2010-07-12 |
divverent | Got the correct formula working. Code still not in... |
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2010-07-12 |
divverent | System to calculate the walking direction properly... |
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2010-07-12 |
divverent | Remove this, not needed |
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2010-07-12 |
divverent | Attempt to implement sideway view bobbing as well,... |
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2010-07-12 |
divverent | Suspend the effect when the jump button is pressed... |
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2010-07-12 |
divverent | Slightly better cycle default |
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2010-07-12 |
divverent | Disable by default |
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2010-07-12 |
divverent | Use += instead. You never know what else might change... |
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2010-07-12 |
divverent | Set better defaults and fix final comments. I think... |
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2010-07-12 |
divverent | Optimize cvars |
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2010-07-12 |
divverent | Cap speed to sv_maxspeed, so this looks right when... |
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2010-07-12 |
divverent | Unground smoothing. The roll slowly returns to normal... |
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2010-07-12 |
divverent | cl_bobroll should only be a switch |
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2010-07-12 |
divverent | Fix centering, works exactly as intended now |
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2010-07-12 |
divverent | Use independent cycle float |
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2010-07-12 |
divverent | Half fix TODO 2 with a simple check. The view doesn... |
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2010-07-12 |
divverent | Attempt to implement Q4engine style bob-rolling (the... |
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2010-05-26 |
divverent | Merge remote branch 'origin/mirceakitsune/gunmodel_effects' |
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2010-05-21 |
divverent | Make another replacement |
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2010-05-21 |
divverent | Oops, forgot something |
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2010-05-21 |
divverent | Attempt to fix issues with spectating / demos |
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2010-05-19 |
divverent | fix stairsmoothing annoyance through warpzones |
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2010-05-15 |
divverent | attempt at better defaults for gunmodel effects; try... |
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2010-05-02 |
divverent | for now, turn off gun lean and follow effects by default |
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2010-05-02 |
divverent | Revert "gunangles[ROLL] = cl.viewangles[ROLL] rather... |
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2010-05-02 |
divverent | fix most of the guneffect issues with warpzones |
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2010-05-02 |
divverent | gunangles[ROLL] = cl.viewangles[ROLL] rather than 0... |
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2010-05-02 |
divverent | Use only one pair of toggle cvars. |
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2010-05-02 |
divverent | attempted fix for teleports |
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2010-05-02 |
divverent | Better following limits for the new code. Added new... |
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2010-05-02 |
divverent | hopefully fix issues with mouse motion (shivering)... |
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2010-05-02 |
divverent | simplify and clean up the gun model effects code a bit |
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2010-05-02 |
divverent | Very minor renaming |
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2010-05-02 |
divverent | Use cl.realframetime properly again |
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2010-05-02 |
divverent | Actually, why not persist gunorg and gunangles and... |
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2010-05-02 |
divverent | Minor optimizations |
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2010-05-02 |
divverent | Weapon following: Subtract player velocity from gun... |
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2010-05-02 |
divverent | Use averaging for calculating the leaning speed. Most... |
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2010-05-02 |
divverent | Make leaning even faster (more discrete). Fix typos... |
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2010-05-02 |
divverent | Tweak limits, to make this more like in Half-Life 2 :) |
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2010-05-02 |
divverent | Faster speeds and tighter limits by default |
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2010-05-02 |
divverent | Fix slowmo speed |
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2010-05-02 |
divverent | Minor comment arrangements |
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2010-05-02 |
divverent | try to fix the gun origin for view bobbing |
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2010-05-02 |
divverent | Revert "More arrangements" |
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2010-05-02 |
divverent | More arrangements |
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2010-05-02 |
divverent | Fix some comments |
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2010-05-02 |
divverent | fix a typo in the last commit |
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2010-05-02 |
divverent | move the new globals into the cl struct |
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2010-05-02 |
divverent | some fixes to Taoki's code regarding axis-independence |
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2010-05-02 |
divverent | Final checking and cleanup on my end. Imo this should... |
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2010-05-02 |
divverent | Cvars for part 2. Added safety checks and fixed gunmode... |
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2010-05-02 |
divverent | Limits for part 2. |
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2010-05-02 |
divverent | Part 2 of the viewmodel effects. Gunmodel now "follows... |
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2010-05-02 |
divverent | Add cl.movevars_timescale into the mix so this works... |
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2010-05-02 |
divverent | Disable when cl.realframetime * speed_cvar go over... |
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2010-05-02 |
divverent | Base animation on cl.frametime |
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2010-05-02 |
divverent | TODO 3 done. Cvared everything and added better default... |
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2010-05-02 |
divverent | TODO 2 done. View model rotation is now limited. Will... |
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2010-05-02 |
divverent | Remove reference comment |
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2010-05-02 |
divverent | TODO 1 done. Gun no longer spins when when passing... |
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2010-05-02 |
divverent | Gun model leaning effect when looking around (eg. the... |
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2009-10-04 |
havoc | duplicated PRVM_ExecuteProgram to become MVM_ExecutePro... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-14 |
divverent | better view blend math for death fade |
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2009-09-13 |
samual | cl_deathfade: new effect which makes the screen fade... |
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2008-06-25 |
divverent | in "bf", make alpha and alphafade optional (if left... |
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2008-06-25 |
divverent | "bf" now optionally takes arguments: red green blue... |
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2008-06-05 |
motorsep | changed bbox size for chase camera |
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2008-06-05 |
havoc | add view_ofs before chase_active code, this should... |
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2008-06-05 |
motorsep | added support for Prophecy game and new cvar for chase cam |
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2008-01-22 |
havoc | fixed sprites rendering incorrectly in reflections... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-11-09 |
divverent | add Blub's r_track_sprites for SPR_LABEL* |
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2007-09-26 |
havoc | implemented chase_overhead cvar |
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2007-08-13 |
dresk | Added CSQC globals dmg_take, dmg_save and dmg_origin... |
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2007-08-10 |
havoc | allow view warping when underwater with gl_polyblend 0 |
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2007-05-07 |
havoc | rewrote server sendstates building code, no longer... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-06 |
havoc | cl_bobmodel_side and cl_bobmodel_up cvars now are scale... |
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2007-03-29 |
havoc | cl_bob* cvars are now saved |
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2007-03-15 |
havoc | made cl_bob 0 also disable cl_bobmodel |
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2007-02-19 |
havoc | fixed stair smoothing code so it no longer jitters... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-11 |
havoc | disabled cl.stairoffset adjustments when airborn |
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2007-02-02 |
havoc | moved interpolation of viewangles when playing back... |
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2007-01-23 |
havoc | significant cleanup of CL_UpdateEntities, GL_UpdateNetw... |
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2007-01-18 |
havoc | fixed problems with cl.time stepping backwards causing... |
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2006-11-06 |
havoc | cleaned up almost all direct indexing of matrix4x4_t... |
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2006-10-18 |
havoc | added cl_viewmodel_scale cvar which controls gun model... |
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2006-08-27 |
havoc | fix bug with gun bobbing in demo playback (where input... |
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2006-08-26 |
havoc | CSQC fixes (less broken, still not spec compliant) |
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2006-06-04 |
havoc | cl_bobmodel is now a saved cvar |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-04-30 |
havoc | changed svc_setangle to cause interpolated turning... |
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2006-04-18 |
havoc | rewrote timing code, now a much better and very differe... |
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2006-04-12 |
havoc | changed cshifts[] to use floats instead of ints, this... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-03-22 |
havoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
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2006-03-20 |
havoc | cl_movement 0 should no longer be causing an input... |
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