2009-10-12 |
eihrul | disabled old shadowmap lod formula entirely |
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2009-10-12 |
vortex | Experimental r_shadow_shadowmapping_quality cvar which... |
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2009-10-12 |
eihrul | support slope-dependent shadowmap biasing with polygon... |
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2009-10-08 |
eihrul | rearrange r_shadow_shadowmap_texturetype settings so... |
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2009-10-08 |
eihrul | use R_SHADOW_SHADOWMODE_ enum for shadowmode for readab... |
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2009-10-08 |
eihrul | only honor r_shadow_shadowmapping cvar if both GLSL... |
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2009-10-08 |
havoc | check gl_support_fragment_shader before setting up... |
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2009-10-07 |
eihrul | fix for noselfshadow entities no culling from shadowmap... |
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2009-10-07 |
eihrul | avoid repeatedly thrashing GL state when switching... |
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2009-10-07 |
eihrul | improved culling of shadowmap sides against view frustum |
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2009-10-07 |
eihrul | use bounding boxes for shadowmap side culling instead... |
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2009-10-06 |
eihrul | fixed biasing issue in shadowmap frustum culling |
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2009-10-06 |
eihrul | improved shadowmap side culling |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-10-03 |
eihrul | compile separate index lists for each cubemap shadowmap... |
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2009-10-02 |
eihrul | added cvar r_shadow_shadowmapping_precision to control... |
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2009-10-02 |
eihrul | stub out face culling for shadowmapping temporarily |
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2009-10-02 |
eihrul | enable backface culling for shadowmap rendering |
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2009-10-01 |
eihrul | use nearest filtering on VSDCT |
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2009-10-01 |
eihrul | avoid unnecessary texture offset scaling in shadowmap... |
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2009-10-01 |
eihrul | better VSDCT transform |
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2009-10-01 |
eihrul | default to using texture rectangle shadowmaps when... |
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2009-10-01 |
eihrul | automagically select best shadowmapping filter mode... |
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2009-10-01 |
eihrul | added a cheaper 3x3 PCF settings for shadowmaps |
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2009-09-30 |
eihrul | shadowmap projection fixes |
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2009-09-30 |
eihrul | make use of virtual shadow depth cube texture optional |
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2009-09-30 |
eihrul | ALU cubemap indirection fixes |
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2009-09-30 |
eihrul | added support for more shadowmap2D PCF modes and provis... |
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2009-09-30 |
eihrul | restoring scaffolding for cubemap and 2D shadowmaps |
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2009-09-30 |
eihrul | added indirection cube map for shadowmapping and revise... |
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2009-09-28 |
havoc | fix stencil clear |
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2009-09-28 |
havoc | fix allocation of 2D shadowmap textures when the first... |
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2009-09-26 |
havoc | fix several bugs with viewport code (r_shadows works... |
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2009-09-26 |
havoc | rename r_shadows_drawafterrtlightning to r_shadows_draw... |
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2009-09-26 |
divverent | fix typo in cube side freeing |
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2009-09-25 |
divverent | initilaize the lightscissor array before drawing r_shadows |
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2009-09-23 |
havoc | reduce code a bit more |
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2009-09-23 |
havoc | reduced shadowmaps from 32bit to 24bit depth format |
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2009-09-22 |
havoc | fix default values for the r_shadow_shadowmapping_lod... |
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2009-09-22 |
havoc | disable an annoying debug print |
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2009-09-22 |
havoc | changed r_shadow_shadowmapping values (now 1 = 2d,... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-15 |
vortex | improved r_shadows mode, new cvars for better use with... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-07-05 |
divverent | Support a separate texture matrix for the background... |
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2009-04-01 |
divverent | turn off exact specular math by default (it's better... |
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2009-04-01 |
havoc | reset rsurface.entity to NULL after each entity is... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-03-03 |
divverent | corona query: move the "all pixels" query to the center... |
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2009-03-02 |
divverent | work around ATI bug in corona occlusion testing (use... |
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2009-02-16 |
havoc | fix a compile error when using C++ mode |
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2009-02-16 |
havoc | implemented zpass shadowing, not used yet |
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2009-02-12 |
havoc | laying the groundwork for zpass shadow volume support... |
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2009-02-12 |
havoc | added TEXF_FORCELINEAR to many special effect textures |
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2009-02-12 |
havoc | early steps toward support for persistent caching of... |
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2009-02-12 |
havoc | implemented occlusion query support on corona rendering... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2008-11-10 |
divverent | r_shadows 2: cast shadows always DOWN, ignore level... |
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2008-11-10 |
divverent | r_shadows: use the parent entity's light direction... |
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2008-09-11 |
divverent | add r_shadow_glossexact to toggle between old and new... |
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2008-09-04 |
havoc | fix crashes on Win64 builds caused by stack overflow... |
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2008-08-18 |
havoc | fix crashes when recursing portals on maps with some... |
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2008-07-23 |
divverent | optimize many loops over expandable arrays by not repea... |
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2008-06-17 |
havoc | use %127s in the sscanf |
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2008-06-17 |
havoc | fix crash in rtlights loader when compiled with VS2005... |
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2008-06-17 |
havoc | fixed all VS2005 deprecated function warnings |
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2008-06-01 |
divverent | some const fixes and type fixes found by gcc -combine |
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2008-05-22 |
havoc | simplified failed cubemap handling |
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2008-05-22 |
havoc | don't try to free r_texture_whitecube just because... |
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2008-05-04 |
havoc | fix bug with rtlights on vertex texture blend surfaces... |
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2008-04-21 |
divverent | globally rename model_t to dp_model_t for OpenSolaris... |
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2008-04-10 |
havoc | implemented uint16 element array support, and use of... |
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2008-02-25 |
black | Move rt* states and the ambient value into r_refdef_sce... |
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2008-02-04 |
havoc | huge audit of dprints throughout engine, all notices... |
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2008-01-28 |
havoc | some very slight optimization to rt light rendering... |
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2008-01-27 |
havoc | some surface rendering code cleanup |
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2008-01-27 |
havoc | implemented r_glsl_usegeneric cvar, this causes generic... |
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2008-01-18 |
havoc | disable water clipping plane while rendering sky, this... |
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2008-01-10 |
havoc | implemented q3bsp vertex texture blending (GL20 path... |
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2008-01-10 |
havoc | use GL20TU_ enum values instead of constant texture... |
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2008-01-10 |
havoc | use cl.worldmodel in r_editlights_reload code as it... |
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2008-01-07 |
black | Move a part of r_refdef_t into a new r_refdef_scene_t... |
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2008-01-05 |
havoc | load rtlights file sooner in map change process, to... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-12-21 |
havoc | move R_UpdateAllTextureInfo call back to DrawLight |
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2007-12-20 |
havoc | reenabled R_UpdateAllTextureInfo calls when lighting... |
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2007-12-17 |
havoc | redesigned box clipping code in R_Shadow_ScissorForBBox... |
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2007-12-03 |
havoc | added r_refdef.rtlightstylevalue which is a float versi... |
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2007-12-03 |
havoc | the light has been defeated by the shadow (r_light... |
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2007-11-28 |
havoc | patch from VorteX which makes r_editlights mode use... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-12 |
divverent | added cvar r_fixtrans_auto to automatically call fixtra... |
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2007-10-17 |
havoc | implemented a fixed function fallback for water, but... |
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2007-09-24 |
havoc | changed COM_ParseToken_Simple to have a parsebackslash... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-09-04 |
havoc | made r_view.showdebug affect more r_show* features |
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2007-08-23 |
havoc | implemented support for GL_ARB_texture_compression... |
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2007-07-08 |
havoc | fixed bug in gl_lightmaps code that made it not work... |
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2007-06-14 |
havoc | added support for VF_PERSPECTIVE = false in frustum... |
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