ATTRIB(Weapon, w_reticle, string, string_null);
/** M: wepimg : "weaponfoobar" side view image file of weapon. WEAPONTODO: Move out of skin files, move to common files */
ATTRIB(Weapon, model2, string, "");
- /** M: waypoint icon name : "waypoint_weapon_foobar" Name of the weapon waypoint icon */
- ATTRIB(Weapon, m_waypoint_icon, string, "");
+ /** M: waypoint icon name : "waypoint_weapon_foobar" Name of the weapon waypoint icon */
+ ATTRIB(Weapon, m_waypoint_icon, string, "");
/** M: refname : reference name name */
ATTRIB(Weapon, netname, string, "");
/** M: wepname : human readable name */