7 import pyramid.httpexceptions
8 from sqlalchemy import Sequence
9 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
10 from xonstat.elo import EloProcessor
11 from xonstat.models import DBSession, Server, Map, Game, PlayerGameStat, PlayerWeaponStat
12 from xonstat.models import PlayerRank, PlayerCaptime
13 from xonstat.models import TeamGameStat, PlayerGameAnticheat, Player, Hashkey, PlayerNick
14 from xonstat.util import strip_colors, qfont_decode, verify_request, weapon_map
16 log = logging.getLogger(__name__)
19 class Submission(object):
20 """Parses an incoming POST request for stats submissions."""
22 def __init__(self, body, headers):
23 # a copy of the HTTP headers
24 self.headers = headers
26 # a copy of the HTTP POST body
29 # the submission code version (from the server)
32 # the revision string of the server
35 # the game type played
36 self.game_type_cd = None
41 # the name of the map played
44 # unique identifier (string) for a match on a given server
47 # the name of the server
48 self.server_name = None
50 # the number of cvars that were changed to be different than default
51 self.impure_cvar_changes = None
53 # the port number the game server is listening on
54 self.port_number = None
56 # how long the game lasted
59 # which ladder is being used, if any
62 # players involved in the match (humans, bots, and spectators)
68 # the parsing deque (we use this to allow peeking)
69 self.q = collections.deque(self.body.split("\n"))
71 ############################################################################################
72 # Below this point are fields useful in determining if the submission is valid or
73 # performance optimizations that save us from looping over the events over and over again.
74 ############################################################################################
76 # humans who played in the match
79 # bots who played in the match
82 # distinct weapons that we have seen fired
85 # has a human player fired a shot?
86 self.human_fired_weapon = False
88 # does any human have a non-zero score?
89 self.human_nonzero_score = False
91 # does any human have a fastest cap?
92 self.human_fastest = False
95 """Returns the next key:value pair off the queue."""
97 items = self.q.popleft().strip().split(' ', 1)
99 # Some keys won't have values, like 'L' records where the server isn't actually
100 # participating in any ladders. These can be safely ignored.
107 def add_weapon_fired(self, sub_key):
108 """Adds a weapon to the set of weapons fired during the match (a set)."""
109 self.weapons.add(sub_key.split("-")[1])
112 def is_human_player(player):
114 Determines if a given set of events correspond with a non-bot
116 return not player['P'].startswith('bot')
119 def played_in_game(player):
121 Determines if a given set of player events correspond with a player who
122 played in the game (matches 1 and scoreboardvalid 1)
124 return 'matches' in player and 'scoreboardvalid' in player
126 def parse_player(self, key, pid):
127 """Construct a player events listing from the submission."""
129 # all of the keys related to player records
130 player_keys = ['i', 'n', 't', 'e']
134 player_fired_weapon = False
135 player_nonzero_score = False
136 player_fastest = False
138 # Consume all following 'i' 'n' 't' 'e' records
139 while len(self.q) > 0:
140 (key, value) = self.next_item()
141 if key is None and value is None:
144 (sub_key, sub_value) = value.split(' ', 1)
145 player[sub_key] = sub_value
147 if sub_key.endswith("cnt-fired"):
148 player_fired_weapon = True
149 self.add_weapon_fired(sub_key)
150 elif sub_key == 'scoreboard-score' and int(sub_value) != 0:
151 player_nonzero_score = True
152 elif sub_key == 'scoreboard-fastest':
153 player_fastest = True
155 player[key] = unicode(value, 'utf-8')
156 elif key in player_keys:
159 # something we didn't expect - put it back on the deque
160 self.q.appendleft("{} {}".format(key, value))
163 played = self.played_in_game(player)
164 human = self.is_human_player(player)
167 self.humans.append(player)
169 if player_fired_weapon:
170 self.human_fired_weapon = True
172 if player_nonzero_score:
173 self.human_nonzero_score = True
176 self.human_fastest = True
178 elif played and not human:
179 self.bots.append(player)
181 self.players.append(player)
183 def parse_team(self, key, tid):
184 """Construct a team events listing from the submission."""
187 # Consume all following 'e' records
188 while len(self.q) > 0 and self.q[0].startswith('e'):
189 (_, value) = self.next_item()
190 (sub_key, sub_value) = value.split(' ', 1)
191 team[sub_key] = sub_value
193 self.teams.append(team)
196 """Parses the request body into instance variables."""
197 while len(self.q) > 0:
198 (key, value) = self.next_item()
199 if key is None and value is None:
204 self.revision = value
206 self.game_type_cd = value
210 self.map_name = value
212 self.match_id = value
214 self.server_name = unicode(value, 'utf-8')
216 self.impure_cvar_changes = int(value)
218 self.port_number = int(value)
220 self.duration = datetime.timedelta(seconds=int(round(float(value))))
224 self.parse_team(key, value)
226 self.parse_player(key, value)
228 raise Exception("Invalid submission")
233 """Debugging representation of a submission."""
234 return "game_type_cd: {}, mod: {}, players: {}, humans: {}, bots: {}, weapons: {}".format(
235 self.game_type_cd, self.mod, len(self.players), len(self.humans), len(self.bots),
239 def elo_submission_category(submission):
240 """Determines the Elo category purely by what is in the submission data."""
243 vanilla_allowed_weapons = {"shotgun", "devastator", "blaster", "mortar", "vortex", "electro",
244 "arc", "hagar", "crylink", "machinegun"}
245 insta_allowed_weapons = {"vaporizer", "blaster"}
246 overkill_allowed_weapons = {"hmg", "vortex", "shotgun", "blaster", "machinegun", "rpc"}
249 if len(submission.weapons - vanilla_allowed_weapons) == 0:
251 elif mod == "InstaGib":
252 if len(submission.weapons - insta_allowed_weapons) == 0:
254 elif mod == "Overkill":
255 if len(submission.weapons - overkill_allowed_weapons) == 0:
263 def is_blank_game(submission):
265 Determine if this is a blank game or not. A blank game is either:
267 1) a match that ended in the warmup stage, where accuracy events are not
268 present (for non-CTS games)
270 2) a match in which no player made a positive or negative score AND was
273 ... or for CTS, which doesn't record accuracy events
275 1) a match in which no player made a fastest lap AND was
278 ... or for NB, in which not all maps have weapons
280 1) a match in which no player made a positive or negative score
282 if submission.game_type_cd == 'cts':
283 return not submission.human_fastest
284 elif submission.game_type_cd == 'nb':
285 return not submission.human_nonzero_score
287 return not (submission.human_nonzero_score and submission.human_fired_weapon)
290 def has_required_metadata(submission):
291 """Determines if a submission has all the required metadata fields."""
292 return (submission.game_type_cd is not None
293 and submission.map_name is not None
294 and submission.match_id is not None
295 and submission.server_name is not None)
298 def is_supported_gametype(submission):
299 """Determines if a submission is of a valid and supported game type."""
301 # if the type can be supported, but with version constraints, uncomment
302 # here and add the restriction for a specific version below
303 supported_game_types = (
322 is_supported = submission.game_type_cd in supported_game_types
324 # some game types were buggy before revisions, thus this additional filter
325 if submission.game_type_cd == 'ca' and submission.version <= 5:
331 def has_minimum_real_players(settings, submission):
333 Determines if the submission has enough human players to store in the database. The minimum
334 setting comes from the config file under the setting xonstat.minimum_real_players.
337 minimum_required_players = int(settings.get("xonstat.minimum_required_players"))
339 minimum_required_players = 2
341 return len(submission.human_players) >= minimum_required_players
344 def do_precondition_checks(settings, submission):
345 """Precondition checks for ALL gametypes. These do not require a database connection."""
346 if not has_required_metadata(submission):
347 msg = "Missing required game metadata"
349 raise pyramid.httpexceptions.HTTPUnprocessableEntity(
351 content_type="text/plain"
354 if submission.version is None:
355 msg = "Invalid or incorrect game metadata provided"
357 raise pyramid.httpexceptions.HTTPUnprocessableEntity(
359 content_type="text/plain"
362 if not is_supported_gametype(submission):
363 msg = "Unsupported game type ({})".format(submission.game_type_cd)
365 raise pyramid.httpexceptions.HTTPOk(
367 content_type="text/plain"
370 if not has_minimum_real_players(settings, submission):
371 msg = "Not enough real players"
373 raise pyramid.httpexceptions.HTTPOk(
375 content_type="text/plain"
378 if is_blank_game(submission):
381 raise pyramid.httpexceptions.HTTPOk(
383 content_type="text/plain"
387 def get_remote_addr(request):
388 """Get the Xonotic server's IP address"""
389 if 'X-Forwarded-For' in request.headers:
390 return request.headers['X-Forwarded-For']
392 return request.remote_addr
395 def num_real_players(player_events):
397 Returns the number of real players (those who played
398 and are on the scoreboard).
402 for events in player_events:
403 if is_real_player(events) and played_in_game(events):
409 def should_do_weapon_stats(game_type_cd):
410 """True of the game type should record weapon stats. False otherwise."""
411 return game_type_cd not in {'cts'}
414 def gametype_elo_eligible(game_type_cd):
415 """True of the game type should process Elos. False otherwise."""
416 return game_type_cd in {'duel', 'dm', 'ca', 'ctf', 'tdm', 'ka', 'ft'}
419 def register_new_nick(session, player, new_nick):
421 Change the player record's nick to the newly found nick. Store the old
422 nick in the player_nicks table for that player.
424 session - SQLAlchemy database session factory
425 player - player record whose nick is changing
426 new_nick - the new nickname
428 # see if that nick already exists
429 stripped_nick = strip_colors(qfont_decode(player.nick))
431 player_nick = session.query(PlayerNick).filter_by(
432 player_id=player.player_id, stripped_nick=stripped_nick).one()
433 except NoResultFound, e:
434 # player_id/stripped_nick not found, create one
435 # but we don't store "Anonymous Player #N"
436 if not re.search('^Anonymous Player #\d+$', player.nick):
437 player_nick = PlayerNick()
438 player_nick.player_id = player.player_id
439 player_nick.stripped_nick = stripped_nick
440 player_nick.nick = player.nick
441 session.add(player_nick)
443 # We change to the new nick regardless
444 player.nick = new_nick
445 player.stripped_nick = strip_colors(qfont_decode(new_nick))
449 def update_fastest_cap(session, player_id, game_id, map_id, captime, mod):
451 Check the fastest cap time for the player and map. If there isn't
452 one, insert one. If there is, check if the passed time is faster.
455 # we don't record fastest cap times for bots or anonymous players
459 # see if a cap entry exists already
460 # then check to see if the new captime is faster
462 cur_fastest_cap = session.query(PlayerCaptime).filter_by(
463 player_id=player_id, map_id=map_id, mod=mod).one()
465 # current captime is faster, so update
466 if captime < cur_fastest_cap.fastest_cap:
467 cur_fastest_cap.fastest_cap = captime
468 cur_fastest_cap.game_id = game_id
469 cur_fastest_cap.create_dt = datetime.datetime.utcnow()
470 session.add(cur_fastest_cap)
472 except NoResultFound, e:
473 # none exists, so insert
474 cur_fastest_cap = PlayerCaptime(player_id, game_id, map_id, captime,
476 session.add(cur_fastest_cap)
480 def update_server(server, name, hashkey, ip_addr, port, revision, impure_cvars):
482 Updates the server in the given DB session, if needed.
484 :param server: The found server instance.
485 :param name: The incoming server name.
486 :param hashkey: The incoming server hashkey.
487 :param ip_addr: The incoming server IP address.
488 :param port: The incoming server port.
489 :param revision: The incoming server revision.
490 :param impure_cvars: The incoming number of impure server cvars.
493 # ensure the two int attributes are actually ints
500 impure_cvars = int(impure_cvars)
505 if name and server.name != name:
508 if hashkey and server.hashkey != hashkey:
509 server.hashkey = hashkey
511 if ip_addr and server.ip_addr != ip_addr:
512 server.ip_addr = ip_addr
514 if port and server.port != port:
517 if revision and server.revision != revision:
518 server.revision = revision
520 if impure_cvars and server.impure_cvars != impure_cvars:
521 server.impure_cvars = impure_cvars
522 server.pure_ind = True if impure_cvars == 0 else False
528 def get_or_create_server(session, name, hashkey, ip_addr, revision, port, impure_cvars):
530 Find a server by name or create one if not found. Parameters:
532 session - SQLAlchemy database session factory
533 name - server name of the server to be found or created
534 hashkey - server hashkey
535 ip_addr - the IP address of the server
536 revision - the xonotic revision number
537 port - the port number of the server
538 impure_cvars - the number of impure cvar changes
540 servers_q = DBSession.query(Server).filter(Server.active_ind)
543 # if the hashkey is provided, we'll use that
544 servers_q = servers_q.filter((Server.name == name) or (Server.hashkey == hashkey))
546 # otherwise, it is just by name
547 servers_q = servers_q.filter(Server.name == name)
549 # order by the hashkey, which means any hashkey match will appear first if there are multiple
550 servers = servers_q.order_by(Server.hashkey, Server.create_dt).all()
552 if len(servers) == 0:
553 server = Server(name=name, hashkey=hashkey)
556 log.debug("Created server {} with hashkey {}.".format(server.server_id, server.hashkey))
559 if len(servers) == 1:
560 log.info("Found existing server {}.".format(server.server_id))
562 elif len(servers) > 1:
563 server_id_list = ", ".join(["{}".format(s.server_id) for s in servers])
564 log.warn("Multiple servers found ({})! Using the first one ({})."
565 .format(server_id_list, server.server_id))
567 if update_server(server, name, hashkey, ip_addr, port, revision, impure_cvars):
573 def get_or_create_map(session=None, name=None):
575 Find a map by name or create one if not found. Parameters:
577 session - SQLAlchemy database session factory
578 name - map name of the map to be found or created
581 # find one by the name, if it exists
582 gmap = session.query(Map).filter_by(name=name).one()
583 log.debug("Found map id {0}: {1}".format(gmap.map_id,
585 except NoResultFound, e:
586 gmap = Map(name=name)
589 log.debug("Created map id {0}: {1}".format(gmap.map_id,
591 except MultipleResultsFound, e:
592 # multiple found, so use the first one but warn
594 gmaps = session.query(Map).filter_by(name=name).order_by(
597 log.debug("Found map id {0}: {1} but found \
598 multiple".format(gmap.map_id, gmap.name))
603 def create_game(session, start_dt, game_type_cd, server_id, map_id,
604 match_id, duration, mod, winner=None):
606 Creates a game. Parameters:
608 session - SQLAlchemy database session factory
609 start_dt - when the game started (datetime object)
610 game_type_cd - the game type of the game being played
611 server_id - server identifier of the server hosting the game
612 map_id - map on which the game was played
613 winner - the team id of the team that won
614 duration - how long the game lasted
615 mod - mods in use during the game
617 seq = Sequence('games_game_id_seq')
618 game_id = session.execute(seq)
619 game = Game(game_id=game_id, start_dt=start_dt, game_type_cd=game_type_cd,
620 server_id=server_id, map_id=map_id, winner=winner)
621 game.match_id = match_id
624 # There is some drift between start_dt (provided by app) and create_dt
625 # (default in the database), so we'll make them the same until this is
627 game.create_dt = start_dt
630 game.duration = datetime.timedelta(seconds=int(round(float(duration))))
635 session.query(Game).filter(Game.server_id==server_id).\
636 filter(Game.match_id==match_id).one()
638 log.debug("Error: game with same server and match_id found! Ignoring.")
640 # if a game under the same server and match_id found,
641 # this is a duplicate game and can be ignored
642 raise pyramid.httpexceptions.HTTPOk('OK')
643 except NoResultFound, e:
644 # server_id/match_id combination not found. game is ok to insert
647 log.debug("Created game id {0} on server {1}, map {2} at \
648 {3}".format(game.game_id,
649 server_id, map_id, start_dt))
654 def get_or_create_player(session=None, hashkey=None, nick=None):
656 Finds a player by hashkey or creates a new one (along with a
657 corresponding hashkey entry. Parameters:
659 session - SQLAlchemy database session factory
660 hashkey - hashkey of the player to be found or created
661 nick - nick of the player (in case of a first time create)
664 if re.search('^bot#\d+', hashkey):
665 player = session.query(Player).filter_by(player_id=1).one()
666 # if we have an untracked player
667 elif re.search('^player#\d+$', hashkey):
668 player = session.query(Player).filter_by(player_id=2).one()
669 # else it is a tracked player
671 # see if the player is already in the database
672 # if not, create one and the hashkey along with it
674 hk = session.query(Hashkey).filter_by(
675 hashkey=hashkey).one()
676 player = session.query(Player).filter_by(
677 player_id=hk.player_id).one()
678 log.debug("Found existing player {0} with hashkey {1}".format(
679 player.player_id, hashkey))
685 # if nick is given to us, use it. If not, use "Anonymous Player"
686 # with a suffix added for uniqueness.
688 player.nick = nick[:128]
689 player.stripped_nick = strip_colors(qfont_decode(nick[:128]))
691 player.nick = "Anonymous Player #{0}".format(player.player_id)
692 player.stripped_nick = player.nick
694 hk = Hashkey(player_id=player.player_id, hashkey=hashkey)
696 log.debug("Created player {0} ({2}) with hashkey {1}".format(
697 player.player_id, hashkey, player.nick.encode('utf-8')))
702 def create_default_game_stat(session, game_type_cd):
703 """Creates a blanked-out pgstat record for the given game type"""
705 # this is what we have to do to get partitioned records in - grab the
706 # sequence value first, then insert using the explicit ID (vs autogenerate)
707 seq = Sequence('player_game_stats_player_game_stat_id_seq')
708 pgstat_id = session.execute(seq)
709 pgstat = PlayerGameStat(player_game_stat_id=pgstat_id,
710 create_dt=datetime.datetime.utcnow())
712 if game_type_cd == 'as':
713 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.collects = 0
715 if game_type_cd in 'ca' 'dm' 'duel' 'rune' 'tdm':
716 pgstat.kills = pgstat.deaths = pgstat.suicides = 0
718 if game_type_cd == 'cq':
719 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.captures = 0
722 if game_type_cd == 'ctf':
723 pgstat.kills = pgstat.captures = pgstat.pickups = pgstat.drops = 0
724 pgstat.returns = pgstat.carrier_frags = 0
726 if game_type_cd == 'cts':
729 if game_type_cd == 'dom':
730 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.pickups = 0
733 if game_type_cd == 'ft':
734 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.revivals = 0
736 if game_type_cd == 'ka':
737 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.pickups = 0
738 pgstat.carrier_frags = 0
739 pgstat.time = datetime.timedelta(seconds=0)
741 if game_type_cd == 'kh':
742 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.pickups = 0
743 pgstat.captures = pgstat.drops = pgstat.pushes = pgstat.destroys = 0
744 pgstat.carrier_frags = 0
746 if game_type_cd == 'lms':
747 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.lives = 0
749 if game_type_cd == 'nb':
750 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.captures = 0
753 if game_type_cd == 'rc':
754 pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.laps = 0
759 def create_game_stat(session, game_meta, game, server, gmap, player, events):
760 """Game stats handler for all game types"""
762 game_type_cd = game.game_type_cd
764 pgstat = create_default_game_stat(session, game_type_cd)
766 # these fields should be on every pgstat record
767 pgstat.game_id = game.game_id
768 pgstat.player_id = player.player_id
769 pgstat.nick = events.get('n', 'Anonymous Player')[:128]
770 pgstat.stripped_nick = strip_colors(qfont_decode(pgstat.nick))
771 pgstat.score = int(round(float(events.get('scoreboard-score', 0))))
772 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(events.get('alivetime', 0.0)))))
773 pgstat.rank = int(events.get('rank', None))
774 pgstat.scoreboardpos = int(events.get('scoreboardpos', pgstat.rank))
776 if pgstat.nick != player.nick \
777 and player.player_id > 2 \
778 and pgstat.nick != 'Anonymous Player':
779 register_new_nick(session, player, pgstat.nick)
783 # gametype-specific stuff is handled here. if passed to us, we store it
784 for (key,value) in events.items():
785 if key == 'wins': wins = True
786 if key == 't': pgstat.team = int(value)
788 if key == 'scoreboard-drops': pgstat.drops = int(value)
789 if key == 'scoreboard-returns': pgstat.returns = int(value)
790 if key == 'scoreboard-fckills': pgstat.carrier_frags = int(value)
791 if key == 'scoreboard-pickups': pgstat.pickups = int(value)
792 if key == 'scoreboard-caps': pgstat.captures = int(value)
793 if key == 'scoreboard-score': pgstat.score = int(round(float(value)))
794 if key == 'scoreboard-deaths': pgstat.deaths = int(value)
795 if key == 'scoreboard-kills': pgstat.kills = int(value)
796 if key == 'scoreboard-suicides': pgstat.suicides = int(value)
797 if key == 'scoreboard-objectives': pgstat.collects = int(value)
798 if key == 'scoreboard-captured': pgstat.captures = int(value)
799 if key == 'scoreboard-released': pgstat.drops = int(value)
800 if key == 'scoreboard-fastest':
801 pgstat.fastest = datetime.timedelta(seconds=float(value)/100)
802 if key == 'scoreboard-takes': pgstat.pickups = int(value)
803 if key == 'scoreboard-ticks': pgstat.drops = int(value)
804 if key == 'scoreboard-revivals': pgstat.revivals = int(value)
805 if key == 'scoreboard-bctime':
806 pgstat.time = datetime.timedelta(seconds=int(value))
807 if key == 'scoreboard-bckills': pgstat.carrier_frags = int(value)
808 if key == 'scoreboard-losses': pgstat.drops = int(value)
809 if key == 'scoreboard-pushes': pgstat.pushes = int(value)
810 if key == 'scoreboard-destroyed': pgstat.destroys = int(value)
811 if key == 'scoreboard-kckills': pgstat.carrier_frags = int(value)
812 if key == 'scoreboard-lives': pgstat.lives = int(value)
813 if key == 'scoreboard-goals': pgstat.captures = int(value)
814 if key == 'scoreboard-faults': pgstat.drops = int(value)
815 if key == 'scoreboard-laps': pgstat.laps = int(value)
817 if key == 'avglatency': pgstat.avg_latency = float(value)
818 if key == 'scoreboard-captime':
819 pgstat.fastest = datetime.timedelta(seconds=float(value)/100)
820 if game.game_type_cd == 'ctf':
821 update_fastest_cap(session, player.player_id, game.game_id,
822 gmap.map_id, pgstat.fastest, game.mod)
824 # there is no "winning team" field, so we have to derive it
825 if wins and pgstat.team is not None and game.winner is None:
826 game.winner = pgstat.team
834 def create_anticheats(session, pgstat, game, player, events):
835 """Anticheats handler for all game types"""
839 # all anticheat events are prefixed by "anticheat"
840 for (key,value) in events.items():
841 if key.startswith("anticheat"):
843 ac = PlayerGameAnticheat(
849 anticheats.append(ac)
851 except Exception as e:
852 log.debug("Could not parse value for key %s. Ignoring." % key)
857 def create_default_team_stat(session, game_type_cd):
858 """Creates a blanked-out teamstat record for the given game type"""
860 # this is what we have to do to get partitioned records in - grab the
861 # sequence value first, then insert using the explicit ID (vs autogenerate)
862 seq = Sequence('team_game_stats_team_game_stat_id_seq')
863 teamstat_id = session.execute(seq)
864 teamstat = TeamGameStat(team_game_stat_id=teamstat_id,
865 create_dt=datetime.datetime.utcnow())
867 # all team game modes have a score, so we'll zero that out always
870 if game_type_cd in 'ca' 'ft' 'lms' 'ka':
873 if game_type_cd == 'ctf':
879 def create_team_stat(session, game, events):
880 """Team stats handler for all game types"""
883 teamstat = create_default_team_stat(session, game.game_type_cd)
884 teamstat.game_id = game.game_id
886 # we should have a team ID if we have a 'Q' event
887 if re.match(r'^team#\d+$', events.get('Q', '')):
888 team = int(events.get('Q').replace('team#', ''))
891 # gametype-specific stuff is handled here. if passed to us, we store it
892 for (key,value) in events.items():
893 if key == 'scoreboard-score': teamstat.score = int(round(float(value)))
894 if key == 'scoreboard-caps': teamstat.caps = int(value)
895 if key == 'scoreboard-goals': teamstat.caps = int(value)
896 if key == 'scoreboard-rounds': teamstat.rounds = int(value)
898 session.add(teamstat)
899 except Exception as e:
905 def create_weapon_stats(session, game_meta, game, player, pgstat, events):
906 """Weapon stats handler for all game types"""
909 # Version 1 of stats submissions doubled the data sent.
910 # To counteract this we divide the data by 2 only for
911 # POSTs coming from version 1.
913 version = int(game_meta['V'])
916 log.debug('NOTICE: found a version 1 request, halving the weapon stats...')
922 for (key,value) in events.items():
923 matched = re.search("acc-(.*?)-cnt-fired", key)
925 weapon_cd = matched.group(1)
927 # Weapon names changed for 0.8. We'll convert the old
928 # ones to use the new scheme as well.
929 mapped_weapon_cd = weapon_map.get(weapon_cd, weapon_cd)
931 seq = Sequence('player_weapon_stats_player_weapon_stats_id_seq')
932 pwstat_id = session.execute(seq)
933 pwstat = PlayerWeaponStat()
934 pwstat.player_weapon_stats_id = pwstat_id
935 pwstat.player_id = player.player_id
936 pwstat.game_id = game.game_id
937 pwstat.player_game_stat_id = pgstat.player_game_stat_id
938 pwstat.weapon_cd = mapped_weapon_cd
941 pwstat.nick = events['n']
943 pwstat.nick = events['P']
945 if 'acc-' + weapon_cd + '-cnt-fired' in events:
946 pwstat.fired = int(round(float(
947 events['acc-' + weapon_cd + '-cnt-fired'])))
948 if 'acc-' + weapon_cd + '-fired' in events:
949 pwstat.max = int(round(float(
950 events['acc-' + weapon_cd + '-fired'])))
951 if 'acc-' + weapon_cd + '-cnt-hit' in events:
952 pwstat.hit = int(round(float(
953 events['acc-' + weapon_cd + '-cnt-hit'])))
954 if 'acc-' + weapon_cd + '-hit' in events:
955 pwstat.actual = int(round(float(
956 events['acc-' + weapon_cd + '-hit'])))
957 if 'acc-' + weapon_cd + '-frags' in events:
958 pwstat.frags = int(round(float(
959 events['acc-' + weapon_cd + '-frags'])))
962 pwstat.fired = pwstat.fired/2
963 pwstat.max = pwstat.max/2
964 pwstat.hit = pwstat.hit/2
965 pwstat.actual = pwstat.actual/2
966 pwstat.frags = pwstat.frags/2
969 pwstats.append(pwstat)
974 def get_ranks(session, player_ids, game_type_cd):
976 Gets the rank entries for all players in the given list, returning a dict
977 of player_id -> PlayerRank instance. The rank entry corresponds to the
978 game type of the parameter passed in as well.
981 for pr in session.query(PlayerRank).\
982 filter(PlayerRank.player_id.in_(player_ids)).\
983 filter(PlayerRank.game_type_cd == game_type_cd).\
985 ranks[pr.player_id] = pr
990 def submit_stats(request):
992 Entry handler for POST stats submissions.
995 # placeholder for the actual session
998 log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
999 "----- END REQUEST BODY -----\n\n")
1001 (idfp, status) = verify_request(request)
1002 (game_meta, raw_players, raw_teams) = parse_stats_submission(request.body)
1003 revision = game_meta.get('R', 'unknown')
1004 duration = game_meta.get('D', None)
1006 # only players present at the end of the match are eligible for stats
1007 raw_players = filter(played_in_game, raw_players)
1009 do_precondition_checks(request, game_meta, raw_players)
1011 # the "duel" gametype is fake
1012 if len(raw_players) == 2 \
1013 and num_real_players(raw_players) == 2 \
1014 and game_meta['G'] == 'dm':
1015 game_meta['G'] = 'duel'
1017 #----------------------------------------------------------------------
1018 # Actual setup (inserts/updates) below here
1019 #----------------------------------------------------------------------
1020 session = DBSession()
1022 game_type_cd = game_meta['G']
1024 # All game types create Game, Server, Map, and Player records
1026 server = get_or_create_server(
1029 name = game_meta['S'],
1030 revision = revision,
1031 ip_addr = get_remote_addr(request),
1032 port = game_meta.get('U', None),
1033 impure_cvars = game_meta.get('C', 0))
1035 gmap = get_or_create_map(
1037 name = game_meta['M'])
1041 start_dt = datetime.datetime.utcnow(),
1042 server_id = server.server_id,
1043 game_type_cd = game_type_cd,
1044 map_id = gmap.map_id,
1045 match_id = game_meta['I'],
1046 duration = duration,
1047 mod = game_meta.get('O', None))
1049 # keep track of the players we've seen
1053 for events in raw_players:
1054 player = get_or_create_player(
1056 hashkey = events['P'],
1057 nick = events.get('n', None))
1059 pgstat = create_game_stat(session, game_meta, game, server,
1060 gmap, player, events)
1061 pgstats.append(pgstat)
1063 if player.player_id > 1:
1064 anticheats = create_anticheats(session, pgstat, game, player, events)
1066 if player.player_id > 2:
1067 player_ids.append(player.player_id)
1068 hashkeys[player.player_id] = events['P']
1070 if should_do_weapon_stats(game_type_cd) and player.player_id > 1:
1071 pwstats = create_weapon_stats(session, game_meta, game, player,
1074 # store them on games for easy access
1075 game.players = player_ids
1077 for events in raw_teams:
1079 teamstat = create_team_stat(session, game, events)
1080 except Exception as e:
1083 if server.elo_ind and gametype_elo_eligible(game_type_cd):
1084 ep = EloProcessor(session, game, pgstats)
1088 log.debug('Success! Stats recorded.')
1090 # ranks are fetched after we've done the "real" processing
1091 ranks = get_ranks(session, player_ids, game_type_cd)
1093 # plain text response
1094 request.response.content_type = 'text/plain'
1097 "now" : calendar.timegm(datetime.datetime.utcnow().timetuple()),
1101 "player_ids" : player_ids,
1102 "hashkeys" : hashkeys,
1107 except Exception as e: