]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Do the same for freezetag
authorSamual Lenks <samual@xonotic.org>
Mon, 10 Sep 2012 19:24:45 +0000 (15:24 -0400)
committerSamual Lenks <samual@xonotic.org>
Mon, 10 Sep 2012 19:24:45 +0000 (15:24 -0400)
qcsrc/server/attic/bot/havocbot/role_freezetag.qc [new file with mode: 0644]
qcsrc/server/bot/havocbot/havocbot.qc
qcsrc/server/bot/havocbot/role_freezetag.qc [deleted file]
qcsrc/server/bot/havocbot/roles.qc
qcsrc/server/mutators/gamemode_freezetag.qc

diff --git a/qcsrc/server/attic/bot/havocbot/role_freezetag.qc b/qcsrc/server/attic/bot/havocbot/role_freezetag.qc
new file mode 100644 (file)
index 0000000..4e5669e
--- /dev/null
@@ -0,0 +1,109 @@
+void() havocbot_role_ft_freeing;
+void() havocbot_role_ft_offense;
+
+void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
+{
+       entity head;
+       float distance;
+
+       FOR_EACH_PLAYER(head)
+       {
+               if ((head != self) && (head.team == self.team))
+               {
+                       if (head.freezetag_frozen)
+                       {
+                               distance = vlen(head.origin - org);
+                               if (distance > sradius)
+                                       continue;
+                               navigation_routerating(head, ratingscale, 2000);
+                       }
+                       else
+                       {
+                               // If teamate is not frozen still seek them out as fight better
+                               // in a group.
+                               navigation_routerating(head, ratingscale/3, 2000);
+                       }
+               }
+       }
+}
+
+void havocbot_role_ft_offense()
+{
+       entity head;
+       float unfrozen;
+
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (!self.havocbot_role_timeout)
+               self.havocbot_role_timeout = time + random() * 10 + 20;
+
+       // Count how many players on team are unfrozen.
+       unfrozen = 0;
+       FOR_EACH_PLAYER(head)
+       {
+               if ((head.team == self.team) && (!head.freezetag_frozen))
+                       unfrozen++;
+       }
+
+       // If only one left on team or if role has timed out then start trying to free players.
+       if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+       {
+               dprint("changing role to freeing\n");
+               self.havocbot_role = havocbot_role_ft_freeing;
+               self.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (time > self.bot_strategytime)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start();
+               havocbot_goalrating_items(10000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
+               havocbot_goalrating_freeplayers(9000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+void havocbot_role_ft_freeing()
+{
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (!self.havocbot_role_timeout)
+               self.havocbot_role_timeout = time + random() * 10 + 20;
+
+       if (time > self.havocbot_role_timeout)
+       {
+               dprint("changing role to offense\n");
+               self.havocbot_role = havocbot_role_ft_offense;
+               self.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (time > self.bot_strategytime)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start();
+               havocbot_goalrating_items(8000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
+               havocbot_goalrating_freeplayers(20000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+void havocbot_chooserole_ft()
+{
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (random() < 0.5)
+               self.havocbot_role = havocbot_role_ft_freeing;
+       else
+               self.havocbot_role = havocbot_role_ft_offense;
+}
index a8366e5bb8a604f42f50260572ef5916b56f25a4..1b9178b1774b7632c2359463a9fd777833771326 100644 (file)
@@ -1,7 +1,6 @@
 #include "havocbot.qh"
 #include "role_onslaught.qc"
 #include "role_keyhunt.qc"
-#include "role_freezetag.qc"
 #include "role_assault.qc"
 #include "roles.qc"
 
diff --git a/qcsrc/server/bot/havocbot/role_freezetag.qc b/qcsrc/server/bot/havocbot/role_freezetag.qc
deleted file mode 100644 (file)
index 4e5669e..0000000
+++ /dev/null
@@ -1,109 +0,0 @@
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
-
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{
-       entity head;
-       float distance;
-
-       FOR_EACH_PLAYER(head)
-       {
-               if ((head != self) && (head.team == self.team))
-               {
-                       if (head.freezetag_frozen)
-                       {
-                               distance = vlen(head.origin - org);
-                               if (distance > sradius)
-                                       continue;
-                               navigation_routerating(head, ratingscale, 2000);
-                       }
-                       else
-                       {
-                               // If teamate is not frozen still seek them out as fight better
-                               // in a group.
-                               navigation_routerating(head, ratingscale/3, 2000);
-                       }
-               }
-       }
-}
-
-void havocbot_role_ft_offense()
-{
-       entity head;
-       float unfrozen;
-
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (!self.havocbot_role_timeout)
-               self.havocbot_role_timeout = time + random() * 10 + 20;
-
-       // Count how many players on team are unfrozen.
-       unfrozen = 0;
-       FOR_EACH_PLAYER(head)
-       {
-               if ((head.team == self.team) && (!head.freezetag_frozen))
-                       unfrozen++;
-       }
-
-       // If only one left on team or if role has timed out then start trying to free players.
-       if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
-       {
-               dprint("changing role to freeing\n");
-               self.havocbot_role = havocbot_role_ft_freeing;
-               self.havocbot_role_timeout = 0;
-               return;
-       }
-
-       if (time > self.bot_strategytime)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-               navigation_goalrating_start();
-               havocbot_goalrating_items(10000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-               havocbot_goalrating_freeplayers(9000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
-       }
-}
-
-void havocbot_role_ft_freeing()
-{
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (!self.havocbot_role_timeout)
-               self.havocbot_role_timeout = time + random() * 10 + 20;
-
-       if (time > self.havocbot_role_timeout)
-       {
-               dprint("changing role to offense\n");
-               self.havocbot_role = havocbot_role_ft_offense;
-               self.havocbot_role_timeout = 0;
-               return;
-       }
-
-       if (time > self.bot_strategytime)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
-               navigation_goalrating_start();
-               havocbot_goalrating_items(8000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
-               havocbot_goalrating_freeplayers(20000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
-       }
-}
-
-void havocbot_chooserole_ft()
-{
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (random() < 0.5)
-               self.havocbot_role = havocbot_role_ft_freeing;
-       else
-               self.havocbot_role = havocbot_role_ft_offense;
-}
index a20c23f7ce409836355748c14c087ea06ed280c3..ad3bb2367418f611d13bb67725c70cd416d7831f 100644 (file)
@@ -303,8 +303,6 @@ void havocbot_chooserole()
                havocbot_chooserole_race();
        else if (g_onslaught)
                havocbot_chooserole_ons();
-       else if (g_freezetag)
-               havocbot_chooserole_ft();
        else if (g_assault)
                havocbot_chooserole_ast();
        else // assume anything else is deathmatch
index df75dfa122e2ab965be708f4b42ae3d8fbad03cb..aedfd6364c942ef5f1d967b38d0dac04fa8d202f 100644 (file)
@@ -129,6 +129,115 @@ void freezetag_Unfreeze(entity attacker)
                WaypointSprite_Kill(self.waypointsprite_attached);
 }
 
+
+// ================
+// Bot player logic
+// ================
+
+void() havocbot_role_ft_freeing;
+void() havocbot_role_ft_offense;
+
+void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
+{
+       entity head;
+       float distance;
+
+       FOR_EACH_PLAYER(head)
+       {
+               if ((head != self) && (head.team == self.team))
+               {
+                       if (head.freezetag_frozen)
+                       {
+                               distance = vlen(head.origin - org);
+                               if (distance > sradius)
+                                       continue;
+                               navigation_routerating(head, ratingscale, 2000);
+                       }
+                       else
+                       {
+                               // If teamate is not frozen still seek them out as fight better
+                               // in a group.
+                               navigation_routerating(head, ratingscale/3, 2000);
+                       }
+               }
+       }
+}
+
+void havocbot_role_ft_offense()
+{
+       entity head;
+       float unfrozen;
+
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (!self.havocbot_role_timeout)
+               self.havocbot_role_timeout = time + random() * 10 + 20;
+
+       // Count how many players on team are unfrozen.
+       unfrozen = 0;
+       FOR_EACH_PLAYER(head)
+       {
+               if ((head.team == self.team) && (!head.freezetag_frozen))
+                       unfrozen++;
+       }
+
+       // If only one left on team or if role has timed out then start trying to free players.
+       if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout))
+       {
+               dprint("changing role to freeing\n");
+               self.havocbot_role = havocbot_role_ft_freeing;
+               self.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (time > self.bot_strategytime)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start();
+               havocbot_goalrating_items(10000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
+               havocbot_goalrating_freeplayers(9000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+void havocbot_role_ft_freeing()
+{
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (!self.havocbot_role_timeout)
+               self.havocbot_role_timeout = time + random() * 10 + 20;
+
+       if (time > self.havocbot_role_timeout)
+       {
+               dprint("changing role to offense\n");
+               self.havocbot_role = havocbot_role_ft_offense;
+               self.havocbot_role_timeout = 0;
+               return;
+       }
+
+       if (time > self.bot_strategytime)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+               navigation_goalrating_start();
+               havocbot_goalrating_items(8000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
+               havocbot_goalrating_freeplayers(20000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+
+// ==============
+// Hook Functions
+// ==============
+
 MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
 {
        if(self.freezetag_frozen == 0 && self.health >= 1)
@@ -334,6 +443,19 @@ MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
+{
+       if not(self.deadflag)
+       {
+               if (random() < 0.5)
+                       self.havocbot_role = havocbot_role_ft_freeing;
+               else
+                       self.havocbot_role = havocbot_role_ft_offense;
+       }
+       
+       return TRUE;
+}
+
 MUTATOR_DEFINITION(gamemode_freezetag)
 {
        MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY);
@@ -345,6 +467,7 @@ MUTATOR_DEFINITION(gamemode_freezetag)
        MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST);
        MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_FIRST); //first, last or any? dunno.
+       MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {