string modname;
string autocvar__sv_vote_gametype_custom;
-string gametype_custom_string;
+bool gametype_custom_enabled;
+string loaded_gametype_custom_string;
string record_type;
void CheckRules_World();
float RedirectionThink();
-// quake 3 music compatibility
-.string music;
-.string noise;
-
void readplayerstartcvars();
void readlevelcvars();
.vector dropped_origin;
-void droptofloor(entity this);
+void DropToFloor_QC_DelayedInit(entity this);
IntrusiveList g_moveables;
STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); }