2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
34 const char *svc_strings[128] =
38 "svc_disconnect", // (DP8) [string] null terminated parting message
40 "svc_version", // [int] server version
41 "svc_setview", // [short] entity number
42 "svc_sound", // <see code>
43 "svc_time", // [float] server time
44 "svc_print", // [string] null terminated string
45 "svc_stufftext", // [string] stuffed into client's console buffer
46 // the string should be \n terminated
47 "svc_setangle", // [vec3] set the view angle to this absolute value
49 "svc_serverinfo", // [int] version
50 // [string] signon string
51 // [string]..[0]model cache [string]...[0]sounds cache
52 // [string]..[0]item cache
53 "svc_lightstyle", // [byte] [string]
54 "svc_updatename", // [byte] [string]
55 "svc_updatefrags", // [byte] [short]
56 "svc_clientdata", // <shortbits + data>
57 "svc_stopsound", // <see code>
58 "svc_updatecolors", // [byte] [byte]
59 "svc_particle", // [vec3] <variable>
60 "svc_damage", // [byte] impact [byte] blood [vec3] from
63 "OBSOLETE svc_spawnbinary",
66 "svc_temp_entity", // <variable>
72 "svc_spawnstaticsound",
74 "svc_finale", // [string] music [string] text
75 "svc_cdtrack", // [byte] track [byte] looptrack
78 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
79 "svc_hidelmp", // [string] iconlabel
80 "svc_skybox", // [string] skyname
93 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
94 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
95 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97 "svc_sound2", // 54 // short soundindex instead of byte
98 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
99 "svc_spawnstatic2", // 56 // short modelindex instead of byte
100 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
102 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
103 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
104 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
105 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
108 const char *qw_svc_strings[128] =
112 "qw_svc_disconnect", // 2
113 "qw_svc_updatestat", // 3 // [byte] [byte]
115 "qw_svc_setview", // 5 // [short] entity number
116 "qw_svc_sound", // 6 // <see code>
118 "qw_svc_print", // 8 // [byte] id [string] null terminated string
119 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
120 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
121 "qw_svc_serverdata", // 11 // [long] protocol ...
122 "qw_svc_lightstyle", // 12 // [byte] [string]
124 "qw_svc_updatefrags", // 14 // [byte] [short]
126 "qw_svc_stopsound", // 16 // <see code>
129 "qw_svc_damage", // 19
130 "qw_svc_spawnstatic", // 20
132 "qw_svc_spawnbaseline", // 22
133 "qw_svc_temp_entity", // 23 // variable
134 "qw_svc_setpause", // 24 // [byte] on / off
136 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
137 "qw_svc_killedmonster", // 27
138 "qw_svc_foundsecret", // 28
139 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
140 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
141 "qw_svc_finale", // 31 // [string] text
142 "qw_svc_cdtrack", // 32 // [byte] track
143 "qw_svc_sellscreen", // 33
144 "qw_svc_smallkick", // 34 // set client punchangle to 2
145 "qw_svc_bigkick", // 35 // set client punchangle to 4
146 "qw_svc_updateping", // 36 // [byte] [short]
147 "qw_svc_updateentertime", // 37 // [byte] [float]
148 "qw_svc_updatestatlong", // 38 // [byte] [long]
149 "qw_svc_muzzleflash", // 39 // [short] entity
150 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
151 "qw_svc_download", // 41 // [short] size [size bytes]
152 "qw_svc_playerinfo", // 42 // variable
153 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
154 "qw_svc_chokecount", // 44 // [byte] packets choked
155 "qw_svc_modellist", // 45 // [strings]
156 "qw_svc_soundlist", // 46 // [strings]
157 "qw_svc_packetentities", // 47 // [...]
158 "qw_svc_deltapacketentities", // 48 // [...]
159 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
160 "qw_svc_entgravity", // 50 // gravity change, for prediction
161 "qw_svc_setinfo", // 51 // setinfo on a client
162 "qw_svc_serverinfo", // 52 // serverinfo
163 "qw_svc_updatepl", // 53 // [byte] [byte]
166 //=============================================================================
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183 #define RIC_GUNSHOT 1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
204 CL_ParseStartSoundPacket
207 static void CL_ParseStartSoundPacket(int largesoundindex)
216 int fflags = CHANNELFLAG_NONE;
218 if (cls.protocol == PROTOCOL_QUAKEWORLD)
220 channel = MSG_ReadShort(&cl_message);
222 if (channel & (1<<15))
223 nvolume = MSG_ReadByte(&cl_message);
225 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
227 if (channel & (1<<14))
228 attenuation = MSG_ReadByte(&cl_message) / 64.0;
230 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
234 ent = (channel>>3)&1023;
237 sound_num = MSG_ReadByte(&cl_message);
241 field_mask = MSG_ReadByte(&cl_message);
243 if (field_mask & SND_VOLUME)
244 nvolume = MSG_ReadByte(&cl_message);
246 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
248 if (field_mask & SND_ATTENUATION)
249 attenuation = MSG_ReadByte(&cl_message) / 64.0;
251 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
253 if (field_mask & SND_SPEEDUSHORT4000)
254 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
258 if (field_mask & SND_LARGEENTITY)
260 ent = (unsigned short) MSG_ReadShort(&cl_message);
261 channel = MSG_ReadChar(&cl_message);
265 channel = (unsigned short) MSG_ReadShort(&cl_message);
270 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
271 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
273 sound_num = MSG_ReadByte(&cl_message);
276 MSG_ReadVector(&cl_message, pos, cls.protocol);
278 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
280 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
284 if (ent >= MAX_EDICTS)
286 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
290 if (ent >= cl.max_entities)
291 CL_ExpandEntities(ent);
293 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
294 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
301 When the client is taking a long time to load stuff, send keepalive messages
302 so the server doesn't disconnect.
306 static unsigned char olddata[NET_MAXMESSAGE];
307 void CL_KeepaliveMessage (qbool readmessages)
309 static double lastdirtytime = 0;
310 static qbool recursive = false;
313 static double countdownmsg = 0;
314 static double countdownupdate = 0;
319 thisrecursive = recursive;
322 dirtytime = Sys_DirtyTime();
323 deltatime = dirtytime - lastdirtytime;
324 lastdirtytime = dirtytime;
325 if (deltatime <= 0 || deltatime >= 1800.0)
328 countdownmsg -= deltatime;
329 countdownupdate -= deltatime;
333 if(cls.state != ca_dedicated)
335 if(countdownupdate <= 0) // check if time stepped backwards
337 SCR_UpdateLoadingScreenIfShown();
343 // no need if server is local and definitely not if this is a demo
344 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
346 recursive = thisrecursive;
352 // read messages from server, should just be nops
354 memcpy(olddata, cl_message.data, cl_message.cursize);
356 NetConn_ClientFrame();
359 memcpy(cl_message.data, olddata, cl_message.cursize);
362 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
365 unsigned char buf[4];
368 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
369 Con_Print("--> client to server keepalive\n");
370 memset(&msg, 0, sizeof(msg));
372 msg.maxsize = sizeof(buf);
373 MSG_WriteChar(&msg, clc_nop);
374 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
377 recursive = thisrecursive;
380 void CL_ParseEntityLump(char *entdata)
382 qbool loadedsky = false;
384 char key[128], value[MAX_INPUTLINE];
385 FOG_clear(); // LadyHavoc: no fog until set
386 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
387 R_SetSkyBox(cl.worldmodel->brush.skybox);
391 if (!COM_ParseToken_Simple(&data, false, false, true))
393 if (com_token[0] != '{')
397 if (!COM_ParseToken_Simple(&data, false, false, true))
399 if (com_token[0] == '}')
400 break; // end of worldspawn
401 if (com_token[0] == '_')
402 strlcpy (key, com_token + 1, sizeof (key));
404 strlcpy (key, com_token, sizeof (key));
405 while (key[strlen(key)-1] == ' ') // remove trailing spaces
406 key[strlen(key)-1] = 0;
407 if (!COM_ParseToken_Simple(&data, false, false, true))
409 strlcpy (value, com_token, sizeof (value));
410 if (!strcmp("sky", key))
415 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
420 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
425 else if (!strcmp("fog", key))
427 FOG_clear(); // so missing values get good defaults
428 r_refdef.fog_start = 0;
429 r_refdef.fog_alpha = 1;
430 r_refdef.fog_end = 16384;
431 r_refdef.fog_height = 1<<30;
432 r_refdef.fog_fadedepth = 128;
434 #define sscanf sscanf_s
436 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
438 else if (!strcmp("fog_density", key))
439 r_refdef.fog_density = atof(value);
440 else if (!strcmp("fog_red", key))
441 r_refdef.fog_red = atof(value);
442 else if (!strcmp("fog_green", key))
443 r_refdef.fog_green = atof(value);
444 else if (!strcmp("fog_blue", key))
445 r_refdef.fog_blue = atof(value);
446 else if (!strcmp("fog_alpha", key))
447 r_refdef.fog_alpha = atof(value);
448 else if (!strcmp("fog_start", key))
449 r_refdef.fog_start = atof(value);
450 else if (!strcmp("fog_end", key))
451 r_refdef.fog_end = atof(value);
452 else if (!strcmp("fog_height", key))
453 r_refdef.fog_height = atof(value);
454 else if (!strcmp("fog_fadedepth", key))
455 r_refdef.fog_fadedepth = atof(value);
456 else if (!strcmp("fog_heighttexture", key))
458 FOG_clear(); // so missing values get good defaults
460 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
462 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
464 r_refdef.fog_height_texturename[63] = 0;
468 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
469 R_SetSkyBox("unit1_");
472 extern cvar_t con_chatsound_team_file;
473 static const vec3_t defaultmins = {-4096, -4096, -4096};
474 static const vec3_t defaultmaxs = {4096, 4096, 4096};
475 static void CL_SetupWorldModel(void)
477 prvm_prog_t *prog = CLVM_prog;
478 // update the world model
479 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
480 CL_UpdateRenderEntity(&cl.entities[0].render);
482 // make sure the cl.worldname and related cvars are set up now that we know the world model name
483 // set up csqc world for collision culling
486 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
487 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
488 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
489 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
490 Cvar_SetQuick(&cl_worldname, cl.worldname);
491 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
492 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
493 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
497 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
498 Cvar_SetQuick(&cl_worldnamenoextension, "");
499 Cvar_SetQuick(&cl_worldbasename, "");
500 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
502 World_Start(&cl.world);
504 // load or reload .loc file for team chat messages
505 CL_Locs_Reload_f(cmd_local);
507 // make sure we send enough keepalives
508 CL_KeepaliveMessage(false);
510 // reset particles and other per-level things
513 // make sure we send enough keepalives
514 CL_KeepaliveMessage(false);
516 // load the team chat beep if possible
517 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
519 // check memory integrity
520 Mem_CheckSentinelsGlobal();
536 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
541 // see if the file already exists
542 file = FS_OpenVirtualFile(filename, true);
549 // download messages in a demo would be bad
550 if (cls.demorecording)
552 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
556 // don't try to download when playing a demo
560 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
561 Con_Printf("Downloading %s\n", filename);
563 if (!cls.qw_downloadmemory)
565 cls.qw_downloadmemory = NULL;
566 cls.qw_downloadmemorycursize = 0;
567 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
570 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
571 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
573 cls.qw_downloadnumber++;
574 cls.qw_downloadpercent = 0;
575 cls.qw_downloadmemorycursize = 0;
580 static void QW_CL_ProcessUserInfo(int slot);
581 static void QW_CL_RequestNextDownload(void)
586 // clear name of file that just finished
587 cls.qw_downloadname[0] = 0;
589 // skip the download fragment if playing a demo
595 switch (cls.qw_downloadtype)
600 if (cls.qw_downloadnumber == 0)
601 Con_Printf("Checking skins...\n");
602 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
604 if (!cl.scores[cls.qw_downloadnumber].name[0])
606 // check if we need to download the file, and return if so
607 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
611 cls.qw_downloadtype = dl_none;
613 // load any newly downloaded skins
614 for (i = 0;i < cl.maxclients;i++)
615 QW_CL_ProcessUserInfo(i);
617 // if we're still in signon stages, request the next one
618 if (cls.signon != SIGNONS)
620 cls.signon = SIGNONS-1;
621 // we'll go to SIGNONS when the first entity update is received
622 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
623 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
627 if (cls.qw_downloadnumber == 0)
629 Con_Printf("Checking models...\n");
630 cls.qw_downloadnumber = 1;
633 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
636 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
639 cl.qw_modelindex_spike = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
641 cl.qw_modelindex_player = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
643 cl.qw_modelindex_flag = cls.qw_downloadnumber;
644 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
645 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
646 // check if we need to download the file, and return if so
647 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
651 cls.qw_downloadtype = dl_none;
653 // touch all of the precached models that are still loaded so we can free
654 // anything that isn't needed
657 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
658 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
659 // precache any models used by the client (this also marks them used)
660 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
661 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
662 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
663 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
665 // we purge the models and sounds later in CL_SignonReply
668 // now we try to load everything that is new
671 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
672 if (cl.model_precache[1]->Draw == NULL)
673 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
676 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
677 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
678 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
680 // check memory integrity
681 Mem_CheckSentinelsGlobal();
683 // now that we have a world model, set up the world entity, renderer
685 CL_SetupWorldModel();
687 // add pmodel/emodel CRCs to userinfo
688 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
689 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
691 // done checking sounds and models, send a prespawn command now
692 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
693 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
695 if (cls.qw_downloadmemory)
697 Mem_Free(cls.qw_downloadmemory);
698 cls.qw_downloadmemory = NULL;
702 cl.loadfinished = true;
705 if (cls.qw_downloadnumber == 0)
707 Con_Printf("Checking sounds...\n");
708 cls.qw_downloadnumber = 1;
711 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
713 // check if we need to download the file, and return if so
714 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
718 cls.qw_downloadtype = dl_none;
720 // clear sound usage flags for purging of unused sounds
723 // precache any sounds used by the client
724 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
725 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
726 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
727 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
728 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
729 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
730 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
732 // sounds used by the game
733 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
734 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
736 // we purge the models and sounds later in CL_SignonReply
739 // check memory integrity
740 Mem_CheckSentinelsGlobal();
742 // done with sound downloads, next we check models
743 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
744 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
748 Con_Printf("Unknown download type.\n");
752 static void QW_CL_ParseDownload(void)
754 int size = (signed short)MSG_ReadShort(&cl_message);
755 int percent = MSG_ReadByte(&cl_message);
757 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
759 // skip the download fragment if playing a demo
763 cl_message.readcount += size;
769 Con_Printf("File not found.\n");
770 QW_CL_RequestNextDownload();
774 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
775 Host_Error("corrupt download message\n");
777 // make sure the buffer is big enough to include this new fragment
778 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
781 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
782 cls.qw_downloadmemorymaxsize *= 2;
783 old = cls.qw_downloadmemory;
784 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
787 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
792 // read the fragment out of the packet
793 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
794 cls.qw_downloadmemorycursize += size;
795 cls.qw_downloadspeedcount += size;
797 cls.qw_downloadpercent = percent;
801 // request next fragment
802 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
803 MSG_WriteString(&cls.netcon->message, "nextdl");
808 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
810 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
812 cls.qw_downloadpercent = 0;
814 // start downloading the next file (or join the game)
815 QW_CL_RequestNextDownload();
819 static void QW_CL_ParseModelList(void)
822 int nummodels = MSG_ReadByte(&cl_message);
826 // parse model precache list
829 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
833 if (nummodels==MAX_MODELS)
834 Host_Error("Server sent too many model precaches");
835 if (strlen(str) >= MAX_QPATH)
836 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
837 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
840 n = MSG_ReadByte(&cl_message);
843 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
844 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
849 cls.qw_downloadnumber = 0;
850 cls.qw_downloadtype = dl_model;
851 QW_CL_RequestNextDownload();
854 static void QW_CL_ParseSoundList(void)
857 int numsounds = MSG_ReadByte(&cl_message);
861 // parse sound precache list
864 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
868 if (numsounds==MAX_SOUNDS)
869 Host_Error("Server sent too many sound precaches");
870 if (strlen(str) >= MAX_QPATH)
871 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
872 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
875 n = MSG_ReadByte(&cl_message);
879 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
880 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
885 cls.qw_downloadnumber = 0;
886 cls.qw_downloadtype = dl_sound;
887 QW_CL_RequestNextDownload();
890 static void QW_CL_Skins_f(cmd_state_t *cmd)
892 cls.qw_downloadnumber = 0;
893 cls.qw_downloadtype = dl_skin;
894 QW_CL_RequestNextDownload();
897 static void QW_CL_Changing_f(cmd_state_t *cmd)
899 if (cls.qw_downloadmemory) // don't change when downloading
904 cls.signon = 1; // not active anymore, but not disconnected
905 Con_Printf("\nChanging map...\n");
908 void QW_CL_NextUpload_f(cmd_state_t *cmd)
910 int r, percent, size;
912 if (!cls.qw_uploaddata)
915 r = cls.qw_uploadsize - cls.qw_uploadpos;
918 size = min(1, cls.qw_uploadsize);
919 percent = (cls.qw_uploadpos+r)*100/size;
921 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
922 MSG_WriteShort(&cls.netcon->message, r);
923 MSG_WriteByte(&cls.netcon->message, percent);
924 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
926 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
928 cls.qw_uploadpos += r;
930 if (cls.qw_uploadpos < cls.qw_uploadsize)
933 Con_Printf("Upload completed\n");
935 QW_CL_StopUpload_f(cmd);
938 void QW_CL_StartUpload(unsigned char *data, int size)
940 // do nothing in demos or if not connected
944 // abort existing upload if in progress
945 QW_CL_StopUpload_f(cmd_local);
947 Con_DPrintf("Starting upload of %d bytes...\n", size);
949 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
950 memcpy(cls.qw_uploaddata, data, size);
951 cls.qw_uploadsize = size;
952 cls.qw_uploadpos = 0;
954 QW_CL_NextUpload_f(cmd_local);
958 qbool QW_CL_IsUploading(void)
960 return cls.qw_uploaddata != NULL;
964 void QW_CL_StopUpload_f(cmd_state_t *cmd)
966 if (cls.qw_uploaddata)
967 Mem_Free(cls.qw_uploaddata);
968 cls.qw_uploaddata = NULL;
969 cls.qw_uploadsize = 0;
970 cls.qw_uploadpos = 0;
973 static void QW_CL_ProcessUserInfo(int slot)
975 int topcolor, bottomcolor;
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
980 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
982 cl.scores[slot].qw_spectator = temp[0] != 0;
983 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
984 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
985 if (!cl.scores[slot].qw_skin[0])
986 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
990 static void QW_CL_UpdateUserInfo(void)
993 slot = MSG_ReadByte(&cl_message);
994 if (slot >= cl.maxclients)
996 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
997 MSG_ReadLong(&cl_message);
998 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1001 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1002 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1004 QW_CL_ProcessUserInfo(slot);
1007 static void QW_CL_SetInfo(void)
1012 slot = MSG_ReadByte(&cl_message);
1013 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1014 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1015 if (slot >= cl.maxclients)
1017 Con_Printf("svc_setinfo >= cl.maxclients\n");
1020 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1022 QW_CL_ProcessUserInfo(slot);
1025 static void QW_CL_ServerInfo(void)
1030 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1031 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1032 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1033 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1034 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1035 cl.qw_teamplay = atoi(temp);
1038 static void QW_CL_ParseNails(void)
1041 int numnails = MSG_ReadByte(&cl_message);
1043 unsigned char bits[6];
1044 for (i = 0;i < numnails;i++)
1046 for (j = 0;j < 6;j++)
1047 bits[j] = MSG_ReadByte(&cl_message);
1048 if (cl.qw_num_nails >= 255)
1050 v = cl.qw_nails[cl.qw_num_nails++];
1051 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1052 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1053 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1054 v[3] = -360*(bits[4]>>4)/16;
1055 v[4] = 360*bits[5]/256;
1060 static void CL_UpdateItemsAndWeapon(void)
1063 // check for important changes
1066 if (cl.olditems != cl.stats[STAT_ITEMS])
1067 for (j = 0;j < 32;j++)
1068 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1069 cl.item_gettime[j] = cl.time;
1070 cl.olditems = cl.stats[STAT_ITEMS];
1072 // GAME_NEXUIZ hud needs weapon change time
1073 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1074 cl.weapontime = cl.time;
1075 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1078 #define LOADPROGRESSWEIGHT_SOUND 1.0
1079 #define LOADPROGRESSWEIGHT_MODEL 4.0
1080 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1081 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1083 static void CL_BeginDownloads(qbool aborteddownload)
1086 // quakeworld works differently
1087 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1090 // this would be a good place to do curl downloads
1091 if(Curl_Have_forthismap())
1093 Curl_Register_predownload(); // come back later
1097 // if we got here...
1098 // curl is done, so let's start with the business
1100 SCR_PushLoadingScreen("Loading precaches", 1);
1101 cl.loadbegun = true;
1103 // if already downloading something from the previous level, don't stop it
1104 if (cls.qw_downloadname[0])
1107 if (cl.downloadcsqc)
1110 cl.downloadcsqc = false;
1113 && csqc_progname.string
1114 && csqc_progname.string[0]
1115 && csqc_progcrc.integer >= 0
1116 && cl_serverextension_download.integer
1117 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1118 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1120 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1121 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1122 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1124 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1129 if (cl.loadmodel_current < cl.loadmodel_total)
1132 if(cl.loadmodel_current == 1)
1134 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1135 SCR_PushLoadingScreen("Loading precached models",
1137 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1138 + LOADPROGRESSWEIGHT_WORLDMODEL
1139 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142 + LOADPROGRESSWEIGHT_WORLDMODEL
1143 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1148 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1150 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1152 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1154 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1155 + LOADPROGRESSWEIGHT_WORLDMODEL
1156 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1159 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1161 SCR_PopLoadingScreen(false);
1162 if(cl.loadmodel_current == 1)
1164 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1165 SCR_PopLoadingScreen(false);
1169 CL_KeepaliveMessage(true);
1171 // if running a local game, calling Mod_ForName is a completely wasted effort...
1173 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1176 if(cl.loadmodel_current == 1)
1178 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1179 Mod_FreeQ3Shaders();
1181 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1183 SCR_PopLoadingScreen(false);
1184 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1186 // we now have the worldmodel so we can set up the game world
1187 SCR_PushLoadingScreen("world model setup",
1189 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1192 + LOADPROGRESSWEIGHT_WORLDMODEL
1193 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1196 CL_SetupWorldModel();
1197 SCR_PopLoadingScreen(true);
1198 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1200 cl.loadfinished = true;
1201 // now issue the spawn to move on to signon 2 like normal
1203 CL_ForwardToServer("prespawn");
1207 SCR_PopLoadingScreen(false);
1208 // finished loading models
1211 if (cl.loadsound_current < cl.loadsound_total)
1214 if(cl.loadsound_current == 1)
1215 SCR_PushLoadingScreen("Loading precached sounds",
1217 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1219 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1220 + LOADPROGRESSWEIGHT_WORLDMODEL
1221 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1222 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1225 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1227 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1228 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1230 SCR_PopLoadingScreen(false);
1233 CL_KeepaliveMessage(true);
1234 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1235 SCR_PopLoadingScreen(false);
1237 SCR_PopLoadingScreen(false);
1238 // finished loading sounds
1241 if(IS_NEXUIZ_DERIVED(gamemode))
1242 Cvar_SetValueQuick(&cl_serverextension_download, false);
1243 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1244 // of dependencies) anyway, and can mess around with the game directory;
1245 // until this is fixed, only support pk3 downloads via curl, and turn off
1246 // individual file downloads other than for CSQC
1247 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1249 // idea: support download of pk3 files using this protocol later
1251 // note: the reason these loops skip already-loaded things is that it
1252 // enables this command to be issued during the game if desired
1254 if (cl.downloadmodel_current < cl.loadmodel_total)
1258 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1260 if (aborteddownload)
1263 if (cl.downloadmodel_current == 1)
1265 // the worldmodel failed, but we need to set up anyway
1266 Mod_FreeQ3Shaders();
1267 CL_SetupWorldModel();
1268 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1270 cl.loadfinished = true;
1271 // now issue the spawn to move on to signon 2 like normal
1273 CL_ForwardToServer("prespawn");
1276 aborteddownload = false;
1279 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1281 CL_KeepaliveMessage(true);
1282 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1284 if (cl.downloadmodel_current == 1)
1285 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1287 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1288 // regarding the * check: don't try to download submodels
1289 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1291 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1292 // we'll try loading again when the download finishes
1297 if(cl.downloadmodel_current == 1)
1299 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1300 Mod_FreeQ3Shaders();
1303 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1304 if (cl.downloadmodel_current == 1)
1306 // we now have the worldmodel so we can set up the game world
1307 // or maybe we do not have it (cl_serverextension_download 0)
1308 // then we need to continue loading ANYWAY!
1309 CL_SetupWorldModel();
1310 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1312 cl.loadfinished = true;
1313 // now issue the spawn to move on to signon 2 like normal
1315 CL_ForwardToServer("prespawn");
1320 // finished loading models
1323 if (cl.downloadsound_current < cl.loadsound_total)
1327 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1329 char soundname[MAX_QPATH];
1330 if (aborteddownload)
1332 aborteddownload = false;
1335 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1337 CL_KeepaliveMessage(true);
1338 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1339 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1341 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1343 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1344 // we'll try loading again when the download finishes
1348 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1351 // finished loading sounds
1354 SCR_PopLoadingScreen(false);
1356 if (!cl.loadfinished)
1358 cl.loadfinished = true;
1360 // check memory integrity
1361 Mem_CheckSentinelsGlobal();
1363 // now issue the spawn to move on to signon 2 like normal
1365 CL_ForwardToServer("prespawn");
1369 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1371 // prevent cl_begindownloads from being issued multiple times in one match
1372 // to prevent accidentally cancelled downloads
1374 Con_Printf("cl_begindownloads is only valid once per match\n");
1376 CL_BeginDownloads(false);
1379 static void CL_StopDownload(int size, int crc)
1381 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1384 size_t existingsize;
1385 const char *extension;
1387 if(cls.qw_download_deflate)
1390 size_t inflated_size;
1391 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1392 Mem_Free(cls.qw_downloadmemory);
1395 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1396 cls.qw_downloadmemory = out;
1397 cls.qw_downloadmemorycursize = (int)inflated_size;
1401 cls.qw_downloadmemory = NULL;
1402 cls.qw_downloadmemorycursize = 0;
1403 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1407 if(!cls.qw_downloadmemory)
1409 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1413 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414 size = cls.qw_downloadmemorycursize;
1416 // save to disk only if we don't already have it
1417 // (this is mainly for playing back demos)
1418 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1419 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1420 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1422 if ((int)existingsize != size || existingcrc != crc)
1424 // we have a mismatching file, pick another name for it
1425 char name[MAX_QPATH*2];
1426 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1427 if (!FS_FileExists(name))
1429 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1430 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1431 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1433 if(cls.caughtcsprogsdata)
1434 Mem_Free(cls.caughtcsprogsdata);
1435 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1436 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1437 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1438 Con_DPrintf("Buffered \"%s\"\n", name);
1445 // we either don't have it or have a mismatching file...
1446 // so it's time to accept the file
1447 // but if we already have a mismatching file we need to rename
1448 // this new one, and if we already have this file in renamed form,
1450 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1451 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1452 extension = FS_FileExtension(cls.qw_downloadname);
1453 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1458 else if (cls.qw_downloadmemory && size)
1460 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1461 CL_BeginDownloads(true);
1464 if (cls.qw_downloadmemory)
1465 Mem_Free(cls.qw_downloadmemory);
1466 cls.qw_downloadmemory = NULL;
1467 cls.qw_downloadname[0] = 0;
1468 cls.qw_downloadmemorymaxsize = 0;
1469 cls.qw_downloadmemorycursize = 0;
1470 cls.qw_downloadpercent = 0;
1473 static void CL_ParseDownload(void)
1476 static unsigned char data[NET_MAXMESSAGE];
1477 start = MSG_ReadLong(&cl_message);
1478 size = (unsigned short)MSG_ReadShort(&cl_message);
1480 // record the start/size information to ack in the next input packet
1481 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1483 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1485 cls.dp_downloadack[i].start = start;
1486 cls.dp_downloadack[i].size = size;
1491 MSG_ReadBytes(&cl_message, size, data);
1493 if (!cls.qw_downloadname[0])
1496 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1500 if (start + size > cls.qw_downloadmemorymaxsize)
1501 Host_Error("corrupt download message\n");
1503 // only advance cursize if the data is at the expected position
1504 // (gaps are unacceptable)
1505 memcpy(cls.qw_downloadmemory + start, data, size);
1506 cls.qw_downloadmemorycursize = start + size;
1507 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1508 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1509 cls.qw_downloadspeedcount += size;
1512 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1514 int size = atoi(Cmd_Argv(cmd, 1));
1516 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1518 Con_Printf("cl_downloadbegin: received bogus information\n");
1519 CL_StopDownload(0, 0);
1523 if (cls.qw_downloadname[0])
1524 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1526 CL_StopDownload(0, 0);
1528 // we're really beginning a download now, so initialize stuff
1529 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1530 cls.qw_downloadmemorymaxsize = size;
1531 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1532 cls.qw_downloadnumber++;
1534 cls.qw_download_deflate = false;
1535 if(Cmd_Argc(cmd) >= 4)
1537 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1538 cls.qw_download_deflate = true;
1539 // check further encodings here
1542 CL_ForwardToServer("sv_startdownload");
1545 static void CL_StopDownload_f(cmd_state_t *cmd)
1548 if (cls.qw_downloadname[0])
1550 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1551 CL_StopDownload(0, 0);
1553 CL_BeginDownloads(true);
1556 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1558 if (Cmd_Argc(cmd) < 3)
1560 Con_Printf("Malformed cl_downloadfinished command\n");
1563 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1564 CL_BeginDownloads(false);
1567 extern cvar_t cl_topcolor;
1568 extern cvar_t cl_bottomcolor;
1569 static void CL_SendPlayerInfo(void)
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1581 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1582 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1584 if (cl_pmodel.integer)
1586 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1589 if (*cl_playermodel.string)
1591 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1594 if (*cl_playerskin.string)
1596 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1602 =====================
1605 An svc_signonnum has been received, perform a client side setup
1606 =====================
1608 static void CL_SignonReply (void)
1610 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1617 // send player info before we begin downloads
1618 // (so that the server can see the player name while downloading)
1619 CL_SendPlayerInfo();
1621 // execute cl_begindownloads next frame
1622 // (after any commands added by svc_stufftext have been executed)
1623 // when done with downloads the "prespawn" will be sent
1624 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1626 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627 //MSG_WriteString (&cls.netcon->message, "prespawn");
1629 else // playing a demo... make sure loading occurs as soon as possible
1630 CL_BeginDownloads(false);
1636 // LadyHavoc: quake sent the player info here but due to downloads
1637 // it is sent earlier instead
1638 // CL_SendPlayerInfo();
1640 // LadyHavoc: changed to begin a loading stage and issue this when done
1641 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1642 MSG_WriteString (&cls.netcon->message, "spawn");
1649 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1650 MSG_WriteString (&cls.netcon->message, "begin");
1655 // after the level has been loaded, we shouldn't need the shaders, and
1656 // if they are needed again they will be automatically loaded...
1657 // we also don't need the unused models or sounds from the last level
1658 Mod_FreeQ3Shaders();
1663 if (Sys_CheckParm("-profilegameonly"))
1664 Sys_AllowProfiling(true);
1674 static void CL_ParseServerInfo (void)
1678 protocolversion_t protocol;
1679 int nummodels, numsounds;
1682 // if we start loading a level and a video is still playing, stop it
1685 Con_DPrint("Serverinfo packet received.\n");
1686 Collision_Cache_Reset(true);
1688 // if server is active, we already began a loading plaque
1691 SCR_BeginLoadingPlaque(false);
1693 // prevent dlcache assets from the previous map from interfering with this one
1694 FS_UnloadPacks_dlcache();
1695 // free q3 shaders so that any newly downloaded shaders will be active
1696 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1697 //Mod_FreeQ3Shaders();
1700 // check memory integrity
1701 Mem_CheckSentinelsGlobal();
1703 // clear cl_serverextension cvars
1704 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1707 // wipe the client_state_t struct
1711 // parse protocol version number
1712 i = MSG_ReadLong(&cl_message);
1713 protocol = Protocol_EnumForNumber(i);
1714 if (protocol == PROTOCOL_UNKNOWN)
1716 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1719 // hack for unmarked Nehahra movie demos which had a custom protocol
1720 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1721 protocol = PROTOCOL_NEHAHRAMOVIE;
1722 cls.protocol = protocol;
1723 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1725 cl.num_entities = 1;
1727 if (protocol == PROTOCOL_QUAKEWORLD)
1729 char gamedir[1][MAX_QPATH];
1731 cl.qw_servercount = MSG_ReadLong(&cl_message);
1733 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1734 Con_Printf("server gamedir is %s\n", str);
1735 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1737 // change gamedir if needed
1738 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1739 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1741 cl.gametype = GAME_DEATHMATCH;
1744 // parse player number
1745 i = MSG_ReadByte(&cl_message);
1746 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1747 //cl.qw_spectator = (i & 128) != 0;
1748 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1749 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1751 // get the full level name
1752 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1753 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1755 // get the movevars that are defined in the qw protocol
1756 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1757 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1758 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1759 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1760 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1761 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1762 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1763 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1764 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1765 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1767 // other movevars not in the protocol...
1768 cl.movevars_wallfriction = 0;
1769 cl.movevars_timescale = 1;
1770 cl.movevars_jumpvelocity = 270;
1771 cl.movevars_edgefriction = 1;
1772 cl.movevars_maxairspeed = 30;
1773 cl.movevars_stepheight = 18;
1774 cl.movevars_airaccel_qw = 1;
1775 cl.movevars_airaccel_sideways_friction = 0;
1777 // seperate the printfs so the server message can have a color
1778 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1780 // check memory integrity
1781 Mem_CheckSentinelsGlobal();
1785 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1786 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1789 cl.loadbegun = false;
1790 cl.loadfinished = false;
1792 cls.state = ca_connected;
1795 // note: on QW protocol we can't set up the gameworld until after
1796 // downloads finish...
1797 // (we don't even know the name of the map yet)
1798 // this also means cl_autodemo does not work on QW protocol...
1800 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1801 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1802 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1803 Cvar_SetQuick(&cl_worldname, cl.worldname);
1804 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1805 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1807 // check memory integrity
1808 Mem_CheckSentinelsGlobal();
1813 cl.maxclients = MSG_ReadByte(&cl_message);
1814 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1816 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1819 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1822 cl.gametype = MSG_ReadByte(&cl_message);
1823 // the original id singleplayer demos are bugged and contain
1824 // GAME_DEATHMATCH even for singleplayer
1825 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1826 cl.gametype = GAME_COOP;
1828 // parse signon message
1829 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1830 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1832 // seperate the printfs so the server message can have a color
1833 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1834 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1836 // check memory integrity
1837 Mem_CheckSentinelsGlobal();
1839 // parse model precache list
1840 for (nummodels=1 ; ; nummodels++)
1842 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1845 if (nummodels==MAX_MODELS)
1846 Host_Error ("Server sent too many model precaches");
1847 if (strlen(str) >= MAX_QPATH)
1848 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1849 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1851 // parse sound precache list
1852 for (numsounds=1 ; ; numsounds++)
1854 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1857 if (numsounds==MAX_SOUNDS)
1858 Host_Error("Server sent too many sound precaches");
1859 if (strlen(str) >= MAX_QPATH)
1860 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1861 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1864 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1865 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1866 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1867 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1868 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1869 Cvar_SetQuick(&cl_worldname, cl.worldname);
1870 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1871 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1873 // touch all of the precached models that are still loaded so we can free
1874 // anything that isn't needed
1877 for (i = 1;i < nummodels;i++)
1878 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1879 // precache any models used by the client (this also marks them used)
1880 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1881 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1882 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1883 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1885 // we purge the models and sounds later in CL_SignonReply
1886 //Mod_PurgeUnused();
1889 // clear sound usage flags for purging of unused sounds
1892 // precache any sounds used by the client
1893 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1894 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1895 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1896 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1897 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1898 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1899 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1901 // sounds used by the game
1902 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1903 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1905 // now we try to load everything that is new
1906 cl.loadmodel_current = 1;
1907 cl.downloadmodel_current = 1;
1908 cl.loadmodel_total = nummodels;
1909 cl.loadsound_current = 1;
1910 cl.downloadsound_current = 1;
1911 cl.loadsound_total = numsounds;
1912 cl.downloadcsqc = true;
1913 cl.loadbegun = false;
1914 cl.loadfinished = false;
1917 // check memory integrity
1918 Mem_CheckSentinelsGlobal();
1920 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1921 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1923 char demofile[MAX_OSPATH];
1925 if (cls.demorecording)
1927 // finish the previous level's demo file
1928 CL_Stop_f(cmd_local);
1931 // start a new demo file
1932 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1934 Con_Printf ("Auto-recording to %s.\n", demofile);
1936 // Reset bit 0 for every new demo
1937 Cvar_SetValueQuick(&cl_autodemo_delete,
1938 (cl_autodemo_delete.integer & ~0x1)
1940 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1943 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1946 cls.forcetrack = -1;
1947 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1948 cls.demorecording = true;
1949 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1950 cls.demo_lastcsprogssize = -1;
1951 cls.demo_lastcsprogscrc = -1;
1954 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1957 cl.islocalgame = NetConn_IsLocalGame();
1960 void CL_ValidateState(entity_state_t *s)
1967 if (s->modelindex >= MAX_MODELS)
1968 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1970 // these warnings are only warnings, no corrections are made to the state
1971 // because states are often copied for decoding, which otherwise would
1972 // propogate some of the corrections accidentally
1973 // (this used to happen, sometimes affecting skin and frame)
1975 // colormap is client index + 1
1976 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1977 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1979 if (developer_extra.integer)
1981 model = CL_GetModelByIndex(s->modelindex);
1982 if (model && model->type && s->frame >= model->numframes)
1983 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1984 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1985 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1989 void CL_MoveLerpEntityStates(entity_t *ent)
1991 float odelta[3], adelta[3];
1992 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1993 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1994 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1996 // reset all persistent stuff if this is a new entity
1997 ent->persistent.lerpdeltatime = 0;
1998 ent->persistent.lerpstarttime = cl.mtime[1];
1999 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2000 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2001 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2002 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2003 // reset animation interpolation as well
2004 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2005 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2006 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2007 ent->render.shadertime = cl.time;
2008 // reset various persistent stuff
2009 ent->persistent.muzzleflash = 0;
2010 ent->persistent.trail_allowed = false;
2012 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2014 // don't interpolate the move
2015 ent->persistent.lerpdeltatime = 0;
2016 ent->persistent.lerpstarttime = cl.mtime[1];
2017 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2018 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2019 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2020 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2021 ent->persistent.trail_allowed = false;
2023 // if(ent->state_current.frame != ent->state_previous.frame)
2024 // do this even if we did change the frame
2025 // teleport bit is only used if an animation restart, or a jump, is necessary
2026 // so it should be always harmless to do this
2028 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2029 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2030 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2033 // note that this case must do everything the following case does too
2035 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2037 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2038 ent->render.framegroupblend[1].lerp = 1;
2039 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2040 ent->render.framegroupblend[0].start = cl.time;
2041 ent->render.framegroupblend[0].lerp = 0;
2043 else if (DotProduct(odelta, odelta) > 1000*1000
2044 || (cl.fixangle[0] && !cl.fixangle[1])
2045 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2046 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2048 // don't interpolate the move
2049 // (the fixangle[] check detects teleports, but not constant fixangles
2050 // such as when spectating)
2051 ent->persistent.lerpdeltatime = 0;
2052 ent->persistent.lerpstarttime = cl.mtime[1];
2053 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2054 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2055 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2056 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2057 ent->persistent.trail_allowed = false;
2059 else if (ent->state_current.flags & RENDER_STEP)
2061 // monster interpolation
2062 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2064 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2065 ent->persistent.lerpstarttime = cl.mtime[1];
2066 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2067 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2068 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2069 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2075 ent->persistent.lerpstarttime = ent->state_previous.time;
2076 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2077 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2078 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2079 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2080 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2082 // trigger muzzleflash effect if necessary
2083 if (ent->state_current.effects & EF_MUZZLEFLASH)
2084 ent->persistent.muzzleflash = 1;
2086 // restart animation bit
2087 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2089 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2090 ent->render.framegroupblend[1].lerp = 1;
2091 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2092 ent->render.framegroupblend[0].start = cl.time;
2093 ent->render.framegroupblend[0].lerp = 0;
2102 static void CL_ParseBaseline (entity_t *ent, int large)
2106 ent->state_baseline = defaultstate;
2107 // FIXME: set ent->state_baseline.number?
2108 ent->state_baseline.active = true;
2111 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2112 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2114 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2116 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2117 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2121 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2122 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2124 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2125 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2126 for (i = 0;i < 3;i++)
2128 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2129 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2131 ent->state_previous = ent->state_current = ent->state_baseline;
2139 Server information pertaining to this client only
2142 static void CL_ParseClientdata (void)
2146 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2147 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2148 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2149 cl.mviewzoom[1] = cl.mviewzoom[0];
2151 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2153 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2154 cl.stats[STAT_ITEMS] = 0;
2155 cl.stats[STAT_VIEWZOOM] = 255;
2158 cl.mpunchangle[0][0] = 0;
2159 cl.mpunchangle[0][1] = 0;
2160 cl.mpunchangle[0][2] = 0;
2161 cl.mpunchvector[0][0] = 0;
2162 cl.mpunchvector[0][1] = 0;
2163 cl.mpunchvector[0][2] = 0;
2164 cl.mvelocity[0][0] = 0;
2165 cl.mvelocity[0][1] = 0;
2166 cl.mvelocity[0][2] = 0;
2167 cl.mviewzoom[0] = 1;
2169 bits = (unsigned short) MSG_ReadShort(&cl_message);
2170 if (bits & SU_EXTEND1)
2171 bits |= (MSG_ReadByte(&cl_message) << 16);
2172 if (bits & SU_EXTEND2)
2173 bits |= (MSG_ReadByte(&cl_message) << 24);
2175 if (bits & SU_VIEWHEIGHT)
2176 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2178 if (bits & SU_IDEALPITCH)
2179 cl.idealpitch = MSG_ReadChar(&cl_message);
2181 for (i = 0;i < 3;i++)
2183 if (bits & (SU_PUNCH1<<i) )
2185 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2186 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2188 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2190 if (bits & (SU_PUNCHVEC1<<i))
2192 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2193 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2195 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2197 if (bits & (SU_VELOCITY1<<i) )
2199 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2200 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2202 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2206 // LadyHavoc: hipnotic demos don't have this bit set but should
2207 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2208 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2210 cl.onground = (bits & SU_ONGROUND) != 0;
2211 cl.inwater = (bits & SU_INWATER) != 0;
2213 if (cls.protocol == PROTOCOL_DARKPLACES5)
2215 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2216 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2217 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2218 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2222 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2223 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2224 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2226 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2228 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2229 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2230 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2231 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2233 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2234 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2235 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2236 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2237 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2238 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2239 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2240 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2241 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2243 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2246 if (bits & SU_VIEWZOOM)
2248 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2249 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2251 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2254 // viewzoom interpolation
2255 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2259 =====================
2261 =====================
2263 static void CL_ParseStatic (int large)
2267 if (cl.num_static_entities >= cl.max_static_entities)
2268 Host_Error ("Too many static entities");
2269 ent = &cl.static_entities[cl.num_static_entities++];
2270 CL_ParseBaseline (ent, large);
2272 if (ent->state_baseline.modelindex == 0)
2274 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2275 cl.num_static_entities--;
2276 // This is definitely a cheesy way to conserve resources...
2280 // copy it to the current state
2281 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2282 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2283 ent->render.framegroupblend[0].lerp = 1;
2284 // make torchs play out of sync
2285 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2286 ent->render.skinnum = ent->state_baseline.skin;
2287 ent->render.effects = ent->state_baseline.effects;
2288 ent->render.alpha = 1;
2290 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2291 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2293 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2294 ent->render.allowdecals = true;
2295 CL_UpdateRenderEntity(&ent->render);
2303 static void CL_ParseStaticSound (int large)
2306 int sound_num, vol, atten;
2308 MSG_ReadVector(&cl_message, org, cls.protocol);
2310 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2312 sound_num = MSG_ReadByte(&cl_message);
2314 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2316 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2320 vol = MSG_ReadByte(&cl_message);
2321 atten = MSG_ReadByte(&cl_message);
2323 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2326 static void CL_ParseEffect (void)
2329 int modelindex, startframe, framecount, framerate;
2331 MSG_ReadVector(&cl_message, org, cls.protocol);
2332 modelindex = MSG_ReadByte(&cl_message);
2333 startframe = MSG_ReadByte(&cl_message);
2334 framecount = MSG_ReadByte(&cl_message);
2335 framerate = MSG_ReadByte(&cl_message);
2337 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2340 static void CL_ParseEffect2 (void)
2343 int modelindex, startframe, framecount, framerate;
2345 MSG_ReadVector(&cl_message, org, cls.protocol);
2346 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2347 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2348 framecount = MSG_ReadByte(&cl_message);
2349 framerate = MSG_ReadByte(&cl_message);
2351 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2354 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2359 if (ent >= MAX_EDICTS)
2361 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2365 if (ent >= cl.max_entities)
2366 CL_ExpandEntities(ent);
2368 // override any beam with the same entity
2371 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2372 if (b->entity == ent)
2374 // if the entity was not found then just replace an unused beam
2375 if (i == cl.max_beams)
2376 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2379 if (i < cl.max_beams)
2381 cl.num_beams = max(cl.num_beams, i + 1);
2383 b->lightning = lightning;
2385 b->endtime = cl.mtime[0] + 0.2;
2386 VectorCopy (start, b->start);
2387 VectorCopy (end, b->end);
2390 Con_DPrint("beam list overflow!\n");
2393 static void CL_ParseBeam (model_t *m, int lightning)
2398 ent = (unsigned short) MSG_ReadShort(&cl_message);
2399 MSG_ReadVector(&cl_message, start, cls.protocol);
2400 MSG_ReadVector(&cl_message, end, cls.protocol);
2402 if (ent >= MAX_EDICTS)
2404 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2408 CL_NewBeam(ent, start, end, m, lightning);
2411 static void CL_ParseTempEntity(void)
2419 int colorStart, colorLength, count;
2420 float velspeed, radius;
2421 unsigned char *tempcolor;
2422 matrix4x4_t tempmatrix;
2424 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2426 type = MSG_ReadByte(&cl_message);
2429 case QW_TE_WIZSPIKE:
2430 // spike hitting wall
2431 MSG_ReadVector(&cl_message, pos, cls.protocol);
2432 CL_FindNonSolidLocation(pos, pos, 4);
2433 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2434 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2437 case QW_TE_KNIGHTSPIKE:
2438 // spike hitting wall
2439 MSG_ReadVector(&cl_message, pos, cls.protocol);
2440 CL_FindNonSolidLocation(pos, pos, 4);
2441 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2446 // spike hitting wall
2447 MSG_ReadVector(&cl_message, pos, cls.protocol);
2448 CL_FindNonSolidLocation(pos, pos, 4);
2449 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2456 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2458 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2460 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2463 case QW_TE_SUPERSPIKE:
2464 // super spike hitting wall
2465 MSG_ReadVector(&cl_message, pos, cls.protocol);
2466 CL_FindNonSolidLocation(pos, pos, 4);
2467 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2469 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2474 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2476 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2478 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2482 case QW_TE_EXPLOSION:
2484 MSG_ReadVector(&cl_message, pos, cls.protocol);
2485 CL_FindNonSolidLocation(pos, pos, 10);
2486 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2487 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2488 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2491 case QW_TE_TAREXPLOSION:
2492 // tarbaby explosion
2493 MSG_ReadVector(&cl_message, pos, cls.protocol);
2494 CL_FindNonSolidLocation(pos, pos, 10);
2495 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2499 case QW_TE_LIGHTNING1:
2501 CL_ParseBeam(cl.model_bolt, true);
2504 case QW_TE_LIGHTNING2:
2506 CL_ParseBeam(cl.model_bolt2, true);
2509 case QW_TE_LIGHTNING3:
2511 CL_ParseBeam(cl.model_bolt3, false);
2514 case QW_TE_LAVASPLASH:
2515 MSG_ReadVector(&cl_message, pos, cls.protocol);
2516 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519 case QW_TE_TELEPORT:
2520 MSG_ReadVector(&cl_message, pos, cls.protocol);
2521 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525 // bullet hitting wall
2526 radius = MSG_ReadByte(&cl_message);
2527 MSG_ReadVector(&cl_message, pos, cls.protocol);
2528 CL_FindNonSolidLocation(pos, pos, 4);
2529 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2530 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2531 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2532 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2535 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2540 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2542 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2544 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2550 count = MSG_ReadByte(&cl_message);
2551 MSG_ReadVector(&cl_message, pos, cls.protocol);
2552 CL_FindNonSolidLocation(pos, pos, 4);
2553 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2556 case QW_TE_LIGHTNINGBLOOD:
2557 MSG_ReadVector(&cl_message, pos, cls.protocol);
2558 CL_FindNonSolidLocation(pos, pos, 4);
2559 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2563 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2568 type = MSG_ReadByte(&cl_message);
2572 // spike hitting wall
2573 MSG_ReadVector(&cl_message, pos, cls.protocol);
2574 CL_FindNonSolidLocation(pos, pos, 4);
2575 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2576 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2579 case TE_KNIGHTSPIKE:
2580 // spike hitting wall
2581 MSG_ReadVector(&cl_message, pos, cls.protocol);
2582 CL_FindNonSolidLocation(pos, pos, 4);
2583 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2588 // spike hitting wall
2589 MSG_ReadVector(&cl_message, pos, cls.protocol);
2590 CL_FindNonSolidLocation(pos, pos, 4);
2591 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2598 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2600 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2602 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2606 // quad spike hitting wall
2607 MSG_ReadVector(&cl_message, pos, cls.protocol);
2608 CL_FindNonSolidLocation(pos, pos, 4);
2609 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2611 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2616 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2618 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2620 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2624 // super spike hitting wall
2625 MSG_ReadVector(&cl_message, pos, cls.protocol);
2626 CL_FindNonSolidLocation(pos, pos, 4);
2627 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2634 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2636 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2638 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2641 case TE_SUPERSPIKEQUAD:
2642 // quad super spike hitting wall
2643 MSG_ReadVector(&cl_message, pos, cls.protocol);
2644 CL_FindNonSolidLocation(pos, pos, 4);
2645 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2647 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2652 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2654 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2656 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2659 // LadyHavoc: added for improved blood splatters
2662 MSG_ReadVector(&cl_message, pos, cls.protocol);
2663 CL_FindNonSolidLocation(pos, pos, 4);
2664 dir[0] = MSG_ReadChar(&cl_message);
2665 dir[1] = MSG_ReadChar(&cl_message);
2666 dir[2] = MSG_ReadChar(&cl_message);
2667 count = MSG_ReadByte(&cl_message);
2668 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2672 MSG_ReadVector(&cl_message, pos, cls.protocol);
2673 CL_FindNonSolidLocation(pos, pos, 4);
2674 dir[0] = MSG_ReadChar(&cl_message);
2675 dir[1] = MSG_ReadChar(&cl_message);
2676 dir[2] = MSG_ReadChar(&cl_message);
2677 count = MSG_ReadByte(&cl_message);
2678 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2681 MSG_ReadVector(&cl_message, pos, cls.protocol);
2682 CL_FindNonSolidLocation(pos, pos, 4);
2683 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2685 // LadyHavoc: added for improved gore
2686 case TE_BLOODSHOWER:
2688 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2689 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2690 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2691 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2692 vel1[0] = -velspeed;
2693 vel1[1] = -velspeed;
2694 vel1[2] = -velspeed;
2698 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2701 case TE_PARTICLECUBE:
2702 // general purpose particle effect
2703 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2704 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2705 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2706 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2707 colorStart = MSG_ReadByte(&cl_message); // color
2708 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2709 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2710 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2713 case TE_PARTICLERAIN:
2714 // general purpose particle effect
2715 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2716 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2717 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2718 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2719 colorStart = MSG_ReadByte(&cl_message); // color
2720 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2723 case TE_PARTICLESNOW:
2724 // general purpose particle effect
2725 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2726 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2727 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2728 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2729 colorStart = MSG_ReadByte(&cl_message); // color
2730 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2734 // bullet hitting wall
2735 MSG_ReadVector(&cl_message, pos, cls.protocol);
2736 CL_FindNonSolidLocation(pos, pos, 4);
2737 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2738 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2741 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2746 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2748 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2750 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2755 case TE_GUNSHOTQUAD:
2756 // quad bullet hitting wall
2757 MSG_ReadVector(&cl_message, pos, cls.protocol);
2758 CL_FindNonSolidLocation(pos, pos, 4);
2759 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2760 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2763 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2768 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2770 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2772 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2779 MSG_ReadVector(&cl_message, pos, cls.protocol);
2780 CL_FindNonSolidLocation(pos, pos, 10);
2781 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2782 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2785 case TE_EXPLOSIONQUAD:
2786 // quad rocket explosion
2787 MSG_ReadVector(&cl_message, pos, cls.protocol);
2788 CL_FindNonSolidLocation(pos, pos, 10);
2789 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2794 // Nehahra movie colored lighting explosion
2795 MSG_ReadVector(&cl_message, pos, cls.protocol);
2796 CL_FindNonSolidLocation(pos, pos, 10);
2797 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2800 CL_ParticleExplosion(pos);
2801 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2802 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2803 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2806 case TE_EXPLOSIONRGB:
2807 // colored lighting explosion
2808 MSG_ReadVector(&cl_message, pos, cls.protocol);
2809 CL_FindNonSolidLocation(pos, pos, 10);
2810 CL_ParticleExplosion(pos);
2811 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2814 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2815 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2816 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2819 case TE_TAREXPLOSION:
2820 // tarbaby explosion
2821 MSG_ReadVector(&cl_message, pos, cls.protocol);
2822 CL_FindNonSolidLocation(pos, pos, 10);
2823 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2824 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2828 MSG_ReadVector(&cl_message, pos, cls.protocol);
2829 CL_FindNonSolidLocation(pos, pos, 10);
2830 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2833 case TE_CUSTOMFLASH:
2834 MSG_ReadVector(&cl_message, pos, cls.protocol);
2835 CL_FindNonSolidLocation(pos, pos, 4);
2836 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2837 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2838 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2841 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2842 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2846 MSG_ReadVector(&cl_message, pos, cls.protocol);
2847 MSG_ReadVector(&cl_message, dir, cls.protocol);
2848 count = MSG_ReadByte(&cl_message);
2849 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2854 CL_ParseBeam(cl.model_bolt, true);
2859 CL_ParseBeam(cl.model_bolt2, true);
2864 CL_ParseBeam(cl.model_bolt3, false);
2869 // grappling hook beam
2870 CL_ParseBeam(cl.model_beam, false);
2874 // LadyHavoc: for compatibility with the Nehahra movie...
2875 case TE_LIGHTNING4NEH:
2876 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2880 MSG_ReadVector(&cl_message, pos, cls.protocol);
2881 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2885 MSG_ReadVector(&cl_message, pos, cls.protocol);
2886 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2890 // color mapped explosion
2891 MSG_ReadVector(&cl_message, pos, cls.protocol);
2892 CL_FindNonSolidLocation(pos, pos, 10);
2893 colorStart = MSG_ReadByte(&cl_message);
2894 colorLength = MSG_ReadByte(&cl_message);
2895 if (colorLength == 0)
2897 CL_ParticleExplosion2(pos, colorStart, colorLength);
2898 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2899 color[0] = tempcolor[0] * (2.0f / 255.0f);
2900 color[1] = tempcolor[1] * (2.0f / 255.0f);
2901 color[2] = tempcolor[2] * (2.0f / 255.0f);
2902 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2903 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2904 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2908 MSG_ReadVector(&cl_message, pos, cls.protocol);
2909 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2910 MSG_ReadVector(&cl_message, dir, cls.protocol);
2911 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2915 MSG_ReadVector(&cl_message, pos, cls.protocol);
2916 MSG_ReadVector(&cl_message, dir, cls.protocol);
2917 count = MSG_ReadByte(&cl_message);
2918 CL_FindNonSolidLocation(pos, pos, 4);
2919 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2922 case TE_TEI_BIGEXPLOSION:
2923 MSG_ReadVector(&cl_message, pos, cls.protocol);
2924 CL_FindNonSolidLocation(pos, pos, 10);
2925 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2926 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2929 case TE_TEI_PLASMAHIT:
2930 MSG_ReadVector(&cl_message, pos, cls.protocol);
2931 MSG_ReadVector(&cl_message, dir, cls.protocol);
2932 count = MSG_ReadByte(&cl_message);
2933 CL_FindNonSolidLocation(pos, pos, 5);
2934 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2938 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2943 static void CL_ParseTrailParticles(void)
2948 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2949 if (entityindex >= MAX_EDICTS)
2951 if (entityindex >= cl.max_entities)
2952 CL_ExpandEntities(entityindex);
2953 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2954 MSG_ReadVector(&cl_message, start, cls.protocol);
2955 MSG_ReadVector(&cl_message, end, cls.protocol);
2956 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2959 static void CL_ParsePointParticles(void)
2961 int effectindex, count;
2962 vec3_t origin, velocity;
2963 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2964 MSG_ReadVector(&cl_message, origin, cls.protocol);
2965 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2966 count = (unsigned short)MSG_ReadShort(&cl_message);
2967 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2970 static void CL_ParsePointParticles1(void)
2974 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2975 MSG_ReadVector(&cl_message, origin, cls.protocol);
2976 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2979 typedef struct cl_iplog_item_s
2986 static qbool cl_iplog_loaded = false;
2987 static int cl_iplog_numitems = 0;
2988 static int cl_iplog_maxitems = 0;
2989 static cl_iplog_item_t *cl_iplog_items;
2991 static void CL_IPLog_Load(void);
2992 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2995 size_t sz_name, sz_address;
2996 if (!address || !address[0] || !name || !name[0])
2998 if (!cl_iplog_loaded)
3000 if (developer_extra.integer)
3001 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3002 // see if it already exists
3005 for (i = 0;i < cl_iplog_numitems;i++)
3007 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3009 if (developer_extra.integer)
3010 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3015 // it does not already exist in the iplog, so add it
3016 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3018 cl_iplog_item_t *olditems = cl_iplog_items;
3019 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3020 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3023 if (cl_iplog_numitems)
3024 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3028 sz_address = strlen(address) + 1;
3029 sz_name = strlen(name) + 1;
3030 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3031 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3032 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3033 // TODO: maybe it would be better to strip weird characters from name when
3034 // copying it here rather than using a straight strcpy?
3035 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3036 cl_iplog_numitems++;
3039 // add it to the iplog.txt file
3040 // TODO: this ought to open the one in the userpath version of the base
3041 // gamedir, not the current gamedir
3042 // not necessary for mobile
3043 #ifndef DP_MOBILETOUCH
3044 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3045 if (developer_extra.integer)
3046 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3051 static void CL_IPLog_Load(void)
3053 int i, len, linenumber;
3054 char *text, *textend;
3055 unsigned char *filedata;
3056 fs_offset_t filesize;
3057 char line[MAX_INPUTLINE];
3058 char address[MAX_INPUTLINE];
3059 cl_iplog_loaded = true;
3060 // TODO: this ought to open the one in the userpath version of the base
3061 // gamedir, not the current gamedir
3062 // not necessary for mobile
3063 #ifndef DP_MOBILETOUCH
3064 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3070 text = (char *)filedata;
3071 textend = text + filesize;
3072 for (linenumber = 1;text < textend;linenumber++)
3074 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3075 if (len < (int)sizeof(line) - 1)
3076 line[len++] = *text;
3078 if (text < textend && *text == '\r' && text[1] == '\n')
3080 if (text < textend && *text == '\n')
3082 if (line[0] == '/' && line[1] == '/')
3083 continue; // skip comments if anyone happens to add them
3084 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3085 address[i] = line[i];
3087 // skip exactly one space character
3089 // address contains the address with termination,
3090 // line + i contains the name with termination
3091 if (address[0] && line[i])
3092 CL_IPLog_Add(address, line + i, false, false);
3094 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3098 static void CL_IPLog_List_f(cmd_state_t *cmd)
3101 const char *addressprefix;
3102 if (Cmd_Argc(cmd) > 2)
3104 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3108 if (Cmd_Argc(cmd) >= 2)
3109 addressprefix = Cmd_Argv(cmd, 1);
3110 if (!cl_iplog_loaded)
3112 if (addressprefix && addressprefix[0])
3113 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3115 Con_Printf("Listing all iplog entries\n");
3116 Con_Printf("address name\n");
3117 for (i = 0;i < cl_iplog_numitems;i++)
3119 if (addressprefix && addressprefix[0])
3121 for (j = 0;addressprefix[j];j++)
3122 if (addressprefix[j] != cl_iplog_items[i].address[j])
3124 // if this address does not begin with the addressprefix string
3125 // simply omit it from the output
3126 if (addressprefix[j])
3129 // if name is less than 15 characters, left justify it and pad
3130 // if name is more than 15 characters, print all of it, not worrying
3131 // about the fact it will misalign the columns
3132 if (strlen(cl_iplog_items[i].address) < 15)
3133 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3135 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3139 // look for anything interesting like player IP addresses or ping reports
3140 static qbool CL_ExaminePrintString(const char *text)
3144 char temp[MAX_INPUTLINE];
3145 if (!strcmp(text, "Client ping times:\n"))
3147 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148 // hide ping reports in demos
3149 if (cls.demoplayback)
3150 cl.parsingtextexpectingpingforscores = 1;
3151 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3153 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3155 Con_Printf("ping reply but empty scoreboard?!?\n");
3156 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3157 cl.parsingtextexpectingpingforscores = 0;
3159 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3160 return !cl.parsingtextexpectingpingforscores;
3162 if (!strncmp(text, "host: ", 9))
3164 // cl.parsingtextexpectingpingforscores = false; // really?
3165 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3166 cl.parsingtextplayerindex = 0;
3169 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3171 // if anything goes wrong, we'll assume this is not a ping report
3172 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3173 cl.parsingtextexpectingpingforscores = 0;
3174 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3178 if ((*t >= '0' && *t <= '9') || *t == '-')
3181 while ((*t >= '0' && *t <= '9') || *t == '-')
3187 if(cl.parsingtextplayerindex < cl.maxclients)
3189 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3191 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3192 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3193 if (t[charindex] == '\n')
3195 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3196 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3198 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3200 // we parsed a valid ping entry, so expect another to follow
3201 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3202 cl.parsingtextexpectingpingforscores = expected;
3207 if (!strncmp(t, "unconnected\n", 12))
3210 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3211 cl.parsingtextexpectingpingforscores = expected;
3215 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3219 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3221 if (!strncmp(text, "players: ", 9))
3223 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3224 cl.parsingtextplayerindex = 0;
3227 else if (!strstr(text, ": "))
3229 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3233 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3235 // if anything goes wrong, we'll assume this is not a status report
3236 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3237 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3240 cl.parsingtextplayerindex = atoi(t) - 1;
3241 while (*t >= '0' && *t <= '9')
3245 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3248 // the player name follows here, along with frags and time
3251 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3253 // if anything goes wrong, we'll assume this is not a status report
3254 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3260 for (len = 0;*t && *t != '\n';t++)
3261 if (len < (int)sizeof(temp) - 1)
3264 // botclient is perfectly valid, but we don't care about bots
3265 // also don't try to look up the name of an invalid player index
3266 if (strcmp(temp, "botclient")
3267 && cl.parsingtextplayerindex >= 0
3268 && cl.parsingtextplayerindex < cl.maxclients
3269 && cl.scores[cl.parsingtextplayerindex].name[0])
3271 // log the player name and IP address string
3272 // (this operates entirely on strings to avoid issues with the
3273 // nature of a network address)
3274 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3276 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3283 extern cvar_t host_timescale;
3284 extern cvar_t cl_lerpexcess;
3285 static void CL_NetworkTimeReceived(double newtime)
3287 cl.mtime[1] = cl.mtime[0];
3288 cl.mtime[0] = newtime;
3289 if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3290 cl.time = cl.mtime[1] = newtime;
3291 else if (cls.demoplayback)
3293 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3294 // due to a large time gap, so treat it as an instant change in time
3295 // (this can also happen during heavy packet loss in the demo)
3296 if (cl.time < newtime - 0.1)
3297 cl.mtime[1] = cl.time = newtime;
3299 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3301 double timehigh = 0; // hush compiler warning
3302 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3304 if (developer_extra.integer && vid_activewindow)
3306 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3307 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3309 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3312 if (cl_nettimesyncboundmode.integer < 4)
3314 // doesn't make sense for modes > 3
3315 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3316 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3319 switch (cl_nettimesyncboundmode.integer)
3322 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3326 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3327 cl.time = cl.mtime[1];
3331 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3332 cl.time = cl.mtime[1];
3336 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3337 cl.time = cl.mtime[1]; // reset
3338 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3339 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3340 else if (cl.time > cl.mtime[1])
3341 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3343 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3347 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3348 cl.time = cl.mtime[1]; // reset
3349 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3350 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3352 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3356 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3357 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3361 /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3362 * the rolling harmonic mean gives large time error outliers low significance
3363 * correction rate is dynamic and gradual (max 10% of mean error per tic)
3364 * time is correct within a few server frames of connect/map start
3365 * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3366 * prevents 0ms move frame times with uncapped fps
3367 * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3372 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3373 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3374 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3375 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3376 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3377 error += cl.ts_error_stor[i];
3378 error = 0.1f / (error / NUM_TS_ERRORS);
3379 cl.time = bound(cl.time - error, target, cl.time + error);
3384 // this packet probably contains a player entity update, so we will need
3385 // to update the prediction
3386 cl.movement_replay = true;
3387 // this may get updated later in parsing by svc_clientdata
3388 cl.onground = false;
3389 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3390 // during this frame
3391 // (makes spectating players much smoother and prevents mouse movement from turning)
3392 cl.fixangle[1] = cl.fixangle[0];
3393 cl.fixangle[0] = false;
3394 if (!cls.demoplayback)
3395 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3396 // update the csqc's server timestamps, critical for proper sync
3397 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3400 if (cl.mtime[0] > cl.mtime[1])
3401 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3404 // only lerp entities that also get an update in this frame, when lerp excess is used
3405 if(cl_lerpexcess.value > 0)
3408 for (i = 1;i < cl.num_entities;i++)
3410 if (cl.entities_active[i])
3412 entity_t *ent = cl.entities + i;
3413 ent->persistent.lerpdeltatime = 0;
3419 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3422 =====================
3423 CL_ParseServerMessage
3424 =====================
3426 int parsingerror = false;
3427 void CL_ParseServerMessage(void)
3431 protocolversion_t protocol;
3432 unsigned char cmdlog[32];
3433 const char *cmdlogname[32], *temp;
3434 int cmdindex, cmdcount = 0;
3435 qbool qwplayerupdatereceived;
3439 // LadyHavoc: moved demo message writing from before the packet parse to
3440 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3441 // code in CL_ParseServerinfo
3442 //if (cls.demorecording)
3443 // CL_WriteDemoMessage (&cl_message);
3445 cl.last_received_message = host.realtime;
3447 CL_KeepaliveMessage(false);
3450 // if recording demos, copy the message out
3452 if (cl_shownet.integer == 1)
3453 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3454 else if (cl_shownet.integer == 2)
3455 Con_Print("------------------\n");
3458 // parse the message
3460 //MSG_BeginReading ();
3462 parsingerror = true;
3464 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3466 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3468 // kill all qw nails
3469 cl.qw_num_nails = 0;
3471 // fade weapon view kick
3472 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3474 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3476 qwplayerupdatereceived = false;
3480 if (cl_message.badread)
3481 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3483 cmd = MSG_ReadByte(&cl_message);
3487 SHOWNET("END OF MESSAGE");
3488 break; // end of message
3491 cmdindex = cmdcount & 31;
3493 cmdlog[cmdindex] = cmd;
3495 SHOWNET(qw_svc_strings[cmd]);
3496 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3497 if (!cmdlogname[cmdindex])
3499 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3500 const char *d = "<unknown>";
3501 cmdlogname[cmdindex] = d;
3509 char description[32*64], logtemp[64];
3511 strlcpy(description, "packet dump: ", sizeof(description));
3515 count = cmdcount - i;
3519 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3520 strlcat(description, logtemp, sizeof(description));
3525 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3526 Con_Print(description);
3527 Host_Error("CL_ParseServerMessage: Illegible server message");
3532 //Con_Printf("qw_svc_nop\n");
3535 case qw_svc_disconnect:
3536 if (cls.demonum != -1)
3539 CL_DisconnectEx(true, "Server disconnected");
3543 i = MSG_ReadByte(&cl_message);
3544 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3545 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3548 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3550 CSQC_AddPrintText(temp);
3554 case qw_svc_centerprint:
3555 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3558 case qw_svc_stufftext:
3559 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3563 // svc_damage protocol is identical to nq
3567 case qw_svc_serverdata:
3568 //Cbuf_Execute(); // make sure any stuffed commands are done
3569 CL_ParseServerInfo();
3572 case qw_svc_setangle:
3573 for (i=0 ; i<3 ; i++)
3574 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3575 if (!cls.demoplayback)
3577 cl.fixangle[0] = true;
3578 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3579 // disable interpolation if this is new
3580 if (!cl.fixangle[1])
3581 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3585 case qw_svc_lightstyle:
3586 i = MSG_ReadByte(&cl_message);
3587 if (i >= cl.max_lightstyle)
3589 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3592 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3593 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3594 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3598 CL_ParseStartSoundPacket(false);
3601 case qw_svc_stopsound:
3602 i = (unsigned short) MSG_ReadShort(&cl_message);
3603 S_StopSound(i>>3, i&7);
3606 case qw_svc_updatefrags:
3607 i = MSG_ReadByte(&cl_message);
3608 if (i >= cl.maxclients)
3609 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3610 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3613 case qw_svc_updateping:
3614 i = MSG_ReadByte(&cl_message);
3615 if (i >= cl.maxclients)
3616 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3617 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3620 case qw_svc_updatepl:
3621 i = MSG_ReadByte(&cl_message);
3622 if (i >= cl.maxclients)
3623 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3624 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3627 case qw_svc_updateentertime:
3628 i = MSG_ReadByte(&cl_message);
3629 if (i >= cl.maxclients)
3630 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3632 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3635 case qw_svc_spawnbaseline:
3636 i = (unsigned short) MSG_ReadShort(&cl_message);
3637 if (i < 0 || i >= MAX_EDICTS)
3638 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3639 if (i >= cl.max_entities)
3640 CL_ExpandEntities(i);
3641 CL_ParseBaseline(cl.entities + i, false);
3643 case qw_svc_spawnstatic:
3644 CL_ParseStatic(false);
3646 case qw_svc_temp_entity:
3647 if(!CL_VM_Parse_TempEntity())
3648 CL_ParseTempEntity ();
3651 case qw_svc_killedmonster:
3652 cl.stats[STAT_MONSTERS]++;
3655 case qw_svc_foundsecret:
3656 cl.stats[STAT_SECRETS]++;
3659 case qw_svc_updatestat:
3660 i = MSG_ReadByte(&cl_message);
3661 if (i < 0 || i >= MAX_CL_STATS)
3662 Host_Error ("svc_updatestat: %i is invalid", i);
3663 cl.stats[i] = MSG_ReadByte(&cl_message);
3666 case qw_svc_updatestatlong:
3667 i = MSG_ReadByte(&cl_message);
3668 if (i < 0 || i >= MAX_CL_STATS)
3669 Host_Error ("svc_updatestatlong: %i is invalid", i);
3670 cl.stats[i] = MSG_ReadLong(&cl_message);
3673 case qw_svc_spawnstaticsound:
3674 CL_ParseStaticSound (false);
3677 case qw_svc_cdtrack:
3678 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3679 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3680 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3682 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3685 case qw_svc_intermission:
3686 if(!cl.intermission)
3687 cl.completed_time = cl.time;
3688 cl.intermission = 1;
3689 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3690 for (i = 0;i < 3;i++)
3691 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3695 if(!cl.intermission)
3696 cl.completed_time = cl.time;
3697 cl.intermission = 2;
3698 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3701 case qw_svc_sellscreen:
3702 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3705 case qw_svc_smallkick:
3706 cl.qw_weaponkick = -2;
3708 case qw_svc_bigkick:
3709 cl.qw_weaponkick = -4;
3712 case qw_svc_muzzleflash:
3713 i = (unsigned short) MSG_ReadShort(&cl_message);
3714 // NOTE: in QW this only worked on clients
3715 if (i < 0 || i >= MAX_EDICTS)
3716 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3717 if (i >= cl.max_entities)
3718 CL_ExpandEntities(i);
3719 cl.entities[i].persistent.muzzleflash = 1.0f;
3722 case qw_svc_updateuserinfo:
3723 QW_CL_UpdateUserInfo();
3726 case qw_svc_setinfo:
3730 case qw_svc_serverinfo:
3734 case qw_svc_download:
3735 QW_CL_ParseDownload();
3738 case qw_svc_playerinfo:
3739 // slightly kill qw player entities now that we know there is
3740 // an update of player entities this frame...
3741 if (!qwplayerupdatereceived)
3743 qwplayerupdatereceived = true;
3744 for (i = 1;i < cl.maxclients;i++)
3745 cl.entities_active[i] = false;
3747 EntityStateQW_ReadPlayerUpdate();
3754 case qw_svc_chokecount:
3755 (void) MSG_ReadByte(&cl_message);
3756 // FIXME: apply to netgraph
3757 //for (j = 0;j < i;j++)
3758 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3761 case qw_svc_modellist:
3762 QW_CL_ParseModelList();
3765 case qw_svc_soundlist:
3766 QW_CL_ParseSoundList();
3769 case qw_svc_packetentities:
3770 EntityFrameQW_CL_ReadFrame(false);
3771 // first update is the final signon stage
3772 if (cls.signon == SIGNONS - 1)
3774 cls.signon = SIGNONS;
3779 case qw_svc_deltapacketentities:
3780 EntityFrameQW_CL_ReadFrame(true);
3781 // first update is the final signon stage
3782 if (cls.signon == SIGNONS - 1)
3784 cls.signon = SIGNONS;
3789 case qw_svc_maxspeed:
3790 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3793 case qw_svc_entgravity:
3794 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3795 if (!cl.movevars_entgravity)
3796 cl.movevars_entgravity = 1.0f;
3799 case qw_svc_setpause:
3800 cl.paused = MSG_ReadByte(&cl_message) != 0;
3801 if (cl.paused && snd_cdautopause.integer)
3803 else if (bgmvolume.value > 0.0f)
3805 S_PauseGameSounds (cl.paused);
3810 if (qwplayerupdatereceived)
3812 // fully kill any player entities that were not updated this frame
3813 for (i = 1;i <= cl.maxclients;i++)
3814 if (!cl.entities_active[i])
3815 cl.entities[i].state_current.active = false;
3822 if (cl_message.badread)
3823 Host_Error ("CL_ParseServerMessage: Bad server message");
3825 cmd = MSG_ReadByte(&cl_message);
3829 // R_TimeReport("END OF MESSAGE");
3830 SHOWNET("END OF MESSAGE");
3831 break; // end of message
3834 cmdindex = cmdcount & 31;
3836 cmdlog[cmdindex] = cmd;
3838 // if the high bit of the command byte is set, it is a fast update
3841 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3843 cmdlogname[cmdindex] = temp;
3844 SHOWNET("fast update");
3845 if (cls.signon == SIGNONS - 1)
3847 // first update is the final signon stage
3848 cls.signon = SIGNONS;
3851 EntityFrameQuake_ReadEntity (cmd&127);
3855 SHOWNET(svc_strings[cmd]);
3856 cmdlogname[cmdindex] = svc_strings[cmd];
3857 if (!cmdlogname[cmdindex])
3859 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3860 const char *d = "<unknown>";
3861 cmdlogname[cmdindex] = d;
3869 char description[32*64], tempdesc[64];
3871 strlcpy (description, "packet dump: ", sizeof(description));
3875 count = cmdcount - i;
3879 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3880 strlcat (description, tempdesc, sizeof (description));
3885 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3886 Con_Print(description);
3887 Host_Error ("CL_ParseServerMessage: Illegible server message");
3892 if (cls.signon < SIGNONS)
3893 Con_Print("<-- server to client keepalive\n");
3897 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3900 case svc_clientdata:
3901 CL_ParseClientdata();
3905 i = MSG_ReadLong(&cl_message);
3906 protocol = Protocol_EnumForNumber(i);
3907 if (protocol == PROTOCOL_UNKNOWN)
3908 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3909 // hack for unmarked Nehahra movie demos which had a custom protocol
3910 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3911 protocol = PROTOCOL_NEHAHRAMOVIE;
3912 cls.protocol = protocol;
3915 case svc_disconnect:
3916 if (cls.demonum != -1)
3919 CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3923 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3924 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3925 CSQC_AddPrintText(temp); //[515]: csqc
3928 case svc_centerprint:
3929 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3933 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3934 /* if(utf8_enable.integer)
3937 // we can safely strip and even
3938 // interpret these in utf8 mode
3940 else */ switch(cls.protocol)
3942 case PROTOCOL_QUAKE:
3943 case PROTOCOL_QUAKEDP:
3944 // maybe add other protocols if
3945 // so desired, but not DP7
3948 case PROTOCOL_DARKPLACES7:
3950 // ProQuake does not support
3957 // skip over ProQuake messages,
3958 // TODO actually interpret them
3959 // (they are sbar team score
3960 // updates), see proquake cl_parse.c
3964 while(*temp >= 0x01 && *temp <= 0x1F)
3968 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3975 case svc_serverinfo:
3976 CL_ParseServerInfo ();
3980 for (i=0 ; i<3 ; i++)
3981 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3982 if (!cls.demoplayback)
3984 cl.fixangle[0] = true;
3985 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3986 // disable interpolation if this is new
3987 if (!cl.fixangle[1])
3988 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3993 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3994 if (cl.viewentity >= MAX_EDICTS)
3995 Host_Error("svc_setview >= MAX_EDICTS");
3996 if (cl.viewentity >= cl.max_entities)
3997 CL_ExpandEntities(cl.viewentity);
3998 // LadyHavoc: assume first setview recieved is the real player entity
3999 if (!cl.realplayerentity)
4000 cl.realplayerentity = cl.viewentity;
4001 // update cl.playerentity to this one if it is a valid player
4002 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4003 cl.playerentity = cl.viewentity;
4006 case svc_lightstyle:
4007 i = MSG_ReadByte(&cl_message);
4008 if (i >= cl.max_lightstyle)
4010 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4013 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4014 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4015 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4019 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4023 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4025 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4026 CL_ParseStartSoundPacket(true);
4031 i = (unsigned short)MSG_ReadShort(&cl_message);
4032 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4035 if (i >= 1 && i < MAX_MODELS)
4037 model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4039 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4040 cl.model_precache[i] = model;
4043 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4048 if (i >= 1 && i < MAX_SOUNDS)
4050 sfx_t *sfx = S_PrecacheSound (s, true, true);
4051 if (!sfx && snd_initialized.integer)
4052 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4053 cl.sound_precache[i] = sfx;
4056 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4062 i = (unsigned short) MSG_ReadShort(&cl_message);
4063 S_StopSound(i>>3, i&7);
4066 case svc_updatename:
4067 i = MSG_ReadByte(&cl_message);
4068 if (i >= cl.maxclients)
4069 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4070 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4073 case svc_updatefrags:
4074 i = MSG_ReadByte(&cl_message);
4075 if (i >= cl.maxclients)
4076 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4077 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4080 case svc_updatecolors:
4081 i = MSG_ReadByte(&cl_message);
4082 if (i >= cl.maxclients)
4083 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4084 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4088 CL_ParseParticleEffect ();
4099 case svc_spawnbaseline:
4100 i = (unsigned short) MSG_ReadShort(&cl_message);
4101 if (i < 0 || i >= MAX_EDICTS)
4102 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4103 if (i >= cl.max_entities)
4104 CL_ExpandEntities(i);
4105 CL_ParseBaseline (cl.entities + i, false);
4107 case svc_spawnbaseline2:
4108 i = (unsigned short) MSG_ReadShort(&cl_message);
4109 if (i < 0 || i >= MAX_EDICTS)
4110 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4111 if (i >= cl.max_entities)
4112 CL_ExpandEntities(i);
4113 CL_ParseBaseline (cl.entities + i, true);
4115 case svc_spawnstatic:
4116 CL_ParseStatic (false);
4118 case svc_spawnstatic2:
4119 CL_ParseStatic (true);
4121 case svc_temp_entity:
4122 if(!CL_VM_Parse_TempEntity())
4123 CL_ParseTempEntity ();
4127 cl.paused = MSG_ReadByte(&cl_message) != 0;
4128 if (cl.paused && snd_cdautopause.integer)
4130 else if (bgmvolume.value > 0.0f)
4132 S_PauseGameSounds (cl.paused);
4136 i = MSG_ReadByte(&cl_message);
4137 // LadyHavoc: it's rude to kick off the client if they missed the
4138 // reconnect somehow, so allow signon 1 even if at signon 1
4139 if (i <= cls.signon && i != 1)
4140 Host_Error ("Received signon %i when at %i", i, cls.signon);
4145 case svc_killedmonster:
4146 cl.stats[STAT_MONSTERS]++;
4149 case svc_foundsecret:
4150 cl.stats[STAT_SECRETS]++;
4153 case svc_updatestat:
4154 i = MSG_ReadByte(&cl_message);
4155 if (i < 0 || i >= MAX_CL_STATS)
4156 Host_Error ("svc_updatestat: %i is invalid", i);
4157 cl.stats[i] = MSG_ReadLong(&cl_message);
4160 case svc_updatestatubyte:
4161 i = MSG_ReadByte(&cl_message);
4162 if (i < 0 || i >= MAX_CL_STATS)
4163 Host_Error ("svc_updatestat: %i is invalid", i);
4164 cl.stats[i] = MSG_ReadByte(&cl_message);
4167 case svc_spawnstaticsound:
4168 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4171 case svc_spawnstaticsound2:
4172 CL_ParseStaticSound (true);
4176 cl.cdtrack = MSG_ReadByte(&cl_message);
4177 cl.looptrack = MSG_ReadByte(&cl_message);
4178 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4179 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4181 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4184 case svc_intermission:
4185 if(!cl.intermission)
4186 cl.completed_time = cl.time;
4187 cl.intermission = 1;
4188 CL_VM_UpdateIntermissionState(cl.intermission);
4192 if(!cl.intermission)
4193 cl.completed_time = cl.time;
4194 cl.intermission = 2;
4195 CL_VM_UpdateIntermissionState(cl.intermission);
4196 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4200 if(!cl.intermission)
4201 cl.completed_time = cl.time;
4202 cl.intermission = 3;
4203 CL_VM_UpdateIntermissionState(cl.intermission);
4204 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4207 case svc_sellscreen:
4208 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4211 if (gamemode == GAME_TENEBRAE)
4213 // repeating particle effect
4214 MSG_ReadCoord(&cl_message, cls.protocol);
4215 MSG_ReadCoord(&cl_message, cls.protocol);
4216 MSG_ReadCoord(&cl_message, cls.protocol);
4217 MSG_ReadCoord(&cl_message, cls.protocol);
4218 MSG_ReadCoord(&cl_message, cls.protocol);
4219 MSG_ReadCoord(&cl_message, cls.protocol);
4220 (void) MSG_ReadByte(&cl_message);
4221 MSG_ReadLong(&cl_message);
4222 MSG_ReadLong(&cl_message);
4223 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4226 SHOWLMP_decodehide();
4229 if (gamemode == GAME_TENEBRAE)
4232 MSG_ReadCoord(&cl_message, cls.protocol);
4233 MSG_ReadCoord(&cl_message, cls.protocol);
4234 MSG_ReadCoord(&cl_message, cls.protocol);
4235 (void) MSG_ReadByte(&cl_message);
4236 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4239 SHOWLMP_decodeshow();
4242 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4245 if (cls.signon == SIGNONS - 1)
4247 // first update is the final signon stage
4248 cls.signon = SIGNONS;
4251 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4252 EntityFrame_CL_ReadFrame();
4253 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4254 EntityFrame4_CL_ReadFrame();
4256 EntityFrame5_CL_ReadFrame();
4258 case svc_csqcentities:
4259 CSQC_ReadEntities();
4261 case svc_downloaddata:
4264 case svc_trailparticles:
4265 CL_ParseTrailParticles();
4267 case svc_pointparticles:
4268 CL_ParsePointParticles();
4270 case svc_pointparticles1:
4271 CL_ParsePointParticles1();
4274 // R_TimeReport(svc_strings[cmd]);
4278 if (cls.signon == SIGNONS)
4279 CL_UpdateItemsAndWeapon();
4280 // R_TimeReport("UpdateItems");
4282 EntityFrameQuake_ISeeDeadEntities();
4283 // R_TimeReport("ISeeDeadEntities");
4285 CL_UpdateMoveVars();
4286 // R_TimeReport("UpdateMoveVars");
4288 parsingerror = false;
4290 // LadyHavoc: this was at the start of the function before cl_autodemo was
4292 if (cls.demorecording)
4294 CL_WriteDemoMessage (&cl_message);
4295 // R_TimeReport("WriteDemo");
4299 void CL_Parse_DumpPacket(void)
4303 Con_Print("Packet dump:\n");
4304 SZ_HexDumpToConsole(&cl_message);
4305 parsingerror = false;
4308 void CL_Parse_ErrorCleanUp(void)
4310 CL_StopDownload(0, 0);
4311 QW_CL_StopUpload_f(cmd_local);
4314 void CL_Parse_Init(void)
4316 Cvar_RegisterVariable(&cl_worldmessage);
4317 Cvar_RegisterVariable(&cl_worldname);
4318 Cvar_RegisterVariable(&cl_worldnamenoextension);
4319 Cvar_RegisterVariable(&cl_worldbasename);
4321 Cvar_RegisterVariable(&developer_networkentities);
4322 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4324 Cvar_RegisterVariable(&cl_sound_wizardhit);
4325 Cvar_RegisterVariable(&cl_sound_hknighthit);
4326 Cvar_RegisterVariable(&cl_sound_tink1);
4327 Cvar_RegisterVariable(&cl_sound_ric1);
4328 Cvar_RegisterVariable(&cl_sound_ric2);
4329 Cvar_RegisterVariable(&cl_sound_ric3);
4330 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4331 Cvar_RegisterVariable(&cl_sound_r_exp3);
4332 Cvar_RegisterVariable(&snd_cdautopause);
4334 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4336 // server extension cvars set by commands issued from the server during connect
4337 Cvar_RegisterVariable(&cl_serverextension_download);
4339 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4340 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4341 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4342 Cvar_RegisterVariable(&cl_iplog_name);
4343 Cvar_RegisterVariable(&cl_readpicture_force);
4345 Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4346 Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4347 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4348 Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4349 Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4350 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4351 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4352 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4353 Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4356 void CL_Parse_Shutdown(void)