// start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
for (windowpass = samples == 1;windowpass < 2;windowpass++)
{
+ gl_extensions = "";
+ gl_platformextensions = "";
+
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{