2 <project version="2.0">
3 <var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" [ExtraQ3map2Args] -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
4 <build name="Fast: -vis -fast (use when vis takes ages)">
5 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
6 <command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
7 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
9 <build name="Fast: -samplesize 16 (low resolution lightmaps)">
10 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 16 -mv 1000000 -mi 6000000 "[MapFile]"</command>
11 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
12 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
14 <build name="Fast: -samplesize 8 (not so fast)">
15 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
16 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
17 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -fill "[MapFile]"</command>
20 <build name="Final: -bounce 8 (new Xonotic's default)">
21 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
22 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
23 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
26 <build name="Final: -bounce 8 -dirty (darker corners)">
27 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
28 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
29 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
31 <build name="Final: -bounce 8 -bouncescale 2 (more bounced light)">
32 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
33 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
34 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
36 <build name="Final: -bounce 8 -dirty -bouncescale 2 (both)">
37 <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
38 <command>[q3map2] -vis -saveprt "[MapFile]"</command>
39 <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
42 <build name="Create minimap from .bsp">
43 <command>[q3map2] -minimap "[MapFile]"</command>
46 <build name="Update entities in the .bsp">
47 <command>[q3map2] -onlyents "[MapFile]"</command>
49 <build name="Export entities from .bsp">
50 <command>[q3map2] -exportents "[MapFile]"</command>
53 <build name="Convert .map to .obj model">
54 <command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
56 <build name="Convert .map to .obj model: -subdivisions 4 (more tris)">
57 <command>[q3map2] -convert -format obj -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
59 <build name="Convert .map to .ase model">
60 <command>[q3map2] -convert -format ase -patchmeta -readmap "[MapFile]"</command>
62 <build name="Convert .map to .ase model: -subdivisions 4 (more tris)">
63 <command>[q3map2] -convert -format ase -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
66 <build name="Compile & convert .bsp to .obj model (optimized)">
67 <command>[q3map2] -meta -patchmeta "[MapFile]"</command>
68 <command>[q3map2] -convert -format obj "[BspFile]"</command>
70 <build name="Compile & convert .bsp to .obj model: -subdivisions 4 (optimized, more tris)">
71 <command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
72 <command>[q3map2] -convert -format obj "[BspFile]"</command>
74 <build name="Compile & convert .bsp to .ase model (optimized)">
75 <command>[q3map2] -meta -patchmeta "[MapFile]"</command>
76 <command>[q3map2] -convert -format ase "[BspFile]"</command>
78 <build name="Compile & convert .bsp to .ase model: -subdivisions 4 (optimized, more tris)">
79 <command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
80 <command>[q3map2] -convert -format ase "[BspFile]"</command>