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2020-08-09 terencehillImprove indentation consistency in weapon code
2020-08-09 MarioUse an ordered list to find triggers to touch, fixes...
2020-08-07 MarioPort some minor code fixes from the default-erasable...
2020-08-06 MarioAdd a note about some CSQC model bitflag numbers that...
2020-08-06 MarioAdd a note about reusing bitflags in csqcmodel_settings.qh
2020-08-03 MarioPurge server/constants.qh
2020-08-03 MarioNetwork the ground entity of the player for the sake...
2020-08-03 MarioSet the generator forcefield's size to 20% larger than...
2020-08-03 MarioMerge branch 'terencehill/cl_forceplayercolors_3' into...
2020-08-03 MarioMake sv_gameplayfix_delayprojectiles match the engine...
2020-08-02 MarioRename client's commands folder to command, to match...
2020-08-02 MarioRemove the g_ prefix from some server code files and...
2020-08-02 MarioFix include order of new replicate.qh file
2020-08-02 MarioPurge client/defs.qh
2020-08-02 MarioMinor cleanup of client/defs.qh, move replicated cvars...
2020-08-02 MarioPurge server/defs.qh
2020-08-02 MarioFurther cleanup of defs.qh
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash (again)
2020-08-02 MarioMove generic entity flags to a common constants locatio...
2020-08-02 MarioSome more defs.qh cleanup, update gameplay hash
2020-08-02 MarioSome more cleanup of defs.qh, use a flag to indicate...
2020-08-01 MarioRemove some virtually unused macros
2020-08-01 MarioReorganise some more definitions out of defs.qh, show...
2020-08-01 MarioRemove the engine STATE_ definitions so they can be...
2020-08-01 MarioMove some weapon definitions out of defs.qh, fix compil...
2020-08-01 MarioReorganise item code so that VM-specific code is in...
2020-08-01 MarioRename server/items.qc to server/items/spawning.qc
2020-08-01 MarioRename t_items.qc to items.qc
2020-08-01 MarioDraw EF_FLAME and EF_STARDUST effects as box particles...
2020-07-31 MarioClean up target_kill code, allow it to be deactivated
2020-07-31 MarioDisable an unused function in the CTF code
2020-07-31 MarioAdd Read/WriteAngleVector macros to simplify the networ...
2020-07-31 MarioSome more cleanup to map objects, allow trigger_delay...
2020-07-31 MarioEnsure trigger_flipflop starts disabled upon reset...
2020-07-31 MarioRefactor trigger_secret to be standalone (not using...
2020-07-31 MarioMinor cleanup to func_vectormamamam, fix message2 not...
2020-07-27 MarioFix monsters respawning not using their original monste...
2020-07-27 MarioDon't perform trueaim tracing on the client side when...
2020-07-27 MarioUse monster definitions directly instead of a set ID...
2020-07-27 MarioMerge branch 'Mario/headshots' into 'master'
2020-07-21 MarioAdd support for pitch shifting to the QC sound sending...
2020-07-18 MarioMerge branch 'terencehill/noclip_death_fix' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/headshots
2020-07-18 MarioAttach muzzle effects to weapon data instead of trying...
2020-07-18 MarioMake ladders use the same iterative logic as conveyors...
2020-07-18 MarioDon't send movedir twice on jumppads
2020-07-18 MarioMerge branch 'Mario/csqc_muzzleflash' into 'master'
2020-07-18 MarioMerge branch 'master' into Mario/csqc_muzzleflash 838/head
2020-07-18 MarioRenumber gametypes after sorting their IDs, fixes sendi...
2020-07-18 MarioStore the current gametype as a shortname rather than...
2020-07-17 MarioMerge branch 'master' into Mario/headshots
2020-07-17 MarioMerge branch 'Mario/gametypes' into 'master'
2020-07-17 MarioMerge branch 'Mario/speed_var' into 'master'
2020-07-17 MarioMerge branch 'Mario/q3_speaker_fix' into 'master'
2020-07-17 MarioMerge branch 'master' into Mario/q3_speaker_fix 844/head
2020-07-17 MarioCalculate desired speed on the client side, alleviates... 843/head
2020-07-17 MarioMerge branch 'master' into Mario/speed_var
2020-07-16 MarioDon't multiply RPC shot direction by 1000 either
2020-07-16 MarioDon't multiply shot direction by 1000 in each case...
2020-07-16 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-07-16 MarioFix respawn_ghost effectinfo definition
2020-07-16 MarioLink .clipgroup with CSQC on networked models so that...
2020-07-16 MarioIncrease net_slist_queriespersecond to 60 and fix compi...
2020-07-15 MarioIncrease gametype limit to 32 840/head
2020-07-15 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioFix replacement gametype names not being applied
2020-07-14 MarioFix racer being able to fire rockets before the round...
2020-07-14 MarioFix racer rockets not showing a proper explosion effect
2020-07-14 MarioIf no supported gamemodes are available, fall back...
2020-07-14 MarioMerge branch 'master' into Mario/gametypes
2020-07-14 MarioMerge branch 'master' into Mario/headshots
2020-07-13 MarioRemove a leftover debug print from the disabled gametyp...
2020-07-13 MarioAdd a mutator hook to allow forcing team radar icons...
2020-07-13 MarioAdd a gametype flag to indicate that a gametype shouldn...
2020-07-13 MarioAdd a mutator hook to control whether the race timer...
2020-07-13 MarioAdd a mutator hook to shownames to allow hiding it...
2020-07-13 MarioFix CA modicons pointing to a freezetag cvar
2020-07-13 MarioAdd a mutator hook to hide the accuracy panel in the...
2020-07-13 MarioAdd a mutator hook to indicate whether rankings should...
2020-07-13 MarioAdd a mutator hook to not show the scoreboard while...
2020-07-13 MarioAdd a mutator hook to hide the score HUD panel
2020-07-13 MarioAdd a mutator hook to indicate whether the physics...
2020-07-13 MarioMove LMS info message to its own file
2020-07-13 MarioMove gametype registers into their own files, fallback...
2020-07-11 MarioMention the prefix added to weapon cvars near the WEP_C...
2020-07-11 MarioMerge branch 'Mario/movetype_push' into 'master'
2020-07-11 MarioSplit the gamelog code out of miscfunctions and into...
2020-07-11 MarioMerge branch 'master' into Mario/headshots
2020-07-11 MarioMark func_static as a solid model (it acts as a wall...
2020-07-11 MarioRemove client side macro for conditional weapon spawn...
2020-07-11 MarioMerge branch 'master' into Mario/movetype_push
2020-07-11 MarioIf sv_gameplayfix_unstickplayers is set to 2 (new defau...
2020-07-10 MarioFix indentation of muzzle flash addition in Vortex...
2020-07-10 MarioMove muzzle flash model handling to the client side
2020-07-10 MarioSend the server-side shot origin and use it while in...
2020-07-10 MarioAdd SPAWNFUNC_WEAPON_COND macro for game compatibility...
2020-07-10 MarioMerge branch 'master' into Mario/movetype_push
2020-07-08 MarioMerge branch 'bones_was_here/mv-r_water-acl' into ...
2020-07-08 MarioUse the weapon's position for muzzle flashes even when...
2020-07-08 MarioDon't play speaker sounds globally if they have the...
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