         }
2252         else
2253         {
2254                 w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height);
2255                 loadingscreentexture_w = vid.width / (float) w;
2256                 loadingscreentexture_h = vid.height / (float) h;
2257         }
2258
2259         loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
2260         R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
2261
2262         loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0;
2263         loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0;
2264         loadingscreentexture_vertex3f[1] = loadingscreentexture_vertex3f[4] = 0;
2265         loadingscreentexture_vertex3f[3] = loadingscreentexture_vertex3f[6] = vid_conwidth.integer;
2266         loadingscreentexture_vertex3f[7] = loadingscreentexture_vertex3f[10] = vid_conheight.integer;
2267         loadingscreentexture_texcoord2f[0] = 0;loadingscreentexture_texcoord2f[1] = loadingscreentexture_h;
2268         loadingscreentexture_texcoord2f[2] = loadingscreentexture_w;loadingscreentexture_texcoord2f[3] = loadingscreentexture_h;
2269         loadingscreentexture_texcoord2f[4] = loadingscreentexture_w;loadingscreentexture_texcoord2f[5] = 0;
2270         loadingscreentexture_texcoord2f[6] = 0;loadingscreentexture_texcoord2f[7] = 0;
2271 }
2272
2273 void SCR_UpdateLoadingScreenIfShown(void)
2274 {
2275         if(loadingscreendone)
2276                 SCR_UpdateLoadingScreen(loadingscreencleared, false);
2277 }
2278
2279 void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent)
2280 {
2281         loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
2282         s->prev = loadingscreenstack;
2283         loadingscreenstack = s;
2284
2285         strlcpy(s->msg, msg, sizeof(s->msg));
2286         s->relative_completion = 0;
2287
2288         if(s->prev)
2289         {
2290                 s->absolute_loading_amount_min = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len * s->prev->relative_completion;
2291                 s->absolute_loading_amount_len = s->prev->absolute_loading_amount_len * len_in_parent;
2292                 if(s->absolute_loading_amount_len > s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min)
2293                         s->absolute_loading_amount_len = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min;
2294         }
2295         else
2296         {
2297                 s->absolute_loading_amount_min = 0;
2298                 s->absolute_loading_amount_len = 1;
2299         }
2300
2301         if(redraw)
2302                 SCR_UpdateLoadingScreenIfShown();
2303 }
2304
2305 void SCR_PopLoadingScreen (qboolean redraw)
2306 {
2307         loadingscreenstack_t *s = loadingscreenstack;
2308
2309         if(!s)
2310         {
2311                 Con_DPrintf("Popping a loading screen item from an empty stack!\n");
2312                 return;
2313         }
2314
2315         loadingscreenstack = s->prev;
2316         if(s->prev)
2317                 s->prev->relative_completion = (s->absolute_loading_amount_min + s->absolute_loading_amount_len - s->prev->absolute_loading_amount_min) / s->prev->absolute_loading_amount_len;
2318         Z_Free(s);
2319
2320         if(redraw)
2321                 SCR_UpdateLoadingScreenIfShown();
2322 }
2323
2324 void SCR_ClearLoadingScreen (qboolean redraw)
2325 {
2326         while(loadingscreenstack)
2327                 SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev);
2328 }
2329
2330 static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size)
2331 {
2332         float x;
2333         size_t len;
2334         float total;
2335
2336         total = 0;
2337 #if 0
2338         if(s)
2339         {
2340                 total += SCR_DrawLoadingStack_r(s->prev, y, 8);
2341                 y -= total;
2342                 if(!s->prev || strcmp(s->msg, s->prev->msg))
2343                 {
2344                         len = strlen(s->msg);
2345                         x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
2346                         y -= size;
2347                         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
2348                         DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
2349                         total += size;
2350                 }
2351         }
2352 #else
2353         if(s)
2354         {
2355                 len = strlen(s->msg);
2356                 x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
2357                 y -= size;
2358                 DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
2359                 DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
2360                 total += size;
2361         }
2362 #endif
2363         return total;
2364 }
2365
2366 static void SCR_DrawLoadingStack(void)
2367 {
2368         float verts[12];
2369         float colors[16];
2370
2371         loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value);
2372         if(loadingscreenstack)
2373         {
2374                 // height = 32; // sorry, using the actual one is ugly
2375                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2376                 GL_DepthRange(0, 1);
2377                 GL_PolygonOffset(0, 0);
2378                 GL_DepthTest(false);
2379 //              R_Mesh_ResetTextureState();
2380                 verts[2] = verts[5] = verts[8] = verts[11] = 0;
2381                 verts[0] = verts[9] = 0;
2382                 verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
2383                 verts[3] = verts[6] = vid_conwidth.integer * loadingscreenstack->absolute_loading_amount_min;
2384                 verts[7] = verts[10] = vid_conheight.integer;
2385                 
2386 #if _MSC_VER >= 1400
2387 #define sscanf sscanf_s
2388 #endif
2389                 //                                        ^^^^^^^^^^ blue component
2390                 //                              ^^^^^^ bottom row
2391                 //          ^^^^^^^^^^^^ alpha is always on
2392                 colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1;
2393                 colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1;
2394                 sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1;
2395                 sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]);  colors[15] = 1;
2396
2397                 R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
2398                 R_SetupShader_Generic_NoTexture(true, true);
2399                 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
2400
2401                 // make sure everything is cleared, including the progress indicator
2402                 if(loadingscreenheight < 8)
2403                         loadingscreenheight = 8;
2404         }
2405 }
2406
2407 static cachepic_t *loadingscreenpic;
2408 static float loadingscreenpic_vertex3f[12];
2409 static float loadingscreenpic_texcoord2f[8];
2410
2411 static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
2412 {
2413         r_viewport_t viewport;
2414         float x, y, w, h, sw, sh, f;
2415         char vabuf[1024];
2416         // release mouse grab while loading
2417         if (!vid.fullscreen)
2418                 VID_SetMouse(false, false, false);
2419 //      CHECKGLERROR
2420         r_refdef.draw2dstage = true;
2421         R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
2422         R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
2423         R_SetViewport(&viewport);
2424         GL_ColorMask(1,1,1,1);
2425         // when starting up a new video mode, make sure the screen is cleared to black
2426         if (clear || loadingscreentexture)
2427                 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
2428         R_Textures_Frame();
2429         R_Mesh_Start();
2430         R_EntityMatrix(&identitymatrix);
2431         // draw the loading plaque
2432         loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
2433
2434         w = loadingscreenpic->width;
2435         h = loadingscreenpic->height;
2436
2437         // apply scale
2438         w *= scr_loadingscreen_scale.value;
2439         h *= scr_loadingscreen_scale.value;
2440
2441         // apply scale base
2442         if(scr_loadingscreen_scale_base.integer)
2443         {
2444                 w *= vid_conwidth.integer / (float) vid.width;
2445                 h *= vid_conheight.integer / (float) vid.height;
2446         }
2447
2448         // apply scale limit
2449         sw = w / vid_conwidth.integer;
2450         sh = h / vid_conheight.integer;
2451         f = 1;
2452         switch(scr_loadingscreen_scale_limit.integer)
2453         {
2454                 case 1:
2455                         f = max(sw, sh);
2456                         break;
2457                 case 2:
2458                         f = min(sw, sh);
2459                         break;
2460                 case 3:
2461                         f = sw;
2462                         break;
2463                 case 4:
2464                         f = sh;
2465                         break;
2466         }
2467         if(f > 1)
2468         {
2469                 w /= f;
2470                 h /= f;
2471         }
2472
2473         x = (vid_conwidth.integer - w)/2;
2474         y = (vid_conheight.integer - h)/2;
2475         loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
2476         loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x;
2477         loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y;
2478         loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w;
2479         loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h;
2480         loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
2481         loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
2482         loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
2483         loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
2484 }
2485
2486 static void SCR_DrawLoadingScreen (qboolean clear)
2487 {
2488         // we only need to draw the image if it isn't already there
2489         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2490         GL_DepthRange(0, 1);
2491         GL_PolygonOffset(0, 0);
2492         GL_DepthTest(false);
2493 //      R_Mesh_ResetTextureState();
2494         GL_Color(1,1,1,1);
2495         if(loadingscreentexture)
2496         {
2497                 R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
2498                 R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true);
2499                 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
2500         }
2501         R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
2502         R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
2503         R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
2504         SCR_DrawLoadingStack();
2505 }
2506
2507 static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear)
2508 {
2509         R_Mesh_Finish();
2510         // refresh
2511         VID_Finish();
2512 }
2513
2514 static double loadingscreen_lastupdate;
2515
2516 void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup)
2517 {
2518         keydest_t       old_key_dest;
2519         int                     old_key_consoleactive;
2520
2521         // don't do anything if not initialized yet
2522         if (vid_hidden || cls.state == ca_dedicated)
2523                 return;
2524
2525         // limit update rate
2526         if (scr_loadingscreen_maxfps.value)
2527         {
2528                 double t = Sys_DirtyTime();
2529                 if ((t - loadingscreen_lastupdate) < 1.0f/scr_loadingscreen_maxfps.value)
2530                         return;
2531                 loadingscreen_lastupdate = t;
2532         }
2533
2534         if(!scr_loadingscreen_background.integer)
2535                 clear = true;
2536         
2537         if(loadingscreendone)
2538                 clear |= loadingscreencleared;
2539
2540         if(!loadingscreendone)
2541         {
2542                 if(startup && scr_loadingscreen_firstforstartup.integer)
2543                         loadingscreenpic_number = 0;
2544                 else if(scr_loadingscreen_firstforstartup.integer)
2545                         if(scr_loadingscreen_count.integer > 1)
2546                                 loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
2547                         else
2548                                 loadingscreenpic_number = 0;
2549                 else
2550                         loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
2551         }
2552
2553         if(clear)
2554                 SCR_ClearLoadingScreenTexture();
2555         else if(!loadingscreendone)
2556                 SCR_SetLoadingScreenTexture();
2557
2558         if(!loadingscreendone)
2559         {
2560                 loadingscreendone = true;
2561                 loadingscreenheight = 0;
2562         }
2563         loadingscreencleared = clear;
2564
2565 #ifdef USE_GLES2
2566         SCR_DrawLoadingScreen_SharedSetup(clear);
2567         SCR_DrawLoadingScreen(clear);
2568 #else
2569         if (qglDrawBuffer)
2570                 qglDrawBuffer(GL_BACK);
2571         SCR_DrawLoadingScreen_SharedSetup(clear);
2572         if (vid.stereobuffer)
2573         {
2574                 qglDrawBuffer(GL_BACK_LEFT);
2575                 SCR_DrawLoadingScreen(clear);
2576                 qglDrawBuffer(GL_BACK_RIGHT);
2577                 SCR_DrawLoadingScreen(clear);
2578         }
2579         else
2580         {
2581                 if (qglDrawBuffer)
2582                         qglDrawBuffer(GL_BACK);
2583                 SCR_DrawLoadingScreen(clear);
2584         }
2585 #endif
2586         SCR_DrawLoadingScreen_SharedFinish(clear);
2587
2588         // this goes into the event loop, and should prevent unresponsive cursor on vista
2589         old_key_dest = key_dest;
2590         old_key_consoleactive = key_consoleactive;
2591         key_dest = key_void;
2592         key_consoleactive = false;
2593         Key_EventQueue_Block(); Sys_SendKeyEvents();
2594         key_dest = old_key_dest;
2595         key_consoleactive = old_key_consoleactive;
2596 }
2597
2598 qboolean R_Stereo_ColorMasking(void)
2599 {
2600         return r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer;
2601 }
2602
2603 qboolean R_Stereo_Active(void)
2604 {
2605         return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
2606 }
2607
2608 extern cvar_t cl_minfps;
2609 extern cvar_t cl_minfps_fade;
2610 extern cvar_t cl_minfps_qualitymax;
2611 extern cvar_t cl_minfps_qualitymin;
2612 extern cvar_t cl_minfps_qualitymultiply;
2613 extern cvar_t cl_minfps_qualityhysteresis;
2614 extern cvar_t cl_minfps_qualitystepmax;
2615 extern cvar_t cl_minfps_force;
2616 static double cl_updatescreen_quality = 1;
2617 void CL_UpdateScreen(void)
2618 {
2619         vec3_t vieworigin;
2620         static double drawscreenstart = 0.0;
2621         double drawscreendelta;
2622         float conwidth, conheight;
2623         r_viewport_t viewport;
2624
2625         if(drawscreenstart)
2626         {
2627                 drawscreendelta = Sys_DirtyTime() - drawscreenstart;
2628                 if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
2629                 {
2630                         // quality adjustment according to render time
2631                         double actualframetime;
2632                         double targetframetime;
2633                         double adjust;
2634                         double f;
2635                         double h;
2636
2637                         // fade lastdrawscreentime
2638                         r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
2639
2640                         // find actual and target frame times
2641                         actualframetime = r_refdef.lastdrawscreentime;
2642                         targetframetime = (1.0 / cl_minfps.value);
2643
2644                         // we scale hysteresis by quality
2645                         h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
2646
2647                         // calculate adjustment assuming linearity
2648                         f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
2649                         adjust = (targetframetime - actualframetime) * f;
2650
2651                         // one sided hysteresis
2652                         if(adjust > 0)
2653                                 adjust = max(0, adjust - h);
2654
2655                         // adjust > 0 if:
2656                         //   (targetframetime - actualframetime) * f > h
2657                         //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
2658                         //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
2659                         //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
2660                         //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
2661                         //   (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
2662                         //   (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
2663                         //   cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
2664                         //   actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
2665                         //   actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
2666
2667                         // adjust < 0 if:
2668                         //   (targetframetime - actualframetime) * f < 0
2669                         //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
2670                         //   ((1.0 / cl_minfps.value) - actualframetime) < 0
2671                         //   -actualframetime) < -(1.0 / cl_minfps.value)
2672                         //   actualfps < cl_minfps.value
2673
2674                         /*
2675                         Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
2676                                         cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
2677                                         cl_minfps.value);
2678                         */
2679
2680                         // don't adjust too much at once
2681                         adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
2682
2683                         // adjust!
2684                         cl_updatescreen_quality += adjust;
2685                         cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
2686                 }
2687                 else
2688                 {
2689                         cl_updatescreen_quality = 1;
2690                         r_refdef.lastdrawscreentime = 0;
2691                 }
2692         }
2693
2694         drawscreenstart = Sys_DirtyTime();
2695
2696         Sbar_ShowFPS_Update();
2697
2698         if (!scr_initialized || !con_initialized || !scr_refresh.integer)
2699                 return;                         // not initialized yet
2700
2701         loadingscreendone = false;
2702
2703         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2704         {
2705                 // play a bit with the palette (experimental)
2706                 palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
2707                 palette_rgb_pantscolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 2.0f*M_PI/3.0f));
2708                 palette_rgb_pantscolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 4.0f*M_PI/3.0f));
2709                 palette_rgb_shirtcolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time /  M_PI  + 5.0f*M_PI/3.0f));
2710                 palette_rgb_shirtcolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time /  M_PI  + 3.0f*M_PI/3.0f));
2711                 palette_rgb_shirtcolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time /  M_PI  + 1.0f*M_PI/3.0f));
2712                 memcpy(palette_rgb_pantsscoreboard[15], palette_rgb_pantscolormap[15], sizeof(*palette_rgb_pantscolormap));
2713                 memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
2714         }
2715
2716         if (vid_hidden)
2717         {
2718                 VID_Finish();
2719                 return;
2720         }
2721
2722         conwidth = bound(160, vid_conwidth.value, 32768);
2723         conheight = bound(90, vid_conheight.value, 24576);
2724         if (vid_conwidth.value != conwidth)
2725                 Cvar_SetValue("vid_conwidth", conwidth);
2726         if (vid_conheight.value != conheight)
2727                 Cvar_SetValue("vid_conheight", conheight);
2728
2729         // bound viewsize
2730         if (scr_viewsize.value < 30)
2731                 Cvar_Set ("viewsize","30");
2732         if (scr_viewsize.value > 120)
2733                 Cvar_Set ("viewsize","120");
2734
2735         // bound field of view
2736         if (scr_fov.value < 1)
2737                 Cvar_Set ("fov","1");
2738         if (scr_fov.value > 170)
2739                 Cvar_Set ("fov","170");
2740
2741         // intermission is always full screen
2742         if (cl.intermission)
2743                 sb_lines = 0;
2744         else
2745         {
2746                 if (scr_viewsize.value >= 120)
2747                         sb_lines = 0;           // no status bar at all
2748                 else if (scr_viewsize.value >= 110)
2749                         sb_lines = 24;          // no inventory
2750                 else
2751                         sb_lines = 24+16+8;
2752         }
2753
2754         Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin);
2755         R_HDR_UpdateIrisAdaptation(vieworigin);
2756
2757         r_refdef.view.colormask[0] = 1;
2758         r_refdef.view.colormask[1] = 1;
2759         r_refdef.view.colormask[2] = 1;
2760
2761         SCR_SetUpToDrawConsole();
2762
2763 #ifndef USE_GLES2
2764         if (qglDrawBuffer)
2765         {
2766                 CHECKGLERROR
2767                 qglDrawBuffer(GL_BACK);CHECKGLERROR
2768                 // set dithering mode
2769                 if (gl_dither.integer)
2770                 {
2771                         qglEnable(GL_DITHER);CHECKGLERROR
2772                 }
2773                 else
2774                 {
2775                         qglDisable(GL_DITHER);CHECKGLERROR
2776                 }
2777         }
2778 #endif
2779
2780         R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
2781         R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
2782         R_SetViewport(&viewport);
2783         GL_ScissorTest(false);
2784         GL_ColorMask(1,1,1,1);
2785         GL_DepthMask(true);
2786
2787         R_ClearScreen(false);
2788         r_refdef.view.clear = false;
2789         r_refdef.view.isoverlay = false;
2790
2791         // calculate r_refdef.view.quality
2792         r_refdef.view.quality = cl_updatescreen_quality;
2793
2794 #ifndef USE_GLES2
2795         if (qglPolygonStipple)
2796         {
2797                 if(scr_stipple.integer)
2798                 {
2799                         GLubyte stipple[128];
2800                         int i, s, width, parts;
2801                         static int frame = 0;
2802                         ++frame;
2803         
2804                         s = scr_stipple.integer;
2805                         parts = (s & 007);
2806                         width = (s & 070) >> 3;
2807         
2808                         qglEnable(GL_POLYGON_STIPPLE);CHECKGLERROR // 0x0B42
2809                         for(i = 0; i < 128; ++i)
2810                         {
2811                                 int line = i/4;
2812                                 stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
2813                         }
2814                         qglPolygonStipple(stipple);CHECKGLERROR
2815                 }
2816                 else
2817                 {
2818                         qglDisable(GL_POLYGON_STIPPLE);CHECKGLERROR
2819                 }
2820         }
2821 #endif
2822
2823 #ifndef USE_GLES2
2824         if (R_Stereo_Active())
2825         {
2826                 r_stereo_side = 0;
2827
2828                 if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
2829                 {
2830                         r_refdef.view.colormask[0] = 1;
2831                         r_refdef.view.colormask[1] = 0;
2832                         r_refdef.view.colormask[2] = 0;
2833                 }
2834
2835                 if (vid.stereobuffer)
2836                         qglDrawBuffer(GL_BACK_RIGHT);
2837
2838                 SCR_DrawScreen();
2839
2840                 r_stereo_side = 1;
2841                 r_refdef.view.clear = true;
2842
2843                 if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
2844                 {
2845                         r_refdef.view.colormask[0] = 0;
2846                         r_refdef.view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
2847                         r_refdef.view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
2848                 }
2849
2850                 if (vid.stereobuffer)
2851                         qglDrawBuffer(GL_BACK_LEFT);
2852
2853                 SCR_DrawScreen();
2854         }
2855         else
2856 #endif
2857                 SCR_DrawScreen();
2858
2859         SCR_CaptureVideo();
2860
2861         if (qglFlush)
2862                 qglFlush(); // FIXME: should we really be using qglFlush here?
2863
2864         if (!vid_activewindow)
2865                 VID_SetMouse(false, false, false);
2866         else if (key_consoleactive)
2867                 VID_SetMouse(vid.fullscreen, false, false);
2868         else if (key_dest == key_menu_grabbed)
2869                 VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
2870         else if (key_dest == key_menu)
2871                 VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
2872         else
2873                 VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
2874
2875         VID_Finish();
2876 }
2877
2878 void CL_Screen_NewMap(void)
2879 {
2880 }