2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
199 CL_ParseStartSoundPacket
202 static void CL_ParseStartSoundPacket(int largesoundindex)
211 int fflags = CHANNELFLAG_NONE;
213 if (cls.protocol == PROTOCOL_QUAKEWORLD)
215 channel = MSG_ReadShort(&cl_message);
217 if (channel & (1<<15))
218 volume = MSG_ReadByte(&cl_message);
220 volume = DEFAULT_SOUND_PACKET_VOLUME;
222 if (channel & (1<<14))
223 attenuation = MSG_ReadByte(&cl_message) / 64.0;
225 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
229 ent = (channel>>3)&1023;
232 sound_num = MSG_ReadByte(&cl_message);
236 field_mask = MSG_ReadByte(&cl_message);
238 if (field_mask & SND_VOLUME)
239 volume = MSG_ReadByte(&cl_message);
241 volume = DEFAULT_SOUND_PACKET_VOLUME;
243 if (field_mask & SND_ATTENUATION)
244 attenuation = MSG_ReadByte(&cl_message) / 64.0;
246 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
248 if (field_mask & SND_SPEEDUSHORT4000)
249 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
253 if (field_mask & SND_LARGEENTITY)
255 ent = (unsigned short) MSG_ReadShort(&cl_message);
256 channel = MSG_ReadChar(&cl_message);
260 channel = (unsigned short) MSG_ReadShort(&cl_message);
265 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
266 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
268 sound_num = MSG_ReadByte(&cl_message);
271 channel = CHAN_NET2ENGINE(channel);
273 MSG_ReadVector(&cl_message, pos, cls.protocol);
275 if (sound_num >= MAX_SOUNDS)
277 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281 if (ent >= MAX_EDICTS)
283 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287 if (ent >= cl.max_entities)
288 CL_ExpandEntities(ent);
290 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qboolean readmessages)
306 static qboolean recursive = false;
308 static double nextmsg = -1;
309 static double nextupdate = -1;
311 static double lasttime = -1;
315 qboolean thisrecursive;
317 thisrecursive = recursive;
320 time = Sys_DirtyTime();
323 if(cls.state != ca_dedicated)
325 if(time >= nextupdate || time < nextupdate) // check if time stepped backwards
327 SCR_UpdateLoadingScreenIfShown();
328 nextupdate = time + 2;
333 // no need if server is local and definitely not if this is a demo
334 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
336 recursive = thisrecursive;
342 // read messages from server, should just be nops
344 memcpy(olddata, cl_message.data, cl_message.cursize);
346 NetConn_ClientFrame();
349 memcpy(cl_message.data, olddata, cl_message.cursize);
352 if (cls.netcon && (time >= nextmsg || time < nextmsg)) // check if time stepped backwards
355 unsigned char buf[4];
358 // LordHavoc: must use unreliable because reliable could kill the sigon message!
359 Con_Print("--> client to server keepalive\n");
360 memset(&msg, 0, sizeof(msg));
362 msg.maxsize = sizeof(buf);
363 MSG_WriteChar(&msg, clc_nop);
364 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
367 recursive = thisrecursive;
370 void CL_ParseEntityLump(char *entdata)
373 char key[128], value[MAX_INPUTLINE];
374 FOG_clear(); // LordHavoc: no fog until set
375 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
376 R_SetSkyBox(cl.worldmodel->brush.skybox);
380 if (!COM_ParseToken_Simple(&data, false, false))
382 if (com_token[0] != '{')
386 if (!COM_ParseToken_Simple(&data, false, false))
388 if (com_token[0] == '}')
389 break; // end of worldspawn
390 if (com_token[0] == '_')
391 strlcpy (key, com_token + 1, sizeof (key));
393 strlcpy (key, com_token, sizeof (key));
394 while (key[strlen(key)-1] == ' ') // remove trailing spaces
395 key[strlen(key)-1] = 0;
396 if (!COM_ParseToken_Simple(&data, false, false))
398 strlcpy (value, com_token, sizeof (value));
399 if (!strcmp("sky", key))
401 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
403 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
405 else if (!strcmp("fog", key))
407 FOG_clear(); // so missing values get good defaults
408 r_refdef.fog_start = 0;
409 r_refdef.fog_alpha = 1;
410 r_refdef.fog_end = 16384;
411 r_refdef.fog_height = 1<<30;
412 r_refdef.fog_fadedepth = 128;
414 #define sscanf sscanf_s
416 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
418 else if (!strcmp("fog_density", key))
419 r_refdef.fog_density = atof(value);
420 else if (!strcmp("fog_red", key))
421 r_refdef.fog_red = atof(value);
422 else if (!strcmp("fog_green", key))
423 r_refdef.fog_green = atof(value);
424 else if (!strcmp("fog_blue", key))
425 r_refdef.fog_blue = atof(value);
426 else if (!strcmp("fog_alpha", key))
427 r_refdef.fog_alpha = atof(value);
428 else if (!strcmp("fog_start", key))
429 r_refdef.fog_start = atof(value);
430 else if (!strcmp("fog_end", key))
431 r_refdef.fog_end = atof(value);
432 else if (!strcmp("fog_height", key))
433 r_refdef.fog_height = atof(value);
434 else if (!strcmp("fog_fadedepth", key))
435 r_refdef.fog_fadedepth = atof(value);
436 else if (!strcmp("fog_heighttexture", key))
438 FOG_clear(); // so missing values get good defaults
440 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
442 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
444 r_refdef.fog_height_texturename[63] = 0;
449 static const vec3_t defaultmins = {-4096, -4096, -4096};
450 static const vec3_t defaultmaxs = {4096, 4096, 4096};
451 static void CL_SetupWorldModel(void)
453 prvm_prog_t *prog = CLVM_prog;
454 // update the world model
455 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
456 CL_UpdateRenderEntity(&cl.entities[0].render);
458 // make sure the cl.worldname and related cvars are set up now that we know the world model name
459 // set up csqc world for collision culling
462 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
463 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
464 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
465 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
466 Cvar_SetQuick(&cl_worldname, cl.worldname);
467 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
468 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
469 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
473 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
474 Cvar_SetQuick(&cl_worldnamenoextension, "");
475 Cvar_SetQuick(&cl_worldbasename, "");
476 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
478 World_Start(&cl.world);
480 // load or reload .loc file for team chat messages
483 // make sure we send enough keepalives
484 CL_KeepaliveMessage(false);
486 // reset particles and other per-level things
489 // make sure we send enough keepalives
490 CL_KeepaliveMessage(false);
492 // load the team chat beep if possible
493 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
495 // check memory integrity
496 Mem_CheckSentinelsGlobal();
510 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
515 // see if the file already exists
516 file = FS_OpenVirtualFile(filename, true);
523 // download messages in a demo would be bad
524 if (cls.demorecording)
526 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
530 // don't try to download when playing a demo
534 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
535 Con_Printf("Downloading %s\n", filename);
537 if (!cls.qw_downloadmemory)
539 cls.qw_downloadmemory = NULL;
540 cls.qw_downloadmemorycursize = 0;
541 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
544 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
545 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
547 cls.qw_downloadnumber++;
548 cls.qw_downloadpercent = 0;
549 cls.qw_downloadmemorycursize = 0;
554 static void QW_CL_ProcessUserInfo(int slot);
555 static void QW_CL_RequestNextDownload(void)
560 // clear name of file that just finished
561 cls.qw_downloadname[0] = 0;
563 switch (cls.qw_downloadtype)
568 if (cls.qw_downloadnumber == 0)
569 Con_Printf("Checking skins...\n");
570 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
572 if (!cl.scores[cls.qw_downloadnumber].name[0])
574 // check if we need to download the file, and return if so
575 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
579 cls.qw_downloadtype = dl_none;
581 // load any newly downloaded skins
582 for (i = 0;i < cl.maxclients;i++)
583 QW_CL_ProcessUserInfo(i);
585 // if we're still in signon stages, request the next one
586 if (cls.signon != SIGNONS)
588 cls.signon = SIGNONS-1;
589 // we'll go to SIGNONS when the first entity update is received
590 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
591 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
595 if (cls.qw_downloadnumber == 0)
597 Con_Printf("Checking models...\n");
598 cls.qw_downloadnumber = 1;
601 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
604 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
606 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
607 cl.qw_modelindex_spike = cls.qw_downloadnumber;
608 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
609 cl.qw_modelindex_player = cls.qw_downloadnumber;
610 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
611 cl.qw_modelindex_flag = cls.qw_downloadnumber;
612 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
613 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
614 // check if we need to download the file, and return if so
615 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
619 cls.qw_downloadtype = dl_none;
621 // touch all of the precached models that are still loaded so we can free
622 // anything that isn't needed
625 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
626 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
627 // precache any models used by the client (this also marks them used)
628 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
629 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
630 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
631 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
633 // we purge the models and sounds later in CL_SignonReply
636 // now we try to load everything that is new
639 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
640 if (cl.model_precache[1]->Draw == NULL)
641 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
644 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
645 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
646 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
648 // check memory integrity
649 Mem_CheckSentinelsGlobal();
651 // now that we have a world model, set up the world entity, renderer
653 CL_SetupWorldModel();
655 // add pmodel/emodel CRCs to userinfo
656 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
657 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
659 // done checking sounds and models, send a prespawn command now
660 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
661 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
663 if (cls.qw_downloadmemory)
665 Mem_Free(cls.qw_downloadmemory);
666 cls.qw_downloadmemory = NULL;
670 cl.loadfinished = true;
673 if (cls.qw_downloadnumber == 0)
675 Con_Printf("Checking sounds...\n");
676 cls.qw_downloadnumber = 1;
679 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
681 // check if we need to download the file, and return if so
682 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
686 cls.qw_downloadtype = dl_none;
688 // clear sound usage flags for purging of unused sounds
691 // precache any sounds used by the client
692 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
693 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
694 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
695 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
696 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
697 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
698 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
700 // sounds used by the game
701 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
702 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
704 // we purge the models and sounds later in CL_SignonReply
707 // check memory integrity
708 Mem_CheckSentinelsGlobal();
710 // done with sound downloads, next we check models
711 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
712 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
716 Con_Printf("Unknown download type.\n");
720 static void QW_CL_ParseDownload(void)
722 int size = (signed short)MSG_ReadShort(&cl_message);
723 int percent = MSG_ReadByte(&cl_message);
725 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
727 // skip the download fragment if playing a demo
731 cl_message.readcount += size;
737 Con_Printf("File not found.\n");
738 QW_CL_RequestNextDownload();
742 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
743 Host_Error("corrupt download message\n");
745 // make sure the buffer is big enough to include this new fragment
746 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
749 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
750 cls.qw_downloadmemorymaxsize *= 2;
751 old = cls.qw_downloadmemory;
752 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
755 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
760 // read the fragment out of the packet
761 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
762 cls.qw_downloadmemorycursize += size;
763 cls.qw_downloadspeedcount += size;
765 cls.qw_downloadpercent = percent;
769 // request next fragment
770 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
771 MSG_WriteString(&cls.netcon->message, "nextdl");
776 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
778 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
780 cls.qw_downloadpercent = 0;
782 // start downloading the next file (or join the game)
783 QW_CL_RequestNextDownload();
787 static void QW_CL_ParseModelList(void)
790 int nummodels = MSG_ReadByte(&cl_message);
794 // parse model precache list
797 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
801 if (nummodels==MAX_MODELS)
802 Host_Error("Server sent too many model precaches");
803 if (strlen(str) >= MAX_QPATH)
804 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
805 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
808 n = MSG_ReadByte(&cl_message);
811 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
812 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
817 cls.qw_downloadnumber = 0;
818 cls.qw_downloadtype = dl_model;
819 QW_CL_RequestNextDownload();
822 static void QW_CL_ParseSoundList(void)
825 int numsounds = MSG_ReadByte(&cl_message);
829 // parse sound precache list
832 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
836 if (numsounds==MAX_SOUNDS)
837 Host_Error("Server sent too many sound precaches");
838 if (strlen(str) >= MAX_QPATH)
839 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
840 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
843 n = MSG_ReadByte(&cl_message);
847 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
848 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
853 cls.qw_downloadnumber = 0;
854 cls.qw_downloadtype = dl_sound;
855 QW_CL_RequestNextDownload();
858 static void QW_CL_Skins_f(void)
860 cls.qw_downloadnumber = 0;
861 cls.qw_downloadtype = dl_skin;
862 QW_CL_RequestNextDownload();
865 static void QW_CL_Changing_f(void)
867 if (cls.qw_downloadmemory) // don't change when downloading
872 cls.signon = 1; // not active anymore, but not disconnected
873 Con_Printf("\nChanging map...\n");
876 void QW_CL_NextUpload(void)
878 int r, percent, size;
880 if (!cls.qw_uploaddata)
883 r = cls.qw_uploadsize - cls.qw_uploadpos;
886 size = min(1, cls.qw_uploadsize);
887 percent = (cls.qw_uploadpos+r)*100/size;
889 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
890 MSG_WriteShort(&cls.netcon->message, r);
891 MSG_WriteByte(&cls.netcon->message, percent);
892 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
894 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
896 cls.qw_uploadpos += r;
898 if (cls.qw_uploadpos < cls.qw_uploadsize)
901 Con_Printf("Upload completed\n");
906 void QW_CL_StartUpload(unsigned char *data, int size)
908 // do nothing in demos or if not connected
912 // abort existing upload if in progress
915 Con_DPrintf("Starting upload of %d bytes...\n", size);
917 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
918 memcpy(cls.qw_uploaddata, data, size);
919 cls.qw_uploadsize = size;
920 cls.qw_uploadpos = 0;
926 qboolean QW_CL_IsUploading(void)
928 return cls.qw_uploaddata != NULL;
932 void QW_CL_StopUpload(void)
934 if (cls.qw_uploaddata)
935 Mem_Free(cls.qw_uploaddata);
936 cls.qw_uploaddata = NULL;
937 cls.qw_uploadsize = 0;
938 cls.qw_uploadpos = 0;
941 static void QW_CL_ProcessUserInfo(int slot)
943 int topcolor, bottomcolor;
945 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
946 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
947 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
948 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
949 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
950 cl.scores[slot].qw_spectator = temp[0] != 0;
951 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
952 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
953 if (!cl.scores[slot].qw_skin[0])
954 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
958 static void QW_CL_UpdateUserInfo(void)
961 slot = MSG_ReadByte(&cl_message);
962 if (slot >= cl.maxclients)
964 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
965 MSG_ReadLong(&cl_message);
966 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
969 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
970 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
972 QW_CL_ProcessUserInfo(slot);
975 static void QW_CL_SetInfo(void)
980 slot = MSG_ReadByte(&cl_message);
981 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
982 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
983 if (slot >= cl.maxclients)
985 Con_Printf("svc_setinfo >= cl.maxclients\n");
988 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
990 QW_CL_ProcessUserInfo(slot);
993 static void QW_CL_ServerInfo(void)
998 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
999 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1000 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1001 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1002 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1003 cl.qw_teamplay = atoi(temp);
1006 static void QW_CL_ParseNails(void)
1009 int numnails = MSG_ReadByte(&cl_message);
1011 unsigned char bits[6];
1012 for (i = 0;i < numnails;i++)
1014 for (j = 0;j < 6;j++)
1015 bits[j] = MSG_ReadByte(&cl_message);
1016 if (cl.qw_num_nails > 255)
1018 v = cl.qw_nails[cl.qw_num_nails++];
1019 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1020 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1021 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1022 v[3] = -360*(bits[4]>>4)/16;
1023 v[4] = 360*bits[5]/256;
1028 static void CL_UpdateItemsAndWeapon(void)
1031 // check for important changes
1034 if (cl.olditems != cl.stats[STAT_ITEMS])
1035 for (j = 0;j < 32;j++)
1036 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1037 cl.item_gettime[j] = cl.time;
1038 cl.olditems = cl.stats[STAT_ITEMS];
1040 // GAME_NEXUIZ hud needs weapon change time
1041 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1042 cl.weapontime = cl.time;
1043 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1046 #define LOADPROGRESSWEIGHT_SOUND 1.0
1047 #define LOADPROGRESSWEIGHT_MODEL 4.0
1048 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1049 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1051 static void CL_BeginDownloads(qboolean aborteddownload)
1054 // quakeworld works differently
1055 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1058 // this would be a good place to do curl downloads
1059 if(Curl_Have_forthismap())
1061 Curl_Register_predownload(); // come back later
1065 // if we got here...
1066 // curl is done, so let's start with the business
1068 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1069 cl.loadbegun = true;
1071 // if already downloading something from the previous level, don't stop it
1072 if (cls.qw_downloadname[0])
1075 if (cl.downloadcsqc)
1078 cl.downloadcsqc = false;
1081 && csqc_progname.string
1082 && csqc_progname.string[0]
1083 && csqc_progcrc.integer >= 0
1084 && cl_serverextension_download.integer
1085 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1086 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1088 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1089 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1090 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1092 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1097 if (cl.loadmodel_current < cl.loadmodel_total)
1100 if(cl.loadmodel_current == 1)
1102 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1103 SCR_PushLoadingScreen(false, "Loading precached models",
1105 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1106 + LOADPROGRESSWEIGHT_WORLDMODEL
1107 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1109 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1110 + LOADPROGRESSWEIGHT_WORLDMODEL
1111 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1112 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1115 SCR_BeginLoadingPlaque();
1117 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1119 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1121 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1123 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1124 + LOADPROGRESSWEIGHT_WORLDMODEL
1125 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1128 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1130 SCR_PopLoadingScreen(false);
1131 if(cl.loadmodel_current == 1)
1133 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1134 SCR_PopLoadingScreen(false);
1138 CL_KeepaliveMessage(true);
1140 // if running a local game, calling Mod_ForName is a completely wasted effort...
1142 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1145 if(cl.loadmodel_current == 1)
1147 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1148 Mod_FreeQ3Shaders();
1150 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1152 SCR_PopLoadingScreen(false);
1153 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1155 // we now have the worldmodel so we can set up the game world
1156 SCR_PushLoadingScreen(true, "world model setup",
1158 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1160 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1161 + LOADPROGRESSWEIGHT_WORLDMODEL
1162 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1165 CL_SetupWorldModel();
1166 SCR_PopLoadingScreen(true);
1167 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1169 cl.loadfinished = true;
1170 // now issue the spawn to move on to signon 2 like normal
1172 Cmd_ForwardStringToServer("prespawn");
1176 SCR_PopLoadingScreen(false);
1177 // finished loading models
1180 if (cl.loadsound_current < cl.loadsound_total)
1183 if(cl.loadsound_current == 1)
1184 SCR_PushLoadingScreen(false, "Loading precached sounds",
1186 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1188 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1189 + LOADPROGRESSWEIGHT_WORLDMODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1194 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1196 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1197 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1199 SCR_PopLoadingScreen(false);
1202 CL_KeepaliveMessage(true);
1203 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1204 SCR_PopLoadingScreen(false);
1206 SCR_PopLoadingScreen(false);
1207 // finished loading sounds
1210 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1211 Cvar_SetValueQuick(&cl_serverextension_download, false);
1212 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1213 // of dependencies) anyway, and can mess around with the game directory;
1214 // until this is fixed, only support pk3 downloads via curl, and turn off
1215 // individual file downloads other than for CSQC
1216 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1218 // idea: support download of pk3 files using this protocol later
1220 // note: the reason these loops skip already-loaded things is that it
1221 // enables this command to be issued during the game if desired
1223 if (cl.downloadmodel_current < cl.loadmodel_total)
1227 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1229 if (aborteddownload)
1232 if (cl.downloadmodel_current == 1)
1234 // the worldmodel failed, but we need to set up anyway
1235 Mod_FreeQ3Shaders();
1236 CL_SetupWorldModel();
1237 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1239 cl.loadfinished = true;
1240 // now issue the spawn to move on to signon 2 like normal
1242 Cmd_ForwardStringToServer("prespawn");
1245 aborteddownload = false;
1248 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1250 CL_KeepaliveMessage(true);
1251 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1253 if (cl.downloadmodel_current == 1)
1254 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1256 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1257 // regarding the * check: don't try to download submodels
1258 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1260 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1261 // we'll try loading again when the download finishes
1266 if(cl.downloadmodel_current == 1)
1268 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1269 Mod_FreeQ3Shaders();
1272 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1273 if (cl.downloadmodel_current == 1)
1275 // we now have the worldmodel so we can set up the game world
1276 // or maybe we do not have it (cl_serverextension_download 0)
1277 // then we need to continue loading ANYWAY!
1278 CL_SetupWorldModel();
1279 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1281 cl.loadfinished = true;
1282 // now issue the spawn to move on to signon 2 like normal
1284 Cmd_ForwardStringToServer("prespawn");
1289 // finished loading models
1292 if (cl.downloadsound_current < cl.loadsound_total)
1296 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1298 char soundname[MAX_QPATH];
1299 if (aborteddownload)
1301 aborteddownload = false;
1304 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1306 CL_KeepaliveMessage(true);
1307 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1308 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1310 Con_Printf("Sound %s not found\n", soundname);
1311 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1313 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1314 // we'll try loading again when the download finishes
1318 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1321 // finished loading sounds
1324 SCR_PopLoadingScreen(false);
1326 if (!cl.loadfinished)
1328 cl.loadfinished = true;
1330 // check memory integrity
1331 Mem_CheckSentinelsGlobal();
1333 // now issue the spawn to move on to signon 2 like normal
1335 Cmd_ForwardStringToServer("prespawn");
1339 static void CL_BeginDownloads_f(void)
1341 // prevent cl_begindownloads from being issued multiple times in one match
1342 // to prevent accidentally cancelled downloads
1344 Con_Printf("cl_begindownloads is only valid once per match\n");
1346 CL_BeginDownloads(false);
1349 static void CL_StopDownload(int size, int crc)
1351 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1354 size_t existingsize;
1355 const char *extension;
1357 if(cls.qw_download_deflate)
1360 size_t inflated_size;
1361 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1362 Mem_Free(cls.qw_downloadmemory);
1365 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1366 cls.qw_downloadmemory = out;
1367 cls.qw_downloadmemorycursize = inflated_size;
1371 cls.qw_downloadmemory = NULL;
1372 cls.qw_downloadmemorycursize = 0;
1373 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1377 if(!cls.qw_downloadmemory)
1379 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1383 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1384 size = cls.qw_downloadmemorycursize;
1386 // save to disk only if we don't already have it
1387 // (this is mainly for playing back demos)
1388 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1389 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1390 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1392 if ((int)existingsize != size || existingcrc != crc)
1394 // we have a mismatching file, pick another name for it
1395 char name[MAX_QPATH*2];
1396 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1397 if (!FS_FileExists(name))
1399 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1400 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1406 // we either don't have it or have a mismatching file...
1407 // so it's time to accept the file
1408 // but if we already have a mismatching file we need to rename
1409 // this new one, and if we already have this file in renamed form,
1411 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1412 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413 extension = FS_FileExtension(cls.qw_downloadname);
1414 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1419 else if (cls.qw_downloadmemory && size)
1421 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1422 CL_BeginDownloads(true);
1425 if (cls.qw_downloadmemory)
1426 Mem_Free(cls.qw_downloadmemory);
1427 cls.qw_downloadmemory = NULL;
1428 cls.qw_downloadname[0] = 0;
1429 cls.qw_downloadmemorymaxsize = 0;
1430 cls.qw_downloadmemorycursize = 0;
1431 cls.qw_downloadpercent = 0;
1434 static void CL_ParseDownload(void)
1437 static unsigned char data[NET_MAXMESSAGE];
1438 start = MSG_ReadLong(&cl_message);
1439 size = (unsigned short)MSG_ReadShort(&cl_message);
1441 // record the start/size information to ack in the next input packet
1442 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1444 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1446 cls.dp_downloadack[i].start = start;
1447 cls.dp_downloadack[i].size = size;
1452 MSG_ReadBytes(&cl_message, size, data);
1454 if (!cls.qw_downloadname[0])
1457 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1461 if (start + size > cls.qw_downloadmemorymaxsize)
1462 Host_Error("corrupt download message\n");
1464 // only advance cursize if the data is at the expected position
1465 // (gaps are unacceptable)
1466 memcpy(cls.qw_downloadmemory + start, data, size);
1467 cls.qw_downloadmemorycursize = start + size;
1468 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1469 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1470 cls.qw_downloadspeedcount += size;
1473 static void CL_DownloadBegin_f(void)
1475 int size = atoi(Cmd_Argv(1));
1477 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1479 Con_Printf("cl_downloadbegin: received bogus information\n");
1480 CL_StopDownload(0, 0);
1484 if (cls.qw_downloadname[0])
1485 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1487 CL_StopDownload(0, 0);
1489 // we're really beginning a download now, so initialize stuff
1490 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1491 cls.qw_downloadmemorymaxsize = size;
1492 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1493 cls.qw_downloadnumber++;
1495 cls.qw_download_deflate = false;
1498 if(!strcmp(Cmd_Argv(3), "deflate"))
1499 cls.qw_download_deflate = true;
1500 // check further encodings here
1503 Cmd_ForwardStringToServer("sv_startdownload");
1506 static void CL_StopDownload_f(void)
1509 if (cls.qw_downloadname[0])
1511 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1512 CL_StopDownload(0, 0);
1514 CL_BeginDownloads(true);
1517 static void CL_DownloadFinished_f(void)
1521 Con_Printf("Malformed cl_downloadfinished command\n");
1524 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1525 CL_BeginDownloads(false);
1528 static void CL_SendPlayerInfo(void)
1531 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1532 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1534 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1535 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1537 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1538 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1540 if (cl_pmodel.integer)
1542 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1543 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1545 if (*cl_playermodel.string)
1547 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1548 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1550 if (*cl_playerskin.string)
1552 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1553 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1558 =====================
1561 An svc_signonnum has been received, perform a client side setup
1562 =====================
1564 static void CL_SignonReply (void)
1566 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1573 // send player info before we begin downloads
1574 // (so that the server can see the player name while downloading)
1575 CL_SendPlayerInfo();
1577 // execute cl_begindownloads next frame
1578 // (after any commands added by svc_stufftext have been executed)
1579 // when done with downloads the "prespawn" will be sent
1580 Cbuf_AddText("\ncl_begindownloads\n");
1582 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1583 //MSG_WriteString (&cls.netcon->message, "prespawn");
1585 else // playing a demo... make sure loading occurs as soon as possible
1586 CL_BeginDownloads(false);
1592 // LordHavoc: quake sent the player info here but due to downloads
1593 // it is sent earlier instead
1594 // CL_SendPlayerInfo();
1596 // LordHavoc: changed to begin a loading stage and issue this when done
1597 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1598 MSG_WriteString (&cls.netcon->message, "spawn");
1605 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1606 MSG_WriteString (&cls.netcon->message, "begin");
1611 // after the level has been loaded, we shouldn't need the shaders, and
1612 // if they are needed again they will be automatically loaded...
1613 // we also don't need the unused models or sounds from the last level
1614 Mod_FreeQ3Shaders();
1619 if (COM_CheckParm("-profilegameonly"))
1620 Sys_AllowProfiling(true);
1630 static void CL_ParseServerInfo (void)
1634 protocolversion_t protocol;
1635 int nummodels, numsounds;
1638 // if we start loading a level and a video is still playing, stop it
1641 Con_DPrint("Serverinfo packet received.\n");
1642 Collision_Cache_Reset(true);
1644 // if server is active, we already began a loading plaque
1647 SCR_BeginLoadingPlaque();
1649 // free q3 shaders so that any newly downloaded shaders will be active
1650 Mod_FreeQ3Shaders();
1653 // check memory integrity
1654 Mem_CheckSentinelsGlobal();
1656 // clear cl_serverextension cvars
1657 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1660 // wipe the client_state_t struct
1664 // parse protocol version number
1665 i = MSG_ReadLong(&cl_message);
1666 protocol = Protocol_EnumForNumber(i);
1667 if (protocol == PROTOCOL_UNKNOWN)
1669 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1672 // hack for unmarked Nehahra movie demos which had a custom protocol
1673 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1674 protocol = PROTOCOL_NEHAHRAMOVIE;
1675 cls.protocol = protocol;
1676 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1678 cl.num_entities = 1;
1680 if (protocol == PROTOCOL_QUAKEWORLD)
1682 char gamedir[1][MAX_QPATH];
1684 cl.qw_servercount = MSG_ReadLong(&cl_message);
1686 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1687 Con_Printf("server gamedir is %s\n", str);
1688 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1690 // change gamedir if needed
1691 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1692 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1694 cl.gametype = GAME_DEATHMATCH;
1697 // parse player number
1698 i = MSG_ReadByte(&cl_message);
1699 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1700 //cl.qw_spectator = (i & 128) != 0;
1701 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1702 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1704 // get the full level name
1705 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1706 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1708 // get the movevars that are defined in the qw protocol
1709 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1710 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1711 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1712 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1713 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1714 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1715 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1716 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1717 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1718 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1720 // other movevars not in the protocol...
1721 cl.movevars_wallfriction = 0;
1722 cl.movevars_timescale = 1;
1723 cl.movevars_jumpvelocity = 270;
1724 cl.movevars_edgefriction = 1;
1725 cl.movevars_maxairspeed = 30;
1726 cl.movevars_stepheight = 18;
1727 cl.movevars_airaccel_qw = 1;
1728 cl.movevars_airaccel_sideways_friction = 0;
1730 // seperate the printfs so the server message can have a color
1731 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1733 // check memory integrity
1734 Mem_CheckSentinelsGlobal();
1738 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1739 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1742 cl.loadbegun = false;
1743 cl.loadfinished = false;
1745 cls.state = ca_connected;
1748 // note: on QW protocol we can't set up the gameworld until after
1749 // downloads finish...
1750 // (we don't even know the name of the map yet)
1751 // this also means cl_autodemo does not work on QW protocol...
1753 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1754 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1755 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1756 Cvar_SetQuick(&cl_worldname, cl.worldname);
1757 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1758 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1760 // check memory integrity
1761 Mem_CheckSentinelsGlobal();
1766 cl.maxclients = MSG_ReadByte(&cl_message);
1767 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1769 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1772 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1775 cl.gametype = MSG_ReadByte(&cl_message);
1776 // the original id singleplayer demos are bugged and contain
1777 // GAME_DEATHMATCH even for singleplayer
1778 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1779 cl.gametype = GAME_COOP;
1781 // parse signon message
1782 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1783 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1785 // seperate the printfs so the server message can have a color
1786 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1787 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1789 // check memory integrity
1790 Mem_CheckSentinelsGlobal();
1792 // parse model precache list
1793 for (nummodels=1 ; ; nummodels++)
1795 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1798 if (nummodels==MAX_MODELS)
1799 Host_Error ("Server sent too many model precaches");
1800 if (strlen(str) >= MAX_QPATH)
1801 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1802 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1804 // parse sound precache list
1805 for (numsounds=1 ; ; numsounds++)
1807 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1810 if (numsounds==MAX_SOUNDS)
1811 Host_Error("Server sent too many sound precaches");
1812 if (strlen(str) >= MAX_QPATH)
1813 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1814 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1817 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1818 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1819 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1820 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1821 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1822 Cvar_SetQuick(&cl_worldname, cl.worldname);
1823 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1824 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1826 // touch all of the precached models that are still loaded so we can free
1827 // anything that isn't needed
1830 for (i = 1;i < nummodels;i++)
1831 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1832 // precache any models used by the client (this also marks them used)
1833 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1834 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1835 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1836 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1838 // we purge the models and sounds later in CL_SignonReply
1839 //Mod_PurgeUnused();
1842 // clear sound usage flags for purging of unused sounds
1845 // precache any sounds used by the client
1846 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1847 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1848 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1849 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1850 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1851 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1852 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1854 // sounds used by the game
1855 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1856 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1858 // now we try to load everything that is new
1859 cl.loadmodel_current = 1;
1860 cl.downloadmodel_current = 1;
1861 cl.loadmodel_total = nummodels;
1862 cl.loadsound_current = 1;
1863 cl.downloadsound_current = 1;
1864 cl.loadsound_total = numsounds;
1865 cl.downloadcsqc = true;
1866 cl.loadbegun = false;
1867 cl.loadfinished = false;
1870 // check memory integrity
1871 Mem_CheckSentinelsGlobal();
1873 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1874 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1876 char demofile[MAX_OSPATH];
1878 if (cls.demorecording)
1880 // finish the previous level's demo file
1884 // start a new demo file
1885 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1887 Con_Printf ("Auto-recording to %s.\n", demofile);
1889 // Reset bit 0 for every new demo
1890 Cvar_SetValueQuick(&cl_autodemo_delete,
1891 (cl_autodemo_delete.integer & ~0x1)
1893 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1896 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1899 cls.forcetrack = -1;
1900 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1901 cls.demorecording = true;
1902 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1903 cls.demo_lastcsprogssize = -1;
1904 cls.demo_lastcsprogscrc = -1;
1907 Con_Print ("ERROR: couldn't open.\n");
1910 cl.islocalgame = NetConn_IsLocalGame();
1913 void CL_ValidateState(entity_state_t *s)
1920 if (s->modelindex >= MAX_MODELS)
1921 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1923 // these warnings are only warnings, no corrections are made to the state
1924 // because states are often copied for decoding, which otherwise would
1925 // propogate some of the corrections accidentally
1926 // (this used to happen, sometimes affecting skin and frame)
1928 // colormap is client index + 1
1929 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1930 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1932 if (developer_extra.integer)
1934 model = CL_GetModelByIndex(s->modelindex);
1935 if (model && model->type && s->frame >= model->numframes)
1936 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1937 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1938 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1942 void CL_MoveLerpEntityStates(entity_t *ent)
1944 float odelta[3], adelta[3];
1945 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1946 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1947 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1949 // reset all persistent stuff if this is a new entity
1950 ent->persistent.lerpdeltatime = 0;
1951 ent->persistent.lerpstarttime = cl.mtime[1];
1952 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1953 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1954 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1955 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1956 // reset animation interpolation as well
1957 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1958 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1959 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1960 ent->render.shadertime = cl.time;
1961 // reset various persistent stuff
1962 ent->persistent.muzzleflash = 0;
1963 ent->persistent.trail_allowed = false;
1965 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1967 // don't interpolate the move
1968 ent->persistent.lerpdeltatime = 0;
1969 ent->persistent.lerpstarttime = cl.mtime[1];
1970 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1971 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1972 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1973 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1974 ent->persistent.trail_allowed = false;
1976 // if(ent->state_current.frame != ent->state_previous.frame)
1977 // do this even if we did change the frame
1978 // teleport bit is only used if an animation restart, or a jump, is necessary
1979 // so it should be always harmless to do this
1981 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1982 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1983 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1986 // note that this case must do everything the following case does too
1988 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1990 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1991 ent->render.framegroupblend[1].lerp = 1;
1992 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1993 ent->render.framegroupblend[0].start = cl.time;
1994 ent->render.framegroupblend[0].lerp = 0;
1996 else if (DotProduct(odelta, odelta) > 1000*1000
1997 || (cl.fixangle[0] && !cl.fixangle[1])
1998 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1999 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2001 // don't interpolate the move
2002 // (the fixangle[] check detects teleports, but not constant fixangles
2003 // such as when spectating)
2004 ent->persistent.lerpdeltatime = 0;
2005 ent->persistent.lerpstarttime = cl.mtime[1];
2006 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2007 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2008 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2009 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2010 ent->persistent.trail_allowed = false;
2012 else if (ent->state_current.flags & RENDER_STEP)
2014 // monster interpolation
2015 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2017 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2018 ent->persistent.lerpstarttime = cl.mtime[1];
2019 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2020 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2021 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2022 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2028 ent->persistent.lerpstarttime = ent->state_previous.time;
2029 // no lerp if it's singleplayer
2030 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2031 ent->persistent.lerpdeltatime = 0;
2033 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2034 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2035 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2036 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2037 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2039 // trigger muzzleflash effect if necessary
2040 if (ent->state_current.effects & EF_MUZZLEFLASH)
2041 ent->persistent.muzzleflash = 1;
2043 // restart animation bit
2044 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2046 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2047 ent->render.framegroupblend[1].lerp = 1;
2048 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2049 ent->render.framegroupblend[0].start = cl.time;
2050 ent->render.framegroupblend[0].lerp = 0;
2059 static void CL_ParseBaseline (entity_t *ent, int large)
2063 ent->state_baseline = defaultstate;
2064 // FIXME: set ent->state_baseline.number?
2065 ent->state_baseline.active = true;
2068 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2069 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2071 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2073 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2074 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2078 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2079 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2081 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2082 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2083 for (i = 0;i < 3;i++)
2085 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2086 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2088 ent->state_previous = ent->state_current = ent->state_baseline;
2096 Server information pertaining to this client only
2099 static void CL_ParseClientdata (void)
2103 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2104 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2105 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2106 cl.mviewzoom[1] = cl.mviewzoom[0];
2108 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2110 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2111 cl.stats[STAT_ITEMS] = 0;
2112 cl.stats[STAT_VIEWZOOM] = 255;
2115 cl.mpunchangle[0][0] = 0;
2116 cl.mpunchangle[0][1] = 0;
2117 cl.mpunchangle[0][2] = 0;
2118 cl.mpunchvector[0][0] = 0;
2119 cl.mpunchvector[0][1] = 0;
2120 cl.mpunchvector[0][2] = 0;
2121 cl.mvelocity[0][0] = 0;
2122 cl.mvelocity[0][1] = 0;
2123 cl.mvelocity[0][2] = 0;
2124 cl.mviewzoom[0] = 1;
2126 bits = (unsigned short) MSG_ReadShort(&cl_message);
2127 if (bits & SU_EXTEND1)
2128 bits |= (MSG_ReadByte(&cl_message) << 16);
2129 if (bits & SU_EXTEND2)
2130 bits |= (MSG_ReadByte(&cl_message) << 24);
2132 if (bits & SU_VIEWHEIGHT)
2133 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2135 if (bits & SU_IDEALPITCH)
2136 cl.idealpitch = MSG_ReadChar(&cl_message);
2138 for (i = 0;i < 3;i++)
2140 if (bits & (SU_PUNCH1<<i) )
2142 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2143 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2145 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2147 if (bits & (SU_PUNCHVEC1<<i))
2149 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2150 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2152 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2154 if (bits & (SU_VELOCITY1<<i) )
2156 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2157 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2159 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2163 // LordHavoc: hipnotic demos don't have this bit set but should
2164 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2165 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2167 cl.onground = (bits & SU_ONGROUND) != 0;
2168 cl.inwater = (bits & SU_INWATER) != 0;
2170 if (cls.protocol == PROTOCOL_DARKPLACES5)
2172 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2173 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2174 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2175 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2176 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2177 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2178 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2179 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2180 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2181 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2183 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2185 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2186 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2187 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2188 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2190 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2191 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2192 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2193 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2194 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2195 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2196 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2197 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2198 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2200 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2203 if (bits & SU_VIEWZOOM)
2205 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2206 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2208 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2211 // viewzoom interpolation
2212 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2216 =====================
2218 =====================
2220 static void CL_ParseStatic (int large)
2224 if (cl.num_static_entities >= cl.max_static_entities)
2225 Host_Error ("Too many static entities");
2226 ent = &cl.static_entities[cl.num_static_entities++];
2227 CL_ParseBaseline (ent, large);
2229 if (ent->state_baseline.modelindex == 0)
2231 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2232 cl.num_static_entities--;
2233 // This is definitely a cheesy way to conserve resources...
2237 // copy it to the current state
2238 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2239 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2240 ent->render.framegroupblend[0].lerp = 1;
2241 // make torchs play out of sync
2242 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2243 ent->render.skinnum = ent->state_baseline.skin;
2244 ent->render.effects = ent->state_baseline.effects;
2245 ent->render.alpha = 1;
2247 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2248 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2250 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2251 ent->render.allowdecals = true;
2252 CL_UpdateRenderEntity(&ent->render);
2260 static void CL_ParseStaticSound (int large)
2263 int sound_num, vol, atten;
2265 MSG_ReadVector(&cl_message, org, cls.protocol);
2266 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2267 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2269 sound_num = MSG_ReadByte(&cl_message);
2270 vol = MSG_ReadByte(&cl_message);
2271 atten = MSG_ReadByte(&cl_message);
2273 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2276 static void CL_ParseEffect (void)
2279 int modelindex, startframe, framecount, framerate;
2281 MSG_ReadVector(&cl_message, org, cls.protocol);
2282 modelindex = MSG_ReadByte(&cl_message);
2283 startframe = MSG_ReadByte(&cl_message);
2284 framecount = MSG_ReadByte(&cl_message);
2285 framerate = MSG_ReadByte(&cl_message);
2287 CL_Effect(org, modelindex, startframe, framecount, framerate);
2290 static void CL_ParseEffect2 (void)
2293 int modelindex, startframe, framecount, framerate;
2295 MSG_ReadVector(&cl_message, org, cls.protocol);
2296 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2297 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2298 framecount = MSG_ReadByte(&cl_message);
2299 framerate = MSG_ReadByte(&cl_message);
2301 CL_Effect(org, modelindex, startframe, framecount, framerate);
2304 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2309 if (ent >= MAX_EDICTS)
2311 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2315 if (ent >= cl.max_entities)
2316 CL_ExpandEntities(ent);
2318 // override any beam with the same entity
2321 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2322 if (b->entity == ent)
2324 // if the entity was not found then just replace an unused beam
2325 if (i == cl.max_beams)
2326 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2329 if (i < cl.max_beams)
2331 cl.num_beams = max(cl.num_beams, i + 1);
2333 b->lightning = lightning;
2335 b->endtime = cl.mtime[0] + 0.2;
2336 VectorCopy (start, b->start);
2337 VectorCopy (end, b->end);
2340 Con_Print("beam list overflow!\n");
2343 static void CL_ParseBeam (dp_model_t *m, int lightning)
2348 ent = (unsigned short) MSG_ReadShort(&cl_message);
2349 MSG_ReadVector(&cl_message, start, cls.protocol);
2350 MSG_ReadVector(&cl_message, end, cls.protocol);
2352 if (ent >= MAX_EDICTS)
2354 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2358 CL_NewBeam(ent, start, end, m, lightning);
2361 static void CL_ParseTempEntity(void)
2369 int colorStart, colorLength, count;
2370 float velspeed, radius;
2371 unsigned char *tempcolor;
2372 matrix4x4_t tempmatrix;
2374 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2376 type = MSG_ReadByte(&cl_message);
2379 case QW_TE_WIZSPIKE:
2380 // spike hitting wall
2381 MSG_ReadVector(&cl_message, pos, cls.protocol);
2382 CL_FindNonSolidLocation(pos, pos, 4);
2383 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2387 case QW_TE_KNIGHTSPIKE:
2388 // spike hitting wall
2389 MSG_ReadVector(&cl_message, pos, cls.protocol);
2390 CL_FindNonSolidLocation(pos, pos, 4);
2391 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2396 // spike hitting wall
2397 MSG_ReadVector(&cl_message, pos, cls.protocol);
2398 CL_FindNonSolidLocation(pos, pos, 4);
2399 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2406 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2408 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2410 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2413 case QW_TE_SUPERSPIKE:
2414 // super spike hitting wall
2415 MSG_ReadVector(&cl_message, pos, cls.protocol);
2416 CL_FindNonSolidLocation(pos, pos, 4);
2417 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2424 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2426 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2428 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2432 case QW_TE_EXPLOSION:
2434 MSG_ReadVector(&cl_message, pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 10);
2436 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2438 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2441 case QW_TE_TAREXPLOSION:
2442 // tarbaby explosion
2443 MSG_ReadVector(&cl_message, pos, cls.protocol);
2444 CL_FindNonSolidLocation(pos, pos, 10);
2445 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2449 case QW_TE_LIGHTNING1:
2451 CL_ParseBeam(cl.model_bolt, true);
2454 case QW_TE_LIGHTNING2:
2456 CL_ParseBeam(cl.model_bolt2, true);
2459 case QW_TE_LIGHTNING3:
2461 CL_ParseBeam(cl.model_bolt3, false);
2464 case QW_TE_LAVASPLASH:
2465 MSG_ReadVector(&cl_message, pos, cls.protocol);
2466 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 case QW_TE_TELEPORT:
2470 MSG_ReadVector(&cl_message, pos, cls.protocol);
2471 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2475 // bullet hitting wall
2476 radius = MSG_ReadByte(&cl_message);
2477 MSG_ReadVector(&cl_message, pos, cls.protocol);
2478 CL_FindNonSolidLocation(pos, pos, 4);
2479 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2480 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2481 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2482 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2485 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2490 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2492 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2494 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2500 count = MSG_ReadByte(&cl_message);
2501 MSG_ReadVector(&cl_message, pos, cls.protocol);
2502 CL_FindNonSolidLocation(pos, pos, 4);
2503 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506 case QW_TE_LIGHTNINGBLOOD:
2507 MSG_ReadVector(&cl_message, pos, cls.protocol);
2508 CL_FindNonSolidLocation(pos, pos, 4);
2509 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2513 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2518 type = MSG_ReadByte(&cl_message);
2522 // spike hitting wall
2523 MSG_ReadVector(&cl_message, pos, cls.protocol);
2524 CL_FindNonSolidLocation(pos, pos, 4);
2525 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2529 case TE_KNIGHTSPIKE:
2530 // spike hitting wall
2531 MSG_ReadVector(&cl_message, pos, cls.protocol);
2532 CL_FindNonSolidLocation(pos, pos, 4);
2533 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2538 // spike hitting wall
2539 MSG_ReadVector(&cl_message, pos, cls.protocol);
2540 CL_FindNonSolidLocation(pos, pos, 4);
2541 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2548 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2550 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2552 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2556 // quad spike hitting wall
2557 MSG_ReadVector(&cl_message, pos, cls.protocol);
2558 CL_FindNonSolidLocation(pos, pos, 4);
2559 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2566 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2568 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2570 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2574 // super spike hitting wall
2575 MSG_ReadVector(&cl_message, pos, cls.protocol);
2576 CL_FindNonSolidLocation(pos, pos, 4);
2577 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2579 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2584 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2586 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2588 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2591 case TE_SUPERSPIKEQUAD:
2592 // quad super spike hitting wall
2593 MSG_ReadVector(&cl_message, pos, cls.protocol);
2594 CL_FindNonSolidLocation(pos, pos, 4);
2595 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2597 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2602 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2604 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2606 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2609 // LordHavoc: added for improved blood splatters
2612 MSG_ReadVector(&cl_message, pos, cls.protocol);
2613 CL_FindNonSolidLocation(pos, pos, 4);
2614 dir[0] = MSG_ReadChar(&cl_message);
2615 dir[1] = MSG_ReadChar(&cl_message);
2616 dir[2] = MSG_ReadChar(&cl_message);
2617 count = MSG_ReadByte(&cl_message);
2618 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2622 MSG_ReadVector(&cl_message, pos, cls.protocol);
2623 CL_FindNonSolidLocation(pos, pos, 4);
2624 dir[0] = MSG_ReadChar(&cl_message);
2625 dir[1] = MSG_ReadChar(&cl_message);
2626 dir[2] = MSG_ReadChar(&cl_message);
2627 count = MSG_ReadByte(&cl_message);
2628 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2631 MSG_ReadVector(&cl_message, pos, cls.protocol);
2632 CL_FindNonSolidLocation(pos, pos, 4);
2633 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635 // LordHavoc: added for improved gore
2636 case TE_BLOODSHOWER:
2638 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2639 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2640 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2641 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2642 vel1[0] = -velspeed;
2643 vel1[1] = -velspeed;
2644 vel1[2] = -velspeed;
2648 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2651 case TE_PARTICLECUBE:
2652 // general purpose particle effect
2653 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2654 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2655 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2656 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2657 colorStart = MSG_ReadByte(&cl_message); // color
2658 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2659 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2660 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2663 case TE_PARTICLERAIN:
2664 // general purpose particle effect
2665 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2666 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2667 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2668 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2669 colorStart = MSG_ReadByte(&cl_message); // color
2670 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2673 case TE_PARTICLESNOW:
2674 // general purpose particle effect
2675 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2676 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2677 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2678 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2679 colorStart = MSG_ReadByte(&cl_message); // color
2680 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2684 // bullet hitting wall
2685 MSG_ReadVector(&cl_message, pos, cls.protocol);
2686 CL_FindNonSolidLocation(pos, pos, 4);
2687 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2688 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2691 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2696 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2698 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2700 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2705 case TE_GUNSHOTQUAD:
2706 // quad bullet hitting wall
2707 MSG_ReadVector(&cl_message, pos, cls.protocol);
2708 CL_FindNonSolidLocation(pos, pos, 4);
2709 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2713 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2718 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2720 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2722 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2729 MSG_ReadVector(&cl_message, pos, cls.protocol);
2730 CL_FindNonSolidLocation(pos, pos, 10);
2731 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2732 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2735 case TE_EXPLOSIONQUAD:
2736 // quad rocket explosion
2737 MSG_ReadVector(&cl_message, pos, cls.protocol);
2738 CL_FindNonSolidLocation(pos, pos, 10);
2739 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2744 // Nehahra movie colored lighting explosion
2745 MSG_ReadVector(&cl_message, pos, cls.protocol);
2746 CL_FindNonSolidLocation(pos, pos, 10);
2747 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2748 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2749 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2750 CL_ParticleExplosion(pos);
2751 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2752 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2753 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2756 case TE_EXPLOSIONRGB:
2757 // colored lighting explosion
2758 MSG_ReadVector(&cl_message, pos, cls.protocol);
2759 CL_FindNonSolidLocation(pos, pos, 10);
2760 CL_ParticleExplosion(pos);
2761 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2762 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2763 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2764 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2765 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2766 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2769 case TE_TAREXPLOSION:
2770 // tarbaby explosion
2771 MSG_ReadVector(&cl_message, pos, cls.protocol);
2772 CL_FindNonSolidLocation(pos, pos, 10);
2773 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2774 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2778 MSG_ReadVector(&cl_message, pos, cls.protocol);
2779 CL_FindNonSolidLocation(pos, pos, 10);
2780 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783 case TE_CUSTOMFLASH:
2784 MSG_ReadVector(&cl_message, pos, cls.protocol);
2785 CL_FindNonSolidLocation(pos, pos, 4);
2786 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2787 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2788 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2789 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2790 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2791 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2792 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2796 MSG_ReadVector(&cl_message, pos, cls.protocol);
2797 MSG_ReadVector(&cl_message, dir, cls.protocol);
2798 count = MSG_ReadByte(&cl_message);
2799 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2804 CL_ParseBeam(cl.model_bolt, true);
2809 CL_ParseBeam(cl.model_bolt2, true);
2814 CL_ParseBeam(cl.model_bolt3, false);
2819 // grappling hook beam
2820 CL_ParseBeam(cl.model_beam, false);
2824 // LordHavoc: for compatibility with the Nehahra movie...
2825 case TE_LIGHTNING4NEH:
2826 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2830 MSG_ReadVector(&cl_message, pos, cls.protocol);
2831 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2835 MSG_ReadVector(&cl_message, pos, cls.protocol);
2836 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2840 // color mapped explosion
2841 MSG_ReadVector(&cl_message, pos, cls.protocol);
2842 CL_FindNonSolidLocation(pos, pos, 10);
2843 colorStart = MSG_ReadByte(&cl_message);
2844 colorLength = MSG_ReadByte(&cl_message);
2845 CL_ParticleExplosion2(pos, colorStart, colorLength);
2846 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2847 color[0] = tempcolor[0] * (2.0f / 255.0f);
2848 color[1] = tempcolor[1] * (2.0f / 255.0f);
2849 color[2] = tempcolor[2] * (2.0f / 255.0f);
2850 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2851 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2852 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2856 MSG_ReadVector(&cl_message, pos, cls.protocol);
2857 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2858 MSG_ReadVector(&cl_message, dir, cls.protocol);
2859 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2863 MSG_ReadVector(&cl_message, pos, cls.protocol);
2864 MSG_ReadVector(&cl_message, dir, cls.protocol);
2865 count = MSG_ReadByte(&cl_message);
2866 CL_FindNonSolidLocation(pos, pos, 4);
2867 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2870 case TE_TEI_BIGEXPLOSION:
2871 MSG_ReadVector(&cl_message, pos, cls.protocol);
2872 CL_FindNonSolidLocation(pos, pos, 10);
2873 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2874 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2877 case TE_TEI_PLASMAHIT:
2878 MSG_ReadVector(&cl_message, pos, cls.protocol);
2879 MSG_ReadVector(&cl_message, dir, cls.protocol);
2880 count = MSG_ReadByte(&cl_message);
2881 CL_FindNonSolidLocation(pos, pos, 5);
2882 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2886 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2891 static void CL_ParseTrailParticles(void)
2896 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2897 if (entityindex >= MAX_EDICTS)
2899 if (entityindex >= cl.max_entities)
2900 CL_ExpandEntities(entityindex);
2901 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2902 MSG_ReadVector(&cl_message, start, cls.protocol);
2903 MSG_ReadVector(&cl_message, end, cls.protocol);
2904 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2907 static void CL_ParsePointParticles(void)
2909 int effectindex, count;
2910 vec3_t origin, velocity;
2911 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2912 MSG_ReadVector(&cl_message, origin, cls.protocol);
2913 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2914 count = (unsigned short)MSG_ReadShort(&cl_message);
2915 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2918 static void CL_ParsePointParticles1(void)
2922 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2923 MSG_ReadVector(&cl_message, origin, cls.protocol);
2924 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2927 typedef struct cl_iplog_item_s
2934 static qboolean cl_iplog_loaded = false;
2935 static int cl_iplog_numitems = 0;
2936 static int cl_iplog_maxitems = 0;
2937 static cl_iplog_item_t *cl_iplog_items;
2939 static void CL_IPLog_Load(void);
2940 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2943 if (!address || !address[0] || !name || !name[0])
2945 if (!cl_iplog_loaded)
2947 if (developer_extra.integer)
2948 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2949 // see if it already exists
2952 for (i = 0;i < cl_iplog_numitems;i++)
2954 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2956 if (developer_extra.integer)
2957 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2962 // it does not already exist in the iplog, so add it
2963 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2965 cl_iplog_item_t *olditems = cl_iplog_items;
2966 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2967 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2970 if (cl_iplog_numitems)
2971 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2975 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2976 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2977 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2978 // TODO: maybe it would be better to strip weird characters from name when
2979 // copying it here rather than using a straight strcpy?
2980 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2981 cl_iplog_numitems++;
2984 // add it to the iplog.txt file
2985 // TODO: this ought to open the one in the userpath version of the base
2986 // gamedir, not the current gamedir
2987 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2988 if (developer_extra.integer)
2989 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2993 static void CL_IPLog_Load(void)
2995 int i, len, linenumber;
2996 char *text, *textend;
2997 unsigned char *filedata;
2998 fs_offset_t filesize;
2999 char line[MAX_INPUTLINE];
3000 char address[MAX_INPUTLINE];
3001 cl_iplog_loaded = true;
3002 // TODO: this ought to open the one in the userpath version of the base
3003 // gamedir, not the current gamedir
3004 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3007 text = (char *)filedata;
3008 textend = text + filesize;
3009 for (linenumber = 1;text < textend;linenumber++)
3011 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3012 if (len < (int)sizeof(line) - 1)
3013 line[len++] = *text;
3015 if (text < textend && *text == '\r' && text[1] == '\n')
3017 if (text < textend && *text == '\n')
3019 if (line[0] == '/' && line[1] == '/')
3020 continue; // skip comments if anyone happens to add them
3021 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3022 address[i] = line[i];
3024 // skip exactly one space character
3026 // address contains the address with termination,
3027 // line + i contains the name with termination
3028 if (address[0] && line[i])
3029 CL_IPLog_Add(address, line + i, false, false);
3031 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3035 static void CL_IPLog_List_f(void)
3038 const char *addressprefix;
3041 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3045 if (Cmd_Argc() >= 2)
3046 addressprefix = Cmd_Argv(1);
3047 if (!cl_iplog_loaded)
3049 if (addressprefix && addressprefix[0])
3050 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3052 Con_Printf("Listing all iplog entries\n");
3053 Con_Printf("address name\n");
3054 for (i = 0;i < cl_iplog_numitems;i++)
3056 if (addressprefix && addressprefix[0])
3058 for (j = 0;addressprefix[j];j++)
3059 if (addressprefix[j] != cl_iplog_items[i].address[j])
3061 // if this address does not begin with the addressprefix string
3062 // simply omit it from the output
3063 if (addressprefix[j])
3066 // if name is less than 15 characters, left justify it and pad
3067 // if name is more than 15 characters, print all of it, not worrying
3068 // about the fact it will misalign the columns
3069 if (strlen(cl_iplog_items[i].address) < 15)
3070 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3072 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3076 // look for anything interesting like player IP addresses or ping reports
3077 static qboolean CL_ExaminePrintString(const char *text)
3081 char temp[MAX_INPUTLINE];
3082 if (!strcmp(text, "Client ping times:\n"))
3084 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3085 // hide ping reports in demos
3086 if (cls.demoplayback)
3087 cl.parsingtextexpectingpingforscores = 1;
3088 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3090 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3092 Con_Printf("ping reply but empty scoreboard?!?\n");
3093 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3094 cl.parsingtextexpectingpingforscores = 0;
3096 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3097 return !cl.parsingtextexpectingpingforscores;
3099 if (!strncmp(text, "host: ", 9))
3101 // cl.parsingtextexpectingpingforscores = false; // really?
3102 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3103 cl.parsingtextplayerindex = 0;
3106 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3108 // if anything goes wrong, we'll assume this is not a ping report
3109 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3110 cl.parsingtextexpectingpingforscores = 0;
3111 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3115 if ((*t >= '0' && *t <= '9') || *t == '-')
3118 while ((*t >= '0' && *t <= '9') || *t == '-')
3124 if(cl.parsingtextplayerindex < cl.maxclients)
3126 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3128 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3129 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3130 if (t[charindex] == '\n')
3132 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3133 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3135 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3137 // we parsed a valid ping entry, so expect another to follow
3138 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3139 cl.parsingtextexpectingpingforscores = expected;
3144 if (!strncmp(t, "unconnected\n", 12))
3147 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148 cl.parsingtextexpectingpingforscores = expected;
3152 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3156 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3158 if (!strncmp(text, "players: ", 9))
3160 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3161 cl.parsingtextplayerindex = 0;
3164 else if (!strstr(text, ": "))
3166 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3170 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3172 // if anything goes wrong, we'll assume this is not a status report
3173 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3174 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3177 cl.parsingtextplayerindex = atoi(t) - 1;
3178 while (*t >= '0' && *t <= '9')
3182 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3185 // the player name follows here, along with frags and time
3188 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3190 // if anything goes wrong, we'll assume this is not a status report
3191 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3197 for (len = 0;*t && *t != '\n';t++)
3198 if (len < (int)sizeof(temp) - 1)
3201 // botclient is perfectly valid, but we don't care about bots
3202 // also don't try to look up the name of an invalid player index
3203 if (strcmp(temp, "botclient")
3204 && cl.parsingtextplayerindex >= 0
3205 && cl.parsingtextplayerindex < cl.maxclients
3206 && cl.scores[cl.parsingtextplayerindex].name[0])
3208 // log the player name and IP address string
3209 // (this operates entirely on strings to avoid issues with the
3210 // nature of a network address)
3211 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3213 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3220 extern cvar_t slowmo;
3221 extern cvar_t cl_lerpexcess;
3222 static void CL_NetworkTimeReceived(double newtime)
3225 cl.mtime[1] = cl.mtime[0];
3226 cl.mtime[0] = newtime;
3227 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3228 cl.time = cl.mtime[1] = newtime;
3229 else if (cls.demoplayback)
3231 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3232 // due to a large time gap, so treat it as an instant change in time
3233 // (this can also happen during heavy packet loss in the demo)
3234 if (cl.time < newtime - 0.1)
3235 cl.mtime[1] = cl.time = newtime;
3237 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3239 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3240 if (developer_extra.integer && vid_activewindow)
3242 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3243 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3244 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3245 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3247 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3248 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3249 if (cl_nettimesyncboundmode.integer == 1)
3250 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3251 else if (cl_nettimesyncboundmode.integer == 2)
3253 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3254 cl.time = cl.mtime[1];
3256 else if (cl_nettimesyncboundmode.integer == 3)
3258 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3259 cl.time = cl.mtime[1];
3261 else if (cl_nettimesyncboundmode.integer == 4)
3263 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3264 cl.time = cl.mtime[1]; // reset
3265 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3266 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3267 else if (cl.time > cl.mtime[1])
3268 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3270 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3272 else if (cl_nettimesyncboundmode.integer == 5)
3274 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3275 cl.time = cl.mtime[1]; // reset
3276 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3277 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3279 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3281 else if (cl_nettimesyncboundmode.integer == 6)
3283 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3284 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3287 // this packet probably contains a player entity update, so we will need
3288 // to update the prediction
3289 cl.movement_replay = true;
3290 // this may get updated later in parsing by svc_clientdata
3291 cl.onground = false;
3292 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3293 // during this frame
3294 // (makes spectating players much smoother and prevents mouse movement from turning)
3295 cl.fixangle[1] = cl.fixangle[0];
3296 cl.fixangle[0] = false;
3297 if (!cls.demoplayback)
3298 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3299 // update the csqc's server timestamps, critical for proper sync
3300 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3302 if (cl.mtime[0] > cl.mtime[1])
3303 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3305 // only lerp entities that also get an update in this frame, when lerp excess is used
3306 if(cl_lerpexcess.value > 0)
3309 for (i = 1;i < cl.num_entities;i++)
3311 if (cl.entities_active[i])
3313 entity_t *ent = cl.entities + i;
3314 ent->persistent.lerpdeltatime = 0;
3320 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3323 =====================
3324 CL_ParseServerMessage
3325 =====================
3327 int parsingerror = false;
3328 void CL_ParseServerMessage(void)
3332 protocolversion_t protocol;
3333 unsigned char cmdlog[32];
3334 const char *cmdlogname[32], *temp;
3335 int cmdindex, cmdcount = 0;
3336 qboolean qwplayerupdatereceived;
3340 // LordHavoc: moved demo message writing from before the packet parse to
3341 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3342 // code in CL_ParseServerinfo
3343 //if (cls.demorecording)
3344 // CL_WriteDemoMessage (&cl_message);
3346 cl.last_received_message = realtime;
3348 CL_KeepaliveMessage(false);
3351 // if recording demos, copy the message out
3353 if (cl_shownet.integer == 1)
3354 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3355 else if (cl_shownet.integer == 2)
3356 Con_Print("------------------\n");
3359 // parse the message
3361 //MSG_BeginReading ();
3363 parsingerror = true;
3365 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3367 CL_NetworkTimeReceived(realtime); // qw has no clock
3369 // kill all qw nails
3370 cl.qw_num_nails = 0;
3372 // fade weapon view kick
3373 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3375 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3377 qwplayerupdatereceived = false;
3381 if (cl_message.badread)
3382 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3384 cmd = MSG_ReadByte(&cl_message);
3388 SHOWNET("END OF MESSAGE");
3389 break; // end of message
3392 cmdindex = cmdcount & 31;
3394 cmdlog[cmdindex] = cmd;
3396 SHOWNET(qw_svc_strings[cmd]);
3397 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3398 if (!cmdlogname[cmdindex])
3400 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3402 cmdlogname[cmdindex] = temp;
3410 char description[32*64], temp[64];
3412 strlcpy(description, "packet dump: ", sizeof(description));
3416 count = cmdcount - i;
3420 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3421 strlcat(description, temp, sizeof(description));
3426 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3427 Con_Print(description);
3428 Host_Error("CL_ParseServerMessage: Illegible server message");
3433 //Con_Printf("qw_svc_nop\n");
3436 case qw_svc_disconnect:
3437 Con_Printf("Server disconnected\n");
3438 if (cls.demonum != -1)
3445 i = MSG_ReadByte(&cl_message);
3446 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3447 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3450 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3452 CSQC_AddPrintText(temp);
3456 case qw_svc_centerprint:
3457 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3460 case qw_svc_stufftext:
3461 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3465 // svc_damage protocol is identical to nq
3469 case qw_svc_serverdata:
3470 //Cbuf_Execute(); // make sure any stuffed commands are done
3471 CL_ParseServerInfo();
3474 case qw_svc_setangle:
3475 for (i=0 ; i<3 ; i++)
3476 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3477 if (!cls.demoplayback)
3479 cl.fixangle[0] = true;
3480 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3481 // disable interpolation if this is new
3482 if (!cl.fixangle[1])
3483 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3487 case qw_svc_lightstyle:
3488 i = MSG_ReadByte(&cl_message);
3489 if (i >= cl.max_lightstyle)
3491 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3494 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3495 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3496 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3500 CL_ParseStartSoundPacket(false);
3503 case qw_svc_stopsound:
3504 i = (unsigned short) MSG_ReadShort(&cl_message);
3505 S_StopSound(i>>3, i&7);
3508 case qw_svc_updatefrags:
3509 i = MSG_ReadByte(&cl_message);
3510 if (i >= cl.maxclients)
3511 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3512 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3515 case qw_svc_updateping:
3516 i = MSG_ReadByte(&cl_message);
3517 if (i >= cl.maxclients)
3518 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3519 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3522 case qw_svc_updatepl:
3523 i = MSG_ReadByte(&cl_message);
3524 if (i >= cl.maxclients)
3525 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3526 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3529 case qw_svc_updateentertime:
3530 i = MSG_ReadByte(&cl_message);
3531 if (i >= cl.maxclients)
3532 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3534 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3537 case qw_svc_spawnbaseline:
3538 i = (unsigned short) MSG_ReadShort(&cl_message);
3539 if (i < 0 || i >= MAX_EDICTS)
3540 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3541 if (i >= cl.max_entities)
3542 CL_ExpandEntities(i);
3543 CL_ParseBaseline(cl.entities + i, false);
3545 case qw_svc_spawnstatic:
3546 CL_ParseStatic(false);
3548 case qw_svc_temp_entity:
3549 if(!CL_VM_Parse_TempEntity())
3550 CL_ParseTempEntity ();
3553 case qw_svc_killedmonster:
3554 cl.stats[STAT_MONSTERS]++;
3557 case qw_svc_foundsecret:
3558 cl.stats[STAT_SECRETS]++;
3561 case qw_svc_updatestat:
3562 i = MSG_ReadByte(&cl_message);
3563 if (i < 0 || i >= MAX_CL_STATS)
3564 Host_Error ("svc_updatestat: %i is invalid", i);
3565 cl.stats[i] = MSG_ReadByte(&cl_message);
3568 case qw_svc_updatestatlong:
3569 i = MSG_ReadByte(&cl_message);
3570 if (i < 0 || i >= MAX_CL_STATS)
3571 Host_Error ("svc_updatestatlong: %i is invalid", i);
3572 cl.stats[i] = MSG_ReadLong(&cl_message);
3575 case qw_svc_spawnstaticsound:
3576 CL_ParseStaticSound (false);
3579 case qw_svc_cdtrack:
3580 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3581 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3582 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3584 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3587 case qw_svc_intermission:
3588 if(!cl.intermission)
3589 cl.completed_time = cl.time;
3590 cl.intermission = 1;
3591 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3592 for (i = 0;i < 3;i++)
3593 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3597 if(!cl.intermission)
3598 cl.completed_time = cl.time;
3599 cl.intermission = 2;
3600 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3603 case qw_svc_sellscreen:
3604 Cmd_ExecuteString ("help", src_command, true);
3607 case qw_svc_smallkick:
3608 cl.qw_weaponkick = -2;
3610 case qw_svc_bigkick:
3611 cl.qw_weaponkick = -4;
3614 case qw_svc_muzzleflash:
3615 i = (unsigned short) MSG_ReadShort(&cl_message);
3616 // NOTE: in QW this only worked on clients
3617 if (i < 0 || i >= MAX_EDICTS)
3618 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3619 if (i >= cl.max_entities)
3620 CL_ExpandEntities(i);
3621 cl.entities[i].persistent.muzzleflash = 1.0f;
3624 case qw_svc_updateuserinfo:
3625 QW_CL_UpdateUserInfo();
3628 case qw_svc_setinfo:
3632 case qw_svc_serverinfo:
3636 case qw_svc_download:
3637 QW_CL_ParseDownload();
3640 case qw_svc_playerinfo:
3641 // slightly kill qw player entities now that we know there is
3642 // an update of player entities this frame...
3643 if (!qwplayerupdatereceived)
3645 qwplayerupdatereceived = true;
3646 for (i = 1;i < cl.maxclients;i++)
3647 cl.entities_active[i] = false;
3649 EntityStateQW_ReadPlayerUpdate();
3656 case qw_svc_chokecount:
3657 i = MSG_ReadByte(&cl_message);
3658 // FIXME: apply to netgraph
3659 //for (j = 0;j < i;j++)
3660 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3663 case qw_svc_modellist:
3664 QW_CL_ParseModelList();
3667 case qw_svc_soundlist:
3668 QW_CL_ParseSoundList();
3671 case qw_svc_packetentities:
3672 EntityFrameQW_CL_ReadFrame(false);
3673 // first update is the final signon stage
3674 if (cls.signon == SIGNONS - 1)
3676 cls.signon = SIGNONS;
3681 case qw_svc_deltapacketentities:
3682 EntityFrameQW_CL_ReadFrame(true);
3683 // first update is the final signon stage
3684 if (cls.signon == SIGNONS - 1)
3686 cls.signon = SIGNONS;
3691 case qw_svc_maxspeed:
3692 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3695 case qw_svc_entgravity:
3696 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3697 if (!cl.movevars_entgravity)
3698 cl.movevars_entgravity = 1.0f;
3701 case qw_svc_setpause:
3702 cl.paused = MSG_ReadByte(&cl_message) != 0;
3707 S_PauseGameSounds (cl.paused);
3712 if (qwplayerupdatereceived)
3714 // fully kill any player entities that were not updated this frame
3715 for (i = 1;i <= cl.maxclients;i++)
3716 if (!cl.entities_active[i])
3717 cl.entities[i].state_current.active = false;
3724 if (cl_message.badread)
3725 Host_Error ("CL_ParseServerMessage: Bad server message");
3727 cmd = MSG_ReadByte(&cl_message);
3731 // R_TimeReport("END OF MESSAGE");
3732 SHOWNET("END OF MESSAGE");
3733 break; // end of message
3736 cmdindex = cmdcount & 31;
3738 cmdlog[cmdindex] = cmd;
3740 // if the high bit of the command byte is set, it is a fast update
3743 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3745 cmdlogname[cmdindex] = temp;
3746 SHOWNET("fast update");
3747 if (cls.signon == SIGNONS - 1)
3749 // first update is the final signon stage
3750 cls.signon = SIGNONS;
3753 EntityFrameQuake_ReadEntity (cmd&127);
3757 SHOWNET(svc_strings[cmd]);
3758 cmdlogname[cmdindex] = svc_strings[cmd];
3759 if (!cmdlogname[cmdindex])
3761 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3763 cmdlogname[cmdindex] = temp;
3771 char description[32*64], temp[64];
3773 strlcpy (description, "packet dump: ", sizeof(description));
3777 count = cmdcount - i;
3781 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3782 strlcat (description, temp, sizeof (description));
3787 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3788 Con_Print(description);
3789 Host_Error ("CL_ParseServerMessage: Illegible server message");
3794 if (cls.signon < SIGNONS)
3795 Con_Print("<-- server to client keepalive\n");
3799 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3802 case svc_clientdata:
3803 CL_ParseClientdata();
3807 i = MSG_ReadLong(&cl_message);
3808 protocol = Protocol_EnumForNumber(i);
3809 if (protocol == PROTOCOL_UNKNOWN)
3810 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3811 // hack for unmarked Nehahra movie demos which had a custom protocol
3812 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3813 protocol = PROTOCOL_NEHAHRAMOVIE;
3814 cls.protocol = protocol;
3817 case svc_disconnect:
3818 Con_Printf ("Server disconnected\n");
3819 if (cls.demonum != -1)
3826 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3827 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3828 CSQC_AddPrintText(temp); //[515]: csqc
3831 case svc_centerprint:
3832 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3836 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3837 /* if(utf8_enable.integer)
3840 // we can safely strip and even
3841 // interpret these in utf8 mode
3843 else */ switch(cls.protocol)
3845 case PROTOCOL_QUAKE:
3846 case PROTOCOL_QUAKEDP:
3847 // maybe add other protocols if
3848 // so desired, but not DP7
3851 case PROTOCOL_DARKPLACES7:
3853 // ProQuake does not support
3860 // skip over ProQuake messages,
3861 // TODO actually interpret them
3862 // (they are sbar team score
3863 // updates), see proquake cl_parse.c
3867 while(*temp >= 0x01 && *temp <= 0x1F)
3871 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3878 case svc_serverinfo:
3879 CL_ParseServerInfo ();
3883 for (i=0 ; i<3 ; i++)
3884 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3885 if (!cls.demoplayback)
3887 cl.fixangle[0] = true;
3888 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3889 // disable interpolation if this is new
3890 if (!cl.fixangle[1])
3891 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3896 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3897 if (cl.viewentity >= MAX_EDICTS)
3898 Host_Error("svc_setview >= MAX_EDICTS");
3899 if (cl.viewentity >= cl.max_entities)
3900 CL_ExpandEntities(cl.viewentity);
3901 // LordHavoc: assume first setview recieved is the real player entity
3902 if (!cl.realplayerentity)
3903 cl.realplayerentity = cl.viewentity;
3904 // update cl.playerentity to this one if it is a valid player
3905 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3906 cl.playerentity = cl.viewentity;
3909 case svc_lightstyle:
3910 i = MSG_ReadByte(&cl_message);
3911 if (i >= cl.max_lightstyle)
3913 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3916 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3917 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3918 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3922 CL_ParseStartSoundPacket(false);
3926 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3928 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3929 CL_ParseStartSoundPacket(true);
3933 int i = (unsigned short)MSG_ReadShort(&cl_message);
3934 char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3937 if (i >= 1 && i < MAX_MODELS)
3939 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3941 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3942 cl.model_precache[i] = model;
3945 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3950 if (i >= 1 && i < MAX_SOUNDS)
3952 sfx_t *sfx = S_PrecacheSound (s, true, true);
3953 if (!sfx && snd_initialized.integer)
3954 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3955 cl.sound_precache[i] = sfx;
3958 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3964 i = (unsigned short) MSG_ReadShort(&cl_message);
3965 S_StopSound(i>>3, i&7);
3968 case svc_updatename:
3969 i = MSG_ReadByte(&cl_message);
3970 if (i >= cl.maxclients)
3971 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3972 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
3975 case svc_updatefrags:
3976 i = MSG_ReadByte(&cl_message);
3977 if (i >= cl.maxclients)
3978 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3979 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3982 case svc_updatecolors:
3983 i = MSG_ReadByte(&cl_message);
3984 if (i >= cl.maxclients)
3985 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3986 cl.scores[i].colors = MSG_ReadByte(&cl_message);
3990 CL_ParseParticleEffect ();
4001 case svc_spawnbaseline:
4002 i = (unsigned short) MSG_ReadShort(&cl_message);
4003 if (i < 0 || i >= MAX_EDICTS)
4004 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4005 if (i >= cl.max_entities)
4006 CL_ExpandEntities(i);
4007 CL_ParseBaseline (cl.entities + i, false);
4009 case svc_spawnbaseline2:
4010 i = (unsigned short) MSG_ReadShort(&cl_message);
4011 if (i < 0 || i >= MAX_EDICTS)
4012 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4013 if (i >= cl.max_entities)
4014 CL_ExpandEntities(i);
4015 CL_ParseBaseline (cl.entities + i, true);
4017 case svc_spawnstatic:
4018 CL_ParseStatic (false);
4020 case svc_spawnstatic2:
4021 CL_ParseStatic (true);
4023 case svc_temp_entity:
4024 if(!CL_VM_Parse_TempEntity())
4025 CL_ParseTempEntity ();
4029 cl.paused = MSG_ReadByte(&cl_message) != 0;
4034 S_PauseGameSounds (cl.paused);
4038 i = MSG_ReadByte(&cl_message);
4039 // LordHavoc: it's rude to kick off the client if they missed the
4040 // reconnect somehow, so allow signon 1 even if at signon 1
4041 if (i <= cls.signon && i != 1)
4042 Host_Error ("Received signon %i when at %i", i, cls.signon);
4047 case svc_killedmonster:
4048 cl.stats[STAT_MONSTERS]++;
4051 case svc_foundsecret:
4052 cl.stats[STAT_SECRETS]++;
4055 case svc_updatestat:
4056 i = MSG_ReadByte(&cl_message);
4057 if (i < 0 || i >= MAX_CL_STATS)
4058 Host_Error ("svc_updatestat: %i is invalid", i);
4059 cl.stats[i] = MSG_ReadLong(&cl_message);
4062 case svc_updatestatubyte:
4063 i = MSG_ReadByte(&cl_message);
4064 if (i < 0 || i >= MAX_CL_STATS)
4065 Host_Error ("svc_updatestat: %i is invalid", i);
4066 cl.stats[i] = MSG_ReadByte(&cl_message);
4069 case svc_spawnstaticsound:
4070 CL_ParseStaticSound (false);
4073 case svc_spawnstaticsound2:
4074 CL_ParseStaticSound (true);
4078 cl.cdtrack = MSG_ReadByte(&cl_message);
4079 cl.looptrack = MSG_ReadByte(&cl_message);
4080 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4081 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4083 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4086 case svc_intermission:
4087 if(!cl.intermission)
4088 cl.completed_time = cl.time;
4089 cl.intermission = 1;
4090 CL_VM_UpdateIntermissionState(cl.intermission);
4094 if(!cl.intermission)
4095 cl.completed_time = cl.time;
4096 cl.intermission = 2;
4097 CL_VM_UpdateIntermissionState(cl.intermission);
4098 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4102 if(!cl.intermission)
4103 cl.completed_time = cl.time;
4104 cl.intermission = 3;
4105 CL_VM_UpdateIntermissionState(cl.intermission);
4106 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4109 case svc_sellscreen:
4110 Cmd_ExecuteString ("help", src_command, true);
4113 if (gamemode == GAME_TENEBRAE)
4115 // repeating particle effect
4116 MSG_ReadCoord(&cl_message, cls.protocol);
4117 MSG_ReadCoord(&cl_message, cls.protocol);
4118 MSG_ReadCoord(&cl_message, cls.protocol);
4119 MSG_ReadCoord(&cl_message, cls.protocol);
4120 MSG_ReadCoord(&cl_message, cls.protocol);
4121 MSG_ReadCoord(&cl_message, cls.protocol);
4122 (void) MSG_ReadByte(&cl_message);
4123 MSG_ReadLong(&cl_message);
4124 MSG_ReadLong(&cl_message);
4125 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4128 SHOWLMP_decodehide();
4131 if (gamemode == GAME_TENEBRAE)
4134 MSG_ReadCoord(&cl_message, cls.protocol);
4135 MSG_ReadCoord(&cl_message, cls.protocol);
4136 MSG_ReadCoord(&cl_message, cls.protocol);
4137 (void) MSG_ReadByte(&cl_message);
4138 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4141 SHOWLMP_decodeshow();
4144 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4147 if (cls.signon == SIGNONS - 1)
4149 // first update is the final signon stage
4150 cls.signon = SIGNONS;
4153 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4154 EntityFrame_CL_ReadFrame();
4155 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4156 EntityFrame4_CL_ReadFrame();
4158 EntityFrame5_CL_ReadFrame();
4160 case svc_csqcentities:
4161 CSQC_ReadEntities();
4163 case svc_downloaddata:
4166 case svc_trailparticles:
4167 CL_ParseTrailParticles();
4169 case svc_pointparticles:
4170 CL_ParsePointParticles();
4172 case svc_pointparticles1:
4173 CL_ParsePointParticles1();
4176 // R_TimeReport(svc_strings[cmd]);
4180 if (cls.signon == SIGNONS)
4181 CL_UpdateItemsAndWeapon();
4182 // R_TimeReport("UpdateItems");
4184 EntityFrameQuake_ISeeDeadEntities();
4185 // R_TimeReport("ISeeDeadEntities");
4187 CL_UpdateMoveVars();
4188 // R_TimeReport("UpdateMoveVars");
4190 parsingerror = false;
4192 // LordHavoc: this was at the start of the function before cl_autodemo was
4194 if (cls.demorecording)
4196 CL_WriteDemoMessage (&cl_message);
4197 // R_TimeReport("WriteDemo");
4201 void CL_Parse_DumpPacket(void)
4205 Con_Print("Packet dump:\n");
4206 SZ_HexDumpToConsole(&cl_message);
4207 parsingerror = false;
4210 void CL_Parse_ErrorCleanUp(void)
4212 CL_StopDownload(0, 0);
4216 void CL_Parse_Init(void)
4218 Cvar_RegisterVariable(&cl_worldmessage);
4219 Cvar_RegisterVariable(&cl_worldname);
4220 Cvar_RegisterVariable(&cl_worldnamenoextension);
4221 Cvar_RegisterVariable(&cl_worldbasename);
4223 Cvar_RegisterVariable(&developer_networkentities);
4224 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4226 Cvar_RegisterVariable(&cl_sound_wizardhit);
4227 Cvar_RegisterVariable(&cl_sound_hknighthit);
4228 Cvar_RegisterVariable(&cl_sound_tink1);
4229 Cvar_RegisterVariable(&cl_sound_ric1);
4230 Cvar_RegisterVariable(&cl_sound_ric2);
4231 Cvar_RegisterVariable(&cl_sound_ric3);
4232 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4233 Cvar_RegisterVariable(&cl_sound_r_exp3);
4235 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4237 // server extension cvars set by commands issued from the server during connect
4238 Cvar_RegisterVariable(&cl_serverextension_download);
4240 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4241 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4242 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4243 Cvar_RegisterVariable(&cl_iplog_name);
4244 Cvar_RegisterVariable(&cl_readpicture_force);
4246 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4247 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4248 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4249 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4250 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4251 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4252 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4253 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4254 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4257 void CL_Parse_Shutdown(void)