2007-05-24 |
havoc | implemented tcmod (all forms) |
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2007-05-24 |
havoc | remove unused rsurface.modelneighbor3i |
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2007-05-24 |
havoc | eliminated rsurface.model, so there is now no dependenc... |
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2007-05-23 |
havoc | moved rsurface_ variables into rsurface struct as a... |
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2007-05-23 |
havoc | removed rsurface_entity field, and copied all fields... |
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2007-05-14 |
havoc | restored the old lightmap batching code that I removed... |
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2007-05-06 |
havoc | added r_depthfirst option which defaults to 1 (render... |
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2007-04-30 |
havoc | implemented QW skin support, it's broken on skins that... |
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2007-04-24 |
havoc | replaced Mod_LoadSkinFrame functions with R_SkinFrame... |
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2007-04-22 |
havoc | batch by lightmap rather than by use of lightmaps ... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-04 |
havoc | implemented vbo rendering of map, models, and compiled... |
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2007-03-29 |
havoc | added r_shadow_usenormalmap cvar which allows you to... |
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2007-03-08 |
havoc | implemented shadow caster culling by creating a frustum... |
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2007-02-23 |
havoc | audited R_Mesh_Matrix calls and RSurf_ActiveEntity... |
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2007-02-21 |
havoc | modified surface renderer batching to batch all lightma... |
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2007-01-28 |
havoc | added MATERIALFLAG_NOSHADOW in an effort to clean up... |
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2007-01-24 |
havoc | some cleanup of shader permutation handling |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-06-11 |
havoc | removed crosshair_static cvar (now only the hud crossha... |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-05-10 |
havoc | redesigned skeletal model loading and rendering to... |
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2006-05-01 |
havoc | optimized rtlighting passes by using RSurf_DrawBatch_Si... |
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2006-04-20 |
havoc | significant surface renderer optimizations |
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2006-04-17 |
havoc | batch by lightmap as well as texture, this cures proble... |
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2006-04-16 |
havoc | commented out r_texture_fogintensity texture generation... |
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2006-04-16 |
havoc | redesigned some of the model animation code, should... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-04-04 |
havoc | don't render skymasking polygons when noclipping |
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2006-04-02 |
havoc | some cleanup of the GLSL shader, no longer uses #ifdef... |
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2006-03-29 |
havoc | optimizations to surface rendering setup |
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2006-03-26 |
havoc | eliminated the hacky r_showtris code, now r_glsl 1... |
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2006-03-21 |
havoc | renamed varray_ arrays to rsurface_array_, and they... |
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2006-03-20 |
havoc | added reliefmapping (behaves exactly like offsetmapping... |
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2006-03-19 |
havoc | fixed deluxemapping |
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2006-03-17 |
havoc | added GLSL shader path for normal rendering stage,... |
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2006-03-15 |
havoc | cleaning up GLSL code |
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2006-03-12 |
sajt | r_nearclip cvar |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-03-04 |
havoc | optimizations and refactoring to get a small (1-2%... |
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2006-02-22 |
havoc | changed behavior of r_showtris (now only affects geomet... |
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2005-11-30 |
havoc | video modes in menu now also set vid_pixelheight and... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-29 |
havoc | converted vertex fogging to use a fogtable array which... |
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2005-10-27 |
havoc | the beginnings of texture fog support (to cure the... |
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2005-10-24 |
havoc | moved d_lightstylevalue into r_refdef.lightstyle |
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2005-10-23 |
havoc | rewrote r_speeds stats code, now uses renderstats globa... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-09-08 |
havoc | removed detail texturing (it only worked in q1bsp and... |
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2005-09-08 |
havoc | removed distortion textures formerly used by GF3 water... |
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2005-09-08 |
havoc | removed GF3 water shader (entirely), it probably won... |
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2005-08-18 |
havoc | added r_smoothnormals_areaweighting cvar (default 1... |
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2005-05-11 |
havoc | the merging of alias and bsp model rendering begins... |
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2005-05-08 |
havoc | added rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon... |
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2005-05-06 |
havoc | moved mod_shared.c detail texture and distortion textur... |
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2005-05-03 |
havoc | added developer_texturelogging |
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2005-05-01 |
havoc | moved r_shadow_ white and normal cubemaps to r_texture_ |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-09 |
havoc | removed R_BoxVisible and added model->brush.BoxTouching... |
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2005-03-08 |
havoc | added R_BoxVisible (used instead of VIS_CullBox) |
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2005-03-08 |
havoc | added r_worldleafvisible flags array for more exact... |
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2005-03-06 |
havoc | got rid of node->contents, leaf->contents kept (only... |
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2005-02-04 |
havoc | realtime dlights are now overridden by gl_flashblend... |
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2004-12-18 |
havoc | added Bloom effect (r_bloom* cvars) |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-11-22 |
molivier | Several changes to the SFX lock code in the sound engin... |
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2004-10-20 |
havoc | fixed r_restart skybox crash (as well as incorrect... |
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2004-09-26 |
havoc | added r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig... |
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2004-09-03 |
havoc | zym models are now loaded into the same structs as... |
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2004-05-21 |
havoc | Tomaz implemented r_skyscroll1/2 cvars to control sky... |
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2004-05-20 |
havoc | GL_TransformToScreen now properly calculates out[2... |
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2004-05-13 |
havoc | Tomaz's gl_polyblend patch to control intensity of... |
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2004-05-12 |
havoc | Tomaz's patch for r_waterwarp with controllable intensity |
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2004-03-03 |
havoc | made r_showtris transparent (quite faint actually)... |
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2004-03-03 |
havoc | added r_showtris |
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2004-03-01 |
havoc | more cleanups of R_RenderScene (now r_view_ variables... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-21 |
havoc | cleaned up R_RenderView setup code a bit, and shuffled... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-09-21 |
havoc | r_dlightmap 0 mode removed (vertex dlights on lightmapp... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-07-11 |
havoc | added cvars r_lerpsprites, r_lerpmodels, and r_waterscr... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-03-22 |
havoc | got rid of R_NewMap, directly calls R_Modules_NewMap... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2002-11-20 |
havoc | softwaretransform hasn't been used in ages, I thought... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-24 |
havoc | static crosshair is now drawn during sbar stage (where... |
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2002-09-17 |
havoc | added R_CalcBeamVerts function, calculates vertex array... |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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