#ifdef SVQC
#include "../turrets/sv_turrets.qh"
-#include "sv_vehicles.qh"
// #define VEHICLES_USE_ODE
.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly
void vehicles_exit(float eject);
-float vehicle_initialize(float vehicle_id, float nodrop);
+float vehicle_initialize(entity vehicle, float nodrop);
bool vehicle_impulse(int imp);
bool vehicles_crushable(entity e);
#endif
-
#endif