2008-02-25 |
black | Move rt* states and the ambient value into r_refdef_sce... |
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2008-02-04 |
havoc | huge audit of dprints throughout engine, all notices... |
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2008-01-28 |
havoc | some very slight optimization to rt light rendering... |
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2008-01-27 |
havoc | some surface rendering code cleanup |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-18 |
havoc | disable water clipping plane while rendering sky, this... |
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2008-01-10 |
havoc | implemented q3bsp vertex texture blending (GL20 path... |
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2008-01-10 |
havoc | use GL20TU_ enum values instead of constant texture... |
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2008-01-10 |
havoc | use cl.worldmodel in r_editlights_reload code as it... |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2008-01-05 |
havoc | load rtlights file sooner in map change process, to... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-21 |
havoc | move R_UpdateAllTextureInfo call back to DrawLight |
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2007-12-20 |
havoc | reenabled R_UpdateAllTextureInfo calls when lighting... |
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2007-12-17 |
havoc | redesigned box clipping code in R_Shadow_ScissorForBBox... |
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2007-12-03 |
havoc | added r_refdef.rtlightstylevalue which is a float versi... |
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2007-12-03 |
havoc | the light has been defeated by the shadow (r_light... |
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2007-11-28 |
havoc | patch from VorteX which makes r_editlights mode use... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-12 |
divverent | added cvar r_fixtrans_auto to automatically call fixtra... |
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2007-10-17 |
havoc | implemented a fixed function fallback for water, but... |
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2007-09-24 |
havoc | changed COM_ParseToken_Simple to have a parsebackslash... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-09-04 |
havoc | made r_view.showdebug affect more r_show* features |
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2007-08-23 |
havoc | implemented support for GL_ARB_texture_compression... |
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2007-07-08 |
havoc | fixed bug in gl_lightmaps code that made it not work... |
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2007-06-14 |
havoc | added support for VF_PERSPECTIVE = false in frustum... |
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2007-05-27 |
havoc | added polygonoffset as a texture property, used on... |
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2007-05-27 |
havoc | fixed recently introduced bug that made lightmapintensi... |
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2007-05-24 |
havoc | implemented tcmod (all forms) |
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2007-05-24 |
havoc | eliminated rsurface.model, so there is now no dependenc... |
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2007-05-23 |
havoc | moved rsurface_ variables into rsurface struct as a... |
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2007-05-23 |
havoc | removed rsurface_entity field, and copied all fields... |
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2007-05-20 |
havoc | removed r_shadow_realtime_world_dlightshadows cvar... |
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2007-05-20 |
havoc | renamed r_shadow_shadow_polygon* cvars to r_shadow_polygon* |
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2007-05-09 |
havoc | renamed COM_ParseTokenConsole to COM_ParseToken_Console |
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2007-04-22 |
havoc | fixed several bugs in fog code, it basically wasn't... |
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2007-04-18 |
havoc | changed r_textshadow behavior to always draw a black... |
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2007-04-07 |
havoc | player model no longer shadows gun model |
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2007-04-07 |
havoc | added clearstencil parameter to R_Shadow_RenderMode_Ste... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-04 |
havoc | implemented vbo rendering of map, models, and compiled... |
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2007-04-04 |
havoc | added bufferobject and bufferoffset parameters to all... |
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2007-03-30 |
havoc | fixed specularscale calculation |
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2007-03-29 |
havoc | fix warning |
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2007-03-29 |
havoc | added r_shadow_usenormalmap cvar which allows you to... |
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2007-03-16 |
havoc | corrected name of gl_ext_separatestencil server (it... |
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2007-03-08 |
havoc | implemented shadow caster culling by creating a frustum... |
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2007-03-01 |
havoc | implemented r_shadow_culltriangles cvar (on by default... |
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2007-03-01 |
havoc | fix bug that was causing r_editlights light indicators... |
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2007-02-28 |
havoc | eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC... |
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2007-02-24 |
havoc | optimized entity culling loop for shadow casting entiti... |
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2007-02-23 |
havoc | audited R_Mesh_Matrix calls and RSurf_ActiveEntity... |
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2007-02-22 |
havoc | added r_shadow_lightradiusscale cvar (similar to r_shad... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-16 |
havoc | reduced r_shadow_glossintensity from 2 to 1 by default |
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2007-02-09 |
havoc | added back portal culling to rtlights because svbsp... |
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2007-02-08 |
havoc | removed CL_UpdateEntities call in CSQC rendering code |
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2007-02-03 |
havoc | added r_shadow_frontsidecasting cvar (default 1), this... |
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2007-01-29 |
havoc | changed default r_shadow_gloss2intensity from 0.5 to... |
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2007-01-28 |
havoc | implemented Shadow Volume BSP based culling of lit... |
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2007-01-24 |
havoc | fixed bug where toggling r_shadow_realtime_world_compil... |
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2007-01-21 |
havoc | reorganized view rendering setup code a bit to reduce... |
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2007-01-14 |
havoc | patch from div0 that enables printf format warnings... |
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2006-12-31 |
havoc | added r_shadow_glossexponent cvar to control specular... |
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2006-12-30 |
havoc | fix bug that made some models not cast shadows from... |
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2006-12-30 |
havoc | added r_shadows cvar which renders Quake3 cg_shadows... |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-11-23 |
havoc | cleaned up GL_DepthTest and GL_CULL_FACE state manageme... |
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2006-11-15 |
havoc | fixed view location bugs in csqc; it was reading the... |
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2006-11-06 |
havoc | more cleaning of matrix4x4_t struct access |
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2006-08-05 |
molivier | Removed all calls to strcpy; most of them are now calls... |
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2006-07-07 |
havoc | changed most COM_ParseToken calls to COM_ParseTokenCons... |
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2006-06-11 |
havoc | added HDR bloom feature, not very different from bloom... |
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2006-06-07 |
havoc | extra check for gl_texture3d |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-05-10 |
havoc | redesigned skeletal model loading and rendering to... |
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2006-05-01 |
havoc | optimized rtlighting passes by using RSurf_DrawBatch_Si... |
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2006-04-26 |
havoc | now does batching of transparent surfaces, such as... |
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2006-04-26 |
havoc | added a lot more CHECKGLERROR macro calls, to identify... |
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2006-04-20 |
havoc | significant surface renderer optimizations |
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2006-04-18 |
havoc | reworked most of q3bsp q3 shader loading, now supports... |
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2006-04-17 |
havoc | batch by lightmap as well as texture, this cures proble... |
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2006-04-16 |
havoc | eliminated rmeshstate_t .pointer_vertex and .pointer_co... |
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2006-04-16 |
havoc | redesigned some of the model animation code, should... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-03-29 |
havoc | optimizations to surface rendering setup |
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2006-03-29 |
havoc | eliminated model->meshlist, replaced with an embedded... |
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2006-03-26 |
havoc | eliminated the hacky r_showtris code, now r_glsl 1... |
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2006-03-23 |
havoc | changed several DPrint's and developer cvar checks... |
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2006-03-22 |
havoc | changed collision code to report supercontents, surface... |
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2006-03-21 |
havoc | fix alpha blended textures in GLSL lighting path |
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2006-03-21 |
havoc | renamed varray_ arrays to rsurface_array_, and they... |
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2006-03-21 |
havoc | removed the USETEXMATRIX define (now always on), reduce... |
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2006-03-20 |
havoc | fix crash when using r_editlights mode |
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2006-03-17 |
havoc | added GLSL shader path for normal rendering stage,... |
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2006-03-15 |
havoc | cleaning up GLSL code |
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2006-03-14 |
havoc | fix crosshair 6, and allow custom crosshairs up to 32 |
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2006-03-07 |
havoc | rearranged surface renderer some more |
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2006-03-04 |
havoc | replaced sbarpic_t with cachepic_t in sbar code (saves... |
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