]> git.xonotic.org Git - xonotic/darkplaces.git/commit
bmodel shadow volumes
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Sep 2002 14:55:28 +0000 (14:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 30 Sep 2002 14:55:28 +0000 (14:55 +0000)
commit1740f737276f086c2f19758f72881a20e5070b57
treec9aaddbdbd2a3a13b946776152db521140f25943
parentc521eda19f9f97d11ec59e8ae6e8cc81c1890b67
bmodel shadow volumes
static lights (in maps with .lights files) now cast shadow volumes (this combined with the above makes dpdm1 and dpdm2 unplayably slow - need to do precomputed world shadow volumes)
(note: like the previous shadow volume commits, this is still just visible volumes when you use r_shadows 2, purely experimental still)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2485 d7cf8633-e32d-0410-b094-e92efae38249
13 files changed:
gl_backend.c
gl_backend.h
gl_draw.c
gl_models.c
gl_rmain.c
gl_rsurf.c
glquake.h
model_brush.c
model_brush.h
r_shadow.c
r_shadow.h
r_sky.c
vid_shared.c