]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/havocbot.qc
Do the same for freezetag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / havocbot.qc
index 3aefc45a75323b45782bea68f59dacc6b986e490..1b9178b1774b7632c2359463a9fd777833771326 100644 (file)
@@ -1,9 +1,6 @@
 #include "havocbot.qh"
-#include "role_ctf.qc"
 #include "role_onslaught.qc"
 #include "role_keyhunt.qc"
-#include "role_freezetag.qc"
-#include "role_keepaway.qc"
 #include "role_assault.qc"
 #include "roles.qc"
 
@@ -94,7 +91,7 @@ void havocbot_ai()
                self.aistatus |= AI_STATUS_ATTACKING;
                self.aistatus &~= AI_STATUS_ROAMING;
 
-               if(self.weapons)
+               if(!WEPSET_EMPTY_E(self))
                {
                        weapon_action(self.weapon, WR_AIM);
                        if (autocvar_bot_nofire || IS_INDEPENDENT_PLAYER(self))
@@ -168,7 +165,7 @@ void havocbot_ai()
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               if ((self.weapons & W_WeaponBit(i)) && (e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
+                               if (WEPSET_CONTAINS_EW(self, i) && (e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
                                        self.switchweapon = i;
                        }
                }
@@ -493,8 +490,8 @@ void havocbot_movetogoal()
                {
                        if(fabs(self.velocity_z)<50)
                        {
-                               entity head, newgoal;
-                               float distance, bestdistance;
+                               entity head, newgoal = world;
+                               float distance, bestdistance = 0;
 
                                for (head = findchain(classname, "waypoint"); head; head = head.chain)
                                {
@@ -908,7 +905,7 @@ void havocbot_chooseenemy()
 
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
 
-       for(;;)
+       for(i = 0; ; ++i)
        {
                while (head)
                {
@@ -930,7 +927,7 @@ void havocbot_chooseenemy()
 
                // I want to do a second scan if no enemy was found or I don't have weapons
                // TODO: Perform the scan when using the rifle (requires changes on the rifle code)
-               if(best || self.weapons) // || self.weapon == WEP_RIFLE
+               if(best || !WEPSET_EMPTY_E(self)) // || self.weapon == WEP_RIFLE
                        break;
                if(i)
                        break;
@@ -939,7 +936,6 @@ void havocbot_chooseenemy()
                self.dphitcontentsmask |= DPCONTENTS_OPAQUE;
 
                head = head2;
-               ++i;
        }
 
        // Restore hit flags
@@ -960,7 +956,7 @@ float havocbot_chooseweapon_checkreload(float new_weapon)
        // if this weapon is scheduled for reloading, don't switch to it during combat
        if (self.weapon_load[new_weapon] < 0)
        {
-               float i, other_weapon_available;
+               float i, other_weapon_available = FALSE;
                for(i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        // if we are out of ammo for all other weapons, it's an emergency to switch to anything else
@@ -979,7 +975,7 @@ void havocbot_chooseweapon()
        float i;
 
        // ;)
-       if(g_weaponarena == WEPBIT_TUBA)
+       if(WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
        {
                self.switchweapon = WEP_TUBA;
                return;