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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213
214         if (cls.protocol == PROTOCOL_QUAKEWORLD)
215         {
216                 channel = MSG_ReadShort();
217
218                 if (channel & (1<<15))
219                         volume = MSG_ReadByte ();
220                 else
221                         volume = DEFAULT_SOUND_PACKET_VOLUME;
222
223                 if (channel & (1<<14))
224                         attenuation = MSG_ReadByte () / 64.0;
225                 else
226                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227
228                 ent = (channel>>3)&1023;
229                 channel &= 7;
230
231                 sound_num = MSG_ReadByte ();
232         }
233         else
234         {
235                 field_mask = MSG_ReadByte();
236
237                 if (field_mask & SND_VOLUME)
238                         volume = MSG_ReadByte ();
239                 else
240                         volume = DEFAULT_SOUND_PACKET_VOLUME;
241
242                 if (field_mask & SND_ATTENUATION)
243                         attenuation = MSG_ReadByte () / 64.0;
244                 else
245                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
246
247                 if (field_mask & SND_LARGEENTITY)
248                 {
249                         ent = (unsigned short) MSG_ReadShort ();
250                         channel = MSG_ReadByte ();
251                 }
252                 else
253                 {
254                         channel = (unsigned short) MSG_ReadShort ();
255                         ent = channel >> 3;
256                         channel &= 7;
257                 }
258
259                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
260                         sound_num = (unsigned short) MSG_ReadShort ();
261                 else
262                         sound_num = MSG_ReadByte ();
263         }
264
265         MSG_ReadVector(pos, cls.protocol);
266
267         if (sound_num >= MAX_SOUNDS)
268         {
269                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
270                 return;
271         }
272
273         if (ent >= MAX_EDICTS)
274         {
275                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
276                 return;
277         }
278
279         if (ent >= cl.max_entities)
280                 CL_ExpandEntities(ent);
281
282         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
283                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
284 }
285
286 /*
287 ==================
288 CL_KeepaliveMessage
289
290 When the client is taking a long time to load stuff, send keepalive messages
291 so the server doesn't disconnect.
292 ==================
293 */
294
295 static unsigned char olddata[NET_MAXMESSAGE];
296 void CL_KeepaliveMessage (qboolean readmessages)
297 {
298         float time;
299         static double nextmsg = -1;
300         static double nextupdate = -1;
301 #if 0
302         static double lasttime = -1;
303 #endif
304         int oldreadcount;
305         qboolean oldbadread;
306         sizebuf_t old;
307
308         if(cls.state != ca_dedicated)
309         {
310                 if((time = Sys_DoubleTime()) >= nextupdate)
311                 {
312                         SCR_UpdateLoadingScreenIfShown();
313                         nextupdate = time + 2;
314                 }
315         }
316
317         // no need if server is local and definitely not if this is a demo
318         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
319                 return;
320
321         if (readmessages)
322         {
323                 // read messages from server, should just be nops
324                 oldreadcount = msg_readcount;
325                 oldbadread = msg_badread;
326                 old = net_message;
327                 memcpy(olddata, net_message.data, net_message.cursize);
328
329                 NetConn_ClientFrame();
330
331                 msg_readcount = oldreadcount;
332                 msg_badread = oldbadread;
333                 net_message = old;
334                 memcpy(net_message.data, olddata, net_message.cursize);
335         }
336
337 #if 0
338         if((time = Sys_DoubleTime()) >= lasttime + 1)
339         {
340                 Con_Printf("long delta: %f\n", time - lasttime);
341         }
342         lasttime = Sys_DoubleTime();
343 #endif
344
345         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
346         {
347                 sizebuf_t       msg;
348                 unsigned char           buf[4];
349                 nextmsg = time + 5;
350                 // write out a nop
351                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
352                 Con_Print("--> client to server keepalive\n");
353                 memset(&msg, 0, sizeof(msg));
354                 msg.data = buf;
355                 msg.maxsize = sizeof(buf);
356                 MSG_WriteChar(&msg, clc_nop);
357                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
358         }
359 }
360
361 void CL_ParseEntityLump(char *entdata)
362 {
363         const char *data;
364         char key[128], value[MAX_INPUTLINE];
365         FOG_clear(); // LordHavoc: no fog until set
366         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
367         R_SetSkyBox(cl.worldmodel->brush.skybox);
368         data = entdata;
369         if (!data)
370                 return;
371         if (!COM_ParseToken_Simple(&data, false, false))
372                 return; // error
373         if (com_token[0] != '{')
374                 return; // error
375         while (1)
376         {
377                 if (!COM_ParseToken_Simple(&data, false, false))
378                         return; // error
379                 if (com_token[0] == '}')
380                         break; // end of worldspawn
381                 if (com_token[0] == '_')
382                         strlcpy (key, com_token + 1, sizeof (key));
383                 else
384                         strlcpy (key, com_token, sizeof (key));
385                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
386                         key[strlen(key)-1] = 0;
387                 if (!COM_ParseToken_Simple(&data, false, false))
388                         return; // error
389                 strlcpy (value, com_token, sizeof (value));
390                 if (!strcmp("sky", key))
391                         R_SetSkyBox(value);
392                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
393                         R_SetSkyBox(value);
394                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
395                         R_SetSkyBox(value);
396                 else if (!strcmp("fog", key))
397                 {
398                         FOG_clear(); // so missing values get good defaults
399                         r_refdef.fog_start = 0;
400                         r_refdef.fog_alpha = 1;
401                         r_refdef.fog_end = 16384;
402                         r_refdef.fog_height = 1<<30;
403                         r_refdef.fog_fadedepth = 128;
404 #if _MSC_VER >= 1400
405 #define sscanf sscanf_s
406 #endif
407                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
408                 }
409                 else if (!strcmp("fog_density", key))
410                         r_refdef.fog_density = atof(value);
411                 else if (!strcmp("fog_red", key))
412                         r_refdef.fog_red = atof(value);
413                 else if (!strcmp("fog_green", key))
414                         r_refdef.fog_green = atof(value);
415                 else if (!strcmp("fog_blue", key))
416                         r_refdef.fog_blue = atof(value);
417                 else if (!strcmp("fog_alpha", key))
418                         r_refdef.fog_alpha = atof(value);
419                 else if (!strcmp("fog_start", key))
420                         r_refdef.fog_start = atof(value);
421                 else if (!strcmp("fog_end", key))
422                         r_refdef.fog_end = atof(value);
423                 else if (!strcmp("fog_height", key))
424                         r_refdef.fog_height = atof(value);
425                 else if (!strcmp("fog_fadedepth", key))
426                         r_refdef.fog_fadedepth = atof(value);
427                 else if (!strcmp("fog_heighttexture", key))
428                 {
429                         FOG_clear(); // so missing values get good defaults
430 #if _MSC_VER >= 1400
431                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
432 #else
433                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
434 #endif
435                         r_refdef.fog_height_texturename[63] = 0;
436                 }
437         }
438 }
439
440 extern void CL_Locs_Reload_f(void);
441 extern void CL_VM_Init (void);
442 static const vec3_t defaultmins = {-4096, -4096, -4096};
443 static const vec3_t defaultmaxs = {4096, 4096, 4096};
444 static void CL_SetupWorldModel(void)
445 {
446         // update the world model
447         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
448         CL_UpdateRenderEntity(&cl.entities[0].render);
449
450         // make sure the cl.worldname and related cvars are set up now that we know the world model name
451         // set up csqc world for collision culling
452         if (cl.worldmodel)
453         {
454                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
455                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
456                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
457                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
458                 Cvar_SetQuick(&cl_worldname, cl.worldname);
459                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
460                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
461                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
462         }
463         else
464         {
465                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
466                 Cvar_SetQuick(&cl_worldnamenoextension, "");
467                 Cvar_SetQuick(&cl_worldbasename, "");
468                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
469         }
470         World_Start(&cl.world);
471
472         // load or reload .loc file for team chat messages
473         CL_Locs_Reload_f();
474
475         // make sure we send enough keepalives
476         CL_KeepaliveMessage(false);
477
478         // reset particles and other per-level things
479         R_Modules_NewMap();
480
481         // make sure we send enough keepalives
482         CL_KeepaliveMessage(false);
483
484         // load the team chat beep if possible
485         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
486
487         // check memory integrity
488         Mem_CheckSentinelsGlobal();
489
490         // make menu know
491         MR_NewMap();
492
493         // load the csqc now
494         if (cl.loadcsqc)
495         {
496                 cl.loadcsqc = false;
497
498                 CL_VM_Init();
499         }
500 }
501
502 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
503 {
504         qfile_t *file;
505
506         // see if the file already exists
507         file = FS_OpenVirtualFile(filename, true);
508         if (file)
509         {
510                 FS_Close(file);
511                 return true;
512         }
513
514         // download messages in a demo would be bad
515         if (cls.demorecording)
516         {
517                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
518                 return true;
519         }
520
521         // don't try to download when playing a demo
522         if (!cls.netcon)
523                 return true;
524
525         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
526         Con_Printf("Downloading %s\n", filename);
527
528         if (!cls.qw_downloadmemory)
529         {
530                 cls.qw_downloadmemory = NULL;
531                 cls.qw_downloadmemorycursize = 0;
532                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
533         }
534
535         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
536         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
537
538         cls.qw_downloadnumber++;
539         cls.qw_downloadpercent = 0;
540         cls.qw_downloadmemorycursize = 0;
541
542         return false;
543 }
544
545 static void QW_CL_ProcessUserInfo(int slot);
546 static void QW_CL_RequestNextDownload(void)
547 {
548         int i;
549
550         // clear name of file that just finished
551         cls.qw_downloadname[0] = 0;
552
553         switch (cls.qw_downloadtype)
554         {
555         case dl_single:
556                 break;
557         case dl_skin:
558                 if (cls.qw_downloadnumber == 0)
559                         Con_Printf("Checking skins...\n");
560                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
561                 {
562                         if (!cl.scores[cls.qw_downloadnumber].name[0])
563                                 continue;
564                         // check if we need to download the file, and return if so
565                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
566                                 return;
567                 }
568
569                 cls.qw_downloadtype = dl_none;
570
571                 // load any newly downloaded skins
572                 for (i = 0;i < cl.maxclients;i++)
573                         QW_CL_ProcessUserInfo(i);
574
575                 // if we're still in signon stages, request the next one
576                 if (cls.signon != SIGNONS)
577                 {
578                         cls.signon = SIGNONS-1;
579                         // we'll go to SIGNONS when the first entity update is received
580                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
581                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
582                 }
583                 break;
584         case dl_model:
585                 if (cls.qw_downloadnumber == 0)
586                 {
587                         Con_Printf("Checking models...\n");
588                         cls.qw_downloadnumber = 1;
589                 }
590
591                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
592                 {
593                         // skip submodels
594                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
595                                 continue;
596                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
597                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
598                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
599                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
600                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
601                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
602                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
603                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // touch all of the precached models that are still loaded so we can free
612                 // anything that isn't needed
613                 if (!sv.active)
614                         Mod_ClearUsed();
615                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
616                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
617                 // precache any models used by the client (this also marks them used)
618                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
619                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
620                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
621                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
622
623                 // we purge the models and sounds later in CL_SignonReply
624                 //Mod_PurgeUnused();
625
626                 // now we try to load everything that is new
627
628                 // world model
629                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
630                 if (cl.model_precache[1]->Draw == NULL)
631                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
632
633                 // normal models
634                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
635                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
636                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
637
638                 // check memory integrity
639                 Mem_CheckSentinelsGlobal();
640
641                 // now that we have a world model, set up the world entity, renderer
642                 // modules and csqc
643                 CL_SetupWorldModel();
644
645                 // add pmodel/emodel CRCs to userinfo
646                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
647                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
648
649                 // done checking sounds and models, send a prespawn command now
650                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
651                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
652
653                 if (cls.qw_downloadmemory)
654                 {
655                         Mem_Free(cls.qw_downloadmemory);
656                         cls.qw_downloadmemory = NULL;
657                 }
658
659                 // done loading
660                 cl.loadfinished = true;
661                 break;
662         case dl_sound:
663                 if (cls.qw_downloadnumber == 0)
664                 {
665                         Con_Printf("Checking sounds...\n");
666                         cls.qw_downloadnumber = 1;
667                 }
668
669                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
670                 {
671                         // check if we need to download the file, and return if so
672                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
673                                 return;
674                 }
675
676                 cls.qw_downloadtype = dl_none;
677
678                 // clear sound usage flags for purging of unused sounds
679                 S_ClearUsed();
680
681                 // precache any sounds used by the client
682                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
683                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
684                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
685                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
686                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
687                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
688                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
689
690                 // sounds used by the game
691                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
692                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
693
694                 // we purge the models and sounds later in CL_SignonReply
695                 //S_PurgeUnused();
696
697                 // check memory integrity
698                 Mem_CheckSentinelsGlobal();
699
700                 // done with sound downloads, next we check models
701                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
702                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
703                 break;
704         case dl_none:
705         default:
706                 Con_Printf("Unknown download type.\n");
707         }
708 }
709
710 static void QW_CL_ParseDownload(void)
711 {
712         int size = (signed short)MSG_ReadShort();
713         int percent = MSG_ReadByte();
714
715         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
716
717         // skip the download fragment if playing a demo
718         if (!cls.netcon)
719         {
720                 if (size > 0)
721                         msg_readcount += size;
722                 return;
723         }
724
725         if (size == -1)
726         {
727                 Con_Printf("File not found.\n");
728                 QW_CL_RequestNextDownload();
729                 return;
730         }
731
732         if (msg_readcount + (unsigned short)size > net_message.cursize)
733                 Host_Error("corrupt download message\n");
734
735         // make sure the buffer is big enough to include this new fragment
736         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
737         {
738                 unsigned char *old;
739                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
740                         cls.qw_downloadmemorymaxsize *= 2;
741                 old = cls.qw_downloadmemory;
742                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
743                 if (old)
744                 {
745                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
746                         Mem_Free(old);
747                 }
748         }
749
750         // read the fragment out of the packet
751         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
752         cls.qw_downloadmemorycursize += size;
753         cls.qw_downloadspeedcount += size;
754
755         cls.qw_downloadpercent = percent;
756
757         if (percent != 100)
758         {
759                 // request next fragment
760                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
761                 MSG_WriteString(&cls.netcon->message, "nextdl");
762         }
763         else
764         {
765                 // finished file
766                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
767
768                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
769
770                 cls.qw_downloadpercent = 0;
771
772                 // start downloading the next file (or join the game)
773                 QW_CL_RequestNextDownload();
774         }
775 }
776
777 static void QW_CL_ParseModelList(void)
778 {
779         int n;
780         int nummodels = MSG_ReadByte();
781         char *str;
782
783         // parse model precache list
784         for (;;)
785         {
786                 str = MSG_ReadString();
787                 if (!str[0])
788                         break;
789                 nummodels++;
790                 if (nummodels==MAX_MODELS)
791                         Host_Error("Server sent too many model precaches");
792                 if (strlen(str) >= MAX_QPATH)
793                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
794                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
795         }
796
797         n = MSG_ReadByte();
798         if (n)
799         {
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
802                 return;
803         }
804
805         cls.signon = 2;
806         cls.qw_downloadnumber = 0;
807         cls.qw_downloadtype = dl_model;
808         QW_CL_RequestNextDownload();
809 }
810
811 static void QW_CL_ParseSoundList(void)
812 {
813         int n;
814         int numsounds = MSG_ReadByte();
815         char *str;
816
817         // parse sound precache list
818         for (;;)
819         {
820                 str = MSG_ReadString();
821                 if (!str[0])
822                         break;
823                 numsounds++;
824                 if (numsounds==MAX_SOUNDS)
825                         Host_Error("Server sent too many sound precaches");
826                 if (strlen(str) >= MAX_QPATH)
827                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
828                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
829         }
830
831         n = MSG_ReadByte();
832
833         if (n)
834         {
835                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
836                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
837                 return;
838         }
839
840         cls.signon = 2;
841         cls.qw_downloadnumber = 0;
842         cls.qw_downloadtype = dl_sound;
843         QW_CL_RequestNextDownload();
844 }
845
846 static void QW_CL_Skins_f(void)
847 {
848         cls.qw_downloadnumber = 0;
849         cls.qw_downloadtype = dl_skin;
850         QW_CL_RequestNextDownload();
851 }
852
853 static void QW_CL_Changing_f(void)
854 {
855         if (cls.qw_downloadmemory)  // don't change when downloading
856                 return;
857
858         S_StopAllSounds();
859         cl.intermission = 0;
860         cls.signon = 1; // not active anymore, but not disconnected
861         Con_Printf("\nChanging map...\n");
862 }
863
864 void QW_CL_NextUpload(void)
865 {
866         int r, percent, size;
867
868         if (!cls.qw_uploaddata)
869                 return;
870
871         r = cls.qw_uploadsize - cls.qw_uploadpos;
872         if (r > 768)
873                 r = 768;
874         size = min(1, cls.qw_uploadsize);
875         percent = (cls.qw_uploadpos+r)*100/size;
876
877         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
878         MSG_WriteShort(&cls.netcon->message, r);
879         MSG_WriteByte(&cls.netcon->message, percent);
880         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
881
882         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
883
884         cls.qw_uploadpos += r;
885
886         if (cls.qw_uploadpos < cls.qw_uploadsize)
887                 return;
888
889         Con_Printf("Upload completed\n");
890
891         QW_CL_StopUpload();
892 }
893
894 void QW_CL_StartUpload(unsigned char *data, int size)
895 {
896         // do nothing in demos or if not connected
897         if (!cls.netcon)
898                 return;
899
900         // abort existing upload if in progress
901         QW_CL_StopUpload();
902
903         Con_DPrintf("Starting upload of %d bytes...\n", size);
904
905         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
906         memcpy(cls.qw_uploaddata, data, size);
907         cls.qw_uploadsize = size;
908         cls.qw_uploadpos = 0;
909
910         QW_CL_NextUpload();
911 }
912
913 #if 0
914 qboolean QW_CL_IsUploading(void)
915 {
916         return cls.qw_uploaddata != NULL;
917 }
918 #endif
919
920 void QW_CL_StopUpload(void)
921 {
922         if (cls.qw_uploaddata)
923                 Mem_Free(cls.qw_uploaddata);
924         cls.qw_uploaddata = NULL;
925         cls.qw_uploadsize = 0;
926         cls.qw_uploadpos = 0;
927 }
928
929 static void QW_CL_ProcessUserInfo(int slot)
930 {
931         int topcolor, bottomcolor;
932         char temp[2048];
933         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
934         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
935         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
936         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
937         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
938         cl.scores[slot].qw_spectator = temp[0] != 0;
939         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
940         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
941         if (!cl.scores[slot].qw_skin[0])
942                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
943         // TODO: skin cache
944 }
945
946 static void QW_CL_UpdateUserInfo(void)
947 {
948         int slot;
949         slot = MSG_ReadByte();
950         if (slot >= cl.maxclients)
951         {
952                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
953                 MSG_ReadLong();
954                 MSG_ReadString();
955                 return;
956         }
957         cl.scores[slot].qw_userid = MSG_ReadLong();
958         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
959
960         QW_CL_ProcessUserInfo(slot);
961 }
962
963 static void QW_CL_SetInfo(void)
964 {
965         int slot;
966         char key[2048];
967         char value[2048];
968         slot = MSG_ReadByte();
969         strlcpy(key, MSG_ReadString(), sizeof(key));
970         strlcpy(value, MSG_ReadString(), sizeof(value));
971         if (slot >= cl.maxclients)
972         {
973                 Con_Printf("svc_setinfo >= cl.maxclients\n");
974                 return;
975         }
976         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
977
978         QW_CL_ProcessUserInfo(slot);
979 }
980
981 static void QW_CL_ServerInfo(void)
982 {
983         char key[2048];
984         char value[2048];
985         char temp[32];
986         strlcpy(key, MSG_ReadString(), sizeof(key));
987         strlcpy(value, MSG_ReadString(), sizeof(value));
988         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
989         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
990         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
991         cl.qw_teamplay = atoi(temp);
992 }
993
994 static void QW_CL_ParseNails(void)
995 {
996         int i, j;
997         int numnails = MSG_ReadByte();
998         vec_t *v;
999         unsigned char bits[6];
1000         for (i = 0;i < numnails;i++)
1001         {
1002                 for (j = 0;j < 6;j++)
1003                         bits[j] = MSG_ReadByte();
1004                 if (cl.qw_num_nails > 255)
1005                         continue;
1006                 v = cl.qw_nails[cl.qw_num_nails++];
1007                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1008                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1009                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1010                 v[3] = -360*(bits[4]>>4)/16;
1011                 v[4] = 360*bits[5]/256;
1012                 v[5] = 0;
1013         }
1014 }
1015
1016 static void CL_UpdateItemsAndWeapon(void)
1017 {
1018         int j;
1019         // check for important changes
1020
1021         // set flash times
1022         if (cl.olditems != cl.stats[STAT_ITEMS])
1023                 for (j = 0;j < 32;j++)
1024                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1025                                 cl.item_gettime[j] = cl.time;
1026         cl.olditems = cl.stats[STAT_ITEMS];
1027
1028         // GAME_NEXUIZ hud needs weapon change time
1029         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1030                 cl.weapontime = cl.time;
1031         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1032 }
1033
1034 #define LOADPROGRESSWEIGHT_SOUND            1.0
1035 #define LOADPROGRESSWEIGHT_MODEL            4.0
1036 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1037 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1038
1039 void CL_BeginDownloads(qboolean aborteddownload)
1040 {
1041         // quakeworld works differently
1042         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1043                 return;
1044
1045         // this would be a good place to do curl downloads
1046         if(Curl_Have_forthismap())
1047         {
1048                 Curl_Register_predownload(); // come back later
1049                 return;
1050         }
1051
1052         // if we got here...
1053         // curl is done, so let's start with the business
1054         if(!cl.loadbegun)
1055                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1056         cl.loadbegun = true;
1057
1058         // if already downloading something from the previous level, don't stop it
1059         if (cls.qw_downloadname[0])
1060                 return;
1061
1062         if (cl.downloadcsqc)
1063         {
1064                 size_t progsize;
1065                 cl.downloadcsqc = false;
1066                 if (cls.netcon
1067                  && !sv.active
1068                  && csqc_progname.string
1069                  && csqc_progname.string[0]
1070                  && csqc_progcrc.integer >= 0
1071                  && cl_serverextension_download.integer
1072                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1073                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1074                 {
1075                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1076                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1077                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1078                         else
1079                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1080                         return;
1081                 }
1082         }
1083
1084         if (cl.loadmodel_current < cl.loadmodel_total)
1085         {
1086                 // loading models
1087                 if(cl.loadmodel_current == 1)
1088                 {
1089                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1090                         SCR_PushLoadingScreen(false, "Loading precached models",
1091                                 (
1092                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1093                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1094                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1095                                 ) / (
1096                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1097                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1098                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1099                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1100                                 )
1101                         );
1102                         SCR_BeginLoadingPlaque();
1103                 }
1104                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1105                 {
1106                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1107                                 (
1108                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1109                                 ) / (
1110                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1111                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1112                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1113                                 )
1114                         );
1115                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1116                         {
1117                                 SCR_PopLoadingScreen(false);
1118                                 if(cl.loadmodel_current == 1)
1119                                 {
1120                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1121                                         SCR_PopLoadingScreen(false);
1122                                 }
1123                                 continue;
1124                         }
1125                         CL_KeepaliveMessage(true);
1126
1127                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1128                         if (sv.active)
1129                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1130                         else
1131                         {
1132                                 if(cl.loadmodel_current == 1)
1133                                 {
1134                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1135                                         Mod_FreeQ3Shaders();
1136                                 }
1137                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1138                         }
1139                         SCR_PopLoadingScreen(false);
1140                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1141                         {
1142                                 // we now have the worldmodel so we can set up the game world
1143                                 SCR_PushLoadingScreen(true, "world model setup",
1144                                         (
1145                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1146                                         ) / (
1147                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1148                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1149                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1150                                         )
1151                                 );
1152                                 CL_SetupWorldModel();
1153                                 SCR_PopLoadingScreen(true);
1154                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1155                                 {
1156                                         cl.loadfinished = true;
1157                                         // now issue the spawn to move on to signon 2 like normal
1158                                         if (cls.netcon)
1159                                                 Cmd_ForwardStringToServer("prespawn");
1160                                 }
1161                         }
1162                 }
1163                 SCR_PopLoadingScreen(false);
1164                 // finished loading models
1165         }
1166
1167         if (cl.loadsound_current < cl.loadsound_total)
1168         {
1169                 // loading sounds
1170                 if(cl.loadsound_current == 1)
1171                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1172                                 (
1173                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1174                                 ) / (
1175                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1176                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1177                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1178                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1179                                 )
1180                         );
1181                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1182                 {
1183                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1184                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1185                         {
1186                                 SCR_PopLoadingScreen(false);
1187                                 continue;
1188                         }
1189                         CL_KeepaliveMessage(true);
1190                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1191                         SCR_PopLoadingScreen(false);
1192                 }
1193                 SCR_PopLoadingScreen(false);
1194                 // finished loading sounds
1195         }
1196
1197         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1198                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1199                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1200                 // of dependencies) anyway, and can mess around with the game directory;
1201                 // until this is fixed, only support pk3 downloads via curl, and turn off
1202                 // individual file downloads other than for CSQC
1203                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1204                 // to dlcache only
1205                 // idea: support download of pk3 files using this protocol later
1206
1207         // note: the reason these loops skip already-loaded things is that it
1208         // enables this command to be issued during the game if desired
1209
1210         if (cl.downloadmodel_current < cl.loadmodel_total)
1211         {
1212                 // loading models
1213
1214                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1215                 {
1216                         if (aborteddownload)
1217                         {
1218
1219                                 if (cl.downloadmodel_current == 1)
1220                                 {
1221                                         // the worldmodel failed, but we need to set up anyway
1222                                         Mod_FreeQ3Shaders();
1223                                         CL_SetupWorldModel();
1224                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1225                                         {
1226                                                 cl.loadfinished = true;
1227                                                 // now issue the spawn to move on to signon 2 like normal
1228                                                 if (cls.netcon)
1229                                                         Cmd_ForwardStringToServer("prespawn");
1230                                         }
1231                                 }
1232                                 aborteddownload = false;
1233                                 continue;
1234                         }
1235                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1236                                 continue;
1237                         CL_KeepaliveMessage(true);
1238                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1239                         {
1240                                 if (cl.downloadmodel_current == 1)
1241                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1242                                 else
1243                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1244                                 // regarding the * check: don't try to download submodels
1245                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1246                                 {
1247                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1248                                         // we'll try loading again when the download finishes
1249                                         return;
1250                                 }
1251                         }
1252
1253                         if(cl.downloadmodel_current == 1)
1254                         {
1255                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1256                                 Mod_FreeQ3Shaders();
1257                         }
1258
1259                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1260                         if (cl.downloadmodel_current == 1)
1261                         {
1262                                 // we now have the worldmodel so we can set up the game world
1263                                 // or maybe we do not have it (cl_serverextension_download 0)
1264                                 // then we need to continue loading ANYWAY!
1265                                 CL_SetupWorldModel();
1266                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                 {
1268                                         cl.loadfinished = true;
1269                                         // now issue the spawn to move on to signon 2 like normal
1270                                         if (cls.netcon)
1271                                                 Cmd_ForwardStringToServer("prespawn");
1272                                 }
1273                         }
1274                 }
1275
1276                 // finished loading models
1277         }
1278
1279         if (cl.downloadsound_current < cl.loadsound_total)
1280         {
1281                 // loading sounds
1282
1283                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1284                 {
1285                         char soundname[MAX_QPATH];
1286                         if (aborteddownload)
1287                         {
1288                                 aborteddownload = false;
1289                                 continue;
1290                         }
1291                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1292                                 continue;
1293                         CL_KeepaliveMessage(true);
1294                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1295                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1296                         {
1297                                 Con_Printf("Sound %s not found\n", soundname);
1298                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1299                                 {
1300                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1301                                         // we'll try loading again when the download finishes
1302                                         return;
1303                                 }
1304                         }
1305                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1306                 }
1307
1308                 // finished loading sounds
1309         }
1310
1311         SCR_PopLoadingScreen(false);
1312
1313         if (!cl.loadfinished)
1314         {
1315                 cl.loadfinished = true;
1316
1317                 // check memory integrity
1318                 Mem_CheckSentinelsGlobal();
1319
1320                 // now issue the spawn to move on to signon 2 like normal
1321                 if (cls.netcon)
1322                         Cmd_ForwardStringToServer("prespawn");
1323         }
1324 }
1325
1326 void CL_BeginDownloads_f(void)
1327 {
1328         // prevent cl_begindownloads from being issued multiple times in one match
1329         // to prevent accidentally cancelled downloads
1330         if(cl.loadbegun)
1331                 Con_Printf("cl_begindownloads is only valid once per match\n");
1332         else
1333                 CL_BeginDownloads(false);
1334 }
1335
1336 void CL_StopDownload(int size, int crc)
1337 {
1338         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1339         {
1340                 int existingcrc;
1341                 size_t existingsize;
1342                 const char *extension;
1343
1344                 if(cls.qw_download_deflate)
1345                 {
1346                         unsigned char *out;
1347                         size_t inflated_size;
1348                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1349                         Mem_Free(cls.qw_downloadmemory);
1350                         if(out)
1351                         {
1352                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1353                                 cls.qw_downloadmemory = out;
1354                                 cls.qw_downloadmemorycursize = inflated_size;
1355                         }
1356                         else
1357                         {
1358                                 cls.qw_downloadmemory = NULL;
1359                                 cls.qw_downloadmemorycursize = 0;
1360                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1361                         }
1362                 }
1363
1364                 if(!cls.qw_downloadmemory)
1365                 {
1366                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1367                 }
1368                 else
1369                 {
1370                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1371                         size = cls.qw_downloadmemorycursize;
1372                         // finished file
1373                         // save to disk only if we don't already have it
1374                         // (this is mainly for playing back demos)
1375                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1376                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1377                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1378                         {
1379                                 if ((int)existingsize != size || existingcrc != crc)
1380                                 {
1381                                         // we have a mismatching file, pick another name for it
1382                                         char name[MAX_QPATH*2];
1383                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1384                                         if (!FS_FileExists(name))
1385                                         {
1386                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1387                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1388                                         }
1389                                 }
1390                         }
1391                         else
1392                         {
1393                                 // we either don't have it or have a mismatching file...
1394                                 // so it's time to accept the file
1395                                 // but if we already have a mismatching file we need to rename
1396                                 // this new one, and if we already have this file in renamed form,
1397                                 // we do nothing
1398                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1399                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1400                                 extension = FS_FileExtension(cls.qw_downloadname);
1401                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1402                                         FS_Rescan();
1403                         }
1404                 }
1405         }
1406         else if (cls.qw_downloadmemory && size)
1407         {
1408                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1409                 CL_BeginDownloads(true);
1410         }
1411
1412         if (cls.qw_downloadmemory)
1413                 Mem_Free(cls.qw_downloadmemory);
1414         cls.qw_downloadmemory = NULL;
1415         cls.qw_downloadname[0] = 0;
1416         cls.qw_downloadmemorymaxsize = 0;
1417         cls.qw_downloadmemorycursize = 0;
1418         cls.qw_downloadpercent = 0;
1419 }
1420
1421 void CL_ParseDownload(void)
1422 {
1423         int i, start, size;
1424         static unsigned char data[NET_MAXMESSAGE];
1425         start = MSG_ReadLong();
1426         size = (unsigned short)MSG_ReadShort();
1427
1428         // record the start/size information to ack in the next input packet
1429         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1430         {
1431                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1432                 {
1433                         cls.dp_downloadack[i].start = start;
1434                         cls.dp_downloadack[i].size = size;
1435                         break;
1436                 }
1437         }
1438
1439         MSG_ReadBytes(size, data);
1440
1441         if (!cls.qw_downloadname[0])
1442         {
1443                 if (size > 0)
1444                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1445                 return;
1446         }
1447
1448         if (start + size > cls.qw_downloadmemorymaxsize)
1449                 Host_Error("corrupt download message\n");
1450
1451         // only advance cursize if the data is at the expected position
1452         // (gaps are unacceptable)
1453         memcpy(cls.qw_downloadmemory + start, data, size);
1454         cls.qw_downloadmemorycursize = start + size;
1455         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1456         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1457         cls.qw_downloadspeedcount += size;
1458 }
1459
1460 void CL_DownloadBegin_f(void)
1461 {
1462         int size = atoi(Cmd_Argv(1));
1463
1464         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1465         {
1466                 Con_Printf("cl_downloadbegin: received bogus information\n");
1467                 CL_StopDownload(0, 0);
1468                 return;
1469         }
1470
1471         if (cls.qw_downloadname[0])
1472                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1473
1474         CL_StopDownload(0, 0);
1475
1476         // we're really beginning a download now, so initialize stuff
1477         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1478         cls.qw_downloadmemorymaxsize = size;
1479         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1480         cls.qw_downloadnumber++;
1481
1482         cls.qw_download_deflate = false;
1483         if(Cmd_Argc() >= 4)
1484         {
1485                 if(!strcmp(Cmd_Argv(3), "deflate"))
1486                         cls.qw_download_deflate = true;
1487                 // check further encodings here
1488         }
1489
1490         Cmd_ForwardStringToServer("sv_startdownload");
1491 }
1492
1493 void CL_StopDownload_f(void)
1494 {
1495         Curl_CancelAll();
1496         if (cls.qw_downloadname[0])
1497         {
1498                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1499                 CL_StopDownload(0, 0);
1500         }
1501         CL_BeginDownloads(true);
1502 }
1503
1504 void CL_DownloadFinished_f(void)
1505 {
1506         if (Cmd_Argc() < 3)
1507         {
1508                 Con_Printf("Malformed cl_downloadfinished command\n");
1509                 return;
1510         }
1511         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1512         CL_BeginDownloads(false);
1513 }
1514
1515 static void CL_SendPlayerInfo(void)
1516 {
1517         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1518         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1519
1520         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1521         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1522
1523         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1524         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1525
1526         if (cl_pmodel.integer)
1527         {
1528                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1530         }
1531         if (*cl_playermodel.string)
1532         {
1533                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1535         }
1536         if (*cl_playerskin.string)
1537         {
1538                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1540         }
1541 }
1542
1543 /*
1544 =====================
1545 CL_SignonReply
1546
1547 An svc_signonnum has been received, perform a client side setup
1548 =====================
1549 */
1550 static void CL_SignonReply (void)
1551 {
1552         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1553
1554         switch (cls.signon)
1555         {
1556         case 1:
1557                 if (cls.netcon)
1558                 {
1559                         // send player info before we begin downloads
1560                         // (so that the server can see the player name while downloading)
1561                         CL_SendPlayerInfo();
1562
1563                         // execute cl_begindownloads next frame
1564                         // (after any commands added by svc_stufftext have been executed)
1565                         // when done with downloads the "prespawn" will be sent
1566                         Cbuf_AddText("\ncl_begindownloads\n");
1567
1568                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1569                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1570                 }
1571                 else // playing a demo...  make sure loading occurs as soon as possible
1572                         CL_BeginDownloads(false);
1573                 break;
1574
1575         case 2:
1576                 if (cls.netcon)
1577                 {
1578                         // LordHavoc: quake sent the player info here but due to downloads
1579                         // it is sent earlier instead
1580                         // CL_SendPlayerInfo();
1581
1582                         // LordHavoc: changed to begin a loading stage and issue this when done
1583                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584                         MSG_WriteString (&cls.netcon->message, "spawn");
1585                 }
1586                 break;
1587
1588         case 3:
1589                 if (cls.netcon)
1590                 {
1591                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592                         MSG_WriteString (&cls.netcon->message, "begin");
1593                 }
1594                 break;
1595
1596         case 4:
1597                 // after the level has been loaded, we shouldn't need the shaders, and
1598                 // if they are needed again they will be automatically loaded...
1599                 // we also don't need the unused models or sounds from the last level
1600                 Mod_FreeQ3Shaders();
1601                 Mod_PurgeUnused();
1602                 S_PurgeUnused();
1603
1604                 Con_ClearNotify();
1605                 if (COM_CheckParm("-profilegameonly"))
1606                         Sys_AllowProfiling(true);
1607                 break;
1608         }
1609 }
1610
1611 /*
1612 ==================
1613 CL_ParseServerInfo
1614 ==================
1615 */
1616 void CL_ParseServerInfo (void)
1617 {
1618         char *str;
1619         int i;
1620         protocolversion_t protocol;
1621         int nummodels, numsounds;
1622
1623         // if we start loading a level and a video is still playing, stop it
1624         CL_VideoStop();
1625
1626         Con_DPrint("Serverinfo packet received.\n");
1627         Collision_Cache_Reset(true);
1628
1629         // if server is active, we already began a loading plaque
1630         if (!sv.active)
1631         {
1632                 SCR_BeginLoadingPlaque();
1633                 S_StopAllSounds();
1634                 // free q3 shaders so that any newly downloaded shaders will be active
1635                 Mod_FreeQ3Shaders();
1636         }
1637
1638         // check memory integrity
1639         Mem_CheckSentinelsGlobal();
1640
1641         // clear cl_serverextension cvars
1642         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1643
1644 //
1645 // wipe the client_state_t struct
1646 //
1647         CL_ClearState ();
1648
1649 // parse protocol version number
1650         i = MSG_ReadLong ();
1651         protocol = Protocol_EnumForNumber(i);
1652         if (protocol == PROTOCOL_UNKNOWN)
1653         {
1654                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1655                 return;
1656         }
1657         // hack for unmarked Nehahra movie demos which had a custom protocol
1658         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1659                 protocol = PROTOCOL_NEHAHRAMOVIE;
1660         cls.protocol = protocol;
1661         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1662
1663         cl.num_entities = 1;
1664
1665         if (protocol == PROTOCOL_QUAKEWORLD)
1666         {
1667                 char gamedir[1][MAX_QPATH];
1668
1669                 cl.qw_servercount = MSG_ReadLong();
1670
1671                 str = MSG_ReadString();
1672                 Con_Printf("server gamedir is %s\n", str);
1673                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1674
1675                 // change gamedir if needed
1676                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1677                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1678
1679                 cl.gametype = GAME_DEATHMATCH;
1680                 cl.maxclients = 32;
1681
1682                 // parse player number
1683                 i = MSG_ReadByte();
1684                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1685                 //cl.qw_spectator = (i & 128) != 0;
1686                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1687                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1688
1689                 // get the full level name
1690                 str = MSG_ReadString ();
1691                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1692
1693                 // get the movevars that are defined in the qw protocol
1694                 cl.movevars_gravity            = MSG_ReadFloat();
1695                 cl.movevars_stopspeed          = MSG_ReadFloat();
1696                 cl.movevars_maxspeed           = MSG_ReadFloat();
1697                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1698                 cl.movevars_accelerate         = MSG_ReadFloat();
1699                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1700                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1701                 cl.movevars_friction           = MSG_ReadFloat();
1702                 cl.movevars_waterfriction      = MSG_ReadFloat();
1703                 cl.movevars_entgravity         = MSG_ReadFloat();
1704
1705                 // other movevars not in the protocol...
1706                 cl.movevars_wallfriction = 0;
1707                 cl.movevars_timescale = 1;
1708                 cl.movevars_jumpvelocity = 270;
1709                 cl.movevars_edgefriction = 1;
1710                 cl.movevars_maxairspeed = 30;
1711                 cl.movevars_stepheight = 18;
1712                 cl.movevars_airaccel_qw = 1;
1713                 cl.movevars_airaccel_sideways_friction = 0;
1714
1715                 // seperate the printfs so the server message can have a color
1716                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1717
1718                 // check memory integrity
1719                 Mem_CheckSentinelsGlobal();
1720
1721                 if (cls.netcon)
1722                 {
1723                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1724                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1725                 }
1726
1727                 cl.loadbegun = false;
1728                 cl.loadfinished = false;
1729
1730                 cls.state = ca_connected;
1731                 cls.signon = 1;
1732
1733                 // note: on QW protocol we can't set up the gameworld until after
1734                 // downloads finish...
1735                 // (we don't even know the name of the map yet)
1736                 // this also means cl_autodemo does not work on QW protocol...
1737
1738                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1739                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1740                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1741                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1742                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1743                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1744
1745                 // check memory integrity
1746                 Mem_CheckSentinelsGlobal();
1747         }
1748         else
1749         {
1750         // parse maxclients
1751                 cl.maxclients = MSG_ReadByte ();
1752                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1753                 {
1754                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1755                         return;
1756                 }
1757                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1758
1759         // parse gametype
1760                 cl.gametype = MSG_ReadByte ();
1761                 // the original id singleplayer demos are bugged and contain
1762                 // GAME_DEATHMATCH even for singleplayer
1763                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1764                         cl.gametype = GAME_COOP;
1765
1766         // parse signon message
1767                 str = MSG_ReadString ();
1768                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1769
1770         // seperate the printfs so the server message can have a color
1771                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1772                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1773
1774                 // check memory integrity
1775                 Mem_CheckSentinelsGlobal();
1776
1777                 // parse model precache list
1778                 for (nummodels=1 ; ; nummodels++)
1779                 {
1780                         str = MSG_ReadString();
1781                         if (!str[0])
1782                                 break;
1783                         if (nummodels==MAX_MODELS)
1784                                 Host_Error ("Server sent too many model precaches");
1785                         if (strlen(str) >= MAX_QPATH)
1786                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1787                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1788                 }
1789                 // parse sound precache list
1790                 for (numsounds=1 ; ; numsounds++)
1791                 {
1792                         str = MSG_ReadString();
1793                         if (!str[0])
1794                                 break;
1795                         if (numsounds==MAX_SOUNDS)
1796                                 Host_Error("Server sent too many sound precaches");
1797                         if (strlen(str) >= MAX_QPATH)
1798                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1799                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1800                 }
1801
1802                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1803                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1804                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1805                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1806                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1807                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1808                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1809                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1810
1811                 // touch all of the precached models that are still loaded so we can free
1812                 // anything that isn't needed
1813                 if (!sv.active)
1814                         Mod_ClearUsed();
1815                 for (i = 1;i < nummodels;i++)
1816                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1817                 // precache any models used by the client (this also marks them used)
1818                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1819                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1820                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1821                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1822
1823                 // we purge the models and sounds later in CL_SignonReply
1824                 //Mod_PurgeUnused();
1825                 //S_PurgeUnused();
1826
1827                 // clear sound usage flags for purging of unused sounds
1828                 S_ClearUsed();
1829
1830                 // precache any sounds used by the client
1831                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1832                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1833                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1834                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1835                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1836                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1837                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1838
1839                 // sounds used by the game
1840                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1841                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1842
1843                 // now we try to load everything that is new
1844                 cl.loadmodel_current = 1;
1845                 cl.downloadmodel_current = 1;
1846                 cl.loadmodel_total = nummodels;
1847                 cl.loadsound_current = 1;
1848                 cl.downloadsound_current = 1;
1849                 cl.loadsound_total = numsounds;
1850                 cl.downloadcsqc = true;
1851                 cl.loadbegun = false;
1852                 cl.loadfinished = false;
1853                 cl.loadcsqc = true;
1854
1855                 // check memory integrity
1856                 Mem_CheckSentinelsGlobal();
1857
1858         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1859                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1860                 {
1861                         char demofile[MAX_OSPATH];
1862
1863                         if (cls.demorecording)
1864                         {
1865                                 // finish the previous level's demo file
1866                                 CL_Stop_f();
1867                         }
1868
1869                         // start a new demo file
1870                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1871
1872                         Con_Printf ("Auto-recording to %s.\n", demofile);
1873
1874                         // Reset bit 0 for every new demo
1875                         Cvar_SetValueQuick(&cl_autodemo_delete,
1876                                 (cl_autodemo_delete.integer & ~0x1)
1877                                 |
1878                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1879                         );
1880
1881                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1882                         if (cls.demofile)
1883                         {
1884                                 cls.forcetrack = -1;
1885                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1886                                 cls.demorecording = true;
1887                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1888                                 cls.demo_lastcsprogssize = -1;
1889                                 cls.demo_lastcsprogscrc = -1;
1890                         }
1891                         else
1892                                 Con_Print ("ERROR: couldn't open.\n");
1893                 }
1894         }
1895 }
1896
1897 void CL_ValidateState(entity_state_t *s)
1898 {
1899         dp_model_t *model;
1900
1901         if (!s->active)
1902                 return;
1903
1904         if (s->modelindex >= MAX_MODELS)
1905                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1906
1907         // these warnings are only warnings, no corrections are made to the state
1908         // because states are often copied for decoding, which otherwise would
1909         // propogate some of the corrections accidentally
1910         // (this used to happen, sometimes affecting skin and frame)
1911
1912         // colormap is client index + 1
1913         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1914                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1915
1916         if (developer_extra.integer)
1917         {
1918                 model = CL_GetModelByIndex(s->modelindex);
1919                 if (model && model->type && s->frame >= model->numframes)
1920                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1921                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1922                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1923         }
1924 }
1925
1926 void CL_MoveLerpEntityStates(entity_t *ent)
1927 {
1928         float odelta[3], adelta[3];
1929         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1930         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1931         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1932         {
1933                 // reset all persistent stuff if this is a new entity
1934                 ent->persistent.lerpdeltatime = 0;
1935                 ent->persistent.lerpstarttime = cl.mtime[1];
1936                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1937                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1938                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1939                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1940                 // reset animation interpolation as well
1941                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1942                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1943                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1944                 ent->render.shadertime = cl.time;
1945                 // reset various persistent stuff
1946                 ent->persistent.muzzleflash = 0;
1947                 ent->persistent.trail_allowed = false;
1948         }
1949         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1950         {
1951                 // don't interpolate the move
1952                 ent->persistent.lerpdeltatime = 0;
1953                 ent->persistent.lerpstarttime = cl.mtime[1];
1954                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1955                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1956                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1957                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1958                 ent->persistent.trail_allowed = false;
1959
1960                 // if(ent->state_current.frame != ent->state_previous.frame)
1961                 // do this even if we did change the frame
1962                 // teleport bit is only used if an animation restart, or a jump, is necessary
1963                 // so it should be always harmless to do this
1964                 {
1965                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1966                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1967                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1968                 }
1969
1970                 // note that this case must do everything the following case does too
1971         }
1972         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1973         {
1974                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1975                 ent->render.framegroupblend[1].lerp = 1;
1976                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1977                 ent->render.framegroupblend[0].start = cl.time;
1978                 ent->render.framegroupblend[0].lerp = 0;
1979         }
1980         else if (DotProduct(odelta, odelta) > 1000*1000
1981                 || (cl.fixangle[0] && !cl.fixangle[1])
1982                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1983                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1984         {
1985                 // don't interpolate the move
1986                 // (the fixangle[] check detects teleports, but not constant fixangles
1987                 //  such as when spectating)
1988                 ent->persistent.lerpdeltatime = 0;
1989                 ent->persistent.lerpstarttime = cl.mtime[1];
1990                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1991                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1992                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1993                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1994                 ent->persistent.trail_allowed = false;
1995         }
1996         else if (ent->state_current.flags & RENDER_STEP)
1997         {
1998                 // monster interpolation
1999                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2000                 {
2001                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2002                         ent->persistent.lerpstarttime = cl.mtime[1];
2003                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2004                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2005                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2006                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2007                 }
2008         }
2009         else
2010         {
2011                 // not a monster
2012                 ent->persistent.lerpstarttime = ent->state_previous.time;
2013                 // no lerp if it's singleplayer
2014                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2015                         ent->persistent.lerpdeltatime = 0;
2016                 else
2017                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2018                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2019                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2020                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2021                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2022         }
2023         // trigger muzzleflash effect if necessary
2024         if (ent->state_current.effects & EF_MUZZLEFLASH)
2025                 ent->persistent.muzzleflash = 1;
2026
2027         // restart animation bit
2028         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2029         {
2030                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2031                 ent->render.framegroupblend[1].lerp = 1;
2032                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2033                 ent->render.framegroupblend[0].start = cl.time;
2034                 ent->render.framegroupblend[0].lerp = 0;
2035         }
2036 }
2037
2038 /*
2039 ==================
2040 CL_ParseBaseline
2041 ==================
2042 */
2043 void CL_ParseBaseline (entity_t *ent, int large)
2044 {
2045         int i;
2046
2047         ent->state_baseline = defaultstate;
2048         // FIXME: set ent->state_baseline.number?
2049         ent->state_baseline.active = true;
2050         if (large)
2051         {
2052                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2053                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2054         }
2055         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2056         {
2057                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2058                 ent->state_baseline.frame = MSG_ReadByte ();
2059         }
2060         else
2061         {
2062                 ent->state_baseline.modelindex = MSG_ReadByte ();
2063                 ent->state_baseline.frame = MSG_ReadByte ();
2064         }
2065         ent->state_baseline.colormap = MSG_ReadByte();
2066         ent->state_baseline.skin = MSG_ReadByte();
2067         for (i = 0;i < 3;i++)
2068         {
2069                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2070                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2071         }
2072         ent->state_previous = ent->state_current = ent->state_baseline;
2073 }
2074
2075
2076 /*
2077 ==================
2078 CL_ParseClientdata
2079
2080 Server information pertaining to this client only
2081 ==================
2082 */
2083 void CL_ParseClientdata (void)
2084 {
2085         int i, bits;
2086
2087         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2088         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2089         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2090         cl.mviewzoom[1] = cl.mviewzoom[0];
2091
2092         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2093         {
2094                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2095                 cl.stats[STAT_ITEMS] = 0;
2096                 cl.stats[STAT_VIEWZOOM] = 255;
2097         }
2098         cl.idealpitch = 0;
2099         cl.mpunchangle[0][0] = 0;
2100         cl.mpunchangle[0][1] = 0;
2101         cl.mpunchangle[0][2] = 0;
2102         cl.mpunchvector[0][0] = 0;
2103         cl.mpunchvector[0][1] = 0;
2104         cl.mpunchvector[0][2] = 0;
2105         cl.mvelocity[0][0] = 0;
2106         cl.mvelocity[0][1] = 0;
2107         cl.mvelocity[0][2] = 0;
2108         cl.mviewzoom[0] = 1;
2109
2110         bits = (unsigned short) MSG_ReadShort ();
2111         if (bits & SU_EXTEND1)
2112                 bits |= (MSG_ReadByte() << 16);
2113         if (bits & SU_EXTEND2)
2114                 bits |= (MSG_ReadByte() << 24);
2115
2116         if (bits & SU_VIEWHEIGHT)
2117                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2118
2119         if (bits & SU_IDEALPITCH)
2120                 cl.idealpitch = MSG_ReadChar ();
2121
2122         for (i = 0;i < 3;i++)
2123         {
2124                 if (bits & (SU_PUNCH1<<i) )
2125                 {
2126                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2127                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2128                         else
2129                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2130                 }
2131                 if (bits & (SU_PUNCHVEC1<<i))
2132                 {
2133                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2134                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2135                         else
2136                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2137                 }
2138                 if (bits & (SU_VELOCITY1<<i) )
2139                 {
2140                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2141                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2142                         else
2143                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2144                 }
2145         }
2146
2147         // LordHavoc: hipnotic demos don't have this bit set but should
2148         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2149                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2150
2151         cl.onground = (bits & SU_ONGROUND) != 0;
2152         cl.inwater = (bits & SU_INWATER) != 0;
2153
2154         if (cls.protocol == PROTOCOL_DARKPLACES5)
2155         {
2156                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2157                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2158                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2159                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2160                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2161                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2162                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2163                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2164                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2165                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2166         }
2167         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2168         {
2169                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2170                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2171                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2172                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2173                 else
2174                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2175                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2176                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2177                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2178                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2179                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2180                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2181                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2182                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2183                 else
2184                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2185         }
2186
2187         if (bits & SU_VIEWZOOM)
2188         {
2189                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2190                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2191                 else
2192                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2193         }
2194
2195         // viewzoom interpolation
2196         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2197 }
2198
2199 /*
2200 =====================
2201 CL_ParseStatic
2202 =====================
2203 */
2204 void CL_ParseStatic (int large)
2205 {
2206         entity_t *ent;
2207
2208         if (cl.num_static_entities >= cl.max_static_entities)
2209                 Host_Error ("Too many static entities");
2210         ent = &cl.static_entities[cl.num_static_entities++];
2211         CL_ParseBaseline (ent, large);
2212
2213         if (ent->state_baseline.modelindex == 0)
2214         {
2215                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2216                 cl.num_static_entities--;
2217                 // This is definitely a cheesy way to conserve resources...
2218                 return;
2219         }
2220
2221 // copy it to the current state
2222         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2223         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2224         ent->render.framegroupblend[0].lerp = 1;
2225         // make torchs play out of sync
2226         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2227         ent->render.skinnum = ent->state_baseline.skin;
2228         ent->render.effects = ent->state_baseline.effects;
2229         ent->render.alpha = 1;
2230
2231         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2232         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2233
2234         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2235         ent->render.allowdecals = true;
2236         CL_UpdateRenderEntity(&ent->render);
2237 }
2238
2239 /*
2240 ===================
2241 CL_ParseStaticSound
2242 ===================
2243 */
2244 void CL_ParseStaticSound (int large)
2245 {
2246         vec3_t          org;
2247         int                     sound_num, vol, atten;
2248
2249         MSG_ReadVector(org, cls.protocol);
2250         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2251                 sound_num = (unsigned short) MSG_ReadShort ();
2252         else
2253                 sound_num = MSG_ReadByte ();
2254         vol = MSG_ReadByte ();
2255         atten = MSG_ReadByte ();
2256
2257         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2258 }
2259
2260 void CL_ParseEffect (void)
2261 {
2262         vec3_t          org;
2263         int                     modelindex, startframe, framecount, framerate;
2264
2265         MSG_ReadVector(org, cls.protocol);
2266         modelindex = MSG_ReadByte ();
2267         startframe = MSG_ReadByte ();
2268         framecount = MSG_ReadByte ();
2269         framerate = MSG_ReadByte ();
2270
2271         CL_Effect(org, modelindex, startframe, framecount, framerate);
2272 }
2273
2274 void CL_ParseEffect2 (void)
2275 {
2276         vec3_t          org;
2277         int                     modelindex, startframe, framecount, framerate;
2278
2279         MSG_ReadVector(org, cls.protocol);
2280         modelindex = (unsigned short) MSG_ReadShort ();
2281         startframe = (unsigned short) MSG_ReadShort ();
2282         framecount = MSG_ReadByte ();
2283         framerate = MSG_ReadByte ();
2284
2285         CL_Effect(org, modelindex, startframe, framecount, framerate);
2286 }
2287
2288 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2289 {
2290         int i;
2291         beam_t *b = NULL;
2292
2293         if (ent >= MAX_EDICTS)
2294         {
2295                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2296                 ent = 0;
2297         }
2298
2299         if (ent >= cl.max_entities)
2300                 CL_ExpandEntities(ent);
2301
2302         // override any beam with the same entity
2303         i = cl.max_beams;
2304         if (ent)
2305                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2306                         if (b->entity == ent)
2307                                 break;
2308         // if the entity was not found then just replace an unused beam
2309         if (i == cl.max_beams)
2310                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2311                         if (!b->model)
2312                                 break;
2313         if (i < cl.max_beams)
2314         {
2315                 cl.num_beams = max(cl.num_beams, i + 1);
2316                 b->entity = ent;
2317                 b->lightning = lightning;
2318                 b->model = m;
2319                 b->endtime = cl.mtime[0] + 0.2;
2320                 VectorCopy (start, b->start);
2321                 VectorCopy (end, b->end);
2322         }
2323         else
2324                 Con_Print("beam list overflow!\n");
2325 }
2326
2327 void CL_ParseBeam (dp_model_t *m, int lightning)
2328 {
2329         int ent;
2330         vec3_t start, end;
2331
2332         ent = (unsigned short) MSG_ReadShort ();
2333         MSG_ReadVector(start, cls.protocol);
2334         MSG_ReadVector(end, cls.protocol);
2335
2336         if (ent >= MAX_EDICTS)
2337         {
2338                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2339                 ent = 0;
2340         }
2341
2342         CL_NewBeam(ent, start, end, m, lightning);
2343 }
2344
2345 void CL_ParseTempEntity(void)
2346 {
2347         int type;
2348         vec3_t pos, pos2;
2349         vec3_t vel1, vel2;
2350         vec3_t dir;
2351         vec3_t color;
2352         int rnd;
2353         int colorStart, colorLength, count;
2354         float velspeed, radius;
2355         unsigned char *tempcolor;
2356         matrix4x4_t tempmatrix;
2357
2358         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2359         {
2360                 type = MSG_ReadByte();
2361                 switch (type)
2362                 {
2363                 case QW_TE_WIZSPIKE:
2364                         // spike hitting wall
2365                         MSG_ReadVector(pos, cls.protocol);
2366                         CL_FindNonSolidLocation(pos, pos, 4);
2367                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2368                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2369                         break;
2370
2371                 case QW_TE_KNIGHTSPIKE:
2372                         // spike hitting wall
2373                         MSG_ReadVector(pos, cls.protocol);
2374                         CL_FindNonSolidLocation(pos, pos, 4);
2375                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2376                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2377                         break;
2378
2379                 case QW_TE_SPIKE:
2380                         // spike hitting wall
2381                         MSG_ReadVector(pos, cls.protocol);
2382                         CL_FindNonSolidLocation(pos, pos, 4);
2383                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384                         if (rand() % 5)
2385                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2386                         else
2387                         {
2388                                 rnd = rand() & 3;
2389                                 if (rnd == 1)
2390                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2391                                 else if (rnd == 2)
2392                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2393                                 else
2394                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395                         }
2396                         break;
2397                 case QW_TE_SUPERSPIKE:
2398                         // super spike hitting wall
2399                         MSG_ReadVector(pos, cls.protocol);
2400                         CL_FindNonSolidLocation(pos, pos, 4);
2401                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2402                         if (rand() % 5)
2403                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2404                         else
2405                         {
2406                                 rnd = rand() & 3;
2407                                 if (rnd == 1)
2408                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2409                                 else if (rnd == 2)
2410                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2411                                 else
2412                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2413                         }
2414                         break;
2415
2416                 case QW_TE_EXPLOSION:
2417                         // rocket explosion
2418                         MSG_ReadVector(pos, cls.protocol);
2419                         CL_FindNonSolidLocation(pos, pos, 10);
2420                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2421                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2422                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2423                         break;
2424
2425                 case QW_TE_TAREXPLOSION:
2426                         // tarbaby explosion
2427                         MSG_ReadVector(pos, cls.protocol);
2428                         CL_FindNonSolidLocation(pos, pos, 10);
2429                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2430                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2431                         break;
2432
2433                 case QW_TE_LIGHTNING1:
2434                         // lightning bolts
2435                         CL_ParseBeam(cl.model_bolt, true);
2436                         break;
2437
2438                 case QW_TE_LIGHTNING2:
2439                         // lightning bolts
2440                         CL_ParseBeam(cl.model_bolt2, true);
2441                         break;
2442
2443                 case QW_TE_LIGHTNING3:
2444                         // lightning bolts
2445                         CL_ParseBeam(cl.model_bolt3, false);
2446                         break;
2447
2448                 case QW_TE_LAVASPLASH:
2449                         MSG_ReadVector(pos, cls.protocol);
2450                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451                         break;
2452
2453                 case QW_TE_TELEPORT:
2454                         MSG_ReadVector(pos, cls.protocol);
2455                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456                         break;
2457
2458                 case QW_TE_GUNSHOT:
2459                         // bullet hitting wall
2460                         radius = MSG_ReadByte();
2461                         MSG_ReadVector(pos, cls.protocol);
2462                         CL_FindNonSolidLocation(pos, pos, 4);
2463                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2464                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2465                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2466                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2467                         {
2468                                 if (rand() % 5)
2469                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2470                                 else
2471                                 {
2472                                         rnd = rand() & 3;
2473                                         if (rnd == 1)
2474                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2475                                         else if (rnd == 2)
2476                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2477                                         else
2478                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479                                 }
2480                         }
2481                         break;
2482
2483                 case QW_TE_BLOOD:
2484                         count = MSG_ReadByte();
2485                         MSG_ReadVector(pos, cls.protocol);
2486                         CL_FindNonSolidLocation(pos, pos, 4);
2487                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488                         break;
2489
2490                 case QW_TE_LIGHTNINGBLOOD:
2491                         MSG_ReadVector(pos, cls.protocol);
2492                         CL_FindNonSolidLocation(pos, pos, 4);
2493                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494                         break;
2495
2496                 default:
2497                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2498                 }
2499         }
2500         else
2501         {
2502                 type = MSG_ReadByte();
2503                 switch (type)
2504                 {
2505                 case TE_WIZSPIKE:
2506                         // spike hitting wall
2507                         MSG_ReadVector(pos, cls.protocol);
2508                         CL_FindNonSolidLocation(pos, pos, 4);
2509                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2511                         break;
2512
2513                 case TE_KNIGHTSPIKE:
2514                         // spike hitting wall
2515                         MSG_ReadVector(pos, cls.protocol);
2516                         CL_FindNonSolidLocation(pos, pos, 4);
2517                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2518                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2519                         break;
2520
2521                 case TE_SPIKE:
2522                         // spike hitting wall
2523                         MSG_ReadVector(pos, cls.protocol);
2524                         CL_FindNonSolidLocation(pos, pos, 4);
2525                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526                         if (rand() % 5)
2527                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2528                         else
2529                         {
2530                                 rnd = rand() & 3;
2531                                 if (rnd == 1)
2532                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2533                                 else if (rnd == 2)
2534                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2535                                 else
2536                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2537                         }
2538                         break;
2539                 case TE_SPIKEQUAD:
2540                         // quad spike hitting wall
2541                         MSG_ReadVector(pos, cls.protocol);
2542                         CL_FindNonSolidLocation(pos, pos, 4);
2543                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544                         if (rand() % 5)
2545                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2546                         else
2547                         {
2548                                 rnd = rand() & 3;
2549                                 if (rnd == 1)
2550                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2551                                 else if (rnd == 2)
2552                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2553                                 else
2554                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2555                         }
2556                         break;
2557                 case TE_SUPERSPIKE:
2558                         // super spike hitting wall
2559                         MSG_ReadVector(pos, cls.protocol);
2560                         CL_FindNonSolidLocation(pos, pos, 4);
2561                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562                         if (rand() % 5)
2563                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2564                         else
2565                         {
2566                                 rnd = rand() & 3;
2567                                 if (rnd == 1)
2568                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2569                                 else if (rnd == 2)
2570                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2571                                 else
2572                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2573                         }
2574                         break;
2575                 case TE_SUPERSPIKEQUAD:
2576                         // quad super spike hitting wall
2577                         MSG_ReadVector(pos, cls.protocol);
2578                         CL_FindNonSolidLocation(pos, pos, 4);
2579                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580                         if (rand() % 5)
2581                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2582                         else
2583                         {
2584                                 rnd = rand() & 3;
2585                                 if (rnd == 1)
2586                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2587                                 else if (rnd == 2)
2588                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2589                                 else
2590                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2591                         }
2592                         break;
2593                         // LordHavoc: added for improved blood splatters
2594                 case TE_BLOOD:
2595                         // blood puff
2596                         MSG_ReadVector(pos, cls.protocol);
2597                         CL_FindNonSolidLocation(pos, pos, 4);
2598                         dir[0] = MSG_ReadChar();
2599                         dir[1] = MSG_ReadChar();
2600                         dir[2] = MSG_ReadChar();
2601                         count = MSG_ReadByte();
2602                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2603                         break;
2604                 case TE_SPARK:
2605                         // spark shower
2606                         MSG_ReadVector(pos, cls.protocol);
2607                         CL_FindNonSolidLocation(pos, pos, 4);
2608                         dir[0] = MSG_ReadChar();
2609                         dir[1] = MSG_ReadChar();
2610                         dir[2] = MSG_ReadChar();
2611                         count = MSG_ReadByte();
2612                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2613                         break;
2614                 case TE_PLASMABURN:
2615                         MSG_ReadVector(pos, cls.protocol);
2616                         CL_FindNonSolidLocation(pos, pos, 4);
2617                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2618                         break;
2619                         // LordHavoc: added for improved gore
2620                 case TE_BLOODSHOWER:
2621                         // vaporized body
2622                         MSG_ReadVector(pos, cls.protocol); // mins
2623                         MSG_ReadVector(pos2, cls.protocol); // maxs
2624                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2625                         count = (unsigned short) MSG_ReadShort(); // number of particles
2626                         vel1[0] = -velspeed;
2627                         vel1[1] = -velspeed;
2628                         vel1[2] = -velspeed;
2629                         vel2[0] = velspeed;
2630                         vel2[1] = velspeed;
2631                         vel2[2] = velspeed;
2632                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2633                         break;
2634
2635                 case TE_PARTICLECUBE:
2636                         // general purpose particle effect
2637                         MSG_ReadVector(pos, cls.protocol); // mins
2638                         MSG_ReadVector(pos2, cls.protocol); // maxs
2639                         MSG_ReadVector(dir, cls.protocol); // dir
2640                         count = (unsigned short) MSG_ReadShort(); // number of particles
2641                         colorStart = MSG_ReadByte(); // color
2642                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2643                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2644                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2645                         break;
2646
2647                 case TE_PARTICLERAIN:
2648                         // general purpose particle effect
2649                         MSG_ReadVector(pos, cls.protocol); // mins
2650                         MSG_ReadVector(pos2, cls.protocol); // maxs
2651                         MSG_ReadVector(dir, cls.protocol); // dir
2652                         count = (unsigned short) MSG_ReadShort(); // number of particles
2653                         colorStart = MSG_ReadByte(); // color
2654                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2655                         break;
2656
2657                 case TE_PARTICLESNOW:
2658                         // general purpose particle effect
2659                         MSG_ReadVector(pos, cls.protocol); // mins
2660                         MSG_ReadVector(pos2, cls.protocol); // maxs
2661                         MSG_ReadVector(dir, cls.protocol); // dir
2662                         count = (unsigned short) MSG_ReadShort(); // number of particles
2663                         colorStart = MSG_ReadByte(); // color
2664                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2665                         break;
2666
2667                 case TE_GUNSHOT:
2668                         // bullet hitting wall
2669                         MSG_ReadVector(pos, cls.protocol);
2670                         CL_FindNonSolidLocation(pos, pos, 4);
2671                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2672                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2673                         {
2674                                 if (rand() % 5)
2675                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2676                                 else
2677                                 {
2678                                         rnd = rand() & 3;
2679                                         if (rnd == 1)
2680                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2681                                         else if (rnd == 2)
2682                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2683                                         else
2684                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2685                                 }
2686                         }
2687                         break;
2688
2689                 case TE_GUNSHOTQUAD:
2690                         // quad bullet hitting wall
2691                         MSG_ReadVector(pos, cls.protocol);
2692                         CL_FindNonSolidLocation(pos, pos, 4);
2693                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2694                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2695                         {
2696                                 if (rand() % 5)
2697                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2698                                 else
2699                                 {
2700                                         rnd = rand() & 3;
2701                                         if (rnd == 1)
2702                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2703                                         else if (rnd == 2)
2704                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2705                                         else
2706                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2707                                 }
2708                         }
2709                         break;
2710
2711                 case TE_EXPLOSION:
2712                         // rocket explosion
2713                         MSG_ReadVector(pos, cls.protocol);
2714                         CL_FindNonSolidLocation(pos, pos, 10);
2715                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2716                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2717                         break;
2718
2719                 case TE_EXPLOSIONQUAD:
2720                         // quad rocket explosion
2721                         MSG_ReadVector(pos, cls.protocol);
2722                         CL_FindNonSolidLocation(pos, pos, 10);
2723                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2724                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2725                         break;
2726
2727                 case TE_EXPLOSION3:
2728                         // Nehahra movie colored lighting explosion
2729                         MSG_ReadVector(pos, cls.protocol);
2730                         CL_FindNonSolidLocation(pos, pos, 10);
2731                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2732                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2733                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2734                         CL_ParticleExplosion(pos);
2735                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2736                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2737                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2738                         break;
2739
2740                 case TE_EXPLOSIONRGB:
2741                         // colored lighting explosion
2742                         MSG_ReadVector(pos, cls.protocol);
2743                         CL_FindNonSolidLocation(pos, pos, 10);
2744                         CL_ParticleExplosion(pos);
2745                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2746                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2747                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2748                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2749                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2750                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2751                         break;
2752
2753                 case TE_TAREXPLOSION:
2754                         // tarbaby explosion
2755                         MSG_ReadVector(pos, cls.protocol);
2756                         CL_FindNonSolidLocation(pos, pos, 10);
2757                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2758                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2759                         break;
2760
2761                 case TE_SMALLFLASH:
2762                         MSG_ReadVector(pos, cls.protocol);
2763                         CL_FindNonSolidLocation(pos, pos, 10);
2764                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2765                         break;
2766
2767                 case TE_CUSTOMFLASH:
2768                         MSG_ReadVector(pos, cls.protocol);
2769                         CL_FindNonSolidLocation(pos, pos, 4);
2770                         radius = (MSG_ReadByte() + 1) * 8;
2771                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2772                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2773                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2774                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2775                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2776                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2777                         break;
2778
2779                 case TE_FLAMEJET:
2780                         MSG_ReadVector(pos, cls.protocol);
2781                         MSG_ReadVector(dir, cls.protocol);
2782                         count = MSG_ReadByte();
2783                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2784                         break;
2785
2786                 case TE_LIGHTNING1:
2787                         // lightning bolts
2788                         CL_ParseBeam(cl.model_bolt, true);
2789                         break;
2790
2791                 case TE_LIGHTNING2:
2792                         // lightning bolts
2793                         CL_ParseBeam(cl.model_bolt2, true);
2794                         break;
2795
2796                 case TE_LIGHTNING3:
2797                         // lightning bolts
2798                         CL_ParseBeam(cl.model_bolt3, false);
2799                         break;
2800
2801         // PGM 01/21/97
2802                 case TE_BEAM:
2803                         // grappling hook beam
2804                         CL_ParseBeam(cl.model_beam, false);
2805                         break;
2806         // PGM 01/21/97
2807
2808         // LordHavoc: for compatibility with the Nehahra movie...
2809                 case TE_LIGHTNING4NEH:
2810                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2811                         break;
2812
2813                 case TE_LAVASPLASH:
2814                         MSG_ReadVector(pos, cls.protocol);
2815                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2816                         break;
2817
2818                 case TE_TELEPORT:
2819                         MSG_ReadVector(pos, cls.protocol);
2820                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2821                         break;
2822
2823                 case TE_EXPLOSION2:
2824                         // color mapped explosion
2825                         MSG_ReadVector(pos, cls.protocol);
2826                         CL_FindNonSolidLocation(pos, pos, 10);
2827                         colorStart = MSG_ReadByte();
2828                         colorLength = MSG_ReadByte();
2829                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2830                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2831                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2832                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2833                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2834                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2835                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2836                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2837                         break;
2838
2839                 case TE_TEI_G3:
2840                         MSG_ReadVector(pos, cls.protocol);
2841                         MSG_ReadVector(pos2, cls.protocol);
2842                         MSG_ReadVector(dir, cls.protocol);
2843                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2844                         break;
2845
2846                 case TE_TEI_SMOKE:
2847                         MSG_ReadVector(pos, cls.protocol);
2848                         MSG_ReadVector(dir, cls.protocol);
2849                         count = MSG_ReadByte();
2850                         CL_FindNonSolidLocation(pos, pos, 4);
2851                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2852                         break;
2853
2854                 case TE_TEI_BIGEXPLOSION:
2855                         MSG_ReadVector(pos, cls.protocol);
2856                         CL_FindNonSolidLocation(pos, pos, 10);
2857                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2858                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2859                         break;
2860
2861                 case TE_TEI_PLASMAHIT:
2862                         MSG_ReadVector(pos, cls.protocol);
2863                         MSG_ReadVector(dir, cls.protocol);
2864                         count = MSG_ReadByte();
2865                         CL_FindNonSolidLocation(pos, pos, 5);
2866                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2867                         break;
2868
2869                 default:
2870                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2871                 }
2872         }
2873 }
2874
2875 void CL_ParseTrailParticles(void)
2876 {
2877         int entityindex;
2878         int effectindex;
2879         vec3_t start, end;
2880         entityindex = (unsigned short)MSG_ReadShort();
2881         if (entityindex >= MAX_EDICTS)
2882                 entityindex = 0;
2883         if (entityindex >= cl.max_entities)
2884                 CL_ExpandEntities(entityindex);
2885         effectindex = (unsigned short)MSG_ReadShort();
2886         MSG_ReadVector(start, cls.protocol);
2887         MSG_ReadVector(end, cls.protocol);
2888         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2889 }
2890
2891 void CL_ParsePointParticles(void)
2892 {
2893         int effectindex, count;
2894         vec3_t origin, velocity;
2895         effectindex = (unsigned short)MSG_ReadShort();
2896         MSG_ReadVector(origin, cls.protocol);
2897         MSG_ReadVector(velocity, cls.protocol);
2898         count = (unsigned short)MSG_ReadShort();
2899         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2900 }
2901
2902 void CL_ParsePointParticles1(void)
2903 {
2904         int effectindex;
2905         vec3_t origin;
2906         effectindex = (unsigned short)MSG_ReadShort();
2907         MSG_ReadVector(origin, cls.protocol);
2908         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2909 }
2910
2911 typedef struct cl_iplog_item_s
2912 {
2913         char *address;
2914         char *name;
2915 }
2916 cl_iplog_item_t;
2917
2918 static qboolean cl_iplog_loaded = false;
2919 static int cl_iplog_numitems = 0;
2920 static int cl_iplog_maxitems = 0;
2921 static cl_iplog_item_t *cl_iplog_items;
2922
2923 static void CL_IPLog_Load(void);
2924 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2925 {
2926         int i;
2927         if (!address || !address[0] || !name || !name[0])
2928                 return;
2929         if (!cl_iplog_loaded)
2930                 CL_IPLog_Load();
2931         if (developer_extra.integer)
2932                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2933         // see if it already exists
2934         if (checkexisting)
2935         {
2936                 for (i = 0;i < cl_iplog_numitems;i++)
2937                 {
2938                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2939                         {
2940                                 if (developer_extra.integer)
2941                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2942                                 return;
2943                         }
2944                 }
2945         }
2946         // it does not already exist in the iplog, so add it
2947         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2948         {
2949                 cl_iplog_item_t *olditems = cl_iplog_items;
2950                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2951                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2952                 if (olditems)
2953                 {
2954                         if (cl_iplog_numitems)
2955                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2956                         Mem_Free(olditems);
2957                 }
2958         }
2959         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2960         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2961         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2962         // TODO: maybe it would be better to strip weird characters from name when
2963         // copying it here rather than using a straight strcpy?
2964         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2965         cl_iplog_numitems++;
2966         if (addtofile)
2967         {
2968                 // add it to the iplog.txt file
2969                 // TODO: this ought to open the one in the userpath version of the base
2970                 // gamedir, not the current gamedir
2971                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2972                 if (developer_extra.integer)
2973                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2974         }
2975 }
2976
2977 static void CL_IPLog_Load(void)
2978 {
2979         int i, len, linenumber;
2980         char *text, *textend;
2981         unsigned char *filedata;
2982         fs_offset_t filesize;
2983         char line[MAX_INPUTLINE];
2984         char address[MAX_INPUTLINE];
2985         cl_iplog_loaded = true;
2986         // TODO: this ought to open the one in the userpath version of the base
2987         // gamedir, not the current gamedir
2988         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2989         if (!filedata)
2990                 return;
2991         text = (char *)filedata;
2992         textend = text + filesize;
2993         for (linenumber = 1;text < textend;linenumber++)
2994         {
2995                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2996                         if (len < (int)sizeof(line) - 1)
2997                                 line[len++] = *text;
2998                 line[len] = 0;
2999                 if (text < textend && *text == '\r' && text[1] == '\n')
3000                         text++;
3001                 if (text < textend && *text == '\n')
3002                         text++;
3003                 if (line[0] == '/' && line[1] == '/')
3004                         continue; // skip comments if anyone happens to add them
3005                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3006                         address[i] = line[i];
3007                 address[i] = 0;
3008                 // skip exactly one space character
3009                 i++;
3010                 // address contains the address with termination,
3011                 // line + i contains the name with termination
3012                 if (address[0] && line[i])
3013                         CL_IPLog_Add(address, line + i, false, false);
3014                 else
3015                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3016         }
3017 }
3018
3019 static void CL_IPLog_List_f(void)
3020 {
3021         int i, j;
3022         const char *addressprefix;
3023         if (Cmd_Argc() > 2)
3024         {
3025                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3026                 return;
3027         }
3028         addressprefix = "";
3029         if (Cmd_Argc() >= 2)
3030                 addressprefix = Cmd_Argv(1);
3031         if (!cl_iplog_loaded)
3032                 CL_IPLog_Load();
3033         if (addressprefix && addressprefix[0])
3034                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3035         else
3036                 Con_Printf("Listing all iplog entries\n");
3037         Con_Printf("address         name\n");
3038         for (i = 0;i < cl_iplog_numitems;i++)
3039         {
3040                 if (addressprefix && addressprefix[0])
3041                 {
3042                         for (j = 0;addressprefix[j];j++)
3043                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3044                                         break;
3045                         // if this address does not begin with the addressprefix string
3046                         // simply omit it from the output
3047                         if (addressprefix[j])
3048                                 continue;
3049                 }
3050                 // if name is less than 15 characters, left justify it and pad
3051                 // if name is more than 15 characters, print all of it, not worrying
3052                 // about the fact it will misalign the columns
3053                 if (strlen(cl_iplog_items[i].address) < 15)
3054                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3055                 else
3056                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3057         }
3058 }
3059
3060 // look for anything interesting like player IP addresses or ping reports
3061 qboolean CL_ExaminePrintString(const char *text)
3062 {
3063         int len;
3064         const char *t;
3065         char temp[MAX_INPUTLINE];
3066         if (!strcmp(text, "Client ping times:\n"))
3067         {
3068                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3069                 // hide ping reports in demos
3070                 if (cls.demoplayback)
3071                         cl.parsingtextexpectingpingforscores = 1;
3072                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3073                         ;
3074                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3075                 {
3076                         Con_Printf("ping reply but empty scoreboard?!?\n");
3077                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3078                         cl.parsingtextexpectingpingforscores = 0;
3079                 }
3080                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3081                 return !cl.parsingtextexpectingpingforscores;
3082         }
3083         if (!strncmp(text, "host:    ", 9))
3084         {
3085                 // cl.parsingtextexpectingpingforscores = false; // really?
3086                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3087                 cl.parsingtextplayerindex = 0;
3088                 return true;
3089         }
3090         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3091         {
3092                 // if anything goes wrong, we'll assume this is not a ping report
3093                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3094                 cl.parsingtextexpectingpingforscores = 0;
3095                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3096                 t = text;
3097                 while (*t == ' ')
3098                         t++;
3099                 if ((*t >= '0' && *t <= '9') || *t == '-')
3100                 {
3101                         int ping = atoi(t);
3102                         while ((*t >= '0' && *t <= '9') || *t == '-')
3103                                 t++;
3104                         if (*t == ' ')
3105                         {
3106                                 int charindex = 0;
3107                                 t++;
3108                                 if(cl.parsingtextplayerindex < cl.maxclients)
3109                                 {
3110                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3111                                                 ;
3112                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3113                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3114                                         if (t[charindex] == '\n')
3115                                         {
3116                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3117                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3118                                                         ;
3119                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3120                                                 {
3121                                                         // we parsed a valid ping entry, so expect another to follow
3122                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3123                                                         cl.parsingtextexpectingpingforscores = expected;
3124                                                 }
3125                                                 return !expected;
3126                                         }
3127                                 }
3128                                 if (!strncmp(t, "unconnected\n", 12))
3129                                 {
3130                                         // just ignore
3131                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3132                                         cl.parsingtextexpectingpingforscores = expected;
3133                                         return !expected;
3134                                 }
3135                                 else
3136                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3137                         }
3138                 }
3139         }
3140         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3141         {
3142                 if (!strncmp(text, "players: ", 9))
3143                 {
3144                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3145                         cl.parsingtextplayerindex = 0;
3146                         return true;
3147                 }
3148                 else if (!strstr(text, ": "))
3149                 {
3150                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3151                         return true;
3152                 }
3153         }
3154         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3155         {
3156                 // if anything goes wrong, we'll assume this is not a status report
3157                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3158                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3159                 {
3160                         t = text + 1;
3161                         cl.parsingtextplayerindex = atoi(t) - 1;
3162                         while (*t >= '0' && *t <= '9')
3163                                 t++;
3164                         if (*t == ' ')
3165                         {
3166                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3167                                 return true;
3168                         }
3169                         // the player name follows here, along with frags and time
3170                 }
3171         }
3172         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3173         {
3174                 // if anything goes wrong, we'll assume this is not a status report
3175                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3176                 if (text[0] == ' ')
3177                 {
3178                         t = text;
3179                         while (*t == ' ')
3180                                 t++;
3181                         for (len = 0;*t && *t != '\n';t++)
3182                                 if (len < (int)sizeof(temp) - 1)
3183                                         temp[len++] = *t;
3184                         temp[len] = 0;
3185                         // botclient is perfectly valid, but we don't care about bots
3186                         // also don't try to look up the name of an invalid player index
3187                         if (strcmp(temp, "botclient")
3188                          && cl.parsingtextplayerindex >= 0
3189                          && cl.parsingtextplayerindex < cl.maxclients
3190                          && cl.scores[cl.parsingtextplayerindex].name[0])
3191                         {
3192                                 // log the player name and IP address string
3193                                 // (this operates entirely on strings to avoid issues with the
3194                                 //  nature of a network address)
3195                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3196                         }
3197                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3198                         return true;
3199                 }
3200         }
3201         return true;
3202 }
3203
3204 extern cvar_t slowmo;
3205 extern cvar_t cl_lerpexcess;
3206 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3207 static void CL_NetworkTimeReceived(double newtime)
3208 {
3209         double timehigh;
3210         cl.mtime[1] = cl.mtime[0];
3211         cl.mtime[0] = newtime;
3212         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3213                 cl.time = cl.mtime[1] = newtime;
3214         else if (cls.demoplayback)
3215         {
3216                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3217                 // due to a large time gap, so treat it as an instant change in time
3218                 // (this can also happen during heavy packet loss in the demo)
3219                 if (cl.time < newtime - 0.1)
3220                         cl.mtime[1] = cl.time = newtime;
3221         }
3222         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3223         {
3224                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3225                 if (developer_extra.integer && vid_activewindow)
3226                 {
3227                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3228                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3229                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3230                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3231                 }
3232                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3233                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3234                 if (cl_nettimesyncboundmode.integer == 1)
3235                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3236                 else if (cl_nettimesyncboundmode.integer == 2)
3237                 {
3238                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3239                                 cl.time = cl.mtime[1];
3240                 }
3241                 else if (cl_nettimesyncboundmode.integer == 3)
3242                 {
3243                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3244                                 cl.time = cl.mtime[1];
3245                 }
3246                 else if (cl_nettimesyncboundmode.integer == 4)
3247                 {
3248                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3249                                 cl.time = cl.mtime[1]; // reset
3250                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3251                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3252                         else if (cl.time > cl.mtime[1])
3253                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3254                         else
3255                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3256                 }
3257                 else if (cl_nettimesyncboundmode.integer == 5)
3258                 {
3259                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3260                                 cl.time = cl.mtime[1]; // reset
3261                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3262                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3263                         else
3264                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3265                 }
3266                 else if (cl_nettimesyncboundmode.integer == 6)
3267                 {
3268                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3269                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3270                 }
3271         }
3272         // this packet probably contains a player entity update, so we will need
3273         // to update the prediction
3274         cl.movement_replay = true;
3275         // this may get updated later in parsing by svc_clientdata
3276         cl.onground = false;
3277         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3278         // during this frame
3279         // (makes spectating players much smoother and prevents mouse movement from turning)
3280         cl.fixangle[1] = cl.fixangle[0];
3281         cl.fixangle[0] = false;
3282         if (!cls.demoplayback)
3283                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3284         // update the csqc's server timestamps, critical for proper sync
3285         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3286
3287         if (cl.mtime[0] > cl.mtime[1])
3288                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3289
3290         // only lerp entities that also get an update in this frame, when lerp excess is used
3291         if(cl_lerpexcess.value > 0)
3292         {
3293                 int i;
3294                 for (i = 1;i < cl.num_entities;i++)
3295                 {
3296                         if (cl.entities_active[i])
3297                         {
3298                                 entity_t *ent = cl.entities + i;
3299                                 ent->persistent.lerpdeltatime = 0;
3300                         }
3301                 }
3302         }
3303 }
3304
3305 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3306
3307 //[515]: csqc
3308 qboolean CL_VM_Parse_TempEntity (void);
3309 void CL_VM_Parse_StuffCmd (const char *msg);
3310 void CL_VM_Parse_CenterPrint (const char *msg);
3311 void CSQC_AddPrintText (const char *msg);
3312 void CSQC_ReadEntities (void);
3313
3314 /*
3315 =====================
3316 CL_ParseServerMessage
3317 =====================
3318 */
3319 int parsingerror = false;
3320 extern void CL_UpdateMoveVars(void);
3321 void CL_ParseServerMessage(void)
3322 {
3323         int                     cmd;
3324         int                     i;
3325         protocolversion_t protocol;
3326         unsigned char           cmdlog[32];
3327         const char              *cmdlogname[32], *temp;
3328         int                     cmdindex, cmdcount = 0;
3329         qboolean        qwplayerupdatereceived;
3330         qboolean        strip_pqc;
3331
3332         // LordHavoc: moved demo message writing from before the packet parse to
3333         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3334         // code in CL_ParseServerinfo
3335         //if (cls.demorecording)
3336         //      CL_WriteDemoMessage (&net_message);
3337
3338         cl.last_received_message = realtime;
3339
3340         CL_KeepaliveMessage(false);
3341
3342 //
3343 // if recording demos, copy the message out
3344 //
3345         if (cl_shownet.integer == 1)
3346                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3347         else if (cl_shownet.integer == 2)
3348                 Con_Print("------------------\n");
3349
3350 //
3351 // parse the message
3352 //
3353         //MSG_BeginReading ();
3354
3355         parsingerror = true;
3356
3357         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3358         {
3359                 CL_NetworkTimeReceived(realtime); // qw has no clock
3360
3361                 // kill all qw nails
3362                 cl.qw_num_nails = 0;
3363
3364                 // fade weapon view kick
3365                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3366
3367                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3368
3369                 qwplayerupdatereceived = false;
3370
3371                 while (1)
3372                 {
3373                         if (msg_badread)
3374                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3375
3376                         cmd = MSG_ReadByte ();
3377
3378                         if (cmd == -1)
3379                         {
3380                                 SHOWNET("END OF MESSAGE");
3381                                 break;          // end of message
3382                         }
3383
3384                         cmdindex = cmdcount & 31;
3385                         cmdcount++;
3386                         cmdlog[cmdindex] = cmd;
3387
3388                         SHOWNET(qw_svc_strings[cmd]);
3389                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3390                         if (!cmdlogname[cmdindex])
3391                         {
3392                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3393                                 temp = "<unknown>";
3394                                 cmdlogname[cmdindex] = temp;
3395                         }
3396
3397                         // other commands
3398                         switch (cmd)
3399                         {
3400                         default:
3401                                 {
3402                                         char description[32*64], temp[64];
3403                                         int count;
3404                                         strlcpy(description, "packet dump: ", sizeof(description));
3405                                         i = cmdcount - 32;
3406                                         if (i < 0)
3407                                                 i = 0;
3408                                         count = cmdcount - i;
3409                                         i &= 31;
3410                                         while(count > 0)
3411                                         {
3412                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3413                                                 strlcat(description, temp, sizeof(description));
3414                                                 count--;
3415                                                 i++;
3416                                                 i &= 31;
3417                                         }
3418                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3419                                         Con_Print(description);
3420                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3421                                 }
3422                                 break;
3423
3424                         case qw_svc_nop:
3425                                 //Con_Printf("qw_svc_nop\n");
3426                                 break;
3427
3428                         case qw_svc_disconnect:
3429                                 Con_Printf("Server disconnected\n");
3430                                 if (cls.demonum != -1)
3431                                         CL_NextDemo();
3432                                 else
3433                                         CL_Disconnect();
3434                                 return;
3435
3436                         case qw_svc_print:
3437                                 i = MSG_ReadByte();
3438                                 temp = MSG_ReadString();
3439                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3440                                 {
3441                                         if (i == 3) // chat
3442                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3443                                         else
3444                                                 CSQC_AddPrintText(temp);
3445                                 }
3446                                 break;
3447
3448                         case qw_svc_centerprint:
3449                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3450                                 break;
3451
3452                         case qw_svc_stufftext:
3453                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3454                                 break;
3455
3456                         case qw_svc_damage:
3457                                 // svc_damage protocol is identical to nq
3458                                 V_ParseDamage ();
3459                                 break;
3460
3461                         case qw_svc_serverdata:
3462                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3463                                 CL_ParseServerInfo();
3464                                 break;
3465
3466                         case qw_svc_setangle:
3467                                 for (i=0 ; i<3 ; i++)
3468                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3469                                 if (!cls.demoplayback)
3470                                 {
3471                                         cl.fixangle[0] = true;
3472                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3473                                         // disable interpolation if this is new
3474                                         if (!cl.fixangle[1])
3475                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3476                                 }
3477                                 break;
3478
3479                         case qw_svc_lightstyle:
3480                                 i = MSG_ReadByte ();
3481                                 if (i >= cl.max_lightstyle)
3482                                 {
3483                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3484                                         break;
3485                                 }
3486                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3487                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3488                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3489                                 break;
3490
3491                         case qw_svc_sound:
3492                                 CL_ParseStartSoundPacket(false);
3493                                 break;
3494
3495                         case qw_svc_stopsound:
3496                                 i = (unsigned short) MSG_ReadShort();
3497                                 S_StopSound(i>>3, i&7);
3498                                 break;
3499
3500                         case qw_svc_updatefrags:
3501                                 i = MSG_ReadByte();
3502                                 if (i >= cl.maxclients)
3503                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3504                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3505                                 break;
3506
3507                         case qw_svc_updateping:
3508                                 i = MSG_ReadByte();
3509                                 if (i >= cl.maxclients)
3510                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3511                                 cl.scores[i].qw_ping = MSG_ReadShort();
3512                                 break;
3513
3514                         case qw_svc_updatepl:
3515                                 i = MSG_ReadByte();
3516                                 if (i >= cl.maxclients)
3517                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3518                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3519                                 break;
3520
3521                         case qw_svc_updateentertime:
3522                                 i = MSG_ReadByte();
3523                                 if (i >= cl.maxclients)
3524                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3525                                 // seconds ago
3526                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3527                                 break;
3528
3529                         case qw_svc_spawnbaseline:
3530                                 i = (unsigned short) MSG_ReadShort();
3531                                 if (i < 0 || i >= MAX_EDICTS)
3532                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3533                                 if (i >= cl.max_entities)
3534                                         CL_ExpandEntities(i);
3535                                 CL_ParseBaseline(cl.entities + i, false);
3536                                 break;
3537                         case qw_svc_spawnstatic:
3538                                 CL_ParseStatic(false);
3539                                 break;
3540                         case qw_svc_temp_entity:
3541                                 if(!CL_VM_Parse_TempEntity())
3542                                         CL_ParseTempEntity ();
3543                                 break;
3544
3545                         case qw_svc_killedmonster:
3546                                 cl.stats[STAT_MONSTERS]++;
3547                                 break;
3548
3549                         case qw_svc_foundsecret:
3550                                 cl.stats[STAT_SECRETS]++;
3551                                 break;
3552
3553                         case qw_svc_updatestat:
3554                                 i = MSG_ReadByte ();
3555                                 if (i < 0 || i >= MAX_CL_STATS)
3556                                         Host_Error ("svc_updatestat: %i is invalid", i);
3557                                 cl.stats[i] = MSG_ReadByte ();
3558                                 break;
3559
3560                         case qw_svc_updatestatlong:
3561                                 i = MSG_ReadByte ();
3562                                 if (i < 0 || i >= MAX_CL_STATS)
3563                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3564                                 cl.stats[i] = MSG_ReadLong ();
3565                                 break;
3566
3567                         case qw_svc_spawnstaticsound:
3568                                 CL_ParseStaticSound (false);
3569                                 break;
3570
3571                         case qw_svc_cdtrack:
3572                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3573                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3574                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3575                                 else
3576                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3577                                 break;
3578
3579                         case qw_svc_intermission:
3580                                 if(!cl.intermission)
3581                                         cl.completed_time = cl.time;
3582                                 cl.intermission = 1;
3583                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3584                                 for (i = 0;i < 3;i++)
3585                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3586                                 break;
3587
3588                         case qw_svc_finale:
3589                                 if(!cl.intermission)
3590                                         cl.completed_time = cl.time;
3591                                 cl.intermission = 2;
3592                                 SCR_CenterPrint(MSG_ReadString ());
3593                                 break;
3594
3595                         case qw_svc_sellscreen:
3596                                 Cmd_ExecuteString ("help", src_command);
3597                                 break;
3598
3599                         case qw_svc_smallkick:
3600                                 cl.qw_weaponkick = -2;
3601                                 break;
3602                         case qw_svc_bigkick:
3603                                 cl.qw_weaponkick = -4;
3604                                 break;
3605
3606                         case qw_svc_muzzleflash:
3607                                 i = (unsigned short) MSG_ReadShort();
3608                                 // NOTE: in QW this only worked on clients
3609                                 if (i < 0 || i >= MAX_EDICTS)
3610                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3611                                 if (i >= cl.max_entities)
3612                                         CL_ExpandEntities(i);
3613                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3614                                 break;
3615
3616                         case qw_svc_updateuserinfo:
3617                                 QW_CL_UpdateUserInfo();
3618                                 break;
3619
3620                         case qw_svc_setinfo:
3621                                 QW_CL_SetInfo();
3622                                 break;
3623
3624                         case qw_svc_serverinfo:
3625                                 QW_CL_ServerInfo();
3626                                 break;
3627
3628                         case qw_svc_download:
3629                                 QW_CL_ParseDownload();
3630                                 break;
3631
3632                         case qw_svc_playerinfo:
3633                                 // slightly kill qw player entities now that we know there is
3634                                 // an update of player entities this frame...
3635                                 if (!qwplayerupdatereceived)
3636                                 {
3637                                         qwplayerupdatereceived = true;
3638                                         for (i = 1;i < cl.maxclients;i++)
3639                                                 cl.entities_active[i] = false;
3640                                 }
3641                                 EntityStateQW_ReadPlayerUpdate();
3642                                 break;
3643
3644                         case qw_svc_nails:
3645                                 QW_CL_ParseNails();
3646                                 break;
3647
3648                         case qw_svc_chokecount:
3649                                 i = MSG_ReadByte();
3650                                 // FIXME: apply to netgraph
3651                                 //for (j = 0;j < i;j++)
3652                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3653                                 break;
3654
3655                         case qw_svc_modellist:
3656                                 QW_CL_ParseModelList();
3657                                 break;
3658
3659                         case qw_svc_soundlist:
3660                                 QW_CL_ParseSoundList();
3661                                 break;
3662
3663                         case qw_svc_packetentities:
3664                                 EntityFrameQW_CL_ReadFrame(false);
3665                                 // first update is the final signon stage
3666                                 if (cls.signon == SIGNONS - 1)
3667                                 {
3668                                         cls.signon = SIGNONS;
3669                                         CL_SignonReply ();
3670                                 }
3671                                 break;
3672
3673                         case qw_svc_deltapacketentities:
3674                                 EntityFrameQW_CL_ReadFrame(true);
3675                                 // first update is the final signon stage
3676                                 if (cls.signon == SIGNONS - 1)
3677                                 {
3678                                         cls.signon = SIGNONS;
3679                                         CL_SignonReply ();
3680                                 }
3681                                 break;
3682
3683                         case qw_svc_maxspeed:
3684                                 cl.movevars_maxspeed = MSG_ReadFloat();
3685                                 break;
3686
3687                         case qw_svc_entgravity:
3688                                 cl.movevars_entgravity = MSG_ReadFloat();
3689                                 if (!cl.movevars_entgravity)
3690                                         cl.movevars_entgravity = 1.0f;
3691                                 break;
3692
3693                         case qw_svc_setpause:
3694                                 cl.paused = MSG_ReadByte () != 0;
3695                                 if (cl.paused)
3696                                         CDAudio_Pause ();
3697                                 else
3698                                         CDAudio_Resume ();
3699                                 S_PauseGameSounds (cl.paused);
3700                                 break;
3701                         }
3702                 }
3703
3704                 if (qwplayerupdatereceived)
3705                 {
3706                         // fully kill any player entities that were not updated this frame
3707                         for (i = 1;i <= cl.maxclients;i++)
3708                                 if (!cl.entities_active[i])
3709                                         cl.entities[i].state_current.active = false;
3710                 }
3711         }
3712         else
3713         {
3714                 while (1)
3715                 {
3716                         if (msg_badread)
3717                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3718
3719                         cmd = MSG_ReadByte ();
3720
3721                         if (cmd == -1)
3722                         {
3723 //                              R_TimeReport("END OF MESSAGE");
3724                                 SHOWNET("END OF MESSAGE");
3725                                 break;          // end of message
3726                         }
3727
3728                         cmdindex = cmdcount & 31;
3729                         cmdcount++;
3730                         cmdlog[cmdindex] = cmd;
3731
3732                         // if the high bit of the command byte is set, it is a fast update
3733                         if (cmd & 128)
3734                         {
3735                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3736                                 temp = "entity";
3737                                 cmdlogname[cmdindex] = temp;
3738                                 SHOWNET("fast update");
3739                                 if (cls.signon == SIGNONS - 1)
3740                                 {
3741                                         // first update is the final signon stage
3742                                         cls.signon = SIGNONS;
3743                                         CL_SignonReply ();
3744                                 }
3745                                 EntityFrameQuake_ReadEntity (cmd&127);
3746                                 continue;
3747                         }
3748
3749                         SHOWNET(svc_strings[cmd]);
3750                         cmdlogname[cmdindex] = svc_strings[cmd];
3751                         if (!cmdlogname[cmdindex])
3752                         {
3753                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3754                                 temp = "<unknown>";
3755                                 cmdlogname[cmdindex] = temp;
3756                         }
3757
3758                         // other commands
3759                         switch (cmd)
3760                         {
3761                         default:
3762                                 {
3763                                         char description[32*64], temp[64];
3764                                         int count;
3765                                         strlcpy (description, "packet dump: ", sizeof(description));
3766                                         i = cmdcount - 32;
3767                                         if (i < 0)
3768                                                 i = 0;
3769                                         count = cmdcount - i;
3770                                         i &= 31;
3771                                         while(count > 0)
3772                                         {
3773                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3774                                                 strlcat (description, temp, sizeof (description));
3775                                                 count--;
3776                                                 i++;
3777                                                 i &= 31;
3778                                         }
3779                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3780                                         Con_Print(description);
3781                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3782                                 }
3783                                 break;
3784
3785                         case svc_nop:
3786                                 if (cls.signon < SIGNONS)
3787                                         Con_Print("<-- server to client keepalive\n");
3788                                 break;
3789
3790                         case svc_time:
3791                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3792                                 break;
3793
3794                         case svc_clientdata:
3795                                 CL_ParseClientdata();
3796                                 break;
3797
3798                         case svc_version:
3799                                 i = MSG_ReadLong ();
3800                                 protocol = Protocol_EnumForNumber(i);
3801                                 if (protocol == PROTOCOL_UNKNOWN)
3802                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3803                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3804                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3805                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3806                                 cls.protocol = protocol;
3807                                 break;
3808
3809                         case svc_disconnect:
3810                                 Con_Printf ("Server disconnected\n");
3811                                 if (cls.demonum != -1)
3812                                         CL_NextDemo ();
3813                                 else
3814                                         CL_Disconnect ();
3815                                 break;
3816
3817                         case svc_print:
3818                                 temp = MSG_ReadString();
3819                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3820                                         CSQC_AddPrintText(temp);        //[515]: csqc
3821                                 break;
3822
3823                         case svc_centerprint:
3824                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3825                                 break;
3826
3827                         case svc_stufftext:
3828                                 temp = MSG_ReadString();
3829                                 /* if(utf8_enable.integer)
3830                                 {
3831                                         strip_pqc = true;
3832                                         // we can safely strip and even
3833                                         // interpret these in utf8 mode
3834                                 }
3835                                 else */ switch(cls.protocol)
3836                                 {
3837                                         case PROTOCOL_QUAKE:
3838                                         case PROTOCOL_QUAKEDP:
3839                                                 // maybe add other protocols if
3840                                                 // so desired, but not DP7
3841                                                 strip_pqc = true;
3842                                                 break;
3843                                         case PROTOCOL_DARKPLACES7:
3844                                         default:
3845                                                 // ProQuake does not support
3846                                                 // these protocols
3847                                                 strip_pqc = false;
3848                                                 break;
3849                                 }
3850                                 if(strip_pqc)
3851                                 {
3852                                         // skip over ProQuake messages,
3853                                         // TODO actually interpret them
3854                                         // (they are sbar team score
3855                                         // updates), see proquake cl_parse.c
3856                                         if(*temp == 0x01)
3857                                         {
3858                                                 ++temp;
3859                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3860                                                         ++temp;
3861                                         }
3862                                 }
3863                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3864                                 break;
3865
3866                         case svc_damage:
3867                                 V_ParseDamage ();
3868                                 break;
3869
3870                         case svc_serverinfo:
3871                                 CL_ParseServerInfo ();
3872                                 break;
3873
3874                         case svc_setangle:
3875                                 for (i=0 ; i<3 ; i++)
3876                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3877                                 if (!cls.demoplayback)
3878                                 {
3879                                         cl.fixangle[0] = true;
3880                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3881                                         // disable interpolation if this is new
3882                                         if (!cl.fixangle[1])
3883                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3884                                 }
3885                                 break;
3886
3887                         case svc_setview:
3888                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3889                                 if (cl.viewentity >= MAX_EDICTS)
3890                                         Host_Error("svc_setview >= MAX_EDICTS");
3891                                 if (cl.viewentity >= cl.max_entities)
3892                                         CL_ExpandEntities(cl.viewentity);
3893                                 // LordHavoc: assume first setview recieved is the real player entity
3894                                 if (!cl.realplayerentity)
3895                                         cl.realplayerentity = cl.viewentity;
3896                                 // update cl.playerentity to this one if it is a valid player
3897                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3898                                         cl.playerentity = cl.viewentity;
3899                                 break;
3900
3901                         case svc_lightstyle:
3902                                 i = MSG_ReadByte ();
3903                                 if (i >= cl.max_lightstyle)
3904                                 {
3905                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3906                                         break;
3907                                 }
3908                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3909                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3910                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3911                                 break;
3912
3913                         case svc_sound:
3914                                 CL_ParseStartSoundPacket(false);
3915                                 break;
3916
3917                         case svc_precache:
3918                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3919                                 {
3920                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3921                                         CL_ParseStartSoundPacket(true);
3922                                 }
3923                                 else
3924                                 {
3925                                         int i = (unsigned short)MSG_ReadShort();
3926                                         char *s = MSG_ReadString();
3927                                         if (i < 32768)
3928                                         {
3929                                                 if (i >= 1 && i < MAX_MODELS)
3930                                                 {
3931                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3932                                                         if (!model)
3933                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3934                                                         cl.model_precache[i] = model;
3935                                                 }
3936                                                 else
3937                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3938                                         }
3939                                         else
3940                                         {
3941                                                 i -= 32768;
3942                                                 if (i >= 1 && i < MAX_SOUNDS)
3943                                                 {
3944                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3945                                                         if (!sfx && snd_initialized.integer)
3946                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3947                                                         cl.sound_precache[i] = sfx;
3948                                                 }
3949                                                 else
3950                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3951                                         }
3952                                 }
3953                                 break;
3954
3955                         case svc_stopsound:
3956                                 i = (unsigned short) MSG_ReadShort();
3957                                 S_StopSound(i>>3, i&7);
3958                                 break;
3959
3960                         case svc_updatename:
3961                                 i = MSG_ReadByte ();
3962                                 if (i >= cl.maxclients)
3963                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3964                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3965                                 break;
3966
3967                         case svc_updatefrags:
3968                                 i = MSG_ReadByte ();
3969                                 if (i >= cl.maxclients)
3970                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3971                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3972                                 break;
3973
3974                         case svc_updatecolors:
3975                                 i = MSG_ReadByte ();
3976                                 if (i >= cl.maxclients)
3977                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3978                                 cl.scores[i].colors = MSG_ReadByte ();
3979                                 break;
3980
3981                         case svc_particle:
3982                                 CL_ParseParticleEffect ();
3983                                 break;
3984
3985                         case svc_effect:
3986                                 CL_ParseEffect ();
3987                                 break;
3988
3989                         case svc_effect2:
3990                                 CL_ParseEffect2 ();
3991                                 break;
3992
3993                         case svc_spawnbaseline:
3994                                 i = (unsigned short) MSG_ReadShort ();
3995                                 if (i < 0 || i >= MAX_EDICTS)
3996                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3997                                 if (i >= cl.max_entities)
3998                                         CL_ExpandEntities(i);
3999                                 CL_ParseBaseline (cl.entities + i, false);
4000                                 break;
4001                         case svc_spawnbaseline2:
4002                                 i = (unsigned short) MSG_ReadShort ();
4003                                 if (i < 0 || i >= MAX_EDICTS)
4004                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4005                                 if (i >= cl.max_entities)
4006                                         CL_ExpandEntities(i);
4007                                 CL_ParseBaseline (cl.entities + i, true);
4008                                 break;
4009                         case svc_spawnstatic:
4010                                 CL_ParseStatic (false);
4011                                 break;
4012                         case svc_spawnstatic2:
4013                                 CL_ParseStatic (true);
4014                                 break;
4015                         case svc_temp_entity:
4016                                 if(!CL_VM_Parse_TempEntity())
4017                                         CL_ParseTempEntity ();
4018                                 break;
4019
4020                         case svc_setpause:
4021                                 cl.paused = MSG_ReadByte () != 0;
4022                                 if (cl.paused)
4023                                         CDAudio_Pause ();
4024                                 else
4025                                         CDAudio_Resume ();
4026                                 S_PauseGameSounds (cl.paused);
4027                                 break;
4028
4029                         case svc_signonnum:
4030                                 i = MSG_ReadByte ();
4031                                 // LordHavoc: it's rude to kick off the client if they missed the
4032                                 // reconnect somehow, so allow signon 1 even if at signon 1
4033                                 if (i <= cls.signon && i != 1)
4034                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4035                                 cls.signon = i;
4036                                 CL_SignonReply ();
4037                                 break;
4038
4039                         case svc_killedmonster:
4040                                 cl.stats[STAT_MONSTERS]++;
4041                                 break;
4042
4043                         case svc_foundsecret:
4044                                 cl.stats[STAT_SECRETS]++;
4045                                 break;
4046
4047                         case svc_updatestat:
4048                                 i = MSG_ReadByte ();
4049                                 if (i < 0 || i >= MAX_CL_STATS)
4050                                         Host_Error ("svc_updatestat: %i is invalid", i);
4051                                 cl.stats[i] = MSG_ReadLong ();
4052                                 break;
4053
4054                         case svc_updatestatubyte:
4055                                 i = MSG_ReadByte ();
4056                                 if (i < 0 || i >= MAX_CL_STATS)
4057                                         Host_Error ("svc_updatestat: %i is invalid", i);
4058                                 cl.stats[i] = MSG_ReadByte ();
4059                                 break;
4060
4061                         case svc_spawnstaticsound:
4062                                 CL_ParseStaticSound (false);
4063                                 break;
4064
4065                         case svc_spawnstaticsound2:
4066                                 CL_ParseStaticSound (true);
4067                                 break;
4068
4069                         case svc_cdtrack:
4070                                 cl.cdtrack = MSG_ReadByte ();
4071                                 cl.looptrack = MSG_ReadByte ();
4072                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4073                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4074                                 else
4075                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4076                                 break;
4077
4078                         case svc_intermission:
4079                                 if(!cl.intermission)
4080                                         cl.completed_time = cl.time;
4081                                 cl.intermission = 1;
4082                                 CL_VM_UpdateIntermissionState(cl.intermission);
4083                                 break;
4084
4085                         case svc_finale:
4086                                 if(!cl.intermission)
4087                                         cl.completed_time = cl.time;
4088                                 cl.intermission = 2;
4089                                 CL_VM_UpdateIntermissionState(cl.intermission);
4090                                 SCR_CenterPrint(MSG_ReadString ());
4091                                 break;
4092
4093                         case svc_cutscene:
4094                                 if(!cl.intermission)
4095                                         cl.completed_time = cl.time;
4096                                 cl.intermission = 3;
4097                                 CL_VM_UpdateIntermissionState(cl.intermission);
4098                                 SCR_CenterPrint(MSG_ReadString ());
4099                                 break;
4100
4101                         case svc_sellscreen:
4102                                 Cmd_ExecuteString ("help", src_command);
4103                                 break;
4104                         case svc_hidelmp:
4105                                 if (gamemode == GAME_TENEBRAE)
4106                                 {
4107                                         // repeating particle effect
4108                                         MSG_ReadCoord(cls.protocol);
4109                                         MSG_ReadCoord(cls.protocol);
4110                                         MSG_ReadCoord(cls.protocol);
4111                                         MSG_ReadCoord(cls.protocol);
4112                                         MSG_ReadCoord(cls.protocol);
4113                                         MSG_ReadCoord(cls.protocol);
4114                                         (void) MSG_ReadByte();
4115                                         MSG_ReadLong();
4116                                         MSG_ReadLong();
4117                                         MSG_ReadString();
4118                                 }
4119                                 else
4120                                         SHOWLMP_decodehide();
4121                                 break;
4122                         case svc_showlmp:
4123                                 if (gamemode == GAME_TENEBRAE)
4124                                 {
4125                                         // particle effect
4126                                         MSG_ReadCoord(cls.protocol);
4127                                         MSG_ReadCoord(cls.protocol);
4128                                         MSG_ReadCoord(cls.protocol);
4129                                         (void) MSG_ReadByte();
4130                                         MSG_ReadString();
4131                                 }
4132                                 else
4133                                         SHOWLMP_decodeshow();
4134                                 break;
4135                         case svc_skybox:
4136                                 R_SetSkyBox(MSG_ReadString());
4137                                 break;
4138                         case svc_entities:
4139                                 if (cls.signon == SIGNONS - 1)
4140                                 {
4141                                         // first update is the final signon stage
4142                                         cls.signon = SIGNONS;
4143                                         CL_SignonReply ();
4144                                 }
4145                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4146                                         EntityFrame_CL_ReadFrame();
4147                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4148                                         EntityFrame4_CL_ReadFrame();
4149                                 else
4150                                         EntityFrame5_CL_ReadFrame();
4151                                 break;
4152                         case svc_csqcentities:
4153                                 CSQC_ReadEntities();
4154                                 break;
4155                         case svc_downloaddata:
4156                                 CL_ParseDownload();
4157                                 break;
4158                         case svc_trailparticles:
4159                                 CL_ParseTrailParticles();
4160                                 break;
4161                         case svc_pointparticles:
4162                                 CL_ParsePointParticles();
4163                                 break;
4164                         case svc_pointparticles1:
4165                                 CL_ParsePointParticles1();
4166                                 break;
4167                         }
4168 //                      R_TimeReport(svc_strings[cmd]);
4169                 }
4170         }
4171
4172         if (cls.signon == SIGNONS)
4173                 CL_UpdateItemsAndWeapon();
4174 //      R_TimeReport("UpdateItems");
4175
4176         EntityFrameQuake_ISeeDeadEntities();
4177 //      R_TimeReport("ISeeDeadEntities");
4178
4179         CL_UpdateMoveVars();
4180 //      R_TimeReport("UpdateMoveVars");
4181
4182         parsingerror = false;
4183
4184         // LordHavoc: this was at the start of the function before cl_autodemo was
4185         // implemented
4186         if (cls.demorecording)
4187         {
4188                 CL_WriteDemoMessage (&net_message);
4189 //              R_TimeReport("WriteDemo");
4190         }
4191 }
4192
4193 void CL_Parse_DumpPacket(void)
4194 {
4195         if (!parsingerror)
4196                 return;
4197         Con_Print("Packet dump:\n");
4198         SZ_HexDumpToConsole(&net_message);
4199         parsingerror = false;
4200 }
4201
4202 void CL_Parse_ErrorCleanUp(void)
4203 {
4204         CL_StopDownload(0, 0);
4205         QW_CL_StopUpload();
4206 }
4207
4208 void CL_Parse_Init(void)
4209 {
4210         Cvar_RegisterVariable(&cl_worldmessage);
4211         Cvar_RegisterVariable(&cl_worldname);
4212         Cvar_RegisterVariable(&cl_worldnamenoextension);
4213         Cvar_RegisterVariable(&cl_worldbasename);
4214
4215         Cvar_RegisterVariable(&developer_networkentities);
4216         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4217
4218         Cvar_RegisterVariable(&cl_sound_wizardhit);
4219         Cvar_RegisterVariable(&cl_sound_hknighthit);
4220         Cvar_RegisterVariable(&cl_sound_tink1);
4221         Cvar_RegisterVariable(&cl_sound_ric1);
4222         Cvar_RegisterVariable(&cl_sound_ric2);
4223         Cvar_RegisterVariable(&cl_sound_ric3);
4224         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4225         Cvar_RegisterVariable(&cl_sound_r_exp3);
4226
4227         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4228
4229         // server extension cvars set by commands issued from the server during connect
4230         Cvar_RegisterVariable(&cl_serverextension_download);
4231
4232         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4233         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4234         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4235         Cvar_RegisterVariable(&cl_iplog_name);
4236         Cvar_RegisterVariable(&cl_readpicture_force);
4237
4238         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4239         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4240         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4241         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4242         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4243         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4244         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4245         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4246         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4247 }
4248
4249 void CL_Parse_Shutdown(void)
4250 {
4251 }