]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Use cl.realframetime properly again
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:08:51 +0000 (14:08 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:08:51 +0000 (14:08 +0000)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10151 d7cf8633-e32d-0410-b094-e92efae38249

darkplaces.txt
view.c

index 798df50669a33ae27bf118b24af30973d04fa450..ad50d2d44f84ec8486b88c0f7ddd3f49bebe22aa 100644 (file)
@@ -401,10 +401,10 @@ cl_bobmodel_side                                  0.05                gun bobbin
 cl_bobmodel_speed                                 7                   gun bobbing speed
 cl_bobmodel_up                                    0.02                gun bobbing upward movement amount
 cl_leanmodel_side                                 1                   enables gun leaning sideways
-cl_leanmodel_side_speed                           0.4                 gun leaning sideways speed
+cl_leanmodel_side_speed                           20                  gun leaning sideways speed
 cl_leanmodel_side_limit                           35                  gun leaning sideways limit
 cl_leanmodel_up                                   1                   enables gun leaning upward
-cl_leanmodel_up_speed                             0.35                gun leaning upward speed
+cl_leanmodel_up_speed                             15                  gun leaning upward speed
 cl_leanmodel_up_limit                             25                  gun leaning upward limit
 cl_followmodel_side                               1                   enables gun following sideways
 cl_followmodel_side_speed                         0.015               gun following sideways speed
diff --git a/view.c b/view.c
index 45038bd5166f71dbee638ceeb3aeb90849f5059b..f91b26a1299d27f3dc4e078128d4788e99c97cce 100644 (file)
--- a/view.c
+++ b/view.c
@@ -46,10 +46,10 @@ cvar_t cl_bobmodel_up = {CVAR_SAVE, "cl_bobmodel_up", "0.06", "gun bobbing upwar
 cvar_t cl_bobmodel_speed = {CVAR_SAVE, "cl_bobmodel_speed", "7", "gun bobbing speed"};
 
 cvar_t cl_leanmodel_side = {CVAR_SAVE, "cl_leanmodel_side", "1", "enables gun leaning sideways"};
-cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "0.4", "gun leaning sideways speed"};
+cvar_t cl_leanmodel_side_speed = {CVAR_SAVE, "cl_leanmodel_side_speed", "20", "gun leaning sideways speed"};
 cvar_t cl_leanmodel_side_limit = {CVAR_SAVE, "cl_leanmodel_side_limit", "35", "gun leaning sideways limit"};
 cvar_t cl_leanmodel_up = {CVAR_SAVE, "cl_leanmodel_up", "1", "enables gun leaning upward"};
-cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "0.35", "gun leaning upward speed"};
+cvar_t cl_leanmodel_up_speed = {CVAR_SAVE, "cl_leanmodel_up_speed", "15", "gun leaning upward speed"};
 cvar_t cl_leanmodel_up_limit = {CVAR_SAVE, "cl_leanmodel_up_limit", "25", "gun leaning upward limit"};
 
 cvar_t cl_followmodel_side = {CVAR_SAVE, "cl_followmodel_side", "1", "enables gun following sideways"};
@@ -534,10 +534,10 @@ void V_CalcRefdef (void)
                                {
                                        double xyspeed, bob;
                                        vec_t d;
-                                       vec_t ef_speed = cl.realframetime * cl.movevars_timescale;
 
                                        // gun model leaning code
-                                       if(cl_leanmodel_up.value && cl_leanmodel_up_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
+                                       vec_t ef_speed_up = cl_leanmodel_up_speed.value * cl.realframetime * cl.movevars_timescale;
+                                       if(cl_leanmodel_up.value && ef_speed_up >= 0 && ef_speed_up < 1) // bad things happen if this goes out of range, so prevent the effect
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
                                                if(cl.viewangles[PITCH] - gunangles[PITCH] >= 180)
@@ -546,13 +546,13 @@ void V_CalcRefdef (void)
                                                        gunangles[PITCH] -= 360;
 
                                                d = cl.viewangles[PITCH] - gunangles[PITCH];
-                                               cl_leanmodel_up_speed.value = bound(0, cl_leanmodel_up_speed.value, 1);
-                                               gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - cl_leanmodel_up_speed.value) + cl.viewangles[PITCH] * cl_leanmodel_up_speed.value, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
+                                               gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - ef_speed_up) + cl.viewangles[PITCH] * ef_speed_up, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
                                        }
                                        else
                                                gunangles[PITCH] = cl.viewangles[PITCH];
 
-                                       if(cl_leanmodel_side.value && cl_leanmodel_side_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
+                                       vec_t ef_speed_side = cl_leanmodel_side_speed.value * cl.realframetime * cl.movevars_timescale;
+                                       if(cl_leanmodel_side.value && ef_speed_side >= 0 && ef_speed_side < 1) // bad things happen if this goes out of range, so prevent the effect
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
                                                if(cl.viewangles[YAW] - gunangles[YAW] >= 180)
@@ -561,8 +561,7 @@ void V_CalcRefdef (void)
                                                        gunangles[YAW] -= 360;
 
                                                d = cl.viewangles[YAW] - gunangles[YAW];
-                                               cl_leanmodel_side_speed.value = bound(0, cl_leanmodel_side_speed.value, 1);
-                                               gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - cl_leanmodel_side_speed.value) + cl.viewangles[YAW] * cl_leanmodel_side_speed.value, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
+                                               gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - ef_speed_side) + cl.viewangles[YAW] * ef_speed_side, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
                                        }
                                        else
                                                gunangles[YAW] = cl.viewangles[YAW];