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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
196
197 /*
198 ==================
199 CL_ParseStartSoundPacket
200 ==================
201 */
202 static void CL_ParseStartSoundPacket(int largesoundindex)
203 {
204         vec3_t  pos;
205         int     channel, ent;
206         int     sound_num;
207         int     volume;
208         int     field_mask;
209         float   attenuation;
210         float   speed;
211         int             fflags = CHANNELFLAG_NONE;
212
213         if (cls.protocol == PROTOCOL_QUAKEWORLD)
214         {
215                 channel = MSG_ReadShort(&cl_message);
216
217                 if (channel & (1<<15))
218                         volume = MSG_ReadByte(&cl_message);
219                 else
220                         volume = DEFAULT_SOUND_PACKET_VOLUME;
221
222                 if (channel & (1<<14))
223                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
224                 else
225                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226         
227                 speed = 1.0f;
228
229                 ent = (channel>>3)&1023;
230                 channel &= 7;
231
232                 sound_num = MSG_ReadByte(&cl_message);
233         }
234         else
235         {
236                 field_mask = MSG_ReadByte(&cl_message);
237
238                 if (field_mask & SND_VOLUME)
239                         volume = MSG_ReadByte(&cl_message);
240                 else
241                         volume = DEFAULT_SOUND_PACKET_VOLUME;
242
243                 if (field_mask & SND_ATTENUATION)
244                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
245                 else
246                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
247
248                 if (field_mask & SND_SPEEDUSHORT4000)
249                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
250                 else
251                         speed = 1.0f;
252
253                 if (field_mask & SND_LARGEENTITY)
254                 {
255                         ent = (unsigned short) MSG_ReadShort(&cl_message);
256                         channel = MSG_ReadChar(&cl_message);
257                 }
258                 else
259                 {
260                         channel = (unsigned short) MSG_ReadShort(&cl_message);
261                         ent = channel >> 3;
262                         channel &= 7;
263                 }
264
265                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
266                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
267                 else
268                         sound_num = MSG_ReadByte(&cl_message);
269         }
270
271         channel = CHAN_NET2ENGINE(channel);
272
273         MSG_ReadVector(&cl_message, pos, cls.protocol);
274
275         if (sound_num >= MAX_SOUNDS)
276         {
277                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
278                 return;
279         }
280
281         if (ent >= MAX_EDICTS)
282         {
283                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
284                 return;
285         }
286
287         if (ent >= cl.max_entities)
288                 CL_ExpandEntities(ent);
289
290         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
292 }
293
294 /*
295 ==================
296 CL_KeepaliveMessage
297
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
300 ==================
301 */
302
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qboolean readmessages)
305 {
306         static qboolean recursive = false;
307         double time;
308         static double nextmsg = -1;
309         static double nextupdate = -1;
310 #if 0
311         static double lasttime = -1;
312 #endif
313         sizebuf_t old;
314
315         qboolean thisrecursive;
316
317         thisrecursive = recursive;
318         recursive = true;
319
320         time = Sys_DirtyTime();
321         if(!thisrecursive)
322         {
323                 if(cls.state != ca_dedicated)
324                 {
325                         if(time >= nextupdate || time < nextupdate) // check if time stepped backwards
326                         {
327                                 SCR_UpdateLoadingScreenIfShown();
328                                 nextupdate = time + 2;
329                         }
330                 }
331         }
332
333         // no need if server is local and definitely not if this is a demo
334         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
335         {
336                 recursive = thisrecursive;
337                 return;
338         }
339
340         if (readmessages)
341         {
342                 // read messages from server, should just be nops
343                 old = cl_message;
344                 memcpy(olddata, cl_message.data, cl_message.cursize);
345
346                 NetConn_ClientFrame();
347
348                 cl_message = old;
349                 memcpy(cl_message.data, olddata, cl_message.cursize);
350         }
351
352         if (cls.netcon && (time >= nextmsg || time < nextmsg)) // check if time stepped backwards
353         {
354                 sizebuf_t       msg;
355                 unsigned char           buf[4];
356                 nextmsg = time + 5;
357                 // write out a nop
358                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
359                 Con_Print("--> client to server keepalive\n");
360                 memset(&msg, 0, sizeof(msg));
361                 msg.data = buf;
362                 msg.maxsize = sizeof(buf);
363                 MSG_WriteChar(&msg, clc_nop);
364                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
365         }
366
367         recursive = thisrecursive;
368 }
369
370 void CL_ParseEntityLump(char *entdata)
371 {
372         const char *data;
373         char key[128], value[MAX_INPUTLINE];
374         FOG_clear(); // LordHavoc: no fog until set
375         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
376         R_SetSkyBox(cl.worldmodel->brush.skybox);
377         data = entdata;
378         if (!data)
379                 return;
380         if (!COM_ParseToken_Simple(&data, false, false))
381                 return; // error
382         if (com_token[0] != '{')
383                 return; // error
384         while (1)
385         {
386                 if (!COM_ParseToken_Simple(&data, false, false))
387                         return; // error
388                 if (com_token[0] == '}')
389                         break; // end of worldspawn
390                 if (com_token[0] == '_')
391                         strlcpy (key, com_token + 1, sizeof (key));
392                 else
393                         strlcpy (key, com_token, sizeof (key));
394                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
395                         key[strlen(key)-1] = 0;
396                 if (!COM_ParseToken_Simple(&data, false, false))
397                         return; // error
398                 strlcpy (value, com_token, sizeof (value));
399                 if (!strcmp("sky", key))
400                         R_SetSkyBox(value);
401                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
402                         R_SetSkyBox(value);
403                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
404                         R_SetSkyBox(value);
405                 else if (!strcmp("fog", key))
406                 {
407                         FOG_clear(); // so missing values get good defaults
408                         r_refdef.fog_start = 0;
409                         r_refdef.fog_alpha = 1;
410                         r_refdef.fog_end = 16384;
411                         r_refdef.fog_height = 1<<30;
412                         r_refdef.fog_fadedepth = 128;
413 #if _MSC_VER >= 1400
414 #define sscanf sscanf_s
415 #endif
416                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
417                 }
418                 else if (!strcmp("fog_density", key))
419                         r_refdef.fog_density = atof(value);
420                 else if (!strcmp("fog_red", key))
421                         r_refdef.fog_red = atof(value);
422                 else if (!strcmp("fog_green", key))
423                         r_refdef.fog_green = atof(value);
424                 else if (!strcmp("fog_blue", key))
425                         r_refdef.fog_blue = atof(value);
426                 else if (!strcmp("fog_alpha", key))
427                         r_refdef.fog_alpha = atof(value);
428                 else if (!strcmp("fog_start", key))
429                         r_refdef.fog_start = atof(value);
430                 else if (!strcmp("fog_end", key))
431                         r_refdef.fog_end = atof(value);
432                 else if (!strcmp("fog_height", key))
433                         r_refdef.fog_height = atof(value);
434                 else if (!strcmp("fog_fadedepth", key))
435                         r_refdef.fog_fadedepth = atof(value);
436                 else if (!strcmp("fog_heighttexture", key))
437                 {
438                         FOG_clear(); // so missing values get good defaults
439 #if _MSC_VER >= 1400
440                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
441 #else
442                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
443 #endif
444                         r_refdef.fog_height_texturename[63] = 0;
445                 }
446         }
447 }
448
449 static const vec3_t defaultmins = {-4096, -4096, -4096};
450 static const vec3_t defaultmaxs = {4096, 4096, 4096};
451 static void CL_SetupWorldModel(void)
452 {
453         prvm_prog_t *prog = CLVM_prog;
454         // update the world model
455         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
456         CL_UpdateRenderEntity(&cl.entities[0].render);
457
458         // make sure the cl.worldname and related cvars are set up now that we know the world model name
459         // set up csqc world for collision culling
460         if (cl.worldmodel)
461         {
462                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
463                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
464                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
465                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
466                 Cvar_SetQuick(&cl_worldname, cl.worldname);
467                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
468                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
469                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
470         }
471         else
472         {
473                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
474                 Cvar_SetQuick(&cl_worldnamenoextension, "");
475                 Cvar_SetQuick(&cl_worldbasename, "");
476                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
477         }
478         World_Start(&cl.world);
479
480         // load or reload .loc file for team chat messages
481         CL_Locs_Reload_f();
482
483         // make sure we send enough keepalives
484         CL_KeepaliveMessage(false);
485
486         // reset particles and other per-level things
487         R_Modules_NewMap();
488
489         // make sure we send enough keepalives
490         CL_KeepaliveMessage(false);
491
492         // load the team chat beep if possible
493         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
494
495         // check memory integrity
496         Mem_CheckSentinelsGlobal();
497
498         // make menu know
499         MR_NewMap();
500
501         // load the csqc now
502         if (cl.loadcsqc)
503         {
504                 cl.loadcsqc = false;
505
506                 CL_VM_Init();
507         }
508 }
509
510 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
511 {
512         qfile_t *file;
513         char vabuf[1024];
514
515         // see if the file already exists
516         file = FS_OpenVirtualFile(filename, true);
517         if (file)
518         {
519                 FS_Close(file);
520                 return true;
521         }
522
523         // download messages in a demo would be bad
524         if (cls.demorecording)
525         {
526                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
527                 return true;
528         }
529
530         // don't try to download when playing a demo
531         if (!cls.netcon)
532                 return true;
533
534         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
535         Con_Printf("Downloading %s\n", filename);
536
537         if (!cls.qw_downloadmemory)
538         {
539                 cls.qw_downloadmemory = NULL;
540                 cls.qw_downloadmemorycursize = 0;
541                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
542         }
543
544         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
545         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
546
547         cls.qw_downloadnumber++;
548         cls.qw_downloadpercent = 0;
549         cls.qw_downloadmemorycursize = 0;
550
551         return false;
552 }
553
554 static void QW_CL_ProcessUserInfo(int slot);
555 static void QW_CL_RequestNextDownload(void)
556 {
557         int i;
558         char vabuf[1024];
559
560         // clear name of file that just finished
561         cls.qw_downloadname[0] = 0;
562
563         switch (cls.qw_downloadtype)
564         {
565         case dl_single:
566                 break;
567         case dl_skin:
568                 if (cls.qw_downloadnumber == 0)
569                         Con_Printf("Checking skins...\n");
570                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
571                 {
572                         if (!cl.scores[cls.qw_downloadnumber].name[0])
573                                 continue;
574                         // check if we need to download the file, and return if so
575                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
576                                 return;
577                 }
578
579                 cls.qw_downloadtype = dl_none;
580
581                 // load any newly downloaded skins
582                 for (i = 0;i < cl.maxclients;i++)
583                         QW_CL_ProcessUserInfo(i);
584
585                 // if we're still in signon stages, request the next one
586                 if (cls.signon != SIGNONS)
587                 {
588                         cls.signon = SIGNONS-1;
589                         // we'll go to SIGNONS when the first entity update is received
590                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
591                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
592                 }
593                 break;
594         case dl_model:
595                 if (cls.qw_downloadnumber == 0)
596                 {
597                         Con_Printf("Checking models...\n");
598                         cls.qw_downloadnumber = 1;
599                 }
600
601                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
602                 {
603                         // skip submodels
604                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
605                                 continue;
606                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
607                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
608                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
609                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
610                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
611                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
612                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
613                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
614                         // check if we need to download the file, and return if so
615                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
616                                 return;
617                 }
618
619                 cls.qw_downloadtype = dl_none;
620
621                 // touch all of the precached models that are still loaded so we can free
622                 // anything that isn't needed
623                 if (!sv.active)
624                         Mod_ClearUsed();
625                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
626                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
627                 // precache any models used by the client (this also marks them used)
628                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
629                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
630                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
631                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
632
633                 // we purge the models and sounds later in CL_SignonReply
634                 //Mod_PurgeUnused();
635
636                 // now we try to load everything that is new
637
638                 // world model
639                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
640                 if (cl.model_precache[1]->Draw == NULL)
641                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
642
643                 // normal models
644                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
645                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
646                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
647
648                 // check memory integrity
649                 Mem_CheckSentinelsGlobal();
650
651                 // now that we have a world model, set up the world entity, renderer
652                 // modules and csqc
653                 CL_SetupWorldModel();
654
655                 // add pmodel/emodel CRCs to userinfo
656                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
657                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
658
659                 // done checking sounds and models, send a prespawn command now
660                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
661                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
662
663                 if (cls.qw_downloadmemory)
664                 {
665                         Mem_Free(cls.qw_downloadmemory);
666                         cls.qw_downloadmemory = NULL;
667                 }
668
669                 // done loading
670                 cl.loadfinished = true;
671                 break;
672         case dl_sound:
673                 if (cls.qw_downloadnumber == 0)
674                 {
675                         Con_Printf("Checking sounds...\n");
676                         cls.qw_downloadnumber = 1;
677                 }
678
679                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
680                 {
681                         // check if we need to download the file, and return if so
682                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
683                                 return;
684                 }
685
686                 cls.qw_downloadtype = dl_none;
687
688                 // clear sound usage flags for purging of unused sounds
689                 S_ClearUsed();
690
691                 // precache any sounds used by the client
692                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
693                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
694                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
695                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
696                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
697                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
698                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
699
700                 // sounds used by the game
701                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
702                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
703
704                 // we purge the models and sounds later in CL_SignonReply
705                 //S_PurgeUnused();
706
707                 // check memory integrity
708                 Mem_CheckSentinelsGlobal();
709
710                 // done with sound downloads, next we check models
711                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
712                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
713                 break;
714         case dl_none:
715         default:
716                 Con_Printf("Unknown download type.\n");
717         }
718 }
719
720 static void QW_CL_ParseDownload(void)
721 {
722         int size = (signed short)MSG_ReadShort(&cl_message);
723         int percent = MSG_ReadByte(&cl_message);
724
725         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
726
727         // skip the download fragment if playing a demo
728         if (!cls.netcon)
729         {
730                 if (size > 0)
731                         cl_message.readcount += size;
732                 return;
733         }
734
735         if (size == -1)
736         {
737                 Con_Printf("File not found.\n");
738                 QW_CL_RequestNextDownload();
739                 return;
740         }
741
742         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
743                 Host_Error("corrupt download message\n");
744
745         // make sure the buffer is big enough to include this new fragment
746         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
747         {
748                 unsigned char *old;
749                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
750                         cls.qw_downloadmemorymaxsize *= 2;
751                 old = cls.qw_downloadmemory;
752                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
753                 if (old)
754                 {
755                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
756                         Mem_Free(old);
757                 }
758         }
759
760         // read the fragment out of the packet
761         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
762         cls.qw_downloadmemorycursize += size;
763         cls.qw_downloadspeedcount += size;
764
765         cls.qw_downloadpercent = percent;
766
767         if (percent != 100)
768         {
769                 // request next fragment
770                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
771                 MSG_WriteString(&cls.netcon->message, "nextdl");
772         }
773         else
774         {
775                 // finished file
776                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
777
778                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
779
780                 cls.qw_downloadpercent = 0;
781
782                 // start downloading the next file (or join the game)
783                 QW_CL_RequestNextDownload();
784         }
785 }
786
787 static void QW_CL_ParseModelList(void)
788 {
789         int n;
790         int nummodels = MSG_ReadByte(&cl_message);
791         char *str;
792         char vabuf[1024];
793
794         // parse model precache list
795         for (;;)
796         {
797                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
798                 if (!str[0])
799                         break;
800                 nummodels++;
801                 if (nummodels==MAX_MODELS)
802                         Host_Error("Server sent too many model precaches");
803                 if (strlen(str) >= MAX_QPATH)
804                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
805                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
806         }
807
808         n = MSG_ReadByte(&cl_message);
809         if (n)
810         {
811                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
812                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
813                 return;
814         }
815
816         cls.signon = 2;
817         cls.qw_downloadnumber = 0;
818         cls.qw_downloadtype = dl_model;
819         QW_CL_RequestNextDownload();
820 }
821
822 static void QW_CL_ParseSoundList(void)
823 {
824         int n;
825         int numsounds = MSG_ReadByte(&cl_message);
826         char *str;
827         char vabuf[1024];
828
829         // parse sound precache list
830         for (;;)
831         {
832                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
833                 if (!str[0])
834                         break;
835                 numsounds++;
836                 if (numsounds==MAX_SOUNDS)
837                         Host_Error("Server sent too many sound precaches");
838                 if (strlen(str) >= MAX_QPATH)
839                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
840                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
841         }
842
843         n = MSG_ReadByte(&cl_message);
844
845         if (n)
846         {
847                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
848                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
849                 return;
850         }
851
852         cls.signon = 2;
853         cls.qw_downloadnumber = 0;
854         cls.qw_downloadtype = dl_sound;
855         QW_CL_RequestNextDownload();
856 }
857
858 static void QW_CL_Skins_f(void)
859 {
860         cls.qw_downloadnumber = 0;
861         cls.qw_downloadtype = dl_skin;
862         QW_CL_RequestNextDownload();
863 }
864
865 static void QW_CL_Changing_f(void)
866 {
867         if (cls.qw_downloadmemory)  // don't change when downloading
868                 return;
869
870         S_StopAllSounds();
871         cl.intermission = 0;
872         cls.signon = 1; // not active anymore, but not disconnected
873         Con_Printf("\nChanging map...\n");
874 }
875
876 void QW_CL_NextUpload(void)
877 {
878         int r, percent, size;
879
880         if (!cls.qw_uploaddata)
881                 return;
882
883         r = cls.qw_uploadsize - cls.qw_uploadpos;
884         if (r > 768)
885                 r = 768;
886         size = min(1, cls.qw_uploadsize);
887         percent = (cls.qw_uploadpos+r)*100/size;
888
889         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
890         MSG_WriteShort(&cls.netcon->message, r);
891         MSG_WriteByte(&cls.netcon->message, percent);
892         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
893
894         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
895
896         cls.qw_uploadpos += r;
897
898         if (cls.qw_uploadpos < cls.qw_uploadsize)
899                 return;
900
901         Con_Printf("Upload completed\n");
902
903         QW_CL_StopUpload();
904 }
905
906 void QW_CL_StartUpload(unsigned char *data, int size)
907 {
908         // do nothing in demos or if not connected
909         if (!cls.netcon)
910                 return;
911
912         // abort existing upload if in progress
913         QW_CL_StopUpload();
914
915         Con_DPrintf("Starting upload of %d bytes...\n", size);
916
917         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
918         memcpy(cls.qw_uploaddata, data, size);
919         cls.qw_uploadsize = size;
920         cls.qw_uploadpos = 0;
921
922         QW_CL_NextUpload();
923 }
924
925 #if 0
926 qboolean QW_CL_IsUploading(void)
927 {
928         return cls.qw_uploaddata != NULL;
929 }
930 #endif
931
932 void QW_CL_StopUpload(void)
933 {
934         if (cls.qw_uploaddata)
935                 Mem_Free(cls.qw_uploaddata);
936         cls.qw_uploaddata = NULL;
937         cls.qw_uploadsize = 0;
938         cls.qw_uploadpos = 0;
939 }
940
941 static void QW_CL_ProcessUserInfo(int slot)
942 {
943         int topcolor, bottomcolor;
944         char temp[2048];
945         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
946         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
947         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
948         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
949         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
950         cl.scores[slot].qw_spectator = temp[0] != 0;
951         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
952         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
953         if (!cl.scores[slot].qw_skin[0])
954                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
955         // TODO: skin cache
956 }
957
958 static void QW_CL_UpdateUserInfo(void)
959 {
960         int slot;
961         slot = MSG_ReadByte(&cl_message);
962         if (slot >= cl.maxclients)
963         {
964                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
965                 MSG_ReadLong(&cl_message);
966                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
967                 return;
968         }
969         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
970         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
971
972         QW_CL_ProcessUserInfo(slot);
973 }
974
975 static void QW_CL_SetInfo(void)
976 {
977         int slot;
978         char key[2048];
979         char value[2048];
980         slot = MSG_ReadByte(&cl_message);
981         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
982         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
983         if (slot >= cl.maxclients)
984         {
985                 Con_Printf("svc_setinfo >= cl.maxclients\n");
986                 return;
987         }
988         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
989
990         QW_CL_ProcessUserInfo(slot);
991 }
992
993 static void QW_CL_ServerInfo(void)
994 {
995         char key[2048];
996         char value[2048];
997         char temp[32];
998         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
999         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1000         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1001         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1002         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1003         cl.qw_teamplay = atoi(temp);
1004 }
1005
1006 static void QW_CL_ParseNails(void)
1007 {
1008         int i, j;
1009         int numnails = MSG_ReadByte(&cl_message);
1010         vec_t *v;
1011         unsigned char bits[6];
1012         for (i = 0;i < numnails;i++)
1013         {
1014                 for (j = 0;j < 6;j++)
1015                         bits[j] = MSG_ReadByte(&cl_message);
1016                 if (cl.qw_num_nails > 255)
1017                         continue;
1018                 v = cl.qw_nails[cl.qw_num_nails++];
1019                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1020                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1021                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1022                 v[3] = -360*(bits[4]>>4)/16;
1023                 v[4] = 360*bits[5]/256;
1024                 v[5] = 0;
1025         }
1026 }
1027
1028 static void CL_UpdateItemsAndWeapon(void)
1029 {
1030         int j;
1031         // check for important changes
1032
1033         // set flash times
1034         if (cl.olditems != cl.stats[STAT_ITEMS])
1035                 for (j = 0;j < 32;j++)
1036                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1037                                 cl.item_gettime[j] = cl.time;
1038         cl.olditems = cl.stats[STAT_ITEMS];
1039
1040         // GAME_NEXUIZ hud needs weapon change time
1041         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1042                 cl.weapontime = cl.time;
1043         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1044 }
1045
1046 #define LOADPROGRESSWEIGHT_SOUND            1.0
1047 #define LOADPROGRESSWEIGHT_MODEL            4.0
1048 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1049 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1050
1051 static void CL_BeginDownloads(qboolean aborteddownload)
1052 {
1053         char vabuf[1024];
1054         // quakeworld works differently
1055         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1056                 return;
1057
1058         // this would be a good place to do curl downloads
1059         if(Curl_Have_forthismap())
1060         {
1061                 Curl_Register_predownload(); // come back later
1062                 return;
1063         }
1064
1065         // if we got here...
1066         // curl is done, so let's start with the business
1067         if(!cl.loadbegun)
1068                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1069         cl.loadbegun = true;
1070
1071         // if already downloading something from the previous level, don't stop it
1072         if (cls.qw_downloadname[0])
1073                 return;
1074
1075         if (cl.downloadcsqc)
1076         {
1077                 size_t progsize;
1078                 cl.downloadcsqc = false;
1079                 if (cls.netcon
1080                  && !sv.active
1081                  && csqc_progname.string
1082                  && csqc_progname.string[0]
1083                  && csqc_progcrc.integer >= 0
1084                  && cl_serverextension_download.integer
1085                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1086                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1087                 {
1088                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1089                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1090                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1091                         else
1092                                 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1093                         return;
1094                 }
1095         }
1096
1097         if (cl.loadmodel_current < cl.loadmodel_total)
1098         {
1099                 // loading models
1100                 if(cl.loadmodel_current == 1)
1101                 {
1102                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1103                         SCR_PushLoadingScreen(false, "Loading precached models",
1104                                 (
1105                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1106                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1107                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1108                                 ) / (
1109                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1110                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1111                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1112                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1113                                 )
1114                         );
1115                         SCR_BeginLoadingPlaque();
1116                 }
1117                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1118                 {
1119                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1120                                 (
1121                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1122                                 ) / (
1123                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1124                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1125                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1126                                 )
1127                         );
1128                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1129                         {
1130                                 SCR_PopLoadingScreen(false);
1131                                 if(cl.loadmodel_current == 1)
1132                                 {
1133                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1134                                         SCR_PopLoadingScreen(false);
1135                                 }
1136                                 continue;
1137                         }
1138                         CL_KeepaliveMessage(true);
1139
1140                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1141                         if (sv.active)
1142                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1143                         else
1144                         {
1145                                 if(cl.loadmodel_current == 1)
1146                                 {
1147                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1148                                         Mod_FreeQ3Shaders();
1149                                 }
1150                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1151                         }
1152                         SCR_PopLoadingScreen(false);
1153                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1154                         {
1155                                 // we now have the worldmodel so we can set up the game world
1156                                 SCR_PushLoadingScreen(true, "world model setup",
1157                                         (
1158                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1159                                         ) / (
1160                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1161                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1162                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1163                                         )
1164                                 );
1165                                 CL_SetupWorldModel();
1166                                 SCR_PopLoadingScreen(true);
1167                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1168                                 {
1169                                         cl.loadfinished = true;
1170                                         // now issue the spawn to move on to signon 2 like normal
1171                                         if (cls.netcon)
1172                                                 Cmd_ForwardStringToServer("prespawn");
1173                                 }
1174                         }
1175                 }
1176                 SCR_PopLoadingScreen(false);
1177                 // finished loading models
1178         }
1179
1180         if (cl.loadsound_current < cl.loadsound_total)
1181         {
1182                 // loading sounds
1183                 if(cl.loadsound_current == 1)
1184                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1185                                 (
1186                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1187                                 ) / (
1188                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1189                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1190                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1192                                 )
1193                         );
1194                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1195                 {
1196                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1197                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1198                         {
1199                                 SCR_PopLoadingScreen(false);
1200                                 continue;
1201                         }
1202                         CL_KeepaliveMessage(true);
1203                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1204                         SCR_PopLoadingScreen(false);
1205                 }
1206                 SCR_PopLoadingScreen(false);
1207                 // finished loading sounds
1208         }
1209
1210         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1211                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1212                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1213                 // of dependencies) anyway, and can mess around with the game directory;
1214                 // until this is fixed, only support pk3 downloads via curl, and turn off
1215                 // individual file downloads other than for CSQC
1216                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1217                 // to dlcache only
1218                 // idea: support download of pk3 files using this protocol later
1219
1220         // note: the reason these loops skip already-loaded things is that it
1221         // enables this command to be issued during the game if desired
1222
1223         if (cl.downloadmodel_current < cl.loadmodel_total)
1224         {
1225                 // loading models
1226
1227                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1228                 {
1229                         if (aborteddownload)
1230                         {
1231
1232                                 if (cl.downloadmodel_current == 1)
1233                                 {
1234                                         // the worldmodel failed, but we need to set up anyway
1235                                         Mod_FreeQ3Shaders();
1236                                         CL_SetupWorldModel();
1237                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1238                                         {
1239                                                 cl.loadfinished = true;
1240                                                 // now issue the spawn to move on to signon 2 like normal
1241                                                 if (cls.netcon)
1242                                                         Cmd_ForwardStringToServer("prespawn");
1243                                         }
1244                                 }
1245                                 aborteddownload = false;
1246                                 continue;
1247                         }
1248                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1249                                 continue;
1250                         CL_KeepaliveMessage(true);
1251                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1252                         {
1253                                 if (cl.downloadmodel_current == 1)
1254                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1255                                 else
1256                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1257                                 // regarding the * check: don't try to download submodels
1258                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1259                                 {
1260                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1261                                         // we'll try loading again when the download finishes
1262                                         return;
1263                                 }
1264                         }
1265
1266                         if(cl.downloadmodel_current == 1)
1267                         {
1268                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1269                                 Mod_FreeQ3Shaders();
1270                         }
1271
1272                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1273                         if (cl.downloadmodel_current == 1)
1274                         {
1275                                 // we now have the worldmodel so we can set up the game world
1276                                 // or maybe we do not have it (cl_serverextension_download 0)
1277                                 // then we need to continue loading ANYWAY!
1278                                 CL_SetupWorldModel();
1279                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1280                                 {
1281                                         cl.loadfinished = true;
1282                                         // now issue the spawn to move on to signon 2 like normal
1283                                         if (cls.netcon)
1284                                                 Cmd_ForwardStringToServer("prespawn");
1285                                 }
1286                         }
1287                 }
1288
1289                 // finished loading models
1290         }
1291
1292         if (cl.downloadsound_current < cl.loadsound_total)
1293         {
1294                 // loading sounds
1295
1296                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1297                 {
1298                         char soundname[MAX_QPATH];
1299                         if (aborteddownload)
1300                         {
1301                                 aborteddownload = false;
1302                                 continue;
1303                         }
1304                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1305                                 continue;
1306                         CL_KeepaliveMessage(true);
1307                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1308                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1309                         {
1310                                 Con_Printf("Sound %s not found\n", soundname);
1311                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1312                                 {
1313                                         Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1314                                         // we'll try loading again when the download finishes
1315                                         return;
1316                                 }
1317                         }
1318                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1319                 }
1320
1321                 // finished loading sounds
1322         }
1323
1324         SCR_PopLoadingScreen(false);
1325
1326         if (!cl.loadfinished)
1327         {
1328                 cl.loadfinished = true;
1329
1330                 // check memory integrity
1331                 Mem_CheckSentinelsGlobal();
1332
1333                 // now issue the spawn to move on to signon 2 like normal
1334                 if (cls.netcon)
1335                         Cmd_ForwardStringToServer("prespawn");
1336         }
1337 }
1338
1339 static void CL_BeginDownloads_f(void)
1340 {
1341         // prevent cl_begindownloads from being issued multiple times in one match
1342         // to prevent accidentally cancelled downloads
1343         if(cl.loadbegun)
1344                 Con_Printf("cl_begindownloads is only valid once per match\n");
1345         else
1346                 CL_BeginDownloads(false);
1347 }
1348
1349 static void CL_StopDownload(int size, int crc)
1350 {
1351         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1352         {
1353                 int existingcrc;
1354                 size_t existingsize;
1355                 const char *extension;
1356
1357                 if(cls.qw_download_deflate)
1358                 {
1359                         unsigned char *out;
1360                         size_t inflated_size;
1361                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1362                         Mem_Free(cls.qw_downloadmemory);
1363                         if(out)
1364                         {
1365                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1366                                 cls.qw_downloadmemory = out;
1367                                 cls.qw_downloadmemorycursize = inflated_size;
1368                         }
1369                         else
1370                         {
1371                                 cls.qw_downloadmemory = NULL;
1372                                 cls.qw_downloadmemorycursize = 0;
1373                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1374                         }
1375                 }
1376
1377                 if(!cls.qw_downloadmemory)
1378                 {
1379                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1380                 }
1381                 else
1382                 {
1383                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1384                         size = cls.qw_downloadmemorycursize;
1385                         // finished file
1386                         // save to disk only if we don't already have it
1387                         // (this is mainly for playing back demos)
1388                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1389                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1390                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1391                         {
1392                                 if ((int)existingsize != size || existingcrc != crc)
1393                                 {
1394                                         // we have a mismatching file, pick another name for it
1395                                         char name[MAX_QPATH*2];
1396                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1397                                         if (!FS_FileExists(name))
1398                                         {
1399                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1400                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1401                                         }
1402                                 }
1403                         }
1404                         else
1405                         {
1406                                 // we either don't have it or have a mismatching file...
1407                                 // so it's time to accept the file
1408                                 // but if we already have a mismatching file we need to rename
1409                                 // this new one, and if we already have this file in renamed form,
1410                                 // we do nothing
1411                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1412                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413                                 extension = FS_FileExtension(cls.qw_downloadname);
1414                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1415                                         FS_Rescan();
1416                         }
1417                 }
1418         }
1419         else if (cls.qw_downloadmemory && size)
1420         {
1421                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1422                 CL_BeginDownloads(true);
1423         }
1424
1425         if (cls.qw_downloadmemory)
1426                 Mem_Free(cls.qw_downloadmemory);
1427         cls.qw_downloadmemory = NULL;
1428         cls.qw_downloadname[0] = 0;
1429         cls.qw_downloadmemorymaxsize = 0;
1430         cls.qw_downloadmemorycursize = 0;
1431         cls.qw_downloadpercent = 0;
1432 }
1433
1434 static void CL_ParseDownload(void)
1435 {
1436         int i, start, size;
1437         static unsigned char data[NET_MAXMESSAGE];
1438         start = MSG_ReadLong(&cl_message);
1439         size = (unsigned short)MSG_ReadShort(&cl_message);
1440
1441         // record the start/size information to ack in the next input packet
1442         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1443         {
1444                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1445                 {
1446                         cls.dp_downloadack[i].start = start;
1447                         cls.dp_downloadack[i].size = size;
1448                         break;
1449                 }
1450         }
1451
1452         MSG_ReadBytes(&cl_message, size, data);
1453
1454         if (!cls.qw_downloadname[0])
1455         {
1456                 if (size > 0)
1457                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1458                 return;
1459         }
1460
1461         if (start + size > cls.qw_downloadmemorymaxsize)
1462                 Host_Error("corrupt download message\n");
1463
1464         // only advance cursize if the data is at the expected position
1465         // (gaps are unacceptable)
1466         memcpy(cls.qw_downloadmemory + start, data, size);
1467         cls.qw_downloadmemorycursize = start + size;
1468         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1469         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1470         cls.qw_downloadspeedcount += size;
1471 }
1472
1473 static void CL_DownloadBegin_f(void)
1474 {
1475         int size = atoi(Cmd_Argv(1));
1476
1477         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1478         {
1479                 Con_Printf("cl_downloadbegin: received bogus information\n");
1480                 CL_StopDownload(0, 0);
1481                 return;
1482         }
1483
1484         if (cls.qw_downloadname[0])
1485                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1486
1487         CL_StopDownload(0, 0);
1488
1489         // we're really beginning a download now, so initialize stuff
1490         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1491         cls.qw_downloadmemorymaxsize = size;
1492         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1493         cls.qw_downloadnumber++;
1494
1495         cls.qw_download_deflate = false;
1496         if(Cmd_Argc() >= 4)
1497         {
1498                 if(!strcmp(Cmd_Argv(3), "deflate"))
1499                         cls.qw_download_deflate = true;
1500                 // check further encodings here
1501         }
1502
1503         Cmd_ForwardStringToServer("sv_startdownload");
1504 }
1505
1506 static void CL_StopDownload_f(void)
1507 {
1508         Curl_CancelAll();
1509         if (cls.qw_downloadname[0])
1510         {
1511                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1512                 CL_StopDownload(0, 0);
1513         }
1514         CL_BeginDownloads(true);
1515 }
1516
1517 static void CL_DownloadFinished_f(void)
1518 {
1519         if (Cmd_Argc() < 3)
1520         {
1521                 Con_Printf("Malformed cl_downloadfinished command\n");
1522                 return;
1523         }
1524         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1525         CL_BeginDownloads(false);
1526 }
1527
1528 static void CL_SendPlayerInfo(void)
1529 {
1530         char vabuf[1024];
1531         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1532         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1533
1534         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1535         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1536
1537         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1538         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1539
1540         if (cl_pmodel.integer)
1541         {
1542                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1543                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1544         }
1545         if (*cl_playermodel.string)
1546         {
1547                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1548                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1549         }
1550         if (*cl_playerskin.string)
1551         {
1552                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1553                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1554         }
1555 }
1556
1557 /*
1558 =====================
1559 CL_SignonReply
1560
1561 An svc_signonnum has been received, perform a client side setup
1562 =====================
1563 */
1564 static void CL_SignonReply (void)
1565 {
1566         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1567
1568         switch (cls.signon)
1569         {
1570         case 1:
1571                 if (cls.netcon)
1572                 {
1573                         // send player info before we begin downloads
1574                         // (so that the server can see the player name while downloading)
1575                         CL_SendPlayerInfo();
1576
1577                         // execute cl_begindownloads next frame
1578                         // (after any commands added by svc_stufftext have been executed)
1579                         // when done with downloads the "prespawn" will be sent
1580                         Cbuf_AddText("\ncl_begindownloads\n");
1581
1582                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1583                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1584                 }
1585                 else // playing a demo...  make sure loading occurs as soon as possible
1586                         CL_BeginDownloads(false);
1587                 break;
1588
1589         case 2:
1590                 if (cls.netcon)
1591                 {
1592                         // LordHavoc: quake sent the player info here but due to downloads
1593                         // it is sent earlier instead
1594                         // CL_SendPlayerInfo();
1595
1596                         // LordHavoc: changed to begin a loading stage and issue this when done
1597                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1598                         MSG_WriteString (&cls.netcon->message, "spawn");
1599                 }
1600                 break;
1601
1602         case 3:
1603                 if (cls.netcon)
1604                 {
1605                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1606                         MSG_WriteString (&cls.netcon->message, "begin");
1607                 }
1608                 break;
1609
1610         case 4:
1611                 // after the level has been loaded, we shouldn't need the shaders, and
1612                 // if they are needed again they will be automatically loaded...
1613                 // we also don't need the unused models or sounds from the last level
1614                 Mod_FreeQ3Shaders();
1615                 Mod_PurgeUnused();
1616                 S_PurgeUnused();
1617
1618                 Con_ClearNotify();
1619                 if (COM_CheckParm("-profilegameonly"))
1620                         Sys_AllowProfiling(true);
1621                 break;
1622         }
1623 }
1624
1625 /*
1626 ==================
1627 CL_ParseServerInfo
1628 ==================
1629 */
1630 static void CL_ParseServerInfo (void)
1631 {
1632         char *str;
1633         int i;
1634         protocolversion_t protocol;
1635         int nummodels, numsounds;
1636         char vabuf[1024];
1637
1638         // if we start loading a level and a video is still playing, stop it
1639         CL_VideoStop();
1640
1641         Con_DPrint("Serverinfo packet received.\n");
1642         Collision_Cache_Reset(true);
1643
1644         // if server is active, we already began a loading plaque
1645         if (!sv.active)
1646         {
1647                 SCR_BeginLoadingPlaque();
1648                 S_StopAllSounds();
1649                 // free q3 shaders so that any newly downloaded shaders will be active
1650                 Mod_FreeQ3Shaders();
1651         }
1652
1653         // check memory integrity
1654         Mem_CheckSentinelsGlobal();
1655
1656         // clear cl_serverextension cvars
1657         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1658
1659 //
1660 // wipe the client_state_t struct
1661 //
1662         CL_ClearState ();
1663
1664 // parse protocol version number
1665         i = MSG_ReadLong(&cl_message);
1666         protocol = Protocol_EnumForNumber(i);
1667         if (protocol == PROTOCOL_UNKNOWN)
1668         {
1669                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1670                 return;
1671         }
1672         // hack for unmarked Nehahra movie demos which had a custom protocol
1673         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1674                 protocol = PROTOCOL_NEHAHRAMOVIE;
1675         cls.protocol = protocol;
1676         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1677
1678         cl.num_entities = 1;
1679
1680         if (protocol == PROTOCOL_QUAKEWORLD)
1681         {
1682                 char gamedir[1][MAX_QPATH];
1683
1684                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1685
1686                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1687                 Con_Printf("server gamedir is %s\n", str);
1688                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1689
1690                 // change gamedir if needed
1691                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1692                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1693
1694                 cl.gametype = GAME_DEATHMATCH;
1695                 cl.maxclients = 32;
1696
1697                 // parse player number
1698                 i = MSG_ReadByte(&cl_message);
1699                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1700                 //cl.qw_spectator = (i & 128) != 0;
1701                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1702                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1703
1704                 // get the full level name
1705                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1706                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1707
1708                 // get the movevars that are defined in the qw protocol
1709                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1710                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1711                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1712                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1713                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1714                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1715                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1716                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1717                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1718                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1719
1720                 // other movevars not in the protocol...
1721                 cl.movevars_wallfriction = 0;
1722                 cl.movevars_timescale = 1;
1723                 cl.movevars_jumpvelocity = 270;
1724                 cl.movevars_edgefriction = 1;
1725                 cl.movevars_maxairspeed = 30;
1726                 cl.movevars_stepheight = 18;
1727                 cl.movevars_airaccel_qw = 1;
1728                 cl.movevars_airaccel_sideways_friction = 0;
1729
1730                 // seperate the printfs so the server message can have a color
1731                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1732
1733                 // check memory integrity
1734                 Mem_CheckSentinelsGlobal();
1735
1736                 if (cls.netcon)
1737                 {
1738                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1739                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1740                 }
1741
1742                 cl.loadbegun = false;
1743                 cl.loadfinished = false;
1744
1745                 cls.state = ca_connected;
1746                 cls.signon = 1;
1747
1748                 // note: on QW protocol we can't set up the gameworld until after
1749                 // downloads finish...
1750                 // (we don't even know the name of the map yet)
1751                 // this also means cl_autodemo does not work on QW protocol...
1752
1753                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1754                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1755                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1756                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1757                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1758                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1759
1760                 // check memory integrity
1761                 Mem_CheckSentinelsGlobal();
1762         }
1763         else
1764         {
1765         // parse maxclients
1766                 cl.maxclients = MSG_ReadByte(&cl_message);
1767                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1768                 {
1769                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1770                         return;
1771                 }
1772                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1773
1774         // parse gametype
1775                 cl.gametype = MSG_ReadByte(&cl_message);
1776                 // the original id singleplayer demos are bugged and contain
1777                 // GAME_DEATHMATCH even for singleplayer
1778                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1779                         cl.gametype = GAME_COOP;
1780
1781         // parse signon message
1782                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1783                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1784
1785         // seperate the printfs so the server message can have a color
1786                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1787                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1788
1789                 // check memory integrity
1790                 Mem_CheckSentinelsGlobal();
1791
1792                 // parse model precache list
1793                 for (nummodels=1 ; ; nummodels++)
1794                 {
1795                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1796                         if (!str[0])
1797                                 break;
1798                         if (nummodels==MAX_MODELS)
1799                                 Host_Error ("Server sent too many model precaches");
1800                         if (strlen(str) >= MAX_QPATH)
1801                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1802                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1803                 }
1804                 // parse sound precache list
1805                 for (numsounds=1 ; ; numsounds++)
1806                 {
1807                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1808                         if (!str[0])
1809                                 break;
1810                         if (numsounds==MAX_SOUNDS)
1811                                 Host_Error("Server sent too many sound precaches");
1812                         if (strlen(str) >= MAX_QPATH)
1813                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1814                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1815                 }
1816
1817                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1818                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1819                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1820                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1821                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1822                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1823                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1824                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1825
1826                 // touch all of the precached models that are still loaded so we can free
1827                 // anything that isn't needed
1828                 if (!sv.active)
1829                         Mod_ClearUsed();
1830                 for (i = 1;i < nummodels;i++)
1831                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1832                 // precache any models used by the client (this also marks them used)
1833                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1834                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1835                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1836                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1837
1838                 // we purge the models and sounds later in CL_SignonReply
1839                 //Mod_PurgeUnused();
1840                 //S_PurgeUnused();
1841
1842                 // clear sound usage flags for purging of unused sounds
1843                 S_ClearUsed();
1844
1845                 // precache any sounds used by the client
1846                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1847                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1848                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1849                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1850                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1851                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1852                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1853
1854                 // sounds used by the game
1855                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1856                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1857
1858                 // now we try to load everything that is new
1859                 cl.loadmodel_current = 1;
1860                 cl.downloadmodel_current = 1;
1861                 cl.loadmodel_total = nummodels;
1862                 cl.loadsound_current = 1;
1863                 cl.downloadsound_current = 1;
1864                 cl.loadsound_total = numsounds;
1865                 cl.downloadcsqc = true;
1866                 cl.loadbegun = false;
1867                 cl.loadfinished = false;
1868                 cl.loadcsqc = true;
1869
1870                 // check memory integrity
1871                 Mem_CheckSentinelsGlobal();
1872
1873         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1874                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1875                 {
1876                         char demofile[MAX_OSPATH];
1877
1878                         if (cls.demorecording)
1879                         {
1880                                 // finish the previous level's demo file
1881                                 CL_Stop_f();
1882                         }
1883
1884                         // start a new demo file
1885                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1886
1887                         Con_Printf ("Auto-recording to %s.\n", demofile);
1888
1889                         // Reset bit 0 for every new demo
1890                         Cvar_SetValueQuick(&cl_autodemo_delete,
1891                                 (cl_autodemo_delete.integer & ~0x1)
1892                                 |
1893                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1894                         );
1895
1896                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1897                         if (cls.demofile)
1898                         {
1899                                 cls.forcetrack = -1;
1900                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1901                                 cls.demorecording = true;
1902                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1903                                 cls.demo_lastcsprogssize = -1;
1904                                 cls.demo_lastcsprogscrc = -1;
1905                         }
1906                         else
1907                                 Con_Print ("ERROR: couldn't open.\n");
1908                 }
1909         }
1910         cl.islocalgame = NetConn_IsLocalGame();
1911 }
1912
1913 void CL_ValidateState(entity_state_t *s)
1914 {
1915         dp_model_t *model;
1916
1917         if (!s->active)
1918                 return;
1919
1920         if (s->modelindex >= MAX_MODELS)
1921                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1922
1923         // these warnings are only warnings, no corrections are made to the state
1924         // because states are often copied for decoding, which otherwise would
1925         // propogate some of the corrections accidentally
1926         // (this used to happen, sometimes affecting skin and frame)
1927
1928         // colormap is client index + 1
1929         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1930                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1931
1932         if (developer_extra.integer)
1933         {
1934                 model = CL_GetModelByIndex(s->modelindex);
1935                 if (model && model->type && s->frame >= model->numframes)
1936                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1937                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1938                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1939         }
1940 }
1941
1942 void CL_MoveLerpEntityStates(entity_t *ent)
1943 {
1944         float odelta[3], adelta[3];
1945         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1946         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1947         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1948         {
1949                 // reset all persistent stuff if this is a new entity
1950                 ent->persistent.lerpdeltatime = 0;
1951                 ent->persistent.lerpstarttime = cl.mtime[1];
1952                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1953                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1954                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1955                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1956                 // reset animation interpolation as well
1957                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1958                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1959                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1960                 ent->render.shadertime = cl.time;
1961                 // reset various persistent stuff
1962                 ent->persistent.muzzleflash = 0;
1963                 ent->persistent.trail_allowed = false;
1964         }
1965         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1966         {
1967                 // don't interpolate the move
1968                 ent->persistent.lerpdeltatime = 0;
1969                 ent->persistent.lerpstarttime = cl.mtime[1];
1970                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1971                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1972                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1973                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1974                 ent->persistent.trail_allowed = false;
1975
1976                 // if(ent->state_current.frame != ent->state_previous.frame)
1977                 // do this even if we did change the frame
1978                 // teleport bit is only used if an animation restart, or a jump, is necessary
1979                 // so it should be always harmless to do this
1980                 {
1981                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1982                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1983                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1984                 }
1985
1986                 // note that this case must do everything the following case does too
1987         }
1988         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1989         {
1990                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1991                 ent->render.framegroupblend[1].lerp = 1;
1992                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1993                 ent->render.framegroupblend[0].start = cl.time;
1994                 ent->render.framegroupblend[0].lerp = 0;
1995         }
1996         else if (DotProduct(odelta, odelta) > 1000*1000
1997                 || (cl.fixangle[0] && !cl.fixangle[1])
1998                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1999                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2000         {
2001                 // don't interpolate the move
2002                 // (the fixangle[] check detects teleports, but not constant fixangles
2003                 //  such as when spectating)
2004                 ent->persistent.lerpdeltatime = 0;
2005                 ent->persistent.lerpstarttime = cl.mtime[1];
2006                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2007                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2008                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2009                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2010                 ent->persistent.trail_allowed = false;
2011         }
2012         else if (ent->state_current.flags & RENDER_STEP)
2013         {
2014                 // monster interpolation
2015                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2016                 {
2017                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2018                         ent->persistent.lerpstarttime = cl.mtime[1];
2019                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2020                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2021                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2022                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2023                 }
2024         }
2025         else
2026         {
2027                 // not a monster
2028                 ent->persistent.lerpstarttime = ent->state_previous.time;
2029                 // no lerp if it's singleplayer
2030                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2031                         ent->persistent.lerpdeltatime = 0;
2032                 else
2033                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2034                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2035                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2036                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2037                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2038         }
2039         // trigger muzzleflash effect if necessary
2040         if (ent->state_current.effects & EF_MUZZLEFLASH)
2041                 ent->persistent.muzzleflash = 1;
2042
2043         // restart animation bit
2044         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2045         {
2046                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2047                 ent->render.framegroupblend[1].lerp = 1;
2048                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2049                 ent->render.framegroupblend[0].start = cl.time;
2050                 ent->render.framegroupblend[0].lerp = 0;
2051         }
2052 }
2053
2054 /*
2055 ==================
2056 CL_ParseBaseline
2057 ==================
2058 */
2059 static void CL_ParseBaseline (entity_t *ent, int large)
2060 {
2061         int i;
2062
2063         ent->state_baseline = defaultstate;
2064         // FIXME: set ent->state_baseline.number?
2065         ent->state_baseline.active = true;
2066         if (large)
2067         {
2068                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2069                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2070         }
2071         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2072         {
2073                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2074                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2075         }
2076         else
2077         {
2078                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2079                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2080         }
2081         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2082         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2083         for (i = 0;i < 3;i++)
2084         {
2085                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2086                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2087         }
2088         ent->state_previous = ent->state_current = ent->state_baseline;
2089 }
2090
2091
2092 /*
2093 ==================
2094 CL_ParseClientdata
2095
2096 Server information pertaining to this client only
2097 ==================
2098 */
2099 static void CL_ParseClientdata (void)
2100 {
2101         int i, bits;
2102
2103         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2104         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2105         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2106         cl.mviewzoom[1] = cl.mviewzoom[0];
2107
2108         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2109         {
2110                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2111                 cl.stats[STAT_ITEMS] = 0;
2112                 cl.stats[STAT_VIEWZOOM] = 255;
2113         }
2114         cl.idealpitch = 0;
2115         cl.mpunchangle[0][0] = 0;
2116         cl.mpunchangle[0][1] = 0;
2117         cl.mpunchangle[0][2] = 0;
2118         cl.mpunchvector[0][0] = 0;
2119         cl.mpunchvector[0][1] = 0;
2120         cl.mpunchvector[0][2] = 0;
2121         cl.mvelocity[0][0] = 0;
2122         cl.mvelocity[0][1] = 0;
2123         cl.mvelocity[0][2] = 0;
2124         cl.mviewzoom[0] = 1;
2125
2126         bits = (unsigned short) MSG_ReadShort(&cl_message);
2127         if (bits & SU_EXTEND1)
2128                 bits |= (MSG_ReadByte(&cl_message) << 16);
2129         if (bits & SU_EXTEND2)
2130                 bits |= (MSG_ReadByte(&cl_message) << 24);
2131
2132         if (bits & SU_VIEWHEIGHT)
2133                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2134
2135         if (bits & SU_IDEALPITCH)
2136                 cl.idealpitch = MSG_ReadChar(&cl_message);
2137
2138         for (i = 0;i < 3;i++)
2139         {
2140                 if (bits & (SU_PUNCH1<<i) )
2141                 {
2142                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2143                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2144                         else
2145                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2146                 }
2147                 if (bits & (SU_PUNCHVEC1<<i))
2148                 {
2149                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2150                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2151                         else
2152                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2153                 }
2154                 if (bits & (SU_VELOCITY1<<i) )
2155                 {
2156                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2157                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2158                         else
2159                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2160                 }
2161         }
2162
2163         // LordHavoc: hipnotic demos don't have this bit set but should
2164         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2165                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2166
2167         cl.onground = (bits & SU_ONGROUND) != 0;
2168         cl.inwater = (bits & SU_INWATER) != 0;
2169
2170         if (cls.protocol == PROTOCOL_DARKPLACES5)
2171         {
2172                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2173                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2174                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2175                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2176                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2177                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2178                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2179                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2180                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2181                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2182         }
2183         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2184         {
2185                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2186                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2187                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2188                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2189                 else
2190                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2191                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2192                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2193                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2194                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2195                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2196                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2197                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2198                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2199                 else
2200                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2201         }
2202
2203         if (bits & SU_VIEWZOOM)
2204         {
2205                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2206                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2207                 else
2208                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2209         }
2210
2211         // viewzoom interpolation
2212         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2213 }
2214
2215 /*
2216 =====================
2217 CL_ParseStatic
2218 =====================
2219 */
2220 static void CL_ParseStatic (int large)
2221 {
2222         entity_t *ent;
2223
2224         if (cl.num_static_entities >= cl.max_static_entities)
2225                 Host_Error ("Too many static entities");
2226         ent = &cl.static_entities[cl.num_static_entities++];
2227         CL_ParseBaseline (ent, large);
2228
2229         if (ent->state_baseline.modelindex == 0)
2230         {
2231                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2232                 cl.num_static_entities--;
2233                 // This is definitely a cheesy way to conserve resources...
2234                 return;
2235         }
2236
2237 // copy it to the current state
2238         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2239         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2240         ent->render.framegroupblend[0].lerp = 1;
2241         // make torchs play out of sync
2242         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2243         ent->render.skinnum = ent->state_baseline.skin;
2244         ent->render.effects = ent->state_baseline.effects;
2245         ent->render.alpha = 1;
2246
2247         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2248         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2249
2250         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2251         ent->render.allowdecals = true;
2252         CL_UpdateRenderEntity(&ent->render);
2253 }
2254
2255 /*
2256 ===================
2257 CL_ParseStaticSound
2258 ===================
2259 */
2260 static void CL_ParseStaticSound (int large)
2261 {
2262         vec3_t          org;
2263         int                     sound_num, vol, atten;
2264
2265         MSG_ReadVector(&cl_message, org, cls.protocol);
2266         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2267                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2268         else
2269                 sound_num = MSG_ReadByte(&cl_message);
2270         vol = MSG_ReadByte(&cl_message);
2271         atten = MSG_ReadByte(&cl_message);
2272
2273         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2274 }
2275
2276 static void CL_ParseEffect (void)
2277 {
2278         vec3_t          org;
2279         int                     modelindex, startframe, framecount, framerate;
2280
2281         MSG_ReadVector(&cl_message, org, cls.protocol);
2282         modelindex = MSG_ReadByte(&cl_message);
2283         startframe = MSG_ReadByte(&cl_message);
2284         framecount = MSG_ReadByte(&cl_message);
2285         framerate = MSG_ReadByte(&cl_message);
2286
2287         CL_Effect(org, modelindex, startframe, framecount, framerate);
2288 }
2289
2290 static void CL_ParseEffect2 (void)
2291 {
2292         vec3_t          org;
2293         int                     modelindex, startframe, framecount, framerate;
2294
2295         MSG_ReadVector(&cl_message, org, cls.protocol);
2296         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2297         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2298         framecount = MSG_ReadByte(&cl_message);
2299         framerate = MSG_ReadByte(&cl_message);
2300
2301         CL_Effect(org, modelindex, startframe, framecount, framerate);
2302 }
2303
2304 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2305 {
2306         int i;
2307         beam_t *b = NULL;
2308
2309         if (ent >= MAX_EDICTS)
2310         {
2311                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2312                 ent = 0;
2313         }
2314
2315         if (ent >= cl.max_entities)
2316                 CL_ExpandEntities(ent);
2317
2318         // override any beam with the same entity
2319         i = cl.max_beams;
2320         if (ent)
2321                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2322                         if (b->entity == ent)
2323                                 break;
2324         // if the entity was not found then just replace an unused beam
2325         if (i == cl.max_beams)
2326                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2327                         if (!b->model)
2328                                 break;
2329         if (i < cl.max_beams)
2330         {
2331                 cl.num_beams = max(cl.num_beams, i + 1);
2332                 b->entity = ent;
2333                 b->lightning = lightning;
2334                 b->model = m;
2335                 b->endtime = cl.mtime[0] + 0.2;
2336                 VectorCopy (start, b->start);
2337                 VectorCopy (end, b->end);
2338         }
2339         else
2340                 Con_Print("beam list overflow!\n");
2341 }
2342
2343 static void CL_ParseBeam (dp_model_t *m, int lightning)
2344 {
2345         int ent;
2346         vec3_t start, end;
2347
2348         ent = (unsigned short) MSG_ReadShort(&cl_message);
2349         MSG_ReadVector(&cl_message, start, cls.protocol);
2350         MSG_ReadVector(&cl_message, end, cls.protocol);
2351
2352         if (ent >= MAX_EDICTS)
2353         {
2354                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2355                 ent = 0;
2356         }
2357
2358         CL_NewBeam(ent, start, end, m, lightning);
2359 }
2360
2361 static void CL_ParseTempEntity(void)
2362 {
2363         int type;
2364         vec3_t pos, pos2;
2365         vec3_t vel1, vel2;
2366         vec3_t dir;
2367         vec3_t color;
2368         int rnd;
2369         int colorStart, colorLength, count;
2370         float velspeed, radius;
2371         unsigned char *tempcolor;
2372         matrix4x4_t tempmatrix;
2373
2374         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2375         {
2376                 type = MSG_ReadByte(&cl_message);
2377                 switch (type)
2378                 {
2379                 case QW_TE_WIZSPIKE:
2380                         // spike hitting wall
2381                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2382                         CL_FindNonSolidLocation(pos, pos, 4);
2383                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2385                         break;
2386
2387                 case QW_TE_KNIGHTSPIKE:
2388                         // spike hitting wall
2389                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 4);
2391                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2393                         break;
2394
2395                 case QW_TE_SPIKE:
2396                         // spike hitting wall
2397                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2398                         CL_FindNonSolidLocation(pos, pos, 4);
2399                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400                         if (rand() % 5)
2401                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2402                         else
2403                         {
2404                                 rnd = rand() & 3;
2405                                 if (rnd == 1)
2406                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2407                                 else if (rnd == 2)
2408                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2409                                 else
2410                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2411                         }
2412                         break;
2413                 case QW_TE_SUPERSPIKE:
2414                         // super spike hitting wall
2415                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2416                         CL_FindNonSolidLocation(pos, pos, 4);
2417                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2418                         if (rand() % 5)
2419                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2420                         else
2421                         {
2422                                 rnd = rand() & 3;
2423                                 if (rnd == 1)
2424                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2425                                 else if (rnd == 2)
2426                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2427                                 else
2428                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2429                         }
2430                         break;
2431
2432                 case QW_TE_EXPLOSION:
2433                         // rocket explosion
2434                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 10);
2436                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2438                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2439                         break;
2440
2441                 case QW_TE_TAREXPLOSION:
2442                         // tarbaby explosion
2443                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 10);
2445                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447                         break;
2448
2449                 case QW_TE_LIGHTNING1:
2450                         // lightning bolts
2451                         CL_ParseBeam(cl.model_bolt, true);
2452                         break;
2453
2454                 case QW_TE_LIGHTNING2:
2455                         // lightning bolts
2456                         CL_ParseBeam(cl.model_bolt2, true);
2457                         break;
2458
2459                 case QW_TE_LIGHTNING3:
2460                         // lightning bolts
2461                         CL_ParseBeam(cl.model_bolt3, false);
2462                         break;
2463
2464                 case QW_TE_LAVASPLASH:
2465                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2466                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467                         break;
2468
2469                 case QW_TE_TELEPORT:
2470                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2471                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2472                         break;
2473
2474                 case QW_TE_GUNSHOT:
2475                         // bullet hitting wall
2476                         radius = MSG_ReadByte(&cl_message);
2477                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2478                         CL_FindNonSolidLocation(pos, pos, 4);
2479                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2480                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2481                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2482                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2483                         {
2484                                 if (rand() % 5)
2485                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2486                                 else
2487                                 {
2488                                         rnd = rand() & 3;
2489                                         if (rnd == 1)
2490                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2491                                         else if (rnd == 2)
2492                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2493                                         else
2494                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2495                                 }
2496                         }
2497                         break;
2498
2499                 case QW_TE_BLOOD:
2500                         count = MSG_ReadByte(&cl_message);
2501                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 4);
2503                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         break;
2505
2506                 case QW_TE_LIGHTNINGBLOOD:
2507                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2508                         CL_FindNonSolidLocation(pos, pos, 4);
2509                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510                         break;
2511
2512                 default:
2513                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2514                 }
2515         }
2516         else
2517         {
2518                 type = MSG_ReadByte(&cl_message);
2519                 switch (type)
2520                 {
2521                 case TE_WIZSPIKE:
2522                         // spike hitting wall
2523                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2524                         CL_FindNonSolidLocation(pos, pos, 4);
2525                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2527                         break;
2528
2529                 case TE_KNIGHTSPIKE:
2530                         // spike hitting wall
2531                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 4);
2533                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2535                         break;
2536
2537                 case TE_SPIKE:
2538                         // spike hitting wall
2539                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2540                         CL_FindNonSolidLocation(pos, pos, 4);
2541                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542                         if (rand() % 5)
2543                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2544                         else
2545                         {
2546                                 rnd = rand() & 3;
2547                                 if (rnd == 1)
2548                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2549                                 else if (rnd == 2)
2550                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2551                                 else
2552                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2553                         }
2554                         break;
2555                 case TE_SPIKEQUAD:
2556                         // quad spike hitting wall
2557                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2558                         CL_FindNonSolidLocation(pos, pos, 4);
2559                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560                         if (rand() % 5)
2561                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2562                         else
2563                         {
2564                                 rnd = rand() & 3;
2565                                 if (rnd == 1)
2566                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2567                                 else if (rnd == 2)
2568                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2569                                 else
2570                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2571                         }
2572                         break;
2573                 case TE_SUPERSPIKE:
2574                         // super spike hitting wall
2575                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2576                         CL_FindNonSolidLocation(pos, pos, 4);
2577                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2578                         if (rand() % 5)
2579                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2580                         else
2581                         {
2582                                 rnd = rand() & 3;
2583                                 if (rnd == 1)
2584                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2585                                 else if (rnd == 2)
2586                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2587                                 else
2588                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2589                         }
2590                         break;
2591                 case TE_SUPERSPIKEQUAD:
2592                         // quad super spike hitting wall
2593                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2594                         CL_FindNonSolidLocation(pos, pos, 4);
2595                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2596                         if (rand() % 5)
2597                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2598                         else
2599                         {
2600                                 rnd = rand() & 3;
2601                                 if (rnd == 1)
2602                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2603                                 else if (rnd == 2)
2604                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2605                                 else
2606                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2607                         }
2608                         break;
2609                         // LordHavoc: added for improved blood splatters
2610                 case TE_BLOOD:
2611                         // blood puff
2612                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2613                         CL_FindNonSolidLocation(pos, pos, 4);
2614                         dir[0] = MSG_ReadChar(&cl_message);
2615                         dir[1] = MSG_ReadChar(&cl_message);
2616                         dir[2] = MSG_ReadChar(&cl_message);
2617                         count = MSG_ReadByte(&cl_message);
2618                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2619                         break;
2620                 case TE_SPARK:
2621                         // spark shower
2622                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2623                         CL_FindNonSolidLocation(pos, pos, 4);
2624                         dir[0] = MSG_ReadChar(&cl_message);
2625                         dir[1] = MSG_ReadChar(&cl_message);
2626                         dir[2] = MSG_ReadChar(&cl_message);
2627                         count = MSG_ReadByte(&cl_message);
2628                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2629                         break;
2630                 case TE_PLASMABURN:
2631                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2632                         CL_FindNonSolidLocation(pos, pos, 4);
2633                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2634                         break;
2635                         // LordHavoc: added for improved gore
2636                 case TE_BLOODSHOWER:
2637                         // vaporized body
2638                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2639                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2640                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2641                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2642                         vel1[0] = -velspeed;
2643                         vel1[1] = -velspeed;
2644                         vel1[2] = -velspeed;
2645                         vel2[0] = velspeed;
2646                         vel2[1] = velspeed;
2647                         vel2[2] = velspeed;
2648                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2649                         break;
2650
2651                 case TE_PARTICLECUBE:
2652                         // general purpose particle effect
2653                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2654                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2655                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2656                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2657                         colorStart = MSG_ReadByte(&cl_message); // color
2658                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2659                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2660                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2661                         break;
2662
2663                 case TE_PARTICLERAIN:
2664                         // general purpose particle effect
2665                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2666                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2667                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2668                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2669                         colorStart = MSG_ReadByte(&cl_message); // color
2670                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2671                         break;
2672
2673                 case TE_PARTICLESNOW:
2674                         // general purpose particle effect
2675                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2676                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2677                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2678                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2679                         colorStart = MSG_ReadByte(&cl_message); // color
2680                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2681                         break;
2682
2683                 case TE_GUNSHOT:
2684                         // bullet hitting wall
2685                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2686                         CL_FindNonSolidLocation(pos, pos, 4);
2687                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2688                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2689                         {
2690                                 if (rand() % 5)
2691                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2692                                 else
2693                                 {
2694                                         rnd = rand() & 3;
2695                                         if (rnd == 1)
2696                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2697                                         else if (rnd == 2)
2698                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2699                                         else
2700                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2701                                 }
2702                         }
2703                         break;
2704
2705                 case TE_GUNSHOTQUAD:
2706                         // quad bullet hitting wall
2707                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2708                         CL_FindNonSolidLocation(pos, pos, 4);
2709                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2711                         {
2712                                 if (rand() % 5)
2713                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2714                                 else
2715                                 {
2716                                         rnd = rand() & 3;
2717                                         if (rnd == 1)
2718                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2719                                         else if (rnd == 2)
2720                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2721                                         else
2722                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2723                                 }
2724                         }
2725                         break;
2726
2727                 case TE_EXPLOSION:
2728                         // rocket explosion
2729                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2730                         CL_FindNonSolidLocation(pos, pos, 10);
2731                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2732                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2733                         break;
2734
2735                 case TE_EXPLOSIONQUAD:
2736                         // quad rocket explosion
2737                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2738                         CL_FindNonSolidLocation(pos, pos, 10);
2739                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2741                         break;
2742
2743                 case TE_EXPLOSION3:
2744                         // Nehahra movie colored lighting explosion
2745                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2746                         CL_FindNonSolidLocation(pos, pos, 10);
2747                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2748                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2749                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2750                         CL_ParticleExplosion(pos);
2751                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2752                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2753                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2754                         break;
2755
2756                 case TE_EXPLOSIONRGB:
2757                         // colored lighting explosion
2758                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2759                         CL_FindNonSolidLocation(pos, pos, 10);
2760                         CL_ParticleExplosion(pos);
2761                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2762                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2763                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2764                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2765                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2766                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2767                         break;
2768
2769                 case TE_TAREXPLOSION:
2770                         // tarbaby explosion
2771                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2772                         CL_FindNonSolidLocation(pos, pos, 10);
2773                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2774                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2775                         break;
2776
2777                 case TE_SMALLFLASH:
2778                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2779                         CL_FindNonSolidLocation(pos, pos, 10);
2780                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2781                         break;
2782
2783                 case TE_CUSTOMFLASH:
2784                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2785                         CL_FindNonSolidLocation(pos, pos, 4);
2786                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2787                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2788                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2789                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2790                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2791                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2792                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2793                         break;
2794
2795                 case TE_FLAMEJET:
2796                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2797                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2798                         count = MSG_ReadByte(&cl_message);
2799                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2800                         break;
2801
2802                 case TE_LIGHTNING1:
2803                         // lightning bolts
2804                         CL_ParseBeam(cl.model_bolt, true);
2805                         break;
2806
2807                 case TE_LIGHTNING2:
2808                         // lightning bolts
2809                         CL_ParseBeam(cl.model_bolt2, true);
2810                         break;
2811
2812                 case TE_LIGHTNING3:
2813                         // lightning bolts
2814                         CL_ParseBeam(cl.model_bolt3, false);
2815                         break;
2816
2817         // PGM 01/21/97
2818                 case TE_BEAM:
2819                         // grappling hook beam
2820                         CL_ParseBeam(cl.model_beam, false);
2821                         break;
2822         // PGM 01/21/97
2823
2824         // LordHavoc: for compatibility with the Nehahra movie...
2825                 case TE_LIGHTNING4NEH:
2826                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2827                         break;
2828
2829                 case TE_LAVASPLASH:
2830                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2831                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832                         break;
2833
2834                 case TE_TELEPORT:
2835                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2836                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2837                         break;
2838
2839                 case TE_EXPLOSION2:
2840                         // color mapped explosion
2841                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2842                         CL_FindNonSolidLocation(pos, pos, 10);
2843                         colorStart = MSG_ReadByte(&cl_message);
2844                         colorLength = MSG_ReadByte(&cl_message);
2845                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2846                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2847                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2848                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2849                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2850                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2851                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2852                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2853                         break;
2854
2855                 case TE_TEI_G3:
2856                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2857                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2858                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2859                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2860                         break;
2861
2862                 case TE_TEI_SMOKE:
2863                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2864                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2865                         count = MSG_ReadByte(&cl_message);
2866                         CL_FindNonSolidLocation(pos, pos, 4);
2867                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2868                         break;
2869
2870                 case TE_TEI_BIGEXPLOSION:
2871                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2872                         CL_FindNonSolidLocation(pos, pos, 10);
2873                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2874                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2875                         break;
2876
2877                 case TE_TEI_PLASMAHIT:
2878                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2879                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2880                         count = MSG_ReadByte(&cl_message);
2881                         CL_FindNonSolidLocation(pos, pos, 5);
2882                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883                         break;
2884
2885                 default:
2886                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2887                 }
2888         }
2889 }
2890
2891 static void CL_ParseTrailParticles(void)
2892 {
2893         int entityindex;
2894         int effectindex;
2895         vec3_t start, end;
2896         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2897         if (entityindex >= MAX_EDICTS)
2898                 entityindex = 0;
2899         if (entityindex >= cl.max_entities)
2900                 CL_ExpandEntities(entityindex);
2901         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2902         MSG_ReadVector(&cl_message, start, cls.protocol);
2903         MSG_ReadVector(&cl_message, end, cls.protocol);
2904         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2905 }
2906
2907 static void CL_ParsePointParticles(void)
2908 {
2909         int effectindex, count;
2910         vec3_t origin, velocity;
2911         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2912         MSG_ReadVector(&cl_message, origin, cls.protocol);
2913         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2914         count = (unsigned short)MSG_ReadShort(&cl_message);
2915         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2916 }
2917
2918 static void CL_ParsePointParticles1(void)
2919 {
2920         int effectindex;
2921         vec3_t origin;
2922         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2923         MSG_ReadVector(&cl_message, origin, cls.protocol);
2924         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2925 }
2926
2927 typedef struct cl_iplog_item_s
2928 {
2929         char *address;
2930         char *name;
2931 }
2932 cl_iplog_item_t;
2933
2934 static qboolean cl_iplog_loaded = false;
2935 static int cl_iplog_numitems = 0;
2936 static int cl_iplog_maxitems = 0;
2937 static cl_iplog_item_t *cl_iplog_items;
2938
2939 static void CL_IPLog_Load(void);
2940 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2941 {
2942         int i;
2943         if (!address || !address[0] || !name || !name[0])
2944                 return;
2945         if (!cl_iplog_loaded)
2946                 CL_IPLog_Load();
2947         if (developer_extra.integer)
2948                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2949         // see if it already exists
2950         if (checkexisting)
2951         {
2952                 for (i = 0;i < cl_iplog_numitems;i++)
2953                 {
2954                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2955                         {
2956                                 if (developer_extra.integer)
2957                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2958                                 return;
2959                         }
2960                 }
2961         }
2962         // it does not already exist in the iplog, so add it
2963         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2964         {
2965                 cl_iplog_item_t *olditems = cl_iplog_items;
2966                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2967                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2968                 if (olditems)
2969                 {
2970                         if (cl_iplog_numitems)
2971                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2972                         Mem_Free(olditems);
2973                 }
2974         }
2975         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2976         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2977         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2978         // TODO: maybe it would be better to strip weird characters from name when
2979         // copying it here rather than using a straight strcpy?
2980         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2981         cl_iplog_numitems++;
2982         if (addtofile)
2983         {
2984                 // add it to the iplog.txt file
2985                 // TODO: this ought to open the one in the userpath version of the base
2986                 // gamedir, not the current gamedir
2987                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2988                 if (developer_extra.integer)
2989                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2990         }
2991 }
2992
2993 static void CL_IPLog_Load(void)
2994 {
2995         int i, len, linenumber;
2996         char *text, *textend;
2997         unsigned char *filedata;
2998         fs_offset_t filesize;
2999         char line[MAX_INPUTLINE];
3000         char address[MAX_INPUTLINE];
3001         cl_iplog_loaded = true;
3002         // TODO: this ought to open the one in the userpath version of the base
3003         // gamedir, not the current gamedir
3004         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3005         if (!filedata)
3006                 return;
3007         text = (char *)filedata;
3008         textend = text + filesize;
3009         for (linenumber = 1;text < textend;linenumber++)
3010         {
3011                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3012                         if (len < (int)sizeof(line) - 1)
3013                                 line[len++] = *text;
3014                 line[len] = 0;
3015                 if (text < textend && *text == '\r' && text[1] == '\n')
3016                         text++;
3017                 if (text < textend && *text == '\n')
3018                         text++;
3019                 if (line[0] == '/' && line[1] == '/')
3020                         continue; // skip comments if anyone happens to add them
3021                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3022                         address[i] = line[i];
3023                 address[i] = 0;
3024                 // skip exactly one space character
3025                 i++;
3026                 // address contains the address with termination,
3027                 // line + i contains the name with termination
3028                 if (address[0] && line[i])
3029                         CL_IPLog_Add(address, line + i, false, false);
3030                 else
3031                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3032         }
3033 }
3034
3035 static void CL_IPLog_List_f(void)
3036 {
3037         int i, j;
3038         const char *addressprefix;
3039         if (Cmd_Argc() > 2)
3040         {
3041                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3042                 return;
3043         }
3044         addressprefix = "";
3045         if (Cmd_Argc() >= 2)
3046                 addressprefix = Cmd_Argv(1);
3047         if (!cl_iplog_loaded)
3048                 CL_IPLog_Load();
3049         if (addressprefix && addressprefix[0])
3050                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3051         else
3052                 Con_Printf("Listing all iplog entries\n");
3053         Con_Printf("address         name\n");
3054         for (i = 0;i < cl_iplog_numitems;i++)
3055         {
3056                 if (addressprefix && addressprefix[0])
3057                 {
3058                         for (j = 0;addressprefix[j];j++)
3059                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3060                                         break;
3061                         // if this address does not begin with the addressprefix string
3062                         // simply omit it from the output
3063                         if (addressprefix[j])
3064                                 continue;
3065                 }
3066                 // if name is less than 15 characters, left justify it and pad
3067                 // if name is more than 15 characters, print all of it, not worrying
3068                 // about the fact it will misalign the columns
3069                 if (strlen(cl_iplog_items[i].address) < 15)
3070                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3071                 else
3072                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3073         }
3074 }
3075
3076 // look for anything interesting like player IP addresses or ping reports
3077 static qboolean CL_ExaminePrintString(const char *text)
3078 {
3079         int len;
3080         const char *t;
3081         char temp[MAX_INPUTLINE];
3082         if (!strcmp(text, "Client ping times:\n"))
3083         {
3084                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3085                 // hide ping reports in demos
3086                 if (cls.demoplayback)
3087                         cl.parsingtextexpectingpingforscores = 1;
3088                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3089                         ;
3090                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3091                 {
3092                         Con_Printf("ping reply but empty scoreboard?!?\n");
3093                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3094                         cl.parsingtextexpectingpingforscores = 0;
3095                 }
3096                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3097                 return !cl.parsingtextexpectingpingforscores;
3098         }
3099         if (!strncmp(text, "host:    ", 9))
3100         {
3101                 // cl.parsingtextexpectingpingforscores = false; // really?
3102                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3103                 cl.parsingtextplayerindex = 0;
3104                 return true;
3105         }
3106         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3107         {
3108                 // if anything goes wrong, we'll assume this is not a ping report
3109                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3110                 cl.parsingtextexpectingpingforscores = 0;
3111                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3112                 t = text;
3113                 while (*t == ' ')
3114                         t++;
3115                 if ((*t >= '0' && *t <= '9') || *t == '-')
3116                 {
3117                         int ping = atoi(t);
3118                         while ((*t >= '0' && *t <= '9') || *t == '-')
3119                                 t++;
3120                         if (*t == ' ')
3121                         {
3122                                 int charindex = 0;
3123                                 t++;
3124                                 if(cl.parsingtextplayerindex < cl.maxclients)
3125                                 {
3126                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3127                                                 ;
3128                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3129                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3130                                         if (t[charindex] == '\n')
3131                                         {
3132                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3133                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3134                                                         ;
3135                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3136                                                 {
3137                                                         // we parsed a valid ping entry, so expect another to follow
3138                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3139                                                         cl.parsingtextexpectingpingforscores = expected;
3140                                                 }
3141                                                 return !expected;
3142                                         }
3143                                 }
3144                                 if (!strncmp(t, "unconnected\n", 12))
3145                                 {
3146                                         // just ignore
3147                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148                                         cl.parsingtextexpectingpingforscores = expected;
3149                                         return !expected;
3150                                 }
3151                                 else
3152                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3153                         }
3154                 }
3155         }
3156         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3157         {
3158                 if (!strncmp(text, "players: ", 9))
3159                 {
3160                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3161                         cl.parsingtextplayerindex = 0;
3162                         return true;
3163                 }
3164                 else if (!strstr(text, ": "))
3165                 {
3166                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3167                         return true;
3168                 }
3169         }
3170         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3171         {
3172                 // if anything goes wrong, we'll assume this is not a status report
3173                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3174                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3175                 {
3176                         t = text + 1;
3177                         cl.parsingtextplayerindex = atoi(t) - 1;
3178                         while (*t >= '0' && *t <= '9')
3179                                 t++;
3180                         if (*t == ' ')
3181                         {
3182                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3183                                 return true;
3184                         }
3185                         // the player name follows here, along with frags and time
3186                 }
3187         }
3188         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3189         {
3190                 // if anything goes wrong, we'll assume this is not a status report
3191                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3192                 if (text[0] == ' ')
3193                 {
3194                         t = text;
3195                         while (*t == ' ')
3196                                 t++;
3197                         for (len = 0;*t && *t != '\n';t++)
3198                                 if (len < (int)sizeof(temp) - 1)
3199                                         temp[len++] = *t;
3200                         temp[len] = 0;
3201                         // botclient is perfectly valid, but we don't care about bots
3202                         // also don't try to look up the name of an invalid player index
3203                         if (strcmp(temp, "botclient")
3204                          && cl.parsingtextplayerindex >= 0
3205                          && cl.parsingtextplayerindex < cl.maxclients
3206                          && cl.scores[cl.parsingtextplayerindex].name[0])
3207                         {
3208                                 // log the player name and IP address string
3209                                 // (this operates entirely on strings to avoid issues with the
3210                                 //  nature of a network address)
3211                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3212                         }
3213                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3214                         return true;
3215                 }
3216         }
3217         return true;
3218 }
3219
3220 extern cvar_t slowmo;
3221 extern cvar_t cl_lerpexcess;
3222 static void CL_NetworkTimeReceived(double newtime)
3223 {
3224         double timehigh;
3225         cl.mtime[1] = cl.mtime[0];
3226         cl.mtime[0] = newtime;
3227         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3228                 cl.time = cl.mtime[1] = newtime;
3229         else if (cls.demoplayback)
3230         {
3231                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3232                 // due to a large time gap, so treat it as an instant change in time
3233                 // (this can also happen during heavy packet loss in the demo)
3234                 if (cl.time < newtime - 0.1)
3235                         cl.mtime[1] = cl.time = newtime;
3236         }
3237         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3238         {
3239                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3240                 if (developer_extra.integer && vid_activewindow)
3241                 {
3242                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3243                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3244                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3245                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3246                 }
3247                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3248                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3249                 if (cl_nettimesyncboundmode.integer == 1)
3250                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3251                 else if (cl_nettimesyncboundmode.integer == 2)
3252                 {
3253                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3254                                 cl.time = cl.mtime[1];
3255                 }
3256                 else if (cl_nettimesyncboundmode.integer == 3)
3257                 {
3258                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3259                                 cl.time = cl.mtime[1];
3260                 }
3261                 else if (cl_nettimesyncboundmode.integer == 4)
3262                 {
3263                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3264                                 cl.time = cl.mtime[1]; // reset
3265                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3266                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3267                         else if (cl.time > cl.mtime[1])
3268                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3269                         else
3270                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3271                 }
3272                 else if (cl_nettimesyncboundmode.integer == 5)
3273                 {
3274                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3275                                 cl.time = cl.mtime[1]; // reset
3276                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3277                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3278                         else
3279                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3280                 }
3281                 else if (cl_nettimesyncboundmode.integer == 6)
3282                 {
3283                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3284                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3285                 }
3286         }
3287         // this packet probably contains a player entity update, so we will need
3288         // to update the prediction
3289         cl.movement_replay = true;
3290         // this may get updated later in parsing by svc_clientdata
3291         cl.onground = false;
3292         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3293         // during this frame
3294         // (makes spectating players much smoother and prevents mouse movement from turning)
3295         cl.fixangle[1] = cl.fixangle[0];
3296         cl.fixangle[0] = false;
3297         if (!cls.demoplayback)
3298                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3299         // update the csqc's server timestamps, critical for proper sync
3300         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3301
3302         if (cl.mtime[0] > cl.mtime[1])
3303                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3304
3305         // only lerp entities that also get an update in this frame, when lerp excess is used
3306         if(cl_lerpexcess.value > 0)
3307         {
3308                 int i;
3309                 for (i = 1;i < cl.num_entities;i++)
3310                 {
3311                         if (cl.entities_active[i])
3312                         {
3313                                 entity_t *ent = cl.entities + i;
3314                                 ent->persistent.lerpdeltatime = 0;
3315                         }
3316                 }
3317         }
3318 }
3319
3320 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3321
3322 /*
3323 =====================
3324 CL_ParseServerMessage
3325 =====================
3326 */
3327 int parsingerror = false;
3328 void CL_ParseServerMessage(void)
3329 {
3330         int                     cmd;
3331         int                     i;
3332         protocolversion_t protocol;
3333         unsigned char           cmdlog[32];
3334         const char              *cmdlogname[32], *temp;
3335         int                     cmdindex, cmdcount = 0;
3336         qboolean        qwplayerupdatereceived;
3337         qboolean        strip_pqc;
3338         char vabuf[1024];
3339
3340         // LordHavoc: moved demo message writing from before the packet parse to
3341         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3342         // code in CL_ParseServerinfo
3343         //if (cls.demorecording)
3344         //      CL_WriteDemoMessage (&cl_message);
3345
3346         cl.last_received_message = realtime;
3347
3348         CL_KeepaliveMessage(false);
3349
3350 //
3351 // if recording demos, copy the message out
3352 //
3353         if (cl_shownet.integer == 1)
3354                 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3355         else if (cl_shownet.integer == 2)
3356                 Con_Print("------------------\n");
3357
3358 //
3359 // parse the message
3360 //
3361         //MSG_BeginReading ();
3362
3363         parsingerror = true;
3364
3365         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3366         {
3367                 CL_NetworkTimeReceived(realtime); // qw has no clock
3368
3369                 // kill all qw nails
3370                 cl.qw_num_nails = 0;
3371
3372                 // fade weapon view kick
3373                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3374
3375                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3376
3377                 qwplayerupdatereceived = false;
3378
3379                 while (1)
3380                 {
3381                         if (cl_message.badread)
3382                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3383
3384                         cmd = MSG_ReadByte(&cl_message);
3385
3386                         if (cmd == -1)
3387                         {
3388                                 SHOWNET("END OF MESSAGE");
3389                                 break;          // end of message
3390                         }
3391
3392                         cmdindex = cmdcount & 31;
3393                         cmdcount++;
3394                         cmdlog[cmdindex] = cmd;
3395
3396                         SHOWNET(qw_svc_strings[cmd]);
3397                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3398                         if (!cmdlogname[cmdindex])
3399                         {
3400                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3401                                 temp = "<unknown>";
3402                                 cmdlogname[cmdindex] = temp;
3403                         }
3404
3405                         // other commands
3406                         switch (cmd)
3407                         {
3408                         default:
3409                                 {
3410                                         char description[32*64], temp[64];
3411                                         int count;
3412                                         strlcpy(description, "packet dump: ", sizeof(description));
3413                                         i = cmdcount - 32;
3414                                         if (i < 0)
3415                                                 i = 0;
3416                                         count = cmdcount - i;
3417                                         i &= 31;
3418                                         while(count > 0)
3419                                         {
3420                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3421                                                 strlcat(description, temp, sizeof(description));
3422                                                 count--;
3423                                                 i++;
3424                                                 i &= 31;
3425                                         }
3426                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3427                                         Con_Print(description);
3428                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3429                                 }
3430                                 break;
3431
3432                         case qw_svc_nop:
3433                                 //Con_Printf("qw_svc_nop\n");
3434                                 break;
3435
3436                         case qw_svc_disconnect:
3437                                 Con_Printf("Server disconnected\n");
3438                                 if (cls.demonum != -1)
3439                                         CL_NextDemo();
3440                                 else
3441                                         CL_Disconnect();
3442                                 return;
3443
3444                         case qw_svc_print:
3445                                 i = MSG_ReadByte(&cl_message);
3446                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3447                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3448                                 {
3449                                         if (i == 3) // chat
3450                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3451                                         else
3452                                                 CSQC_AddPrintText(temp);
3453                                 }
3454                                 break;
3455
3456                         case qw_svc_centerprint:
3457                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3458                                 break;
3459
3460                         case qw_svc_stufftext:
3461                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3462                                 break;
3463
3464                         case qw_svc_damage:
3465                                 // svc_damage protocol is identical to nq
3466                                 V_ParseDamage ();
3467                                 break;
3468
3469                         case qw_svc_serverdata:
3470                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3471                                 CL_ParseServerInfo();
3472                                 break;
3473
3474                         case qw_svc_setangle:
3475                                 for (i=0 ; i<3 ; i++)
3476                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3477                                 if (!cls.demoplayback)
3478                                 {
3479                                         cl.fixangle[0] = true;
3480                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3481                                         // disable interpolation if this is new
3482                                         if (!cl.fixangle[1])
3483                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3484                                 }
3485                                 break;
3486
3487                         case qw_svc_lightstyle:
3488                                 i = MSG_ReadByte(&cl_message);
3489                                 if (i >= cl.max_lightstyle)
3490                                 {
3491                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3492                                         break;
3493                                 }
3494                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3495                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3496                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3497                                 break;
3498
3499                         case qw_svc_sound:
3500                                 CL_ParseStartSoundPacket(false);
3501                                 break;
3502
3503                         case qw_svc_stopsound:
3504                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3505                                 S_StopSound(i>>3, i&7);
3506                                 break;
3507
3508                         case qw_svc_updatefrags:
3509                                 i = MSG_ReadByte(&cl_message);
3510                                 if (i >= cl.maxclients)
3511                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3512                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3513                                 break;
3514
3515                         case qw_svc_updateping:
3516                                 i = MSG_ReadByte(&cl_message);
3517                                 if (i >= cl.maxclients)
3518                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3519                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3520                                 break;
3521
3522                         case qw_svc_updatepl:
3523                                 i = MSG_ReadByte(&cl_message);
3524                                 if (i >= cl.maxclients)
3525                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3526                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3527                                 break;
3528
3529                         case qw_svc_updateentertime:
3530                                 i = MSG_ReadByte(&cl_message);
3531                                 if (i >= cl.maxclients)
3532                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3533                                 // seconds ago
3534                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3535                                 break;
3536
3537                         case qw_svc_spawnbaseline:
3538                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3539                                 if (i < 0 || i >= MAX_EDICTS)
3540                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3541                                 if (i >= cl.max_entities)
3542                                         CL_ExpandEntities(i);
3543                                 CL_ParseBaseline(cl.entities + i, false);
3544                                 break;
3545                         case qw_svc_spawnstatic:
3546                                 CL_ParseStatic(false);
3547                                 break;
3548                         case qw_svc_temp_entity:
3549                                 if(!CL_VM_Parse_TempEntity())
3550                                         CL_ParseTempEntity ();
3551                                 break;
3552
3553                         case qw_svc_killedmonster:
3554                                 cl.stats[STAT_MONSTERS]++;
3555                                 break;
3556
3557                         case qw_svc_foundsecret:
3558                                 cl.stats[STAT_SECRETS]++;
3559                                 break;
3560
3561                         case qw_svc_updatestat:
3562                                 i = MSG_ReadByte(&cl_message);
3563                                 if (i < 0 || i >= MAX_CL_STATS)
3564                                         Host_Error ("svc_updatestat: %i is invalid", i);
3565                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3566                                 break;
3567
3568                         case qw_svc_updatestatlong:
3569                                 i = MSG_ReadByte(&cl_message);
3570                                 if (i < 0 || i >= MAX_CL_STATS)
3571                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3572                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3573                                 break;
3574
3575                         case qw_svc_spawnstaticsound:
3576                                 CL_ParseStaticSound (false);
3577                                 break;
3578
3579                         case qw_svc_cdtrack:
3580                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3581                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3582                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3583                                 else
3584                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3585                                 break;
3586
3587                         case qw_svc_intermission:
3588                                 if(!cl.intermission)
3589                                         cl.completed_time = cl.time;
3590                                 cl.intermission = 1;
3591                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3592                                 for (i = 0;i < 3;i++)
3593                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3594                                 break;
3595
3596                         case qw_svc_finale:
3597                                 if(!cl.intermission)
3598                                         cl.completed_time = cl.time;
3599                                 cl.intermission = 2;
3600                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3601                                 break;
3602
3603                         case qw_svc_sellscreen:
3604                                 Cmd_ExecuteString ("help", src_command, true);
3605                                 break;
3606
3607                         case qw_svc_smallkick:
3608                                 cl.qw_weaponkick = -2;
3609                                 break;
3610                         case qw_svc_bigkick:
3611                                 cl.qw_weaponkick = -4;
3612                                 break;
3613
3614                         case qw_svc_muzzleflash:
3615                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3616                                 // NOTE: in QW this only worked on clients
3617                                 if (i < 0 || i >= MAX_EDICTS)
3618                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3619                                 if (i >= cl.max_entities)
3620                                         CL_ExpandEntities(i);
3621                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3622                                 break;
3623
3624                         case qw_svc_updateuserinfo:
3625                                 QW_CL_UpdateUserInfo();
3626                                 break;
3627
3628                         case qw_svc_setinfo:
3629                                 QW_CL_SetInfo();
3630                                 break;
3631
3632                         case qw_svc_serverinfo:
3633                                 QW_CL_ServerInfo();
3634                                 break;
3635
3636                         case qw_svc_download:
3637                                 QW_CL_ParseDownload();
3638                                 break;
3639
3640                         case qw_svc_playerinfo:
3641                                 // slightly kill qw player entities now that we know there is
3642                                 // an update of player entities this frame...
3643                                 if (!qwplayerupdatereceived)
3644                                 {
3645                                         qwplayerupdatereceived = true;
3646                                         for (i = 1;i < cl.maxclients;i++)
3647                                                 cl.entities_active[i] = false;
3648                                 }
3649                                 EntityStateQW_ReadPlayerUpdate();
3650                                 break;
3651
3652                         case qw_svc_nails:
3653                                 QW_CL_ParseNails();
3654                                 break;
3655
3656                         case qw_svc_chokecount:
3657                                 i = MSG_ReadByte(&cl_message);
3658                                 // FIXME: apply to netgraph
3659                                 //for (j = 0;j < i;j++)
3660                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3661                                 break;
3662
3663                         case qw_svc_modellist:
3664                                 QW_CL_ParseModelList();
3665                                 break;
3666
3667                         case qw_svc_soundlist:
3668                                 QW_CL_ParseSoundList();
3669                                 break;
3670
3671                         case qw_svc_packetentities:
3672                                 EntityFrameQW_CL_ReadFrame(false);
3673                                 // first update is the final signon stage
3674                                 if (cls.signon == SIGNONS - 1)
3675                                 {
3676                                         cls.signon = SIGNONS;
3677                                         CL_SignonReply ();
3678                                 }
3679                                 break;
3680
3681                         case qw_svc_deltapacketentities:
3682                                 EntityFrameQW_CL_ReadFrame(true);
3683                                 // first update is the final signon stage
3684                                 if (cls.signon == SIGNONS - 1)
3685                                 {
3686                                         cls.signon = SIGNONS;
3687                                         CL_SignonReply ();
3688                                 }
3689                                 break;
3690
3691                         case qw_svc_maxspeed:
3692                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3693                                 break;
3694
3695                         case qw_svc_entgravity:
3696                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3697                                 if (!cl.movevars_entgravity)
3698                                         cl.movevars_entgravity = 1.0f;
3699                                 break;
3700
3701                         case qw_svc_setpause:
3702                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3703                                 if (cl.paused)
3704                                         CDAudio_Pause ();
3705                                 else
3706                                         CDAudio_Resume ();
3707                                 S_PauseGameSounds (cl.paused);
3708                                 break;
3709                         }
3710                 }
3711
3712                 if (qwplayerupdatereceived)
3713                 {
3714                         // fully kill any player entities that were not updated this frame
3715                         for (i = 1;i <= cl.maxclients;i++)
3716                                 if (!cl.entities_active[i])
3717                                         cl.entities[i].state_current.active = false;
3718                 }
3719         }
3720         else
3721         {
3722                 while (1)
3723                 {
3724                         if (cl_message.badread)
3725                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3726
3727                         cmd = MSG_ReadByte(&cl_message);
3728
3729                         if (cmd == -1)
3730                         {
3731 //                              R_TimeReport("END OF MESSAGE");
3732                                 SHOWNET("END OF MESSAGE");
3733                                 break;          // end of message
3734                         }
3735
3736                         cmdindex = cmdcount & 31;
3737                         cmdcount++;
3738                         cmdlog[cmdindex] = cmd;
3739
3740                         // if the high bit of the command byte is set, it is a fast update
3741                         if (cmd & 128)
3742                         {
3743                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3744                                 temp = "entity";
3745                                 cmdlogname[cmdindex] = temp;
3746                                 SHOWNET("fast update");
3747                                 if (cls.signon == SIGNONS - 1)
3748                                 {
3749                                         // first update is the final signon stage
3750                                         cls.signon = SIGNONS;
3751                                         CL_SignonReply ();
3752                                 }
3753                                 EntityFrameQuake_ReadEntity (cmd&127);
3754                                 continue;
3755                         }
3756
3757                         SHOWNET(svc_strings[cmd]);
3758                         cmdlogname[cmdindex] = svc_strings[cmd];
3759                         if (!cmdlogname[cmdindex])
3760                         {
3761                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3762                                 temp = "<unknown>";
3763                                 cmdlogname[cmdindex] = temp;
3764                         }
3765
3766                         // other commands
3767                         switch (cmd)
3768                         {
3769                         default:
3770                                 {
3771                                         char description[32*64], temp[64];
3772                                         int count;
3773                                         strlcpy (description, "packet dump: ", sizeof(description));
3774                                         i = cmdcount - 32;
3775                                         if (i < 0)
3776                                                 i = 0;
3777                                         count = cmdcount - i;
3778                                         i &= 31;
3779                                         while(count > 0)
3780                                         {
3781                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3782                                                 strlcat (description, temp, sizeof (description));
3783                                                 count--;
3784                                                 i++;
3785                                                 i &= 31;
3786                                         }
3787                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3788                                         Con_Print(description);
3789                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3790                                 }
3791                                 break;
3792
3793                         case svc_nop:
3794                                 if (cls.signon < SIGNONS)
3795                                         Con_Print("<-- server to client keepalive\n");
3796                                 break;
3797
3798                         case svc_time:
3799                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3800                                 break;
3801
3802                         case svc_clientdata:
3803                                 CL_ParseClientdata();
3804                                 break;
3805
3806                         case svc_version:
3807                                 i = MSG_ReadLong(&cl_message);
3808                                 protocol = Protocol_EnumForNumber(i);
3809                                 if (protocol == PROTOCOL_UNKNOWN)
3810                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3811                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3812                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3813                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3814                                 cls.protocol = protocol;
3815                                 break;
3816
3817                         case svc_disconnect:
3818                                 Con_Printf ("Server disconnected\n");
3819                                 if (cls.demonum != -1)
3820                                         CL_NextDemo ();
3821                                 else
3822                                         CL_Disconnect ();
3823                                 break;
3824
3825                         case svc_print:
3826                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3827                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3828                                         CSQC_AddPrintText(temp);        //[515]: csqc
3829                                 break;
3830
3831                         case svc_centerprint:
3832                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3833                                 break;
3834
3835                         case svc_stufftext:
3836                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3837                                 /* if(utf8_enable.integer)
3838                                 {
3839                                         strip_pqc = true;
3840                                         // we can safely strip and even
3841                                         // interpret these in utf8 mode
3842                                 }
3843                                 else */ switch(cls.protocol)
3844                                 {
3845                                         case PROTOCOL_QUAKE:
3846                                         case PROTOCOL_QUAKEDP:
3847                                                 // maybe add other protocols if
3848                                                 // so desired, but not DP7
3849                                                 strip_pqc = true;
3850                                                 break;
3851                                         case PROTOCOL_DARKPLACES7:
3852                                         default:
3853                                                 // ProQuake does not support
3854                                                 // these protocols
3855                                                 strip_pqc = false;
3856                                                 break;
3857                                 }
3858                                 if(strip_pqc)
3859                                 {
3860                                         // skip over ProQuake messages,
3861                                         // TODO actually interpret them
3862                                         // (they are sbar team score
3863                                         // updates), see proquake cl_parse.c
3864                                         if(*temp == 0x01)
3865                                         {
3866                                                 ++temp;
3867                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3868                                                         ++temp;
3869                                         }
3870                                 }
3871                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3872                                 break;
3873
3874                         case svc_damage:
3875                                 V_ParseDamage ();
3876                                 break;
3877
3878                         case svc_serverinfo:
3879                                 CL_ParseServerInfo ();
3880                                 break;
3881
3882                         case svc_setangle:
3883                                 for (i=0 ; i<3 ; i++)
3884                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3885                                 if (!cls.demoplayback)
3886                                 {
3887                                         cl.fixangle[0] = true;
3888                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3889                                         // disable interpolation if this is new
3890                                         if (!cl.fixangle[1])
3891                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3892                                 }
3893                                 break;
3894
3895                         case svc_setview:
3896                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3897                                 if (cl.viewentity >= MAX_EDICTS)
3898                                         Host_Error("svc_setview >= MAX_EDICTS");
3899                                 if (cl.viewentity >= cl.max_entities)
3900                                         CL_ExpandEntities(cl.viewentity);
3901                                 // LordHavoc: assume first setview recieved is the real player entity
3902                                 if (!cl.realplayerentity)
3903                                         cl.realplayerentity = cl.viewentity;
3904                                 // update cl.playerentity to this one if it is a valid player
3905                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3906                                         cl.playerentity = cl.viewentity;
3907                                 break;
3908
3909                         case svc_lightstyle:
3910                                 i = MSG_ReadByte(&cl_message);
3911                                 if (i >= cl.max_lightstyle)
3912                                 {
3913                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3914                                         break;
3915                                 }
3916                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3917                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3918                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3919                                 break;
3920
3921                         case svc_sound:
3922                                 CL_ParseStartSoundPacket(false);
3923                                 break;
3924
3925                         case svc_precache:
3926                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3927                                 {
3928                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3929                                         CL_ParseStartSoundPacket(true);
3930                                 }
3931                                 else
3932                                 {
3933                                         int i = (unsigned short)MSG_ReadShort(&cl_message);
3934                                         char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3935                                         if (i < 32768)
3936                                         {
3937                                                 if (i >= 1 && i < MAX_MODELS)
3938                                                 {
3939                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3940                                                         if (!model)
3941                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3942                                                         cl.model_precache[i] = model;
3943                                                 }
3944                                                 else
3945                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3946                                         }
3947                                         else
3948                                         {
3949                                                 i -= 32768;
3950                                                 if (i >= 1 && i < MAX_SOUNDS)
3951                                                 {
3952                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3953                                                         if (!sfx && snd_initialized.integer)
3954                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3955                                                         cl.sound_precache[i] = sfx;
3956                                                 }
3957                                                 else
3958                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3959                                         }
3960                                 }
3961                                 break;
3962
3963                         case svc_stopsound:
3964                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3965                                 S_StopSound(i>>3, i&7);
3966                                 break;
3967
3968                         case svc_updatename:
3969                                 i = MSG_ReadByte(&cl_message);
3970                                 if (i >= cl.maxclients)
3971                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3972                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
3973                                 break;
3974
3975                         case svc_updatefrags:
3976                                 i = MSG_ReadByte(&cl_message);
3977                                 if (i >= cl.maxclients)
3978                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3979                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3980                                 break;
3981
3982                         case svc_updatecolors:
3983                                 i = MSG_ReadByte(&cl_message);
3984                                 if (i >= cl.maxclients)
3985                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3986                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
3987                                 break;
3988
3989                         case svc_particle:
3990                                 CL_ParseParticleEffect ();
3991                                 break;
3992
3993                         case svc_effect:
3994                                 CL_ParseEffect ();
3995                                 break;
3996
3997                         case svc_effect2:
3998                                 CL_ParseEffect2 ();
3999                                 break;
4000
4001                         case svc_spawnbaseline:
4002                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4003                                 if (i < 0 || i >= MAX_EDICTS)
4004                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4005                                 if (i >= cl.max_entities)
4006                                         CL_ExpandEntities(i);
4007                                 CL_ParseBaseline (cl.entities + i, false);
4008                                 break;
4009                         case svc_spawnbaseline2:
4010                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4011                                 if (i < 0 || i >= MAX_EDICTS)
4012                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4013                                 if (i >= cl.max_entities)
4014                                         CL_ExpandEntities(i);
4015                                 CL_ParseBaseline (cl.entities + i, true);
4016                                 break;
4017                         case svc_spawnstatic:
4018                                 CL_ParseStatic (false);
4019                                 break;
4020                         case svc_spawnstatic2:
4021                                 CL_ParseStatic (true);
4022                                 break;
4023                         case svc_temp_entity:
4024                                 if(!CL_VM_Parse_TempEntity())
4025                                         CL_ParseTempEntity ();
4026                                 break;
4027
4028                         case svc_setpause:
4029                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4030                                 if (cl.paused)
4031                                         CDAudio_Pause ();
4032                                 else
4033                                         CDAudio_Resume ();
4034                                 S_PauseGameSounds (cl.paused);
4035                                 break;
4036
4037                         case svc_signonnum:
4038                                 i = MSG_ReadByte(&cl_message);
4039                                 // LordHavoc: it's rude to kick off the client if they missed the
4040                                 // reconnect somehow, so allow signon 1 even if at signon 1
4041                                 if (i <= cls.signon && i != 1)
4042                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4043                                 cls.signon = i;
4044                                 CL_SignonReply ();
4045                                 break;
4046
4047                         case svc_killedmonster:
4048                                 cl.stats[STAT_MONSTERS]++;
4049                                 break;
4050
4051                         case svc_foundsecret:
4052                                 cl.stats[STAT_SECRETS]++;
4053                                 break;
4054
4055                         case svc_updatestat:
4056                                 i = MSG_ReadByte(&cl_message);
4057                                 if (i < 0 || i >= MAX_CL_STATS)
4058                                         Host_Error ("svc_updatestat: %i is invalid", i);
4059                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4060                                 break;
4061
4062                         case svc_updatestatubyte:
4063                                 i = MSG_ReadByte(&cl_message);
4064                                 if (i < 0 || i >= MAX_CL_STATS)
4065                                         Host_Error ("svc_updatestat: %i is invalid", i);
4066                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4067                                 break;
4068
4069                         case svc_spawnstaticsound:
4070                                 CL_ParseStaticSound (false);
4071                                 break;
4072
4073                         case svc_spawnstaticsound2:
4074                                 CL_ParseStaticSound (true);
4075                                 break;
4076
4077                         case svc_cdtrack:
4078                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4079                                 cl.looptrack = MSG_ReadByte(&cl_message);
4080                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4081                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4082                                 else
4083                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4084                                 break;
4085
4086                         case svc_intermission:
4087                                 if(!cl.intermission)
4088                                         cl.completed_time = cl.time;
4089                                 cl.intermission = 1;
4090                                 CL_VM_UpdateIntermissionState(cl.intermission);
4091                                 break;
4092
4093                         case svc_finale:
4094                                 if(!cl.intermission)
4095                                         cl.completed_time = cl.time;
4096                                 cl.intermission = 2;
4097                                 CL_VM_UpdateIntermissionState(cl.intermission);
4098                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4099                                 break;
4100
4101                         case svc_cutscene:
4102                                 if(!cl.intermission)
4103                                         cl.completed_time = cl.time;
4104                                 cl.intermission = 3;
4105                                 CL_VM_UpdateIntermissionState(cl.intermission);
4106                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4107                                 break;
4108
4109                         case svc_sellscreen:
4110                                 Cmd_ExecuteString ("help", src_command, true);
4111                                 break;
4112                         case svc_hidelmp:
4113                                 if (gamemode == GAME_TENEBRAE)
4114                                 {
4115                                         // repeating particle effect
4116                                         MSG_ReadCoord(&cl_message, cls.protocol);
4117                                         MSG_ReadCoord(&cl_message, cls.protocol);
4118                                         MSG_ReadCoord(&cl_message, cls.protocol);
4119                                         MSG_ReadCoord(&cl_message, cls.protocol);
4120                                         MSG_ReadCoord(&cl_message, cls.protocol);
4121                                         MSG_ReadCoord(&cl_message, cls.protocol);
4122                                         (void) MSG_ReadByte(&cl_message);
4123                                         MSG_ReadLong(&cl_message);
4124                                         MSG_ReadLong(&cl_message);
4125                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4126                                 }
4127                                 else
4128                                         SHOWLMP_decodehide();
4129                                 break;
4130                         case svc_showlmp:
4131                                 if (gamemode == GAME_TENEBRAE)
4132                                 {
4133                                         // particle effect
4134                                         MSG_ReadCoord(&cl_message, cls.protocol);
4135                                         MSG_ReadCoord(&cl_message, cls.protocol);
4136                                         MSG_ReadCoord(&cl_message, cls.protocol);
4137                                         (void) MSG_ReadByte(&cl_message);
4138                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4139                                 }
4140                                 else
4141                                         SHOWLMP_decodeshow();
4142                                 break;
4143                         case svc_skybox:
4144                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4145                                 break;
4146                         case svc_entities:
4147                                 if (cls.signon == SIGNONS - 1)
4148                                 {
4149                                         // first update is the final signon stage
4150                                         cls.signon = SIGNONS;
4151                                         CL_SignonReply ();
4152                                 }
4153                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4154                                         EntityFrame_CL_ReadFrame();
4155                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4156                                         EntityFrame4_CL_ReadFrame();
4157                                 else
4158                                         EntityFrame5_CL_ReadFrame();
4159                                 break;
4160                         case svc_csqcentities:
4161                                 CSQC_ReadEntities();
4162                                 break;
4163                         case svc_downloaddata:
4164                                 CL_ParseDownload();
4165                                 break;
4166                         case svc_trailparticles:
4167                                 CL_ParseTrailParticles();
4168                                 break;
4169                         case svc_pointparticles:
4170                                 CL_ParsePointParticles();
4171                                 break;
4172                         case svc_pointparticles1:
4173                                 CL_ParsePointParticles1();
4174                                 break;
4175                         }
4176 //                      R_TimeReport(svc_strings[cmd]);
4177                 }
4178         }
4179
4180         if (cls.signon == SIGNONS)
4181                 CL_UpdateItemsAndWeapon();
4182 //      R_TimeReport("UpdateItems");
4183
4184         EntityFrameQuake_ISeeDeadEntities();
4185 //      R_TimeReport("ISeeDeadEntities");
4186
4187         CL_UpdateMoveVars();
4188 //      R_TimeReport("UpdateMoveVars");
4189
4190         parsingerror = false;
4191
4192         // LordHavoc: this was at the start of the function before cl_autodemo was
4193         // implemented
4194         if (cls.demorecording)
4195         {
4196                 CL_WriteDemoMessage (&cl_message);
4197 //              R_TimeReport("WriteDemo");
4198         }
4199 }
4200
4201 void CL_Parse_DumpPacket(void)
4202 {
4203         if (!parsingerror)
4204                 return;
4205         Con_Print("Packet dump:\n");
4206         SZ_HexDumpToConsole(&cl_message);
4207         parsingerror = false;
4208 }
4209
4210 void CL_Parse_ErrorCleanUp(void)
4211 {
4212         CL_StopDownload(0, 0);
4213         QW_CL_StopUpload();
4214 }
4215
4216 void CL_Parse_Init(void)
4217 {
4218         Cvar_RegisterVariable(&cl_worldmessage);
4219         Cvar_RegisterVariable(&cl_worldname);
4220         Cvar_RegisterVariable(&cl_worldnamenoextension);
4221         Cvar_RegisterVariable(&cl_worldbasename);
4222
4223         Cvar_RegisterVariable(&developer_networkentities);
4224         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4225
4226         Cvar_RegisterVariable(&cl_sound_wizardhit);
4227         Cvar_RegisterVariable(&cl_sound_hknighthit);
4228         Cvar_RegisterVariable(&cl_sound_tink1);
4229         Cvar_RegisterVariable(&cl_sound_ric1);
4230         Cvar_RegisterVariable(&cl_sound_ric2);
4231         Cvar_RegisterVariable(&cl_sound_ric3);
4232         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4233         Cvar_RegisterVariable(&cl_sound_r_exp3);
4234
4235         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4236
4237         // server extension cvars set by commands issued from the server during connect
4238         Cvar_RegisterVariable(&cl_serverextension_download);
4239
4240         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4241         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4242         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4243         Cvar_RegisterVariable(&cl_iplog_name);
4244         Cvar_RegisterVariable(&cl_readpicture_force);
4245
4246         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4247         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4248         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4249         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4250         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4251         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4252         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4253         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4254         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4255 }
4256
4257 void CL_Parse_Shutdown(void)
4258 {
4259 }