seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it"
seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse"
seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it"
seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse"
-seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
-seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
+seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns (if allowed by the server)"
+seta cl_spawn_event_sound 1 "sound effect whenever a player spawns (if allowed by the server)"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
-seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect"
+seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect. In servers which override shot origin this cvar is purely visual, in servers which do not this does affect where your shots come from"
seta cl_gunoffset "0 0 0" "Adjust the weapon viewmodel position, applies only to your own first person view and is relative to cl_gunalign"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"
seta cl_gunoffset "0 0 0" "Adjust the weapon viewmodel position, applies only to your own first person view and is relative to cl_gunalign"
seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
seta cl_particlegibs 0 "simpler gibs"