static void MP_Draw (void)
{
prvm_prog_t *prog = MVM_prog;
- // declarations that are needed right now
-
float oldquality;
+ // don't crash if we draw a frame between prog shutdown and restart, see Host_LoadConfig_f
+ if (!prog->loaded)
+ return;
+
R_SelectScene( RST_MENU );
// reset the temp entities each frame