]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Update whitespace of waypoint icons to match that of other registry items
authorMario <mario.mario@y7mail.com>
Sun, 9 Aug 2020 12:50:26 +0000 (22:50 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 9 Aug 2020 12:50:26 +0000 (22:50 +1000)
qcsrc/common/items/item/armor.qh
qcsrc/common/items/item/health.qh
qcsrc/common/items/item/powerup.qh
qcsrc/common/mutators/mutator/instagib/items.qh
qcsrc/common/weapons/weapon.qh

index b5a784986f343f135475c939b8da1d21d2ed2ff7..76ad9b60f9508ee4657d764ee73b7ea127247df6 100644 (file)
@@ -41,7 +41,7 @@ REGISTER_ITEM(ArmorSmall, Armor) {
     this.netname                =   "armor_small";
     this.m_name                 =   _("Small armor");
     this.m_icon                 =   "armor";
-       this.m_waypoint_icon        =   "waypoint_armor";
+    this.m_waypoint_icon        =   "waypoint_armor";
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
@@ -80,7 +80,7 @@ REGISTER_ITEM(ArmorMedium, Armor) {
     this.netname                =   "armor_medium";
     this.m_name                 =   _("Medium armor");
     this.m_icon                 =   "armor";
-       this.m_waypoint_icon        =   "waypoint_armor";
+    this.m_waypoint_icon        =   "waypoint_armor";
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
@@ -120,8 +120,8 @@ REGISTER_ITEM(ArmorBig, Armor) {
     this.m_name                 =   _("Big armor");
     this.m_icon                 =   "armor";
     this.m_color                =   '0 1 0';
-       this.m_waypoint_text        =   _("Big armor");
-       this.m_waypoint_icon        =   "waypoint_armor";
+    this.m_waypoint_text        =   _("Big armor");
+    this.m_waypoint_icon        =   "waypoint_armor";
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_long);
@@ -161,8 +161,8 @@ REGISTER_ITEM(ArmorMega, Armor) {
     this.m_name                 =   _("Mega armor");
     this.m_icon                 =   "item_large_armor";
     this.m_color                =   '0 1 0';
-       this.m_waypoint_text        =   _("Mega armor");
-       this.m_waypoint_icon        =   "waypoint_armor_mega";
+    this.m_waypoint_text        =   _("Mega armor");
+    this.m_waypoint_icon        =   "waypoint_armor_mega";
     this.m_waypointblink        =   2;
 #ifdef SVQC
     this.m_maxs                 =   '16 16 70';
index bc87eb7c44af1788018aef1d6695c7c52ac65b53..ed3be4c1f1e0f8b36d259adc998364f4348fed74 100644 (file)
@@ -41,7 +41,7 @@ REGISTER_ITEM(HealthSmall, Health) {
     this.netname                =   "health_small";
     this.m_name                 =   _("Small health");
     this.m_icon                 =   "health";
-       this.m_waypoint_icon        =   "waypoint_health";
+    this.m_waypoint_icon        =   "waypoint_health";
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
@@ -80,7 +80,7 @@ REGISTER_ITEM(HealthMedium, Health) {
     this.netname                =   "health_medium";
     this.m_name                 =   _("Medium health");
     this.m_icon                 =   "health";
-       this.m_waypoint_icon        =   "waypoint_health";
+    this.m_waypoint_icon        =   "waypoint_health";
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_short);
@@ -120,8 +120,8 @@ REGISTER_ITEM(HealthBig, Health) {
     this.m_name                 =   _("Big health");
     this.m_icon                 =   "health";
     this.m_color                =   '1 0 0';
-       this.m_waypoint_text        =   _("Big health");
-       this.m_waypoint_icon        =   "waypoint_health";
+    this.m_waypoint_text        =   _("Big health");
+    this.m_waypoint_icon        =   "waypoint_health";
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
     this.m_respawntime          =   GET(g_pickup_respawntime_medium);
@@ -161,8 +161,8 @@ REGISTER_ITEM(HealthMega, Health) {
     this.m_name                 =   _("Mega health");
     this.m_icon                 =   "item_mega_health";
     this.m_color                =   '1 0 0';
-       this.m_waypoint_text        =   _("Mega health");
-       this.m_waypoint_icon        =   "waypoint_health_mega";
+    this.m_waypoint_text        =   _("Mega health");
+    this.m_waypoint_icon        =   "waypoint_health_mega";
     this.m_waypointblink        =   2;
 #ifdef SVQC
     this.m_maxs                 =   '16 16 70';
index b698ea41485464e58e6d88c75bc94d38cb78e8a7..f3f25978df8c3dbb343f509566de6fd80b274df6 100644 (file)
@@ -43,8 +43,8 @@ REGISTER_ITEM(Strength, Powerup) {
     this.m_name             =   _("Strength");
     this.m_icon             =   "strength";
     this.m_color            =   '0 0 1';
-       this.m_waypoint_text    =   _("Strength");
-       this.m_waypoint_icon    =   "waypoint_strength";
+    this.m_waypoint_text    =   _("Strength");
+    this.m_waypoint_icon    =   "waypoint_strength";
     this.m_waypointblink    =   2;
 #ifdef GAMEQC
     this.m_itemid           =   IT_STRENGTH;
@@ -82,8 +82,8 @@ REGISTER_ITEM(Shield, Powerup) {
     this.m_name             =   _("Shield");
     this.m_icon             =   "shield";
     this.m_color            =   '1 0 1';
-       this.m_waypoint_text    =   _("Shield");
-       this.m_waypoint_icon    =   "waypoint_shield";
+    this.m_waypoint_text    =   _("Shield");
+    this.m_waypoint_icon    =   "waypoint_shield";
     this.m_waypointblink    =   2;
 #ifdef GAMEQC
     this.m_itemid           =   IT_INVINCIBLE;
index 6adda9e1958b1331336a319ca83f3d3894b56ddd..f88cfd77649e0bdda784c5272f1ee71fbb3252ba 100644 (file)
@@ -59,8 +59,8 @@ REGISTER_ITEM(ExtraLife, Powerup) {
     this.m_name                 =   _("Extra life");
     this.m_icon                 =   "item_mega_health";
     this.m_color                =   '1 0 0';
-       this.m_waypoint_text        =   _("Extra life");
-       this.m_waypoint_icon        =   "waypoint_health_mega";
+    this.m_waypoint_text        =   _("Extra life");
+    this.m_waypoint_icon        =   "waypoint_health_mega";
     this.m_waypointblink        =   2;
 #ifdef SVQC
     this.m_itemid               =   IT_RESOURCE;
@@ -94,8 +94,8 @@ REGISTER_ITEM(Invisibility, Powerup) {
     this.m_name             =   _("Invisibility");
     this.m_icon             =   "strength";
     this.m_color            =   '0 0 1';
-       this.m_waypoint_text    =   _("Invisibility");
-       this.m_waypoint_icon    =   "waypoint_invisibility";
+    this.m_waypoint_text    =   _("Invisibility");
+    this.m_waypoint_icon    =   "waypoint_invisibility";
     this.m_waypointblink    =   2;
 #ifdef GAMEQC
     this.m_itemid           =   IT_STRENGTH;
@@ -132,8 +132,8 @@ REGISTER_ITEM(Speed, Powerup) {
     this.m_name             =   _("Speed");
     this.m_icon             =   "shield";
     this.m_color            =   '1 0 1';
-       this.m_waypoint_text    =   _("Speed");
-       this.m_waypoint_icon    =   "waypoint_speed";
+    this.m_waypoint_text    =   _("Speed");
+    this.m_waypoint_icon    =   "waypoint_speed";
     this.m_waypointblink    =   2;
 #ifdef GAMEQC
     this.m_itemid           =   IT_INVINCIBLE;
index 4ea816635fef3e996d8325982d1d44a79f235185..812e5e2b76f5d4b7c1227d8c5f48e8ed235744a5 100644 (file)
@@ -72,8 +72,8 @@ CLASS(Weapon, Object)
     ATTRIB(Weapon, w_reticle, string, string_null);
     /** M: wepimg    : "weaponfoobar" side view image file of weapon. WEAPONTODO: Move out of skin files, move to common files */
     ATTRIB(Weapon, model2, string, "");
-       /** M: waypoint icon name : "waypoint_weapon_foobar" Name of the weapon waypoint icon */
-       ATTRIB(Weapon, m_waypoint_icon, string, "");
+    /** M: waypoint icon name : "waypoint_weapon_foobar" Name of the weapon waypoint icon */
+    ATTRIB(Weapon, m_waypoint_icon, string, "");
     /** M: refname   : reference name name */
     ATTRIB(Weapon, netname, string, "");
     /** M: wepname   : human readable name */