float race_teams;
-// default to RACE_RECORD, can be overwritten by gamemodes
-string record_type = RACE_RECORD;
-
// scores
const float ST_RACE_LAPS = 1;
int autocvar_g_cts_send_rankings_cnt = 15;
-bool g_race_qualifying;
+int g_race_qualifying;
float speedaward_lastsent;
float speedaward_lastupdate;