2005-12-27 |
havoc | reworked rtlighting code to handle transparent water... |
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2005-10-24 |
havoc | moved d_lightstylevalue into r_refdef.lightstyle |
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2005-09-07 |
havoc | migrated surface list iteration into the RenderLighting... |
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2005-09-07 |
havoc | split model->DrawShadowVolume into CompileShadowVolume... |
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2005-09-07 |
havoc | removed r_shadow_realtime_world_compilelight cvar and... |
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2005-09-07 |
havoc | migrated a lot of error handling out of R_Shadow_Render... |
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2005-05-08 |
havoc | added rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon... |
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2005-05-03 |
havoc | cleaned up portions of rtlighting system, allowing... |
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2005-04-20 |
havoc | reimplemented rtlight portal culling (used for compiled... |
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2005-04-20 |
havoc | r_shadow_staticworldlights has mutated into r_shadow_re... |
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2005-04-15 |
havoc | changed R_Shadow_RenderLighting to do full base+pants... |
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2005-04-04 |
havoc | optimized surface rendering to surface->groupmesh-... |
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2005-03-09 |
havoc | slight code reduction to DrawShadowVolume functions |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-09-30 |
havoc | sped up nexuiz rtlights benchmark by 4% by optimizing... |
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2004-08-23 |
havoc | merged R_Shadow_Stage_LightWithShadows and R_Shadow_Sta... |
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2004-05-21 |
havoc | Tomaz renamed r_shadow_polygon* cvars to r_shadow_shado... |
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2004-04-16 |
havoc | renamed r_shadow_worldshadows to r_shadow_realtime_worl... |
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2004-03-17 |
havoc | bsp model shadows are now enlarged by r_shadow_projectd... |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-03-01 |
havoc | cleaned up rtlight handling, merging most code between... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | added gl_lightmaps cvar (for looking at the raw lightma... |
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2004-02-06 |
havoc | renamed r_shadow_shadows to r_shadow_dlightshadows... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-10-07 |
havoc | cd audio now tied to sound system |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-05-26 |
havoc | fixed realtime lighting bugs with gl_mesh_batching... |
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2003-04-07 |
havoc | split r_shadow_realtime into r_shadow_realtime_world... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-02-28 |
havoc | lights now have an orientation (this isn't editable... |
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2003-01-27 |
havoc | lightning beams have been replaced with a polygon effec... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-11-04 |
havoc | removed use of 3D textures |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-28 |
havoc | implemented scissor rect clipping of lights in realtime... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | 3D attenuation texture works now |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | newline to keep gcc3 happy |
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2002-09-30 |
havoc | forgot to commit this |
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