]> git.xonotic.org Git - xonotic/darkplaces.git/blob - cl_particles.c
sort particles by effect origin rather than particle origin, this
[xonotic/darkplaces.git] / cl_particles.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 #include "cl_collision.h"
24 #include "image.h"
25 #include "r_shadow.h"
26
27 // must match ptype_t values
28 particletype_t particletype[pt_total] =
29 {
30         {PBLEND_INVALID, PARTICLE_INVALID, false}, //pt_dead (should never happen)
31         {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
32         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
33         {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
34         {PBLEND_ADD, PARTICLE_HBEAM, false}, //pt_beam
35         {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
36         {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
37         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
38         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
39         {PBLEND_INVMOD, PARTICLE_BILLBOARD, false}, //pt_blood
40         {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
41         {PBLEND_INVMOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
42         {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
43 };
44
45 #define PARTICLEEFFECT_UNDERWATER 1
46 #define PARTICLEEFFECT_NOTUNDERWATER 2
47
48 typedef struct particleeffectinfo_s
49 {
50         int effectnameindex; // which effect this belongs to
51         // PARTICLEEFFECT_* bits
52         int flags;
53         // blood effects may spawn very few particles, so proper fraction-overflow
54         // handling is very important, this variable keeps track of the fraction
55         double particleaccumulator;
56         // the math is: countabsolute + requestedcount * countmultiplier * quality
57         // absolute number of particles to spawn, often used for decals
58         // (unaffected by quality and requestedcount)
59         float countabsolute;
60         // multiplier for the number of particles CL_ParticleEffect was told to
61         // spawn, most effects do not really have a count and hence use 1, so
62         // this is often the actual count to spawn, not merely a multiplier
63         float countmultiplier;
64         // if > 0 this causes the particle to spawn in an evenly spaced line from
65         // originmins to originmaxs (causing them to describe a trail, not a box)
66         float trailspacing;
67         // type of particle to spawn (defines some aspects of behavior)
68         ptype_t particletype;
69         // blending mode used on this particle type
70         pblend_t blendmode;
71         // orientation of this particle type (BILLBOARD, SPARK, BEAM, etc)
72         porientation_t orientation;
73         // range of colors to choose from in hex RRGGBB (like HTML color tags),
74         // randomly interpolated at spawn
75         unsigned int color[2];
76         // a random texture is chosen in this range (note the second value is one
77         // past the last choosable, so for example 8,16 chooses any from 8 up and
78         // including 15)
79         // if start and end of the range are the same, no randomization is done
80         int tex[2];
81         // range of size values randomly chosen when spawning, plus size increase over time
82         float size[3];
83         // range of alpha values randomly chosen when spawning, plus alpha fade
84         float alpha[3];
85         // how long the particle should live (note it is also removed if alpha drops to 0)
86         float time[2];
87         // how much gravity affects this particle (negative makes it fly up!)
88         float gravity;
89         // how much bounce the particle has when it hits a surface
90         // if negative the particle is removed on impact
91         float bounce;
92         // if in air this friction is applied
93         // if negative the particle accelerates
94         float airfriction;
95         // if in liquid (water/slime/lava) this friction is applied
96         // if negative the particle accelerates
97         float liquidfriction;
98         // these offsets are added to the values given to particleeffect(), and
99         // then an ellipsoid-shaped jitter is added as defined by these
100         // (they are the 3 radii)
101         float stretchfactor;
102         // stretch velocity factor (used for sparks)
103         float originoffset[3];
104         float velocityoffset[3];
105         float originjitter[3];
106         float velocityjitter[3];
107         float velocitymultiplier;
108         // an effect can also spawn a dlight
109         float lightradiusstart;
110         float lightradiusfade;
111         float lighttime;
112         float lightcolor[3];
113         qboolean lightshadow;
114         int lightcubemapnum;
115         unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
116         int staintex[2];
117         float stainalpha[2];
118         float stainsize[2];
119 }
120 particleeffectinfo_t;
121
122 char particleeffectname[MAX_PARTICLEEFFECTNAME][64];
123
124
125 particleeffectinfo_t particleeffectinfo[MAX_PARTICLEEFFECTINFO];
126
127 static int particlepalette[256];
128 /*
129         0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b, // 0-7
130         0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb, // 8-15
131         0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b, // 16-23
132         0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23, // 24-31
133         0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767, // 32-39
134         0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb, // 40-47
135         0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07, // 48-55
136         0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f, // 56-63
137         0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000, // 64-71
138         0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000, // 72-79
139         0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307, // 80-87
140         0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723, // 88-95
141         0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b, // 96-103
142         0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b, // 104-111
143         0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733, // 112-119
144         0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397, // 120-127
145         0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b, // 128-135
146         0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707, // 136-143
147         0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b, // 144-151
148         0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707, // 152-159
149         0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353, // 160-167
150         0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07, // 168-175
151         0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f, // 176-183
152         0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07, // 184-191
153         0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307, // 192-199
154         0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700, // 200-207
155         0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f, // 208-215
156         0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f, // 216-223
157         0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b, // 224-231
158         0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b, // 232-239
159         0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000, // 240-247
160         0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53  // 248-255
161 */
162
163 int             ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
164 int             ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
165 int             ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
166
167 //static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
168
169 // particletexture_t is a rectangle in the particlefonttexture
170 typedef struct particletexture_s
171 {
172         rtexture_t *texture;
173         float s1, t1, s2, t2;
174 }
175 particletexture_t;
176
177 static rtexturepool_t *particletexturepool;
178 static rtexture_t *particlefonttexture;
179 static particletexture_t particletexture[MAX_PARTICLETEXTURES];
180 skinframe_t *decalskinframe;
181
182 // texture numbers in particle font
183 static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
184 static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
185 static const int tex_blooddecal[8] = {16, 17, 18, 19, 20, 21, 22, 23};
186 static const int tex_bloodparticle[8] = {24, 25, 26, 27, 28, 29, 30, 31};
187 static const int tex_rainsplash = 32;
188 static const int tex_particle = 63;
189 static const int tex_bubble = 62;
190 static const int tex_raindrop = 61;
191 static const int tex_beam = 60;
192
193 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
194 cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles"};
195 cvar_t cl_particles_alpha = {CVAR_SAVE, "cl_particles_alpha", "1", "multiplies opacity of particles"};
196 cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
197 cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
198 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
199 cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood, does not affect decals"};
200 cvar_t cl_particles_blood_decal_alpha = {CVAR_SAVE, "cl_particles_blood_decal_alpha", "1", "opacity of blood decal"};
201 cvar_t cl_particles_blood_decal_scalemin = {CVAR_SAVE, "cl_particles_blood_decal_scalemin", "1.5", "minimal random scale of decal"};
202 cvar_t cl_particles_blood_decal_scalemax = {CVAR_SAVE, "cl_particles_blood_decal_scalemax", "2", "maximal random scale of decal"};
203 cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
204 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
205 cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
206 cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
207 cvar_t cl_particles_rain = {CVAR_SAVE, "cl_particles_rain", "1", "enables rain effects"};
208 cvar_t cl_particles_snow = {CVAR_SAVE, "cl_particles_snow", "1", "enables snow effects"};
209 cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1", "enables smoke (used by multiple effects)"};
210 cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5", "smoke brightness"};
211 cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
212 cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
213 cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
214 cvar_t cl_particles_visculling = {CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
215 cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
216 cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
217 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
218 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
219 cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "0", "enables new advanced decal system"};
220 cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
221 cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
222 cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
223 cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
224
225
226 void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend, const char *filename)
227 {
228         int arrayindex;
229         int argc;
230         int effectinfoindex;
231         int linenumber;
232         particleeffectinfo_t *info = NULL;
233         const char *text = textstart;
234         char argv[16][1024];
235         effectinfoindex = -1;
236         for (linenumber = 1;;linenumber++)
237         {
238                 argc = 0;
239                 for (arrayindex = 0;arrayindex < 16;arrayindex++)
240                         argv[arrayindex][0] = 0;
241                 for (;;)
242                 {
243                         if (!COM_ParseToken_Simple(&text, true, false))
244                                 return;
245                         if (!strcmp(com_token, "\n"))
246                                 break;
247                         if (argc < 16)
248                         {
249                                 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
250                                 argc++;
251                         }
252                 }
253                 if (argc < 1)
254                         continue;
255 #define checkparms(n) if (argc != (n)) {Con_Printf("%s:%i: error while parsing: %s given %i parameters, should be %i parameters\n", filename, linenumber, argv[0], argc, (n));break;}
256 #define readints(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = strtol(argv[1+arrayindex], NULL, 0)
257 #define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
258 #define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
259 #define readfloat(var) checkparms(2);var = atof(argv[1])
260 #define readbool(var) checkparms(2);var = strtol(argv[1], NULL, 0) != 0
261                 if (!strcmp(argv[0], "effect"))
262                 {
263                         int effectnameindex;
264                         checkparms(2);
265                         effectinfoindex++;
266                         if (effectinfoindex >= MAX_PARTICLEEFFECTINFO)
267                         {
268                                 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
269                                 break;
270                         }
271                         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
272                         {
273                                 if (particleeffectname[effectnameindex][0])
274                                 {
275                                         if (!strcmp(particleeffectname[effectnameindex], argv[1]))
276                                                 break;
277                                 }
278                                 else
279                                 {
280                                         strlcpy(particleeffectname[effectnameindex], argv[1], sizeof(particleeffectname[effectnameindex]));
281                                         break;
282                                 }
283                         }
284                         // if we run out of names, abort
285                         if (effectnameindex == MAX_PARTICLEEFFECTNAME)
286                         {
287                                 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
288                                 break;
289                         }
290                         info = particleeffectinfo + effectinfoindex;
291                         info->effectnameindex = effectnameindex;
292                         info->particletype = pt_alphastatic;
293                         info->blendmode = particletype[info->particletype].blendmode;
294                         info->orientation = particletype[info->particletype].orientation;
295                         info->tex[0] = tex_particle;
296                         info->tex[1] = tex_particle;
297                         info->color[0] = 0xFFFFFF;
298                         info->color[1] = 0xFFFFFF;
299                         info->size[0] = 1;
300                         info->size[1] = 1;
301                         info->alpha[0] = 0;
302                         info->alpha[1] = 256;
303                         info->alpha[2] = 256;
304                         info->time[0] = 9999;
305                         info->time[1] = 9999;
306                         VectorSet(info->lightcolor, 1, 1, 1);
307                         info->lightshadow = true;
308                         info->lighttime = 9999;
309                         info->stretchfactor = 1;
310                         info->staincolor[0] = (unsigned int)-1;
311                         info->staincolor[1] = (unsigned int)-1;
312                         info->staintex[0] = -1;
313                         info->staintex[1] = -1;
314                         info->stainalpha[0] = 1;
315                         info->stainalpha[1] = 1;
316                         info->stainsize[0] = 2;
317                         info->stainsize[1] = 2;
318                 }
319                 else if (info == NULL)
320                 {
321                         Con_Printf("%s:%i: command %s encountered before effect\n", filename, linenumber, argv[0]);
322                         break;
323                 }
324                 else if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
325                 else if (!strcmp(argv[0], "count")) {readfloat(info->countmultiplier);}
326                 else if (!strcmp(argv[0], "type"))
327                 {
328                         checkparms(2);
329                         if (!strcmp(argv[1], "alphastatic")) info->particletype = pt_alphastatic;
330                         else if (!strcmp(argv[1], "static")) info->particletype = pt_static;
331                         else if (!strcmp(argv[1], "spark")) info->particletype = pt_spark;
332                         else if (!strcmp(argv[1], "beam")) info->particletype = pt_beam;
333                         else if (!strcmp(argv[1], "rain")) info->particletype = pt_rain;
334                         else if (!strcmp(argv[1], "raindecal")) info->particletype = pt_raindecal;
335                         else if (!strcmp(argv[1], "snow")) info->particletype = pt_snow;
336                         else if (!strcmp(argv[1], "bubble")) info->particletype = pt_bubble;
337                         else if (!strcmp(argv[1], "blood")) {info->particletype = pt_blood;info->gravity = 1;}
338                         else if (!strcmp(argv[1], "smoke")) info->particletype = pt_smoke;
339                         else if (!strcmp(argv[1], "decal")) info->particletype = pt_decal;
340                         else if (!strcmp(argv[1], "entityparticle")) info->particletype = pt_entityparticle;
341                         else Con_Printf("%s:%i: unrecognized particle type %s\n", filename, linenumber, argv[1]);
342                         info->blendmode = particletype[info->particletype].blendmode;
343                         info->orientation = particletype[info->particletype].orientation;
344                 }
345                 else if (!strcmp(argv[0], "blend"))
346                 {
347                         checkparms(2);
348                         if (!strcmp(argv[1], "alpha")) info->blendmode = PBLEND_ALPHA;
349                         else if (!strcmp(argv[1], "add")) info->blendmode = PBLEND_ADD;
350                         else if (!strcmp(argv[1], "invmod")) info->blendmode = PBLEND_INVMOD;
351                         else Con_Printf("%s:%i: unrecognized blendmode %s\n", filename, linenumber, argv[1]);
352                 }
353                 else if (!strcmp(argv[0], "orientation"))
354                 {
355                         checkparms(2);
356                         if (!strcmp(argv[1], "billboard")) info->orientation = PARTICLE_BILLBOARD;
357                         else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
358                         else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
359                         else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
360                         else Con_Printf("%s:%i: unrecognized orientation %s\n", filename, linenumber, argv[1]);
361                 }
362                 else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
363                 else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
364                 else if (!strcmp(argv[0], "size")) {readfloats(info->size, 2);}
365                 else if (!strcmp(argv[0], "sizeincrease")) {readfloat(info->size[2]);}
366                 else if (!strcmp(argv[0], "alpha")) {readfloats(info->alpha, 3);}
367                 else if (!strcmp(argv[0], "time")) {readfloats(info->time, 2);}
368                 else if (!strcmp(argv[0], "gravity")) {readfloat(info->gravity);}
369                 else if (!strcmp(argv[0], "bounce")) {readfloat(info->bounce);}
370                 else if (!strcmp(argv[0], "airfriction")) {readfloat(info->airfriction);}
371                 else if (!strcmp(argv[0], "liquidfriction")) {readfloat(info->liquidfriction);}
372                 else if (!strcmp(argv[0], "originoffset")) {readfloats(info->originoffset, 3);}
373                 else if (!strcmp(argv[0], "velocityoffset")) {readfloats(info->velocityoffset, 3);}
374                 else if (!strcmp(argv[0], "originjitter")) {readfloats(info->originjitter, 3);}
375                 else if (!strcmp(argv[0], "velocityjitter")) {readfloats(info->velocityjitter, 3);}
376                 else if (!strcmp(argv[0], "velocitymultiplier")) {readfloat(info->velocitymultiplier);}
377                 else if (!strcmp(argv[0], "lightradius")) {readfloat(info->lightradiusstart);}
378                 else if (!strcmp(argv[0], "lightradiusfade")) {readfloat(info->lightradiusfade);}
379                 else if (!strcmp(argv[0], "lighttime")) {readfloat(info->lighttime);}
380                 else if (!strcmp(argv[0], "lightcolor")) {readfloats(info->lightcolor, 3);}
381                 else if (!strcmp(argv[0], "lightshadow")) {readbool(info->lightshadow);}
382                 else if (!strcmp(argv[0], "lightcubemapnum")) {readint(info->lightcubemapnum);}
383                 else if (!strcmp(argv[0], "underwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_UNDERWATER;}
384                 else if (!strcmp(argv[0], "notunderwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_NOTUNDERWATER;}
385                 else if (!strcmp(argv[0], "trailspacing")) {readfloat(info->trailspacing);if (info->trailspacing > 0) info->countmultiplier = 1.0f / info->trailspacing;}
386                 else if (!strcmp(argv[0], "stretchfactor")) {readfloat(info->stretchfactor);}
387                 else if (!strcmp(argv[0], "staincolor")) {readints(info->staincolor, 2);}
388                 else if (!strcmp(argv[0], "stainalpha")) {readfloats(info->stainalpha, 2);}
389                 else if (!strcmp(argv[0], "stainsize")) {readfloats(info->stainsize, 2);}
390                 else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
391                 else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1; info->stainalpha[0] = 1; info->stainalpha[1] = 1; info->stainsize[0] = 2; info->stainsize[1] = 2; }
392                 else
393                         Con_Printf("%s:%i: skipping unknown command %s\n", filename, linenumber, argv[0]);
394 #undef checkparms
395 #undef readints
396 #undef readfloats
397 #undef readint
398 #undef readfloat
399         }
400 }
401
402 int CL_ParticleEffectIndexForName(const char *name)
403 {
404         int i;
405         for (i = 1;i < MAX_PARTICLEEFFECTNAME && particleeffectname[i][0];i++)
406                 if (!strcmp(particleeffectname[i], name))
407                         return i;
408         return 0;
409 }
410
411 const char *CL_ParticleEffectNameForIndex(int i)
412 {
413         if (i < 1 || i >= MAX_PARTICLEEFFECTNAME)
414                 return NULL;
415         return particleeffectname[i];
416 }
417
418 // MUST match effectnameindex_t in client.h
419 static const char *standardeffectnames[EFFECT_TOTAL] =
420 {
421         "",
422         "TE_GUNSHOT",
423         "TE_GUNSHOTQUAD",
424         "TE_SPIKE",
425         "TE_SPIKEQUAD",
426         "TE_SUPERSPIKE",
427         "TE_SUPERSPIKEQUAD",
428         "TE_WIZSPIKE",
429         "TE_KNIGHTSPIKE",
430         "TE_EXPLOSION",
431         "TE_EXPLOSIONQUAD",
432         "TE_TAREXPLOSION",
433         "TE_TELEPORT",
434         "TE_LAVASPLASH",
435         "TE_SMALLFLASH",
436         "TE_FLAMEJET",
437         "EF_FLAME",
438         "TE_BLOOD",
439         "TE_SPARK",
440         "TE_PLASMABURN",
441         "TE_TEI_G3",
442         "TE_TEI_SMOKE",
443         "TE_TEI_BIGEXPLOSION",
444         "TE_TEI_PLASMAHIT",
445         "EF_STARDUST",
446         "TR_ROCKET",
447         "TR_GRENADE",
448         "TR_BLOOD",
449         "TR_WIZSPIKE",
450         "TR_SLIGHTBLOOD",
451         "TR_KNIGHTSPIKE",
452         "TR_VORESPIKE",
453         "TR_NEHAHRASMOKE",
454         "TR_NEXUIZPLASMA",
455         "TR_GLOWTRAIL",
456         "SVC_PARTICLE"
457 };
458
459 void CL_Particles_LoadEffectInfo(void)
460 {
461         int i;
462         int filepass;
463         unsigned char *filedata;
464         fs_offset_t filesize;
465         char filename[MAX_QPATH];
466         memset(particleeffectinfo, 0, sizeof(particleeffectinfo));
467         memset(particleeffectname, 0, sizeof(particleeffectname));
468         for (i = 0;i < EFFECT_TOTAL;i++)
469                 strlcpy(particleeffectname[i], standardeffectnames[i], sizeof(particleeffectname[i]));
470         for (filepass = 0;;filepass++)
471         {
472                 if (filepass == 0)
473                         dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
474                 else if (filepass == 1)
475                         dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", cl.levelname);
476                 else
477                         break;
478                 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
479                 if (!filedata)
480                         continue;
481                 CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize, filename);
482                 Mem_Free(filedata);
483         }
484 }
485
486 /*
487 ===============
488 CL_InitParticles
489 ===============
490 */
491 void CL_ReadPointFile_f (void);
492 void CL_Particles_Init (void)
493 {
494         Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
495         Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map)");
496
497         Cvar_RegisterVariable (&cl_particles);
498         Cvar_RegisterVariable (&cl_particles_quality);
499         Cvar_RegisterVariable (&cl_particles_alpha);
500         Cvar_RegisterVariable (&cl_particles_size);
501         Cvar_RegisterVariable (&cl_particles_quake);
502         Cvar_RegisterVariable (&cl_particles_blood);
503         Cvar_RegisterVariable (&cl_particles_blood_alpha);
504         Cvar_RegisterVariable (&cl_particles_blood_decal_alpha);
505         Cvar_RegisterVariable (&cl_particles_blood_decal_scalemin);
506         Cvar_RegisterVariable (&cl_particles_blood_decal_scalemax);
507         Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
508         Cvar_RegisterVariable (&cl_particles_explosions_sparks);
509         Cvar_RegisterVariable (&cl_particles_explosions_shell);
510         Cvar_RegisterVariable (&cl_particles_bulletimpacts);
511         Cvar_RegisterVariable (&cl_particles_rain);
512         Cvar_RegisterVariable (&cl_particles_snow);
513         Cvar_RegisterVariable (&cl_particles_smoke);
514         Cvar_RegisterVariable (&cl_particles_smoke_alpha);
515         Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
516         Cvar_RegisterVariable (&cl_particles_sparks);
517         Cvar_RegisterVariable (&cl_particles_bubbles);
518         Cvar_RegisterVariable (&cl_particles_visculling);
519         Cvar_RegisterVariable (&cl_decals);
520         Cvar_RegisterVariable (&cl_decals_visculling);
521         Cvar_RegisterVariable (&cl_decals_time);
522         Cvar_RegisterVariable (&cl_decals_fadetime);
523         Cvar_RegisterVariable (&cl_decals_newsystem);
524         Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
525         Cvar_RegisterVariable (&cl_decals_models);
526         Cvar_RegisterVariable (&cl_decals_bias);
527         Cvar_RegisterVariable (&cl_decals_max);
528 }
529
530 void CL_Particles_Shutdown (void)
531 {
532 }
533
534 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha);
535 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2);
536
537 // list of all 26 parameters:
538 // ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
539 // pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
540 // ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
541 // psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_*BEAM)
542 // palpha - opacity of particle as 0-255 (can be more than 255)
543 // palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
544 // ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
545 // pgravity - how much effect gravity has on the particle (0-1)
546 // pbounce - how much bounce the particle has when it hits a surface (0-1), -1 makes a blood splat when it hits a surface, 0 does not even check for collisions
547 // px,py,pz - starting origin of particle
548 // pvx,pvy,pvz - starting velocity of particle
549 // pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
550 // blendmode - one of the PBLEND_ values
551 // orientation - one of the PARTICLE_ values
552 // staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide stain color (-1 to use none)
553 // staintex: any of the tex_ values such as tex_smoke[rand()&7] or tex_particle (-1 to use none)
554 // stainalpha: opacity of the stain as factor for alpha
555 // stainsize: size of the stain as factor for palpha
556 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize)
557 {
558         int l1, l2, r, g, b;
559         particle_t *part;
560         vec3_t v;
561         if (!cl_particles.integer)
562                 return NULL;
563         for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].typeindex;cl.free_particle++);
564         if (cl.free_particle >= cl.max_particles)
565                 return NULL;
566         if (!lifetime)
567                 lifetime = palpha / min(1, palphafade);
568         part = &cl.particles[cl.free_particle++];
569         if (cl.num_particles < cl.free_particle)
570                 cl.num_particles = cl.free_particle;
571         memset(part, 0, sizeof(*part));
572         VectorCopy(sortorigin, part->sortorigin);
573         part->typeindex = ptypeindex;
574         part->blendmode = blendmode;
575         if(orientation == PARTICLE_HBEAM || orientation == PARTICLE_VBEAM)
576         {
577                 particletexture_t *tex = &particletexture[ptex];
578                 if(tex->t1 == 0 && tex->t2 == 1) // full height of texture?
579                         part->orientation = PARTICLE_VBEAM;
580                 else
581                         part->orientation = PARTICLE_HBEAM;
582         }
583         else
584                 part->orientation = orientation;
585         l2 = (int)lhrandom(0.5, 256.5);
586         l1 = 256 - l2;
587         part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
588         part->color[1] = ((((pcolor1 >>  8) & 0xFF) * l1 + ((pcolor2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
589         part->color[2] = ((((pcolor1 >>  0) & 0xFF) * l1 + ((pcolor2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
590         part->staintexnum = staintex;
591         if(staincolor1 >= 0 && staincolor2 >= 0)
592         {
593                 l2 = (int)lhrandom(0.5, 256.5);
594                 l1 = 256 - l2;
595                 if(blendmode == PBLEND_INVMOD)
596                 {
597                         r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * (255 - part->color[0])) / 0x8000; // staincolor 0x808080 keeps color invariant
598                         g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * (255 - part->color[1])) / 0x8000;
599                         b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * (255 - part->color[2])) / 0x8000;
600                 }
601                 else
602                 {
603                         r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
604                         g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * part->color[1]) / 0x8000;
605                         b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * part->color[2]) / 0x8000;
606                 }
607                 if(r > 0xFF) r = 0xFF;
608                 if(g > 0xFF) g = 0xFF;
609                 if(b > 0xFF) b = 0xFF;
610         }
611         else
612         {
613                 r = part->color[0]; // -1 is shorthand for stain = particle color
614                 g = part->color[1];
615                 b = part->color[2];
616         }
617         part->staincolor = r * 65536 + g * 256 + b;
618         part->stainalpha = palpha * stainalpha / 256;
619         part->stainsize = psize * stainsize;
620         part->texnum = ptex;
621         part->size = psize;
622         part->sizeincrease = psizeincrease;
623         part->alpha = palpha;
624         part->alphafade = palphafade;
625         part->gravity = pgravity;
626         part->bounce = pbounce;
627         part->stretch = stretch;
628         VectorRandom(v);
629         part->org[0] = px + originjitter * v[0];
630         part->org[1] = py + originjitter * v[1];
631         part->org[2] = pz + originjitter * v[2];
632         part->vel[0] = pvx + velocityjitter * v[0];
633         part->vel[1] = pvy + velocityjitter * v[1];
634         part->vel[2] = pvz + velocityjitter * v[2];
635         part->time2 = 0;
636         part->airfriction = pairfriction;
637         part->liquidfriction = pliquidfriction;
638         part->die = cl.time + lifetime;
639         part->delayedcollisions = 0;
640         part->qualityreduction = pqualityreduction;
641         // if it is rain or snow, trace ahead and shut off collisions until an actual collision event needs to occur to improve performance
642         if (part->typeindex == pt_rain)
643         {
644                 int i;
645                 particle_t *part2;
646                 float lifetime = part->die - cl.time;
647                 vec3_t endvec;
648                 trace_t trace;
649                 // turn raindrop into simple spark and create delayedspawn splash effect
650                 part->typeindex = pt_spark;
651                 part->bounce = 0;
652                 VectorMA(part->org, lifetime, part->vel, endvec);
653                 trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
654                 part->die = cl.time + lifetime * trace.fraction;
655                 part2 = CL_NewParticle(endvec, pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1);
656                 if (part2)
657                 {
658                         part2->delayedspawn = part->die;
659                         part2->die += part->die - cl.time;
660                         for (i = rand() & 7;i < 10;i++)
661                         {
662                                 part2 = CL_NewParticle(endvec, pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
663                                 if (part2)
664                                 {
665                                         part2->delayedspawn = part->die;
666                                         part2->die += part->die - cl.time;
667                                 }
668                         }
669                 }
670         }
671         else if (part->bounce != 0 && part->gravity == 0 && part->typeindex != pt_snow)
672         {
673                 float lifetime = part->alpha / (part->alphafade ? part->alphafade : 1);
674                 vec3_t endvec;
675                 trace_t trace;
676                 VectorMA(part->org, lifetime, part->vel, endvec);
677                 trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
678                 part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
679         }
680
681         return part;
682 }
683
684 static void CL_ImmediateBloodStain(particle_t *part)
685 {
686         vec3_t v;
687         int staintex;
688
689         // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
690         if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
691         {
692                 VectorCopy(part->vel, v);
693                 VectorNormalize(v);
694                 staintex = part->staintexnum;
695                 R_DecalSystem_SplatEntities(part->org, v, 1-((part->staincolor>>16)&255)*(1.0f/255.0f), 1-((part->staincolor>>8)&255)*(1.0f/255.0f), 1-((part->staincolor)&255)*(1.0f/255.0f), part->stainalpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->stainsize);
696         }
697
698         // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
699         if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
700         {
701                 VectorCopy(part->vel, v);
702                 VectorNormalize(v);
703                 staintex = tex_blooddecal[rand()&7];
704                 R_DecalSystem_SplatEntities(part->org, v, part->color[0]*(1.0f/255.0f), part->color[1]*(1.0f/255.0f), part->color[2]*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
705         }
706 }
707
708 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
709 {
710         int l1, l2;
711         decal_t *decal;
712         entity_render_t *ent = &cl.entities[hitent].render;
713         unsigned char color[3];
714         if (!cl_decals.integer)
715                 return;
716         if (!ent->allowdecals)
717                 return;
718
719         l2 = (int)lhrandom(0.5, 256.5);
720         l1 = 256 - l2;
721         color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
722         color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
723         color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
724
725         if (cl_decals_newsystem.integer)
726         {
727                 R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
728                 return;
729         }
730
731         for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
732         if (cl.free_decal >= cl.max_decals)
733                 return;
734         decal = &cl.decals[cl.free_decal++];
735         if (cl.num_decals < cl.free_decal)
736                 cl.num_decals = cl.free_decal;
737         memset(decal, 0, sizeof(*decal));
738         decal->decalsequence = cl.decalsequence++;
739         decal->typeindex = pt_decal;
740         decal->texnum = texnum;
741         VectorMA(org, cl_decals_bias.value, normal, decal->org);
742         VectorCopy(normal, decal->normal);
743         decal->size = size;
744         decal->alpha = alpha;
745         decal->time2 = cl.time;
746         decal->color[0] = color[0];
747         decal->color[1] = color[1];
748         decal->color[2] = color[2];
749         decal->owner = hitent;
750         decal->clusterindex = -1000; // no vis culling unless we're sure
751         if (hitent)
752         {
753                 // these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
754                 decal->ownermodel = cl.entities[decal->owner].render.model;
755                 Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
756                 Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
757         }
758         else
759         {
760                 if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
761                 {
762                         mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, decal->org);
763                         if(leaf)
764                                 decal->clusterindex = leaf->clusterindex;
765                 }
766         }
767 }
768
769 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
770 {
771         int i;
772         float bestfrac, bestorg[3], bestnormal[3];
773         float org2[3];
774         int besthitent = 0, hitent;
775         trace_t trace;
776         bestfrac = 10;
777         for (i = 0;i < 32;i++)
778         {
779                 VectorRandom(org2);
780                 VectorMA(org, maxdist, org2, org2);
781                 trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
782                 // take the closest trace result that doesn't end up hitting a NOMARKS
783                 // surface (sky for example)
784                 if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
785                 {
786                         bestfrac = trace.fraction;
787                         besthitent = hitent;
788                         VectorCopy(trace.endpos, bestorg);
789                         VectorCopy(trace.plane.normal, bestnormal);
790                 }
791         }
792         if (bestfrac < 1)
793                 CL_SpawnDecalParticleForSurface(besthitent, bestorg, bestnormal, color1, color2, texnum, size, alpha);
794 }
795
796 static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float sparkcount);
797 static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float smokecount);
798 void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
799 {
800         vec3_t center;
801         matrix4x4_t tempmatrix;
802         particle_t *part;
803         VectorLerp(originmins, 0.5, originmaxs, center);
804         Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
805         if (effectnameindex == EFFECT_SVC_PARTICLE)
806         {
807                 if (cl_particles.integer)
808                 {
809                         // bloodhack checks if this effect's color matches regular or lightning blood and if so spawns a blood effect instead
810                         if (count == 1024)
811                                 CL_ParticleExplosion(center);
812                         else if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer && (palettecolor == 73 || palettecolor == 225))
813                                 CL_ParticleEffect(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
814                         else
815                         {
816                                 count *= cl_particles_quality.value;
817                                 for (;count > 0;count--)
818                                 {
819                                         int k = particlepalette[(palettecolor & ~7) + (rand()&7)];
820                                         CL_NewParticle(center, pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 0, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0, true, lhrandom(0.1, 0.5), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
821                                 }
822                         }
823                 }
824         }
825         else if (effectnameindex == EFFECT_TE_WIZSPIKE)
826                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 30*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 20);
827         else if (effectnameindex == EFFECT_TE_KNIGHTSPIKE)
828                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 226);
829         else if (effectnameindex == EFFECT_TE_SPIKE)
830         {
831                 if (cl_particles_bulletimpacts.integer)
832                 {
833                         if (cl_particles_quake.integer)
834                         {
835                                 if (cl_particles_smoke.integer)
836                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
837                         }
838                         else
839                         {
840                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
841                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
842                                 CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
843                         }
844                 }
845                 // bullet hole
846                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
847                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
848         }
849         else if (effectnameindex == EFFECT_TE_SPIKEQUAD)
850         {
851                 if (cl_particles_bulletimpacts.integer)
852                 {
853                         if (cl_particles_quake.integer)
854                         {
855                                 if (cl_particles_smoke.integer)
856                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
857                         }
858                         else
859                         {
860                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
861                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 15*count);
862                                 CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
863                         }
864                 }
865                 // bullet hole
866                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
867                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
868                 CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
869         }
870         else if (effectnameindex == EFFECT_TE_SUPERSPIKE)
871         {
872                 if (cl_particles_bulletimpacts.integer)
873                 {
874                         if (cl_particles_quake.integer)
875                         {
876                                 if (cl_particles_smoke.integer)
877                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
878                         }
879                         else
880                         {
881                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
882                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
883                                 CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
884                         }
885                 }
886                 // bullet hole
887                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
888                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
889         }
890         else if (effectnameindex == EFFECT_TE_SUPERSPIKEQUAD)
891         {
892                 if (cl_particles_bulletimpacts.integer)
893                 {
894                         if (cl_particles_quake.integer)
895                         {
896                                 if (cl_particles_smoke.integer)
897                                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
898                         }
899                         else
900                         {
901                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 8*count);
902                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 30*count);
903                                 CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
904                         }
905                 }
906                 // bullet hole
907                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
908                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
909                 CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
910         }
911         else if (effectnameindex == EFFECT_TE_BLOOD)
912         {
913                 if (!cl_particles_blood.integer)
914                         return;
915                 if (cl_particles_quake.integer)
916                         CL_ParticleEffect(EFFECT_SVC_PARTICLE, 2*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 73);
917                 else
918                 {
919                         static double bloodaccumulator = 0;
920                         qboolean immediatebloodstain = true;
921                         //CL_NewParticle(center, pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD);
922                         bloodaccumulator += count * 0.333 * cl_particles_quality.value;
923                         for (;bloodaccumulator > 0;bloodaccumulator--)
924                         {
925                                 part = CL_NewParticle(center, pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
926                                 if (immediatebloodstain && part)
927                                 {
928                                         immediatebloodstain = false;
929                                         CL_ImmediateBloodStain(part);
930                                 }
931                         }
932                 }
933         }
934         else if (effectnameindex == EFFECT_TE_SPARK)
935                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, count);
936         else if (effectnameindex == EFFECT_TE_PLASMABURN)
937         {
938                 // plasma scorch mark
939                 R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
940                 CL_SpawnDecalParticleForPoint(center, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
941                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
942         }
943         else if (effectnameindex == EFFECT_TE_GUNSHOT)
944         {
945                 if (cl_particles_bulletimpacts.integer)
946                 {
947                         if (cl_particles_quake.integer)
948                                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
949                         else
950                         {
951                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
952                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
953                                 CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
954                         }
955                 }
956                 // bullet hole
957                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
958                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
959         }
960         else if (effectnameindex == EFFECT_TE_GUNSHOTQUAD)
961         {
962                 if (cl_particles_bulletimpacts.integer)
963                 {
964                         if (cl_particles_quake.integer)
965                                 CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
966                         else
967                         {
968                                 CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
969                                 CL_Sparks(originmins, originmaxs, velocitymins, velocitymaxs, 20*count);
970                                 CL_NewParticle(center, pt_static, 0x808080,0x808080, tex_particle, 3, 0, 256, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
971                         }
972                 }
973                 // bullet hole
974                 R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
975                 CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
976                 CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
977         }
978         else if (effectnameindex == EFFECT_TE_EXPLOSION)
979         {
980                 CL_ParticleExplosion(center);
981                 CL_AllocLightFlash(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
982         }
983         else if (effectnameindex == EFFECT_TE_EXPLOSIONQUAD)
984         {
985                 CL_ParticleExplosion(center);
986                 CL_AllocLightFlash(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
987         }
988         else if (effectnameindex == EFFECT_TE_TAREXPLOSION)
989         {
990                 if (cl_particles_quake.integer)
991                 {
992                         int i;
993                         for (i = 0;i < 1024 * cl_particles_quality.value;i++)
994                         {
995                                 if (i & 1)
996                                         CL_NewParticle(center, pt_alphastatic, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
997                                 else
998                                         CL_NewParticle(center, pt_alphastatic, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0, true, (rand() & 1) ? 1.4 : 1.0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
999                         }
1000                 }
1001                 else
1002                         CL_ParticleExplosion(center);
1003                 CL_AllocLightFlash(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1004         }
1005         else if (effectnameindex == EFFECT_TE_SMALLFLASH)
1006                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1007         else if (effectnameindex == EFFECT_TE_FLAMEJET)
1008         {
1009                 count *= cl_particles_quality.value;
1010                 while (count-- > 0)
1011                         CL_NewParticle(center, pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1012         }
1013         else if (effectnameindex == EFFECT_TE_LAVASPLASH)
1014         {
1015                 float i, j, inc, vel;
1016                 vec3_t dir, org;
1017
1018                 inc = 8 / cl_particles_quality.value;
1019                 for (i = -128;i < 128;i += inc)
1020                 {
1021                         for (j = -128;j < 128;j += inc)
1022                         {
1023                                 dir[0] = j + lhrandom(0, inc);
1024                                 dir[1] = i + lhrandom(0, inc);
1025                                 dir[2] = 256;
1026                                 org[0] = center[0] + dir[0];
1027                                 org[1] = center[1] + dir[1];
1028                                 org[2] = center[2] + lhrandom(0, 64);
1029                                 vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
1030                                 CL_NewParticle(center, pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, 255, 0, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(2, 2.62), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1031                         }
1032                 }
1033         }
1034         else if (effectnameindex == EFFECT_TE_TELEPORT)
1035         {
1036                 float i, j, k, inc, vel;
1037                 vec3_t dir;
1038
1039                 if (cl_particles_quake.integer)
1040                         inc = 4 / cl_particles_quality.value;
1041                 else
1042                         inc = 8 / cl_particles_quality.value;
1043                 for (i = -16;i < 16;i += inc)
1044                 {
1045                         for (j = -16;j < 16;j += inc)
1046                         {
1047                                 for (k = -24;k < 32;k += inc)
1048                                 {
1049                                         VectorSet(dir, i*8, j*8, k*8);
1050                                         VectorNormalize(dir);
1051                                         vel = lhrandom(50, 113);
1052                                         if (cl_particles_quake.integer)
1053                                                 CL_NewParticle(center, pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, 255, 0, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, lhrandom(0.2, 0.34), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1054                                         else
1055                                                 CL_NewParticle(center, pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1056                                 }
1057                         }
1058                 }
1059                 if (!cl_particles_quake.integer)
1060                         CL_NewParticle(center, pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1061                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1062         }
1063         else if (effectnameindex == EFFECT_TE_TEI_G3)
1064                 CL_NewParticle(center, pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
1065         else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
1066         {
1067                 if (cl_particles_smoke.integer)
1068                 {
1069                         count *= 0.25f * cl_particles_quality.value;
1070                         while (count-- > 0)
1071                                 CL_NewParticle(center, pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1072                 }
1073         }
1074         else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
1075         {
1076                 CL_ParticleExplosion(center);
1077                 CL_AllocLightFlash(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.5, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1078         }
1079         else if (effectnameindex == EFFECT_TE_TEI_PLASMAHIT)
1080         {
1081                 float f;
1082                 R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
1083                 CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
1084                 if (cl_particles_smoke.integer)
1085                         for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
1086                                 CL_NewParticle(center, pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1087                 if (cl_particles_sparks.integer)
1088                         for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
1089                                 CL_NewParticle(center, pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
1090                 CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1091         }
1092         else if (effectnameindex == EFFECT_EF_FLAME)
1093         {
1094                 count *= 300 * cl_particles_quality.value;
1095                 while (count-- > 0)
1096                         CL_NewParticle(center, pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1097                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1098         }
1099         else if (effectnameindex == EFFECT_EF_STARDUST)
1100         {
1101                 count *= 200 * cl_particles_quality.value;
1102                 while (count-- > 0)
1103                         CL_NewParticle(center, pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1104                 CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1105         }
1106         else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
1107         {
1108                 vec3_t dir, pos;
1109                 float len, dec, qd;
1110                 int smoke, blood, bubbles, r, color;
1111
1112                 if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS)
1113                 {
1114                         vec4_t light;
1115                         Vector4Set(light, 0, 0, 0, 0);
1116
1117                         if (effectnameindex == EFFECT_TR_ROCKET)
1118                                 Vector4Set(light, 3.0f, 1.5f, 0.5f, 200);
1119                         else if (effectnameindex == EFFECT_TR_VORESPIKE)
1120                         {
1121                                 if (gamemode == GAME_PRYDON && !cl_particles_quake.integer)
1122                                         Vector4Set(light, 0.3f, 0.6f, 1.2f, 100);
1123                                 else
1124                                         Vector4Set(light, 1.2f, 0.5f, 1.0f, 200);
1125                         }
1126                         else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
1127                                 Vector4Set(light, 0.75f, 1.5f, 3.0f, 200);
1128
1129                         if (light[3])
1130                         {
1131                                 matrix4x4_t tempmatrix;
1132                                 Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
1133                                 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1134                                 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1135                         }
1136                 }
1137
1138                 if (!spawnparticles)
1139                         return;
1140
1141                 if (originmaxs[0] == originmins[0] && originmaxs[1] == originmins[1] && originmaxs[2] == originmins[2])
1142                         return;
1143
1144                 VectorSubtract(originmaxs, originmins, dir);
1145                 len = VectorNormalizeLength(dir);
1146                 if (ent)
1147                 {
1148                         dec = -ent->persistent.trail_time;
1149                         ent->persistent.trail_time += len;
1150                         if (ent->persistent.trail_time < 0.01f)
1151                                 return;
1152
1153                         // if we skip out, leave it reset
1154                         ent->persistent.trail_time = 0.0f;
1155                 }
1156                 else
1157                         dec = 0;
1158
1159                 // advance into this frame to reach the first puff location
1160                 VectorMA(originmins, dec, dir, pos);
1161                 len -= dec;
1162
1163                 smoke = cl_particles.integer && cl_particles_smoke.integer;
1164                 blood = cl_particles.integer && cl_particles_blood.integer;
1165                 bubbles = cl_particles.integer && cl_particles_bubbles.integer && !cl_particles_quake.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
1166                 qd = 1.0f / cl_particles_quality.value;
1167
1168                 while (len >= 0)
1169                 {
1170                         dec = 3;
1171                         if (blood)
1172                         {
1173                                 if (effectnameindex == EFFECT_TR_BLOOD)
1174                                 {
1175                                         if (cl_particles_quake.integer)
1176                                         {
1177                                                 color = particlepalette[67 + (rand()&3)];
1178                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1179                                         }
1180                                         else
1181                                         {
1182                                                 dec = 16;
1183                                                 CL_NewParticle(center, pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1184                                         }
1185                                 }
1186                                 else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
1187                                 {
1188                                         if (cl_particles_quake.integer)
1189                                         {
1190                                                 dec = 6;
1191                                                 color = particlepalette[67 + (rand()&3)];
1192                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 2, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1193                                         }
1194                                         else
1195                                         {
1196                                                 dec = 32;
1197                                                 CL_NewParticle(center, pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 1, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1198                                         }
1199                                 }
1200                         }
1201                         if (smoke)
1202                         {
1203                                 if (effectnameindex == EFFECT_TR_ROCKET)
1204                                 {
1205                                         if (cl_particles_quake.integer)
1206                                         {
1207                                                 r = rand()&3;
1208                                                 color = particlepalette[ramp3[r]];
1209                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1210                                         }
1211                                         else
1212                                         {
1213                                                 CL_NewParticle(center, pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1214                                                 CL_NewParticle(center, pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1215                                         }
1216                                 }
1217                                 else if (effectnameindex == EFFECT_TR_GRENADE)
1218                                 {
1219                                         if (cl_particles_quake.integer)
1220                                         {
1221                                                 r = 2 + (rand()%5);
1222                                                 color = particlepalette[ramp3[r]];
1223                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, -0.05, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0, true, 0.1372549*(6-r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1224                                         }
1225                                         else
1226                                         {
1227                                                 CL_NewParticle(center, pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1228                                         }
1229                                 }
1230                                 else if (effectnameindex == EFFECT_TR_WIZSPIKE)
1231                                 {
1232                                         if (cl_particles_quake.integer)
1233                                         {
1234                                                 dec = 6;
1235                                                 color = particlepalette[52 + (rand()&7)];
1236                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1237                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1238                                         }
1239                                         else if (gamemode == GAME_GOODVSBAD2)
1240                                         {
1241                                                 dec = 6;
1242                                                 CL_NewParticle(center, pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1243                                         }
1244                                         else
1245                                         {
1246                                                 color = particlepalette[20 + (rand()&7)];
1247                                                 CL_NewParticle(center, pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1248                                         }
1249                                 }
1250                                 else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
1251                                 {
1252                                         if (cl_particles_quake.integer)
1253                                         {
1254                                                 dec = 6;
1255                                                 color = particlepalette[230 + (rand()&7)];
1256                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1257                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0, true, 0.5, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1258                                         }
1259                                         else
1260                                         {
1261                                                 color = particlepalette[226 + (rand()&7)];
1262                                                 CL_NewParticle(center, pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1263                                         }
1264                                 }
1265                                 else if (effectnameindex == EFFECT_TR_VORESPIKE)
1266                                 {
1267                                         if (cl_particles_quake.integer)
1268                                         {
1269                                                 color = particlepalette[152 + (rand()&3)];
1270                                                 CL_NewParticle(center, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1271                                         }
1272                                         else if (gamemode == GAME_GOODVSBAD2)
1273                                         {
1274                                                 dec = 6;
1275                                                 CL_NewParticle(center, pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1276                                         }
1277                                         else if (gamemode == GAME_PRYDON)
1278                                         {
1279                                                 dec = 6;
1280                                                 CL_NewParticle(center, pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1281                                         }
1282                                         else
1283                                                 CL_NewParticle(center, pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1284                                 }
1285                                 else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
1286                                 {
1287                                         dec = 7;
1288                                         CL_NewParticle(center, pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4, false, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1289                                 }
1290                                 else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
1291                                 {
1292                                         dec = 4;
1293                                         CL_NewParticle(center, pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1294                                 }
1295                                 else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
1296                                         CL_NewParticle(center, pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1297                         }
1298                         if (bubbles)
1299                         {
1300                                 if (effectnameindex == EFFECT_TR_ROCKET)
1301                                         CL_NewParticle(center, pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1302                                 else if (effectnameindex == EFFECT_TR_GRENADE)
1303                                         CL_NewParticle(center, pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 512), 512, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1304                         }
1305                         // advance to next time and position
1306                         dec *= qd;
1307                         len -= dec;
1308                         VectorMA (pos, dec, dir, pos);
1309                 }
1310                 if (ent)
1311                         ent->persistent.trail_time = len;
1312         }
1313         else
1314                 Con_DPrintf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
1315 }
1316
1317 // this is also called on point effects with spawndlight = true and
1318 // spawnparticles = true
1319 // it is called CL_ParticleTrail because most code does not want to supply
1320 // these parameters, only trail handling does
1321 void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
1322 {
1323         qboolean found = false;
1324         if (effectnameindex < 1 || effectnameindex >= MAX_PARTICLEEFFECTNAME || !particleeffectname[effectnameindex][0])
1325         {
1326                 Con_DPrintf("Unknown effect number %i received from server\n", effectnameindex);
1327                 return; // no such effect
1328         }
1329         if (!cl_particles_quake.integer && particleeffectinfo[0].effectnameindex)
1330         {
1331                 int effectinfoindex;
1332                 int supercontents;
1333                 int tex, staintex;
1334                 particleeffectinfo_t *info;
1335                 vec3_t center;
1336                 vec3_t traildir;
1337                 vec3_t trailpos;
1338                 vec3_t rvec;
1339                 vec_t traillen;
1340                 vec_t trailstep;
1341                 qboolean underwater;
1342                 qboolean immediatebloodstain;
1343                 particle_t *part;
1344                 // note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
1345                 VectorLerp(originmins, 0.5, originmaxs, center);
1346                 supercontents = CL_PointSuperContents(center);
1347                 underwater = (supercontents & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)) != 0;
1348                 VectorSubtract(originmaxs, originmins, traildir);
1349                 traillen = VectorLength(traildir);
1350                 VectorNormalize(traildir);
1351                 for (effectinfoindex = 0, info = particleeffectinfo;effectinfoindex < MAX_PARTICLEEFFECTINFO && info->effectnameindex;effectinfoindex++, info++)
1352                 {
1353                         if (info->effectnameindex == effectnameindex)
1354                         {
1355                                 found = true;
1356                                 if ((info->flags & PARTICLEEFFECT_UNDERWATER) && !underwater)
1357                                         continue;
1358                                 if ((info->flags & PARTICLEEFFECT_NOTUNDERWATER) && underwater)
1359                                         continue;
1360
1361                                 // spawn a dlight if requested
1362                                 if (info->lightradiusstart > 0 && spawndlight)
1363                                 {
1364                                         matrix4x4_t tempmatrix;
1365                                         if (info->trailspacing > 0)
1366                                                 Matrix4x4_CreateTranslate(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2]);
1367                                         else
1368                                                 Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
1369                                         if (info->lighttime > 0 && info->lightradiusfade > 0)
1370                                         {
1371                                                 // light flash (explosion, etc)
1372                                                 // called when effect starts
1373                                                 CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0], info->lightcolor[1], info->lightcolor[2], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1374                                         }
1375                                         else
1376                                         {
1377                                                 // glowing entity
1378                                                 // called by CL_LinkNetworkEntity
1379                                                 Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
1380                                                 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1381                                                 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1382                                         }
1383                                 }
1384
1385                                 if (!spawnparticles)
1386                                         continue;
1387
1388                                 // spawn particles
1389                                 tex = info->tex[0];
1390                                 if (info->tex[1] > info->tex[0])
1391                                 {
1392                                         tex = (int)lhrandom(info->tex[0], info->tex[1]);
1393                                         tex = min(tex, info->tex[1] - 1);
1394                                 }
1395                                 if(info->staintex[0] < 0)
1396                                         staintex = info->staintex[0];
1397                                 else
1398                                 {
1399                                         staintex = (int)lhrandom(info->staintex[0], info->staintex[1]);
1400                                         staintex = min(staintex, info->staintex[1] - 1);
1401                                 }
1402                                 if (info->particletype == pt_decal)
1403                                         CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
1404                                 else if (info->orientation == PARTICLE_HBEAM)
1405                                         CL_NewParticle(center, info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex, lhrandom(info->stainalpha[0], info->stainalpha[1]), lhrandom(info->stainsize[0], info->stainsize[1]));
1406                                 else
1407                                 {
1408                                         if (!cl_particles.integer)
1409                                                 continue;
1410                                         switch (info->particletype)
1411                                         {
1412                                         case pt_smoke: if (!cl_particles_smoke.integer) continue;break;
1413                                         case pt_spark: if (!cl_particles_sparks.integer) continue;break;
1414                                         case pt_bubble: if (!cl_particles_bubbles.integer) continue;break;
1415                                         case pt_blood: if (!cl_particles_blood.integer) continue;break;
1416                                         case pt_rain: if (!cl_particles_rain.integer) continue;break;
1417                                         case pt_snow: if (!cl_particles_snow.integer) continue;break;
1418                                         default: break;
1419                                         }
1420                                         VectorCopy(originmins, trailpos);
1421                                         if (info->trailspacing > 0)
1422                                         {
1423                                                 info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value;
1424                                                 trailstep = info->trailspacing / cl_particles_quality.value;
1425                                                 immediatebloodstain = false;
1426                                         }
1427                                         else
1428                                         {
1429                                                 info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
1430                                                 trailstep = 0;
1431                                                 immediatebloodstain = info->particletype == pt_blood || staintex;
1432                                         }
1433                                         info->particleaccumulator = bound(0, info->particleaccumulator, 16384);
1434                                         for (;info->particleaccumulator >= 1;info->particleaccumulator--)
1435                                         {
1436                                                 if (info->tex[1] > info->tex[0])
1437                                                 {
1438                                                         tex = (int)lhrandom(info->tex[0], info->tex[1]);
1439                                                         tex = min(tex, info->tex[1] - 1);
1440                                                 }
1441                                                 if (!trailstep)
1442                                                 {
1443                                                         trailpos[0] = lhrandom(originmins[0], originmaxs[0]);
1444                                                         trailpos[1] = lhrandom(originmins[1], originmaxs[1]);
1445                                                         trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
1446                                                 }
1447                                                 VectorRandom(rvec);
1448                                                 part = CL_NewParticle(center, info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex, lhrandom(info->stainalpha[0], info->stainalpha[1]), lhrandom(info->stainsize[0], info->stainsize[1]));
1449                                                 if (immediatebloodstain && part)
1450                                                 {
1451                                                         immediatebloodstain = false;
1452                                                         CL_ImmediateBloodStain(part);
1453                                                 }
1454                                                 if (trailstep)
1455                                                         VectorMA(trailpos, trailstep, traildir, trailpos);
1456                                         }
1457                                 }
1458                         }
1459                 }
1460         }
1461         if (!found)
1462                 CL_ParticleEffect_Fallback(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, spawndlight, spawnparticles);
1463 }
1464
1465 void CL_ParticleEffect(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor)
1466 {
1467         CL_ParticleTrail(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, true, true);
1468 }
1469
1470 /*
1471 ===============
1472 CL_EntityParticles
1473 ===============
1474 */
1475 void CL_EntityParticles (const entity_t *ent)
1476 {
1477         int i;
1478         float pitch, yaw, dist = 64, beamlength = 16, org[3], v[3];
1479         static vec3_t avelocities[NUMVERTEXNORMALS];
1480         if (!cl_particles.integer) return;
1481         if (cl.time <= cl.oldtime) return; // don't spawn new entity particles while paused
1482
1483         Matrix4x4_OriginFromMatrix(&ent->render.matrix, org);
1484
1485         if (!avelocities[0][0])
1486                 for (i = 0;i < NUMVERTEXNORMALS * 3;i++)
1487                         avelocities[0][i] = lhrandom(0, 2.55);
1488
1489         for (i = 0;i < NUMVERTEXNORMALS;i++)
1490         {
1491                 yaw = cl.time * avelocities[i][0];
1492                 pitch = cl.time * avelocities[i][1];
1493                 v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
1494                 v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
1495                 v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
1496                 CL_NewParticle(org, pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1497         }
1498 }
1499
1500
1501 void CL_ReadPointFile_f (void)
1502 {
1503         vec3_t org, leakorg;
1504         int r, c, s;
1505         char *pointfile = NULL, *pointfilepos, *t, tchar;
1506         char name[MAX_OSPATH];
1507
1508         if (!cl.worldmodel)
1509                 return;
1510
1511         FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
1512         strlcat (name, ".pts", sizeof (name));
1513         pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
1514         if (!pointfile)
1515         {
1516                 Con_Printf("Could not open %s\n", name);
1517                 return;
1518         }
1519
1520         Con_Printf("Reading %s...\n", name);
1521         VectorClear(leakorg);
1522         c = 0;
1523         s = 0;
1524         pointfilepos = pointfile;
1525         while (*pointfilepos)
1526         {
1527                 while (*pointfilepos == '\n' || *pointfilepos == '\r')
1528                         pointfilepos++;
1529                 if (!*pointfilepos)
1530                         break;
1531                 t = pointfilepos;
1532                 while (*t && *t != '\n' && *t != '\r')
1533                         t++;
1534                 tchar = *t;
1535                 *t = 0;
1536 #if _MSC_VER >= 1400
1537 #define sscanf sscanf_s
1538 #endif
1539                 r = sscanf (pointfilepos,"%f %f %f", &org[0], &org[1], &org[2]);
1540                 *t = tchar;
1541                 pointfilepos = t;
1542                 if (r != 3)
1543                         break;
1544                 if (c == 0)
1545                         VectorCopy(org, leakorg);
1546                 c++;
1547
1548                 if (cl.num_particles < cl.max_particles - 3)
1549                 {
1550                         s++;
1551                         CL_NewParticle(org, pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1552                 }
1553         }
1554         Mem_Free(pointfile);
1555         VectorCopy(leakorg, org);
1556         Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
1557
1558         CL_NewParticle(org, pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
1559         CL_NewParticle(org, pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
1560         CL_NewParticle(org, pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1);
1561 }
1562
1563 /*
1564 ===============
1565 CL_ParseParticleEffect
1566
1567 Parse an effect out of the server message
1568 ===============
1569 */
1570 void CL_ParseParticleEffect (void)
1571 {
1572         vec3_t org, dir;
1573         int i, count, msgcount, color;
1574
1575         MSG_ReadVector(org, cls.protocol);
1576         for (i=0 ; i<3 ; i++)
1577                 dir[i] = MSG_ReadChar () * (1.0 / 16.0);
1578         msgcount = MSG_ReadByte ();
1579         color = MSG_ReadByte ();
1580
1581         if (msgcount == 255)
1582                 count = 1024;
1583         else
1584                 count = msgcount;
1585
1586         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
1587 }
1588
1589 /*
1590 ===============
1591 CL_ParticleExplosion
1592
1593 ===============
1594 */
1595 void CL_ParticleExplosion (const vec3_t org)
1596 {
1597         int i;
1598         trace_t trace;
1599         //vec3_t v;
1600         //vec3_t v2;
1601         R_Stain(org, 96, 40, 40, 40, 64, 88, 88, 88, 64);
1602         CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
1603
1604         if (cl_particles_quake.integer)
1605         {
1606                 for (i = 0;i < 1024;i++)
1607                 {
1608                         int r, color;
1609                         r = rand()&3;
1610                         if (i & 1)
1611                         {
1612                                 color = particlepalette[ramp1[r]];
1613                                 CL_NewParticle(org, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.1006 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1614                         }
1615                         else
1616                         {
1617                                 color = particlepalette[ramp2[r]];
1618                                 CL_NewParticle(org, pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256, true, 0.0669 * (8 - r), 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1619                         }
1620                 }
1621         }
1622         else
1623         {
1624                 i = CL_PointSuperContents(org);
1625                 if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
1626                 {
1627                         if (cl_particles.integer && cl_particles_bubbles.integer)
1628                                 for (i = 0;i < 128 * cl_particles_quality.value;i++)
1629                                         CL_NewParticle(org, pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1630                 }
1631                 else
1632                 {
1633                         if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
1634                         {
1635                                 for (i = 0;i < 512 * cl_particles_quality.value;i++)
1636                                 {
1637                                         int k;
1638                                         vec3_t v, v2;
1639                                         for (k = 0;k < 16;k++)
1640                                         {
1641                                                 VectorRandom(v2);
1642                                                 VectorMA(org, 128, v2, v);
1643                                                 trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
1644                                                 if (trace.fraction >= 0.1)
1645                                                         break;
1646                                         }
1647                                         VectorSubtract(trace.endpos, org, v2);
1648                                         VectorScale(v2, 2.0f, v2);
1649                                         CL_NewParticle(org, pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
1650                                 }
1651                         }
1652                 }
1653         }
1654
1655         if (cl_particles_explosions_shell.integer)
1656                 R_NewExplosion(org);
1657 }
1658
1659 /*
1660 ===============
1661 CL_ParticleExplosion2
1662
1663 ===============
1664 */
1665 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength)
1666 {
1667         int i, k;
1668         if (!cl_particles.integer) return;
1669
1670         for (i = 0;i < 512 * cl_particles_quality.value;i++)
1671         {
1672                 k = particlepalette[colorStart + (i % colorLength)];
1673                 if (cl_particles_quake.integer)
1674                         CL_NewParticle(org, pt_alphastatic, k, k, tex_particle, 1, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256, true, 0.3, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1675                 else
1676                         CL_NewParticle(org, pt_alphastatic, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1677         }
1678 }
1679
1680 static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float sparkcount)
1681 {
1682         vec3_t center;
1683         VectorMAM(0.5f, originmins, 0.5f, originmaxs, center);
1684         if (cl_particles_sparks.integer)
1685         {
1686                 sparkcount *= cl_particles_quality.value;
1687                 while(sparkcount-- > 0)
1688                         CL_NewParticle(center, pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
1689         }
1690 }
1691
1692 static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float smokecount)
1693 {
1694         vec3_t center;
1695         VectorMAM(0.5f, originmins, 0.5f, originmaxs, center);
1696         if (cl_particles_smoke.integer)
1697         {
1698                 smokecount *= cl_particles_quality.value;
1699                 while(smokecount-- > 0)
1700                         CL_NewParticle(center, pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1701         }
1702 }
1703
1704 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel)
1705 {
1706         vec3_t center;
1707         int k;
1708         if (!cl_particles.integer) return;
1709         VectorMAM(0.5f, mins, 0.5f, maxs, center);
1710
1711         count = (int)(count * cl_particles_quality.value);
1712         while (count--)
1713         {
1714                 k = particlepalette[colorbase + (rand()&3)];
1715                 CL_NewParticle(center, pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1716         }
1717 }
1718
1719 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type)
1720 {
1721         int k;
1722         float minz, maxz, lifetime = 30;
1723         vec3_t org;
1724         if (!cl_particles.integer) return;
1725         if (dir[2] < 0) // falling
1726         {
1727                 minz = maxs[2] + dir[2] * 0.1;
1728                 maxz = maxs[2];
1729                 if (cl.worldmodel)
1730                         lifetime = (maxz - cl.worldmodel->normalmins[2]) / max(1, -dir[2]);
1731         }
1732         else // rising??
1733         {
1734                 minz = mins[2];
1735                 maxz = maxs[2] + dir[2] * 0.1;
1736                 if (cl.worldmodel)
1737                         lifetime = (cl.worldmodel->normalmaxs[2] - minz) / max(1, dir[2]);
1738         }
1739
1740         count = (int)(count * cl_particles_quality.value);
1741
1742         switch(type)
1743         {
1744         case 0:
1745                 if (!cl_particles_rain.integer) break;
1746                 count *= 4; // ick, this should be in the mod or maps?
1747
1748                 while(count--)
1749                 {
1750                         k = particlepalette[colorbase + (rand()&3)];
1751                         VectorSet(org, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz));
1752                         if (gamemode == GAME_GOODVSBAD2)
1753                                 CL_NewParticle(org, pt_rain, k, k, tex_particle, 20, 0, lhrandom(32, 64), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
1754                         else
1755                                 CL_NewParticle(org, pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(32, 64), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1);
1756                 }
1757                 break;
1758         case 1:
1759                 if (!cl_particles_snow.integer) break;
1760                 while(count--)
1761                 {
1762                         k = particlepalette[colorbase + (rand()&3)];
1763                         VectorSet(org, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz));
1764                         if (gamemode == GAME_GOODVSBAD2)
1765                                 CL_NewParticle(org, pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1766                         else
1767                                 CL_NewParticle(org, pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, 0, 0, true, lifetime, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1);
1768                 }
1769                 break;
1770         default:
1771                 Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
1772         }
1773 }
1774
1775 static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
1776 static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
1777 static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
1778 static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
1779
1780 #define PARTICLETEXTURESIZE 64
1781 #define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
1782
1783 static unsigned char shadebubble(float dx, float dy, vec3_t light)
1784 {
1785         float dz, f, dot;
1786         vec3_t normal;
1787         dz = 1 - (dx*dx+dy*dy);
1788         if (dz > 0) // it does hit the sphere
1789         {
1790                 f = 0;
1791                 // back side
1792                 normal[0] = dx;normal[1] = dy;normal[2] = dz;
1793                 VectorNormalize(normal);
1794                 dot = DotProduct(normal, light);
1795                 if (dot > 0.5) // interior reflection
1796                         f += ((dot *  2) - 1);
1797                 else if (dot < -0.5) // exterior reflection
1798                         f += ((dot * -2) - 1);
1799                 // front side
1800                 normal[0] = dx;normal[1] = dy;normal[2] = -dz;
1801                 VectorNormalize(normal);
1802                 dot = DotProduct(normal, light);
1803                 if (dot > 0.5) // interior reflection
1804                         f += ((dot *  2) - 1);
1805                 else if (dot < -0.5) // exterior reflection
1806                         f += ((dot * -2) - 1);
1807                 f *= 128;
1808                 f += 16; // just to give it a haze so you can see the outline
1809                 f = bound(0, f, 255);
1810                 return (unsigned char) f;
1811         }
1812         else
1813                 return 0;
1814 }
1815
1816 int particlefontwidth, particlefontheight, particlefontcellwidth, particlefontcellheight, particlefontrows, particlefontcols;
1817 void CL_Particle_PixelCoordsForTexnum(int texnum, int *basex, int *basey, int *width, int *height)
1818 {
1819         *basex = (texnum % particlefontcols) * particlefontcellwidth;
1820         *basey = ((texnum / particlefontcols) % particlefontrows) * particlefontcellheight;
1821         *width = particlefontcellwidth;
1822         *height = particlefontcellheight;
1823 }
1824
1825 static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
1826 {
1827         int basex, basey, w, h, y;
1828         CL_Particle_PixelCoordsForTexnum(texnum, &basex, &basey, &w, &h);
1829         if(w != PARTICLETEXTURESIZE || h != PARTICLETEXTURESIZE)
1830                 Sys_Error("invalid particle texture size for autogenerating");
1831         for (y = 0;y < PARTICLETEXTURESIZE;y++)
1832                 memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
1833 }
1834
1835 void particletextureblotch(unsigned char *data, float radius, float red, float green, float blue, float alpha)
1836 {
1837         int x, y;
1838         float cx, cy, dx, dy, f, iradius;
1839         unsigned char *d;
1840         cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
1841         cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
1842         iradius = 1.0f / radius;
1843         alpha *= (1.0f / 255.0f);
1844         for (y = 0;y < PARTICLETEXTURESIZE;y++)
1845         {
1846                 for (x = 0;x < PARTICLETEXTURESIZE;x++)
1847                 {
1848                         dx = (x - cx);
1849                         dy = (y - cy);
1850                         f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
1851                         if (f > 0)
1852                         {
1853                                 if (f > 1)
1854                                         f = 1;
1855                                 d = data + (y * PARTICLETEXTURESIZE + x) * 4;
1856                                 d[0] += (int)(f * (blue  - d[0]));
1857                                 d[1] += (int)(f * (green - d[1]));
1858                                 d[2] += (int)(f * (red   - d[2]));
1859                         }
1860                 }
1861         }
1862 }
1863
1864 void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
1865 {
1866         int i;
1867         for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
1868         {
1869                 data[0] = bound(minb, data[0], maxb);
1870                 data[1] = bound(ming, data[1], maxg);
1871                 data[2] = bound(minr, data[2], maxr);
1872         }
1873 }
1874
1875 void particletextureinvert(unsigned char *data)
1876 {
1877         int i;
1878         for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
1879         {
1880                 data[0] = 255 - data[0];
1881                 data[1] = 255 - data[1];
1882                 data[2] = 255 - data[2];
1883         }
1884 }
1885
1886 // Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
1887 static void R_InitBloodTextures (unsigned char *particletexturedata)
1888 {
1889         int i, j, k, m;
1890         size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
1891         unsigned char *data = Mem_Alloc(tempmempool, datasize);
1892
1893         // blood particles
1894         for (i = 0;i < 8;i++)
1895         {
1896                 memset(data, 255, datasize);
1897                 for (k = 0;k < 24;k++)
1898                         particletextureblotch(data, PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
1899                 //particletextureclamp(data, 32, 32, 32, 255, 255, 255);
1900                 particletextureinvert(data);
1901                 setuptex(tex_bloodparticle[i], data, particletexturedata);
1902         }
1903
1904         // blood decals
1905         for (i = 0;i < 8;i++)
1906         {
1907                 memset(data, 255, datasize);
1908                 m = 8;
1909                 for (j = 1;j < 10;j++)
1910                         for (k = min(j, m - 1);k < m;k++)
1911                                 particletextureblotch(data, (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 320 - j * 8);
1912                 //particletextureclamp(data, 32, 32, 32, 255, 255, 255);
1913                 particletextureinvert(data);
1914                 setuptex(tex_blooddecal[i], data, particletexturedata);
1915         }
1916
1917         Mem_Free(data);
1918 }
1919
1920 //uncomment this to make engine save out particle font to a tga file when run
1921 //#define DUMPPARTICLEFONT
1922
1923 static void R_InitParticleTexture (void)
1924 {
1925         int x, y, d, i, k, m;
1926         int basex, basey, w, h;
1927         float dx, dy, f;
1928         vec3_t light;
1929         char *buf;
1930         fs_offset_t filesize;
1931
1932         // a note: decals need to modulate (multiply) the background color to
1933         // properly darken it (stain), and they need to be able to alpha fade,
1934         // this is a very difficult challenge because it means fading to white
1935         // (no change to background) rather than black (darkening everything
1936         // behind the whole decal polygon), and to accomplish this the texture is
1937         // inverted (dark red blood on white background becomes brilliant cyan
1938         // and white on black background) so we can alpha fade it to black, then
1939         // we invert it again during the blendfunc to make it work...
1940
1941 #ifndef DUMPPARTICLEFONT
1942         decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_FORCELINEAR, false);
1943         if (decalskinframe)
1944         {
1945                 particlefonttexture = decalskinframe->base;
1946                 // TODO maybe allow custom grid size?
1947                 particlefontwidth = image_width;
1948                 particlefontheight = image_height;
1949                 particlefontcellwidth = image_width / 8;
1950                 particlefontcellheight = image_height / 8;
1951                 particlefontcols = 8;
1952                 particlefontrows = 8;
1953         }
1954         else
1955 #endif
1956         {
1957                 unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
1958                 size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
1959                 unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, datasize);
1960                 unsigned char *noise1 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
1961                 unsigned char *noise2 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
1962
1963                 particlefontwidth = particlefontheight = PARTICLEFONTSIZE;
1964                 particlefontcellwidth = particlefontcellheight = PARTICLETEXTURESIZE;
1965                 particlefontcols = 8;
1966                 particlefontrows = 8;
1967
1968                 memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
1969
1970                 // smoke
1971                 for (i = 0;i < 8;i++)
1972                 {
1973                         memset(data, 255, datasize);
1974                         do
1975                         {
1976                                 fractalnoise(noise1, PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
1977                                 fractalnoise(noise2, PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
1978                                 m = 0;
1979                                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
1980                                 {
1981                                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1982                                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
1983                                         {
1984                                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
1985                                                 d = (noise2[y*PARTICLETEXTURESIZE*2+x] - 128) * 3 + 192;
1986                                                 if (d > 0)
1987                                                         d = (int)(d * (1-(dx*dx+dy*dy)));
1988                                                 d = (d * noise1[y*PARTICLETEXTURESIZE*2+x]) >> 7;
1989                                                 d = bound(0, d, 255);
1990                                                 data[(y*PARTICLETEXTURESIZE+x)*4+3] = (unsigned char) d;
1991                                                 if (m < d)
1992                                                         m = d;
1993                                         }
1994                                 }
1995                         }
1996                         while (m < 224);
1997                         setuptex(tex_smoke[i], data, particletexturedata);
1998                 }
1999
2000                 // rain splash
2001                 memset(data, 255, datasize);
2002                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
2003                 {
2004                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2005                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
2006                         {
2007                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2008                                 f = 255.0f * (1.0 - 4.0f * fabs(10.0f - sqrt(dx*dx+dy*dy)));
2009                                 data[(y*PARTICLETEXTURESIZE+x)*4+3] = (int) (bound(0.0f, f, 255.0f));
2010                         }
2011                 }
2012                 setuptex(tex_rainsplash, data, particletexturedata);
2013
2014                 // normal particle
2015                 memset(data, 255, datasize);
2016                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
2017                 {
2018                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2019                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
2020                         {
2021                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2022                                 d = (int)(256 * (1 - (dx*dx+dy*dy)));
2023                                 d = bound(0, d, 255);
2024                                 data[(y*PARTICLETEXTURESIZE+x)*4+3] = (unsigned char) d;
2025                         }
2026                 }
2027                 setuptex(tex_particle, data, particletexturedata);
2028
2029                 // rain
2030                 memset(data, 255, datasize);
2031                 light[0] = 1;light[1] = 1;light[2] = 1;
2032                 VectorNormalize(light);
2033                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
2034                 {
2035                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2036                         // stretch upper half of bubble by +50% and shrink lower half by -50%
2037                         // (this gives an elongated teardrop shape)
2038                         if (dy > 0.5f)
2039                                 dy = (dy - 0.5f) * 2.0f;
2040                         else
2041                                 dy = (dy - 0.5f) / 1.5f;
2042                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
2043                         {
2044                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2045                                 // shrink bubble width to half
2046                                 dx *= 2.0f;
2047                                 data[(y*PARTICLETEXTURESIZE+x)*4+3] = shadebubble(dx, dy, light);
2048                         }
2049                 }
2050                 setuptex(tex_raindrop, data, particletexturedata);
2051
2052                 // bubble
2053                 memset(data, 255, datasize);
2054                 light[0] = 1;light[1] = 1;light[2] = 1;
2055                 VectorNormalize(light);
2056                 for (y = 0;y < PARTICLETEXTURESIZE;y++)
2057                 {
2058                         dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2059                         for (x = 0;x < PARTICLETEXTURESIZE;x++)
2060                         {
2061                                 dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
2062                                 data[(y*PARTICLETEXTURESIZE+x)*4+3] = shadebubble(dx, dy, light);
2063                         }
2064                 }
2065                 setuptex(tex_bubble, data, particletexturedata);
2066
2067                 // Blood particles and blood decals
2068                 R_InitBloodTextures (particletexturedata);
2069
2070                 // bullet decals
2071                 for (i = 0;i < 8;i++)
2072                 {
2073                         memset(data, 255, datasize);
2074                         for (k = 0;k < 12;k++)
2075                                 particletextureblotch(data, PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
2076                         for (k = 0;k < 3;k++)
2077                                 particletextureblotch(data, PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
2078                         //particletextureclamp(data, 64, 64, 64, 255, 255, 255);
2079                         particletextureinvert(data);
2080                         setuptex(tex_bulletdecal[i], data, particletexturedata);
2081                 }
2082
2083 #ifdef DUMPPARTICLEFONT
2084                 Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
2085 #endif
2086
2087                 decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
2088                 particlefonttexture = decalskinframe->base;
2089
2090                 Mem_Free(particletexturedata);
2091                 Mem_Free(data);
2092                 Mem_Free(noise1);
2093                 Mem_Free(noise2);
2094         }
2095         for (i = 0;i < MAX_PARTICLETEXTURES;i++)
2096         {
2097                 CL_Particle_PixelCoordsForTexnum(i, &basex, &basey, &w, &h);
2098                 particletexture[i].texture = particlefonttexture;
2099                 particletexture[i].s1 = (basex + 1) / (float)particlefontwidth;
2100                 particletexture[i].t1 = (basey + 1) / (float)particlefontheight;
2101                 particletexture[i].s2 = (basex + w - 1) / (float)particlefontwidth;
2102                 particletexture[i].t2 = (basey + h - 1) / (float)particlefontheight;
2103         }
2104
2105 #ifndef DUMPPARTICLEFONT
2106         particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR, true, r_texture_convertsRGB_particles.integer);
2107         if (!particletexture[tex_beam].texture)
2108 #endif
2109         {
2110                 unsigned char noise3[64][64], data2[64][16][4];
2111                 // nexbeam
2112                 fractalnoise(&noise3[0][0], 64, 4);
2113                 m = 0;
2114                 for (y = 0;y < 64;y++)
2115                 {
2116                         dy = (y - 0.5f*64) / (64*0.5f-1);
2117                         for (x = 0;x < 16;x++)
2118                         {
2119                                 dx = (x - 0.5f*16) / (16*0.5f-2);
2120                                 d = (int)((1 - sqrt(fabs(dx))) * noise3[y][x]);
2121                                 data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
2122                                 data2[y][x][3] = 255;
2123                         }
2124                 }
2125
2126 #ifdef DUMPPARTICLEFONT
2127                 Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
2128 #endif
2129                 particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_FORCELINEAR, NULL);
2130         }
2131         particletexture[tex_beam].s1 = 0;
2132         particletexture[tex_beam].t1 = 0;
2133         particletexture[tex_beam].s2 = 1;
2134         particletexture[tex_beam].t2 = 1;
2135
2136         // now load an texcoord/texture override file
2137         buf = (char *) FS_LoadFile("particles/particlefont.txt", tempmempool, false, &filesize);
2138         if(buf)
2139         {
2140                 const char *bufptr;
2141                 bufptr = buf;
2142                 for(;;)
2143                 {
2144                         if(!COM_ParseToken_Simple(&bufptr, true, false))
2145                                 break;
2146                         if(!strcmp(com_token, "\n"))
2147                                 continue; // empty line
2148                         i = atoi(com_token) % MAX_PARTICLETEXTURES;
2149                         particletexture[i].texture = particlefonttexture;
2150
2151                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2152                                 break;
2153                         if (!strcmp(com_token, "\n"))
2154                         {
2155                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2156                                 continue;
2157                         }
2158                         particletexture[i].s1 = atof(com_token);
2159
2160                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2161                                 break;
2162                         if (!strcmp(com_token, "\n"))
2163                         {
2164                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2165                                 continue;
2166                         }
2167                         particletexture[i].t1 = atof(com_token);
2168
2169                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2170                                 break;
2171                         if (!strcmp(com_token, "\n"))
2172                         {
2173                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2174                                 continue;
2175                         }
2176                         particletexture[i].s2 = atof(com_token);
2177
2178                         if (!COM_ParseToken_Simple(&bufptr, true, false))
2179                                 break;
2180                         if (!strcmp(com_token, "\n"))
2181                         {
2182                                 Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
2183                                 continue;
2184                         }
2185                         particletexture[i].t2 = atof(com_token);
2186                 }
2187                 Mem_Free(buf);
2188         }
2189 }
2190
2191 static void r_part_start(void)
2192 {
2193         int i;
2194         // generate particlepalette for convenience from the main one
2195         for (i = 0;i < 256;i++)
2196                 particlepalette[i] = palette_rgb[i][0] * 65536 + palette_rgb[i][1] * 256 + palette_rgb[i][2];
2197         particletexturepool = R_AllocTexturePool();
2198         R_InitParticleTexture ();
2199         CL_Particles_LoadEffectInfo();
2200 }
2201
2202 static void r_part_shutdown(void)
2203 {
2204         R_FreeTexturePool(&particletexturepool);
2205 }
2206
2207 static void r_part_newmap(void)
2208 {
2209         if (decalskinframe)
2210                 R_SkinFrame_MarkUsed(decalskinframe);
2211         CL_Particles_LoadEffectInfo();
2212 }
2213
2214 #define BATCHSIZE 256
2215 unsigned short particle_elements[BATCHSIZE*6];
2216 float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
2217
2218 void R_Particles_Init (void)
2219 {
2220         int i;
2221         for (i = 0;i < BATCHSIZE;i++)
2222         {
2223                 particle_elements[i*6+0] = i*4+0;
2224                 particle_elements[i*6+1] = i*4+1;
2225                 particle_elements[i*6+2] = i*4+2;
2226                 particle_elements[i*6+3] = i*4+0;
2227                 particle_elements[i*6+4] = i*4+2;
2228                 particle_elements[i*6+5] = i*4+3;
2229         }
2230
2231         Cvar_RegisterVariable(&r_drawparticles);
2232         Cvar_RegisterVariable(&r_drawparticles_drawdistance);
2233         Cvar_RegisterVariable(&r_drawdecals);
2234         Cvar_RegisterVariable(&r_drawdecals_drawdistance);
2235         R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
2236 }
2237
2238 void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2239 {
2240         int surfacelistindex;
2241         const decal_t *d;
2242         float *v3f, *t2f, *c4f;
2243         particletexture_t *tex;
2244         float right[3], up[3], size, ca;
2245         float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value;
2246         float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
2247
2248         RSurf_ActiveWorldEntity();
2249
2250         r_refdef.stats.drawndecals += numsurfaces;
2251         R_Mesh_ResetTextureState();
2252         R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
2253         R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
2254         R_Mesh_ColorPointer(particle_color4f, 0, 0);
2255         GL_DepthMask(false);
2256         GL_DepthRange(0, 1);
2257         GL_PolygonOffset(0, 0);
2258         GL_DepthTest(true);
2259         GL_CullFace(GL_NONE);
2260
2261         // generate all the vertices at once
2262         for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2263         {
2264                 d = cl.decals + surfacelist[surfacelistindex];
2265
2266                 // calculate color
2267                 c4f = particle_color4f + 16*surfacelistindex;
2268                 ca = d->alpha * alphascale;
2269                 // ensure alpha multiplier saturates properly
2270                 if (ca > 1.0f / 256.0f)
2271                         ca = 1.0f / 256.0f;     
2272                 if (r_refdef.fogenabled)
2273                         ca *= RSurf_FogVertex(d->org);
2274                 Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
2275                 Vector4Copy(c4f, c4f + 4);
2276                 Vector4Copy(c4f, c4f + 8);
2277                 Vector4Copy(c4f, c4f + 12);
2278
2279                 // calculate vertex positions
2280                 size = d->size * cl_particles_size.value;
2281                 VectorVectors(d->normal, right, up);
2282                 VectorScale(right, size, right);
2283                 VectorScale(up, size, up);
2284                 v3f = particle_vertex3f + 12*surfacelistindex;
2285                 v3f[ 0] = d->org[0] - right[0] - up[0];
2286                 v3f[ 1] = d->org[1] - right[1] - up[1];
2287                 v3f[ 2] = d->org[2] - right[2] - up[2];
2288                 v3f[ 3] = d->org[0] - right[0] + up[0];
2289                 v3f[ 4] = d->org[1] - right[1] + up[1];
2290                 v3f[ 5] = d->org[2] - right[2] + up[2];
2291                 v3f[ 6] = d->org[0] + right[0] + up[0];
2292                 v3f[ 7] = d->org[1] + right[1] + up[1];
2293                 v3f[ 8] = d->org[2] + right[2] + up[2];
2294                 v3f[ 9] = d->org[0] + right[0] - up[0];
2295                 v3f[10] = d->org[1] + right[1] - up[1];
2296                 v3f[11] = d->org[2] + right[2] - up[2];
2297
2298                 // calculate texcoords
2299                 tex = &particletexture[d->texnum];
2300                 t2f = particle_texcoord2f + 8*surfacelistindex;
2301                 t2f[0] = tex->s1;t2f[1] = tex->t2;
2302                 t2f[2] = tex->s1;t2f[3] = tex->t1;
2303                 t2f[4] = tex->s2;t2f[5] = tex->t1;
2304                 t2f[6] = tex->s2;t2f[7] = tex->t2;
2305         }
2306
2307         // now render the decals all at once
2308         // (this assumes they all use one particle font texture!)
2309         GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
2310         R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
2311         R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
2312 }
2313
2314 void R_DrawDecals (void)
2315 {
2316         int i;
2317         int drawdecals = r_drawdecals.integer;
2318         decal_t *decal;
2319         float frametime;
2320         float decalfade;
2321         float drawdist2;
2322         int killsequence = cl.decalsequence - max(0, cl_decals_max.integer);
2323
2324         frametime = bound(0, cl.time - cl.decals_updatetime, 1);
2325         cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
2326
2327         // LordHavoc: early out conditions
2328         if (!cl.num_decals)
2329                 return;
2330
2331         decalfade = frametime * 256 / cl_decals_fadetime.value;
2332         drawdist2 = r_drawdecals_drawdistance.value * r_refdef.view.quality;
2333         drawdist2 = drawdist2*drawdist2;
2334
2335         for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
2336         {
2337                 if (!decal->typeindex)
2338                         continue;
2339
2340                 if (killsequence - decal->decalsequence > 0)
2341                         goto killdecal;
2342
2343                 if (cl.time > decal->time2 + cl_decals_time.value)
2344                 {
2345                         decal->alpha -= decalfade;
2346                         if (decal->alpha <= 0)
2347                                 goto killdecal;
2348                 }
2349
2350                 if (decal->owner)
2351                 {
2352                         if (cl.entities[decal->owner].render.model == decal->ownermodel)
2353                         {
2354                                 Matrix4x4_Transform(&cl.entities[decal->owner].render.matrix, decal->relativeorigin, decal->org);
2355                                 Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.matrix, decal->relativenormal, decal->normal);
2356                         }
2357                         else
2358                                 goto killdecal;
2359                 }
2360
2361                 if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
2362                         continue;
2363
2364                 if (!drawdecals)
2365                         continue;
2366
2367                 if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
2368                         R_MeshQueue_AddTransparent(decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
2369                 continue;
2370 killdecal:
2371                 decal->typeindex = 0;
2372                 if (cl.free_decal > i)
2373                         cl.free_decal = i;
2374         }
2375
2376         // reduce cl.num_decals if possible
2377         while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
2378                 cl.num_decals--;
2379
2380         if (cl.num_decals == cl.max_decals && cl.max_decals < MAX_DECALS)
2381         {
2382                 decal_t *olddecals = cl.decals;
2383                 cl.max_decals = min(cl.max_decals * 2, MAX_DECALS);
2384                 cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
2385                 memcpy(cl.decals, olddecals, cl.num_decals * sizeof(decal_t));
2386                 Mem_Free(olddecals);
2387         }
2388
2389         r_refdef.stats.totaldecals = cl.num_decals;
2390 }
2391
2392 void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2393 {
2394         int surfacelistindex;
2395         int batchstart, batchcount;
2396         const particle_t *p;
2397         pblend_t blendmode;
2398         rtexture_t *texture;
2399         float *v3f, *t2f, *c4f;
2400         particletexture_t *tex;
2401         float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
2402         float ambient[3], diffuse[3], diffusenormal[3];
2403         vec4_t colormultiplier;
2404
2405         RSurf_ActiveWorldEntity();
2406
2407         Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));
2408
2409         r_refdef.stats.particles += numsurfaces;
2410         R_Mesh_ResetTextureState();
2411         R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
2412         R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
2413         R_Mesh_ColorPointer(particle_color4f, 0, 0);
2414         GL_DepthMask(false);
2415         GL_DepthRange(0, 1);
2416         GL_PolygonOffset(0, 0);
2417         GL_DepthTest(true);
2418         GL_CullFace(GL_NONE);
2419
2420         // first generate all the vertices at once
2421         for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
2422         {
2423                 p = cl.particles + surfacelist[surfacelistindex];
2424
2425                 blendmode = p->blendmode;
2426
2427                 switch (blendmode)
2428                 {
2429                 case PBLEND_INVALID:
2430                 case PBLEND_INVMOD:
2431                         alpha = p->alpha * colormultiplier[3];
2432                         // ensure alpha multiplier saturates properly
2433                         if (alpha > 1.0f)
2434                                 alpha = 1.0f;
2435                         // additive and modulate can just fade out in fog (this is correct)
2436                         if (r_refdef.fogenabled)
2437                                 alpha *= RSurf_FogVertex(p->org);
2438                         // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
2439                         alpha *= 1.0f / 256.0f;
2440                         c4f[0] = p->color[0] * alpha;
2441                         c4f[1] = p->color[1] * alpha;
2442                         c4f[2] = p->color[2] * alpha;
2443                         c4f[3] = 1;
2444                         break;
2445                 case PBLEND_ADD:
2446                         alpha = p->alpha * colormultiplier[3];
2447                         // ensure alpha multiplier saturates properly
2448                         if (alpha > 1.0f)
2449                                 alpha = 1.0f;
2450                         // additive and modulate can just fade out in fog (this is correct)
2451                         if (r_refdef.fogenabled)
2452                                 alpha *= RSurf_FogVertex(p->org);
2453                         // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
2454                         c4f[0] = p->color[0] * colormultiplier[0] * alpha;
2455                         c4f[1] = p->color[1] * colormultiplier[1] * alpha;
2456                         c4f[2] = p->color[2] * colormultiplier[2] * alpha;
2457                         c4f[3] = 1;
2458                         break;
2459                 case PBLEND_ALPHA:
2460                         c4f[0] = p->color[0] * colormultiplier[0];
2461                         c4f[1] = p->color[1] * colormultiplier[1];
2462                         c4f[2] = p->color[2] * colormultiplier[2];
2463                         c4f[3] = p->alpha * colormultiplier[3];
2464                         // note: lighting is not cheap!
2465                         if (particletype[p->typeindex].lighting)
2466                         {
2467                                 R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
2468                                 c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
2469                                 c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
2470                                 c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
2471                         }
2472                         // mix in the fog color
2473                         if (r_refdef.fogenabled)
2474                         {
2475                                 fog = RSurf_FogVertex(p->org);
2476                                 ifog = 1 - fog;
2477                                 c4f[0] = c4f[0] * fog + r_refdef.fogcolor[0] * ifog;
2478                                 c4f[1] = c4f[1] * fog + r_refdef.fogcolor[1] * ifog;
2479                                 c4f[2] = c4f[2] * fog + r_refdef.fogcolor[2] * ifog;
2480                         }
2481                         break;
2482                 }
2483                 // copy the color into the other three vertices
2484                 Vector4Copy(c4f, c4f + 4);
2485                 Vector4Copy(c4f, c4f + 8);
2486                 Vector4Copy(c4f, c4f + 12);
2487
2488                 size = p->size * cl_particles_size.value;
2489                 tex = &particletexture[p->texnum];
2490                 switch(p->orientation)
2491                 {
2492                 case PARTICLE_INVALID:
2493                 case PARTICLE_BILLBOARD:
2494                         VectorScale(r_refdef.view.left, -size * p->stretch, right);
2495                         VectorScale(r_refdef.view.up, size, up);
2496                         v3f[ 0] = p->org[0] - right[0] - up[0];
2497                         v3f[ 1] = p->org[1] - right[1] - up[1];
2498                         v3f[ 2] = p->org[2] - right[2] - up[2];
2499                         v3f[ 3] = p->org[0] - right[0] + up[0];
2500                         v3f[ 4] = p->org[1] - right[1] + up[1];
2501                         v3f[ 5] = p->org[2] - right[2] + up[2];
2502                         v3f[ 6] = p->org[0] + right[0] + up[0];
2503                         v3f[ 7] = p->org[1] + right[1] + up[1];
2504                         v3f[ 8] = p->org[2] + right[2] + up[2];
2505                         v3f[ 9] = p->org[0] + right[0] - up[0];
2506                         v3f[10] = p->org[1] + right[1] - up[1];
2507                         v3f[11] = p->org[2] + right[2] - up[2];
2508                         t2f[0] = tex->s1;t2f[1] = tex->t2;
2509                         t2f[2] = tex->s1;t2f[3] = tex->t1;
2510                         t2f[4] = tex->s2;t2f[5] = tex->t1;
2511                         t2f[6] = tex->s2;t2f[7] = tex->t2;
2512                         break;
2513                 case PARTICLE_ORIENTED_DOUBLESIDED:
2514                         VectorVectors(p->vel, right, up);
2515                         VectorScale(right, size * p->stretch, right);
2516                         VectorScale(up, size, up);
2517                         v3f[ 0] = p->org[0] - right[0] - up[0];
2518                         v3f[ 1] = p->org[1] - right[1] - up[1];
2519                         v3f[ 2] = p->org[2] - right[2] - up[2];
2520                         v3f[ 3] = p->org[0] - right[0] + up[0];
2521                         v3f[ 4] = p->org[1] - right[1] + up[1];
2522                         v3f[ 5] = p->org[2] - right[2] + up[2];
2523                         v3f[ 6] = p->org[0] + right[0] + up[0];
2524                         v3f[ 7] = p->org[1] + right[1] + up[1];
2525                         v3f[ 8] = p->org[2] + right[2] + up[2];
2526                         v3f[ 9] = p->org[0] + right[0] - up[0];
2527                         v3f[10] = p->org[1] + right[1] - up[1];
2528                         v3f[11] = p->org[2] + right[2] - up[2];
2529                         t2f[0] = tex->s1;t2f[1] = tex->t2;
2530                         t2f[2] = tex->s1;t2f[3] = tex->t1;
2531                         t2f[4] = tex->s2;t2f[5] = tex->t1;
2532                         t2f[6] = tex->s2;t2f[7] = tex->t2;
2533                         break;
2534                 case PARTICLE_SPARK:
2535                         len = VectorLength(p->vel);
2536                         VectorNormalize2(p->vel, up);
2537                         lenfactor = p->stretch * 0.04 * len;
2538                         if(lenfactor < size * 0.5)
2539                                 lenfactor = size * 0.5;
2540                         VectorMA(p->org, -lenfactor, up, v);
2541                         VectorMA(p->org,  lenfactor, up, up2);
2542                         R_CalcBeam_Vertex3f(v3f, v, up2, size);
2543                         t2f[0] = tex->s1;t2f[1] = tex->t2;
2544                         t2f[2] = tex->s1;t2f[3] = tex->t1;
2545                         t2f[4] = tex->s2;t2f[5] = tex->t1;
2546                         t2f[6] = tex->s2;t2f[7] = tex->t2;
2547                         break;
2548                 case PARTICLE_VBEAM:
2549                         R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
2550                         VectorSubtract(p->vel, p->org, up);
2551                         VectorNormalize(up);
2552                         v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
2553                         v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
2554                         t2f[0] = tex->s2;t2f[1] = v[0];
2555                         t2f[2] = tex->s1;t2f[3] = v[0];
2556                         t2f[4] = tex->s1;t2f[5] = v[1];
2557                         t2f[6] = tex->s2;t2f[7] = v[1];
2558                         break;
2559                 case PARTICLE_HBEAM:
2560                         R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
2561                         VectorSubtract(p->vel, p->org, up);
2562                         VectorNormalize(up);
2563                         v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
2564                         v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
2565                         t2f[0] = v[0];t2f[1] = tex->t1;
2566                         t2f[2] = v[0];t2f[3] = tex->t2;
2567                         t2f[4] = v[1];t2f[5] = tex->t2;
2568                         t2f[6] = v[1];t2f[7] = tex->t1;
2569                         break;
2570                 }
2571         }
2572
2573         // now render batches of particles based on blendmode and texture
2574         blendmode = PBLEND_INVALID;
2575         texture = NULL;
2576         batchstart = 0;
2577         batchcount = 0;
2578         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2579         {
2580                 p = cl.particles + surfacelist[surfacelistindex];
2581
2582                 if (blendmode != p->blendmode)
2583                 {
2584                         blendmode = p->blendmode;
2585                         switch(blendmode)
2586                         {
2587                         case PBLEND_ALPHA:
2588                                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2589                                 break;
2590                         case PBLEND_INVALID:
2591                         case PBLEND_ADD:
2592                                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2593                                 break;
2594                         case PBLEND_INVMOD:
2595                                 GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
2596                                 break;
2597                         }
2598                 }
2599                 if (texture != particletexture[p->texnum].texture)
2600                 {
2601                         texture = particletexture[p->texnum].texture;
2602                         R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1);
2603                 }
2604
2605                 // iterate until we find a change in settings
2606                 batchstart = surfacelistindex++;
2607                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2608                 {
2609                         p = cl.particles + surfacelist[surfacelistindex];
2610                         if (blendmode != p->blendmode || texture != particletexture[p->texnum].texture)
2611                                 break;
2612                 }
2613
2614                 batchcount = surfacelistindex - batchstart;
2615                 R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, particle_elements, 0, 0);
2616         }
2617 }
2618
2619 void R_DrawParticles (void)
2620 {
2621         int i, a;
2622         int drawparticles = r_drawparticles.integer;
2623         float minparticledist;
2624         particle_t *p;
2625         float gravity, frametime, f, dist, oldorg[3];
2626         float drawdist2;
2627         int hitent;
2628         trace_t trace;
2629         qboolean update;
2630
2631         frametime = bound(0, cl.time - cl.particles_updatetime, 1);
2632         cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
2633
2634         // LordHavoc: early out conditions
2635         if (!cl.num_particles)
2636                 return;
2637
2638         minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
2639         gravity = frametime * cl.movevars_gravity;
2640         update = frametime > 0;
2641         drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
2642         drawdist2 = drawdist2*drawdist2;
2643
2644         for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
2645         {
2646                 if (!p->typeindex)
2647                 {
2648                         if (cl.free_particle > i)
2649                                 cl.free_particle = i;
2650                         continue;
2651                 }
2652
2653                 if (update)
2654                 {
2655                         if (p->delayedspawn > cl.time)
2656                                 continue;
2657                         p->delayedspawn = 0;
2658
2659                         p->size += p->sizeincrease * frametime;
2660                         p->alpha -= p->alphafade * frametime;
2661
2662                         if (p->alpha <= 0 || p->die <= cl.time)
2663                                 goto killparticle;
2664
2665                         if (p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM && frametime > 0)
2666                         {
2667                                 if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
2668                                 {
2669                                         if (p->typeindex == pt_blood)
2670                                                 p->size += frametime * 8;
2671                                         else
2672                                                 p->vel[2] -= p->gravity * gravity;
2673                                         f = 1.0f - min(p->liquidfriction * frametime, 1);
2674                                         VectorScale(p->vel, f, p->vel);
2675                                 }
2676                                 else
2677                                 {
2678                                         p->vel[2] -= p->gravity * gravity;
2679                                         if (p->airfriction)
2680                                         {
2681                                                 f = 1.0f - min(p->airfriction * frametime, 1);
2682                                                 VectorScale(p->vel, f, p->vel);
2683                                         }
2684                                 }
2685
2686                                 VectorCopy(p->org, oldorg);
2687                                 VectorMA(p->org, frametime, p->vel, p->org);
2688                                 if (p->bounce && cl.time >= p->delayedcollisions)
2689                                 {
2690                                         trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
2691                                         // if the trace started in or hit something of SUPERCONTENTS_NODROP
2692                                         // or if the trace hit something flagged as NOIMPACT
2693                                         // then remove the particle
2694                                         if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT || ((trace.startsupercontents | trace.hitsupercontents) & SUPERCONTENTS_NODROP) || (trace.startsupercontents & SUPERCONTENTS_SOLID))
2695                                                 goto killparticle;
2696                                         VectorCopy(trace.endpos, p->org);
2697                                         // react if the particle hit something
2698                                         if (trace.fraction < 1)
2699                                         {
2700                                                 VectorCopy(trace.endpos, p->org);
2701
2702                                                 if (p->staintexnum >= 0)
2703                                                 {
2704                                                         // blood - splash on solid
2705                                                         if (!(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
2706                                                         {
2707                                                                 R_Stain(p->org, 16,
2708                                                                         (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->stainalpha * p->stainsize * (1.0f / 160.0f)),
2709                                                                         (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->stainalpha * p->stainsize * (1.0f / 160.0f)));
2710                                                                 if (cl_decals.integer)
2711                                                                 {
2712                                                                         // create a decal for the blood splat
2713                                                                         CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->stainsize, p->stainalpha); // staincolor needs to be inverted for decals!
2714                                                                 }
2715                                                         }
2716                                                 }
2717
2718                                                 if (p->typeindex == pt_blood)
2719                                                 {
2720                                                         // blood - splash on solid
2721                                                         if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
2722                                                                 goto killparticle;
2723                                                         if(p->staintexnum == -1) // staintex < -1 means no stains at all
2724                                                         {
2725                                                                 R_Stain(p->org, 16, 64, 16, 16, (int)(p->alpha * p->size * (1.0f / 80.0f)), 64, 32, 32, (int)(p->alpha * p->size * (1.0f / 80.0f)));
2726                                                                 if (cl_decals.integer)
2727                                                                 {
2728                                                                         // create a decal for the blood splat
2729                                                                         CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * lhrandom(cl_particles_blood_decal_scalemin.value, cl_particles_blood_decal_scalemax.value), cl_particles_blood_decal_alpha.value * 768);
2730                                                                 }
2731                                                         }
2732                                                         goto killparticle;
2733                                                 }
2734                                                 else if (p->bounce < 0)
2735                                                 {
2736                                                         // bounce -1 means remove on impact
2737                                                         goto killparticle;
2738                                                 }
2739                                                 else
2740                                                 {
2741                                                         // anything else - bounce off solid
2742                                                         dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
2743                                                         VectorMA(p->vel, dist, trace.plane.normal, p->vel);
2744                                                         if (DotProduct(p->vel, p->vel) < 0.03)
2745                                                                 VectorClear(p->vel);
2746                                                 }
2747                                         }
2748                                 }
2749                         }
2750
2751                         if (p->typeindex != pt_static)
2752                         {
2753                                 switch (p->typeindex)
2754                                 {
2755                                 case pt_entityparticle:
2756                                         // particle that removes itself after one rendered frame
2757                                         if (p->time2)
2758                                                 goto killparticle;
2759                                         else
2760                                                 p->time2 = 1;
2761                                         break;
2762                                 case pt_blood:
2763                                         a = CL_PointSuperContents(p->org);
2764                                         if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
2765                                                 goto killparticle;
2766                                         break;
2767                                 case pt_bubble:
2768                                         a = CL_PointSuperContents(p->org);
2769                                         if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
2770                                                 goto killparticle;
2771                                         break;
2772                                 case pt_rain:
2773                                         a = CL_PointSuperContents(p->org);
2774                                         if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
2775                                                 goto killparticle;
2776                                         break;
2777                                 case pt_snow:
2778                                         if (cl.time > p->time2)
2779                                         {
2780                                                 // snow flutter
2781                                                 p->time2 = cl.time + (rand() & 3) * 0.1;
2782                                                 p->vel[0] = p->vel[0] * 0.9f + lhrandom(-32, 32);
2783                                                 p->vel[1] = p->vel[0] * 0.9f + lhrandom(-32, 32);
2784                                         }
2785                                         a = CL_PointSuperContents(p->org);
2786                                         if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
2787                                                 goto killparticle;
2788                                         break;
2789                                 default:
2790                                         break;
2791                                 }
2792                         }
2793                 }
2794                 else if (p->delayedspawn)
2795                         continue;
2796                 if (!drawparticles)
2797                         continue;
2798                 // don't render particles too close to the view (they chew fillrate)
2799                 // also don't render particles behind the view (useless)
2800                 // further checks to cull to the frustum would be too slow here
2801                 switch(p->typeindex)
2802                 {
2803                 case pt_beam:
2804                         // beams have no culling
2805                         R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
2806                         break;
2807                 default:
2808                         if(cl_particles_visculling.integer)
2809                                 if (!r_refdef.viewcache.world_novis)
2810                                         if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
2811                                         {
2812                                                 mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, p->org);
2813                                                 if(leaf)
2814                                                         if(!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex))
2815                                                                 continue;
2816                                         }
2817                         // anything else just has to be in front of the viewer and visible at this distance
2818                         if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
2819                                 R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
2820                         break;
2821                 }
2822
2823                 continue;
2824 killparticle:
2825                 p->typeindex = 0;
2826                 if (cl.free_particle > i)
2827                         cl.free_particle = i;
2828         }
2829
2830         // reduce cl.num_particles if possible
2831         while (cl.num_particles > 0 && cl.particles[cl.num_particles - 1].typeindex == 0)
2832                 cl.num_particles--;
2833
2834         if (cl.num_particles == cl.max_particles && cl.max_particles < MAX_PARTICLES)
2835         {
2836                 particle_t *oldparticles = cl.particles;
2837                 cl.max_particles = min(cl.max_particles * 2, MAX_PARTICLES);
2838                 cl.particles = (particle_t *) Mem_Alloc(cls.levelmempool, cl.max_particles * sizeof(particle_t));
2839                 memcpy(cl.particles, oldparticles, cl.num_particles * sizeof(particle_t));
2840                 Mem_Free(oldparticles);
2841         }
2842 }