From a58f7e6b1aa12ea3e8c8663e69d4efd81c7e1046 Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 2 May 2010 14:08:57 +0000 Subject: [PATCH] Very minor renaming From: MirceaKitsune git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10152 d7cf8633-e32d-0410-b094-e92efae38249 --- view.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/view.c b/view.c index f91b26a1..226bd7b9 100644 --- a/view.c +++ b/view.c @@ -536,8 +536,8 @@ void V_CalcRefdef (void) vec_t d; // gun model leaning code - vec_t ef_speed_up = cl_leanmodel_up_speed.value * cl.realframetime * cl.movevars_timescale; - if(cl_leanmodel_up.value && ef_speed_up >= 0 && ef_speed_up < 1) // bad things happen if this goes out of range, so prevent the effect + vec_t lean_speed_up = cl_leanmodel_up_speed.value * cl.realframetime * cl.movevars_timescale; + if(cl_leanmodel_up.value && lean_speed_up >= 0 && lean_speed_up < 1) // bad things happen if this goes out of range, so prevent the effect { // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border if(cl.viewangles[PITCH] - gunangles[PITCH] >= 180) @@ -546,13 +546,13 @@ void V_CalcRefdef (void) gunangles[PITCH] -= 360; d = cl.viewangles[PITCH] - gunangles[PITCH]; - gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - ef_speed_up) + cl.viewangles[PITCH] * ef_speed_up, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value); + gunangles[PITCH] = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, gunangles[PITCH] * (1 - lean_speed_up) + cl.viewangles[PITCH] * lean_speed_up, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value); } else gunangles[PITCH] = cl.viewangles[PITCH]; - vec_t ef_speed_side = cl_leanmodel_side_speed.value * cl.realframetime * cl.movevars_timescale; - if(cl_leanmodel_side.value && ef_speed_side >= 0 && ef_speed_side < 1) // bad things happen if this goes out of range, so prevent the effect + vec_t lean_speed_side = cl_leanmodel_side_speed.value * cl.realframetime * cl.movevars_timescale; + if(cl_leanmodel_side.value && lean_speed_side >= 0 && lean_speed_side < 1) // bad things happen if this goes out of range, so prevent the effect { // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border if(cl.viewangles[YAW] - gunangles[YAW] >= 180) @@ -561,7 +561,7 @@ void V_CalcRefdef (void) gunangles[YAW] -= 360; d = cl.viewangles[YAW] - gunangles[YAW]; - gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - ef_speed_side) + cl.viewangles[YAW] * ef_speed_side, cl.viewangles[YAW] + cl_leanmodel_side_limit.value); + gunangles[YAW] = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, gunangles[YAW] * (1 - lean_speed_side) + cl.viewangles[YAW] * lean_speed_side, cl.viewangles[YAW] + cl_leanmodel_side_limit.value); } else gunangles[YAW] = cl.viewangles[YAW]; -- 2.39.2