]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Very minor renaming
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:08:57 +0000 (14:08 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:08:57 +0000 (14:08 +0000)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10152 d7cf8633-e32d-0410-b094-e92efae38249

view.c

diff --git a/view.c b/view.c
index f91b26a1299d27f3dc4e078128d4788e99c97cce..226bd7b93d5e4d486069320c512c01a0ef0613bd 100644 (file)
--- a/view.c
+++ b/view.c
@@ -536,8 +536,8 @@ void V_CalcRefdef (void)
                                        vec_t d;
 
                                        // gun model leaning code
-                                       vec_t ef_speed_up = cl_leanmodel_up_speed.value * cl.realframetime * cl.movevars_timescale;
-                                       if(cl_leanmodel_up.value && ef_speed_up >= 0 && ef_speed_up < 1) // bad things happen if this goes out of range, so prevent the effect
+                                       vec_t lean_speed_up = cl_leanmodel_up_speed.value * cl.realframetime * cl.movevars_timescale;
+                                       if(cl_leanmodel_up.value && lean_speed_up >= 0 && lean_speed_up < 1) // bad things happen if this goes out of range, so prevent the effect
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
                                                if(cl.viewangles[PITCH] - gunangles[PITCH] >= 180)
@@ -546,13 +546,13 @@ void V_CalcRefdef (void)
                                                        gunangles[PITCH] -= 360;
 
                                                d = cl.viewangles[PITCH] - gunangles[PITCH];
-                                               gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - ef_speed_up) + cl.viewangles[PITCH] * ef_speed_up, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
+                                               gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - lean_speed_up) + cl.viewangles[PITCH] * lean_speed_up, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
                                        }
                                        else
                                                gunangles[PITCH] = cl.viewangles[PITCH];
 
-                                       vec_t ef_speed_side = cl_leanmodel_side_speed.value * cl.realframetime * cl.movevars_timescale;
-                                       if(cl_leanmodel_side.value && ef_speed_side >= 0 && ef_speed_side < 1) // bad things happen if this goes out of range, so prevent the effect
+                                       vec_t lean_speed_side = cl_leanmodel_side_speed.value * cl.realframetime * cl.movevars_timescale;
+                                       if(cl_leanmodel_side.value && lean_speed_side >= 0 && lean_speed_side < 1) // bad things happen if this goes out of range, so prevent the effect
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
                                                if(cl.viewangles[YAW] - gunangles[YAW] >= 180)
@@ -561,7 +561,7 @@ void V_CalcRefdef (void)
                                                        gunangles[YAW] -= 360;
 
                                                d = cl.viewangles[YAW] - gunangles[YAW];
-                                               gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - ef_speed_side) + cl.viewangles[YAW] * ef_speed_side, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
+                                               gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - lean_speed_side) + cl.viewangles[YAW] * lean_speed_side, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
                                        }
                                        else
                                                gunangles[YAW] = cl.viewangles[YAW];