- cmd = Sys_ConsoleInput ();
- if (!cmd)
- break;
- Cbuf_AddText (cmd);
- }
-}
-
-/*
-==================
-Host_TimeReport
-
-Returns a time report string, for example for
-==================
-*/
-const char *Host_TimingReport()
-{
- return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
-}
-
-/*
-==================
-Host_Frame
-
-Runs all active servers
-==================
-*/
-static void Host_Init(void);
-void Host_Main(void)
-{
- double time1 = 0;
- double time2 = 0;
- double time3 = 0;
- double cl_timer, sv_timer;
- double clframetime, deltarealtime, oldrealtime;
- double wait;
- int pass1, pass2, pass3, i;
-
- Host_Init();
-
- cl_timer = 0;
- sv_timer = 0;
-
- realtime = host_starttime = Sys_DoubleTime();
- for (;;)
- {
- if (setjmp(host_abortframe))
- {
- SCR_ClearLoadingScreen(false);
- continue; // something bad happened, or the server disconnected
- }
-
- oldrealtime = realtime;
- realtime = Sys_DoubleTime();
-
- deltarealtime = realtime - oldrealtime;
- cl_timer += deltarealtime;
- sv_timer += deltarealtime;
-
- svs.perf_acc_realtime += deltarealtime;
-
- // Look for clients who have spawned
- for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- if(host_client->spawned)
- if(host_client->netconnection)
- break;
- if(i == svs.maxclients)
- {
- // Nobody is looking? Then we won't do timing...
- // Instead, reset it to zero
- svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
- }
- else if(svs.perf_acc_realtime > 5)
- {
- svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
- svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
- if(svs.perf_acc_offset_samples > 0)
- {
- svs.perf_offset_max = svs.perf_acc_offset_max;
- svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
- svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
- }
- if(svs.perf_lost > 0)
- Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
- svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
- }
-
- if (slowmo.value < 0.00001 && slowmo.value != 0)
- Cvar_SetValue("slowmo", 0);
- if (host_framerate.value < 0.00001 && host_framerate.value != 0)
- Cvar_SetValue("host_framerate", 0);
-
- // keep the random time dependent, but not when playing demos/benchmarking
- if(!*sv_random_seed.string && !cls.demoplayback)
- rand();
-
- cl.islocalgame = NetConn_IsLocalGame();
-
- // get new key events
- Sys_SendKeyEvents();
-
- NetConn_UpdateSockets();
-
- Log_DestBuffer_Flush();
-
- // receive packets on each main loop iteration, as the main loop may
- // be undersleeping due to select() detecting a new packet
- if (sv.active)
- NetConn_ServerFrame();
-
- Curl_Run();
-
- // check for commands typed to the host
- Host_GetConsoleCommands();
-
- // when a server is running we only execute console commands on server frames
- // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
- // otherwise we execute them on client frames
- if (sv.active ? sv_timer > 0 : cl_timer > 0)
- {
- // process console commands
- Cbuf_Execute();
- }
-
- //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
-
- // if the accumulators haven't become positive yet, wait a while
- if (cls.state == ca_dedicated)
- wait = sv_timer * -1000000.0;
- else if (!sv.active)
- wait = cl_timer * -1000000.0;
- else
- wait = max(cl_timer, sv_timer) * -1000000.0;
- wait = bound(0, wait, 100000);
-
- if (!cls.timedemo && wait >= 1)
- {
- double time0 = Sys_DoubleTime();
- if (sv_checkforpacketsduringsleep.integer)
- NetConn_SleepMicroseconds((int)wait);
- else
- Sys_Sleep((int)wait);
- svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
- continue;
- }
-
- //-------------------
- //
- // server operations
- //
- //-------------------
-
- // limit the frametime steps to no more than 100ms each
- if (cl_timer > 0.1)
- cl_timer = 0.1;
- if (sv_timer > 0.1)
- {
- svs.perf_acc_lost += (sv_timer - 0.1);
- sv_timer = 0.1;
- }
-
- if (sv.active && sv_timer > 0)