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Use correct droptofloor distance for each Quake map format
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32 #include "float.h"
33
34 const char *svc_strings[128] =
35 {
36         "svc_bad",
37         "svc_nop",
38         "svc_disconnect",       // (DP8) [string] null terminated parting message
39         "svc_updatestat",
40         "svc_version",          // [int] server version
41         "svc_setview",          // [short] entity number
42         "svc_sound",                    // <see code>
43         "svc_time",                     // [float] server time
44         "svc_print",                    // [string] null terminated string
45         "svc_stufftext",                // [string] stuffed into client's console buffer
46                                                 // the string should be \n terminated
47         "svc_setangle",         // [vec3] set the view angle to this absolute value
48
49         "svc_serverinfo",               // [int] version
50                                                 // [string] signon string
51                                                 // [string]..[0]model cache [string]...[0]sounds cache
52                                                 // [string]..[0]item cache
53         "svc_lightstyle",               // [byte] [string]
54         "svc_updatename",               // [byte] [string]
55         "svc_updatefrags",      // [byte] [short]
56         "svc_clientdata",               // <shortbits + data>
57         "svc_stopsound",                // <see code>
58         "svc_updatecolors",     // [byte] [byte]
59         "svc_particle",         // [vec3] <variable>
60         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
61
62         "svc_spawnstatic",
63         "OBSOLETE svc_spawnbinary",
64         "svc_spawnbaseline",
65
66         "svc_temp_entity",              // <variable>
67         "svc_setpause",
68         "svc_signonnum",
69         "svc_centerprint",
70         "svc_killedmonster",
71         "svc_foundsecret",
72         "svc_spawnstaticsound",
73         "svc_intermission",
74         "svc_finale",                   // [string] music [string] text
75         "svc_cdtrack",                  // [byte] track [byte] looptrack
76         "svc_sellscreen",
77         "svc_cutscene",
78         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
79         "svc_hidelmp",  // [string] iconlabel
80         "svc_skybox", // [string] skyname
81         "", // 38
82         "", // 39
83         "", // 40
84         "", // 41
85         "", // 42
86         "", // 43
87         "", // 44
88         "", // 45
89         "", // 46
90         "", // 47
91         "", // 48
92         "", // 49
93         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
94         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
95         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97         "svc_sound2", //                        54              // short soundindex instead of byte
98         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
99         "svc_spawnstatic2", //          56              // short modelindex instead of byte
100         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
102         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
103         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
104         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
105         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
106 };
107
108 const char *qw_svc_strings[128] =
109 {
110         "qw_svc_bad",                                   // 0
111         "qw_svc_nop",                                   // 1
112         "qw_svc_disconnect",                    // 2
113         "qw_svc_updatestat",                    // 3    // [byte] [byte]
114         "",                                                             // 4
115         "qw_svc_setview",                               // 5    // [short] entity number
116         "qw_svc_sound",                                 // 6    // <see code>
117         "",                                                             // 7
118         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
119         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
120         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
121         "qw_svc_serverdata",                    // 11   // [long] protocol ...
122         "qw_svc_lightstyle",                    // 12   // [byte] [string]
123         "",                                                             // 13
124         "qw_svc_updatefrags",                   // 14   // [byte] [short]
125         "",                                                             // 15
126         "qw_svc_stopsound",                             // 16   // <see code>
127         "",                                                             // 17
128         "",                                                             // 18
129         "qw_svc_damage",                                // 19
130         "qw_svc_spawnstatic",                   // 20
131         "",                                                             // 21
132         "qw_svc_spawnbaseline",                 // 22
133         "qw_svc_temp_entity",                   // 23   // variable
134         "qw_svc_setpause",                              // 24   // [byte] on / off
135         "",                                                             // 25
136         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
137         "qw_svc_killedmonster",                 // 27
138         "qw_svc_foundsecret",                   // 28
139         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
140         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
141         "qw_svc_finale",                                // 31           // [string] text
142         "qw_svc_cdtrack",                               // 32           // [byte] track
143         "qw_svc_sellscreen",                    // 33
144         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
145         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
146         "qw_svc_updateping",                    // 36           // [byte] [short]
147         "qw_svc_updateentertime",               // 37           // [byte] [float]
148         "qw_svc_updatestatlong",                // 38           // [byte] [long]
149         "qw_svc_muzzleflash",                   // 39           // [short] entity
150         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
151         "qw_svc_download",                              // 41           // [short] size [size bytes]
152         "qw_svc_playerinfo",                    // 42           // variable
153         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
154         "qw_svc_chokecount",                    // 44           // [byte] packets choked
155         "qw_svc_modellist",                             // 45           // [strings]
156         "qw_svc_soundlist",                             // 46           // [strings]
157         "qw_svc_packetentities",                // 47           // [...]
158         "qw_svc_deltapacketentities",   // 48           // [...]
159         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
160         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
161         "qw_svc_setinfo",                               // 51           // setinfo on a client
162         "qw_svc_serverinfo",                    // 52           // serverinfo
163         "qw_svc_updatepl",                              // 53           // [byte] [byte]
164 };
165
166 //=============================================================================
167
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182
183 #define RIC_GUNSHOT             1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
188
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201
202 /*
203 ==================
204 CL_ParseStartSoundPacket
205 ==================
206 */
207 static void CL_ParseStartSoundPacket(int largesoundindex)
208 {
209         vec3_t  pos;
210         int     channel, ent;
211         int     sound_num;
212         int     nvolume;
213         int     field_mask;
214         float   attenuation;
215         float   speed;
216         int             fflags = CHANNELFLAG_NONE;
217
218         if (cls.protocol == PROTOCOL_QUAKEWORLD)
219         {
220                 channel = MSG_ReadShort(&cl_message);
221
222                 if (channel & (1<<15))
223                         nvolume = MSG_ReadByte(&cl_message);
224                 else
225                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
226
227                 if (channel & (1<<14))
228                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
229                 else
230                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231
232                 speed = 1.0f;
233
234                 ent = (channel>>3)&1023;
235                 channel &= 7;
236
237                 sound_num = MSG_ReadByte(&cl_message);
238         }
239         else
240         {
241                 field_mask = MSG_ReadByte(&cl_message);
242
243                 if (field_mask & SND_VOLUME)
244                         nvolume = MSG_ReadByte(&cl_message);
245                 else
246                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
247
248                 if (field_mask & SND_ATTENUATION)
249                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
250                 else
251                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
252
253                 if (field_mask & SND_SPEEDUSHORT4000)
254                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255                 else
256                         speed = 1.0f;
257
258                 if (field_mask & SND_LARGEENTITY)
259                 {
260                         ent = (unsigned short) MSG_ReadShort(&cl_message);
261                         channel = MSG_ReadChar(&cl_message);
262                 }
263                 else
264                 {
265                         channel = (unsigned short) MSG_ReadShort(&cl_message);
266                         ent = channel >> 3;
267                         channel &= 7;
268                 }
269
270                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
271                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
272                 else
273                         sound_num = MSG_ReadByte(&cl_message);
274         }
275
276         MSG_ReadVector(&cl_message, pos, cls.protocol);
277
278         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
279         {
280                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281                 return;
282         }
283
284         if (ent >= MAX_EDICTS)
285         {
286                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287                 return;
288         }
289
290         if (ent >= cl.max_entities)
291                 CL_ExpandEntities(ent);
292
293         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
294                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
295 }
296
297 /*
298 ==================
299 CL_KeepaliveMessage
300
301 When the client is taking a long time to load stuff, send keepalive messages
302 so the server doesn't disconnect.
303 ==================
304 */
305
306 static unsigned char olddata[NET_MAXMESSAGE];
307 void CL_KeepaliveMessage (qbool readmessages)
308 {
309         static double lastdirtytime = 0;
310         static qbool recursive = false;
311         double dirtytime;
312         double deltatime;
313         static double countdownmsg = 0;
314         static double countdownupdate = 0;
315         sizebuf_t old;
316
317         qbool thisrecursive;
318
319         thisrecursive = recursive;
320         recursive = true;
321
322         dirtytime = Sys_DirtyTime();
323         deltatime = dirtytime - lastdirtytime;
324         lastdirtytime = dirtytime;
325         if (deltatime <= 0 || deltatime >= 1800.0)
326                 return;
327
328         countdownmsg -= deltatime;
329         countdownupdate -= deltatime;
330
331         if(!thisrecursive)
332         {
333                 if(cls.state != ca_dedicated)
334                 {
335                         if(countdownupdate <= 0) // check if time stepped backwards
336                         {
337                                 SCR_UpdateLoadingScreenIfShown();
338                                 countdownupdate = 2;
339                         }
340                 }
341         }
342
343         // no need if server is local and definitely not if this is a demo
344         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
345         {
346                 recursive = thisrecursive;
347                 return;
348         }
349
350         if (readmessages)
351         {
352                 // read messages from server, should just be nops
353                 old = cl_message;
354                 memcpy(olddata, cl_message.data, cl_message.cursize);
355
356                 NetConn_ClientFrame();
357
358                 cl_message = old;
359                 memcpy(cl_message.data, olddata, cl_message.cursize);
360         }
361
362         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
363         {
364                 sizebuf_t       msg;
365                 unsigned char           buf[4];
366                 countdownmsg = 5;
367                 // write out a nop
368                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
369                 Con_Print("--> client to server keepalive\n");
370                 memset(&msg, 0, sizeof(msg));
371                 msg.data = buf;
372                 msg.maxsize = sizeof(buf);
373                 MSG_WriteChar(&msg, clc_nop);
374                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
375         }
376
377         recursive = thisrecursive;
378 }
379
380 void CL_ParseEntityLump(char *entdata)
381 {
382         qbool loadedsky = false;
383         const char *data;
384         char key[128], value[MAX_INPUTLINE];
385         FOG_clear(); // LadyHavoc: no fog until set
386         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
387         R_SetSkyBox(cl.worldmodel->brush.skybox);
388         data = entdata;
389         if (!data)
390                 return;
391         if (!COM_ParseToken_Simple(&data, false, false, true))
392                 return; // error
393         if (com_token[0] != '{')
394                 return; // error
395         while (1)
396         {
397                 if (!COM_ParseToken_Simple(&data, false, false, true))
398                         return; // error
399                 if (com_token[0] == '}')
400                         break; // end of worldspawn
401                 if (com_token[0] == '_')
402                         strlcpy (key, com_token + 1, sizeof (key));
403                 else
404                         strlcpy (key, com_token, sizeof (key));
405                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
406                         key[strlen(key)-1] = 0;
407                 if (!COM_ParseToken_Simple(&data, false, false, true))
408                         return; // error
409                 strlcpy (value, com_token, sizeof (value));
410                 if (!strcmp("sky", key))
411                 {
412                         loadedsky = true;
413                         R_SetSkyBox(value);
414                 }
415                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
416                 {
417                         loadedsky = true;
418                         R_SetSkyBox(value);
419                 }
420                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
421                 {
422                         loadedsky = true;
423                         R_SetSkyBox(value);
424                 }
425                 else if (!strcmp("fog", key))
426                 {
427                         FOG_clear(); // so missing values get good defaults
428                         r_refdef.fog_start = 0;
429                         r_refdef.fog_alpha = 1;
430                         r_refdef.fog_end = 16384;
431                         r_refdef.fog_height = 1<<30;
432                         r_refdef.fog_fadedepth = 128;
433 #if _MSC_VER >= 1400
434 #define sscanf sscanf_s
435 #endif
436                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
437                 }
438                 else if (!strcmp("fog_density", key))
439                         r_refdef.fog_density = atof(value);
440                 else if (!strcmp("fog_red", key))
441                         r_refdef.fog_red = atof(value);
442                 else if (!strcmp("fog_green", key))
443                         r_refdef.fog_green = atof(value);
444                 else if (!strcmp("fog_blue", key))
445                         r_refdef.fog_blue = atof(value);
446                 else if (!strcmp("fog_alpha", key))
447                         r_refdef.fog_alpha = atof(value);
448                 else if (!strcmp("fog_start", key))
449                         r_refdef.fog_start = atof(value);
450                 else if (!strcmp("fog_end", key))
451                         r_refdef.fog_end = atof(value);
452                 else if (!strcmp("fog_height", key))
453                         r_refdef.fog_height = atof(value);
454                 else if (!strcmp("fog_fadedepth", key))
455                         r_refdef.fog_fadedepth = atof(value);
456                 else if (!strcmp("fog_heighttexture", key))
457                 {
458                         FOG_clear(); // so missing values get good defaults
459 #if _MSC_VER >= 1400
460                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
461 #else
462                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
463 #endif
464                         r_refdef.fog_height_texturename[63] = 0;
465                 }
466         }
467
468         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
469                 R_SetSkyBox("unit1_");
470 }
471
472 extern cvar_t con_chatsound_team_file;
473 static const vec3_t defaultmins = {-4096, -4096, -4096};
474 static const vec3_t defaultmaxs = {4096, 4096, 4096};
475 static void CL_SetupWorldModel(void)
476 {
477         prvm_prog_t *prog = CLVM_prog;
478         // update the world model
479         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
480         CL_UpdateRenderEntity(&cl.entities[0].render);
481
482         // make sure the cl.worldname and related cvars are set up now that we know the world model name
483         // set up csqc world for collision culling
484         if (cl.worldmodel)
485         {
486                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
487                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
488                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
489                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490                 Cvar_SetQuick(&cl_worldname, cl.worldname);
491                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
492                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
493                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
494         }
495         else
496         {
497                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
498                 Cvar_SetQuick(&cl_worldnamenoextension, "");
499                 Cvar_SetQuick(&cl_worldbasename, "");
500                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
501         }
502         World_Start(&cl.world);
503
504         // load or reload .loc file for team chat messages
505         CL_Locs_Reload_f(cmd_local);
506
507         // make sure we send enough keepalives
508         CL_KeepaliveMessage(false);
509
510         // reset particles and other per-level things
511         R_Modules_NewMap();
512
513         // make sure we send enough keepalives
514         CL_KeepaliveMessage(false);
515
516         // load the team chat beep if possible
517         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
518
519         // check memory integrity
520         Mem_CheckSentinelsGlobal();
521
522 #ifdef CONFIG_MENU
523         // make menu know
524         MR_NewMap();
525 #endif
526
527         // load the csqc now
528         if (cl.loadcsqc)
529         {
530                 cl.loadcsqc = false;
531
532                 CL_VM_Init();
533         }
534 }
535
536 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
537 {
538         qfile_t *file;
539         char vabuf[1024];
540
541         // see if the file already exists
542         file = FS_OpenVirtualFile(filename, true);
543         if (file)
544         {
545                 FS_Close(file);
546                 return true;
547         }
548
549         // download messages in a demo would be bad
550         if (cls.demorecording)
551         {
552                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
553                 return true;
554         }
555
556         // don't try to download when playing a demo
557         if (!cls.netcon)
558                 return true;
559
560         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
561         Con_Printf("Downloading %s\n", filename);
562
563         if (!cls.qw_downloadmemory)
564         {
565                 cls.qw_downloadmemory = NULL;
566                 cls.qw_downloadmemorycursize = 0;
567                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568         }
569
570         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
572
573         cls.qw_downloadnumber++;
574         cls.qw_downloadpercent = 0;
575         cls.qw_downloadmemorycursize = 0;
576
577         return false;
578 }
579
580 static void QW_CL_ProcessUserInfo(int slot);
581 static void QW_CL_RequestNextDownload(void)
582 {
583         int i;
584         char vabuf[1024];
585
586         // clear name of file that just finished
587         cls.qw_downloadname[0] = 0;
588
589         // skip the download fragment if playing a demo
590         if (!cls.netcon)
591         {
592                 return;
593         }
594
595         switch (cls.qw_downloadtype)
596         {
597         case dl_single:
598                 break;
599         case dl_skin:
600                 if (cls.qw_downloadnumber == 0)
601                         Con_Printf("Checking skins...\n");
602                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
603                 {
604                         if (!cl.scores[cls.qw_downloadnumber].name[0])
605                                 continue;
606                         // check if we need to download the file, and return if so
607                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
608                                 return;
609                 }
610
611                 cls.qw_downloadtype = dl_none;
612
613                 // load any newly downloaded skins
614                 for (i = 0;i < cl.maxclients;i++)
615                         QW_CL_ProcessUserInfo(i);
616
617                 // if we're still in signon stages, request the next one
618                 if (cls.signon != SIGNONS)
619                 {
620                         cls.signon = SIGNONS-1;
621                         // we'll go to SIGNONS when the first entity update is received
622                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
624                 }
625                 break;
626         case dl_model:
627                 if (cls.qw_downloadnumber == 0)
628                 {
629                         Con_Printf("Checking models...\n");
630                         cls.qw_downloadnumber = 1;
631                 }
632
633                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634                 {
635                         // skip submodels
636                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
637                                 continue;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
639                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
641                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
643                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
644                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
645                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
646                         // check if we need to download the file, and return if so
647                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
648                                 return;
649                 }
650
651                 cls.qw_downloadtype = dl_none;
652
653                 // touch all of the precached models that are still loaded so we can free
654                 // anything that isn't needed
655                 if (!sv.active)
656                         Mod_ClearUsed();
657                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
658                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
659                 // precache any models used by the client (this also marks them used)
660                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
661                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
662                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
663                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
664
665                 // we purge the models and sounds later in CL_SignonReply
666                 //Mod_PurgeUnused();
667
668                 // now we try to load everything that is new
669
670                 // world model
671                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
672                 if (cl.model_precache[1]->Draw == NULL)
673                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674
675                 // normal models
676                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
677                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
678                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
679
680                 // check memory integrity
681                 Mem_CheckSentinelsGlobal();
682
683                 // now that we have a world model, set up the world entity, renderer
684                 // modules and csqc
685                 CL_SetupWorldModel();
686
687                 // add pmodel/emodel CRCs to userinfo
688                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
689                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
690
691                 // done checking sounds and models, send a prespawn command now
692                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
693                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
694
695                 if (cls.qw_downloadmemory)
696                 {
697                         Mem_Free(cls.qw_downloadmemory);
698                         cls.qw_downloadmemory = NULL;
699                 }
700
701                 // done loading
702                 cl.loadfinished = true;
703                 break;
704         case dl_sound:
705                 if (cls.qw_downloadnumber == 0)
706                 {
707                         Con_Printf("Checking sounds...\n");
708                         cls.qw_downloadnumber = 1;
709                 }
710
711                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
712                 {
713                         // check if we need to download the file, and return if so
714                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
715                                 return;
716                 }
717
718                 cls.qw_downloadtype = dl_none;
719
720                 // clear sound usage flags for purging of unused sounds
721                 S_ClearUsed();
722
723                 // precache any sounds used by the client
724                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
725                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
726                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
727                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
728                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
729                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
730                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
731
732                 // sounds used by the game
733                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
734                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
735
736                 // we purge the models and sounds later in CL_SignonReply
737                 //S_PurgeUnused();
738
739                 // check memory integrity
740                 Mem_CheckSentinelsGlobal();
741
742                 // done with sound downloads, next we check models
743                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
744                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
745                 break;
746         case dl_none:
747         default:
748                 Con_Printf("Unknown download type.\n");
749         }
750 }
751
752 static void QW_CL_ParseDownload(void)
753 {
754         int size = (signed short)MSG_ReadShort(&cl_message);
755         int percent = MSG_ReadByte(&cl_message);
756
757         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
758
759         // skip the download fragment if playing a demo
760         if (!cls.netcon)
761         {
762                 if (size > 0)
763                         cl_message.readcount += size;
764                 return;
765         }
766
767         if (size == -1)
768         {
769                 Con_Printf("File not found.\n");
770                 QW_CL_RequestNextDownload();
771                 return;
772         }
773
774         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
775                 Host_Error("corrupt download message\n");
776
777         // make sure the buffer is big enough to include this new fragment
778         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779         {
780                 unsigned char *old;
781                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
782                         cls.qw_downloadmemorymaxsize *= 2;
783                 old = cls.qw_downloadmemory;
784                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785                 if (old)
786                 {
787                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
788                         Mem_Free(old);
789                 }
790         }
791
792         // read the fragment out of the packet
793         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
794         cls.qw_downloadmemorycursize += size;
795         cls.qw_downloadspeedcount += size;
796
797         cls.qw_downloadpercent = percent;
798
799         if (percent != 100)
800         {
801                 // request next fragment
802                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
803                 MSG_WriteString(&cls.netcon->message, "nextdl");
804         }
805         else
806         {
807                 // finished file
808                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
809
810                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
811
812                 cls.qw_downloadpercent = 0;
813
814                 // start downloading the next file (or join the game)
815                 QW_CL_RequestNextDownload();
816         }
817 }
818
819 static void QW_CL_ParseModelList(void)
820 {
821         int n;
822         int nummodels = MSG_ReadByte(&cl_message);
823         char *str;
824         char vabuf[1024];
825
826         // parse model precache list
827         for (;;)
828         {
829                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
830                 if (!str[0])
831                         break;
832                 nummodels++;
833                 if (nummodels==MAX_MODELS)
834                         Host_Error("Server sent too many model precaches");
835                 if (strlen(str) >= MAX_QPATH)
836                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
837                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838         }
839
840         n = MSG_ReadByte(&cl_message);
841         if (n)
842         {
843                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
844                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
845                 return;
846         }
847
848         cls.signon = 2;
849         cls.qw_downloadnumber = 0;
850         cls.qw_downloadtype = dl_model;
851         QW_CL_RequestNextDownload();
852 }
853
854 static void QW_CL_ParseSoundList(void)
855 {
856         int n;
857         int numsounds = MSG_ReadByte(&cl_message);
858         char *str;
859         char vabuf[1024];
860
861         // parse sound precache list
862         for (;;)
863         {
864                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
865                 if (!str[0])
866                         break;
867                 numsounds++;
868                 if (numsounds==MAX_SOUNDS)
869                         Host_Error("Server sent too many sound precaches");
870                 if (strlen(str) >= MAX_QPATH)
871                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
872                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873         }
874
875         n = MSG_ReadByte(&cl_message);
876
877         if (n)
878         {
879                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
880                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
881                 return;
882         }
883
884         cls.signon = 2;
885         cls.qw_downloadnumber = 0;
886         cls.qw_downloadtype = dl_sound;
887         QW_CL_RequestNextDownload();
888 }
889
890 static void QW_CL_Skins_f(cmd_state_t *cmd)
891 {
892         cls.qw_downloadnumber = 0;
893         cls.qw_downloadtype = dl_skin;
894         QW_CL_RequestNextDownload();
895 }
896
897 static void QW_CL_Changing_f(cmd_state_t *cmd)
898 {
899         if (cls.qw_downloadmemory)  // don't change when downloading
900                 return;
901
902         S_StopAllSounds();
903         cl.intermission = 0;
904         cls.signon = 1; // not active anymore, but not disconnected
905         Con_Printf("\nChanging map...\n");
906 }
907
908 void QW_CL_NextUpload_f(cmd_state_t *cmd)
909 {
910         int r, percent, size;
911
912         if (!cls.qw_uploaddata)
913                 return;
914
915         r = cls.qw_uploadsize - cls.qw_uploadpos;
916         if (r > 768)
917                 r = 768;
918         size = min(1, cls.qw_uploadsize);
919         percent = (cls.qw_uploadpos+r)*100/size;
920
921         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
922         MSG_WriteShort(&cls.netcon->message, r);
923         MSG_WriteByte(&cls.netcon->message, percent);
924         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
925
926         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
927
928         cls.qw_uploadpos += r;
929
930         if (cls.qw_uploadpos < cls.qw_uploadsize)
931                 return;
932
933         Con_Printf("Upload completed\n");
934
935         QW_CL_StopUpload_f(cmd);
936 }
937
938 void QW_CL_StartUpload(unsigned char *data, int size)
939 {
940         // do nothing in demos or if not connected
941         if (!cls.netcon)
942                 return;
943
944         // abort existing upload if in progress
945         QW_CL_StopUpload_f(cmd_local);
946
947         Con_DPrintf("Starting upload of %d bytes...\n", size);
948
949         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
950         memcpy(cls.qw_uploaddata, data, size);
951         cls.qw_uploadsize = size;
952         cls.qw_uploadpos = 0;
953
954         QW_CL_NextUpload_f(cmd_local);
955 }
956
957 #if 0
958 qbool QW_CL_IsUploading(void)
959 {
960         return cls.qw_uploaddata != NULL;
961 }
962 #endif
963
964 void QW_CL_StopUpload_f(cmd_state_t *cmd)
965 {
966         if (cls.qw_uploaddata)
967                 Mem_Free(cls.qw_uploaddata);
968         cls.qw_uploaddata = NULL;
969         cls.qw_uploadsize = 0;
970         cls.qw_uploadpos = 0;
971 }
972
973 static void QW_CL_ProcessUserInfo(int slot)
974 {
975         int topcolor, bottomcolor;
976         char temp[2048];
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
978         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
980         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
982         cl.scores[slot].qw_spectator = temp[0] != 0;
983         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
984         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
985         if (!cl.scores[slot].qw_skin[0])
986                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
987         // TODO: skin cache
988 }
989
990 static void QW_CL_UpdateUserInfo(void)
991 {
992         int slot;
993         slot = MSG_ReadByte(&cl_message);
994         if (slot >= cl.maxclients)
995         {
996                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
997                 MSG_ReadLong(&cl_message);
998                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999                 return;
1000         }
1001         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1002         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1003
1004         QW_CL_ProcessUserInfo(slot);
1005 }
1006
1007 static void QW_CL_SetInfo(void)
1008 {
1009         int slot;
1010         char key[2048];
1011         char value[2048];
1012         slot = MSG_ReadByte(&cl_message);
1013         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1014         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1015         if (slot >= cl.maxclients)
1016         {
1017                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018                 return;
1019         }
1020         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1021
1022         QW_CL_ProcessUserInfo(slot);
1023 }
1024
1025 static void QW_CL_ServerInfo(void)
1026 {
1027         char key[2048];
1028         char value[2048];
1029         char temp[32];
1030         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1031         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1032         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1033         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1034         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1035         cl.qw_teamplay = atoi(temp);
1036 }
1037
1038 static void QW_CL_ParseNails(void)
1039 {
1040         int i, j;
1041         int numnails = MSG_ReadByte(&cl_message);
1042         vec_t *v;
1043         unsigned char bits[6];
1044         for (i = 0;i < numnails;i++)
1045         {
1046                 for (j = 0;j < 6;j++)
1047                         bits[j] = MSG_ReadByte(&cl_message);
1048                 if (cl.qw_num_nails >= 255)
1049                         continue;
1050                 v = cl.qw_nails[cl.qw_num_nails++];
1051                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1052                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1053                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1054                 v[3] = -360*(bits[4]>>4)/16;
1055                 v[4] = 360*bits[5]/256;
1056                 v[5] = 0;
1057         }
1058 }
1059
1060 static void CL_UpdateItemsAndWeapon(void)
1061 {
1062         int j;
1063         // check for important changes
1064
1065         // set flash times
1066         if (cl.olditems != cl.stats[STAT_ITEMS])
1067                 for (j = 0;j < 32;j++)
1068                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1069                                 cl.item_gettime[j] = cl.time;
1070         cl.olditems = cl.stats[STAT_ITEMS];
1071
1072         // GAME_NEXUIZ hud needs weapon change time
1073         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1074                 cl.weapontime = cl.time;
1075         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 }
1077
1078 #define LOADPROGRESSWEIGHT_SOUND            1.0
1079 #define LOADPROGRESSWEIGHT_MODEL            4.0
1080 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1081 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1082
1083 static void CL_BeginDownloads(qbool aborteddownload)
1084 {
1085         char vabuf[1024];
1086         // quakeworld works differently
1087         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088                 return;
1089
1090         // this would be a good place to do curl downloads
1091         if(Curl_Have_forthismap())
1092         {
1093                 Curl_Register_predownload(); // come back later
1094                 return;
1095         }
1096
1097         // if we got here...
1098         // curl is done, so let's start with the business
1099         if(!cl.loadbegun)
1100                 SCR_PushLoadingScreen("Loading precaches", 1);
1101         cl.loadbegun = true;
1102
1103         // if already downloading something from the previous level, don't stop it
1104         if (cls.qw_downloadname[0])
1105                 return;
1106
1107         if (cl.downloadcsqc)
1108         {
1109                 size_t progsize;
1110                 cl.downloadcsqc = false;
1111                 if (cls.netcon
1112                  && !sv.active
1113                  && csqc_progname.string
1114                  && csqc_progname.string[0]
1115                  && csqc_progcrc.integer >= 0
1116                  && cl_serverextension_download.integer
1117                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1118                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1119                 {
1120                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1121                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1122                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1123                         else
1124                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1125                         return;
1126                 }
1127         }
1128
1129         if (cl.loadmodel_current < cl.loadmodel_total)
1130         {
1131                 // loading models
1132                 if(cl.loadmodel_current == 1)
1133                 {
1134                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1135                         SCR_PushLoadingScreen("Loading precached models",
1136                                 (
1137                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1138                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1139                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1140                                 ) / (
1141                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1143                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1145                                 )
1146                         );
1147                 }
1148                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1149                 {
1150                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1151                                 (
1152                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1153                                 ) / (
1154                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1155                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1156                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1157                                 )
1158                         );
1159                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1160                         {
1161                                 SCR_PopLoadingScreen(false);
1162                                 if(cl.loadmodel_current == 1)
1163                                 {
1164                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1165                                         SCR_PopLoadingScreen(false);
1166                                 }
1167                                 continue;
1168                         }
1169                         CL_KeepaliveMessage(true);
1170
1171                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1172                         if (sv.active)
1173                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1174                         else
1175                         {
1176                                 if(cl.loadmodel_current == 1)
1177                                 {
1178                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1179                                         Mod_FreeQ3Shaders();
1180                                 }
1181                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1182                         }
1183                         SCR_PopLoadingScreen(false);
1184                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1185                         {
1186                                 // we now have the worldmodel so we can set up the game world
1187                                 SCR_PushLoadingScreen("world model setup",
1188                                         (
1189                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1190                                         ) / (
1191                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1192                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1193                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194                                         )
1195                                 );
1196                                 CL_SetupWorldModel();
1197                                 SCR_PopLoadingScreen(true);
1198                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1199                                 {
1200                                         cl.loadfinished = true;
1201                                         // now issue the spawn to move on to signon 2 like normal
1202                                         if (cls.netcon)
1203                                                 CL_ForwardToServer("prespawn");
1204                                 }
1205                         }
1206                 }
1207                 SCR_PopLoadingScreen(false);
1208                 // finished loading models
1209         }
1210
1211         if (cl.loadsound_current < cl.loadsound_total)
1212         {
1213                 // loading sounds
1214                 if(cl.loadsound_current == 1)
1215                         SCR_PushLoadingScreen("Loading precached sounds",
1216                                 (
1217                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1218                                 ) / (
1219                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1220                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1221                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1222                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1223                                 )
1224                         );
1225                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1226                 {
1227                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1228                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1229                         {
1230                                 SCR_PopLoadingScreen(false);
1231                                 continue;
1232                         }
1233                         CL_KeepaliveMessage(true);
1234                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1235                         SCR_PopLoadingScreen(false);
1236                 }
1237                 SCR_PopLoadingScreen(false);
1238                 // finished loading sounds
1239         }
1240
1241         if(IS_NEXUIZ_DERIVED(gamemode))
1242                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1243                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1244                 // of dependencies) anyway, and can mess around with the game directory;
1245                 // until this is fixed, only support pk3 downloads via curl, and turn off
1246                 // individual file downloads other than for CSQC
1247                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1248                 // to dlcache only
1249                 // idea: support download of pk3 files using this protocol later
1250
1251         // note: the reason these loops skip already-loaded things is that it
1252         // enables this command to be issued during the game if desired
1253
1254         if (cl.downloadmodel_current < cl.loadmodel_total)
1255         {
1256                 // loading models
1257
1258                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1259                 {
1260                         if (aborteddownload)
1261                         {
1262
1263                                 if (cl.downloadmodel_current == 1)
1264                                 {
1265                                         // the worldmodel failed, but we need to set up anyway
1266                                         Mod_FreeQ3Shaders();
1267                                         CL_SetupWorldModel();
1268                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1269                                         {
1270                                                 cl.loadfinished = true;
1271                                                 // now issue the spawn to move on to signon 2 like normal
1272                                                 if (cls.netcon)
1273                                                         CL_ForwardToServer("prespawn");
1274                                         }
1275                                 }
1276                                 aborteddownload = false;
1277                                 continue;
1278                         }
1279                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1280                                 continue;
1281                         CL_KeepaliveMessage(true);
1282                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1283                         {
1284                                 if (cl.downloadmodel_current == 1)
1285                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286                                 else
1287                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1288                                 // regarding the * check: don't try to download submodels
1289                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1290                                 {
1291                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1292                                         // we'll try loading again when the download finishes
1293                                         return;
1294                                 }
1295                         }
1296
1297                         if(cl.downloadmodel_current == 1)
1298                         {
1299                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1300                                 Mod_FreeQ3Shaders();
1301                         }
1302
1303                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1304                         if (cl.downloadmodel_current == 1)
1305                         {
1306                                 // we now have the worldmodel so we can set up the game world
1307                                 // or maybe we do not have it (cl_serverextension_download 0)
1308                                 // then we need to continue loading ANYWAY!
1309                                 CL_SetupWorldModel();
1310                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1311                                 {
1312                                         cl.loadfinished = true;
1313                                         // now issue the spawn to move on to signon 2 like normal
1314                                         if (cls.netcon)
1315                                                 CL_ForwardToServer("prespawn");
1316                                 }
1317                         }
1318                 }
1319
1320                 // finished loading models
1321         }
1322
1323         if (cl.downloadsound_current < cl.loadsound_total)
1324         {
1325                 // loading sounds
1326
1327                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1328                 {
1329                         char soundname[MAX_QPATH];
1330                         if (aborteddownload)
1331                         {
1332                                 aborteddownload = false;
1333                                 continue;
1334                         }
1335                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1336                                 continue;
1337                         CL_KeepaliveMessage(true);
1338                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1339                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1340                         {
1341                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1342                                 {
1343                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1344                                         // we'll try loading again when the download finishes
1345                                         return;
1346                                 }
1347                         }
1348                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1349                 }
1350
1351                 // finished loading sounds
1352         }
1353
1354         SCR_PopLoadingScreen(false);
1355
1356         if (!cl.loadfinished)
1357         {
1358                 cl.loadfinished = true;
1359
1360                 // check memory integrity
1361                 Mem_CheckSentinelsGlobal();
1362
1363                 // now issue the spawn to move on to signon 2 like normal
1364                 if (cls.netcon)
1365                         CL_ForwardToServer("prespawn");
1366         }
1367 }
1368
1369 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1370 {
1371         // prevent cl_begindownloads from being issued multiple times in one match
1372         // to prevent accidentally cancelled downloads
1373         if(cl.loadbegun)
1374                 Con_Printf("cl_begindownloads is only valid once per match\n");
1375         else
1376                 CL_BeginDownloads(false);
1377 }
1378
1379 static void CL_StopDownload(int size, int crc)
1380 {
1381         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1382         {
1383                 int existingcrc;
1384                 size_t existingsize;
1385                 const char *extension;
1386
1387                 if(cls.qw_download_deflate)
1388                 {
1389                         unsigned char *out;
1390                         size_t inflated_size;
1391                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1392                         Mem_Free(cls.qw_downloadmemory);
1393                         if(out)
1394                         {
1395                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1396                                 cls.qw_downloadmemory = out;
1397                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1398                         }
1399                         else
1400                         {
1401                                 cls.qw_downloadmemory = NULL;
1402                                 cls.qw_downloadmemorycursize = 0;
1403                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1404                         }
1405                 }
1406
1407                 if(!cls.qw_downloadmemory)
1408                 {
1409                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1410                 }
1411                 else
1412                 {
1413                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414                         size = cls.qw_downloadmemorycursize;
1415                         // finished file
1416                         // save to disk only if we don't already have it
1417                         // (this is mainly for playing back demos)
1418                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1419                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1420                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1421                         {
1422                                 if ((int)existingsize != size || existingcrc != crc)
1423                                 {
1424                                         // we have a mismatching file, pick another name for it
1425                                         char name[MAX_QPATH*2];
1426                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1427                                         if (!FS_FileExists(name))
1428                                         {
1429                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1430                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1431                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1432                                                 {
1433                                                         if(cls.caughtcsprogsdata)
1434                                                                 Mem_Free(cls.caughtcsprogsdata);
1435                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1436                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1437                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1438                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1439                                                 }
1440                                         }
1441                                 }
1442                         }
1443                         else
1444                         {
1445                                 // we either don't have it or have a mismatching file...
1446                                 // so it's time to accept the file
1447                                 // but if we already have a mismatching file we need to rename
1448                                 // this new one, and if we already have this file in renamed form,
1449                                 // we do nothing
1450                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1451                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1452                                 extension = FS_FileExtension(cls.qw_downloadname);
1453                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1454                                         FS_Rescan();
1455                         }
1456                 }
1457         }
1458         else if (cls.qw_downloadmemory && size)
1459         {
1460                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1461                 CL_BeginDownloads(true);
1462         }
1463
1464         if (cls.qw_downloadmemory)
1465                 Mem_Free(cls.qw_downloadmemory);
1466         cls.qw_downloadmemory = NULL;
1467         cls.qw_downloadname[0] = 0;
1468         cls.qw_downloadmemorymaxsize = 0;
1469         cls.qw_downloadmemorycursize = 0;
1470         cls.qw_downloadpercent = 0;
1471 }
1472
1473 static void CL_ParseDownload(void)
1474 {
1475         int i, start, size;
1476         static unsigned char data[NET_MAXMESSAGE];
1477         start = MSG_ReadLong(&cl_message);
1478         size = (unsigned short)MSG_ReadShort(&cl_message);
1479
1480         // record the start/size information to ack in the next input packet
1481         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1482         {
1483                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1484                 {
1485                         cls.dp_downloadack[i].start = start;
1486                         cls.dp_downloadack[i].size = size;
1487                         break;
1488                 }
1489         }
1490
1491         MSG_ReadBytes(&cl_message, size, data);
1492
1493         if (!cls.qw_downloadname[0])
1494         {
1495                 if (size > 0)
1496                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1497                 return;
1498         }
1499
1500         if (start + size > cls.qw_downloadmemorymaxsize)
1501                 Host_Error("corrupt download message\n");
1502
1503         // only advance cursize if the data is at the expected position
1504         // (gaps are unacceptable)
1505         memcpy(cls.qw_downloadmemory + start, data, size);
1506         cls.qw_downloadmemorycursize = start + size;
1507         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1508         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1509         cls.qw_downloadspeedcount += size;
1510 }
1511
1512 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1513 {
1514         int size = atoi(Cmd_Argv(cmd, 1));
1515
1516         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1517         {
1518                 Con_Printf("cl_downloadbegin: received bogus information\n");
1519                 CL_StopDownload(0, 0);
1520                 return;
1521         }
1522
1523         if (cls.qw_downloadname[0])
1524                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1525
1526         CL_StopDownload(0, 0);
1527
1528         // we're really beginning a download now, so initialize stuff
1529         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1530         cls.qw_downloadmemorymaxsize = size;
1531         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1532         cls.qw_downloadnumber++;
1533
1534         cls.qw_download_deflate = false;
1535         if(Cmd_Argc(cmd) >= 4)
1536         {
1537                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1538                         cls.qw_download_deflate = true;
1539                 // check further encodings here
1540         }
1541
1542         CL_ForwardToServer("sv_startdownload");
1543 }
1544
1545 static void CL_StopDownload_f(cmd_state_t *cmd)
1546 {
1547         Curl_CancelAll();
1548         if (cls.qw_downloadname[0])
1549         {
1550                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1551                 CL_StopDownload(0, 0);
1552         }
1553         CL_BeginDownloads(true);
1554 }
1555
1556 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1557 {
1558         if (Cmd_Argc(cmd) < 3)
1559         {
1560                 Con_Printf("Malformed cl_downloadfinished command\n");
1561                 return;
1562         }
1563         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1564         CL_BeginDownloads(false);
1565 }
1566
1567 extern cvar_t cl_topcolor;
1568 extern cvar_t cl_bottomcolor;
1569 static void CL_SendPlayerInfo(void)
1570 {
1571         char vabuf[1024];
1572         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1574
1575         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1577
1578         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1580
1581         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1582         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1583
1584         if (cl_pmodel.integer)
1585         {
1586                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1588         }
1589         if (*cl_playermodel.string)
1590         {
1591                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1593         }
1594         if (*cl_playerskin.string)
1595         {
1596                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1598         }
1599 }
1600
1601 /*
1602 =====================
1603 CL_SignonReply
1604
1605 An svc_signonnum has been received, perform a client side setup
1606 =====================
1607 */
1608 static void CL_SignonReply (void)
1609 {
1610         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1611
1612         switch (cls.signon)
1613         {
1614         case 1:
1615                 if (cls.netcon)
1616                 {
1617                         // send player info before we begin downloads
1618                         // (so that the server can see the player name while downloading)
1619                         CL_SendPlayerInfo();
1620
1621                         // execute cl_begindownloads next frame
1622                         // (after any commands added by svc_stufftext have been executed)
1623                         // when done with downloads the "prespawn" will be sent
1624                         Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1625
1626                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1628                 }
1629                 else // playing a demo...  make sure loading occurs as soon as possible
1630                         CL_BeginDownloads(false);
1631                 break;
1632
1633         case 2:
1634                 if (cls.netcon)
1635                 {
1636                         // LadyHavoc: quake sent the player info here but due to downloads
1637                         // it is sent earlier instead
1638                         // CL_SendPlayerInfo();
1639
1640                         // LadyHavoc: changed to begin a loading stage and issue this when done
1641                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1642                         MSG_WriteString (&cls.netcon->message, "spawn");
1643                 }
1644                 break;
1645
1646         case 3:
1647                 if (cls.netcon)
1648                 {
1649                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1650                         MSG_WriteString (&cls.netcon->message, "begin");
1651                 }
1652                 break;
1653
1654         case 4:
1655                 // after the level has been loaded, we shouldn't need the shaders, and
1656                 // if they are needed again they will be automatically loaded...
1657                 // we also don't need the unused models or sounds from the last level
1658                 Mod_FreeQ3Shaders();
1659                 Mod_PurgeUnused();
1660                 S_PurgeUnused();
1661
1662                 Con_ClearNotify();
1663                 if (Sys_CheckParm("-profilegameonly"))
1664                         Sys_AllowProfiling(true);
1665                 break;
1666         }
1667 }
1668
1669 /*
1670 ==================
1671 CL_ParseServerInfo
1672 ==================
1673 */
1674 static void CL_ParseServerInfo (void)
1675 {
1676         char *str;
1677         int i;
1678         protocolversion_t protocol;
1679         int nummodels, numsounds;
1680         char vabuf[1024];
1681
1682         // if we start loading a level and a video is still playing, stop it
1683         CL_VideoStop();
1684
1685         Con_DPrint("Serverinfo packet received.\n");
1686         Collision_Cache_Reset(true);
1687
1688         // if server is active, we already began a loading plaque
1689         if (!sv.active)
1690         {
1691                 SCR_BeginLoadingPlaque(false);
1692                 S_StopAllSounds();
1693                 // prevent dlcache assets from the previous map from interfering with this one
1694                 FS_UnloadPacks_dlcache();
1695                 // free q3 shaders so that any newly downloaded shaders will be active
1696                 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1697                 //Mod_FreeQ3Shaders();
1698         }
1699
1700         // check memory integrity
1701         Mem_CheckSentinelsGlobal();
1702
1703         // clear cl_serverextension cvars
1704         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1705
1706 //
1707 // wipe the client_state_t struct
1708 //
1709         CL_ClearState ();
1710
1711 // parse protocol version number
1712         i = MSG_ReadLong(&cl_message);
1713         protocol = Protocol_EnumForNumber(i);
1714         if (protocol == PROTOCOL_UNKNOWN)
1715         {
1716                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1717                 return;
1718         }
1719         // hack for unmarked Nehahra movie demos which had a custom protocol
1720         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1721                 protocol = PROTOCOL_NEHAHRAMOVIE;
1722         cls.protocol = protocol;
1723         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1724
1725         cl.num_entities = 1;
1726
1727         if (protocol == PROTOCOL_QUAKEWORLD)
1728         {
1729                 char gamedir[1][MAX_QPATH];
1730
1731                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1732
1733                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1734                 Con_Printf("server gamedir is %s\n", str);
1735                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1736
1737                 // change gamedir if needed
1738                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1739                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1740
1741                 cl.gametype = GAME_DEATHMATCH;
1742                 cl.maxclients = 32;
1743
1744                 // parse player number
1745                 i = MSG_ReadByte(&cl_message);
1746                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1747                 //cl.qw_spectator = (i & 128) != 0;
1748                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1749                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1750
1751                 // get the full level name
1752                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1753                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1754
1755                 // get the movevars that are defined in the qw protocol
1756                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1761                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1762                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1763                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1764                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1765                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1766
1767                 // other movevars not in the protocol...
1768                 cl.movevars_wallfriction = 0;
1769                 cl.movevars_timescale = 1;
1770                 cl.movevars_jumpvelocity = 270;
1771                 cl.movevars_edgefriction = 1;
1772                 cl.movevars_maxairspeed = 30;
1773                 cl.movevars_stepheight = 18;
1774                 cl.movevars_airaccel_qw = 1;
1775                 cl.movevars_airaccel_sideways_friction = 0;
1776
1777                 // seperate the printfs so the server message can have a color
1778                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1779
1780                 // check memory integrity
1781                 Mem_CheckSentinelsGlobal();
1782
1783                 if (cls.netcon)
1784                 {
1785                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1786                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1787                 }
1788
1789                 cl.loadbegun = false;
1790                 cl.loadfinished = false;
1791
1792                 cls.state = ca_connected;
1793                 cls.signon = 1;
1794
1795                 // note: on QW protocol we can't set up the gameworld until after
1796                 // downloads finish...
1797                 // (we don't even know the name of the map yet)
1798                 // this also means cl_autodemo does not work on QW protocol...
1799
1800                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1801                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1802                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1803                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1804                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1805                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1806
1807                 // check memory integrity
1808                 Mem_CheckSentinelsGlobal();
1809         }
1810         else
1811         {
1812         // parse maxclients
1813                 cl.maxclients = MSG_ReadByte(&cl_message);
1814                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1815                 {
1816                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1817                         return;
1818                 }
1819                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1820
1821         // parse gametype
1822                 cl.gametype = MSG_ReadByte(&cl_message);
1823                 // the original id singleplayer demos are bugged and contain
1824                 // GAME_DEATHMATCH even for singleplayer
1825                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1826                         cl.gametype = GAME_COOP;
1827
1828         // parse signon message
1829                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1830                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1831
1832         // seperate the printfs so the server message can have a color
1833                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1834                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1835
1836                 // check memory integrity
1837                 Mem_CheckSentinelsGlobal();
1838
1839                 // parse model precache list
1840                 for (nummodels=1 ; ; nummodels++)
1841                 {
1842                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1843                         if (!str[0])
1844                                 break;
1845                         if (nummodels==MAX_MODELS)
1846                                 Host_Error ("Server sent too many model precaches");
1847                         if (strlen(str) >= MAX_QPATH)
1848                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1849                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1850                 }
1851                 // parse sound precache list
1852                 for (numsounds=1 ; ; numsounds++)
1853                 {
1854                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1855                         if (!str[0])
1856                                 break;
1857                         if (numsounds==MAX_SOUNDS)
1858                                 Host_Error("Server sent too many sound precaches");
1859                         if (strlen(str) >= MAX_QPATH)
1860                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1861                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1862                 }
1863
1864                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1865                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1866                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1867                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1868                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1869                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1870                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1871                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1872
1873                 // touch all of the precached models that are still loaded so we can free
1874                 // anything that isn't needed
1875                 if (!sv.active)
1876                         Mod_ClearUsed();
1877                 for (i = 1;i < nummodels;i++)
1878                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1879                 // precache any models used by the client (this also marks them used)
1880                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1881                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1882                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1883                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1884
1885                 // we purge the models and sounds later in CL_SignonReply
1886                 //Mod_PurgeUnused();
1887                 //S_PurgeUnused();
1888
1889                 // clear sound usage flags for purging of unused sounds
1890                 S_ClearUsed();
1891
1892                 // precache any sounds used by the client
1893                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1894                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1895                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1896                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1897                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1898                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1899                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1900
1901                 // sounds used by the game
1902                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1903                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1904
1905                 // now we try to load everything that is new
1906                 cl.loadmodel_current = 1;
1907                 cl.downloadmodel_current = 1;
1908                 cl.loadmodel_total = nummodels;
1909                 cl.loadsound_current = 1;
1910                 cl.downloadsound_current = 1;
1911                 cl.loadsound_total = numsounds;
1912                 cl.downloadcsqc = true;
1913                 cl.loadbegun = false;
1914                 cl.loadfinished = false;
1915                 cl.loadcsqc = true;
1916
1917                 // check memory integrity
1918                 Mem_CheckSentinelsGlobal();
1919
1920         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1921                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1922                 {
1923                         char demofile[MAX_OSPATH];
1924
1925                         if (cls.demorecording)
1926                         {
1927                                 // finish the previous level's demo file
1928                                 CL_Stop_f(cmd_local);
1929                         }
1930
1931                         // start a new demo file
1932                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1933
1934                         Con_Printf ("Auto-recording to %s.\n", demofile);
1935
1936                         // Reset bit 0 for every new demo
1937                         Cvar_SetValueQuick(&cl_autodemo_delete,
1938                                 (cl_autodemo_delete.integer & ~0x1)
1939                                 |
1940                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1941                         );
1942
1943                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1944                         if (cls.demofile)
1945                         {
1946                                 cls.forcetrack = -1;
1947                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1948                                 cls.demorecording = true;
1949                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1950                                 cls.demo_lastcsprogssize = -1;
1951                                 cls.demo_lastcsprogscrc = -1;
1952                         }
1953                         else
1954                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1955                 }
1956         }
1957         cl.islocalgame = NetConn_IsLocalGame();
1958 }
1959
1960 void CL_ValidateState(entity_state_t *s)
1961 {
1962         model_t *model;
1963
1964         if (!s->active)
1965                 return;
1966
1967         if (s->modelindex >= MAX_MODELS)
1968                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1969
1970         // these warnings are only warnings, no corrections are made to the state
1971         // because states are often copied for decoding, which otherwise would
1972         // propogate some of the corrections accidentally
1973         // (this used to happen, sometimes affecting skin and frame)
1974
1975         // colormap is client index + 1
1976         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1977                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1978
1979         if (developer_extra.integer)
1980         {
1981                 model = CL_GetModelByIndex(s->modelindex);
1982                 if (model && model->type && s->frame >= model->numframes)
1983                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1984                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1985                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1986         }
1987 }
1988
1989 void CL_MoveLerpEntityStates(entity_t *ent)
1990 {
1991         float odelta[3], adelta[3];
1992         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1993         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1994         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1995         {
1996                 // reset all persistent stuff if this is a new entity
1997                 ent->persistent.lerpdeltatime = 0;
1998                 ent->persistent.lerpstarttime = cl.mtime[1];
1999                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2000                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2001                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2002                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2003                 // reset animation interpolation as well
2004                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2005                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2006                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2007                 ent->render.shadertime = cl.time;
2008                 // reset various persistent stuff
2009                 ent->persistent.muzzleflash = 0;
2010                 ent->persistent.trail_allowed = false;
2011         }
2012         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2013         {
2014                 // don't interpolate the move
2015                 ent->persistent.lerpdeltatime = 0;
2016                 ent->persistent.lerpstarttime = cl.mtime[1];
2017                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2018                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2019                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2020                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2021                 ent->persistent.trail_allowed = false;
2022
2023                 // if(ent->state_current.frame != ent->state_previous.frame)
2024                 // do this even if we did change the frame
2025                 // teleport bit is only used if an animation restart, or a jump, is necessary
2026                 // so it should be always harmless to do this
2027                 {
2028                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2029                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2030                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2031                 }
2032
2033                 // note that this case must do everything the following case does too
2034         }
2035         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2036         {
2037                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2038                 ent->render.framegroupblend[1].lerp = 1;
2039                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2040                 ent->render.framegroupblend[0].start = cl.time;
2041                 ent->render.framegroupblend[0].lerp = 0;
2042         }
2043         else if (DotProduct(odelta, odelta) > 1000*1000
2044                 || (cl.fixangle[0] && !cl.fixangle[1])
2045                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2046                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2047         {
2048                 // don't interpolate the move
2049                 // (the fixangle[] check detects teleports, but not constant fixangles
2050                 //  such as when spectating)
2051                 ent->persistent.lerpdeltatime = 0;
2052                 ent->persistent.lerpstarttime = cl.mtime[1];
2053                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2054                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2055                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2056                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2057                 ent->persistent.trail_allowed = false;
2058         }
2059         else if (ent->state_current.flags & RENDER_STEP)
2060         {
2061                 // monster interpolation
2062                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2063                 {
2064                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2065                         ent->persistent.lerpstarttime = cl.mtime[1];
2066                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2067                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2068                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2069                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2070                 }
2071         }
2072         else
2073         {
2074                 // not a monster
2075                 ent->persistent.lerpstarttime = ent->state_previous.time;
2076                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2077                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2078                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2079                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2080                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2081         }
2082         // trigger muzzleflash effect if necessary
2083         if (ent->state_current.effects & EF_MUZZLEFLASH)
2084                 ent->persistent.muzzleflash = 1;
2085
2086         // restart animation bit
2087         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2088         {
2089                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2090                 ent->render.framegroupblend[1].lerp = 1;
2091                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2092                 ent->render.framegroupblend[0].start = cl.time;
2093                 ent->render.framegroupblend[0].lerp = 0;
2094         }
2095 }
2096
2097 /*
2098 ==================
2099 CL_ParseBaseline
2100 ==================
2101 */
2102 static void CL_ParseBaseline (entity_t *ent, int large)
2103 {
2104         int i;
2105
2106         ent->state_baseline = defaultstate;
2107         // FIXME: set ent->state_baseline.number?
2108         ent->state_baseline.active = true;
2109         if (large)
2110         {
2111                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2113         }
2114         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2115         {
2116                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2117                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2118         }
2119         else
2120         {
2121                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2122                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2123         }
2124         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2125         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2126         for (i = 0;i < 3;i++)
2127         {
2128                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2129                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2130         }
2131         ent->state_previous = ent->state_current = ent->state_baseline;
2132 }
2133
2134
2135 /*
2136 ==================
2137 CL_ParseClientdata
2138
2139 Server information pertaining to this client only
2140 ==================
2141 */
2142 static void CL_ParseClientdata (void)
2143 {
2144         int i, bits;
2145
2146         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2147         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2148         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2149         cl.mviewzoom[1] = cl.mviewzoom[0];
2150
2151         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2152         {
2153                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2154                 cl.stats[STAT_ITEMS] = 0;
2155                 cl.stats[STAT_VIEWZOOM] = 255;
2156         }
2157         cl.idealpitch = 0;
2158         cl.mpunchangle[0][0] = 0;
2159         cl.mpunchangle[0][1] = 0;
2160         cl.mpunchangle[0][2] = 0;
2161         cl.mpunchvector[0][0] = 0;
2162         cl.mpunchvector[0][1] = 0;
2163         cl.mpunchvector[0][2] = 0;
2164         cl.mvelocity[0][0] = 0;
2165         cl.mvelocity[0][1] = 0;
2166         cl.mvelocity[0][2] = 0;
2167         cl.mviewzoom[0] = 1;
2168
2169         bits = (unsigned short) MSG_ReadShort(&cl_message);
2170         if (bits & SU_EXTEND1)
2171                 bits |= (MSG_ReadByte(&cl_message) << 16);
2172         if (bits & SU_EXTEND2)
2173                 bits |= (MSG_ReadByte(&cl_message) << 24);
2174
2175         if (bits & SU_VIEWHEIGHT)
2176                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2177
2178         if (bits & SU_IDEALPITCH)
2179                 cl.idealpitch = MSG_ReadChar(&cl_message);
2180
2181         for (i = 0;i < 3;i++)
2182         {
2183                 if (bits & (SU_PUNCH1<<i) )
2184                 {
2185                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2186                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2187                         else
2188                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2189                 }
2190                 if (bits & (SU_PUNCHVEC1<<i))
2191                 {
2192                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2193                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2194                         else
2195                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2196                 }
2197                 if (bits & (SU_VELOCITY1<<i) )
2198                 {
2199                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2200                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2201                         else
2202                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2203                 }
2204         }
2205
2206         // LadyHavoc: hipnotic demos don't have this bit set but should
2207         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2208                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2209
2210         cl.onground = (bits & SU_ONGROUND) != 0;
2211         cl.inwater = (bits & SU_INWATER) != 0;
2212
2213         if (cls.protocol == PROTOCOL_DARKPLACES5)
2214         {
2215                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2216                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2217                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2218                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2219                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2220                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2221                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2222                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2223                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2224                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2225         }
2226         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2227         {
2228                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2229                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2230                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2231                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2232                 else
2233                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2234                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2235                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2236                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2237                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2238                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2239                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2240                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2241                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2242                 else
2243                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2244         }
2245
2246         if (bits & SU_VIEWZOOM)
2247         {
2248                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2249                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2250                 else
2251                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2252         }
2253
2254         // viewzoom interpolation
2255         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2256 }
2257
2258 /*
2259 =====================
2260 CL_ParseStatic
2261 =====================
2262 */
2263 static void CL_ParseStatic (int large)
2264 {
2265         entity_t *ent;
2266
2267         if (cl.num_static_entities >= cl.max_static_entities)
2268                 Host_Error ("Too many static entities");
2269         ent = &cl.static_entities[cl.num_static_entities++];
2270         CL_ParseBaseline (ent, large);
2271
2272         if (ent->state_baseline.modelindex == 0)
2273         {
2274                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2275                 cl.num_static_entities--;
2276                 // This is definitely a cheesy way to conserve resources...
2277                 return;
2278         }
2279
2280 // copy it to the current state
2281         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2282         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2283         ent->render.framegroupblend[0].lerp = 1;
2284         // make torchs play out of sync
2285         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2286         ent->render.skinnum = ent->state_baseline.skin;
2287         ent->render.effects = ent->state_baseline.effects;
2288         ent->render.alpha = 1;
2289
2290         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2291         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2292
2293         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2294         ent->render.allowdecals = true;
2295         CL_UpdateRenderEntity(&ent->render);
2296 }
2297
2298 /*
2299 ===================
2300 CL_ParseStaticSound
2301 ===================
2302 */
2303 static void CL_ParseStaticSound (int large)
2304 {
2305         vec3_t          org;
2306         int                     sound_num, vol, atten;
2307
2308         MSG_ReadVector(&cl_message, org, cls.protocol);
2309         if (large)
2310                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2311         else
2312                 sound_num = MSG_ReadByte(&cl_message);
2313
2314         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2315         {
2316                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2317                 return;
2318         }
2319
2320         vol = MSG_ReadByte(&cl_message);
2321         atten = MSG_ReadByte(&cl_message);
2322
2323         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2324 }
2325
2326 static void CL_ParseEffect (void)
2327 {
2328         vec3_t          org;
2329         int                     modelindex, startframe, framecount, framerate;
2330
2331         MSG_ReadVector(&cl_message, org, cls.protocol);
2332         modelindex = MSG_ReadByte(&cl_message);
2333         startframe = MSG_ReadByte(&cl_message);
2334         framecount = MSG_ReadByte(&cl_message);
2335         framerate = MSG_ReadByte(&cl_message);
2336
2337         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2338 }
2339
2340 static void CL_ParseEffect2 (void)
2341 {
2342         vec3_t          org;
2343         int                     modelindex, startframe, framecount, framerate;
2344
2345         MSG_ReadVector(&cl_message, org, cls.protocol);
2346         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2347         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2348         framecount = MSG_ReadByte(&cl_message);
2349         framerate = MSG_ReadByte(&cl_message);
2350
2351         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2352 }
2353
2354 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2355 {
2356         int i;
2357         beam_t *b = NULL;
2358
2359         if (ent >= MAX_EDICTS)
2360         {
2361                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2362                 ent = 0;
2363         }
2364
2365         if (ent >= cl.max_entities)
2366                 CL_ExpandEntities(ent);
2367
2368         // override any beam with the same entity
2369         i = cl.max_beams;
2370         if (ent)
2371                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2372                         if (b->entity == ent)
2373                                 break;
2374         // if the entity was not found then just replace an unused beam
2375         if (i == cl.max_beams)
2376                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2377                         if (!b->model)
2378                                 break;
2379         if (i < cl.max_beams)
2380         {
2381                 cl.num_beams = max(cl.num_beams, i + 1);
2382                 b->entity = ent;
2383                 b->lightning = lightning;
2384                 b->model = m;
2385                 b->endtime = cl.mtime[0] + 0.2;
2386                 VectorCopy (start, b->start);
2387                 VectorCopy (end, b->end);
2388         }
2389         else
2390                 Con_DPrint("beam list overflow!\n");
2391 }
2392
2393 static void CL_ParseBeam (model_t *m, int lightning)
2394 {
2395         int ent;
2396         vec3_t start, end;
2397
2398         ent = (unsigned short) MSG_ReadShort(&cl_message);
2399         MSG_ReadVector(&cl_message, start, cls.protocol);
2400         MSG_ReadVector(&cl_message, end, cls.protocol);
2401
2402         if (ent >= MAX_EDICTS)
2403         {
2404                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2405                 ent = 0;
2406         }
2407
2408         CL_NewBeam(ent, start, end, m, lightning);
2409 }
2410
2411 static void CL_ParseTempEntity(void)
2412 {
2413         int type;
2414         vec3_t pos, pos2;
2415         vec3_t vel1, vel2;
2416         vec3_t dir;
2417         vec3_t color;
2418         int rnd;
2419         int colorStart, colorLength, count;
2420         float velspeed, radius;
2421         unsigned char *tempcolor;
2422         matrix4x4_t tempmatrix;
2423
2424         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2425         {
2426                 type = MSG_ReadByte(&cl_message);
2427                 switch (type)
2428                 {
2429                 case QW_TE_WIZSPIKE:
2430                         // spike hitting wall
2431                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2432                         CL_FindNonSolidLocation(pos, pos, 4);
2433                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2435                         break;
2436
2437                 case QW_TE_KNIGHTSPIKE:
2438                         // spike hitting wall
2439                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2440                         CL_FindNonSolidLocation(pos, pos, 4);
2441                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2443                         break;
2444
2445                 case QW_TE_SPIKE:
2446                         // spike hitting wall
2447                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 4);
2449                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450                         if (rand() % 5)
2451                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2452                         else
2453                         {
2454                                 rnd = rand() & 3;
2455                                 if (rnd == 1)
2456                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2457                                 else if (rnd == 2)
2458                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2459                                 else
2460                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2461                         }
2462                         break;
2463                 case QW_TE_SUPERSPIKE:
2464                         // super spike hitting wall
2465                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2466                         CL_FindNonSolidLocation(pos, pos, 4);
2467                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468                         if (rand() % 5)
2469                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2470                         else
2471                         {
2472                                 rnd = rand() & 3;
2473                                 if (rnd == 1)
2474                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2475                                 else if (rnd == 2)
2476                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2477                                 else
2478                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479                         }
2480                         break;
2481
2482                 case QW_TE_EXPLOSION:
2483                         // rocket explosion
2484                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2485                         CL_FindNonSolidLocation(pos, pos, 10);
2486                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2487                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2488                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2489                         break;
2490
2491                 case QW_TE_TAREXPLOSION:
2492                         // tarbaby explosion
2493                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2494                         CL_FindNonSolidLocation(pos, pos, 10);
2495                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2497                         break;
2498
2499                 case QW_TE_LIGHTNING1:
2500                         // lightning bolts
2501                         CL_ParseBeam(cl.model_bolt, true);
2502                         break;
2503
2504                 case QW_TE_LIGHTNING2:
2505                         // lightning bolts
2506                         CL_ParseBeam(cl.model_bolt2, true);
2507                         break;
2508
2509                 case QW_TE_LIGHTNING3:
2510                         // lightning bolts
2511                         CL_ParseBeam(cl.model_bolt3, false);
2512                         break;
2513
2514                 case QW_TE_LAVASPLASH:
2515                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2516                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517                         break;
2518
2519                 case QW_TE_TELEPORT:
2520                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2521                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522                         break;
2523
2524                 case QW_TE_GUNSHOT:
2525                         // bullet hitting wall
2526                         radius = MSG_ReadByte(&cl_message);
2527                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2528                         CL_FindNonSolidLocation(pos, pos, 4);
2529                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2530                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2531                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2532                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2533                         {
2534                                 if (rand() % 5)
2535                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2536                                 else
2537                                 {
2538                                         rnd = rand() & 3;
2539                                         if (rnd == 1)
2540                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2541                                         else if (rnd == 2)
2542                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2543                                         else
2544                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2545                                 }
2546                         }
2547                         break;
2548
2549                 case QW_TE_BLOOD:
2550                         count = MSG_ReadByte(&cl_message);
2551                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2552                         CL_FindNonSolidLocation(pos, pos, 4);
2553                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2554                         break;
2555
2556                 case QW_TE_LIGHTNINGBLOOD:
2557                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2558                         CL_FindNonSolidLocation(pos, pos, 4);
2559                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560                         break;
2561
2562                 default:
2563                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2564                 }
2565         }
2566         else
2567         {
2568                 type = MSG_ReadByte(&cl_message);
2569                 switch (type)
2570                 {
2571                 case TE_WIZSPIKE:
2572                         // spike hitting wall
2573                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2574                         CL_FindNonSolidLocation(pos, pos, 4);
2575                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2577                         break;
2578
2579                 case TE_KNIGHTSPIKE:
2580                         // spike hitting wall
2581                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2582                         CL_FindNonSolidLocation(pos, pos, 4);
2583                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2585                         break;
2586
2587                 case TE_SPIKE:
2588                         // spike hitting wall
2589                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2590                         CL_FindNonSolidLocation(pos, pos, 4);
2591                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2592                         if (rand() % 5)
2593                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2594                         else
2595                         {
2596                                 rnd = rand() & 3;
2597                                 if (rnd == 1)
2598                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2599                                 else if (rnd == 2)
2600                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2601                                 else
2602                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2603                         }
2604                         break;
2605                 case TE_SPIKEQUAD:
2606                         // quad spike hitting wall
2607                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2608                         CL_FindNonSolidLocation(pos, pos, 4);
2609                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2610                         if (rand() % 5)
2611                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2612                         else
2613                         {
2614                                 rnd = rand() & 3;
2615                                 if (rnd == 1)
2616                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2617                                 else if (rnd == 2)
2618                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2619                                 else
2620                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2621                         }
2622                         break;
2623                 case TE_SUPERSPIKE:
2624                         // super spike hitting wall
2625                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2626                         CL_FindNonSolidLocation(pos, pos, 4);
2627                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2628                         if (rand() % 5)
2629                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2630                         else
2631                         {
2632                                 rnd = rand() & 3;
2633                                 if (rnd == 1)
2634                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2635                                 else if (rnd == 2)
2636                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2637                                 else
2638                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2639                         }
2640                         break;
2641                 case TE_SUPERSPIKEQUAD:
2642                         // quad super spike hitting wall
2643                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2644                         CL_FindNonSolidLocation(pos, pos, 4);
2645                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2646                         if (rand() % 5)
2647                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2648                         else
2649                         {
2650                                 rnd = rand() & 3;
2651                                 if (rnd == 1)
2652                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2653                                 else if (rnd == 2)
2654                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2655                                 else
2656                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2657                         }
2658                         break;
2659                         // LadyHavoc: added for improved blood splatters
2660                 case TE_BLOOD:
2661                         // blood puff
2662                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2663                         CL_FindNonSolidLocation(pos, pos, 4);
2664                         dir[0] = MSG_ReadChar(&cl_message);
2665                         dir[1] = MSG_ReadChar(&cl_message);
2666                         dir[2] = MSG_ReadChar(&cl_message);
2667                         count = MSG_ReadByte(&cl_message);
2668                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2669                         break;
2670                 case TE_SPARK:
2671                         // spark shower
2672                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2673                         CL_FindNonSolidLocation(pos, pos, 4);
2674                         dir[0] = MSG_ReadChar(&cl_message);
2675                         dir[1] = MSG_ReadChar(&cl_message);
2676                         dir[2] = MSG_ReadChar(&cl_message);
2677                         count = MSG_ReadByte(&cl_message);
2678                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2679                         break;
2680                 case TE_PLASMABURN:
2681                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2682                         CL_FindNonSolidLocation(pos, pos, 4);
2683                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2684                         break;
2685                         // LadyHavoc: added for improved gore
2686                 case TE_BLOODSHOWER:
2687                         // vaporized body
2688                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2689                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2690                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2691                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2692                         vel1[0] = -velspeed;
2693                         vel1[1] = -velspeed;
2694                         vel1[2] = -velspeed;
2695                         vel2[0] = velspeed;
2696                         vel2[1] = velspeed;
2697                         vel2[2] = velspeed;
2698                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2699                         break;
2700
2701                 case TE_PARTICLECUBE:
2702                         // general purpose particle effect
2703                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2704                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2705                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2706                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2707                         colorStart = MSG_ReadByte(&cl_message); // color
2708                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2709                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2710                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2711                         break;
2712
2713                 case TE_PARTICLERAIN:
2714                         // general purpose particle effect
2715                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2716                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2717                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2718                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2719                         colorStart = MSG_ReadByte(&cl_message); // color
2720                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2721                         break;
2722
2723                 case TE_PARTICLESNOW:
2724                         // general purpose particle effect
2725                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2726                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2727                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2728                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2729                         colorStart = MSG_ReadByte(&cl_message); // color
2730                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2731                         break;
2732
2733                 case TE_GUNSHOT:
2734                         // bullet hitting wall
2735                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2736                         CL_FindNonSolidLocation(pos, pos, 4);
2737                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2738                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2739                         {
2740                                 if (rand() % 5)
2741                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2742                                 else
2743                                 {
2744                                         rnd = rand() & 3;
2745                                         if (rnd == 1)
2746                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2747                                         else if (rnd == 2)
2748                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2749                                         else
2750                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2751                                 }
2752                         }
2753                         break;
2754
2755                 case TE_GUNSHOTQUAD:
2756                         // quad bullet hitting wall
2757                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2758                         CL_FindNonSolidLocation(pos, pos, 4);
2759                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2760                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2761                         {
2762                                 if (rand() % 5)
2763                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2764                                 else
2765                                 {
2766                                         rnd = rand() & 3;
2767                                         if (rnd == 1)
2768                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2769                                         else if (rnd == 2)
2770                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2771                                         else
2772                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2773                                 }
2774                         }
2775                         break;
2776
2777                 case TE_EXPLOSION:
2778                         // rocket explosion
2779                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2780                         CL_FindNonSolidLocation(pos, pos, 10);
2781                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2782                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2783                         break;
2784
2785                 case TE_EXPLOSIONQUAD:
2786                         // quad rocket explosion
2787                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2788                         CL_FindNonSolidLocation(pos, pos, 10);
2789                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2791                         break;
2792
2793                 case TE_EXPLOSION3:
2794                         // Nehahra movie colored lighting explosion
2795                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2796                         CL_FindNonSolidLocation(pos, pos, 10);
2797                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800                         CL_ParticleExplosion(pos);
2801                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2802                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2803                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2804                         break;
2805
2806                 case TE_EXPLOSIONRGB:
2807                         // colored lighting explosion
2808                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2809                         CL_FindNonSolidLocation(pos, pos, 10);
2810                         CL_ParticleExplosion(pos);
2811                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2815                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2816                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2817                         break;
2818
2819                 case TE_TAREXPLOSION:
2820                         // tarbaby explosion
2821                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2822                         CL_FindNonSolidLocation(pos, pos, 10);
2823                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2824                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2825                         break;
2826
2827                 case TE_SMALLFLASH:
2828                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2829                         CL_FindNonSolidLocation(pos, pos, 10);
2830                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2831                         break;
2832
2833                 case TE_CUSTOMFLASH:
2834                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2835                         CL_FindNonSolidLocation(pos, pos, 4);
2836                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2837                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2838                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2842                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2843                         break;
2844
2845                 case TE_FLAMEJET:
2846                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2847                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2848                         count = MSG_ReadByte(&cl_message);
2849                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2850                         break;
2851
2852                 case TE_LIGHTNING1:
2853                         // lightning bolts
2854                         CL_ParseBeam(cl.model_bolt, true);
2855                         break;
2856
2857                 case TE_LIGHTNING2:
2858                         // lightning bolts
2859                         CL_ParseBeam(cl.model_bolt2, true);
2860                         break;
2861
2862                 case TE_LIGHTNING3:
2863                         // lightning bolts
2864                         CL_ParseBeam(cl.model_bolt3, false);
2865                         break;
2866
2867         // PGM 01/21/97
2868                 case TE_BEAM:
2869                         // grappling hook beam
2870                         CL_ParseBeam(cl.model_beam, false);
2871                         break;
2872         // PGM 01/21/97
2873
2874         // LadyHavoc: for compatibility with the Nehahra movie...
2875                 case TE_LIGHTNING4NEH:
2876                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2877                         break;
2878
2879                 case TE_LAVASPLASH:
2880                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2881                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2882                         break;
2883
2884                 case TE_TELEPORT:
2885                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2886                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2887                         break;
2888
2889                 case TE_EXPLOSION2:
2890                         // color mapped explosion
2891                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2892                         CL_FindNonSolidLocation(pos, pos, 10);
2893                         colorStart = MSG_ReadByte(&cl_message);
2894                         colorLength = MSG_ReadByte(&cl_message);
2895                         if (colorLength == 0)
2896                                 colorLength = 1;
2897                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2898                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2899                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2900                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2901                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2902                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2903                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2904                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2905                         break;
2906
2907                 case TE_TEI_G3:
2908                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2909                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2910                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2911                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2912                         break;
2913
2914                 case TE_TEI_SMOKE:
2915                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2916                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2917                         count = MSG_ReadByte(&cl_message);
2918                         CL_FindNonSolidLocation(pos, pos, 4);
2919                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2920                         break;
2921
2922                 case TE_TEI_BIGEXPLOSION:
2923                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2924                         CL_FindNonSolidLocation(pos, pos, 10);
2925                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2926                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2927                         break;
2928
2929                 case TE_TEI_PLASMAHIT:
2930                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2931                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2932                         count = MSG_ReadByte(&cl_message);
2933                         CL_FindNonSolidLocation(pos, pos, 5);
2934                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2935                         break;
2936
2937                 default:
2938                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2939                 }
2940         }
2941 }
2942
2943 static void CL_ParseTrailParticles(void)
2944 {
2945         int entityindex;
2946         int effectindex;
2947         vec3_t start, end;
2948         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2949         if (entityindex >= MAX_EDICTS)
2950                 entityindex = 0;
2951         if (entityindex >= cl.max_entities)
2952                 CL_ExpandEntities(entityindex);
2953         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2954         MSG_ReadVector(&cl_message, start, cls.protocol);
2955         MSG_ReadVector(&cl_message, end, cls.protocol);
2956         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2957 }
2958
2959 static void CL_ParsePointParticles(void)
2960 {
2961         int effectindex, count;
2962         vec3_t origin, velocity;
2963         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2964         MSG_ReadVector(&cl_message, origin, cls.protocol);
2965         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2966         count = (unsigned short)MSG_ReadShort(&cl_message);
2967         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2968 }
2969
2970 static void CL_ParsePointParticles1(void)
2971 {
2972         int effectindex;
2973         vec3_t origin;
2974         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2975         MSG_ReadVector(&cl_message, origin, cls.protocol);
2976         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2977 }
2978
2979 typedef struct cl_iplog_item_s
2980 {
2981         char *address;
2982         char *name;
2983 }
2984 cl_iplog_item_t;
2985
2986 static qbool cl_iplog_loaded = false;
2987 static int cl_iplog_numitems = 0;
2988 static int cl_iplog_maxitems = 0;
2989 static cl_iplog_item_t *cl_iplog_items;
2990
2991 static void CL_IPLog_Load(void);
2992 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2993 {
2994         int i;
2995         size_t sz_name, sz_address;
2996         if (!address || !address[0] || !name || !name[0])
2997                 return;
2998         if (!cl_iplog_loaded)
2999                 CL_IPLog_Load();
3000         if (developer_extra.integer)
3001                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3002         // see if it already exists
3003         if (checkexisting)
3004         {
3005                 for (i = 0;i < cl_iplog_numitems;i++)
3006                 {
3007                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3008                         {
3009                                 if (developer_extra.integer)
3010                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3011                                 return;
3012                         }
3013                 }
3014         }
3015         // it does not already exist in the iplog, so add it
3016         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3017         {
3018                 cl_iplog_item_t *olditems = cl_iplog_items;
3019                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3020                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3021                 if (olditems)
3022                 {
3023                         if (cl_iplog_numitems)
3024                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3025                         Mem_Free(olditems);
3026                 }
3027         }
3028         sz_address = strlen(address) + 1;
3029         sz_name = strlen(name) + 1;
3030         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3031         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3032         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3033         // TODO: maybe it would be better to strip weird characters from name when
3034         // copying it here rather than using a straight strcpy?
3035         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3036         cl_iplog_numitems++;
3037         if (addtofile)
3038         {
3039                 // add it to the iplog.txt file
3040                 // TODO: this ought to open the one in the userpath version of the base
3041                 // gamedir, not the current gamedir
3042 // not necessary for mobile
3043 #ifndef DP_MOBILETOUCH
3044                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3045                 if (developer_extra.integer)
3046                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3047 #endif
3048         }
3049 }
3050
3051 static void CL_IPLog_Load(void)
3052 {
3053         int i, len, linenumber;
3054         char *text, *textend;
3055         unsigned char *filedata;
3056         fs_offset_t filesize;
3057         char line[MAX_INPUTLINE];
3058         char address[MAX_INPUTLINE];
3059         cl_iplog_loaded = true;
3060         // TODO: this ought to open the one in the userpath version of the base
3061         // gamedir, not the current gamedir
3062 // not necessary for mobile
3063 #ifndef DP_MOBILETOUCH
3064         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3065 #else
3066         filedata = NULL;
3067 #endif
3068         if (!filedata)
3069                 return;
3070         text = (char *)filedata;
3071         textend = text + filesize;
3072         for (linenumber = 1;text < textend;linenumber++)
3073         {
3074                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3075                         if (len < (int)sizeof(line) - 1)
3076                                 line[len++] = *text;
3077                 line[len] = 0;
3078                 if (text < textend && *text == '\r' && text[1] == '\n')
3079                         text++;
3080                 if (text < textend && *text == '\n')
3081                         text++;
3082                 if (line[0] == '/' && line[1] == '/')
3083                         continue; // skip comments if anyone happens to add them
3084                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3085                         address[i] = line[i];
3086                 address[i] = 0;
3087                 // skip exactly one space character
3088                 i++;
3089                 // address contains the address with termination,
3090                 // line + i contains the name with termination
3091                 if (address[0] && line[i])
3092                         CL_IPLog_Add(address, line + i, false, false);
3093                 else
3094                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3095         }
3096 }
3097
3098 static void CL_IPLog_List_f(cmd_state_t *cmd)
3099 {
3100         int i, j;
3101         const char *addressprefix;
3102         if (Cmd_Argc(cmd) > 2)
3103         {
3104                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3105                 return;
3106         }
3107         addressprefix = "";
3108         if (Cmd_Argc(cmd) >= 2)
3109                 addressprefix = Cmd_Argv(cmd, 1);
3110         if (!cl_iplog_loaded)
3111                 CL_IPLog_Load();
3112         if (addressprefix && addressprefix[0])
3113                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3114         else
3115                 Con_Printf("Listing all iplog entries\n");
3116         Con_Printf("address         name\n");
3117         for (i = 0;i < cl_iplog_numitems;i++)
3118         {
3119                 if (addressprefix && addressprefix[0])
3120                 {
3121                         for (j = 0;addressprefix[j];j++)
3122                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3123                                         break;
3124                         // if this address does not begin with the addressprefix string
3125                         // simply omit it from the output
3126                         if (addressprefix[j])
3127                                 continue;
3128                 }
3129                 // if name is less than 15 characters, left justify it and pad
3130                 // if name is more than 15 characters, print all of it, not worrying
3131                 // about the fact it will misalign the columns
3132                 if (strlen(cl_iplog_items[i].address) < 15)
3133                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3134                 else
3135                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3136         }
3137 }
3138
3139 // look for anything interesting like player IP addresses or ping reports
3140 static qbool CL_ExaminePrintString(const char *text)
3141 {
3142         int len;
3143         const char *t;
3144         char temp[MAX_INPUTLINE];
3145         if (!strcmp(text, "Client ping times:\n"))
3146         {
3147                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148                 // hide ping reports in demos
3149                 if (cls.demoplayback)
3150                         cl.parsingtextexpectingpingforscores = 1;
3151                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3152                         ;
3153                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3154                 {
3155                         Con_Printf("ping reply but empty scoreboard?!?\n");
3156                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3157                         cl.parsingtextexpectingpingforscores = 0;
3158                 }
3159                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3160                 return !cl.parsingtextexpectingpingforscores;
3161         }
3162         if (!strncmp(text, "host:    ", 9))
3163         {
3164                 // cl.parsingtextexpectingpingforscores = false; // really?
3165                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3166                 cl.parsingtextplayerindex = 0;
3167                 return true;
3168         }
3169         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3170         {
3171                 // if anything goes wrong, we'll assume this is not a ping report
3172                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3173                 cl.parsingtextexpectingpingforscores = 0;
3174                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3175                 t = text;
3176                 while (*t == ' ')
3177                         t++;
3178                 if ((*t >= '0' && *t <= '9') || *t == '-')
3179                 {
3180                         int ping = atoi(t);
3181                         while ((*t >= '0' && *t <= '9') || *t == '-')
3182                                 t++;
3183                         if (*t == ' ')
3184                         {
3185                                 int charindex = 0;
3186                                 t++;
3187                                 if(cl.parsingtextplayerindex < cl.maxclients)
3188                                 {
3189                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3190                                                 ;
3191                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3192                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3193                                         if (t[charindex] == '\n')
3194                                         {
3195                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3196                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3197                                                         ;
3198                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3199                                                 {
3200                                                         // we parsed a valid ping entry, so expect another to follow
3201                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3202                                                         cl.parsingtextexpectingpingforscores = expected;
3203                                                 }
3204                                                 return !expected;
3205                                         }
3206                                 }
3207                                 if (!strncmp(t, "unconnected\n", 12))
3208                                 {
3209                                         // just ignore
3210                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3211                                         cl.parsingtextexpectingpingforscores = expected;
3212                                         return !expected;
3213                                 }
3214                                 else
3215                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3216                         }
3217                 }
3218         }
3219         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3220         {
3221                 if (!strncmp(text, "players: ", 9))
3222                 {
3223                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3224                         cl.parsingtextplayerindex = 0;
3225                         return true;
3226                 }
3227                 else if (!strstr(text, ": "))
3228                 {
3229                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3230                         return true;
3231                 }
3232         }
3233         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3234         {
3235                 // if anything goes wrong, we'll assume this is not a status report
3236                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3237                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3238                 {
3239                         t = text + 1;
3240                         cl.parsingtextplayerindex = atoi(t) - 1;
3241                         while (*t >= '0' && *t <= '9')
3242                                 t++;
3243                         if (*t == ' ')
3244                         {
3245                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3246                                 return true;
3247                         }
3248                         // the player name follows here, along with frags and time
3249                 }
3250         }
3251         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3252         {
3253                 // if anything goes wrong, we'll assume this is not a status report
3254                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3255                 if (text[0] == ' ')
3256                 {
3257                         t = text;
3258                         while (*t == ' ')
3259                                 t++;
3260                         for (len = 0;*t && *t != '\n';t++)
3261                                 if (len < (int)sizeof(temp) - 1)
3262                                         temp[len++] = *t;
3263                         temp[len] = 0;
3264                         // botclient is perfectly valid, but we don't care about bots
3265                         // also don't try to look up the name of an invalid player index
3266                         if (strcmp(temp, "botclient")
3267                          && cl.parsingtextplayerindex >= 0
3268                          && cl.parsingtextplayerindex < cl.maxclients
3269                          && cl.scores[cl.parsingtextplayerindex].name[0])
3270                         {
3271                                 // log the player name and IP address string
3272                                 // (this operates entirely on strings to avoid issues with the
3273                                 //  nature of a network address)
3274                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3275                         }
3276                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3277                         return true;
3278                 }
3279         }
3280         return true;
3281 }
3282
3283 extern cvar_t host_timescale;
3284 extern cvar_t cl_lerpexcess;
3285 static void CL_NetworkTimeReceived(double newtime)
3286 {
3287         cl.mtime[1] = cl.mtime[0];
3288         cl.mtime[0] = newtime;
3289         if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3290                 cl.time = cl.mtime[1] = newtime;
3291         else if (cls.demoplayback)
3292         {
3293                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3294                 // due to a large time gap, so treat it as an instant change in time
3295                 // (this can also happen during heavy packet loss in the demo)
3296                 if (cl.time < newtime - 0.1)
3297                         cl.mtime[1] = cl.time = newtime;
3298         }
3299         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3300         {
3301                 double timehigh = 0; // hush compiler warning
3302                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3303
3304                 if (developer_extra.integer && vid_activewindow)
3305                 {
3306                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3307                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3309                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3310                 }
3311
3312                 if (cl_nettimesyncboundmode.integer < 4)
3313                 {
3314                         // doesn't make sense for modes > 3
3315                         cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3316                         timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3317                 }
3318
3319                 switch (cl_nettimesyncboundmode.integer)
3320                 {
3321                 case 1:
3322                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3323                         break;
3324
3325                 case 2:
3326                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3327                                 cl.time = cl.mtime[1];
3328                         break;
3329
3330                 case 3:
3331                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3332                                 cl.time = cl.mtime[1];
3333                         break;
3334
3335                 case 4:
3336                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3337                                 cl.time = cl.mtime[1]; // reset
3338                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3339                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3340                         else if (cl.time > cl.mtime[1])
3341                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3342                         else
3343                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3344                         break;
3345
3346                 case 5:
3347                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3348                                 cl.time = cl.mtime[1]; // reset
3349                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3350                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3351                         else
3352                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3353                         break;
3354
3355                 case 6:
3356                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3357                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3358                         break;
3359
3360                 case 7:
3361                         /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3362                          * the rolling harmonic mean gives large time error outliers low significance
3363                          * correction rate is dynamic and gradual (max 10% of mean error per tic)
3364                          * time is correct within a few server frames of connect/map start
3365                          * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3366                          * prevents 0ms move frame times with uncapped fps
3367                          * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3368                          */
3369                         {
3370                                 unsigned char i;
3371                                 float error;
3372                                 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3373                                 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3374                                 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3375                                 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3376                                 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3377                                         error += cl.ts_error_stor[i];
3378                                 error = 0.1f / (error / NUM_TS_ERRORS);
3379                                 cl.time = bound(cl.time - error, target, cl.time + error);
3380                         }
3381                         break;
3382                 }
3383         }
3384         // this packet probably contains a player entity update, so we will need
3385         // to update the prediction
3386         cl.movement_replay = true;
3387         // this may get updated later in parsing by svc_clientdata
3388         cl.onground = false;
3389         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3390         // during this frame
3391         // (makes spectating players much smoother and prevents mouse movement from turning)
3392         cl.fixangle[1] = cl.fixangle[0];
3393         cl.fixangle[0] = false;
3394         if (!cls.demoplayback)
3395                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3396         // update the csqc's server timestamps, critical for proper sync
3397         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3398
3399 #ifdef USEODE
3400         if (cl.mtime[0] > cl.mtime[1])
3401                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3402 #endif
3403
3404         // only lerp entities that also get an update in this frame, when lerp excess is used
3405         if(cl_lerpexcess.value > 0)
3406         {
3407                 int i;
3408                 for (i = 1;i < cl.num_entities;i++)
3409                 {
3410                         if (cl.entities_active[i])
3411                         {
3412                                 entity_t *ent = cl.entities + i;
3413                                 ent->persistent.lerpdeltatime = 0;
3414                         }
3415                 }
3416         }
3417 }
3418
3419 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3420
3421 /*
3422 =====================
3423 CL_ParseServerMessage
3424 =====================
3425 */
3426 int parsingerror = false;
3427 void CL_ParseServerMessage(void)
3428 {
3429         int                     cmd;
3430         int                     i;
3431         protocolversion_t protocol;
3432         unsigned char           cmdlog[32];
3433         const char              *cmdlogname[32], *temp;
3434         int                     cmdindex, cmdcount = 0;
3435         qbool   qwplayerupdatereceived;
3436         qbool   strip_pqc;
3437         char vabuf[1024];
3438
3439         // LadyHavoc: moved demo message writing from before the packet parse to
3440         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3441         // code in CL_ParseServerinfo
3442         //if (cls.demorecording)
3443         //      CL_WriteDemoMessage (&cl_message);
3444
3445         cl.last_received_message = host.realtime;
3446
3447         CL_KeepaliveMessage(false);
3448
3449 //
3450 // if recording demos, copy the message out
3451 //
3452         if (cl_shownet.integer == 1)
3453                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3454         else if (cl_shownet.integer == 2)
3455                 Con_Print("------------------\n");
3456
3457 //
3458 // parse the message
3459 //
3460         //MSG_BeginReading ();
3461
3462         parsingerror = true;
3463
3464         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3465         {
3466                 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3467
3468                 // kill all qw nails
3469                 cl.qw_num_nails = 0;
3470
3471                 // fade weapon view kick
3472                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3473
3474                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3475
3476                 qwplayerupdatereceived = false;
3477
3478                 while (1)
3479                 {
3480                         if (cl_message.badread)
3481                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3482
3483                         cmd = MSG_ReadByte(&cl_message);
3484
3485                         if (cmd == -1)
3486                         {
3487                                 SHOWNET("END OF MESSAGE");
3488                                 break;          // end of message
3489                         }
3490
3491                         cmdindex = cmdcount & 31;
3492                         cmdcount++;
3493                         cmdlog[cmdindex] = cmd;
3494
3495                         SHOWNET(qw_svc_strings[cmd]);
3496                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3497                         if (!cmdlogname[cmdindex])
3498                         {
3499                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3500                                 const char *d = "<unknown>";
3501                                 cmdlogname[cmdindex] = d;
3502                         }
3503
3504                         // other commands
3505                         switch (cmd)
3506                         {
3507                         default:
3508                                 {
3509                                         char description[32*64], logtemp[64];
3510                                         int count;
3511                                         strlcpy(description, "packet dump: ", sizeof(description));
3512                                         i = cmdcount - 32;
3513                                         if (i < 0)
3514                                                 i = 0;
3515                                         count = cmdcount - i;
3516                                         i &= 31;
3517                                         while(count > 0)
3518                                         {
3519                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3520                                                 strlcat(description, logtemp, sizeof(description));
3521                                                 count--;
3522                                                 i++;
3523                                                 i &= 31;
3524                                         }
3525                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3526                                         Con_Print(description);
3527                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3528                                 }
3529                                 break;
3530
3531                         case qw_svc_nop:
3532                                 //Con_Printf("qw_svc_nop\n");
3533                                 break;
3534
3535                         case qw_svc_disconnect:
3536                                 if (cls.demonum != -1)
3537                                         CL_NextDemo();
3538                                 else
3539                                         CL_DisconnectEx(true, "Server disconnected");
3540                                 break;
3541
3542                         case qw_svc_print:
3543                                 i = MSG_ReadByte(&cl_message);
3544                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3545                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3546                                 {
3547                                         if (i == 3) // chat
3548                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3549                                         else
3550                                                 CSQC_AddPrintText(temp);
3551                                 }
3552                                 break;
3553
3554                         case qw_svc_centerprint:
3555                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3556                                 break;
3557
3558                         case qw_svc_stufftext:
3559                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3560                                 break;
3561
3562                         case qw_svc_damage:
3563                                 // svc_damage protocol is identical to nq
3564                                 V_ParseDamage ();
3565                                 break;
3566
3567                         case qw_svc_serverdata:
3568                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3569                                 CL_ParseServerInfo();
3570                                 break;
3571
3572                         case qw_svc_setangle:
3573                                 for (i=0 ; i<3 ; i++)
3574                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3575                                 if (!cls.demoplayback)
3576                                 {
3577                                         cl.fixangle[0] = true;
3578                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3579                                         // disable interpolation if this is new
3580                                         if (!cl.fixangle[1])
3581                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3582                                 }
3583                                 break;
3584
3585                         case qw_svc_lightstyle:
3586                                 i = MSG_ReadByte(&cl_message);
3587                                 if (i >= cl.max_lightstyle)
3588                                 {
3589                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3590                                         break;
3591                                 }
3592                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3593                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3594                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3595                                 break;
3596
3597                         case qw_svc_sound:
3598                                 CL_ParseStartSoundPacket(false);
3599                                 break;
3600
3601                         case qw_svc_stopsound:
3602                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3603                                 S_StopSound(i>>3, i&7);
3604                                 break;
3605
3606                         case qw_svc_updatefrags:
3607                                 i = MSG_ReadByte(&cl_message);
3608                                 if (i >= cl.maxclients)
3609                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3610                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3611                                 break;
3612
3613                         case qw_svc_updateping:
3614                                 i = MSG_ReadByte(&cl_message);
3615                                 if (i >= cl.maxclients)
3616                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3617                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3618                                 break;
3619
3620                         case qw_svc_updatepl:
3621                                 i = MSG_ReadByte(&cl_message);
3622                                 if (i >= cl.maxclients)
3623                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3624                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3625                                 break;
3626
3627                         case qw_svc_updateentertime:
3628                                 i = MSG_ReadByte(&cl_message);
3629                                 if (i >= cl.maxclients)
3630                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3631                                 // seconds ago
3632                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3633                                 break;
3634
3635                         case qw_svc_spawnbaseline:
3636                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3637                                 if (i < 0 || i >= MAX_EDICTS)
3638                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3639                                 if (i >= cl.max_entities)
3640                                         CL_ExpandEntities(i);
3641                                 CL_ParseBaseline(cl.entities + i, false);
3642                                 break;
3643                         case qw_svc_spawnstatic:
3644                                 CL_ParseStatic(false);
3645                                 break;
3646                         case qw_svc_temp_entity:
3647                                 if(!CL_VM_Parse_TempEntity())
3648                                         CL_ParseTempEntity ();
3649                                 break;
3650
3651                         case qw_svc_killedmonster:
3652                                 cl.stats[STAT_MONSTERS]++;
3653                                 break;
3654
3655                         case qw_svc_foundsecret:
3656                                 cl.stats[STAT_SECRETS]++;
3657                                 break;
3658
3659                         case qw_svc_updatestat:
3660                                 i = MSG_ReadByte(&cl_message);
3661                                 if (i < 0 || i >= MAX_CL_STATS)
3662                                         Host_Error ("svc_updatestat: %i is invalid", i);
3663                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3664                                 break;
3665
3666                         case qw_svc_updatestatlong:
3667                                 i = MSG_ReadByte(&cl_message);
3668                                 if (i < 0 || i >= MAX_CL_STATS)
3669                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3670                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3671                                 break;
3672
3673                         case qw_svc_spawnstaticsound:
3674                                 CL_ParseStaticSound (false);
3675                                 break;
3676
3677                         case qw_svc_cdtrack:
3678                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3679                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3680                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3681                                 else
3682                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3683                                 break;
3684
3685                         case qw_svc_intermission:
3686                                 if(!cl.intermission)
3687                                         cl.completed_time = cl.time;
3688                                 cl.intermission = 1;
3689                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3690                                 for (i = 0;i < 3;i++)
3691                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3692                                 break;
3693
3694                         case qw_svc_finale:
3695                                 if(!cl.intermission)
3696                                         cl.completed_time = cl.time;
3697                                 cl.intermission = 2;
3698                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3699                                 break;
3700
3701                         case qw_svc_sellscreen:
3702                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3703                                 break;
3704
3705                         case qw_svc_smallkick:
3706                                 cl.qw_weaponkick = -2;
3707                                 break;
3708                         case qw_svc_bigkick:
3709                                 cl.qw_weaponkick = -4;
3710                                 break;
3711
3712                         case qw_svc_muzzleflash:
3713                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3714                                 // NOTE: in QW this only worked on clients
3715                                 if (i < 0 || i >= MAX_EDICTS)
3716                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3717                                 if (i >= cl.max_entities)
3718                                         CL_ExpandEntities(i);
3719                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3720                                 break;
3721
3722                         case qw_svc_updateuserinfo:
3723                                 QW_CL_UpdateUserInfo();
3724                                 break;
3725
3726                         case qw_svc_setinfo:
3727                                 QW_CL_SetInfo();
3728                                 break;
3729
3730                         case qw_svc_serverinfo:
3731                                 QW_CL_ServerInfo();
3732                                 break;
3733
3734                         case qw_svc_download:
3735                                 QW_CL_ParseDownload();
3736                                 break;
3737
3738                         case qw_svc_playerinfo:
3739                                 // slightly kill qw player entities now that we know there is
3740                                 // an update of player entities this frame...
3741                                 if (!qwplayerupdatereceived)
3742                                 {
3743                                         qwplayerupdatereceived = true;
3744                                         for (i = 1;i < cl.maxclients;i++)
3745                                                 cl.entities_active[i] = false;
3746                                 }
3747                                 EntityStateQW_ReadPlayerUpdate();
3748                                 break;
3749
3750                         case qw_svc_nails:
3751                                 QW_CL_ParseNails();
3752                                 break;
3753
3754                         case qw_svc_chokecount:
3755                                 (void) MSG_ReadByte(&cl_message);
3756                                 // FIXME: apply to netgraph
3757                                 //for (j = 0;j < i;j++)
3758                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3759                                 break;
3760
3761                         case qw_svc_modellist:
3762                                 QW_CL_ParseModelList();
3763                                 break;
3764
3765                         case qw_svc_soundlist:
3766                                 QW_CL_ParseSoundList();
3767                                 break;
3768
3769                         case qw_svc_packetentities:
3770                                 EntityFrameQW_CL_ReadFrame(false);
3771                                 // first update is the final signon stage
3772                                 if (cls.signon == SIGNONS - 1)
3773                                 {
3774                                         cls.signon = SIGNONS;
3775                                         CL_SignonReply ();
3776                                 }
3777                                 break;
3778
3779                         case qw_svc_deltapacketentities:
3780                                 EntityFrameQW_CL_ReadFrame(true);
3781                                 // first update is the final signon stage
3782                                 if (cls.signon == SIGNONS - 1)
3783                                 {
3784                                         cls.signon = SIGNONS;
3785                                         CL_SignonReply ();
3786                                 }
3787                                 break;
3788
3789                         case qw_svc_maxspeed:
3790                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3791                                 break;
3792
3793                         case qw_svc_entgravity:
3794                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3795                                 if (!cl.movevars_entgravity)
3796                                         cl.movevars_entgravity = 1.0f;
3797                                 break;
3798
3799                         case qw_svc_setpause:
3800                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3801                                 if (cl.paused && snd_cdautopause.integer)
3802                                         CDAudio_Pause ();
3803                                 else if (bgmvolume.value > 0.0f)
3804                                         CDAudio_Resume ();
3805                                 S_PauseGameSounds (cl.paused);
3806                                 break;
3807                         }
3808                 }
3809
3810                 if (qwplayerupdatereceived)
3811                 {
3812                         // fully kill any player entities that were not updated this frame
3813                         for (i = 1;i <= cl.maxclients;i++)
3814                                 if (!cl.entities_active[i])
3815                                         cl.entities[i].state_current.active = false;
3816                 }
3817         }
3818         else
3819         {
3820                 while (1)
3821                 {
3822                         if (cl_message.badread)
3823                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3824
3825                         cmd = MSG_ReadByte(&cl_message);
3826
3827                         if (cmd == -1)
3828                         {
3829 //                              R_TimeReport("END OF MESSAGE");
3830                                 SHOWNET("END OF MESSAGE");
3831                                 break;          // end of message
3832                         }
3833
3834                         cmdindex = cmdcount & 31;
3835                         cmdcount++;
3836                         cmdlog[cmdindex] = cmd;
3837
3838                         // if the high bit of the command byte is set, it is a fast update
3839                         if (cmd & 128)
3840                         {
3841                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3842                                 temp = "entity";
3843                                 cmdlogname[cmdindex] = temp;
3844                                 SHOWNET("fast update");
3845                                 if (cls.signon == SIGNONS - 1)
3846                                 {
3847                                         // first update is the final signon stage
3848                                         cls.signon = SIGNONS;
3849                                         CL_SignonReply ();
3850                                 }
3851                                 EntityFrameQuake_ReadEntity (cmd&127);
3852                                 continue;
3853                         }
3854
3855                         SHOWNET(svc_strings[cmd]);
3856                         cmdlogname[cmdindex] = svc_strings[cmd];
3857                         if (!cmdlogname[cmdindex])
3858                         {
3859                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3860                                 const char *d = "<unknown>";
3861                                 cmdlogname[cmdindex] = d;
3862                         }
3863
3864                         // other commands
3865                         switch (cmd)
3866                         {
3867                         default:
3868                                 {
3869                                         char description[32*64], tempdesc[64];
3870                                         int count;
3871                                         strlcpy (description, "packet dump: ", sizeof(description));
3872                                         i = cmdcount - 32;
3873                                         if (i < 0)
3874                                                 i = 0;
3875                                         count = cmdcount - i;
3876                                         i &= 31;
3877                                         while(count > 0)
3878                                         {
3879                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3880                                                 strlcat (description, tempdesc, sizeof (description));
3881                                                 count--;
3882                                                 i++;
3883                                                 i &= 31;
3884                                         }
3885                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3886                                         Con_Print(description);
3887                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3888                                 }
3889                                 break;
3890
3891                         case svc_nop:
3892                                 if (cls.signon < SIGNONS)
3893                                         Con_Print("<-- server to client keepalive\n");
3894                                 break;
3895
3896                         case svc_time:
3897                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3898                                 break;
3899
3900                         case svc_clientdata:
3901                                 CL_ParseClientdata();
3902                                 break;
3903
3904                         case svc_version:
3905                                 i = MSG_ReadLong(&cl_message);
3906                                 protocol = Protocol_EnumForNumber(i);
3907                                 if (protocol == PROTOCOL_UNKNOWN)
3908                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3909                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3910                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3911                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3912                                 cls.protocol = protocol;
3913                                 break;
3914
3915                         case svc_disconnect:
3916                                 if (cls.demonum != -1)
3917                                         CL_NextDemo();
3918                                 else
3919                                         CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3920                                 break;
3921
3922                         case svc_print:
3923                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3924                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3925                                         CSQC_AddPrintText(temp);        //[515]: csqc
3926                                 break;
3927
3928                         case svc_centerprint:
3929                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3930                                 break;
3931
3932                         case svc_stufftext:
3933                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3934                                 /* if(utf8_enable.integer)
3935                                 {
3936                                         strip_pqc = true;
3937                                         // we can safely strip and even
3938                                         // interpret these in utf8 mode
3939                                 }
3940                                 else */ switch(cls.protocol)
3941                                 {
3942                                         case PROTOCOL_QUAKE:
3943                                         case PROTOCOL_QUAKEDP:
3944                                                 // maybe add other protocols if
3945                                                 // so desired, but not DP7
3946                                                 strip_pqc = true;
3947                                                 break;
3948                                         case PROTOCOL_DARKPLACES7:
3949                                         default:
3950                                                 // ProQuake does not support
3951                                                 // these protocols
3952                                                 strip_pqc = false;
3953                                                 break;
3954                                 }
3955                                 if(strip_pqc)
3956                                 {
3957                                         // skip over ProQuake messages,
3958                                         // TODO actually interpret them
3959                                         // (they are sbar team score
3960                                         // updates), see proquake cl_parse.c
3961                                         if(*temp == 0x01)
3962                                         {
3963                                                 ++temp;
3964                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3965                                                         ++temp;
3966                                         }
3967                                 }
3968                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3969                                 break;
3970
3971                         case svc_damage:
3972                                 V_ParseDamage ();
3973                                 break;
3974
3975                         case svc_serverinfo:
3976                                 CL_ParseServerInfo ();
3977                                 break;
3978
3979                         case svc_setangle:
3980                                 for (i=0 ; i<3 ; i++)
3981                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3982                                 if (!cls.demoplayback)
3983                                 {
3984                                         cl.fixangle[0] = true;
3985                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3986                                         // disable interpolation if this is new
3987                                         if (!cl.fixangle[1])
3988                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3989                                 }
3990                                 break;
3991
3992                         case svc_setview:
3993                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3994                                 if (cl.viewentity >= MAX_EDICTS)
3995                                         Host_Error("svc_setview >= MAX_EDICTS");
3996                                 if (cl.viewentity >= cl.max_entities)
3997                                         CL_ExpandEntities(cl.viewentity);
3998                                 // LadyHavoc: assume first setview recieved is the real player entity
3999                                 if (!cl.realplayerentity)
4000                                         cl.realplayerentity = cl.viewentity;
4001                                 // update cl.playerentity to this one if it is a valid player
4002                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4003                                         cl.playerentity = cl.viewentity;
4004                                 break;
4005
4006                         case svc_lightstyle:
4007                                 i = MSG_ReadByte(&cl_message);
4008                                 if (i >= cl.max_lightstyle)
4009                                 {
4010                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4011                                         break;
4012                                 }
4013                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4014                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4015                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4016                                 break;
4017
4018                         case svc_sound:
4019                                 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4020                                 break;
4021
4022                         case svc_precache:
4023                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4024                                 {
4025                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4026                                         CL_ParseStartSoundPacket(true);
4027                                 }
4028                                 else
4029                                 {
4030                                         char *s;
4031                                         i = (unsigned short)MSG_ReadShort(&cl_message);
4032                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4033                                         if (i < 32768)
4034                                         {
4035                                                 if (i >= 1 && i < MAX_MODELS)
4036                                                 {
4037                                                         model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4038                                                         if (!model)
4039                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4040                                                         cl.model_precache[i] = model;
4041                                                 }
4042                                                 else
4043                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4044                                         }
4045                                         else
4046                                         {
4047                                                 i -= 32768;
4048                                                 if (i >= 1 && i < MAX_SOUNDS)
4049                                                 {
4050                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4051                                                         if (!sfx && snd_initialized.integer)
4052                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4053                                                         cl.sound_precache[i] = sfx;
4054                                                 }
4055                                                 else
4056                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4057                                         }
4058                                 }
4059                                 break;
4060
4061                         case svc_stopsound:
4062                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4063                                 S_StopSound(i>>3, i&7);
4064                                 break;
4065
4066                         case svc_updatename:
4067                                 i = MSG_ReadByte(&cl_message);
4068                                 if (i >= cl.maxclients)
4069                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4070                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4071                                 break;
4072
4073                         case svc_updatefrags:
4074                                 i = MSG_ReadByte(&cl_message);
4075                                 if (i >= cl.maxclients)
4076                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4077                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4078                                 break;
4079
4080                         case svc_updatecolors:
4081                                 i = MSG_ReadByte(&cl_message);
4082                                 if (i >= cl.maxclients)
4083                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4084                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4085                                 break;
4086
4087                         case svc_particle:
4088                                 CL_ParseParticleEffect ();
4089                                 break;
4090
4091                         case svc_effect:
4092                                 CL_ParseEffect ();
4093                                 break;
4094
4095                         case svc_effect2:
4096                                 CL_ParseEffect2 ();
4097                                 break;
4098
4099                         case svc_spawnbaseline:
4100                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4101                                 if (i < 0 || i >= MAX_EDICTS)
4102                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4103                                 if (i >= cl.max_entities)
4104                                         CL_ExpandEntities(i);
4105                                 CL_ParseBaseline (cl.entities + i, false);
4106                                 break;
4107                         case svc_spawnbaseline2:
4108                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4109                                 if (i < 0 || i >= MAX_EDICTS)
4110                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4111                                 if (i >= cl.max_entities)
4112                                         CL_ExpandEntities(i);
4113                                 CL_ParseBaseline (cl.entities + i, true);
4114                                 break;
4115                         case svc_spawnstatic:
4116                                 CL_ParseStatic (false);
4117                                 break;
4118                         case svc_spawnstatic2:
4119                                 CL_ParseStatic (true);
4120                                 break;
4121                         case svc_temp_entity:
4122                                 if(!CL_VM_Parse_TempEntity())
4123                                         CL_ParseTempEntity ();
4124                                 break;
4125
4126                         case svc_setpause:
4127                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4128                                 if (cl.paused && snd_cdautopause.integer)
4129                                         CDAudio_Pause ();
4130                                 else if (bgmvolume.value > 0.0f)
4131                                         CDAudio_Resume ();
4132                                 S_PauseGameSounds (cl.paused);
4133                                 break;
4134
4135                         case svc_signonnum:
4136                                 i = MSG_ReadByte(&cl_message);
4137                                 // LadyHavoc: it's rude to kick off the client if they missed the
4138                                 // reconnect somehow, so allow signon 1 even if at signon 1
4139                                 if (i <= cls.signon && i != 1)
4140                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4141                                 cls.signon = i;
4142                                 CL_SignonReply ();
4143                                 break;
4144
4145                         case svc_killedmonster:
4146                                 cl.stats[STAT_MONSTERS]++;
4147                                 break;
4148
4149                         case svc_foundsecret:
4150                                 cl.stats[STAT_SECRETS]++;
4151                                 break;
4152
4153                         case svc_updatestat:
4154                                 i = MSG_ReadByte(&cl_message);
4155                                 if (i < 0 || i >= MAX_CL_STATS)
4156                                         Host_Error ("svc_updatestat: %i is invalid", i);
4157                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4158                                 break;
4159
4160                         case svc_updatestatubyte:
4161                                 i = MSG_ReadByte(&cl_message);
4162                                 if (i < 0 || i >= MAX_CL_STATS)
4163                                         Host_Error ("svc_updatestat: %i is invalid", i);
4164                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4165                                 break;
4166
4167                         case svc_spawnstaticsound:
4168                                 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4169                                 break;
4170
4171                         case svc_spawnstaticsound2:
4172                                 CL_ParseStaticSound (true);
4173                                 break;
4174
4175                         case svc_cdtrack:
4176                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4177                                 cl.looptrack = MSG_ReadByte(&cl_message);
4178                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4179                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4180                                 else
4181                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4182                                 break;
4183
4184                         case svc_intermission:
4185                                 if(!cl.intermission)
4186                                         cl.completed_time = cl.time;
4187                                 cl.intermission = 1;
4188                                 CL_VM_UpdateIntermissionState(cl.intermission);
4189                                 break;
4190
4191                         case svc_finale:
4192                                 if(!cl.intermission)
4193                                         cl.completed_time = cl.time;
4194                                 cl.intermission = 2;
4195                                 CL_VM_UpdateIntermissionState(cl.intermission);
4196                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4197                                 break;
4198
4199                         case svc_cutscene:
4200                                 if(!cl.intermission)
4201                                         cl.completed_time = cl.time;
4202                                 cl.intermission = 3;
4203                                 CL_VM_UpdateIntermissionState(cl.intermission);
4204                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4205                                 break;
4206
4207                         case svc_sellscreen:
4208                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4209                                 break;
4210                         case svc_hidelmp:
4211                                 if (gamemode == GAME_TENEBRAE)
4212                                 {
4213                                         // repeating particle effect
4214                                         MSG_ReadCoord(&cl_message, cls.protocol);
4215                                         MSG_ReadCoord(&cl_message, cls.protocol);
4216                                         MSG_ReadCoord(&cl_message, cls.protocol);
4217                                         MSG_ReadCoord(&cl_message, cls.protocol);
4218                                         MSG_ReadCoord(&cl_message, cls.protocol);
4219                                         MSG_ReadCoord(&cl_message, cls.protocol);
4220                                         (void) MSG_ReadByte(&cl_message);
4221                                         MSG_ReadLong(&cl_message);
4222                                         MSG_ReadLong(&cl_message);
4223                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4224                                 }
4225                                 else
4226                                         SHOWLMP_decodehide();
4227                                 break;
4228                         case svc_showlmp:
4229                                 if (gamemode == GAME_TENEBRAE)
4230                                 {
4231                                         // particle effect
4232                                         MSG_ReadCoord(&cl_message, cls.protocol);
4233                                         MSG_ReadCoord(&cl_message, cls.protocol);
4234                                         MSG_ReadCoord(&cl_message, cls.protocol);
4235                                         (void) MSG_ReadByte(&cl_message);
4236                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4237                                 }
4238                                 else
4239                                         SHOWLMP_decodeshow();
4240                                 break;
4241                         case svc_skybox:
4242                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4243                                 break;
4244                         case svc_entities:
4245                                 if (cls.signon == SIGNONS - 1)
4246                                 {
4247                                         // first update is the final signon stage
4248                                         cls.signon = SIGNONS;
4249                                         CL_SignonReply ();
4250                                 }
4251                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4252                                         EntityFrame_CL_ReadFrame();
4253                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4254                                         EntityFrame4_CL_ReadFrame();
4255                                 else
4256                                         EntityFrame5_CL_ReadFrame();
4257                                 break;
4258                         case svc_csqcentities:
4259                                 CSQC_ReadEntities();
4260                                 break;
4261                         case svc_downloaddata:
4262                                 CL_ParseDownload();
4263                                 break;
4264                         case svc_trailparticles:
4265                                 CL_ParseTrailParticles();
4266                                 break;
4267                         case svc_pointparticles:
4268                                 CL_ParsePointParticles();
4269                                 break;
4270                         case svc_pointparticles1:
4271                                 CL_ParsePointParticles1();
4272                                 break;
4273                         }
4274 //                      R_TimeReport(svc_strings[cmd]);
4275                 }
4276         }
4277
4278         if (cls.signon == SIGNONS)
4279                 CL_UpdateItemsAndWeapon();
4280 //      R_TimeReport("UpdateItems");
4281
4282         EntityFrameQuake_ISeeDeadEntities();
4283 //      R_TimeReport("ISeeDeadEntities");
4284
4285         CL_UpdateMoveVars();
4286 //      R_TimeReport("UpdateMoveVars");
4287
4288         parsingerror = false;
4289
4290         // LadyHavoc: this was at the start of the function before cl_autodemo was
4291         // implemented
4292         if (cls.demorecording)
4293         {
4294                 CL_WriteDemoMessage (&cl_message);
4295 //              R_TimeReport("WriteDemo");
4296         }
4297 }
4298
4299 void CL_Parse_DumpPacket(void)
4300 {
4301         if (!parsingerror)
4302                 return;
4303         Con_Print("Packet dump:\n");
4304         SZ_HexDumpToConsole(&cl_message);
4305         parsingerror = false;
4306 }
4307
4308 void CL_Parse_ErrorCleanUp(void)
4309 {
4310         CL_StopDownload(0, 0);
4311         QW_CL_StopUpload_f(cmd_local);
4312 }
4313
4314 void CL_Parse_Init(void)
4315 {
4316         Cvar_RegisterVariable(&cl_worldmessage);
4317         Cvar_RegisterVariable(&cl_worldname);
4318         Cvar_RegisterVariable(&cl_worldnamenoextension);
4319         Cvar_RegisterVariable(&cl_worldbasename);
4320
4321         Cvar_RegisterVariable(&developer_networkentities);
4322         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4323
4324         Cvar_RegisterVariable(&cl_sound_wizardhit);
4325         Cvar_RegisterVariable(&cl_sound_hknighthit);
4326         Cvar_RegisterVariable(&cl_sound_tink1);
4327         Cvar_RegisterVariable(&cl_sound_ric1);
4328         Cvar_RegisterVariable(&cl_sound_ric2);
4329         Cvar_RegisterVariable(&cl_sound_ric3);
4330         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4331         Cvar_RegisterVariable(&cl_sound_r_exp3);
4332         Cvar_RegisterVariable(&snd_cdautopause);
4333
4334         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4335
4336         // server extension cvars set by commands issued from the server during connect
4337         Cvar_RegisterVariable(&cl_serverextension_download);
4338
4339         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4340         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4341         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4342         Cvar_RegisterVariable(&cl_iplog_name);
4343         Cvar_RegisterVariable(&cl_readpicture_force);
4344
4345         Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4346         Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4347         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4348         Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4349         Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4350         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4351         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4352         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4353         Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4354 }
4355
4356 void CL_Parse_Shutdown(void)
4357 {
4358 }