]> git.xonotic.org Git - xonotic/darkplaces.git/history - r_shadow.c
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[xonotic/darkplaces.git] / r_shadow.c
2008-02-25 blackMove rt* states and the ambient value into r_refdef_sce...
2008-02-04 havochuge audit of dprints throughout engine, all notices...
2008-01-28 havocsome very slight optimization to rt light rendering...
2008-01-27 havocsome surface rendering code cleanup
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-18 havocdisable water clipping plane while rendering sky, this...
2008-01-10 havocimplemented q3bsp vertex texture blending (GL20 path...
2008-01-10 havocuse GL20TU_ enum values instead of constant texture...
2008-01-10 havocuse cl.worldmodel in r_editlights_reload code as it...
2008-01-07 blackMove a part of r_refdef_t into a new r_refdef_scene_t...
2008-01-05 havocload rtlights file sooner in map change process, to...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-12-21 havocmove R_UpdateAllTextureInfo call back to DrawLight
2007-12-20 havocreenabled R_UpdateAllTextureInfo calls when lighting...
2007-12-17 havocredesigned box clipping code in R_Shadow_ScissorForBBox...
2007-12-03 havocadded r_refdef.rtlightstylevalue which is a float versi...
2007-12-03 havocthe light has been defeated by the shadow (r_light...
2007-11-28 havocpatch from VorteX which makes r_editlights mode use...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-10-17 havocimplemented a fixed function fallback for water, but...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-09-04 havocmade r_view.showdebug affect more r_show* features
2007-08-23 havocimplemented support for GL_ARB_texture_compression...
2007-07-08 havocfixed bug in gl_lightmaps code that made it not work...
2007-06-14 havocadded support for VF_PERSPECTIVE = false in frustum...
2007-05-27 havocadded polygonoffset as a texture property, used on...
2007-05-27 havocfixed recently introduced bug that made lightmapintensi...
2007-05-24 havocimplemented tcmod (all forms)
2007-05-24 havoceliminated rsurface.model, so there is now no dependenc...
2007-05-23 havocmoved rsurface_ variables into rsurface struct as a...
2007-05-23 havocremoved rsurface_entity field, and copied all fields...
2007-05-20 havocremoved r_shadow_realtime_world_dlightshadows cvar...
2007-05-20 havocrenamed r_shadow_shadow_polygon* cvars to r_shadow_polygon*
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-18 havocchanged r_textshadow behavior to always draw a black...
2007-04-07 havocplayer model no longer shadows gun model
2007-04-07 havocadded clearstencil parameter to R_Shadow_RenderMode_Ste...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocimplemented vbo rendering of map, models, and compiled...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-03-30 havocfixed specularscale calculation
2007-03-29 havocfix warning
2007-03-29 havocadded r_shadow_usenormalmap cvar which allows you to...
2007-03-16 havoccorrected name of gl_ext_separatestencil server (it...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-03-01 havocimplemented r_shadow_culltriangles cvar (on by default...
2007-03-01 havocfix bug that was causing r_editlights light indicators...
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-24 havocoptimized entity culling loop for shadow casting entiti...
2007-02-23 havocaudited R_Mesh_Matrix calls and RSurf_ActiveEntity...
2007-02-22 havocadded r_shadow_lightradiusscale cvar (similar to r_shad...
2007-02-19 havocthis patch may break things and needs testing
2007-02-16 havocreduced r_shadow_glossintensity from 2 to 1 by default
2007-02-09 havocadded back portal culling to rtlights because svbsp...
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-02-03 havocadded r_shadow_frontsidecasting cvar (default 1), this...
2007-01-29 havocchanged default r_shadow_gloss2intensity from 0.5 to...
2007-01-28 havocimplemented Shadow Volume BSP based culling of lit...
2007-01-24 havocfixed bug where toggling r_shadow_realtime_world_compil...
2007-01-21 havocreorganized view rendering setup code a bit to reduce...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-31 havocadded r_shadow_glossexponent cvar to control specular...
2006-12-30 havocfix bug that made some models not cast shadows from...
2006-12-30 havocadded r_shadows cvar which renders Quake3 cg_shadows...
2006-11-24 havocadded proper support for q3 shader animmap commands
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-11-06 havocmore cleaning of matrix4x4_t struct access
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-07-07 havocchanged most COM_ParseToken calls to COM_ParseTokenCons...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-07 havocextra check for gl_texture3d
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocredesigned skeletal model loading and rendering to...
2006-05-01 havocoptimized rtlighting passes by using RSurf_DrawBatch_Si...
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-04-26 havocadded a lot more CHECKGLERROR macro calls, to identify...
2006-04-20 havocsignificant surface renderer optimizations
2006-04-18 havocreworked most of q3bsp q3 shader loading, now supports...
2006-04-17 havocbatch by lightmap as well as texture, this cures proble...
2006-04-16 havoceliminated rmeshstate_t .pointer_vertex and .pointer_co...
2006-04-16 havocredesigned some of the model animation code, should...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-03-29 havocoptimizations to surface rendering setup
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-26 havoceliminated the hacky r_showtris code, now r_glsl 1...
2006-03-23 havocchanged several DPrint's and developer cvar checks...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-21 havocfix alpha blended textures in GLSL lighting path
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocremoved the USETEXMATRIX define (now always on), reduce...
2006-03-20 havocfix crash when using r_editlights mode
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-15 havoccleaning up GLSL code
2006-03-14 havocfix crosshair 6, and allow custom crosshairs up to 32
2006-03-07 havocrearranged surface renderer some more
2006-03-04 havocreplaced sbarpic_t with cachepic_t in sbar code (saves...
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