2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // host.c -- coordinates spawning and killing of local servers
39 A server can always be started, even if the system started out as a client
42 A client can NOT be started if the system started as a dedicated server.
44 Memory is cleared / released when a server or client begins, not when they end.
48 // how many frames have occurred
49 // (checked by Host_Error and Host_SaveConfig_f)
50 int host_framecount = 0;
51 // LordHavoc: set when quit is executed
52 qboolean host_shuttingdown = false;
54 // the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
56 // the main loop wall time for this frame
57 double host_dirtytime;
60 client_t *host_client;
62 jmp_buf host_abortframe;
64 // pretend frames take this amount of time (in seconds), 0 = realtime
65 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
66 cvar_t cl_maxphysicsframesperserverframe = {0, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
67 // shows time used by certain subsystems
68 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
69 cvar_t host_maxwait = {0, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
70 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
71 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "1", "how fast the quality adapts to varying framerate"};
72 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
73 cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowest allowed drawdistance multiplier"};
74 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
75 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
76 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
77 cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
78 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
79 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
80 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
82 cvar_t developer = {CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
83 cvar_t developer_extra = {0, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
84 cvar_t developer_insane = {0, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
85 cvar_t developer_loadfile = {0, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
86 cvar_t developer_loading = {0, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
87 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
89 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
90 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
92 cvar_t sessionid = {CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
93 cvar_t locksession = {0, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
97 Host_AbortCurrentFrame
99 aborts the current host frame and goes on with the next one
102 void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
103 void Host_AbortCurrentFrame(void)
105 // in case we were previously nice, make us mean again
106 Sys_MakeProcessMean();
108 longjmp (host_abortframe, 1);
115 This shuts down both the client and server
118 void Host_Error (const char *error, ...)
120 static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
121 static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
122 static qboolean hosterror = false;
125 // turn off rcon redirect if it was active when the crash occurred
126 // to prevent loops when it is a networking problem
127 Con_Rcon_Redirect_Abort();
129 va_start (argptr,error);
130 dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
133 Con_Printf("Host_Error: %s\n", hosterrorstring1);
135 // LordHavoc: if crashing very early, or currently shutting down, do
137 if (host_framecount < 3 || host_shuttingdown)
138 Sys_Error ("Host_Error: %s", hosterrorstring1);
141 Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
144 strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2));
146 CL_Parse_DumpPacket();
148 CL_Parse_ErrorCleanUp();
152 // print out where the crash happened, if it was caused by QC (and do a cleanup)
153 PRVM_Crash(SVVM_prog);
154 PRVM_Crash(CLVM_prog);
155 PRVM_Crash(MVM_prog);
157 cl.csqc_loaded = false;
158 Cvar_SetValueQuick(&csqc_progcrc, -1);
159 Cvar_SetValueQuick(&csqc_progsize, -1);
161 SV_LockThreadMutex();
162 Host_ShutdownServer ();
163 SV_UnlockThreadMutex();
165 if (cls.state == ca_dedicated)
166 Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
173 Host_AbortCurrentFrame();
176 static void Host_ServerOptions (void)
183 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
184 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
185 // if no client is in the executable or -dedicated is specified on
186 // commandline, start a dedicated server
187 i = COM_CheckParm ("-dedicated");
188 if (i || !cl_available)
190 cls.state = ca_dedicated;
191 // check for -dedicated specifying how many players
192 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
193 svs.maxclients = atoi (com_argv[i+1]);
194 if (COM_CheckParm ("-listen"))
195 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
196 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
197 Cvar_SetValue("sv_public", 1);
199 else if (cl_available)
201 // client exists and not dedicated, check if -listen is specified
202 cls.state = ca_disconnected;
203 i = COM_CheckParm ("-listen");
206 // default players unless specified
207 if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
208 svs.maxclients = atoi (com_argv[i+1]);
212 // default players in some games, singleplayer in most
213 if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
218 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
220 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
222 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
223 Cvar_SetValueQuick(&deathmatch, 1);
227 =======================
229 ======================
231 void Host_SaveConfig_f(void);
232 void Host_LoadConfig_f(void);
233 extern cvar_t sv_writepicture_quality;
234 extern cvar_t r_texture_jpeg_fastpicmip;
235 static void Host_InitLocal (void)
237 Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
238 Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
240 Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
241 Cvar_RegisterVariable (&host_framerate);
242 Cvar_RegisterVariable (&host_speeds);
243 Cvar_RegisterVariable (&host_maxwait);
244 Cvar_RegisterVariable (&cl_minfps);
245 Cvar_RegisterVariable (&cl_minfps_fade);
246 Cvar_RegisterVariable (&cl_minfps_qualitymax);
247 Cvar_RegisterVariable (&cl_minfps_qualitymin);
248 Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
249 Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
250 Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
251 Cvar_RegisterVariable (&cl_minfps_force);
252 Cvar_RegisterVariable (&cl_maxfps);
253 Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
254 Cvar_RegisterVariable (&cl_maxidlefps);
256 Cvar_RegisterVariable (&developer);
257 Cvar_RegisterVariable (&developer_extra);
258 Cvar_RegisterVariable (&developer_insane);
259 Cvar_RegisterVariable (&developer_loadfile);
260 Cvar_RegisterVariable (&developer_loading);
261 Cvar_RegisterVariable (&developer_entityparsing);
263 Cvar_RegisterVariable (×tamps);
264 Cvar_RegisterVariable (&timeformat);
266 Cvar_RegisterVariable (&sv_writepicture_quality);
267 Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
275 Writes key bindings and archived cvars to config.cfg
278 static void Host_SaveConfig_to(const char *file)
282 // dedicated servers initialize the host but don't parse and set the
284 // LordHavoc: don't save a config if it crashed in startup
285 if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
287 f = FS_OpenRealFile(file, "wb", false);
290 Con_Printf("Couldn't write %s.\n", file);
294 Key_WriteBindings (f);
295 Cvar_WriteVariables (f);
300 void Host_SaveConfig(void)
302 Host_SaveConfig_to(CONFIGFILENAME);
304 void Host_SaveConfig_f(void)
306 const char *file = CONFIGFILENAME;
308 if(Cmd_Argc() >= 2) {
310 Con_Printf("Saving to %s\n", file);
313 Host_SaveConfig_to(file);
316 static void Host_AddConfigText(void)
318 // set up the default startmap_sp and startmap_dm aliases (mods can
319 // override these) and then execute the quake.rc startup script
320 if (gamemode == GAME_NEHAHRA)
321 Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
322 else if (gamemode == GAME_TRANSFUSION)
323 Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
324 else if (gamemode == GAME_TEU)
325 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
327 Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
334 Resets key bindings and cvars to defaults and then reloads scripts
337 void Host_LoadConfig_f(void)
339 // reset all cvars, commands and aliases to init values
340 Cmd_RestoreInitState();
341 // prepend a menu restart command to execute after the config
342 Cbuf_InsertText("\nmenu_restart\n");
343 // reset cvars to their defaults, and then exec startup scripts again
344 Host_AddConfigText();
351 Sends text across to be displayed
352 FIXME: make this just a stuffed echo?
355 void SV_ClientPrint(const char *msg)
357 if (host_client->netconnection)
359 MSG_WriteByte(&host_client->netconnection->message, svc_print);
360 MSG_WriteString(&host_client->netconnection->message, msg);
368 Sends text across to be displayed
369 FIXME: make this just a stuffed echo?
372 void SV_ClientPrintf(const char *fmt, ...)
375 char msg[MAX_INPUTLINE];
377 va_start(argptr,fmt);
378 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
388 Sends text to all active clients
391 void SV_BroadcastPrint(const char *msg)
396 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
398 if (client->active && client->netconnection)
400 MSG_WriteByte(&client->netconnection->message, svc_print);
401 MSG_WriteString(&client->netconnection->message, msg);
405 if (sv_echobprint.integer && cls.state == ca_dedicated)
413 Sends text to all active clients
416 void SV_BroadcastPrintf(const char *fmt, ...)
419 char msg[MAX_INPUTLINE];
421 va_start(argptr,fmt);
422 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
425 SV_BroadcastPrint(msg);
432 Send text over to the client to be executed
435 void Host_ClientCommands(const char *fmt, ...)
438 char string[MAX_INPUTLINE];
440 if (!host_client->netconnection)
443 va_start(argptr,fmt);
444 dpvsnprintf(string, sizeof(string), fmt, argptr);
447 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
448 MSG_WriteString(&host_client->netconnection->message, string);
452 =====================
455 Called when the player is getting totally kicked off the host
456 if (crash = true), don't bother sending signofs
457 =====================
459 void SV_DropClient(qboolean crash)
461 prvm_prog_t *prog = SVVM_prog;
463 Con_Printf("Client \"%s\" dropped\n", host_client->name);
465 SV_StopDemoRecording(host_client);
467 // make sure edict is not corrupt (from a level change for example)
468 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
470 if (host_client->netconnection)
472 // tell the client to be gone
475 // LordHavoc: no opportunity for resending, so use unreliable 3 times
476 unsigned char bufdata[8];
478 memset(&buf, 0, sizeof(buf));
480 buf.maxsize = sizeof(bufdata);
481 MSG_WriteByte(&buf, svc_disconnect);
482 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
483 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
484 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
488 // call qc ClientDisconnect function
489 // LordHavoc: don't call QC if server is dead (avoids recursive
490 // Host_Error in some mods when they run out of edicts)
491 if (host_client->clientconnectcalled && sv.active && host_client->edict)
493 // call the prog function for removing a client
494 // this will set the body to a dead frame, among other things
495 int saveSelf = PRVM_serverglobaledict(self);
496 host_client->clientconnectcalled = false;
497 PRVM_serverglobalfloat(time) = sv.time;
498 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
499 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
500 PRVM_serverglobaledict(self) = saveSelf;
503 if (host_client->netconnection)
505 // break the net connection
506 NetConn_Close(host_client->netconnection);
507 host_client->netconnection = NULL;
510 // if a download is active, close it
511 if (host_client->download_file)
513 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
514 FS_Close(host_client->download_file);
515 host_client->download_file = NULL;
516 host_client->download_name[0] = 0;
517 host_client->download_expectedposition = 0;
518 host_client->download_started = false;
521 // remove leaving player from scoreboard
522 host_client->name[0] = 0;
523 host_client->colors = 0;
524 host_client->frags = 0;
525 // send notification to all clients
526 // get number of client manually just to make sure we get it right...
527 i = host_client - svs.clients;
528 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
529 MSG_WriteByte (&sv.reliable_datagram, i);
530 MSG_WriteString (&sv.reliable_datagram, host_client->name);
531 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
532 MSG_WriteByte (&sv.reliable_datagram, i);
533 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
534 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
535 MSG_WriteByte (&sv.reliable_datagram, i);
536 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
538 // free the client now
539 if (host_client->entitydatabase)
540 EntityFrame_FreeDatabase(host_client->entitydatabase);
541 if (host_client->entitydatabase4)
542 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
543 if (host_client->entitydatabase5)
544 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
548 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
549 PRVM_ED_ClearEdict(prog, host_client->edict);
552 // clear the client struct (this sets active to false)
553 memset(host_client, 0, sizeof(*host_client));
555 // update server listing on the master because player count changed
556 // (which the master uses for filtering empty/full servers)
557 NetConn_Heartbeat(1);
561 for (i = 0;i < svs.maxclients;i++)
562 if (svs.clients[i].active && !svs.clients[i].spawned)
564 if (i == svs.maxclients)
566 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
567 sv.paused = sv.loadgame = false; // we're basically done with loading now
576 This only happens at the end of a game, not between levels
579 void Host_ShutdownServer(void)
581 prvm_prog_t *prog = SVVM_prog;
584 Con_DPrintf("Host_ShutdownServer\n");
589 NetConn_Heartbeat(2);
590 NetConn_Heartbeat(2);
592 // make sure all the clients know we're disconnecting
593 World_End(&sv.world);
596 if(PRVM_serverfunction(SV_Shutdown))
598 func_t s = PRVM_serverfunction(SV_Shutdown);
599 PRVM_serverglobalfloat(time) = sv.time;
600 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
601 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
604 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
605 if (host_client->active)
606 SV_DropClient(false); // server shutdown
608 NetConn_CloseServerPorts();
614 memset(&sv, 0, sizeof(sv));
615 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
617 cl.islocalgame = false;
621 //============================================================================
625 Host_GetConsoleCommands
627 Add them exactly as if they had been typed at the console
630 static void Host_GetConsoleCommands (void)
636 cmd = Sys_ConsoleInput ();
647 Returns a time report string, for example for
650 const char *Host_TimingReport(char *buf, size_t buflen)
652 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
659 Runs all active servers
662 static void Host_Init(void);
668 double cl_timer = 0, sv_timer = 0;
669 double clframetime, deltacleantime, olddirtytime, dirtytime;
671 int pass1, pass2, pass3, i;
680 if (setjmp(host_abortframe))
682 SCR_ClearLoadingScreen(false);
683 continue; // something bad happened, or the server disconnected
686 olddirtytime = host_dirtytime;
687 dirtytime = Sys_DirtyTime();
688 deltacleantime = dirtytime - olddirtytime;
689 if (deltacleantime < 0)
691 // warn if it's significant
692 if (deltacleantime < -0.01)
693 Con_Printf("Host_Mingled: time stepped backwards (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
696 else if (deltacleantime >= 1800)
698 Con_Printf("Host_Mingled: time stepped forward (went from %f to %f, difference %f)\n", olddirtytime, dirtytime, deltacleantime);
701 realtime += deltacleantime;
702 host_dirtytime = dirtytime;
704 cl_timer += deltacleantime;
705 sv_timer += deltacleantime;
709 svs.perf_acc_realtime += deltacleantime;
711 // Look for clients who have spawned
713 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
714 if(host_client->begun)
715 if(host_client->netconnection)
719 // don't accumulate time for the first 10 seconds of a match
720 // so things can settle
721 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
723 else if(svs.perf_acc_realtime > 5)
725 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
726 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
727 if(svs.perf_acc_offset_samples > 0)
729 svs.perf_offset_max = svs.perf_acc_offset_max;
730 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
731 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
733 if(svs.perf_lost > 0 && developer_extra.integer)
734 if(playing) // only complain if anyone is looking
735 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
736 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
740 if (slowmo.value < 0.00001 && slowmo.value != 0)
741 Cvar_SetValue("slowmo", 0);
742 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
743 Cvar_SetValue("host_framerate", 0);
745 // keep the random time dependent, but not when playing demos/benchmarking
746 if(!*sv_random_seed.string && !cls.demoplayback)
749 // get new key events
750 Key_EventQueue_Unblock();
751 SndSys_SendKeyEvents();
754 NetConn_UpdateSockets();
756 Log_DestBuffer_Flush();
758 // receive packets on each main loop iteration, as the main loop may
759 // be undersleeping due to select() detecting a new packet
760 if (sv.active && !svs.threaded)
761 NetConn_ServerFrame();
765 // check for commands typed to the host
766 Host_GetConsoleCommands();
768 // when a server is running we only execute console commands on server frames
769 // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc)
770 // otherwise we execute them on client frames
771 if (sv.active ? sv_timer > 0 : cl_timer > 0)
773 // process console commands
774 // R_TimeReport("preconsole");
775 CL_VM_PreventInformationLeaks();
777 // R_TimeReport("console");
780 //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0);
782 // if the accumulators haven't become positive yet, wait a while
783 if (cls.state == ca_dedicated)
784 wait = sv_timer * -1000000.0;
785 else if (!sv.active || svs.threaded)
786 wait = cl_timer * -1000000.0;
788 wait = max(cl_timer, sv_timer) * -1000000.0;
790 if (!cls.timedemo && wait >= 1)
794 if(host_maxwait.value <= 0)
795 wait = min(wait, 1000000.0);
797 wait = min(wait, host_maxwait.value * 1000.0);
799 wait = 1; // because we cast to int
801 time0 = Sys_DirtyTime();
802 if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
803 NetConn_SleepMicroseconds((int)wait);
805 Sys_Sleep((int)wait);
806 delta = Sys_DirtyTime() - time0;
807 if (delta < 0 || delta >= 1800) delta = 0;
809 svs.perf_acc_sleeptime += delta;
810 // R_TimeReport("sleep");
814 // limit the frametime steps to no more than 100ms each
820 svs.perf_acc_lost += (sv_timer - 0.1);
826 //-------------------
830 //-------------------
832 // limit the frametime steps to no more than 100ms each
833 if (sv.active && sv_timer > 0 && !svs.threaded)
835 // execute one or more server frames, with an upper limit on how much
836 // execution time to spend on server frames to avoid freezing the game if
837 // the server is overloaded, this execution time limit means the game will
838 // slow down if the server is taking too long.
839 int framecount, framelimit = 1;
840 double advancetime, aborttime = 0;
842 prvm_prog_t *prog = SVVM_prog;
844 // run the world state
845 // don't allow simulation to run too fast or too slow or logic glitches can occur
847 // stop running server frames if the wall time reaches this value
848 if (sys_ticrate.value <= 0)
849 advancetime = sv_timer;
850 else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
852 // synchronize to the client frametime, but no less than 10ms and no more than 100ms
853 advancetime = bound(0.01, cl_timer, 0.1);
857 advancetime = sys_ticrate.value;
858 // listen servers can run multiple server frames per client frame
859 framelimit = cl_maxphysicsframesperserverframe.integer;
860 aborttime = Sys_DirtyTime() + 0.1;
862 if(slowmo.value > 0 && slowmo.value < 1)
863 advancetime = min(advancetime, 0.1 / slowmo.value);
865 advancetime = min(advancetime, 0.1);
869 offset = Sys_DirtyTime() - dirtytime;if (offset < 0 || offset >= 1800) offset = 0;
871 ++svs.perf_acc_offset_samples;
872 svs.perf_acc_offset += offset;
873 svs.perf_acc_offset_squared += offset * offset;
874 if(svs.perf_acc_offset_max < offset)
875 svs.perf_acc_offset_max = offset;
878 // only advance time if not paused
879 // the game also pauses in singleplayer when menu or console is used
880 sv.frametime = advancetime * slowmo.value;
881 if (host_framerate.value)
882 sv.frametime = host_framerate.value;
883 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
886 for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++)
888 sv_timer -= advancetime;
890 // move things around and think unless paused
894 // if this server frame took too long, break out of the loop
895 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
898 R_TimeReport("serverphysics");
900 // send all messages to the clients
901 SV_SendClientMessages();
903 if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
904 prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
905 PRVM_serverglobalfloat(time) = sv.time;
906 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
909 // send an heartbeat if enough time has passed since the last one
910 NetConn_Heartbeat(0);
911 R_TimeReport("servernetwork");
913 else if (!svs.threaded)
915 // don't let r_speeds display jump around
916 R_TimeReport("serverphysics");
917 R_TimeReport("servernetwork");
920 //-------------------
924 //-------------------
926 if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
929 Collision_Cache_NewFrame();
930 R_TimeReport("photoncache");
931 // decide the simulation time
932 if (cls.capturevideo.active)
935 if (cls.capturevideo.realtime)
936 clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
939 clframetime = 1.0 / cls.capturevideo.framerate;
940 cl.realframetime = max(cl_timer, clframetime);
943 else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
945 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
946 // when running slow, we need to sleep to keep input responsive
947 wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
949 Sys_Sleep((int)wait);
951 else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
952 clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
954 clframetime = cl.realframetime = cl_timer;
956 // apply slowmo scaling
957 clframetime *= cl.movevars_timescale;
958 // scale playback speed of demos by slowmo cvar
959 if (cls.demoplayback)
961 clframetime *= slowmo.value;
962 // if demo playback is paused, don't advance time at all
968 // host_framerate overrides all else
969 if (host_framerate.value)
970 clframetime = host_framerate.value;
972 if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
977 clframetime = cl.realframetime = cl_timer;
979 // deduct the frame time from the accumulator
980 cl_timer -= cl.realframetime;
982 cl.oldtime = cl.time;
983 cl.time += clframetime;
986 if (host_speeds.integer)
987 time1 = Sys_DirtyTime();
988 R_TimeReport("pre-input");
990 // Collect input into cmd
993 R_TimeReport("input");
995 // check for new packets
996 NetConn_ClientFrame();
998 // read a new frame from a demo if needed
999 CL_ReadDemoMessage();
1000 R_TimeReport("clientnetwork");
1002 // now that packets have been read, send input to server
1004 R_TimeReport("sendmove");
1006 // update client world (interpolate entities, create trails, etc)
1008 R_TimeReport("lerpworld");
1012 R_TimeReport("client");
1015 R_TimeReport("render");
1017 if (host_speeds.integer)
1018 time2 = Sys_DirtyTime();
1021 if(cl.csqc_usecsqclistener)
1023 S_Update(&cl.csqc_listenermatrix);
1024 cl.csqc_usecsqclistener = false;
1027 S_Update(&r_refdef.view.matrix);
1031 R_TimeReport("audio");
1034 // reset gathering of mouse input
1035 in_mouse_x = in_mouse_y = 0;
1037 if (host_speeds.integer)
1039 pass1 = (int)((time1 - time3)*1000000);
1040 time3 = Sys_DirtyTime();
1041 pass2 = (int)((time2 - time1)*1000000);
1042 pass3 = (int)((time3 - time2)*1000000);
1043 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
1044 pass1+pass2+pass3, pass1, pass2, pass3);
1049 Mem_CheckSentinelsGlobal();
1051 if (developer_memorydebug.integer)
1052 Mem_CheckSentinelsGlobal();
1055 // if there is some time remaining from this frame, reset the timers
1061 svs.perf_acc_lost += sv_timer;
1069 //============================================================================
1071 qboolean vid_opened = false;
1072 void Host_StartVideo(void)
1074 if (!vid_opened && cls.state != ca_dedicated)
1077 // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
1078 NetConn_UpdateSockets();
1086 char engineversion[128];
1088 qboolean sys_nostdout = false;
1090 extern qboolean host_stuffcmdsrun;
1092 static qfile_t *locksession_fh = NULL;
1093 static qboolean locksession_run = false;
1094 static void Host_InitSession(void)
1097 Cvar_RegisterVariable(&sessionid);
1098 Cvar_RegisterVariable(&locksession);
1100 // load the session ID into the read-only cvar
1101 if ((i = COM_CheckParm("-sessionid")) && (i + 1 < com_argc))
1104 if(com_argv[i+1][0] == '.')
1105 Cvar_SetQuick(&sessionid, com_argv[i+1]);
1107 Cvar_SetQuick(&sessionid, va(vabuf, sizeof(vabuf), ".%s", com_argv[i+1]));
1110 void Host_LockSession(void)
1114 locksession_run = true;
1115 if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
1118 char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
1120 locksession_fh = FS_SysOpen(p, "wl", false);
1121 // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools
1124 if(locksession.integer == 2)
1126 Con_Printf("WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p);
1130 Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p);
1135 void Host_UnlockSession(void)
1137 if(!locksession_run)
1139 locksession_run = false;
1143 FS_Close(locksession_fh);
1144 // NOTE: we can NOT unlink the lock here, as doing so would
1145 // create a race condition if another process created it
1146 // between our close and our unlink
1147 locksession_fh = NULL;
1152 ====================
1154 ====================
1156 static void Host_Init (void)
1162 if (COM_CheckParm("-profilegameonly"))
1163 Sys_AllowProfiling(false);
1165 // LordHavoc: quake never seeded the random number generator before... heh
1166 if (COM_CheckParm("-benchmark"))
1167 srand(0); // predictable random sequence for -benchmark
1169 srand((unsigned int)time(NULL));
1171 // FIXME: this is evil, but possibly temporary
1172 // LordHavoc: doesn't seem very temporary...
1173 // LordHavoc: made this a saved cvar
1174 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
1175 if (COM_CheckParm("-developer"))
1177 developer.value = developer.integer = 1;
1178 developer.string = "1";
1181 if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
1183 developer.value = developer.integer = 1;
1184 developer.string = "1";
1185 developer_extra.value = developer_extra.integer = 1;
1186 developer_extra.string = "1";
1187 developer_insane.value = developer_insane.integer = 1;
1188 developer_insane.string = "1";
1189 developer_memory.value = developer_memory.integer = 1;
1190 developer_memory.string = "1";
1191 developer_memorydebug.value = developer_memorydebug.integer = 1;
1192 developer_memorydebug.string = "1";
1195 if (COM_CheckParm("-developer3"))
1197 gl_paranoid.integer = 1;gl_paranoid.string = "1";
1198 gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
1201 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
1202 if (COM_CheckParm("-nostdout"))
1205 // used by everything
1208 // initialize console command/cvar/alias/command execution systems
1211 // initialize memory subsystem cvars/commands
1212 Memory_Init_Commands();
1214 // initialize console and logging and its cvars/commands
1217 // initialize various cvars that could not be initialized earlier
1219 Curl_Init_Commands();
1220 Cmd_Init_Commands();
1221 Sys_Init_Commands();
1222 COM_Init_Commands();
1225 // initialize console window (only used by sys_win.c)
1228 // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
1231 // detect gamemode from commandline options or executable name
1234 // construct a version string for the corner of the console
1236 dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
1237 Con_Printf("%s\n", engineversion);
1239 // initialize process nice level
1240 Sys_InitProcessNice();
1242 // initialize ixtable
1245 // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
1248 // register the cvars for session locking
1251 // must be after FS_Init
1253 Crypto_Init_Commands();
1263 V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
1264 Host_InitCommands();
1266 Host_ServerOptions();
1270 if (cls.state == ca_dedicated)
1271 Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
1274 Con_DPrintf("Initializing client\n");
1290 // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
1291 // NOTE: menu commands are freed by Cmd_RestoreInitState
1292 Cmd_SaveInitState();
1294 // FIXME: put this into some neat design, but the menu should be allowed to crash
1295 // without crashing the whole game, so this should just be a short-time solution
1297 // here comes the not so critical stuff
1298 if (setjmp(host_abortframe)) {
1302 Host_AddConfigText();
1305 // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1306 if (!host_stuffcmdsrun)
1308 Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
1312 // put up the loading image so the user doesn't stare at a black screen...
1313 SCR_BeginLoadingPlaque(true);
1315 if (cls.state != ca_dedicated)
1320 // check for special benchmark mode
1321 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1322 i = COM_CheckParm("-benchmark");
1323 if (i && i + 1 < com_argc)
1324 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1326 Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
1330 // check for special demo mode
1331 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1332 i = COM_CheckParm("-demo");
1333 if (i && i + 1 < com_argc)
1334 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1336 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
1340 // COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
1341 i = COM_CheckParm("-capturedemo");
1342 if (i && i + 1 < com_argc)
1343 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1345 Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
1349 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1350 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1352 Cbuf_AddText("startmap_dm\n");
1356 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1358 Cbuf_AddText("togglemenu 1\n");
1362 Con_DPrint("========Initialized=========\n");
1364 //Host_StartVideo();
1366 if (cls.state != ca_dedicated)
1375 FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
1376 to run quit through here before the final handoff to the sys code.
1379 void Host_Shutdown(void)
1381 static qboolean isdown = false;
1385 Con_Print("recursive shutdown\n");
1388 if (setjmp(host_abortframe))
1390 Con_Print("aborted the quitting frame?!?\n");
1395 // be quiet while shutting down
1398 // end the server thread
1402 // disconnect client from server if active
1405 // shut down local server if active
1406 SV_LockThreadMutex();
1407 Host_ShutdownServer ();
1408 SV_UnlockThreadMutex();
1415 // AK hmm, no PRVM_Shutdown(); yet
1417 CL_Video_Shutdown();
1422 CDAudio_Shutdown ();
1426 NetConn_Shutdown ();
1429 if (cls.state != ca_dedicated)
1431 R_Modules_Shutdown();
1444 Host_UnlockSession();