2010-04-08 |
divverent | 1. network sv_gameplayfix_gravityunaffectedbyticrate... |
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2010-04-05 |
divverent | 1. network sv_gameplayfix_gravityunaffectedbyticrate... |
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2010-03-02 |
divverent | WarpZones: |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-06 |
havoc | allow multiple steps in one move |
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2010-02-01 |
havoc | fix more warnings |
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2010-02-01 |
divverent | nudgeoutofsolid: check for bmodelstartsolid, not starts... |
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2010-01-31 |
havoc | fix more warnings |
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2010-01-31 |
havoc | allow multiple steps in one move |
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2010-01-27 |
divverent | nudgeoutofsolid: check for bmodelstartsolid, not starts... |
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2010-01-07 |
divverent | fix bug in tracebox->line and traceline->point redirect... |
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2010-01-07 |
divverent | fix bug in tracebox->line and traceline->point redirect... |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-21 |
havoc | allocate memory for big temporary storage arrays rather... |
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2009-12-05 |
divverent | turn this into sv_gameplayfix_downtracesupportsongroundflag |
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2009-12-05 |
divverent | fix onground clearing by ANDing it with a downtrace... |
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2009-12-05 |
divverent | fix endposnudge |
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2009-12-04 |
divverent | make the endpos-in-solid workaround a cvar collision_en... |
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2009-11-22 |
havoc | implemented FTE_CSQC_SKELETONOBJECTS (clientside support) |
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2009-11-06 |
havoc | fix two bugs introduced in r5828 (2005-11-25) that... |
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2009-11-01 |
havoc | add a little bias to prevent constant contact cases... |
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2009-10-25 |
havoc | implemented sv_gameplayfix_nudgeoutofsolid |
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2009-10-23 |
divverent | make ODE entities call touch functions |
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2009-10-22 |
divverent | ODE: joints |
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2009-10-19 |
havoc | ODE physics engine support, needs more work, disabled... |
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2009-10-17 |
divverent | also support bouncefactor for MOVETYPE_BOUNCEMISSILE |
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2009-10-04 |
divverent | also don't call PostThink on disconnected clients ;) |
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2009-10-04 |
havoc | added sv_gameplayfix_consistentplayerprethink which... |
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2009-10-04 |
havoc | duplicated PRVM_ExecuteProgram to become MVM_ExecutePro... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-27 |
havoc | change MAX_CLIP_PLANES from 32 to 5 (back to old value) |
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2009-09-13 |
havoc | added cvar sv_gameplayfix_noairborncorpse_allowsuspende... |
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2009-09-13 |
havoc | implemented sv_gameplayfix_delayprojectiles -1 (force... |
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2009-08-16 |
divverent | fix pitchsign warnings in dev-c++ |
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2009-08-03 |
divverent | remove some unfounded warnings of some gcc versions :P |
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2009-08-03 |
divverent | Collision: insert a really stupid workaround: make... |
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2009-08-02 |
divverent | unsticking: properly handle playerclip |
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2009-08-01 |
divverent | abort ANY movetype_walk move once a touch function... |
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2009-08-01 |
divverent | properly handle the case that the touch fucntion telepo... |
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2009-07-31 |
divverent | fix a bug in the teleport detection that made it hit... |
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2009-07-31 |
divverent | tiny behaviour changes to MOVETYPE_WALK (players) that... |
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2009-07-05 |
divverent | fix buffer overruns in sv.model_precache |
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2009-06-13 |
divverent | DP_SV_BOUNCEFACTOR |
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2009-04-22 |
divverent | rewrote entity unsticking to be safe from world fallthr... |
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2009-04-14 |
divverent | fix entity reuse of the very last entity before the... |
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2009-04-13 |
divverent | entity unsticking: verify if the new position REALLY... |
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2009-04-13 |
havoc | yet another check in sv_gameplayfix_slidemoveprojectiles |
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2009-04-12 |
havoc | fix bug with sv_gameplayfix_slidemoveprojectiles not... |
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2009-04-01 |
havoc | replaced sv_clmovement_waitforinput with sv_clmovement_... |
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2009-03-12 |
divverent | make bouncing also support the entity gravity |
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2009-03-12 |
havoc | added sv_gameplayfix_slidemoveprojectiles which avoids... |
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2009-03-11 |
havoc | changed sv_gameplayfix_delayprojectiles to also delay... |
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2009-02-16 |
havoc | added cvar sv_gameplayfix_gravityunaffectedbyticrate... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2009-01-03 |
divverent | SV_PushMove: ignore pushes from and to "owned" entities |
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2008-09-10 |
divverent | fix speedhack issue with low cl_netfps / packet loss... |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-03-23 |
dresk | Added server QC function "movetypesteplandevent". ... |
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2008-02-04 |
havoc | modified droptofloor to try a downward trace from the... |
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2008-01-22 |
havoc | some slight cleanup of SV_PushMove |
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2008-01-22 |
divverent | fix the "ping times for antilag/display wrong" issue... |
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2007-12-25 |
havoc | don't call SV_CheckWaterTransition on MOVETYPE_STEP... |
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2007-12-25 |
havoc | implemented PointSuperContents model function as a... |
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2007-12-23 |
havoc | improved NaN velocity/NaN origin warnings, they now... |
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2007-12-02 |
havoc | renamed sv_gameplayfix_qwplayerphysics to sv_gameplayfi... |
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2007-10-10 |
divverent | final speedhack fixes |
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2007-07-24 |
havoc | hush a warning in Fantasy Quake (SOLID_BSP on a sprite... |
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2007-07-03 |
havoc | added sv_gameplayfix_delayprojectiles cvar, to allow... |
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2007-06-27 |
dresk | Fixed bug where .contentstransition QC field function... |
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2007-06-16 |
havoc | implemented sv_gameplayfix_multiplethinksperframe |
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2007-05-15 |
divverent | calling VM_SetTraceGlobals can create a tempstring... |
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2007-05-11 |
havoc | moved almost all server cvars to sv_main.c and added... |
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2007-05-11 |
havoc | added friction and waterfriction movevars stats |
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2007-05-07 |
havoc | rewrote server sendstates building code, no longer... |
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2007-04-30 |
divverent | make SV_PushMove push by playerclip faces too (by using... |
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2007-04-24 |
havoc | reverted dresk's DP_SV_ALLOWTOUCHWITHOWNER patch as... |
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2007-04-24 |
dresk | Added QC float .allowtouchwithowner . Setting this... |
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2007-04-22 |
havoc | fixed bug where items would not fall if pushed off... |
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2007-04-18 |
havoc | improved entity unsticking code, it now uses a trace... |
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2007-04-18 |
havoc | try unstick offsets in a certain order, preferring... |
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2007-04-05 |
havoc | fixed bug where dpmod weapons fired twice as often... |
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2007-04-05 |
havoc | fix another prediction issue (physics code was being... |
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2007-04-05 |
havoc | reworked predicted player physics to call PlayerPreThin... |
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2007-04-03 |
havoc | fix bug in the previous movement patch where moves... |
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2007-04-03 |
havoc | changed PlayerPrethink/think/PlayerPostThink to occur... |
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2007-03-31 |
havoc | patch from div0 to fix the fixangle logic (my fix appar... |
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2007-03-24 |
havoc | moved clearing of self.fixangle to SV_Physics_ClientEnt... |
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2007-02-19 |
havoc | changed FL_ONGROUND handling for pushers (lifts for... |
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2007-02-19 |
havoc | fix broken SOLID_CORPSE collisions |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-18 |
havoc | a cosmetic change as suggested by div0: |
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2007-02-15 |
havoc | cleaned up client qc, menu qc, and server qc VM initial... |
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2007-02-05 |
havoc | redesigned input networking code (still same protocol... |
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2007-02-05 |
havoc | fix q1bsp detection of stuck entities (needed some... |
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2007-02-05 |
havoc | removed an unneeded extern prototype |
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2007-02-03 |
havoc | fixed two bugs that caused a constant state of "player... |
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2007-01-24 |
havoc | redesigned tempstring system, now uses a fixed size... |
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2007-01-22 |
havoc | improved SV_TestEntityPosition in q1bsp/hlbsp by checki... |
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2006-11-25 |
havoc | patch from Dresk which adds DP_SV_ENTITYCONTENTSTRANSIT... |
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2006-09-20 |
havoc | fixed a (hopefully rare) bug affecting shalrath missile... |
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